@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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- /**
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- * Port from https://github.com/mapbox/earcut (v2.2.4)
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- */
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-
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- const Earcut = {
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-
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- triangulate: function ( data, holeIndices, dim = 2 ) {
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-
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- const hasHoles = holeIndices && holeIndices.length;
10
- const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;
11
- let outerNode = linkedList( data, 0, outerLen, dim, true );
12
- const triangles = [];
13
-
14
- if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;
15
-
16
- let minX, minY, maxX, maxY, x, y, invSize;
17
-
18
- if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
19
-
20
- // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
21
- if ( data.length > 80 * dim ) {
22
-
23
- minX = maxX = data[ 0 ];
24
- minY = maxY = data[ 1 ];
25
-
26
- for ( let i = dim; i < outerLen; i += dim ) {
27
-
28
- x = data[ i ];
29
- y = data[ i + 1 ];
30
- if ( x < minX ) minX = x;
31
- if ( y < minY ) minY = y;
32
- if ( x > maxX ) maxX = x;
33
- if ( y > maxY ) maxY = y;
34
-
35
- }
36
-
37
- // minX, minY and invSize are later used to transform coords into integers for z-order calculation
38
- invSize = Math.max( maxX - minX, maxY - minY );
39
- invSize = invSize !== 0 ? 32767 / invSize : 0;
40
-
41
- }
42
-
43
- earcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 );
44
-
45
- return triangles;
46
-
47
- }
48
-
49
- };
50
-
51
- // create a circular doubly linked list from polygon points in the specified winding order
52
- function linkedList( data, start, end, dim, clockwise ) {
53
-
54
- let i, last;
55
-
56
- if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
57
-
58
- for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
59
-
60
- } else {
61
-
62
- for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
63
-
64
- }
65
-
66
- if ( last && equals( last, last.next ) ) {
67
-
68
- removeNode( last );
69
- last = last.next;
70
-
71
- }
72
-
73
- return last;
74
-
75
- }
76
-
77
- // eliminate colinear or duplicate points
78
- function filterPoints( start, end ) {
79
-
80
- if ( ! start ) return start;
81
- if ( ! end ) end = start;
82
-
83
- let p = start,
84
- again;
85
- do {
86
-
87
- again = false;
88
-
89
- if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
90
-
91
- removeNode( p );
92
- p = end = p.prev;
93
- if ( p === p.next ) break;
94
- again = true;
95
-
96
- } else {
97
-
98
- p = p.next;
99
-
100
- }
101
-
102
- } while ( again || p !== end );
103
-
104
- return end;
105
-
106
- }
107
-
108
- // main ear slicing loop which triangulates a polygon (given as a linked list)
109
- function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
110
-
111
- if ( ! ear ) return;
112
-
113
- // interlink polygon nodes in z-order
114
- if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
115
-
116
- let stop = ear,
117
- prev, next;
118
-
119
- // iterate through ears, slicing them one by one
120
- while ( ear.prev !== ear.next ) {
121
-
122
- prev = ear.prev;
123
- next = ear.next;
124
-
125
- if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
126
-
127
- // cut off the triangle
128
- triangles.push( prev.i / dim | 0 );
129
- triangles.push( ear.i / dim | 0 );
130
- triangles.push( next.i / dim | 0 );
131
-
132
- removeNode( ear );
133
-
134
- // skipping the next vertex leads to less sliver triangles
135
- ear = next.next;
136
- stop = next.next;
137
-
138
- continue;
139
-
140
- }
141
-
142
- ear = next;
143
-
144
- // if we looped through the whole remaining polygon and can't find any more ears
145
- if ( ear === stop ) {
146
-
147
- // try filtering points and slicing again
148
- if ( ! pass ) {
149
-
150
- earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
151
-
152
- // if this didn't work, try curing all small self-intersections locally
153
-
154
- } else if ( pass === 1 ) {
155
-
156
- ear = cureLocalIntersections( filterPoints( ear ), triangles, dim );
157
- earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
158
-
159
- // as a last resort, try splitting the remaining polygon into two
160
-
161
- } else if ( pass === 2 ) {
162
-
163
- splitEarcut( ear, triangles, dim, minX, minY, invSize );
164
-
165
- }
166
-
167
- break;
168
-
169
- }
170
-
171
- }
172
-
173
- }
174
-
175
- // check whether a polygon node forms a valid ear with adjacent nodes
176
- function isEar( ear ) {
177
-
178
- const a = ear.prev,
179
- b = ear,
180
- c = ear.next;
181
-
182
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
183
-
184
- // now make sure we don't have other points inside the potential ear
