@needle-tools/three 0.146.10 → 0.153.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +39486 -20286
- package/build/three.js +39471 -20270
- package/build/three.min.js +3 -2
- package/build/three.module.js +6717 -5427
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +26 -53
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
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- package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
- package/examples/js/shaders/TechnicolorShader.js +0 -43
- package/examples/js/shaders/ToneMapShader.js +0 -84
- package/examples/js/shaders/ToonShader.js +0 -335
- package/examples/js/shaders/TriangleBlurShader.js +0 -70
- package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
- package/examples/js/shaders/VelocityShader.js +0 -126
- package/examples/js/shaders/VerticalBlurShader.js +0 -59
- package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
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- package/examples/js/utils/BufferGeometryUtils.js +0 -1160
- package/examples/js/utils/CameraUtils.js +0 -71
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- package/examples/js/utils/LDrawUtils.js +0 -179
- package/examples/js/utils/PackedPhongMaterial.js +0 -109
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- package/examples/js/utils/ShadowMapViewer.js +0 -183
- package/examples/js/utils/SkeletonUtils.js +0 -493
- package/examples/js/utils/UVsDebug.js +0 -143
- package/examples/js/utils/WorkerPool.js +0 -105
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- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
- package/examples/jsm/libs/OimoPhysics/index.js +0 -43
- package/examples/jsm/libs/flow.module.js +0 -4552
- package/examples/jsm/libs/tween.module.min.js +0 -3
- package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
- package/examples/jsm/loaders/IFCLoader.js +0 -2431
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/node-editor/NodeEditor.js +0 -857
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
- package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
- package/examples/jsm/node-editor/core/BaseNode.js +0 -96
- package/examples/jsm/node-editor/core/DataFile.js +0 -59
- package/examples/jsm/node-editor/core/FileEditor.js +0 -20
- package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
- package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
- package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
- package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
- package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
- package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
- package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
- package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
- package/examples/jsm/node-editor/math/DotEditor.js +0 -35
- package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/CodeNode.js +0 -50
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- package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
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- package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/physics/OimoPhysics.js +0 -231
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
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void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
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vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
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specularColor += pow( direction, shiny ) * sunColor * spec;
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void main() {
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sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
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vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
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float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
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float rf0 = 0.3;
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float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
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vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
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vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
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vec3 outgoingLight = albedo;
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gl_FragColor = vec4( outgoingLight, alpha );
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#include <tonemapping_fragment>
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#include <fog_fragment>
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}`
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};
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const material = new THREE.ShaderMaterial( {
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fragmentShader: mirrorShader.fragmentShader,
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vertexShader: mirrorShader.vertexShader,
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uniforms: THREE.UniformsUtils.clone( mirrorShader.uniforms ),
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lights: true,
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side: side,
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fog: fog
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} );
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material.uniforms[ 'mirrorSampler' ].value = renderTarget.texture;
