@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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- import * as MathUtils from './MathUtils.js';
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-
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- class Quaternion {
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- constructor( x = 0, y = 0, z = 0, w = 1 ) {
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- this.isQuaternion = true;
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- this._x = x;
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- this._y = y;
11
- this._z = z;
12
- this._w = w;
13
-
14
- }
15
-
16
- static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
17
-
18
- // fuzz-free, array-based Quaternion SLERP operation
19
-
20
- let x0 = src0[ srcOffset0 + 0 ],
21
- y0 = src0[ srcOffset0 + 1 ],
22
- z0 = src0[ srcOffset0 + 2 ],
23
- w0 = src0[ srcOffset0 + 3 ];
24
-
25
- const x1 = src1[ srcOffset1 + 0 ],
26
- y1 = src1[ srcOffset1 + 1 ],
27
- z1 = src1[ srcOffset1 + 2 ],
28
- w1 = src1[ srcOffset1 + 3 ];
29
-
30
- if ( t === 0 ) {
31
-
32
- dst[ dstOffset + 0 ] = x0;
33
- dst[ dstOffset + 1 ] = y0;
34
- dst[ dstOffset + 2 ] = z0;
35
- dst[ dstOffset + 3 ] = w0;
36
- return;
37
-
38
- }
39
-
40
- if ( t === 1 ) {
41
-
42
- dst[ dstOffset + 0 ] = x1;
43
- dst[ dstOffset + 1 ] = y1;
44
- dst[ dstOffset + 2 ] = z1;
45
- dst[ dstOffset + 3 ] = w1;
46
- return;
47
-
48
- }
49
-
50
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
51
-
52
- let s = 1 - t;
53
- const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
54
- dir = ( cos >= 0 ? 1 : - 1 ),
55
- sqrSin = 1 - cos * cos;
56
-
57
- // Skip the Slerp for tiny steps to avoid numeric problems:
58
- if ( sqrSin > Number.EPSILON ) {
59
-
60
- const sin = Math.sqrt( sqrSin ),
61
- len = Math.atan2( sin, cos * dir );
62
-
63
- s = Math.sin( s * len ) / sin;
64
- t = Math.sin( t * len ) / sin;
65
-
66
- }
67
-
68
- const tDir = t * dir;
69
-
70
- x0 = x0 * s + x1 * tDir;
71
- y0 = y0 * s + y1 * tDir;
72
- z0 = z0 * s + z1 * tDir;
73
- w0 = w0 * s + w1 * tDir;
74
-
75
- // Normalize in case we just did a lerp:
76
- if ( s === 1 - t ) {
77
-
78
- const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
79
-
80
- x0 *= f;
81
- y0 *= f;
82
- z0 *= f;
83
- w0 *= f;
84
-
85
- }
86
-
87
- }
88
-
89
- dst[ dstOffset ] = x0;
90
- dst[ dstOffset + 1 ] = y0;
91
- dst[ dstOffset + 2 ] = z0;
92
- dst[ dstOffset + 3 ] = w0;
93
-
94
- }
95
-
96
- static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
97
-
98
- const x0 = src0[ srcOffset0 ];
99
- const y0 = src0[ srcOffset0 + 1 ];
100
- const z0 = src0[ srcOffset0 + 2 ];
101
- const w0 = src0[ srcOffset0 + 3 ];
102
-
103
- const x1 = src1[ srcOffset1 ];
104
- const y1 = src1[ srcOffset1 + 1 ];
105
- const z1 = src1[ srcOffset1 + 2 ];
106
- const w1 = src1[ srcOffset1 + 3 ];
107
-
108
- dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
109
- dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
110
- dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
111
- dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
112
-
113
- return dst;
114
-
115
- }
116
-
117
- get x() {
118
-
119
- return this._x;
120
-
121
- }
122
-
123
- set x( value ) {
124
-
125
- this._x = value;
126
- this._onChangeCallback();
127
-
128
- }
129
-
130
- get y() {
131
-
132
- return this._y;
133
-
134
- }
135
-
136
- set y( value ) {
137
-
138
- this._y = value;
139
- this._onChangeCallback();
140
-
141
- }
142
-
143
- get z() {
144
-
145
- return this._z;
146
-
147
- }
148
-
149
- set z( value ) {
150
-
151
- this._z = value;
152
- this._onChangeCallback();
153
-
154
- }
155
-
156
- get w() {
157
-
158
- return this._w;
159
-
160
- }
161
-
162
- set w( value ) {
163
-
164
- this._w = value;
165
- this._onChangeCallback();
166
-
167
- }
168
-
169
