@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,864 +1,1062 @@
1
- import Animation from './Animation.js';
2
- import RenderObjects from './RenderObjects.js';
3
- import Attributes from './Attributes.js';
4
- import Geometries from './Geometries.js';
5
- import Info from './Info.js';
6
- import Pipelines from './Pipelines.js';
7
- import Bindings from './Bindings.js';
8
- import RenderLists from './RenderLists.js';
9
- import RenderContexts from './RenderContexts.js';
10
- import Textures from './Textures.js';
11
- import Background from './Background.js';
12
- import Nodes from './nodes/Nodes.js';
13
- import { Frustum, Matrix4, Vector2, Vector3, Vector4, Color, DoubleSide, BackSide, FrontSide, SRGBColorSpace, NoToneMapping } from 'three';
14
-
15
- const _drawingBufferSize = new Vector2();
16
- const _screen = new Vector4();
17
- const _frustum = new Frustum();
18
- const _projScreenMatrix = new Matrix4();
19
- const _vector3 = new Vector3();
20
-
21
- class Renderer {
22
-
23
- constructor( backend ) {
24
-
25
- this.isRenderer = true;
26
-
27
- // public
28
-
29
- this.domElement = backend.getDomElement();
30
-
31
- this.backend = backend;
32
-
33
- this.autoClear = true;
34
- this.autoClearColor = true;
35
- this.autoClearDepth = true;
36
- this.autoClearStencil = true;
37
-
38
- this.outputColorSpace = SRGBColorSpace;
39
-
40
- this.toneMapping = NoToneMapping;
41
- this.toneMappingExposure = 1.0;
42
-
43
- this.sortObjects = true;
44
-
45
- this.depth = true;
46
- this.stencil = true;
47
-
48
- // internals
49
-
50
- this._pixelRatio = 1;
51
- this._width = this.domElement.width;
52
- this._height = this.domElement.height;
53
-
54
- this._viewport = new Vector4( 0, 0, this._width, this._height );
55
- this._scissor = new Vector4( 0, 0, this._width, this._height );
56
- this._scissorTest = false;
57
-
58
- this._info = null;
59
- this._properties = null;
60
- this._attributes = null;
61
- this._geometries = null;
62
- this._nodes = null;
63
- this._bindings = null;
64
- this._objects = null;
65
- this._pipelines = null;
66
- this._renderLists = null;
67
- this._renderContexts = null;
68
- this._textures = null;
69
- this._background = null;
70
-
71
- this._animation = new Animation();
72
-
73
- this._currentRenderContext = null;
74
- this._lastRenderContext = null;
75
-
76
- this._opaqueSort = null;
77
- this._transparentSort = null;
78
-
79
- this._clearAlpha = 1;
80
- this._clearColor = new Color( 0x000000 );
81
- this._clearDepth = 1;
82
- this._clearStencil = 0;
83
-
84
- this._renderTarget = null;
85
- this._currentActiveCubeFace = 0;
86
-
87
- this._initialized = false;
88
- this._initPromise = null;
89
-
90
- // backwards compatibility
91
-
92
- this.shadowMap = {
93
- enabled: false,
94
- type: null
95
- };
96
-
97
- this.xr = {
98
- enabled: false
99
- };
100
-
101
- }
102
-
103
- async init() {
104
-
105
- if ( this._initialized ) {
106
-
107
- throw new Error( 'Renderer: Backend has already been initialized.' );
108
-
109
- }
110
-
111
- if ( this._initPromise !== null ) {
112
-
113
- return this._initPromise;
114
-
115
- }
116
-
117
- this._initPromise = new Promise( async ( resolve, reject ) => {
118
-
119
- const backend = this.backend;
120
-
121
- try {
122
-
123
- await backend.init( this );
124
-
125
- } catch ( error ) {
126
-
127
- reject( error );
128
- return;
129
-
130
- }
131
-
132
- this._info = new Info();
133
- this._nodes = new Nodes( this, backend );
134
- this._attributes = new Attributes( backend );
135
- this._background = new Background( this, this._nodes );
136
- this._geometries = new Geometries( this._attributes, this._info );
137
- this._textures = new Textures( backend, this._info );
138
- this._pipelines = new Pipelines( backend, this._nodes );
139
- this._bindings = new Bindings( backend, this._nodes, this._textures, this._attributes, this._pipelines, this._info );
140
- this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._info );
141
- this._renderLists = new RenderLists();
142
- this._renderContexts = new RenderContexts();
143
-
144
- //
145
-
146
- this._animation.setNodes( this._nodes );
147
- this._animation.start();
148
-
149
- this._initialized = true;
150
-
151
- resolve();
152
-
153
- } );
154
-
155
- return this._initPromise;
156
-
157
- }
158
-
159
- get coordinateSystem() {
160
-
161
- return this.backend.coordinateSystem;
162
-
163
- }
164
-
165
- async compile( /*scene, camera*/ ) {
166
-
167
- console.warn( 'THREE.Renderer: .compile() is not implemented yet.' );
168
-
169
- }
170
-
171
- async render( scene, camera ) {
172
-
173
- if ( this._initialized === false ) await this.init();
174
-
175
- // preserve render tree
176
-
177
- const nodeFrame = this._nodes.nodeFrame;
178
-
179
- const previousRenderId = nodeFrame.renderId;
180
- const previousRenderState = this._currentRenderContext;
181
-
182
- //
183
-
184
- const renderContext = this._renderContexts.get( scene, camera );
185
- const renderTarget = this._renderTarget;
186
- const activeCubeFace = this._activeCubeFace;
187
-
188
- this._currentRenderContext = renderContext;
189
-
190
- nodeFrame.renderId ++;
191
-
192
- //
193
-
194
- const coordinateSystem = this.coordinateSystem;
195
-
196
- if ( camera.coordinateSystem !== coordinateSystem ) {
197
-
198
- camera.coordinateSystem = coordinateSystem;
199
-
200
- camera.updateProjectionMatrix();
201
-
202
- }
203
-
204
- //
205
-
206
- if ( this._animation.isAnimating === false ) nodeFrame.update();
207
-
208
- if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
209
-
210
- if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
211
-
212
- if ( this._info.autoReset === true ) this._info.reset();
213
-
214
- this._info.render.frame ++;
215
-
216
- //
217
-
218
- let viewport = this._viewport;
219
- let scissor = this._scissor;
220
- let pixelRatio = this._pixelRatio;
221
-
222
- if ( renderTarget !== null ) {
223
-
224
- viewport = renderTarget.viewport;
225
- scissor = renderTarget.scissor;
226
- pixelRatio = 1;
227
-
228
- }
229
-
230
- this.getDrawingBufferSize( _drawingBufferSize );
231
-
232
- _screen.set( 0, 0, _drawingBufferSize.width, _drawingBufferSize.height );
