@needle-tools/three 0.146.10 → 0.153.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +39486 -20286
- package/build/three.js +39471 -20270
- package/build/three.min.js +3 -2
- package/build/three.module.js +6717 -5427
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +26 -53
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
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( function () {
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/**
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* @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.
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*
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*
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* Usage
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* var myRay = new LightningStrike( paramsObject );
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* scene.add( myRayMesh );
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* ...
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* myRay.update( currentTime );
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*
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* The "currentTime" can vary its rate, go forwards, backwards or even jump, but it cannot be negative.
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* You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
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*
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* LightningStrike parameters
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*
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* The paramsObject can contain any of the following parameters.
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*
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* Legend:
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* 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
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* 'Subray': A ramification of the ray. It is not a LightningStrike object.
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* 'Segment': A linear segment piece of a subray.
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* 'Leaf segment': A ray segment which cannot be smaller.
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* The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
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* @param {Vector3} sourceOffset The point where the ray starts.
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*
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class LightningStrike extends THREE.BufferGeometry {
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|
|
159
|
-
|
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160
|
-
} else {
|
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161
|
-
|
|
162
|
-
return v.clone();
|
|
163
|
-
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
};
|
|
167
|
-
|
|
168
|
-
dest.sourceOffset = source.sourceOffset !== undefined ? vecCopy( source.sourceOffset ) : new THREE.Vector3( 0, 100, 0 ), dest.destOffset = source.destOffset !== undefined ? vecCopy( source.destOffset ) : new THREE.Vector3( 0, 0, 0 ), dest.timeScale = source.timeScale !== undefined ? source.timeScale : 1, dest.roughness = source.roughness !== undefined ? source.roughness : 0.9, dest.straightness = source.straightness !== undefined ? source.straightness : 0.7, dest.up0 = source.up0 !== undefined ? vecCopy( source.up0 ) : new THREE.Vector3( 0, 0, 1 );
