@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
  323. package/examples/jsm/nodes/materials/Materials.js +16 -11
  324. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -27
  325. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  326. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -38
  327. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
  328. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -111
  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
  330. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
  331. package/examples/jsm/nodes/materials/NodeMaterial.js +568 -510
  332. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -49
  333. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +96 -103
  334. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
  335. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
  336. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -56
  337. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  338. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -19
  339. package/examples/jsm/nodes/math/CondNode.js +86 -86
  340. package/examples/jsm/nodes/math/HashNode.js +34 -0
  341. package/examples/jsm/nodes/math/MathNode.js +382 -359
  342. package/examples/jsm/nodes/math/OperatorNode.js +266 -269
  343. package/examples/jsm/nodes/math/TriNoise3D.js +71 -0
  344. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
  345. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
  346. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
  348. package/examples/jsm/nodes/utils/ArrayElementNode.js +41 -33
  349. package/examples/jsm/nodes/utils/ConvertNode.js +65 -65
  350. package/examples/jsm/nodes/utils/DiscardNode.js +27 -26
  351. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -33
  352. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  353. package/examples/jsm/nodes/utils/JoinNode.js +61 -51
  354. package/examples/jsm/nodes/utils/LoopNode.js +198 -186
  355. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -30
  356. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -46
  357. package/examples/jsm/nodes/utils/OscNode.js +81 -81
  358. package/examples/jsm/nodes/utils/PackingNode.js +55 -55
  359. package/examples/jsm/nodes/utils/RemapNode.js +42 -42
  360. package/examples/jsm/nodes/utils/RotateNode.js +43 -0
  361. package/examples/jsm/nodes/utils/RotateUVNode.js +43 -43
  362. package/examples/jsm/nodes/utils/SetNode.js +62 -0
  363. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -37
  364. package/examples/jsm/nodes/utils/SplitNode.js +112 -104
  365. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -41
  366. package/examples/jsm/nodes/utils/TimerNode.js +94 -94
  367. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -62
  368. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  369. package/examples/jsm/objects/InstancedPoints.js +21 -0
  370. package/examples/jsm/objects/Lensflare.js +397 -377
  371. package/examples/jsm/objects/MarchingCubes.js +1176 -1176
  372. package/examples/jsm/objects/QuadMesh.js +66 -0
  373. package/examples/jsm/objects/Reflector.js +264 -272
  374. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -349
  375. package/examples/jsm/objects/Refractor.js +327 -332
  376. package/examples/jsm/objects/ShadowMesh.js +80 -80
  377. package/examples/jsm/objects/Sky.js +219 -219
  378. package/examples/jsm/objects/Water.js +333 -330
  379. package/examples/jsm/objects/Water2.js +361 -358
  380. package/examples/jsm/offscreen/jank.js +45 -45
  381. package/examples/jsm/offscreen/offscreen.js +8 -8
  382. package/examples/jsm/offscreen/scene.js +86 -87
  383. package/examples/jsm/physics/AmmoPhysics.js +306 -285
  384. package/examples/jsm/physics/RapierPhysics.js +220 -199
  385. package/examples/jsm/postprocessing/AfterimagePass.js +104 -104
  386. package/examples/jsm/postprocessing/BloomPass.js +172 -172
  387. package/examples/jsm/postprocessing/BokehPass.js +141 -140
  388. package/examples/jsm/postprocessing/ClearPass.js +46 -46
  389. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -85
  390. package/examples/jsm/postprocessing/DotScreenPass.js +65 -65
  391. package/examples/jsm/postprocessing/EffectComposer.js +231 -231
  392. package/examples/jsm/postprocessing/FilmPass.js +64 -66
  393. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  394. package/examples/jsm/postprocessing/GlitchPass.js +128 -128
  395. package/examples/jsm/postprocessing/HalftonePass.js +79 -79
  396. package/examples/jsm/postprocessing/LUTPass.js +174 -173
  397. package/examples/jsm/postprocessing/MaskPass.js +104 -101
  398. package/examples/jsm/postprocessing/OutlinePass.js +654 -654
  399. package/examples/jsm/postprocessing/OutputPass.js +95 -72
  400. package/examples/jsm/postprocessing/Pass.js +95 -84
  401. package/examples/jsm/postprocessing/RenderPass.js +99 -81
  402. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -235
  403. package/examples/jsm/postprocessing/SAOPass.js +335 -411
  404. package/examples/jsm/postprocessing/SMAAPass.js +199 -201
  405. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -228
  406. package/examples/jsm/postprocessing/SSAOPass.js +420 -440
  407. package/examples/jsm/postprocessing/SSRPass.js +641 -641
  408. package/examples/jsm/postprocessing/SavePass.js +79 -79
  409. package/examples/jsm/postprocessing/ShaderPass.js +77 -77
  410. package/examples/jsm/postprocessing/TAARenderPass.js +188 -189
  411. package/examples/jsm/postprocessing/TexturePass.js +67 -67
  412. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -411
  413. package/examples/jsm/renderers/CSS2DRenderer.js +215 -215
  414. package/examples/jsm/renderers/CSS3DRenderer.js +329 -335
  415. package/examples/jsm/renderers/Projector.js +918 -918
  416. package/examples/jsm/renderers/SVGRenderer.js +556 -553
  417. package/examples/jsm/renderers/common/Animation.js +47 -58
  418. package/examples/jsm/renderers/common/Attributes.js +75 -75
  419. package/examples/jsm/renderers/common/Backend.js +193 -162
  420. package/examples/jsm/renderers/common/Background.js +134 -134
  421. package/examples/jsm/renderers/common/Binding.js +25 -11
  422. package/examples/jsm/renderers/common/Bindings.js +173 -169
  423. package/examples/jsm/renderers/common/Buffer.js +38 -38
  424. package/examples/jsm/renderers/common/BufferUtils.js +33 -33
  425. package/examples/jsm/renderers/common/ChainMap.js +89 -89
  426. package/examples/jsm/renderers/common/Color4.js +37 -0
  427. package/examples/jsm/renderers/common/ComputePipeline.js +17 -17
  428. package/examples/jsm/renderers/common/Constants.js +14 -14
  429. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -65
  430. package/examples/jsm/renderers/common/DataMap.js +54 -54
  431. package/examples/jsm/renderers/common/Geometries.js +215 -215
  432. package/examples/jsm/renderers/common/Info.js +107 -73
  433. package/examples/jsm/renderers/common/Pipeline.js +13 -13
  434. package/examples/jsm/renderers/common/Pipelines.js +322 -321
  435. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  436. package/examples/jsm/renderers/common/ProgrammableStage.js +20 -18
  437. package/examples/jsm/renderers/common/RenderContext.js +41 -37
  438. package/examples/jsm/renderers/common/RenderContexts.js +74 -38
  439. package/examples/jsm/renderers/common/RenderList.js +186 -178
  440. package/examples/jsm/renderers/common/RenderLists.js +38 -38
  441. package/examples/jsm/renderers/common/RenderObject.js +178 -113
  442. package/examples/jsm/renderers/common/RenderObjects.js +91 -92
  443. package/examples/jsm/renderers/common/RenderPipeline.js +16 -16
  444. package/examples/jsm/renderers/common/Renderer.js +1062 -864
  445. package/examples/jsm/renderers/common/SampledTexture.js +83 -80
  446. package/examples/jsm/renderers/common/Sampler.js +18 -18
  447. package/examples/jsm/renderers/common/StorageBuffer.js +17 -17
  448. package/examples/jsm/renderers/common/StorageBufferAttribute.js +21 -0
  449. package/examples/jsm/renderers/common/StorageTexture.js +20 -0
  450. package/examples/jsm/renderers/common/Textures.js +354 -206
  451. package/examples/jsm/renderers/common/Uniform.js +140 -140
  452. package/examples/jsm/renderers/common/UniformBuffer.js +15 -15
  453. package/examples/jsm/renderers/common/UniformsGroup.js +299 -299
  454. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +44 -0
  455. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +49 -39
  456. package/examples/jsm/renderers/common/nodes/NodeSampler.js +15 -21
  457. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -135
  458. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  459. package/examples/jsm/renderers/common/nodes/Nodes.js +495 -319
  460. package/examples/jsm/renderers/webgl/WebGLBackend.js +1290 -0
  461. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +679 -340
  462. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +252 -0
  463. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  464. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -0
  465. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +36 -0
  466. package/examples/jsm/renderers/webgl/utils/WebGLState.js +738 -0
  467. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +647 -0
  468. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +284 -0
  469. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +320 -0
  470. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/SlotNode.js +26 -26
  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
  472. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodes.js +51 -49
  473. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +1321 -847
  474. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +53 -32
  475. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +1098 -878