- set( x, y, z, w ) {
170
-
171
- this._x = x;
172
- this._y = y;
173
- this._z = z;
174
- this._w = w;
175
-
176
- this._onChangeCallback();
177
-
178
- return this;
179
-
180
- }
181
-
182
- clone() {
183
-
184
- return new this.constructor( this._x, this._y, this._z, this._w );
185
-
186
- }
187
-
188
- copy( quaternion ) {
189
-
190
- this._x = quaternion.x;
191
- this._y = quaternion.y;
192
- this._z = quaternion.z;
193
- this._w = quaternion.w;
194
-
195
- this._onChangeCallback();
196
-
197
- return this;
198
-
199
- }
200
-
201
- setFromEuler( euler, update ) {
202
-
203
- const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
204
-
205
- // http://www.mathworks.com/matlabcentral/fileexchange/
206
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
207
- // content/SpinCalc.m
208
-
209
- const cos = Math.cos;
210
- const sin = Math.sin;
211
-
212
- const c1 = cos( x / 2 );
213
- const c2 = cos( y / 2 );
214
- const c3 = cos( z / 2 );
215
-
216
- const s1 = sin( x / 2 );
217
- const s2 = sin( y / 2 );
218
- const s3 = sin( z / 2 );
219
-
220
- switch ( order ) {
221
-
222
- case 'XYZ':
223
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
224
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
225
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
226
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
227
- break;
228
-
229
- case 'YXZ':
230
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
231
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
232
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
233
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
234
- break;
235
-
236
- case 'ZXY':
237
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
238
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
239
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
240
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
241
- break;
242
-
243
- case 'ZYX':
244
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
245
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
246
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
247
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
248
- break;
249
-
250
- case 'YZX':
251
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
252
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
253
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
254
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
255
- break;
256
-
257
- case 'XZY':
258
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
259
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
260
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
261
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
262
- break;
263
-
264
- default:
265
- console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
266
-
267
- }
268
-
269
- if ( update !== false ) this._onChangeCallback();
270
-
271
- return this;
272
-
273
- }
274
-
275
- setFromAxisAngle( axis, angle ) {
276
-
277
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
278
-
279
- // assumes axis is normalized
280
-
281
- const halfAngle = angle / 2, s = Math.sin( halfAngle );
282
-
283
- this._x = axis.x * s;
284
- this._y = axis.y * s;
285
- this._z = axis.z * s;
286
- this._w = Math.cos( halfAngle );
287
-
288
- this._onChangeCallback();
289
-
290
- return this;
291
-
292
- }
293
-
294
- setFromRotationMatrix( m ) {
295
-
296
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
297
-
298
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
299
-
300
- const te = m.elements,
301
-
302
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
303
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
304
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
305
-
306
- trace = m11 + m22 + m33;
307
-
308
- if ( trace > 0 ) {
309
-
310
- const s = 0.5 / Math.sqrt( trace + 1.0 );
311
-
