@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,598 +0,0 @@
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- ( function () {
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-
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- class OutlinePass extends THREE.Pass {
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-
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- constructor( resolution, scene, camera, selectedObjects ) {
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-
7
- super();
8
- this.renderScene = scene;
9
- this.renderCamera = camera;
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- this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
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- this.visibleEdgeColor = new THREE.Color( 1, 1, 1 );
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- this.hiddenEdgeColor = new THREE.Color( 0.1, 0.04, 0.02 );
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- this.edgeGlow = 0.0;
14
- this.usePatternTexture = false;
15
- this.edgeThickness = 1.0;
16
- this.edgeStrength = 3.0;
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- this.downSampleRatio = 2;
18
- this.pulsePeriod = 0;
19
- this._visibilityCache = new Map();
20
- this.resolution = resolution !== undefined ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 );
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- const resx = Math.round( this.resolution.x / this.downSampleRatio );
22
- const resy = Math.round( this.resolution.y / this.downSampleRatio );
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- this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y );
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- this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
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- this.renderTargetMaskBuffer.texture.generateMipmaps = false;
26
- this.depthMaterial = new THREE.MeshDepthMaterial();
27
- this.depthMaterial.side = THREE.DoubleSide;
28
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
29
- this.depthMaterial.blending = THREE.NoBlending;
30
- this.prepareMaskMaterial = this.getPrepareMaskMaterial();
31
- this.prepareMaskMaterial.side = THREE.DoubleSide;
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- this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
33
- this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y );
34
- this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
35
- this.renderTargetDepthBuffer.texture.generateMipmaps = false;
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- this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget( resx, resy );
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- this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
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- this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
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- this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget( resx, resy );
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- this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
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- this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
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- this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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- this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
44
- this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
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- this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
46
- this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget( resx, resy );
47
- this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
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- this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
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- this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
50
- this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
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- this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
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- const MAX_EDGE_THICKNESS = 4;
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- const MAX_EDGE_GLOW = 4;
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- this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
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- this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
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- this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
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- this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
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- this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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- this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
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-
61
- // Overlay material
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- this.overlayMaterial = this.getOverlayMaterial();
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-
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- // copy material
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- if ( THREE.CopyShader === undefined ) console.error( 'THREE.OutlinePass relies on THREE.CopyShader' );
