@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
  658. package/examples/js/misc/Volume.js +0 -437
  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  679. package/examples/js/postprocessing/BloomPass.js +0 -135
  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
  682. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  683. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  684. package/examples/js/postprocessing/EffectComposer.js +0 -272
  685. package/examples/js/postprocessing/FilmPass.js +0 -52
  686. package/examples/js/postprocessing/GlitchPass.js +0 -104
  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
  688. package/examples/js/postprocessing/LUTPass.js +0 -171
  689. package/examples/js/postprocessing/MaskPass.js +0 -95
  690. package/examples/js/postprocessing/OutlinePass.js +0 -598
  691. package/examples/js/postprocessing/Pass.js +0 -72
  692. package/examples/js/postprocessing/RenderPass.js +0 -70
  693. package/examples/js/postprocessing/SAOPass.js +0 -374
  694. package/examples/js/postprocessing/SMAAPass.js +0 -170
  695. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  696. package/examples/js/postprocessing/SSAOPass.js +0 -365
  697. package/examples/js/postprocessing/SSRPass.js +0 -567
  698. package/examples/js/postprocessing/SavePass.js +0 -59
  699. package/examples/js/postprocessing/ShaderPass.js +0 -64
  700. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  701. package/examples/js/postprocessing/TexturePass.js +0 -49
  702. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  703. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  704. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  705. package/examples/js/renderers/Projector.js +0 -818
  706. package/examples/js/renderers/SVGRenderer.js +0 -491
  707. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  708. package/examples/js/shaders/AfterimageShader.js +0 -60
  709. package/examples/js/shaders/BasicShader.js +0 -27
  710. package/examples/js/shaders/BleachBypassShader.js +0 -62
  711. package/examples/js/shaders/BlendShader.js +0 -54
  712. package/examples/js/shaders/BokehShader.js +0 -156
  713. package/examples/js/shaders/BokehShader2.js +0 -419
  714. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  715. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  716. package/examples/js/shaders/ColorifyShader.js +0 -47
  717. package/examples/js/shaders/ConvolutionShader.js +0 -92
  718. package/examples/js/shaders/CopyShader.js +0 -45
  719. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  720. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  721. package/examples/js/shaders/DigitalGlitch.js +0 -127
  722. package/examples/js/shaders/DotScreenShader.js +0 -72
  723. package/examples/js/shaders/FXAAShader.js +0 -284
  724. package/examples/js/shaders/FilmShader.js +0 -110
  725. package/examples/js/shaders/FocusShader.js +0 -95
  726. package/examples/js/shaders/FreiChenShader.js +0 -93
  727. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  728. package/examples/js/shaders/GodRaysShader.js +0 -284
  729. package/examples/js/shaders/HalftoneShader.js +0 -336
  730. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  731. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  732. package/examples/js/shaders/HueSaturationShader.js +0 -69
  733. package/examples/js/shaders/KaleidoShader.js +0 -60
  734. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  735. package/examples/js/shaders/LuminosityShader.js +0 -46
  736. package/examples/js/shaders/MMDToonShader.js +0 -96
  737. package/examples/js/shaders/MirrorShader.js +0 -56
  738. package/examples/js/shaders/NormalMapShader.js +0 -55
  739. package/examples/js/shaders/RGBShiftShader.js +0 -56
  740. package/examples/js/shaders/SAOShader.js +0 -209
  741. package/examples/js/shaders/SMAAShader.js +0 -454
  742. package/examples/js/shaders/SSAOShader.js +0 -295
  743. package/examples/js/shaders/SSRShader.js +0 -381
  744. package/examples/js/shaders/SepiaShader.js +0 -52
  745. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  746. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  747. package/examples/js/shaders/TechnicolorShader.js +0 -43
  748. package/examples/js/shaders/ToneMapShader.js +0 -84
  749. package/examples/js/shaders/ToonShader.js +0 -335
  750. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  751. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  752. package/examples/js/shaders/VelocityShader.js +0 -126
  753. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  754. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  755. package/examples/js/shaders/VignetteShader.js +0 -53
  756. package/examples/js/shaders/VolumeShader.js +0 -296
  757. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  758. package/examples/js/textures/FlakesTexture.js +0 -40
  759. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  760. package/examples/js/utils/CameraUtils.js +0 -71
  761. package/examples/js/utils/GPUStatsPanel.js +0 -125
  762. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  763. package/examples/js/utils/GeometryUtils.js +0 -168
  764. package/examples/js/utils/LDrawUtils.js +0 -179
  765. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  766. package/examples/js/utils/SceneUtils.js +0 -214
  767. package/examples/js/utils/ShadowMapViewer.js +0 -183
  768. package/examples/js/utils/SkeletonUtils.js +0 -493
  769. package/examples/js/utils/UVsDebug.js +0 -143
  770. package/examples/js/utils/WorkerPool.js +0 -105
  771. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  774. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  775. package/examples/jsm/libs/flow.module.js +0 -4552
  776. package/examples/jsm/libs/tween.module.min.js +0 -3
  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  778. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  799. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  800. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  801. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  802. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  803. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  804. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  805. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  822. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  829. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  830. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  831. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  832. package/examples/jsm/objects/LightningStorm.js +0 -245
  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  835. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  836. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  837. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  838. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  839. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  840. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  841. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  842. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  843. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  844. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  845. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  846. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  847. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  848. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  849. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  851. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  855. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  856. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  857. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  858. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  859. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  861. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  862. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -13,20 +13,20 @@ material.roughness = min( material.roughness, 1.0 );
13
13
 
