@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
  323. package/examples/jsm/nodes/materials/Materials.js +16 -11
  324. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -27
  325. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  326. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -38
  327. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
  328. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -111
  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
  330. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
  331. package/examples/jsm/nodes/materials/NodeMaterial.js +568 -510
  332. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -49
  333. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +96 -103
  334. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
  335. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
  336. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -56
  337. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  338. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -19
  339. package/examples/jsm/nodes/math/CondNode.js +86 -86
  340. package/examples/jsm/nodes/math/HashNode.js +34 -0
  341. package/examples/jsm/nodes/math/MathNode.js +382 -359
  342. package/examples/jsm/nodes/math/OperatorNode.js +266 -269
  343. package/examples/jsm/nodes/math/TriNoise3D.js +71 -0
  344. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
  345. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
  346. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
  348. package/examples/jsm/nodes/utils/ArrayElementNode.js +41 -33
  349. package/examples/jsm/nodes/utils/ConvertNode.js +65 -65
  350. package/examples/jsm/nodes/utils/DiscardNode.js +27 -26
  351. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -33
  352. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  353. package/examples/jsm/nodes/utils/JoinNode.js +61 -51
  354. package/examples/jsm/nodes/utils/LoopNode.js +198 -186
  355. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -30
  356. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -46
  357. package/examples/jsm/nodes/utils/OscNode.js +81 -81
  358. package/examples/jsm/nodes/utils/PackingNode.js +55 -55
  359. package/examples/jsm/nodes/utils/RemapNode.js +42 -42
  360. package/examples/jsm/nodes/utils/RotateNode.js +43 -0
  361. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -43
  362. package/examples/jsm/nodes/utils/SetNode.js +62 -0
  363. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -37
  364. package/examples/jsm/nodes/utils/SplitNode.js +112 -104
  365. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -41
  366. package/examples/jsm/nodes/utils/TimerNode.js +94 -94
  367. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -62
  368. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  369. package/examples/jsm/objects/InstancedPoints.js +21 -0
  370. package/examples/jsm/objects/Lensflare.js +397 -377
  371. package/examples/jsm/objects/MarchingCubes.js +1176 -1176
  372. package/examples/jsm/objects/QuadMesh.js +66 -0
  373. package/examples/jsm/objects/Reflector.js +264 -272
  374. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -349
  375. package/examples/jsm/objects/Refractor.js +327 -332
  376. package/examples/jsm/objects/ShadowMesh.js +80 -80
  377. package/examples/jsm/objects/Sky.js +219 -219
  378. package/examples/jsm/objects/Water.js +333 -330
  379. package/examples/jsm/objects/Water2.js +361 -358
  380. package/examples/jsm/offscreen/jank.js +45 -45
  381. package/examples/jsm/offscreen/offscreen.js +8 -8
  382. package/examples/jsm/offscreen/scene.js +86 -87
  383. package/examples/jsm/physics/AmmoPhysics.js +306 -285
  384. package/examples/jsm/physics/RapierPhysics.js +220 -199
  385. package/examples/jsm/postprocessing/AfterimagePass.js +104 -104
  386. package/examples/jsm/postprocessing/BloomPass.js +172 -172
  387. package/examples/jsm/postprocessing/BokehPass.js +141 -140
  388. package/examples/jsm/postprocessing/ClearPass.js +46 -46
  389. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -85
  390. package/examples/jsm/postprocessing/DotScreenPass.js +65 -65
  391. package/examples/jsm/postprocessing/EffectComposer.js +231 -231
  392. package/examples/jsm/postprocessing/FilmPass.js +64 -66
  393. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  394. package/examples/jsm/postprocessing/GlitchPass.js +128 -128
  395. package/examples/jsm/postprocessing/HalftonePass.js +79 -79
  396. package/examples/jsm/postprocessing/LUTPass.js +174 -173
  397. package/examples/jsm/postprocessing/MaskPass.js +104 -101
  398. package/examples/jsm/postprocessing/OutlinePass.js +654 -654
  399. package/examples/jsm/postprocessing/OutputPass.js +95 -72
  400. package/examples/jsm/postprocessing/Pass.js +95 -84
  401. package/examples/jsm/postprocessing/RenderPass.js +99 -81
  402. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -235
  403. package/examples/jsm/postprocessing/SAOPass.js +335 -411
  404. package/examples/jsm/postprocessing/SMAAPass.js +199 -201
  405. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -228
  406. package/examples/jsm/postprocessing/SSAOPass.js +420 -440
  407. package/examples/jsm/postprocessing/SSRPass.js +641 -641
  408. package/examples/jsm/postprocessing/SavePass.js +79 -79
  409. package/examples/jsm/postprocessing/ShaderPass.js +77 -77
  410. package/examples/jsm/postprocessing/TAARenderPass.js +188 -189
  411. package/examples/jsm/postprocessing/TexturePass.js +67 -67
  412. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -411
  413. package/examples/jsm/renderers/CSS2DRenderer.js +215 -215
  414. package/examples/jsm/renderers/CSS3DRenderer.js +329 -335
  415. package/examples/jsm/renderers/Projector.js +918 -918
  416. package/examples/jsm/renderers/SVGRenderer.js +556 -553
  417. package/examples/jsm/renderers/common/Animation.js +47 -58
  418. package/examples/jsm/renderers/common/Attributes.js +75 -75
  419. package/examples/jsm/renderers/common/Backend.js +193 -162
  420. package/examples/jsm/renderers/common/Background.js +134 -134
  421. package/examples/jsm/renderers/common/Binding.js +25 -11
  422. package/examples/jsm/renderers/common/Bindings.js +173 -169
  423. package/examples/jsm/renderers/common/Buffer.js +38 -38
  424. package/examples/jsm/renderers/common/BufferUtils.js +33 -33
  425. package/examples/jsm/renderers/common/ChainMap.js +89 -89
  426. package/examples/jsm/renderers/common/Color4.js +37 -0
  427. package/examples/jsm/renderers/common/ComputePipeline.js +17 -17
  428. package/examples/jsm/renderers/common/Constants.js +14 -14
  429. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -65
  430. package/examples/jsm/renderers/common/DataMap.js +54 -54
  431. package/examples/jsm/renderers/common/Geometries.js +215 -215
  432. package/examples/jsm/renderers/common/Info.js +107 -73
  433. package/examples/jsm/renderers/common/Pipeline.js +13 -13
  434. package/examples/jsm/renderers/common/Pipelines.js +322 -321
  435. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  436. package/examples/jsm/renderers/common/ProgrammableStage.js +20 -18
  437. package/examples/jsm/renderers/common/RenderContext.js +41 -37
  438. package/examples/jsm/renderers/common/RenderContexts.js +74 -38
  439. package/examples/jsm/renderers/common/RenderList.js +186 -178
  440. package/examples/jsm/renderers/common/RenderLists.js +38 -38
  441. package/examples/jsm/renderers/common/RenderObject.js +178 -113
  442. package/examples/jsm/renderers/common/RenderObjects.js +91 -92
  443. package/examples/jsm/renderers/common/RenderPipeline.js +16 -16
  444. package/examples/jsm/renderers/common/Renderer.js +1062 -864
  445. package/examples/jsm/renderers/common/SampledTexture.js +83 -80
  446. package/examples/jsm/renderers/common/Sampler.js +18 -18
  447. package/examples/jsm/renderers/common/StorageBuffer.js +17 -17
  448. package/examples/jsm/renderers/common/StorageBufferAttribute.js +21 -0
  449. package/examples/jsm/renderers/common/StorageTexture.js +20 -0
  450. package/examples/jsm/renderers/common/Textures.js +354 -206
  451. package/examples/jsm/renderers/common/Uniform.js +140 -140
