@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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@@ -1,1163 +1,1163 @@
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- import {
2
- BufferAttribute,
3
- BufferGeometry,
4
- Color,
5
- FileLoader,
6
- Float32BufferAttribute,
7
- Loader
8
- } from 'three';
9
- import * as fflate from '../libs/fflate.module.js';
10
-
11
- class VTKLoader extends Loader {
12
-
13
- constructor( manager ) {
14
-
15
- super( manager );
16
-
17
- }
18
-
19
- load( url, onLoad, onProgress, onError ) {
20
-
21
- const scope = this;
22
-
23
- const loader = new FileLoader( scope.manager );
24
- loader.setPath( scope.path );
25
- loader.setResponseType( 'arraybuffer' );
26
- loader.setRequestHeader( scope.requestHeader );
27
- loader.setWithCredentials( scope.withCredentials );
28
- loader.load( url, function ( text ) {
29
-
30
- try {
31
-
32
- onLoad( scope.parse( text ) );
33
-
34
- } catch ( e ) {
35
-
36
- if ( onError ) {
37
-
38
- onError( e );
39
-
40
- } else {
41
-
42
- console.error( e );
43
-
44
- }
45
-
46
- scope.manager.itemError( url );
47
-
48
- }
49
-
50
- }, onProgress, onError );
51
-
52
- }
53
-
54
- parse( data ) {
55
-
56
- function parseASCII( data ) {
57
-
58
- // connectivity of the triangles
59
- const indices = [];
60
-
61
- // triangles vertices
62
- const positions = [];
63
-
64
- // red, green, blue colors in the range 0 to 1
65
- const colors = [];
66
-
67
- // normal vector, one per vertex
68
- const normals = [];
69
-
70
- let result;
71
-
72
- // pattern for detecting the end of a number sequence
73
- const patWord = /^[^\d.\s-]+/;
74
-
75
- // pattern for reading vertices, 3 floats or integers
76
- const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
77
-
78
- // pattern for connectivity, an integer followed by any number of ints
79
- // the first integer is the number of polygon nodes
80
- const patConnectivity = /^(\d+)\s+([\s\d]*)/;
81
-
82
- // indicates start of vertex data section
83
- const patPOINTS = /^POINTS /;
84
-
85
- // indicates start of polygon connectivity section
86
- const patPOLYGONS = /^POLYGONS /;
87
-
88
- // indicates start of triangle strips section
89
- const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
90
-
91
- // POINT_DATA number_of_values
92
- const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
93
-
94
- // CELL_DATA number_of_polys
95
- const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
96
-
97
- // Start of color section
98
- const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
99
-
100
- // NORMALS Normals float
101
- const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
102
-
103
- let inPointsSection = false;
104
- let inPolygonsSection = false;
105
- let inTriangleStripSection = false;
106
- let inPointDataSection = false;
107
- let inCellDataSection = false;
108
- let inColorSection = false;
109
- let inNormalsSection = false;
110
-
111
- const color = new Color();
112
-
113
- const lines = data.split( '\n' );
114
-
115
- for ( const i in lines ) {
116
-
117
- const line = lines[ i ].trim();
118
-
119
- if ( line.indexOf( 'DATASET' ) === 0 ) {
120
-
121
- const dataset = line.split( ' ' )[ 1 ];
122
-
123
- if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
124
-
125
- } else if ( inPointsSection ) {
126
-
127
- // get the vertices
128
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
129
-
130
- if ( patWord.exec( line ) !== null ) break;
131
-
132
- const x = parseFloat( result[ 1 ] );
133
- const y = parseFloat( result[ 2 ] );
134
- const z = parseFloat( result[ 3 ] );
135
- positions.push( x, y, z );
136
-
137
- }
138
-
139
- } else if ( inPolygonsSection ) {
140
-
141
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
142
-
143
- // numVertices i0 i1 i2 ...
144
- const numVertices = parseInt( result[ 1 ] );
145
- const inds = result[ 2 ].split( /\s+/ );
146
-
147
- if ( numVertices >= 3 ) {
148
-
149
- const i0 = parseInt( inds[ 0 ] );
150
- let k = 1;
151
- // split the polygon in numVertices - 2 triangles
152
- for ( let j = 0; j < numVertices - 2; ++ j ) {
153
-
154
- const i1 = parseInt( inds[ k ] );
155
- const i2 = parseInt( inds[ k + 1 ] );
156
- indices.push( i0, i1, i2 );
157
- k ++;
158
-
159
- }
160
-
161
- }
162
-
163
- }
164
-
165
- } else if ( inTriangleStripSection ) {
166
-
167
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
168
-
169
- // numVertices i0 i1 i2 ...
170
- const numVertices = parseInt( result[ 1 ] );
171
- const inds = result[ 2 ].split( /\s+/ );
172
-
173
- if ( numVertices >= 3 ) {
174
-
175
- // split the polygon in numVertices - 2 triangles
176
- for ( let j = 0; j < numVertices - 2; j ++ ) {
177
-
178
- if ( j % 2 === 1 ) {
179
-
180
- const i0 = parseInt( inds[ j ] );
181
- const i1 = parseInt( inds[ j + 2 ] );
182
- const i2 = parseInt( inds[ j + 1 ] );
183
- indices.push( i0, i1, i2 );
184
-
185
- } else {
186
-
187
- const i0 = parseInt( inds[ j ] );
188
- const i1 = parseInt( inds[ j + 1 ] );
189
- const i2 = parseInt( inds[ j + 2 ] );
190
- indices.push( i0, i1, i2 );
191
-
192
- }
193
-
194
- }
195
-
196
- }
197
-
198
- }
199
-
200
- } else if ( inPointDataSection || inCellDataSection ) {
201
-
202
- if ( inColorSection ) {
203
-
204
- // Get the colors
205
-
206
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
207
-
208
- if ( patWord.exec( line ) !== null ) break;
209
-
210
- const r = parseFloat( result[ 1 ] );
211
- const g = parseFloat( result[ 2 ] );
212
- const b = parseFloat( result[ 3 ] );
213
-
214
- color.set( r, g, b ).convertSRGBToLinear();
215
-
216
- colors.push( color.r, color.g, color.b );
217
-
218
- }
219
-
220
- } else if ( inNormalsSection ) {
221
-
222
- // Get the normal vectors
223
-
224
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
225
-
226
- if ( patWord.exec( line ) !== null ) break;
227
-
228
- const nx = parseFloat( result[ 1 ] );
229
- const ny = parseFloat( result[ 2 ] );
230
- const nz = parseFloat( result[ 3 ] );
231
- normals.push( nx, ny, nz );
232
-
233
- }
234
-
235
- }
236
-
237
- }
238
-
239
- if ( patPOLYGONS.exec( line ) !== null ) {
240
-
241
- inPolygonsSection = true;
242
- inPointsSection = false;
243
- inTriangleStripSection = false;
244
-
245
- } else if ( patPOINTS.exec( line ) !== null ) {
246
-
247
- inPolygonsSection = false;
248
- inPointsSection = true;
249
- inTriangleStripSection = false;
250
-
251
- } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
252
-
253
- inPolygonsSection = false;
254
- inPointsSection = false;
255
- inTriangleStripSection = true;
256
-
257
- } else if ( patPOINT_DATA.exec( line ) !== null ) {
258
-
259
- inPointDataSection = true;
260
- inPointsSection = false;
261
- inPolygonsSection = false;
262
- inTriangleStripSection = false;
263
-
264
- } else if ( patCELL_DATA.exec( line ) !== null ) {
265
-
266
- inCellDataSection = true;
267
- inPointsSection = false;
268
- inPolygonsSection = false;
269
- inTriangleStripSection = false;
270
-
271
- } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
272
-
273
- inColorSection = true;
274
- inNormalsSection = false;
275
- inPointsSection = false;
276
- inPolygonsSection = false;
277
- inTriangleStripSection = false;
278
-
279
- } else if ( patNORMALS.exec( line ) !== null ) {
280
-
281
- inNormalsSection = true;
282
- inColorSection = false;
283
- inPointsSection = false;
284
- inPolygonsSection = false;
285
- inTriangleStripSection = false;
286
-
287
- }
288
-
289
- }
290
-
291
- let geometry = new BufferGeometry();
292
- geometry.setIndex( indices );
293
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
294
-
295
- if ( normals.length === positions.length ) {
296
-
297
- geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
298
-
299
- }
300
-
301
- if ( colors.length !== indices.length ) {
302
-
303
- // stagger
304
-
305
- if ( colors.length === positions.length ) {
306
-
307
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
308
-
309
- }
310
-
311
- } else {
312
-
313
- // cell
314
-
315
- geometry = geometry.toNonIndexed();
316
- const numTriangles = geometry.attributes.position.count / 3;
317
-
318
- if ( colors.length === ( numTriangles * 3 ) ) {
319
-
320
- const newColors = [];
321
-
322
- for ( let i = 0; i < numTriangles; i ++ ) {
323
-
324
- const r = colors[ 3 * i + 0 ];
325
- const g = colors[ 3 * i + 1 ];
326
- const b = colors[ 3 * i + 2 ];
327
-
328
- color.set( r, g, b ).convertSRGBToLinear();
329
-
330
- newColors.push( color.r, color.g, color.b );
331
- newColors.push( color.r, color.g, color.b );
332
- newColors.push( color.r, color.g, color.b );
333
-
334
- }
335
-
336
- geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
337
-
338
- }
339
-
340
- }
341
-
342
- return geometry;
343
-
344
- }
345
-
346
- function parseBinary( data ) {
347
-
348
- const buffer = new Uint8Array( data );
349
- const dataView = new DataView( data );
350
-
351
- // Points and normals, by default, are empty
352
- let points = [];
353
- let normals = [];
354
- let indices = [];
355
-
356
- let index = 0;
357
-
358
- function findString( buffer, start ) {
359
-
360
- let index = start;
361
- let c = buffer[ index ];
362
- const s = [];
363
- while ( c !== 10 ) {
364
-
365
- s.push( String.fromCharCode( c ) );
366
- index ++;
367
- c = buffer[ index ];
368
-
369
- }
370
-
371
- return { start: start,
372
- end: index,
373
- next: index + 1,
374
- parsedString: s.join( '' ) };
375
-
376
- }
377
-
378
- let state, line;
379
-
380
- while ( true ) {
381
-
382
- // Get a string
383
- state = findString( buffer, index );
384
- line = state.parsedString;
385
-
386
- if ( line.indexOf( 'DATASET' ) === 0 ) {
387
-
388
- const dataset = line.split( ' ' )[ 1 ];
389
-
390
- if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
391
-
392
- } else if ( line.indexOf( 'POINTS' ) === 0 ) {
393
-
394
- // Add the points
395
- const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
396
-
397
- // Each point is 3 4-byte floats
398
- const count = numberOfPoints * 4 * 3;
399
-
400
- points = new Float32Array( numberOfPoints * 3 );
401
-
402
- let pointIndex = state.next;
403
- for ( let i = 0; i < numberOfPoints; i ++ ) {
404
-
405
- points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
406
- points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
407
- points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
408
- pointIndex = pointIndex + 12;
409
-
410
- }
411
-
412
- // increment our next pointer
413
- state.next = state.next + count + 1;
414
-
415
- } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
416
-
417
- const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
418
- const size = parseInt( line.split( ' ' )[ 2 ], 10 );
419
- // 4 byte integers
420
- const count = size * 4;
421
-
422
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
423
- let indicesIndex = 0;
424
-
425
- let pointIndex = state.next;
426
- for ( let i = 0; i < numberOfStrips; i ++ ) {
427
-
428
- // For each strip, read the first value, then record that many more points
429
- const indexCount = dataView.getInt32( pointIndex, false );
430
- const strip = [];
431
- pointIndex += 4;
432
- for ( let s = 0; s < indexCount; s ++ ) {
433
-
434
- strip.push( dataView.getInt32( pointIndex, false ) );
435
- pointIndex += 4;
436
-
437
- }
438
-
439
- // retrieves the n-2 triangles from the triangle strip
440
- for ( let j = 0; j < indexCount - 2; j ++ ) {
441
-
442
- if ( j % 2 ) {
443
-
444
- indices[ indicesIndex ++ ] = strip[ j ];
445
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
446
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
447
-
448
- } else {
449
-
450
-
451
- indices[ indicesIndex ++ ] = strip[ j ];
452
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
453
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
454
-
455
- }
456
-
457
- }
458
-
459
- }
460
-
461
- // increment our next pointer
462
- state.next = state.next + count + 1;
463
-
464
- } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
465
-
466
- const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
467
- const size = parseInt( line.split( ' ' )[ 2 ], 10 );
468
- // 4 byte integers
469
- const count = size * 4;
470
-
471
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
472
- let indicesIndex = 0;
473
-
474
- let pointIndex = state.next;
475
- for ( let i = 0; i < numberOfStrips; i ++ ) {
476
-
477
- // For each strip, read the first value, then record that many more points
478
- const indexCount = dataView.getInt32( pointIndex, false );
479
- const strip = [];
480
- pointIndex += 4;
481
- for ( let s = 0; s < indexCount; s ++ ) {
482
-
483
- strip.push( dataView.getInt32( pointIndex, false ) );
484
- pointIndex += 4;
485
-
486
- }
487
-
488
- // divide the polygon in n-2 triangle
489
- for ( let j = 1; j < indexCount - 1; j ++ ) {
490
-
491
- indices[ indicesIndex ++ ] = strip[ 0 ];
492
- indices[ indicesIndex ++ ] = strip[ j ];
493
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
494
-
495
- }
496
-
497
- }
498
-
499
- // increment our next pointer
500
- state.next = state.next + count + 1;
501
-
502
- } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
503
-
504
- const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
505
-
506
- // Grab the next line
507
- state = findString( buffer, state.next );
508
-
509
- // Now grab the binary data
510
- const count = numberOfPoints * 4 * 3;
511
-
512
- normals = new Float32Array( numberOfPoints * 3 );
513
- let pointIndex = state.next;
514
- for ( let i = 0; i < numberOfPoints; i ++ ) {
515
-
516
- normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
517
- normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
518
- normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
519
- pointIndex += 12;
520
-
521
- }
522
-
523
- // Increment past our data
524
- state.next = state.next + count;
525
-
526
- }
527
-
528
- // Increment index
529
- index = state.next;
530
-
531
- if ( index >= buffer.byteLength ) {
