@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,33 +1,78 @@
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- export default /* glsl */`
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- #if NUM_CLIPPING_PLANES > 0
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-
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- vec4 plane;
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-
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- #pragma unroll_loop_start
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- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
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-
9
- plane = clippingPlanes[ i ];
10
- if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
11
-
12
- }
13
- #pragma unroll_loop_end
14
-
15
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
16
-
17
- bool clipped = true;
18
-
19
- #pragma unroll_loop_start
20
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
21
-
22
- plane = clippingPlanes[ i ];
23
- clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
24
-
25
- }
26
- #pragma unroll_loop_end
27
-
28
- if ( clipped ) discard;
29
-
30
- #endif
31
-
32
- #endif
33
- `;
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ vec4 plane;
5
+
6
+ #ifdef ALPHA_TO_COVERAGE
7
+
8
+ float distanceToPlane, distanceGradient;
9
+ float clipOpacity = 1.0;
10
+
11
+ #pragma unroll_loop_start
12
+ for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
13
+
14
+ plane = clippingPlanes[ i ];
15
+ distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
16
+ distanceGradient = fwidth( distanceToPlane ) / 2.0;
17
+ clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
18
+
19
+ if ( clipOpacity == 0.0 ) discard;
20
+
21
+ }
22
+ #pragma unroll_loop_end
23
+
24
+ #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
25
+
26
+ float unionClipOpacity = 1.0;
27
+
28
+ #pragma unroll_loop_start
29
+ for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
30
+
31
+ plane = clippingPlanes[ i ];
32
+ distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
33
+ distanceGradient = fwidth( distanceToPlane ) / 2.0;
34
+ unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
35
+
36
+ }
37
+ #pragma unroll_loop_end
38
+
39
+ clipOpacity *= 1.0 - unionClipOpacity;
40
+
41
+ #endif
42
+
43
+ diffuseColor.a *= clipOpacity;
44
+
45
+ if ( diffuseColor.a == 0.0 ) discard;
46
+
47
+ #else
48
+
49
+ #pragma unroll_loop_start
50
+ for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
51
+
52
+ plane = clippingPlanes[ i ];
53
+ if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
54
+
55
+ }
56
+ #pragma unroll_loop_end
57
+
58
+ #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
59
+
60
+ bool clipped = true;
61
+
62
+ #pragma unroll_loop_start
63
+ for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
64
+
65
+ plane = clippingPlanes[ i ];
66
+ clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
67
+
68
+ }
69
+ #pragma unroll_loop_end
70
+
71
+ if ( clipped ) discard;
72
+
73
+ #endif
74
+
75
+ #endif
76
+
77
+ #endif
78
+ `;
@@ -1,9 +1,9 @@
1
- export default /* glsl */`
2
- #if NUM_CLIPPING_PLANES > 0
3
-
4
- varying vec3 vClipPosition;
5
-
6
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
7
-
8
- #endif
9
- `;
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ varying vec3 vClipPosition;
5
+
6
+ uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
7
+
8
+ #endif
9
+ `;
@@ -1,7 +1,7 @@
1
- export default /* glsl */`
2
- #if NUM_CLIPPING_PLANES > 0
3
-
4
- varying vec3 vClipPosition;
5
-
6
- #endif
7
- `;
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ varying vec3 vClipPosition;
5
+
6
+ #endif
7
+ `;
@@ -1,7 +1,7 @@
1
- export default /* glsl */`
2
- #if NUM_CLIPPING_PLANES > 0
3
-
4
- vClipPosition = - mvPosition.xyz;
5
-
6
- #endif
7
- `;
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ vClipPosition = - mvPosition.xyz;
5
+
6
+ #endif
7
+ `;
@@ -1,11 +1,11 @@
1
- export default /* glsl */`
2
- #if defined( USE_COLOR_ALPHA )
3
-
4
- diffuseColor *= vColor;
5
-
6
