@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,420 +1,426 @@
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- /**
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- * MeshGouraudMaterial
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- *
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- * Lambert illumination model with Gouraud (per-vertex) shading
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- *
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- */
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-
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- import { UniformsUtils, UniformsLib, ShaderMaterial, Color, MultiplyOperation } from 'three';
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-
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- const GouraudShader = {
11
-
12
- uniforms: UniformsUtils.merge( [
13
- UniformsLib.common,
14
- UniformsLib.specularmap,
15
- UniformsLib.envmap,
16
- UniformsLib.aomap,
17
- UniformsLib.lightmap,
18
- UniformsLib.emissivemap,
19
- UniformsLib.fog,
20
- UniformsLib.lights,
21
- {
22
- emissive: { value: new Color( 0x000000 ) }
23
- }
24
- ] ),
25
-
26
- vertexShader: /* glsl */`
27
-
28
- #define GOURAUD
29
-
30
- varying vec3 vLightFront;
31
- varying vec3 vIndirectFront;
32
-
33
- #ifdef DOUBLE_SIDED
34
- varying vec3 vLightBack;
35
- varying vec3 vIndirectBack;
36
- #endif
37
-
38
- #include <common>
39
- #include <uv_pars_vertex>
40
- #include <envmap_pars_vertex>
41
- #include <bsdfs>
42
- #include <lights_pars_begin>
43
- #include <color_pars_vertex>
44
- #include <fog_pars_vertex>
45
- #include <morphtarget_pars_vertex>
46
- #include <skinning_pars_vertex>
47
- #include <shadowmap_pars_vertex>
48
- #include <logdepthbuf_pars_vertex>
49
- #include <clipping_planes_pars_vertex>
50
-
51
- void main() {
52
-
53
- #include <uv_vertex>
54
- #include <color_vertex>
55
- #include <morphcolor_vertex>
56
-
57
- #include <beginnormal_vertex>
58
- #include <morphnormal_vertex>
59
- #include <skinbase_vertex>
60
- #include <skinnormal_vertex>
61
- #include <defaultnormal_vertex>
62
-
63
- #include <begin_vertex>
64
- #include <morphtarget_vertex>
65
- #include <skinning_vertex>
66
- #include <project_vertex>
67
- #include <logdepthbuf_vertex>
68
- #include <clipping_planes_vertex>
69
-
70
- #include <worldpos_vertex>
71
- #include <envmap_vertex>
72
-
73
- // inlining legacy <lights_lambert_vertex>
74
-
75
- vec3 diffuse = vec3( 1.0 );
76
-
77
- GeometricContext geometry;
78
- geometry.position = mvPosition.xyz;
79
- geometry.normal = normalize( transformedNormal );
80
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
81
-
82
- GeometricContext backGeometry;
83
- backGeometry.position = geometry.position;
84
- backGeometry.normal = -geometry.normal;
85
- backGeometry.viewDir = geometry.viewDir;
86
-
87
- vLightFront = vec3( 0.0 );
88
- vIndirectFront = vec3( 0.0 );
89
- #ifdef DOUBLE_SIDED
90
- vLightBack = vec3( 0.0 );
91
- vIndirectBack = vec3( 0.0 );
92
- #endif
93
-
94
- IncidentLight directLight;
95
- float dotNL;
96
- vec3 directLightColor_Diffuse;
97
-
98
- vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
99
-
100
- vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
101
-
102
- #ifdef DOUBLE_SIDED
103
-
104
- vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
105
-
106
- vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
107
-
108
- #endif
109
-
110
- #if NUM_POINT_LIGHTS > 0
111
-
112
- #pragma unroll_loop_start
113
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
114
-
115
- getPointLightInfo( pointLights[ i ], geometry, directLight );
116
-
117
- dotNL = dot( geometry.normal, directLight.direction );
118
- directLightColor_Diffuse = directLight.color;
119
-
120
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
121
-
122
- #ifdef DOUBLE_SIDED
123
-
124
