@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
  658. package/examples/js/misc/Volume.js +0 -437
  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  679. package/examples/js/postprocessing/BloomPass.js +0 -135
  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
  682. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  683. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  684. package/examples/js/postprocessing/EffectComposer.js +0 -272
  685. package/examples/js/postprocessing/FilmPass.js +0 -52
  686. package/examples/js/postprocessing/GlitchPass.js +0 -104
  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
  688. package/examples/js/postprocessing/LUTPass.js +0 -171
  689. package/examples/js/postprocessing/MaskPass.js +0 -95
  690. package/examples/js/postprocessing/OutlinePass.js +0 -598
  691. package/examples/js/postprocessing/Pass.js +0 -72
  692. package/examples/js/postprocessing/RenderPass.js +0 -70
  693. package/examples/js/postprocessing/SAOPass.js +0 -374
  694. package/examples/js/postprocessing/SMAAPass.js +0 -170
  695. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  696. package/examples/js/postprocessing/SSAOPass.js +0 -365
  697. package/examples/js/postprocessing/SSRPass.js +0 -567
  698. package/examples/js/postprocessing/SavePass.js +0 -59
  699. package/examples/js/postprocessing/ShaderPass.js +0 -64
  700. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  701. package/examples/js/postprocessing/TexturePass.js +0 -49
  702. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  703. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  704. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  705. package/examples/js/renderers/Projector.js +0 -818
  706. package/examples/js/renderers/SVGRenderer.js +0 -491
  707. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  708. package/examples/js/shaders/AfterimageShader.js +0 -60
  709. package/examples/js/shaders/BasicShader.js +0 -27
  710. package/examples/js/shaders/BleachBypassShader.js +0 -62
  711. package/examples/js/shaders/BlendShader.js +0 -54
  712. package/examples/js/shaders/BokehShader.js +0 -156
  713. package/examples/js/shaders/BokehShader2.js +0 -419
  714. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  715. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  716. package/examples/js/shaders/ColorifyShader.js +0 -47
  717. package/examples/js/shaders/ConvolutionShader.js +0 -92
  718. package/examples/js/shaders/CopyShader.js +0 -45
  719. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  720. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  721. package/examples/js/shaders/DigitalGlitch.js +0 -127
  722. package/examples/js/shaders/DotScreenShader.js +0 -72
  723. package/examples/js/shaders/FXAAShader.js +0 -284
  724. package/examples/js/shaders/FilmShader.js +0 -110
  725. package/examples/js/shaders/FocusShader.js +0 -95
  726. package/examples/js/shaders/FreiChenShader.js +0 -93
  727. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  728. package/examples/js/shaders/GodRaysShader.js +0 -284
  729. package/examples/js/shaders/HalftoneShader.js +0 -336
  730. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  731. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  732. package/examples/js/shaders/HueSaturationShader.js +0 -69
  733. package/examples/js/shaders/KaleidoShader.js +0 -60
  734. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  735. package/examples/js/shaders/LuminosityShader.js +0 -46
  736. package/examples/js/shaders/MMDToonShader.js +0 -96
  737. package/examples/js/shaders/MirrorShader.js +0 -56
  738. package/examples/js/shaders/NormalMapShader.js +0 -55
  739. package/examples/js/shaders/RGBShiftShader.js +0 -56
  740. package/examples/js/shaders/SAOShader.js +0 -209
  741. package/examples/js/shaders/SMAAShader.js +0 -454
  742. package/examples/js/shaders/SSAOShader.js +0 -295
  743. package/examples/js/shaders/SSRShader.js +0 -381
  744. package/examples/js/shaders/SepiaShader.js +0 -52
  745. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  746. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  747. package/examples/js/shaders/TechnicolorShader.js +0 -43
  748. package/examples/js/shaders/ToneMapShader.js +0 -84
  749. package/examples/js/shaders/ToonShader.js +0 -335
  750. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  751. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  752. package/examples/js/shaders/VelocityShader.js +0 -126
  753. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  754. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  755. package/examples/js/shaders/VignetteShader.js +0 -53
  756. package/examples/js/shaders/VolumeShader.js +0 -296
  757. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  758. package/examples/js/textures/FlakesTexture.js +0 -40
  759. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  760. package/examples/js/utils/CameraUtils.js +0 -71
  761. package/examples/js/utils/GPUStatsPanel.js +0 -125
  762. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  763. package/examples/js/utils/GeometryUtils.js +0 -168
  764. package/examples/js/utils/LDrawUtils.js +0 -179
  765. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  766. package/examples/js/utils/SceneUtils.js +0 -214
  767. package/examples/js/utils/ShadowMapViewer.js +0 -183
  768. package/examples/js/utils/SkeletonUtils.js +0 -493
  769. package/examples/js/utils/UVsDebug.js +0 -143
  770. package/examples/js/utils/WorkerPool.js +0 -105
  771. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  774. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  775. package/examples/jsm/libs/flow.module.js +0 -4552
  776. package/examples/jsm/libs/tween.module.min.js +0 -3
  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  778. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  799. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  800. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  801. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  802. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  803. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  804. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  805. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  822. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  829. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  830. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  831. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  832. package/examples/jsm/objects/LightningStorm.js +0 -245
  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  835. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  836. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  837. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  838. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  839. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  840. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  841. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  842. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  843. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  844. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  845. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  846. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  847. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  848. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  849. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  851. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  855. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  856. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  857. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  858. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  859. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  861. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  862. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,5 +1,8 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { vec2, vec3, negate, normalize, cross, dot, mul, add, transformedNormalView, positionViewDirection } from '../shadernode/ShaderNodeBaseElements.js';
2
+ import { transformedNormalView } from '../accessors/NormalNode.js';
3
+ import { positionViewDirection } from '../accessors/PositionNode.js';
4
+ import { nodeImmutable, vec2, vec3 } from '../shadernode/ShaderNode.js';
5
+ import { addNodeClass } from '../core/Node.js';
3
6
 
