@onerjs/core 8.53.5 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serialize } from "../Misc/decorators.js";
4
4
  import { MaterialPluginManager } from "./materialPluginManager.pure.js";
5
5
 
@@ -9,257 +9,278 @@ import { RegisterClass } from "../Misc/typeStore.js";
9
9
  * Base class for material plugins.
10
10
  * @since 5.0
11
11
  */
12
- export class MaterialPluginBase {
13
- /**
14
- * Gets a boolean indicating that the plugin is compatible with a given shader language.
15
- * @param shaderLanguage The shader language to use.
16
- * @returns true if the plugin is compatible with the shader language
17
- */
18
- isCompatible(shaderLanguage) {
19
- switch (shaderLanguage) {
20
- case 0 /* ShaderLanguage.GLSL */:
12
+ let MaterialPluginBase = (() => {
13
+ var _a;
14
+ let _name_decorators;
15
+ let _name_initializers = [];
16
+ let _name_extraInitializers = [];
17
+ let _priority_decorators;
18
+ let _priority_initializers = [];
19
+ let _priority_extraInitializers = [];
20
+ let _resolveIncludes_decorators;
21
+ let _resolveIncludes_initializers = [];
22
+ let _resolveIncludes_extraInitializers = [];
23
+ let _registerForExtraEvents_decorators;
24
+ let _registerForExtraEvents_initializers = [];
25
+ let _registerForExtraEvents_extraInitializers = [];
26
+ return _a = class MaterialPluginBase {
27
+ /**
28
+ * Gets a boolean indicating that the plugin is compatible with a given shader language.
29
+ * @param shaderLanguage The shader language to use.
30
+ * @returns true if the plugin is compatible with the shader language
31
+ */
32
+ isCompatible(shaderLanguage) {
33
+ switch (shaderLanguage) {
34
+ case 0 /* ShaderLanguage.GLSL */:
35
+ return true;
36
+ default:
37
+ return false;
38
+ }
39
+ }
40
+ _enable(enable) {
41
+ if (enable) {
42
+ this._pluginManager._activatePlugin(this);
43
+ }
44
+ }
45
+ /**
46
+ * Creates a new material plugin
47
+ * @param material parent material of the plugin
48
+ * @param name name of the plugin
49
+ * @param priority priority of the plugin
50
+ * @param defines list of defines used by the plugin. The value of the property is the default value for this property
51
+ * @param addToPluginList true to add the plugin to the list of plugins managed by the material plugin manager of the material (default: true)
52
+ * @param enable true to enable the plugin (it is handy if the plugin does not handle properties to switch its current activation)
53
+ * @param resolveIncludes Indicates that any #include directive in the plugin code must be replaced by the corresponding code (default: false)
54
+ */
55
+ constructor(material, name, priority, defines, addToPluginList = true, enable = false, resolveIncludes = false) {
56
+ /**
57
+ * Defines the name of the plugin
58
+ */
59
+ this.name = __runInitializers(this, _name_initializers, void 0);
60
+ /**
61
+ * Defines the priority of the plugin. Lower numbers run first.
62
+ */
63
+ this.priority = (__runInitializers(this, _name_extraInitializers), __runInitializers(this, _priority_initializers, 500));
64
+ /**
65
+ * Indicates that any #include directive in the plugin code must be replaced by the corresponding code.
66
+ */
67
+ this.resolveIncludes = (__runInitializers(this, _priority_extraInitializers), __runInitializers(this, _resolveIncludes_initializers, false));
68
+ /**
69
+ * Indicates that this plugin should be notified for the extra events (HasRenderTargetTextures / FillRenderTargetTextures / HardBindForSubMesh)
70
+ */
71
+ this.registerForExtraEvents = (__runInitializers(this, _resolveIncludes_extraInitializers), __runInitializers(this, _registerForExtraEvents_initializers, false));
72
+ /**
73
+ * Specifies if the material plugin should be serialized, `true` to skip serialization
74
+ */
75
+ this.doNotSerialize = (__runInitializers(this, _registerForExtraEvents_extraInitializers), false);
76
+ this._material = material;
77
+ this.name = name;
78
+ this.priority = priority;
79
+ this.resolveIncludes = resolveIncludes;
80
+ if (!material.pluginManager) {
81
+ material.pluginManager = new MaterialPluginManager(material);
82
+ material.onDisposeObservable.add(() => {
83
+ material.pluginManager = undefined;
84
+ });
85
+ }
86
+ this._pluginDefineNames = defines;
87
+ this._pluginManager = material.pluginManager;
88
+ if (addToPluginList) {
89
+ this._pluginManager._addPlugin(this);
90
+ }
91
+ if (enable) {
92
+ this._enable(true);
93
+ }
94
+ this.markAllDefinesAsDirty = material._dirtyCallbacks[127];
95
+ }
96
+ /**
97
+ * Gets the current class name useful for serialization or dynamic coding.
98
+ * @returns The class name.
99
+ */
100
+ getClassName() {
101
+ return "MaterialPluginBase";
102
+ }
103
+ /**
104
+ * Specifies that the submesh is ready to be used.
105
+ * @param _defines the list of "defines" to update.
106
+ * @param _scene defines the scene the material belongs to.
107
+ * @param _engine the engine this scene belongs to.
108
+ * @param _subMesh the submesh to check for readiness
109
+ * @returns - boolean indicating that the submesh is ready or not.