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
125
-
126
- #endif
127
-
128
- }
129
- #pragma unroll_loop_end
130
-
131
- #endif
132
-
133
- #if NUM_SPOT_LIGHTS > 0
134
-
135
- #pragma unroll_loop_start
136
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
137
-
138
- getSpotLightInfo( spotLights[ i ], geometry, directLight );
139
-
140
- dotNL = dot( geometry.normal, directLight.direction );
141
- directLightColor_Diffuse = directLight.color;
142
-
143
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
144
-
145
- #ifdef DOUBLE_SIDED
146
-
147
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
148
-
149
- #endif
150
- }
151
- #pragma unroll_loop_end
152
-
153
- #endif
154
-
155
- #if NUM_DIR_LIGHTS > 0
156
-
157
- #pragma unroll_loop_start
158
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
159
-
160
- getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
161
-
162
- dotNL = dot( geometry.normal, directLight.direction );
163
- directLightColor_Diffuse = directLight.color;
164
-
165
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
166
-
167
- #ifdef DOUBLE_SIDED
168
-
169
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
170
-
171
- #endif
172
-
173
- }
174
- #pragma unroll_loop_end
175
-
176
- #endif
177
-
178
- #if NUM_HEMI_LIGHTS > 0
179
-
180
- #pragma unroll_loop_start
181
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
182
-
183
- vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
184
-
185
- #ifdef DOUBLE_SIDED
186
-
187
- vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
188
-
189
- #endif
190
-
191
- }
192
- #pragma unroll_loop_end
193
-
194
- #endif
195
-
196
- #include <shadowmap_vertex>
197
- #include <fog_vertex>
198
-
199
- }`,
200
-
201
- fragmentShader: /* glsl */`
202
-
203
- #define GOURAUD
204
-
205
- uniform vec3 diffuse;
206
- uniform vec3 emissive;
207
- uniform float opacity;
208
-
209
- varying vec3 vLightFront;
210
- varying vec3 vIndirectFront;
211
-
212
- #ifdef DOUBLE_SIDED
213
- varying vec3 vLightBack;
214
- varying vec3 vIndirectBack;
215
- #endif
216
-
217
- #include <common>
218
- #include <packing>
219
- #include <dithering_pars_fragment>
220
- #include <color_pars_fragment>
221
- #include <uv_pars_fragment>
222
- #include <map_pars_fragment>
223
- #include <alphamap_pars_fragment>
224
- #include <alphatest_pars_fragment>
225
- #include <aomap_pars_fragment>
226
- #include <lightmap_pars_fragment>
227
- #include <emissivemap_pars_fragment>
228
- #include <envmap_common_pars_fragment>
229
- #include <envmap_pars_fragment>
230
- #include <bsdfs>
231
- #include <lights_pars_begin>
232
- #include <fog_pars_fragment>
233
- #include <shadowmap_pars_fragment>
234
- #include <shadowmask_pars_fragment>
235
- #include <specularmap_pars_fragment>
236
- #include <logdepthbuf_pars_fragment>
237
- #include <clipping_planes_pars_fragment>
238
-
239
- void main() {
240
-
241
- #include <clipping_planes_fragment>
242
-
243
- vec4 diffuseColor = vec4( diffuse, opacity );
244
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
245
- vec3 totalEmissiveRadiance = emissive;
246
-
247
- #include <logdepthbuf_fragment>
248
- #include <map_fragment>
249
- #include <color_fragment>
250
- #include <alphamap_fragment>
251
- #include <alphatest_fragment>
252
- #include <specularmap_fragment>
253
- #include <emissivemap_fragment>
254
-
255
- // accumulation
256
-
257
- #ifdef DOUBLE_SIDED
258
-
259
- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
260
-
261
- #else
262
-
263
- reflectedLight.indirectDiffuse += vIndirectFront;
264
-
265
- #endif
266
-
267
- #include <lightmap_fragment>
268
-
269
- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
270
-
271
- #ifdef DOUBLE_SIDED
272
-
273
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
274
-
275
- #else
276
-
277
- reflectedLight.directDiffuse = vLightFront;
278
-
279
