@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,2017 +1,2117 @@
1
- import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from '../../constants.js';
2
- import * as MathUtils from '../../math/MathUtils.js';
3
- import { ImageUtils } from '../../extras/ImageUtils.js';
4
- import { createElementNS } from '../../utils.js';
5
-
6
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
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-
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- const isWebGL2 = capabilities.isWebGL2;
9
- const maxTextures = capabilities.maxTextures;
10
- const maxCubemapSize = capabilities.maxCubemapSize;
11
- const maxTextureSize = capabilities.maxTextureSize;
12
- const maxSamples = capabilities.maxSamples;
13
- const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
14
- const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
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-
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- const _videoTextures = new WeakMap();
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- let _canvas;
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-
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- const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
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-
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- // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
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- // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
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- // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
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-
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- let useOffscreenCanvas = false;
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-
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- try {
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-
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- useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
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- // eslint-disable-next-line compat/compat
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- && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
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-
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- } catch ( err ) {
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-
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- // Ignore any errors
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-
37
- }
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-
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- function createCanvas( width, height ) {
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-
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- // Use OffscreenCanvas when available. Specially needed in web workers
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-
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- return useOffscreenCanvas ?
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- // eslint-disable-next-line compat/compat
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- new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
46
-
47
- }
48
-
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- function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
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-
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- let scale = 1;
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-
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- // handle case if texture exceeds max size
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-
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- if ( image.width > maxSize || image.height > maxSize ) {
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-
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- scale = maxSize / Math.max( image.width, image.height );
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-
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- }
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-
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- // only perform resize if necessary
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-
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- if ( scale < 1 || needsPowerOfTwo === true ) {
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-
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- // only perform resize for certain image types
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-
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- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
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- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
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- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
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-
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- const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
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-
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- const width = floor( scale * image.width );
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- const height = floor( scale * image.height );
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-
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- if ( _canvas === undefined ) _canvas = createCanvas( width, height );
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-
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- // cube textures can't reuse the same canvas
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-
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- const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
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-
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- canvas.width = width;
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- canvas.height = height;
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-
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- const context = canvas.getContext( '2d' );
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- context.drawImage( image, 0, 0, width, height );
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-
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- console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
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-
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- return canvas;
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-
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- } else {
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-
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- if ( 'data' in image ) {
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-
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- console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
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-
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- }
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-
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- return image;
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-
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- }
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-
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- }
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-
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- return image;
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-
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- }
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-
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- function isPowerOfTwo( image ) {
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-
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- return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
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-
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- }
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-
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- function textureNeedsPowerOfTwo( texture ) {
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-
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- if ( isWebGL2 ) return false;
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-
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- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
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- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
122
-
123
- }
124
-
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- function textureNeedsGenerateMipmaps( texture, supportsMips ) {
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-
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- return texture.generateMipmaps && supportsMips &&
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- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
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-
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- }
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-
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- function generateMipmap( target ) {
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-
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- _gl.generateMipmap( target );
135
-
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- }
137
-
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- function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
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-
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- if ( isWebGL2 === false ) return glFormat;
141
-
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- if ( internalFormatName !== null ) {
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-
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- if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
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-
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- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
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-
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- }
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-
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- let internalFormat = glFormat;
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-
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- if ( glFormat === _gl.RED ) {
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-
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- if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
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- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
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-
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- }
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-
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- if ( glFormat === _gl.RG ) {
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-
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- if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
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- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
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-
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- }
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-
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- if ( glFormat === _gl.RGBA ) {
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-
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- if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
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- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
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- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
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- if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
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- if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
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-
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- }
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-
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- if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
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- internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
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- internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
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-
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- extensions.get( 'EXT_color_buffer_float' );
183
-
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- }
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-
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- return internalFormat;
187
-
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- }
189
-
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- function getMipLevels( texture, image, supportsMips ) {
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-
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- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
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-
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- return Math.log2( Math.max( image.width, image.height ) ) + 1;
195
-
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- } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
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-
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- // user-defined mipmaps
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-
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- return texture.mipmaps.length;
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-
202
- } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
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-
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- return image.mipmaps.length;
205
-
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- } else {
207
-
208
- // texture without mipmaps (only base level)
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-
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- return 1;
211
-
212
- }
213
-
214
- }
215
-
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- // Fallback filters for non-power-of-2 textures
217
-
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- function filterFallback( f ) {
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-
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- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
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-
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- return _gl.NEAREST;
223
-
224
- }
225
-
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- return _gl.LINEAR;
227
-
228
- }
229
-
230
- //
231
-
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- function onTextureDispose( event ) {
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-
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- const texture = event.target;
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-
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- texture.removeEventListener( 'dispose', onTextureDispose );
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-
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- deallocateTexture( texture );
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-
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- if ( texture.isVideoTexture ) {
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-
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- _videoTextures.delete( texture );
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-
244
- }
245
-
246
- }
247
-
248
- function onRenderTargetDispose( event ) {
249
-
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- const renderTarget = event.target;
251
-
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- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
253
-
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- deallocateRenderTarget( renderTarget );
255
-
256
- }
257
-
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- //
259
-
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- function deallocateTexture( texture ) {
261
-
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- const textureProperties = properties.get( texture );
263
-
264
- if ( textureProperties.__webglInit === undefined ) return;
265
-
266
- // check if it's necessary to remove the WebGLTexture object
267
-
268
- const source = texture.source;
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- const webglTextures = _sources.get( source );
270
-
271
- if ( webglTextures ) {
272
-
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- const webglTexture = webglTextures[ textureProperties.__cacheKey ];
274
- webglTexture.usedTimes --;
275
-
276
- // the WebGLTexture object is not used anymore, remove it
277
-
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- if ( webglTexture.usedTimes === 0 ) {
279
-
280
- deleteTexture( texture );
281
-
282
- }
283
-
284
- // remove the weak map entry if no WebGLTexture uses the source anymore
285
-
286
- if ( Object.keys( webglTextures ).length === 0 ) {
287
-
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- _sources.delete( source );
289
-
290
- }
291
-
292
- }
293
-
294
- properties.remove( texture );
295
-
296
- }
297
-
298
- function deleteTexture( texture ) {
299
-
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- const textureProperties = properties.get( texture );
301
- _gl.deleteTexture( textureProperties.__webglTexture );
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-
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- const source = texture.source;
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- const webglTextures = _sources.get( source );
305
- delete webglTextures[ textureProperties.__cacheKey ];
306
-
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- info.memory.textures --;
308
-
309
- }
310
-
311
- function deallocateRenderTarget( renderTarget ) {
312
-
313
- const texture = renderTarget.texture;
314
-
315
- const renderTargetProperties = properties.get( renderTarget );
316
- const textureProperties = properties.get( texture );
317
-
318
- if ( textureProperties.__webglTexture !== undefined ) {
319
-
320
- _gl.deleteTexture( textureProperties.__webglTexture );
321
-
322
- info.memory.textures --;
323
-
324
- }
325
-
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- if ( renderTarget.depthTexture ) {
327
-
328
- renderTarget.depthTexture.dispose();
329
-
330
- }
331
-
332
- if ( renderTarget.isWebGLCubeRenderTarget ) {
333
-
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- for ( let i = 0; i < 6; i ++ ) {
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-
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- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
337
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
338
-
339
- }
340
-
341
- } else {
342
-
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- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
344
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
345
- if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
346
-
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- if ( renderTargetProperties.__webglColorRenderbuffer ) {
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-
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- for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
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-
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- if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
352
-
353
- }
354
-
355
- }
356
-
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- if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
358
-
359
- }
360
-
361
- if ( renderTarget.isWebGLMultipleRenderTargets ) {
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-
363
- for ( let i = 0, il = texture.length; i < il; i ++ ) {
364
-
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- const attachmentProperties = properties.get( texture[ i ] );
366
-
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- if ( attachmentProperties.__webglTexture ) {
368
-
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- _gl.deleteTexture( attachmentProperties.__webglTexture );
370
-
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- info.memory.textures --;
372
-
373
- }
374
-
375
- properties.remove( texture[ i ] );
376
-
377
- }
378
-
379
- }
380
-
381
- properties.remove( texture );
382
- properties.remove( renderTarget );
383
-
384
- }
385
-
386
- //
387
-
388
- let textureUnits = 0;
389
-
390
- function resetTextureUnits() {
391
-
392
- textureUnits = 0;
393
-
394
- }
395
-
396
- function allocateTextureUnit() {
397
-
398
- const textureUnit = textureUnits;
399
-
400
- if ( textureUnit >= maxTextures ) {
401
-
402
- console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
403
-
404
- }
405
-
406
- textureUnits += 1;
407
-
408
- return textureUnit;
409
-
410
- }
411
-
412
- function getTextureCacheKey( texture ) {
413
-
414
- const array = [];
415
-
416
- array.push( texture.wrapS );
417
- array.push( texture.wrapT );
418
- array.push( texture.wrapR || 0 );
419
- array.push( texture.magFilter );
420
- array.push( texture.minFilter );
421
- array.push( texture.anisotropy );
422
- array.push( texture.internalFormat );
423
- array.push( texture.format );
424
- array.push( texture.type );
425
- array.push( texture.generateMipmaps );
426
- array.push( texture.premultiplyAlpha );
427
- array.push( texture.flipY );
428
- array.push( texture.unpackAlignment );
429
- array.push( texture.colorSpace );
430
-
431
- return array.join();
432
-
433
- }
434
-
435
- //
436
-
437
- function setTexture2D( texture, slot ) {
438
-
439
- const textureProperties = properties.get( texture );
440
-
441
- if ( texture.isVideoTexture ) updateVideoTexture( texture );
442
-
443
- if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
444
-
445
- const image = texture.image;
446
-
447
- if ( image === null ) {
448
-
449
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
450
-
451
- } else if ( image.complete === false ) {
452
-
453
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
454
-
455
- } else {
456
-
457
- uploadTexture( textureProperties, texture, slot );
458
- return;
459
-
460
- }
461
-
462
- }
463
-
464
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
465
-
466
- }
467
-
468
- function setTexture2DArray( texture, slot ) {
469
-
470
- const textureProperties = properties.get( texture );
471
-
472
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
473
-
474
- uploadTexture( textureProperties, texture, slot );
475
- return;
476
-
477
- }
478
-
479
- state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
480
-
481
- }
482
-
483
- function setTexture3D( texture, slot ) {
484
-
485
- const textureProperties = properties.get( texture );
486
-
487
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
488
-
489
- uploadTexture( textureProperties, texture, slot );
490
- return;
491
-
492
- }
493
-
494
- state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
495
-
496
- }
497
-
498
- function setTextureCube( texture, slot ) {
499
-
500
- const textureProperties = properties.get( texture );
501
-
502
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
503
-
504
- uploadCubeTexture( textureProperties, texture, slot );
505
- return;
506
-
507
- }
508
-
509
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
510
-
511
- }
512
-
513
- const wrappingToGL = {
514
- [ RepeatWrapping ]: _gl.REPEAT,
515
- [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
516
- [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
517
- };
518
-
519
- const filterToGL = {
520
- [ NearestFilter ]: _gl.NEAREST,
521
- [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
522
- [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
523
-
524
- [ LinearFilter ]: _gl.LINEAR,
525
- [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
526
- [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
527
- };
528
-
529
- const compareToGL = {
530
- [ NeverCompare ]: _gl.NEVER,
531
- [ AlwaysCompare ]: _gl.ALWAYS,
532
- [ LessCompare ]: _gl.LESS,
533
- [ LessEqualCompare ]: _gl.LEQUAL,
534
- [ EqualCompare ]: _gl.EQUAL,
535
- [ GreaterEqualCompare ]: _gl.GEQUAL,
536
- [ GreaterCompare ]: _gl.GREATER,
537
- [ NotEqualCompare ]: _gl.NOTEQUAL
538
- };
539
-
540
- function setTextureParameters( textureType, texture, supportsMips ) {
541
-
542
- if ( supportsMips ) {
543
-
544
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
545
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
546
-
547
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
548
-
549
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
550
-
551
- }
552
-
553
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
554
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
555
-
556
- } else {
557
-
558
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
559
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
560
-
561
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
562
-
563
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
564
-
565
- }
566
-
567
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
568
-
569
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
570
-
571
- }
572
-
573
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
574
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
575
-
576
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
577
-
578
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
579
-
580
- }
581
-
582
- }
583
-
584
- if ( texture.compareFunction ) {
585
-
586
- _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
587
- _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
588
-
589
- }
590
-
591
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
592
-
593
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
594
-
595
- if ( texture.magFilter === NearestFilter ) return;
596
- if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
597
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
598
- if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
599
-
600
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
601
-
602
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
603
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
604
-
605
- }
606
-
607
- }
608
-
609
- }
610
-
611
- function initTexture( textureProperties, texture ) {
612
-
613
- let forceUpload = false;
614
-
615
- if ( textureProperties.__webglInit === undefined ) {
616
-
617
- textureProperties.__webglInit = true;
618
-
619
- texture.addEventListener( 'dispose', onTextureDispose );
620
-
621
- }
622
-
623
- // create Source <-> WebGLTextures mapping if necessary
624
-
625
- const source = texture.source;
626
- let webglTextures = _sources.get( source );
627
-
628
- if ( webglTextures === undefined ) {
629
-
630
- webglTextures = {};
631
- _sources.set( source, webglTextures );
632
-
633
- }
634
-
635
- // check if there is already a WebGLTexture object for the given texture parameters
636
-
637
- const textureCacheKey = getTextureCacheKey( texture );
638
-
639
- if ( textureCacheKey !== textureProperties.__cacheKey ) {
640
-
641
- // if not, create a new instance of WebGLTexture
642
-
643
- if ( webglTextures[ textureCacheKey ] === undefined ) {
644
-
645
- // create new entry
646
-
647
- webglTextures[ textureCacheKey ] = {
648
- texture: _gl.createTexture(),
649
- usedTimes: 0
650
- };
651
-
652
- info.memory.textures ++;
653
-
654
- // when a new instance of WebGLTexture was created, a texture upload is required
655
- // even if the image contents are identical
656
-
657
- forceUpload = true;
658
-
659
- }
660
-
661
- webglTextures[ textureCacheKey ].usedTimes ++;
662
-
663
- // every time the texture cache key changes, it's necessary to check if an instance of
664
- // WebGLTexture can be deleted in order to avoid a memory leak.