4
7
  class MatcapUVNode extends TempNode {
5
8
 
@@ -11,13 +14,17 @@ class MatcapUVNode extends TempNode {
11
14
 
12
15
  construct() {
13
16
 
14
- const x = normalize( vec3( positionViewDirection.z, 0, negate( positionViewDirection.x ) ) );
15
- const y = cross( positionViewDirection, x );
17
+ const x = vec3( positionViewDirection.z, 0, positionViewDirection.x.negate() ).normalize();
18
+ const y = positionViewDirection.cross( x );
16
19
 
17
- return add( mul( vec2( dot( x, transformedNormalView ), dot( y, transformedNormalView ) ), 0.495 ), 0.5 );
20
+ return vec2( x.dot( transformedNormalView ), y.dot( transformedNormalView ) ).mul( 0.495 ).add( 0.5 );
18
21
 
19
22
  }
20
23
 
21
24
  }
22
25
 
23
26
  export default MatcapUVNode;
27
+
28
+ export const matcapUV = nodeImmutable( MatcapUVNode );
29
+
30
+ addNodeClass( MatcapUVNode );
@@ -1,24 +1,33 @@
1
1
  import UniformNode from '../core/UniformNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { nodeProxy } from '../shadernode/ShaderNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
3
5
 
4
6
  class MaxMipLevelNode extends UniformNode {
5
7
 
6
- constructor( texture ) {
8
+ constructor( textureNode ) {
7
9
 
8
10
  super( 0 );
9
11
 
10
- this.texture = texture;
12
+ this.textureNode = textureNode;
11
13
 
12
14
  this.updateType = NodeUpdateType.FRAME;
13
15
 
14
16
  }
15
17
 
18
+ get texture() {
19
+
20
+ return this.textureNode.value;
21
+
22
+ }
23
+
16
24
  update() {
17
25
 