- #endif
280
-
281
- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
282
-
283
- // modulation
284
-
285
- #include <aomap_fragment>
286
-
287
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
288
-
289
- #include <envmap_fragment>
290
-
291
- #include <opaque_fragment>
292
- #include <tonemapping_fragment>
293
- #include <colorspace_fragment>
294
- #include <fog_fragment>
295
- #include <premultiplied_alpha_fragment>
296
- #include <dithering_fragment>
297
-
298
- }`
299
-
300
- };
301
-
302
- //
303
-
304
- class MeshGouraudMaterial extends ShaderMaterial {
305
-
306
- constructor( parameters ) {
307
-
308
- super();
309
-
310
- this.isMeshGouraudMaterial = true;
311
-
312
- this.type = 'MeshGouraudMaterial';
313
-
314
- //this.color = new THREE.Color( 0xffffff ); // diffuse
315
-
316
- //this.map = null;
317
-
318
- //this.lightMap = null;
319
- //this.lightMapIntensity = 1.0;
320
-
321
- //this.aoMap = null;
322
- //this.aoMapIntensity = 1.0;
323
-
324
- //this.emissive = new THREE.Color( 0x000000 );
325
- //this.emissiveIntensity = 1.0;
326
- //this.emissiveMap = null;
327
-
328
- //this.specularMap = null;
329
-
330
- //this.alphaMap = null;
331
-
332
- //this.envMap = null;
333
- this.combine = MultiplyOperation; // combine has no uniform
334
- //this.reflectivity = 1;
335
- //this.refractionRatio = 0.98;
336
-
337
- this.fog = false; // set to use scene fog
338
- this.lights = true; // set to use scene lights
339
- this.clipping = false; // set to use user-defined clipping planes
340
-
341
- const shader = GouraudShader;
342
-
343
- this.defines = Object.assign( {}, shader.defines );
344
- this.uniforms = UniformsUtils.clone( shader.uniforms );
345
- this.vertexShader = shader.vertexShader;
346
- this.fragmentShader = shader.fragmentShader;
347
-
348
- const exposePropertyNames = [
349
- 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity',
350
- 'emissive', 'emissiveIntensity', 'emissiveMap', 'specularMap', 'alphaMap',
351
- 'envMap', 'reflectivity', 'refractionRatio', 'opacity', 'diffuse'
352
- ];
353
-
354
- for ( const propertyName of exposePropertyNames ) {
355
-
356
- Object.defineProperty( this, propertyName, {
357
-
358
- get: function () {
359
-
360
- return this.uniforms[ propertyName ].value;
361
-
362
- },
363
-
364
- set: function ( value ) {
365
-
366
- this.uniforms[ propertyName ].value = value;
367
-
368
- }
369
-
370
- } );
371
-
372
- }
373
-
374
- Object.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );
375
-
376
- this.setValues( parameters );
377
-
378
- }
379
-
380
- copy( source ) {
381
-
382
- super.copy( source );
383
-
384
- this.color.copy( source.color );
385
-
386
- this.map = source.map;
387
-
388
- this.lightMap = source.lightMap;
389
- this.lightMapIntensity = source.lightMapIntensity;
390
-
391
- this.aoMap = source.aoMap;
392
- this.aoMapIntensity = source.aoMapIntensity;
393
-
394
- this.emissive.copy( source.emissive );
395
- this.emissiveMap = source.emissiveMap;
396
- this.emissiveIntensity = source.emissiveIntensity;
397
-
398
- this.specularMap = source.specularMap;
399
-
400
- this.alphaMap = source.alphaMap;
401
-
402
- this.envMap = source.envMap;
403
- this.combine = source.combine;
404
- this.reflectivity = source.reflectivity;
405
- this.refractionRatio = source.refractionRatio;
406
-
407
- this.wireframe = source.wireframe;
408
- this.wireframeLinewidth = source.wireframeLinewidth;
409
- this.wireframeLinecap = source.wireframeLinecap;
410
- this.wireframeLinejoin = source.wireframeLinejoin;
411
-
412
- this.fog = source.fog;
413
-
414
- return this;
415
-
416
- }
417
-
418
- }
419
-
420
- export { MeshGouraudMaterial };
1
+ /**
2
+ * MeshGouraudMaterial
3
+ *
4
+ * Lambert illumination model with Gouraud (per-vertex) shading
5
+ *
6
+ */
7
+
8
+ import { UniformsUtils, UniformsLib, ShaderMaterial, Color, MultiplyOperation } from 'three';