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- const copyShader = THREE.CopyShader;
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- this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
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- this.copyUniforms[ 'opacity' ].value = 1.0;
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- this.materialCopy = new THREE.ShaderMaterial( {
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- uniforms: this.copyUniforms,
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- vertexShader: copyShader.vertexShader,
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- fragmentShader: copyShader.fragmentShader,
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- blending: THREE.NoBlending,
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- depthTest: false,
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- depthWrite: false,
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- transparent: true
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- } );
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- this.enabled = true;
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- this.needsSwap = false;
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- this._oldClearColor = new THREE.Color();
81
- this.oldClearAlpha = 1;
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- this.fsQuad = new THREE.FullScreenQuad( null );
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- this.tempPulseColor1 = new THREE.Color();
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- this.tempPulseColor2 = new THREE.Color();
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- this.textureMatrix = new THREE.Matrix4();
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- function replaceDepthToViewZ( string, camera ) {
87
-
88
- const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
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- return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
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-
91
- }
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-
93
- }
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- dispose() {
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-
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- this.renderTargetMaskBuffer.dispose();
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- this.renderTargetDepthBuffer.dispose();
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- this.renderTargetMaskDownSampleBuffer.dispose();
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- this.renderTargetBlurBuffer1.dispose();
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- this.renderTargetBlurBuffer2.dispose();
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- this.renderTargetEdgeBuffer1.dispose();
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- this.renderTargetEdgeBuffer2.dispose();
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- this.depthMaterial.dispose();
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- this.prepareMaskMaterial.dispose();
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- this.edgeDetectionMaterial.dispose();
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- this.separableBlurMaterial1.dispose();
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- this.separableBlurMaterial2.dispose();
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- this.overlayMaterial.dispose();
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- this.materialCopy.dispose();
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- this.fsQuad.dispose();
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-
112
- }
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- setSize( width, height ) {
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-
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- this.renderTargetMaskBuffer.setSize( width, height );
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- this.renderTargetDepthBuffer.setSize( width, height );
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- let resx = Math.round( width / this.downSampleRatio );
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- let resy = Math.round( height / this.downSampleRatio );
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- this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
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- this.renderTargetBlurBuffer1.setSize( resx, resy );
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- this.renderTargetEdgeBuffer1.setSize( resx, resy );
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- this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
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- resx = Math.round( resx / 2 );
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- resy = Math.round( resy / 2 );
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- this.renderTargetBlurBuffer2.setSize( resx, resy );
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- this.renderTargetEdgeBuffer2.setSize( resx, resy );
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- this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );
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-
129
- }
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- changeVisibilityOfSelectedObjects( bVisible ) {
