@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  647. package/examples/js/math/SimplexNoise.js +0 -445
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  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
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  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
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  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
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  660. package/examples/js/modifiers/CurveModifier.js +0 -309
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  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
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@@ -1,253 +0,0 @@
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- ( function () {
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-
3
- const CSMShader = {
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- lights_fragment_begin: /* glsl */`
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- GeometricContext geometry;
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-
7
- geometry.position = - vViewPosition;
8
- geometry.normal = normal;
9
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
10
-
11
- #ifdef CLEARCOAT
12
-
13
- geometry.clearcoatNormal = clearcoatNormal;
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-
15
- #endif
16
-
17
- IncidentLight directLight;
18
-
19
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
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-
21
- PointLight pointLight;
22
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
23
- PointLightShadow pointLightShadow;
24
- #endif
25
-
26
- #pragma unroll_loop_start
27
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
28
-
29
- pointLight = pointLights[ i ];
30
-
31
- getPointLightInfo( pointLight, geometry, directLight );
32
-
33
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
34
- pointLightShadow = pointLightShadows[ i ];
35
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
36
- #endif
37
-
38
- RE_Direct( directLight, geometry, material, reflectedLight );
39
-
40
- }
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- #pragma unroll_loop_end
42
-
43
- #endif
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-
45
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
46
-
47
- SpotLight spotLight;
48
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
49
- SpotLightShadow spotLightShadow;
50
- #endif
51
-
52
- #pragma unroll_loop_start
53
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
54
-
55
- spotLight = spotLights[ i ];
56
-
57
- getSpotLightInfo( spotLight, geometry, directLight );
58
-
59
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
60
- spotLightShadow = spotLightShadows[ i ];
61
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
62
- #endif
63
-
64
- RE_Direct( directLight, geometry, material, reflectedLight );
65
-
66
- }
67
- #pragma unroll_loop_end
68
-
69
- #endif
70
-
71
- #if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
72
-
73
- DirectionalLight directionalLight;
74
- float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
75
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
76
- DirectionalLightShadow directionalLightShadow;
77
- #endif
78
-
79
- #if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
80
- vec2 cascade;
81
- float cascadeCenter;
82
- float closestEdge;
83
- float margin;
84
- float csmx;
85
- float csmy;
86
-
87
- #pragma unroll_loop_start
88
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
89
-
90
- directionalLight = directionalLights[ i ];
91
- getDirectionalLightInfo( directionalLight, geometry, directLight );
92
-
93
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
94
- // NOTE: Depth gets larger away from the camera.
95
- // cascade.x is closer, cascade.y is further
96
- cascade = CSM_cascades[ i ];
97
- cascadeCenter = ( cascade.x + cascade.y ) / 2.0;
98
- closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y;
99
- margin = 0.25 * pow( closestEdge, 2.0 );
100
- csmx = cascade.x - margin / 2.0;
101
- csmy = cascade.y + margin / 2.0;
102
- if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) {
103
-
104
- float dist = min( linearDepth - csmx, csmy - linearDepth );
105
- float ratio = clamp( dist / margin, 0.0, 1.0 );
106
-
107
- vec3 prevColor = directLight.color;
108
- directionalLightShadow = directionalLightShadows[ i ];
109
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
110
-
111
- bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
112
- directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
113
-
114
- ReflectedLight prevLight = reflectedLight;
115
- RE_Direct( directLight, geometry, material, reflectedLight );
116
-
117
- bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter;
118
- float blendRatio = shouldBlend ? ratio : 1.0;
119
-
120
- reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio );
121
- reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio );
122
- reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio );
123
- reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio );
124
-
125
- }
126
- #endif
127
-
128
- }
129
- #pragma unroll_loop_end
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- #else
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-
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- #pragma unroll_loop_start
133
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
134
-
135
- directionalLight = directionalLights[ i ];
136
- getDirectionalLightInfo( directionalLight, geometry, directLight );
137
-
138
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
139
-
140
- directionalLightShadow = directionalLightShadows[ i ];
141
- if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
142
-
143
- if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
144
-
145
- #endif
146
-
147
- }
148
- #pragma unroll_loop_end
149
-
150
- #endif
151
-
152
- #if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS)
153
- // compute the lights not casting shadows (if any)
154
-
155
- #pragma unroll_loop_start
156
- for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) {
157
-
158
- directionalLight = directionalLights[ i ];
159
-
160
- getDirectionalLightInfo( directionalLight, geometry, directLight );
161
-
162
- RE_Direct( directLight, geometry, material, reflectedLight );
163
-
164
- }
165
- #pragma unroll_loop_end
166
-
167
- #endif
168
-
169
- #endif
170
-
171
-
172
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES )
173
-
174
- DirectionalLight directionalLight;
175
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
176
- DirectionalLightShadow directionalLightShadow;
177
- #endif
178
-
179
- #pragma unroll_loop_start
180
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
181
-
182
- directionalLight = directionalLights[ i ];
183
-
184
- getDirectionalLightInfo( directionalLight, geometry, directLight );
185
-
186
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
187
- directionalLightShadow = directionalLightShadows[ i ];
188
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
189
- #endif
190
-
191
- RE_Direct( directLight, geometry, material, reflectedLight );
192
-
193
- }
194
- #pragma unroll_loop_end
195
-
196
- #endif
197
-
198
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
199
-
200
- RectAreaLight rectAreaLight;
201
-
202
- #pragma unroll_loop_start
203
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
204
-
205
- rectAreaLight = rectAreaLights[ i ];
206
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
207
-
208
- }
209
- #pragma unroll_loop_end
210
-
211
- #endif
212
-
213
- #if defined( RE_IndirectDiffuse )
214
-
215
- vec3 iblIrradiance = vec3( 0.0 );
216
-
217
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
218
-
219
- irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
220
-
221
- #if ( NUM_HEMI_LIGHTS > 0 )
222
-
223
- #pragma unroll_loop_start
224
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
225
-
226
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
227
-
228
- }
229
- #pragma unroll_loop_end
230
-
231
- #endif
232
-
233
- #endif
234
-
235
- #if defined( RE_IndirectSpecular )
236
-
237
- vec3 radiance = vec3( 0.0 );
238
- vec3 clearcoatRadiance = vec3( 0.0 );
239
-
240
- #endif
241
- `,
242
- lights_pars_begin: /* glsl */`
243
- #if defined( USE_CSM ) && defined( CSM_CASCADES )
244
- uniform vec2 CSM_cascades[CSM_CASCADES];
245
- uniform float cameraNear;
246
- uniform float shadowFar;
247
- #endif
248
- ` + THREE.ShaderChunk.lights_pars_begin
249
- };
250
-
251
- THREE.CSMShader = CSMShader;
252
-
253
- } )();
@@ -1,348 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * A bunch of parametric curves
5
- *
6
- * Formulas collected from various sources
7
- * http://mathworld.wolfram.com/HeartCurve.html
8
- * http://en.wikipedia.org/wiki/Viviani%27s_curve
9
- * http://www.mi.sanu.ac.rs/vismath/taylorapril2011/Taylor.pdf
10
- * https://prideout.net/blog/old/blog/index.html@p=44.html
11
- */
12
-
13
- // GrannyKnot
