@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
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  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
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@@ -1,427 +0,0 @@
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- ( function () {
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-
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- /**
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- * https://github.com/gkjohnson/ply-exporter-js
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- *
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- * Usage:
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- * const exporter = new PLYExporter();
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- *
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- * // second argument is a list of options
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- * exporter.parse(mesh, data => console.log(data), { binary: true, excludeAttributes: [ 'color' ], littleEndian: true });
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- *
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- * Format Definition:
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- * http://paulbourke.net/dataformats/ply/
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- */
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-
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- class PLYExporter {
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-
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- parse( object, onDone, options ) {
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-
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- // Iterate over the valid meshes in the object
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- function traverseMeshes( cb ) {
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-
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- object.traverse( function ( child ) {
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-
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- if ( child.isMesh === true || child.isPoints ) {
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-
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- const mesh = child;
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- const geometry = mesh.geometry;
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- if ( geometry.hasAttribute( 'position' ) === true ) {
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-
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- cb( mesh, geometry );
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-
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- }
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-
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- }
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-
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- } );
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-
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- }
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-
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- // Default options
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- const defaultOptions = {
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- binary: false,
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- excludeAttributes: [],
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- // normal, uv, color, index
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- littleEndian: false
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- };
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- options = Object.assign( defaultOptions, options );
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- const excludeAttributes = options.excludeAttributes;
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- let includeIndices = true;
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- let includeNormals = false;
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- let includeColors = false;
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- let includeUVs = false;
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-
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- // count the vertices, check which properties are used,
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- // and cache the BufferGeometry
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- let vertexCount = 0;
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- let faceCount = 0;
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- object.traverse( function ( child ) {
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-
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- if ( child.isMesh === true ) {
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-
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- const mesh = child;
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- const geometry = mesh.geometry;
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- const vertices = geometry.getAttribute( 'position' );
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- const normals = geometry.getAttribute( 'normal' );