110
+ */
111
+ isReadyForSubMesh(_defines, _scene, _engine, _subMesh) {
21
112
  return true;
22
- default:
113
+ }
114
+ /**
115
+ * Binds the material data (this function is called even if mustRebind() returns false)
116
+ * @param _uniformBuffer defines the Uniform buffer to fill in.
117
+ * @param _scene defines the scene the material belongs to.
118
+ * @param _engine defines the engine the material belongs to.
119
+ * @param _subMesh the submesh to bind data for
120
+ */
121
+ hardBindForSubMesh(_uniformBuffer, _scene, _engine, _subMesh) { }
122
+ /**
123
+ * Binds the material data.
124
+ * @param _uniformBuffer defines the Uniform buffer to fill in.
125
+ * @param _scene defines the scene the material belongs to.
126
+ * @param _engine the engine this scene belongs to.
127
+ * @param _subMesh the submesh to bind data for
128
+ */
129
+ bindForSubMesh(_uniformBuffer, _scene, _engine, _subMesh) { }
130
+ /**
131
+ * Disposes the resources of the material.
132
+ * @param _forceDisposeTextures - Forces the disposal of all textures.
133
+ */
134
+ dispose(_forceDisposeTextures) { }
135
+ /**
136
+ * Returns a list of custom shader code fragments to customize the shader.
137
+ * @param _shaderType "vertex" or "fragment"
138
+ * @param _shaderLanguage The shader language to use.
139
+ * @returns null if no code to be added, or a list of pointName =\> code.
140
+ * Note that `pointName` can also be a regular expression if it starts with a `!`.
141
+ * In that case, the string found by the regular expression (if any) will be
142
+ * replaced by the code provided.
143
+ */
144
+ getCustomCode(_shaderType, _shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
145
+ return null;
146
+ }
147
+ /**
148
+ * Collects all defines.
149
+ * @param defines The object to append to.
150
+ */
151
+ collectDefines(defines) {
152
+ if (!this._pluginDefineNames) {
153
+ return;
154
+ }
155
+ for (const key of Object.keys(this._pluginDefineNames)) {
156
+ if (key[0] === "_") {
157
+ continue;
158
+ }
159
+ const type = typeof this._pluginDefineNames[key];
160
+ defines[key] = {
161
+ type: type === "number" ? "number" : type === "string" ? "string" : type === "boolean" ? "boolean" : "object",
162
+ default: this._pluginDefineNames[key],
163
+ };
164
+ }
165
+ }
166
+ /**
167
+ * Sets the defines for the next rendering. Called before PrepareDefinesForAttributes is called.
168
+ * @param _defines the list of "defines" to update.
169
+ * @param _scene defines the scene to the material belongs to.
170
+ * @param _mesh the mesh being rendered
171
+ */
172
+ prepareDefinesBeforeAttributes(_defines, _scene, _mesh) { }
173
+ /**
174
+ * Sets the defines for the next rendering
175
+ * @param _defines the list of "defines" to update.
176
+ * @param _scene defines the scene to the material belongs to.
177
+ * @param _mesh the mesh being rendered
178
+ */
179
+ prepareDefines(_defines, _scene, _mesh) { }
180
+ /**
181
+ * Checks to see if a texture is used in the material.
182
+ * @param _texture - Base texture to use.
183
+ * @returns - Boolean specifying if a texture is used in the material.
184
+ */
185
+ hasTexture(_texture) {
23
186
  return false;
24
- }
25
- }
26
- _enable(enable) {
27
- if (enable) {
28
- this._pluginManager._activatePlugin(this);
29
- }
30
- }
31
- /**
32
- * Creates a new material plugin
33
- * @param material parent material of the plugin
34
- * @param name name of the plugin
35
- * @param priority priority of the plugin
36
- * @param defines list of defines used by the plugin. The value of the property is the default value for this property
37
- * @param addToPluginList true to add the plugin to the list of plugins managed by the material plugin manager of the material (default: true)
38
- * @param enable true to enable the plugin (it is handy if the plugin does not handle properties to switch its current activation)
39
- * @param resolveIncludes Indicates that any #include directive in the plugin code must be replaced by the corresponding code (default: false)
40
- */
41
- constructor(material, name, priority, defines, addToPluginList = true, enable = false, resolveIncludes = false) {
42
- /**
43
- * Defines the priority of the plugin. Lower numbers run first.
44
- */
45
- this.priority = 500;
46
- /**
47
- * Indicates that any #include directive in the plugin code must be replaced by the corresponding code.
48
- */
49
- this.resolveIncludes = false;
50
- /**
51
- * Indicates that this plugin should be notified for the extra events (HasRenderTargetTextures / FillRenderTargetTextures / HardBindForSubMesh)
52
- */
53
- this.registerForExtraEvents = false;
54
- /**
55
- * Specifies if the material plugin should be serialized, `true` to skip serialization
56
- */
57
- this.doNotSerialize = false;
58
- this._material = material;
59
- this.name = name;
60
- this.priority = priority;
61
- this.resolveIncludes = resolveIncludes;
62
- if (!material.pluginManager) {
63
- material.pluginManager = new MaterialPluginManager(material);
64
- material.onDisposeObservable.add(() => {
65
- material.pluginManager = undefined;
66
- });
67
- }
68
- this._pluginDefineNames = defines;
69
- this._pluginManager = material.pluginManager;
70
- if (addToPluginList) {
71
- this._pluginManager._addPlugin(this);
72
- }
73
- if (enable) {
74
- this._enable(true);
75
- }
76
- this.markAllDefinesAsDirty = material._dirtyCallbacks[127];
77
- }
78
- /**
79
- * Gets the current class name useful for serialization or dynamic coding.