|
|
169
|
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dest.up1 = source.up1 !== undefined ? vecCopy( source.up1 ) : new THREE.Vector3( 0, 0, 1 ), dest.radius0 = source.radius0 !== undefined ? source.radius0 : 1, dest.radius1 = source.radius1 !== undefined ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== undefined ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== undefined ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== undefined ? source.minRadius : 0.2,
|
|
170
|
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// These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
|
|
171
|
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|
|
172
|
-
dest.isEternal = source.isEternal !== undefined ? source.isEternal : source.birthTime === undefined || source.deathTime === undefined, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== undefined ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== undefined ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== undefined ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== undefined ? source.subrayDutyCycle : 0.6;
|
|
173
|
-
|
|
174
|
-
// These parameters cannot change after lightning creation:
|
|
175
|
-
|
|
176
|
-
dest.maxIterations = source.maxIterations !== undefined ? source.maxIterations : 9;
|
|
177
|
-
dest.isStatic = source.isStatic !== undefined ? source.isStatic : false;
|
|
178
|
-
dest.ramification = source.ramification !== undefined ? source.ramification : 5;
|
|
179
|
-
dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
|
|
180
|
-
dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
|
|
181
|
-
dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
|
|
182
|
-
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
|
183
|
-
return dest;
|
|
184
|
-
|
|
185
|
-
}
|
|
186
|
-
update( time ) {
|
|
187
|
-
|
|
188
|
-
if ( this.isStatic ) return;
|
|
189
|
-
if ( this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime ) {
|
|
190
|
-
|
|
191
|
-
this.updateMesh( time );
|
|
192
|
-
if ( time < this.subrays[ 0 ].endPropagationTime ) {
|
|
193
|
-
|
|
194
|
-
this.state = LightningStrike.RAY_PROPAGATING;
|
|
195
|
-
|
|
196
|
-
} else if ( time > this.subrays[ 0 ].beginVanishingTime ) {
|
|
197
|
-
|
|
198
|
-
this.state = LightningStrike.RAY_VANISHING;
|
|
199
|
-
|
|
200
|
-
} else {
|
|
201
|
-
|
|
202
|
-
this.state = LightningStrike.RAY_STEADY;
|
|
203
|
-
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
this.visible = true;
|
|
207
|
-
|
|
208
|
-
} else {
|
|
209
|
-
|
|
210
|
-
this.visible = false;
|
|
211
|
-
if ( time < this.rayParameters.birthTime ) {
|
|
212
|
-
|
|
213
|
-
this.state = LightningStrike.RAY_UNBORN;
|
|
214
|
-
|
|
215
|
-
} else {
|
|
216
|
-
|
|
217
|
-
this.state = LightningStrike.RAY_EXTINGUISHED;
|
|
218
|
-
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
}
|
|
224
|
-
init( rayParameters ) {
|
|
225
|
-
|
|
226
|
-
// Init all the state from the parameters
|
|
227
|
-
|
|
228
|
-
this.rayParameters = rayParameters;
|
|
229
|
-
|
|
230
|
-
// These parameters cannot change after lightning creation:
|
|
231
|
-
|
|
232
|
-
this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor( rayParameters.maxIterations ) : 9;
|
|
233
|
-
rayParameters.maxIterations = this.maxIterations;
