@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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- import { glsl } from '../../code/CodeNode.js';
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- import { glslFn } from '../../code/FunctionNode.js';
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- // Original shader code from:
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- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
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-
7
- export const mx_noise = glsl( `float mx_select(bool b, float t, float f)
8
- {
9
- return b ? t : f;
10
- }
11
-
12
- float mx_negate_if(float val, bool b)
13
- {
14
- return b ? -val : val;
15
- }
16
-
17
- int mx_floor(float x)
18
- {
19
- return int(floor(x));
20
- }
21
-
22
- // return mx_floor as well as the fractional remainder
23
- float mx_floorfrac(float x, out int i)
24
- {
25
- i = mx_floor(x);
26
- return x - float(i);
27
- }
28
-
29
- float mx_bilerp(float v0, float v1, float v2, float v3, float s, float t)
30
- {
31
- float s1 = 1.0 - s;
32
- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
33
- }
34
- vec3 mx_bilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, float s, float t)
35
- {
36
- float s1 = 1.0 - s;
37
- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
38
- }
39
- float mx_trilerp(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float s, float t, float r)
40
- {
41
- float s1 = 1.0 - s;
42
- float t1 = 1.0 - t;
43
- float r1 = 1.0 - r;
44
- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
45
- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
46
- }
47
- vec3 mx_trilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, vec3 v4, vec3 v5, vec3 v6, vec3 v7, float s, float t, float r)
48
- {
49
- float s1 = 1.0 - s;
50
- float t1 = 1.0 - t;
51
- float r1 = 1.0 - r;
52
- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
53
- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
54
- }
55
-
56
- // 2 and 3 dimensional gradient functions - perform a dot product against a
57
- // randomly chosen vector. Note that the gradient vector is not normalized, but
58
- // this only affects the overal "scale" of the result, so we simply account for
59
- // the scale by multiplying in the corresponding "perlin" function.
60
- float mx_gradient_float(uint hash, float x, float y)
61
- {
62
- // 8 possible directions (+-1,+-2) and (+-2,+-1)
63
- uint h = hash & 7u;
64
- float u = mx_select(h<4u, x, y);
65
- float v = 2.0 * mx_select(h<4u, y, x);
66
- // compute the dot product with (x,y).
67
- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
68
- }
69
- float mx_gradient_float(uint hash, float x, float y, float z)
70
- {
71
- // use vectors pointing to the edges of the cube
72
- uint h = hash & 15u;
73
- float u = mx_select(h<8u, x, y);
74
- float v = mx_select(h<4u, y, mx_select((h==12u)||(h==14u), x, z));
75
- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
76
- }
77
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y)
78
- {
79
- return vec3(mx_gradient_float(hash.x, x, y), mx_gradient_float(hash.y, x, y), mx_gradient_float(hash.z, x, y));
80
- }
81
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y, float z)
82
- {
83
- return vec3(mx_gradient_float(hash.x, x, y, z), mx_gradient_float(hash.y, x, y, z), mx_gradient_float(hash.z, x, y, z));
84
- }
85
- // Scaling factors to normalize the result of gradients above.
86
- // These factors were experimentally calculated to be:
87
- // 2D: 0.6616
88
- // 3D: 0.9820
89
- float mx_gradient_scale2d(float v) { return 0.6616 * v; }
90
- float mx_gradient_scale3d(float v) { return 0.9820 * v; }
91
- vec3 mx_gradient_scale2d(vec3 v) { return 0.6616 * v; }
92
- vec3 mx_gradient_scale3d(vec3 v) { return 0.9820 * v; }
93
-
94
- /// Bitwise circular rotation left by k bits (for 32 bit unsigned integers)
95
- uint mx_rotl32(uint x, int k)
96
- {
97
- return (x<<k) | (x>>(32-k));
98
- }
99
-
100
- void mx_bjmix(inout uint a, inout uint b, inout uint c)
101
- {
102
- a -= c; a ^= mx_rotl32(c, 4); c += b;
103
- b -= a; b ^= mx_rotl32(a, 6); a += c;
104
- c -= b; c ^= mx_rotl32(b, 8); b += a;
105
- a -= c; a ^= mx_rotl32(c,16); c += b;
106
- b -= a; b ^= mx_rotl32(a,19); a += c;
107
- c -= b; c ^= mx_rotl32(b, 4); b += a;
108
- }
109
-
110
- // Mix up and combine the bits of a, b, and c (doesn't change them, but
111
- // returns a hash of those three original values).
112
- uint mx_bjfinal(uint a, uint b, uint c)
113
- {
114
- c ^= b; c -= mx_rotl32(b,14);
115
- a ^= c; a -= mx_rotl32(c,11);
116
- b ^= a; b -= mx_rotl32(a,25);
117
- c ^= b; c -= mx_rotl32(b,16);
118
- a ^= c; a -= mx_rotl32(c,4);
119
- b ^= a; b -= mx_rotl32(a,14);
120
- c ^= b; c -= mx_rotl32(b,24);
121
- return c;
122
- }
123
-
124
- // Convert a 32 bit integer into a floating point number in [0,1]
125
- float mx_bits_to_01(uint bits)
126
- {
127
- return float(bits) / float(uint(0xffffffff));
128
- }
129
-
130
- float mx_fade(float t)
131
- {
132
- return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
133
- }
134
-
135
- uint mx_hash_int(int x)
136
- {
137
- uint len = 1u;
138
- uint seed = uint(0xdeadbeef) + (len << 2u) + 13u;
139
- return mx_bjfinal(seed+uint(x), seed, seed);
140
- }
141
-
142
- uint mx_hash_int(int x, int y)
143
- {
144
- uint len = 2u;
145
- uint a, b, c;
146
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
147
- a += uint(x);
148
- b += uint(y);
149
- return mx_bjfinal(a, b, c);
150
- }
151
-
152
- uint mx_hash_int(int x, int y, int z)
153
- {
154
- uint len = 3u;
155
- uint a, b, c;
156
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
157
- a += uint(x);
158
- b += uint(y);
159
- c += uint(z);
160
- return mx_bjfinal(a, b, c);
161
- }
162
-
163
- uint mx_hash_int(int x, int y, int z, int xx)
164
- {
165
- uint len = 4u;
166
- uint a, b, c;
167
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
168
- a += uint(x);
169
- b += uint(y);
170
- c += uint(z);
171
- mx_bjmix(a, b, c);
172
- a += uint(xx);
173
- return mx_bjfinal(a, b, c);
174
- }
175
-
176
- uint mx_hash_int(int x, int y, int z, int xx, int yy)
177
- {
178
- uint len = 5u;
179
- uint a, b, c;
180
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
181
- a += uint(x);
182
- b += uint(y);
183
- c += uint(z);
184
- mx_bjmix(a, b, c);
185
- a += uint(xx);
186
- b += uint(yy);
187
- return mx_bjfinal(a, b, c);
188
- }
189
-
190
- uvec3 mx_hash_vec3(int x, int y)
191
- {
192
- uint h = mx_hash_int(x, y);
193
- // we only need the low-order bits to be random, so split out
194
- // the 32 bit result into 3 parts for each channel
195
- uvec3 result;
196
- result.x = (h ) & 0xFFu;
197
- result.y = (h >> 8 ) & 0xFFu;
198
- result.z = (h >> 16) & 0xFFu;
199
- return result;
200
- }
201
-
202
- uvec3 mx_hash_vec3(int x, int y, int z)
203
- {
204
- uint h = mx_hash_int(x, y, z);
205
- // we only need the low-order bits to be random, so split out
206
- // the 32 bit result into 3 parts for each channel
207
- uvec3 result;
208
- result.x = (h ) & 0xFFu;
209
- result.y = (h >> 8 ) & 0xFFu;
210
- result.z = (h >> 16) & 0xFFu;
211
- return result;
212
- }
213
-
214
- float mx_perlin_noise_float(vec2 p)
215
- {
216
- int X, Y;
217
- float fx = mx_floorfrac(p.x, X);
218
- float fy = mx_floorfrac(p.y, Y);
219
- float u = mx_fade(fx);
220
- float v = mx_fade(fy);
221
- float result = mx_bilerp(
222
- mx_gradient_float(mx_hash_int(X , Y ), fx , fy ),
223
- mx_gradient_float(mx_hash_int(X+1, Y ), fx-1.0, fy ),
224
- mx_gradient_float(mx_hash_int(X , Y+1), fx , fy-1.0),
225
- mx_gradient_float(mx_hash_int(X+1, Y+1), fx-1.0, fy-1.0),
226
- u, v);
227
- return mx_gradient_scale2d(result);
228
- }
229
-
230
- float mx_perlin_noise_float(vec3 p)
231
- {
232
- int X, Y, Z;
233
- float fx = mx_floorfrac(p.x, X);
234
- float fy = mx_floorfrac(p.y, Y);
235
- float fz = mx_floorfrac(p.z, Z);
236
- float u = mx_fade(fx);
237
- float v = mx_fade(fy);
238
- float w = mx_fade(fz);
239
- float result = mx_trilerp(
240
- mx_gradient_float(mx_hash_int(X , Y , Z ), fx , fy , fz ),