312
- this._w = 0.25 / s;
313
- this._x = ( m32 - m23 ) * s;
314
- this._y = ( m13 - m31 ) * s;
315
- this._z = ( m21 - m12 ) * s;
316
-
317
- } else if ( m11 > m22 && m11 > m33 ) {
318
-
319
- const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
320
-
321
- this._w = ( m32 - m23 ) / s;
322
- this._x = 0.25 * s;
323
- this._y = ( m12 + m21 ) / s;
324
- this._z = ( m13 + m31 ) / s;
325
-
326
- } else if ( m22 > m33 ) {
327
-
328
- const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
329
-
330
- this._w = ( m13 - m31 ) / s;
331
- this._x = ( m12 + m21 ) / s;
332
- this._y = 0.25 * s;
333
- this._z = ( m23 + m32 ) / s;
334
-
335
- } else {
336
-
337
- const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
338
-
339
- this._w = ( m21 - m12 ) / s;
340
- this._x = ( m13 + m31 ) / s;
341
- this._y = ( m23 + m32 ) / s;
342
- this._z = 0.25 * s;
343
-
344
- }
345
-
346
- this._onChangeCallback();
347
-
348
- return this;
349
-
350
- }
351
-
352
- setFromUnitVectors( vFrom, vTo ) {
353
-
354
- // assumes direction vectors vFrom and vTo are normalized
355
-
356
- let r = vFrom.dot( vTo ) + 1;
357
-
358
- if ( r < Number.EPSILON ) {
359
-
360
- // vFrom and vTo point in opposite directions
361
-
362
- r = 0;
363
-
364
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
365
-
366
- this._x = - vFrom.y;
367
- this._y = vFrom.x;
368
- this._z = 0;
369
- this._w = r;
370
-
371
- } else {
372
-
373
- this._x = 0;
374
- this._y = - vFrom.z;
375
- this._z = vFrom.y;
376
- this._w = r;
377
-
378
- }
379
-
380
- } else {
381
-
382
- // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
383
-
384
- this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
385
- this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
386
- this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
387
- this._w = r;
388
-
389
- }
390
-
391
- return this.normalize();
392
-
393
- }
394
-
395
- angleTo( q ) {
396
-
397
- return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );
398
-
399
- }
400
-
401
- rotateTowards( q, step ) {
402
-
403
- const angle = this.angleTo( q );
404
-
405
- if ( angle === 0 ) return this;
406
-
407
- const t = Math.min( 1, step / angle );
408
-
409
- this.slerp( q, t );
410
-
411
- return this;
412
-
413
- }
414
-
415
- identity() {
416
-
417
- return this.set( 0, 0, 0, 1 );
418
-
419
- }
420
-
421
- invert() {
422
-
423
- // quaternion is assumed to have unit length
424
-
425
- return this.conjugate();
426
-
427
- }
428
-
429
- conjugate() {
430
-
431
- this._x *= - 1;
432
- this._y *= - 1;
433
- this._z *= - 1;
434
-
435
- this._onChangeCallback();
436
-
437
- return this;
438
-
439
- }
440
-
441
- dot( v ) {
442
-
443
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
444
-
445
- }
446
-
447
- lengthSq() {
448
-
449
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
450
-
451
- }
452
-
453
- length() {
454
-
455
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
456
-
457
- }
458
-
459
- normalize() {
460
-
461
- let l = this.length();
462
-
463
- if ( l === 0 ) {
464
-
465
- this._x = 0;
466
- this._y = 0;
467
- this._z = 0;
468
- this._w = 1;
469
-
470
- } else {
471
-
472
- l = 1 / l;
473
-
474
- this._x = this._x * l;
475
- this._y = this._y * l;
476
- this._z = this._z * l;
477
- this._w = this._w * l;
478
-
479
- }
480
-
481
- this._onChangeCallback();
482
-
483
- return this;
484
-
485
- }
486
-
487
- multiply( q ) {
488
-
489
- return this.multiplyQuaternions( this, q );
490
-
491
- }
492
-
493
- premultiply( q ) {
494
-
495
- return this.multiplyQuaternions( q, this );
496
-
497
- }
498
-
499
- multiplyQuaternions( a, b ) {
500
-
501
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
502
-
503
- const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
504
- const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
505
-
506