185
- const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
186
-
187
- // triangle bbox; min & max are calculated like this for speed
188
- const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),
189
- y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),
190
- x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),
191
- y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );
192
-
193
- let p = c.next;
194
- while ( p !== a ) {
195
-
196
- if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&
197
- pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) &&
198
- area( p.prev, p, p.next ) >= 0 ) return false;
199
- p = p.next;
200
-
201
- }
202
-
203
- return true;
204
-
205
- }
206
-
207
- function isEarHashed( ear, minX, minY, invSize ) {
208
-
209
- const a = ear.prev,
210
- b = ear,
211
- c = ear.next;
212
-
213
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
214
-
215
- const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
216
-
217
- // triangle bbox; min & max are calculated like this for speed
218
- const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),
219
- y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),
220
- x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),
221
- y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );
222
-
223
- // z-order range for the current triangle bbox;
224
- const minZ = zOrder( x0, y0, minX, minY, invSize ),
225
- maxZ = zOrder( x1, y1, minX, minY, invSize );
226
-
227
- let p = ear.prevZ,
228
- n = ear.nextZ;
229
-
230
- // look for points inside the triangle in both directions
231
- while ( p && p.z >= minZ && n && n.z <= maxZ ) {
232
-
233
- if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
234
- pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;
235
- p = p.prevZ;
236
-
237
- if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
238
- pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;
239
- n = n.nextZ;
240
-
241
- }
242
-
243
- // look for remaining points in decreasing z-order
244
- while ( p && p.z >= minZ ) {
245
-
246
- if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
247
- pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;
248
- p = p.prevZ;
249
-
250
- }
251
-
252
- // look for remaining points in increasing z-order
253
- while ( n && n.z <= maxZ ) {
254
-
255
- if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
256
- pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;
257
- n = n.nextZ;
258
-
259
- }
260
-
261
- return true;
262
-
263
- }
264
-
265
- // go through all polygon nodes and cure small local self-intersections
266
- function cureLocalIntersections( start, triangles, dim ) {
267
-
268
- let p = start;
269
- do {
270
-
271
- const a = p.prev,
272
- b = p.next.next;
273
-
274
- if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
275
-
276
- triangles.push( a.i / dim | 0 );
277
- triangles.push( p.i / dim | 0 );
278
- triangles.push( b.i / dim | 0 );
279
-
280
- // remove two nodes involved
281
- removeNode( p );
282
- removeNode( p.next );
283
-
284
- p = start = b;
285
-
286
- }
287
-
288
- p = p.next;
289
-
290
- } while ( p !== start );
291
-
292
- return filterPoints( p );
293
-
294
- }
295
-
296
- // try splitting polygon into two and triangulate them independently
297
- function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
298
-
299
- // look for a valid diagonal that divides the polygon into two
300
- let a = start;
301
- do {
302
-
303
- let b = a.next.next;
304
- while ( b !== a.prev ) {
305
-
306
- if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
307
-
308
- // split the polygon in two by the diagonal
309
- let c = splitPolygon( a, b );
310
-
311
- // filter colinear points around the cuts
312
- a = filterPoints( a, a.next );
313
- c = filterPoints( c, c.next );
314
-
315
- // run earcut on each half
316
- earcutLinked( a, triangles, dim, minX, minY, invSize, 0 );
317
- earcutLinked( c, triangles, dim, minX, minY, invSize, 0 );
318
- return;
319
-
320
- }
321
-
322
- b = b.next;
323
-
324
- }
325
-
326
- a = a.next;
327
-
328
- } while ( a !== start );
329
-
330
- }
331
-
332
- // link every hole into the outer loop, producing a single-ring polygon without holes
333
- function eliminateHoles( data, holeIndices, outerNode, dim ) {
334
-
335
- const queue = [];
336
- let i, len, start, end, list;
337
-
338
- for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
339
-
340
- start = holeIndices[ i ] * dim;
341
- end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
342
- list = linkedList( data, start, end, dim, false );
343
- if ( list === list.next ) list.steiner = true;
344
- queue.push( getLeftmost( list ) );
345
-
346
- }
347
-
348
- queue.sort( compareX );
349
-
350
- // process holes from left to right
351
- for ( i = 0; i < queue.length; i ++ ) {
352
-
353
- outerNode = eliminateHole( queue[ i ], outerNode );
354
-
355
- }
356
-
357
- return outerNode;
358
-
359
- }
360
-
361
- function compareX( a, b ) {
362
-
363