18
- const images = this.texture.images;
19
- const image = ( images && images.length > 0 ) ? ( images[ 0 ]?.image || images[ 0 ] ) : this.texture.image;
26
+ const texture = this.texture;
27
+ const images = texture.images;
28
+ const image = ( images && images.length > 0 ) ? ( ( images[ 0 ] && images[ 0 ].image ) || images[ 0 ] ) : texture.image;
20
29
 
21
- if ( image?.width !== undefined ) {
30
+ if ( image && image.width !== undefined ) {
22
31
 
23
32
  const { width, height } = image;
24
33
 
@@ -31,3 +40,7 @@ class MaxMipLevelNode extends UniformNode {
31
40
  }
32
41
 
33
42
  export default MaxMipLevelNode;
43
+
44
+ export const maxMipLevel = nodeProxy( MaxMipLevelNode );
45
+
46
+ addNodeClass( MaxMipLevelNode );
@@ -1,15 +1,10 @@
1
- import Node from '../core/Node.js';
2
- import TimerNode from './TimerNode.js';
3
- import { abs, fract, round, sin, add, sub, mul } from '../shadernode/ShaderNodeBaseElements.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { timerLocal } from './TimerNode.js';
3
+ import { nodeObject, nodeProxy } from '../shadernode/ShaderNode.js';
4
4
 
5
5
  class OscNode extends Node {
6
6
 
7
- static SINE = 'sine';
8
- static SQUARE = 'square';
9
- static TRIANGLE = 'triangle';
10
- static SAWTOOTH = 'sawtooth';
11
-
12
- constructor( method = OscNode.SINE, timeNode = new TimerNode() ) {
7
+ constructor( method = OscNode.SINE, timeNode = timerLocal() ) {
13
8
 
14
9
  super();
15
10
 
@@ -27,25 +22,25 @@ class OscNode extends Node {
27
22
  construct() {
28
23
 
29
24
  const method = this.method;
30
- const timeNode = this.timeNode;
25
+ const timeNode = nodeObject( this.timeNode );
31
26
 
32
27
  let outputNode = null;
33
28
 
34
29
  if ( method === OscNode.SINE ) {
35
30
 
36
- outputNode = add( mul( sin( mul( add( timeNode, .75 ), Math.PI * 2 ) ), .5 ), .5 );
31
+ outputNode = timeNode.add( 0.75 ).mul( Math.PI * 2 ).sin().mul( 0.5 ).add( 0.5 );
37
32
 
38
33
  } else if ( method === OscNode.SQUARE ) {
39
34
 
40
- outputNode = round( fract( timeNode ) );
35
+ outputNode = timeNode.fract().round();
41
36
 
42
37
  } else if ( method === OscNode.TRIANGLE ) {
43
38
 
44
- outputNode = abs( sub( 1, mul( fract( add( timeNode, .5 ) ), 2 ) ) );
39
+ outputNode = timeNode.add( 0.5 ).fract().mul( 2 ).sub( 1 ).abs();
45
40
 