80
- * @returns The class name.
81
- */
82
- getClassName() {
83
- return "MaterialPluginBase";
84
- }
85
- /**
86
- * Specifies that the submesh is ready to be used.
87
- * @param _defines the list of "defines" to update.
88
- * @param _scene defines the scene the material belongs to.
89
- * @param _engine the engine this scene belongs to.
90
- * @param _subMesh the submesh to check for readiness
91
- * @returns - boolean indicating that the submesh is ready or not.
92
- */
93
- isReadyForSubMesh(_defines, _scene, _engine, _subMesh) {
94
- return true;
95
- }
96
- /**
97
- * Binds the material data (this function is called even if mustRebind() returns false)
98
- * @param _uniformBuffer defines the Uniform buffer to fill in.
99
- * @param _scene defines the scene the material belongs to.
100
- * @param _engine defines the engine the material belongs to.
101
- * @param _subMesh the submesh to bind data for
102
- */
103
- hardBindForSubMesh(_uniformBuffer, _scene, _engine, _subMesh) { }
104
- /**
105
- * Binds the material data.
106
- * @param _uniformBuffer defines the Uniform buffer to fill in.
107
- * @param _scene defines the scene the material belongs to.
108
- * @param _engine the engine this scene belongs to.
109
- * @param _subMesh the submesh to bind data for
110
- */
111
- bindForSubMesh(_uniformBuffer, _scene, _engine, _subMesh) { }
112
- /**
113
- * Disposes the resources of the material.
114
- * @param _forceDisposeTextures - Forces the disposal of all textures.
115
- */
116
- dispose(_forceDisposeTextures) { }
117
- /**
118
- * Returns a list of custom shader code fragments to customize the shader.
119
- * @param _shaderType "vertex" or "fragment"
120
- * @param _shaderLanguage The shader language to use.
121
- * @returns null if no code to be added, or a list of pointName =\> code.
122
- * Note that `pointName` can also be a regular expression if it starts with a `!`.
123
- * In that case, the string found by the regular expression (if any) will be
124
- * replaced by the code provided.
125
- */
126
- getCustomCode(_shaderType, _shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
127
- return null;
128
- }
129
- /**
130
- * Collects all defines.
131
- * @param defines The object to append to.
132
- */
133
- collectDefines(defines) {
134
- if (!this._pluginDefineNames) {
135
- return;
136
- }
137
- for (const key of Object.keys(this._pluginDefineNames)) {
138
- if (key[0] === "_") {
139
- continue;
140
187
  }
141
- const type = typeof this._pluginDefineNames[key];
142
- defines[key] = {
143
- type: type === "number" ? "number" : type === "string" ? "string" : type === "boolean" ? "boolean" : "object",
144
- default: this._pluginDefineNames[key],
145
- };
146
- }
147
- }
148
- /**
149
- * Sets the defines for the next rendering. Called before PrepareDefinesForAttributes is called.
150
- * @param _defines the list of "defines" to update.
151
- * @param _scene defines the scene to the material belongs to.
152
- * @param _mesh the mesh being rendered
153
- */
154
- prepareDefinesBeforeAttributes(_defines, _scene, _mesh) { }
155
- /**
156
- * Sets the defines for the next rendering
157
- * @param _defines the list of "defines" to update.
158
- * @param _scene defines the scene to the material belongs to.
159
- * @param _mesh the mesh being rendered
160
- */
161
- prepareDefines(_defines, _scene, _mesh) { }
162
- /**
163
- * Checks to see if a texture is used in the material.
164
- * @param _texture - Base texture to use.
165
- * @returns - Boolean specifying if a texture is used in the material.
166
- */
167
- hasTexture(_texture) {
168
- return false;
169
- }
170
- /**
171
- * Gets a boolean indicating that current material needs to register RTT
172
- * @returns true if this uses a render target otherwise false.
173
- */
174
- hasRenderTargetTextures() {
175
- return false;
176
- }
177
- /**
178
- * Fills the list of render target textures.
179
- * @param _renderTargets the list of render targets to update
180
- */
181
- fillRenderTargetTextures(_renderTargets) { }
182
- /**
183
- * Returns an array of the actively used textures.
184
- * @param _activeTextures Array of BaseTextures
185
- */
186
- getActiveTextures(_activeTextures) { }
187
- /**
188
- * Returns the animatable textures.
189
- * @param _animatables Array of animatable textures.
190
- */
191
- getAnimatables(_animatables) { }
192
- /**
193
- * Add fallbacks to the effect fallbacks list.
194
- * @param defines defines the Base texture to use.
195
- * @param fallbacks defines the current fallback list.
196
- * @param currentRank defines the current fallback rank.
197
- * @returns the new fallback rank.
198
- */
199
- addFallbacks(defines, fallbacks, currentRank) {
200
- return currentRank;
201
- }
202
- /**
203
- * Gets the samplers used by the plugin.
204
- * @param _samplers list that the sampler names should be added to.
205
- */
206
- getSamplers(_samplers) { }
207
- /**
208
- * Gets the attributes used by the plugin.
209
- * @param _attributes list that the attribute names should be added to.
210
- * @param _scene the scene that the material belongs to.
211
- * @param _mesh the mesh being rendered.
212
- */
213
- getAttributes(_attributes, _scene, _mesh) { }
214
- /**
215
- * Gets the uniform buffers names added by the plugin.
216
- * @param _ubos list that the ubo names should be added to.