532
-
533
- break;
534
-
535
- }
536
-
537
- }
538
-
539
- const geometry = new BufferGeometry();
540
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
541
- geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
542
-
543
- if ( normals.length === points.length ) {
544
-
545
- geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
546
-
547
- }
548
-
549
- return geometry;
550
-
551
- }
552
-
553
- function Float32Concat( first, second ) {
554
-
555
- const firstLength = first.length, result = new Float32Array( firstLength + second.length );
556
-
557
- result.set( first );
558
- result.set( second, firstLength );
559
-
560
- return result;
561
-
562
- }
563
-
564
- function Int32Concat( first, second ) {
565
-
566
- const firstLength = first.length, result = new Int32Array( firstLength + second.length );
567
-
568
- result.set( first );
569
- result.set( second, firstLength );
570
-
571
- return result;
572
-
573
- }
574
-
575
- function parseXML( stringFile ) {
576
-
577
- // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
578
-
579
- function xmlToJson( xml ) {
580
-
581
- // Create the return object
582
- let obj = {};
583
-
584
- if ( xml.nodeType === 1 ) { // element
585
-
586
- // do attributes
587
-
588
- if ( xml.attributes ) {
589
-
590
- if ( xml.attributes.length > 0 ) {
591
-
592
- obj[ 'attributes' ] = {};
593
-
594
- for ( let j = 0; j < xml.attributes.length; j ++ ) {
595
-
596
- const attribute = xml.attributes.item( j );
597
- obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
598
-
599
- }
600
-
601
- }
602
-
603
- }
604
-
605
- } else if ( xml.nodeType === 3 ) { // text
606
-
607
- obj = xml.nodeValue.trim();
608
-
609
- }
610
-
611
- // do children
612
- if ( xml.hasChildNodes() ) {
613
-
614
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
615
-
616
- const item = xml.childNodes.item( i );
617
- const nodeName = item.nodeName;
618
-
619
- if ( typeof obj[ nodeName ] === 'undefined' ) {
620
-
621
- const tmp = xmlToJson( item );
622
-
623
- if ( tmp !== '' ) obj[ nodeName ] = tmp;
624
-
625
- } else {
626
-
627
- if ( typeof obj[ nodeName ].push === 'undefined' ) {
628
-
629
- const old = obj[ nodeName ];
630
- obj[ nodeName ] = [ old ];
631
-
632
- }
633
-
634
- const tmp = xmlToJson( item );
635
-
636
- if ( tmp !== '' ) obj[ nodeName ].push( tmp );
637
-
638
- }
639
-
640
- }
641
-
642
- }
643
-
644
- return obj;
645
-
646
- }
647
-
648
- // Taken from Base64-js
649
- function Base64toByteArray( b64 ) {
650
-
651
- const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
652
- const revLookup = [];
653
- const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
654
-
655
- for ( let i = 0, l = code.length; i < l; ++ i ) {
656
-
657
- revLookup[ code.charCodeAt( i ) ] = i;
658
-
659
- }
660
-
661
- revLookup[ '-'.charCodeAt( 0 ) ] = 62;
662
- revLookup[ '_'.charCodeAt( 0 ) ] = 63;
663
-
664
- const len = b64.length;
665
-
666
- if ( len % 4 > 0 ) {
667
-
668
- throw new Error( 'Invalid string. Length must be a multiple of 4' );
669
-
670
- }
671
-
672
- const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
673
- const arr = new Arr( len * 3 / 4 - placeHolders );
674
- const l = placeHolders > 0 ? len - 4 : len;
675
-
676
- let L = 0;
677
- let i, j;
678
-
679
- for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
680
-
681
- const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
682
- arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
683
- arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
684
- arr[ L ++ ] = tmp & 0xFF;
685
-
686
- }
687
-
688
- if ( placeHolders === 2 ) {
689
-
690
- const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
691
- arr[ L ++ ] = tmp & 0xFF;
692
-
693
- } else if ( placeHolders === 1 ) {
694
-
695
- const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
696
- arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
697
- arr[ L ++ ] = tmp & 0xFF;
698
-
699
- }
700
-
701
- return arr;
702
-
703
- }
704
-
705
- function parseDataArray( ele, compressed ) {
706
-
707
- let numBytes = 0;
708
-
709
- if ( json.attributes.header_type === 'UInt64' ) {
710
-
711
- numBytes = 8;
712
-
713
- } else if ( json.attributes.header_type === 'UInt32' ) {
714
-
715
- numBytes = 4;
716
-
717
- }
718
-
719
- let txt, content;
720
-
721
- // Check the format
722
- if ( ele.attributes.format === 'binary' && compressed ) {
723
-
724
- if ( ele.attributes.type === 'Float32' ) {
725
-
726
- txt = new Float32Array( );
727
-
728
- } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
729
-
730
- txt = new Int32Array( );
731
-
732
- }
733
-
734
- // VTP data with the header has the following structure:
735
- // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
736
- //
737
- // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
738
- // [#blocks] = Number of blocks
739
- // [#u-size] = Block size before compression
740
- // [#p-size] = Size of last partial block (zero if it not needed)
741
- // [#c-size-i] = Size in bytes of block i after compression
742
- //
743
- // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
744
- // computed by summing the compressed block sizes from preceding blocks according to the header.
745
-
746
- const textNode = ele[ '#text' ];
747
- const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
748
-
749
- const byteData = Base64toByteArray( rawData );
750
-
751
- // Each data point consists of 8 bits regardless of the header type
752
- const dataPointSize = 8;
753
-
754
- let blocks = byteData[ 0 ];
755
- for ( let i = 1; i < numBytes - 1; i ++ ) {
756
-
757
- blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
758
-
759
- }
760
-
761
- let headerSize = ( blocks + 3 ) * numBytes;
762
- const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
763
- headerSize = headerSize + padding;
764
-
765
- const dataOffsets = [];
766
- let currentOffset = headerSize;
767
- dataOffsets.push( currentOffset );
768
-
769
- // Get the blocks sizes after the compression.
770
- // There are three blocks before c-size-i, so we skip 3*numBytes
771
- const cSizeStart = 3 * numBytes;
772
-
773
- for ( let i = 0; i < blocks; i ++ ) {
774
-
775
- let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
776
-
777
- for ( let j = 1; j < numBytes - 1; j ++ ) {
778
-
779
- currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
780
-
781
- }
782
-
783
- currentOffset = currentOffset + currentBlockSize;
784
- dataOffsets.push( currentOffset );
785
-
786
- }
787
-
788
- for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
789
-
790
- const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
791
- content = data.buffer;
792
-
793
- if ( ele.attributes.type === 'Float32' ) {
794
-
795
- content = new Float32Array( content );
796
- txt = Float32Concat( txt, content );
797
-
798
- } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
799
-
800
- content = new Int32Array( content );
801
- txt = Int32Concat( txt, content );
802
-
803
- }
804
-
805
- }