- return a.x - b.x;
364
-
365
- }
366
-
367
- // find a bridge between vertices that connects hole with an outer ring and link it
368
- function eliminateHole( hole, outerNode ) {
369
-
370
- const bridge = findHoleBridge( hole, outerNode );
371
- if ( ! bridge ) {
372
-
373
- return outerNode;
374
-
375
- }
376
-
377
- const bridgeReverse = splitPolygon( bridge, hole );
378
-
379
- // filter collinear points around the cuts
380
- filterPoints( bridgeReverse, bridgeReverse.next );
381
- return filterPoints( bridge, bridge.next );
382
-
383
- }
384
-
385
- // David Eberly's algorithm for finding a bridge between hole and outer polygon
386
- function findHoleBridge( hole, outerNode ) {
387
-
388
- let p = outerNode,
389
- qx = - Infinity,
390
- m;
391
-
392
- const hx = hole.x, hy = hole.y;
393
-
394
- // find a segment intersected by a ray from the hole's leftmost point to the left;
395
- // segment's endpoint with lesser x will be potential connection point
396
- do {
397
-
398
- if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
399
-
400
- const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
401
- if ( x <= hx && x > qx ) {
402
-
403
- qx = x;
404
- m = p.x < p.next.x ? p : p.next;
405
- if ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint
406
-
407
- }
408
-
409
- }
410
-
411
- p = p.next;
412
-
413
- } while ( p !== outerNode );
414
-
415
- if ( ! m ) return null;
416
-
417
- // look for points inside the triangle of hole point, segment intersection and endpoint;
418
- // if there are no points found, we have a valid connection;
419
- // otherwise choose the point of the minimum angle with the ray as connection point
420
-
421
- const stop = m,
422
- mx = m.x,
423
- my = m.y;
424
- let tanMin = Infinity, tan;
425
-
426
- p = m;
427
-
428
- do {
429
-
430
- if ( hx >= p.x && p.x >= mx && hx !== p.x &&
431
- pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
432
-
433
- tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
434
-
435
- if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {
436
-
437
- m = p;
438
- tanMin = tan;
439
-
440
- }
441
-
442
- }
443
-
444
- p = p.next;
445
-
446
- } while ( p !== stop );
447
-
448
- return m;
449
-
450
- }
451
-
452
- // whether sector in vertex m contains sector in vertex p in the same coordinates
453
- function sectorContainsSector( m, p ) {
454
-
455
- return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;
456
-
457
- }
458
-
459
- // interlink polygon nodes in z-order
460
- function indexCurve( start, minX, minY, invSize ) {
461
-
462
- let p = start;
463
- do {
464
-
465
- if ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
466
- p.prevZ = p.prev;
467
- p.nextZ = p.next;
468
- p = p.next;
469
-
470
- } while ( p !== start );
471
-
472
- p.prevZ.nextZ = null;
473
- p.prevZ = null;
474
-
475
- sortLinked( p );
476
-
477
- }
478
-
479
- // Simon Tatham's linked list merge sort algorithm
480
- // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
481
- function sortLinked( list ) {
482
-
483
- let i, p, q, e, tail, numMerges, pSize, qSize,
484
- inSize = 1;
485
-
486
- do {
487
-
488
- p = list;
489
- list = null;
490
- tail = null;
491
- numMerges = 0;
492
-
493
- while ( p ) {
494
-
495
- numMerges ++;
496
- q = p;
497
- pSize = 0;
498
- for ( i = 0; i < inSize; i ++ ) {
499
-
500
- pSize ++;
501
- q = q.nextZ;
502
- if ( ! q ) break;
503
-
504
- }
505
-
506
- qSize = inSize;
507
-
508
- while ( pSize > 0 || ( qSize > 0 && q ) ) {
509
-
510
- if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
511
-
512
- e = p;
513
- p = p.nextZ;
514
- pSize --;
515
-
516
- } else {
517
-
518
- e = q;
519
- q = q.nextZ;
520
- qSize --;
521
-
522
- }
523
-
524
- if ( tail ) tail.nextZ = e;
525
- else list = e;
526
-
527
- e.prevZ = tail;
528
- tail = e;
529
-
530
- }
531
-
532
- p = q;
533
-
534
- }
535
-
536
- tail.nextZ = null;
537
- inSize *= 2;
538
-
539
- } while ( numMerges > 1 );
540
-
541
- return list;
542
-
543
- }
544
-
545
- // z-order of a point given coords and inverse of the longer side of data bbox
546
- function zOrder( x, y, minX, minY, invSize ) {
547
-
548
- // coords are transformed into non-negative 15-bit integer range
549
- x = ( x - minX ) * invSize | 0;
550
- y = ( y - minY ) * invSize | 0;
551
-
552
- x = ( x | ( x << 8 ) ) & 0x00FF00FF;
553
- x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
554
- x = ( x | ( x << 2 ) ) & 0x33333333;
555
- x = ( x | ( x << 1 ) ) & 0x55555555;
556
-
557
- y = ( y | ( y << 8 ) ) & 0x00FF00FF;
558
- y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
559
- y = ( y | ( y << 2 ) ) & 0x33333333;
560
- y = ( y | ( y << 1 ) ) & 0x55555555;
561
-
562
- return x | ( y << 1 );
563
-
564
- }
565
-
566
- // find the leftmost node of a polygon ring
567
- function getLeftmost( start ) {
568
-
569
- let p = start,
570
- leftmost = start;
571
- do {
572
-
573
- if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;
574
- p = p.next;
575
-
576
- } while ( p !== start );
577
-
578