217
- */
218
- getUniformBuffersNames(_ubos) { }
219
- /**
220
- * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)
221
- * @param _shaderLanguage The shader language to use.
222
- * @returns the description of the uniforms
223
- */
224
- getUniforms(_shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
225
- return {};
226
- }
227
- /**
228
- * Makes a duplicate of the current configuration into another one.
229
- * @param plugin define the config where to copy the info
230
- */
231
- copyTo(plugin) {
232
- SerializationHelper.Clone(() => plugin, this);
233
- }
234
- /**
235
- * Serializes this plugin configuration.
236
- * @returns - An object with the serialized config.
237
- */
238
- serialize() {
239
- return SerializationHelper.Serialize(this);
240
- }
241
- /**
242
- * Parses a plugin configuration from a serialized object.
243
- * @param source - Serialized object.
244
- * @param scene Defines the scene we are parsing for
245
- * @param rootUrl Defines the rootUrl to load from
246
- */
247
- parse(source, scene, rootUrl) {
248
- SerializationHelper.Parse(() => this, source, scene, rootUrl);
249
- }
250
- }
251
- __decorate([
252
- serialize()
253
- ], MaterialPluginBase.prototype, "name", void 0);
254
- __decorate([
255
- serialize()
256
- ], MaterialPluginBase.prototype, "priority", void 0);
257
- __decorate([
258
- serialize()
259
- ], MaterialPluginBase.prototype, "resolveIncludes", void 0);
260
- __decorate([
261
- serialize()
262
- ], MaterialPluginBase.prototype, "registerForExtraEvents", void 0);
188
+ /**
189
+ * Gets a boolean indicating that current material needs to register RTT
190
+ * @returns true if this uses a render target otherwise false.
191
+ */
192
+ hasRenderTargetTextures() {
193
+ return false;
194
+ }
195
+ /**
196
+ * Fills the list of render target textures.
197
+ * @param _renderTargets the list of render targets to update
198
+ */
199
+ fillRenderTargetTextures(_renderTargets) { }
200
+ /**
201
+ * Returns an array of the actively used textures.
202
+ * @param _activeTextures Array of BaseTextures
203
+ */
204
+ getActiveTextures(_activeTextures) { }
205
+ /**
206
+ * Returns the animatable textures.
207
+ * @param _animatables Array of animatable textures.
208
+ */
209
+ getAnimatables(_animatables) { }
210
+ /**
211
+ * Add fallbacks to the effect fallbacks list.
212
+ * @param defines defines the Base texture to use.
213
+ * @param fallbacks defines the current fallback list.
214
+ * @param currentRank defines the current fallback rank.
215
+ * @returns the new fallback rank.
216
+ */
217
+ addFallbacks(defines, fallbacks, currentRank) {
218
+ return currentRank;
219
+ }
220
+ /**
221
+ * Gets the samplers used by the plugin.
222
+ * @param _samplers list that the sampler names should be added to.
223
+ */
224
+ getSamplers(_samplers) { }
225
+ /**
226
+ * Gets the attributes used by the plugin.
227
+ * @param _attributes list that the attribute names should be added to.
228
+ * @param _scene the scene that the material belongs to.
229
+ * @param _mesh the mesh being rendered.
230
+ */
231
+ getAttributes(_attributes, _scene, _mesh) { }
232
+ /**
233
+ * Gets the uniform buffers names added by the plugin.
234
+ * @param _ubos list that the ubo names should be added to.
235
+ */
236
+ getUniformBuffersNames(_ubos) { }
237
+ /**
238
+ * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)
239
+ * @param _shaderLanguage The shader language to use.
240
+ * @returns the description of the uniforms
241
+ */
242
+ getUniforms(_shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
243
+ return {};
244
+ }
245
+ /**
246
+ * Makes a duplicate of the current configuration into another one.
247
+ * @param plugin define the config where to copy the info
248
+ */
249
+ copyTo(plugin) {
250
+ SerializationHelper.Clone(() => plugin, this);
251
+ }
252
+ /**
253
+ * Serializes this plugin configuration.
254
+ * @returns - An object with the serialized config.
255
+ */
256
+ serialize() {
257
+ return SerializationHelper.Serialize(this);
258
+ }
259
+ /**
260
+ * Parses a plugin configuration from a serialized object.
261
+ * @param source - Serialized object.