  452. package/examples/jsm/renderers/common/UniformBuffer.js +15 -15
  453. package/examples/jsm/renderers/common/UniformsGroup.js +299 -299
  454. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +44 -0
  455. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +49 -39
  456. package/examples/jsm/renderers/common/nodes/NodeSampler.js +15 -21
  457. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -135
  458. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  459. package/examples/jsm/renderers/common/nodes/Nodes.js +495 -319
  460. package/examples/jsm/renderers/webgl/WebGLBackend.js +1290 -0
  461. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +679 -340
  462. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +252 -0
  463. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  464. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -0
  465. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +36 -0
  466. package/examples/jsm/renderers/webgl/utils/WebGLState.js +738 -0
  467. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +647 -0
  468. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +284 -0
  469. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +320 -0
  470. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/SlotNode.js +26 -26
  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
  472. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodes.js +51 -49
  473. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +1321 -847
  474. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +53 -32
  475. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +1098 -878
  476. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -104
  477. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -14
  478. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +287 -255
  479. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +244 -145
  480. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -322
  481. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +570 -580
  482. package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  483. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +1040 -937
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +93 -92
  485. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -87
  486. package/examples/jsm/shaders/AfterimageShader.js +58 -56
  487. package/examples/jsm/shaders/BasicShader.js +29 -27
  488. package/examples/jsm/shaders/BleachBypassShader.js +62 -62
  489. package/examples/jsm/shaders/BlendShader.js +49 -47
  490. package/examples/jsm/shaders/BokehShader.js +145 -143
  491. package/examples/jsm/shaders/BokehShader2.js +397 -393
  492. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -54
  493. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -50
  494. package/examples/jsm/shaders/ColorifyShader.js +51 -51
  495. package/examples/jsm/shaders/ConvolutionShader.js +103 -103
  496. package/examples/jsm/shaders/CopyShader.js +45 -45
  497. package/examples/jsm/shaders/DOFMipMapShader.js +56 -54
  498. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -166
  499. package/examples/jsm/shaders/DigitalGlitch.js +101 -101
  500. package/examples/jsm/shaders/DotScreenShader.js +70 -70
  501. package/examples/jsm/shaders/ExposureShader.js +44 -44
  502. package/examples/jsm/shaders/FXAAShader.js +288 -286
  503. package/examples/jsm/shaders/FilmShader.js +59 -102
  504. package/examples/jsm/shaders/FocusShader.js +89 -87
  505. package/examples/jsm/shaders/FreiChenShader.js +96 -94
  506. package/examples/jsm/shaders/GTAOShader.js +424 -0
  507. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -43
  508. package/examples/jsm/shaders/GodRaysShader.js +321 -313
  509. package/examples/jsm/shaders/HalftoneShader.js +312 -310
  510. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -59
  511. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -61
  512. package/examples/jsm/shaders/HueSaturationShader.js +67 -65
  513. package/examples/jsm/shaders/KaleidoShader.js +58 -56
  514. package/examples/jsm/shaders/LuminosityHighPassShader.js +66 -64
  515. package/examples/jsm/shaders/LuminosityShader.js +48 -46
  516. package/examples/jsm/shaders/MMDToonShader.js +134 -132
  517. package/examples/jsm/shaders/MirrorShader.js +56 -54
  518. package/examples/jsm/shaders/NormalMapShader.js +55 -53
  519. package/examples/jsm/shaders/OutputShader.js +81 -61
  520. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  521. package/examples/jsm/shaders/RGBShiftShader.js +54 -54
  522. package/examples/jsm/shaders/SAOShader.js +179 -188
  523. package/examples/jsm/shaders/SMAAShader.js +466 -460
  524. package/examples/jsm/shaders/SSAOShader.js +300 -288
  525. package/examples/jsm/shaders/SSRShader.js +370 -364
  526. package/examples/jsm/shaders/SepiaShader.js +52 -52
  527. package/examples/jsm/shaders/SobelOperatorShader.js +92 -90
  528. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -88
  529. package/examples/jsm/shaders/TechnicolorShader.js +45 -43
  530. package/examples/jsm/shaders/ToonShader.js +326 -326
  531. package/examples/jsm/shaders/TriangleBlurShader.js +74 -72
  532. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -45
  533. package/examples/jsm/shaders/VelocityShader.js +130 -128
  534. package/examples/jsm/shaders/VerticalBlurShader.js +59 -59
  535. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -61
  536. package/examples/jsm/shaders/VignetteShader.js +51 -51
  537. package/examples/jsm/shaders/VolumeShader.js +289 -289
  538. package/examples/jsm/shaders/WaterRefractionShader.js +95 -93
  539. package/examples/jsm/textures/FlakesTexture.js +40 -40
  540. package/examples/jsm/transpiler/AST.js +270 -0
  541. package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
  542. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  543. package/examples/jsm/transpiler/TSLEncoder.js +715 -0
  544. package/examples/jsm/transpiler/Transpiler.js +18 -0
  545. package/examples/jsm/utils/BufferGeometryUtils.js +1371 -1364
  546. package/examples/jsm/utils/CameraUtils.js +73 -73
  547. package/examples/jsm/utils/GPUStatsPanel.js +128 -128
  548. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -639
  549. package/examples/jsm/utils/GeometryUtils.js +221 -221
  550. package/examples/jsm/utils/LDrawUtils.js +202 -202
  551. package/examples/jsm/utils/PackedPhongMaterial.js +178 -178
  552. package/examples/jsm/utils/SceneUtils.js +254 -254
  553. package/examples/jsm/utils/ShadowMapViewer.js +210 -210
  554. package/examples/jsm/utils/SkeletonUtils.js +413 -413
  555. package/examples/jsm/utils/SortUtils.js +160 -0
  556. package/examples/jsm/utils/TextureUtils.js +98 -86
  557. package/examples/jsm/utils/UVsDebug.js +165 -165
  558. package/examples/jsm/utils/WorkerPool.js +102 -102
  559. package/examples/jsm/webxr/ARButton.js +232 -208
  560. package/examples/jsm/webxr/OculusHandModel.js +109 -109
  561. package/examples/jsm/webxr/OculusHandPointerModel.js +416 -415
  562. package/examples/jsm/webxr/Text2D.js +38 -38
  563. package/examples/jsm/webxr/VRButton.js +225 -200
  564. package/examples/jsm/webxr/XRButton.js +224 -198
  565. package/examples/jsm/webxr/XRControllerModelFactory.js +315 -310
  566. package/examples/jsm/webxr/XREstimatedLight.js +223 -223
  567. package/examples/jsm/webxr/XRHandMeshModel.js +116 -113
  568. package/examples/jsm/webxr/XRHandModelFactory.js +105 -105
  569. package/examples/jsm/webxr/XRHandPrimitiveModel.js +105 -104
  570. package/examples/jsm/webxr/XRPlanes.js +100 -100
  571. package/package.json +129 -126
  572. package/src/Three.Legacy.js +1 -1
  573. package/src/Three.js +184 -182
  574. package/src/animation/AnimationAction.js +700 -700
  575. package/src/animation/AnimationClip.js +473 -473
  576. package/src/animation/AnimationMixer.js +770 -770
  577. package/src/animation/AnimationObjectGroup.js +387 -387
  578. package/src/animation/AnimationUtils.js +356 -373
  579. package/src/animation/KeyframeTrack.js +462 -462
  580. package/src/animation/PropertyBinding.js +719 -719
  581. package/src/animation/PropertyMixer.js +318 -318
  582. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -19