9
+
10
+ const GouraudShader = {
11
+
12
+ name: 'GouraudShader',
13
+
14
+ uniforms: UniformsUtils.merge( [
15
+ UniformsLib.common,
16
+ UniformsLib.specularmap,
17
+ UniformsLib.envmap,
18
+ UniformsLib.aomap,
19
+ UniformsLib.lightmap,
20
+ UniformsLib.emissivemap,
21
+ UniformsLib.fog,
22
+ UniformsLib.lights,
23
+ {
24
+ emissive: { value: new Color( 0x000000 ) }
25
+ }
26
+ ] ),
27
+
28
+ vertexShader: /* glsl */`
29
+
30
+ #define GOURAUD
31
+
32
+ varying vec3 vLightFront;
33
+ varying vec3 vIndirectFront;
34
+
35
+ #ifdef DOUBLE_SIDED
36
+ varying vec3 vLightBack;
37
+ varying vec3 vIndirectBack;
38
+ #endif
39
+
40
+ #include <common>
41
+ #include <uv_pars_vertex>
42
+ #include <envmap_pars_vertex>
43
+ #include <bsdfs>
44
+ #include <lights_pars_begin>
45
+ #include <color_pars_vertex>
46
+ #include <fog_pars_vertex>
47
+ #include <morphtarget_pars_vertex>
48
+ #include <skinning_pars_vertex>
49
+ #include <shadowmap_pars_vertex>
50
+ #include <logdepthbuf_pars_vertex>
51
+ #include <clipping_planes_pars_vertex>
52
+
53
+ void main() {
54
+
55
+ #include <uv_vertex>
56
+ #include <color_vertex>
57
+ #include <morphcolor_vertex>
58
+
59
+ #include <beginnormal_vertex>
60
+ #include <morphnormal_vertex>
61
+ #include <skinbase_vertex>
62
+ #include <skinnormal_vertex>
63
+ #include <defaultnormal_vertex>
64
+
65
+ #include <begin_vertex>
66
+ #include <morphtarget_vertex>
67
+ #include <skinning_vertex>
68
+ #include <project_vertex>
69
+ #include <logdepthbuf_vertex>
70
+ #include <clipping_planes_vertex>
71
+
72
+ #include <worldpos_vertex>
73
+ #include <envmap_vertex>
74
+
75
+ // inlining legacy <lights_lambert_vertex>
76
+
77
+ vec3 diffuse = vec3( 1.0 );
78
+
79
+ vec3 geometryPosition = mvPosition.xyz;
80
+ vec3 geometryNormal = normalize( transformedNormal );
81
+ vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
82
+
83
+ vec3 backGeometryNormal = - geometryNormal;
84
+
85
+ vLightFront = vec3( 0.0 );
86
+ vIndirectFront = vec3( 0.0 );
87
+ #ifdef DOUBLE_SIDED
88
+ vLightBack = vec3( 0.0 );
89
+ vIndirectBack = vec3( 0.0 );
90
+ #endif
91
+
92
+ IncidentLight directLight;
93
+ float dotNL;
94
+ vec3 directLightColor_Diffuse;
95
+
96
+ vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
97
+
98
+ #if defined( USE_LIGHT_PROBES )
99
+
100
+ vIndirectFront += getLightProbeIrradiance( lightProbe, geometryNormal );
101
+
102
+ #endif
103
+
104
+ #ifdef DOUBLE_SIDED
105
+
106
+ vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
107
+
108
+ #if defined( USE_LIGHT_PROBES )
109
+
110
+ vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometryNormal );
111
+
112
+ #endif
113
+
114
+ #endif
115
+
116
+ #if NUM_POINT_LIGHTS > 0
117
+
118
+ #pragma unroll_loop_start
119
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
120
+
121
+ getPointLightInfo( pointLights[ i ], geometryPosition, directLight );
122
+
123
+ dotNL = dot( geometryNormal, directLight.direction );
124
+ directLightColor_Diffuse = directLight.color;
125
+
126
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
127
+
128
+ #ifdef DOUBLE_SIDED
129
+
130
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
131
+
132
+ #endif
133
+
134
+ }
135
+ #pragma unroll_loop_end
136
+
137
+ #endif
138
+
139
+ #if NUM_SPOT_LIGHTS > 0
140
+
141
+ #pragma unroll_loop_start
142
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
143
+
144
+ getSpotLightInfo( spotLights[ i ], geometryPosition, directLight );
145
+
146
+ dotNL = dot( geometryNormal, directLight.direction );
147
+ directLightColor_Diffuse = directLight.color;
148
+
149
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
150
+
151
+ #ifdef DOUBLE_SIDED
152
+
153
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
154
+
155
+ #endif
156
+ }
157
+ #pragma unroll_loop_end
158
+
159
+ #endif
160
+
161
+ #if NUM_DIR_LIGHTS > 0