241
- mx_gradient_float(mx_hash_int(X+1, Y , Z ), fx-1.0, fy , fz ),
242
- mx_gradient_float(mx_hash_int(X , Y+1, Z ), fx , fy-1.0, fz ),
243
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
244
- mx_gradient_float(mx_hash_int(X , Y , Z+1), fx , fy , fz-1.0),
245
- mx_gradient_float(mx_hash_int(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
246
- mx_gradient_float(mx_hash_int(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
247
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
248
- u, v, w);
249
- return mx_gradient_scale3d(result);
250
- }
251
-
252
- vec3 mx_perlin_noise_vec3(vec2 p)
253
- {
254
- int X, Y;
255
- float fx = mx_floorfrac(p.x, X);
256
- float fy = mx_floorfrac(p.y, Y);
257
- float u = mx_fade(fx);
258
- float v = mx_fade(fy);
259
- vec3 result = mx_bilerp(
260
- mx_gradient_vec3(mx_hash_vec3(X , Y ), fx , fy ),
261
- mx_gradient_vec3(mx_hash_vec3(X+1, Y ), fx-1.0, fy ),
262
- mx_gradient_vec3(mx_hash_vec3(X , Y+1), fx , fy-1.0),
263
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1), fx-1.0, fy-1.0),
264
- u, v);
265
- return mx_gradient_scale2d(result);
266
- }
267
-
268
- vec3 mx_perlin_noise_vec3(vec3 p)
269
- {
270
- int X, Y, Z;
271
- float fx = mx_floorfrac(p.x, X);
272
- float fy = mx_floorfrac(p.y, Y);
273
- float fz = mx_floorfrac(p.z, Z);
274
- float u = mx_fade(fx);
275
- float v = mx_fade(fy);
276
- float w = mx_fade(fz);
277
- vec3 result = mx_trilerp(
278
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z ), fx , fy , fz ),
279
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z ), fx-1.0, fy , fz ),
280
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z ), fx , fy-1.0, fz ),
281
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
282
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z+1), fx , fy , fz-1.0),
283
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
284
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
285
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
286
- u, v, w);
287
- return mx_gradient_scale3d(result);
288
- }
289
-
290
- float mx_cell_noise_float(float p)
291
- {
292
- int ix = mx_floor(p);
293
- return mx_bits_to_01(mx_hash_int(ix));
294
- }
295
-
296
- float mx_cell_noise_float(vec2 p)
297
- {
298
- int ix = mx_floor(p.x);
299
- int iy = mx_floor(p.y);
300
- return mx_bits_to_01(mx_hash_int(ix, iy));
301
- }
302
-
303
- float mx_cell_noise_float(vec3 p)
304
- {
305
- int ix = mx_floor(p.x);
306
- int iy = mx_floor(p.y);
307
- int iz = mx_floor(p.z);
308
- return mx_bits_to_01(mx_hash_int(ix, iy, iz));
309
- }
310
-
311
- float mx_cell_noise_float(vec4 p)
312
- {
313
- int ix = mx_floor(p.x);
314
- int iy = mx_floor(p.y);
315
- int iz = mx_floor(p.z);
316
- int iw = mx_floor(p.w);
317
- return mx_bits_to_01(mx_hash_int(ix, iy, iz, iw));
318
- }
319
-
320
- vec3 mx_cell_noise_vec3(float p)
321
- {
322
- int ix = mx_floor(p);
323
- return vec3(
324
- mx_bits_to_01(mx_hash_int(ix, 0)),
325
- mx_bits_to_01(mx_hash_int(ix, 1)),
326
- mx_bits_to_01(mx_hash_int(ix, 2))
327
- );
328
- }
329
-
330
- vec3 mx_cell_noise_vec3(vec2 p)
331
- {
332
- int ix = mx_floor(p.x);
333
- int iy = mx_floor(p.y);
334
- return vec3(
335
- mx_bits_to_01(mx_hash_int(ix, iy, 0)),
336
- mx_bits_to_01(mx_hash_int(ix, iy, 1)),
337
- mx_bits_to_01(mx_hash_int(ix, iy, 2))
338
- );
339
- }
340
-
341
- vec3 mx_cell_noise_vec3(vec3 p)
342
- {
343
- int ix = mx_floor(p.x);
344
- int iy = mx_floor(p.y);
345
- int iz = mx_floor(p.z);
346
- return vec3(
347
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 0)),
348
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 1)),
349
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 2))
350
- );
351
- }
352
-
353
- vec3 mx_cell_noise_vec3(vec4 p)
354
- {
355
- int ix = mx_floor(p.x);
356
- int iy = mx_floor(p.y);
357
- int iz = mx_floor(p.z);
358
- int iw = mx_floor(p.w);
359
- return vec3(
360
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 0)),
361
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 1)),
362
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 2))
363
- );
364
- }
365
-
366
- float mx_fractal_noise_float(vec3 p, int octaves, float lacunarity, float diminish)
367
- {
368
- float result = 0.0;
369
- float amplitude = 1.0;
370
- for (int i = 0; i < octaves; ++i)
371
- {
372
- result += amplitude * mx_perlin_noise_float(p);
373
- amplitude *= diminish;
374
- p *= lacunarity;
375
- }
376
- return result;
377
- }
378
-
379
- vec3 mx_fractal_noise_vec3(vec3 p, int octaves, float lacunarity, float diminish)
380
- {
381
- vec3 result = vec3(0.0);
382
- float amplitude = 1.0;
383
- for (int i = 0; i < octaves; ++i)
384
- {
385
- result += amplitude * mx_perlin_noise_vec3(p);
386
- amplitude *= diminish;
387
- p *= lacunarity;
388
- }
389
- return result;
390
- }
391
-
392
- vec2 mx_fractal_noise_vec2(vec3 p, int octaves, float lacunarity, float diminish)
393
- {
394
- return vec2(mx_fractal_noise_float(p, octaves, lacunarity, diminish),
395
- mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish));
396
- }
397
-
398
- vec4 mx_fractal_noise_vec4(vec3 p, int octaves, float lacunarity, float diminish)
399
- {
400
- vec3 c = mx_fractal_noise_vec3(p, octaves, lacunarity, diminish);
401
- float f = mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish);
402
- return vec4(c, f);
403
- }
404
-
405
- float mx_worley_distance(vec2 p, int x, int y, int xoff, int yoff, float jitter, int metric)
406
- {
407
- vec3 tmp = mx_cell_noise_vec3(vec2(x+xoff, y+yoff));
408
- vec2 off = vec2(tmp.x, tmp.y);
409
-
410
- off -= 0.5f;
411
- off *= jitter;
412
- off += 0.5f;
413
-
414
- vec2 cellpos = vec2(float(x), float(y)) + off;
415
- vec2 diff = cellpos - p;
416
- if (metric == 2)
417
- return abs(diff.x) + abs(diff.y); // Manhattan distance
418
- if (metric == 3)
419
- return max(abs(diff.x), abs(diff.y)); // Chebyshev distance
420
- // Either Euclidian or Distance^2
421
- return dot(diff, diff);
422
- }
423
-
424
- float mx_worley_distance(vec3 p, int x, int y, int z, int xoff, int yoff, int zoff, float jitter, int metric)
425
- {
426
- vec3 off = mx_cell_noise_vec3(vec3(x+xoff, y+yoff, z+zoff));
427
-
428
- off -= 0.5f;
429
- off *= jitter;
430
- off += 0.5f;
431
-
432
- vec3 cellpos = vec3(float(x), float(y), float(z)) + off;
433
- vec3 diff = cellpos - p;
434
- if (metric == 2)
435
- return abs(diff.x) + abs(diff.y) + abs(diff.z); // Manhattan distance
436
- if (metric == 3)
437
- return max(max(abs(diff.x), abs(diff.y)), abs(diff.z)); // Chebyshev distance
438
- // Either Euclidian or Distance^2
439
- return dot(diff, diff);
440
- }
441
-
442
- float mx_worley_noise_float(vec2 p, float jitter, int metric)
443
- {
444
- int X, Y;
445
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
446
- float sqdist = 1e6f; // Some big number for jitter > 1 (not all GPUs may be IEEE)
447
- for (int x = -1; x <= 1; ++x)
448
- {
449
- for (int y = -1; y <= 1; ++y)
450
- {
451
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
452
- sqdist = min(sqdist, dist);
453
- }
454
- }
455
- if (metric == 0)
456
- sqdist = sqrt(sqdist);
457
- return sqdist;
458
- }
459
-
460
- vec2 mx_worley_noise_vec2(vec2 p, float jitter, int metric)
461
- {
462
- int X, Y;
463
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
464
- vec2 sqdist = vec2(1e6f, 1e6f);
465
- for (int x = -1; x <= 1; ++x)
466
- {
467
- for (int y = -1; y <= 1; ++y)
468
- {
469
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
470
- if (dist < sqdist.x)
471
- {
472
- sqdist.y = sqdist.x;
473
- sqdist.x = dist;
474
- }
475
- else if (dist < sqdist.y)
476
- {
477
- sqdist.y = dist;
478
- }
479
- }
480
- }
481
- if (metric == 0)
482
- sqdist = sqrt(sqdist);
483
- return sqdist;
484
- }
485
-
486
- vec3 mx_worley_noise_vec3(vec2 p, float jitter, int metric)
487
- {
488
- int X, Y;
489
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
490
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
491
- for (int x = -1; x <= 1; ++x)
492
- {
493
- for (int y = -1; y <= 1; ++y)
494
- {