|
|
234
|
-
this.isStatic = rayParameters.isStatic !== undefined ? rayParameters.isStatic : false;
|
|
235
|
-
rayParameters.isStatic = this.isStatic;
|
|
236
|
-
this.ramification = rayParameters.ramification !== undefined ? Math.floor( rayParameters.ramification ) : 5;
|
|
237
|
-
rayParameters.ramification = this.ramification;
|
|
238
|
-
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== undefined ? Math.floor( rayParameters.maxSubrayRecursion ) : 3;
|
|
239
|
-
rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
|
|
240
|
-
this.recursionProbability = rayParameters.recursionProbability !== undefined ? rayParameters.recursionProbability : 0.6;
|
|
241
|
-
rayParameters.recursionProbability = this.recursionProbability;
|
|
242
|
-
this.generateUVs = rayParameters.generateUVs !== undefined ? rayParameters.generateUVs : false;
|
|
243
|
-
rayParameters.generateUVs = this.generateUVs;
|
|
244
|
-
|
|
245
|
-
// Random generator
|
|
246
|
-
if ( rayParameters.randomGenerator !== undefined ) {
|
|
247
|
-
|
|
248
|
-
this.randomGenerator = rayParameters.randomGenerator;
|
|
249
|
-
this.seedGenerator = rayParameters.randomGenerator;
|
|
250
|
-
if ( rayParameters.noiseSeed !== undefined ) {
|
|
251
|
-
|
|
252
|
-
this.seedGenerator.setSeed( rayParameters.noiseSeed );
|
|
253
|
-
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
} else {
|
|
257
|
-
|
|
258
|
-
this.randomGenerator = LightningStrike.createRandomGenerator();
|
|
259
|
-
this.seedGenerator = Math;
|
|
260
|
-
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
// Ray creation callbacks
|
|
264
|
-
if ( rayParameters.onDecideSubrayCreation !== undefined ) {
|
|
265
|
-
|
|
266
|
-
this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
|
|
267
|
-
|
|
268
|
-
} else {
|
|
269
|
-
|
|
270
|
-
this.createDefaultSubrayCreationCallbacks();
|
|
271
|
-
if ( rayParameters.onSubrayCreation !== undefined ) {
|
|
272
|
-
|
|
273
|
-
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
|
274
|
-
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
}
|
|
278
|
-
|
|
279
|
-
// Internal state
|
|
280
|
-
|
|
281
|
-
this.state = LightningStrike.RAY_INITIALIZED;
|
|
282
|
-
this.maxSubrays = Math.ceil( 1 + Math.pow( this.ramification, Math.max( 0, this.maxSubrayRecursion - 1 ) ) );
|
|
283
|
-
rayParameters.maxSubrays = this.maxSubrays;
|
|
284
|
-
this.maxRaySegments = 2 * ( 1 << this.maxIterations );
|
|
285
|
-
this.subrays = [];
|
|
286
|
-
for ( let i = 0; i < this.maxSubrays; i ++ ) {
|
|
287
|
-
|
|
288
|
-
this.subrays.push( this.createSubray() );
|
|
289
|
-
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
this.raySegments = [];
|
|
293
|
-
for ( let i = 0; i < this.maxRaySegments; i ++ ) {
|
|
294
|
-
|
|
295
|
-
this.raySegments.push( this.createSegment() );
|
|
296
|
-
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
this.time = 0;
|
|
300
|
-
this.timeFraction = 0;
|
|
301
|
-
this.currentSegmentCallback = null;
|
|
302
|
-
this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
|
|
303
|
-
this.numSubrays = 0;
|
|
304
|
-
this.currentSubray = null;
|
|
305
|
-
this.currentSegmentIndex = 0;
|
|
306
|
-
this.isInitialSegment = false;
|
|
307
|
-
this.subrayProbability = 0;
|
|
308
|
-
this.currentVertex = 0;
|
|
309
|
-
this.currentIndex = 0;
|
|
310
|
-
this.currentCoordinate = 0;
|
|
311
|
-
this.currentUVCoordinate = 0;
|
|
312
|
-
this.vertices = null;
|
|