  476. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -104
  477. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -14
  478. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +287 -255
  479. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +244 -145
  480. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -322
  481. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +570 -580
  482. package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  483. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +1040 -937
  484. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +93 -92
  485. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -87
  486. package/examples/jsm/shaders/AfterimageShader.js +58 -56
  487. package/examples/jsm/shaders/BasicShader.js +29 -27
  488. package/examples/jsm/shaders/BleachBypassShader.js +62 -62
  489. package/examples/jsm/shaders/BlendShader.js +49 -47
  490. package/examples/jsm/shaders/BokehShader.js +145 -143
  491. package/examples/jsm/shaders/BokehShader2.js +397 -393
  492. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -54
  493. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -50
  494. package/examples/jsm/shaders/ColorifyShader.js +51 -51
  495. package/examples/jsm/shaders/ConvolutionShader.js +103 -103
  496. package/examples/jsm/shaders/CopyShader.js +45 -45
  497. package/examples/jsm/shaders/DOFMipMapShader.js +56 -54
  498. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -166
  499. package/examples/jsm/shaders/DigitalGlitch.js +101 -101
  500. package/examples/jsm/shaders/DotScreenShader.js +70 -70
  501. package/examples/jsm/shaders/ExposureShader.js +44 -44
  502. package/examples/jsm/shaders/FXAAShader.js +288 -286
  503. package/examples/jsm/shaders/FilmShader.js +59 -102
  504. package/examples/jsm/shaders/FocusShader.js +89 -87
  505. package/examples/jsm/shaders/FreiChenShader.js +96 -94
  506. package/examples/jsm/shaders/GTAOShader.js +424 -0
  507. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -43
  508. package/examples/jsm/shaders/GodRaysShader.js +321 -313
  509. package/examples/jsm/shaders/HalftoneShader.js +312 -310
  510. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -59
  511. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -61
  512. package/examples/jsm/shaders/HueSaturationShader.js +67 -65
  513. package/examples/jsm/shaders/KaleidoShader.js +58 -56
  514. package/examples/jsm/shaders/LuminosityHighPassShader.js +66 -64
  515. package/examples/jsm/shaders/LuminosityShader.js +48 -46
  516. package/examples/jsm/shaders/MMDToonShader.js +134 -132
  517. package/examples/jsm/shaders/MirrorShader.js +56 -54
  518. package/examples/jsm/shaders/NormalMapShader.js +55 -53
  519. package/examples/jsm/shaders/OutputShader.js +81 -61
  520. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  521. package/examples/jsm/shaders/RGBShiftShader.js +54 -54
  522. package/examples/jsm/shaders/SAOShader.js +179 -188
  523. package/examples/jsm/shaders/SMAAShader.js +466 -460
  524. package/examples/jsm/shaders/SSAOShader.js +300 -288
  525. package/examples/jsm/shaders/SSRShader.js +370 -364
  526. package/examples/jsm/shaders/SepiaShader.js +52 -52
  527. package/examples/jsm/shaders/SobelOperatorShader.js +92 -90
  528. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -88
  529. package/examples/jsm/shaders/TechnicolorShader.js +45 -43
  530. package/examples/jsm/shaders/ToonShader.js +326 -326
  531. package/examples/jsm/shaders/TriangleBlurShader.js +74 -72
  532. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -45
  533. package/examples/jsm/shaders/VelocityShader.js +130 -128
  534. package/examples/jsm/shaders/VerticalBlurShader.js +59 -59
  535. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -61
  536. package/examples/jsm/shaders/VignetteShader.js +51 -51
  537. package/examples/jsm/shaders/VolumeShader.js +289 -289
  538. package/examples/jsm/shaders/WaterRefractionShader.js +95 -93
  539. package/examples/jsm/textures/FlakesTexture.js +40 -40
  540. package/examples/jsm/transpiler/AST.js +270 -0
  541. package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
  542. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  543. package/examples/jsm/transpiler/TSLEncoder.js +715 -0
  544. package/examples/jsm/transpiler/Transpiler.js +18 -0
  545. package/examples/jsm/utils/BufferGeometryUtils.js +1371 -1364
  546. package/examples/jsm/utils/CameraUtils.js +73 -73
  547. package/examples/jsm/utils/GPUStatsPanel.js +128 -128
  548. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -639
  549. package/examples/jsm/utils/GeometryUtils.js +221 -221
  550. package/examples/jsm/utils/LDrawUtils.js +202 -202
  551. package/examples/jsm/utils/PackedPhongMaterial.js +178 -178
  552. package/examples/jsm/utils/SceneUtils.js +254 -254
  553. package/examples/jsm/utils/ShadowMapViewer.js +210 -210
  554. package/examples/jsm/utils/SkeletonUtils.js +413 -413
  555. package/examples/jsm/utils/SortUtils.js +160 -0
  556. package/examples/jsm/utils/TextureUtils.js +98 -86
  557. package/examples/jsm/utils/UVsDebug.js +165 -165
  558. package/examples/jsm/utils/WorkerPool.js +102 -102
  559. package/examples/jsm/webxr/ARButton.js +232 -208
  560. package/examples/jsm/webxr/OculusHandModel.js +109 -109
  561. package/examples/jsm/webxr/OculusHandPointerModel.js +416 -415
  562. package/examples/jsm/webxr/Text2D.js +38 -38
  563. package/examples/jsm/webxr/VRButton.js +225 -200
  564. package/examples/jsm/webxr/XRButton.js +224 -198
  565. package/examples/jsm/webxr/XRControllerModelFactory.js +315 -310
  566. package/examples/jsm/webxr/XREstimatedLight.js +223 -223
  567. package/examples/jsm/webxr/XRHandMeshModel.js +116 -113
  568. package/examples/jsm/webxr/XRHandModelFactory.js +105 -105
  569. package/examples/jsm/webxr/XRHandPrimitiveModel.js +105 -104
  570. package/examples/jsm/webxr/XRPlanes.js +100 -100
  571. package/package.json +129 -126
  572. package/src/Three.Legacy.js +1 -1
  573. package/src/Three.js +184 -182
  574. package/src/animation/AnimationAction.js +700 -700
  575. package/src/animation/AnimationClip.js +473 -473
  576. package/src/animation/AnimationMixer.js +770 -770
  577. package/src/animation/AnimationObjectGroup.js +387 -387
  578. package/src/animation/AnimationUtils.js +356 -373
  579. package/src/animation/KeyframeTrack.js +462 -462
  580. package/src/animation/PropertyBinding.js +719 -719
  581. package/src/animation/PropertyMixer.js +318 -318
  582. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -19
  583. package/src/animation/tracks/ColorKeyframeTrack.js +15 -15
  584. package/src/animation/tracks/NumberKeyframeTrack.js +12 -12
  585. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -23
  586. package/src/animation/tracks/StringKeyframeTrack.js +15 -15
  587. package/src/animation/tracks/VectorKeyframeTrack.js +12 -12
  588. package/src/audio/Audio.js +400 -396
  589. package/src/audio/AudioAnalyser.js +40 -40
  590. package/src/audio/AudioContext.js +25 -25
  591. package/src/audio/AudioListener.js +140 -137
  592. package/src/audio/PositionalAudio.js +146 -146
  593. package/src/cameras/ArrayCamera.js +17 -17
  594. package/src/cameras/Camera.js +69 -73
  595. package/src/cameras/CubeCamera.js +173 -170
  596. package/src/cameras/OrthographicCamera.js +136 -136
  597. package/src/cameras/PerspectiveCamera.js +268 -233
  598. package/src/cameras/StereoCamera.js +100 -100
  599. package/src/constants.js +216 -201
  600. package/src/core/BufferAttribute.js +650 -610
  601. package/src/core/BufferGeometry.js +1079 -1079
  602. package/src/core/Clock.js +74 -74
  603. package/src/core/EventDispatcher.js +87 -87
  604. package/src/core/GLBufferAttribute.js +60 -60
  605. package/src/core/InstancedBufferAttribute.js +39 -39
  606. package/src/core/InstancedBufferGeometry.js +40 -40
  607. package/src/core/InstancedInterleavedBuffer.js +48 -48
  608. package/src/core/InterleavedBuffer.js +166 -145
  609. package/src/core/InterleavedBufferAttribute.js +351 -331
  610. package/src/core/Layers.js +60 -60
  611. package/src/core/Object3D.js +1008 -973
  612. package/src/core/Raycaster.js +110 -110
  613. package/src/core/RenderTarget.js +131 -0
  614. package/src/core/Uniform.js +17 -17
  615. package/src/core/UniformsGroup.js +98 -92
  616. package/src/extras/DataUtils.js +176 -176
  617. package/src/extras/Earcut.js +789 -789
  618. package/src/extras/ImageUtils.js +129 -129
  619. package/src/extras/PMREMGenerator.js +910 -903
  620. package/src/extras/ShapeUtils.js +92 -92
  621. package/src/extras/core/Curve.js +416 -416
  622. package/src/extras/core/CurvePath.js +255 -252
  623. package/src/extras/core/Interpolations.js +79 -79
  624. package/src/extras/core/Path.js +196 -196
  625. package/src/extras/core/Shape.js +102 -102
  626. package/src/extras/core/ShapePath.js +291 -291
  627. package/src/extras/curves/ArcCurve.js +17 -17
  628. package/src/extras/curves/CatmullRomCurve3.js +255 -255
  629. package/src/extras/curves/CubicBezierCurve.js +78 -78
  630. package/src/extras/curves/CubicBezierCurve3.js +79 -79
  631. package/src/extras/curves/Curves.js +10 -10
  632. package/src/extras/curves/EllipseCurve.js +156 -156
  633. package/src/extras/curves/LineCurve.js +92 -92
  634. package/src/extras/curves/LineCurve3.js +92 -88
  635. package/src/extras/curves/QuadraticBezierCurve.js +74 -74
  636. package/src/extras/curves/QuadraticBezierCurve3.js +75 -75
  637. package/src/extras/curves/SplineCurve.js +97 -97
  638. package/src/geometries/BoxGeometry.js +180 -180
  639. package/src/geometries/CapsuleGeometry.js +33 -33
  640. package/src/geometries/CircleGeometry.js +101 -101
  641. package/src/geometries/ConeGeometry.js +31 -31
  642. package/src/geometries/CylinderGeometry.js +286 -286
  643. package/src/geometries/DodecahedronGeometry.js +66 -66