262
+ * @param scene Defines the scene we are parsing for
263
+ * @param rootUrl Defines the rootUrl to load from
264
+ */
265
+ parse(source, scene, rootUrl) {
266
+ SerializationHelper.Parse(() => this, source, scene, rootUrl);
267
+ }
268
+ },
269
+ (() => {
270
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
271
+ _name_decorators = [serialize()];
272
+ _priority_decorators = [serialize()];
273
+ _resolveIncludes_decorators = [serialize()];
274
+ _registerForExtraEvents_decorators = [serialize()];
275
+ __esDecorate(null, null, _name_decorators, { kind: "field", name: "name", static: false, private: false, access: { has: obj => "name" in obj, get: obj => obj.name, set: (obj, value) => { obj.name = value; } }, metadata: _metadata }, _name_initializers, _name_extraInitializers);
276
+ __esDecorate(null, null, _priority_decorators, { kind: "field", name: "priority", static: false, private: false, access: { has: obj => "priority" in obj, get: obj => obj.priority, set: (obj, value) => { obj.priority = value; } }, metadata: _metadata }, _priority_initializers, _priority_extraInitializers);
277
+ __esDecorate(null, null, _resolveIncludes_decorators, { kind: "field", name: "resolveIncludes", static: false, private: false, access: { has: obj => "resolveIncludes" in obj, get: obj => obj.resolveIncludes, set: (obj, value) => { obj.resolveIncludes = value; } }, metadata: _metadata }, _resolveIncludes_initializers, _resolveIncludes_extraInitializers);
278
+ __esDecorate(null, null, _registerForExtraEvents_decorators, { kind: "field", name: "registerForExtraEvents", static: false, private: false, access: { has: obj => "registerForExtraEvents" in obj, get: obj => obj.registerForExtraEvents, set: (obj, value) => { obj.registerForExtraEvents = value; } }, metadata: _metadata }, _registerForExtraEvents_initializers, _registerForExtraEvents_extraInitializers);
279
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
280
+ })(),
281
+ _a;
282
+ })();
283
+ export { MaterialPluginBase };
263
284
  // Register Class Name
264
285
  let _Registered = false;
265
286
  /**
@@ -1 +1 @@
1
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This file must only contain pure code and pure imports */\r\n\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { type Nullable } from \"../types\";\r\nimport { MaterialPluginManager } from \"./materialPluginManager.pure\";\r\nimport { type SmartArray } from \"../Misc/smartArray\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine.pure\";\r\nimport { type Scene } from \"../scene.pure\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh.pure\";\r\nimport { type SubMesh } from \"../Meshes/subMesh.pure\";\r\nimport { type IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { type UniformBuffer } from \"./uniformBuffer\";\r\nimport { type EffectFallbacks } from \"./effectFallbacks\";\r\nimport { type MaterialDefines } from \"./materialDefines\";\r\nimport { type Material } from \"./material.pure\";\r\nimport { type BaseTexture } from \"./Textures/baseTexture.pure\";\r\nimport { type RenderTargetTexture } from \"./Textures/renderTargetTexture.pure\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { ShaderLanguage } from \"./shaderLanguage\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\n/**\r\n * Base class for material plugins.\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Defines the priority of the plugin. Lower numbers run first.\r\n */\r\n @serialize()\r\n public priority: number = 500;\r\n\r\n /**\r\n * Indicates that any #include directive in the plugin code must be replaced by the corresponding code.\r\n */\r\n @serialize()\r\n public resolveIncludes: boolean = false;\r\n\r\n /**\r\n * Indicates that this plugin should be notified for the extra events (HasRenderTargetTextures / FillRenderTargetTextures / HardBindForSubMesh)\r\n */\r\n @serialize()\r\n public registerForExtraEvents: boolean = false;\r\n\r\n /**\r\n * Specifies if the material plugin should be serialized, `true` to skip serialization\r\n */\r\n public doNotSerialize = false;\r\n\r\n protected _material: Material;\r\n protected _pluginManager: MaterialPluginManager;\r\n protected _pluginDefineNames?: { [name: string]: any };\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @param shaderLanguage The shader language to use.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public isCompatible(shaderLanguage: ShaderLanguage): boolean {\r\n switch (shaderLanguage) {\r\n case ShaderLanguage.GLSL:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n protected _enable(enable: boolean) {\r\n if (enable) {\r\n this._pluginManager._activatePlugin(this);\r\n }\r\n }\r\n\r\n /**\r\n * Helper function to mark defines as being dirty.\r\n */\r\n public readonly markAllDefinesAsDirty: () => void;\r\n\r\n /**\r\n * Creates a new material plugin\r\n * @param material parent material of the plugin\r\n * @param name name of the plugin\r\n * @param priority priority of the plugin\r\n * @param defines list of defines used by the plugin. The value of the property is the default value for this property\r\n * @param addToPluginList true to add the plugin to the list of plugins managed by the material plugin manager of the material (default: true)\r\n * @param enable true to enable the plugin (it is handy if the plugin does not handle properties to switch its current activation)\r\n * @param resolveIncludes Indicates that any #include directive in the plugin code must be replaced by the corresponding code (default: false)\r\n */\r\n constructor(material: Material, name: string, priority: number, defines?: { [key: string]: any }, addToPluginList = true, enable = false, resolveIncludes = false) {\r\n this._material = material;\r\n this.name = name;\r\n this.priority = priority;\r\n this.resolveIncludes = resolveIncludes;\r\n\r\n if (!material.pluginManager) {\r\n material.pluginManager = new MaterialPluginManager(material);\r\n material.onDisposeObservable.add(() => {\r\n material.pluginManager = undefined;\r\n });\r\n }\r\n\r\n this._pluginDefineNames = defines;\r\n this._pluginManager = material.pluginManager;\r\n\r\n if (addToPluginList) {\r\n this._pluginManager._addPlugin(this);\r\n }\r\n\r\n if (enable) {\r\n this._enable(true);\r\n }\r\n\r\n this.markAllDefinesAsDirty = material._dirtyCallbacks[Constants.MATERIAL_AllDirtyFlag];\r\n }\r\n\r\n /**\r\n * Gets the current class name useful for serialization or dynamic coding.