46
41
  } else if ( method === OscNode.SAWTOOTH ) {
47
42
 
48
- outputNode = fract( timeNode );
43
+ outputNode = timeNode.fract();
49
44
 
50
45
  }
51
46
 
@@ -71,4 +66,16 @@ class OscNode extends Node {
71
66
 
72
67
  }
73
68
 
69
+ OscNode.SINE = 'sine';
70
+ OscNode.SQUARE = 'square';
71
+ OscNode.TRIANGLE = 'triangle';
72
+ OscNode.SAWTOOTH = 'sawtooth';
73
+
74
74
  export default OscNode;
75
+
76
+ export const oscSine = nodeProxy( OscNode, OscNode.SINE );
77
+ export const oscSquare = nodeProxy( OscNode, OscNode.SQUARE );
78
+ export const oscTriangle = nodeProxy( OscNode, OscNode.TRIANGLE );
79
+ export const oscSawtooth = nodeProxy( OscNode, OscNode.SAWTOOTH );
80
+
81
+ addNodeClass( OscNode );
@@ -0,0 +1,55 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
4
+
5
+ class PackingNode extends TempNode {
6
+
7
+ constructor( scope, node ) {
8
+
9
+ super();
10
+
11
+ this.scope = scope;
12
+ this.node = node;
13
+
14
+ }
15
+
16
+ getNodeType( builder ) {
17
+
18
+ return this.node.getNodeType( builder );
19
+
20
+ }
21
+
22
+ construct() {
23
+
24
+ const { scope, node } = this;
25
+
26
+ let result = null;
27
+
28
+ if ( scope === PackingNode.DIRECTION_TO_COLOR ) {
29
+
30
+ result = node.mul( 0.5 ).add( 0.5 );
31
+
32
+ } else if ( scope === PackingNode.COLOR_TO_DIRECTION ) {
33
+
34
+ result = node.mul( 2.0 ).sub( 1 );
35
+
36
+ }
37
+
38
+ return result;
39
+
40
+ }
41
+
42
+ }
43
+
44
+ PackingNode.DIRECTION_TO_COLOR = 'directionToColor';
45
+ PackingNode.COLOR_TO_DIRECTION = 'colorToDirection';
46
+
47
+ export default PackingNode;
48
+
49
+ export const directionToColor = nodeProxy( PackingNode, PackingNode.DIRECTION_TO_COLOR );
50
+ export const colorToDirection = nodeProxy( PackingNode, PackingNode.COLOR_TO_DIRECTION );
51
+
52
+ addNodeElement( 'directionToColor', directionToColor );
53
+ addNodeElement( 'colorToDirection', colorToDirection );
54
+
55
+ addNodeClass( PackingNode );
@@ -1,5 +1,5 @@
1
- import Node from '../core/Node.js';
2
- import { add, sub, div, mul, clamp } from '../shadernode/ShaderNodeBaseElements.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
3
3
 
4
4
  class RemapNode extends Node {
5
5
 
@@ -21,14 +21,22 @@ class RemapNode extends Node {
21
21
 
22
22
  const { node, inLowNode, inHighNode, outLowNode, outHighNode, doClamp } = this;
23
23
 
24
- let t = div( sub( node, inLowNode ), sub( inHighNode, inLowNode ) );
24
+ let t = node.sub( inLowNode ).div( inHighNode.sub( inLowNode ) );
25
25
 
26
- if ( doClamp === true ) t = clamp( t );
26
+ if ( doClamp === true ) t = t.clamp();
27
27
 
28
- return add( mul( sub( outHighNode, outLowNode ), t ), outLowNode );
28
+ return t.mul( outHighNode.sub( outLowNode ) ).add( outLowNode );
29
29
 
30
30
  }
31
31
 
32
32
  }
33
33
 
34
34
  export default RemapNode;
35
+
36
+ export const remap = nodeProxy( RemapNode, null, null, { doClamp: false } );
37
+ export const remapClamp = nodeProxy( RemapNode );
38
+
39
+ addNodeElement( 'remap', remap );
40
+ addNodeElement( 'remapClamp', remapClamp );
41
+
42
+ addNodeClass( RemapNode );
@@ -1,9 +1,10 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { vec2, add, sub, mul, cos, sin } from '../shadernode/ShaderNodeBaseElements.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { addNodeElement, nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
3
4
 
4
5
  class RotateUVNode extends TempNode {
5
6
 
6
- constructor( uvNode, rotationNode, centerNode = vec2( .5 ) ) {
7
+ constructor( uvNode, rotationNode, centerNode = vec2( 0.5 ) ) {
7
8
 
8
9
  super( 'vec2' );
9
10
 
@@ -17,16 +18,26 @@ class RotateUVNode extends TempNode {
17
18
 
18
19
  const { uvNode, rotationNode, centerNode } = this;
19
20
 
20
- const cosAngle = cos( rotationNode );
21
- const sinAngle = sin( rotationNode );
21
+ const cosAngle = rotationNode.cos();
22
+ const sinAngle = rotationNode.sin();
22
23
 