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material.uniforms[ 'textureMatrix' ].value = textureMatrix;
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material.uniforms[ 'alpha' ].value = alpha;
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material.uniforms[ 'time' ].value = time;
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material.uniforms[ 'normalSampler' ].value = normalSampler;
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material.uniforms[ 'sunColor' ].value = sunColor;
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material.uniforms[ 'waterColor' ].value = waterColor;
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material.uniforms[ 'sunDirection' ].value = sunDirection;
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material.uniforms[ 'distortionScale' ].value = distortionScale;
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material.uniforms[ 'eye' ].value = eye;
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scope.material = material;
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scope.onBeforeRender = function ( renderer, scene, camera ) {
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mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
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cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
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rotationMatrix.extractRotation( scope.matrixWorld );
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normal.set( 0, 0, 1 );
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normal.applyMatrix4( rotationMatrix );
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view.subVectors( mirrorWorldPosition, cameraWorldPosition );
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// Avoid rendering when mirror is facing away
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if ( view.dot( normal ) > 0 ) return;
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view.reflect( normal ).negate();
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view.add( mirrorWorldPosition );
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rotationMatrix.extractRotation( camera.matrixWorld );
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lookAtPosition.set( 0, 0, - 1 );
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lookAtPosition.applyMatrix4( rotationMatrix );
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lookAtPosition.add( cameraWorldPosition );
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target.subVectors( mirrorWorldPosition, lookAtPosition );
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target.reflect( normal ).negate();
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|
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target.add( mirrorWorldPosition );
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mirrorCamera.position.copy( view );
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|
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mirrorCamera.up.set( 0, 1, 0 );
|
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|
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mirrorCamera.up.applyMatrix4( rotationMatrix );
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|
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mirrorCamera.up.reflect( normal );
|
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|
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mirrorCamera.lookAt( target );
|
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|
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mirrorCamera.far = camera.far; // Used in WebGLBackground
|
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|
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|
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mirrorCamera.updateMatrixWorld();
|
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|
-
mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
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|
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230
|
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// Update the texture matrix
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231
|
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textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
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|
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textureMatrix.multiply( mirrorCamera.projectionMatrix );
|
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233
|
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textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
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|
234
|
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235
|
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// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
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|
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// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
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237
|
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mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
|
|
238
|
-
mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
|
|
239
|
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clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
|
|
240
|
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const projectionMatrix = mirrorCamera.projectionMatrix;
|
|
241
|