  583. package/src/animation/tracks/ColorKeyframeTrack.js +15 -15
  584. package/src/animation/tracks/NumberKeyframeTrack.js +12 -12
  585. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -23
  586. package/src/animation/tracks/StringKeyframeTrack.js +15 -15
  587. package/src/animation/tracks/VectorKeyframeTrack.js +12 -12
  588. package/src/audio/Audio.js +400 -396
  589. package/src/audio/AudioAnalyser.js +40 -40
  590. package/src/audio/AudioContext.js +25 -25
  591. package/src/audio/AudioListener.js +140 -137
  592. package/src/audio/PositionalAudio.js +146 -146
  593. package/src/cameras/ArrayCamera.js +17 -17
  594. package/src/cameras/Camera.js +69 -73
  595. package/src/cameras/CubeCamera.js +173 -170
  596. package/src/cameras/OrthographicCamera.js +136 -136
  597. package/src/cameras/PerspectiveCamera.js +268 -233
  598. package/src/cameras/StereoCamera.js +100 -100
  599. package/src/constants.js +216 -201
  600. package/src/core/BufferAttribute.js +650 -610
  601. package/src/core/BufferGeometry.js +1079 -1079
  602. package/src/core/Clock.js +74 -74
  603. package/src/core/EventDispatcher.js +87 -87
  604. package/src/core/GLBufferAttribute.js +60 -60
  605. package/src/core/InstancedBufferAttribute.js +39 -39
  606. package/src/core/InstancedBufferGeometry.js +40 -40
  607. package/src/core/InstancedInterleavedBuffer.js +48 -48
  608. package/src/core/InterleavedBuffer.js +166 -145
  609. package/src/core/InterleavedBufferAttribute.js +351 -331
  610. package/src/core/Layers.js +60 -60
  611. package/src/core/Object3D.js +1008 -973
  612. package/src/core/Raycaster.js +110 -110
  613. package/src/core/RenderTarget.js +131 -0
  614. package/src/core/Uniform.js +17 -17
  615. package/src/core/UniformsGroup.js +98 -92
  616. package/src/extras/DataUtils.js +176 -176
  617. package/src/extras/Earcut.js +789 -789
  618. package/src/extras/ImageUtils.js +129 -129
  619. package/src/extras/PMREMGenerator.js +910 -903
  620. package/src/extras/ShapeUtils.js +92 -92
  621. package/src/extras/core/Curve.js +416 -416
  622. package/src/extras/core/CurvePath.js +255 -252
  623. package/src/extras/core/Interpolations.js +79 -79
  624. package/src/extras/core/Path.js +196 -196
  625. package/src/extras/core/Shape.js +102 -102
  626. package/src/extras/core/ShapePath.js +291 -291
  627. package/src/extras/curves/ArcCurve.js +17 -17
  628. package/src/extras/curves/CatmullRomCurve3.js +255 -255
  629. package/src/extras/curves/CubicBezierCurve.js +78 -78
  630. package/src/extras/curves/CubicBezierCurve3.js +79 -79
  631. package/src/extras/curves/Curves.js +10 -10
  632. package/src/extras/curves/EllipseCurve.js +156 -156
  633. package/src/extras/curves/LineCurve.js +92 -92
  634. package/src/extras/curves/LineCurve3.js +92 -88
  635. package/src/extras/curves/QuadraticBezierCurve.js +74 -74
  636. package/src/extras/curves/QuadraticBezierCurve3.js +75 -75
  637. package/src/extras/curves/SplineCurve.js +97 -97
  638. package/src/geometries/BoxGeometry.js +180 -180
  639. package/src/geometries/CapsuleGeometry.js +33 -33
  640. package/src/geometries/CircleGeometry.js +101 -101
  641. package/src/geometries/ConeGeometry.js +31 -31
  642. package/src/geometries/CylinderGeometry.js +286 -286
  643. package/src/geometries/DodecahedronGeometry.js +66 -66
  644. package/src/geometries/EdgesGeometry.js +152 -152
  645. package/src/geometries/ExtrudeGeometry.js +814 -814
  646. package/src/geometries/Geometries.js +21 -21
  647. package/src/geometries/IcosahedronGeometry.js +42 -42
  648. package/src/geometries/LatheGeometry.js +189 -189
  649. package/src/geometries/OctahedronGeometry.js +37 -37
  650. package/src/geometries/PlaneGeometry.js +98 -98
  651. package/src/geometries/PolyhedronGeometry.js +319 -319
  652. package/src/geometries/RingGeometry.js +128 -128
  653. package/src/geometries/ShapeGeometry.js +195 -195
  654. package/src/geometries/SphereGeometry.js +137 -137
  655. package/src/geometries/TetrahedronGeometry.js +34 -34
  656. package/src/geometries/TorusGeometry.js +120 -120
  657. package/src/geometries/TorusKnotGeometry.js +167 -167
  658. package/src/geometries/TubeGeometry.js +203 -203
  659. package/src/geometries/WireframeGeometry.js +147 -147
  660. package/src/helpers/ArrowHelper.js +114 -114
  661. package/src/helpers/AxesHelper.js +68 -68
  662. package/src/helpers/Box3Helper.js +55 -55
  663. package/src/helpers/BoxHelper.js +113 -113
  664. package/src/helpers/CameraHelper.js +269 -269
  665. package/src/helpers/DirectionalLightHelper.js +93 -93
  666. package/src/helpers/GridHelper.js +56 -56
  667. package/src/helpers/HemisphereLightHelper.js +88 -88
  668. package/src/helpers/PlaneHelper.js +63 -63
  669. package/src/helpers/PointLightHelper.js +92 -92
  670. package/src/helpers/PolarGridHelper.js +96 -96
  671. package/src/helpers/SkeletonHelper.js +128 -128
  672. package/src/helpers/SpotLightHelper.js +94 -94
  673. package/src/lights/AmbientLight.js +17 -17
  674. package/src/lights/DirectionalLight.js +43 -43
  675. package/src/lights/DirectionalLightShadow.js +16 -16
  676. package/src/lights/HemisphereLight.js +34 -34
  677. package/src/lights/Light.js +58 -58
  678. package/src/lights/LightProbe.js +47 -47
  679. package/src/lights/LightShadow.js +147 -147
  680. package/src/lights/PointLight.js +57 -57
  681. package/src/lights/PointLightShadow.js +96 -96
  682. package/src/lights/RectAreaLight.js +56 -56
  683. package/src/lights/SpotLight.js +71 -71
  684. package/src/lights/SpotLightShadow.js +50 -50
  685. package/src/loaders/AnimationLoader.js +66 -66
  686. package/src/loaders/AudioLoader.js +66 -66
  687. package/src/loaders/BufferGeometryLoader.js +217 -224
  688. package/src/loaders/Cache.js +42 -42
  689. package/src/loaders/CompressedTextureLoader.js +134 -134
  690. package/src/loaders/CubeTextureLoader.js +58 -58
  691. package/src/loaders/DataTextureLoader.js +135 -118
  692. package/src/loaders/FileLoader.js +284 -284
  693. package/src/loaders/ImageBitmapLoader.js +123 -99
  694. package/src/loaders/ImageLoader.js +91 -91
  695. package/src/loaders/Loader.js +72 -72
  696. package/src/loaders/LoaderUtils.js +75 -75
  697. package/src/loaders/LoadingManager.js +142 -142
  698. package/src/loaders/MaterialLoader.js +372 -364
  699. package/src/loaders/ObjectLoader.js +1148 -1093
  700. package/src/loaders/TextureLoader.js +41 -41
  701. package/src/materials/LineBasicMaterial.js +53 -49
  702. package/src/materials/LineDashedMaterial.js +35 -35
  703. package/src/materials/Material.js +522 -508
  704. package/src/materials/Materials.js +39 -39
  705. package/src/materials/MeshBasicMaterial.js +85 -81
  706. package/src/materials/MeshDepthMaterial.js +54 -54
  707. package/src/materials/MeshDistanceMaterial.js +43 -43
  708. package/src/materials/MeshLambertMaterial.js +120 -116
  709. package/src/materials/MeshMatcapMaterial.js +85 -81
  710. package/src/materials/MeshNormalMaterial.js +61 -61
  711. package/src/materials/MeshPhongMaterial.js +124 -120
  712. package/src/materials/MeshPhysicalMaterial.js +224 -224
  713. package/src/materials/MeshStandardMaterial.js +128 -124
  714. package/src/materials/MeshToonMaterial.js +106 -102
  715. package/src/materials/PointsMaterial.js +54 -50
  716. package/src/materials/RawShaderMaterial.js +17 -17
  717. package/src/materials/ShaderMaterial.js +190 -187
  718. package/src/materials/ShadowMaterial.js +37 -37
  719. package/src/materials/SpriteMaterial.js +54 -54
  720. package/src/math/Box2.js +204 -204
  721. package/src/math/Box3.js +534 -517
  722. package/src/math/Color.js +623 -627
  723. package/src/math/ColorManagement.js +139 -133
  724. package/src/math/Cylindrical.js +61 -61
  725. package/src/math/Euler.js +315 -315
  726. package/src/math/Frustum.js +186 -186
  727. package/src/math/Interpolant.js +241 -241
  728. package/src/math/Line3.js +115 -115
  729. package/src/math/MathUtils.js +363 -363
  730. package/src/math/Matrix3.js +388 -388
  731. package/src/math/Matrix4.js +915 -915
  732. package/src/math/Plane.js +205 -205
  733. package/src/math/Quaternion.js +685 -684
  734. package/src/math/Ray.js +493 -493