313
|
-
this.uvs = null;
|
|
314
|
-
this.indices = null;
|
|
315
|
-
this.positionAttribute = null;
|
|
316
|
-
this.uvsAttribute = null;
|
|
317
|
-
this.simplexX = new THREE.SimplexNoise( this.seedGenerator );
|
|
318
|
-
this.simplexY = new THREE.SimplexNoise( this.seedGenerator );
|
|
319
|
-
this.simplexZ = new THREE.SimplexNoise( this.seedGenerator );
|
|
320
|
-
|
|
321
|
-
// Temp vectors
|
|
322
|
-
this.forwards = new THREE.Vector3();
|
|
323
|
-
this.forwardsFill = new THREE.Vector3();
|
|
324
|
-
this.side = new THREE.Vector3();
|
|
325
|
-
this.down = new THREE.Vector3();
|
|
326
|
-
this.middlePos = new THREE.Vector3();
|
|
327
|
-
this.middleLinPos = new THREE.Vector3();
|
|
328
|
-
this.newPos = new THREE.Vector3();
|
|
329
|
-
this.vPos = new THREE.Vector3();
|
|
330
|
-
this.cross1 = new THREE.Vector3();
|
|
331
|
-
|
|
332
|
-
}
|
|
333
|
-
createMesh() {
|
|
334
|
-
|
|
335
|
-
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
|
336
|
-
const maxVerts = 3 * ( maxDrawableSegmentsPerSubRay + 1 ) * this.maxSubrays;
|
|
337
|
-
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
|
338
|
-
this.vertices = new Float32Array( maxVerts * 3 );
|
|
339
|
-
this.indices = new Uint32Array( maxIndices );
|
|
340
|
-
if ( this.generateUVs ) {
|
|
341
|
-
|
|
342
|
-
this.uvs = new Float32Array( maxVerts * 2 );
|
|
343
|
-
|
|
344
|
-
}
|
|
345
|
-
|
|
346
|
-
// Populate the mesh
|
|
347
|
-
this.fillMesh( 0 );
|
|
348
|
-
this.setIndex( new THREE.Uint32BufferAttribute( this.indices, 1 ) );
|
|
349
|
-
this.positionAttribute = new THREE.Float32BufferAttribute( this.vertices, 3 );
|
|
350
|
-
this.setAttribute( 'position', this.positionAttribute );
|
|
351
|
-
if ( this.generateUVs ) {
|
|
352
|
-
|
|
353
|
-
this.uvsAttribute = new THREE.Float32BufferAttribute( new Float32Array( this.uvs ), 2 );
|
|
354
|
-
this.setAttribute( 'uv', this.uvsAttribute );
|
|
355
|
-
|
|
356
|
-
}
|
|
357
|
-
|
|
358
|
-
if ( ! this.isStatic ) {
|
|
359
|
-
|
|
360
|
-
this.index.usage = THREE.DynamicDrawUsage;
|
|
361
|
-
this.positionAttribute.usage = THREE.DynamicDrawUsage;
|
|
362
|
-
if ( this.generateUVs ) {
|
|
363
|
-
|
|
364
|
-
this.uvsAttribute.usage = THREE.DynamicDrawUsage;
|
|
365
|
-
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
// Store buffers for later modification
|
|
371
|
-
this.vertices = this.positionAttribute.array;
|
|
372
|
-
this.indices = this.index.array;
|
|
373
|
-
if ( this.generateUVs ) {
|
|
374
|
-
|
|
375
|
-
this.uvs = this.uvsAttribute.array;
|
|
376
|
-
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
}
|
|
380
|
-
updateMesh( time ) {
|
|
381
|
-
|
|
382
|
-
this.fillMesh( time );
|
|
383
|
-
this.drawRange.count = this.currentIndex;
|
|
384
|
-
this.index.needsUpdate = true;
|
|
385
|
-
this.positionAttribute.needsUpdate = true;
|
|
386
|
-
if ( this.generateUVs ) {
|
|
387
|
-
|
|
388
|
-
this.uvsAttribute.needsUpdate = true;
|
|
389
|
-
|
|
390
|
-
}
|
|
391
|
-
|
|
392
|
-
}
|
|
393
|
-
fillMesh( time ) {
|
|
394
|
-
|
|
395
|
-
const scope = this;
|
|
396
|
-
this.currentVertex = 0;
|
|
397
|
-
this.currentIndex = 0;
|
|
398
|
-
this.currentCoordinate = 0;
|
|
399
|
-
this.currentUVCoordinate = 0;
|
|
400
|
-
this.fractalRay( time, function fillVertices( segment ) {
|
|
401
|
-
|
|
402
|
-
const subray = scope.currentSubray;
|
|
403
|
-
if ( time < subray.birthTime ) {
|
|
404
|
-
|
|
405
|
-