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-
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- const cache = this._visibilityCache;
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- function gatherSelectedMeshesCallBack( object ) {
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-
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- if ( object.isMesh ) {
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-
137
- if ( bVisible === true ) {
138
-
139
- object.visible = cache.get( object );
140
-
141
- } else {
142
-
143
- cache.set( object, object.visible );
144
- object.visible = bVisible;
145
-
146
- }
147
-
148
- }
149
-
150
- }
151
-
152
- for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
153
-
154
- const selectedObject = this.selectedObjects[ i ];
155
- selectedObject.traverse( gatherSelectedMeshesCallBack );
156
-
157
- }
158
-
159
- }
160
- changeVisibilityOfNonSelectedObjects( bVisible ) {
161
-
162
- const cache = this._visibilityCache;
163
- const selectedMeshes = [];
164
- function gatherSelectedMeshesCallBack( object ) {
165
-
166
- if ( object.isMesh ) selectedMeshes.push( object );
167
-
168
- }
169
-
170
- for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
171
-
172
- const selectedObject = this.selectedObjects[ i ];
173
- selectedObject.traverse( gatherSelectedMeshesCallBack );
174
-
175
- }
176
-
177
- function VisibilityChangeCallBack( object ) {
178
-
179
- if ( object.isMesh || object.isSprite ) {
180
-
181
- // only meshes and sprites are supported by OutlinePass
182
-
183
- let bFound = false;
184
- for ( let i = 0; i < selectedMeshes.length; i ++ ) {
185
-
186
- const selectedObjectId = selectedMeshes[ i ].id;
187
- if ( selectedObjectId === object.id ) {
188
-
189
- bFound = true;
190
- break;
191
-
192
- }
193
-
194
- }
195
-
196
- if ( bFound === false ) {
197
-
198
- const visibility = object.visible;
199
- if ( bVisible === false || cache.get( object ) === true ) {
200
-
201
- object.visible = bVisible;
202
-
203
- }
204
-
205
- cache.set( object, visibility );
206
-
207
- }
208
-
209
- } else if ( object.isPoints || object.isLine ) {
210
-
211
- // the visibilty of points and lines is always set to false in order to
212
- // not affect the outline computation
213
-
214
- if ( bVisible === true ) {
215
-
216
- object.visible = cache.get( object ); // restore
217
-
218
- } else {
219
-
220
- cache.set( object, object.visible );
221
- object.visible = bVisible;
222
-
223
- }
224
-
225
- }
226
-
227
- }
228
-
229
- this.renderScene.traverse( VisibilityChangeCallBack );
230
-
231
- }
232
- updateTextureMatrix() {
233
-
234
- this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
235
- this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
236
- this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
237
-
238
- }
239
- render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
240
-
241
- if ( this.selectedObjects.length > 0 ) {
242
-
243
- renderer.getClearColor( this._oldClearColor );
244
- this.oldClearAlpha = renderer.getClearAlpha();
245
- const oldAutoClear = renderer.autoClear;
246
- renderer.autoClear = false;
247
- if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
248
- renderer.setClearColor( 0xffffff, 1 );
249
-
250
- // Make selected objects invisible
251
- this.changeVisibilityOfSelectedObjects( false );
252
- const currentBackground = this.renderScene.background;
253
- this.renderScene.background = null;
254
-
255
- // 1. Draw Non Selected objects in the depth buffer
256
- this.renderScene.overrideMaterial = this.depthMaterial;
257
- renderer.setRenderTarget( this.renderTargetDepthBuffer );
258
- renderer.clear();
259
- renderer.render( this.renderScene, this.renderCamera );
260
-
261
- // Make selected objects visible
262
- this.changeVisibilityOfSelectedObjects( true );
263
- this._visibilityCache.clear();
264
-
265
- // Update Texture Matrix for Depth compare
266
- this.updateTextureMatrix();
267
-
268
- // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
269
- this.changeVisibilityOfNonSelectedObjects( false );
270
- this.renderScene.overrideMaterial = this.prepareMaskMaterial;
271
- this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
272
- this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
273
- this.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;
274
- renderer.setRenderTarget( this.renderTargetMaskBuffer );
275
- renderer.clear();
276
- renderer.render( this.renderScene, this.renderCamera );
277
- this.renderScene.overrideMaterial = null;
278
- this.changeVisibilityOfNonSelectedObjects( true );
279
- this._visibilityCache.clear();
280
- this.renderScene.background = currentBackground;
281
-
282
- // 2. Downsample to Half resolution
283
- this.fsQuad.material = this.materialCopy;
284
- this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
285
- renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
286
- renderer.clear();
287
- this.fsQuad.render( renderer );
288
- this.tempPulseColor1.copy( this.visibleEdgeColor );
289
- this.tempPulseColor2.copy( this.hiddenEdgeColor );
290
- if ( this.pulsePeriod > 0 ) {
291
-
292
- const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
293
- this.tempPulseColor1.multiplyScalar( scalar );
294
- this.tempPulseColor2.multiplyScalar( scalar );
295
-
296
- }
297
-
298
- // 3. Apply Edge Detection THREE.Pass
299
- this.fsQuad.material = this.edgeDetectionMaterial;