495
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
496
- if (dist < sqdist.x)
497
- {
498
- sqdist.z = sqdist.y;
499
- sqdist.y = sqdist.x;
500
- sqdist.x = dist;
501
- }
502
- else if (dist < sqdist.y)
503
- {
504
- sqdist.z = sqdist.y;
505
- sqdist.y = dist;
506
- }
507
- else if (dist < sqdist.z)
508
- {
509
- sqdist.z = dist;
510
- }
511
- }
512
- }
513
- if (metric == 0)
514
- sqdist = sqrt(sqdist);
515
- return sqdist;
516
- }
517
-
518
- float mx_worley_noise_float(vec3 p, float jitter, int metric)
519
- {
520
- int X, Y, Z;
521
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
522
- float sqdist = 1e6f;
523
- for (int x = -1; x <= 1; ++x)
524
- {
525
- for (int y = -1; y <= 1; ++y)
526
- {
527
- for (int z = -1; z <= 1; ++z)
528
- {
529
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
530
- sqdist = min(sqdist, dist);
531
- }
532
- }
533
- }
534
- if (metric == 0)
535
- sqdist = sqrt(sqdist);
536
- return sqdist;
537
- }
538
-
539
- vec2 mx_worley_noise_vec2(vec3 p, float jitter, int metric)
540
- {
541
- int X, Y, Z;
542
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
543
- vec2 sqdist = vec2(1e6f, 1e6f);
544
- for (int x = -1; x <= 1; ++x)
545
- {
546
- for (int y = -1; y <= 1; ++y)
547
- {
548
- for (int z = -1; z <= 1; ++z)
549
- {
550
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
551
- if (dist < sqdist.x)
552
- {
553
- sqdist.y = sqdist.x;
554
- sqdist.x = dist;
555
- }
556
- else if (dist < sqdist.y)
557
- {
558
- sqdist.y = dist;
559
- }
560
- }
561
- }
562
- }
563
- if (metric == 0)
564
- sqdist = sqrt(sqdist);
565
- return sqdist;
566
- }
567
-
568
- vec3 mx_worley_noise_vec3(vec3 p, float jitter, int metric)
569
- {
570
- int X, Y, Z;
571
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
572
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
573
- for (int x = -1; x <= 1; ++x)
574
- {
575
- for (int y = -1; y <= 1; ++y)
576
- {
577
- for (int z = -1; z <= 1; ++z)
578
- {
579
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
580
- if (dist < sqdist.x)
581
- {
582
- sqdist.z = sqdist.y;
583
- sqdist.y = sqdist.x;
584
- sqdist.x = dist;
585
- }
586
- else if (dist < sqdist.y)
587
- {
588
- sqdist.z = sqdist.y;
589
- sqdist.y = dist;
590
- }
591
- else if (dist < sqdist.z)
592
- {
593
- sqdist.z = dist;
594
- }
595
- }
596
- }
597
- }
598
- if (metric == 0)
599
- sqdist = sqrt(sqdist);
600
- return sqdist;
601
- }` );
602
-
603
- const includes = [ mx_noise ];
604
-
605
- export const mx_perlin_noise_float = glslFn( 'float mx_perlin_noise_float( any p )', includes );
606
- export const mx_perlin_noise_vec2 = glslFn( 'vec2 mx_perlin_noise_vec2( any p )', includes );
607
- export const mx_perlin_noise_vec3 = glslFn( 'vec3 mx_perlin_noise_vec3( any p )', includes );
608
-
609
- export const mx_cell_noise_float = glslFn( 'float mx_cell_noise_float( vec3 p )', includes );
610
-
611
- export const mx_worley_noise_float = glslFn( 'float mx_worley_noise_float( any p, float jitter, int metric )', includes );
612
- export const mx_worley_noise_vec2 = glslFn( 'float mx_worley_noise_vec2( any p, float jitter, int metric )', includes );
613
- export const mx_worley_noise_vec3 = glslFn( 'float mx_worley_noise_vec3( any p, float jitter, int metric )', includes );
614
-
615
- export const mx_fractal_noise_float = glslFn( 'float mx_fractal_noise_float( vec3 p, int octaves, float lacunarity, float diminish )', includes );
616
- export const mx_fractal_noise_vec2 = glslFn( 'float mx_fractal_noise_vec2( vec3 p, int octaves, float lacunarity, float diminish )', includes );
617
- export const mx_fractal_noise_vec3 = glslFn( 'float mx_fractal_noise_vec3( vec3 p, int octaves, float lacunarity, float diminish )', includes );
618
- export const mx_fractal_noise_vec4 = glslFn( 'float mx_fractal_noise_vec4( vec3 p, int octaves, float lacunarity, float diminish )', includes );
1
+ // Three.js Transpiler
2
+ // https://raw.githubusercontent.com/AcademySoftwareFoundation/MaterialX/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
3
+
4
+ import { int, uint, float, vec3, bool, uvec3, vec2, vec4, If, tslFn } from '../../shadernode/ShaderNode.js';
5
+ import { cond } from '../../math/CondNode.js';
6
+ import { sub, mul } from '../../math/OperatorNode.js';
7
+ import { floor, abs, max, dot, min, sqrt } from '../../math/MathNode.js';
8
+ import { overloadingFn } from '../../utils/FunctionOverloadingNode.js';
9
+ import { loop } from '../../utils/LoopNode.js';
10
+
11
+ const mx_select = tslFn( ( [ b_immutable, t_immutable, f_immutable ] ) => {
12
+
13
+ const f = float( f_immutable ).toVar();
14
+ const t = float( t_immutable ).toVar();
15
+ const b = bool( b_immutable ).toVar();
16
+
17
+ return cond( b, t, f );
18
+
19
+ } );
20
+
21
+ const mx_negate_if = tslFn( ( [ val_immutable, b_immutable ] ) => {
22
+
23
+ const b = bool( b_immutable ).toVar();
24
+ const val = float( val_immutable ).toVar();
25
+
26
+ return cond( b, val.negate(), val );
27
+
28
+ } );
29
+
30
+ const mx_floor = tslFn( ( [ x_immutable ] ) => {
31
+
32
+ const x = float( x_immutable ).toVar();
33
+
34
+ return int( floor( x ) );
35
+
36
+ } );
37
+
38
+ const mx_floorfrac = tslFn( ( [ x_immutable, i ] ) => {
39
+
40
+ const x = float( x_immutable ).toVar();
41
+ i.assign( mx_floor( x ) );
42
+
43
+ return x.sub( float( i ) );
44
+
45
+ } );
46
+
47
+ const mx_bilerp_0 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
48
+
49
+ const t = float( t_immutable ).toVar();
50
+ const s = float( s_immutable ).toVar();
51
+ const v3 = float( v3_immutable ).toVar();
52
+ const v2 = float( v2_immutable ).toVar();
53
+ const v1 = float( v1_immutable ).toVar();
54
+ const v0 = float( v0_immutable ).toVar();
55
+ const s1 = float( sub( 1.0, s ) ).toVar();
56
+
57
+ return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
58
+
59
+ } );
60
+
61
+ const mx_bilerp_1 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
62
+
63
+ const t = float( t_immutable ).toVar();
64
+ const s = float( s_immutable ).toVar();
65
+ const v3 = vec3( v3_immutable ).toVar();
66
+ const v2 = vec3( v2_immutable ).toVar();
67
+ const v1 = vec3( v1_immutable ).toVar();
68
+ const v0 = vec3( v0_immutable ).toVar();
69
+ const s1 = float( sub( 1.0, s ) ).toVar();
70
+
71
+ return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
72
+
73
+ } );
74
+
75
+ const mx_bilerp = overloadingFn( [ mx_bilerp_0, mx_bilerp_1 ] );
76
+
77
+ const mx_trilerp_0 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
78
+
79
+ const r = float( r_immutable ).toVar();
80
+ const t = float( t_immutable ).toVar();
81
+ const s = float( s_immutable ).toVar();
82
+ const v7 = float( v7_immutable ).toVar();
83
+ const v6 = float( v6_immutable ).toVar();
84
+ const v5 = float( v5_immutable ).toVar();
85
+ const v4 = float( v4_immutable ).toVar();
86
+ const v3 = float( v3_immutable ).toVar();
87
+ const v2 = float( v2_immutable ).toVar();
88
+ const v1 = float( v1_immutable ).toVar();
89
+ const v0 = float( v0_immutable ).toVar();
90
+ const s1 = float( sub( 1.0, s ) ).toVar();
91
+ const t1 = float( sub( 1.0, t ) ).toVar();
92
+ const r1 = float( sub( 1.0, r ) ).toVar();
93
+
94
+ return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
95
+
96
+ } );
97
+
98
+ const mx_trilerp_1 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
99
+
100
+ const r = float( r_immutable ).toVar();
101
+ const t = float( t_immutable ).toVar();
102
+ const s = float( s_immutable ).toVar();
103
+ const v7 = vec3( v7_immutable ).toVar();
104
+ const v6 = vec3( v6_immutable ).toVar();
105
+ const v5 = vec3( v5_immutable ).toVar();
106
+ const v4 = vec3( v4_immutable ).toVar();
107
+ const v3 = vec3( v3_immutable ).toVar();
108
+ const v2 = vec3( v2_immutable ).toVar();
109
+ const v1 = vec3( v1_immutable ).toVar();
110
+ const v0 = vec3( v0_immutable ).toVar();
111
+ const s1 = float( sub( 1.0, s ) ).toVar();
112
+ const t1 = float( sub( 1.0, t ) ).toVar();
113
+ const r1 = float( sub( 1.0, r ) ).toVar();
114
+
115
+ return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