\r\n * @returns The class name.\r\n */\r\n public getClassName(): string {\r\n return \"MaterialPluginBase\";\r\n }\r\n\r\n /**\r\n * Specifies that the submesh is ready to be used.\r\n * @param _defines the list of \"defines\" to update.\r\n * @param _scene defines the scene the material belongs to.\r\n * @param _engine the engine this scene belongs to.\r\n * @param _subMesh the submesh to check for readiness\r\n * @returns - boolean indicating that the submesh is ready or not.\r\n */\r\n public isReadyForSubMesh(_defines: MaterialDefines, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param _uniformBuffer defines the Uniform buffer to fill in.\r\n * @param _scene defines the scene the material belongs to.\r\n * @param _engine defines the engine the material belongs to.\r\n * @param _subMesh the submesh to bind data for\r\n */\r\n public hardBindForSubMesh(_uniformBuffer: UniformBuffer, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Binds the material data.\r\n * @param _uniformBuffer defines the Uniform buffer to fill in.\r\n * @param _scene defines the scene the material belongs to.\r\n * @param _engine the engine this scene belongs to.\r\n * @param _subMesh the submesh to bind data for\r\n */\r\n public bindForSubMesh(_uniformBuffer: UniformBuffer, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Disposes the resources of the material.\r\n * @param _forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n public dispose(_forceDisposeTextures?: boolean): void {}\r\n\r\n /**\r\n * Returns a list of custom shader code fragments to customize the shader.\r\n * @param _shaderType \"vertex\" or \"fragment\"\r\n * @param _shaderLanguage The shader language to use.\r\n * @returns null if no code to be added, or a list of pointName =\\> code.\r\n * Note that `pointName` can also be a regular expression if it starts with a `!`.\r\n * In that case, the string found by the regular expression (if any) will be\r\n * replaced by the code provided.\r\n */\r\n public getCustomCode(_shaderType: string, _shaderLanguage = ShaderLanguage.GLSL): Nullable<{ [pointName: string]: string }> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Collects all defines.\r\n * @param defines The object to append to.\r\n */\r\n public collectDefines(defines: { [name: string]: { type: string; default: any } }): void {\r\n if (!this._pluginDefineNames) {\r\n return;\r\n }\r\n for (const key of Object.keys(this._pluginDefineNames)) {\r\n if (key[0] === \"_\") {\r\n continue;\r\n }\r\n\r\n const type = typeof this._pluginDefineNames[key];\r\n defines[key] = {\r\n type: type === \"number\" ? \"number\" : type === \"string\" ? \"string\" : type === \"boolean\" ? \"boolean\" : \"object\",\r\n default: this._pluginDefineNames[key],\r\n };\r\n }\r\n }\r\n\r\n /**\r\n * Sets the defines for the next rendering. Called before PrepareDefinesForAttributes is called.\r\n * @param _defines the list of \"defines\" to update.\r\n * @param _scene defines the scene to the material belongs to.\r\n * @param _mesh the mesh being rendered\r\n */\r\n public prepareDefinesBeforeAttributes(_defines: MaterialDefines, _scene: Scene, _mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Sets the defines for the next rendering\r\n * @param _defines the list of \"defines\" to update.\r\n * @param _scene defines the scene to the material belongs to.\r\n * @param _mesh the mesh being rendered\r\n */\r\n public prepareDefines(_defines: MaterialDefines, _scene: Scene, _mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Checks to see if a texture is used in the material.\r\n * @param _texture - Base texture to use.\r\n * @returns - Boolean specifying if a texture is used in the material.\r\n */\r\n public hasTexture(_texture: BaseTexture): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that current material needs to register RTT\r\n * @returns true if this uses a render target otherwise false.\r\n */\r\n public hasRenderTargetTextures(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param _renderTargets the list of render targets to update\r\n */\r\n public fillRenderTargetTextures(_renderTargets: SmartArray<RenderTargetTexture>): void {}\r\n\r\n /**\r\n * Returns an array of the actively used textures.\r\n * @param _activeTextures Array of BaseTextures\r\n */\r\n public getActiveTextures(_activeTextures: BaseTexture[]): void {}\r\n\r\n /**\r\n * Returns the animatable textures.\r\n * @param _animatables Array of animatable textures.\r\n */\r\n public getAnimatables(_animatables: IAnimatable[]): void {}\r\n\r\n /**\r\n * Add fallbacks to the effect fallbacks list.\r\n * @param defines defines the Base texture to use.\r\n * @param fallbacks defines the current fallback list.\r\n * @param currentRank defines the current fallback rank.\r\n * @returns the new fallback rank.\r\n */\r\n public addFallbacks(defines: MaterialDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n return currentRank;\r\n }\r\n\r\n /**\r\n * Gets the samplers used by the plugin.\r\n * @param _samplers list that the sampler names should be added to.\r\n */\r\n public getSamplers(_samplers: string[]): void {}\r\n\r\n /**\r\n * Gets the attributes used by the plugin.\r\n * @param _attributes list that the attribute names should be added to.\r\n * @param _scene the scene that the material belongs to.\r\n * @param _mesh the mesh being rendered.\r\n */\r\n public getAttributes(_attributes: string[], _scene: Scene, _mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Gets the uniform buffers names added by the plugin.\r\n * @param _ubos list that the ubo names should be added to.\r\n */\r\n public getUniformBuffersNames(_ubos: string[]): void {}\r\n\r\n /**\r\n * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)\r\n * @param _shaderLanguage The shader language to use.