806
-
807
- delete ele[ '#text' ];
808
-
809
- if ( ele.attributes.type === 'Int64' ) {
810
-
811
- if ( ele.attributes.format === 'binary' ) {
812
-
813
- txt = txt.filter( function ( el, idx ) {
814
-
815
- if ( idx % 2 !== 1 ) return true;
816
-
817
- } );
818
-
819
- }
820
-
821
- }
822
-
823
- } else {
824
-
825
- if ( ele.attributes.format === 'binary' && ! compressed ) {
826
-
827
- content = Base64toByteArray( ele[ '#text' ] );
828
-
829
- // VTP data for the uncompressed case has the following structure:
830
- // [#bytes][DATA]
831
- // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
832
- content = content.slice( numBytes ).buffer;
833
-
834
- } else {
835
-
836
- if ( ele[ '#text' ] ) {
837
-
838
- content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
839
-
840
- if ( el !== '' ) return el;
841
-
842
- } );
843
-
844
- } else {
845
-
846
- content = new Int32Array( 0 ).buffer;
847
-
848
- }
849
-
850
- }
851
-
852
- delete ele[ '#text' ];
853
-
854
- // Get the content and optimize it
855
- if ( ele.attributes.type === 'Float32' ) {
856
-
857
- txt = new Float32Array( content );
858
-
859
- } else if ( ele.attributes.type === 'Int32' ) {
860
-
861
- txt = new Int32Array( content );
862
-
863
- } else if ( ele.attributes.type === 'Int64' ) {
864
-
865
- txt = new Int32Array( content );
866
-
867
- if ( ele.attributes.format === 'binary' ) {
868
-
869
- txt = txt.filter( function ( el, idx ) {
870
-
871
- if ( idx % 2 !== 1 ) return true;
872
-
873
- } );
874
-
875
- }
876
-
877
- }
878
-
879
- } // endif ( ele.attributes.format === 'binary' && compressed )
880
-
881
- return txt;
882
-
883
- }
884
-
885
- // Main part
886
- // Get Dom
887
- const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
888
-
889
- // Get the doc
890
- const doc = dom.documentElement;
891
- // Convert to json
892
- const json = xmlToJson( doc );
893
- let points = [];
894
- let normals = [];
895
- let indices = [];
896
-
897
- if ( json.PolyData ) {
898
-
899
- const piece = json.PolyData.Piece;
900
- const compressed = json.attributes.hasOwnProperty( 'compressor' );
901
-
902
- // Can be optimized
903
- // Loop through the sections
904
- const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
905
- let sectionIndex = 0;
906
- const numberOfSections = sections.length;
907
-
908
- while ( sectionIndex < numberOfSections ) {
909
-
910
- const section = piece[ sections[ sectionIndex ] ];
911
-
912
- // If it has a DataArray in it
913
-
914
- if ( section && section.DataArray ) {
915
-
916
- // Depending on the number of DataArrays
917
-
918
- let arr;
919
-
920
- if ( Array.isArray( section.DataArray ) ) {
921
-
922
- arr = section.DataArray;
923
-
924
- } else {
925
-
926
- arr = [ section.DataArray ];
927
-
928
- }
929
-
930
- let dataArrayIndex = 0;
931
- const numberOfDataArrays = arr.length;
932
-
933
- while ( dataArrayIndex < numberOfDataArrays ) {
934
-
935
- // Parse the DataArray
936
- if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
937
-
938
- arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
939
-
940
- }
941
-
942
- dataArrayIndex ++;
943
-
944
- }
945
-
946
- switch ( sections[ sectionIndex ] ) {
947
-
948
- // if iti is point data
949
- case 'PointData':
950
-
951
- {
952
-
953
- const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
954
- const normalsName = section.attributes.Normals;
955
-
956
- if ( numberOfPoints > 0 ) {
957
-
958
- for ( let i = 0, len = arr.length; i < len; i ++ ) {
959
-
960
- if ( normalsName === arr[ i ].attributes.Name ) {
961
-
962
- const components = arr[ i ].attributes.NumberOfComponents;
963
- normals = new Float32Array( numberOfPoints * components );
964
- normals.set( arr[ i ].text, 0 );
965
-
966
- }
967
-
968
- }
969
-
970
- }
971
-
972
- }
973
-
974
- break;
975
-
976
- // if it is points
977
- case 'Points':
978
-
979
- {
980
-
981
- const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
982
-
983
- if ( numberOfPoints > 0 ) {
984
-
985
- const components = section.DataArray.attributes.NumberOfComponents;
986
- points = new Float32Array( numberOfPoints * components );
987
- points.set( section.DataArray.text, 0 );
988
-
989
- }
990
-
991
- }
992
-
993
- break;
994
-
995
- // if it is strips
996
- case 'Strips':
997
-
998
- {
999
-
1000
- const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
1001
-
1002
- if ( numberOfStrips > 0 ) {
1003
-
1004
- const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1005
- const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1006
- connectivity.set( section.DataArray[ 0 ].text, 0 );
1007
- offset.set( section.DataArray[ 1 ].text, 0 );
1008
-
1009
- const size = numberOfStrips + connectivity.length;
1010
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
1011
-
1012
- let indicesIndex = 0;
1013
-
1014
- for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
1015
-
1016
- const strip = [];
1017
-
1018
- for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
1019
-
1020
- strip.push( connectivity[ s ] );
1021
-
1022
- if ( i > 0 ) len0 = offset[ i - 1 ];
1023
-
1024
- }
1025
-
1026
- for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
1027
-
1028
- if ( j % 2 ) {
1029
-
1030
- indices[ indicesIndex ++ ] = strip[ j ];
1031
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
1032
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
1033
-
1034
- } else {
1035
-
1036
- indices[ indicesIndex ++ ] = strip[ j ];
1037
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
1038
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
1039
-
1040
- }
1041
-
1042
- if ( i > 0 ) len0 = offset[ i - 1 ];
1043
-
1044
- }
1045
-
1046
- }
1047
-
1048
- }
1049
-
1050
- }
1051
-
1052
- break;
1053
-
1054
- // if it is polys
1055
- case 'Polys':
1056
-
1057
- {
1058
-
1059
- const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
1060
-
1061
- if ( numberOfPolys > 0 ) {
1062
-
1063
- const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1064
- const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1065
- connectivity.set( section.DataArray[ 0 ].text, 0 );
1066
- offset.set( section.DataArray[ 1 ].text, 0 );
1067
-
1068
- const size = numberOfPolys + connectivity.length;
1069
- indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
1070
- let indicesIndex = 0, connectivityIndex = 0;
1071
- let i = 0, len0 = 0;
1072
- const len = numberOfPolys;
1073
-
1074
- while ( i < len ) {
1075
-
1076
- const poly = [];
1077
- let s = 0;
1078
- const len1 = offset[ i ];
1079
-
1080
- while ( s < len1 - len0 ) {
1081
-
1082
- poly.push( connectivity[ connectivityIndex ++ ] );
1083
- s ++;
1084
-
1085
- }
1086
-
1087
- let j = 1;
1088
-
1089
- while ( j < len1 - len0 - 1 ) {
1090
-
1091
- indices[ indicesIndex ++ ] = poly[ 0 ];
1092
- indices[ indicesIndex ++ ] = poly[ j ];
1093
- indices[ indicesIndex ++ ] = poly[ j + 1 ];
1094
- j ++;
1095
-
1096
- }
1097
-
1098
- i ++;
1099
- len0 = offset[ i - 1 ];
1100
-
1101
- }
1102
-
1103
- }
1104
-
1105