- return leftmost;
579
-
580
- }
581
-
582
- // check if a point lies within a convex triangle
583
- function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
584
-
585
- return ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) &&
586
- ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) &&
587
- ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py );
588
-
589
- }
590
-
591
- // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
592
- function isValidDiagonal( a, b ) {
593
-
594
- return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges
595
- ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible
596
- ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors
597
- equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case
598
-
599
- }
600
-
601
- // signed area of a triangle
602
- function area( p, q, r ) {
603
-
604
- return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
605
-
606
- }
607
-
608
- // check if two points are equal
609
- function equals( p1, p2 ) {
610
-
611
- return p1.x === p2.x && p1.y === p2.y;
612
-
613
- }
614
-
615
- // check if two segments intersect
616
- function intersects( p1, q1, p2, q2 ) {
617
-
618
- const o1 = sign( area( p1, q1, p2 ) );
619
- const o2 = sign( area( p1, q1, q2 ) );
620
- const o3 = sign( area( p2, q2, p1 ) );
621
- const o4 = sign( area( p2, q2, q1 ) );
622
-
623
- if ( o1 !== o2 && o3 !== o4 ) return true; // general case
624
-
625
- if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
626
- if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
627
- if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
628
- if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
629
-
630
- return false;
631
-
632
- }
633
-
634
- // for collinear points p, q, r, check if point q lies on segment pr
635
- function onSegment( p, q, r ) {
636
-
637
- return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );
638
-
639
- }
640
-
641
- function sign( num ) {
642
-
643
- return num > 0 ? 1 : num < 0 ? - 1 : 0;
644
-
645
- }
646
-
647
- // check if a polygon diagonal intersects any polygon segments
648
- function intersectsPolygon( a, b ) {
649
-
650
- let p = a;
651
- do {
652
-
653
- if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
654
- intersects( p, p.next, a, b ) ) return true;
655
- p = p.next;
656
-
657
- } while ( p !== a );
658
-
659
- return false;
660
-
661
- }
662
-
663
- // check if a polygon diagonal is locally inside the polygon
664
- function locallyInside( a, b ) {
665
-
666
- return area( a.prev, a, a.next ) < 0 ?
667
- area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
668
- area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
669
-
670
- }
671
-
672
- // check if the middle point of a polygon diagonal is inside the polygon
673
- function middleInside( a, b ) {
674
-
675
- let p = a,
676
- inside = false;
677
- const px = ( a.x + b.x ) / 2,
678
- py = ( a.y + b.y ) / 2;
679
- do {
680
-
681
- if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
682
- ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
683
- inside = ! inside;
684
- p = p.next;
685
-
686
- } while ( p !== a );
687
-
688
- return inside;
689
-
690
- }
691
-
692
- // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
693
- // if one belongs to the outer ring and another to a hole, it merges it into a single ring
694
- function splitPolygon( a, b ) {
695
-
696
- const a2 = new Node( a.i, a.x, a.y ),
697
- b2 = new Node( b.i, b.x, b.y ),
698
- an = a.next,
699
- bp = b.prev;
700
-
701
- a.next = b;
702
- b.prev = a;
703
-
704
- a2.next = an;
705
- an.prev = a2;
706
-
707
- b2.next = a2;
708
- a2.prev = b2;
709
-
710
- bp.next = b2;
711
- b2.prev = bp;
712
-
713
- return b2;
714
-
715
- }
716
-
717
- // create a node and optionally link it with previous one (in a circular doubly linked list)
718
- function insertNode( i, x, y, last ) {
719
-
720
- const p = new Node( i, x, y );
721
-
722
- if ( ! last ) {
723
-
724
- p.prev = p;
725
- p.next = p;
726
-
727
- } else {
728
-
729
- p.next = last.next;
730
- p.prev = last;
731
- last.next.prev = p;
732
- last.next = p;
733
-
734
- }
735
-
736
- return p;
737
-
738
- }
739
-
740
- function removeNode( p ) {
741
-
742
- p.next.prev = p.prev;
743
- p.prev.next = p.next;
744
-
745
- if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
746
- if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
747
-
748
- }
749
-
750
- function Node( i, x, y ) {
751
-
752
- // vertex index in coordinates array
753
- this.i = i;
754
-
755
- // vertex coordinates
756
- this.x = x;
757
- this.y = y;
758
-
759
- // previous and next vertex nodes in a polygon ring
760
- this.prev = null;
761
- this.next = null;
762
-
763
- // z-order curve value
764
- this.z = 0;
765
-
766
- // previous and next nodes in z-order
767
- this.prevZ = null;
768
- this.nextZ = null;
769
-
770
- // indicates whether this is a steiner point
771
- this.steiner = false;
772
-
773
- }
774
-
775
- function signedArea( data, start, end, dim ) {