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
507
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
508
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
509
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
510
-
511
- this._onChangeCallback();
512
-
513
- return this;
514
-
515
- }
516
-
517
- slerp( qb, t ) {
518
-
519
- if ( t === 0 ) return this;
520
- if ( t === 1 ) return this.copy( qb );
521
-
522
- const x = this._x, y = this._y, z = this._z, w = this._w;
523
-
524
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
525
-
526
- let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
527
-
528
- if ( cosHalfTheta < 0 ) {
529
-
530
- this._w = - qb._w;
531
- this._x = - qb._x;
532
- this._y = - qb._y;
533
- this._z = - qb._z;
534
-
535
- cosHalfTheta = - cosHalfTheta;
536
-
537
- } else {
538
-
539
- this.copy( qb );
540
-
541
- }
542
-
543
- if ( cosHalfTheta >= 1.0 ) {
544
-
545
- this._w = w;
546
- this._x = x;
547
- this._y = y;
548
- this._z = z;
549
-
550
- return this;
551
-
552
- }
553
-
554
- const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
555
-
556
- if ( sqrSinHalfTheta <= Number.EPSILON ) {
557
-
558
- const s = 1 - t;
559
- this._w = s * w + t * this._w;
560
- this._x = s * x + t * this._x;
561
- this._y = s * y + t * this._y;
562
- this._z = s * z + t * this._z;
563
-
564
- this.normalize();
565
- this._onChangeCallback();
566
-
567
- return this;
568
-
569
- }
570
-
571
- const sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
572
- const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
573
- const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
574
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
575
-
576
- this._w = ( w * ratioA + this._w * ratioB );
577
- this._x = ( x * ratioA + this._x * ratioB );
578
- this._y = ( y * ratioA + this._y * ratioB );
579
- this._z = ( z * ratioA + this._z * ratioB );
580
-
581
- this._onChangeCallback();
582
-
583
- return this;
584
-
585
- }
586
-
587
- slerpQuaternions( qa, qb, t ) {
588
-
589
- return this.copy( qa ).slerp( qb, t );
590
-
591
- }
592
-
593
- random() {
594
-
595
- // Derived from http://planning.cs.uiuc.edu/node198.html
596
- // Note, this source uses w, x, y, z ordering,
597
- // so we swap the order below.
598
-
599
- const u1 = Math.random();
600
- const sqrt1u1 = Math.sqrt( 1 - u1 );
601
- const sqrtu1 = Math.sqrt( u1 );
602
-
603
- const u2 = 2 * Math.PI * Math.random();
604
-
605
- const u3 = 2 * Math.PI * Math.random();
606
-
607
- return this.set(
608
- sqrt1u1 * Math.cos( u2 ),
609
- sqrtu1 * Math.sin( u3 ),
610
- sqrtu1 * Math.cos( u3 ),
611
- sqrt1u1 * Math.sin( u2 ),
612
- );
613
-
614
- }
615
-
616
- equals( quaternion ) {
617
-
618
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
619
-
620
- }
621
-
622
- fromArray( array, offset = 0 ) {
623
-
624
- this._x = array[ offset ];
625
- this._y = array[ offset + 1 ];
626
- this._z = array[ offset + 2 ];
627
- this._w = array[ offset + 3 ];
628
-
629
- this._onChangeCallback();
630
-
631
- return this;
632
-
633
- }
634
-
635
- toArray( array = [], offset = 0 ) {
636
-
637
- array[ offset ] = this._x;
638
- array[ offset + 1 ] = this._y;
639
- array[ offset + 2 ] = this._z;
640
- array[ offset + 3 ] = this._w;
641
-
642
- return array;
643
-
644
- }
645
-
646
- fromBufferAttribute( attribute, index ) {
647
-
648
- this._x = attribute.getX( index );
649
- this._y = attribute.getY( index );
650
- this._z = attribute.getZ( index );
651
- this._w = attribute.getW( index );
652
-
653
- return this;
654
-
655
- }
656
-
657
- toJSON() {
658
-
659
- return this.toArray();
660
-
661
- }
662
-
663
- _onChange( callback ) {
664
-
665
- this._onChangeCallback = callback;
666
-
667
- return this;
668
-
669
- }
670
-
671
- _onChangeCallback() {}
672
-
673
- *[ Symbol.iterator ]() {
674
-
675
- yield this._x;