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- const uvs = geometry.getAttribute( 'uv' );
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- const colors = geometry.getAttribute( 'color' );
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- const indices = geometry.getIndex();
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- if ( vertices === undefined ) {
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-
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- return;
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-
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- }
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-
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- vertexCount += vertices.count;
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- faceCount += indices ? indices.count / 3 : vertices.count / 3;
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- if ( normals !== undefined ) includeNormals = true;
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- if ( uvs !== undefined ) includeUVs = true;
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- if ( colors !== undefined ) includeColors = true;
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-
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- } else if ( child.isPoints ) {
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-
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- const mesh = child;
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- const geometry = mesh.geometry;
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- const vertices = geometry.getAttribute( 'position' );
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- vertexCount += vertices.count;
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- includeIndices = false;
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-
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- }
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-
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- } );
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- const tempColor = new THREE.Color();
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- includeIndices = includeIndices && excludeAttributes.indexOf( 'index' ) === - 1;
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- includeNormals = includeNormals && excludeAttributes.indexOf( 'normal' ) === - 1;
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- includeColors = includeColors && excludeAttributes.indexOf( 'color' ) === - 1;
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- includeUVs = includeUVs && excludeAttributes.indexOf( 'uv' ) === - 1;
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- if ( includeIndices && faceCount !== Math.floor( faceCount ) ) {
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-
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- // point cloud meshes will not have an index array and may not have a
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- // number of vertices that is divisble by 3 (and therefore representable
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- // as triangles)
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- console.error( 'PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' + 'number of indices is not divisible by 3.' );
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- return null;
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-
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- }
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-
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- const indexByteCount = 4;
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- let header = 'ply\n' + `format ${options.binary ? options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' : 'ascii'} 1.0\n` + `element vertex ${vertexCount}\n` +
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- // position
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- 'property float x\n' + 'property float y\n' + 'property float z\n';
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- if ( includeNormals === true ) {
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-
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- // normal
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- header += 'property float nx\n' + 'property float ny\n' + 'property float nz\n';
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-
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- }
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-
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- if ( includeUVs === true ) {
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-
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- // uvs
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- header += 'property float s\n' + 'property float t\n';
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-
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- }
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-
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- if ( includeColors === true ) {
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-
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- // colors