233
-
234
- const minDepth = ( viewport.minDepth === undefined ) ? 0 : viewport.minDepth;
235
- const maxDepth = ( viewport.maxDepth === undefined ) ? 1 : viewport.maxDepth;
236
-
237
- renderContext.viewportValue.copy( viewport ).multiplyScalar( pixelRatio ).floor();
238
- renderContext.viewportValue.minDepth = minDepth;
239
- renderContext.viewportValue.maxDepth = maxDepth;
240
- renderContext.viewport = renderContext.viewportValue.equals( _screen ) === false;
241
-
242
- renderContext.scissorValue.copy( scissor ).multiplyScalar( pixelRatio ).floor();
243
- renderContext.scissor = this._scissorTest && renderContext.scissorValue.equals( _screen ) === false;
244
-
245
- renderContext.depth = this.depth;
246
- renderContext.stencil = this.stencil;
247
-
248
- //
249
-
250
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
251
- _frustum.setFromProjectionMatrix( _projScreenMatrix, coordinateSystem );
252
-
253
- const renderList = this._renderLists.get( scene, camera );
254
- renderList.init();
255
-
256
- this._projectObject( scene, camera, 0, renderList );
257
-
258
- renderList.finish();
259
-
260
- if ( this.sortObjects === true ) {
261
-
262
- renderList.sort( this._opaqueSort, this._transparentSort );
263
-
264
- }
265
-
266
- //
267
-
268
- if ( renderTarget !== null ) {
269
-
270
- this._textures.updateRenderTarget( renderTarget );
271
-
272
- const renderTargetData = this._textures.get( renderTarget );
273
-
274
- renderContext.texture = renderTargetData.texture;
275
- renderContext.depthTexture = renderTargetData.depthTexture;
276
-
277
- } else {
278
-
279
- renderContext.texture = null;
280
- renderContext.depthTexture = null;
281
-
282
- }
283
-
284
- renderContext.activeCubeFace = activeCubeFace;
285
-
286
- //
287
-
288
- this._nodes.updateScene( scene );
289
-
290
- //
291
-
292
- this._background.update( scene, renderList, renderContext );
293
-
294
- //
295
-
296
- this.backend.beginRender( renderContext );
297
-
298
- // process render lists
299
-
300
- const opaqueObjects = renderList.opaque;
301
- const transparentObjects = renderList.transparent;
302
- const lightsNode = renderList.lightsNode;
303
-
304
- if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, scene, lightsNode );
305
- if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, scene, lightsNode );
306
-
307
- // finish render pass
308
-
309
- this.backend.finishRender( renderContext );
310
-
311
- // restore render tree
312
-
313
- nodeFrame.renderId = previousRenderId;
314
- this._currentRenderContext = previousRenderState;
315
-
316
- this._lastRenderContext = renderContext;
317
-
318
- }
319
-
320
- setAnimationLoop( callback ) {
321
-
322
- if ( this._initialized === false ) this.init();
323
-
324
- const animation = this._animation;
325
-
326
- animation.setAnimationLoop( callback );
327
-
328
- ( callback === null ) ? animation.stop() : animation.start();
329
-
330
- }
331
-
332
- async getArrayBuffer( attribute ) {
333
-
334
- return await this.backend.getArrayBuffer( attribute );
335
-
336
- }
337
-
338
- getContext() {
339
-
340
- return this._context;
341
-
342
- }
343
-
344
- getPixelRatio() {
345
-
346
- return this._pixelRatio;
347
-
348
- }
349
-
350
- getDrawingBufferSize( target ) {
351
-
352
- return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
353
-
354
- }
355
-
356
- getSize( target ) {
357
-
358
- return target.set( this._width, this._height );
359
-
360
- }
361
-
362
- setPixelRatio( value = 1 ) {
363
-
364
- this._pixelRatio = value;
365
-
366
- this.setSize( this._width, this._height, false );
367
-
368
- }
369
-
370
- setDrawingBufferSize( width, height, pixelRatio ) {
371
-
372
- this._width = width;
373
- this._height = height;
374
-
375
- this._pixelRatio = pixelRatio;
376
-
377
- this.domElement.width = Math.floor( width * pixelRatio );
378
- this.domElement.height = Math.floor( height * pixelRatio );
379
-
380
- this.setViewport( 0, 0, width, height );
381
-
382
- if ( this._initialized ) this.backend.updateSize();
383
-
384
- }
385
-
386
- setSize( width, height, updateStyle = true ) {
387
-
388
- this._width = width;
389
- this._height = height;
390
-
391
- this.domElement.width = Math.floor( width * this._pixelRatio );
392
- this.domElement.height = Math.floor( height * this._pixelRatio );
393
-
394
- if ( updateStyle === true ) {
395
-
396
- this.domElement.style.width = width + 'px';
397
- this.domElement.style.height = height + 'px';
398
-
399
- }
400
-
401
- this.setViewport( 0, 0, width, height );
402
-
403
- if ( this._initialized ) this.backend.updateSize();
404
-
405
- }
406
-
407
- setOpaqueSort( method ) {
408
-
409
- this._opaqueSort = method;
410
-
411
- }
412
-
413
- setTransparentSort( method ) {
414
-
415
- this._transparentSort = method;
416
-
417
- }
418
-
419
- getScissor( target ) {
420
-
421
- const scissor = this._scissor;
422
-
423
- target.x = scissor.x;
424
- target.y = scissor.y;
425
- target.width = scissor.width;
426
- target.height = scissor.height;
427
-
428
- return target;
429
-
430
- }
431
-
432
- setScissor( x, y, width, height ) {
433
-
434
- const scissor = this._scissor;
435
-
436
- if ( x.isVector4 ) {
437
-
438
- scissor.copy( x );
439
-
440
- } else {
441
-
442
- scissor.set( x, y, width, height );
443
-
444
- }
445
-
446
- }
447
-
448
- getScissorTest() {
449
-
450
- return this._scissorTest;
451
-
452
- }
453
-
454
- setScissorTest( boolean ) {
455
-
456
- this._scissorTest = boolean;
457
-
458
- }
459
-
460
- getViewport( target ) {
461
-
462
- return target.copy( this._viewport );
463
-
464
- }
465
-
466
- setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
467
-
468
- const viewport = this._viewport;
469
-
470
- if ( x.isVector4 ) {
471
-
472
- viewport.copy( x );
473
-
474
- } else {
475
-
476
- viewport.set( x, y, width, height );
477
-
478
- }
479
-
480
- viewport.minDepth = minDepth;
481
- viewport.maxDepth = maxDepth;
482
-
483
- }
484
-
485
- getClearColor( target ) {
486
-
487
- return target.copy( this._clearColor );
488
-
489
- }
490
-
491
- setClearColor( color, alpha = 1 ) {
492
-
493
- this._clearColor.set( color );
