@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  647. package/examples/js/math/SimplexNoise.js +0 -445
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  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
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  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
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  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
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  660. package/examples/js/modifiers/CurveModifier.js +0 -309
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  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
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  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
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  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
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  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
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@@ -1,292 +0,0 @@
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- ( function () {
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-
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- /**
4
- * Work based on :
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- * https://github.com/Slayvin: Flat mirror for three.js
6
- * https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
7
- * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
8
- */
9
-
10
- class Water extends THREE.Mesh {
11
-
12
- constructor( geometry, options = {} ) {
13
-
14
- super( geometry );
15
- this.isWater = true;
16
- const scope = this;
17
- const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
18
- const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
19
- const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
20
- const alpha = options.alpha !== undefined ? options.alpha : 1.0;
21
- const time = options.time !== undefined ? options.time : 0.0;
22
- const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
23
- const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new THREE.Vector3( 0.70707, 0.70707, 0.0 );
24
- const sunColor = new THREE.Color( options.sunColor !== undefined ? options.sunColor : 0xffffff );
25
- const waterColor = new THREE.Color( options.waterColor !== undefined ? options.waterColor : 0x7F7F7F );
26
- const eye = options.eye !== undefined ? options.eye : new THREE.Vector3( 0, 0, 0 );
27
- const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
28
- const side = options.side !== undefined ? options.side : THREE.FrontSide;
29
- const fog = options.fog !== undefined ? options.fog : false;
30
-
31
- //
32
-
33
- const mirrorPlane = new THREE.Plane();
34
- const normal = new THREE.Vector3();
35
- const mirrorWorldPosition = new THREE.Vector3();
36
- const cameraWorldPosition = new THREE.Vector3();
37
- const rotationMatrix = new THREE.Matrix4();
38
- const lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
39
- const clipPlane = new THREE.Vector4();
40
- const view = new THREE.Vector3();
41
- const target = new THREE.Vector3();
42
- const q = new THREE.Vector4();
43
- const textureMatrix = new THREE.Matrix4();
44
- const mirrorCamera = new THREE.PerspectiveCamera();
45
- const renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight );
46
- const mirrorShader = {
47
- uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib[ 'fog' ], THREE.UniformsLib[ 'lights' ], {
48
- 'normalSampler': {
49
- value: null
50
- },
51
- 'mirrorSampler': {
52
- value: null
53
- },
54
- 'alpha': {
55
- value: 1.0
56
- },
57
- 'time': {
58
- value: 0.0
59
- },
60
- 'size': {
61
- value: 1.0
62
- },
63
- 'distortionScale': {
64
- value: 20.0
65
- },
66
- 'textureMatrix': {
67
- value: new THREE.Matrix4()
68
- },
69
- 'sunColor': {
70
- value: new THREE.Color( 0x7F7F7F )
71
- },
72
- 'sunDirection': {
73
- value: new THREE.Vector3( 0.70707, 0.70707, 0 )
74
- },
75
- 'eye': {
76
- value: new THREE.Vector3()
77
- },
78
- 'waterColor': {
79
- value: new THREE.Color( 0x555555 )
80
- }
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- } ] ),