665
-
666
- const webglTexture = webglTextures[ textureProperties.__cacheKey ];
667
-
668
- if ( webglTexture !== undefined ) {
669
-
670
- webglTextures[ textureProperties.__cacheKey ].usedTimes --;
671
-
672
- if ( webglTexture.usedTimes === 0 ) {
673
-
674
- deleteTexture( texture );
675
-
676
- }
677
-
678
- }
679
-
680
- // store references to cache key and WebGLTexture object
681
-
682
- textureProperties.__cacheKey = textureCacheKey;
683
- textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
684
-
685
- }
686
-
687
- return forceUpload;
688
-
689
- }
690
-
691
- function uploadTexture( textureProperties, texture, slot ) {
692
-
693
- let textureType = _gl.TEXTURE_2D;
694
-
695
- if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
696
- if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
697
-
698
- const forceUpload = initTexture( textureProperties, texture );
699
- const source = texture.source;
700
-
701
- state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
702
-
703
- const sourceProperties = properties.get( source );
704
-
705
- if ( source.version !== sourceProperties.__version || forceUpload === true ) {
706
-
707
- state.activeTexture( _gl.TEXTURE0 + slot );
708
-
709
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
710
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
711
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
712
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
713
-
714
- const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
715
- let image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
716
- image = verifyColorSpace( texture, image );
717
-
718
- const supportsMips = isPowerOfTwo( image ) || isWebGL2,
719
- glFormat = utils.convert( texture.format, texture.colorSpace );
720
-
721
- let glType = utils.convert( texture.type ),
722
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
723
-
724
- setTextureParameters( textureType, texture, supportsMips );
725
-
726
- let mipmap;
727
- const mipmaps = texture.mipmaps;
728
-
729
- const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
730
- const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
731
- const levels = getMipLevels( texture, image, supportsMips );
732
-
733
- if ( texture.isDepthTexture ) {
734
-
735
- // populate depth texture with dummy data
736
-
737
- glInternalFormat = _gl.DEPTH_COMPONENT;
738
-
739
- if ( isWebGL2 ) {
740
-
741
- if ( texture.type === FloatType ) {
742
-
743
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
744
-
745
- } else if ( texture.type === UnsignedIntType ) {
746
-
747
- glInternalFormat = _gl.DEPTH_COMPONENT24;
748
-
749
- } else if ( texture.type === UnsignedInt248Type ) {
750
-
751
- glInternalFormat = _gl.DEPTH24_STENCIL8;
752
-
753
- } else {
754
-
755
- glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
756
-
757
- }
758
-
759
- } else {
760
-
761
- if ( texture.type === FloatType ) {
762
-
763
- console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
764
-
765
- }
766
-
767
- }
768
-
769
- // validation checks for WebGL 1
770
-
771
- if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
772
-
773
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
774
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
775
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
776
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
777
-
778
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
779
-
780
- texture.type = UnsignedIntType;
781
- glType = utils.convert( texture.type );
782
-
783
- }
784
-
785
- }
786
-
787
- if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
788
-
789
- // Depth stencil textures need the DEPTH_STENCIL internal format
790
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
791
- glInternalFormat = _gl.DEPTH_STENCIL;
792
-
793
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
794
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
795
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
796
- if ( texture.type !== UnsignedInt248Type ) {
797
-
798
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
799
-
800
- texture.type = UnsignedInt248Type;
801
- glType = utils.convert( texture.type );
802
-
803
- }
804
-
805
- }
806
-
807
- //
808
-
809
- if ( allocateMemory ) {
810
-
811
- if ( useTexStorage ) {
812
-
813
- state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
814
-
815
- } else {
816
-
817
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
818
-
819
- }
820
-
821
- }
822
-
823
- } else if ( texture.isDataTexture ) {
824
-
825
- // use manually created mipmaps if available
826
- // if there are no manual mipmaps
827
- // set 0 level mipmap and then use GL to generate other mipmap levels
828
-
829
- if ( mipmaps.length > 0 && supportsMips ) {
830
-
831
- if ( useTexStorage && allocateMemory ) {
832
-
833
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
834
-
835
- }
836
-
837
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
838
-
839
- mipmap = mipmaps[ i ];
840
-
841
- if ( useTexStorage ) {
842
-
843
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
844
-
845
- } else {
846
-
847
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
848
-
849
- }
850
-
851
- }
852
-
853
- texture.generateMipmaps = false;
854
-
855
- } else {
856
-
857
- if ( useTexStorage ) {
858
-
859
- if ( allocateMemory ) {
860
-
861
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
862
-
863
- }
864
-
865
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
866
-
867
- } else {
868
-
869
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
870
-
871
- }
872
-
873
- }
874
-
875
- } else if ( texture.isCompressedTexture ) {
876
-
877
- if ( texture.isCompressedArrayTexture ) {
878
-
879
- if ( useTexStorage && allocateMemory ) {
880
-
881
- state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
882
-
883
- }
884
-
885
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
886
-
887
- mipmap = mipmaps[ i ];
888
-
889
- if ( texture.format !== RGBAFormat ) {
890
-
891
- if ( glFormat !== null ) {
892
-
893
- if ( useTexStorage ) {
894
-
895
- state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
896
-
897
- } else {
898
-
899
- state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
900
-
901
- }
902
-
903
- } else {
904
-
905
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
906
-
907
- }
908
-
909
- } else {
910
-
911
- if ( useTexStorage ) {
912
-
913
- state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
914
-
915
- } else {
916
-
917
- state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
918
-
919
- }
920
-
921
- }
922
-
923
- }
924
-
925
- } else {
926
-
927
- if ( useTexStorage && allocateMemory ) {
928
-
929
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
930
-
931
- }
932
-
933
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
934
-
935
- mipmap = mipmaps[ i ];
936
-
937
- if ( texture.format !== RGBAFormat ) {
938
-
939
- if ( glFormat !== null ) {
940
-
941
- if ( useTexStorage ) {
942
-
943
- state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
944
-
945
- } else {
946
-
947
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
948
-
949
- }
950
-
951
- } else {
952
-
953
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
954
-
955
- }
956
-
957
- } else {
958
-
959
- if ( useTexStorage ) {
960
-
961
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
962
-
963
- } else {
964
-
965
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
966
-
967
- }
968
-
969
- }
970
-
971
- }
972
-
973
- }
974
-
975
- } else if ( texture.isDataArrayTexture ) {
976
-
977
- if ( useTexStorage ) {
978
-
979
- if ( allocateMemory ) {
980
-
981
- state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
982
-
983
- }
984
-
985
- state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
986
-
987
- } else {
988
-
989
- state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
990
-
991
- }
992
-
993
- } else if ( texture.isData3DTexture ) {
994
-
995
- if ( useTexStorage ) {
996
-
997
- if ( allocateMemory ) {
998
-
999
- state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1000
-
1001
- }
1002
-
1003
- state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1004
-
1005
- } else {
1006
-
1007
- state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1008
-
1009
- }
1010
-
1011
- } else if ( texture.isFramebufferTexture ) {
1012
-
1013
- if ( allocateMemory ) {
1014
-
1015
- if ( useTexStorage ) {
1016
-
1017
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1018
-
1019
- } else {
1020
-
1021
- let width = image.width, height = image.height;
1022
-
1023
- for ( let i = 0; i < levels; i ++ ) {
1024
-
1025
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1026
-
1027
- width >>= 1;
1028
- height >>= 1;
1029
-
1030
- }
1031
-
1032
- }
1033
-
1034
- }
1035
-
1036
- } else {
1037
-
1038
- // regular Texture (image, video, canvas)
1039
-
1040
- // use manually created mipmaps if available
1041
- // if there are no manual mipmaps
1042
- // set 0 level mipmap and then use GL to generate other mipmap levels
1043
-
1044
- if ( mipmaps.length > 0 && supportsMips ) {
1045
-
1046
- if ( useTexStorage && allocateMemory ) {
1047
-
1048
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
1049
-
1050
- }
1051
-
1052
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1053
-
1054
- mipmap = mipmaps[ i ];
1055
-
1056
- if ( useTexStorage ) {
1057
-
1058
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1059
-
1060
- } else {
1061
-
1062
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1063
-
1064
- }
1065
-
1066
- }
1067
-
1068
- texture.generateMipmaps = false;
1069
-
1070
- } else {
1071
-
1072
- if ( useTexStorage ) {
1073
-
1074
- if ( allocateMemory ) {
1075
-
1076
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1077
-
1078
- }
1079
-
1080
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1081
-
1082
- } else {
1083
-
1084
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1085
-
1086
- }
1087
-
1088
- }
1089
-
1090
- }
1091
-
1092
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1093
-
1094
- generateMipmap( textureType );
1095
-
1096
- }
1097
-
1098
- sourceProperties.__version = source.version;
1099
-
1100
- if ( texture.onUpdate ) texture.onUpdate( texture );
1101
-
1102
- }
1103
-
1104
- textureProperties.__version = texture.version;
1105
-
1106
- }
1107
-
1108
- function uploadCubeTexture( textureProperties, texture, slot ) {
1109
-
1110
- if ( texture.image.length !== 6 ) return;
1111
-
1112
- const forceUpload = initTexture( textureProperties, texture );
1113
- const source = texture.source;
1114
-
1115
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1116
-
1117
- const sourceProperties = properties.get( source );
1118
-
1119
- if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1120
-
1121
- state.activeTexture( _gl.TEXTURE0 + slot );
1122
-
1123
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1124
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1125
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1126
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
1127
-
1128
- const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1129
- const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1130
-
1131
- const cubeImage = [];
1132
-
1133
- for ( let i = 0; i < 6; i ++ ) {
1134
-
1135
- if ( ! isCompressed && ! isDataTexture ) {
1136
-
1137
- cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
1138
-
1139
- } else {
1140
-
1141
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1142
-
1143
- }
1144
-
1145
- cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1146
-
1147
- }
1148
-
1149
- const image = cubeImage[ 0 ],
1150
- supportsMips = isPowerOfTwo( image ) || isWebGL2,
1151
- glFormat = utils.convert( texture.format, texture.colorSpace ),
1152
- glType = utils.convert( texture.type ),
1153
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1154
-
1155
- const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1156
- const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1157
- let levels = getMipLevels( texture, image, supportsMips );