14
14
  material.ior = ior;
15
15
 
16
- #ifdef SPECULAR
16
+ #ifdef USE_SPECULAR
17
17
 
18
18
  float specularIntensityFactor = specularIntensity;
19
19
  vec3 specularColorFactor = specularColor;
20
20
 
21
- #ifdef USE_SPECULARINTENSITYMAP
21
+ #ifdef USE_SPECULAR_COLORMAP
22
22
 
23
- specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
23
+ specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
24
24
 
25
25
  #endif
26
26
 
27
- #ifdef USE_SPECULARCOLORMAP
27
+ #ifdef USE_SPECULAR_INTENSITYMAP
28
28
 
29
- specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
29
+ specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
30
30
 
31
31
  #endif
32
32
 
@@ -58,13 +58,13 @@ material.roughness = min( material.roughness, 1.0 );
58
58
 
59
59
  #ifdef USE_CLEARCOATMAP
60
60
 
61
- material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
61
+ material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
62
62
 
63
63
  #endif
64
64
 
65
65
  #ifdef USE_CLEARCOAT_ROUGHNESSMAP
66
66
 
67
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
67
+ material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
68
68
 
69
69
  #endif
70
70
 
@@ -82,13 +82,13 @@ material.roughness = min( material.roughness, 1.0 );
82
82
 
83
83
  #ifdef USE_IRIDESCENCEMAP
84
84
 
85
- material.iridescence *= texture2D( iridescenceMap, vUv ).r;
85
+ material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
86
86
 
87
87
  #endif
88
88
 
89
89
  #ifdef USE_IRIDESCENCE_THICKNESSMAP
90
90
 
91
- material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;
91
+ material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
92
92
 
93
93
  #else
94
94
 
@@ -102,19 +102,45 @@ material.roughness = min( material.roughness, 1.0 );
102
102
 
103
103
  material.sheenColor = sheenColor;
104
104
 
105
- #ifdef USE_SHEENCOLORMAP
105
+ #ifdef USE_SHEEN_COLORMAP
106
106
 
107
- material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
107
+ material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
108
108
 
109
109
  #endif
110
110
 
111
111
  material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
112
112
 
113
- #ifdef USE_SHEENROUGHNESSMAP
113
+ #ifdef USE_SHEEN_ROUGHNESSMAP
114
114
 
115
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
115
+ material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
116
116
 
117
117
  #endif
118
118
 
119
+ #endif
120
+
121
+ #ifdef USE_ANISOTROPY
122
+
123
+ #ifdef USE_ANISOTROPYMAP
124
+
125
+ mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
126
+ vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
127
+ vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
128
+
129
+ #else
130
+
131
+ vec2 anisotropyV = anisotropyVector;
132
+
133
+ #endif
134
+
135
+ material.anisotropy = length( anisotropyV );
136
+ anisotropyV /= material.anisotropy;
137
+ material.anisotropy = saturate( material.anisotropy );
138
+
139
+ // Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
140
+ material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
141
+
142
+ material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;
143
+ material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;
144
+
119
145
  #endif
120
146
  `;
@@ -1,4 +1,5 @@
1
1
  export default /* glsl */`
2
+
2
3
  struct PhysicalMaterial {
3
4
 