116
+
117
+ } );
118
+
119
+ const mx_trilerp = overloadingFn( [ mx_trilerp_0, mx_trilerp_1 ] );
120
+
121
+ const mx_gradient_float_0 = tslFn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
122
+
123
+ const y = float( y_immutable ).toVar();
124
+ const x = float( x_immutable ).toVar();
125
+ const hash = uint( hash_immutable ).toVar();
126
+ const h = uint( hash.bitAnd( uint( 7 ) ) ).toVar();
127
+ const u = float( mx_select( h.lessThan( uint( 4 ) ), x, y ) ).toVar();
128
+ const v = float( mul( 2.0, mx_select( h.lessThan( uint( 4 ) ), y, x ) ) ).toVar();
129
+
130
+ return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
131
+
132
+ } );
133
+
134
+ const mx_gradient_float_1 = tslFn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
135
+
136
+ const z = float( z_immutable ).toVar();
137
+ const y = float( y_immutable ).toVar();
138
+ const x = float( x_immutable ).toVar();
139
+ const hash = uint( hash_immutable ).toVar();
140
+ const h = uint( hash.bitAnd( uint( 15 ) ) ).toVar();
141
+ const u = float( mx_select( h.lessThan( uint( 8 ) ), x, y ) ).toVar();
142
+ const v = float( mx_select( h.lessThan( uint( 4 ) ), y, mx_select( h.equal( uint( 12 ) ).or( h.equal( uint( 14 ) ) ), x, z ) ) ).toVar();
143
+
144
+ return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
145
+
146
+ } );
147
+
148
+ const mx_gradient_float = overloadingFn( [ mx_gradient_float_0, mx_gradient_float_1 ] );
149
+
150
+ const mx_gradient_vec3_0 = tslFn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
151
+
152
+ const y = float( y_immutable ).toVar();
153
+ const x = float( x_immutable ).toVar();
154
+ const hash = uvec3( hash_immutable ).toVar();
155
+
156
+ return vec3( mx_gradient_float( hash.x, x, y ), mx_gradient_float( hash.y, x, y ), mx_gradient_float( hash.z, x, y ) );
157
+
158
+ } );
159
+
160
+ const mx_gradient_vec3_1 = tslFn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
161
+
162
+ const z = float( z_immutable ).toVar();
163
+ const y = float( y_immutable ).toVar();
164
+ const x = float( x_immutable ).toVar();
165
+ const hash = uvec3( hash_immutable ).toVar();
166
+
167
+ return vec3( mx_gradient_float( hash.x, x, y, z ), mx_gradient_float( hash.y, x, y, z ), mx_gradient_float( hash.z, x, y, z ) );
168
+
169
+ } );
170
+
171
+ const mx_gradient_vec3 = overloadingFn( [ mx_gradient_vec3_0, mx_gradient_vec3_1 ] );
172
+
173
+ const mx_gradient_scale2d_0 = tslFn( ( [ v_immutable ] ) => {
174
+
175
+ const v = float( v_immutable ).toVar();
176
+
177
+ return mul( 0.6616, v );
178
+
179
+ } );
180
+
181
+ const mx_gradient_scale3d_0 = tslFn( ( [ v_immutable ] ) => {
182
+
183
+ const v = float( v_immutable ).toVar();
184
+
185
+ return mul( 0.9820, v );
186
+
187
+ } );
188
+
189
+ const mx_gradient_scale2d_1 = tslFn( ( [ v_immutable ] ) => {
190
+
191
+ const v = vec3( v_immutable ).toVar();
192
+
193
+ return mul( 0.6616, v );
194
+
195
+ } );
196
+
197
+ const mx_gradient_scale2d = overloadingFn( [ mx_gradient_scale2d_0, mx_gradient_scale2d_1 ] );
198
+
199
+ const mx_gradient_scale3d_1 = tslFn( ( [ v_immutable ] ) => {
200
+
201
+ const v = vec3( v_immutable ).toVar();
202
+
203
+ return mul( 0.9820, v );
204
+
205
+ } );
206
+
207
+ const mx_gradient_scale3d = overloadingFn( [ mx_gradient_scale3d_0, mx_gradient_scale3d_1 ] );
208
+
209
+ const mx_rotl32 = tslFn( ( [ x_immutable, k_immutable ] ) => {
210
+
211
+ const k = int( k_immutable ).toVar();
212
+ const x = uint( x_immutable ).toVar();
213
+
214
+ return x.shiftLeft( k ).bitOr( x.shiftRight( int( 32 ).sub( k ) ) );
215
+
216
+ } );
217
+
218
+ const mx_bjmix = tslFn( ( [ a, b, c ] ) => {
219
+
220
+ a.subAssign( c );
221
+ a.bitXorAssign( mx_rotl32( c, int( 4 ) ) );
222
+ c.addAssign( b );
223
+ b.subAssign( a );
224
+ b.bitXorAssign( mx_rotl32( a, int( 6 ) ) );
225
+ a.addAssign( c );
226
+ c.subAssign( b );
227
+ c.bitXorAssign( mx_rotl32( b, int( 8 ) ) );
228
+ b.addAssign( a );
229
+ a.subAssign( c );
230
+ a.bitXorAssign( mx_rotl32( c, int( 16 ) ) );
231
+ c.addAssign( b );
232
+ b.subAssign( a );
233
+ b.bitXorAssign( mx_rotl32( a, int( 19 ) ) );
234
+ a.addAssign( c );
235
+ c.subAssign( b );
236
+ c.bitXorAssign( mx_rotl32( b, int( 4 ) ) );
237
+ b.addAssign( a );
238
+
239
+ } );
240
+
241
+ const mx_bjfinal = tslFn( ( [ a_immutable, b_immutable, c_immutable ] ) => {
242
+
243
+ const c = uint( c_immutable ).toVar();
244
+ const b = uint( b_immutable ).toVar();
245
+ const a = uint( a_immutable ).toVar();
246
+ c.bitXorAssign( b );
247
+ c.subAssign( mx_rotl32( b, int( 14 ) ) );
248
+ a.bitXorAssign( c );
249
+ a.subAssign( mx_rotl32( c, int( 11 ) ) );
250
+ b.bitXorAssign( a );
251
+ b.subAssign( mx_rotl32( a, int( 25 ) ) );
252
+ c.bitXorAssign( b );
253
+ c.subAssign( mx_rotl32( b, int( 16 ) ) );
254
+ a.bitXorAssign( c );
255
+ a.subAssign( mx_rotl32( c, int( 4 ) ) );
256
+ b.bitXorAssign( a );
257
+ b.subAssign( mx_rotl32( a, int( 14 ) ) );
258
+ c.bitXorAssign( b );
259
+ c.subAssign( mx_rotl32( b, int( 24 ) ) );
260
+
261
+ return c;
262
+
263
+ } );
264
+
265
+ const mx_bits_to_01 = tslFn( ( [ bits_immutable ] ) => {
266
+
267
+ const bits = uint( bits_immutable ).toVar();
268
+
269
+ return float( bits ).div( float( uint( int( 0xffffffff ) ) ) );
270
+
271
+ } );
272
+
273
+ const mx_fade = tslFn( ( [ t_immutable ] ) => {
274
+
275
+ const t = float( t_immutable ).toVar();
276
+
277
+ return t.mul( t.mul( t.mul( t.mul( t.mul( 6.0 ).sub( 15.0 ) ).add( 10.0 ) ) ) );
278
+
279
+ } );
280
+
281
+ const mx_hash_int_0 = tslFn( ( [ x_immutable ] ) => {
282
+
283
+ const x = int( x_immutable ).toVar();
284
+ const len = uint( uint( 1 ) ).toVar();
285
+ const seed = uint( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ).toVar();
286
+
287
+ return mx_bjfinal( seed.add( uint( x ) ), seed, seed );
288
+
289
+ } );
290
+
291
+ const mx_hash_int_1 = tslFn( ( [ x_immutable, y_immutable ] ) => {
292
+
293
+ const y = int( y_immutable ).toVar();
294
+ const x = int( x_immutable ).toVar();
295
+ const len = uint( uint( 2 ) ).toVar();
296
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
297
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
298
+ a.addAssign( uint( x ) );
299
+ b.addAssign( uint( y ) );
300
+
301
+ return mx_bjfinal( a, b, c );
302
+
303
+ } );
304
+
305
+ const mx_hash_int_2 = tslFn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
306
+
307
+ const z = int( z_immutable ).toVar();
308
+ const y = int( y_immutable ).toVar();
309
+ const x = int( x_immutable ).toVar();
310
+ const len = uint( uint( 3 ) ).toVar();
311
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
312
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
313
+ a.addAssign( uint( x ) );
314
+ b.addAssign( uint( y ) );
315
+ c.addAssign( uint( z ) );
316
+
317
+ return mx_bjfinal( a, b, c );
318
+
319
+ } );
320
+
321
+ const mx_hash_int_3 = tslFn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable ] ) => {
322
+
323
+ const xx = int( xx_immutable ).toVar();
324
+ const z = int( z_immutable ).toVar();
325
+ const y = int( y_immutable ).toVar();
326
+ const x = int( x_immutable ).toVar();
327
+ const len = uint( uint( 4 ) ).toVar();
328
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
329
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
330
+ a.addAssign( uint( x ) );
331
+ b.addAssign( uint( y ) );
332
+ c.addAssign( uint( z ) );
333
+ mx_bjmix( a, b, c );
334
+ a.addAssign( uint( xx ) );
335
+
336
+ return mx_bjfinal( a, b, c );
337
+
338
+ } );
339
+
340
+ const mx_hash_int_4 = tslFn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable, yy_immutable ] ) => {
341
+
342
+ const yy = int( yy_immutable ).toVar();
343
+ const xx = int( xx_immutable ).toVar();
344
+ const z = int( z_immutable ).toVar();
345
+ const y = int( y_immutable ).toVar();
346
+ const x = int( x_immutable ).toVar();
347
+ const len = uint( uint( 5 ) ).toVar();
348
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
349
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
350
