@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,332 +1,327 @@
1
- import {
2
- Color,
3
- Matrix4,
4
- Mesh,
5
- PerspectiveCamera,
6
- Plane,
7
- Quaternion,
8
- ShaderMaterial,
9
- UniformsUtils,
10
- Vector3,
11
- Vector4,
12
- WebGLRenderTarget,
13
- LinearSRGBColorSpace,
14
- NoToneMapping,
15
- HalfFloatType
16
- } from 'three';
17
-
18
- class Refractor extends Mesh {
19
-
20
- constructor( geometry, options = {} ) {
21
-
22
- super( geometry );
23
-
24
- this.isRefractor = true;
25
-
26
- this.type = 'Refractor';
27
- this.camera = new PerspectiveCamera();
28
-
29
- const scope = this;
30
-
31
- const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
32
- const textureWidth = options.textureWidth || 512;
33
- const textureHeight = options.textureHeight || 512;
34
- const clipBias = options.clipBias || 0;
35
- const shader = options.shader || Refractor.RefractorShader;
36
- const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
37
-
38
- //
39
-
40
- const virtualCamera = this.camera;
41
- virtualCamera.matrixAutoUpdate = false;
42
- virtualCamera.userData.refractor = true;
43
-
44
- //
45
-
46
- const refractorPlane = new Plane();
47
- const textureMatrix = new Matrix4();
48
-
49
- // render target
50
-
51
- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
52
-
53
- // material
54
-
55
- this.material = new ShaderMaterial( {
56
- uniforms: UniformsUtils.clone( shader.uniforms ),
57
- vertexShader: shader.vertexShader,
58
- fragmentShader: shader.fragmentShader,
59
- transparent: true // ensures, refractors are drawn from farthest to closest
60
- } );
61
-
62
- this.material.uniforms[ 'color' ].value = color;
63
- this.material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
64
- this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
65
-
66
- // functions
67
-
68
- const visible = ( function () {
69
-
70
- const refractorWorldPosition = new Vector3();
71
- const cameraWorldPosition = new Vector3();
72
- const rotationMatrix = new Matrix4();
73
-
74
- const view = new Vector3();
75
- const normal = new Vector3();
76
-
77
- return function visible( camera ) {
78
-
79
- refractorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
80
- cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
81
-
82
- view.subVectors( refractorWorldPosition, cameraWorldPosition );
83
-
84
- rotationMatrix.extractRotation( scope.matrixWorld );
85
-
86
- normal.set( 0, 0, 1 );
87
- normal.applyMatrix4( rotationMatrix );
88
-
89
- return view.dot( normal ) < 0;
90
-
91
- };
92
-
93
- } )();
94
-
95
- const updateRefractorPlane = ( function () {
96
-
97
- const normal = new Vector3();
98
- const position = new Vector3();
99
- const quaternion = new Quaternion();
100
- const scale = new Vector3();
101
-
102
- return function updateRefractorPlane() {
103
-
104
- scope.matrixWorld.decompose( position, quaternion, scale );
105
- normal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize();
106
-
107
- // flip the normal because we want to cull everything above the plane
108
-
109
- normal.negate();
110
-
111
- refractorPlane.setFromNormalAndCoplanarPoint( normal, position );
112
-
113
- };
114
-
115
- } )();
116
-
117
- const updateVirtualCamera = ( function () {
118
-
119
- const clipPlane = new Plane();
120
- const clipVector = new Vector4();
121
- const q = new Vector4();
122
-
123
- return function updateVirtualCamera( camera ) {
124
-
125
- virtualCamera.matrixWorld.copy( camera.matrixWorld );
126
- virtualCamera.matrixWorldInverse.copy( virtualCamera.matrixWorld ).invert();
127
- virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
128
- virtualCamera.far = camera.far; // used in WebGLBackground
129
-
130
- // The following code creates an oblique view frustum for clipping.
131
- // see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.
132
- // Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16
133
-
134
- clipPlane.copy( refractorPlane );
135
- clipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
136
-
137
- clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );
138
-
139
- // calculate the clip-space corner point opposite the clipping plane and
140
- // transform it into camera space by multiplying it by the inverse of the projection matrix
141
-
142
- const projectionMatrix = virtualCamera.projectionMatrix;
143
-
144
- q.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
145
- q.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
146
- q.z = - 1.0;
147
- q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
148
-
149
- // calculate the scaled plane vector
150
-
151
- clipVector.multiplyScalar( 2.0 / clipVector.dot( q ) );
152
-
153
- // replacing the third row of the projection matrix
154
-
155
- projectionMatrix.elements[ 2 ] = clipVector.x;
156
- projectionMatrix.elements[ 6 ] = clipVector.y;
157
- projectionMatrix.elements[ 10 ] = clipVector.z + 1.0 - clipBias;
158
- projectionMatrix.elements[ 14 ] = clipVector.w;
159
-
160
- };
161
-
162
- } )();
163
-
164
- // This will update the texture matrix that is used for projective texture mapping in the shader.