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q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
|
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242
|
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q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
|
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243
|
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q.z = - 1.0;
|
|
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|
-
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
245
|
-
|
|
246
|
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// Calculate the scaled plane vector
|
|
247
|
-
clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
|
|
248
|
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|
|
249
|
-
// Replacing the third row of the projection matrix
|
|
250
|
-
projectionMatrix.elements[ 2 ] = clipPlane.x;
|
|
251
|
-
projectionMatrix.elements[ 6 ] = clipPlane.y;
|
|
252
|
-
projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
|
|
253
|
-
projectionMatrix.elements[ 14 ] = clipPlane.w;
|
|
254
|
-
eye.setFromMatrixPosition( camera.matrixWorld );
|
|
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|
-
|
|
256
|
-
// Render
|
|
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|
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|
|
258
|
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const currentRenderTarget = renderer.getRenderTarget();
|
|
259
|
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const currentXrEnabled = renderer.xr.enabled;
|
|
260
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
261
|
-
scope.visible = false;
|
|
262
|
-
renderer.xr.enabled = false; // Avoid camera modification and recursion
|
|
263
|
-
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
264
|
-
|
|
265
|
-
renderer.setRenderTarget( renderTarget );
|
|
266
|
-
renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
|
267
|
-
|
|
268
|
-
if ( renderer.autoClear === false ) renderer.clear();
|
|
269
|
-
renderer.render( scene, mirrorCamera );
|
|
270
|
-
scope.visible = true;
|
|
271
|
-
renderer.xr.enabled = currentXrEnabled;
|
|
272
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
273
|
-
renderer.setRenderTarget( currentRenderTarget );
|
|
274
|
-
|
|
275
|
-
// Restore viewport
|
|
276
|
-
|
|
277
|
-
const viewport = camera.viewport;
|
|
278
|
-
if ( viewport !== undefined ) {
|
|
279
|
-
|
|
280
|
-
renderer.state.viewport( viewport );
|
|
281
|
-
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
};
|
|
285
|
-
|
|
286
|
-
}
|
|
287
|
-
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
THREE.Water = Water;
|
|
291
|
-
|
|
292
|
-
} )();
|
|
@@ -1,307 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* References:
|
|
5
|
-
* https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
|
|
6
|
-
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
|
7
|
-
*
|
|
8
|
-
*/
|
|
9
|
-
|
|
10
|
-
class Water extends THREE.Mesh {
|
|
11
|
-
|
|
12
|
-
constructor( geometry, options = {} ) {
|
|
13
|
-
|
|
14
|
-
super( geometry );
|
|
15
|
-
this.isWater = true;
|
|
16
|
-
this.type = 'Water';
|
|
17
|
-
const scope = this;
|
|
18
|
-
const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0xFFFFFF );
|
|
19
|
-
const textureWidth = options.textureWidth || 512;
|
|
20
|
-
const textureHeight = options.textureHeight || 512;
|
|
21
|
-
const clipBias = options.clipBias || 0;
|
|
22
|
-
const flowDirection = options.flowDirection || new THREE.Vector2( 1, 0 );
|
|
23
|
-
const flowSpeed = options.flowSpeed || 0.03;
|
|
24
|
-
const reflectivity = options.reflectivity || 0.02;
|
|
25
|
-
const scale = options.scale || 1;
|
|
26
|
-
const shader = options.shader || Water.WaterShader;
|
|
27
|
-
const textureLoader = new THREE.TextureLoader();
|
|
28
|
-
const flowMap = options.flowMap || undefined;
|
|
29
|
-
const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
|
|
30
|
-
const normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );
|
|
31
|
-
const cycle = 0.15; // a cycle of a flow map phase
|
|
32
|
-
const halfCycle = cycle * 0.5;
|
|
33
|
-
const textureMatrix = new THREE.Matrix4();
|
|
34
|
-
const clock = new THREE.Clock();
|
|
35
|
-
|
|
36
|
-
// internal components
|
|
37
|
-
|
|
38
|
-
if ( THREE.Reflector === undefined ) {
|
|
39
|
-
|
|
40
|
-
console.error( 'THREE.Water: Required component THREE.Reflector not found.' );
|
|
41
|
-
return;
|
|
42
|
-
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
if ( THREE.Refractor === undefined ) {
|
|
46
|
-
|
|
47
|
-
console.error( 'THREE.Water: Required component THREE.Refractor not found.' );
|
|
48
|
-
return;
|
|
49
|
-
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
const reflector = new THREE.Reflector( geometry, {
|
|
53
|
-
textureWidth: textureWidth,
|
|
54
|
-
textureHeight: textureHeight,
|
|
55
|
-
clipBias: clipBias
|
|
56
|
-
} );
|
|
57
|
-
const refractor = new THREE.Refractor( geometry, {
|
|
58
|
-
textureWidth: textureWidth,
|
|
59
|
-
textureHeight: textureHeight,
|
|
60
|
-
clipBias: clipBias
|
|
61
|
-
} );
|
|
62
|
-
reflector.matrixAutoUpdate = false;
|
|
63
|
-
refractor.matrixAutoUpdate = false;
|
|
64
|
-
|
|
65
|
-
// material
|
|
66
|
-
|
|
67
|
-
this.material = new THREE.ShaderMaterial( {
|
|
68
|
-
uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib[ 'fog' ], shader.uniforms ] ),
|
|
69
|
-
vertexShader: shader.vertexShader,
|
|
70
|
-
fragmentShader: shader.fragmentShader,
|
|
71
|
-
transparent: true,
|
|
72
|
-
fog: true
|
|
73
|
-
} );
|
|
74
|
-
if ( flowMap !== undefined ) {
|
|
75
|
-
|
|
76
|
-
this.material.defines.USE_FLOWMAP = '';