23
- return vec2(
24
- add( add( mul( cosAngle, sub( uvNode.x, centerNode.x ) ), mul( sinAngle, sub( uvNode.y, centerNode.y ) ) ), centerNode.x ),
25
- add( sub( mul( cosAngle, sub( uvNode.y, centerNode.y ) ), mul( sinAngle, sub( uvNode.x, centerNode.x ) ) ), centerNode.y )
24
+ const vector = uvNode.sub( centerNode );
25
+
26
+ const rotatedVector = vec2( // @TODO: Maybe we can create mat2 and write something like rotationMatrix.mul( vector )?
27
+ vec2( cosAngle, sinAngle ).dot( vector ),
28
+ vec2( sinAngle.negate(), cosAngle ).dot( vector )
26
29
  );
27
30
 
31
+ return rotatedVector.add( centerNode );
32
+
28
33
  }
29
34
 
30
35
  }
31
36
 
32
37
  export default RotateUVNode;
38
+
39
+ export const rotateUV = nodeProxy( RotateUVNode );
40
+
41
+ addNodeElement( 'rotateUV', rotateUV );
42
+
43
+ addNodeClass( RotateUVNode );
@@ -0,0 +1,37 @@
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { maxMipLevel } from './MaxMipLevelNode.js';
3
+ import { nodeProxy } from '../shadernode/ShaderNode.js';
4
+
5
+ class SpecularMIPLevelNode extends Node {
6
+
7
+ constructor( textureNode, roughnessNode = null ) {
8
+
9
+ super( 'float' );
10
+
11
+ this.textureNode = textureNode;
12
+ this.roughnessNode = roughnessNode;
13
+
14
+ }
15
+
16
+ construct() {
17
+
18
+ const { textureNode, roughnessNode } = this;
19
+
20
+ // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
21
+
22
+ const maxMIPLevelScalar = maxMipLevel( textureNode );
23
+
24
+ const sigma = roughnessNode.mul( roughnessNode ).mul( Math.PI ).div( roughnessNode.add( 1.0 ) );
25
+ const desiredMIPLevel = maxMIPLevelScalar.add( sigma.log2() );
26
+
27
+ return desiredMIPLevel.clamp( 0.0, maxMIPLevelScalar );
28
+
29
+ }
30
+
31
+ }
32
+
33
+ export default SpecularMIPLevelNode;
34
+
35
+ export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
36
+
37
+ addNodeClass( SpecularMIPLevelNode );
@@ -1,7 +1,7 @@
1
- import Node from '../core/Node.js';
2
- import { vector } from '../core/NodeBuilder.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { vectorComponents } from '../core/constants.js';
3
3
 
4
- const vectorComponents = 'xyzw';
4
+ const stringVectorComponents = vectorComponents.join( '' );
5
5
 
6
6
  class SplitNode extends Node {
7
7
 
@@ -20,7 +20,7 @@ class SplitNode extends Node {
20
20
 
21
21
  for ( const c of this.components ) {
22
22
 
23
- vectorLength = Math.max( vector.indexOf( c ) + 1, vectorLength );
23
+ vectorLength = Math.max( vectorComponents.indexOf( c ) + 1, vectorLength );
24
24
 
25
25
  }
26
26
 
@@ -57,7 +57,7 @@ class SplitNode extends Node {
57
57
 
58
58
  const nodeSnippet = node.build( builder, type );
59
59
 
60
- if ( this.components.length === nodeTypeLength && this.components === vectorComponents.slice( 0, this.components.length ) ) {
60
+ if ( this.components.length === nodeTypeLength && this.components === stringVectorComponents.slice( 0, this.components.length ) ) {
61
61
 