494
- this._clearAlpha = alpha;
495
-
496
- }
497
-
498
- getClearAlpha() {
499
-
500
- return this._clearAlpha;
501
-
502
- }
503
-
504
- setClearAlpha( alpha ) {
505
-
506
- this._clearAlpha = alpha;
507
-
508
- }
509
-
510
- getClearDepth() {
511
-
512
- return this._clearDepth;
513
-
514
- }
515
-
516
- setClearDepth( depth ) {
517
-
518
- this._clearDepth = depth;
519
-
520
- }
521
-
522
- getClearStencil() {
523
-
524
- return this._clearStencil;
525
-
526
- }
527
-
528
- setClearStencil( stencil ) {
529
-
530
- this._clearStencil = stencil;
531
-
532
- }
533
-
534
- clear( color = true, depth = true, stencil = true ) {
535
-
536
- const renderContext = this._currentRenderContext || this._lastRenderContext;
537
-
538
- if ( renderContext ) this.backend.clear( renderContext, color, depth, stencil );
539
-
540
- }
541
-
542
- clearColor() {
543
-
544
- this.clear( true, false, false );
545
-
546
- }
547
-
548
- clearDepth() {
549
-
550
- this.clear( false, true, false );
551
-
552
- }
553
-
554
- clearStencil() {
555
-
556
- this.clear( false, false, true );
557
-
558
- }
559
-
560
- dispose() {
561
-
562
- this._objects.dispose();
563
- this._properties.dispose();
564
- this._pipelines.dispose();
565
- this._nodes.dispose();
566
- this._bindings.dispose();
567
- this._info.dispose();
568
- this._renderLists.dispose();
569
- this._renderContexts.dispose();
570
- this._textures.dispose();
571
-
572
- this.setRenderTarget( null );
573
- this.setAnimationLoop( null );
574
-
575
- }
576
-
577
- setRenderTarget( renderTarget, activeCubeFace = 0 ) {
578
-
579
- this._renderTarget = renderTarget;
580
- this._activeCubeFace = activeCubeFace;
581
-
582
- }
583
-
584
- async compute( computeNodes ) {
585
-
586
- if ( this._initialized === false ) await this.init();
587
-
588
- const backend = this.backend;
589
- const pipelines = this._pipelines;
590
- const computeGroup = Array.isArray( computeNodes ) ? computeNodes : [ computeNodes ];
591
-
592
- backend.beginCompute( computeGroup );
593
-
594
- for ( const computeNode of computeGroup ) {
595
-
596
- // onInit
597
-
598
- if ( pipelines.has( computeNode ) === false ) {
599
-
600
- computeNode.onInit( { renderer: this } );
601
-
602
- }
603
-
604
- this._nodes.updateForCompute( computeNode );
605
- this._bindings.updateForCompute( computeNode );
606
-
607
- const computePipeline = pipelines.getForCompute( computeNode );
608
- const computeBindings = this._bindings.getForCompute( computeNode );
609
-
610
- backend.compute( computeGroup, computeNode, computeBindings, computePipeline );
611
-
612
- }
613
-
614
- backend.finishCompute( computeGroup );
615
-
616
- }
617
-
618
- getRenderTarget() {
619
-
620
- return this._renderTarget;
621
-
622
- }
623
-
624
- hasFeature( name ) {
625
-
626
- return this.backend.hasFeature( name );
627
-
628
- }
629
-
630
- copyFramebufferToTexture( framebufferTexture ) {
631
-
632
- const renderContext = this._currentRenderContext || this._lastRenderContext;
633
-
634
- this._textures.updateTexture( framebufferTexture );
635
-
636
- this.backend.copyFramebufferToTexture( framebufferTexture, renderContext );
637
-
638
- }
639
-
640
- readRenderTargetPixelsAsync( renderTarget, x, y, width, height ) {
641
-
642
- return this.backend.copyTextureToBuffer( renderTarget.texture, x, y, width, height );
643
-
644
- }
645
-
646
- _projectObject( object, camera, groupOrder, renderList ) {
647
-
648
- if ( object.visible === false ) return;
649
-
650
- const visible = object.layers.test( camera.layers );
651
-
652
- if ( visible ) {
653
-
654
- if ( object.isGroup ) {
655
-
656
- groupOrder = object.renderOrder;
657
-
658
- } else if ( object.isLOD ) {
659
-
660
- if ( object.autoUpdate === true ) object.update( camera );
661
-
662
- } else if ( object.isLight ) {
663
-
664
- renderList.pushLight( object );
665
-
666
- } else if ( object.isSprite ) {
667
-
668
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
669
-
670
- if ( this.sortObjects === true ) {
671
-
672
- _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
673
-
674
- }
675
-
676
- const geometry = object.geometry;
677
- const material = object.material;
678
-
679
- if ( material.visible ) {
680
-
681
- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
682
-
683
- }
684
-
685
- }
686
-
687
- } else if ( object.isLineLoop ) {
688
-
689
- console.error( 'THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
690
-
691
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
692
-
693
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
694
-
695
- const geometry = object.geometry;
696
- const material = object.material;
697
-
698
- if ( this.sortObjects === true ) {
699
-
700
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
701
-
702
- _vector3
703
- .copy( geometry.boundingSphere.center )
704
- .applyMatrix4( object.matrixWorld )
705
- .applyMatrix4( _projScreenMatrix );
706
-
707
- }
708
-
709
- if ( Array.isArray( material ) ) {
710
-
711
- const groups = geometry.groups;
712
-
713
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
714
-
715
- const group = groups[ i ];
716
- const groupMaterial = material[ group.materialIndex ];
717
-
718
- if ( groupMaterial && groupMaterial.visible ) {
719
-
720
- renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
721
-
722
- }
723
-
724
- }
725
-
726
- } else if ( material.visible ) {
727
-
728
- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
729
-
730
- }
731
-
732
- }
733
-
734
- }
735
-
736
- }
737
-
738
- const children = object.children;
739
-
740
- for ( let i = 0, l = children.length; i < l; i ++ ) {
741
-
742
- this._projectObject( children[ i ], camera, groupOrder, renderList );
743
-
744
- }
745
-
746
- }
747
-
748
- _renderObjects( renderList, camera, scene, lightsNode ) {
749
-
750
- // process renderable objects
751
-
752
- for ( let i = 0, il = renderList.length; i < il; i ++ ) {
753
-
754
- const renderItem = renderList[ i ];
755
-
756
- // @TODO: Add support for multiple materials per object. This will require to extract
757
- // the material from the renderItem object and pass it with its group data to _renderObject().