4
5
  vec3 diffuseColor;
@@ -38,12 +39,315 @@ struct PhysicalMaterial {
38
39
  vec3 attenuationColor;
39
40
  #endif
40
41
 
42
+ #ifdef USE_ANISOTROPY
43
+ float anisotropy;
44
+ float alphaT;
45
+ vec3 anisotropyT;
46
+ vec3 anisotropyB;
47
+ #endif
48
+
41
49
  };
42
50
 
43
51
  // temporary
44
52
  vec3 clearcoatSpecular = vec3( 0.0 );
45
53
  vec3 sheenSpecular = vec3( 0.0 );
46
54
 
55
+ vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
56
+ float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
57
+ float x2 = x * x;
58
+ float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
59
+
60
+ return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
61
+ }
62
+
63
+ // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
64
+ // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
65
+ float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
66
+
67
+ float a2 = pow2( alpha );
68
+
69
+ float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
70
+ float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
71
+
72
+ return 0.5 / max( gv + gl, EPSILON );
73
+
74
+ }
75
+
76
+ // Microfacet Models for Refraction through Rough Surfaces - equation (33)
77
+ // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
78
+ // alpha is "roughness squared" in Disney’s reparameterization
79
+ float D_GGX( const in float alpha, const in float dotNH ) {
80
+
81
+ float a2 = pow2( alpha );
82
+
83
+ float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1
84
+
85
+ return RECIPROCAL_PI * a2 / pow2( denom );
86
+
87
+ }
88
+
89
+ // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
90
+ #ifdef USE_ANISOTROPY
91
+
92
+ float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
93
+
94
+ float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
95
+ float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
96
+ float v = 0.5 / ( gv + gl );
97
+
98
+ return saturate(v);
99
+
100
+ }
101
+
102
+ float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
103
+
104
+ float a2 = alphaT * alphaB;
105
+ highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
106
+ highp float v2 = dot( v, v );
107
+ float w2 = a2 / v2;
108
+
109
+ return RECIPROCAL_PI * a2 * pow2 ( w2 );
110
+
111
+ }
112
+
113
+ #endif
114
+
115
+ #ifdef USE_CLEARCOAT
116
+
117
+ // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
118
+ vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
119
+
120
+ vec3 f0 = material.clearcoatF0;
121
+ float f90 = material.clearcoatF90;
122
+ float roughness = material.clearcoatRoughness;
123
+
124
+ float alpha = pow2( roughness ); // UE4's roughness
125
+
126
+ vec3 halfDir = normalize( lightDir + viewDir );
127
+
128
+ float dotNL = saturate( dot( normal, lightDir ) );
129
+ float dotNV = saturate( dot( normal, viewDir ) );
130
+ float dotNH = saturate( dot( normal, halfDir ) );
131
+ float dotVH = saturate( dot( viewDir, halfDir ) );
132
+
133
+ vec3 F = F_Schlick( f0, f90, dotVH );
134
+
135
+ float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
136
+
137
+ float D = D_GGX( alpha, dotNH );
138
+
139
+ return F * ( V * D );
140
+
141
+ }
142
+
143
+ #endif
144
+
145
+ vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
146
+
147
+ vec3 f0 = material.specularColor;
148
+ float f90 = material.specularF90;
149
+ float roughness = material.roughness;
150
+
151
+ float alpha = pow2( roughness ); // UE4's roughness
152
+
153
+ vec3 halfDir = normalize( lightDir + viewDir );
154
+
155
+ float dotNL = saturate( dot( normal, lightDir ) );
156
+ float dotNV = saturate( dot( normal, viewDir ) );
157
+ float dotNH = saturate( dot( normal, halfDir ) );
158
+ float dotVH = saturate( dot( viewDir, halfDir ) );
159
+
160
+ vec3 F = F_Schlick( f0, f90, dotVH );
161
+
162
+ #ifdef USE_IRIDESCENCE
163
+
164
+ F = mix( F, material.iridescenceFresnel, material.iridescence );
165
+
166
+ #endif
167
+
168
+ #ifdef USE_ANISOTROPY
169
+
170
+ float dotTL = dot( material.anisotropyT, lightDir );
171
+ float dotTV = dot( material.anisotropyT, viewDir );
172
+ float dotTH = dot( material.anisotropyT, halfDir );
173
+ float dotBL = dot( material.anisotropyB, lightDir );
174
+ float dotBV = dot( material.anisotropyB, viewDir );
175
+ float dotBH = dot( material.anisotropyB, halfDir );
176
+
177
+ float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
178
+
179
+ float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
180
+
181
+ #else
182
+
183
+ float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
184
+
185
+ float D = D_GGX( alpha, dotNH );
186
+
187
+ #endif
188
+
189
+ return F * ( V * D );
190
+
191
+ }
192
+
193
+ // Rect Area Light
194
+
195
+ // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
196
+ // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
197
+ // code: https://github.com/selfshadow/ltc_code/
198
+
199
+ vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
200
+
201
+ const float LUT_SIZE = 64.0;
202
+ const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
203