+ a.addAssign( uint( x ) );
351
+ b.addAssign( uint( y ) );
352
+ c.addAssign( uint( z ) );
353
+ mx_bjmix( a, b, c );
354
+ a.addAssign( uint( xx ) );
355
+ b.addAssign( uint( yy ) );
356
+
357
+ return mx_bjfinal( a, b, c );
358
+
359
+ } );
360
+
361
+ const mx_hash_int = overloadingFn( [ mx_hash_int_0, mx_hash_int_1, mx_hash_int_2, mx_hash_int_3, mx_hash_int_4 ] );
362
+
363
+ const mx_hash_vec3_0 = tslFn( ( [ x_immutable, y_immutable ] ) => {
364
+
365
+ const y = int( y_immutable ).toVar();
366
+ const x = int( x_immutable ).toVar();
367
+ const h = uint( mx_hash_int( x, y ) ).toVar();
368
+ const result = uvec3().toVar();
369
+ result.x.assign( h.bitAnd( int( 0xFF ) ) );
370
+ result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
371
+ result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
372
+
373
+ return result;
374
+
375
+ } );
376
+
377
+ const mx_hash_vec3_1 = tslFn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
378
+
379
+ const z = int( z_immutable ).toVar();
380
+ const y = int( y_immutable ).toVar();
381
+ const x = int( x_immutable ).toVar();
382
+ const h = uint( mx_hash_int( x, y, z ) ).toVar();
383
+ const result = uvec3().toVar();
384
+ result.x.assign( h.bitAnd( int( 0xFF ) ) );
385
+ result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
386
+ result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
387
+
388
+ return result;
389
+
390
+ } );
391
+
392
+ const mx_hash_vec3 = overloadingFn( [ mx_hash_vec3_0, mx_hash_vec3_1 ] );
393
+
394
+ const mx_perlin_noise_float_0 = tslFn( ( [ p_immutable ] ) => {
395
+
396
+ const p = vec2( p_immutable ).toVar();
397
+ const X = int().toVar(), Y = int().toVar();
398
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
399
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
400
+ const u = float( mx_fade( fx ) ).toVar();
401
+ const v = float( mx_fade( fy ) ).toVar();
402
+ const result = float( mx_bilerp( mx_gradient_float( mx_hash_int( X, Y ), fx, fy ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
403
+
404
+ return mx_gradient_scale2d( result );
405
+
406
+ } );
407
+
408
+ const mx_perlin_noise_float_1 = tslFn( ( [ p_immutable ] ) => {
409
+
410
+ const p = vec3( p_immutable ).toVar();
411
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
412
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
413
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
414
+ const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
415
+ const u = float( mx_fade( fx ) ).toVar();
416
+ const v = float( mx_fade( fy ) ).toVar();
417
+ const w = float( mx_fade( fz ) ).toVar();
418
+ const result = float( mx_trilerp( mx_gradient_float( mx_hash_int( X, Y, Z ), fx, fy, fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
419
+
420
+ return mx_gradient_scale3d( result );
421
+
422
+ } );
423
+
424
+ const mx_perlin_noise_float = overloadingFn( [ mx_perlin_noise_float_0, mx_perlin_noise_float_1 ] );
425
+
426
+ const mx_perlin_noise_vec3_0 = tslFn( ( [ p_immutable ] ) => {
427
+
428
+ const p = vec2( p_immutable ).toVar();
429
+ const X = int().toVar(), Y = int().toVar();
430
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
431
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
432
+ const u = float( mx_fade( fx ) ).toVar();
433
+ const v = float( mx_fade( fy ) ).toVar();
434
+ const result = vec3( mx_bilerp( mx_gradient_vec3( mx_hash_vec3( X, Y ), fx, fy ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
435
+
436
+ return mx_gradient_scale2d( result );
437
+
438
+ } );
439
+
440
+ const mx_perlin_noise_vec3_1 = tslFn( ( [ p_immutable ] ) => {
441
+
442
+ const p = vec3( p_immutable ).toVar();
443
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
444
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
445
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
446
+ const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
447
+ const u = float( mx_fade( fx ) ).toVar();
448
+ const v = float( mx_fade( fy ) ).toVar();
449
+ const w = float( mx_fade( fz ) ).toVar();
450
+ const result = vec3( mx_trilerp( mx_gradient_vec3( mx_hash_vec3( X, Y, Z ), fx, fy, fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
451
+
452
+ return mx_gradient_scale3d( result );
453
+
454
+ } );
455
+
456
+ const mx_perlin_noise_vec3 = overloadingFn( [ mx_perlin_noise_vec3_0, mx_perlin_noise_vec3_1 ] );
457
+
458
+ const mx_cell_noise_float_0 = tslFn( ( [ p_immutable ] ) => {
459
+
460
+ const p = float( p_immutable ).toVar();
461
+ const ix = int( mx_floor( p ) ).toVar();
462
+
463
+ return mx_bits_to_01( mx_hash_int( ix ) );
464
+
465
+ } );
466
+
467
+ const mx_cell_noise_float_1 = tslFn( ( [ p_immutable ] ) => {
468
+
469
+ const p = vec2( p_immutable ).toVar();
470
+ const ix = int( mx_floor( p.x ) ).toVar();
471
+ const iy = int( mx_floor( p.y ) ).toVar();
472
+
473
+ return mx_bits_to_01( mx_hash_int( ix, iy ) );
474
+
475
+ } );
476
+
477
+ const mx_cell_noise_float_2 = tslFn( ( [ p_immutable ] ) => {
478
+
479
+ const p = vec3( p_immutable ).toVar();
480
+ const ix = int( mx_floor( p.x ) ).toVar();
481
+ const iy = int( mx_floor( p.y ) ).toVar();
482
+ const iz = int( mx_floor( p.z ) ).toVar();
483
+
484
+ return mx_bits_to_01( mx_hash_int( ix, iy, iz ) );
485
+
486
+ } );
487
+
488
+ const mx_cell_noise_float_3 = tslFn( ( [ p_immutable ] ) => {
489
+
490
+ const p = vec4( p_immutable ).toVar();
491
+ const ix = int( mx_floor( p.x ) ).toVar();
492
+ const iy = int( mx_floor( p.y ) ).toVar();
493
+ const iz = int( mx_floor( p.z ) ).toVar();
494
+ const iw = int( mx_floor( p.w ) ).toVar();
495
+
496
+ return mx_bits_to_01( mx_hash_int( ix, iy, iz, iw ) );
497
+
498
+ } );
499
+
500
+ const mx_cell_noise_float = overloadingFn( [ mx_cell_noise_float_0, mx_cell_noise_float_1, mx_cell_noise_float_2, mx_cell_noise_float_3 ] );
501
+
502
+ const mx_cell_noise_vec3_0 = tslFn( ( [ p_immutable ] ) => {
503
+
504
+ const p = float( p_immutable ).toVar();
505
+ const ix = int( mx_floor( p ) ).toVar();
506
+
507
+ return vec3( mx_bits_to_01( mx_hash_int( ix, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 2 ) ) ) );
508
+
509
+ } );
510
+
511
+ const mx_cell_noise_vec3_1 = tslFn( ( [ p_immutable ] ) => {
512
+
513
+ const p = vec2( p_immutable ).toVar();
514
+ const ix = int( mx_floor( p.x ) ).toVar();
515
+ const iy = int( mx_floor( p.y ) ).toVar();
516
+
517
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 2 ) ) ) );
518
+
519
+ } );
520
+
521
+ const mx_cell_noise_vec3_2 = tslFn( ( [ p_immutable ] ) => {
522
+
523
+ const p = vec3( p_immutable ).toVar();
524
+ const ix = int( mx_floor( p.x ) ).toVar();
525
+ const iy = int( mx_floor( p.y ) ).toVar();
526
+ const iz = int( mx_floor( p.z ) ).toVar();
527
+
528
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 2 ) ) ) );
529
+
530
+ } );
531
+
532
+ const mx_cell_noise_vec3_3 = tslFn( ( [ p_immutable ] ) => {
533
+
534
+ const p = vec4( p_immutable ).toVar();
535
+ const ix = int( mx_floor( p.x ) ).toVar();
536
+ const iy = int( mx_floor( p.y ) ).toVar();
537
+ const iz = int( mx_floor( p.z ) ).toVar();
538
+ const iw = int( mx_floor( p.w ) ).toVar();
539
+
540
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 2 ) ) ) );
541
+
542
+ } );
543
+
544
+ const mx_cell_noise_vec3 = overloadingFn( [ mx_cell_noise_vec3_0, mx_cell_noise_vec3_1, mx_cell_noise_vec3_2, mx_cell_noise_vec3_3 ] );
545
+
546
+ const mx_fractal_noise_float = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
547
+
548
+ const diminish = float( diminish_immutable ).toVar();
549
+ const lacunarity = float( lacunarity_immutable ).toVar();
550
+ const octaves = int( octaves_immutable ).toVar();
551
+ const p = vec3( p_immutable ).toVar();
552
+ const result = float( 0.0 ).toVar();
553
+ const amplitude = float( 1.0 ).toVar();
554
+
555
+ loop( { start: int( 0 ), end: octaves }, ( { i } ) => {
556
+
557
+ result.addAssign( amplitude.mul( mx_perlin_noise_float( p ) ) );
558
+ amplitude.mulAssign( diminish );
559
+ p.mulAssign( lacunarity );
560
+
561
+ } );
562
+
563
+ return result;