758
-
759
- const { object, geometry, material, group } = renderItem;
760
-
761
- if ( camera.isArrayCamera ) {
762
-
763
- const cameras = camera.cameras;
764
-
765
- for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
766
-
767
- const camera2 = cameras[ j ];
768
-
769
- if ( object.layers.test( camera2.layers ) ) {
770
-
771
- const vp = camera2.viewport;
772
- const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
773
- const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
774
-
775
- const viewportValue = this._currentRenderContext.viewportValue;
776
- viewportValue.copy( vp ).multiplyScalar( this._pixelRatio ).floor();
777
- viewportValue.minDepth = minDepth;
778
- viewportValue.maxDepth = maxDepth;
779
-
780
- this.backend.updateViewport( this._currentRenderContext );
781
-
782
- this._renderObject( object, scene, camera2, geometry, material, group, lightsNode );
783
-
784
- }
785
-
786
- }
787
-
788
- } else {
789
-
790
- this._renderObject( object, scene, camera, geometry, material, group, lightsNode );
791
-
792
- }
793
-
794
- }
795
-
796
- }
797
-
798
- _renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
799
-
800
- material = scene.overrideMaterial !== null ? scene.overrideMaterial : material;
801
-
802
- //
803
-
804
- object.onBeforeRender( this, scene, camera, geometry, material, group );
805
-
806
- //
807
-
808
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
809
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
810
-
811
- //
812
-
813
- material.onBeforeRender( this, scene, camera, geometry, material, group );
814
-
815
- //
816
-
817
- if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
818
-
819
- material.side = BackSide;
820
- this._renderObjectDirect( object, scene, camera, geometry, material, group, lightsNode, 'backSide' ); // create backSide pass id
821
-
822
- material.side = FrontSide;
823
- this._renderObjectDirect( object, scene, camera, geometry, material, group, lightsNode ); // use default pass id
824
-
825
- material.side = DoubleSide;
826
-
827
- } else {
828
-
829
- this._renderObjectDirect( object, scene, camera, geometry, material, group, lightsNode );
830
-
831
- }
832
-
833
- //
834
-
835
- object.onAfterRender( this, scene, camera, geometry, material, group );
836
-
837
- }
838
-
839
- _renderObjectDirect( object, scene, camera, geometry, material, group, lightsNode, passId ) {
840
-
841
- //
842
-
843
- const renderObject = this._objects.get( object, material, scene, camera, lightsNode, passId );
844
- renderObject.context = this._currentRenderContext;
845
-
846
- //
847
-
848
- this._nodes.updateBefore( renderObject );
849
-
850
- //
851
-
852
- this._nodes.updateForRender( renderObject );
853
- this._geometries.update( renderObject );
854
- this._bindings.updateForRender( renderObject );
855
-
856
- //
857
-
858
- this.backend.draw( renderObject, this._info );
859
-
860
- }
861
-
862
- }
863
-
864
- export default Renderer;
1
+ import Animation from './Animation.js';
2
+ import RenderObjects from './RenderObjects.js';
3
+ import Attributes from './Attributes.js';
4
+ import Geometries from './Geometries.js';
5
+ import Info from './Info.js';
6
+ import Pipelines from './Pipelines.js';
7
+ import Bindings from './Bindings.js';
8
+ import RenderLists from './RenderLists.js';
9
+ import RenderContexts from './RenderContexts.js';
10
+ import Textures from './Textures.js';
11
+ import Background from './Background.js';
12
+ import Nodes from './nodes/Nodes.js';
13
+ import Color4 from './Color4.js';
14
+ import { Scene, Frustum, Matrix4, Vector2, Vector3, Vector4, DoubleSide, BackSide, FrontSide, SRGBColorSpace, NoToneMapping } from 'three';
15
+
16
+ const _scene = new Scene();
17
+ const _drawingBufferSize = new Vector2();
18
+ const _screen = new Vector4();
19
+ const _frustum = new Frustum();
20
+ const _projScreenMatrix = new Matrix4();
21
+ const _vector3 = new Vector3();
22
+
23
+ class Renderer {
24
+
25
+ constructor( backend, parameters = {} ) {
26
+
27
+ this.isRenderer = true;
28
+
29
+ //
30
+
31
+ const {
32
+ logarithmicDepthBuffer = false,
33
+ alpha = true
34
+ } = parameters;
35
+
36
+ // public
37
+
38
+ this.domElement = backend.getDomElement();
39
+
40
+ this.backend = backend;
41
+
42
+ this.autoClear = true;
43
+ this.autoClearColor = true;
44
+ this.autoClearDepth = true;
45
+ this.autoClearStencil = true;
46
+
47
+ this.alpha = alpha;
48
+
49
+ this.logarithmicDepthBuffer = logarithmicDepthBuffer;
50
+
51
+ this.outputColorSpace = SRGBColorSpace;
52
+
53
+ this.toneMapping = NoToneMapping;
54
+ this.toneMappingExposure = 1.0;
55
+
56
+ this.sortObjects = true;
57
+
58
+ this.depth = true;
59
+ this.stencil = true;
60
+
61
+ this.info = new Info();
62
+
63
+ // internals
64
+
65
+ this._pixelRatio = 1;
66
+ this._width = this.domElement.width;
67
+ this._height = this.domElement.height;
68
+
69
+ this._viewport = new Vector4( 0, 0, this._width, this._height );
70
+ this._scissor = new Vector4( 0, 0, this._width, this._height );
71
+ this._scissorTest = false;
72
+
73
+ this._attributes = null;
74
+ this._geometries = null;
75
+ this._nodes = null;
76
+ this._animation = null;
77
+ this._bindings = null;
78
+ this._objects = null;
79
+ this._pipelines = null;
80
+ this._renderLists = null;
81
+ this._renderContexts = null;
82
+ this._textures = null;
83
+ this._background = null;
84
+
85
+ this._currentRenderContext = null;
86
+
87
+ this._opaqueSort = null;
88
+ this._transparentSort = null;
89
+
90
+
91
+ const alphaClear = this.alpha === true ? 0 : 1;
92
+
93
+ this._clearColor = new Color4( 0, 0, 0, alphaClear );
94
+ this._clearDepth = 1;
95
+ this._clearStencil = 0;
96
+
97
+ this._renderTarget = null;
98
+ this._activeCubeFace = 0;
99
+ this._activeMipmapLevel = 0;
100
+
101
+ this._renderObjectFunction = null;
102
+ this._currentRenderObjectFunction = null;