//&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
|
|
406
|
-
|
|
407
|
-
return;
|
|
408
|
-
|
|
409
|
-
} else if ( this.rayParameters.isEternal && scope.currentSubray.recursion == 0 ) {
|
|
410
|
-
|
|
411
|
-
// Eternal rays don't propagate nor vanish, but its subrays do
|
|
412
|
-
|
|
413
|
-
scope.createPrism( segment );
|
|
414
|
-
scope.onDecideSubrayCreation( segment, scope );
|
|
415
|
-
|
|
416
|
-
} else if ( time < subray.endPropagationTime ) {
|
|
417
|
-
|
|
418
|
-
if ( scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor ) {
|
|
419
|
-
|
|
420
|
-
// Ray propagation has arrived to this segment
|
|
421
|
-
|
|
422
|
-
scope.createPrism( segment );
|
|
423
|
-
scope.onDecideSubrayCreation( segment, scope );
|
|
424
|
-
|
|
425
|
-
}
|
|
426
|
-
|
|
427
|
-
} else if ( time < subray.beginVanishingTime ) {
|
|
428
|
-
|
|
429
|
-
// Ray is steady (nor propagating nor vanishing)
|
|
430
|
-
|
|
431
|
-
scope.createPrism( segment );
|
|
432
|
-
scope.onDecideSubrayCreation( segment, scope );
|
|
433
|
-
|
|
434
|
-
} else {
|
|
435
|
-
|
|
436
|
-
if ( scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * ( 1 - subray.vanishingTimeFactor ) ) {
|
|
437
|
-
|
|
438
|
-
// Segment has not yet vanished
|
|
439
|
-
|
|
440
|
-
scope.createPrism( segment );
|
|
441
|
-
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
scope.onDecideSubrayCreation( segment, scope );
|
|
445
|
-
|
|
446
|
-
}
|
|
447
|
-
|
|
448
|
-
} );
|
|
449
|
-
|
|
450
|
-
}
|
|
451
|
-
addNewSubray() {
|
|
452
|
-
|
|
453
|
-
return this.subrays[ this.numSubrays ++ ];
|
|
454
|
-
|
|
455
|
-
}
|
|
456
|
-
initSubray( subray, rayParameters ) {
|
|
457
|
-
|
|
458
|
-
subray.pos0.copy( rayParameters.sourceOffset );
|
|
459
|
-
subray.pos1.copy( rayParameters.destOffset );
|
|
460
|
-
subray.up0.copy( rayParameters.up0 );
|
|
461
|
-
subray.up1.copy( rayParameters.up1 );
|
|
462
|
-
subray.radius0 = rayParameters.radius0;
|
|
463
|
-
subray.radius1 = rayParameters.radius1;
|
|
464
|
-
subray.birthTime = rayParameters.birthTime;
|
|
465
|
-
subray.deathTime = rayParameters.deathTime;
|
|
466
|
-
subray.timeScale = rayParameters.timeScale;
|
|
467
|
-
subray.roughness = rayParameters.roughness;
|
|
468
|
-
subray.straightness = rayParameters.straightness;
|
|
469
|
-
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
|
470
|
-
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
|
471
|
-
subray.maxIterations = this.maxIterations;
|
|
472
|
-
subray.seed = rayParameters.noiseSeed !== undefined ? rayParameters.noiseSeed : 0;
|
|
473
|
-
subray.recursion = 0;
|
|
474
|
-
|
|
475
|
-
}
|
|
476
|
-
fractalRay( time, segmentCallback ) {
|
|
477
|
-
|
|
478
|
-
this.time = time;
|
|
479
|
-
this.currentSegmentCallback = segmentCallback;
|
|
480
|
-
this.numSubrays = 0;
|
|
481
|
-
|
|
482
|
-
// Add the top level subray
|
|
483
|
-
this.initSubray( this.addNewSubray(), this.rayParameters );
|
|
484
|
-
|
|
485
|
-
// Process all subrays that are being generated until consuming all of them
|
|
486
|
-
for ( let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex ++ ) {
|
|
487
|
-
|
|
488
|
-
const subray = this.subrays[ subrayIndex ];
|
|
489
|
-
this.currentSubray = subray;
|
|
490
|
-
this.randomGenerator.setSeed( subray.seed );
|
|
491
|
-
subray.endPropagationTime = THREE.MathUtils.lerp( subray.birthTime, subray.deathTime, subray.propagationTimeFactor );
|
|
492
|
-