1158
-
1159
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1160
-
1161
- let mipmaps;
1162
-
1163
- if ( isCompressed ) {
1164
-
1165
- if ( useTexStorage && allocateMemory ) {
1166
-
1167
- state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1168
-
1169
- }
1170
-
1171
- for ( let i = 0; i < 6; i ++ ) {
1172
-
1173
- mipmaps = cubeImage[ i ].mipmaps;
1174
-
1175
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1176
-
1177
- const mipmap = mipmaps[ j ];
1178
-
1179
- if ( texture.format !== RGBAFormat ) {
1180
-
1181
- if ( glFormat !== null ) {
1182
-
1183
- if ( useTexStorage ) {
1184
-
1185
- state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1186
-
1187
- } else {
1188
-
1189
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1190
-
1191
- }
1192
-
1193
- } else {
1194
-
1195
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1196
-
1197
- }
1198
-
1199
- } else {
1200
-
1201
- if ( useTexStorage ) {
1202
-
1203
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1204
-
1205
- } else {
1206
-
1207
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1208
-
1209
- }
1210
-
1211
- }
1212
-
1213
- }
1214
-
1215
- }
1216
-
1217
- } else {
1218
-
1219
- mipmaps = texture.mipmaps;
1220
-
1221
- if ( useTexStorage && allocateMemory ) {
1222
-
1223
- // TODO: Uniformly handle mipmap definitions
1224
- // Normal textures and compressed cube textures define base level + mips with their mipmap array
1225
- // Uncompressed cube textures use their mipmap array only for mips (no base level)
1226
-
1227
- if ( mipmaps.length > 0 ) levels ++;
1228
-
1229
- state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );
1230
-
1231
- }
1232
-
1233
- for ( let i = 0; i < 6; i ++ ) {
1234
-
1235
- if ( isDataTexture ) {
1236
-
1237
- if ( useTexStorage ) {
1238
-
1239
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1240
-
1241
- } else {
1242
-
1243
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1244
-
1245
- }
1246
-
1247
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1248
-
1249
- const mipmap = mipmaps[ j ];
1250
- const mipmapImage = mipmap.image[ i ].image;
1251
-
1252
- if ( useTexStorage ) {
1253
-
1254
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1255
-
1256
- } else {
1257
-
1258
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1259
-
1260
- }
1261
-
1262
- }
1263
-
1264
- } else {
1265
-
1266
- if ( useTexStorage ) {
1267
-
1268
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1269
-
1270
- } else {
1271
-
1272
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1273
-
1274
- }
1275
-
1276
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1277
-
1278
- const mipmap = mipmaps[ j ];
1279
-
1280
- if ( useTexStorage ) {
1281
-
1282
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1283
-
1284
- } else {
1285
-
1286
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1287
-
1288
- }
1289
-
1290
- }
1291
-
1292
- }
1293
-
1294
- }
1295
-
1296
- }
1297
-
1298
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1299
-
1300
- // We assume images for cube map have the same size.
1301
- generateMipmap( _gl.TEXTURE_CUBE_MAP );
1302
-
1303
- }
1304
-
1305
- sourceProperties.__version = source.version;
1306
-
1307
- if ( texture.onUpdate ) texture.onUpdate( texture );
1308
-
1309
- }
1310
-
1311
- textureProperties.__version = texture.version;
1312
-
1313
- }
1314
-
1315
- // Render targets
1316
-
1317
- // Setup storage for target texture and bind it to correct framebuffer
1318
- function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget ) {
1319
-
1320
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1321
- const glType = utils.convert( texture.type );
1322
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1323
- const renderTargetProperties = properties.get( renderTarget );
1324
-
1325
- if ( ! renderTargetProperties.__hasExternalTextures ) {
1326
-
1327
- if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1328
-
1329
- state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
1330
-
1331
- } else {
1332
-
1333
- state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
1334
-
1335
- }
1336
-
1337
- }
1338
-
1339
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1340
-
1341
- if ( useMultisampledRTT( renderTarget ) ) {
1342
-
1343
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1344
-
1345
- } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1346
-
1347
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
1348
-
1349
- }
1350
-
1351
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1352
-
1353
- }
1354
-
1355
-
1356
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1357
- function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1358
-
1359
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1360
-
1361
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1362
-
1363
- let glInternalFormat = _gl.DEPTH_COMPONENT16;
1364
-
1365
- if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1366
-
1367
- const depthTexture = renderTarget.depthTexture;
1368
-
1369
- if ( depthTexture && depthTexture.isDepthTexture ) {
1370
-
1371
- if ( depthTexture.type === FloatType ) {
1372
-
1373
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
1374
-
1375
- } else if ( depthTexture.type === UnsignedIntType ) {
1376
-
1377
- glInternalFormat = _gl.DEPTH_COMPONENT24;
1378
-
1379
- }
1380
-
1381
- }
1382
-
1383
- const samples = getRenderTargetSamples( renderTarget );
1384
-
1385
- if ( useMultisampledRTT( renderTarget ) ) {
1386
-
1387
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1388
-
1389
- } else {
1390
-
1391
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1392
-
1393
- }
1394
-
1395
- } else {
1396
-
1397
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1398
-
1399
- }
1400
-
1401
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1402
-
1403
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1404
-
1405
- const samples = getRenderTargetSamples( renderTarget );
1406
-
1407
- if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1408
-
1409
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1410
-
1411
- } else if ( useMultisampledRTT( renderTarget ) ) {
1412
-
1413
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1414
-
1415
- } else {
1416
-
1417
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1418
-
1419
- }
1420
-
1421
-
1422
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1423
-
1424
- } else {
1425
-
1426
- const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1427
-
1428
- for ( let i = 0; i < textures.length; i ++ ) {
1429
-
1430
- const texture = textures[ i ];
1431
-
1432
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1433
- const glType = utils.convert( texture.type );
1434
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1435
- const samples = getRenderTargetSamples( renderTarget );
1436
-
1437
- if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1438
-
1439
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1440
-
1441
- } else if ( useMultisampledRTT( renderTarget ) ) {
1442
-
1443
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1444
-
1445
- } else {
1446
-
1447
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1448
-
1449
- }
1450
-
1451
- }
1452
-
1453
- }
1454
-
1455
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1456
-
1457
- }
1458
-
1459
- // Setup resources for a Depth Texture for a FBO (needs an extension)
1460
- function setupDepthTexture( framebuffer, renderTarget ) {
1461
-
1462
- const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1463
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1464
-
1465
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1466
-
1467
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1468
-
1469
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1470
-
1471
- }
1472
-
1473
- // upload an empty depth texture with framebuffer size
1474
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1475
- renderTarget.depthTexture.image.width !== renderTarget.width ||
1476
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
1477
-
1478
- renderTarget.depthTexture.image.width = renderTarget.width;
1479
- renderTarget.depthTexture.image.height = renderTarget.height;
1480
- renderTarget.depthTexture.needsUpdate = true;
1481
-
1482
- }
1483
-
1484
- setTexture2D( renderTarget.depthTexture, 0 );
1485
-
1486
- const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1487
- const samples = getRenderTargetSamples( renderTarget );
1488
-
1489
- if ( renderTarget.depthTexture.format === DepthFormat ) {
1490
-
1491
- if ( useMultisampledRTT( renderTarget ) ) {
1492
-
1493
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1494
-
1495
- } else {
1496
-
1497
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1498
-
1499
- }
1500
-
1501
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1502
-
1503
- if ( useMultisampledRTT( renderTarget ) ) {
1504
-
1505
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1506
-
1507
- } else {
1508
-
1509
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1510
-
1511
- }
1512
-
1513
- } else {
1514
-
1515
- throw new Error( 'Unknown depthTexture format' );
1516
-
1517
- }
1518
-
1519
- }
1520
-
1521
- // Setup GL resources for a non-texture depth buffer
1522
- function setupDepthRenderbuffer( renderTarget ) {
1523
-
1524
- const renderTargetProperties = properties.get( renderTarget );
1525
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1526
-
1527
- if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1528
-
1529
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1530
-
1531
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1532
-
1533
- } else {
1534
-
1535
- if ( isCube ) {
1536
-
1537
- renderTargetProperties.__webglDepthbuffer = [];
1538
-
1539
- for ( let i = 0; i < 6; i ++ ) {
1540
-
1541
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1542
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1543
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1544
-
1545
- }
1546
-
1547
- } else {
1548
-
1549
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1550
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1551
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1552
-
1553
- }
1554
-
1555
- }
1556
-
1557
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1558
-
1559
- }
1560
-
1561
- // rebind framebuffer with external textures
1562
- function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1563
-
1564
- const renderTargetProperties = properties.get( renderTarget );
1565
-
1566
- if ( colorTexture !== undefined ) {
1567
-
1568
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
1569
-
1570
- }
1571
-
1572
- if ( depthTexture !== undefined ) {
1573
-
1574
- setupDepthRenderbuffer( renderTarget );
1575
-
1576
- }
1577
-
1578
- }
1579
-
1580
- // Set up GL resources for the render target
1581
- function setupRenderTarget( renderTarget ) {
1582
-
1583
- const texture = renderTarget.texture;
1584
-
1585
- const renderTargetProperties = properties.get( renderTarget );
1586
- const textureProperties = properties.get( texture );
1587
-
1588
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1589
-
1590
- if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
1591
-
1592
- if ( textureProperties.__webglTexture === undefined ) {
1593
-
1594
- textureProperties.__webglTexture = _gl.createTexture();
1595
-
1596
- }
1597
-
1598
- textureProperties.__version = texture.version;
1599
- info.memory.textures ++;
1600
-
1601
- }
1602
-
1603
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1604
- const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1605
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1606
-
1607
- // Setup framebuffer
1608
-
1609
- if ( isCube ) {
1610
-
1611
- renderTargetProperties.__webglFramebuffer = [];
1612
-
1613
- for ( let i = 0; i < 6; i ++ ) {
1614
-
1615
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1616
-
1617
- }
1618
-
1619
- } else {
1620
-
1621
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1622
-
1623