103
+
104
+ this._initialized = false;
105
+ this._initPromise = null;
106
+
107
+ // backwards compatibility
108
+
109
+ this.shadowMap = {
110
+ enabled: false,
111
+ type: null
112
+ };
113
+
114
+ this.xr = {
115
+ enabled: false
116
+ };
117
+
118
+ }
119
+
120
+ async init() {
121
+
122
+ if ( this._initialized ) {
123
+
124
+ throw new Error( 'Renderer: Backend has already been initialized.' );
125
+
126
+ }
127
+
128
+ if ( this._initPromise !== null ) {
129
+
130
+ return this._initPromise;
131
+
132
+ }
133
+
134
+ this._initPromise = new Promise( async ( resolve, reject ) => {
135
+
136
+ const backend = this.backend;
137
+
138
+ try {
139
+
140
+ await backend.init( this );
141
+
142
+ } catch ( error ) {
143
+
144
+ reject( error );
145
+ return;
146
+
147
+ }
148
+
149
+ this._nodes = new Nodes( this, backend );
150
+ this._animation = new Animation( this._nodes, this.info );
151
+ this._attributes = new Attributes( backend );
152
+ this._background = new Background( this, this._nodes );
153
+ this._geometries = new Geometries( this._attributes, this.info );
154
+ this._textures = new Textures( this, backend, this.info );
155
+ this._pipelines = new Pipelines( backend, this._nodes );
156
+ this._bindings = new Bindings( backend, this._nodes, this._textures, this._attributes, this._pipelines, this.info );
157
+ this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this.info );
158
+ this._renderLists = new RenderLists();
159
+ this._renderContexts = new RenderContexts();
160
+
161
+ //
162
+
163
+ this._initialized = true;
164
+
165
+ resolve();
166
+
167
+ } );
168
+
169
+ return this._initPromise;
170
+
171
+ }
172
+
173
+ get coordinateSystem() {
174
+
175
+ return this.backend.coordinateSystem;
176
+
177
+ }
178
+
179
+ async compile( /*scene, camera*/ ) {
180
+
181
+ console.warn( 'THREE.Renderer: .compile() is not implemented yet.' );
182
+
183
+ }
184
+
185
+ async renderAsync( scene, camera ) {
186
+
187
+ if ( this._initialized === false ) await this.init();
188
+
189
+ // preserve render tree
190
+
191
+ const nodeFrame = this._nodes.nodeFrame;
192
+
193
+ const previousRenderId = nodeFrame.renderId;
194
+ const previousRenderContext = this._currentRenderContext;
195
+ const previousRenderObjectFunction = this._currentRenderObjectFunction;
196
+
197
+ //
198
+
199
+ const sceneRef = ( scene.isScene === true ) ? scene : _scene;
200
+
201
+ const renderTarget = this._renderTarget;
202
+ const renderContext = this._renderContexts.get( scene, camera, renderTarget );
203
+ const activeCubeFace = this._activeCubeFace;
204
+ const activeMipmapLevel = this._activeMipmapLevel;
205
+
206
+ this._currentRenderContext = renderContext;
207
+ this._currentRenderObjectFunction = this._renderObjectFunction || this.renderObject;
208
+
209
+ //
210
+
211
+ this.info.calls ++;
212
+ this.info.render.calls ++;
213
+
214
+ nodeFrame.renderId = this.info.calls;
215
+
216
+ //
217
+
218
+ const coordinateSystem = this.coordinateSystem;
219
+
220
+ if ( camera.coordinateSystem !== coordinateSystem ) {
221
+
222
+ camera.coordinateSystem = coordinateSystem;
223
+
224
+ camera.updateProjectionMatrix();
225
+
226
+ }
227
+
228
+ //
229
+
230
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
231
+
232
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
233
+
234
+ if ( this.info.autoReset === true ) this.info.reset();
235
+
236
+ //
237
+
238
+ let viewport = this._viewport;
239
+ let scissor = this._scissor;
240
+ let pixelRatio = this._pixelRatio;
241
+
242
+ if ( renderTarget !== null ) {
243
+
244
+ viewport = renderTarget.viewport;
245
+ scissor = renderTarget.scissor;
246
+ pixelRatio = 1;
247
+
248
+ }
249
+
250
+ this.getDrawingBufferSize( _drawingBufferSize );
251
+
252
+ _screen.set( 0, 0, _drawingBufferSize.width, _drawingBufferSize.height );
253
+
254
+ const minDepth = ( viewport.minDepth === undefined ) ? 0 : viewport.minDepth;
255
+ const maxDepth = ( viewport.maxDepth === undefined ) ? 1 : viewport.maxDepth;
256
+
257
+ renderContext.viewportValue.copy( viewport ).multiplyScalar( pixelRatio ).floor();
258
+ renderContext.viewportValue.width >>= activeMipmapLevel;
259
+ renderContext.viewportValue.height >>= activeMipmapLevel;
260
+ renderContext.viewportValue.minDepth = minDepth;
261
+ renderContext.viewportValue.maxDepth = maxDepth;
262
+ renderContext.viewport = renderContext.viewportValue.equals( _screen ) === false;
263
+
264
+ renderContext.scissorValue.copy( scissor ).multiplyScalar( pixelRatio ).floor();
265
+ renderContext.scissor = this._scissorTest && renderContext.scissorValue.equals( _screen ) === false;
266
+ renderContext.scissorValue.width >>= activeMipmapLevel;
267
+ renderContext.scissorValue.height >>= activeMipmapLevel;
268
+
269
+ //
270
+
271
+ sceneRef.onBeforeRender( this, scene, camera, renderTarget );
272
+
273
+ //
274
+
275
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
276
+ _frustum.setFromProjectionMatrix( _projScreenMatrix, coordinateSystem );
277
+
278
+ const renderList = this._renderLists.get( scene, camera );
279
+ renderList.begin();
280
+
281
+ this._projectObject( scene, camera, 0, renderList );
282
+
283
+ renderList.finish();
284
+
285
+ if ( this.sortObjects === true ) {
286
+
287
+ renderList.sort( this._opaqueSort, this._transparentSort );
288
+
289
+ }
290
+
291
+ //
292
+
293
+ if ( renderTarget !== null ) {
294
+
295
+ this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
296
+
297
+ const renderTargetData = this._textures.get( renderTarget );
298
+
299
+ renderContext.textures = renderTargetData.textures;
300
+ renderContext.depthTexture = renderTargetData.depthTexture;
301
+ renderContext.width = renderTargetData.width;
302
+ renderContext.height = renderTargetData.height;
303
+ renderContext.renderTarget = renderTarget;
304
+ renderContext.depth = renderTarget.depthBuffer;