  735. package/src/math/Sphere.js +245 -243
  736. package/src/math/Spherical.js +86 -86
  737. package/src/math/SphericalHarmonics3.js +243 -243
  738. package/src/math/Triangle.js +311 -329
  739. package/src/math/Vector2.js +480 -480
  740. package/src/math/Vector3.js +724 -725
  741. package/src/math/Vector4.js +644 -644
  742. package/src/math/interpolants/CubicInterpolant.js +150 -150
  743. package/src/math/interpolants/DiscreteInterpolant.js +26 -26
  744. package/src/math/interpolants/LinearInterpolant.js +38 -38
  745. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
  746. package/src/objects/BatchedMesh.js +1019 -0
  747. package/src/objects/Bone.js +17 -17
  748. package/src/objects/Group.js +17 -17
  749. package/src/objects/InstancedMesh.js +214 -214
  750. package/src/objects/LOD.js +214 -214
  751. package/src/objects/Line.js +222 -222
  752. package/src/objects/LineLoop.js +17 -17
  753. package/src/objects/LineSegments.js +55 -55
  754. package/src/objects/Mesh.js +429 -429
  755. package/src/objects/Points.js +166 -166
  756. package/src/objects/Skeleton.js +277 -279
  757. package/src/objects/SkinnedMesh.js +257 -266
  758. package/src/objects/Sprite.js +181 -181
  759. package/src/renderers/WebGL1Renderer.js +7 -7
  760. package/src/renderers/WebGL3DRenderTarget.js +22 -22
  761. package/src/renderers/WebGLArrayRenderTarget.js +22 -22
  762. package/src/renderers/WebGLCubeRenderTarget.js +155 -155
  763. package/src/renderers/WebGLMultipleRenderTargets.js +82 -84
  764. package/src/renderers/WebGLRenderTarget.js +15 -122
  765. package/src/renderers/WebGLRenderer.js +2631 -2439
  766. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
  767. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
  768. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
  769. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
  770. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -7
  771. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
  772. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -18
  773. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
  774. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  775. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  776. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
  777. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
  778. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
  779. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -42
  780. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
  781. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
  782. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
  783. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -33
  784. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
  785. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
  786. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
  787. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
  788. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
  789. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
  790. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
  791. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
  792. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -11
  793. package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -156
  794. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -191
  795. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
  796. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
  797. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -36
  798. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
  799. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
  800. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
  801. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
  802. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
  803. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
  804. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -14
  805. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
  806. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
  807. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
  808. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
  809. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
  810. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
  811. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
  812. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
  813. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
  814. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
  815. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -121
  816. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
  817. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
  818. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
  819. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -198
  820. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
  821. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
  822. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
  823. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
  824. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -223
  825. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
  826. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
  827. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -146
  828. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -560
  829. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
  830. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
  831. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
  832. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
  833. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
  834. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
  835. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -13
  836. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
  837. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
  838. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
  839. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
  840. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
  841. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
  842. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
  843. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -38
  844. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
  845. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
  846. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
  847. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
  848. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
  849. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
  850. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
  851. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +20 -0
  852. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +97 -0
  853. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
  854. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
  855. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
  856. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -13
  857. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
  858. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
  859. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
  860. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
  861. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
  862. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
  863. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
  864. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -33
  865. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
  866. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
  867. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
  868. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
  869. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
  870. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +169 -77
  871. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
  872. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
  873. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