14
-
15
- class GrannyKnot extends THREE.Curve {
16
-
17
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
18
-
19
- const point = optionalTarget;
20
- t = 2 * Math.PI * t;
21
- const x = - 0.22 * Math.cos( t ) - 1.28 * Math.sin( t ) - 0.44 * Math.cos( 3 * t ) - 0.78 * Math.sin( 3 * t );
22
- const y = - 0.1 * Math.cos( 2 * t ) - 0.27 * Math.sin( 2 * t ) + 0.38 * Math.cos( 4 * t ) + 0.46 * Math.sin( 4 * t );
23
- const z = 0.7 * Math.cos( 3 * t ) - 0.4 * Math.sin( 3 * t );
24
- return point.set( x, y, z ).multiplyScalar( 20 );
25
-
26
- }
27
-
28
- }
29
-
30
- // HeartCurve
31
-
32
- class HeartCurve extends THREE.Curve {
33
-
34
- constructor( scale = 5 ) {
35
-
36
- super();
37
- this.scale = scale;
38
-
39
- }
40
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
41
-
42
- const point = optionalTarget;
43
- t *= 2 * Math.PI;
44
- const x = 16 * Math.pow( Math.sin( t ), 3 );
45
- const y = 13 * Math.cos( t ) - 5 * Math.cos( 2 * t ) - 2 * Math.cos( 3 * t ) - Math.cos( 4 * t );
46
- const z = 0;
47
- return point.set( x, y, z ).multiplyScalar( this.scale );
48
-
49
- }
50
-
51
- }
52
-
53
- // Viviani's THREE.Curve
54
-
55
- class VivianiCurve extends THREE.Curve {
56
-
57
- constructor( scale = 70 ) {
58
-
59
- super();
60
- this.scale = scale;
61
-
62
- }
63
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
64
-
65
- const point = optionalTarget;
66
- t = t * 4 * Math.PI; // normalized to 0..1
67
- const a = this.scale / 2;
68
- const x = a * ( 1 + Math.cos( t ) );
69
- const y = a * Math.sin( t );
70
- const z = 2 * a * Math.sin( t / 2 );
71
- return point.set( x, y, z );
72
-
73
- }
74
-
75
- }
76
-
77
- // KnotCurve
78
-
79
- class KnotCurve extends THREE.Curve {
80
-
81
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
82
-
83
- const point = optionalTarget;
84
- t *= 2 * Math.PI;
85
- const R = 10;
86
- const s = 50;
87
- const x = s * Math.sin( t );
88
- const y = Math.cos( t ) * ( R + s * Math.cos( t ) );
89
- const z = Math.sin( t ) * ( R + s * Math.cos( t ) );
90
- return point.set( x, y, z );
91
-
92
- }
93
-
94
- }
95
-
96
- // HelixCurve
97
-
98
- class HelixCurve extends THREE.Curve {
99
-
100
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
101
-
102
- const point = optionalTarget;
103
- const a = 30; // radius
104
- const b = 150; // height
105
-
106
- const t2 = 2 * Math.PI * t * b / 30;
107
- const x = Math.cos( t2 ) * a;
108
- const y = Math.sin( t2 ) * a;
109
- const z = b * t;
110
- return point.set( x, y, z );
111
-
112
- }
113
-
114
- }
115
-
116
- // TrefoilKnot
117
-
118
- class TrefoilKnot extends THREE.Curve {
119
-
120
- constructor( scale = 10 ) {
121
-
122
- super();
123
- this.scale = scale;
124
-
125
- }
126
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
127
-
128
- const point = optionalTarget;
129
- t *= Math.PI * 2;
130
- const x = ( 2 + Math.cos( 3 * t ) ) * Math.cos( 2 * t );
131
- const y = ( 2 + Math.cos( 3 * t ) ) * Math.sin( 2 * t );
132
- const z = Math.sin( 3 * t );
133
- return point.set( x, y, z ).multiplyScalar( this.scale );
134
-
135
- }
136
-
137
- }
138
-
139
- // TorusKnot
140
-
141
- class TorusKnot extends THREE.Curve {
142
-
143
- constructor( scale = 10 ) {
144
-
145
- super();
146
- this.scale = scale;
147
-
148
- }
149
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
150
-
151
- const point = optionalTarget;
152
- const p = 3;
153
- const q = 4;
154
- t *= Math.PI * 2;
155
- const x = ( 2 + Math.cos( q * t ) ) * Math.cos( p * t );
156
- const y = ( 2 + Math.cos( q * t ) ) * Math.sin( p * t );
157
- const z = Math.sin( q * t );
158
- return point.set( x, y, z ).multiplyScalar( this.scale );
159
-
160
- }
161
-
162
- }
163
-
164
- // CinquefoilKnot
165
-
166
- class CinquefoilKnot extends THREE.Curve {
167
-
168
- constructor( scale = 10 ) {
169
-
170
- super();
171
- this.scale = scale;
172
-
173
- }
174
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
175
-
176
- const point = optionalTarget;
177
- const p = 2;
178
- const q = 5;
179
- t *= Math.PI * 2;
180
- const x = ( 2 + Math.cos( q * t ) ) * Math.cos( p * t );
181
- const y = ( 2 + Math.cos( q * t ) ) * Math.sin( p * t );
182
- const z = Math.sin( q * t );
183
- return point.set( x, y, z ).multiplyScalar( this.scale );
184
-
185
- }
186
-
187
- }
188
-
189
- // TrefoilPolynomialKnot
190
-
191
- class TrefoilPolynomialKnot extends THREE.Curve {
192
-
193
- constructor( scale = 10 ) {
194
-
195
- super();
196
- this.scale = scale;
197
-
198
- }
199
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