- }
1106
-
1107
- break;
1108
-
1109
- default:
1110
- break;
1111
-
1112
- }
1113
-
1114
- }
1115
-
1116
- sectionIndex ++;
1117
-
1118
- }
1119
-
1120
- const geometry = new BufferGeometry();
1121
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
1122
- geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
1123
-
1124
- if ( normals.length === points.length ) {
1125
-
1126
- geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1127
-
1128
- }
1129
-
1130
- return geometry;
1131
-
1132
- } else {
1133
-
1134
- throw new Error( 'Unsupported DATASET type' );
1135
-
1136
- }
1137
-
1138
- }
1139
-
1140
- const textDecoder = new TextDecoder();
1141
-
1142
- // get the 5 first lines of the files to check if there is the key word binary
1143
- const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
1144
-
1145
- if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
1146
-
1147
- return parseXML( textDecoder.decode( data ) );
1148
-
1149
- } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
1150
-
1151
- return parseASCII( textDecoder.decode( data ) );
1152
-
1153
- } else {
1154
-
1155
- return parseBinary( data );
1156
-
1157
- }
1158
-
1159
- }
1160
-
1161
- }
1162
-
1163
- export { VTKLoader };
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ FileLoader,
6
+ Float32BufferAttribute,
7
+ Loader
8
+ } from 'three';
9
+ import * as fflate from '../libs/fflate.module.js';
10
+
11
+ class VTKLoader extends Loader {
12
+
13
+ constructor( manager ) {
14
+
15
+ super( manager );
16
+
17
+ }
18
+
19
+ load( url, onLoad, onProgress, onError ) {
20
+
21
+ const scope = this;
22
+
23
+ const loader = new FileLoader( scope.manager );
24
+ loader.setPath( scope.path );
25
+ loader.setResponseType( 'arraybuffer' );
26
+ loader.setRequestHeader( scope.requestHeader );
27
+ loader.setWithCredentials( scope.withCredentials );
28
+ loader.load( url, function ( text ) {
29
+
30
+ try {
31
+
32
+ onLoad( scope.parse( text ) );
33
+
34
+ } catch ( e ) {
35
+
36
+ if ( onError ) {
37
+
38
+ onError( e );
39
+
40
+ } else {
41
+
42
+ console.error( e );
43
+
44
+ }
45
+
46
+ scope.manager.itemError( url );
47
+
48
+ }
49
+
50
+ }, onProgress, onError );
51
+
52
+ }
53
+
54
+ parse( data ) {
55
+
56
+ function parseASCII( data ) {
57
+
58
+ // connectivity of the triangles
59
+ const indices = [];
60
+
61
+ // triangles vertices
62
+ const positions = [];
63
+
64
+ // red, green, blue colors in the range 0 to 1
65
+ const colors = [];
66
+
67
+ // normal vector, one per vertex
68
+ const normals = [];
69
+
70
+ let result;
71
+
72
+ // pattern for detecting the end of a number sequence
73
+ const patWord = /^[^\d.\s-]+/;
74
+
75
+ // pattern for reading vertices, 3 floats or integers
76
+ const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
77
+
78
+ // pattern for connectivity, an integer followed by any number of ints
79
+ // the first integer is the number of polygon nodes
80
+ const patConnectivity = /^(\d+)\s+([\s\d]*)/;
81
+
82
+ // indicates start of vertex data section
83
+ const patPOINTS = /^POINTS /;
84
+
85
+ // indicates start of polygon connectivity section
86
+ const patPOLYGONS = /^POLYGONS /;
87
+
88
+ // indicates start of triangle strips section
89
+ const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
90
+
91
+ // POINT_DATA number_of_values
92
+ const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
93
+
94
+ // CELL_DATA number_of_polys
95
+ const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
96
+
97
+ // Start of color section
98
+ const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
99
+
100
+ // NORMALS Normals float
101
+ const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
102
+
103
+ let inPointsSection = false;
104
+ let inPolygonsSection = false;
105
+ let inTriangleStripSection = false;
106
+ let inPointDataSection = false;
107
+ let inCellDataSection = false;
108
+ let inColorSection = false;
109
+ let inNormalsSection = false;
110
+
111
+ const color = new Color();
112
+
113
+ const lines = data.split( '\n' );
114
+
115
+ for ( const i in lines ) {
116
+
117
+ const line = lines[ i ].trim();
118
+
119
+ if ( line.indexOf( 'DATASET' ) === 0 ) {
120
+
121
+ const dataset = line.split( ' ' )[ 1 ];
122
+
123
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
124
+
125
+ } else if ( inPointsSection ) {
126
+
127
+ // get the vertices
128
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
129
+
130
+ if ( patWord.exec( line ) !== null ) break;
131
+
132
+ const x = parseFloat( result[ 1 ] );
133
+ const y = parseFloat( result[ 2 ] );
134
+ const z = parseFloat( result[ 3 ] );
135
+ positions.push( x, y, z );
136
+
137
+ }
138
+
139
+ } else if ( inPolygonsSection ) {
140
+
141
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
142
+
143
+ // numVertices i0 i1 i2 ...
144
+ const numVertices = parseInt( result[ 1 ] );
145
+ const inds = result[ 2 ].split( /\s+/ );
146
+
147
+ if ( numVertices >= 3 ) {
148
+
149
+ const i0 = parseInt( inds[ 0 ] );
150
+ let k = 1;
151
+ // split the polygon in numVertices - 2 triangles
152
+ for ( let j = 0; j < numVertices - 2; ++ j ) {
153
+
154
+ const i1 = parseInt( inds[ k ] );
155
+ const i2 = parseInt( inds[ k + 1 ] );
156
+ indices.push( i0, i1, i2 );
157
+ k ++;
158
+
159
+ }
160
+
161
+ }
162
+
163
+ }
164
+
165
+ } else if ( inTriangleStripSection ) {
166
+
167
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
168
+
169
+ // numVertices i0 i1 i2 ...
170
+ const numVertices = parseInt( result[ 1 ] );
171
+ const inds = result[ 2 ].split( /\s+/ );
172
+
173
+ if ( numVertices >= 3 ) {
174
+
175
+ // split the polygon in numVertices - 2 triangles
176
+ for ( let j = 0; j < numVertices - 2; j ++ ) {
177
+
178
+ if ( j % 2 === 1 ) {
179
+
180
+ const i0 = parseInt( inds[ j ] );
181
+ const i1 = parseInt( inds[ j + 2 ] );
182
+ const i2 = parseInt( inds[ j + 1 ] );
183
+ indices.push( i0, i1, i2 );
184
+
185
+ } else {
186
+
187
+ const i0 = parseInt( inds[ j ] );
188
+ const i1 = parseInt( inds[ j + 1 ] );
189
+ const i2 = parseInt( inds[ j + 2 ] );
190
+ indices.push( i0, i1, i2 );
191
+
192
+ }
193
+
194
+ }
195
+
196
+ }
197
+
198
+ }
199
+
200
+ } else if ( inPointDataSection || inCellDataSection ) {
201
+
202
+ if ( inColorSection ) {
203
+
204
+ // Get the colors
205
+
206
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
207
+
208
+ if ( patWord.exec( line ) !== null ) break;
209
+
210
+ const r = parseFloat( result[ 1 ] );
211
+ const g = parseFloat( result[ 2 ] );
212
+ const b = parseFloat( result[ 3 ] );
213
+
214
+ color.set( r, g, b ).convertSRGBToLinear();
215
+
216
+ colors.push( color.r, color.g, color.b );
217
+
218
+ }
219
+
220
+ } else if ( inNormalsSection ) {
221
+
222
+ // Get the normal vectors
223
+
224
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
225
+
226
+ if ( patWord.exec( line ) !== null ) break;
227
+
228
+ const nx = parseFloat( result[ 1 ] );
229
+ const ny = parseFloat( result[ 2 ] );
230