  644. package/src/geometries/EdgesGeometry.js +152 -152
  645. package/src/geometries/ExtrudeGeometry.js +814 -814
  646. package/src/geometries/Geometries.js +21 -21
  647. package/src/geometries/IcosahedronGeometry.js +42 -42
  648. package/src/geometries/LatheGeometry.js +189 -189
  649. package/src/geometries/OctahedronGeometry.js +37 -37
  650. package/src/geometries/PlaneGeometry.js +98 -98
  651. package/src/geometries/PolyhedronGeometry.js +319 -319
  652. package/src/geometries/RingGeometry.js +128 -128
  653. package/src/geometries/ShapeGeometry.js +195 -195
  654. package/src/geometries/SphereGeometry.js +137 -137
  655. package/src/geometries/TetrahedronGeometry.js +34 -34
  656. package/src/geometries/TorusGeometry.js +120 -120
  657. package/src/geometries/TorusKnotGeometry.js +167 -167
  658. package/src/geometries/TubeGeometry.js +203 -203
  659. package/src/geometries/WireframeGeometry.js +147 -147
  660. package/src/helpers/ArrowHelper.js +114 -114
  661. package/src/helpers/AxesHelper.js +68 -68
  662. package/src/helpers/Box3Helper.js +55 -55
  663. package/src/helpers/BoxHelper.js +113 -113
  664. package/src/helpers/CameraHelper.js +269 -269
  665. package/src/helpers/DirectionalLightHelper.js +93 -93
  666. package/src/helpers/GridHelper.js +56 -56
  667. package/src/helpers/HemisphereLightHelper.js +88 -88
  668. package/src/helpers/PlaneHelper.js +63 -63
  669. package/src/helpers/PointLightHelper.js +92 -92
  670. package/src/helpers/PolarGridHelper.js +96 -96
  671. package/src/helpers/SkeletonHelper.js +128 -128
  672. package/src/helpers/SpotLightHelper.js +94 -94
  673. package/src/lights/AmbientLight.js +17 -17
  674. package/src/lights/DirectionalLight.js +43 -43
  675. package/src/lights/DirectionalLightShadow.js +16 -16
  676. package/src/lights/HemisphereLight.js +34 -34
  677. package/src/lights/Light.js +58 -58
  678. package/src/lights/LightProbe.js +47 -47
  679. package/src/lights/LightShadow.js +147 -147
  680. package/src/lights/PointLight.js +57 -57
  681. package/src/lights/PointLightShadow.js +96 -96
  682. package/src/lights/RectAreaLight.js +56 -56
  683. package/src/lights/SpotLight.js +71 -71
  684. package/src/lights/SpotLightShadow.js +50 -50
  685. package/src/loaders/AnimationLoader.js +66 -66
  686. package/src/loaders/AudioLoader.js +66 -66
  687. package/src/loaders/BufferGeometryLoader.js +217 -224
  688. package/src/loaders/Cache.js +42 -42
  689. package/src/loaders/CompressedTextureLoader.js +134 -134
  690. package/src/loaders/CubeTextureLoader.js +58 -58
  691. package/src/loaders/DataTextureLoader.js +135 -118
  692. package/src/loaders/FileLoader.js +284 -284
  693. package/src/loaders/ImageBitmapLoader.js +123 -99
  694. package/src/loaders/ImageLoader.js +91 -91
  695. package/src/loaders/Loader.js +72 -72
  696. package/src/loaders/LoaderUtils.js +75 -75
  697. package/src/loaders/LoadingManager.js +142 -142
  698. package/src/loaders/MaterialLoader.js +372 -364
  699. package/src/loaders/ObjectLoader.js +1148 -1093
  700. package/src/loaders/TextureLoader.js +41 -41
  701. package/src/materials/LineBasicMaterial.js +53 -49
  702. package/src/materials/LineDashedMaterial.js +35 -35
  703. package/src/materials/Material.js +522 -508
  704. package/src/materials/Materials.js +39 -39
  705. package/src/materials/MeshBasicMaterial.js +85 -81
  706. package/src/materials/MeshDepthMaterial.js +54 -54
  707. package/src/materials/MeshDistanceMaterial.js +43 -43
  708. package/src/materials/MeshLambertMaterial.js +120 -116
  709. package/src/materials/MeshMatcapMaterial.js +85 -81
  710. package/src/materials/MeshNormalMaterial.js +61 -61
  711. package/src/materials/MeshPhongMaterial.js +124 -120
  712. package/src/materials/MeshPhysicalMaterial.js +224 -224
  713. package/src/materials/MeshStandardMaterial.js +128 -124
  714. package/src/materials/MeshToonMaterial.js +106 -102
  715. package/src/materials/PointsMaterial.js +54 -50
  716. package/src/materials/RawShaderMaterial.js +17 -17
  717. package/src/materials/ShaderMaterial.js +190 -187
  718. package/src/materials/ShadowMaterial.js +37 -37
  719. package/src/materials/SpriteMaterial.js +54 -54
  720. package/src/math/Box2.js +204 -204
  721. package/src/math/Box3.js +534 -517
  722. package/src/math/Color.js +623 -627
  723. package/src/math/ColorManagement.js +139 -133
  724. package/src/math/Cylindrical.js +61 -61
  725. package/src/math/Euler.js +315 -315
  726. package/src/math/Frustum.js +186 -186
  727. package/src/math/Interpolant.js +241 -241
  728. package/src/math/Line3.js +115 -115
  729. package/src/math/MathUtils.js +363 -363
  730. package/src/math/Matrix3.js +388 -388
  731. package/src/math/Matrix4.js +915 -915
  732. package/src/math/Plane.js +205 -205
  733. package/src/math/Quaternion.js +685 -684
  734. package/src/math/Ray.js +493 -493
  735. package/src/math/Sphere.js +245 -243
  736. package/src/math/Spherical.js +86 -86
  737. package/src/math/SphericalHarmonics3.js +243 -243
  738. package/src/math/Triangle.js +311 -329
  739. package/src/math/Vector2.js +480 -480
  740. package/src/math/Vector3.js +724 -725
  741. package/src/math/Vector4.js +644 -644
  742. package/src/math/interpolants/CubicInterpolant.js +150 -150
  743. package/src/math/interpolants/DiscreteInterpolant.js +26 -26
  744. package/src/math/interpolants/LinearInterpolant.js +38 -38
  745. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
  746. package/src/objects/BatchedMesh.js +1019 -0
  747. package/src/objects/Bone.js +17 -17
  748. package/src/objects/Group.js +17 -17
  749. package/src/objects/InstancedMesh.js +214 -214
  750. package/src/objects/LOD.js +214 -214
  751. package/src/objects/Line.js +222 -222
  752. package/src/objects/LineLoop.js +17 -17
  753. package/src/objects/LineSegments.js +55 -55
  754. package/src/objects/Mesh.js +429 -429
  755. package/src/objects/Points.js +166 -166
  756. package/src/objects/Skeleton.js +277 -279
  757. package/src/objects/SkinnedMesh.js +257 -266
  758. package/src/objects/Sprite.js +181 -181
  759. package/src/renderers/WebGL1Renderer.js +7 -7
  760. package/src/renderers/WebGL3DRenderTarget.js +22 -22
  761. package/src/renderers/WebGLArrayRenderTarget.js +22 -22
  762. package/src/renderers/WebGLCubeRenderTarget.js +155 -155
  763. package/src/renderers/WebGLMultipleRenderTargets.js +82 -84
  764. package/src/renderers/WebGLRenderTarget.js +15 -122
  765. package/src/renderers/WebGLRenderer.js +2631 -2439
  766. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
  767. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
  768. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
  769. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
  770. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -7
  771. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
  772. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -18
  773. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
  774. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  775. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  776. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
  777. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
  778. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
  779. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -42
  780. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
  781. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
  782. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
  783. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -33
  784. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
  785. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
  786. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
  787. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
  788. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
  789. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
  790. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
  791. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
  792. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -11
  793. package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -156
  794. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -191
  795. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
  796. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
  797. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -36
  798. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
  799. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
  800. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
  801. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
  802. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
  803. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
  804. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -14
  805. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
  806. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
  807. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
  808. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
  809. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
  810. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
  811. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
  812. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
  813. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
  814. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
  815. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -121
  816. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
  817. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
  818. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
  819. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -198
  820. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
  821. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