62
62
  // unecessary swizzle
63
63
 
@@ -100,3 +100,5 @@ class SplitNode extends Node {
100
100
  }
101
101
 
102
102
  export default SplitNode;
103
+
104
+ addNodeClass( SplitNode );
@@ -1,14 +1,10 @@
1
- import Node from '../core/Node.js';
2
- import ConstNode from '../core/ConstNode.js';
3
- import UVNode from '../accessors/UVNode.js';
4
- import MathNode from '../math/MathNode.js';
5
- import OperatorNode from '../math/OperatorNode.js';
6
- import SplitNode from '../utils/SplitNode.js';
7
- import JoinNode from '../utils/JoinNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { uv } from '../accessors/UVNode.js';
3
+ import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
8
4
 
9
5
  class SpriteSheetUVNode extends Node {
10
6
 
11
- constructor( countNode, uvNode = new UVNode(), frameNode = new ConstNode( 0 ) ) {
7
+ constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
12
8
 
13
9
  super( 'vec2' );
14
10
 
@@ -22,35 +18,24 @@ class SpriteSheetUVNode extends Node {
22
18
 
23
19
  const { frameNode, uvNode, countNode } = this;
24
20
 
25
- const one = new ConstNode( 1 );
21
+ const { width, height } = countNode;
26
22
 
27
- const width = new SplitNode( countNode, 'x' );
28
- const height = new SplitNode( countNode, 'y' );
23
+ const frameNum = frameNode.mod( width.mul( height ) ).floor();
29
24
 
30
- const total = new OperatorNode( '*', width, height );
25
+ const column = frameNum.mod( width );
26
+ const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
31
27
 
32
- const roundFrame = new MathNode( MathNode.FLOOR, new MathNode( MathNode.MOD, frameNode, total ) );
28
+ const scale = countNode.reciprocal();
29
+ const uvFrameOffset = vec2( column, row );
33
30
 
34
- const frameNum = new OperatorNode( '+', roundFrame, one );
35
-
36
- const cell = new MathNode( MathNode.MOD, roundFrame, width );
37
- const row = new MathNode( MathNode.CEIL, new OperatorNode( '/', frameNum, width ) );
38
- const rowInv = new OperatorNode( '-', height, row );
39
-
40
- const scale = new OperatorNode( '/', one, countNode );
41
-
42
- const uvFrameOffset = new JoinNode( [
43
- new OperatorNode( '*', cell, new SplitNode( scale, 'x' ) ),
44
- new OperatorNode( '*', rowInv, new SplitNode( scale, 'y' ) )
45
- ] );
46
-
47
- const uvScale = new OperatorNode( '*', uvNode, scale );
48
- const uvFrame = new OperatorNode( '+', uvScale, uvFrameOffset );
49
-
50
- return uvFrame;
31
+ return uvNode.add( uvFrameOffset ).mul( scale );
51
32
 
52
33
  }
53
34
 
54
35
  }
55
36
 
56
37
  export default SpriteSheetUVNode;
38
+
39
+ export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
40
+
41
+ addNodeClass( SpriteSheetUVNode );
@@ -1,13 +1,10 @@
1
1
  import UniformNode from '../core/UniformNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { nodeObject, nodeImmutable } from '../shadernode/ShaderNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
3
5
 
4
6
  class TimerNode extends UniformNode {
5
7
 
6
- static LOCAL = 'local';
7
- static GLOBAL = 'global';
8
- static DELTA = 'delta';
9
- static FRAME = 'frame';
10
-
11
8
  constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
12
9
 
13
10
  super( value );
@@ -18,7 +15,7 @@ class TimerNode extends UniformNode {
18
15
  this.updateType = NodeUpdateType.FRAME;
19
16
 