\r\n * @returns the description of the uniforms\r\n */\r\n public getUniforms(_shaderLanguage = ShaderLanguage.GLSL): {\r\n ubo?: Array<{ name: string; size?: number; type?: string; arraySize?: number }>;\r\n vertex?: string;\r\n fragment?: string;\r\n externalUniforms?: string[];\r\n } {\r\n return {};\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current configuration into another one.\r\n * @param plugin define the config where to copy the info\r\n */\r\n public copyTo(plugin: MaterialPluginBase): void {\r\n SerializationHelper.Clone(() => plugin, this);\r\n }\r\n\r\n /**\r\n * Serializes this plugin configuration.\r\n * @returns - An object with the serialized config.\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses a plugin configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\r\n }\r\n}\r\n\r\n// Register Class Name\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for materialPluginBase.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMaterialPluginBase(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.MaterialPluginBase\", MaterialPluginBase);\r\n}\r\n"]}
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This file must only contain pure code and pure imports */\r\n\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { type Nullable } from \"../types\";\r\nimport { MaterialPluginManager } from \"./materialPluginManager.pure\";\r\nimport { type SmartArray } from \"../Misc/smartArray\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine.pure\";\r\nimport { type Scene } from \"../scene.pure\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh.pure\";\r\nimport { type SubMesh } from \"../Meshes/subMesh.pure\";\r\nimport { type IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { type UniformBuffer } from \"./uniformBuffer\";\r\nimport { type EffectFallbacks } from \"./effectFallbacks\";\r\nimport { type MaterialDefines } from \"./materialDefines\";\r\nimport { type Material } from \"./material.pure\";\r\nimport { type BaseTexture } from \"./Textures/baseTexture.pure\";\r\nimport { type RenderTargetTexture } from \"./Textures/renderTargetTexture.pure\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { ShaderLanguage } from \"./shaderLanguage\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\n/**\r\n * Base class for material plugins.\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Defines the priority of the plugin. Lower numbers run first.\r\n */\r\n @serialize()\r\n public priority: number = 500;\r\n\r\n /**\r\n * Indicates that any #include directive in the plugin code must be replaced by the corresponding code.\r\n */\r\n @serialize()\r\n public resolveIncludes: boolean = false;\r\n\r\n /**\r\n * Indicates that this plugin should be notified for the extra events (HasRenderTargetTextures / FillRenderTargetTextures / HardBindForSubMesh)\r\n */\r\n @serialize()\r\n public registerForExtraEvents: boolean = false;\r\n\r\n /**\r\n * Specifies if the material plugin should be serialized, `true` to skip serialization\r\n */\r\n public doNotSerialize = false;\r\n\r\n protected _material: Material;\r\n protected _pluginManager: MaterialPluginManager;\r\n protected _pluginDefineNames?: { [name: string]: any };\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @param shaderLanguage The shader language to use.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public isCompatible(shaderLanguage: ShaderLanguage): boolean {\r\n switch (shaderLanguage) {\r\n case ShaderLanguage.GLSL:\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n protected _enable(enable: boolean) {\r\n if (enable) {\r\n this._pluginManager._activatePlugin(this);\r\n }\r\n }\r\n\r\n /**\r\n * Helper function to mark defines as being dirty.\r\n */\r\n public readonly markAllDefinesAsDirty: () => void;\r\n\r\n /**\r\n * Creates a new material plugin\r\n * @param material parent material of the plugin\r\n * @param name name of the plugin\r\n * @param priority priority of the plugin\r\n * @param defines list of defines used by the plugin. The value of the property is the default value for this property\r\n * @param addToPluginList true to add the plugin to the list of plugins managed by the material plugin manager of the material (default: true)\r\n * @param enable true to enable the plugin (it is handy if the plugin does not handle properties to switch its current activation)\r\n * @param resolveIncludes Indicates that any #include directive in the plugin code must be replaced by the corresponding code (default: false)\r\n */\r\n constructor(material: Material, name: string, priority: number, defines?: { [key: string]: any }, addToPluginList = true, enable = false, resolveIncludes = false) {\r\n this._material = material;\r\n this.name = name;\r\n this.priority = priority;\r\n this.resolveIncludes = resolveIncludes;\r\n\r\n if (!material.pluginManager) {\r\n material.pluginManager = new MaterialPluginManager(material);\r\n material.onDisposeObservable.add(() => {\r\n material.pluginManager = undefined;\r\n });\r\n }\r\n\r\n this._pluginDefineNames = defines;\r\n this._pluginManager = material.pluginManager;\r\n\r\n if (addToPluginList) {\r\n this._pluginManager._addPlugin(this);\r\n }\r\n\r\n if (enable) {\r\n this._enable(true);\r\n }\r\n\r\n this.markAllDefinesAsDirty = material._dirtyCallbacks[Constants.MATERIAL_AllDirtyFlag];\r\n }\r\n\r\n /**\r\n * Gets the current class name useful for serialization or dynamic coding.\r\n * @returns The class name.\r\n */\r\n public getClassName(): string {\r\n return \"MaterialPluginBase\";\r\n }\r\n\r\n /**\r\n * Specifies that the submesh is ready to be used.\r\n * @param _defines the list of \"defines\" to update.\r\n * @param _scene defines the scene the material belongs to.\r\n * @param _engine the engine this scene belongs to.\r\n * @param _subMesh the submesh to check for readiness\r\n * @returns - boolean indicating that the submesh is ready or not.\r\n */\r\n public isReadyForSubMesh(_defines: MaterialDefines, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param _uniformBuffer defines the Uniform buffer to fill in.\r\n * @param _scene defines the scene the material belongs to.\r\n * @param _engine defines the engine the material belongs to.