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- header += 'property uchar red\n' + 'property uchar green\n' + 'property uchar blue\n';
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-
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- }
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-
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- if ( includeIndices === true ) {
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-
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- // faces
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- header += `element face ${faceCount}\n` + 'property list uchar int vertex_index\n';
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-
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- }
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-
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- header += 'end_header\n';
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-
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- // Generate attribute data
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- const vertex = new THREE.Vector3();
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- const normalMatrixWorld = new THREE.Matrix3();
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- let result = null;
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- if ( options.binary === true ) {
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-
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- // Binary File Generation
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- const headerBin = new TextEncoder().encode( header );
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-
151
- // 3 position values at 4 bytes
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- // 3 normal values at 4 bytes
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- // 3 color channels with 1 byte
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- // 2 uv values at 4 bytes
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- const vertexListLength = vertexCount * ( 4 * 3 + ( includeNormals ? 4 * 3 : 0 ) + ( includeColors ? 3 : 0 ) + ( includeUVs ? 4 * 2 : 0 ) );
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-
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- // 1 byte shape desciptor
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- // 3 vertex indices at ${indexByteCount} bytes
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- const faceListLength = includeIndices ? faceCount * ( indexByteCount * 3 + 1 ) : 0;
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- const output = new DataView( new ArrayBuffer( headerBin.length + vertexListLength + faceListLength ) );
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- new Uint8Array( output.buffer ).set( headerBin, 0 );
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- let vOffset = headerBin.length;
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- let fOffset = headerBin.length + vertexListLength;
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- let writtenVertices = 0;
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- traverseMeshes( function ( mesh, geometry ) {
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-
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- const vertices = geometry.getAttribute( 'position' );
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- const normals = geometry.getAttribute( 'normal' );
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- const uvs = geometry.getAttribute( 'uv' );
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- const colors = geometry.getAttribute( 'color' );
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- const indices = geometry.getIndex();
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- normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
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- for ( let i = 0, l = vertices.count; i < l; i ++ ) {
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-
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- vertex.fromBufferAttribute( vertices, i );
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- vertex.applyMatrix4( mesh.matrixWorld );
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-
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- // Position information
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- output.setFloat32( vOffset, vertex.x, options.littleEndian );
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- vOffset += 4;
181
- output.setFloat32( vOffset, vertex.y, options.littleEndian );
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- vOffset += 4;
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- output.setFloat32( vOffset, vertex.z, options.littleEndian );
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- vOffset += 4;
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-
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- // Normal information
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- if ( includeNormals === true ) {
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-
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- if ( normals != null ) {
190
-
191
- vertex.fromBufferAttribute( normals, i );
192
- vertex.applyMatrix3( normalMatrixWorld ).normalize();
193