776
-
777
- let sum = 0;
778
- for ( let i = start, j = end - dim; i < end; i += dim ) {
779
-
780
- sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
781
- j = i;
782
-
783
- }
784
-
785
- return sum;
786
-
787
- }
788
-
789
- export { Earcut };
1
+ /**
2
+ * Port from https://github.com/mapbox/earcut (v2.2.4)
3
+ */
4
+
5
+ const Earcut = {
6
+
7
+ triangulate: function ( data, holeIndices, dim = 2 ) {
8
+
9
+ const hasHoles = holeIndices && holeIndices.length;
10
+ const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;
11
+ let outerNode = linkedList( data, 0, outerLen, dim, true );
12
+ const triangles = [];
13
+
14
+ if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;
15
+
16
+ let minX, minY, maxX, maxY, x, y, invSize;
17
+
18
+ if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
19
+
20
+ // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
21
+ if ( data.length > 80 * dim ) {
22
+
23
+ minX = maxX = data[ 0 ];
24
+ minY = maxY = data[ 1 ];
25
+
26
+ for ( let i = dim; i < outerLen; i += dim ) {
27
+
28
+ x = data[ i ];
29
+ y = data[ i + 1 ];
30
+ if ( x < minX ) minX = x;
31
+ if ( y < minY ) minY = y;
32
+ if ( x > maxX ) maxX = x;
33
+ if ( y > maxY ) maxY = y;
34
+
35
+ }
36
+
37
+ // minX, minY and invSize are later used to transform coords into integers for z-order calculation
38
+ invSize = Math.max( maxX - minX, maxY - minY );
39
+ invSize = invSize !== 0 ? 32767 / invSize : 0;
40
+
41
+ }
42
+
43
+ earcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 );
44
+
45
+ return triangles;
46
+
47
+ }
48
+
49
+ };
50
+
51
+ // create a circular doubly linked list from polygon points in the specified winding order
52
+ function linkedList( data, start, end, dim, clockwise ) {
53
+
54
+ let i, last;
55
+
56
+ if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
57
+
58
+ for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
59
+
60
+ } else {
61
+
62
+ for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
63
+
64
+ }
65
+
66
+ if ( last && equals( last, last.next ) ) {
67
+
68
+ removeNode( last );
69
+ last = last.next;
70
+
71
+ }
72
+
73
+ return last;
74
+
75
+ }
76
+
77
+ // eliminate colinear or duplicate points
78
+ function filterPoints( start, end ) {
79
+
80
+ if ( ! start ) return start;
81
+ if ( ! end ) end = start;
82
+
83
+ let p = start,
84
+ again;
85
+ do {
86
+
87
+ again = false;
88
+
89
+ if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
90
+
91
+ removeNode( p );
92
+ p = end = p.prev;
93
+ if ( p === p.next ) break;
94
+ again = true;
95
+
96
+ } else {
97
+
98
+ p = p.next;
99
+
100
+ }
101
+
102
+ } while ( again || p !== end );
103
+
104
+ return end;
105
+
106
+ }
107
+
108
+ // main ear slicing loop which triangulates a polygon (given as a linked list)
109
+ function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
110
+
111
+ if ( ! ear ) return;
112
+
113
+ // interlink polygon nodes in z-order
114
+ if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
115
+
116
+ let stop = ear,
117
+ prev, next;
118
+
119
+ // iterate through ears, slicing them one by one
120
+ while ( ear.prev !== ear.next ) {
121
+
122
+ prev = ear.prev;
123
+ next = ear.next;
124
+
125
+ if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
126
+
127
+ // cut off the triangle
128
+ triangles.push( prev.i / dim | 0 );
129
+ triangles.push( ear.i / dim | 0 );
130
+ triangles.push( next.i / dim | 0 );
131
+
132
+ removeNode( ear );
133
+
134
+ // skipping the next vertex leads to less sliver triangles
135
+ ear = next.next;
136
+ stop = next.next;
137
+
138
+ continue;
139
+
140
+ }
141
+
142
+ ear = next;
143
+
144
+ // if we looped through the whole remaining polygon and can't find any more ears
145
+ if ( ear === stop ) {
146
+
147
+ // try filtering points and slicing again
148
+ if ( ! pass ) {
149
+
150
+ earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
151
+
152
+ // if this didn't work, try curing all small self-intersections locally
153
+
154
+ } else if ( pass === 1 ) {
155
+
156
+ ear = cureLocalIntersections( filterPoints( ear ), triangles, dim );
157
+ earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
158
+
159
+ // as a last resort, try splitting the remaining polygon into two
160
+
161
+ } else if ( pass === 2 ) {
162
+
163
+ splitEarcut( ear, triangles, dim, minX, minY, invSize );
164
+
165
+ }
166
+
167
+ break;
168
+
169
+ }
170
+
171
+ }
172
+
173
+ }
174
+
175
+ // check whether a polygon node forms a valid ear with adjacent nodes
176
+ function isEar( ear ) {
177
+
178
+ const a = ear.prev,
179
+ b = ear,
180
+ c = ear.next;
181
+
182
+ if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
183
+
184
+ // now make sure we don't have other points inside the potential ear
185
+ const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
186
+
187
+ // triangle bbox; min & max are calculated like this for speed
188
+ const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),
189
+ y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),