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- vertexShader: /* glsl */`
83
- uniform mat4 textureMatrix;
84
- uniform float time;
85
-
86
- varying vec4 mirrorCoord;
87
- varying vec4 worldPosition;
88
-
89
- #include <common>
90
- #include <fog_pars_vertex>
91
- #include <shadowmap_pars_vertex>
92
- #include <logdepthbuf_pars_vertex>
93
-
94
- void main() {
95
- mirrorCoord = modelMatrix * vec4( position, 1.0 );
96
- worldPosition = mirrorCoord.xyzw;
97
- mirrorCoord = textureMatrix * mirrorCoord;
98
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
99
- gl_Position = projectionMatrix * mvPosition;
100
-
101
- #include <beginnormal_vertex>
102
- #include <defaultnormal_vertex>
103
- #include <logdepthbuf_vertex>
104
- #include <fog_vertex>
105
- #include <shadowmap_vertex>
106
- }`,
107
- fragmentShader: /* glsl */`
108
- uniform sampler2D mirrorSampler;
109
- uniform float alpha;
110
- uniform float time;
111
- uniform float size;
112
- uniform float distortionScale;
113
- uniform sampler2D normalSampler;
114
- uniform vec3 sunColor;
115
- uniform vec3 sunDirection;
116
- uniform vec3 eye;
117
- uniform vec3 waterColor;
118
-
119
- varying vec4 mirrorCoord;
120
- varying vec4 worldPosition;
121
-
122
- vec4 getNoise( vec2 uv ) {
123
- vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
124
- vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
125
- vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
126
- vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
127
- vec4 noise = texture2D( normalSampler, uv0 ) +
128
- texture2D( normalSampler, uv1 ) +
129
- texture2D( normalSampler, uv2 ) +
130
- texture2D( normalSampler, uv3 );
131
- return noise * 0.5 - 1.0;
132
- }
133
-
134
- void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
135
- vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
136
- float direction = max( 0.0, dot( eyeDirection, reflection ) );
137
- specularColor += pow( direction, shiny ) * sunColor * spec;
138
- diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
139
- }
140
-
141
- #include <common>
142
- #include <packing>
143
- #include <bsdfs>
144
- #include <fog_pars_fragment>
145
- #include <logdepthbuf_pars_fragment>
146
- #include <lights_pars_begin>
147
- #include <shadowmap_pars_fragment>
148
- #include <shadowmask_pars_fragment>
149
-
150
- void main() {
151
-
152
- #include <logdepthbuf_fragment>
153
- vec4 noise = getNoise( worldPosition.xz * size );
154
- vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
155
-
156
- vec3 diffuseLight = vec3(0.0);
157
- vec3 specularLight = vec3(0.0);
158
-
159
- vec3 worldToEye = eye-worldPosition.xyz;
160
- vec3 eyeDirection = normalize( worldToEye );
161
- sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
162
-
163
- float distance = length(worldToEye);
164
-
165
- vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
166
- vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
167
-
168
- float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
169
- float rf0 = 0.3;
170
- float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
171
- vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
172
- vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
173
- vec3 outgoingLight = albedo;
174
- gl_FragColor = vec4( outgoingLight, alpha );
175
-
176
- #include <tonemapping_fragment>
177
- #include <fog_fragment>
178
- }`
179
- };
180
- const material = new THREE.ShaderMaterial( {
181
- fragmentShader: mirrorShader.fragmentShader,
182
- vertexShader: mirrorShader.vertexShader,
183
- uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
184
- lights: true,
185
- side: side,
186
- fog: fog
187
- } );
188
- material.uniforms[ 'mirrorSampler' ].value = renderTarget.texture;
189
- material.uniforms[ 'textureMatrix' ].value = textureMatrix;
190
- material.uniforms[ 'alpha' ].value = alpha;
191
- material.uniforms[ 'time' ].value = time;
192
- material.uniforms[ 'normalSampler' ].value = normalSampler;
193
- material.uniforms[ 'sunColor' ].value = sunColor;
194
- material.uniforms[ 'waterColor' ].value = waterColor;
195
- material.uniforms[ 'sunDirection' ].value = sunDirection;