- #elif defined( USE_COLOR )
7
-
8
- diffuseColor.rgb *= vColor;
9
-
10
- #endif
11
- `;
1
+ export default /* glsl */`
2
+ #if defined( USE_COLOR_ALPHA )
3
+
4
+ diffuseColor *= vColor;
5
+
6
+ #elif defined( USE_COLOR )
7
+
8
+ diffuseColor.rgb *= vColor;
9
+
10
+ #endif
11
+ `;
@@ -1,11 +1,11 @@
1
- export default /* glsl */`
2
- #if defined( USE_COLOR_ALPHA )
3
-
4
- varying vec4 vColor;
5
-
6
- #elif defined( USE_COLOR )
7
-
8
- varying vec3 vColor;
9
-
10
- #endif
11
- `;
1
+ export default /* glsl */`
2
+ #if defined( USE_COLOR_ALPHA )
3
+
4
+ varying vec4 vColor;
5
+
6
+ #elif defined( USE_COLOR )
7
+
8
+ varying vec3 vColor;
9
+
10
+ #endif
11
+ `;
@@ -1,11 +1,11 @@
1
- export default /* glsl */`
2
- #if defined( USE_COLOR_ALPHA )
3
-
4
- varying vec4 vColor;
5
-
6
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
7
-
8
- varying vec3 vColor;
9
-
10
- #endif
11
- `;
1
+ export default /* glsl */`
2
+ #if defined( USE_COLOR_ALPHA )
3
+
4
+ varying vec4 vColor;
5
+
6
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
7
+
8
+ varying vec3 vColor;
9
+
10
+ #endif
11
+ `;
@@ -1,23 +1,23 @@
1
- export default /* glsl */`
2
- #if defined( USE_COLOR_ALPHA )
3
-
4
- vColor = vec4( 1.0 );
5
-
6
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
7
-
8
- vColor = vec3( 1.0 );
9
-
10
- #endif
11
-
12
- #ifdef USE_COLOR
13
-
14
- vColor *= color;
15
-
16
- #endif
17
-
18
- #ifdef USE_INSTANCING_COLOR
19
-
20
- vColor.xyz *= instanceColor.xyz;
21
-
22
- #endif
23
- `;
1
+ export default /* glsl */`
2
+ #if defined( USE_COLOR_ALPHA )
3
+
4
+ vColor = vec4( 1.0 );
5
+
6
+ #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
7
+
8
+ vColor = vec3( 1.0 );
9
+
10
+ #endif
11
+
12
+ #ifdef USE_COLOR
13
+
14
+ vColor *= color;
15
+
16
+ #endif
17
+
18
+ #ifdef USE_INSTANCING_COLOR
19
+
20
+ vColor.xyz *= instanceColor.xyz;
21
+
22
+ #endif
23
+ `;
@@ -1,3 +1,3 @@
1
- export default /* glsl */`
2
- gl_FragColor = linearToOutputTexel( gl_FragColor );
3
- `;
1
+ export default /* glsl */`
2
+ gl_FragColor = linearToOutputTexel( gl_FragColor );
3
+ `;
@@ -1,11 +1,44 @@
1
- export default /* glsl */`
2
-
3
- vec4 LinearToLinear( in vec4 value ) {
4
- return value;
5
- }
6
-
7
- vec4 LinearTosRGB( in vec4 value ) {
8
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
9
- }
10
-
11
- `;
1
+ export default /* glsl */`
2
+
3
+ // http://www.russellcottrell.com/photo/matrixCalculator.htm
4
+
5
+ // Linear sRGB => XYZ => Linear Display P3
6
+ const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
7
+ vec3( 0.8224621, 0.177538, 0.0 ),
8
+ vec3( 0.0331941, 0.9668058, 0.0 ),
9
+ vec3( 0.0170827, 0.0723974, 0.9105199 )
10
+ );
11
+
12
+ // Linear Display P3 => XYZ => Linear sRGB
13
+ const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
14
+ vec3( 1.2249401, - 0.2249404, 0.0 ),
15
+ vec3( - 0.0420569, 1.0420571, 0.0 ),
16
+ vec3( - 0.0196376, - 0.0786361, 1.0982735 )
17
+ );
18
+
19
+ vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
20
+ return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
21
+ }
22
+
23
+ vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
24
+ return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
25
+ }
26
+
27
+ vec4 LinearTransferOETF( in vec4 value ) {
28
+ return value;
29
+ }
30
+
31
+ vec4 sRGBTransferOETF( in vec4 value ) {
32
+ return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
33
+ }
34
+
35
+ // @deprecated, r156
36
+ vec4 LinearToLinear( in vec4 value ) {
37
+ return value;
38
+ }
39
+
40
+ // @deprecated, r156
41
+ vec4 LinearTosRGB( in vec4 value ) {
42
+ return sRGBTransferOETF( value );
43
+ }
44
+ `;
@@ -1,156 +1,147 @@
1
- export default /* glsl */`
2
- #define PI 3.141592653589793
3
- #define PI2 6.283185307179586
4
- #define PI_HALF 1.5707963267948966
5
- #define RECIPROCAL_PI 0.3183098861837907
6
- #define RECIPROCAL_PI2 0.15915494309189535
7
- #define EPSILON 1e-6
8
-
9
- #ifndef saturate
10
- // <tonemapping_pars_fragment> may have defined saturate() already
11
- #define saturate( a ) clamp( a, 0.0, 1.0 )
12
- #endif
13