- if ( isMultipleRenderTargets ) {
1624
-
1625
- if ( capabilities.drawBuffers ) {
1626
-
1627
- const textures = renderTarget.texture;
1628
-
1629
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1630
-
1631
- const attachmentProperties = properties.get( textures[ i ] );
1632
-
1633
- if ( attachmentProperties.__webglTexture === undefined ) {
1634
-
1635
- attachmentProperties.__webglTexture = _gl.createTexture();
1636
-
1637
- info.memory.textures ++;
1638
-
1639
- }
1640
-
1641
- }
1642
-
1643
- } else {
1644
-
1645
- console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1646
-
1647
- }
1648
-
1649
- }
1650
-
1651
- if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1652
-
1653
- const textures = isMultipleRenderTargets ? texture : [ texture ];
1654
-
1655
- renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1656
- renderTargetProperties.__webglColorRenderbuffer = [];
1657
-
1658
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1659
-
1660
- for ( let i = 0; i < textures.length; i ++ ) {
1661
-
1662
- const texture = textures[ i ];
1663
- renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1664
-
1665
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1666
-
1667
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1668
- const glType = utils.convert( texture.type );
1669
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1670
- const samples = getRenderTargetSamples( renderTarget );
1671
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1672
-
1673
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1674
-
1675
- }
1676
-
1677
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1678
-
1679
- if ( renderTarget.depthBuffer ) {
1680
-
1681
- renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1682
- setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1683
-
1684
- }
1685
-
1686
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1687
-
1688
- }
1689
-
1690
- }
1691
-
1692
- // Setup color buffer
1693
-
1694
- if ( isCube ) {
1695
-
1696
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1697
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1698
-
1699
- for ( let i = 0; i < 6; i ++ ) {
1700
-
1701
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
1702
-
1703
- }
1704
-
1705
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1706
-
1707
- generateMipmap( _gl.TEXTURE_CUBE_MAP );
1708
-
1709
- }
1710
-
1711
- state.unbindTexture();
1712
-
1713
- } else if ( isMultipleRenderTargets ) {
1714
-
1715
- const textures = renderTarget.texture;
1716
-
1717
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1718
-
1719
- const attachment = textures[ i ];
1720
- const attachmentProperties = properties.get( attachment );
1721
-
1722
- state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1723
- setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1724
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D );
1725
-
1726
- if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1727
-
1728
- generateMipmap( _gl.TEXTURE_2D );
1729
-
1730
- }
1731
-
1732
- }
1733
-
1734
- state.unbindTexture();
1735
-
1736
- } else {
1737
-
1738
- let glTextureType = _gl.TEXTURE_2D;
1739
-
1740
- if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1741
-
1742
- if ( isWebGL2 ) {
1743
-
1744
- glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1745
-
1746
- } else {
1747
-
1748
- console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1749
-
1750
- }
1751
-
1752
- }
1753
-
1754
- state.bindTexture( glTextureType, textureProperties.__webglTexture );
1755
- setTextureParameters( glTextureType, texture, supportsMips );
1756
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType );
1757
-
1758
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1759
-
1760
- generateMipmap( glTextureType );
1761
-
1762
- }
1763
-
1764
- state.unbindTexture();
1765
-
1766
- }
1767
-
1768
- // Setup depth and stencil buffers
1769
-
1770
- if ( renderTarget.depthBuffer ) {
1771
-
1772
- setupDepthRenderbuffer( renderTarget );
1773
-
1774
- }
1775
-
1776
- }
1777
-
1778
- function updateRenderTargetMipmap( renderTarget ) {
1779
-
1780
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1781
-
1782
- const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1783
-
1784
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1785
-
1786
- const texture = textures[ i ];
1787
-
1788
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1789
-
1790
- const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1791
- const webglTexture = properties.get( texture ).__webglTexture;
1792
-
1793
- state.bindTexture( target, webglTexture );
1794
- generateMipmap( target );
1795
- state.unbindTexture();
1796
-
1797
- }
1798
-
1799
- }
1800
-
1801
- }
1802
-
1803
- function updateMultisampleRenderTarget( renderTarget ) {
1804
-
1805
- if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1806
-
1807
- const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ];
1808
- const width = renderTarget.width;
1809
- const height = renderTarget.height;
1810
- let mask = _gl.COLOR_BUFFER_BIT;
1811
- const invalidationArray = [];
1812
- const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1813
- const renderTargetProperties = properties.get( renderTarget );
1814
- const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1815
-
1816
- // If MRT we need to remove FBO attachments
1817
- if ( isMultipleRenderTargets ) {
1818
-
1819
- for ( let i = 0; i < textures.length; i ++ ) {
1820
-
1821
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1822
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1823
-
1824
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1825
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1826
-
1827
- }
1828
-
1829
- }
1830
-
1831
- state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1832
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1833
-
1834
- for ( let i = 0; i < textures.length; i ++ ) {
1835
-
1836
- invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
1837
-
1838
- if ( renderTarget.depthBuffer ) {
1839
-
1840
- invalidationArray.push( depthStyle );
1841
-
1842
- }
1843
-
1844
- const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
1845
-
1846
- if ( ignoreDepthValues === false ) {
1847
-
1848
- if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
1849
- if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
1850
-
1851
- }
1852
-
1853
- if ( isMultipleRenderTargets ) {
1854
-
1855
- _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1856
-
1857
- }
1858
-
1859
- if ( ignoreDepthValues === true ) {
1860
-
1861
- _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
1862
- _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
1863
-
1864
- }
1865
-
1866
- if ( isMultipleRenderTargets ) {
1867
-
1868
- const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1869
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
1870
-
1871
- }
1872
-
1873
- _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
1874
-
1875
- if ( supportsInvalidateFramebuffer ) {
1876
-
1877
- _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
1878
-
1879
- }
1880
-
1881
-
1882
- }
1883
-
1884
- state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
1885
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
1886
-
1887
- // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
1888
- if ( isMultipleRenderTargets ) {
1889
-
1890
- for ( let i = 0; i < textures.length; i ++ ) {
1891
-
1892
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1893
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1894
-
1895
- const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1896
-
1897
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1898
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
1899
-
1900
- }
1901
-
1902
- }
1903
-
1904
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1905
-
1906
- }
1907
-
1908
- }
1909
-
1910
- function getRenderTargetSamples( renderTarget ) {
1911
-
1912
- return Math.min( maxSamples, renderTarget.samples );
1913
-
1914
- }
1915
-
1916
- function useMultisampledRTT( renderTarget ) {
1917
-
1918
- const renderTargetProperties = properties.get( renderTarget );
1919
-
1920
- return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
1921
-
1922
- }
1923
-
1924
- function updateVideoTexture( texture ) {
1925
-
1926
- const frame = info.render.frame;
1927
-
1928
- // Check the last frame we updated the VideoTexture
1929
-
1930
- if ( _videoTextures.get( texture ) !== frame ) {
1931
-
1932
- _videoTextures.set( texture, frame );
1933
- texture.update();
1934
-
1935
- }
1936
-
1937
- }
1938
-
1939
- function verifyColorSpace( texture, image ) {
1940
-
1941
- const colorSpace = texture.colorSpace;
1942
- const format = texture.format;
1943
- const type = texture.type;
1944
-
1945
- if ( texture.isCompressedTexture === true || texture.format === _SRGBAFormat ) return image;
1946
-
1947
- if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
1948
-
1949
- // sRGB
1950
-
1951
- if ( colorSpace === SRGBColorSpace ) {
1952
-
1953
- if ( isWebGL2 === false ) {
1954
-
1955
- // in WebGL 1, try to use EXT_sRGB extension and unsized formats
1956
-
1957
- if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
1958
-
1959
- texture.format = _SRGBAFormat;
1960
-
1961
- // it's not possible to generate mips in WebGL 1 with this extension
1962
-
1963
- texture.minFilter = LinearFilter;
1964
- texture.generateMipmaps = false;
1965
-
1966
- } else {
1967
-
1968
- // slow fallback (CPU decode)
1969
-
1970
- image = ImageUtils.sRGBToLinear( image );
1971
-
1972
- }
1973
-
1974
- } else {
1975
-
1976
- // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
1977
-
1978
- if ( format !== RGBAFormat || type !== UnsignedByteType ) {
1979
-
1980
- console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
1981
-
1982
- }
1983
-
1984
- }
1985
-
1986
- } else {
1987
-
1988
- console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
1989
-
1990
- }
1991
-
1992
- }
1993
-
1994
- return image;
1995
-
1996
- }
1997
-
1998
- //
1999
-
2000
- this.allocateTextureUnit = allocateTextureUnit;
2001
- this.resetTextureUnits = resetTextureUnits;
2002
-
2003
- this.setTexture2D = setTexture2D;
2004
- this.setTexture2DArray = setTexture2DArray;
2005
- this.setTexture3D = setTexture3D;
2006
- this.setTextureCube = setTextureCube;
2007
- this.rebindTextures = rebindTextures;
2008
- this.setupRenderTarget = setupRenderTarget;
2009
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2010
- this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2011
- this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2012
- this.setupFrameBufferTexture = setupFrameBufferTexture;
2013
- this.useMultisampledRTT = useMultisampledRTT;
2014
-
2015
- }
2016
-
2017
- export { WebGLTextures };
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
2
+ import * as MathUtils from '../../math/MathUtils.js';
3
+ import { ImageUtils } from '../../extras/ImageUtils.js';
4
+ import { createElementNS } from '../../utils.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
+
7
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
8
+
9
+ const isWebGL2 = capabilities.isWebGL2;
10
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
11
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
12
+
13
+ const _videoTextures = new WeakMap();
14
+ let _canvas;
15
+
16
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
17
+
18
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
19
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
20
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
21
+
22
+ let useOffscreenCanvas = false;
23
+
24
+ try {
25
+
26
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
27
+ // eslint-disable-next-line compat/compat
28
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
29
+
30
+ } catch ( err ) {
31
+
32
+ // Ignore any errors
33
+
34
+ }
35
+
36
+ function createCanvas( width, height ) {
37
+
38
+ // Use OffscreenCanvas when available. Specially needed in web workers
39
+
40
+ return useOffscreenCanvas ?