196
- material.uniforms[ 'distortionScale' ].value = distortionScale;
197
- material.uniforms[ 'eye' ].value = eye;
198
- scope.material = material;
199
- scope.onBeforeRender = function ( renderer, scene, camera ) {
200
-
201
- mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
202
- cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
203
- rotationMatrix.extractRotation( scope.matrixWorld );
204
- normal.set( 0, 0, 1 );
205
- normal.applyMatrix4( rotationMatrix );
206
- view.subVectors( mirrorWorldPosition, cameraWorldPosition );
207
-
208
- // Avoid rendering when mirror is facing away
209
-
210
- if ( view.dot( normal ) > 0 ) return;
211
- view.reflect( normal ).negate();
212
- view.add( mirrorWorldPosition );
213
- rotationMatrix.extractRotation( camera.matrixWorld );
214
- lookAtPosition.set( 0, 0, - 1 );
215
- lookAtPosition.applyMatrix4( rotationMatrix );
216
- lookAtPosition.add( cameraWorldPosition );
217
- target.subVectors( mirrorWorldPosition, lookAtPosition );
218
- target.reflect( normal ).negate();
219
- target.add( mirrorWorldPosition );
220
- mirrorCamera.position.copy( view );
221
- mirrorCamera.up.set( 0, 1, 0 );
222
- mirrorCamera.up.applyMatrix4( rotationMatrix );
223
- mirrorCamera.up.reflect( normal );
224
- mirrorCamera.lookAt( target );
225
- mirrorCamera.far = camera.far; // Used in WebGLBackground
226
-
227
- mirrorCamera.updateMatrixWorld();
228
- mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
229
-
230
- // Update the texture matrix
231
- textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
232
- textureMatrix.multiply( mirrorCamera.projectionMatrix );
233
- textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
234
-
235
- // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
236
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
237
- mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
238
- mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
239
- clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
240
- const projectionMatrix = mirrorCamera.projectionMatrix;
241
- q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
242
- q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
243
- q.z = - 1.0;
244
- q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
245
-
246
- // Calculate the scaled plane vector
247
- clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
248
-
249
- // Replacing the third row of the projection matrix
250
- projectionMatrix.elements[ 2 ] = clipPlane.x;
251
- projectionMatrix.elements[ 6 ] = clipPlane.y;
252
- projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
253
- projectionMatrix.elements[ 14 ] = clipPlane.w;
254
- eye.setFromMatrixPosition( camera.matrixWorld );
255
-
256
- // Render
257
-
258
- const currentRenderTarget = renderer.getRenderTarget();
259
- const currentXrEnabled = renderer.xr.enabled;
260
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
261
- scope.visible = false;
262
- renderer.xr.enabled = false; // Avoid camera modification and recursion
263
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
264
-
265
- renderer.setRenderTarget( renderTarget );
266
- renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
267
-
268
- if ( renderer.autoClear === false ) renderer.clear();
269
- renderer.render( scene, mirrorCamera );
270
- scope.visible = true;
271
- renderer.xr.enabled = currentXrEnabled;
272
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
273
- renderer.setRenderTarget( currentRenderTarget );
274
-
275
- // Restore viewport
276
-
277
- const viewport = camera.viewport;
278
- if ( viewport !== undefined ) {
279
-
280
- renderer.state.viewport( viewport );
281
-
282
- }
283
-
284
- };
285
-
286
- }
287
-
288
- }
289
-
290
- THREE.Water = Water;
291
-
292
- } )();
@@ -1,307 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * References:
5
- * https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
6
- * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
7
- *
8
- */
9
-
10
- class Water extends THREE.Mesh {
11
-
12
- constructor( geometry, options = {} ) {
13
-
14
- super( geometry );
15