+ const nz = parseFloat( result[ 3 ] );
231
+ normals.push( nx, ny, nz );
232
+
233
+ }
234
+
235
+ }
236
+
237
+ }
238
+
239
+ if ( patPOLYGONS.exec( line ) !== null ) {
240
+
241
+ inPolygonsSection = true;
242
+ inPointsSection = false;
243
+ inTriangleStripSection = false;
244
+
245
+ } else if ( patPOINTS.exec( line ) !== null ) {
246
+
247
+ inPolygonsSection = false;
248
+ inPointsSection = true;
249
+ inTriangleStripSection = false;
250
+
251
+ } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
252
+
253
+ inPolygonsSection = false;
254
+ inPointsSection = false;
255
+ inTriangleStripSection = true;
256
+
257
+ } else if ( patPOINT_DATA.exec( line ) !== null ) {
258
+
259
+ inPointDataSection = true;
260
+ inPointsSection = false;
261
+ inPolygonsSection = false;
262
+ inTriangleStripSection = false;
263
+
264
+ } else if ( patCELL_DATA.exec( line ) !== null ) {
265
+
266
+ inCellDataSection = true;
267
+ inPointsSection = false;
268
+ inPolygonsSection = false;
269
+ inTriangleStripSection = false;
270
+
271
+ } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
272
+
273
+ inColorSection = true;
274
+ inNormalsSection = false;
275
+ inPointsSection = false;
276
+ inPolygonsSection = false;
277
+ inTriangleStripSection = false;
278
+
279
+ } else if ( patNORMALS.exec( line ) !== null ) {
280
+
281
+ inNormalsSection = true;
282
+ inColorSection = false;
283
+ inPointsSection = false;
284
+ inPolygonsSection = false;
285
+ inTriangleStripSection = false;
286
+
287
+ }
288
+
289
+ }
290
+
291
+ let geometry = new BufferGeometry();
292
+ geometry.setIndex( indices );
293
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
294
+
295
+ if ( normals.length === positions.length ) {
296
+
297
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
298
+
299
+ }
300
+
301
+ if ( colors.length !== indices.length ) {
302
+
303
+ // stagger
304
+
305
+ if ( colors.length === positions.length ) {
306
+
307
+ geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
308
+
309
+ }
310
+
311
+ } else {
312
+
313
+ // cell
314
+
315
+ geometry = geometry.toNonIndexed();
316
+ const numTriangles = geometry.attributes.position.count / 3;
317
+
318
+ if ( colors.length === ( numTriangles * 3 ) ) {
319
+
320
+ const newColors = [];
321
+
322
+ for ( let i = 0; i < numTriangles; i ++ ) {
323
+
324
+ const r = colors[ 3 * i + 0 ];
325
+ const g = colors[ 3 * i + 1 ];
326
+ const b = colors[ 3 * i + 2 ];
327
+
328
+ color.set( r, g, b ).convertSRGBToLinear();
329
+
330
+ newColors.push( color.r, color.g, color.b );
331
+ newColors.push( color.r, color.g, color.b );
332
+ newColors.push( color.r, color.g, color.b );
333
+
334
+ }
335
+
336
+ geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
337
+
338
+ }
339
+
340
+ }
341
+
342
+ return geometry;
343
+
344
+ }
345
+
346
+ function parseBinary( data ) {
347
+
348
+ const buffer = new Uint8Array( data );
349
+ const dataView = new DataView( data );
350
+
351
+ // Points and normals, by default, are empty
352
+ let points = [];
353
+ let normals = [];
354
+ let indices = [];
355
+
356
+ let index = 0;
357
+
358
+ function findString( buffer, start ) {
359
+
360
+ let index = start;
361
+ let c = buffer[ index ];
362
+ const s = [];
363
+ while ( c !== 10 ) {
364
+
365
+ s.push( String.fromCharCode( c ) );
366
+ index ++;
367
+ c = buffer[ index ];
368
+
369
+ }
370
+
371
+ return { start: start,
372
+ end: index,
373
+ next: index + 1,
374
+ parsedString: s.join( '' ) };
375
+
376
+ }
377
+
378
+ let state, line;
379
+
380
+ while ( true ) {
381
+
382
+ // Get a string
383
+ state = findString( buffer, index );
384
+ line = state.parsedString;
385
+
386
+ if ( line.indexOf( 'DATASET' ) === 0 ) {
387
+
388
+ const dataset = line.split( ' ' )[ 1 ];
389
+
390
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
391
+
392
+ } else if ( line.indexOf( 'POINTS' ) === 0 ) {
393
+
394
+ // Add the points
395
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
396
+
397
+ // Each point is 3 4-byte floats
398
+ const count = numberOfPoints * 4 * 3;
399
+
400
+ points = new Float32Array( numberOfPoints * 3 );
401
+
402
+ let pointIndex = state.next;
403
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
404
+
405
+ points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
406
+ points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
407
+ points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
408
+ pointIndex = pointIndex + 12;
409
+
410
+ }
411
+
412
+ // increment our next pointer
413
+ state.next = state.next + count + 1;
414
+
415
+ } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
416
+
417
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
418
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
419
+ // 4 byte integers
420
+ const count = size * 4;
421
+
422
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
423
+ let indicesIndex = 0;
424
+
425
+ let pointIndex = state.next;
426
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
427
+
428
+ // For each strip, read the first value, then record that many more points
429
+ const indexCount = dataView.getInt32( pointIndex, false );
430
+ const strip = [];
431
+ pointIndex += 4;
432
+ for ( let s = 0; s < indexCount; s ++ ) {
433
+
434
+ strip.push( dataView.getInt32( pointIndex, false ) );
435
+ pointIndex += 4;
436
+
437
+ }
438
+
439
+ // retrieves the n-2 triangles from the triangle strip
440
+ for ( let j = 0; j < indexCount - 2; j ++ ) {
441
+
442
+ if ( j % 2 ) {
443
+
444
+ indices[ indicesIndex ++ ] = strip[ j ];
445
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
446
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
447
+
448
+ } else {
449
+
450
+
451
+ indices[ indicesIndex ++ ] = strip[ j ];
452
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
453
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
454
+
455
+ }
456
+
457
+ }
458
+
459
+ }
460
+
461
+ // increment our next pointer
462
+ state.next = state.next + count + 1;
463
+
464
+ } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
465
+
466
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
467
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
468
+ // 4 byte integers
469
+ const count = size * 4;
470
+
471
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
472
+ let indicesIndex = 0;
473
+
474
+ let pointIndex = state.next;
475
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
476
+
477
+ // For each strip, read the first value, then record that many more points
478
+ const indexCount = dataView.getInt32( pointIndex, false );
479
+ const strip = [];
480
+ pointIndex += 4;
481
+ for ( let s = 0; s < indexCount; s ++ ) {
482
+
483
+ strip.push( dataView.getInt32( pointIndex, false ) );
484
+ pointIndex += 4;
485
+
486
+ }
487
+
488
+ // divide the polygon in n-2 triangle
489
+ for ( let j = 1; j < indexCount - 1; j ++ ) {
490
+
491
+ indices[ indicesIndex ++ ] = strip[ 0 ];
492
+ indices[ indicesIndex ++ ] = strip[ j ];
493