41
+ // eslint-disable-next-line compat/compat
42
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
43
+
44
+ }
45
+
46
+ function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
47
+
48
+ let scale = 1;
49
+
50
+ // handle case if texture exceeds max size
51
+
52
+ if ( image.width > maxSize || image.height > maxSize ) {
53
+
54
+ scale = maxSize / Math.max( image.width, image.height );
55
+
56
+ }
57
+
58
+ // only perform resize if necessary
59
+
60
+ if ( scale < 1 || needsPowerOfTwo === true ) {
61
+
62
+ // only perform resize for certain image types
63
+
64
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
65
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
66
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
67
+
68
+ const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
69
+
70
+ const width = floor( scale * image.width );
71
+ const height = floor( scale * image.height );
72
+
73
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
74
+
75
+ // cube textures can't reuse the same canvas
76
+
77
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
78
+
79
+ canvas.width = width;
80
+ canvas.height = height;
81
+
82
+ const context = canvas.getContext( '2d' );
83
+ context.drawImage( image, 0, 0, width, height );
84
+
85
+ console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
86
+
87
+ return canvas;
88
+
89
+ } else {
90
+
91
+ if ( 'data' in image ) {
92
+
93
+ console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
94
+
95
+ }
96
+
97
+ return image;
98
+
99
+ }
100
+
101
+ }
102
+
103
+ return image;
104
+
105
+ }
106
+
107
+ function isPowerOfTwo( image ) {
108
+
109
+ return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
110
+
111
+ }
112
+
113
+ function textureNeedsPowerOfTwo( texture ) {
114
+
115
+ if ( isWebGL2 ) return false;
116
+
117
+ return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
118
+ ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
119
+
120
+ }
121
+
122
+ function textureNeedsGenerateMipmaps( texture, supportsMips ) {
123
+
124
+ return texture.generateMipmaps && supportsMips &&
125
+ texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
126
+
127
+ }
128
+
129
+ function generateMipmap( target ) {
130
+
131
+ _gl.generateMipmap( target );
132
+
133
+ }
134
+
135
+ function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
136
+
137
+ if ( isWebGL2 === false ) return glFormat;
138
+
139
+ if ( internalFormatName !== null ) {
140
+
141
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
142
+
143
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
144
+
145
+ }
146
+
147
+ let internalFormat = glFormat;
148
+
149
+ if ( glFormat === _gl.RED ) {
150
+
151
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
152
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
153
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
154
+
155
+ }
156
+
157
+ if ( glFormat === _gl.RED_INTEGER ) {
158
+
159
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
160
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
161
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
162
+ if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
163
+ if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
164
+ if ( glType === _gl.INT ) internalFormat = _gl.R32I;
165
+
166
+ }
167
+
168
+ if ( glFormat === _gl.RG ) {
169
+
170
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
171
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
172
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
173
+
174
+ }
175
+
176
+ if ( glFormat === _gl.RGBA ) {
177
+
178
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
179
+
180
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
181
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
182
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
183
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
184
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
185
+
186
+ }
187
+
188
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
189
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
190
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
191
+
192
+ extensions.get( 'EXT_color_buffer_float' );
193
+
194
+ }
195
+
196
+ return internalFormat;
197
+
198
+ }
199
+
200
+ function getMipLevels( texture, image, supportsMips ) {
201
+
202
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
203
+
204
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
205
+
206
+ } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
207
+
208
+ // user-defined mipmaps
209
+
210
+ return texture.mipmaps.length;
211
+
212
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
213
+
214
+ return image.mipmaps.length;
215
+
216
+ } else {
217
+
218
+ // texture without mipmaps (only base level)
219
+
220
+ return 1;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ // Fallback filters for non-power-of-2 textures
227
+
228
+ function filterFallback( f ) {
229
+
230
+ if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
231
+
232
+ return _gl.NEAREST;
233
+
234
+ }
235
+
236
+ return _gl.LINEAR;
237
+
238
+ }
239
+
240
+ //
241
+
242
+ function onTextureDispose( event ) {
243
+
244
+ const texture = event.target;
245
+
246
+ texture.removeEventListener( 'dispose', onTextureDispose );
247
+
248
+ deallocateTexture( texture );
249
+
250
+ if ( texture.isVideoTexture ) {
251
+
252
+ _videoTextures.delete( texture );
253
+
254
+ }
255
+
256
+ }
257
+
258
+ function onRenderTargetDispose( event ) {
259
+
260
+ const renderTarget = event.target;
261
+
262
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
263
+
264
+ deallocateRenderTarget( renderTarget );
265
+
266
+ }
267
+
268
+ //
269
+
270
+ function deallocateTexture( texture ) {
271
+
272
+ const textureProperties = properties.get( texture );
273
+
274
+ if ( textureProperties.__webglInit === undefined ) return;
275
+
276
+ // check if it's necessary to remove the WebGLTexture object
277
+
278
+ const source = texture.source;
279
+ const webglTextures = _sources.get( source );
280
+
281
+ if ( webglTextures ) {
282
+
283
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
284
+ webglTexture.usedTimes --;
285
+
286
+ // the WebGLTexture object is not used anymore, remove it
287
+
288
+ if ( webglTexture.usedTimes === 0 ) {
289
+
290
+ deleteTexture( texture );
291
+
292
+ }
293
+
294
+ // remove the weak map entry if no WebGLTexture uses the source anymore
295
+
296
+ if ( Object.keys( webglTextures ).length === 0 ) {
297
+
298
+ _sources.delete( source );
299
+
300
+ }
301
+
302
+ }
303
+
304
+ properties.remove( texture );
305
+
306
+ }
307
+
308
+ function deleteTexture( texture ) {
309
+
310
+ const textureProperties = properties.get( texture );
311
+ _gl.deleteTexture( textureProperties.__webglTexture );
312
+
313
+ const source = texture.source;
314
+ const webglTextures = _sources.get( source );
315
+ delete webglTextures[ textureProperties.__cacheKey ];
316
+
317
+ info.memory.textures --;
318
+
319
+ }
320
+
321
+ function deallocateRenderTarget( renderTarget ) {
322
+
323
+ const texture = renderTarget.texture;
324
+
325
+ const renderTargetProperties = properties.get( renderTarget );
326
+ const textureProperties = properties.get( texture );
327
+
328
+ if ( textureProperties.__webglTexture !== undefined ) {
329
+
330
+ _gl.deleteTexture( textureProperties.__webglTexture );
331
+
332
+ info.memory.textures --;
333
+
334
+ }
335
+
336
+ if ( renderTarget.depthTexture ) {
337
+
338
+ renderTarget.depthTexture.dispose();
339
+
340
+ }
341
+
342
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
343
+
344
+ for ( let i = 0; i < 6; i ++ ) {
345
+
346
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
347
+
348
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
349
+
350
+ } else {
351
+
352
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
353
+
354
+ }
355
+
356
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
357
+
358
+ }
359
+
360
+ } else {
361
+
362
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
363
+
364
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
365
+
366
+ } else {
367
+
368
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
369
+
370
+ }
371
+
372
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
373
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
374
+
375
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
376
+
377
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
378
+
379
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
380
+
381
+ }
382
+
383
+ }
384
+
385
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
386
+
387
+ }
388
+
389
+ if ( renderTarget.isWebGLMultipleRenderTargets ) {
390
+
391
+ for ( let i = 0, il = texture.length; i < il; i ++ ) {
392
+
393
+ const attachmentProperties = properties.get( texture[ i ] );
394
+
395
+ if ( attachmentProperties.__webglTexture ) {
396
+
397
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
398
+
399
+ info.memory.textures --;
400
+
401
+ }
402
+
403
+ properties.remove( texture[ i ] );
404
+
405
+ }
406
+
407
+ }
408
+
409
+ properties.remove( texture );
410
+ properties.remove( renderTarget );
411
+
412
+ }
413
+
414
+ //
415
+
416
+ let textureUnits = 0;
417
+
418
+ function resetTextureUnits() {
419
+
420
+ textureUnits = 0;
421
+
422
+ }
423
+
424
+ function allocateTextureUnit() {
425
+
426
+ const textureUnit = textureUnits;
427
+
428
+ if ( textureUnit >= capabilities.maxTextures ) {
429
+
430
+ console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
431
+
432
+ }
433
+
434
+ textureUnits += 1;
435
+
436
+ return textureUnit;
437
+
438
+ }
439
+
440
+ function getTextureCacheKey( texture ) {
441
+
442
+ const array = [];
443
+
444
+ array.push( texture.wrapS );
445
+ array.push( texture.wrapT );
446
+ array.push( texture.wrapR || 0 );
447
+ array.push( texture.magFilter );
448
+ array.push( texture.minFilter );
449
+ array.push( texture.anisotropy );
450
+ array.push( texture.internalFormat );
451
+ array.push( texture.format );
452
+ array.push( texture.type );
453
+ array.push( texture.generateMipmaps );
454
+ array.push( texture.premultiplyAlpha );
455
+ array.push( texture.flipY );
456
+ array.push( texture.unpackAlignment );
457
+ array.push( texture.colorSpace );
458
+
459
+ return array.join();
460
+
461
+ }
462
+
463
+ //
464
+
465
+ function setTexture2D( texture, slot ) {
466
+
467
+ const textureProperties = properties.get( texture );
468
+
469
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
470
+
471
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
472
+
473
+ const image = texture.image;
474
+
475
+ if ( image === null ) {
476
+
477
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
478
+
479
+ } else if ( image.complete === false ) {
480
+
481
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
482
+
483
+ } else {
484
+
485
+ uploadTexture( textureProperties, texture, slot );
486
+ return;
487
+
488
+ }
489
+
490
+ }
491
+
492
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
493
+
494
+ }
495
+
496
+ function setTexture2DArray( texture, slot ) {
497
+
498
+ const textureProperties = properties.get( texture );
499
+
500
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
501
+
502
+ uploadTexture( textureProperties, texture, slot );
503
+ return;
504
+
505
+ }
506
+
507
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
508
+
509
+ }
510
+
511
+ function setTexture3D( texture, slot ) {
512
+
513
+ const textureProperties = properties.get( texture );
514
+
515
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
516
+
517
+ uploadTexture( textureProperties, texture, slot );
518
+ return;
519
+
520
+ }
521
+
522
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
523
+
524
+ }
525
+
526
+ function setTextureCube( texture, slot ) {
527
+
528
+ const textureProperties = properties.get( texture );
529
+
530
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
531
+
532
+ uploadCubeTexture( textureProperties, texture, slot );
533
+ return;
534
+
535
+ }
536
+
537
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
538
+
539
+ }
540
+
541
+ const wrappingToGL = {
542
+ [ RepeatWrapping ]: _gl.REPEAT,
543
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
544
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
545
+ };
546
+
547
+ const filterToGL = {
548
+ [ NearestFilter ]: _gl.NEAREST,
549
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
550
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
551
+
552
+ [ LinearFilter ]: _gl.LINEAR,
553
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
554
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
555
+ };
556
+
557
+ const compareToGL = {
558
+ [ NeverCompare ]: _gl.NEVER,
559
+ [ AlwaysCompare ]: _gl.ALWAYS,
560
+ [ LessCompare ]: _gl.LESS,
561
+ [ LessEqualCompare ]: _gl.LEQUAL,
562
+ [ EqualCompare ]: _gl.EQUAL,
563
+ [ GreaterEqualCompare ]: _gl.GEQUAL,
564
+ [ GreaterCompare ]: _gl.GREATER,
565
+ [ NotEqualCompare ]: _gl.NOTEQUAL
566
+ };
567
+
568
+ function setTextureParameters( textureType, texture, supportsMips ) {
569
+
570
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
571
+ ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
572