- this.isWater = true;
16
- this.type = 'Water';
17
- const scope = this;
18
- const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0xFFFFFF );
19
- const textureWidth = options.textureWidth || 512;
20
- const textureHeight = options.textureHeight || 512;
21
- const clipBias = options.clipBias || 0;
22
- const flowDirection = options.flowDirection || new THREE.Vector2( 1, 0 );
23
- const flowSpeed = options.flowSpeed || 0.03;
24
- const reflectivity = options.reflectivity || 0.02;
25
- const scale = options.scale || 1;
26
- const shader = options.shader || Water.WaterShader;
27
- const textureLoader = new THREE.TextureLoader();
28
- const flowMap = options.flowMap || undefined;
29
- const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
30
- const normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );
31
- const cycle = 0.15; // a cycle of a flow map phase
32
- const halfCycle = cycle * 0.5;
33
- const textureMatrix = new THREE.Matrix4();
34
- const clock = new THREE.Clock();
35
-
36
- // internal components
37
-
38
- if ( THREE.Reflector === undefined ) {
39
-
40
- console.error( 'THREE.Water: Required component THREE.Reflector not found.' );
41
- return;
42
-
43
- }
44
-
45
- if ( THREE.Refractor === undefined ) {
46
-
47
- console.error( 'THREE.Water: Required component THREE.Refractor not found.' );
48
- return;
49
-
50
- }
51
-
52
- const reflector = new THREE.Reflector( geometry, {
53
- textureWidth: textureWidth,
54
- textureHeight: textureHeight,
55
- clipBias: clipBias
56
- } );
57
- const refractor = new THREE.Refractor( geometry, {
58
- textureWidth: textureWidth,
59
- textureHeight: textureHeight,
60
- clipBias: clipBias
61
- } );
62
- reflector.matrixAutoUpdate = false;
63
- refractor.matrixAutoUpdate = false;
64
-
65
- // material
66
-
67
- this.material = new THREE.ShaderMaterial( {
68
- uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib[ 'fog' ], shader.uniforms ] ),
69
- vertexShader: shader.vertexShader,
70
- fragmentShader: shader.fragmentShader,
71
- transparent: true,
72
- fog: true
73
- } );
74
- if ( flowMap !== undefined ) {
75
-
76
- this.material.defines.USE_FLOWMAP = '';
77
- this.material.uniforms[ 'tFlowMap' ] = {
78
- type: 't',
79
- value: flowMap
80
- };
81
-
82
- } else {
83
-
84
- this.material.uniforms[ 'flowDirection' ] = {
85
- type: 'v2',
86
- value: flowDirection
87
- };
88
-
89
- }
90
-
91
- // maps
92
-
93
- normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
94
- normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
95
- this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
96
- this.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;
97
- this.material.uniforms[ 'tNormalMap0' ].value = normalMap0;
98
- this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
99
-
100
- // water
101
-
102
- this.material.uniforms[ 'color' ].value = color;
103
- this.material.uniforms[ 'reflectivity' ].value = reflectivity;
104
- this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
105
-
106
- // inital values
107
-
108
- this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
109
- this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
110
- this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
111
- this.material.uniforms[ 'config' ].value.w = scale; // scale
112
-
113
- // functions
114
-
115
- function updateTextureMatrix( camera ) {
116
-
117
- textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
118
- textureMatrix.multiply( camera.projectionMatrix );
119
- textureMatrix.multiply( camera.matrixWorldInverse );
120
- textureMatrix.multiply( scope.matrixWorld );
121
-
122
- }
123
-
124
- function updateFlow() {
125
-
126
- const delta = clock.getDelta();
127
- const config = scope.material.uniforms[ 'config' ];
128
- config.value.x += flowSpeed * delta; // flowMapOffset0
129
- config.value.y = config.value.x + halfCycle; // flowMapOffset1
130
-
131
- // Important: The distance between offsets should be always the value of "halfCycle".
132
- // Moreover, both offsets should be in the range of [ 0, cycle ].
133
- // This approach ensures a smooth water flow and avoids "reset" effects.