300
- this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
301
- this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
302
- this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
303
- this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
304
- renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
305
- renderer.clear();
306
- this.fsQuad.render( renderer );
307
-
308
- // 4. Apply Blur on Half res
309
- this.fsQuad.material = this.separableBlurMaterial1;
310
- this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
311
- this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
312
- this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
313
- renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
314
- renderer.clear();
315
- this.fsQuad.render( renderer );
316
- this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
317
- this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
318
- renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
319
- renderer.clear();
320
- this.fsQuad.render( renderer );
321
-
322
- // Apply Blur on quarter res
323
- this.fsQuad.material = this.separableBlurMaterial2;
324
- this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
325
- this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
326
- renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
327
- renderer.clear();
328
- this.fsQuad.render( renderer );
329
- this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
330
- this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
331
- renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
332
- renderer.clear();
333
- this.fsQuad.render( renderer );
334
-
335
- // Blend it additively over the input texture
336
- this.fsQuad.material = this.overlayMaterial;
337
- this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
338
- this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
339
- this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
340
- this.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;
341
- this.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;
342
- this.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;
343
- this.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;
344
- if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
345
- renderer.setRenderTarget( readBuffer );
346
- this.fsQuad.render( renderer );
347
- renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
348
- renderer.autoClear = oldAutoClear;
349
-
350
- }
351
-
352
- if ( this.renderToScreen ) {
353
-
354
- this.fsQuad.material = this.materialCopy;
355
- this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
356
- renderer.setRenderTarget( null );
357
- this.fsQuad.render( renderer );
358
-
359
- }
360
-
361
- }
362
- getPrepareMaskMaterial() {
363
-
364
- return new THREE.ShaderMaterial( {
365
- uniforms: {
366
- 'depthTexture': {
367
- value: null
368
- },
369
- 'cameraNearFar': {
370
- value: new THREE.Vector2( 0.5, 0.5 )
371
- },
372
- 'textureMatrix': {
373
- value: null
374
- }
375
- },
376
- vertexShader: `#include <morphtarget_pars_vertex>
377
- #include <skinning_pars_vertex>
378
-
379
- varying vec4 projTexCoord;
380
- varying vec4 vPosition;
381
- uniform mat4 textureMatrix;
382
-
383
- void main() {
384
-
385
- #include <skinbase_vertex>
386
- #include <begin_vertex>
387
- #include <morphtarget_vertex>
388
- #include <skinning_vertex>
389
- #include <project_vertex>
390
-
391
- vPosition = mvPosition;
392
-
393
- vec4 worldPosition = vec4( transformed, 1.0 );
394
-
395
- #ifdef USE_INSTANCING
396
-
397
- worldPosition = instanceMatrix * worldPosition;
398
-
399
- #endif
400
-
401
- worldPosition = modelMatrix * worldPosition;
402
-
403
- projTexCoord = textureMatrix * worldPosition;
404
-
405
- }`,
406
- fragmentShader: `#include <packing>
407
- varying vec4 vPosition;
408
- varying vec4 projTexCoord;
409
- uniform sampler2D depthTexture;
410
- uniform vec2 cameraNearFar;
411
-
412
- void main() {
413
-
414
- float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
415
- float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
416
- float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
417
- gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
418
-
419
- }`
420
- } );
421
-
422
- }
423
- getEdgeDetectionMaterial() {
424
-
425
- return new THREE.ShaderMaterial( {
426
- uniforms: {
427
- 'maskTexture': {
428
- value: null
429
- },
430
- 'texSize': {
431
- value: new THREE.Vector2( 0.5, 0.5 )
432
- },
433
- 'visibleEdgeColor': {
434
- value: new THREE.Vector3( 1.0, 1.0, 1.0 )
435
- },
436
- 'hiddenEdgeColor': {
437
- value: new THREE.Vector3( 1.0, 1.0, 1.0 )
438
- }
439
- },
440
- vertexShader: `varying vec2 vUv;
441
-
442
- void main() {
443
- vUv = uv;
444
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
445
- }`,
446
- fragmentShader: `varying vec2 vUv;
447
-
448
- uniform sampler2D maskTexture;
449
- uniform vec2 texSize;
450
- uniform vec3 visibleEdgeColor;
451
- uniform vec3 hiddenEdgeColor;
452
-
453
- void main() {
454
- vec2 invSize = 1.0 / texSize;
455
- vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
456
- vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
457
- vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
458
- vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
459
- vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
460
- float diff1 = (c1.r - c2.r)*0.5;
461