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
494
+
495
+ }
496
+
497
+ }
498
+
499
+ // increment our next pointer
500
+ state.next = state.next + count + 1;
501
+
502
+ } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
503
+
504
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
505
+
506
+ // Grab the next line
507
+ state = findString( buffer, state.next );
508
+
509
+ // Now grab the binary data
510
+ const count = numberOfPoints * 4 * 3;
511
+
512
+ normals = new Float32Array( numberOfPoints * 3 );
513
+ let pointIndex = state.next;
514
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
515
+
516
+ normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
517
+ normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
518
+ normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
519
+ pointIndex += 12;
520
+
521
+ }
522
+
523
+ // Increment past our data
524
+ state.next = state.next + count;
525
+
526
+ }
527
+
528
+ // Increment index
529
+ index = state.next;
530
+
531
+ if ( index >= buffer.byteLength ) {
532
+
533
+ break;
534
+
535
+ }
536
+
537
+ }
538
+
539
+ const geometry = new BufferGeometry();
540
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
541
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
542
+
543
+ if ( normals.length === points.length ) {
544
+
545
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
546
+
547
+ }
548
+
549
+ return geometry;
550
+
551
+ }
552
+
553
+ function Float32Concat( first, second ) {
554
+
555
+ const firstLength = first.length, result = new Float32Array( firstLength + second.length );
556
+
557
+ result.set( first );
558
+ result.set( second, firstLength );
559
+
560
+ return result;
561
+
562
+ }
563
+
564
+ function Int32Concat( first, second ) {
565
+
566
+ const firstLength = first.length, result = new Int32Array( firstLength + second.length );
567
+
568
+ result.set( first );
569
+ result.set( second, firstLength );
570
+
571
+ return result;
572
+
573
+ }
574
+
575
+ function parseXML( stringFile ) {
576
+
577
+ // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
578
+
579
+ function xmlToJson( xml ) {
580
+
581
+ // Create the return object
582
+ let obj = {};
583
+
584
+ if ( xml.nodeType === 1 ) { // element
585
+
586
+ // do attributes
587
+
588
+ if ( xml.attributes ) {
589
+
590
+ if ( xml.attributes.length > 0 ) {
591
+
592
+ obj[ 'attributes' ] = {};
593
+
594
+ for ( let j = 0; j < xml.attributes.length; j ++ ) {
595
+
596
+ const attribute = xml.attributes.item( j );
597
+ obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
598
+
599
+ }
600
+
601
+ }
602
+
603
+ }
604
+
605
+ } else if ( xml.nodeType === 3 ) { // text
606
+
607
+ obj = xml.nodeValue.trim();
608
+
609
+ }
610
+
611
+ // do children
612
+ if ( xml.hasChildNodes() ) {
613
+
614
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
615
+
616
+ const item = xml.childNodes.item( i );
617
+ const nodeName = item.nodeName;
618
+
619
+ if ( typeof obj[ nodeName ] === 'undefined' ) {
620
+
621
+ const tmp = xmlToJson( item );
622
+
623
+ if ( tmp !== '' ) obj[ nodeName ] = tmp;
624
+
625
+ } else {
626
+
627
+ if ( typeof obj[ nodeName ].push === 'undefined' ) {
628
+
629
+ const old = obj[ nodeName ];
630
+ obj[ nodeName ] = [ old ];
631
+
632
+ }
633
+
634
+ const tmp = xmlToJson( item );
635
+
636
+ if ( tmp !== '' ) obj[ nodeName ].push( tmp );
637
+
638
+ }
639
+
640
+ }
641
+
642
+ }
643
+
644
+ return obj;
645
+
646
+ }
647
+
648
+ // Taken from Base64-js
649
+ function Base64toByteArray( b64 ) {
650
+
651
+ const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
652
+ const revLookup = [];
653
+ const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
654
+
655
+ for ( let i = 0, l = code.length; i < l; ++ i ) {
656
+
657
+ revLookup[ code.charCodeAt( i ) ] = i;
658
+
659
+ }
660
+
661
+ revLookup[ '-'.charCodeAt( 0 ) ] = 62;
662
+ revLookup[ '_'.charCodeAt( 0 ) ] = 63;
663
+
664
+ const len = b64.length;
665
+
666
+ if ( len % 4 > 0 ) {
667
+
668
+ throw new Error( 'Invalid string. Length must be a multiple of 4' );
669
+
670
+ }
671
+
672
+ const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
673
+ const arr = new Arr( len * 3 / 4 - placeHolders );
674
+ const l = placeHolders > 0 ? len - 4 : len;
675
+
676
+ let L = 0;
677
+ let i, j;
678
+
679
+ for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
680
+
681
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
682
+ arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
683
+ arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
684
+ arr[ L ++ ] = tmp & 0xFF;
685
+
686
+ }
687
+
688
+ if ( placeHolders === 2 ) {
689
+
690
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
691
+ arr[ L ++ ] = tmp & 0xFF;
692
+
693
+ } else if ( placeHolders === 1 ) {
694
+
695
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
696
+ arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
697
+ arr[ L ++ ] = tmp & 0xFF;
698
+
699
+ }
700
+
701
+ return arr;
702
+
703
+ }
704
+
705
+ function parseDataArray( ele, compressed ) {
706
+
707
+ let numBytes = 0;
708
+
709
+ if ( json.attributes.header_type === 'UInt64' ) {
710
+
711
+ numBytes = 8;
712
+
713
+ } else if ( json.attributes.header_type === 'UInt32' ) {
714
+
715
+ numBytes = 4;
716
+
717
+ }
718
+
719
+ let txt, content;
720
+
721
+ // Check the format
722
+ if ( ele.attributes.format === 'binary' && compressed ) {
723
+
724
+ if ( ele.attributes.type === 'Float32' ) {
725
+
726
+ txt = new Float32Array( );
727
+
728
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
729
+
730
+ txt = new Int32Array( );
731
+
732
+ }
733
+
734
+ // VTP data with the header has the following structure:
735
+ // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
736
+ //
737
+ // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
738
+ // [#blocks] = Number of blocks
739
+ // [#u-size] = Block size before compression
740
+ // [#p-size] = Size of last partial block (zero if it not needed)
741
+ // [#c-size-i] = Size in bytes of block i after compression
742
+ //
743
+ // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
744
+ // computed by summing the compressed block sizes from preceding blocks according to the header.
745
+
746
+ const textNode = ele[ '#text' ];
747
+ const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
748
+
749
+ const byteData = Base64toByteArray( rawData );
750
+
751
+ // Each data point consists of 8 bits regardless of the header type
752
+ const dataPointSize = 8;
753
+
754
+ let blocks = byteData[ 0 ];
755
+ for ( let i = 1; i < numBytes - 1; i ++ ) {
756
+
757
+ blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
758
+
759
+ }
760
+
761
+ let headerSize = ( blocks + 3 ) * numBytes;
762
+ const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
763
+ headerSize = headerSize + padding;
764
+
765
+ const dataOffsets = [];
766
+ let currentOffset = headerSize;
767
+ dataOffsets.push( currentOffset );
768
+
769
+ // Get the blocks sizes after the compression.