|
|
77
|
-
this.material.uniforms[ 'tFlowMap' ] = {
|
|
78
|
-
type: 't',
|
|
79
|
-
value: flowMap
|
|
80
|
-
};
|
|
81
|
-
|
|
82
|
-
} else {
|
|
83
|
-
|
|
84
|
-
this.material.uniforms[ 'flowDirection' ] = {
|
|
85
|
-
type: 'v2',
|
|
86
|
-
value: flowDirection
|
|
87
|
-
};
|
|
88
|
-
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
// maps
|
|
92
|
-
|
|
93
|
-
normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
|
|
94
|
-
normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
|
|
95
|
-
this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
|
|
96
|
-
this.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;
|
|
97
|
-
this.material.uniforms[ 'tNormalMap0' ].value = normalMap0;
|
|
98
|
-
this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
|
|
99
|
-
|
|
100
|
-
// water
|
|
101
|
-
|
|
102
|
-
this.material.uniforms[ 'color' ].value = color;
|
|
103
|
-
this.material.uniforms[ 'reflectivity' ].value = reflectivity;
|
|
104
|
-
this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
105
|
-
|
|
106
|
-
// inital values
|
|
107
|
-
|
|
108
|
-
this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
|
|
109
|
-
this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
|
|
110
|
-
this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
|
|
111
|
-
this.material.uniforms[ 'config' ].value.w = scale; // scale
|
|
112
|
-
|
|
113
|
-
// functions
|
|
114
|
-
|
|
115
|
-
function updateTextureMatrix( camera ) {
|
|
116
|
-
|
|
117
|
-
textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
|
|
118
|
-
textureMatrix.multiply( camera.projectionMatrix );
|
|
119
|
-
textureMatrix.multiply( camera.matrixWorldInverse );
|
|
120
|
-
textureMatrix.multiply( scope.matrixWorld );
|
|
121
|
-
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
function updateFlow() {
|
|
125
|
-
|
|
126
|
-
const delta = clock.getDelta();
|
|
127
|
-
const config = scope.material.uniforms[ 'config' ];
|
|
128
|
-
config.value.x += flowSpeed * delta; // flowMapOffset0
|
|
129
|
-
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
|
130
|
-
|
|
131
|
-
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
132
|
-
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
133
|
-
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
134
|
-
|
|
135
|
-
if ( config.value.x >= cycle ) {
|
|
136
|
-
|
|
137
|
-
config.value.x = 0;
|
|
138
|
-
config.value.y = halfCycle;
|
|
139
|
-
|
|
140
|
-
} else if ( config.value.y >= cycle ) {
|
|
141
|
-
|
|
142
|
-
config.value.y = config.value.y - cycle;
|
|
143
|
-
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
}
|
|
147
|
-
|
|
148
|
-
//
|
|
149
|
-
|
|
150
|
-
this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
151
|
-
|
|
152
|
-
updateTextureMatrix( camera );
|
|
153
|
-
updateFlow();
|
|
154
|
-
scope.visible = false;
|
|
155
|
-
reflector.matrixWorld.copy( scope.matrixWorld );
|
|
156
|
-
refractor.matrixWorld.copy( scope.matrixWorld );
|
|
157
|
-
reflector.onBeforeRender( renderer, scene, camera );
|
|
158
|
-
refractor.onBeforeRender( renderer, scene, camera );
|
|
159
|
-
scope.visible = true;
|
|
160
|
-
|
|
161
|
-
};
|
|
162
|
-
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
}
|
|
166
|
-
Water.WaterShader = {
|
|
167
|
-
uniforms: {
|
|
168
|
-
'color': {
|
|
169
|
-
type: 'c',
|
|
170
|
-
value: null
|
|
171
|
-
},
|
|
172
|
-
'reflectivity': {
|
|
173
|
-
type: 'f',
|
|
174
|
-
value: 0
|
|
175
|
-
},
|
|
176
|
-
'tReflectionMap': {
|
|
177
|
-
type: 't',
|
|
178
|
-
value: null
|
|
179
|
-
},
|
|
180
|
-
'tRefractionMap': {
|
|
181
|
-
type: 't',
|
|
182
|
-
value: null
|
|
183
|
-
},
|
|
184
|
-
'tNormalMap0': {
|
|
185
|
-
type: 't',
|
|
186
|
-
value: null
|
|
187
|
-
},
|
|
188
|
-
'tNormalMap1': {
|
|
189
|
-
type: 't',
|
|
190
|
-
value: null
|
|
191
|
-
},
|
|
192
|
-
'textureMatrix': {
|
|
193
|
-
type: 'm4',
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value: null
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195
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},
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'config': {
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type: 'v4',
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value: new THREE.Vector4()
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}
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},
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201
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vertexShader: /* glsl */`
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202
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-
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203
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#include <common>
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204
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#include <fog_pars_vertex>
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205
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#include <logdepthbuf_pars_vertex>
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206
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-
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207
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uniform mat4 textureMatrix;
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208
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-
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209
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varying vec4 vCoord;
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210
