@needle-tools/three 0.154.2 → 0.160.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (957) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -84
  3. package/build/three.cjs +53679 -51654
  4. package/build/three.module.js +53263 -51253
  5. package/build/three.module.min.js +6 -6
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +294 -0
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -91
  18. package/examples/jsm/capabilities/WebGPU.js +57 -53
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +221 -220
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -300
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1521 -1279
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1557
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -252
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +487 -487
  36. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  37. package/examples/jsm/effects/AsciiEffect.js +263 -263
  38. package/examples/jsm/effects/OutlineEffect.js +539 -539
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  40. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  41. package/examples/jsm/effects/StereoEffect.js +55 -55
  42. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  43. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  44. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  45. package/examples/jsm/exporters/EXRExporter.js +579 -501
  46. package/examples/jsm/exporters/GLTFExporter.js +3311 -3163
  47. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  48. package/examples/jsm/exporters/MMDExporter.js +217 -217
  49. package/examples/jsm/exporters/OBJExporter.js +284 -284
  50. package/examples/jsm/exporters/PLYExporter.js +528 -528
  51. package/examples/jsm/exporters/STLExporter.js +199 -199
  52. package/examples/jsm/exporters/USDZExporter.js +720 -710
  53. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  54. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  55. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  56. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  57. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  58. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  59. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  60. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  61. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  62. package/examples/jsm/geometries/TextGeometry.js +57 -57
  63. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  64. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  65. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  66. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  67. package/examples/jsm/helpers/TextureHelper.js +237 -0
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  70. package/examples/jsm/helpers/ViewHelper.js +333 -333
  71. package/examples/jsm/interactive/HTMLMesh.js +572 -565
  72. package/examples/jsm/interactive/InteractiveGroup.js +116 -116
  73. package/examples/jsm/interactive/SelectionBox.js +227 -227
  74. package/examples/jsm/interactive/SelectionHelper.js +104 -97
  75. package/examples/jsm/libs/ammo.wasm.js +822 -822
  76. package/examples/jsm/libs/basis/README.md +46 -46
  77. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  78. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  79. package/examples/jsm/libs/draco/README.md +32 -32
  80. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  81. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  82. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  83. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  84. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  86. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  87. package/examples/jsm/libs/fflate.module.js +2474 -2474
  88. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  89. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  90. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14844
  91. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  92. package/examples/jsm/libs/mikktspace.module.js +128 -128
  93. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  94. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  95. package/examples/jsm/libs/opentype.module.js +14506 -14568
  96. package/examples/jsm/libs/potpack.module.js +124 -124
  97. package/examples/jsm/libs/rhino3dm/rhino3dm.js +8743 -21
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8748 -15
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  100. package/examples/jsm/libs/stats.module.js +167 -167
  101. package/examples/jsm/libs/surfaceNet.js +201 -0
  102. package/examples/jsm/libs/tween.module.js +858 -803
  103. package/examples/jsm/libs/utif.module.js +1664 -1578
  104. package/examples/jsm/libs/zstddec.module.js +1 -1
  105. package/examples/jsm/lights/IESSpotLight.js +25 -25
  106. package/examples/jsm/lights/LightProbeGenerator.js +286 -252
  107. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  108. package/examples/jsm/lines/Line2.js +19 -19
  109. package/examples/jsm/lines/LineGeometry.js +79 -79
  110. package/examples/jsm/lines/LineMaterial.js +619 -702
  111. package/examples/jsm/lines/LineSegments2.js +361 -361
  112. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  113. package/examples/jsm/lines/Wireframe.js +56 -56
  114. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  115. package/examples/jsm/loaders/3DMLoader.js +1772 -1497
  116. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  117. package/examples/jsm/loaders/AMFLoader.js +521 -521
  118. package/examples/jsm/loaders/BVHLoader.js +437 -437
  119. package/examples/jsm/loaders/ColladaLoader.js +4116 -4122
  120. package/examples/jsm/loaders/DDSLoader.js +318 -274
  121. package/examples/jsm/loaders/DRACOLoader.js +613 -612
  122. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  123. package/examples/jsm/loaders/FBXLoader.js +4314 -4142
  124. package/examples/jsm/loaders/FontLoader.js +183 -183