+ const float LUT_BIAS = 0.5 / LUT_SIZE;
204
+
205
+ float dotNV = saturate( dot( N, V ) );
206
+
207
+ // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
208
+ vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
209
+
210
+ uv = uv * LUT_SCALE + LUT_BIAS;
211
+
212
+ return uv;
213
+
214
+ }
215
+
216
+ float LTC_ClippedSphereFormFactor( const in vec3 f ) {
217
+
218
+ // Real-Time Area Lighting: a Journey from Research to Production (p.102)
219
+ // An approximation of the form factor of a horizon-clipped rectangle.
220
+
221
+ float l = length( f );
222
+
223
+ return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
224
+
225
+ }
226
+
227
+ vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
228
+
229
+ float x = dot( v1, v2 );
230
+
231
+ float y = abs( x );
232
+
233
+ // rational polynomial approximation to theta / sin( theta ) / 2PI
234
+ float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
235
+ float b = 3.4175940 + ( 4.1616724 + y ) * y;
236
+ float v = a / b;
237
+
238
+ float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
239
+
240
+ return cross( v1, v2 ) * theta_sintheta;
241
+
242
+ }
243
+
244
+ vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
245
+
246
+ // bail if point is on back side of plane of light
247
+ // assumes ccw winding order of light vertices
248
+ vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
249
+ vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
250
+ vec3 lightNormal = cross( v1, v2 );
251
+
252
+ if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
253
+
254
+ // construct orthonormal basis around N
255
+ vec3 T1, T2;
256
+ T1 = normalize( V - N * dot( V, N ) );
257
+ T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system
258
+
259
+ // compute transform
260
+ mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
261
+
262
+ // transform rect
263
+ vec3 coords[ 4 ];
264
+ coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
265
+ coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
266
+ coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
267
+ coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
268
+
269
+ // project rect onto sphere
270
+ coords[ 0 ] = normalize( coords[ 0 ] );
271
+ coords[ 1 ] = normalize( coords[ 1 ] );
272
+ coords[ 2 ] = normalize( coords[ 2 ] );
273
+ coords[ 3 ] = normalize( coords[ 3 ] );
274
+
275
+ // calculate vector form factor
276
+ vec3 vectorFormFactor = vec3( 0.0 );
277
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
278
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
279
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
280
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
281
+
282
+ // adjust for horizon clipping
283
+ float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
284
+
285
+ /*
286
+ // alternate method of adjusting for horizon clipping (see referece)
287
+ // refactoring required
288
+ float len = length( vectorFormFactor );
289
+ float z = vectorFormFactor.z / len;
290
+
291
+ const float LUT_SIZE = 64.0;
292
+ const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
293
+ const float LUT_BIAS = 0.5 / LUT_SIZE;
294
+
295
+ // tabulated horizon-clipped sphere, apparently...
296
+ vec2 uv = vec2( z * 0.5 + 0.5, len );
297
+ uv = uv * LUT_SCALE + LUT_BIAS;
298
+
299
+ float scale = texture2D( ltc_2, uv ).w;
300
+
301
+ float result = len * scale;
302
+ */
303
+
304
+ return vec3( result );
305
+
306
+ }
307
+
308
+ // End Rect Area Light
309
+
310
+ #if defined( USE_SHEEN )
311
+
312
+ // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
313
+ float D_Charlie( float roughness, float dotNH ) {
314
+
315
+ float alpha = pow2( roughness );
316
+
317
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
318
+ float invAlpha = 1.0 / alpha;
319
+ float cos2h = dotNH * dotNH;
320
+ float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
321
+
322
+ return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
323
+
324
+ }
325
+
326
+ // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
327
+ float V_Neubelt( float dotNV, float dotNL ) {
328
+
329
+ // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
330
+ return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
331
+
332
+ }
333
+
334
+ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
335
+
336
+ vec3 halfDir = normalize( lightDir + viewDir );
337
+
338
+ float dotNL = saturate( dot( normal, lightDir ) );
339
+ float dotNV = saturate( dot( normal, viewDir ) );
340
+ float dotNH = saturate( dot( normal, halfDir ) );
341
+
342
+ float D = D_Charlie( sheenRoughness, dotNH );
343
+ float V = V_Neubelt( dotNV, dotNL );
344
+
345
+ return sheenColor * ( D * V );
346
+
347
+ }
348
+
349
+ #endif
350
+
47
351
  // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
48
352
  // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
49
353
  // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
@@ -181,7 +485,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
181
485
 