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varying vec2 vUv;
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211
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varying vec3 vToEye;
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212
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213
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void main() {
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214
|
-
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215
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vUv = uv;
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216
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vCoord = textureMatrix * vec4( position, 1.0 );
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217
|
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|
218
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vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
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219
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vToEye = cameraPosition - worldPosition.xyz;
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220
|
-
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221
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vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
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222
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gl_Position = projectionMatrix * mvPosition;
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223
|
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224
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#include <logdepthbuf_vertex>
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225
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#include <fog_vertex>
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226
|
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227
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}`,
|
|
228
|
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fragmentShader: /* glsl */`
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|
229
|
-
|
|
230
|
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#include <common>
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|
231
|
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#include <fog_pars_fragment>
|
|
232
|
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#include <logdepthbuf_pars_fragment>
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|
233
|
-
|
|
234
|
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uniform sampler2D tReflectionMap;
|
|
235
|
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uniform sampler2D tRefractionMap;
|
|
236
|
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uniform sampler2D tNormalMap0;
|
|
237
|
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uniform sampler2D tNormalMap1;
|
|
238
|
-
|
|
239
|
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#ifdef USE_FLOWMAP
|
|
240
|
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uniform sampler2D tFlowMap;
|
|
241
|
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#else
|
|
242
|
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uniform vec2 flowDirection;
|
|
243
|
-
#endif
|
|
244
|
-
|
|
245
|
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uniform vec3 color;
|
|
246
|
-
uniform float reflectivity;
|
|
247
|
-
uniform vec4 config;
|
|
248
|
-
|
|
249
|
-
varying vec4 vCoord;
|
|
250
|
-
varying vec2 vUv;
|
|
251
|
-
varying vec3 vToEye;
|
|
252
|
-
|
|
253
|
-
void main() {
|
|
254
|
-
|
|
255
|
-
#include <logdepthbuf_fragment>
|
|
256
|
-
|
|
257
|
-
float flowMapOffset0 = config.x;
|
|
258
|
-
float flowMapOffset1 = config.y;
|
|
259
|
-
float halfCycle = config.z;
|
|
260
|
-
float scale = config.w;
|
|
261
|
-
|
|
262
|
-
vec3 toEye = normalize( vToEye );
|
|
263
|
-
|
|
264
|
-
// determine flow direction
|
|
265
|
-
vec2 flow;
|
|
266
|
-
#ifdef USE_FLOWMAP
|
|
267
|
-
flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
|
268
|
-
#else
|
|
269
|
-
flow = flowDirection;
|
|
270
|
-
#endif
|
|
271
|
-
flow.x *= - 1.0;
|
|
272
|
-
|
|
273
|
-
// sample normal maps (distort uvs with flowdata)
|
|
274
|
-
vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
|
275
|
-
vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
|
276
|
-
|
|
277
|
-
// linear interpolate to get the final normal color
|
|
278
|
-
float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
|
279
|
-
vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
|
280
|
-
|
|
281
|
-
// calculate normal vector
|
|
282
|
-
vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
|
283
|
-
|
|
284
|
-
// calculate the fresnel term to blend reflection and refraction maps
|
|
285
|
-
float theta = max( dot( toEye, normal ), 0.0 );
|
|
286
|
-
float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
|
287
|
-
|
|
288
|
-
// calculate final uv coords
|
|
289
|
-
vec3 coord = vCoord.xyz / vCoord.w;
|
|
290
|
-
vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
|
291
|
-
|
|
292
|
-
vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
|
293
|
-
vec4 refractColor = texture2D( tRefractionMap, uv );
|
|
294
|
-
|
|
295
|
-
// multiply water color with the mix of both textures
|
|
296
|
-
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
|
297
|
-
|
|
298
|
-
#include <tonemapping_fragment>
|
|
299
|
-
#include <encodings_fragment>
|
|
300
|
-
#include <fog_fragment>
|
|
301
|
-
|
|
302
|
-
}`
|
|
303
|
-
};
|
|
304
|
-
|
|
305
|
-
THREE.Water = Water;
|
|
306
|
-
|
|
307
|
-
} )();
|