  125. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  126. package/examples/jsm/loaders/GLTFLoader.js +4666 -4579
  127. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +719 -683
  128. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  129. package/examples/jsm/loaders/IESLoader.js +337 -337
  130. package/examples/jsm/loaders/KMZLoader.js +130 -130
  131. package/examples/jsm/loaders/KTX2Loader.js +932 -868
  132. package/examples/jsm/loaders/KTXLoader.js +176 -176
  133. package/examples/jsm/loaders/LDrawLoader.js +2470 -2464
  134. package/examples/jsm/loaders/LUT3dlLoader.js +183 -151
  135. package/examples/jsm/loaders/LUTCubeLoader.js +167 -153
  136. package/examples/jsm/loaders/LUTImageLoader.js +163 -0
  137. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  138. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  139. package/examples/jsm/loaders/LottieLoader.js +77 -77
  140. package/examples/jsm/loaders/MD2Loader.js +399 -399
  141. package/examples/jsm/loaders/MDDLoader.js +102 -102
  142. package/examples/jsm/loaders/MMDLoader.js +2276 -2273
  143. package/examples/jsm/loaders/MTLLoader.js +567 -567
  144. package/examples/jsm/loaders/MaterialXLoader.js +852 -734
  145. package/examples/jsm/loaders/NRRDLoader.js +686 -699
  146. package/examples/jsm/loaders/OBJLoader.js +905 -905
  147. package/examples/jsm/loaders/PCDLoader.js +467 -467
  148. package/examples/jsm/loaders/PDBLoader.js +232 -232
  149. package/examples/jsm/loaders/PLYLoader.js +771 -771
  150. package/examples/jsm/loaders/PVRLoader.js +251 -251
  151. package/examples/jsm/loaders/RGBELoader.js +450 -468
  152. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  153. package/examples/jsm/loaders/STLLoader.js +410 -403
  154. package/examples/jsm/loaders/SVGLoader.js +3173 -3172
  155. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  156. package/examples/jsm/loaders/TGALoader.js +517 -517
  157. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  158. package/examples/jsm/loaders/TTFLoader.js +214 -214
  159. package/examples/jsm/loaders/TiltLoader.js +520 -520
  160. package/examples/jsm/loaders/USDZLoader.js +822 -633
  161. package/examples/jsm/loaders/VOXLoader.js +311 -311
  162. package/examples/jsm/loaders/VRMLLoader.js +3533 -3533
  163. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  164. package/examples/jsm/loaders/XYZLoader.js +106 -106
  165. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1218
  166. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  167. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  168. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -420
  169. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  170. package/examples/jsm/math/Capsule.js +82 -137
  171. package/examples/jsm/math/ColorConverter.js +36 -36
  172. package/examples/jsm/math/ConvexHull.js +1271 -1271
  173. package/examples/jsm/math/ImprovedNoise.js +71 -71
  174. package/examples/jsm/math/Lut.js +204 -204
  175. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  176. package/examples/jsm/math/OBB.js +423 -423
  177. package/examples/jsm/math/Octree.js +540 -462
  178. package/examples/jsm/math/SimplexNoise.js +444 -444
  179. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  180. package/examples/jsm/misc/GPUComputationRenderer.js +446 -455
  181. package/examples/jsm/misc/Gyroscope.js +66 -66
  182. package/examples/jsm/misc/MD2Character.js +276 -276
  183. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  184. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  185. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  186. package/examples/jsm/misc/ProgressiveLightMap.js +323 -323
  187. package/examples/jsm/misc/RollerCoaster.js +566 -566
  188. package/examples/jsm/misc/Timer.js +119 -0
  189. package/examples/jsm/misc/TubePainter.js +202 -205
  190. package/examples/jsm/misc/Volume.js +473 -475
  191. package/examples/jsm/misc/VolumeSlice.js +229 -229
  192. package/examples/jsm/modifiers/CurveModifier.js +344 -326
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  194. package/examples/jsm/modifiers/SimplifyModifier.js +617 -525
  195. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  196. package/examples/jsm/nodes/Nodes.js +189 -172
  197. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  198. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -99
  199. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  200. package/examples/jsm/nodes/accessors/CameraNode.js +120 -98
  201. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -101
  202. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  203. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  204. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -277
  205. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +51 -39
  206. package/examples/jsm/nodes/accessors/ModelNode.js +33 -34
  207. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -29
  208. package/examples/jsm/nodes/accessors/MorphNode.js +245 -70
  209. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  210. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  211. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  212. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  213. package/examples/jsm/nodes/accessors/ReferenceNode.js +102 -72
  214. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  215. package/examples/jsm/nodes/accessors/SceneNode.js +52 -46
  216. package/examples/jsm/nodes/accessors/SkinningNode.js +103 -93
  217. package/examples/jsm/nodes/accessors/StorageBufferNode.js +54 -27
  218. package/examples/jsm/nodes/accessors/TangentNode.js +103 -103
  219. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  220. package/examples/jsm/nodes/accessors/TextureNode.js +367 -230
  221. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  222. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -0