200
-
201
- const point = optionalTarget;
202
- t = t * 4 - 2;
203
- const x = Math.pow( t, 3 ) - 3 * t;
204
- const y = Math.pow( t, 4 ) - 4 * t * t;
205
- const z = 1 / 5 * Math.pow( t, 5 ) - 2 * t;
206
- return point.set( x, y, z ).multiplyScalar( this.scale );
207
-
208
- }
209
-
210
- }
211
- function scaleTo( x, y, t ) {
212
-
213
- const r = y - x;
214
- return t * r + x;
215
-
216
- }
217
-
218
- // FigureEightPolynomialKnot
219
-
220
- class FigureEightPolynomialKnot extends THREE.Curve {
221
-
222
- constructor( scale = 1 ) {
223
-
224
- super();
225
- this.scale = scale;
226
-
227
- }
228
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
229
-
230
- const point = optionalTarget;
231
- t = scaleTo( - 4, 4, t );
232
- const x = 2 / 5 * t * ( t * t - 7 ) * ( t * t - 10 );
233
- const y = Math.pow( t, 4 ) - 13 * t * t;
234
- const z = 1 / 10 * t * ( t * t - 4 ) * ( t * t - 9 ) * ( t * t - 12 );
235
- return point.set( x, y, z ).multiplyScalar( this.scale );
236
-
237
- }
238
-
239
- }
240
-
241
- // DecoratedTorusKnot4a
242
-
243
- class DecoratedTorusKnot4a extends THREE.Curve {
244
-
245
- constructor( scale = 40 ) {
246
-
247
- super();
248
- this.scale = scale;
249
-
250
- }
251
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
252
-
253
- const point = optionalTarget;
254
- t *= Math.PI * 2;
255
- const x = Math.cos( 2 * t ) * ( 1 + 0.6 * ( Math.cos( 5 * t ) + 0.75 * Math.cos( 10 * t ) ) );
256
- const y = Math.sin( 2 * t ) * ( 1 + 0.6 * ( Math.cos( 5 * t ) + 0.75 * Math.cos( 10 * t ) ) );
257
- const z = 0.35 * Math.sin( 5 * t );
258
- return point.set( x, y, z ).multiplyScalar( this.scale );
259
-
260
- }
261
-
262
- }
263
-
264
- // DecoratedTorusKnot4b
265
-
266
- class DecoratedTorusKnot4b extends THREE.Curve {
267
-
268
- constructor( scale = 40 ) {
269
-
270
- super();
271
- this.scale = scale;
272
-
273
- }
274
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
275
-
276
- const point = optionalTarget;
277
- const fi = t * Math.PI * 2;
278
- const x = Math.cos( 2 * fi ) * ( 1 + 0.45 * Math.cos( 3 * fi ) + 0.4 * Math.cos( 9 * fi ) );
279
- const y = Math.sin( 2 * fi ) * ( 1 + 0.45 * Math.cos( 3 * fi ) + 0.4 * Math.cos( 9 * fi ) );
280
- const z = 0.2 * Math.sin( 9 * fi );
281
- return point.set( x, y, z ).multiplyScalar( this.scale );
282
-
283
- }
284
-
285
- }
286
-
287
- // DecoratedTorusKnot5a
288
-
289
- class DecoratedTorusKnot5a extends THREE.Curve {
290
-
291
- constructor( scale = 40 ) {
292
-
293
- super();
294
- this.scale = scale;
295
-
296
- }
297
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
298
-
299
- const point = optionalTarget;
300
- const fi = t * Math.PI * 2;
301
- const x = Math.cos( 3 * fi ) * ( 1 + 0.3 * Math.cos( 5 * fi ) + 0.5 * Math.cos( 10 * fi ) );
302
- const y = Math.sin( 3 * fi ) * ( 1 + 0.3 * Math.cos( 5 * fi ) + 0.5 * Math.cos( 10 * fi ) );
303
- const z = 0.2 * Math.sin( 20 * fi );
304
- return point.set( x, y, z ).multiplyScalar( this.scale );
305
-
306
- }
307
-
308
- }
309
-
310
- // DecoratedTorusKnot5c
311
-
312
- class DecoratedTorusKnot5c extends THREE.Curve {
313
-
314
- constructor( scale = 40 ) {
315
-
316
- super();
317
- this.scale = scale;
318
-
319
- }
320
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
321
-
322
- const point = optionalTarget;
323
- const fi = t * Math.PI * 2;
324
- const x = Math.cos( 4 * fi ) * ( 1 + 0.5 * ( Math.cos( 5 * fi ) + 0.4 * Math.cos( 20 * fi ) ) );
325
- const y = Math.sin( 4 * fi ) * ( 1 + 0.5 * ( Math.cos( 5 * fi ) + 0.4 * Math.cos( 20 * fi ) ) );
326
- const z = 0.35 * Math.sin( 15 * fi );
327
- return point.set( x, y, z ).multiplyScalar( this.scale );
328
-
329
- }
330
-
331
- }
332
-
333
- THREE.CinquefoilKnot = CinquefoilKnot;
334
- THREE.DecoratedTorusKnot4a = DecoratedTorusKnot4a;
335
- THREE.DecoratedTorusKnot4b = DecoratedTorusKnot4b;
336
- THREE.DecoratedTorusKnot5a = DecoratedTorusKnot5a;
337
- THREE.DecoratedTorusKnot5c = DecoratedTorusKnot5c;
338
- THREE.FigureEightPolynomialKnot = FigureEightPolynomialKnot;
339
- THREE.GrannyKnot = GrannyKnot;
340
- THREE.HeartCurve = HeartCurve;
341
- THREE.HelixCurve = HelixCurve;
342
- THREE.KnotCurve = KnotCurve;
343
- THREE.TorusKnot = TorusKnot;
344
- THREE.TrefoilKnot = TrefoilKnot;
345
- THREE.TrefoilPolynomialKnot = TrefoilPolynomialKnot;
346
- THREE.VivianiCurve = VivianiCurve;
347
-
348
- } )();
@@ -1,63 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * NURBS curve object
5
- *
6
- * Derives from THREE.Curve, overriding getPoint and getTangent.