676
- yield this._y;
677
- yield this._z;
678
- yield this._w;
679
-
680
- }
681
-
682
- }
683
-
684
- export { Quaternion };
1
+ import * as MathUtils from './MathUtils.js';
2
+
3
+ class Quaternion {
4
+
5
+ constructor( x = 0, y = 0, z = 0, w = 1 ) {
6
+
7
+ this.isQuaternion = true;
8
+
9
+ this._x = x;
10
+ this._y = y;
11
+ this._z = z;
12
+ this._w = w;
13
+
14
+ }
15
+
16
+ static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
17
+
18
+ // fuzz-free, array-based Quaternion SLERP operation
19
+
20
+ let x0 = src0[ srcOffset0 + 0 ],
21
+ y0 = src0[ srcOffset0 + 1 ],
22
+ z0 = src0[ srcOffset0 + 2 ],
23
+ w0 = src0[ srcOffset0 + 3 ];
24
+
25
+ const x1 = src1[ srcOffset1 + 0 ],
26
+ y1 = src1[ srcOffset1 + 1 ],
27
+ z1 = src1[ srcOffset1 + 2 ],
28
+ w1 = src1[ srcOffset1 + 3 ];
29
+
30
+ if ( t === 0 ) {
31
+
32
+ dst[ dstOffset + 0 ] = x0;
33
+ dst[ dstOffset + 1 ] = y0;
34
+ dst[ dstOffset + 2 ] = z0;
35
+ dst[ dstOffset + 3 ] = w0;
36
+ return;
37
+
38
+ }
39
+
40
+ if ( t === 1 ) {
41
+
42
+ dst[ dstOffset + 0 ] = x1;
43
+ dst[ dstOffset + 1 ] = y1;
44
+ dst[ dstOffset + 2 ] = z1;
45
+ dst[ dstOffset + 3 ] = w1;
46
+ return;
47
+
48
+ }
49
+
50
+ if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
51
+
52
+ let s = 1 - t;
53
+ const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
54
+ dir = ( cos >= 0 ? 1 : - 1 ),
55
+ sqrSin = 1 - cos * cos;
56
+
57
+ // Skip the Slerp for tiny steps to avoid numeric problems:
58
+ if ( sqrSin > Number.EPSILON ) {
59
+
60
+ const sin = Math.sqrt( sqrSin ),
61
+ len = Math.atan2( sin, cos * dir );
62
+
63
+ s = Math.sin( s * len ) / sin;
64
+ t = Math.sin( t * len ) / sin;
65
+
66
+ }
67
+
68
+ const tDir = t * dir;
69
+
70
+ x0 = x0 * s + x1 * tDir;
71
+ y0 = y0 * s + y1 * tDir;
72
+ z0 = z0 * s + z1 * tDir;
73
+ w0 = w0 * s + w1 * tDir;
74
+
75
+ // Normalize in case we just did a lerp:
76
+ if ( s === 1 - t ) {
77
+
78
+ const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
79
+
80
+ x0 *= f;
81
+ y0 *= f;
82
+ z0 *= f;
83
+ w0 *= f;
84
+
85
+ }
86
+
87
+ }
88
+
89
+ dst[ dstOffset ] = x0;
90
+ dst[ dstOffset + 1 ] = y0;
91
+ dst[ dstOffset + 2 ] = z0;
92
+ dst[ dstOffset + 3 ] = w0;
93
+
94
+ }
95
+
96
+ static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
97
+
98
+ const x0 = src0[ srcOffset0 ];
99
+ const y0 = src0[ srcOffset0 + 1 ];
100
+ const z0 = src0[ srcOffset0 + 2 ];
101
+ const w0 = src0[ srcOffset0 + 3 ];
102
+
103
+ const x1 = src1[ srcOffset1 ];
104
+ const y1 = src1[ srcOffset1 + 1 ];
105
+ const z1 = src1[ srcOffset1 + 2 ];
106
+ const w1 = src1[ srcOffset1 + 3 ];
107
+
108
+ dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
109
+ dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
110
+ dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
111
+ dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
112
+
113
+ return dst;
114
+
115
+ }
116
+
117
+ get x() {
118
+
119
+ return this._x;
120
+
121
+ }
122
+
123
+ set x( value ) {
124
+
125
+ this._x = value;
126
+ this._onChangeCallback();
127
+
128
+ }
129
+
130
+ get y() {
131
+
132
+ return this._y;
133
+
134
+ }
135
+
136
+ set y( value ) {
137
+
138
+ this._y = value;
139
+ this._onChangeCallback();
140
+
141
+ }
142
+
143
+ get z() {
144
+
145
+ return this._z;
146
+
147
+ }
148
+
149
+ set z( value ) {
150
+
151
+ this._z = value;
152
+ this._onChangeCallback();
153
+
154
+ }
155
+
156
+ get w() {
157
+
158
+ return this._w;
159
+
160
+ }
161
+
162
+ set w( value ) {
163
+
164
+ this._w = value;
165
+ this._onChangeCallback();
166
+
167
+ }
168
+
169
+ set( x, y, z, w ) {
170
+
171
+ this._x = x;
172
+ this._y = y;
173
+ this._z = z;
174
+ this._w = w;
175
+
176
+ this._onChangeCallback();
177
+
178
+ return this;
179
+
180
+ }
181
+
182
+ clone() {
183
+
184
+ return new this.constructor( this._x, this._y, this._z, this._w );