- output.setFloat32( vOffset, vertex.x, options.littleEndian );
194
- vOffset += 4;
195
- output.setFloat32( vOffset, vertex.y, options.littleEndian );
196
- vOffset += 4;
197
- output.setFloat32( vOffset, vertex.z, options.littleEndian );
198
- vOffset += 4;
199
-
200
- } else {
201
-
202
- output.setFloat32( vOffset, 0, options.littleEndian );
203
- vOffset += 4;
204
- output.setFloat32( vOffset, 0, options.littleEndian );
205
- vOffset += 4;
206
- output.setFloat32( vOffset, 0, options.littleEndian );
207
- vOffset += 4;
208
-
209
- }
210
-
211
- }
212
-
213
- // UV information
214
- if ( includeUVs === true ) {
215
-
216
- if ( uvs != null ) {
217
-
218
- output.setFloat32( vOffset, uvs.getX( i ), options.littleEndian );
219
- vOffset += 4;
220
- output.setFloat32( vOffset, uvs.getY( i ), options.littleEndian );
221
- vOffset += 4;
222
-
223
- } else {
224
-
225
- output.setFloat32( vOffset, 0, options.littleEndian );
226
- vOffset += 4;
227
- output.setFloat32( vOffset, 0, options.littleEndian );
228
- vOffset += 4;
229
-
230
- }
231
-
232
- }
233
-
234
- // THREE.Color information
235
- if ( includeColors === true ) {
236
-
237
- if ( colors != null ) {
238
-
239
- tempColor.fromBufferAttribute( colors, i ).convertLinearToSRGB();
240
- output.setUint8( vOffset, Math.floor( tempColor.r * 255 ) );
241
- vOffset += 1;
242
- output.setUint8( vOffset, Math.floor( tempColor.g * 255 ) );
243
- vOffset += 1;
244
- output.setUint8( vOffset, Math.floor( tempColor.b * 255 ) );
245
- vOffset += 1;
246
-
247
- } else {
248
-
249
- output.setUint8( vOffset, 255 );
250
- vOffset += 1;
251
- output.setUint8( vOffset, 255 );
252
- vOffset += 1;
253
- output.setUint8( vOffset, 255 );
254
- vOffset += 1;
255
-
256
- }
257
-
258
- }
259
-
260
- }
261
-
262
- if ( includeIndices === true ) {
263
-
264
- // Create the face list
265
-
266
- if ( indices !== null ) {
267
-
268
- for ( let i = 0, l = indices.count; i < l; i += 3 ) {
269
-
270
- output.setUint8( fOffset, 3 );
271
- fOffset += 1;
272
- output.setUint32( fOffset, indices.getX( i + 0 ) + writtenVertices, options.littleEndian );
273
- fOffset += indexByteCount;
274
- output.setUint32( fOffset, indices.getX( i + 1 ) + writtenVertices, options.littleEndian );
275
- fOffset += indexByteCount;
276
- output.setUint32( fOffset, indices.getX( i + 2 ) + writtenVertices, options.littleEndian );
277
- fOffset += indexByteCount;
278
-
279
- }
280
-
281
- } else {
282
-
283
- for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
284
-
285
- output.setUint8( fOffset, 3 );
286
- fOffset += 1;
287
- output.setUint32( fOffset, writtenVertices + i, options.littleEndian );
288
- fOffset += indexByteCount;
289
- output.setUint32( fOffset, writtenVertices + i + 1, options.littleEndian );
290
- fOffset += indexByteCount;
291
- output.setUint32( fOffset, writtenVertices + i + 2, options.littleEndian );
292
- fOffset += indexByteCount;
293
-
294
- }
295
-
296
- }
297
-
298
- }
299
-
300
- // Save the amount of verts we've already written so we can offset
301
- // the face index on the next mesh
302
- writtenVertices += vertices.count;
303
-
304
- } );
305
- result = output.buffer;
306
-
307
- } else {
308
-
309
- // Ascii File Generation
310
- // count the number of vertices
311
- let writtenVertices = 0;
312
- let vertexList = '';
313
- let faceList = '';
314
- traverseMeshes( function ( mesh, geometry ) {
315
-
316
- const vertices = geometry.getAttribute( 'position' );
317
- const normals = geometry.getAttribute( 'normal' );
318
- const uvs = geometry.getAttribute( 'uv' );
319
- const colors = geometry.getAttribute( 'color' );
320
- const indices = geometry.getIndex();
321
- normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
322
-
323
- // form each line
324
- for ( let i = 0, l = vertices.count; i < l; i ++ ) {
325
-
326
- vertex.fromBufferAttribute( vertices, i );
327
- vertex.applyMatrix4( mesh.matrixWorld );
328
-
329
- // Position information
330
- let line = vertex.x + ' ' + vertex.y + ' ' + vertex.z;
331
-
332
- // Normal information
333
- if ( includeNormals === true ) {
334
-
335
- if ( normals != null ) {
336
-
337
- vertex.fromBufferAttribute( normals, i );
338
- vertex.applyMatrix3( normalMatrixWorld ).normalize();
339
- line += ' ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
340
-
341
- } else {
342
-
343
- line += ' 0 0 0';
344
-
345
- }
346
-
347
- }
348
-
349
- // UV information
350
- if ( includeUVs === true ) {
351
-
352
- if ( uvs != null ) {
353
-
354
- line += ' ' + uvs.getX( i ) + ' ' + uvs.getY( i );
355
-
356
- } else {
357
-
358
- line += ' 0 0';
359
-
360
- }
361
-
362
- }
363
-
364
- // THREE.Color information
365
- if ( includeColors === true ) {
366
-
367
- if ( colors != null ) {
368
-
369
- tempColor.fromBufferAttribute( colors, i ).convertLinearToSRGB();
370
- line += ' ' + Math.floor( tempColor.r * 255 ) + ' ' + Math.floor( tempColor.g * 255 ) + ' ' + Math.floor( tempColor.b * 255 );
371
-
372
- } else {
373
-
374
- line += ' 255 255 255';
375
-
376
- }
377
-
378
- }
379
-
380
- vertexList += line + '\n';
381
-
382
- }
383
-
384
- // Create the face list
385
- if ( includeIndices === true ) {
386
-
387
- if ( indices !== null ) {
388
-
389
- for ( let i = 0, l = indices.count; i < l; i += 3 ) {
390
-
391
- faceList += `3 ${indices.getX( i + 0 ) + writtenVertices}`;