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
573
+
574
+ console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
575
+
576
+ }
577
+
578
+ if ( supportsMips ) {
579
+
580
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
581
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
582
+
583
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
584
+
585
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
586
+
587
+ }
588
+
589
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
590
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
591
+
592
+ } else {
593
+
594
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
595
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
596
+
597
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
598
+
599
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
600
+
601
+ }
602
+
603
+ if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
604
+
605
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
606
+
607
+ }
608
+
609
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
610
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
611
+
612
+ if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
613
+
614
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
615
+
616
+ }
617
+
618
+ }
619
+
620
+ if ( texture.compareFunction ) {
621
+
622
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
623
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
624
+
625
+ }
626
+
627
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
628
+
629
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
630
+
631
+ if ( texture.magFilter === NearestFilter ) return;
632
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
633
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
634
+ if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
635
+
636
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
637
+
638
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
639
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
640
+
641
+ }
642
+
643
+ }
644
+
645
+ }
646
+
647
+ function initTexture( textureProperties, texture ) {
648
+
649
+ let forceUpload = false;
650
+
651
+ if ( textureProperties.__webglInit === undefined ) {
652
+
653
+ textureProperties.__webglInit = true;
654
+
655
+ texture.addEventListener( 'dispose', onTextureDispose );
656
+
657
+ }
658
+
659
+ // create Source <-> WebGLTextures mapping if necessary
660
+
661
+ const source = texture.source;
662
+ let webglTextures = _sources.get( source );
663
+
664
+ if ( webglTextures === undefined ) {
665
+
666
+ webglTextures = {};
667
+ _sources.set( source, webglTextures );
668
+
669
+ }
670
+
671
+ // check if there is already a WebGLTexture object for the given texture parameters
672
+
673
+ const textureCacheKey = getTextureCacheKey( texture );
674
+
675
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
676
+
677
+ // if not, create a new instance of WebGLTexture
678
+
679
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
680
+
681
+ // create new entry
682
+
683
+ webglTextures[ textureCacheKey ] = {
684
+ texture: _gl.createTexture(),
685
+ usedTimes: 0
686
+ };
687
+
688
+ info.memory.textures ++;
689
+
690
+ // when a new instance of WebGLTexture was created, a texture upload is required
691
+ // even if the image contents are identical
692
+
693
+ forceUpload = true;
694
+
695
+ }
696
+
697
+ webglTextures[ textureCacheKey ].usedTimes ++;
698
+
699
+ // every time the texture cache key changes, it's necessary to check if an instance of
700
+ // WebGLTexture can be deleted in order to avoid a memory leak.
701
+
702
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
703
+
704
+ if ( webglTexture !== undefined ) {
705
+
706
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
707
+
708
+ if ( webglTexture.usedTimes === 0 ) {
709
+
710
+ deleteTexture( texture );
711
+
712
+ }
713
+
714
+ }
715
+
716
+ // store references to cache key and WebGLTexture object
717
+
718
+ textureProperties.__cacheKey = textureCacheKey;
719
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
720
+
721
+ }
722
+
723
+ return forceUpload;
724
+
725
+ }
726
+
727
+ function uploadTexture( textureProperties, texture, slot ) {
728
+
729
+ let textureType = _gl.TEXTURE_2D;
730
+
731
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
732
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
733
+
734
+ const forceUpload = initTexture( textureProperties, texture );
735
+ const source = texture.source;
736
+
737
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
738
+
739
+ const sourceProperties = properties.get( source );
740
+
741
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
742
+
743
+ state.activeTexture( _gl.TEXTURE0 + slot );
744
+
745
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
746
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
747
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
748
+
749
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
750
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
751
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
752
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
753
+
754
+ const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
755
+ let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
756
+ image = verifyColorSpace( texture, image );
757
+
758
+ const supportsMips = isPowerOfTwo( image ) || isWebGL2,
759
+ glFormat = utils.convert( texture.format, texture.colorSpace );
760
+
761
+ let glType = utils.convert( texture.type ),
762
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
763
+
764
+ setTextureParameters( textureType, texture, supportsMips );
765
+
766
+ let mipmap;
767
+ const mipmaps = texture.mipmaps;
768
+
769
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
770
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
771
+ const levels = getMipLevels( texture, image, supportsMips );
772
+
773
+ if ( texture.isDepthTexture ) {
774
+
775
+ // populate depth texture with dummy data
776
+
777
+ glInternalFormat = _gl.DEPTH_COMPONENT;
778
+
779
+ if ( isWebGL2 ) {
780
+
781
+ if ( texture.type === FloatType ) {
782
+
783
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
784
+
785
+ } else if ( texture.type === UnsignedIntType ) {
786
+
787
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
788
+
789
+ } else if ( texture.type === UnsignedInt248Type ) {
790
+
791
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
792
+
793
+ } else {
794
+
795
+ glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
796
+
797
+ }
798
+
799
+ } else {
800
+
801
+ if ( texture.type === FloatType ) {
802
+
803
+ console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
804
+
805
+ }
806
+
807
+ }
808
+
809
+ // validation checks for WebGL 1
810
+
811
+ if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
812
+
813
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
814
+ // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
815
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
816
+ if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
817
+
818
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
819
+
820
+ texture.type = UnsignedIntType;
821
+ glType = utils.convert( texture.type );
822
+
823
+ }
824
+
825
+ }
826
+
827
+ if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
828
+
829
+ // Depth stencil textures need the DEPTH_STENCIL internal format
830
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
831
+ glInternalFormat = _gl.DEPTH_STENCIL;
832
+
833
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
834
+ // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
835
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
836
+ if ( texture.type !== UnsignedInt248Type ) {
837
+
838
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
839
+
840
+ texture.type = UnsignedInt248Type;
841
+ glType = utils.convert( texture.type );
842
+
843
+ }
844
+
845
+ }
846
+
847
+ //
848
+
849
+ if ( allocateMemory ) {
850
+
851
+ if ( useTexStorage ) {
852
+
853
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
854
+
855
+ } else {
856
+
857
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
858
+
859
+ }
860
+
861
+ }
862
+
863
+ } else if ( texture.isDataTexture ) {
864
+
865
+ // use manually created mipmaps if available
866
+ // if there are no manual mipmaps
867
+ // set 0 level mipmap and then use GL to generate other mipmap levels
868
+
869
+ if ( mipmaps.length > 0 && supportsMips ) {
870
+
871
+ if ( useTexStorage && allocateMemory ) {
872
+
873
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
874
+
875
+ }
876
+
877
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
878
+
879
+ mipmap = mipmaps[ i ];
880
+
881
+ if ( useTexStorage ) {
882
+
883
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
884
+
885
+ } else {
886
+
887
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
888
+
889
+ }
890
+
891
+ }
892
+
893
+ texture.generateMipmaps = false;
894
+
895
+ } else {
896
+
897
+ if ( useTexStorage ) {
898
+
899
+ if ( allocateMemory ) {
900
+
901
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
902
+
903
+ }
904
+
905
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
906
+
907
+ } else {
908
+
909
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
910
+
911
+ }
912
+
913
+ }
914
+
915
+ } else if ( texture.isCompressedTexture ) {
916
+
917
+ if ( texture.isCompressedArrayTexture ) {
918
+
919
+ if ( useTexStorage && allocateMemory ) {
920
+
921
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
922
+
923
+ }
924
+
925
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
926
+
927
+ mipmap = mipmaps[ i ];
928
+
929
+ if ( texture.format !== RGBAFormat ) {
930
+
931
+ if ( glFormat !== null ) {
932
+
933
+ if ( useTexStorage ) {
934
+
935
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
936
+
937
+ } else {
938
+
939
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
940
+
941
+ }
942
+
943
+ } else {
944
+
945
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
946
+
947
+ }
948
+
949
+ } else {
950
+
951
+ if ( useTexStorage ) {
952
+
953
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
954
+
955
+ } else {
956
+
957
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
958
+
959
+ }
960
+
961
+ }
962
+
963
+ }
964
+
965
+ } else {
966
+
967
+ if ( useTexStorage && allocateMemory ) {
968
+
969
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
970
+
971
+ }
972
+
973
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
974
+
975
+ mipmap = mipmaps[ i ];
976
+
977
+ if ( texture.format !== RGBAFormat ) {
978
+
979
+ if ( glFormat !== null ) {
980
+
981
+ if ( useTexStorage ) {
982
+
983
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
984
+
985
+ } else {
986
+
987
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
988
+
989
+ }
990
+
991
+ } else {
992
+
993
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
994
+
995
+ }
996
+
997
+ } else {
998
+
999
+ if ( useTexStorage ) {
1000
+
1001
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1002
+
1003
+ } else {
1004
+
1005
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1006
+
1007
+ }
1008
+
1009
+ }
1010
+
1011
+ }
1012
+
1013
+ }
1014
+
1015
+ } else if ( texture.isDataArrayTexture ) {
1016
+
1017
+ if ( useTexStorage ) {
1018
+
1019
+ if ( allocateMemory ) {
1020
+
1021
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1022
+
1023
+ }
1024
+
1025
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1026
+
1027
+ } else {
1028
+
1029
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1030
+
1031
+ }
1032
+
1033
+ } else if ( texture.isData3DTexture ) {
1034
+
1035
+ if ( useTexStorage ) {
1036
+
1037
+ if ( allocateMemory ) {
1038
+
1039
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1040
+
1041
+ }
1042
+
1043
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1044
+
1045
+ } else {
1046
+
1047
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1048
+
1049
+ }
1050
+
1051
+ } else if ( texture.isFramebufferTexture ) {
1052
+
1053
+ if ( allocateMemory ) {
1054
+
1055
+ if ( useTexStorage ) {
1056
+
1057
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1058
+
1059
+ } else {
1060
+
1061
+ let width = image.width, height = image.height;
1062
+
1063
+ for ( let i = 0; i < levels; i ++ ) {
1064
+
1065
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1066
+
1067
+ width >>= 1;
1068
+ height >>= 1;
1069
+
1070
+ }
1071
+
1072
+ }
1073
+
1074
+ }
1075
+
1076
+ } else {
1077
+
1078
+ // regular Texture (image, video, canvas)
1079
+
1080
+ // use manually created mipmaps if available
1081
+ // if there are no manual mipmaps
1082
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1083
+
1084
+ if ( mipmaps.length > 0 && supportsMips ) {
1085
+
1086
+ if ( useTexStorage && allocateMemory ) {
1087
+
1088
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
1089
+
1090
+ }
1091
+
1092
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1093
+
1094
+ mipmap = mipmaps[ i ];
1095
+
1096
+ if ( useTexStorage ) {
1097
+
1098
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1099
+
1100
+ } else {
1101
+
1102
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1103
+
1104
+ }
1105
+
1106
+ }
1107
+
1108
+ texture.generateMipmaps = false;