162
+
163
+ #pragma unroll_loop_start
164
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
165
+
166
+ getDirectionalLightInfo( directionalLights[ i ], directLight );
167
+
168
+ dotNL = dot( geometryNormal, directLight.direction );
169
+ directLightColor_Diffuse = directLight.color;
170
+
171
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
172
+
173
+ #ifdef DOUBLE_SIDED
174
+
175
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
176
+
177
+ #endif
178
+
179
+ }
180
+ #pragma unroll_loop_end
181
+
182
+ #endif
183
+
184
+ #if NUM_HEMI_LIGHTS > 0
185
+
186
+ #pragma unroll_loop_start
187
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
188
+
189
+ vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
190
+
191
+ #ifdef DOUBLE_SIDED
192
+
193
+ vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometryNormal );
194
+
195
+ #endif
196
+
197
+ }
198
+ #pragma unroll_loop_end
199
+
200
+ #endif
201
+
202
+ #include <shadowmap_vertex>
203
+ #include <fog_vertex>
204
+
205
+ }`,
206
+
207
+ fragmentShader: /* glsl */`
208
+
209
+ #define GOURAUD
210
+
211
+ uniform vec3 diffuse;
212
+ uniform vec3 emissive;
213
+ uniform float opacity;
214
+
215
+ varying vec3 vLightFront;
216
+ varying vec3 vIndirectFront;
217
+
218
+ #ifdef DOUBLE_SIDED
219
+ varying vec3 vLightBack;
220
+ varying vec3 vIndirectBack;
221
+ #endif
222
+
223
+ #include <common>
224
+ #include <packing>
225
+ #include <dithering_pars_fragment>
226
+ #include <color_pars_fragment>
227
+ #include <uv_pars_fragment>
228
+ #include <map_pars_fragment>
229
+ #include <alphamap_pars_fragment>
230
+ #include <alphatest_pars_fragment>
231
+ #include <aomap_pars_fragment>
232
+ #include <lightmap_pars_fragment>
233
+ #include <emissivemap_pars_fragment>
234
+ #include <envmap_common_pars_fragment>
235
+ #include <envmap_pars_fragment>
236
+ #include <bsdfs>
237
+ #include <lights_pars_begin>
238
+ #include <fog_pars_fragment>
239
+ #include <shadowmap_pars_fragment>
240
+ #include <shadowmask_pars_fragment>
241
+ #include <specularmap_pars_fragment>
242
+ #include <logdepthbuf_pars_fragment>
243
+ #include <clipping_planes_pars_fragment>
244
+
245
+ void main() {
246
+
247
+ #include <clipping_planes_fragment>
248
+
249
+ vec4 diffuseColor = vec4( diffuse, opacity );
250
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
251
+ vec3 totalEmissiveRadiance = emissive;
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+
253
+ #include <logdepthbuf_fragment>
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+ #include <map_fragment>
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+ #include <color_fragment>
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+ #include <alphamap_fragment>
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+ #include <alphatest_fragment>
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+ #include <specularmap_fragment>
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+ #include <emissivemap_fragment>
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+
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+ // accumulation
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+
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+ #ifdef DOUBLE_SIDED
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+
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+ reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
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+
267
+ #else
268
+
269
+ reflectedLight.indirectDiffuse += vIndirectFront;
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+
271
+ #endif
272
+
273
+ #include <lightmap_fragment>
274
+
275
+ reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
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+
277
+ #ifdef DOUBLE_SIDED
278
+
279
+ reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