- #define whiteComplement( a ) ( 1.0 - saturate( a ) )
14
-
15
- float pow2( const in float x ) { return x*x; }
16
- vec3 pow2( const in vec3 x ) { return x*x; }
17
- float pow3( const in float x ) { return x*x*x; }
18
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
19
- float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
20
- float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
21
-
22
- // expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
23
- // do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
24
- highp float rand( const in vec2 uv ) {
25
-
26
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
27
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
28
-
29
- return fract( sin( sn ) * c );
30
-
31
- }
32
-
33
- #ifdef HIGH_PRECISION
34
- float precisionSafeLength( vec3 v ) { return length( v ); }
35
- #else
36
- float precisionSafeLength( vec3 v ) {
37
- float maxComponent = max3( abs( v ) );
38
- return length( v / maxComponent ) * maxComponent;
39
- }
40
- #endif
41
-
42
- struct IncidentLight {
43
- vec3 color;
44
- vec3 direction;
45
- bool visible;
46
- };
47
-
48
- struct ReflectedLight {
49
- vec3 directDiffuse;
50
- vec3 directSpecular;
51
- vec3 indirectDiffuse;
52
- vec3 indirectSpecular;
53
- };
54
-
55
- struct GeometricContext {
56
- vec3 position;
57
- vec3 normal;
58
- vec3 viewDir;
59
- #ifdef USE_CLEARCOAT
60
- vec3 clearcoatNormal;
61
- #endif
62
- };
63
-
64
- #ifdef USE_ALPHAHASH
65
-
66
- varying vec3 vPosition;
67
-
68
- #endif
69
-
70
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
71
-
72
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
73
-
74
- }
75
-
76
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
77
-
78
- // dir can be either a direction vector or a normal vector
79
- // upper-left 3x3 of matrix is assumed to be orthogonal
80
-
81
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
82
-
83
- }
84
-
85
- mat3 transposeMat3( const in mat3 m ) {
86
-
87
- mat3 tmp;
88
-
89
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
90
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
91
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
92
-
93
- return tmp;
94
-
95
- }
96
-
97
- float luminance( const in vec3 rgb ) {
98
-
99
- // assumes rgb is in linear color space with sRGB primaries and D65 white point
100
-
101
- const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
102
-
103
- return dot( weights, rgb );
104
-
105
- }
106
-
107
- bool isPerspectiveMatrix( mat4 m ) {
108
-
109
- return m[ 2 ][ 3 ] == - 1.0;
110
-
111
- }
112
-
113
- vec2 equirectUv( in vec3 dir ) {
114
-
115
- // dir is assumed to be unit length
116
-
117
- float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
118
-
119
- float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
120
-
121
- return vec2( u, v );
122
-
123
- }
124
-
125
- vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
126
-
127
- return RECIPROCAL_PI * diffuseColor;
128
-
129
- } // validated
130
-
131
- vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
132
-
133
- // Original approximation by Christophe Schlick '94
134
- // float fresnel = pow( 1.0 - dotVH, 5.0 );
135
-
136
- // Optimized variant (presented by Epic at SIGGRAPH '13)
137
- // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
138
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
139
-
140
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
141
-
142
- } // validated
143
-
144
- float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
145
-
146
- // Original approximation by Christophe Schlick '94
147
- // float fresnel = pow( 1.0 - dotVH, 5.0 );
148
-
149
- // Optimized variant (presented by Epic at SIGGRAPH '13)
150
- // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
151
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
152
-
153
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
154
-
155
- } // validated
156
- `;
1
+ export default /* glsl */`
2
+ #define PI 3.141592653589793
3
+ #define PI2 6.283185307179586
4
+ #define PI_HALF 1.5707963267948966
5
+ #define RECIPROCAL_PI 0.3183098861837907