  822. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
  823. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
  824. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -223
  825. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
  826. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
  827. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -146
  828. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -560
  829. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
  830. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
  831. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
  832. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
  833. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
  834. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
  835. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -13
  836. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
  837. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
  838. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
  839. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
  840. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
  841. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
  842. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
  843. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +38 -38
  844. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
  845. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
  846. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
  847. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
  848. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
  849. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
  850. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
  851. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +20 -0
  852. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +97 -0
  853. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
  854. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
  855. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
  856. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -13
  857. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
  858. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
  859. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
  860. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
  861. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
  862. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
  863. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
  864. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -33
  865. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
  866. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
  867. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
  868. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
  869. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
  870. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +169 -77
  871. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
  872. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
  873. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
  874. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
  875. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
  876. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -15
  877. package/src/renderers/shaders/ShaderChunk.js +274 -266
  878. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -32
  879. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -62
  880. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
  881. package/src/renderers/shaders/ShaderLib/depth.glsl.js +95 -94
  882. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +76 -75
  883. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
  884. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +77 -75
  885. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +117 -114
  886. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -122
  887. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +113 -109
  888. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +89 -82
  889. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -124
  890. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +226 -222
  891. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +120 -116
  892. package/src/renderers/shaders/ShaderLib/points.glsl.js +88 -86
  893. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +57 -54
  894. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
  895. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
  896. package/src/renderers/shaders/ShaderLib.js +367 -359
  897. package/src/renderers/shaders/UniformsLib.js +236 -230
  898. package/src/renderers/shaders/UniformsUtils.js +104 -104
  899. package/src/renderers/webgl/WebGLAnimation.js +53 -53
  900. package/src/renderers/webgl/WebGLAttributes.js +229 -195
  901. package/src/renderers/webgl/WebGLBackground.js +239 -247
  902. package/src/renderers/webgl/WebGLBindingStates.js +631 -631
  903. package/src/renderers/webgl/WebGLBufferRenderer.js +92 -61
  904. package/src/renderers/webgl/WebGLCapabilities.js +120 -120
  905. package/src/renderers/webgl/WebGLClipping.js +171 -171
  906. package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
  907. package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -130
  908. package/src/renderers/webgl/WebGLExtensions.js +97 -96
  909. package/src/renderers/webgl/WebGLGeometries.js +211 -207
  910. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -71
  911. package/src/renderers/webgl/WebGLInfo.js +71 -71
  912. package/src/renderers/webgl/WebGLLights.js +590 -570
  913. package/src/renderers/webgl/WebGLMaterials.js +576 -567
  914. package/src/renderers/webgl/WebGLMorphtargets.js +300 -300
  915. package/src/renderers/webgl/WebGLObjects.js +92 -92
  916. package/src/renderers/webgl/WebGLProgram.js +1112 -1002
  917. package/src/renderers/webgl/WebGLPrograms.js +663 -625
  918. package/src/renderers/webgl/WebGLProperties.js +48 -48
  919. package/src/renderers/webgl/WebGLRenderLists.js +238 -238
  920. package/src/renderers/webgl/WebGLRenderStates.js +107 -107
  921. package/src/renderers/webgl/WebGLShader.js +12 -12
  922. package/src/renderers/webgl/WebGLShaderCache.js +124 -124
  923. package/src/renderers/webgl/WebGLShadowMap.js +424 -389
  924. package/src/renderers/webgl/WebGLState.js +1328 -1307
  925. package/src/renderers/webgl/WebGLTextures.js +2117 -2017
  926. package/src/renderers/webgl/WebGLUniforms.js +1156 -1146
  927. package/src/renderers/webgl/WebGLUniformsGroups.js +392 -413
  928. package/src/renderers/webgl/WebGLUtils.js +283 -278
  929. package/src/renderers/webxr/WebXRController.js +343 -343
  930. package/src/renderers/webxr/WebXRManager.js +840 -770
  931. package/src/scenes/Fog.js +38 -37
  932. package/src/scenes/FogExp2.js +35 -34
  933. package/src/scenes/Scene.js +63 -63
  934. package/src/textures/CanvasTexture.js +17 -17
  935. package/src/textures/CompressedArrayTexture.js +18 -18
  936. package/src/textures/CompressedCubeTexture.js +19 -0
  937. package/src/textures/CompressedTexture.js +28 -28
  938. package/src/textures/CubeTexture.js +33 -33
  939. package/src/textures/Data3DTexture.js +35 -35
  940. package/src/textures/DataArrayTexture.js +27 -27
  941. package/src/textures/DataTexture.js +22 -22
  942. package/src/textures/DepthTexture.js +58 -58
  943. package/src/textures/FramebufferTexture.js +23 -23
  944. package/src/textures/Source.js +127 -127
  945. package/src/textures/Texture.js +338 -338
  946. package/src/textures/VideoTexture.js +55 -55
  947. package/src/utils.js +91 -83
  948. package/build/three.js +0 -51661
  949. package/build/three.min.js +0 -7
  950. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -64
  951. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +0 -30
  952. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  953. package/examples/jsm/renderers/common/RenderTarget.js +0 -15
  954. package/examples/jsm/renderers/common/nodes/NodeRender.js +0 -302
  955. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
  956. package/src/lights/AmbientLightProbe.js +0 -21
  957. package/src/lights/HemisphereLightProbe.js +0 -30
@@ -1,654 +1,654 @@
1
- import {
2
- AdditiveBlending,
3
- Color,
4
- DoubleSide,
5
- HalfFloatType,
6
- Matrix4,
7
- MeshDepthMaterial,
8
- NoBlending,
9
- RGBADepthPacking,
10
- ShaderMaterial,
11
- UniformsUtils,
12
- Vector2,
13
- Vector3,
14
- WebGLRenderTarget
15
- } from 'three';
16
- import { Pass, FullScreenQuad } from './Pass.js';
17
- import { CopyShader } from '../shaders/CopyShader.js';
18
-
19
- class OutlinePass extends Pass {
20
-
21
- constructor( resolution, scene, camera, selectedObjects ) {
22
-
23
- super();
24
-
25
- this.renderScene = scene;
26
- this.renderCamera = camera;
27
- this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
28
- this.visibleEdgeColor = new Color( 1, 1, 1 );
29
- this.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );
30
- this.edgeGlow = 0.0;
31
- this.usePatternTexture = false;
32
- this.edgeThickness = 1.0;
33
- this.edgeStrength = 3.0;
34
- this.downSampleRatio = 2;
35
- this.pulsePeriod = 0;
36
-
37
- this._visibilityCache = new Map();
38
-
39
-
40
- this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
41
-
42
- const resx = Math.round( this.resolution.x / this.downSampleRatio );
43
- const resy = Math.round( this.resolution.y / this.downSampleRatio );
44
-
45
- this.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
46
- this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
47
- this.renderTargetMaskBuffer.texture.generateMipmaps = false;
48
-
49
- this.depthMaterial = new MeshDepthMaterial();
50
- this.depthMaterial.side = DoubleSide;
51
- this.depthMaterial.depthPacking = RGBADepthPacking;
52