  874. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
  875. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
  876. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -15
  877. package/src/renderers/shaders/ShaderChunk.js +274 -266
  878. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -32
  879. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -62
  880. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
  881. package/src/renderers/shaders/ShaderLib/depth.glsl.js +95 -94
  882. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +76 -75
  883. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
  884. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +77 -75
  885. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +117 -114
  886. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -122
  887. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +113 -109
  888. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +89 -82
  889. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -124
  890. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +226 -222
  891. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +120 -116
  892. package/src/renderers/shaders/ShaderLib/points.glsl.js +88 -86
  893. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +57 -54
  894. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
  895. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
  896. package/src/renderers/shaders/ShaderLib.js +367 -359
  897. package/src/renderers/shaders/UniformsLib.js +236 -230
  898. package/src/renderers/shaders/UniformsUtils.js +104 -104
  899. package/src/renderers/webgl/WebGLAnimation.js +53 -53
  900. package/src/renderers/webgl/WebGLAttributes.js +229 -195
  901. package/src/renderers/webgl/WebGLBackground.js +239 -247
  902. package/src/renderers/webgl/WebGLBindingStates.js +631 -631
  903. package/src/renderers/webgl/WebGLBufferRenderer.js +92 -61
  904. package/src/renderers/webgl/WebGLCapabilities.js +120 -120
  905. package/src/renderers/webgl/WebGLClipping.js +171 -171
  906. package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
  907. package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -130
  908. package/src/renderers/webgl/WebGLExtensions.js +97 -96
  909. package/src/renderers/webgl/WebGLGeometries.js +211 -207
  910. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -71
  911. package/src/renderers/webgl/WebGLInfo.js +71 -71
  912. package/src/renderers/webgl/WebGLLights.js +590 -570
  913. package/src/renderers/webgl/WebGLMaterials.js +576 -567
  914. package/src/renderers/webgl/WebGLMorphtargets.js +300 -300
  915. package/src/renderers/webgl/WebGLObjects.js +92 -92
  916. package/src/renderers/webgl/WebGLProgram.js +1112 -1002
  917. package/src/renderers/webgl/WebGLPrograms.js +663 -625
  918. package/src/renderers/webgl/WebGLProperties.js +48 -48
  919. package/src/renderers/webgl/WebGLRenderLists.js +238 -238
  920. package/src/renderers/webgl/WebGLRenderStates.js +107 -107
  921. package/src/renderers/webgl/WebGLShader.js +12 -12
  922. package/src/renderers/webgl/WebGLShaderCache.js +124 -124
  923. package/src/renderers/webgl/WebGLShadowMap.js +424 -389
  924. package/src/renderers/webgl/WebGLState.js +1328 -1307
  925. package/src/renderers/webgl/WebGLTextures.js +2117 -2017
  926. package/src/renderers/webgl/WebGLUniforms.js +1156 -1146
  927. package/src/renderers/webgl/WebGLUniformsGroups.js +392 -413
  928. package/src/renderers/webgl/WebGLUtils.js +283 -278
  929. package/src/renderers/webxr/WebXRController.js +343 -343
  930. package/src/renderers/webxr/WebXRManager.js +840 -770
  931. package/src/scenes/Fog.js +38 -37
  932. package/src/scenes/FogExp2.js +35 -34
  933. package/src/scenes/Scene.js +63 -63
  934. package/src/textures/CanvasTexture.js +17 -17
  935. package/src/textures/CompressedArrayTexture.js +18 -18
  936. package/src/textures/CompressedCubeTexture.js +19 -0
  937. package/src/textures/CompressedTexture.js +28 -28
  938. package/src/textures/CubeTexture.js +33 -33
  939. package/src/textures/Data3DTexture.js +35 -35
  940. package/src/textures/DataArrayTexture.js +27 -27
  941. package/src/textures/DataTexture.js +22 -22
  942. package/src/textures/DepthTexture.js +58 -58
  943. package/src/textures/FramebufferTexture.js +23 -23
  944. package/src/textures/Source.js +127 -127
  945. package/src/textures/Texture.js +338 -338
  946. package/src/textures/VideoTexture.js +55 -55
  947. package/src/utils.js +91 -83
  948. package/build/three.js +0 -51661
  949. package/build/three.min.js +0 -7
  950. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -64
  951. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +0 -30
  952. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  953. package/examples/jsm/renderers/common/RenderTarget.js +0 -15
  954. package/examples/jsm/renderers/common/nodes/NodeRender.js +0 -302
  955. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  956. package/src/lights/AmbientLightProbe.js +0 -21
  957. package/src/lights/HemisphereLightProbe.js +0 -30
@@ -0,0 +1,1019 @@
1
+ import { BufferAttribute } from '../core/BufferAttribute.js';
2
+ import { BufferGeometry } from '../core/BufferGeometry.js';
3
+ import { DataTexture } from '../textures/DataTexture.js';
4
+ import { FloatType } from '../constants.js';
5
+ import { Matrix4 } from '../math/Matrix4.js';
6
+ import { Mesh } from './Mesh.js';
7
+ import { RGBAFormat } from '../constants.js';
8
+ import { Box3 } from '../math/Box3.js';
9
+ import { Sphere } from '../math/Sphere.js';
10
+ import { Frustum } from '../math/Frustum.js';
11
+ import { Vector3 } from '../math/Vector3.js';
12
+
13
+ function sortOpaque( a, b ) {
14
+
15
+ return a.z - b.z;
16
+
17
+ }
18
+
19
+ function sortTransparent( a, b ) {
20
+
21
+ return b.z - a.z;
22
+
23
+ }
24
+
25
+ class MultiDrawRenderList {
26
+
27
+ constructor() {
28
+
29
+ this.index = 0;
30
+ this.pool = [];
31
+ this.list = [];
32
+
33
+ }
34
+
35
+ push( drawRange, z ) {
36
+
37
+ const pool = this.pool;
38
+ const list = this.list;
39
+ if ( this.index >= pool.length ) {
40
+
41
+ pool.push( {
42
+
43
+ start: - 1,
44
+ count: - 1,
45
+ z: - 1,
46
+
47
+ } );
48
+
49
+ }
50
+
51
+ const item = pool[ this.index ];
52
+ list.push( item );
53
+ this.index ++;
54
+
55
+ item.start = drawRange.start;
56
+ item.count = drawRange.count;
57
+ item.z = z;
58
+
59
+ }
60
+
61
+ reset() {
62
+
63
+ this.list.length = 0;
64
+ this.index = 0;
65
+
66
+ }
67
+
68
+ }
69
+
70
+ const ID_ATTR_NAME = 'batchId';
71
+ const _matrix = /*@__PURE__*/ new Matrix4();
72
+ const _invMatrixWorld = /*@__PURE__*/ new Matrix4();
73
+ const _identityMatrix = /*@__PURE__*/ new Matrix4();
74
+ const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
75
+ const _frustum = /*@__PURE__*/ new Frustum();
76
+ const _box = /*@__PURE__*/ new Box3();
77
+ const _sphere = /*@__PURE__*/ new Sphere();
78
+ const _vector = /*@__PURE__*/ new Vector3();
79
+ const _renderList = /*@__PURE__*/ new MultiDrawRenderList();
80
+ const _mesh = /*@__PURE__*/ new Mesh();
81
+ const _batchIntersects = [];
82
+
83
+ // @TODO: SkinnedMesh support?
84
+ // @TODO: geometry.groups support?
85
+ // @TODO: geometry.drawRange support?
86
+ // @TODO: geometry.morphAttributes support?
87
+ // @TODO: Support uniform parameter per geometry
88
+ // @TODO: Add an "optimize" function to pack geometry and remove data gaps
89
+
90
+ // copies data from attribute "src" into "target" starting at "targetOffset"
91
+ function copyAttributeData( src, target, targetOffset = 0 ) {
92
+
93
+ const itemSize = target.itemSize;
94
+ if ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) {
95
+
96
+ // use the component getters and setters if the array data cannot
97
+ // be copied directly
98
+ const vertexCount = src.count;
99
+ for ( let i = 0; i < vertexCount; i ++ ) {
100
+
101
+ for ( let c = 0; c < itemSize; c ++ ) {
102
+
103
+ target.setComponent( i + targetOffset, c, src.getComponent( i, c ) );
104
+
105
+ }
106
+
107
+ }
108
+
109
+ } else {
110
+
111
+ // faster copy approach using typed array set function
112
+ target.array.set( src.array, targetOffset * itemSize );