\r\n * @param _subMesh the submesh to bind data for\r\n */\r\n public hardBindForSubMesh(_uniformBuffer: UniformBuffer, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Binds the material data.\r\n * @param _uniformBuffer defines the Uniform buffer to fill in.\r\n * @param _scene defines the scene the material belongs to.\r\n * @param _engine the engine this scene belongs to.\r\n * @param _subMesh the submesh to bind data for\r\n */\r\n public bindForSubMesh(_uniformBuffer: UniformBuffer, _scene: Scene, _engine: AbstractEngine, _subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Disposes the resources of the material.\r\n * @param _forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n public dispose(_forceDisposeTextures?: boolean): void {}\r\n\r\n /**\r\n * Returns a list of custom shader code fragments to customize the shader.\r\n * @param _shaderType \"vertex\" or \"fragment\"\r\n * @param _shaderLanguage The shader language to use.\r\n * @returns null if no code to be added, or a list of pointName =\\> code.\r\n * Note that `pointName` can also be a regular expression if it starts with a `!`.\r\n * In that case, the string found by the regular expression (if any) will be\r\n * replaced by the code provided.\r\n */\r\n public getCustomCode(_shaderType: string, _shaderLanguage = ShaderLanguage.GLSL): Nullable<{ [pointName: string]: string }> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Collects all defines.\r\n * @param defines The object to append to.\r\n */\r\n public collectDefines(defines: { [name: string]: { type: string; default: any } }): void {\r\n if (!this._pluginDefineNames) {\r\n return;\r\n }\r\n for (const key of Object.keys(this._pluginDefineNames)) {\r\n if (key[0] === \"_\") {\r\n continue;\r\n }\r\n\r\n const type = typeof this._pluginDefineNames[key];\r\n defines[key] = {\r\n type: type === \"number\" ? \"number\" : type === \"string\" ? \"string\" : type === \"boolean\" ? \"boolean\" : \"object\",\r\n default: this._pluginDefineNames[key],\r\n };\r\n }\r\n }\r\n\r\n /**\r\n * Sets the defines for the next rendering. Called before PrepareDefinesForAttributes is called.\r\n * @param _defines the list of \"defines\" to update.\r\n * @param _scene defines the scene to the material belongs to.\r\n * @param _mesh the mesh being rendered\r\n */\r\n public prepareDefinesBeforeAttributes(_defines: MaterialDefines, _scene: Scene, _mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Sets the defines for the next rendering\r\n * @param _defines the list of \"defines\" to update.\r\n * @param _scene defines the scene to the material belongs to.\r\n * @param _mesh the mesh being rendered\r\n */\r\n public prepareDefines(_defines: MaterialDefines, _scene: Scene, _mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Checks to see if a texture is used in the material.\r\n * @param _texture - Base texture to use.\r\n * @returns - Boolean specifying if a texture is used in the material.\r\n */\r\n public hasTexture(_texture: BaseTexture): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that current material needs to register RTT\r\n * @returns true if this uses a render target otherwise false.\r\n */\r\n public hasRenderTargetTextures(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param _renderTargets the list of render targets to update\r\n */\r\n public fillRenderTargetTextures(_renderTargets: SmartArray<RenderTargetTexture>): void {}\r\n\r\n /**\r\n * Returns an array of the actively used textures.\r\n * @param _activeTextures Array of BaseTextures\r\n */\r\n public getActiveTextures(_activeTextures: BaseTexture[]): void {}\r\n\r\n /**\r\n * Returns the animatable textures.\r\n * @param _animatables Array of animatable textures.\r\n */\r\n public getAnimatables(_animatables: IAnimatable[]): void {}\r\n\r\n /**\r\n * Add fallbacks to the effect fallbacks list.\r\n * @param defines defines the Base texture to use.\r\n * @param fallbacks defines the current fallback list.\r\n * @param currentRank defines the current fallback rank.\r\n * @returns the new fallback rank.\r\n */\r\n public addFallbacks(defines: MaterialDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n return currentRank;\r\n }\r\n\r\n /**\r\n * Gets the samplers used by the plugin.\r\n * @param _samplers list that the sampler names should be added to.\r\n */\r\n public getSamplers(_samplers: string[]): void {}\r\n\r\n /**\r\n * Gets the attributes used by the plugin.\r\n * @param _attributes list that the attribute names should be added to.\r\n * @param _scene the scene that the material belongs to.\r\n * @param _mesh the mesh being rendered.\r\n */\r\n public getAttributes(_attributes: string[], _scene: Scene, _mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Gets the uniform buffers names added by the plugin.\r\n * @param _ubos list that the ubo names should be added to.\r\n */\r\n public getUniformBuffersNames(_ubos: string[]): void {}\r\n\r\n /**\r\n * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)\r\n * @param _shaderLanguage The shader language to use.\r\n * @returns the description of the uniforms\r\n */\r\n public getUniforms(_shaderLanguage = ShaderLanguage.GLSL): {\r\n ubo?: Array<{ name: string; size?: number; type?: string; arraySize?: number }>;\r\n vertex?: string;\r\n fragment?: string;\r\n externalUniforms?: string[];\r\n } {\r\n return {};\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current configuration into another one.\r\n * @param plugin define the config where to copy the info\r\n */\r\n public copyTo(plugin: MaterialPluginBase): void {\r\n SerializationHelper.Clone(() => plugin, this);\r\n }\r\n\r\n /**\r\n * Serializes this plugin configuration.\r\n * @returns - An object with the serialized config.\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses a plugin configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\r\n }\r\n}\r\n\r\n// Register Class Name\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for materialPluginBase.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMaterialPluginBase(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.MaterialPluginBase\", MaterialPluginBase);\r\n}\r\n"]}