- this.depthMaterial.blending = NoBlending;
53
-
54
- this.prepareMaskMaterial = this.getPrepareMaskMaterial();
55
- this.prepareMaskMaterial.side = DoubleSide;
56
- this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
57
-
58
- this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );
59
- this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
60
- this.renderTargetDepthBuffer.texture.generateMipmaps = false;
61
-
62
- this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
63
- this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
64
- this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
65
-
66
- this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
67
- this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
68
- this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
69
- this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
70
- this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
71
- this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
72
-
73
- this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
74
- this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
75
- this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
76
- this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
77
- this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
78
- this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
79
- this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
80
-
81
- const MAX_EDGE_THICKNESS = 4;
82
- const MAX_EDGE_GLOW = 4;
83
-
84
- this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
85
- this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
86
- this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
87
- this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
88
- this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
89
- this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
90
-
91
- // Overlay material
92
- this.overlayMaterial = this.getOverlayMaterial();
93
-
94
- // copy material
95
-
96
- const copyShader = CopyShader;
97
-
98
- this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
99
-
100
- this.materialCopy = new ShaderMaterial( {
101
- uniforms: this.copyUniforms,
102
- vertexShader: copyShader.vertexShader,
103
- fragmentShader: copyShader.fragmentShader,
104
- blending: NoBlending,
105
- depthTest: false,
106
- depthWrite: false
107
- } );
108
-
109
- this.enabled = true;
110
- this.needsSwap = false;
111
-
112
- this._oldClearColor = new Color();
113
- this.oldClearAlpha = 1;
114
-
115
- this.fsQuad = new FullScreenQuad( null );
116
-
117
- this.tempPulseColor1 = new Color();
118
- this.tempPulseColor2 = new Color();
119
- this.textureMatrix = new Matrix4();
120
-
121
- function replaceDepthToViewZ( string, camera ) {
122
-
123
- const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
124
-
125
- return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
126
-
127
- }
128
-
129
- }
130
-
131
- dispose() {
132
-
133
- this.renderTargetMaskBuffer.dispose();
134
- this.renderTargetDepthBuffer.dispose();
135
- this.renderTargetMaskDownSampleBuffer.dispose();
136
- this.renderTargetBlurBuffer1.dispose();
137
- this.renderTargetBlurBuffer2.dispose();
138
- this.renderTargetEdgeBuffer1.dispose();
139
- this.renderTargetEdgeBuffer2.dispose();
140
-
141
- this.depthMaterial.dispose();
142
- this.prepareMaskMaterial.dispose();
143
- this.edgeDetectionMaterial.dispose();
144
- this.separableBlurMaterial1.dispose();
145
- this.separableBlurMaterial2.dispose();
146
- this.overlayMaterial.dispose();
147
- this.materialCopy.dispose();
148
-
149
- this.fsQuad.dispose();
150
-
151
- }
152
-
153
- setSize( width, height ) {
154
-
155
- this.renderTargetMaskBuffer.setSize( width, height );
156
- this.renderTargetDepthBuffer.setSize( width, height );
157
-
158
- let resx = Math.round( width / this.downSampleRatio );
159
- let resy = Math.round( height / this.downSampleRatio );
160
- this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
161
- this.renderTargetBlurBuffer1.setSize( resx, resy );
162
- this.renderTargetEdgeBuffer1.setSize( resx, resy );
163
- this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
164
-
165
- resx = Math.round( resx / 2 );
166
- resy = Math.round( resy / 2 );
167
-
168
- this.renderTargetBlurBuffer2.setSize( resx, resy );
169
- this.renderTargetEdgeBuffer2.setSize( resx, resy );
170
-
171
- this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );
172
-
173
- }
174
-
175
- changeVisibilityOfSelectedObjects( bVisible ) {
176
-
177
- const cache = this._visibilityCache;
178
-
179
- function gatherSelectedMeshesCallBack( object ) {
180
-
181
- if ( object.isMesh ) {
182
-
183
- if ( bVisible === true ) {
184
-
185
- object.visible = cache.get( object );
186
-
187
- } else {
188
-
189
- cache.set( object, object.visible );
190
- object.visible = bVisible;
191
-
192
- }
193
-
194
- }
195
-
196
- }
197
-
198
- for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
199
-
200
- const selectedObject = this.selectedObjects[ i ];
201
- selectedObject.traverse( gatherSelectedMeshesCallBack );
202
-
203
- }
204
-
205
- }
206
-
207
- changeVisibilityOfNonSelectedObjects( bVisible ) {
208
-
209
- const cache = this._visibilityCache;
210
- const selectedMeshes = [];
211
-
212
- function gatherSelectedMeshesCallBack( object ) {
213
-
214
- if ( object.isMesh ) selectedMeshes.push( object );
215
-
216
- }
217
-
218
- for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
219
-
220
- const selectedObject = this.selectedObjects[ i ];
221
- selectedObject.traverse( gatherSelectedMeshesCallBack );
222
-
223
- }
224
-
225
- function VisibilityChangeCallBack( object ) {
226
-
227
- if ( object.isMesh || object.isSprite ) {
228
-
229
- // only meshes and sprites are supported by OutlinePass
230
-
231
- let bFound = false;
232
-
233
- for ( let i = 0; i < selectedMeshes.length; i ++ ) {
234
-
235
- const selectedObjectId = selectedMeshes[ i ].id;
236
-
237
- if ( selectedObjectId === object.id ) {
238
-
239
- bFound = true;
240
- break;
241
-
242
- }
243
-
244
- }
245
-
246
- if ( bFound === false ) {
247
-
248
- const visibility = object.visible;
249
-
250
- if ( bVisible === false || cache.get( object ) === true ) {
251
-
252
- object.visible = bVisible;
253
-
254
- }
255
-
256
- cache.set( object, visibility );
257
-
258
- }
259
-
260
- } else if ( object.isPoints || object.isLine ) {
261
-
262
- // the visibilty of points and lines is always set to false in order to
263
- // not affect the outline computation
264
-
265
- if ( bVisible === true ) {
266
-
267
- object.visible = cache.get( object ); // restore
268
-
269
- } else {
270
-
271
- cache.set( object, object.visible );
272
- object.visible = bVisible;
273
-
274
- }
275
-
276
- }
277
-
278
- }
279
-
280
- this.renderScene.traverse( VisibilityChangeCallBack );
281
-
282
- }
283
-
284
- updateTextureMatrix() {
285
-
286
- this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
287
- 0.0, 0.5, 0.0, 0.5,
288
- 0.0, 0.0, 0.5, 0.5,
289
- 0.0, 0.0, 0.0, 1.0 );
290
- this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
291
- this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
292
-
293
- }
294
-
295
- render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
296
-
297
- if ( this.selectedObjects.length > 0 ) {
298
-
299
- renderer.getClearColor( this._oldClearColor );
300
- this.oldClearAlpha = renderer.getClearAlpha();
301
- const oldAutoClear = renderer.autoClear;
302
-
303
- renderer.autoClear = false;
304
-
305
- if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
306
-
307
- renderer.setClearColor( 0xffffff, 1 );
308
-
309
- // Make selected objects invisible
310
- this.changeVisibilityOfSelectedObjects( false );
311
-
312
- const currentBackground = this.renderScene.background;
313
- this.renderScene.background = null;
314
-
315
- // 1. Draw Non Selected objects in the depth buffer
316
- this.renderScene.overrideMaterial = this.depthMaterial;
317
- renderer.setRenderTarget( this.renderTargetDepthBuffer );
318
- renderer.clear();
319
- renderer.render( this.renderScene, this.renderCamera );
320
-
321
- // Make selected objects visible
322
- this.changeVisibilityOfSelectedObjects( true );
323
- this._visibilityCache.clear();
324
-
325
- // Update Texture Matrix for Depth compare
326
- this.updateTextureMatrix();
327
-
328
- // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
329
- this.changeVisibilityOfNonSelectedObjects( false );
330
- this.renderScene.overrideMaterial = this.prepareMaskMaterial;
331
- this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
332
- this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
333
- this.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;
334
- renderer.setRenderTarget( this.renderTargetMaskBuffer );
335
- renderer.clear();
336
- renderer.render( this.renderScene, this.renderCamera );
337
- this.renderScene.overrideMaterial = null;
338
- this.changeVisibilityOfNonSelectedObjects( true );
339
- this._visibilityCache.clear();
340
-
341
- this.renderScene.background = currentBackground;
342
-
343
- // 2. Downsample to Half resolution
344
- this.fsQuad.material = this.materialCopy;
345
- this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
346
- renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
347
- renderer.clear();
348
- this.fsQuad.render( renderer );
349
-
350
- this.tempPulseColor1.copy( this.visibleEdgeColor );
351
- this.tempPulseColor2.copy( this.hiddenEdgeColor );
352
-
353
- if ( this.pulsePeriod > 0 ) {
354
-
355
- const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
356
- this.tempPulseColor1.multiplyScalar( scalar );
357
- this.tempPulseColor2.multiplyScalar( scalar );
358
-
359
- }
360
-
361
- // 3. Apply Edge Detection Pass
362
- this.fsQuad.material = this.edgeDetectionMaterial;
363
- this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