392
- faceList += ` ${indices.getX( i + 1 ) + writtenVertices}`;
393
- faceList += ` ${indices.getX( i + 2 ) + writtenVertices}\n`;
394
-
395
- }
396
-
397
- } else {
398
-
399
- for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
400
-
401
- faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2}\n`;
402
-
403
- }
404
-
405
- }
406
-
407
- faceCount += indices ? indices.count / 3 : vertices.count / 3;
408
-
409
- }
410
-
411
- writtenVertices += vertices.count;
412
-
413
- } );
414
- result = `${header}${vertexList}${includeIndices ? `${faceList}\n` : '\n'}`;
415
-
416
- }
417
-
418
- if ( typeof onDone === 'function' ) requestAnimationFrame( () => onDone( result ) );
419
- return result;
420
-
421
- }
422
-
423
- }
424
-
425
- THREE.PLYExporter = PLYExporter;
426
-
427
- } )();
@@ -1,188 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Usage:
5
- * const exporter = new STLExporter();
6
- *
7
- * // second argument is a list of options
8
- * const data = exporter.parse( mesh, { binary: true } );
9
- *
10
- */
11
-
12
- class STLExporter {
13
-
14
- parse( scene, options = {} ) {
15
-
16
- const binary = options.binary !== undefined ? options.binary : false;
17
-
18
- //
19
-
20
- const objects = [];
21
- let triangles = 0;
22
- scene.traverse( function ( object ) {
23
-
24
- if ( object.isMesh ) {
25
-
26
- const geometry = object.geometry;
27
- const index = geometry.index;
28
- const positionAttribute = geometry.getAttribute( 'position' );
29
- triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
30
- objects.push( {
31
- object3d: object,
32
- geometry: geometry
33
- } );
34
-
35
- }
36
-
37
- } );
38
- let output;
39
- let offset = 80; // skip header
40
-
41
- if ( binary === true ) {
42
-
43
- const bufferLength = triangles * 2 + triangles * 3 * 4 * 4 + 80 + 4;
44
- const arrayBuffer = new ArrayBuffer( bufferLength );
45
- output = new DataView( arrayBuffer );
46
- output.setUint32( offset, triangles, true );
47
- offset += 4;
48
-
49
- } else {
50
-
51
- output = '';
52
- output += 'solid exported\n';
53
-
54
- }
55
-
56
- const vA = new THREE.Vector3();
57
- const vB = new THREE.Vector3();
58
- const vC = new THREE.Vector3();
59
- const cb = new THREE.Vector3();
60
- const ab = new THREE.Vector3();
61
- const normal = new THREE.Vector3();
62
- for ( let i = 0, il = objects.length; i < il; i ++ ) {
63
-
64
- const object = objects[ i ].object3d;
65
- const geometry = objects[ i ].geometry;
66
- const index = geometry.index;
67
- const positionAttribute = geometry.getAttribute( 'position' );
68
- if ( index !== null ) {
69
-
70
- // indexed geometry
71
-
72
- for ( let j = 0; j < index.count; j += 3 ) {
73
-
74
- const a = index.getX( j + 0 );
75
- const b = index.getX( j + 1 );
76
- const c = index.getX( j + 2 );
77
- writeFace( a, b, c, positionAttribute, object );
78
-
79
- }
80
-
81
- } else {
82
-
83
- // non-indexed geometry
84
-
85
- for ( let j = 0; j < positionAttribute.count; j += 3 ) {
86
-
87
- const a = j + 0;
88
- const b = j + 1;
89
- const c = j + 2;
90
- writeFace( a, b, c, positionAttribute, object );
91
-
92
- }
93
-
94
- }
95
-
96
- }
97
-
98
- if ( binary === false ) {
99
-
100
- output += 'endsolid exported\n';
101
-
102
- }
103
-
104
- return output;
105
- function writeFace( a, b, c, positionAttribute, object ) {
106
-
107
- vA.fromBufferAttribute( positionAttribute, a );
108
- vB.fromBufferAttribute( positionAttribute, b );
109
- vC.fromBufferAttribute( positionAttribute, c );
110
- if ( object.isSkinnedMesh === true ) {
111
-
112
- object.boneTransform( a, vA );
113
- object.boneTransform( b, vB );
114
- object.boneTransform( c, vC );
115
-
116
- }
117
-
118
- vA.applyMatrix4( object.matrixWorld );
119
- vB.applyMatrix4( object.matrixWorld );
120
- vC.applyMatrix4( object.matrixWorld );
121
- writeNormal( vA, vB, vC );
122
- writeVertex( vA );
123
- writeVertex( vB );
124
- writeVertex( vC );
125
- if ( binary === true ) {
126
-
127
- output.setUint16( offset, 0, true );
128
- offset += 2;
129
-
130
- } else {
131
-
132
- output += '\t\tendloop\n';
133
- output += '\tendfacet\n';
134
-
135
- }
136
-
137
- }
138
-
139
- function writeNormal( vA, vB, vC ) {
140
-
141
- cb.subVectors( vC, vB );
142
- ab.subVectors( vA, vB );
143
- cb.cross( ab ).normalize();
144
- normal.copy( cb ).normalize();
145
- if ( binary === true ) {
146
-
147
- output.setFloat32( offset, normal.x, true );
148
- offset += 4;
149
- output.setFloat32( offset, normal.y, true );
150
- offset += 4;
151
- output.setFloat32( offset, normal.z, true );
152
- offset += 4;
153
-
154
- } else {
155
-
156
- output += '\tfacet normal ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
157
- output += '\t\touter loop\n';
158
-
159
- }
160
-
161
- }
162
-
163
- function writeVertex( vertex ) {
164
-
165
- if ( binary === true ) {
166
-
167
- output.setFloat32( offset, vertex.x, true );
168
- offset += 4;
169
- output.setFloat32( offset, vertex.y, true );
170
- offset += 4;
171
- output.setFloat32( offset, vertex.z, true );
172
- offset += 4;
173
-
174
- } else {
175
-
176
- output += '\t\t\tvertex ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
177
-
178
- }
179
-
180
- }
181
-
182
- }
183
-
184
- }
185
-
186
- THREE.STLExporter = STLExporter;
187
-
188
- } )();