564
+
565
+ } );
566
+
567
+ const mx_fractal_noise_vec3 = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
568
+
569
+ const diminish = float( diminish_immutable ).toVar();
570
+ const lacunarity = float( lacunarity_immutable ).toVar();
571
+ const octaves = int( octaves_immutable ).toVar();
572
+ const p = vec3( p_immutable ).toVar();
573
+ const result = vec3( 0.0 ).toVar();
574
+ const amplitude = float( 1.0 ).toVar();
575
+
576
+ loop( { start: int( 0 ), end: octaves }, ( { i } ) => {
577
+
578
+ result.addAssign( amplitude.mul( mx_perlin_noise_vec3( p ) ) );
579
+ amplitude.mulAssign( diminish );
580
+ p.mulAssign( lacunarity );
581
+
582
+ } );
583
+
584
+ return result;
585
+
586
+ } );
587
+
588
+ const mx_fractal_noise_vec2 = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
589
+
590
+ const diminish = float( diminish_immutable ).toVar();
591
+ const lacunarity = float( lacunarity_immutable ).toVar();
592
+ const octaves = int( octaves_immutable ).toVar();
593
+ const p = vec3( p_immutable ).toVar();
594
+
595
+ return vec2( mx_fractal_noise_float( p, octaves, lacunarity, diminish ), mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) );
596
+
597
+ } );
598
+
599
+ const mx_fractal_noise_vec4 = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
600
+
601
+ const diminish = float( diminish_immutable ).toVar();
602
+ const lacunarity = float( lacunarity_immutable ).toVar();
603
+ const octaves = int( octaves_immutable ).toVar();
604
+ const p = vec3( p_immutable ).toVar();
605
+ const c = vec3( mx_fractal_noise_vec3( p, octaves, lacunarity, diminish ) ).toVar();
606
+ const f = float( mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) ).toVar();
607
+
608
+ return vec4( c, f );
609
+
610
+ } );
611
+
612
+ const mx_worley_distance_0 = tslFn( ( [ p_immutable, x_immutable, y_immutable, xoff_immutable, yoff_immutable, jitter_immutable, metric_immutable ] ) => {
613
+
614
+ const metric = int( metric_immutable ).toVar();
615
+ const jitter = float( jitter_immutable ).toVar();
616
+ const yoff = int( yoff_immutable ).toVar();
617
+ const xoff = int( xoff_immutable ).toVar();
618
+ const y = int( y_immutable ).toVar();
619
+ const x = int( x_immutable ).toVar();
620
+ const p = vec2( p_immutable ).toVar();
621
+ const tmp = vec3( mx_cell_noise_vec3( vec2( x.add( xoff ), y.add( yoff ) ) ) ).toVar();
622
+ const off = vec2( tmp.x, tmp.y ).toVar();
623
+ off.subAssign( 0.5 );
624
+ off.mulAssign( jitter );
625
+ off.addAssign( 0.5 );
626
+ const cellpos = vec2( vec2( float( x ), float( y ) ).add( off ) ).toVar();
627
+ const diff = vec2( cellpos.sub( p ) ).toVar();
628
+
629
+ If( metric.equal( int( 2 ) ), () => {
630
+
631
+ return abs( diff.x ).add( abs( diff.y ) );
632
+
633
+ } );
634
+
635
+ If( metric.equal( int( 3 ) ), () => {
636
+
637
+ return max( abs( diff.x ), abs( diff.y ) );
638
+
639
+ } );
640
+
641
+ return dot( diff, diff );
642
+
643
+ } );
644
+
645
+ const mx_worley_distance_1 = tslFn( ( [ p_immutable, x_immutable, y_immutable, z_immutable, xoff_immutable, yoff_immutable, zoff_immutable, jitter_immutable, metric_immutable ] ) => {
646
+
647
+ const metric = int( metric_immutable ).toVar();
648
+ const jitter = float( jitter_immutable ).toVar();
649
+ const zoff = int( zoff_immutable ).toVar();
650
+ const yoff = int( yoff_immutable ).toVar();
651
+ const xoff = int( xoff_immutable ).toVar();
652
+ const z = int( z_immutable ).toVar();
653
+ const y = int( y_immutable ).toVar();
654
+ const x = int( x_immutable ).toVar();
655
+ const p = vec3( p_immutable ).toVar();
656
+ const off = vec3( mx_cell_noise_vec3( vec3( x.add( xoff ), y.add( yoff ), z.add( zoff ) ) ) ).toVar();
657
+ off.subAssign( 0.5 );
658
+ off.mulAssign( jitter );
659
+ off.addAssign( 0.5 );
660
+ const cellpos = vec3( vec3( float( x ), float( y ), float( z ) ).add( off ) ).toVar();
661
+ const diff = vec3( cellpos.sub( p ) ).toVar();
662
+
663
+ If( metric.equal( int( 2 ) ), () => {
664
+
665
+ return abs( diff.x ).add( abs( diff.y ).add( abs( diff.z ) ) );
666
+
667
+ } );
668
+
669
+ If( metric.equal( int( 3 ) ), () => {
670
+
671
+ return max( max( abs( diff.x ), abs( diff.y ) ), abs( diff.z ) );
672
+
673
+ } );
674
+
675
+ return dot( diff, diff );
676
+
677
+ } );
678
+
679
+ const mx_worley_distance = overloadingFn( [ mx_worley_distance_0, mx_worley_distance_1 ] );
680
+
681
+ const mx_worley_noise_float_0 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
682
+
683
+ const metric = int( metric_immutable ).toVar();
684
+ const jitter = float( jitter_immutable ).toVar();
685
+ const p = vec2( p_immutable ).toVar();
686
+ const X = int().toVar(), Y = int().toVar();
687
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
688
+ const sqdist = float( 1e6 ).toVar();
689
+
690
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
691
+
692
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
693
+
694
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
695
+ sqdist.assign( min( sqdist, dist ) );
696
+
697
+ } );
698
+
699
+ } );
700
+
701
+ If( metric.equal( int( 0 ) ), () => {
702
+
703
+ sqdist.assign( sqrt( sqdist ) );
704
+
705
+ } );
706
+
707
+ return sqdist;
708
+
709
+ } );
710
+
711
+ const mx_worley_noise_vec2_0 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
712
+
713
+ const metric = int( metric_immutable ).toVar();
714
+ const jitter = float( jitter_immutable ).toVar();
715
+ const p = vec2( p_immutable ).toVar();
716
+ const X = int().toVar(), Y = int().toVar();
717
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
718
+ const sqdist = vec2( 1e6, 1e6 ).toVar();
719
+
720
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
721
+
722
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
723
+
724
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
725
+
726
+ If( dist.lessThan( sqdist.x ), () => {
727
+
728
+ sqdist.y.assign( sqdist.x );
729
+ sqdist.x.assign( dist );
730
+
731
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
732
+
733
+ sqdist.y.assign( dist );
734
+
735
+ } );
736
+
737
+ } );
738
+
739
+ } );
740
+
741
+ If( metric.equal( int( 0 ) ), () => {
742
+
743
+ sqdist.assign( sqrt( sqdist ) );
744
+
745
+ } );
746
+
747
+ return sqdist;
748
+
749
+ } );
750
+
751
+ const mx_worley_noise_vec3_0 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
752
+
753
+ const metric = int( metric_immutable ).toVar();
754
+ const jitter = float( jitter_immutable ).toVar();
755
+ const p = vec2( p_immutable ).toVar();
756
+ const X = int().toVar(), Y = int().toVar();
757
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
758
+ const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
759
+
760
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
761
+
762
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
763
+
764
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
765
+
766
+ If( dist.lessThan( sqdist.x ), () => {
767
+
768
+ sqdist.z.assign( sqdist.y );
769
+ sqdist.y.assign( sqdist.x );
770
+ sqdist.x.assign( dist );
771
+
772
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
773
+
774
+ sqdist.z.assign( sqdist.y );
775
+ sqdist.y.assign( dist );
776
+
777
+ } ).elseif( dist.lessThan( sqdist.z ), () => {
778
+
779
+ sqdist.z.assign( dist );
780
+
781
+ } );
782
+
783
+ } );
784
+
785
+ } );
786
+
787
+ If( metric.equal( int( 0 ) ), () => {
788
+
789
+ sqdist.assign( sqrt( sqdist ) );
790
+
791
+ } );
792
+
793
+ return sqdist;
794
+
795
+ } );
796
+
797
+ const mx_worley_noise_float_1 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
798
+
799
+ const metric = int( metric_immutable ).toVar();
800
+ const jitter = float( jitter_immutable ).toVar();
801
+ const p = vec3( p_immutable ).toVar();
802
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
803
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
804
+ const sqdist = float( 1e6 ).toVar();
805
+
806
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
807
+
808
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
809
+
810
+ loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
811
+
812
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
813
+ sqdist.assign( min( sqdist, dist ) );
814
+
815
+ } );
816
+
817
+ } );
818
+
819
+ } );
820
+
821
+ If( metric.equal( int( 0 ) ), () => {
822
+
823
+ sqdist.assign( sqrt( sqdist ) );
824
+
825
+ } );
826
+
827
+ return sqdist;
828
+
829
+ } );
830
+
831
+ const mx_worley_noise_float = overloadingFn( [ mx_worley_noise_float_0, mx_worley_noise_float_1 ] );
832
+
833
+ const mx_worley_noise_vec2_1 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
834
+
835
+ const metric = int( metric_immutable ).toVar();
836
+ const jitter = float( jitter_immutable ).toVar();
837
+ const p = vec3( p_immutable ).toVar();
838
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
839
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
840
+ const sqdist = vec2( 1e6, 1e6 ).toVar();
841
+
842
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
843
+
844
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
845
+
846
+ loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
847
+
848
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
849
+
850
+ If( dist.lessThan( sqdist.x ), () => {
851
+
852
+ sqdist.y.assign( sqdist.x );
853
+ sqdist.x.assign( dist );
854
+
855
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
856
+
857
+ sqdist.y.assign( dist );
858
+
859
+ } );
860
+
861
+ } );
862
+
863
+ } );
864
+
865
+ } );
866
+
867
+ If( metric.equal( int( 0 ) ), () => {
868
+
869
+ sqdist.assign( sqrt( sqdist ) );
870
+
871
+ } );
872
+
873
+ return sqdist;
874
+
875
+ } );
876
+
877
+ const mx_worley_noise_vec2 = overloadingFn( [ mx_worley_noise_vec2_0, mx_worley_noise_vec2_1 ] );
878
+
879
+ const mx_worley_noise_vec3_1 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
880
+
881
+ const metric = int( metric_immutable ).toVar();
882
+ const jitter = float( jitter_immutable ).toVar();
883
+ const p = vec3( p_immutable ).toVar();
884
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
885
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
886
+ const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
887
+
888
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
889
+
890
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
891
+
892
+ loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
893
+
894
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
895
+
896
+ If( dist.lessThan( sqdist.x ), () => {
897
+
898
+ sqdist.z.assign( sqdist.y );
899
+ sqdist.y.assign( sqdist.x );
900
+ sqdist.x.assign( dist );
901
+
902
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
903
+
904
+ sqdist.z.assign( sqdist.y );
905
+ sqdist.y.assign( dist );
906
+
907
+ } ).elseif( dist.lessThan( sqdist.z ), () => {
908
+
909
+ sqdist.z.assign( dist );
910
+
911
+ } );
912
+
913
+ } );
914
+
915
+ } );
916
+
917
+ } );
918
+
919
+ If( metric.equal( int( 0 ) ), () => {
920
+
921
+ sqdist.assign( sqrt( sqdist ) );
922
+
923
+ } );
924
+
925
+ return sqdist;
926
+
927
+ } );
928
+
929
+ const mx_worley_noise_vec3 = overloadingFn( [ mx_worley_noise_vec3_0, mx_worley_noise_vec3_1 ] );
930
+
931
+ // layouts
932
+
933
+ mx_select.setLayout( {
934
+ name: 'mx_select',
935
+ type: 'float',
936
+ inputs: [
937
+ { name: 'b', type: 'bool' },
938
+ { name: 't', type: 'float' },
939
+ { name: 'f', type: 'float' }
940
+ ]
941
+ } );
942
+
943
+ mx_negate_if.setLayout( {
944
+ name: 'mx_negate_if',
945
+ type: 'float',
946
+ inputs: [
947
+ { name: 'val', type: 'float' },
948
+ { name: 'b', type: 'bool' }
949
+ ]
950
+ } );
951
+
952
+ mx_floor.setLayout( {
953
+ name: 'mx_floor',
954
+ type: 'int',
955
+ inputs: [
956
+ { name: 'x', type: 'float' }
957
+ ]
958
+ } );
959
+
960
+ mx_bilerp_0.setLayout( {
961
+ name: 'mx_bilerp_0',
962
+ type: 'float',
963
+ inputs: [
964
+ { name: 'v0', type: 'float' },
965
+ { name: 'v1', type: 'float' },
966
+ { name: 'v2', type: 'float' },
967
+ { name: 'v3', type: 'float' },
968
+ { name: 's', type: 'float' },
969
+ { name: 't', type: 'float' }
970
+ ]
971
+ } );
972
+
973
+ mx_bilerp_1.setLayout( {
974
+ name: 'mx_bilerp_1',
975
+ type: 'vec3',
976
+ inputs: [
977
+ { name: 'v0', type: 'vec3' },
978
+ { name: 'v1', type: 'vec3' },
979
+ { name: 'v2', type: 'vec3' },
980
+ { name: 'v3', type: 'vec3' },
981
+ { name: 's', type: 'float' },
982
+ { name: 't', type: 'float' }
983
+ ]
984
+ } );
985
+
986
+ mx_trilerp_0.setLayout( {
987
+ name: 'mx_trilerp_0',
988
+ type: 'float',
989
+ inputs: [
990
+ { name: 'v0', type: 'float' },
991
+ { name: 'v1', type: 'float' },
992
+ { name: 'v2', type: 'float' },
993
+ { name: 'v3', type: 'float' },
994
+ { name: 'v4', type: 'float' },
995
+ { name: 'v5', type: 'float' },
996
+ { name: 'v6', type: 'float' },
997
+ { name: 'v7', type: 'float' },
998
+ { name: 's', type: 'float' },
999
+ { name: 't', type: 'float' },
1000
+ { name: 'r', type: 'float' }
1001
+ ]
1002
+ } );
1003
+
1004
+ mx_trilerp_1.setLayout( {
1005
+ name: 'mx_trilerp_1',
1006
+ type: 'vec3',
1007
+ inputs: [
1008
+ { name: 'v0', type: 'vec3' },
1009
+ { name: 'v1', type: 'vec3' },
1010
+ { name: 'v2', type: 'vec3' },
1011
+ { name: 'v3', type: 'vec3' },
1012
+ { name: 'v4', type: 'vec3' },
1013
+ { name: 'v5', type: 'vec3' },
1014
+ { name: 'v6', type: 'vec3' },
1015
+ { name: 'v7', type: 'vec3' },
1016
+ { name: 's', type: 'float' },
1017
+ { name: 't', type: 'float' },
1018
+ { name: 'r', type: 'float' }
1019
+ ]
1020
+ } );
1021
+
1022
+ mx_gradient_float_0.setLayout( {
1023
+ name: 'mx_gradient_float_0',
1024
+ type: 'float',
1025
+ inputs: [
1026
+ { name: 'hash', type: 'uint' },
1027
+ { name: 'x', type: 'float' },
1028
+ { name: 'y', type: 'float' }
1029
+ ]
1030
+ } );
1031
+
1032
+ mx_gradient_float_1.setLayout( {
1033
+ name: 'mx_gradient_float_1',
1034
+ type: 'float',
1035
+ inputs: [
1036
+ { name: 'hash', type: 'uint' },
1037
+ { name: 'x', type: 'float' },
1038
+ { name: 'y', type: 'float' },
1039
+ { name: 'z', type: 'float' }
1040
+ ]
1041
+ } );
1042
+
1043
+ mx_gradient_vec3_0.setLayout( {
1044
+ name: 'mx_gradient_vec3_0',
1045
+ type: 'vec3',
1046
+ inputs: [
1047
+ { name: 'hash', type: 'uvec3' },
1048
+ { name: 'x', type: 'float' },
1049
+ { name: 'y', type: 'float' }
1050
+ ]
1051
+ } );
1052
+
1053
+ mx_gradient_vec3_1.setLayout( {
1054
+ name: 'mx_gradient_vec3_1',
1055
+ type: 'vec3',
1056
+ inputs: [
1057
+ { name: 'hash', type: 'uvec3' },
1058
+ { name: 'x', type: 'float' },
1059
+ { name: 'y', type: 'float' },
1060
+ { name: 'z', type: 'float' }
1061
+ ]
1062
+ } );
1063
+
1064
+ mx_gradient_scale2d_0.setLayout( {
1065
+ name: 'mx_gradient_scale2d_0',
1066
+ type: 'float',
1067
+ inputs: [
1068
+ { name: 'v', type: 'float' }
1069
+ ]
1070
+ } );
1071
+
1072
+ mx_gradient_scale3d_0.setLayout( {
1073
+ name: 'mx_gradient_scale3d_0',
1074
+ type: 'float',
1075
+ inputs: [
1076
+ { name: 'v', type: 'float' }
1077
+ ]
1078
+ } );
1079
+
1080
+ mx_gradient_scale2d_1.setLayout( {
1081
+ name: 'mx_gradient_scale2d_1',
1082
+ type: 'vec3',
1083
+ inputs: [
1084
+ { name: 'v', type: 'vec3' }
1085
+ ]
1086
+ } );
1087
+
1088
+ mx_gradient_scale3d_1.setLayout( {
1089
+ name: 'mx_gradient_scale3d_1',
1090
+ type: 'vec3',
1091
+ inputs: [
1092
+ { name: 'v', type: 'vec3' }
1093
+ ]
1094
+ } );
1095
+
1096
+ mx_rotl32.setLayout( {
1097
+ name: 'mx_rotl32',
1098
+ type: 'uint',
1099
+ inputs: [
1100
+ { name: 'x', type: 'uint' },
1101
+ { name: 'k', type: 'int' }
1102
+ ]
1103
+ } );
1104
+
1105
+ mx_bjfinal.setLayout( {
1106
+ name: 'mx_bjfinal',
1107
+ type: 'uint',
1108
+ inputs: [
1109
+ { name: 'a', type: 'uint' },
1110
+ { name: 'b', type: 'uint' },
1111
+ { name: 'c', type: 'uint' }
1112
+ ]
1113
+ } );
1114
+
1115
+ mx_bits_to_01.setLayout( {
1116
+ name: 'mx_bits_to_01',
1117
+ type: 'float',
1118
+ inputs: [
1119
+ { name: 'bits', type: 'uint' }
1120
+ ]
1121
+ } );
1122
+
1123
+ mx_fade.setLayout( {
1124
+ name: 'mx_fade',
1125
+ type: 'float',
1126
+ inputs: [
1127
+ { name: 't', type: 'float' }
1128
+ ]
1129
+ } );
1130
+
1131