364
- this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
365
- this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
366
- this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
367
- renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
368
- renderer.clear();
369
- this.fsQuad.render( renderer );
370
-
371
- // 4. Apply Blur on Half res
372
- this.fsQuad.material = this.separableBlurMaterial1;
373
- this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
374
- this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
375
- this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
376
- renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
377
- renderer.clear();
378
- this.fsQuad.render( renderer );
379
- this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
380
- this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
381
- renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
382
- renderer.clear();
383
- this.fsQuad.render( renderer );
384
-
385
- // Apply Blur on quarter res
386
- this.fsQuad.material = this.separableBlurMaterial2;
387
- this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
388
- this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
389
- renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
390
- renderer.clear();
391
- this.fsQuad.render( renderer );
392
- this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
393
- this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
394
- renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
395
- renderer.clear();
396
- this.fsQuad.render( renderer );
397
-
398
- // Blend it additively over the input texture
399
- this.fsQuad.material = this.overlayMaterial;
400
- this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
401
- this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
402
- this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
403
- this.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;
404
- this.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;
405
- this.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;
406
- this.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;
407
-
408
-
409
- if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
410
-
411
- renderer.setRenderTarget( readBuffer );
412
- this.fsQuad.render( renderer );
413
-
414
- renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
415
- renderer.autoClear = oldAutoClear;
416
-
417
- }
418
-
419
- if ( this.renderToScreen ) {
420
-
421
- this.fsQuad.material = this.materialCopy;
422
- this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
423
- renderer.setRenderTarget( null );
424
- this.fsQuad.render( renderer );
425
-
426
- }
427
-
428
- }
429
-
430
- getPrepareMaskMaterial() {
431
-
432
- return new ShaderMaterial( {
433
-
434
- uniforms: {
435
- 'depthTexture': { value: null },
436
- 'cameraNearFar': { value: new Vector2( 0.5, 0.5 ) },
437
- 'textureMatrix': { value: null }
438
- },
439
-
440
- vertexShader:
441
- `#include <morphtarget_pars_vertex>
442
- #include <skinning_pars_vertex>
443
-
444
- varying vec4 projTexCoord;
445
- varying vec4 vPosition;
446
- uniform mat4 textureMatrix;
447
-
448
- void main() {
449
-
450
- #include <skinbase_vertex>
451
- #include <begin_vertex>
452
- #include <morphtarget_vertex>
453
- #include <skinning_vertex>
454
- #include <project_vertex>
455
-
456
- vPosition = mvPosition;
457
-
458
- vec4 worldPosition = vec4( transformed, 1.0 );
459
-
460
- #ifdef USE_INSTANCING
461
-
462
- worldPosition = instanceMatrix * worldPosition;
463
-
464
- #endif
465
-
466
- worldPosition = modelMatrix * worldPosition;
467
-
468
- projTexCoord = textureMatrix * worldPosition;
469
-
470
- }`,
471
-
472
- fragmentShader:
473
- `#include <packing>
474
- varying vec4 vPosition;
475
- varying vec4 projTexCoord;
476
- uniform sampler2D depthTexture;
477
- uniform vec2 cameraNearFar;
478
-
479
- void main() {
480
-
481
- float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
482
- float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
483
- float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
484
- gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
485
-
486
- }`
487
-
488
- } );
489
-
490
- }
491
-
492
- getEdgeDetectionMaterial() {
493
-
494
- return new ShaderMaterial( {
495
-
496
- uniforms: {
497
- 'maskTexture': { value: null },
498
- 'texSize': { value: new Vector2( 0.5, 0.5 ) },
499
- 'visibleEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
500
- 'hiddenEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
501
- },
502
-
503
- vertexShader:
504
- `varying vec2 vUv;
505
-
506
- void main() {
507
- vUv = uv;
508
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
509
- }`,
510
-
511
- fragmentShader:
512
- `varying vec2 vUv;
513
-
514
- uniform sampler2D maskTexture;
515
- uniform vec2 texSize;
516
- uniform vec3 visibleEdgeColor;
517
- uniform vec3 hiddenEdgeColor;
518
-
519
- void main() {
520
- vec2 invSize = 1.0 / texSize;
521
- vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
522
- vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
523
- vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
524
- vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
525
- vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
526
- float diff1 = (c1.r - c2.r)*0.5;
527
- float diff2 = (c3.r - c4.r)*0.5;
528
- float d = length( vec2(diff1, diff2) );
529
- float a1 = min(c1.g, c2.g);
530
- float a2 = min(c3.g, c4.g);
531
- float visibilityFactor = min(a1, a2);
532
- vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
533
- gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
534
- }`
535
- } );
536
-
537
- }
538
-
539
- getSeperableBlurMaterial( maxRadius ) {
540
-
541
- return new ShaderMaterial( {
542
-
543
- defines: {
544
- 'MAX_RADIUS': maxRadius,
545
- },
546
-
547
- uniforms: {
548
- 'colorTexture': { value: null },
549
- 'texSize': { value: new Vector2( 0.5, 0.5 ) },
550
- 'direction': { value: new Vector2( 0.5, 0.5 ) },
551
- 'kernelRadius': { value: 1.0 }
552
- },
553
-
554
- vertexShader:
555
- `varying vec2 vUv;
556
-
557
- void main() {
558
- vUv = uv;
559
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
560
- }`,
561
-
562
- fragmentShader:
563
- `#include <common>
564
- varying vec2 vUv;
565
- uniform sampler2D colorTexture;
566
- uniform vec2 texSize;
567
- uniform vec2 direction;
568
- uniform float kernelRadius;
569
-
570
- float gaussianPdf(in float x, in float sigma) {
571
- return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
572
- }
573
-
574
- void main() {
575
- vec2 invSize = 1.0 / texSize;
576
- float sigma = kernelRadius/2.0;
577
- float weightSum = gaussianPdf(0.0, sigma);
578
- vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
579
- vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
580
- vec2 uvOffset = delta;
581
- for( int i = 1; i <= MAX_RADIUS; i ++ ) {
582
- float x = kernelRadius * float(i) / float(MAX_RADIUS);
583
- float w = gaussianPdf(x, sigma);
584
- vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
585
- vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
586
- diffuseSum += ((sample1 + sample2) * w);
587
- weightSum += (2.0 * w);
588
- uvOffset += delta;
589
- }
590
- gl_FragColor = diffuseSum/weightSum;
591
- }`
592
- } );
593
-
594
- }
595
-
596
- getOverlayMaterial() {
597
-
598
- return new ShaderMaterial( {
599
-
600
- uniforms: {
601
- 'maskTexture': { value: null },
602
- 'edgeTexture1': { value: null },
603
- 'edgeTexture2': { value: null },
604
- 'patternTexture': { value: null },
605
- 'edgeStrength': { value: 1.0 },
606
- 'edgeGlow': { value: 1.0 },
607
- 'usePatternTexture': { value: 0.0 }
608
- },
609
-
610
- vertexShader:
611
- `varying vec2 vUv;
612
-
613
- void main() {
614
- vUv = uv;
615
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
616
- }`,
617
-
618
- fragmentShader:
619
- `varying vec2 vUv;
620
-
621
- uniform sampler2D maskTexture;
622
- uniform sampler2D edgeTexture1;
623
- uniform sampler2D edgeTexture2;
624
- uniform sampler2D patternTexture;
625
- uniform float edgeStrength;
626
- uniform float edgeGlow;
627
- uniform bool usePatternTexture;
628
-
629
- void main() {
630
- vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
631
- vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
632
- vec4 maskColor = texture2D(maskTexture, vUv);
633
- vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
634
- float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
635
- vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
636
- vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
637
- if(usePatternTexture)
638
- finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
639
- gl_FragColor = finalColor;
640
- }`,
641
- blending: AdditiveBlending,
642
- depthTest: false,
643
- depthWrite: false,
644
- transparent: true
645
- } );
646
-
647
- }
648
-
649
- }
650
-
651
- OutlinePass.BlurDirectionX = new Vector2( 1.0, 0.0 );
652
- OutlinePass.BlurDirectionY = new Vector2( 0.0, 1.0 );
653
-
654
- export { OutlinePass };
1
+ import {
2
+ AdditiveBlending,
3
+ Color,
4
+ DoubleSide,
5
+ HalfFloatType,
6
+ Matrix4,
7
+ MeshDepthMaterial,
8
+ NoBlending,
9
+ RGBADepthPacking,
10
+ ShaderMaterial,
11
+ UniformsUtils,
12
+ Vector2,
13
+ Vector3,
14
+ WebGLRenderTarget
15
+ } from 'three';
16
+ import { Pass, FullScreenQuad } from './Pass.js';
17
+ import { CopyShader } from '../shaders/CopyShader.js';
18
+
19
+ class OutlinePass extends Pass {
20
+
21
+ constructor( resolution, scene, camera, selectedObjects ) {
22
+
23
+ super();
24
+
25
+ this.renderScene = scene;
26
+ this.renderCamera = camera;
27
+ this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
28
+ this.visibleEdgeColor = new Color( 1, 1, 1 );
29
+ this.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );
30
+ this.edgeGlow = 0.0;