6
+ #define RECIPROCAL_PI2 0.15915494309189535
7
+ #define EPSILON 1e-6
8
+
9
+ #ifndef saturate
10
+ // <tonemapping_pars_fragment> may have defined saturate() already
11
+ #define saturate( a ) clamp( a, 0.0, 1.0 )
12
+ #endif
13
+ #define whiteComplement( a ) ( 1.0 - saturate( a ) )
14
+
15
+ float pow2( const in float x ) { return x*x; }
16
+ vec3 pow2( const in vec3 x ) { return x*x; }
17
+ float pow3( const in float x ) { return x*x*x; }
18
+ float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
19
+ float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
20
+ float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
21
+
22
+ // expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
23
+ // do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
24
+ highp float rand( const in vec2 uv ) {
25
+
26
+ const highp float a = 12.9898, b = 78.233, c = 43758.5453;
27
+ highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
28
+
29
+ return fract( sin( sn ) * c );
30
+
31
+ }
32
+
33
+ #ifdef HIGH_PRECISION
34
+ float precisionSafeLength( vec3 v ) { return length( v ); }
35
+ #else
36
+ float precisionSafeLength( vec3 v ) {
37
+ float maxComponent = max3( abs( v ) );
38
+ return length( v / maxComponent ) * maxComponent;
39
+ }
40
+ #endif
41
+
42
+ struct IncidentLight {
43
+ vec3 color;
44
+ vec3 direction;
45
+ bool visible;
46
+ };
47
+
48
+ struct ReflectedLight {
49
+ vec3 directDiffuse;
50
+ vec3 directSpecular;
51
+ vec3 indirectDiffuse;
52
+ vec3 indirectSpecular;
53
+ };
54
+
55
+ #ifdef USE_ALPHAHASH
56
+
57
+ varying vec3 vPosition;
58
+
59
+ #endif
60
+
61
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
62
+
63
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
64
+
65
+ }
66
+
67
+ vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
68
+
69
+ // dir can be either a direction vector or a normal vector
70
+ // upper-left 3x3 of matrix is assumed to be orthogonal
71
+
72
+ return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
73
+
74
+ }
75
+
76
+ mat3 transposeMat3( const in mat3 m ) {
77
+
78
+ mat3 tmp;
79
+
80
+ tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
81
+ tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
82
+ tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
83
+
84
+ return tmp;
85
+
86
+ }
87
+
88
+ float luminance( const in vec3 rgb ) {
89
+
90
+ // assumes rgb is in linear color space with sRGB primaries and D65 white point
91
+
92
+ const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
93
+
94
+ return dot( weights, rgb );
95
+
96
+ }
97
+
98
+ bool isPerspectiveMatrix( mat4 m ) {
99
+
100
+ return m[ 2 ][ 3 ] == - 1.0;
101
+
102
+ }
103
+
104
+ vec2 equirectUv( in vec3 dir ) {
105
+
106
+ // dir is assumed to be unit length
107
+
108
+ float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
109
+
110
+ float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
111
+
112
+ return vec2( u, v );
113
+
114
+ }
115
+
116
+ vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
117
+
118
+ return RECIPROCAL_PI * diffuseColor;
119
+
120
+ } // validated
121
+
122
+ vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
123
+
124
+ // Original approximation by Christophe Schlick '94
125
+ // float fresnel = pow( 1.0 - dotVH, 5.0 );
126
+
127
+ // Optimized variant (presented by Epic at SIGGRAPH '13)
128
+ // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
129
+ float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
130
+
131
+ return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
132
+
133
+ } // validated
134
+
135
+ float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
136
+
137
+ // Original approximation by Christophe Schlick '94
138
+ // float fresnel = pow( 1.0 - dotVH, 5.0 );
139
+
140
+ // Optimized variant (presented by Epic at SIGGRAPH '13)
141
+ // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
142
+ float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
143
+
144
+ return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
145
+
146
+ } // validated
147
+ `;