190
+ x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),
191
+ y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );
192
+
193
+ let p = c.next;
194
+ while ( p !== a ) {
195
+
196
+ if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&
197
+ pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) &&
198
+ area( p.prev, p, p.next ) >= 0 ) return false;
199
+ p = p.next;
200
+
201
+ }
202
+
203
+ return true;
204
+
205
+ }
206
+
207
+ function isEarHashed( ear, minX, minY, invSize ) {
208
+
209
+ const a = ear.prev,
210
+ b = ear,
211
+ c = ear.next;
212
+
213
+ if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
214
+
215
+ const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
216
+
217
+ // triangle bbox; min & max are calculated like this for speed
218
+ const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),
219
+ y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),
220
+ x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),
221
+ y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );
222
+
223
+ // z-order range for the current triangle bbox;
224
+ const minZ = zOrder( x0, y0, minX, minY, invSize ),
225
+ maxZ = zOrder( x1, y1, minX, minY, invSize );
226
+
227
+ let p = ear.prevZ,
228
+ n = ear.nextZ;
229
+
230
+ // look for points inside the triangle in both directions
231
+ while ( p && p.z >= minZ && n && n.z <= maxZ ) {
232
+
233
+ if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
234
+ pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;
235
+ p = p.prevZ;
236
+
237
+ if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
238
+ pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;
239
+ n = n.nextZ;
240
+
241
+ }
242
+
243
+ // look for remaining points in decreasing z-order
244
+ while ( p && p.z >= minZ ) {
245
+
246
+ if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
247
+ pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;
248
+ p = p.prevZ;
249
+
250
+ }
251
+
252
+ // look for remaining points in increasing z-order
253
+ while ( n && n.z <= maxZ ) {
254
+
255
+ if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
256
+ pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;
257
+ n = n.nextZ;
258
+
259
+ }
260
+
261
+ return true;
262
+
263
+ }
264
+
265
+ // go through all polygon nodes and cure small local self-intersections
266
+ function cureLocalIntersections( start, triangles, dim ) {
267
+
268
+ let p = start;
269
+ do {
270
+
271
+ const a = p.prev,
272
+ b = p.next.next;
273
+
274
+ if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
275
+
276
+ triangles.push( a.i / dim | 0 );
277
+ triangles.push( p.i / dim | 0 );
278
+ triangles.push( b.i / dim | 0 );
279
+
280
+ // remove two nodes involved
281
+ removeNode( p );
282
+ removeNode( p.next );
283
+
284
+ p = start = b;
285
+
286
+ }
287
+
288
+ p = p.next;
289
+
290
+ } while ( p !== start );
291
+
292
+ return filterPoints( p );
293
+
294
+ }
295
+
296
+ // try splitting polygon into two and triangulate them independently
297
+ function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
298
+
299
+ // look for a valid diagonal that divides the polygon into two
300
+ let a = start;
301
+ do {
302
+
303
+ let b = a.next.next;
304
+ while ( b !== a.prev ) {
305
+
306
+ if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
307
+
308
+ // split the polygon in two by the diagonal
309
+ let c = splitPolygon( a, b );
310
+
311
+ // filter colinear points around the cuts
312
+ a = filterPoints( a, a.next );
313
+ c = filterPoints( c, c.next );
314
+
315
+ // run earcut on each half
316
+ earcutLinked( a, triangles, dim, minX, minY, invSize, 0 );
317
+ earcutLinked( c, triangles, dim, minX, minY, invSize, 0 );
318
+ return;
319
+
320
+ }
321
+
322
+ b = b.next;
323
+
324
+ }
325
+
326
+ a = a.next;
327
+
328
+ } while ( a !== start );
329
+
330
+ }
331
+
332
+ // link every hole into the outer loop, producing a single-ring polygon without holes
333
+ function eliminateHoles( data, holeIndices, outerNode, dim ) {
334
+
335
+ const queue = [];
336
+ let i, len, start, end, list;
337
+
338
+ for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
339
+
340
+ start = holeIndices[ i ] * dim;
341
+ end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
342
+ list = linkedList( data, start, end, dim, false );
343
+ if ( list === list.next ) list.steiner = true;
344
+ queue.push( getLeftmost( list ) );
345
+
346
+ }
347
+
348
+ queue.sort( compareX );
349
+
350
+ // process holes from left to right
351
+ for ( i = 0; i < queue.length; i ++ ) {
352
+
353
+ outerNode = eliminateHole( queue[ i ], outerNode );
354
+
355
+ }
356
+
357
+ return outerNode;
358
+
359
+ }
360
+
361
+ function compareX( a, b ) {
362
+
363
+ return a.x - b.x;
364
+
365
+ }
366
+
367
+ // find a bridge between vertices that connects hole with an outer ring and link it
368
+ function eliminateHole( hole, outerNode ) {
369
+
370
+ const bridge = findHoleBridge( hole, outerNode );
371