  223. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  224. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  225. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  226. package/examples/jsm/nodes/code/CodeNode.js +78 -78
  227. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  228. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  229. package/examples/jsm/nodes/code/FunctionNode.js +138 -127
  230. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  231. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  232. package/examples/jsm/nodes/core/ArrayUniformNode.js +26 -26
  233. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  234. package/examples/jsm/nodes/core/AttributeNode.js +108 -102
  235. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  236. package/examples/jsm/nodes/core/CacheNode.js +49 -46
  237. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  238. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  239. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  240. package/examples/jsm/nodes/core/InputNode.js +83 -83
  241. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  242. package/examples/jsm/nodes/core/Node.js +483 -445
  243. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  244. package/examples/jsm/nodes/core/NodeBuilder.js +1267 -1016
  245. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  246. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  247. package/examples/jsm/nodes/core/NodeFrame.js +135 -110
  248. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  249. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  250. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  251. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  252. package/examples/jsm/nodes/core/NodeUniform.js +40 -28
  253. package/examples/jsm/nodes/core/NodeUtils.js +210 -212
  254. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  255. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  256. package/examples/jsm/nodes/core/OutputStructNode.js +62 -0
  257. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  258. package/examples/jsm/nodes/core/PropertyNode.js +72 -57
  259. package/examples/jsm/nodes/core/StackNode.js +89 -99
  260. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  261. package/examples/jsm/nodes/core/TempNode.js +58 -58
  262. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  263. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  264. package/examples/jsm/nodes/core/UniformNode.js +80 -61
  265. package/examples/jsm/nodes/core/VarNode.js +60 -87
  266. package/examples/jsm/nodes/core/VaryingNode.js +65 -69
  267. package/examples/jsm/nodes/core/constants.js +27 -27
  268. package/examples/jsm/nodes/display/AfterImageNode.js +134 -0
  269. package/examples/jsm/nodes/display/BlendModeNode.js +99 -99
  270. package/examples/jsm/nodes/display/BumpMapNode.js +99 -0
  271. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +96 -100
  272. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  273. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  274. package/examples/jsm/nodes/display/GaussianBlurNode.js +177 -0
  275. package/examples/jsm/nodes/display/NormalMapNode.js +108 -106
  276. package/examples/jsm/nodes/display/PassNode.js +182 -0
  277. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  278. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -141
  279. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -69
  280. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -34
  281. package/examples/jsm/nodes/display/ViewportNode.js +134 -115
  282. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  283. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  284. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  285. package/examples/jsm/nodes/fog/FogNode.js +38 -37
  286. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  287. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -32
  288. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  289. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -43
  290. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -29
  291. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -18
  292. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  293. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  294. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  295. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -20
  296. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -28
  297. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -204
  298. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  299. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  300. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  301. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -72
  302. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  303. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  304. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +238 -146
  305. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -43
  306. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  307. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  308. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  309. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  310. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  311. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -99
  312. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  313. package/examples/jsm/nodes/lighting/LightsNode.js +188 -128
  314. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -71
  315. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -92
  316. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  317. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  318. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  319. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  320. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -0
  321. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  322. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