31
+ this.usePatternTexture = false;
32
+ this.edgeThickness = 1.0;
33
+ this.edgeStrength = 3.0;
34
+ this.downSampleRatio = 2;
35
+ this.pulsePeriod = 0;
36
+
37
+ this._visibilityCache = new Map();
38
+
39
+
40
+ this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
41
+
42
+ const resx = Math.round( this.resolution.x / this.downSampleRatio );
43
+ const resy = Math.round( this.resolution.y / this.downSampleRatio );
44
+
45
+ this.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
46
+ this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
47
+ this.renderTargetMaskBuffer.texture.generateMipmaps = false;
48
+
49
+ this.depthMaterial = new MeshDepthMaterial();
50
+ this.depthMaterial.side = DoubleSide;
51
+ this.depthMaterial.depthPacking = RGBADepthPacking;
52
+ this.depthMaterial.blending = NoBlending;
53
+
54
+ this.prepareMaskMaterial = this.getPrepareMaskMaterial();
55
+ this.prepareMaskMaterial.side = DoubleSide;
56
+ this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
57
+
58
+ this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );
59
+ this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
60
+ this.renderTargetDepthBuffer.texture.generateMipmaps = false;
61
+
62
+ this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
63
+ this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
64
+ this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
65
+
66
+ this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
67
+ this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
68
+ this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
69
+ this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
70
+ this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
71
+ this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
72
+
73
+ this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
74
+ this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
75
+ this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
76
+ this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
77
+ this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
78
+ this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
79
+ this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
80
+
81
+ const MAX_EDGE_THICKNESS = 4;
82
+ const MAX_EDGE_GLOW = 4;
83
+
84
+ this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
85
+ this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
86
+ this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
87
+ this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
88
+ this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
89
+ this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
90
+
91
+ // Overlay material
92
+ this.overlayMaterial = this.getOverlayMaterial();
93
+
94
+ // copy material
95
+
96
+ const copyShader = CopyShader;
97
+
98
+ this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
99
+
100
+ this.materialCopy = new ShaderMaterial( {
101
+ uniforms: this.copyUniforms,
102
+ vertexShader: copyShader.vertexShader,
103
+ fragmentShader: copyShader.fragmentShader,
104
+ blending: NoBlending,
105
+ depthTest: false,
106
+ depthWrite: false
107
+ } );
108
+
109
+ this.enabled = true;
110
+ this.needsSwap = false;
111
+
112
+ this._oldClearColor = new Color();
113
+ this.oldClearAlpha = 1;
114
+
115
+ this.fsQuad = new FullScreenQuad( null );
116
+
117
+ this.tempPulseColor1 = new Color();
118
+ this.tempPulseColor2 = new Color();
119
+ this.textureMatrix = new Matrix4();
120
+
121
+ function replaceDepthToViewZ( string, camera ) {
122
+
123
+ const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
124
+
125
+ return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
126
+
127
+ }
128
+
129
+ }
130
+
131
+ dispose() {
132
+
133
+ this.renderTargetMaskBuffer.dispose();
134
+ this.renderTargetDepthBuffer.dispose();
135
+ this.renderTargetMaskDownSampleBuffer.dispose();
136
+ this.renderTargetBlurBuffer1.dispose();
137
+ this.renderTargetBlurBuffer2.dispose();
138
+ this.renderTargetEdgeBuffer1.dispose();
139
+ this.renderTargetEdgeBuffer2.dispose();
140
+
141
+ this.depthMaterial.dispose();
142
+ this.prepareMaskMaterial.dispose();
143
+ this.edgeDetectionMaterial.dispose();
144
+ this.separableBlurMaterial1.dispose();
145
+ this.separableBlurMaterial2.dispose();
146
+ this.overlayMaterial.dispose();
147
+ this.materialCopy.dispose();
148
+
149
+ this.fsQuad.dispose();
150
+
151
+ }
152
+
153
+ setSize( width, height ) {
154
+
155
+ this.renderTargetMaskBuffer.setSize( width, height );
156
+ this.renderTargetDepthBuffer.setSize( width, height );
157
+
158
+ let resx = Math.round( width / this.downSampleRatio );
159
+ let resy = Math.round( height / this.downSampleRatio );
160
+ this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
161
+ this.renderTargetBlurBuffer1.setSize( resx, resy );
162
+ this.renderTargetEdgeBuffer1.setSize( resx, resy );
163
+ this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
164
+
165
+ resx = Math.round( resx / 2 );
166
+ resy = Math.round( resy / 2 );
167
+
168
+ this.renderTargetBlurBuffer2.setSize( resx, resy );
169
+ this.renderTargetEdgeBuffer2.setSize( resx, resy );
170
+
171
+ this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );
172
+
173
+ }
174
+
175
+ changeVisibilityOfSelectedObjects( bVisible ) {
176
+
177
+ const cache = this._visibilityCache;
178
+
179
+ function gatherSelectedMeshesCallBack( object ) {
180
+
181
+ if ( object.isMesh ) {
182
+
183
+ if ( bVisible === true ) {
184
+
185
+ object.visible = cache.get( object );
186
+
187
+ } else {
188
+
189
+ cache.set( object, object.visible );
190
+ object.visible = bVisible;
191
+
192
+ }
193
+
194
+ }
195
+
196
+ }
197
+
198
+ for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
199
+
200
+ const selectedObject = this.selectedObjects[ i ];
201
+ selectedObject.traverse( gatherSelectedMeshesCallBack );
202
+
203
+ }
204
+
205
+ }
206
+
207
+ changeVisibilityOfNonSelectedObjects( bVisible ) {
208
+
209
+ const cache = this._visibilityCache;
210
+ const selectedMeshes = [];
211
+
212
+ function gatherSelectedMeshesCallBack( object ) {
213
+
214
+ if ( object.isMesh ) selectedMeshes.push( object );
215
+
216
+ }
217
+
218
+ for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
219
+
220
+ const selectedObject = this.selectedObjects[ i ];
221
+ selectedObject.traverse( gatherSelectedMeshesCallBack );
222
+
223
+ }
224
+
225
+ function VisibilityChangeCallBack( object ) {
226
+
227
+ if ( object.isMesh || object.isSprite ) {
228
+
229
+ // only meshes and sprites are supported by OutlinePass
230
+
231
+ let bFound = false;
232
+
233
+ for ( let i = 0; i < selectedMeshes.length; i ++ ) {
234
+
235
+ const selectedObjectId = selectedMeshes[ i ].id;
236
+
237
+ if ( selectedObjectId === object.id ) {
238
+
239
+ bFound = true;
240
+ break;
241
+
242
+ }
243
+
244
+ }
245
+
246
+ if ( bFound === false ) {
247
+
248
+ const visibility = object.visible;
249
+
250
+ if ( bVisible === false || cache.get( object ) === true ) {
251
+
252
+ object.visible = bVisible;
253
+
254
+ }
255
+
256
+ cache.set( object, visibility );
257
+
258
+ }
259
+
260
+ } else if ( object.isPoints || object.isLine ) {
261
+
262
+ // the visibilty of points and lines is always set to false in order to
263
+ // not affect the outline computation
264
+
265
+ if ( bVisible === true ) {
266
+
267
+ object.visible = cache.get( object ); // restore
268
+
269
+ } else {
270
+
271
+ cache.set( object, object.visible );
272
+ object.visible = bVisible;
273
+
274
+ }
275
+
276
+ }
277
+
278
+ }
279
+
280
+ this.renderScene.traverse( VisibilityChangeCallBack );
281
+
282
+ }
283
+
284
+ updateTextureMatrix() {
285
+
286
+ this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
287
+ 0.0, 0.5, 0.0, 0.5,
288
+ 0.0, 0.0, 0.5, 0.5,
289
+ 0.0, 0.0, 0.0, 1.0 );
290
+ this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
291
+ this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
292
+
293
+ }
294
+
295
+ render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
296
+
297
+ if ( this.selectedObjects.length > 0 ) {
298
+
299
+ renderer.getClearColor( this._oldClearColor );
300
+ this.oldClearAlpha = renderer.getClearAlpha();
301
+ const oldAutoClear = renderer.autoClear;
302
+
303
+ renderer.autoClear = false;
304
+
305
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
306
+
307
+ renderer.setClearColor( 0xffffff, 1 );
308
+
309
+ // Make selected objects invisible
310
+ this.changeVisibilityOfSelectedObjects( false );
311
+
312
+ const currentBackground = this.renderScene.background;
313
+ this.renderScene.background = null;
314
+
315
+ // 1. Draw Non Selected objects in the depth buffer
316
+ this.renderScene.overrideMaterial = this.depthMaterial;
317
+ renderer.setRenderTarget( this.renderTargetDepthBuffer );
318
+ renderer.clear();
319
+ renderer.render( this.renderScene, this.renderCamera );
320
+
321
+ // Make selected objects visible
322
+ this.changeVisibilityOfSelectedObjects( true );
323
+ this._visibilityCache.clear();
324
+
325
+ // Update Texture Matrix for Depth compare
326
+ this.updateTextureMatrix();
327
+
328
+ // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
329
+ this.changeVisibilityOfNonSelectedObjects( false );
330
+ this.renderScene.overrideMaterial = this.prepareMaskMaterial;
331
+ this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
332
+ this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
333
+ this.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;
334
+ renderer.setRenderTarget( this.renderTargetMaskBuffer );
335
+ renderer.clear();
336
+ renderer.render( this.renderScene, this.renderCamera );
337
+ this.renderScene.overrideMaterial = null;
338
+ this.changeVisibilityOfNonSelectedObjects( true );
339
+ this._visibilityCache.clear();
340
+
341
+ this.renderScene.background = currentBackground;