165
- // see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
166
-
167
- function updateTextureMatrix( camera ) {
168
-
169
- // this matrix does range mapping to [ 0, 1 ]
170
-
171
- textureMatrix.set(
172
- 0.5, 0.0, 0.0, 0.5,
173
- 0.0, 0.5, 0.0, 0.5,
174
- 0.0, 0.0, 0.5, 0.5,
175
- 0.0, 0.0, 0.0, 1.0
176
- );
177
-
178
- // we use "Object Linear Texgen", so we need to multiply the texture matrix T
179
- // (matrix above) with the projection and view matrix of the virtual camera
180
- // and the model matrix of the refractor
181
-
182
- textureMatrix.multiply( camera.projectionMatrix );
183
- textureMatrix.multiply( camera.matrixWorldInverse );
184
- textureMatrix.multiply( scope.matrixWorld );
185
-
186
- }
187
-
188
- //
189
-
190
- function render( renderer, scene, camera ) {
191
-
192
- scope.visible = false;
193
-
194
- const currentRenderTarget = renderer.getRenderTarget();
195
- const currentXrEnabled = renderer.xr.enabled;
196
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
197
- const currentOutputColorSpace = renderer.outputColorSpace;
198
- const currentToneMapping = renderer.toneMapping;
199
-
200
- renderer.xr.enabled = false; // avoid camera modification
201
- renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
202
- renderer.outputColorSpace = LinearSRGBColorSpace;
203
- renderer.toneMapping = NoToneMapping;
204
-
205
- renderer.setRenderTarget( renderTarget );
206
- if ( renderer.autoClear === false ) renderer.clear();
207
- renderer.render( scene, virtualCamera );
208
-
209
- renderer.xr.enabled = currentXrEnabled;
210
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
211
- renderer.outputColorSpace = currentOutputColorSpace;
212
- renderer.toneMapping = currentToneMapping;
213
- renderer.setRenderTarget( currentRenderTarget );
214
-
215
- // restore viewport
216
-
217
- const viewport = camera.viewport;
218
-
219
- if ( viewport !== undefined ) {
220
-
221
- renderer.state.viewport( viewport );
222
-
223
- }
224
-
225
- scope.visible = true;
226
-
227
- }
228
-
229
- //
230
-
231
- this.onBeforeRender = function ( renderer, scene, camera ) {
232
-
233
- // ensure refractors are rendered only once per frame
234
-
235
- if ( camera.userData.refractor === true ) return;
236
-
237
- // avoid rendering when the refractor is viewed from behind
238
-
239
- if ( ! visible( camera ) === true ) return;
240
-
241
- // update
242
-
243
- updateRefractorPlane();
244
-
245
- updateTextureMatrix( camera );
246
-
247
- updateVirtualCamera( camera );
248
-
249
- render( renderer, scene, camera );
250
-
251
- };
252
-
253
- this.getRenderTarget = function () {
254
-
255
- return renderTarget;
256
-
257
- };
258
-
259
- this.dispose = function () {
260
-
261
- renderTarget.dispose();
262
- scope.material.dispose();
263
-
264
- };
265
-
266
- }
267
-
268
- }
269
-
270
- Refractor.RefractorShader = {
271
-
272
- uniforms: {
273
-
274
- 'color': {
275
- value: null
276
- },
277
-
278
- 'tDiffuse': {
279
- value: null
280
- },
281
-
282
- 'textureMatrix': {
283
- value: null
284
- }
285
-
286
- },
287
-
288
- vertexShader: /* glsl */`
289
-
290
- uniform mat4 textureMatrix;
291
-
292
- varying vec4 vUv;
293
-
294
- void main() {
295
-
296
- vUv = textureMatrix * vec4( position, 1.0 );
297
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
298
-
299
- }`,
300
-
301
- fragmentShader: /* glsl */`
302
-
303
- uniform vec3 color;
304
- uniform sampler2D tDiffuse;
305
-
306
- varying vec4 vUv;
307
-
308
- float blendOverlay( float base, float blend ) {
309
-
310
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
311
-
312
- }
313
-
314
- vec3 blendOverlay( vec3 base, vec3 blend ) {
315
-
316
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
317
-
318
- }
319
-
320
- void main() {
321
-
322
- vec4 base = texture2DProj( tDiffuse, vUv );
323
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
324
-
325
- #include <tonemapping_fragment>
326
- #include <colorspace_fragment>
327
-
328
- }`
329
-
330
- };
331
-
332
- export { Refractor };
1
+ import {
2
+ Color,
3
+ Matrix4,
4
+ Mesh,
5
+ PerspectiveCamera,
6
+ Plane,
7
+ Quaternion,
8
+ ShaderMaterial,
9
+ UniformsUtils,
10
+ Vector3,
11
+ Vector4,
12
+ WebGLRenderTarget,
13
+ HalfFloatType
14
+ } from 'three';
15
+
16
+ class Refractor extends Mesh {
17
+
18
+ constructor( geometry, options = {} ) {
19
+
20
+ super( geometry );
21
+
22
+ this.isRefractor = true;
23
+
24
+ this.type = 'Refractor';
25
+ this.camera = new PerspectiveCamera();
26
+
27
+ const scope = this;
28
+
29