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  329. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
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  347. package/examples/jsm/nodes/shadernode/ShaderNode.js +625 -420
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  471. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +794 -764
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- function WebGLMaterials( renderer, properties ) {
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- if ( map.matrixAutoUpdate === true ) {
9
-
10
- map.updateMatrix();
11
-
12
- }
13
-
14
- uniform.value.copy( map.matrix );
15
-
16
- }
17
-
18
- function refreshFogUniforms( uniforms, fog ) {
19
-
20
- fog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) );
21
-
22
- if ( fog.isFog ) {
23
-
24
- uniforms.fogNear.value = fog.near;
25
- uniforms.fogFar.value = fog.far;
26
-
27
- } else if ( fog.isFogExp2 ) {
28
-
29
- uniforms.fogDensity.value = fog.density;
30
-
31
- }
32
-
33
- }
34
-
35
- function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {
36
-
37
- if ( material.isMeshBasicMaterial ) {
38
-
39
- refreshUniformsCommon( uniforms, material );
40
-
41
- } else if ( material.isMeshLambertMaterial ) {
42
-
43
- refreshUniformsCommon( uniforms, material );
44
-
45
- } else if ( material.isMeshToonMaterial ) {
46
-
47
- refreshUniformsCommon( uniforms, material );
48
- refreshUniformsToon( uniforms, material );
49
-
50
- } else if ( material.isMeshPhongMaterial ) {
51
-
52
- refreshUniformsCommon( uniforms, material );
53
- refreshUniformsPhong( uniforms, material );
54
-
55
- } else if ( material.isMeshStandardMaterial ) {
56
-
57
- refreshUniformsCommon( uniforms, material );
58
- refreshUniformsStandard( uniforms, material );
59
-
60
- if ( material.isMeshPhysicalMaterial ) {
61
-
62
- refreshUniformsPhysical( uniforms, material, transmissionRenderTarget );
63
-
64
- }
65
-
66
- } else if ( material.isMeshMatcapMaterial ) {
67
-
68
- refreshUniformsCommon( uniforms, material );
69
- refreshUniformsMatcap( uniforms, material );
70
-
71
- } else if ( material.isMeshDepthMaterial ) {
72
-
73
- refreshUniformsCommon( uniforms, material );
74
-
75
- } else if ( material.isMeshDistanceMaterial ) {
76
-
77
- refreshUniformsCommon( uniforms, material );
78
- refreshUniformsDistance( uniforms, material );
79
-
80
- } else if ( material.isMeshNormalMaterial ) {
81
-
82
- refreshUniformsCommon( uniforms, material );
83
-
84
- } else if ( material.isLineBasicMaterial ) {
85
-
86
- refreshUniformsLine( uniforms, material );
87
-
88
- if ( material.isLineDashedMaterial ) {
89
-
90
- refreshUniformsDash( uniforms, material );
91
-
92
- }
93
-
94
- } else if ( material.isPointsMaterial ) {
95
-
96
- refreshUniformsPoints( uniforms, material, pixelRatio, height );
97
-
98
- } else if ( material.isSpriteMaterial ) {
99
-
100
- refreshUniformsSprites( uniforms, material );
101
-
102
- } else if ( material.isShadowMaterial ) {
103
-
104
- uniforms.color.value.copy( material.color );
105
- uniforms.opacity.value = material.opacity;
106
-
107
- } else if ( material.isShaderMaterial ) {
108
-
109
- material.uniformsNeedUpdate = false; // #15581
110
-
111
- }
112
-
113
- }
114
-
115
- function refreshUniformsCommon( uniforms, material ) {
116
-
117
- uniforms.opacity.value = material.opacity;
118
-
119
- if ( material.color ) {
120
-
121
- uniforms.diffuse.value.copy( material.color );
122
-
123
- }
124
-
125
- if ( material.emissive ) {
126
-
127
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
128
-
129
- }
130
-
131
- if ( material.map ) {
132
-
133
- uniforms.map.value = material.map;
134
-
135
- refreshTransformUniform( material.map, uniforms.mapTransform );
136
-
137
- }
138
-
139
- if ( material.alphaMap ) {
140
-
141
- uniforms.alphaMap.value = material.alphaMap;
142
-
143
- refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
144
-
145
- }
146
-
147
- if ( material.bumpMap ) {
148
-
149
- uniforms.bumpMap.value = material.bumpMap;
150
-
151
- refreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform );
152
-
153
- uniforms.bumpScale.value = material.bumpScale;
154
-
155
- if ( material.side === BackSide ) {
156
-
157
- uniforms.bumpScale.value *= - 1;
158
-
159
- }
160
-
161
- }
162
-
163
- if ( material.normalMap ) {
164
-
165
- uniforms.normalMap.value = material.normalMap;
166
-
167
- refreshTransformUniform( material.normalMap, uniforms.normalMapTransform );
168
-
169
- uniforms.normalScale.value.copy( material.normalScale );
170
-
171
- if ( material.side === BackSide ) {
172
-
173
- uniforms.normalScale.value.negate();
174
-
175
- }
176
-
177
- }
178
-
179
- if ( material.displacementMap ) {
180
-
181
- uniforms.displacementMap.value = material.displacementMap;
182
-
183
- refreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform );
184
-
185
- uniforms.displacementScale.value = material.displacementScale;
186
- uniforms.displacementBias.value = material.displacementBias;
187
-
188
- }
189
-
190
- if ( material.emissiveMap ) {
191
-
192
- uniforms.emissiveMap.value = material.emissiveMap;
193
-
194
- refreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform );
195
-
196
- }
197
-
198
- if ( material.specularMap ) {
199
-
200
- uniforms.specularMap.value = material.specularMap;
201
-
202
- refreshTransformUniform( material.specularMap, uniforms.specularMapTransform );
203
-
204
- }
205
-
206
- if ( material.alphaTest > 0 ) {
207
-
208
- uniforms.alphaTest.value = material.alphaTest;
209
-
210
- }
211
-
212
- const envMap = properties.get( material ).envMap;
213
-
214
- if ( envMap ) {
215
-
216
- uniforms.envMap.value = envMap;
217
-
218
- uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
219
-
220
- uniforms.reflectivity.value = material.reflectivity;
221
- uniforms.ior.value = material.ior;
222
- uniforms.refractionRatio.value = material.refractionRatio;
223
-
224
- }
225
-
226
- if ( material.lightMap ) {