305
+ renderContext.stencil = renderTarget.stencilBuffer;
306
+
307
+ } else {
308
+
309
+ renderContext.textures = null;
310
+ renderContext.depthTexture = null;
311
+ renderContext.width = this.domElement.width;
312
+ renderContext.height = this.domElement.height;
313
+ renderContext.depth = this.depth;
314
+ renderContext.stencil = this.stencil;
315
+
316
+ }
317
+
318
+ renderContext.width >>= activeMipmapLevel;
319
+ renderContext.height >>= activeMipmapLevel;
320
+ renderContext.activeCubeFace = activeCubeFace;
321
+ renderContext.activeMipmapLevel = activeMipmapLevel;
322
+ renderContext.occlusionQueryCount = renderList.occlusionQueryCount;
323
+
324
+ //
325
+
326
+ this._nodes.updateScene( sceneRef );
327
+
328
+ //
329
+
330
+ this._background.update( sceneRef, renderList, renderContext );
331
+
332
+ //
333
+
334
+ this.backend.beginRender( renderContext );
335
+
336
+ // process render lists
337
+
338
+ const opaqueObjects = renderList.opaque;
339
+ const transparentObjects = renderList.transparent;
340
+ const lightsNode = renderList.lightsNode;
341
+
342
+ if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
343
+ if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
344
+
345
+ // finish render pass
346
+
347
+ this.backend.finishRender( renderContext );
348
+
349
+ // restore render tree
350
+
351
+ nodeFrame.renderId = previousRenderId;
352
+
353
+ this._currentRenderContext = previousRenderContext;
354
+ this._currentRenderObjectFunction = previousRenderObjectFunction;
355
+
356
+ //
357
+
358
+ sceneRef.onAfterRender( this, scene, camera, renderTarget );
359
+
360
+
361
+ await this.backend.resolveTimeStampAsync( renderContext, 'render' );
362
+
363
+ }
364
+
365
+ getMaxAnisotropy() {
366
+
367
+ return this.backend.getMaxAnisotropy();
368
+
369
+ }
370
+
371
+ getActiveCubeFace() {
372
+
373
+ return this._activeCubeFace;
374
+
375
+ }
376
+
377
+ getActiveMipmapLevel() {
378
+
379
+ return this._activeMipmapLevel;
380
+
381
+ }
382
+
383
+ async setAnimationLoop( callback ) {
384
+
385
+ if ( this._initialized === false ) await this.init();
386
+
387
+ this._animation.setAnimationLoop( callback );
388
+
389
+ }
390
+
391
+ getArrayBuffer( attribute ) { // @deprecated, r155
392
+
393
+ console.warn( 'THREE.Renderer: getArrayBuffer() is deprecated. Use getArrayBufferAsync() instead.' );
394
+
395
+ return this.getArrayBufferAsync( attribute );
396
+
397
+ }
398
+
399
+ async getArrayBufferAsync( attribute ) {
400
+
401
+ return await this.backend.getArrayBufferAsync( attribute );
402
+
403
+ }
404
+
405
+ getContext() {
406
+
407
+ return this.backend.getContext();
408
+
409
+ }
410
+
411
+ getPixelRatio() {
412
+
413
+ return this._pixelRatio;
414
+
415
+ }
416
+
417
+ getDrawingBufferSize( target ) {
418
+
419
+ return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
420
+
421
+ }
422
+
423
+ getSize( target ) {
424
+
425
+ return target.set( this._width, this._height );
426
+
427
+ }
428
+
429
+ setPixelRatio( value = 1 ) {
430
+
431
+ this._pixelRatio = value;
432
+
433
+ this.setSize( this._width, this._height, false );
434
+
435
+ }
436
+
437
+ setDrawingBufferSize( width, height, pixelRatio ) {
438
+
439
+ this._width = width;
440
+ this._height = height;
441
+
442
+ this._pixelRatio = pixelRatio;
443
+
444
+ this.domElement.width = Math.floor( width * pixelRatio );
445
+ this.domElement.height = Math.floor( height * pixelRatio );
446
+
447
+ this.setViewport( 0, 0, width, height );
448
+
449
+ if ( this._initialized ) this.backend.updateSize();
450
+
451
+ }
452
+
453
+ setSize( width, height, updateStyle = true ) {
454
+
455
+ this._width = width;
456
+ this._height = height;
457
+
458
+ this.domElement.width = Math.floor( width * this._pixelRatio );
459
+ this.domElement.height = Math.floor( height * this._pixelRatio );
460
+
461
+ if ( updateStyle === true ) {
462
+
463
+ this.domElement.style.width = width + 'px';
464
+ this.domElement.style.height = height + 'px';
465
+
466
+ }
467
+
468
+ this.setViewport( 0, 0, width, height );
469
+
470
+ if ( this._initialized ) this.backend.updateSize();
471
+
472
+ }
473
+
474
+ setOpaqueSort( method ) {
475
+
476
+ this._opaqueSort = method;
477
+
478
+ }
479
+
480
+ setTransparentSort( method ) {
481
+
482
+ this._transparentSort = method;
483
+
484
+ }
485
+
486
+ getScissor( target ) {
487
+
488
+ const scissor = this._scissor;
489
+
490
+ target.x = scissor.x;
491
+ target.y = scissor.y;
492
+ target.width = scissor.width;
493
+ target.height = scissor.height;
494
+
495
+ return target;
496
+
497
+ }
498
+
499
+ setScissor( x, y, width, height ) {
500
+
501
+ const scissor = this._scissor;
502
+
503
+ if ( x.isVector4 ) {
504
+
505
+ scissor.copy( x );
506
+
507
+ } else {
508
+
509
+ scissor.set( x, y, width, height );
510
+
511
+ }
512
+
513
+ }
514
+
515
+ getScissorTest() {
516
+
517
+ return this._scissorTest;
518
+
519
+ }
520
+
521
+ setScissorTest( boolean ) {
522
+
523
+ this._scissorTest = boolean;
524
+
525
+ }
526
+
527
+ getViewport( target ) {
528
+
529
+ return target.copy( this._viewport );
530
+
531
+ }
532
+
533
+ setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
534
+
535
+ const viewport = this._viewport;
536
+
537
+ if ( x.isVector4 ) {
538
+
539
+ viewport.copy( x );
540
+
541
+ } else {
542
+
543
+ viewport.set( x, y, width, height );
544
+
545
+ }
546
+
547
+ viewport.minDepth = minDepth;
548
+ viewport.maxDepth = maxDepth;
549
+
550
+ }
551
+
552
+ getClearColor( target ) {
553
+
554
+ return target.copy( this._clearColor );
555
+
556
+ }
557
+
558
+ setClearColor( color, alpha = 1 ) {
559
+
560
+ this._clearColor.set( color );
561
+ this._clearColor.a = alpha;
562
+
563
+ }
564
+
565
+ getClearAlpha() {
566
+
567
+ return this._clearColor.a;
568
+
569
+ }
570
+
571
+ setClearAlpha( alpha ) {
572
+
573
+ this._clearColor.a = alpha;
574