182
486
  vec3 ccIrradiance = dotNLcc * directLight.color;
183
487
 
184
- clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
488
+ clearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );
185
489
 
186
490
  #endif
187
491
 
@@ -191,15 +495,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
191
495
 
192
496
  #endif
193
497
 
194
- #ifdef USE_IRIDESCENCE
195
-
196
- reflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );
197
-
198
- #else
199
-
200
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
201
-
202
- #endif
498
+ reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );
203
499
 
204
500
  reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
205
501
  }
@@ -2,19 +2,11 @@ export default /* glsl */`
2
2
  #ifdef USE_MAP
3
3
 
4
4
  #ifdef USE_MIPMAP_BIAS
5
- vec4 sampledDiffuseColor = texture2D( map, vUv, mipmapBias );
5
+ vec4 sampledDiffuseColor = texture2D( map, vMapUv, mipmapBias );
6
6
  #else
7
- vec4 sampledDiffuseColor = texture2D( map, vUv, -0.5 );
7
+ vec4 sampledDiffuseColor = texture2D( map, vMapUv );
8
8
  #endif
9
9
 
10
- #ifdef DECODE_VIDEO_TEXTURE
11
-
12
- // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
13
-
14
- sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
15
-
16
- #endif
17
-
18
10
  diffuseColor *= sampledDiffuseColor;
19
11
 
20
12
  #endif
@@ -1,7 +1,15 @@
1
1
  export default /* glsl */`
2
2
  #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
3
3
 
4
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
4
+ #if defined( USE_POINTS_UV )
5
+
6
+ vec2 uv = vUv;
7
+
8
+ #else
9
+
10
+ vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
11
+
12
+ #endif
5
13
 
6
14
  #endif
7
15
 
@@ -1,7 +1,15 @@
1
1
  export default /* glsl */`
2
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
2
+ #if defined( USE_POINTS_UV )
3
3
 
4
- uniform mat3 uvTransform;
4
+ varying vec2 vUv;
5
+
6
+ #else
7
+
8
+ #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
9
+
10
+ uniform mat3 uvTransform;
11
+
12
+ #endif
5
13
 
6
14
  #endif
7
15
 
@@ -3,7 +3,7 @@ float metalnessFactor = metalness;
3
3
 
4
4
  #ifdef USE_METALNESSMAP
5
5
 
6
- vec4 texelMetalness = texture2D( metalnessMap, vUv );
6
+ vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
7
7
 
8
8
  // reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
9
9
  metalnessFactor *= texelMetalness.b;
@@ -13,27 +13,49 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
13
13
 
14
14
  #ifdef DOUBLE_SIDED
15
15
 
16
- normal = normal * faceDirection;
16
+ normal *= faceDirection;
17
17
 
18
18
  #endif
19
19
 
20
+ #endif
21
+
22
+ #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
23
+
20
24
  #ifdef USE_TANGENT
21
25
 
22
- vec3 tangent = normalize( vTangent );
23
- vec3 bitangent = normalize( vBitangent );
26
+ mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
24
27
 