342
+
343
+ // 2. Downsample to Half resolution
344
+ this.fsQuad.material = this.materialCopy;
345
+ this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
346
+ renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
347
+ renderer.clear();
348
+ this.fsQuad.render( renderer );
349
+
350
+ this.tempPulseColor1.copy( this.visibleEdgeColor );
351
+ this.tempPulseColor2.copy( this.hiddenEdgeColor );
352
+
353
+ if ( this.pulsePeriod > 0 ) {
354
+
355
+ const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
356
+ this.tempPulseColor1.multiplyScalar( scalar );
357
+ this.tempPulseColor2.multiplyScalar( scalar );
358
+
359
+ }
360
+
361
+ // 3. Apply Edge Detection Pass
362
+ this.fsQuad.material = this.edgeDetectionMaterial;
363
+ this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
364
+ this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
365
+ this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
366
+ this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
367
+ renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
368
+ renderer.clear();
369
+ this.fsQuad.render( renderer );
370
+
371
+ // 4. Apply Blur on Half res
372
+ this.fsQuad.material = this.separableBlurMaterial1;
373
+ this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
374
+ this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
375
+ this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
376
+ renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
377
+ renderer.clear();
378
+ this.fsQuad.render( renderer );
379
+ this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
380
+ this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
381
+ renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
382
+ renderer.clear();
383
+ this.fsQuad.render( renderer );
384
+
385
+ // Apply Blur on quarter res
386
+ this.fsQuad.material = this.separableBlurMaterial2;
387
+ this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
388
+ this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
389
+ renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
390
+ renderer.clear();
391
+ this.fsQuad.render( renderer );
392
+ this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
393
+ this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
394
+ renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
395
+ renderer.clear();
396
+ this.fsQuad.render( renderer );
397
+
398
+ // Blend it additively over the input texture
399
+ this.fsQuad.material = this.overlayMaterial;
400
+ this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
401
+ this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
402
+ this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
403
+ this.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;
404
+ this.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;
405
+ this.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;
406
+ this.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;
407
+
408
+
409
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
410
+
411
+ renderer.setRenderTarget( readBuffer );
412
+ this.fsQuad.render( renderer );
413
+
414
+ renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
415
+ renderer.autoClear = oldAutoClear;
416
+
417
+ }
418
+
419
+ if ( this.renderToScreen ) {
420
+
421
+ this.fsQuad.material = this.materialCopy;
422
+ this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
423
+ renderer.setRenderTarget( null );
424
+ this.fsQuad.render( renderer );
425
+
426
+ }
427
+
428
+ }
429
+
430
+ getPrepareMaskMaterial() {
431
+
432
+ return new ShaderMaterial( {
433
+
434
+ uniforms: {
435
+ 'depthTexture': { value: null },
436
+ 'cameraNearFar': { value: new Vector2( 0.5, 0.5 ) },
437
+ 'textureMatrix': { value: null }
438
+ },
439
+
440
+ vertexShader:
441
+ `#include <morphtarget_pars_vertex>
442
+ #include <skinning_pars_vertex>
443
+
444
+ varying vec4 projTexCoord;
445
+ varying vec4 vPosition;
446
+ uniform mat4 textureMatrix;
447
+
448
+ void main() {
449
+
450
+ #include <skinbase_vertex>
451
+ #include <begin_vertex>
452
+ #include <morphtarget_vertex>
453
+ #include <skinning_vertex>
454
+ #include <project_vertex>
455
+
456
+ vPosition = mvPosition;
457
+
458
+ vec4 worldPosition = vec4( transformed, 1.0 );
459
+
460
+ #ifdef USE_INSTANCING
461
+
462
+ worldPosition = instanceMatrix * worldPosition;
463
+
464
+ #endif
465
+
466
+ worldPosition = modelMatrix * worldPosition;
467
+
468
+ projTexCoord = textureMatrix * worldPosition;
469
+
470
+ }`,
471
+
472
+ fragmentShader:
473
+ `#include <packing>
474
+ varying vec4 vPosition;
475
+ varying vec4 projTexCoord;
476
+ uniform sampler2D depthTexture;
477
+ uniform vec2 cameraNearFar;
478
+
479
+ void main() {
480
+
481
+ float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
482
+ float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
483
+ float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
484
+ gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
485
+
486
+ }`
487
+
488
+ } );
489
+
490
+ }
491
+
492
+ getEdgeDetectionMaterial() {
493
+
494
+ return new ShaderMaterial( {
495
+
496
+ uniforms: {
497
+ 'maskTexture': { value: null },
498
+ 'texSize': { value: new Vector2( 0.5, 0.5 ) },
499
+ 'visibleEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
500
+ 'hiddenEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
501
+ },
502
+
503
+ vertexShader:
504
+ `varying vec2 vUv;
505
+
506
+ void main() {
507
+ vUv = uv;
508
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
509
+ }`,
510
+
511
+ fragmentShader:
512
+ `varying vec2 vUv;
513
+
514
+ uniform sampler2D maskTexture;
515
+ uniform vec2 texSize;
516
+ uniform vec3 visibleEdgeColor;
517
+ uniform vec3 hiddenEdgeColor;
518
+
519
+ void main() {
520
+ vec2 invSize = 1.0 / texSize;
521
+ vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
522
+ vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
523
+ vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
524
+ vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
525
+ vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
526
+ float diff1 = (c1.r - c2.r)*0.5;
527
+ float diff2 = (c3.r - c4.r)*0.5;
528
+ float d = length( vec2(diff1, diff2) );
529
+ float a1 = min(c1.g, c2.g);
530
+ float a2 = min(c3.g, c4.g);
531
+ float visibilityFactor = min(a1, a2);
532
+ vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
533
+ gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
534
+ }`
535
+ } );
536
+
537
+ }
538
+
539
+ getSeperableBlurMaterial( maxRadius ) {
540
+
541
+ return new ShaderMaterial( {
542
+
543
+ defines: {
544
+ 'MAX_RADIUS': maxRadius,
545
+ },
546
+
547
+ uniforms: {
548
+ 'colorTexture': { value: null },
549
+ 'texSize': { value: new Vector2( 0.5, 0.5 ) },
550
+ 'direction': { value: new Vector2( 0.5, 0.5 ) },
551
+ 'kernelRadius': { value: 1.0 }
552
+ },
553
+
554
+ vertexShader:
555
+ `varying vec2 vUv;
556
+
557
+ void main() {
558
+ vUv = uv;
559
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
560
+ }`,
561
+
562
+ fragmentShader:
563
+ `#include <common>
564
+ varying vec2 vUv;
565
+ uniform sampler2D colorTexture;
566
+ uniform vec2 texSize;
567
+ uniform vec2 direction;
568
+ uniform float kernelRadius;
569
+
570
+ float gaussianPdf(in float x, in float sigma) {
571
+ return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
572
+ }
573
+
574
+ void main() {
575
+ vec2 invSize = 1.0 / texSize;
576
+ float sigma = kernelRadius/2.0;
577
+ float weightSum = gaussianPdf(0.0, sigma);
578
+ vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
579
+ vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
580
+ vec2 uvOffset = delta;
581
+ for( int i = 1; i <= MAX_RADIUS; i ++ ) {
582
+ float x = kernelRadius * float(i) / float(MAX_RADIUS);
583
+ float w = gaussianPdf(x, sigma);
584
+ vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
585
+ vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
586
+ diffuseSum += ((sample1 + sample2) * w);
587
+ weightSum += (2.0 * w);
588
+ uvOffset += delta;
589
+ }
590
+ gl_FragColor = diffuseSum/weightSum;
591
+ }`
592
+ } );
593
+
594
+ }
595
+
596
+ getOverlayMaterial() {
597
+
598
+ return new ShaderMaterial( {
599
+
600
+ uniforms: {
601
+ 'maskTexture': { value: null },
602
+ 'edgeTexture1': { value: null },
603
+ 'edgeTexture2': { value: null },
604
+ 'patternTexture': { value: null },
605
+ 'edgeStrength': { value: 1.0 },
606
+ 'edgeGlow': { value: 1.0 },
607
+ 'usePatternTexture': { value: 0.0 }
608
+ },
609
+
610
+ vertexShader:
611
+ `varying vec2 vUv;
612
+
613
+ void main() {
614
+ vUv = uv;
615
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
616
+ }`,
617
+
618
+ fragmentShader:
619
+ `varying vec2 vUv;
620
+
621
+ uniform sampler2D maskTexture;
622
+ uniform sampler2D edgeTexture1;
623
+ uniform sampler2D edgeTexture2;
624
+ uniform sampler2D patternTexture;
625
+ uniform float edgeStrength;
626
+ uniform float edgeGlow;
627
+ uniform bool usePatternTexture;
628
+
629
+ void main() {
630
+ vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
631
+ vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
632
+ vec4 maskColor = texture2D(maskTexture, vUv);
633
+ vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
634
+ float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
635
+ vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
636
+ vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
637
+ if(usePatternTexture)
638
+ finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
639
+ gl_FragColor = finalColor;
640
+ }`,
641
+ blending: AdditiveBlending,
642
+ depthTest: false,
643
+ depthWrite: false,
644
+ transparent: true
645
+ } );
646
+
647
+ }
648
+
649
+ }
650
+
651
+ OutlinePass.BlurDirectionX = new Vector2( 1.0, 0.0 );
652
+ OutlinePass.BlurDirectionY = new Vector2( 0.0, 1.0 );
653
+
654
+ export { OutlinePass };