+
575
+ }
576
+
577
+ getClearDepth() {
578
+
579
+ return this._clearDepth;
580
+
581
+ }
582
+
583
+ setClearDepth( depth ) {
584
+
585
+ this._clearDepth = depth;
586
+
587
+ }
588
+
589
+ getClearStencil() {
590
+
591
+ return this._clearStencil;
592
+
593
+ }
594
+
595
+ setClearStencil( stencil ) {
596
+
597
+ this._clearStencil = stencil;
598
+
599
+ }
600
+
601
+ isOccluded( object ) {
602
+
603
+ const renderContext = this._currentRenderContext;
604
+
605
+ return renderContext && this.backend.isOccluded( renderContext, object );
606
+
607
+ }
608
+
609
+ clear( color = true, depth = true, stencil = true ) {
610
+
611
+ let renderTargetData = null;
612
+ const renderTarget = this._renderTarget;
613
+
614
+ if ( renderTarget !== null ) {
615
+
616
+ this._textures.updateRenderTarget( renderTarget );
617
+
618
+ renderTargetData = this._textures.get( renderTarget );
619
+
620
+ }
621
+
622
+ this.backend.clear( color, depth, stencil, renderTargetData );
623
+
624
+ }
625
+
626
+ clearColor() {
627
+
628
+ this.clear( true, false, false );
629
+
630
+ }
631
+
632
+ clearDepth() {
633
+
634
+ this.clear( false, true, false );
635
+
636
+ }
637
+
638
+ clearStencil() {
639
+
640
+ this.clear( false, false, true );
641
+
642
+ }
643
+
644
+ get currentColorSpace() {
645
+
646
+ const renderTarget = this._renderTarget;
647
+
648
+ if ( renderTarget !== null ) {
649
+
650
+ const texture = renderTarget.texture;
651
+
652
+ return ( Array.isArray( texture ) ? texture[ 0 ] : texture ).colorSpace;
653
+
654
+ }
655
+
656
+ return this.outputColorSpace;
657
+
658
+ }
659
+
660
+ dispose() {
661
+
662
+ this.info.dispose();
663
+
664
+ this._animation.dispose();
665
+ this._objects.dispose();
666
+ this._pipelines.dispose();
667
+ this._nodes.dispose();
668
+ this._bindings.dispose();
669
+ this._renderLists.dispose();
670
+ this._renderContexts.dispose();
671
+ this._textures.dispose();
672
+
673
+ this.setRenderTarget( null );
674
+ this.setAnimationLoop( null );
675
+
676
+ }
677
+
678
+ setRenderTarget( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {
679
+
680
+ this._renderTarget = renderTarget;
681
+ this._activeCubeFace = activeCubeFace;
682
+ this._activeMipmapLevel = activeMipmapLevel;
683
+
684
+ }
685
+
686
+ getRenderTarget() {
687
+
688
+ return this._renderTarget;
689
+
690
+ }
691
+
692
+ setRenderObjectFunction( renderObjectFunction ) {
693
+
694
+ this._renderObjectFunction = renderObjectFunction;
695
+
696
+ }
697
+
698
+ getRenderObjectFunction() {
699
+
700
+ return this._renderObjectFunction;
701
+
702
+ }
703
+
704
+ async computeAsync( computeNodes ) {
705
+
706
+ if ( this._initialized === false ) await this.init();
707
+
708
+ const nodeFrame = this._nodes.nodeFrame;
709
+
710
+ const previousRenderId = nodeFrame.renderId;
711
+
712
+ //
713
+
714
+ this.info.calls ++;
715
+ this.info.compute.calls ++;
716
+ this.info.compute.computeCalls ++;
717
+
718
+ nodeFrame.renderId = this.info.calls;
719
+
720
+ //
721
+ if ( this.info.autoReset === true ) this.info.resetCompute();
722
+
723
+ const backend = this.backend;
724
+ const pipelines = this._pipelines;
725
+ const bindings = this._bindings;
726
+ const nodes = this._nodes;
727
+ const computeList = Array.isArray( computeNodes ) ? computeNodes : [ computeNodes ];
728
+
729
+ if ( computeList[ 0 ] === undefined || computeList[ 0 ].isComputeNode !== true ) {
730
+
731
+ throw new Error( 'THREE.Renderer: .compute() expects a ComputeNode.' );
732
+
733
+ }
734
+
735
+ backend.beginCompute( computeNodes );
736
+
737
+ for ( const computeNode of computeList ) {
738
+
739
+ // onInit
740
+
741
+ if ( pipelines.has( computeNode ) === false ) {
742
+
743
+ const dispose = () => {
744
+
745
+ computeNode.removeEventListener( 'dispose', dispose );
746
+
747
+ pipelines.delete( computeNode );
748
+ bindings.delete( computeNode );
749
+ nodes.delete( computeNode );
750
+
751
+ };
752
+
753
+ computeNode.addEventListener( 'dispose', dispose );
754
+
755
+ //
756
+
757
+ computeNode.onInit( { renderer: this } );
758
+
759
+ }
760
+
761
+ nodes.updateForCompute( computeNode );
762
+ bindings.updateForCompute( computeNode );
763
+
764
+ const computeBindings = bindings.getForCompute( computeNode );
765
+ const computePipeline = pipelines.getForCompute( computeNode, computeBindings );
766
+
767
+ backend.compute( computeNodes, computeNode, computeBindings, computePipeline );
768
+
769
+ }
770
+
771
+ backend.finishCompute( computeNodes );
772
+
773
+ await this.backend.resolveTimeStampAsync( computeNodes, 'compute' );
774
+
775
+ //
776
+
777
+ nodeFrame.renderId = previousRenderId;
778
+
779
+ }
780
+
781
+ hasFeatureAsync( name ) {
782
+
783
+ return this.backend.hasFeatureAsync( name );
784
+
785
+ }
786
+
787
+ hasFeature( name ) {
788
+
789
+ return this.backend.hasFeature( name );
790
+
791
+ }
792
+
793
+ copyFramebufferToTexture( framebufferTexture ) {
794
+
795
+ const renderContext = this._currentRenderContext;
796
+
797
+ this._textures.updateTexture( framebufferTexture );
798
+
799
+ this.backend.copyFramebufferToTexture( framebufferTexture, renderContext );
800
+
801
+ }
802
+
803
+ readRenderTargetPixelsAsync( renderTarget, x, y, width, height ) {
804
+
805
+ return this.backend.copyTextureToBuffer( renderTarget.texture, x, y, width, height );
806
+
807
+ }
808
+
809
+ _projectObject( object, camera, groupOrder, renderList ) {
810
+
811
+ if ( object.visible === false ) return;
812
+
813
+ const visible = object.layers.test( camera.layers );
814
+
815
+ if ( visible ) {
816
+
817
+ if ( object.isGroup ) {
818
+
819
+ groupOrder = object.renderOrder;
820
+
821
+ } else if ( object.isLOD ) {
822
+
823
+ if ( object.autoUpdate === true ) object.update( camera );
824
+
825
+ } else if ( object.isLight ) {
826
+
827
+ renderList.pushLight( object );
828
+
829
+ } else if ( object.isSprite ) {