227
-
228
- uniforms.lightMap.value = material.lightMap;
229
-
230
- // artist-friendly light intensity scaling factor
231
- const scaleFactor = ( renderer.useLegacyLights === true ) ? Math.PI : 1;
232
-
233
- uniforms.lightMapIntensity.value = material.lightMapIntensity * scaleFactor;
234
-
235
- refreshTransformUniform( material.lightMap, uniforms.lightMapTransform );
236
-
237
- }
238
-
239
- if ( material.aoMap ) {
240
-
241
- uniforms.aoMap.value = material.aoMap;
242
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
243
-
244
- refreshTransformUniform( material.aoMap, uniforms.aoMapTransform );
245
-
246
- }
247
-
248
- }
249
-
250
- function refreshUniformsLine( uniforms, material ) {
251
-
252
- uniforms.diffuse.value.copy( material.color );
253
- uniforms.opacity.value = material.opacity;
254
-
255
- if ( material.map ) {
256
-
257
- uniforms.map.value = material.map;
258
-
259
- refreshTransformUniform( material.map, uniforms.mapTransform );
260
-
261
- }
262
-
263
- }
264
-
265
- function refreshUniformsDash( uniforms, material ) {
266
-
267
- uniforms.dashSize.value = material.dashSize;
268
- uniforms.totalSize.value = material.dashSize + material.gapSize;
269
- uniforms.scale.value = material.scale;
270
-
271
- }
272
-
273
- function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
274
-
275
- uniforms.diffuse.value.copy( material.color );
276
- uniforms.opacity.value = material.opacity;
277
- uniforms.size.value = material.size * pixelRatio;
278
- uniforms.scale.value = height * 0.5;
279
-
280
- if ( material.map ) {
281
-
282
- uniforms.map.value = material.map;
283
-
284
- refreshTransformUniform( material.map, uniforms.uvTransform );
285
-
286
- }
287
-
288
- if ( material.alphaMap ) {
289
-
290
- uniforms.alphaMap.value = material.alphaMap;
291
-
292
- refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
293
-
294
- }
295
-
296
- if ( material.alphaTest > 0 ) {
297
-
298
- uniforms.alphaTest.value = material.alphaTest;
299
-
300
- }
301
-
302
- }
303
-
304
- function refreshUniformsSprites( uniforms, material ) {
305
-
306
- uniforms.diffuse.value.copy( material.color );
307
- uniforms.opacity.value = material.opacity;
308
- uniforms.rotation.value = material.rotation;
309
-
310
- if ( material.map ) {
311
-
312
- uniforms.map.value = material.map;
313
-
314
- refreshTransformUniform( material.map, uniforms.mapTransform );
315
-
316
- }
317
-
318
- if ( material.alphaMap ) {
319
-
320
- uniforms.alphaMap.value = material.alphaMap;
321
-
322
- refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
323
-
324
- }
325
-
326
- if ( material.alphaTest > 0 ) {
327
-
328
- uniforms.alphaTest.value = material.alphaTest;
329
-
330
- }
331
-
332
- }
333
-
334
- function refreshUniformsPhong( uniforms, material ) {
335
-
336
- uniforms.specular.value.copy( material.specular );
337
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
338
-
339
- }
340
-
341
- function refreshUniformsToon( uniforms, material ) {
342
-
343
- if ( material.gradientMap ) {
344
-
345
- uniforms.gradientMap.value = material.gradientMap;
346
-
347
- }
348
-
349
- }
350
-
351
- function refreshUniformsStandard( uniforms, material ) {
352
-
353
- uniforms.metalness.value = material.metalness;
354
-
355
- if ( material.metalnessMap ) {
356
-
357
- uniforms.metalnessMap.value = material.metalnessMap;
358
-
359
- refreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform );
360
-
361
- }
362
-
363
- uniforms.roughness.value = material.roughness;
364
-
365
- if ( material.roughnessMap ) {
366
-
367
- uniforms.roughnessMap.value = material.roughnessMap;
368
-
369
- refreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform );
370
-
371
- }
372
-
373
- const envMap = properties.get( material ).envMap;
374
-
375
- if ( envMap ) {
376
-
377
- //uniforms.envMap.value = material.envMap; // part of uniforms common
378
- uniforms.envMapIntensity.value = material.envMapIntensity;
379
-
380
- }
381
-
382
- }
383
-
384
- function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {
385
-
386
- uniforms.ior.value = material.ior; // also part of uniforms common
387
-
388
- if ( material.sheen > 0 ) {
389
-
390
- uniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen );
391
-
392
- uniforms.sheenRoughness.value = material.sheenRoughness;
393
-
394
- if ( material.sheenColorMap ) {
395
-
396
- uniforms.sheenColorMap.value = material.sheenColorMap;
397
-
398
- refreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform );
399
-
400
- }
401
-
402
- if ( material.sheenRoughnessMap ) {
403
-
404
- uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;
405
-
406
- refreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform );
407
-
408
- }
409
-
410
- }
411
-
412
- if ( material.clearcoat > 0 ) {
413
-
414
- uniforms.clearcoat.value = material.clearcoat;
415
- uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
416
-
417
- if ( material.clearcoatMap ) {
418
-
419
- uniforms.clearcoatMap.value = material.clearcoatMap;
420
-
421
- refreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform );
422
-
423
- }
424
-
425
- if ( material.clearcoatRoughnessMap ) {
426
-
427
- uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
428
-
429
- refreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform );
430
-
431
- }
432
-
433
- if ( material.clearcoatNormalMap ) {
434
-
435
- uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
436
-
437
- refreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform );
438
-
439
- uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
440
-
441
- if ( material.side === BackSide ) {
442
-
443
- uniforms.clearcoatNormalScale.value.negate();
444
-
445
- }
446
-
447
- }
448
-
449
- }
450
-
451
- if ( material.iridescence > 0 ) {
452
-
453
- uniforms.iridescence.value = material.iridescence;
454
- uniforms.iridescenceIOR.value = material.iridescenceIOR;
455
- uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ];
456
- uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ];
457
-
458
- if ( material.iridescenceMap ) {
459
-
460
- uniforms.iridescenceMap.value = material.iridescenceMap;
461
-
462
- refreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform );
463
-
464
- }
465
-
466
- if ( material.iridescenceThicknessMap ) {
467
-
468
- uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap;
469
-
470
- refreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform );
471
-
472
- }
473
-
474
- }
475
-
476
- if ( material.transmission > 0 ) {
477
-
478
- uniforms.transmission.value = material.transmission;
479
- uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;
480
- uniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );
481
-
482
- if ( material.transmissionMap ) {
483
-
484
- uniforms.transmissionMap.value = material.transmissionMap;
485
-
486
- refreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform );
487
-
488
- }
489
-
490
- uniforms.thickness.value = material.thickness;
491
-
492
- if ( material.thicknessMap ) {
493
-
494
- uniforms.thicknessMap.value = material.thicknessMap;
495
-
496
- refreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform );
497
-
498
- }
499
-
500
- uniforms.attenuationDistance.value = material.attenuationDistance;
501
- uniforms.attenuationColor.value.copy( material.attenuationColor );
502
-
503
- }
504
-
505
- if ( material.anisotropy > 0 ) {
506
-
507
- uniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );
508
-
509
- if ( material.anisotropyMap ) {
510
-
511
- uniforms.anisotropyMap.value = material.anisotropyMap;
512
-
513
- refreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform );
514
-
515
- }
516
-
517
- }
518
-
519
- uniforms.specularIntensity.value = material.specularIntensity;
520
- uniforms.specularColor.value.copy( material.specularColor );
521
-
522
- if ( material.specularColorMap ) {
523
-
524
- uniforms.specularColorMap.value = material.specularColorMap;
525
-
526
- refreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform );
527
-
528
- }
529
-
530
- if ( material.specularIntensityMap ) {
531
-
532
- uniforms.specularIntensityMap.value = material.specularIntensityMap;
533
-
534
- refreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform );
535
-
536
- }
537
-
538
- }
539
-
540
- function refreshUniformsMatcap( uniforms, material ) {
541
-
542
- if ( material.matcap ) {
543
-
544
- uniforms.matcap.value = material.matcap;
545
-
546
- }
547
-
548
- }
549
-
550
- function refreshUniformsDistance( uniforms, material ) {
551
-
552
- const light = properties.get( material ).light;
553
-
554
- uniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld );
555
- uniforms.nearDistance.value = light.shadow.camera.near;
556
- uniforms.farDistance.value = light.shadow.camera.far;
557
-
558
- }
559
-
560
- return {
561
- refreshFogUniforms: refreshFogUniforms,
562
- refreshMaterialUniforms: refreshMaterialUniforms
563
- };
564
-
565
- }
566
-
567
- export { WebGLMaterials };
1
+ import { BackSide } from '../../constants.js';
2
+ import { getUnlitUniformColorSpace } from '../shaders/UniformsUtils.js';
3
+
4
+ function WebGLMaterials( renderer, properties ) {
5
+
6
+ function refreshTransformUniform( map, uniform ) {
7
+
8
+ if ( map.matrixAutoUpdate === true ) {
9
+
10
+ map.updateMatrix();
11
+
12
+ }
13
+
14
+ uniform.value.copy( map.matrix );
15
+
16
+ }
17
+
18
+ function refreshFogUniforms( uniforms, fog ) {
19
+
20
+ fog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) );
21
+
22
+ if ( fog.isFog ) {
23
+
24
+ uniforms.fogNear.value = fog.near;
25
+ uniforms.fogFar.value = fog.far;
26
+
27
+ } else if ( fog.isFogExp2 ) {
28
+
29
+ uniforms.fogDensity.value = fog.density;
30
+
31
+ }
32
+
33
+ }
34
+
35
+ function refreshOcclusionUniforms( uniforms, occlusion ) {
36
+
37
+ uniforms.depthColor.value = occlusion.depthColor;
38
+ uniforms.depthWidth.value = occlusion.depthWidth;
39
+ uniforms.depthHeight.value = occlusion.depthHeight;
40
+
41
+ }
42
+
43
+ function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {
44
+
45
+ if ( material.isMeshBasicMaterial ) {
46
+
47
+ refreshUniformsCommon( uniforms, material );
48
+
49
+ } else if ( material.isMeshLambertMaterial ) {
50
+
51
+ refreshUniformsCommon( uniforms, material );
52
+
53
+ } else if ( material.isMeshToonMaterial ) {
54
+
55
+ refreshUniformsCommon( uniforms, material );
56
+ refreshUniformsToon( uniforms, material );
57
+
58
+ } else if ( material.isMeshPhongMaterial ) {
59
+
60
+ refreshUniformsCommon( uniforms, material );
61
+ refreshUniformsPhong( uniforms, material );
62
+
63
+ } else if ( material.isMeshStandardMaterial ) {
64
+
65
+ refreshUniformsCommon( uniforms, material );
66
+ refreshUniformsStandard( uniforms, material );
67
+
68
+ if ( material.isMeshPhysicalMaterial ) {
69
+
70
+ refreshUniformsPhysical( uniforms, material, transmissionRenderTarget );
71
+
72
+ }
73
+
74
+ } else if ( material.isMeshMatcapMaterial ) {
75
+
76
+ refreshUniformsCommon( uniforms, material );
77
+ refreshUniformsMatcap( uniforms, material );
78
+
79
+ } else if ( material.isMeshDepthMaterial ) {
80
+
81
+ refreshUniformsCommon( uniforms, material );
82
+
83
+ } else if ( material.isMeshDistanceMaterial ) {
84
+
85
+ refreshUniformsCommon( uniforms, material );
86
+ refreshUniformsDistance( uniforms, material );
87
+
88
+ } else if ( material.isMeshNormalMaterial ) {
89
+
90
+ refreshUniformsCommon( uniforms, material );
91
+
92
+ } else if ( material.isLineBasicMaterial ) {
93
+
94
+ refreshUniformsLine( uniforms, material );
95
+
96
+ if ( material.isLineDashedMaterial ) {
97
+
98
+ refreshUniformsDash( uniforms, material );
99
+
100
+ }
101
+
102
+ } else if ( material.isPointsMaterial ) {
103
+
104
+ refreshUniformsPoints( uniforms, material, pixelRatio, height );
105
+
106
+ } else if ( material.isSpriteMaterial ) {
107
+
108
+ refreshUniformsSprites( uniforms, material );
109
+
110
+ } else if ( material.isShadowMaterial ) {
111
+
112
+ uniforms.color.value.copy( material.color );