1109
+
1110
+ } else {
1111
+
1112
+ if ( useTexStorage ) {
1113
+
1114
+ if ( allocateMemory ) {
1115
+
1116
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1117
+
1118
+ }
1119
+
1120
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1121
+
1122
+ } else {
1123
+
1124
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1125
+
1126
+ }
1127
+
1128
+ }
1129
+
1130
+ }
1131
+
1132
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1133
+
1134
+ generateMipmap( textureType );
1135
+
1136
+ }
1137
+
1138
+ sourceProperties.__version = source.version;
1139
+
1140
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1141
+
1142
+ }
1143
+
1144
+ textureProperties.__version = texture.version;
1145
+
1146
+ }
1147
+
1148
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1149
+
1150
+ if ( texture.image.length !== 6 ) return;
1151
+
1152
+ const forceUpload = initTexture( textureProperties, texture );
1153
+ const source = texture.source;
1154
+
1155
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1156
+
1157
+ const sourceProperties = properties.get( source );
1158
+
1159
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1160
+
1161
+ state.activeTexture( _gl.TEXTURE0 + slot );
1162
+
1163
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1164
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1165
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1166
+
1167
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1168
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1169
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1170
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1171
+
1172
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1173
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1174
+
1175
+ const cubeImage = [];
1176
+
1177
+ for ( let i = 0; i < 6; i ++ ) {
1178
+
1179
+ if ( ! isCompressed && ! isDataTexture ) {
1180
+
1181
+ cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
1182
+
1183
+ } else {
1184
+
1185
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1186
+
1187
+ }
1188
+
1189
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1190
+
1191
+ }
1192
+
1193
+ const image = cubeImage[ 0 ],
1194
+ supportsMips = isPowerOfTwo( image ) || isWebGL2,
1195
+ glFormat = utils.convert( texture.format, texture.colorSpace ),
1196
+ glType = utils.convert( texture.type ),
1197
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1198
+
1199
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1200
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1201
+ let levels = getMipLevels( texture, image, supportsMips );
1202
+
1203
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1204
+
1205
+ let mipmaps;
1206
+
1207
+ if ( isCompressed ) {
1208
+
1209
+ if ( useTexStorage && allocateMemory ) {
1210
+
1211
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1212
+
1213
+ }
1214
+
1215
+ for ( let i = 0; i < 6; i ++ ) {
1216
+
1217
+ mipmaps = cubeImage[ i ].mipmaps;
1218
+
1219
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1220
+
1221
+ const mipmap = mipmaps[ j ];
1222
+
1223
+ if ( texture.format !== RGBAFormat ) {
1224
+
1225
+ if ( glFormat !== null ) {
1226
+
1227
+ if ( useTexStorage ) {
1228
+
1229
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1230
+
1231
+ } else {
1232
+
1233
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1234
+
1235
+ }
1236
+
1237
+ } else {
1238
+
1239
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1240
+
1241
+ }
1242
+
1243
+ } else {
1244
+
1245
+ if ( useTexStorage ) {
1246
+
1247
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1248
+
1249
+ } else {
1250
+
1251
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1252
+
1253
+ }
1254
+
1255
+ }
1256
+
1257
+ }
1258
+
1259
+ }
1260
+
1261
+ } else {
1262
+
1263
+ mipmaps = texture.mipmaps;
1264
+
1265
+ if ( useTexStorage && allocateMemory ) {
1266
+
1267
+ // TODO: Uniformly handle mipmap definitions
1268
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1269
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1270
+
1271
+ if ( mipmaps.length > 0 ) levels ++;
1272
+
1273
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );
1274
+
1275
+ }
1276
+
1277
+ for ( let i = 0; i < 6; i ++ ) {
1278
+
1279
+ if ( isDataTexture ) {
1280
+
1281
+ if ( useTexStorage ) {
1282
+
1283
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1284
+
1285
+ } else {
1286
+
1287
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1288
+
1289
+ }
1290
+
1291
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1292
+
1293
+ const mipmap = mipmaps[ j ];
1294
+ const mipmapImage = mipmap.image[ i ].image;
1295
+
1296
+ if ( useTexStorage ) {
1297
+
1298
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1299
+
1300
+ } else {
1301
+
1302
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1303
+
1304
+ }
1305
+
1306
+ }
1307
+
1308
+ } else {
1309
+
1310
+ if ( useTexStorage ) {
1311
+
1312
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1313
+
1314
+ } else {
1315
+
1316
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1317
+
1318
+ }
1319
+
1320
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1321
+
1322
+ const mipmap = mipmaps[ j ];
1323
+
1324
+ if ( useTexStorage ) {
1325
+
1326
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1327
+
1328
+ } else {
1329
+
1330
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1331
+
1332
+ }
1333
+
1334
+ }
1335
+
1336
+ }
1337
+
1338
+ }
1339
+
1340
+ }
1341
+
1342
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1343
+
1344
+ // We assume images for cube map have the same size.
1345
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1346
+
1347
+ }
1348
+
1349
+ sourceProperties.__version = source.version;
1350
+
1351
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1352
+
1353
+ }
1354
+
1355
+ textureProperties.__version = texture.version;
1356
+
1357
+ }
1358
+
1359
+ // Render targets
1360
+
1361
+ // Setup storage for target texture and bind it to correct framebuffer
1362
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1363
+
1364
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1365
+ const glType = utils.convert( texture.type );
1366
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1367
+ const renderTargetProperties = properties.get( renderTarget );
1368
+
1369
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1370
+
1371
+ const width = Math.max( 1, renderTarget.width >> level );
1372
+ const height = Math.max( 1, renderTarget.height >> level );
1373
+
1374
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1375
+
1376
+ state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1377
+
1378
+ } else {
1379
+
1380
+ state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1381
+
1382
+ }
1383
+
1384
+ }
1385
+
1386
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1387
+
1388
+ if ( useMultisampledRTT( renderTarget ) ) {
1389
+
1390
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1391
+
1392
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1393
+
1394
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
1395
+
1396
+ }
1397
+
1398
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1399
+
1400
+ }
1401
+
1402
+
1403
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1404
+ function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1405
+
1406
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1407
+
1408
+ if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1409
+
1410
+ let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
1411
+
1412
+ if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1413
+
1414
+ const depthTexture = renderTarget.depthTexture;
1415
+
1416
+ if ( depthTexture && depthTexture.isDepthTexture ) {
1417
+
1418
+ if ( depthTexture.type === FloatType ) {
1419
+
1420
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
1421
+
1422
+ } else if ( depthTexture.type === UnsignedIntType ) {
1423
+
1424
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
1425
+
1426
+ }
1427
+
1428
+ }
1429
+
1430
+ const samples = getRenderTargetSamples( renderTarget );
1431
+
1432
+ if ( useMultisampledRTT( renderTarget ) ) {
1433
+
1434
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1435
+
1436
+ } else {
1437
+
1438
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1439
+
1440
+ }
1441
+
1442
+ } else {
1443
+
1444
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1445
+
1446
+ }
1447
+
1448
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1449
+
1450
+ } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1451
+
1452
+ const samples = getRenderTargetSamples( renderTarget );
1453
+
1454
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1455
+
1456
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1457
+
1458
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1459
+
1460
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1461
+
1462
+ } else {
1463
+
1464
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1465
+
1466
+ }
1467
+
1468
+
1469
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1470
+
1471
+ } else {
1472
+
1473
+ const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1474
+
1475
+ for ( let i = 0; i < textures.length; i ++ ) {
1476
+
1477
+ const texture = textures[ i ];
1478
+
1479
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1480
+ const glType = utils.convert( texture.type );
1481
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1482
+ const samples = getRenderTargetSamples( renderTarget );
1483
+
1484
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1485
+
1486
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1487
+
1488
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1489
+
1490
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1491
+
1492
+ } else {
1493
+
1494
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1495
+
1496
+ }
1497
+
1498
+ }
1499
+
1500
+ }
1501
+
1502
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1503
+
1504
+ }
1505
+
1506
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1507
+ function setupDepthTexture( framebuffer, renderTarget ) {
1508
+
1509
+ const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1510
+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1511
+
1512
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1513
+
1514
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1515
+
1516
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1517
+
1518
+ }
1519
+
1520
+ // upload an empty depth texture with framebuffer size
1521
+ if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1522
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
1523
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
1524
+
1525
+ renderTarget.depthTexture.image.width = renderTarget.width;
1526
+ renderTarget.depthTexture.image.height = renderTarget.height;
1527
+ renderTarget.depthTexture.needsUpdate = true;
1528
+
1529
+ }
1530
+
1531
+ setTexture2D( renderTarget.depthTexture, 0 );
1532
+
1533
+ const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1534
+ const samples = getRenderTargetSamples( renderTarget );
1535
+
1536
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1537
+
1538
+ if ( useMultisampledRTT( renderTarget ) ) {
1539
+
1540
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1541
+
1542
+ } else {
1543
+
1544
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1545
+
1546
+ }
1547
+
1548
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1549
+
1550
+ if ( useMultisampledRTT( renderTarget ) ) {
1551
+
1552
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1553
+
1554
+ } else {
1555
+
1556
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1557
+
1558
+ }
1559
+
1560
+ } else {
1561
+
1562
+ throw new Error( 'Unknown depthTexture format' );
1563
+
1564
+ }
1565
+
1566
+ }
1567
+
1568
+ // Setup GL resources for a non-texture depth buffer
1569
+ function setupDepthRenderbuffer( renderTarget ) {
1570
+
1571
+ const renderTargetProperties = properties.get( renderTarget );
1572
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1573
+
1574
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1575
+
1576
+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1577
+
1578
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1579
+
1580
+ } else {
1581
+
1582
+ if ( isCube ) {
1583
+
1584
+ renderTargetProperties.__webglDepthbuffer = [];
1585
+
1586
+ for ( let i = 0; i < 6; i ++ ) {
1587
+
1588
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1589
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1590
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1591
+
1592
+ }
1593
+
1594
+ } else {
1595
+
1596
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1597
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1598
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1599
+
1600
+ }
1601
+
1602
+ }
1603
+
1604
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1605
+
1606
+ }
1607
+
1608
+ // rebind framebuffer with external textures
1609
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1610
+
1611
+ const renderTargetProperties = properties.get( renderTarget );
1612
+
1613
+ if ( colorTexture !== undefined ) {
1614
+
1615