830
+
831
+ if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
832
+
833
+ if ( this.sortObjects === true ) {
834
+
835
+ _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
836
+
837
+ }
838
+
839
+ const geometry = object.geometry;
840
+ const material = object.material;
841
+
842
+ if ( material.visible ) {
843
+
844
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
845
+
846
+ }
847
+
848
+ }
849
+
850
+ } else if ( object.isLineLoop ) {
851
+
852
+ console.error( 'THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
853
+
854
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
855
+
856
+ if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
857
+
858
+ const geometry = object.geometry;
859
+ const material = object.material;
860
+
861
+ if ( this.sortObjects === true ) {
862
+
863
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
864
+
865
+ _vector3
866
+ .copy( geometry.boundingSphere.center )
867
+ .applyMatrix4( object.matrixWorld )
868
+ .applyMatrix4( _projScreenMatrix );
869
+
870
+ }
871
+
872
+ if ( Array.isArray( material ) ) {
873
+
874
+ const groups = geometry.groups;
875
+
876
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
877
+
878
+ const group = groups[ i ];
879
+ const groupMaterial = material[ group.materialIndex ];
880
+
881
+ if ( groupMaterial && groupMaterial.visible ) {
882
+
883
+ renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
884
+
885
+ }
886
+
887
+ }
888
+
889
+ } else if ( material.visible ) {
890
+
891
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
892
+
893
+ }
894
+
895
+ }
896
+
897
+ }
898
+
899
+ }
900
+
901
+ const children = object.children;
902
+
903
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
904
+
905
+ this._projectObject( children[ i ], camera, groupOrder, renderList );
906
+
907
+ }
908
+
909
+ }
910
+
911
+ _renderObjects( renderList, camera, scene, lightsNode ) {
912
+
913
+ // process renderable objects
914
+
915
+ for ( let i = 0, il = renderList.length; i < il; i ++ ) {
916
+
917
+ const renderItem = renderList[ i ];
918
+
919
+ // @TODO: Add support for multiple materials per object. This will require to extract
920
+ // the material from the renderItem object and pass it with its group data to renderObject().
921
+
922
+ const { object, geometry, material, group } = renderItem;
923
+
924
+ if ( camera.isArrayCamera ) {
925
+
926
+ const cameras = camera.cameras;
927
+
928
+ for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
929
+
930
+ const camera2 = cameras[ j ];
931
+
932
+ if ( object.layers.test( camera2.layers ) ) {
933
+
934
+ const vp = camera2.viewport;
935
+ const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
936
+ const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
937
+
938
+ const viewportValue = this._currentRenderContext.viewportValue;
939
+ viewportValue.copy( vp ).multiplyScalar( this._pixelRatio ).floor();
940
+ viewportValue.minDepth = minDepth;
941
+ viewportValue.maxDepth = maxDepth;
942
+
943
+ this.backend.updateViewport( this._currentRenderContext );
944
+
945
+ this._currentRenderObjectFunction( object, scene, camera2, geometry, material, group, lightsNode );
946
+
947
+ }
948
+
949
+ }
950
+
951
+ } else {
952
+
953
+ this._currentRenderObjectFunction( object, scene, camera, geometry, material, group, lightsNode );
954
+
955
+ }
956
+
957
+ }
958
+
959
+ }
960
+
961
+ renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
962
+
963
+ let overridePositionNode;
964
+
965
+ //
966
+
967
+ object.onBeforeRender( this, scene, camera, geometry, material, group );
968
+
969
+ material.onBeforeRender( this, scene, camera, geometry, material, group );
970
+
971
+ //
972
+
973
+ if ( scene.overrideMaterial !== null ) {
974
+
975
+ const overrideMaterial = scene.overrideMaterial;
976
+
977
+ if ( material.positionNode && material.positionNode.isNode ) {
978
+
979
+ overridePositionNode = overrideMaterial.positionNode;
980
+
981
+ overrideMaterial.positionNode = material.positionNode;
982
+
983
+ }
984
+
985
+ material = overrideMaterial;
986
+
987
+ }
988
+
989
+ //
990
+
991
+ if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
992
+
993
+ material.side = BackSide;
994
+ this._renderObjectDirect( object, material, scene, camera, lightsNode, 'backSide' ); // create backSide pass id
995
+
996
+ material.side = FrontSide;
997
+ this._renderObjectDirect( object, material, scene, camera, lightsNode ); // use default pass id
998
+
999
+ material.side = DoubleSide;
1000
+
1001
+ } else {
1002
+
1003
+ this._renderObjectDirect( object, material, scene, camera, lightsNode );
1004
+
1005
+ }
1006
+
1007
+ //
1008
+
1009
+ if ( overridePositionNode !== undefined ) {
1010
+
1011
+ scene.overrideMaterial.positionNode = overridePositionNode;
1012
+
1013
+ }
1014
+
1015
+ //
1016
+
1017
+ object.onAfterRender( this, scene, camera, geometry, material, group );
1018
+
1019
+ }
1020
+
1021
+ _renderObjectDirect( object, material, scene, camera, lightsNode, passId ) {
1022
+
1023
+ const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
1024
+
1025
+ //
1026
+
1027
+ this._nodes.updateBefore( renderObject );
1028
+
1029
+ //
1030
+
1031
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
1032
+ object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
1033
+
1034
+ //
1035
+
1036
+ this._nodes.updateForRender( renderObject );
1037
+ this._geometries.updateForRender( renderObject );
1038
+ this._bindings.updateForRender( renderObject );
1039
+ this._pipelines.updateForRender( renderObject );
1040
+
1041
+ //
1042
+
1043
+ this.backend.draw( renderObject, this.info );
1044
+
1045
+ }
1046
+
1047
+
1048
+ get compute() {
1049
+
1050
+ return this.computeAsync;
1051
+
1052
+ }
1053
+
1054
+ get render() {
1055
+
1056
+ return this.renderAsync;
1057
+
1058
+ }
1059
+
1060
+ }
1061
+
1062
+ export default Renderer;