113
+ uniforms.opacity.value = material.opacity;
114
+
115
+ } else if ( material.isShaderMaterial ) {
116
+
117
+ material.uniformsNeedUpdate = false; // #15581
118
+
119
+ }
120
+
121
+ }
122
+
123
+ function refreshUniformsCommon( uniforms, material ) {
124
+
125
+ uniforms.opacity.value = material.opacity;
126
+
127
+ if ( material.color ) {
128
+
129
+ uniforms.diffuse.value.copy( material.color );
130
+
131
+ }
132
+
133
+ if ( material.emissive ) {
134
+
135
+ uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
136
+
137
+ }
138
+
139
+ if ( material.map ) {
140
+
141
+ uniforms.map.value = material.map;
142
+
143
+ refreshTransformUniform( material.map, uniforms.mapTransform );
144
+
145
+ }
146
+
147
+ if ( material.alphaMap ) {
148
+
149
+ uniforms.alphaMap.value = material.alphaMap;
150
+
151
+ refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
152
+
153
+ }
154
+
155
+ if ( material.bumpMap ) {
156
+
157
+ uniforms.bumpMap.value = material.bumpMap;
158
+
159
+ refreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform );
160
+
161
+ uniforms.bumpScale.value = material.bumpScale;
162
+
163
+ if ( material.side === BackSide ) {
164
+
165
+ uniforms.bumpScale.value *= - 1;
166
+
167
+ }
168
+
169
+ }
170
+
171
+ if ( material.normalMap ) {
172
+
173
+ uniforms.normalMap.value = material.normalMap;
174
+
175
+ refreshTransformUniform( material.normalMap, uniforms.normalMapTransform );
176
+
177
+ uniforms.normalScale.value.copy( material.normalScale );
178
+
179
+ if ( material.side === BackSide ) {
180
+
181
+ uniforms.normalScale.value.negate();
182
+
183
+ }
184
+
185
+ }
186
+
187
+ if ( material.displacementMap ) {
188
+
189
+ uniforms.displacementMap.value = material.displacementMap;
190
+
191
+ refreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform );
192
+
193
+ uniforms.displacementScale.value = material.displacementScale;
194
+ uniforms.displacementBias.value = material.displacementBias;
195
+
196
+ }
197
+
198
+ if ( material.emissiveMap ) {
199
+
200
+ uniforms.emissiveMap.value = material.emissiveMap;
201
+
202
+ refreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform );
203
+
204
+ }
205
+
206
+ if ( material.specularMap ) {
207
+
208
+ uniforms.specularMap.value = material.specularMap;
209
+
210
+ refreshTransformUniform( material.specularMap, uniforms.specularMapTransform );
211
+
212
+ }
213
+
214
+ if ( material.alphaTest > 0 ) {
215
+
216
+ uniforms.alphaTest.value = material.alphaTest;
217
+
218
+ }
219
+
220
+ const envMap = properties.get( material ).envMap;
221
+
222
+ if ( envMap ) {
223
+
224
+ uniforms.envMap.value = envMap;
225
+
226
+ uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
227
+
228
+ uniforms.reflectivity.value = material.reflectivity;
229
+ uniforms.ior.value = material.ior;
230
+ uniforms.refractionRatio.value = material.refractionRatio;
231
+
232
+ }
233
+
234
+ if ( material.lightMap ) {
235
+
236
+ uniforms.lightMap.value = material.lightMap;
237
+
238
+ // artist-friendly light intensity scaling factor
239
+ const scaleFactor = ( renderer._useLegacyLights === true ) ? Math.PI : 1;
240
+
241
+ uniforms.lightMapIntensity.value = material.lightMapIntensity * scaleFactor;
242
+
243
+ refreshTransformUniform( material.lightMap, uniforms.lightMapTransform );
244
+
245
+ }
246
+
247
+ if ( material.aoMap ) {
248
+
249
+ uniforms.aoMap.value = material.aoMap;
250
+ uniforms.aoMapIntensity.value = material.aoMapIntensity;
251
+
252
+ refreshTransformUniform( material.aoMap, uniforms.aoMapTransform );
253
+
254
+ }
255
+
256
+ }
257
+
258
+ function refreshUniformsLine( uniforms, material ) {
259
+
260
+ uniforms.diffuse.value.copy( material.color );
261
+ uniforms.opacity.value = material.opacity;
262
+
263
+ if ( material.map ) {
264
+
265
+ uniforms.map.value = material.map;
266
+
267
+ refreshTransformUniform( material.map, uniforms.mapTransform );
268
+
269
+ }
270
+
271
+ }
272
+
273
+ function refreshUniformsDash( uniforms, material ) {
274
+
275
+ uniforms.dashSize.value = material.dashSize;
276
+ uniforms.totalSize.value = material.dashSize + material.gapSize;
277
+ uniforms.scale.value = material.scale;
278
+
279
+ }
280
+
281
+ function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
282
+
283
+ uniforms.diffuse.value.copy( material.color );
284
+ uniforms.opacity.value = material.opacity;
285
+ uniforms.size.value = material.size * pixelRatio;
286
+ uniforms.scale.value = height * 0.5;
287
+
288
+ if ( material.map ) {
289
+
290
+ uniforms.map.value = material.map;
291
+
292
+ refreshTransformUniform( material.map, uniforms.uvTransform );
293
+
294
+ }
295
+
296
+ if ( material.alphaMap ) {
297
+
298
+ uniforms.alphaMap.value = material.alphaMap;
299
+
300
+ refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
301
+
302
+ }
303
+
304
+ if ( material.alphaTest > 0 ) {
305
+
306
+ uniforms.alphaTest.value = material.alphaTest;
307
+
308
+ }
309
+
310
+ }
311
+
312
+ function refreshUniformsSprites( uniforms, material ) {
313
+
314
+ uniforms.diffuse.value.copy( material.color );
315
+ uniforms.opacity.value = material.opacity;
316
+ uniforms.rotation.value = material.rotation;
317
+
318
+ if ( material.map ) {
319
+
320
+ uniforms.map.value = material.map;
321
+
322
+ refreshTransformUniform( material.map, uniforms.mapTransform );
323
+
324
+ }
325
+
326
+ if ( material.alphaMap ) {
327
+
328
+ uniforms.alphaMap.value = material.alphaMap;
329
+
330
+ refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform );
331
+
332
+ }
333
+
334
+ if ( material.alphaTest > 0 ) {
335
+
336
+ uniforms.alphaTest.value = material.alphaTest;
337
+
338
+ }
339
+
340
+ }
341
+
342
+ function refreshUniformsPhong( uniforms, material ) {
343
+
344
+ uniforms.specular.value.copy( material.specular );
345
+ uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
346
+
347
+ }
348
+
349
+ function refreshUniformsToon( uniforms, material ) {
350
+
351
+ if ( material.gradientMap ) {
352