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1616
+
1617
+ }
1618
+
1619
+ if ( depthTexture !== undefined ) {
1620
+
1621
+ setupDepthRenderbuffer( renderTarget );
1622
+
1623
+ }
1624
+
1625
+ }
1626
+
1627
+ // Set up GL resources for the render target
1628
+ function setupRenderTarget( renderTarget ) {
1629
+
1630
+ const texture = renderTarget.texture;
1631
+
1632
+ const renderTargetProperties = properties.get( renderTarget );
1633
+ const textureProperties = properties.get( texture );
1634
+
1635
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1636
+
1637
+ if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
1638
+
1639
+ if ( textureProperties.__webglTexture === undefined ) {
1640
+
1641
+ textureProperties.__webglTexture = _gl.createTexture();
1642
+
1643
+ }
1644
+
1645
+ textureProperties.__version = texture.version;
1646
+ info.memory.textures ++;
1647
+
1648
+ }
1649
+
1650
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1651
+ const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1652
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1653
+
1654
+ // Setup framebuffer
1655
+
1656
+ if ( isCube ) {
1657
+
1658
+ renderTargetProperties.__webglFramebuffer = [];
1659
+
1660
+ for ( let i = 0; i < 6; i ++ ) {
1661
+
1662
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1663
+
1664
+ renderTargetProperties.__webglFramebuffer[ i ] = [];
1665
+
1666
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1667
+
1668
+ renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
1669
+
1670
+ }
1671
+
1672
+ } else {
1673
+
1674
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1675
+
1676
+ }
1677
+
1678
+ }
1679
+
1680
+ } else {
1681
+
1682
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1683
+
1684
+ renderTargetProperties.__webglFramebuffer = [];
1685
+
1686
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1687
+
1688
+ renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
1689
+
1690
+ }
1691
+
1692
+ } else {
1693
+
1694
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1695
+
1696
+ }
1697
+
1698
+ if ( isMultipleRenderTargets ) {
1699
+
1700
+ if ( capabilities.drawBuffers ) {
1701
+
1702
+ const textures = renderTarget.texture;
1703
+
1704
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1705
+
1706
+ const attachmentProperties = properties.get( textures[ i ] );
1707
+
1708
+ if ( attachmentProperties.__webglTexture === undefined ) {
1709
+
1710
+ attachmentProperties.__webglTexture = _gl.createTexture();
1711
+
1712
+ info.memory.textures ++;
1713
+
1714
+ }
1715
+
1716
+ }
1717
+
1718
+ } else {
1719
+
1720
+ console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1721
+
1722
+ }
1723
+
1724
+ }
1725
+
1726
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1727
+
1728
+ const textures = isMultipleRenderTargets ? texture : [ texture ];
1729
+
1730
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1731
+ renderTargetProperties.__webglColorRenderbuffer = [];
1732
+
1733
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1734
+
1735
+ for ( let i = 0; i < textures.length; i ++ ) {
1736
+
1737
+ const texture = textures[ i ];
1738
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1739
+
1740
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1741
+
1742
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1743
+ const glType = utils.convert( texture.type );
1744
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1745
+ const samples = getRenderTargetSamples( renderTarget );
1746
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1747
+
1748
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1749
+
1750
+ }
1751
+
1752
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1753
+
1754
+ if ( renderTarget.depthBuffer ) {
1755
+
1756
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1757
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1758
+
1759
+ }
1760
+
1761
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1762
+
1763
+ }
1764
+
1765
+ }
1766
+
1767
+ // Setup color buffer
1768
+
1769
+ if ( isCube ) {
1770
+
1771
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1772
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1773
+
1774
+ for ( let i = 0; i < 6; i ++ ) {
1775
+
1776
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1777
+
1778
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1779
+
1780
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
1781
+
1782
+ }
1783
+
1784
+ } else {
1785
+
1786
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
1787
+
1788
+ }
1789
+
1790
+ }
1791
+
1792
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1793
+
1794
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1795
+
1796
+ }
1797
+
1798
+ state.unbindTexture();
1799
+
1800
+ } else if ( isMultipleRenderTargets ) {
1801
+
1802
+ const textures = renderTarget.texture;
1803
+
1804
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1805
+
1806
+ const attachment = textures[ i ];
1807
+ const attachmentProperties = properties.get( attachment );
1808
+
1809
+ state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1810
+ setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1811
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
1812
+
1813
+ if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1814
+
1815
+ generateMipmap( _gl.TEXTURE_2D );
1816
+
1817
+ }
1818
+
1819
+ }
1820
+
1821
+ state.unbindTexture();
1822
+
1823
+ } else {
1824
+
1825
+ let glTextureType = _gl.TEXTURE_2D;
1826
+
1827
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1828
+
1829
+ if ( isWebGL2 ) {
1830
+
1831
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1832
+
1833
+ } else {
1834
+
1835
+ console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1836
+
1837
+ }
1838
+
1839
+ }
1840
+
1841
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
1842
+ setTextureParameters( glTextureType, texture, supportsMips );
1843
+
1844
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1845
+
1846
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1847
+
1848
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
1849
+
1850
+ }
1851
+
1852
+ } else {
1853
+
1854
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
1855
+
1856
+ }
1857
+
1858
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1859
+
1860
+ generateMipmap( glTextureType );
1861
+
1862
+ }
1863
+
1864
+ state.unbindTexture();
1865
+
1866
+ }
1867
+
1868
+ // Setup depth and stencil buffers
1869
+
1870
+ if ( renderTarget.depthBuffer ) {
1871
+
1872
+ setupDepthRenderbuffer( renderTarget );
1873
+
1874
+ }
1875
+
1876
+ }
1877
+
1878
+ function updateRenderTargetMipmap( renderTarget ) {
1879
+
1880
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1881
+
1882
+ const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1883
+
1884
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1885
+
1886
+ const texture = textures[ i ];
1887
+
1888
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1889
+
1890
+ const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1891
+ const webglTexture = properties.get( texture ).__webglTexture;
1892
+
1893
+ state.bindTexture( target, webglTexture );
1894
+ generateMipmap( target );
1895
+ state.unbindTexture();
1896
+
1897
+ }
1898
+
1899
+ }
1900
+
1901
+ }
1902
+
1903
+ function updateMultisampleRenderTarget( renderTarget ) {
1904
+
1905
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1906
+
1907
+ const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ];
1908
+ const width = renderTarget.width;
1909
+ const height = renderTarget.height;
1910
+ let mask = _gl.COLOR_BUFFER_BIT;
1911
+ const invalidationArray = [];
1912
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1913
+ const renderTargetProperties = properties.get( renderTarget );
1914
+ const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1915
+
1916
+ // If MRT we need to remove FBO attachments
1917
+ if ( isMultipleRenderTargets ) {
1918
+
1919
+ for ( let i = 0; i < textures.length; i ++ ) {
1920
+
1921
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1922
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1923
+
1924
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1925
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1926
+
1927
+ }
1928
+
1929
+ }
1930
+
1931
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1932
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1933
+
1934
+ for ( let i = 0; i < textures.length; i ++ ) {
1935
+
1936
+ invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
1937
+
1938
+ if ( renderTarget.depthBuffer ) {
1939
+
1940
+ invalidationArray.push( depthStyle );
1941
+
1942
+ }
1943
+
1944
+ const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
1945
+
1946
+ if ( ignoreDepthValues === false ) {
1947
+
1948
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
1949
+ if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
1950
+
1951
+ }
1952
+
1953
+ if ( isMultipleRenderTargets ) {
1954
+
1955
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1956
+
1957
+ }
1958
+
1959
+ if ( ignoreDepthValues === true ) {
1960
+
1961
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
1962
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
1963
+
1964
+ }
1965
+
1966
+ if ( isMultipleRenderTargets ) {
1967
+
1968
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1969
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
1970
+
1971
+ }
1972
+
1973
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
1974
+
1975
+ if ( supportsInvalidateFramebuffer ) {
1976
+
1977
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
1978
+
1979
+ }
1980
+
1981
+
1982
+ }
1983
+
1984
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
1985
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
1986
+
1987
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
1988
+ if ( isMultipleRenderTargets ) {
1989
+
1990
+ for ( let i = 0; i < textures.length; i ++ ) {
1991
+
1992
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1993
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1994
+
1995
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1996
+
1997
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1998
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
1999
+
2000
+ }
2001
+
2002
+ }
2003
+
2004
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2005
+
2006
+ }
2007
+
2008
+ }
2009
+
2010
+ function getRenderTargetSamples( renderTarget ) {
2011
+
2012
+ return Math.min( capabilities.maxSamples, renderTarget.samples );
2013
+
2014
+ }
2015
+
2016
+ function useMultisampledRTT( renderTarget ) {
2017
+
2018
+ const renderTargetProperties = properties.get( renderTarget );
2019
+
2020
+ return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2021
+
2022
+ }
2023
+
2024
+ function updateVideoTexture( texture ) {
2025
+
2026
+ const frame = info.render.frame;
2027
+
2028
+ // Check the last frame we updated the VideoTexture
2029
+
2030
+ if ( _videoTextures.get( texture ) !== frame ) {
2031
+
2032
+ _videoTextures.set( texture, frame );
2033
+ texture.update();
2034
+
2035
+ }
2036
+
2037
+ }
2038
+
2039
+ function verifyColorSpace( texture, image ) {
2040
+
2041
+ const colorSpace = texture.colorSpace;
2042
+ const format = texture.format;
2043
+ const type = texture.type;
2044
+
2045
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
2046
+
2047
+ if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2048
+
2049
+ // sRGB
2050
+
2051
+ if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2052
+
2053
+ if ( isWebGL2 === false ) {
2054
+
2055
+ // in WebGL 1, try to use EXT_sRGB extension and unsized formats
2056
+
2057
+ if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
2058
+
2059
+ texture.format = _SRGBAFormat;
2060
+
2061
+ // it's not possible to generate mips in WebGL 1 with this extension
2062
+
2063
+ texture.minFilter = LinearFilter;
2064
+ texture.generateMipmaps = false;
2065
+
2066
+ } else {
2067
+
2068
+ // slow fallback (CPU decode)
2069
+
2070
+ image = ImageUtils.sRGBToLinear( image );
2071
+
2072
+ }
2073
+
2074
+ } else {
2075
+
2076
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2077
+
2078
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2079
+
2080
+ console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2081
+
2082
+ }
2083
+
2084
+ }
2085
+
2086
+ } else {
2087
+
2088
+ console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
2089
+
2090
+ }
2091
+
2092
+ }
2093
+
2094
+ return image;
2095
+
2096
+ }
2097
+
2098
+ //
2099
+
2100
+ this.allocateTextureUnit = allocateTextureUnit;
2101
+ this.resetTextureUnits = resetTextureUnits;
2102
+
2103
+ this.setTexture2D = setTexture2D;
2104
+ this.setTexture2DArray = setTexture2DArray;
2105
+ this.setTexture3D = setTexture3D;
2106
+ this.setTextureCube = setTextureCube;
2107
+ this.rebindTextures = rebindTextures;
2108
+ this.setupRenderTarget = setupRenderTarget;
2109
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2110
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2111
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2112
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
2113
+ this.useMultisampledRTT = useMultisampledRTT;
2114
+
2115
+ }
2116
+
2117
+ export { WebGLTextures };