20
17
  }
21
- /*
18
+ /*
22
19
  @TODO:
23
20
  getNodeType( builder ) {
24
21
 
@@ -81,4 +78,17 @@ class TimerNode extends UniformNode {
81
78
 
82
79
  }
83
80
 
81
+ TimerNode.LOCAL = 'local';
82
+ TimerNode.GLOBAL = 'global';
83
+ TimerNode.DELTA = 'delta';
84
+ TimerNode.FRAME = 'frame';
85
+
84
86
  export default TimerNode;
87
+
88
+ // @TODO: add support to use node in timeScale
89
+ export const timerLocal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.LOCAL, timeScale, value ) );
90
+ export const timerGlobal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.GLOBAL, timeScale, value ) );
91
+ export const timerDelta = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.DELTA, timeScale, value ) );
92
+ export const frameId = nodeImmutable( TimerNode, TimerNode.FRAME );
93
+
94
+ addNodeClass( TimerNode );
@@ -1,5 +1,9 @@
1
- import Node from '../core/Node.js';
2
- import { float, vec3, add, mul, div, dot, normalize, abs, texture, positionWorld, normalWorld } from '../shadernode/ShaderNodeBaseElements.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { add } from '../math/OperatorNode.js';
3
+ import { normalWorld } from '../accessors/NormalNode.js';
4
+ import { positionWorld } from '../accessors/PositionNode.js';
5
+ import { texture } from '../accessors/TextureNode.js';
6
+ import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
3
7
 
4
8
  class TriplanarTexturesNode extends Node {
5
9
 
@@ -25,22 +29,22 @@ class TriplanarTexturesNode extends Node {
25
29
  // Ref: https://github.com/keijiro/StandardTriplanar
26
30
 
27
31
  // Blending factor of triplanar mapping
28
- let bf = normalize( abs( normalNode ) );
29
- bf = div( bf, dot( bf, vec3( 1.0 ) ) );
32
+ let bf = normalNode.abs().normalize();
33
+ bf = bf.div( bf.dot( vec3( 1.0 ) ) );
30
34
 
31
35
  // Triplanar mapping
32
- const tx = mul( positionNode.yz, scaleNode );
33
- const ty = mul( positionNode.zx, scaleNode );
34
- const tz = mul( positionNode.xy, scaleNode );
36
+ const tx = positionNode.yz.mul( scaleNode );
37
+ const ty = positionNode.zx.mul( scaleNode );
38
+ const tz = positionNode.xy.mul( scaleNode );
35
39
 
36
40
  // Base color
37
41
  const textureX = textureXNode.value;
38
42
  const textureY = textureYNode !== null ? textureYNode.value : textureX;
39
43
  const textureZ = textureZNode !== null ? textureZNode.value : textureX;
40
44
 
41
- const cx = mul( texture( textureX, tx ), bf.x );
42
- const cy = mul( texture( textureY, ty ), bf.y );
43
- const cz = mul( texture( textureZ, tz ), bf.z );
45
+ const cx = texture( textureX, tx ).mul( bf.x );
46
+ const cy = texture( textureY, ty ).mul( bf.y );
47
+ const cz = texture( textureZ, tz ).mul( bf.z );
44
48
 