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
30
+ const textureWidth = options.textureWidth || 512;
31
+ const textureHeight = options.textureHeight || 512;
32
+ const clipBias = options.clipBias || 0;
33
+ const shader = options.shader || Refractor.RefractorShader;
34
+ const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
35
+
36
+ //
37
+
38
+ const virtualCamera = this.camera;
39
+ virtualCamera.matrixAutoUpdate = false;
40
+ virtualCamera.userData.refractor = true;
41
+
42
+ //
43
+
44
+ const refractorPlane = new Plane();
45
+ const textureMatrix = new Matrix4();
46
+
47
+ // render target
48
+
49
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
50
+
51
+ // material
52
+
53
+ this.material = new ShaderMaterial( {
54
+ name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
55
+ uniforms: UniformsUtils.clone( shader.uniforms ),
56
+ vertexShader: shader.vertexShader,
57
+ fragmentShader: shader.fragmentShader,
58
+ transparent: true // ensures, refractors are drawn from farthest to closest
59
+ } );
60
+
61
+ this.material.uniforms[ 'color' ].value = color;
62
+ this.material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
63
+ this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
64
+
65
+ // functions
66
+
67
+ const visible = ( function () {
68
+
69
+ const refractorWorldPosition = new Vector3();
70
+ const cameraWorldPosition = new Vector3();
71
+ const rotationMatrix = new Matrix4();
72
+
73
+ const view = new Vector3();
74
+ const normal = new Vector3();
75
+
76
+ return function visible( camera ) {
77
+
78
+ refractorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
79
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
80
+
81
+ view.subVectors( refractorWorldPosition, cameraWorldPosition );
82
+
83
+ rotationMatrix.extractRotation( scope.matrixWorld );
84
+
85
+ normal.set( 0, 0, 1 );
86
+ normal.applyMatrix4( rotationMatrix );
87
+
88
+ return view.dot( normal ) < 0;
89
+
90
+ };
91
+
92
+ } )();
93
+
94
+ const updateRefractorPlane = ( function () {
95
+
96
+ const normal = new Vector3();
97
+ const position = new Vector3();
98
+ const quaternion = new Quaternion();
99
+ const scale = new Vector3();
100
+
101
+ return function updateRefractorPlane() {
102
+
103
+ scope.matrixWorld.decompose( position, quaternion, scale );
104
+ normal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize();
105
+
106
+ // flip the normal because we want to cull everything above the plane
107
+
108
+ normal.negate();
109
+
110
+ refractorPlane.setFromNormalAndCoplanarPoint( normal, position );
111
+
112
+ };
113
+
114
+ } )();
115
+
116
+ const updateVirtualCamera = ( function () {
117
+
118
+ const clipPlane = new Plane();
119
+ const clipVector = new Vector4();
120
+ const q = new Vector4();
121
+
122
+ return function updateVirtualCamera( camera ) {
123
+
124
+ virtualCamera.matrixWorld.copy( camera.matrixWorld );
125
+ virtualCamera.matrixWorldInverse.copy( virtualCamera.matrixWorld ).invert();
126
+ virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
127
+ virtualCamera.far = camera.far; // used in WebGLBackground
128
+
129
+ // The following code creates an oblique view frustum for clipping.
130
+ // see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.
131
+ // Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16
132
+
133
+ clipPlane.copy( refractorPlane );
134
+ clipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
135
+
136
+ clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );
137
+
138
+ // calculate the clip-space corner point opposite the clipping plane and
139
+ // transform it into camera space by multiplying it by the inverse of the projection matrix
140
+
141
+ const projectionMatrix = virtualCamera.projectionMatrix;
142
+
143
+ q.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
144
+ q.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
145
+ q.z = - 1.0;
146
+ q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
147
+
148
+ // calculate the scaled plane vector
149
+
150
+ clipVector.multiplyScalar( 2.0 / clipVector.dot( q ) );
151
+
152
+ // replacing the third row of the projection matrix
153
+
154
+ projectionMatrix.elements[ 2 ] = clipVector.x;
155
+ projectionMatrix.elements[ 6 ] = clipVector.y;
156
+ projectionMatrix.elements[ 10 ] = clipVector.z + 1.0 - clipBias;
157
+ projectionMatrix.elements[ 14 ] = clipVector.w;
158
+
159
+ };
160
+
161
+ } )();
162
+
163
+ // This will update the texture matrix that is used for projective texture mapping in the shader.