185
+
186
+ }
187
+
188
+ copy( quaternion ) {
189
+
190
+ this._x = quaternion.x;
191
+ this._y = quaternion.y;
192
+ this._z = quaternion.z;
193
+ this._w = quaternion.w;
194
+
195
+ this._onChangeCallback();
196
+
197
+ return this;
198
+
199
+ }
200
+
201
+ setFromEuler( euler, update = true ) {
202
+
203
+ const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
204
+
205
+ // http://www.mathworks.com/matlabcentral/fileexchange/
206
+ // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
207
+ // content/SpinCalc.m
208
+
209
+ const cos = Math.cos;
210
+ const sin = Math.sin;
211
+
212
+ const c1 = cos( x / 2 );
213
+ const c2 = cos( y / 2 );
214
+ const c3 = cos( z / 2 );
215
+
216
+ const s1 = sin( x / 2 );
217
+ const s2 = sin( y / 2 );
218
+ const s3 = sin( z / 2 );
219
+
220
+ switch ( order ) {
221
+
222
+ case 'XYZ':
223
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
224
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
225
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
226
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
227
+ break;
228
+
229
+ case 'YXZ':
230
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
231
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
232
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
233
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
234
+ break;
235
+
236
+ case 'ZXY':
237
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
238
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
239
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
240
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
241
+ break;
242
+
243
+ case 'ZYX':
244
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
245
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
246
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
247
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
248
+ break;
249
+
250
+ case 'YZX':
251
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
252
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
253
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
254
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
255
+ break;
256
+
257
+ case 'XZY':
258
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
259
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
260
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
261
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
262
+ break;
263
+
264
+ default:
265
+ console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
266
+
267
+ }
268
+
269
+ if ( update === true ) this._onChangeCallback();
270
+
271
+ return this;
272
+
273
+ }
274
+
275
+ setFromAxisAngle( axis, angle ) {
276
+
277
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
278
+
279
+ // assumes axis is normalized
280
+
281
+ const halfAngle = angle / 2, s = Math.sin( halfAngle );
282
+
283
+ this._x = axis.x * s;
284
+ this._y = axis.y * s;
285
+ this._z = axis.z * s;
286
+ this._w = Math.cos( halfAngle );
287
+
288
+ this._onChangeCallback();
289
+
290
+ return this;
291
+
292
+ }
293
+
294
+ setFromRotationMatrix( m ) {
295
+
296
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
297
+
298
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
299
+
300
+ const te = m.elements,
301
+
302
+ m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
303
+ m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
304
+ m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
305
+
306
+ trace = m11 + m22 + m33;
307
+
308
+ if ( trace > 0 ) {
309
+
310
+ const s = 0.5 / Math.sqrt( trace + 1.0 );
311
+
312
+ this._w = 0.25 / s;
313
+ this._x = ( m32 - m23 ) * s;
314
+ this._y = ( m13 - m31 ) * s;
315
+ this._z = ( m21 - m12 ) * s;
316
+
317
+ } else if ( m11 > m22 && m11 > m33 ) {
318
+
319
+ const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