113
+
114
+ }
115
+
116
+ target.needsUpdate = true;
117
+
118
+ }
119
+
120
+ class BatchedMesh extends Mesh {
121
+
122
+ get maxGeometryCount() {
123
+
124
+ return this._maxGeometryCount;
125
+
126
+ }
127
+
128
+ constructor( maxGeometryCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) {
129
+
130
+ super( new BufferGeometry(), material );
131
+
132
+ this.isBatchedMesh = true;
133
+ this.perObjectFrustumCulled = true;
134
+ this.sortObjects = true;
135
+ this.boundingBox = null;
136
+ this.boundingSphere = null;
137
+ this.customSort = null;
138
+
139
+ this._drawRanges = [];
140
+ this._reservedRanges = [];
141
+
142
+ this._visibility = [];
143
+ this._active = [];
144
+ this._bounds = [];
145
+
146
+ this._maxGeometryCount = maxGeometryCount;
147
+ this._maxVertexCount = maxVertexCount;
148
+ this._maxIndexCount = maxIndexCount;
149
+
150
+ this._geometryInitialized = false;
151
+ this._geometryCount = 0;
152
+ this._multiDrawCounts = new Int32Array( maxGeometryCount );
153
+ this._multiDrawStarts = new Int32Array( maxGeometryCount );
154
+ this._multiDrawCount = 0;
155
+ this._visibilityChanged = true;
156
+
157
+ // Local matrix per geometry by using data texture
158
+ this._matricesTexture = null;
159
+
160
+ this._initMatricesTexture();
161
+
162
+ }
163
+
164
+ _initMatricesTexture() {
165
+
166
+ // layout (1 matrix = 4 pixels)
167
+ // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
168
+ // with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8)
169
+ // 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16)
170
+ // 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32)
171
+ // 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64)
172
+
173
+ let size = Math.sqrt( this._maxGeometryCount * 4 ); // 4 pixels needed for 1 matrix
174
+ size = Math.ceil( size / 4 ) * 4;
175
+ size = Math.max( size, 4 );
176
+
177
+ const matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
178
+ const matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType );
179
+
180
+ this._matricesTexture = matricesTexture;
181
+
182
+ }
183
+
184
+ _initializeGeometry( reference ) {
185
+
186
+ const geometry = this.geometry;
187
+ const maxVertexCount = this._maxVertexCount;
188
+ const maxGeometryCount = this._maxGeometryCount;
189
+ const maxIndexCount = this._maxIndexCount;
190
+ if ( this._geometryInitialized === false ) {
191
+
192
+ for ( const attributeName in reference.attributes ) {
193
+
194
+ const srcAttribute = reference.getAttribute( attributeName );
195
+ const { array, itemSize, normalized } = srcAttribute;
196
+
197
+ const dstArray = new array.constructor( maxVertexCount * itemSize );
198
+ const dstAttribute = new srcAttribute.constructor( dstArray, itemSize, normalized );
199
+ dstAttribute.setUsage( srcAttribute.usage );
200
+
201
+ geometry.setAttribute( attributeName, dstAttribute );
202
+
203
+ }
204
+
205
+ if ( reference.getIndex() !== null ) {
206
+
207
+ const indexArray = maxVertexCount > 65536
208
+ ? new Uint32Array( maxIndexCount )
209
+ : new Uint16Array( maxIndexCount );
210
+
211
+ geometry.setIndex( new BufferAttribute( indexArray, 1 ) );
212
+
213
+ }
214
+
215
+ const idArray = maxGeometryCount > 65536
216
+ ? new Uint32Array( maxVertexCount )
217
+ : new Uint16Array( maxVertexCount );
218
+ geometry.setAttribute( ID_ATTR_NAME, new BufferAttribute( idArray, 1 ) );
219
+
220
+ this._geometryInitialized = true;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ // Make sure the geometry is compatible with the existing combined geometry atributes
227
+ _validateGeometry( geometry ) {
228
+
229
+ // check that the geometry doesn't have a version of our reserved id attribute
230
+ if ( geometry.getAttribute( ID_ATTR_NAME ) ) {
231
+
232
+ throw new Error( `BatchedMesh: Geometry cannot use attribute "${ ID_ATTR_NAME }"` );
233
+
234
+ }
235
+
236
+ // check to ensure the geometries are using consistent attributes and indices
237
+ const batchGeometry = this.geometry;
238
+ if ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) {
239
+
240
+ throw new Error( 'BatchedMesh: All geometries must consistently have "index".' );
241
+
242
+ }
243
+
244
+ for ( const attributeName in batchGeometry.attributes ) {
245
+
246
+ if ( attributeName === ID_ATTR_NAME ) {
247
+
248
+ continue;
249
+
250
+ }
251
+
252
+ if ( ! geometry.hasAttribute( attributeName ) ) {
253
+
254
+ throw new Error( `BatchedMesh: Added geometry missing "${ attributeName }". All geometries must have consistent attributes.` );
255
+
256
+ }
257
+
258
+ const srcAttribute = geometry.getAttribute( attributeName );
259
+ const dstAttribute = batchGeometry.getAttribute( attributeName );
260
+ if ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) {
261
+
262
+ throw new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' );
263
+
264
+ }
265
+
266
+ }
267
+
268
+ }
269
+
270
+ setCustomSort( func ) {
271
+
272
+ this.customSort = func;
273
+ return this;
274
+
275
+ }
276
+
277
+ computeBoundingBox() {
278
+
279
+ if ( this.boundingBox === null ) {
280
+
281
+ this.boundingBox = new Box3();
282
+
283
+ }
284
+
285
+ const geometryCount = this._geometryCount;
286
+ const boundingBox = this.boundingBox;
287
+ const active = this._active;
288
+
289
+ boundingBox.makeEmpty();
290
+ for ( let i = 0; i < geometryCount; i ++ ) {
291
+
292
+ if ( active[ i ] === false ) continue;
293
+
294
+ this.getMatrixAt( i, _matrix );
295
+ this.getBoundingBoxAt( i, _box ).applyMatrix4( _matrix );
296
+ boundingBox.union( _box );
297
+
298
+ }
299
+
300
+ }
301
+
302
+ computeBoundingSphere() {
303
+
304
+ if ( this.boundingSphere === null ) {
305
+
306
+ this.boundingSphere = new Sphere();
307
+
308
+ }
309
+
310
+ const geometryCount = this._geometryCount;
311
+ const boundingSphere = this.boundingSphere;
312
+ const active = this._active;
313
+
314
+ boundingSphere.makeEmpty();
315
+ for ( let i = 0; i < geometryCount; i ++ ) {
316
+
317
+ if ( active[ i ] === false ) continue;
318
+
319
+ this.getMatrixAt( i, _matrix );
320
+ this.getBoundingSphereAt( i, _sphere ).applyMatrix4( _matrix );
321
+ boundingSphere.union( _sphere );
322
+
323
+ }
324
+
325
+ }
326
+
327
+ addGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) {
328
+
329
+ this._initializeGeometry( geometry );
330
+
331
+ this._validateGeometry( geometry );
332
+
333
+ // ensure we're not over geometry
334
+ if ( this._geometryCount >= this._maxGeometryCount ) {
335
+
336
+ throw new Error( 'BatchedMesh: Maximum geometry count reached.' );
337
+
338
+ }
339
+
340
+ // get the necessary range fo the geometry
341
+ const reservedRange = {
342
+ vertexStart: - 1,
343
+ vertexCount: - 1,
344
+ indexStart: - 1,
345
+ indexCount: - 1,
346
+ };
347
+
348
+ let lastRange = null;
349
+ const reservedRanges = this._reservedRanges;
350
+ const drawRanges = this._drawRanges;
351
+ const bounds = this._bounds;
352
+ if ( this._geometryCount !== 0 ) {
353
+
354
+ lastRange = reservedRanges[ reservedRanges.length - 1 ];
355
+
356
+ }
357
+
358
+ if ( vertexCount === - 1 ) {
359
+
360
+ reservedRange.vertexCount = geometry.getAttribute( 'position' ).count;
361
+
362
+ } else {
363
+
364
+ reservedRange.vertexCount = vertexCount;
365
+
366
+ }
367
+
368
+ if ( lastRange === null ) {
369
+
370
+ reservedRange.vertexStart = 0;
371
+
372
+ } else {
373
+
374
+ reservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount;
375
+
376
+ }
377
+
378
+ const index = geometry.getIndex();
379
+ const hasIndex = index !== null;
380
+ if ( hasIndex ) {
381
+
382
+ if ( indexCount === - 1 ) {
383
+
384
+ reservedRange.indexCount = index.count;
385
+
386
+ } else {
387
+
388
+ reservedRange.indexCount = indexCount;
389
+
390
+ }
391
+
392
+ if ( lastRange === null ) {
393
+
394
+ reservedRange.indexStart = 0;
395
+
396
+ } else {
397
+
398
+ reservedRange.indexStart = lastRange.indexStart + lastRange.indexCount;
399
+
400
+ }
401
+
402
+ }
403
+
404
+ if (
405
+ reservedRange.indexStart !== - 1 &&
406
+ reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||
407
+ reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount
408
+ ) {
409
+
410