+ if ( ! bridge ) {
372
+
373
+ return outerNode;
374
+
375
+ }
376
+
377
+ const bridgeReverse = splitPolygon( bridge, hole );
378
+
379
+ // filter collinear points around the cuts
380
+ filterPoints( bridgeReverse, bridgeReverse.next );
381
+ return filterPoints( bridge, bridge.next );
382
+
383
+ }
384
+
385
+ // David Eberly's algorithm for finding a bridge between hole and outer polygon
386
+ function findHoleBridge( hole, outerNode ) {
387
+
388
+ let p = outerNode,
389
+ qx = - Infinity,
390
+ m;
391
+
392
+ const hx = hole.x, hy = hole.y;
393
+
394
+ // find a segment intersected by a ray from the hole's leftmost point to the left;
395
+ // segment's endpoint with lesser x will be potential connection point
396
+ do {
397
+
398
+ if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
399
+
400
+ const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
401
+ if ( x <= hx && x > qx ) {
402
+
403
+ qx = x;
404
+ m = p.x < p.next.x ? p : p.next;
405
+ if ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint
406
+
407
+ }
408
+
409
+ }
410
+
411
+ p = p.next;
412
+
413
+ } while ( p !== outerNode );
414
+
415
+ if ( ! m ) return null;
416
+
417
+ // look for points inside the triangle of hole point, segment intersection and endpoint;
418
+ // if there are no points found, we have a valid connection;
419
+ // otherwise choose the point of the minimum angle with the ray as connection point
420
+
421
+ const stop = m,
422
+ mx = m.x,
423
+ my = m.y;
424
+ let tanMin = Infinity, tan;
425
+
426
+ p = m;
427
+
428
+ do {
429
+
430
+ if ( hx >= p.x && p.x >= mx && hx !== p.x &&
431
+ pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
432
+
433
+ tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
434
+
435
+ if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {
436
+
437
+ m = p;
438
+ tanMin = tan;
439
+
440
+ }
441
+
442
+ }
443
+
444
+ p = p.next;
445
+
446
+ } while ( p !== stop );
447
+
448
+ return m;
449
+
450
+ }
451
+
452
+ // whether sector in vertex m contains sector in vertex p in the same coordinates
453
+ function sectorContainsSector( m, p ) {
454
+
455
+ return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;
456
+
457
+ }
458
+
459
+ // interlink polygon nodes in z-order
460
+ function indexCurve( start, minX, minY, invSize ) {
461
+
462
+ let p = start;
463
+ do {
464
+
465
+ if ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
466
+ p.prevZ = p.prev;
467
+ p.nextZ = p.next;
468
+ p = p.next;
469
+
470
+ } while ( p !== start );
471
+
472
+ p.prevZ.nextZ = null;
473
+ p.prevZ = null;
474
+
475
+ sortLinked( p );
476
+
477
+ }
478
+
479
+ // Simon Tatham's linked list merge sort algorithm
480
+ // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
481
+ function sortLinked( list ) {
482
+
483
+ let i, p, q, e, tail, numMerges, pSize, qSize,
484
+ inSize = 1;
485
+
486
+ do {
487
+
488
+ p = list;
489
+ list = null;
490
+ tail = null;
491
+ numMerges = 0;
492
+
493
+ while ( p ) {
494
+
495
+ numMerges ++;
496
+ q = p;
497
+ pSize = 0;
498
+ for ( i = 0; i < inSize; i ++ ) {
499
+
500
+ pSize ++;
501
+ q = q.nextZ;
502
+ if ( ! q ) break;
503
+
504
+ }
505
+
506
+ qSize = inSize;
507
+
508
+ while ( pSize > 0 || ( qSize > 0 && q ) ) {
509
+
510
+ if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
511
+
512
+ e = p;
513
+ p = p.nextZ;
514
+ pSize --;
515
+
516
+ } else {
517
+
518
+ e = q;
519
+ q = q.nextZ;
520
+ qSize --;
521
+
522
+ }
523
+
524
+ if ( tail ) tail.nextZ = e;
525
+ else list = e;
526
+
527
+ e.prevZ = tail;
528
+ tail = e;
529
+
530
+ }
531
+
532
+ p = q;
533
+
534
+ }
535
+
536
+ tail.nextZ = null;
537
+ inSize *= 2;
538
+
539
+ } while ( numMerges > 1 );
540
+
541
+ return list;
542
+
543
+ }
544
+
545
+ // z-order of a point given coords and inverse of the longer side of data bbox
546
+ function zOrder( x, y, minX, minY, invSize ) {
547
+
548
+ // coords are transformed into non-negative 15-bit integer range
549
+ x = ( x - minX ) * invSize | 0;
550
+ y = ( y - minY ) * invSize | 0;
551
+
552
+ x = ( x | ( x << 8 ) ) & 0x00FF00FF;
553
+ x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
554
+ x = ( x | ( x << 2 ) ) & 0x33333333;
555
+ x = ( x | ( x << 1 ) ) & 0x55555555;
556
+
557
+ y = ( y | ( y << 8 ) ) & 0x00FF00FF;
558
+ y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
559
+ y = ( y | ( y << 2 ) ) & 0x33333333;
560
+ y = ( y | ( y << 1 ) ) & 0x55555555;
561
+
562
+ return x | ( y << 1 );
563
+
564
+ }
565
+
566
+ // find the leftmost node of a polygon ring
567
+ function getLeftmost( start ) {
568
+
569
+ let p = start,
570
+ leftmost = start;
571
+ do {
572
+
573
+ if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;
574
+ p = p.next;
575
+
576
+ } while ( p !== start );
577
+
578
+ return leftmost;
579
+
580
+ }
581
+
582
+ // check if a point lies within a convex triangle
583
+ function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
584
+
585
+ return ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) &&
586
+ ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) &&
587
+ ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py );
588
+
589
+ }
590
+
591
+ // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
592
+ function isValidDiagonal( a, b ) {
593
+
594
+ return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges
595
+ ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible
596
+ ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors
597
+ equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case
598
+
599
+ }
600
+
601
+ // signed area of a triangle
602
+ function area( p, q, r ) {
603
+
604
+ return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
605
+
606
+ }
607
+
608
+ // check if two points are equal
609
+ function equals( p1, p2 ) {
610
+
611
+ return p1.x === p2.x && p1.y === p2.y;
612
+
613
+ }
614
+
615
+ // check if two segments intersect
616
+ function intersects( p1, q1, p2, q2 ) {
617
+
618
+ const o1 = sign( area( p1, q1, p2 ) );
619
+ const o2 = sign( area( p1, q1, q2 ) );
620
+ const o3 = sign( area( p2, q2, p1 ) );
621
+ const o4 = sign( area( p2, q2, q1 ) );
622
+
623
+ if ( o1 !== o2 && o3 !== o4 ) return true; // general case
624
+
625
+ if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
626
+ if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
627
+ if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
628
+ if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
629
+
630
+ return false;
631
+
632
+ }
633
+
634
+ // for collinear points p, q, r, check if point q lies on segment pr
635
+ function onSegment( p, q, r ) {
636
+
637
+ return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );
638
+
639
+ }
640
+
641
+ function sign( num ) {
642
+
643
+ return num > 0 ? 1 : num < 0 ? - 1 : 0;
644
+
645
+ }
646
+
647
+ // check if a polygon diagonal intersects any polygon segments
648
+ function intersectsPolygon( a, b ) {
649
+
650
+ let p = a;
651
+ do {
652
+
653
+ if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
654
+ intersects( p, p.next, a, b ) ) return true;
655
+ p = p.next;
656
+
657
+ } while ( p !== a );
658
+
659
+ return false;
660
+
661
+ }
662
+
663
+ // check if a polygon diagonal is locally inside the polygon
664
+ function locallyInside( a, b ) {
665
+
666
+ return area( a.prev, a, a.next ) < 0 ?
667
+ area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
668
+ area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
669
+
670
+ }
671
+
672
+ // check if the middle point of a polygon diagonal is inside the polygon
673
+ function middleInside( a, b ) {
674
+
675
+ let p = a,
676
+ inside = false;
677
+ const px = ( a.x + b.x ) / 2,
678
+ py = ( a.y + b.y ) / 2;
679
+ do {
680
+
681
+ if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
682
+ ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
683
+ inside = ! inside;
684
+ p = p.next;
685
+
686
+ } while ( p !== a );
687
+
688
+ return inside;
689
+
690
+ }
691
+
692
+ // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
693
+ // if one belongs to the outer ring and another to a hole, it merges it into a single ring
694
+ function splitPolygon( a, b ) {
695
+
696
+ const a2 = new Node( a.i, a.x, a.y ),
697
+ b2 = new Node( b.i, b.x, b.y ),
698
+ an = a.next,
699
+ bp = b.prev;
700
+
701
+ a.next = b;
702
+ b.prev = a;
703
+
704
+ a2.next = an;
705
+ an.prev = a2;
706
+
707
+ b2.next = a2;
708
+ a2.prev = b2;
709
+
710
+ bp.next = b2;
711
+ b2.prev = bp;
712
+
713
+ return b2;
714
+
715
+ }
716
+
717
+ // create a node and optionally link it with previous one (in a circular doubly linked list)
718
+ function insertNode( i, x, y, last ) {
719
+
720
+ const p = new Node( i, x, y );
721
+
722
+ if ( ! last ) {
723
+
724
+ p.prev = p;
725
+ p.next = p;
726
+
727
+ } else {
728
+
729
+ p.next = last.next;
730
+ p.prev = last;
731
+ last.next.prev = p;
732
+ last.next = p;
733
+
734
+ }
735
+
736
+ return p;
737
+
738
+ }
739
+
740
+ function removeNode( p ) {
741
+
742
+ p.next.prev = p.prev;
743
+ p.prev.next = p.next;
744
+
745
+ if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
746
+ if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
747
+
748
+ }
749
+
750
+ function Node( i, x, y ) {
751
+
752
+ // vertex index in coordinates array
753
+ this.i = i;
754
+
755
+ // vertex coordinates
756
+ this.x = x;
757
+ this.y = y;
758
+
759
+ // previous and next vertex nodes in a polygon ring
760
+ this.prev = null;
761
+ this.next = null;
762
+
763
+ // z-order curve value
764
+ this.z = 0;
765
+
766
+ // previous and next nodes in z-order
767
+ this.prevZ = null;
768
+ this.nextZ = null;
769
+
770
+ // indicates whether this is a steiner point
771
+ this.steiner = false;
772
+
773
+ }
774
+
775
+ function signedArea( data, start, end, dim ) {
776
+
777
+ let sum = 0;
778
+ for ( let i = start, j = end - dim; i < end; i += dim ) {
779
+
780
+ sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
781
+ j = i;
782
+
783
+ }
784
+
785
+ return sum;
786
+
787
+ }
788
+
789
+ export { Earcut };