45
49
  return add( cx, cy, cz );
46
50
 
@@ -49,3 +53,10 @@ class TriplanarTexturesNode extends Node {
49
53
  }
50
54
 
51
55
  export default TriplanarTexturesNode;
56
+
57
+ export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
58
+ export const triplanarTexture = ( texture, ...params ) => triplanarTextures( texture, texture, texture, ...params );
59
+
60
+ addNodeElement( 'triplanarTexture', triplanarTexture );
61
+
62
+ addNodeClass( TriplanarTexturesNode );
@@ -0,0 +1,172 @@
1
+ import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
2
+
3
+ /**
4
+ * Ground projected env map adapted from @react-three/drei.
5
+ * https://github.com/pmndrs/drei/blob/master/src/core/Environment.tsx
6
+ */
7
+ class GroundProjectedSkybox extends Mesh {
8
+
9
+ constructor( texture, options = {} ) {
10
+
11
+ const isCubeMap = texture.isCubeTexture;
12
+
13
+ const defines = [
14
+ isCubeMap ? '#define ENVMAP_TYPE_CUBE' : ''
15
+ ];
16
+
17
+ const vertexShader = /* glsl */ `
18
+ varying vec3 vWorldPosition;
19
+
20
+ void main() {
21
+
22
+ vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
23
+ vWorldPosition = worldPosition.xyz;
24
+
25
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
26
+
27
+ }
28
+ `;
29
+ const fragmentShader = defines.join( '\n' ) + /* glsl */ `
30
+
31
+ varying vec3 vWorldPosition;
32
+
33
+ uniform float radius;
34
+ uniform float height;
35
+ uniform float angle;
36
+
37
+ #ifdef ENVMAP_TYPE_CUBE
38
+
39
+ uniform samplerCube map;
40
+
41
+ #else
42
+
43
+ uniform sampler2D map;
44
+
45
+ #endif
46
+
47
+ // From: https://www.shadertoy.com/view/4tsBD7
48
+ float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
49
+ {
50
+
51
+ float d = dot ( rd, n );
52
+
53
+ if( d > 0.0 ) { return 1e6; }
54
+
55
+ vec3 o = ro - c;
56
+ float t = - dot( n, o ) / d;
57
+ vec3 q = o + rd * t;
58
+
59
+ return ( dot( q, q ) < r * r ) ? t : 1e6;
60
+
61
+ }
62
+
63
+ // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
64
+ float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra ) {
65
+
66
+ vec3 oc = ro - ce;
67
+ float b = dot( oc, rd );
68
+ float c = dot( oc, oc ) - ra * ra;
69
+ float h = b * b - c;
70
+
71
+ if( h < 0.0 ) { return -1.0; }
72
+
73
+ h = sqrt( h );
74
+
75
+ return - b + h;
76
+
77
+ }
78
+
79
+ vec3 project() {
80
+
81
+ vec3 p = normalize( vWorldPosition );
82
+ vec3 camPos = cameraPosition;
83
+ camPos.y -= height;
84
+
85
+ float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
86
+ if( intersection > 0.0 ) {
87
+
88
+ vec3 h = vec3( 0.0, - height, 0.0 );
89
+ float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
90
+ p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
91
+
92
+ } else {
93
+
94
+ p = vec3( 0.0, 1.0, 0.0 );
95
+
96
+ }
97
+
98
+ return p;
99
+
100
+ }
101
+
102
+ #include <common>
103
+
104
+ void main() {
105
+
106
+ vec3 projectedWorldPosition = project();
107
+
108
+ #ifdef ENVMAP_TYPE_CUBE
109
+
110
+ vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
111
+
112
+ #else
113
+
114
+ vec3 direction = normalize( projectedWorldPosition );
115
+ vec2 uv = equirectUv( direction );
116
+ vec3 outcolor = texture2D( map, uv ).rgb;
117
+
118
+ #endif
119
+
120
+ gl_FragColor = vec4( outcolor, 1.0 );
121
+
122
+ #include <tonemapping_fragment>
123
+ #include <encodings_fragment>
124
+
125
+ }
126
+ `;
127
+
128
+ const uniforms = {
129
+ map: { value: texture },
130
+ height: { value: options.height || 15 },
131
+ radius: { value: options.radius || 100 },
132
+ };
133
+
134
+ const geometry = new IcosahedronGeometry( 1, 16 );
135
+ const material = new ShaderMaterial( {
136
+ uniforms,
137
+ fragmentShader,
138
+ vertexShader,
139
+ side: DoubleSide,
140
+ } );
141
+
142
+ super( geometry, material );
143
+
144
+ }
145
+
146
+ set radius( radius ) {
147
+
148
+ this.material.uniforms.radius.value = radius;
149
+
150
+ }
151
+
152
+ get radius() {
153
+
154
+ return this.material.uniforms.radius.value;
155
+
156
+ }
157
+
158
+ set height( height ) {
159
+
160
+ this.material.uniforms.height.value = height;
161
+
162
+ }
163
+
164
+ get height() {
165
+
166
+ return this.material.uniforms.height.value;
167
+
168
+ }
169
+
170
+ }
171
+
172
+ export { GroundProjectedSkybox };