+ throw new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' );
411
+
412
+ }
413
+
414
+ const visibility = this._visibility;
415
+ const active = this._active;
416
+ const matricesTexture = this._matricesTexture;
417
+ const matricesArray = this._matricesTexture.image.data;
418
+
419
+ // push new visibility states
420
+ visibility.push( true );
421
+ active.push( true );
422
+
423
+ // update id
424
+ const geometryId = this._geometryCount;
425
+ this._geometryCount ++;
426
+
427
+ // initialize matrix information
428
+ _identityMatrix.toArray( matricesArray, geometryId * 16 );
429
+ matricesTexture.needsUpdate = true;
430
+
431
+ // add the reserved range and draw range objects
432
+ reservedRanges.push( reservedRange );
433
+ drawRanges.push( {
434
+ start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,
435
+ count: - 1
436
+ } );
437
+ bounds.push( {
438
+ boxInitialized: false,
439
+ box: new Box3(),
440
+
441
+ sphereInitialized: false,
442
+ sphere: new Sphere()
443
+ } );
444
+
445
+ // set the id for the geometry
446
+ const idAttribute = this.geometry.getAttribute( ID_ATTR_NAME );
447
+ for ( let i = 0; i < reservedRange.vertexCount; i ++ ) {
448
+
449
+ idAttribute.setX( reservedRange.vertexStart + i, geometryId );
450
+
451
+ }
452
+
453
+ idAttribute.needsUpdate = true;
454
+
455
+ // update the geometry
456
+ this.setGeometryAt( geometryId, geometry );
457
+
458
+ return geometryId;
459
+
460
+ }
461
+
462
+ setGeometryAt( id, geometry ) {
463
+
464
+ if ( id >= this._geometryCount ) {
465
+
466
+ throw new Error( 'BatchedMesh: Maximum geometry count reached.' );
467
+
468
+ }
469
+
470
+ this._validateGeometry( geometry );
471
+
472
+ const batchGeometry = this.geometry;
473
+ const hasIndex = batchGeometry.getIndex() !== null;
474
+ const dstIndex = batchGeometry.getIndex();
475
+ const srcIndex = geometry.getIndex();
476
+ const reservedRange = this._reservedRanges[ id ];
477
+ if (
478
+ hasIndex &&
479
+ srcIndex.count > reservedRange.indexCount ||
480
+ geometry.attributes.position.count > reservedRange.vertexCount
481
+ ) {
482
+
483
+ throw new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' );
484
+
485
+ }
486
+
487
+ // copy geometry over
488
+ const vertexStart = reservedRange.vertexStart;
489
+ const vertexCount = reservedRange.vertexCount;
490
+ for ( const attributeName in batchGeometry.attributes ) {
491
+
492
+ if ( attributeName === ID_ATTR_NAME ) {
493
+
494
+ continue;
495
+
496
+ }
497
+
498
+ // copy attribute data
499
+ const srcAttribute = geometry.getAttribute( attributeName );
500
+ const dstAttribute = batchGeometry.getAttribute( attributeName );
501
+ copyAttributeData( srcAttribute, dstAttribute, vertexStart );
502
+
503
+ // fill the rest in with zeroes
504
+ const itemSize = srcAttribute.itemSize;
505
+ for ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) {
506
+
507
+ const index = vertexStart + i;
508
+ for ( let c = 0; c < itemSize; c ++ ) {
509
+
510
+ dstAttribute.setComponent( index, c, 0 );
511
+
512
+ }
513
+
514
+ }
515
+
516
+ dstAttribute.needsUpdate = true;
517
+
518
+ }
519
+
520
+ // copy index
521
+ if ( hasIndex ) {
522
+
523
+ const indexStart = reservedRange.indexStart;
524
+
525
+ // copy index data over
526
+ for ( let i = 0; i < srcIndex.count; i ++ ) {
527
+
528
+ dstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) );
529
+
530
+ }
531
+
532
+ // fill the rest in with zeroes
533
+ for ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) {
534
+
535
+ dstIndex.setX( indexStart + i, vertexStart );
536
+
537
+ }
538
+
539
+ dstIndex.needsUpdate = true;
540
+
541
+ }
542
+
543
+ // store the bounding boxes
544
+ const bound = this._bounds[ id ];
545
+ if ( geometry.boundingBox !== null ) {
546
+
547
+ bound.box.copy( geometry.boundingBox );
548
+ bound.boxInitialized = true;
549
+
550
+ } else {
551
+
552
+ bound.boxInitialized = false;
553
+
554
+ }
555
+
556
+ if ( geometry.boundingSphere !== null ) {
557
+
558
+ bound.sphere.copy( geometry.boundingSphere );
559
+ bound.sphereInitialized = true;
560
+
561
+ } else {
562
+
563
+ bound.sphereInitialized = false;
564
+
565
+ }
566
+
567
+ // set drawRange count
568
+ const drawRange = this._drawRanges[ id ];
569
+ const posAttr = geometry.getAttribute( 'position' );
570
+ drawRange.count = hasIndex ? srcIndex.count : posAttr.count;
571
+ this._visibilityChanged = true;
572
+
573
+ return id;
574
+
575
+ }
576
+
577
+ deleteGeometry( geometryId ) {
578
+
579
+ // Note: User needs to call optimize() afterward to pack the data.
580
+
581
+ const active = this._active;
582
+ if ( geometryId >= active.length || active[ geometryId ] === false ) {
583
+
584
+ return this;
585
+
586
+ }
587
+
588
+ active[ geometryId ] = false;
589
+ this._visibilityChanged = true;
590
+
591
+ return this;
592
+
593
+ }
594
+
595
+ // get bounding box and compute it if it doesn't exist
596
+ getBoundingBoxAt( id, target ) {
597
+
598
+ const active = this._active;
599
+ if ( active[ id ] === false ) {
600
+
601
+ return null;
602
+
603
+ }
604
+
605
+ // compute bounding box
606
+ const bound = this._bounds[ id ];
607
+ const box = bound.box;
608
+ const geometry = this.geometry;
609
+ if ( bound.boxInitialized === false ) {
610
+
611
+ box.makeEmpty();
612
+
613
+ const index = geometry.index;
614
+ const position = geometry.attributes.position;
615
+ const drawRange = this._drawRanges[ id ];
616
+ for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {
617
+
618
+ let iv = i;
619
+ if ( index ) {
620
+
621
+ iv = index.getX( iv );
622
+
623
+ }
624
+
625
+ box.expandByPoint( _vector.fromBufferAttribute( position, iv ) );
626
+
627
+ }
628
+
629
+ bound.boxInitialized = true;
630
+
631
+ }
632
+
633
+ target.copy( box );
634
+ return target;
635
+
636
+ }
637
+
638
+ // get bounding sphere and compute it if it doesn't exist
639
+ getBoundingSphereAt( id, target ) {
640
+
641
+ const active = this._active;
642
+ if ( active[ id ] === false ) {
643
+
644
+ return null;
645
+
646
+ }
647
+
648
+ // compute bounding sphere
649
+ const bound = this._bounds[ id ];
650
+ const sphere = bound.sphere;
651
+ const geometry = this.geometry;
652
+ if ( bound.sphereInitialized === false ) {
653
+
654
+ sphere.makeEmpty();
655
+
656
+ this.getBoundingBoxAt( id, _box );
657
+ _box.getCenter( sphere.center );
658
+
659
+ const index = geometry.index;
660
+ const position = geometry.attributes.position;
661
+ const drawRange = this._drawRanges[ id ];
662
+
663
+ let maxRadiusSq = 0;
664
+ for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {
665
+
666
+ let iv = i;
667
+ if ( index ) {
668
+
669
+ iv = index.getX( iv );
670
+
671
+ }
672
+
673
+ _vector.fromBufferAttribute( position, iv );
674
+ maxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector ) );
675
+
676
+ }
677
+
678
+ sphere.radius = Math.sqrt( maxRadiusSq );
679
+ bound.sphereInitialized = true;
680
+
681
+ }
682
+
683
+ target.copy( sphere );
684
+ return target;
685
+
686
+ }
687
+
688
+ setMatrixAt( geometryId, matrix ) {
689
+
690
+ // @TODO: Map geometryId to index of the arrays because
691
+ // optimize() can make geometryId mismatch the index
692
+
693
+ const active = this._active;
694
+ const matricesTexture = this._matricesTexture;
695
+ const matricesArray = this._matricesTexture.image.data;
696
+ const geometryCount = this._geometryCount;
697
+ if ( geometryId >= geometryCount || active[ geometryId ] === false ) {
698
+
699
+ return this;
700
+
701
+ }
702
+
703
+ matrix.toArray( matricesArray, geometryId * 16 );
704
+ matricesTexture.needsUpdate = true;
705
+
706
+ return this;
707
+
708
+ }
709
+
710
+ getMatrixAt( geometryId, matrix ) {
711
+
712
+ const active = this._active;
713
+ const matricesArray = this._matricesTexture.image.data;
714
+ const geometryCount = this._geometryCount;
715
+ if ( geometryId >= geometryCount || active[ geometryId ] === false ) {
716
+
717
+ return null;
718
+
719
+ }
720
+
721
+ return matrix.fromArray( matricesArray, geometryId * 16 );
722
+
723
+ }
724
+
725
+ setVisibleAt( geometryId, value ) {
726
+
727
+ const visibility = this._visibility;
728
+ const active = this._active;
729
+ const geometryCount = this._geometryCount;
730
+