25
- #ifdef DOUBLE_SIDED
28
+ #else
26
29
 
27
- tangent = tangent * faceDirection;
28
- bitangent = bitangent * faceDirection;
30
+ mat3 tbn = getTangentFrame( - vViewPosition, normal, vNormalMapUv );
31
+
32
+ #endif
29
33
 
30
- #endif
34
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
31
35
 
32
- #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
36
+ tbn[0] *= faceDirection;
37
+ tbn[1] *= faceDirection;
38
+
39
+ #endif
40
+
41
+ #endif
42
+
43
+ #ifdef USE_CLEARCOAT_NORMALMAP
44
+
45
+ #ifdef USE_TANGENT
46
+
47
+ mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
48
+
49
+ #else
50
+
51
+ mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
52
+
53
+ #endif
33
54
 
34
- mat3 vTBN = mat3( tangent, bitangent, normal );
55
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
35
56
 
36
- #endif
57
+ tbn2[0] *= faceDirection;
58
+ tbn2[1] *= faceDirection;
37
59
 
38
60
  #endif
39
61
 
@@ -1,8 +1,8 @@
1
1
  export default /* glsl */`
2
2
 
3
- #ifdef OBJECTSPACE_NORMALMAP
3
+ #ifdef USE_NORMALMAP_OBJECTSPACE
4
4
 
5
- normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
5
+ normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
6
6
 
7
7
  #ifdef FLIP_SIDED
8
8
 
@@ -18,20 +18,12 @@ export default /* glsl */`
18
18
 
19
19
  normal = normalize( normalMatrix * normal );
20
20
 
21
- #elif defined( TANGENTSPACE_NORMALMAP )
21
+ #elif defined( USE_NORMALMAP_TANGENTSPACE )
22
22
 
23
- vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
23
+ vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
24
24
  mapN.xy *= normalScale;
25
25
 
26
- #ifdef USE_TANGENT
27
-
28
- normal = normalize( vTBN * mapN );
29
-
30
- #else
31
-
32
- normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
33
-
34
- #endif
26
+ normal = normalize( tbn * mapN );
35
27
 
36
28
  #elif defined( USE_BUMPMAP )
37
29
 
@@ -6,23 +6,23 @@ export default /* glsl */`
6
6
 
7
7
  #endif
8
8
 
9
- #ifdef OBJECTSPACE_NORMALMAP
9
+ #ifdef USE_NORMALMAP_OBJECTSPACE
10
10
 
11
11
  uniform mat3 normalMatrix;
12
12
 
13
13
  #endif
14
14
 
15
- #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
15
+ #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
16
16
 
17
17
  // Normal Mapping Without Precomputed Tangents
18
18
  // http://www.thetenthplanet.de/archives/1180
19
19
 
20
- vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
20
+ mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
21
21
 
22
22
  vec3 q0 = dFdx( eye_pos.xyz );
23
23
  vec3 q1 = dFdy( eye_pos.xyz );
24
- vec2 st0 = dFdx( vUv.st );
25
- vec2 st1 = dFdy( vUv.st );
24
+ vec2 st0 = dFdx( uv.st );
25
+ vec2 st1 = dFdy( uv.st );
26
26
 
27
27
  vec3 N = surf_norm; // normalized
28
28
 
@@ -33,9 +33,9 @@ export default /* glsl */`
33
33
  vec3 B = q1perp * st0.y + q0perp * st1.y;
34
34
 
35
35
  float det = max( dot( T, T ), dot( B, B ) );
36
- float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
36
+ float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
37
37
 
38
- return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
38
+ return mat3( T * scale, B * scale, N );
39
39
 
40
40
  }
41
41
 
@@ -3,9 +3,8 @@ export default /* glsl */`
3
3
  diffuseColor.a = 1.0;
4
4
  #endif
5
5
 
6
- // https://github.com/mrdoob/three.js/pull/22425
7
6
  #ifdef USE_TRANSMISSION
8
- diffuseColor.a *= material.transmissionAlpha + 0.1;
7
+ diffuseColor.a *= material.transmissionAlpha;
9
8
  #endif
10
9
 
11
10
  gl_FragColor = vec4( outgoingLight, diffuseColor.a );