134
-
135
- if ( config.value.x >= cycle ) {
136
-
137
- config.value.x = 0;
138
- config.value.y = halfCycle;
139
-
140
- } else if ( config.value.y >= cycle ) {
141
-
142
- config.value.y = config.value.y - cycle;
143
-
144
- }
145
-
146
- }
147
-
148
- //
149
-
150
- this.onBeforeRender = function ( renderer, scene, camera ) {
151
-
152
- updateTextureMatrix( camera );
153
- updateFlow();
154
- scope.visible = false;
155
- reflector.matrixWorld.copy( scope.matrixWorld );
156
- refractor.matrixWorld.copy( scope.matrixWorld );
157
- reflector.onBeforeRender( renderer, scene, camera );
158
- refractor.onBeforeRender( renderer, scene, camera );
159
- scope.visible = true;
160
-
161
- };
162
-
163
- }
164
-
165
- }
166
- Water.WaterShader = {
167
- uniforms: {
168
- 'color': {
169
- type: 'c',
170
- value: null
171
- },
172
- 'reflectivity': {
173
- type: 'f',
174
- value: 0
175
- },
176
- 'tReflectionMap': {
177
- type: 't',
178
- value: null
179
- },
180
- 'tRefractionMap': {
181
- type: 't',
182
- value: null
183
- },
184
- 'tNormalMap0': {
185
- type: 't',
186
- value: null
187
- },
188
- 'tNormalMap1': {
189
- type: 't',
190
- value: null
191
- },
192
- 'textureMatrix': {
193
- type: 'm4',
194
- value: null
195
- },
196
- 'config': {
197
- type: 'v4',
198
- value: new THREE.Vector4()
199
- }
200
- },
201
- vertexShader: /* glsl */`
202
-
203
- #include <common>
204
- #include <fog_pars_vertex>
205
- #include <logdepthbuf_pars_vertex>
206
-
207
- uniform mat4 textureMatrix;
208
-
209
- varying vec4 vCoord;
210
- varying vec2 vUv;
211
- varying vec3 vToEye;
212
-
213
- void main() {
214
-
215
- vUv = uv;
216
- vCoord = textureMatrix * vec4( position, 1.0 );
217
-
218
- vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
219
- vToEye = cameraPosition - worldPosition.xyz;
220
-
221
- vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
222
- gl_Position = projectionMatrix * mvPosition;
223
-
224
- #include <logdepthbuf_vertex>
225
- #include <fog_vertex>
226
-
227
- }`,
228
- fragmentShader: /* glsl */`
229
-
230
- #include <common>
231
- #include <fog_pars_fragment>
232
- #include <logdepthbuf_pars_fragment>
233
-
234
- uniform sampler2D tReflectionMap;
235
- uniform sampler2D tRefractionMap;
236
- uniform sampler2D tNormalMap0;
237
- uniform sampler2D tNormalMap1;
238
-
239
- #ifdef USE_FLOWMAP
240
- uniform sampler2D tFlowMap;
241
- #else
242
- uniform vec2 flowDirection;
243
- #endif
244
-
245
- uniform vec3 color;
246
- uniform float reflectivity;
247
- uniform vec4 config;
248
-
249
- varying vec4 vCoord;
250
- varying vec2 vUv;
251
- varying vec3 vToEye;
252
-
253
- void main() {
254
-
255
- #include <logdepthbuf_fragment>
256
-
257
- float flowMapOffset0 = config.x;
258
- float flowMapOffset1 = config.y;
259
- float halfCycle = config.z;
260
- float scale = config.w;
261
-
262
- vec3 toEye = normalize( vToEye );
263
-
264
- // determine flow direction
265
- vec2 flow;
266
- #ifdef USE_FLOWMAP
267
- flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
268
- #else
269
- flow = flowDirection;
270
- #endif
271
- flow.x *= - 1.0;
272
-
273
- // sample normal maps (distort uvs with flowdata)
274
- vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
275
- vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
276
-
277
- // linear interpolate to get the final normal color
278
- float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
279
- vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
280
-
281
- // calculate normal vector
282
- vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
283
-
284
- // calculate the fresnel term to blend reflection and refraction maps
285
- float theta = max( dot( toEye, normal ), 0.0 );
286
- float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
287
-
288
- // calculate final uv coords
289
- vec3 coord = vCoord.xyz / vCoord.w;
290
- vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
291
-
292
- vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
293
- vec4 refractColor = texture2D( tRefractionMap, uv );
294
-
295
- // multiply water color with the mix of both textures
296
- gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
297
-
298
- #include <tonemapping_fragment>
299
- #include <encodings_fragment>
300
- #include <fog_fragment>
301
-
302
- }`
303
- };
304
-
305
- THREE.Water = Water;
306
-
307
- } )();