164
+ // see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
165
+
166
+ function updateTextureMatrix( camera ) {
167
+
168
+ // this matrix does range mapping to [ 0, 1 ]
169
+
170
+ textureMatrix.set(
171
+ 0.5, 0.0, 0.0, 0.5,
172
+ 0.0, 0.5, 0.0, 0.5,
173
+ 0.0, 0.0, 0.5, 0.5,
174
+ 0.0, 0.0, 0.0, 1.0
175
+ );
176
+
177
+ // we use "Object Linear Texgen", so we need to multiply the texture matrix T
178
+ // (matrix above) with the projection and view matrix of the virtual camera
179
+ // and the model matrix of the refractor
180
+
181
+ textureMatrix.multiply( camera.projectionMatrix );
182
+ textureMatrix.multiply( camera.matrixWorldInverse );
183
+ textureMatrix.multiply( scope.matrixWorld );
184
+
185
+ }
186
+
187
+ //
188
+
189
+ function render( renderer, scene, camera ) {
190
+
191
+ scope.visible = false;
192
+
193
+ const currentRenderTarget = renderer.getRenderTarget();
194
+ const currentXrEnabled = renderer.xr.enabled;
195
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
196
+
197
+ renderer.xr.enabled = false; // avoid camera modification
198
+ renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
199
+
200
+ renderer.setRenderTarget( renderTarget );
201
+ if ( renderer.autoClear === false ) renderer.clear();
202
+ renderer.render( scene, virtualCamera );
203
+
204
+ renderer.xr.enabled = currentXrEnabled;
205
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
206
+ renderer.setRenderTarget( currentRenderTarget );
207
+
208
+ // restore viewport
209
+
210
+ const viewport = camera.viewport;
211
+
212
+ if ( viewport !== undefined ) {
213
+
214
+ renderer.state.viewport( viewport );
215
+
216
+ }
217
+
218
+ scope.visible = true;
219
+
220
+ }
221
+
222
+ //
223
+
224
+ this.onBeforeRender = function ( renderer, scene, camera ) {
225
+
226
+ // ensure refractors are rendered only once per frame
227
+
228
+ if ( camera.userData.refractor === true ) return;
229
+
230
+ // avoid rendering when the refractor is viewed from behind
231
+
232
+ if ( ! visible( camera ) === true ) return;
233
+
234
+ // update
235
+
236
+ updateRefractorPlane();
237
+
238
+ updateTextureMatrix( camera );
239
+
240
+ updateVirtualCamera( camera );
241
+
242
+ render( renderer, scene, camera );
243
+
244
+ };
245
+
246
+ this.getRenderTarget = function () {
247
+
248
+ return renderTarget;
249
+
250
+ };
251
+
252
+ this.dispose = function () {
253
+
254
+ renderTarget.dispose();
255
+ scope.material.dispose();
256
+
257
+ };
258
+
259
+ }
260
+
261
+ }
262
+
263
+ Refractor.RefractorShader = {
264
+
265
+ name: 'RefractorShader',
266
+
267
+ uniforms: {
268
+
269
+ 'color': {
270
+ value: null
271
+ },
272
+
273
+ 'tDiffuse': {
274
+ value: null
275
+ },
276
+
277
+ 'textureMatrix': {
278
+ value: null
279
+ }
280
+
281
+ },
282
+
283
+ vertexShader: /* glsl */`
284
+
285
+ uniform mat4 textureMatrix;
286
+
287
+ varying vec4 vUv;
288
+
289
+ void main() {
290
+
291
+ vUv = textureMatrix * vec4( position, 1.0 );
292
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
293
+
294
+ }`,
295
+
296
+ fragmentShader: /* glsl */`
297
+
298
+ uniform vec3 color;
299
+ uniform sampler2D tDiffuse;
300
+
301
+ varying vec4 vUv;
302
+
303
+ float blendOverlay( float base, float blend ) {
304
+
305
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
306
+
307
+ }
308
+
309
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
310
+
311
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
312
+
313
+ }
314
+
315
+ void main() {
316
+
317
+ vec4 base = texture2DProj( tDiffuse, vUv );
318
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
319
+
320
+ #include <tonemapping_fragment>
321
+ #include <colorspace_fragment>
322
+
323
+ }`
324
+
325
+ };
326
+
327
+ export { Refractor };