- float diff2 = (c3.r - c4.r)*0.5;
462
- float d = length( vec2(diff1, diff2) );
463
- float a1 = min(c1.g, c2.g);
464
- float a2 = min(c3.g, c4.g);
465
- float visibilityFactor = min(a1, a2);
466
- vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
467
- gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
468
- }`
469
- } );
470
-
471
- }
472
- getSeperableBlurMaterial( maxRadius ) {
473
-
474
- return new THREE.ShaderMaterial( {
475
- defines: {
476
- 'MAX_RADIUS': maxRadius
477
- },
478
- uniforms: {
479
- 'colorTexture': {
480
- value: null
481
- },
482
- 'texSize': {
483
- value: new THREE.Vector2( 0.5, 0.5 )
484
- },
485
- 'direction': {
486
- value: new THREE.Vector2( 0.5, 0.5 )
487
- },
488
- 'kernelRadius': {
489
- value: 1.0
490
- }
491
- },
492
- vertexShader: `varying vec2 vUv;
493
-
494
- void main() {
495
- vUv = uv;
496
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
497
- }`,
498
- fragmentShader: `#include <common>
499
- varying vec2 vUv;
500
- uniform sampler2D colorTexture;
501
- uniform vec2 texSize;
502
- uniform vec2 direction;
503
- uniform float kernelRadius;
504
-
505
- float gaussianPdf(in float x, in float sigma) {
506
- return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
507
- }
508
-
509
- void main() {
510
- vec2 invSize = 1.0 / texSize;
511
- float sigma = kernelRadius/2.0;
512
- float weightSum = gaussianPdf(0.0, sigma);
513
- vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
514
- vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
515
- vec2 uvOffset = delta;
516
- for( int i = 1; i <= MAX_RADIUS; i ++ ) {
517
- float x = kernelRadius * float(i) / float(MAX_RADIUS);
518
- float w = gaussianPdf(x, sigma);
519
- vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
520
- vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
521
- diffuseSum += ((sample1 + sample2) * w);
522
- weightSum += (2.0 * w);
523
- uvOffset += delta;
524
- }
525
- gl_FragColor = diffuseSum/weightSum;
526
- }`
527
- } );
528
-
529
- }
530
- getOverlayMaterial() {
531
-
532
- return new THREE.ShaderMaterial( {
533
- uniforms: {
534
- 'maskTexture': {
535
- value: null
536
- },
537
- 'edgeTexture1': {
538
- value: null
539
- },
540
- 'edgeTexture2': {
541
- value: null
542
- },
543
- 'patternTexture': {
544
- value: null
545
- },
546
- 'edgeStrength': {
547
- value: 1.0
548
- },
549
- 'edgeGlow': {
550
- value: 1.0
551
- },
552
- 'usePatternTexture': {
553
- value: 0.0
554
- }
555
- },
556
- vertexShader: `varying vec2 vUv;
557
-
558
- void main() {
559
- vUv = uv;
560
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
561
- }`,
562
- fragmentShader: `varying vec2 vUv;
563
-
564
- uniform sampler2D maskTexture;
565
- uniform sampler2D edgeTexture1;
566
- uniform sampler2D edgeTexture2;
567
- uniform sampler2D patternTexture;
568
- uniform float edgeStrength;
569
- uniform float edgeGlow;
570
- uniform bool usePatternTexture;
571
-
572
- void main() {
573
- vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
574
- vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
575
- vec4 maskColor = texture2D(maskTexture, vUv);
576
- vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
577
- float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
578
- vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
579
- vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
580
- if(usePatternTexture)
581
- finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
582
- gl_FragColor = finalColor;
583
- }`,
584
- blending: THREE.AdditiveBlending,
585
- depthTest: false,
586
- depthWrite: false,
587
- transparent: true
588
- } );
589
-
590
- }
591
-
592
- }
593
- OutlinePass.BlurDirectionX = new THREE.Vector2( 1.0, 0.0 );
594
- OutlinePass.BlurDirectionY = new THREE.Vector2( 0.0, 1.0 );
595
-
596
- THREE.OutlinePass = OutlinePass;
597
-
598
- } )();
@@ -1,72 +0,0 @@
1
- ( function () {
2
-
3
- class Pass {
4
-
5
- constructor() {
6
-
7
- // if set to true, the pass is processed by the composer
8
- this.enabled = true;
9
-
10
- // if set to true, the pass indicates to swap read and write buffer after rendering
11
- this.needsSwap = true;
12
-
13
- // if set to true, the pass clears its buffer before rendering
14
- this.clear = false;
15
-
16
- // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
17
- this.renderToScreen = false;
18
-
19
- }
20
- setSize() {}
21
- render() {
22
-
23
- console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
24
-
25
- }
26
- dispose() {}
27
-
28
- }
29
-
30
- // Helper for passes that need to fill the viewport with a single quad.
31
-
32
- const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
33
-
34
- // https://github.com/mrdoob/three.js/pull/21358
35
-
36
- const _geometry = new THREE.BufferGeometry();
37
- _geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
38
- _geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
39
- class FullScreenQuad {
40
-
41
- constructor( material ) {
42
-
43
- this._mesh = new THREE.Mesh( _geometry, material );
44
-
45
- }
46
- dispose() {
47
-
48
- this._mesh.geometry.dispose();
49
-
50
- }
51
- render( renderer ) {
52
-
53
- renderer.render( this._mesh, _camera );
54
-
55
- }
56
- get material() {
57
-
58
- return this._mesh.material;
59
-
60
- }
61
- set material( value ) {
62
-
63
- this._mesh.material = value;
64
-
65
- }
66
-
67
- }
68
-
69
- THREE.FullScreenQuad = FullScreenQuad;
70
- THREE.Pass = Pass;
71
-
72
- } )();