770
+ // There are three blocks before c-size-i, so we skip 3*numBytes
771
+ const cSizeStart = 3 * numBytes;
772
+
773
+ for ( let i = 0; i < blocks; i ++ ) {
774
+
775
+ let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
776
+
777
+ for ( let j = 1; j < numBytes - 1; j ++ ) {
778
+
779
+ currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
780
+
781
+ }
782
+
783
+ currentOffset = currentOffset + currentBlockSize;
784
+ dataOffsets.push( currentOffset );
785
+
786
+ }
787
+
788
+ for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
789
+
790
+ const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
791
+ content = data.buffer;
792
+
793
+ if ( ele.attributes.type === 'Float32' ) {
794
+
795
+ content = new Float32Array( content );
796
+ txt = Float32Concat( txt, content );
797
+
798
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
799
+
800
+ content = new Int32Array( content );
801
+ txt = Int32Concat( txt, content );
802
+
803
+ }
804
+
805
+ }
806
+
807
+ delete ele[ '#text' ];
808
+
809
+ if ( ele.attributes.type === 'Int64' ) {
810
+
811
+ if ( ele.attributes.format === 'binary' ) {
812
+
813
+ txt = txt.filter( function ( el, idx ) {
814
+
815
+ if ( idx % 2 !== 1 ) return true;
816
+
817
+ } );
818
+
819
+ }
820
+
821
+ }
822
+
823
+ } else {
824
+
825
+ if ( ele.attributes.format === 'binary' && ! compressed ) {
826
+
827
+ content = Base64toByteArray( ele[ '#text' ] );
828
+
829
+ // VTP data for the uncompressed case has the following structure:
830
+ // [#bytes][DATA]
831
+ // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
832
+ content = content.slice( numBytes ).buffer;
833
+
834
+ } else {
835
+
836
+ if ( ele[ '#text' ] ) {
837
+
838
+ content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
839
+
840
+ if ( el !== '' ) return el;
841
+
842
+ } );
843
+
844
+ } else {
845
+
846
+ content = new Int32Array( 0 ).buffer;
847
+
848
+ }
849
+
850
+ }
851
+
852
+ delete ele[ '#text' ];
853
+
854
+ // Get the content and optimize it
855
+ if ( ele.attributes.type === 'Float32' ) {
856
+
857
+ txt = new Float32Array( content );
858
+
859
+ } else if ( ele.attributes.type === 'Int32' ) {
860
+
861
+ txt = new Int32Array( content );
862
+
863
+ } else if ( ele.attributes.type === 'Int64' ) {
864
+
865
+ txt = new Int32Array( content );
866
+
867
+ if ( ele.attributes.format === 'binary' ) {
868
+
869
+ txt = txt.filter( function ( el, idx ) {
870
+
871
+ if ( idx % 2 !== 1 ) return true;
872
+
873
+ } );
874
+
875
+ }
876
+
877
+ }
878
+
879
+ } // endif ( ele.attributes.format === 'binary' && compressed )
880
+
881
+ return txt;
882
+
883
+ }
884
+
885
+ // Main part
886
+ // Get Dom
887
+ const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
888
+
889
+ // Get the doc
890
+ const doc = dom.documentElement;
891
+ // Convert to json
892
+ const json = xmlToJson( doc );
893
+ let points = [];
894
+ let normals = [];
895
+ let indices = [];
896
+
897
+ if ( json.PolyData ) {
898
+
899
+ const piece = json.PolyData.Piece;
900
+ const compressed = json.attributes.hasOwnProperty( 'compressor' );
901
+
902
+ // Can be optimized
903
+ // Loop through the sections
904
+ const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
905
+ let sectionIndex = 0;
906
+ const numberOfSections = sections.length;
907
+
908
+ while ( sectionIndex < numberOfSections ) {
909
+
910
+ const section = piece[ sections[ sectionIndex ] ];
911
+
912
+ // If it has a DataArray in it
913
+
914
+ if ( section && section.DataArray ) {
915
+
916
+ // Depending on the number of DataArrays
917
+
918
+ let arr;
919
+
920
+ if ( Array.isArray( section.DataArray ) ) {
921
+
922
+ arr = section.DataArray;
923
+
924
+ } else {
925
+
926
+ arr = [ section.DataArray ];
927
+
928
+ }
929
+
930
+ let dataArrayIndex = 0;
931
+ const numberOfDataArrays = arr.length;
932
+
933
+ while ( dataArrayIndex < numberOfDataArrays ) {
934
+
935
+ // Parse the DataArray
936
+ if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
937
+
938
+ arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
939
+
940
+ }
941
+
942
+ dataArrayIndex ++;
943
+
944
+ }
945
+
946
+ switch ( sections[ sectionIndex ] ) {
947
+
948
+ // if iti is point data
949
+ case 'PointData':
950
+
951
+ {
952
+
953
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
954
+ const normalsName = section.attributes.Normals;
955
+
956
+ if ( numberOfPoints > 0 ) {
957
+
958
+ for ( let i = 0, len = arr.length; i < len; i ++ ) {
959
+
960
+ if ( normalsName === arr[ i ].attributes.Name ) {
961
+
962
+ const components = arr[ i ].attributes.NumberOfComponents;
963
+ normals = new Float32Array( numberOfPoints * components );
964
+ normals.set( arr[ i ].text, 0 );
965
+
966
+ }
967
+
968
+ }
969
+
970
+ }
971
+
972
+ }
973
+
974
+ break;
975
+
976
+ // if it is points
977
+ case 'Points':
978
+
979
+ {
980
+
981
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
982
+
983
+ if ( numberOfPoints > 0 ) {
984
+
985
+ const components = section.DataArray.attributes.NumberOfComponents;
986
+ points = new Float32Array( numberOfPoints * components );
987
+ points.set( section.DataArray.text, 0 );
988
+
989
+ }
990
+
991
+ }
992
+
993
+ break;
994
+
995
+ // if it is strips
996
+ case 'Strips':
997
+
998
+ {
999
+
1000
+ const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
1001
+
1002
+ if ( numberOfStrips > 0 ) {
1003
+
1004
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1005
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1006
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1007
+ offset.set( section.DataArray[ 1 ].text, 0 );
1008
+
1009
+ const size = numberOfStrips + connectivity.length;
1010
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
1011
+
1012
+ let indicesIndex = 0;
1013
+
1014
+ for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
1015
+
1016
+ const strip = [];
1017
+
1018
+ for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
1019
+
1020
+ strip.push( connectivity[ s ] );
1021
+
1022
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1023
+
1024
+ }
1025
+
1026
+ for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
1027
+
1028
+ if ( j % 2 ) {
1029
+
1030
+ indices[ indicesIndex ++ ] = strip[ j ];
1031
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1032
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1033
+
1034
+ } else {
1035
+
1036
+ indices[ indicesIndex ++ ] = strip[ j ];
1037
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1038
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1039
+
1040
+ }
1041
+
1042
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1043
+
1044
+ }
1045
+
1046
+ }
1047
+
1048
+ }
1049
+
1050
+ }
1051
+
1052
+ break;
1053
+
1054
+ // if it is polys
1055
+ case 'Polys':
1056
+
1057
+ {
1058
+
1059
+ const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
1060
+
1061
+ if ( numberOfPolys > 0 ) {
1062
+
1063
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1064
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1065
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1066
+ offset.set( section.DataArray[ 1 ].text, 0 );
1067
+
1068
+ const size = numberOfPolys + connectivity.length;
1069
+ indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
1070
+ let indicesIndex = 0, connectivityIndex = 0;
1071
+ let i = 0, len0 = 0;
1072
+ const len = numberOfPolys;
1073
+
1074
+ while ( i < len ) {
1075
+
1076
+ const poly = [];
1077
+ let s = 0;
1078
+ const len1 = offset[ i ];
1079
+
1080
+ while ( s < len1 - len0 ) {
1081
+
1082
+ poly.push( connectivity[ connectivityIndex ++ ] );
1083
+ s ++;
1084
+
1085
+ }
1086
+
1087
+ let j = 1;
1088
+
1089
+ while ( j < len1 - len0 - 1 ) {
1090
+
1091
+ indices[ indicesIndex ++ ] = poly[ 0 ];
1092
+ indices[ indicesIndex ++ ] = poly[ j ];
1093
+ indices[ indicesIndex ++ ] = poly[ j + 1 ];
1094
+ j ++;
1095
+
1096
+ }
1097
+
1098
+ i ++;
1099
+ len0 = offset[ i - 1 ];
1100
+
1101
+ }
1102
+
1103
+ }
1104
+
1105
+ }
1106
+
1107
+ break;
1108
+
1109
+ default:
1110
+ break;
1111
+
1112
+ }
1113
+
1114
+ }
1115
+
1116
+ sectionIndex ++;
1117
+
1118
+ }
1119
+
1120
+ const geometry = new BufferGeometry();
1121
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
1122
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
1123
+
1124
+ if ( normals.length === points.length ) {
1125
+
1126
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1127
+
1128
+ }
1129
+
1130
+ return geometry;
1131
+
1132
+ } else {
1133
+
1134
+ throw new Error( 'Unsupported DATASET type' );
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ const textDecoder = new TextDecoder();
1141
+
1142
+ // get the 5 first lines of the files to check if there is the key word binary
1143
+ const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
1144
+
1145
+ if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
1146
+
1147
+ return parseXML( textDecoder.decode( data ) );
1148
+
1149
+ } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
1150
+
1151
+ return parseASCII( textDecoder.decode( data ) );
1152
+
1153
+ } else {
1154
+
1155
+ return parseBinary( data );
1156
+
1157
+ }
1158
+
1159
+ }
1160
+
1161
+ }
1162
+
1163
+ export { VTKLoader };