+
353
+ uniforms.gradientMap.value = material.gradientMap;
354
+
355
+ }
356
+
357
+ }
358
+
359
+ function refreshUniformsStandard( uniforms, material ) {
360
+
361
+ uniforms.metalness.value = material.metalness;
362
+
363
+ if ( material.metalnessMap ) {
364
+
365
+ uniforms.metalnessMap.value = material.metalnessMap;
366
+
367
+ refreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform );
368
+
369
+ }
370
+
371
+ uniforms.roughness.value = material.roughness;
372
+
373
+ if ( material.roughnessMap ) {
374
+
375
+ uniforms.roughnessMap.value = material.roughnessMap;
376
+
377
+ refreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform );
378
+
379
+ }
380
+
381
+ const envMap = properties.get( material ).envMap;
382
+
383
+ if ( envMap ) {
384
+
385
+ //uniforms.envMap.value = material.envMap; // part of uniforms common
386
+ uniforms.envMapIntensity.value = material.envMapIntensity;
387
+
388
+ }
389
+
390
+ }
391
+
392
+ function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) {
393
+
394
+ uniforms.ior.value = material.ior; // also part of uniforms common
395
+
396
+ if ( material.sheen > 0 ) {
397
+
398
+ uniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen );
399
+
400
+ uniforms.sheenRoughness.value = material.sheenRoughness;
401
+
402
+ if ( material.sheenColorMap ) {
403
+
404
+ uniforms.sheenColorMap.value = material.sheenColorMap;
405
+
406
+ refreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform );
407
+
408
+ }
409
+
410
+ if ( material.sheenRoughnessMap ) {
411
+
412
+ uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;
413
+
414
+ refreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform );
415
+
416
+ }
417
+
418
+ }
419
+
420
+ if ( material.clearcoat > 0 ) {
421
+
422
+ uniforms.clearcoat.value = material.clearcoat;
423
+ uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
424
+
425
+ if ( material.clearcoatMap ) {
426
+
427
+ uniforms.clearcoatMap.value = material.clearcoatMap;
428
+
429
+ refreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform );
430
+
431
+ }
432
+
433
+ if ( material.clearcoatRoughnessMap ) {
434
+
435
+ uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
436
+
437
+ refreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform );
438
+
439
+ }
440
+
441
+ if ( material.clearcoatNormalMap ) {
442
+
443
+ uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
444
+
445
+ refreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform );
446
+
447
+ uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
448
+
449
+ if ( material.side === BackSide ) {
450
+
451
+ uniforms.clearcoatNormalScale.value.negate();
452
+
453
+ }
454
+
455
+ }
456
+
457
+ }
458
+
459
+ if ( material.iridescence > 0 ) {
460
+
461
+ uniforms.iridescence.value = material.iridescence;
462
+ uniforms.iridescenceIOR.value = material.iridescenceIOR;
463
+ uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ];
464
+ uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ];
465
+
466
+ if ( material.iridescenceMap ) {
467
+
468
+ uniforms.iridescenceMap.value = material.iridescenceMap;
469
+
470
+ refreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform );
471
+
472
+ }
473
+
474
+ if ( material.iridescenceThicknessMap ) {
475
+
476
+ uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap;
477
+
478
+ refreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform );
479
+
480
+ }
481
+
482
+ }
483
+
484
+ if ( material.transmission > 0 ) {
485
+
486
+ uniforms.transmission.value = material.transmission;
487
+ uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;
488
+ uniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height );
489
+
490
+ if ( material.transmissionMap ) {
491
+
492
+ uniforms.transmissionMap.value = material.transmissionMap;
493
+
494
+ refreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform );
495
+
496
+ }
497
+
498
+ uniforms.thickness.value = material.thickness;
499
+
500
+ if ( material.thicknessMap ) {
501
+
502
+ uniforms.thicknessMap.value = material.thicknessMap;
503
+
504
+ refreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform );
505
+
506
+ }
507
+
508
+ uniforms.attenuationDistance.value = material.attenuationDistance;
509
+ uniforms.attenuationColor.value.copy( material.attenuationColor );
510
+
511
+ }
512
+
513
+ if ( material.anisotropy > 0 ) {
514
+
515
+ uniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );
516
+
517
+ if ( material.anisotropyMap ) {
518
+
519
+ uniforms.anisotropyMap.value = material.anisotropyMap;
520
+
521
+ refreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform );
522
+
523
+ }
524
+
525
+ }
526
+
527
+ uniforms.specularIntensity.value = material.specularIntensity;
528
+ uniforms.specularColor.value.copy( material.specularColor );
529
+
530
+ if ( material.specularColorMap ) {
531
+
532
+ uniforms.specularColorMap.value = material.specularColorMap;
533
+
534
+ refreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform );
535
+
536
+ }
537
+
538
+ if ( material.specularIntensityMap ) {
539
+
540
+ uniforms.specularIntensityMap.value = material.specularIntensityMap;
541
+
542
+ refreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform );
543
+
544
+ }
545
+
546
+ }
547
+
548
+ function refreshUniformsMatcap( uniforms, material ) {
549
+
550
+ if ( material.matcap ) {
551
+
552
+ uniforms.matcap.value = material.matcap;
553
+
554
+ }
555
+
556
+ }
557
+
558
+ function refreshUniformsDistance( uniforms, material ) {
559
+
560
+ const light = properties.get( material ).light;
561
+
562
+ uniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld );
563
+ uniforms.nearDistance.value = light.shadow.camera.near;
564
+ uniforms.farDistance.value = light.shadow.camera.far;
565
+
566
+ }
567
+
568
+ return {
569
+ refreshFogUniforms: refreshFogUniforms,
570
+ refreshMaterialUniforms: refreshMaterialUniforms,
571
+ refreshOcclusionUniforms: refreshOcclusionUniforms
572
+ };
573
+
574
+ }
575
+
576
+ export { WebGLMaterials };