731
+ // if the geometry is out of range, not active, or visibility state
732
+ // does not change then return early
733
+ if (
734
+ geometryId >= geometryCount ||
735
+ active[ geometryId ] === false ||
736
+ visibility[ geometryId ] === value
737
+ ) {
738
+
739
+ return this;
740
+
741
+ }
742
+
743
+ visibility[ geometryId ] = value;
744
+ this._visibilityChanged = true;
745
+
746
+ return this;
747
+
748
+ }
749
+
750
+ getVisibleAt( geometryId ) {
751
+
752
+ const visibility = this._visibility;
753
+ const active = this._active;
754
+ const geometryCount = this._geometryCount;
755
+
756
+ // return early if the geometry is out of range or not active
757
+ if ( geometryId >= geometryCount || active[ geometryId ] === false ) {
758
+
759
+ return false;
760
+
761
+ }
762
+
763
+ return visibility[ geometryId ];
764
+
765
+ }
766
+
767
+ raycast( raycaster, intersects ) {
768
+
769
+ const visibility = this._visibility;
770
+ const active = this._active;
771
+ const drawRanges = this._drawRanges;
772
+ const geometryCount = this._geometryCount;
773
+ const matrixWorld = this.matrixWorld;
774
+ const batchGeometry = this.geometry;
775
+
776
+ // iterate over each geometry
777
+ _mesh.material = this.material;
778
+ _mesh.geometry.index = batchGeometry.index;
779
+ _mesh.geometry.attributes = batchGeometry.attributes;
780
+ if ( _mesh.geometry.boundingBox === null ) {
781
+
782
+ _mesh.geometry.boundingBox = new Box3();
783
+
784
+ }
785
+
786
+ if ( _mesh.geometry.boundingSphere === null ) {
787
+
788
+ _mesh.geometry.boundingSphere = new Sphere();
789
+
790
+ }
791
+
792
+ for ( let i = 0; i < geometryCount; i ++ ) {
793
+
794
+ if ( ! visibility[ i ] || ! active[ i ] ) {
795
+
796
+ continue;
797
+
798
+ }
799
+
800
+ const drawRange = drawRanges[ i ];
801
+ _mesh.geometry.setDrawRange( drawRange.start, drawRange.count );
802
+
803
+ // ge the intersects
804
+ this.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld );
805
+ this.getBoundingBoxAt( i, _mesh.geometry.boundingBox );
806
+ this.getBoundingSphereAt( i, _mesh.geometry.boundingSphere );
807
+ _mesh.raycast( raycaster, _batchIntersects );
808
+
809
+ // add batch id to the intersects
810
+ for ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) {
811
+
812
+ const intersect = _batchIntersects[ j ];
813
+ intersect.object = this;
814
+ intersect.batchId = i;
815
+ intersects.push( intersect );
816
+
817
+ }
818
+
819
+ _batchIntersects.length = 0;
820
+
821
+ }
822
+
823
+ _mesh.material = null;
824
+ _mesh.geometry.index = null;
825
+ _mesh.geometry.attributes = {};
826
+ _mesh.geometry.setDrawRange( 0, Infinity );
827
+
828
+ }
829
+
830
+ copy( source ) {
831
+
832
+ super.copy( source );
833
+
834
+ this.geometry = source.geometry.clone();
835
+ this.perObjectFrustumCulled = source.perObjectFrustumCulled;
836
+ this.sortObjects = source.sortObjects;
837
+ this.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null;
838
+ this.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null;
839
+
840
+ this._drawRanges = source._drawRanges.map( range => ( { ...range } ) );
841
+ this._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) );
842
+
843
+ this._visibility = source._visibility.slice();
844
+ this._active = source._active.slice();
845
+ this._bounds = source._bounds.map( bound => ( {
846
+ boxInitialized: bound.boxInitialized,
847
+ box: bound.box.clone(),
848
+
849
+ sphereInitialized: bound.sphereInitialized,
850
+ sphere: bound.sphere.clone()
851
+ } ) );
852
+
853
+ this._maxGeometryCount = source._maxGeometryCount;
854
+ this._maxVertexCount = source._maxVertexCount;
855
+ this._maxIndexCount = source._maxIndexCount;
856
+
857
+ this._geometryInitialized = source._geometryInitialized;
858
+ this._geometryCount = source._geometryCount;
859
+ this._multiDrawCounts = source._multiDrawCounts.slice();
860
+ this._multiDrawStarts = source._multiDrawStarts.slice();
861
+
862
+ this._matricesTexture = source._matricesTexture.clone();
863
+ this._matricesTexture.image.data = this._matricesTexture.image.slice();
864
+
865
+ return this;
866
+
867
+ }
868
+
869
+ dispose() {
870
+
871
+ // Assuming the geometry is not shared with other meshes
872
+ this.geometry.dispose();
873
+
874
+ this._matricesTexture.dispose();
875
+ this._matricesTexture = null;
876
+ return this;
877
+
878
+ }
879
+
880
+ onBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) {
881
+
882
+ // if visibility has not changed and frustum culling and object sorting is not required
883
+ // then skip iterating over all items
884
+ if ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) {
885
+
886
+ return;
887
+
888
+ }
889
+
890
+ // the indexed version of the multi draw function requires specifying the start
891
+ // offset in bytes.
892
+ const index = geometry.getIndex();
893
+ const bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT;
894
+
895
+ const active = this._active;
896
+ const visibility = this._visibility;
897
+ const multiDrawStarts = this._multiDrawStarts;
898
+ const multiDrawCounts = this._multiDrawCounts;
899
+ const drawRanges = this._drawRanges;
900
+ const perObjectFrustumCulled = this.perObjectFrustumCulled;
901
+
902
+ // prepare the frustum in the local frame
903
+ if ( perObjectFrustumCulled ) {
904
+
905
+ _projScreenMatrix
906
+ .multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse )
907
+ .multiply( this.matrixWorld );
908
+ _frustum.setFromProjectionMatrix(
909
+ _projScreenMatrix,
910
+ renderer.coordinateSystem
911
+ );
912
+
913
+ }
914
+
915
+ let count = 0;
916
+ if ( this.sortObjects ) {
917
+
918
+ // get the camera position in the local frame
919
+ _invMatrixWorld.copy( this.matrixWorld ).invert();
920
+ _vector.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );
921
+
922
+ for ( let i = 0, l = visibility.length; i < l; i ++ ) {
923
+
924
+ if ( visibility[ i ] && active[ i ] ) {
925
+
926
+ // get the bounds in world space
927
+ this.getMatrixAt( i, _matrix );
928
+ this.getBoundingSphereAt( i, _sphere ).applyMatrix4( _matrix );
929
+
930
+ // determine whether the batched geometry is within the frustum
931
+ let culled = false;
932
+ if ( perObjectFrustumCulled ) {
933
+
934
+ culled = ! _frustum.intersectsSphere( _sphere );
935
+
936
+ }
937
+
938
+ if ( ! culled ) {
939
+
940
+ // get the distance from camera used for sorting
941
+ const z = _vector.distanceTo( _sphere.center );
942
+ _renderList.push( drawRanges[ i ], z );
943
+
944
+ }
945
+
946
+ }
947
+
948
+ }
949
+
950
+ // Sort the draw ranges and prep for rendering
951
+ const list = _renderList.list;
952
+ const customSort = this.customSort;
953
+ if ( customSort === null ) {
954
+
955
+ list.sort( material.transparent ? sortTransparent : sortOpaque );
956
+
957
+ } else {
958
+
959
+ customSort.call( this, list, camera );
960
+
961
+ }
962
+
963
+ for ( let i = 0, l = list.length; i < l; i ++ ) {
964
+
965
+ const item = list[ i ];
966
+ multiDrawStarts[ count ] = item.start * bytesPerElement;
967
+ multiDrawCounts[ count ] = item.count;
968
+ count ++;
969
+
970
+ }
971
+
972
+ _renderList.reset();
973
+
974
+ } else {
975
+
976
+ for ( let i = 0, l = visibility.length; i < l; i ++ ) {
977
+
978
+ if ( visibility[ i ] && active[ i ] ) {
979
+
980
+ // determine whether the batched geometry is within the frustum
981
+ let culled = false;
982
+ if ( perObjectFrustumCulled ) {
983
+
984
+ // get the bounds in world space
985
+ this.getMatrixAt( i, _matrix );
986
+ this.getBoundingSphereAt( i, _sphere ).applyMatrix4( _matrix );
987
+ culled = ! _frustum.intersectsSphere( _sphere );
988
+
989
+ }
990
+
991
+ if ( ! culled ) {
992
+
993
+ const range = drawRanges[ i ];
994
+ multiDrawStarts[ count ] = range.start * bytesPerElement;
995
+ multiDrawCounts[ count ] = range.count;
996
+ count ++;
997
+
998
+ }
999
+
1000
+ }
1001
+
1002
+ }
1003
+
1004
+ }
1005
+
1006
+ this._multiDrawCount = count;
1007
+ this._visibilityChanged = false;
1008
+
1009
+ }
1010
+
1011
+ onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) {
1012
+
1013
+ this.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial );
1014
+
1015
+ }
1016
+
1017
+ }
1018
+
1019
+ export { BatchedMesh };