7
- *
8
- * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
9
- *
10
- **/
11
-
12
- class NURBSCurve extends THREE.Curve {
13
-
14
- constructor( degree, knots /* array of reals */, controlPoints /* array of Vector(2|3|4) */, startKnot /* index in knots */, endKnot /* index in knots */ ) {
15
-
16
- super();
17
- this.degree = degree;
18
- this.knots = knots;
19
- this.controlPoints = [];
20
- // Used by periodic NURBS to remove hidden spans
21
- this.startKnot = startKnot || 0;
22
- this.endKnot = endKnot || this.knots.length - 1;
23
- for ( let i = 0; i < controlPoints.length; ++ i ) {
24
-
25
- // ensure THREE.Vector4 for control points
26
- const point = controlPoints[ i ];
27
- this.controlPoints[ i ] = new THREE.Vector4( point.x, point.y, point.z, point.w );
28
-
29
- }
30
-
31
- }
32
- getPoint( t, optionalTarget = new THREE.Vector3() ) {
33
-
34
- const point = optionalTarget;
35
- const u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u
36
-
37
- // following results in (wx, wy, wz, w) homogeneous point
38
- const hpoint = THREE.NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u );
39
- if ( hpoint.w !== 1.0 ) {
40
-
41
- // project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
42
- hpoint.divideScalar( hpoint.w );
43
-
44
- }
45
-
46
- return point.set( hpoint.x, hpoint.y, hpoint.z );
47
-
48
- }
49
- getTangent( t, optionalTarget = new THREE.Vector3() ) {
50
-
51
- const tangent = optionalTarget;
52
- const u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] );
53
- const ders = THREE.NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 );
54
- tangent.copy( ders[ 1 ] ).normalize();
55
- return tangent;
56
-
57
- }
58
-
59
- }
60
-
61
- THREE.NURBSCurve = NURBSCurve;
62
-
63
- } )();
@@ -1,48 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * NURBS surface object
5
- *
6
- * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
7
- **/
8
-
9
- class NURBSSurface {
10
-
11
- constructor( degree1, degree2, knots1, knots2 /* arrays of reals */, controlPoints /* array^2 of Vector(2|3|4) */ ) {
12
-
13
- this.degree1 = degree1;
14
- this.degree2 = degree2;
15
- this.knots1 = knots1;
16
- this.knots2 = knots2;
17
- this.controlPoints = [];
18
- const len1 = knots1.length - degree1 - 1;
19
- const len2 = knots2.length - degree2 - 1;
20
-
21
- // ensure THREE.Vector4 for control points
22
- for ( let i = 0; i < len1; ++ i ) {
23
-
24
- this.controlPoints[ i ] = [];
25
- for ( let j = 0; j < len2; ++ j ) {
26
-
27
- const point = controlPoints[ i ][ j ];
28
- this.controlPoints[ i ][ j ] = new THREE.Vector4( point.x, point.y, point.z, point.w );
29
-
30
- }
31
-
32
- }
33
-
34
- }
35
- getPoint( t1, t2, target ) {
36
-
37
- const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
38
- const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u
39
-
40
- THREE.NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target );
41
-
42
- }
43
-
44
- }
45
-
46
- THREE.NURBSSurface = NURBSSurface;
47
-
48
- } )();