280
+
281
+ #else
282
+
283
+ reflectedLight.directDiffuse = vLightFront;
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+
285
+ #endif
286
+
287
+ reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
288
+
289
+ // modulation
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+
291
+ #include <aomap_fragment>
292
+
293
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
294
+
295
+ #include <envmap_fragment>
296
+
297
+ #include <opaque_fragment>
298
+ #include <tonemapping_fragment>
299
+ #include <colorspace_fragment>
300
+ #include <fog_fragment>
301
+ #include <premultiplied_alpha_fragment>
302
+ #include <dithering_fragment>
303
+
304
+ }`
305
+
306
+ };
307
+
308
+ //
309
+
310
+ class MeshGouraudMaterial extends ShaderMaterial {
311
+
312
+ constructor( parameters ) {
313
+
314
+ super();
315
+
316
+ this.isMeshGouraudMaterial = true;
317
+
318
+ this.type = 'MeshGouraudMaterial';
319
+
320
+ //this.color = new THREE.Color( 0xffffff ); // diffuse
321
+
322
+ //this.map = null;
323
+
324
+ //this.lightMap = null;
325
+ //this.lightMapIntensity = 1.0;
326
+
327
+ //this.aoMap = null;
328
+ //this.aoMapIntensity = 1.0;
329
+
330
+ //this.emissive = new THREE.Color( 0x000000 );
331
+ //this.emissiveIntensity = 1.0;
332
+ //this.emissiveMap = null;
333
+
334
+ //this.specularMap = null;
335
+
336
+ //this.alphaMap = null;
337
+
338
+ //this.envMap = null;
339
+ this.combine = MultiplyOperation; // combine has no uniform
340
+ //this.reflectivity = 1;
341
+ //this.refractionRatio = 0.98;
342
+
343
+ this.fog = false; // set to use scene fog
344
+ this.lights = true; // set to use scene lights
345
+ this.clipping = false; // set to use user-defined clipping planes
346
+
347
+ const shader = GouraudShader;
348
+
349
+ this.defines = Object.assign( {}, shader.defines );
350
+ this.uniforms = UniformsUtils.clone( shader.uniforms );
351
+ this.vertexShader = shader.vertexShader;
352
+ this.fragmentShader = shader.fragmentShader;
353
+
354
+ const exposePropertyNames = [
355
+ 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity',
356
+ 'emissive', 'emissiveIntensity', 'emissiveMap', 'specularMap', 'alphaMap',
357
+ 'envMap', 'reflectivity', 'refractionRatio', 'opacity', 'diffuse'
358
+ ];
359
+
360
+ for ( const propertyName of exposePropertyNames ) {
361
+
362
+ Object.defineProperty( this, propertyName, {
363
+
364
+ get: function () {
365
+
366
+ return this.uniforms[ propertyName ].value;
367
+
368
+ },
369
+
370
+ set: function ( value ) {
371
+
372
+ this.uniforms[ propertyName ].value = value;
373
+
374
+ }
375
+
376
+ } );
377
+
378
+ }
379
+
380
+ Object.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );
381
+
382
+ this.setValues( parameters );
383
+
384
+ }
385
+
386
+ copy( source ) {
387
+
388
+ super.copy( source );
389
+
390
+ this.color.copy( source.color );
391
+
392
+ this.map = source.map;
393
+
394
+ this.lightMap = source.lightMap;
395
+ this.lightMapIntensity = source.lightMapIntensity;
396
+
397
+ this.aoMap = source.aoMap;
398
+ this.aoMapIntensity = source.aoMapIntensity;
399
+
400
+ this.emissive.copy( source.emissive );
401
+ this.emissiveMap = source.emissiveMap;
402
+ this.emissiveIntensity = source.emissiveIntensity;
403
+
404
+ this.specularMap = source.specularMap;
405
+
406
+ this.alphaMap = source.alphaMap;
407
+
408
+ this.envMap = source.envMap;
409
+ this.combine = source.combine;
410
+ this.reflectivity = source.reflectivity;
411
+ this.refractionRatio = source.refractionRatio;
412
+
413
+ this.wireframe = source.wireframe;
414
+ this.wireframeLinewidth = source.wireframeLinewidth;
415
+ this.wireframeLinecap = source.wireframeLinecap;
416
+ this.wireframeLinejoin = source.wireframeLinejoin;
417
+
418
+ this.fog = source.fog;
419
+
420
+ return this;
421
+
422
+ }
423
+
424
+ }
425
+
426
+ export { MeshGouraudMaterial };