320
+
321
+ this._w = ( m32 - m23 ) / s;
322
+ this._x = 0.25 * s;
323
+ this._y = ( m12 + m21 ) / s;
324
+ this._z = ( m13 + m31 ) / s;
325
+
326
+ } else if ( m22 > m33 ) {
327
+
328
+ const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
329
+
330
+ this._w = ( m13 - m31 ) / s;
331
+ this._x = ( m12 + m21 ) / s;
332
+ this._y = 0.25 * s;
333
+ this._z = ( m23 + m32 ) / s;
334
+
335
+ } else {
336
+
337
+ const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
338
+
339
+ this._w = ( m21 - m12 ) / s;
340
+ this._x = ( m13 + m31 ) / s;
341
+ this._y = ( m23 + m32 ) / s;
342
+ this._z = 0.25 * s;
343
+
344
+ }
345
+
346
+ this._onChangeCallback();
347
+
348
+ return this;
349
+
350
+ }
351
+
352
+ setFromUnitVectors( vFrom, vTo ) {
353
+
354
+ // assumes direction vectors vFrom and vTo are normalized
355
+
356
+ let r = vFrom.dot( vTo ) + 1;
357
+
358
+ if ( r < Number.EPSILON ) {
359
+
360
+ // vFrom and vTo point in opposite directions
361
+
362
+ r = 0;
363
+
364
+ if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
365
+
366
+ this._x = - vFrom.y;
367
+ this._y = vFrom.x;
368
+ this._z = 0;
369
+ this._w = r;
370
+
371
+ } else {
372
+
373
+ this._x = 0;
374
+ this._y = - vFrom.z;
375
+ this._z = vFrom.y;
376
+ this._w = r;
377
+
378
+ }
379
+
380
+ } else {
381
+
382
+ // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
383
+
384
+ this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
385
+ this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
386
+ this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
387
+ this._w = r;
388
+
389
+ }
390
+
391
+ return this.normalize();
392
+
393
+ }
394
+
395
+ angleTo( q ) {
396
+
397
+ return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );
398
+
399
+ }
400
+
401
+ rotateTowards( q, step ) {
402
+
403
+ const angle = this.angleTo( q );
404
+
405
+ if ( angle === 0 ) return this;
406
+
407
+ const t = Math.min( 1, step / angle );
408
+
409
+ this.slerp( q, t );
410
+
411
+ return this;
412
+
413
+ }
414
+
415
+ identity() {
416
+
417
+ return this.set( 0, 0, 0, 1 );
418
+
419
+ }
420
+
421
+ invert() {
422
+
423
+ // quaternion is assumed to have unit length
424
+
425
+ return this.conjugate();
426
+
427
+ }
428
+
429
+ conjugate() {
430
+
431
+ this._x *= - 1;
432
+ this._y *= - 1;
433
+ this._z *= - 1;
434
+
435
+ this._onChangeCallback();
436
+
437
+ return this;
438
+
439
+ }
440
+
441
+ dot( v ) {
442
+
443
+ return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
444
+
445
+ }
446
+
447
+ lengthSq() {
448
+
449
+ return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
450
+
451
+ }
452
+
453
+ length() {
454
+
455
+ return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
456
+
457
+ }
458
+
459
+ normalize() {
460
+
461
+ let l = this.length();
462
+
463
+ if ( l === 0 ) {
464
+
465
+ this._x = 0;
466
+ this._y = 0;
467
+ this._z = 0;
468
+ this._w = 1;
469
+
470
+ } else {
471
+
472
+ l = 1 / l;
473
+
474
+ this._x = this._x * l;
475
+ this._y = this._y * l;
476
+ this._z = this._z * l;
477
+ this._w = this._w * l;
478
+
479
+ }
480
+
481
+ this._onChangeCallback();
482
+
483
+ return this;
484
+
485
+ }
486
+
487
+ multiply( q ) {
488
+
489
+ return this.multiplyQuaternions( this, q );
490
+
491
+ }
492
+
493
+ premultiply( q ) {
494
+
495
+ return this.multiplyQuaternions( q, this );
496
+
497
+ }
498
+
499
+ multiplyQuaternions( a, b ) {
500
+
501
+ // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
502
+
503
+ const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
504
+ const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
505
+
506
+ this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
507
+ this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
508
+ this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
509
+ this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