+ mx_hash_int_0.setLayout( {
1132
+ name: 'mx_hash_int_0',
1133
+ type: 'uint',
1134
+ inputs: [
1135
+ { name: 'x', type: 'int' }
1136
+ ]
1137
+ } );
1138
+
1139
+ mx_hash_int_1.setLayout( {
1140
+ name: 'mx_hash_int_1',
1141
+ type: 'uint',
1142
+ inputs: [
1143
+ { name: 'x', type: 'int' },
1144
+ { name: 'y', type: 'int' }
1145
+ ]
1146
+ } );
1147
+
1148
+ mx_hash_int_2.setLayout( {
1149
+ name: 'mx_hash_int_2',
1150
+ type: 'uint',
1151
+ inputs: [
1152
+ { name: 'x', type: 'int' },
1153
+ { name: 'y', type: 'int' },
1154
+ { name: 'z', type: 'int' }
1155
+ ]
1156
+ } );
1157
+
1158
+ mx_hash_int_3.setLayout( {
1159
+ name: 'mx_hash_int_3',
1160
+ type: 'uint',
1161
+ inputs: [
1162
+ { name: 'x', type: 'int' },
1163
+ { name: 'y', type: 'int' },
1164
+ { name: 'z', type: 'int' },
1165
+ { name: 'xx', type: 'int' }
1166
+ ]
1167
+ } );
1168
+
1169
+ mx_hash_int_4.setLayout( {
1170
+ name: 'mx_hash_int_4',
1171
+ type: 'uint',
1172
+ inputs: [
1173
+ { name: 'x', type: 'int' },
1174
+ { name: 'y', type: 'int' },
1175
+ { name: 'z', type: 'int' },
1176
+ { name: 'xx', type: 'int' },
1177
+ { name: 'yy', type: 'int' }
1178
+ ]
1179
+ } );
1180
+
1181
+ mx_hash_vec3_0.setLayout( {
1182
+ name: 'mx_hash_vec3_0',
1183
+ type: 'uvec3',
1184
+ inputs: [
1185
+ { name: 'x', type: 'int' },
1186
+ { name: 'y', type: 'int' }
1187
+ ]
1188
+ } );
1189
+
1190
+ mx_hash_vec3_1.setLayout( {
1191
+ name: 'mx_hash_vec3_1',
1192
+ type: 'uvec3',
1193
+ inputs: [
1194
+ { name: 'x', type: 'int' },
1195
+ { name: 'y', type: 'int' },
1196
+ { name: 'z', type: 'int' }
1197
+ ]
1198
+ } );
1199
+
1200
+ mx_perlin_noise_float_0.setLayout( {
1201
+ name: 'mx_perlin_noise_float_0',
1202
+ type: 'float',
1203
+ inputs: [
1204
+ { name: 'p', type: 'vec2' }
1205
+ ]
1206
+ } );
1207
+
1208
+ mx_perlin_noise_float_1.setLayout( {
1209
+ name: 'mx_perlin_noise_float_1',
1210
+ type: 'float',
1211
+ inputs: [
1212
+ { name: 'p', type: 'vec3' }
1213
+ ]
1214
+ } );
1215
+
1216
+ mx_perlin_noise_vec3_0.setLayout( {
1217
+ name: 'mx_perlin_noise_vec3_0',
1218
+ type: 'vec3',
1219
+ inputs: [
1220
+ { name: 'p', type: 'vec2' }
1221
+ ]
1222
+ } );
1223
+
1224
+ mx_perlin_noise_vec3_1.setLayout( {
1225
+ name: 'mx_perlin_noise_vec3_1',
1226
+ type: 'vec3',
1227
+ inputs: [
1228
+ { name: 'p', type: 'vec3' }
1229
+ ]
1230
+ } );
1231
+
1232
+ mx_cell_noise_float_0.setLayout( {
1233
+ name: 'mx_cell_noise_float_0',
1234
+ type: 'float',
1235
+ inputs: [
1236
+ { name: 'p', type: 'float' }
1237
+ ]
1238
+ } );
1239
+
1240
+ mx_cell_noise_float_1.setLayout( {
1241
+ name: 'mx_cell_noise_float_1',
1242
+ type: 'float',
1243
+ inputs: [
1244
+ { name: 'p', type: 'vec2' }
1245
+ ]
1246
+ } );
1247
+
1248
+ mx_cell_noise_float_2.setLayout( {
1249
+ name: 'mx_cell_noise_float_2',
1250
+ type: 'float',
1251
+ inputs: [
1252
+ { name: 'p', type: 'vec3' }
1253
+ ]
1254
+ } );
1255
+
1256
+ mx_cell_noise_float_3.setLayout( {
1257
+ name: 'mx_cell_noise_float_3',
1258
+ type: 'float',
1259
+ inputs: [
1260
+ { name: 'p', type: 'vec4' }
1261
+ ]
1262
+ } );
1263
+
1264
+ mx_cell_noise_vec3_0.setLayout( {
1265
+ name: 'mx_cell_noise_vec3_0',
1266
+ type: 'vec3',
1267
+ inputs: [
1268
+ { name: 'p', type: 'float' }
1269
+ ]
1270
+ } );
1271
+
1272
+ mx_cell_noise_vec3_1.setLayout( {
1273
+ name: 'mx_cell_noise_vec3_1',
1274
+ type: 'vec3',
1275
+ inputs: [
1276
+ { name: 'p', type: 'vec2' }
1277
+ ]
1278
+ } );
1279
+
1280
+ mx_cell_noise_vec3_2.setLayout( {
1281
+ name: 'mx_cell_noise_vec3_2',
1282
+ type: 'vec3',
1283
+ inputs: [
1284
+ { name: 'p', type: 'vec3' }
1285
+ ]
1286
+ } );
1287
+
1288
+ mx_cell_noise_vec3_3.setLayout( {
1289
+ name: 'mx_cell_noise_vec3_3',
1290
+ type: 'vec3',
1291
+ inputs: [
1292
+ { name: 'p', type: 'vec4' }
1293
+ ]
1294
+ } );
1295
+
1296
+ mx_fractal_noise_float.setLayout( {
1297
+ name: 'mx_fractal_noise_float',
1298
+ type: 'float',
1299
+ inputs: [
1300
+ { name: 'p', type: 'vec3' },
1301
+ { name: 'octaves', type: 'int' },
1302
+ { name: 'lacunarity', type: 'float' },
1303
+ { name: 'diminish', type: 'float' }
1304
+ ]
1305
+ } );
1306
+
1307
+ mx_fractal_noise_vec3.setLayout( {
1308
+ name: 'mx_fractal_noise_vec3',
1309
+ type: 'vec3',
1310
+ inputs: [
1311
+ { name: 'p', type: 'vec3' },
1312
+ { name: 'octaves', type: 'int' },
1313
+ { name: 'lacunarity', type: 'float' },
1314
+ { name: 'diminish', type: 'float' }
1315
+ ]
1316
+ } );
1317
+
1318
+ mx_fractal_noise_vec2.setLayout( {
1319
+ name: 'mx_fractal_noise_vec2',
1320
+ type: 'vec2',
1321
+ inputs: [
1322
+ { name: 'p', type: 'vec3' },
1323
+ { name: 'octaves', type: 'int' },
1324
+ { name: 'lacunarity', type: 'float' },
1325
+ { name: 'diminish', type: 'float' }
1326
+ ]
1327
+ } );
1328
+
1329
+ mx_fractal_noise_vec4.setLayout( {
1330
+ name: 'mx_fractal_noise_vec4',
1331
+ type: 'vec4',
1332
+ inputs: [
1333
+ { name: 'p', type: 'vec3' },
1334
+ { name: 'octaves', type: 'int' },
1335
+ { name: 'lacunarity', type: 'float' },
1336
+ { name: 'diminish', type: 'float' }
1337
+ ]
1338
+ } );
1339
+
1340
+ mx_worley_distance_0.setLayout( {
1341
+ name: 'mx_worley_distance_0',
1342
+ type: 'float',
1343
+ inputs: [
1344
+ { name: 'p', type: 'vec2' },
1345
+ { name: 'x', type: 'int' },
1346
+ { name: 'y', type: 'int' },
1347
+ { name: 'xoff', type: 'int' },
1348
+ { name: 'yoff', type: 'int' },
1349
+ { name: 'jitter', type: 'float' },
1350
+ { name: 'metric', type: 'int' }
1351
+ ]
1352
+ } );
1353
+
1354
+ mx_worley_distance_1.setLayout( {
1355
+ name: 'mx_worley_distance_1',
1356
+ type: 'float',
1357
+ inputs: [
1358
+ { name: 'p', type: 'vec3' },
1359
+ { name: 'x', type: 'int' },
1360
+ { name: 'y', type: 'int' },
1361
+ { name: 'z', type: 'int' },
1362
+ { name: 'xoff', type: 'int' },
1363
+ { name: 'yoff', type: 'int' },
1364
+ { name: 'zoff', type: 'int' },
1365
+ { name: 'jitter', type: 'float' },
1366
+ { name: 'metric', type: 'int' }
1367
+ ]
1368
+ } );
1369
+
1370
+ mx_worley_noise_float_0.setLayout( {
1371
+ name: 'mx_worley_noise_float_0',
1372
+ type: 'float',
1373
+ inputs: [
1374
+ { name: 'p', type: 'vec2' },
1375
+ { name: 'jitter', type: 'float' },
1376
+ { name: 'metric', type: 'int' }
1377
+ ]
1378
+ } );
1379
+
1380
+ mx_worley_noise_vec2_0.setLayout( {
1381
+ name: 'mx_worley_noise_vec2_0',
1382
+ type: 'vec2',
1383
+ inputs: [
1384
+ { name: 'p', type: 'vec2' },
1385
+ { name: 'jitter', type: 'float' },
1386
+ { name: 'metric', type: 'int' }
1387
+ ]
1388
+ } );
1389
+
1390
+ mx_worley_noise_vec3_0.setLayout( {
1391
+ name: 'mx_worley_noise_vec3_0',
1392
+ type: 'vec3',
1393
+ inputs: [
1394
+ { name: 'p', type: 'vec2' },
1395
+ { name: 'jitter', type: 'float' },
1396
+ { name: 'metric', type: 'int' }
1397
+ ]
1398
+ } );
1399
+
1400
+ mx_worley_noise_float_1.setLayout( {
1401
+ name: 'mx_worley_noise_float_1',
1402
+ type: 'float',
1403
+ inputs: [
1404
+ { name: 'p', type: 'vec3' },
1405
+ { name: 'jitter', type: 'float' },
1406
+ { name: 'metric', type: 'int' }
1407
+ ]
1408
+ } );
1409
+
1410
+ mx_worley_noise_vec2_1.setLayout( {
1411
+ name: 'mx_worley_noise_vec2_1',
1412
+ type: 'vec2',
1413
+ inputs: [
1414
+ { name: 'p', type: 'vec3' },
1415
+ { name: 'jitter', type: 'float' },
1416
+ { name: 'metric', type: 'int' }
1417
+ ]
1418
+ } );
1419
+
1420
+ mx_worley_noise_vec3_1.setLayout( {
1421
+ name: 'mx_worley_noise_vec3_1',
1422
+ type: 'vec3',
1423
+ inputs: [
1424
+ { name: 'p', type: 'vec3' },
1425
+ { name: 'jitter', type: 'float' },
1426
+ { name: 'metric', type: 'int' }
1427
+ ]
1428
+ } );
1429
+
1430
+ export { mx_select, mx_negate_if, mx_floor, mx_floorfrac, mx_bilerp, mx_trilerp, mx_gradient_float, mx_gradient_vec3, mx_gradient_scale2d, mx_gradient_scale3d, mx_rotl32, mx_bjmix, mx_bjfinal, mx_bits_to_01, mx_fade, mx_hash_int, mx_hash_vec3, mx_perlin_noise_float, mx_perlin_noise_vec3, mx_cell_noise_float, mx_cell_noise_vec3, mx_fractal_noise_float, mx_fractal_noise_vec3, mx_fractal_noise_vec2, mx_fractal_noise_vec4, mx_worley_distance, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3 };