510
+
511
+ this._onChangeCallback();
512
+
513
+ return this;
514
+
515
+ }
516
+
517
+ slerp( qb, t ) {
518
+
519
+ if ( t === 0 ) return this;
520
+ if ( t === 1 ) return this.copy( qb );
521
+
522
+ const x = this._x, y = this._y, z = this._z, w = this._w;
523
+
524
+ // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
525
+
526
+ let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
527
+
528
+ if ( cosHalfTheta < 0 ) {
529
+
530
+ this._w = - qb._w;
531
+ this._x = - qb._x;
532
+ this._y = - qb._y;
533
+ this._z = - qb._z;
534
+
535
+ cosHalfTheta = - cosHalfTheta;
536
+
537
+ } else {
538
+
539
+ this.copy( qb );
540
+
541
+ }
542
+
543
+ if ( cosHalfTheta >= 1.0 ) {
544
+
545
+ this._w = w;
546
+ this._x = x;
547
+ this._y = y;
548
+ this._z = z;
549
+
550
+ return this;
551
+
552
+ }
553
+
554
+ const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
555
+
556
+ if ( sqrSinHalfTheta <= Number.EPSILON ) {
557
+
558
+ const s = 1 - t;
559
+ this._w = s * w + t * this._w;
560
+ this._x = s * x + t * this._x;
561
+ this._y = s * y + t * this._y;
562
+ this._z = s * z + t * this._z;
563
+
564
+ this.normalize(); // normalize calls _onChangeCallback()
565
+
566
+ return this;
567
+
568
+ }
569
+
570
+ const sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
571
+ const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
572
+ const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
573
+ ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
574
+
575
+ this._w = ( w * ratioA + this._w * ratioB );
576
+ this._x = ( x * ratioA + this._x * ratioB );
577
+ this._y = ( y * ratioA + this._y * ratioB );
578
+ this._z = ( z * ratioA + this._z * ratioB );
579
+
580
+ this._onChangeCallback();
581
+
582
+ return this;
583
+
584
+ }
585
+
586
+ slerpQuaternions( qa, qb, t ) {
587
+
588
+ return this.copy( qa ).slerp( qb, t );
589
+
590
+ }
591
+
592
+ random() {
593
+
594
+ // Derived from http://planning.cs.uiuc.edu/node198.html
595
+ // Note, this source uses w, x, y, z ordering,
596
+ // so we swap the order below.
597
+
598
+ const u1 = Math.random();
599
+ const sqrt1u1 = Math.sqrt( 1 - u1 );
600
+ const sqrtu1 = Math.sqrt( u1 );
601
+
602
+ const u2 = 2 * Math.PI * Math.random();
603
+
604
+ const u3 = 2 * Math.PI * Math.random();
605
+
606
+ return this.set(
607
+ sqrt1u1 * Math.cos( u2 ),
608
+ sqrtu1 * Math.sin( u3 ),
609
+ sqrtu1 * Math.cos( u3 ),
610
+ sqrt1u1 * Math.sin( u2 ),
611
+ );
612
+
613
+ }
614
+
615
+ equals( quaternion ) {
616
+
617
+ return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
618
+
619
+ }
620
+
621
+ fromArray( array, offset = 0 ) {
622
+
623
+ this._x = array[ offset ];
624
+ this._y = array[ offset + 1 ];
625
+ this._z = array[ offset + 2 ];
626
+ this._w = array[ offset + 3 ];
627
+
628
+ this._onChangeCallback();
629
+
630
+ return this;
631
+
632
+ }
633
+
634
+ toArray( array = [], offset = 0 ) {
635
+
636
+ array[ offset ] = this._x;
637
+ array[ offset + 1 ] = this._y;
638
+ array[ offset + 2 ] = this._z;
639
+ array[ offset + 3 ] = this._w;
640
+
641
+ return array;
642
+
643
+ }
644
+
645
+ fromBufferAttribute( attribute, index ) {
646
+
647
+ this._x = attribute.getX( index );
648
+ this._y = attribute.getY( index );
649
+ this._z = attribute.getZ( index );
650
+ this._w = attribute.getW( index );
651
+
652
+ this._onChangeCallback();
653
+
654
+ return this;
655
+
656
+ }
657
+
658
+ toJSON() {
659
+
660
+ return this.toArray();
661
+
662
+ }
663
+
664
+ _onChange( callback ) {
665
+
666
+ this._onChangeCallback = callback;
667
+
668
+ return this;
669
+
670
+ }
671
+
672
+ _onChangeCallback() {}
673
+
674
+ *[ Symbol.iterator ]() {
675
+
676
+ yield this._x;
677
+ yield this._y;
678
+ yield this._z;
679
+ yield this._w;
680
+
681
+ }
682
+
683
+ }
684
+
685
+ export { Quaternion };