subray.beginVanishingTime = THREE.MathUtils.lerp( subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor );
|
|
493
|
-
const random1 = this.randomGenerator.random;
|
|
494
|
-
subray.linPos0.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
495
|
-
subray.linPos1.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
496
|
-
this.timeFraction = ( time - subray.birthTime ) / ( subray.deathTime - subray.birthTime );
|
|
497
|
-
this.currentSegmentIndex = 0;
|
|
498
|
-
this.isInitialSegment = true;
|
|
499
|
-
const segment = this.getNewSegment();
|
|
500
|
-
segment.iteration = 0;
|
|
501
|
-
segment.pos0.copy( subray.pos0 );
|
|
502
|
-
segment.pos1.copy( subray.pos1 );
|
|
503
|
-
segment.linPos0.copy( subray.linPos0 );
|
|
504
|
-
segment.linPos1.copy( subray.linPos1 );
|
|
505
|
-
segment.up0.copy( subray.up0 );
|
|
506
|
-
segment.up1.copy( subray.up1 );
|
|
507
|
-
segment.radius0 = subray.radius0;
|
|
508
|
-
segment.radius1 = subray.radius1;
|
|
509
|
-
segment.fraction0 = 0;
|
|
510
|
-
segment.fraction1 = 1;
|
|
511
|
-
segment.positionVariationFactor = 1 - subray.straightness;
|
|
512
|
-
this.subrayProbability = this.ramification * Math.pow( this.recursionProbability, subray.recursion ) / ( 1 << subray.maxIterations );
|
|
513
|
-
this.fractalRayRecursive( segment );
|
|
514
|
-
|
|
515
|
-
}
|
|
516
|
-
|
|
517
|
-
this.currentSegmentCallback = null;
|
|
518
|
-
this.currentSubray = null;
|
|
519
|
-
|
|
520
|
-
}
|
|
521
|
-
fractalRayRecursive( segment ) {
|
|
522
|
-
|
|
523
|
-
// Leave recursion condition
|
|
524
|
-
if ( segment.iteration >= this.currentSubray.maxIterations ) {
|
|
525
|
-
|
|
526
|
-
this.currentSegmentCallback( segment );
|
|
527
|
-
return;
|
|
528
|
-
|
|
529
|
-
}
|
|
530
|
-
|
|
531
|
-
// Interpolation
|
|
532
|
-
this.forwards.subVectors( segment.pos1, segment.pos0 );
|
|
533
|
-
let lForwards = this.forwards.length();
|
|
534
|
-
if ( lForwards < 0.000001 ) {
|
|
535
|
-
|
|
536
|
-
this.forwards.set( 0, 0, 0.01 );
|
|
537
|
-
lForwards = this.forwards.length();
|
|
538
|
-
|
|
539
|
-
}
|
|
540
|
-
|
|
541
|
-
const middleRadius = ( segment.radius0 + segment.radius1 ) * 0.5;
|
|
542
|
-
const middleFraction = ( segment.fraction0 + segment.fraction1 ) * 0.5;
|
|
543
|
-
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow( 2, segment.iteration );
|
|
544
|
-
this.middlePos.lerpVectors( segment.pos0, segment.pos1, 0.5 );
|
|
545
|
-
this.middleLinPos.lerpVectors( segment.linPos0, segment.linPos1, 0.5 );
|
|
546
|
-
const p = this.middleLinPos;
|
|
547
|
-
|
|
548
|
-
// Noise
|
|
549
|
-
this.newPos.set( this.simplexX.noise4d( p.x, p.y, p.z, timeDimension ), this.simplexY.noise4d( p.x, p.y, p.z, timeDimension ), this.simplexZ.noise4d( p.x, p.y, p.z, timeDimension ) );
|
|
550
|
-
this.newPos.multiplyScalar( segment.positionVariationFactor * lForwards );
|
|
551
|
-
this.newPos.add( this.middlePos );
|
|
552
|
-
|
|
553
|
-
// Recursion
|
|
554
|
-
|
|
555
|
-
const newSegment1 = this.getNewSegment();
|
|
556
|
-
newSegment1.pos0.copy( segment.pos0 );
|
|
557
|
-
newSegment1.pos1.copy( this.newPos );
|
|
558
|
-
newSegment1.linPos0.copy( segment.linPos0 );
|
|
559
|
-
newSegment1.linPos1.copy( this.middleLinPos );
|
|
560
|
-
newSegment1.up0.copy( segment.up0 );
|
|
561
|
-
newSegment1.up1.copy( segment.up1 );
|
|
562
|
-
newSegment1.radius0 = segment.radius0;
|
|
563
|
-
newSegment1.radius1 = middleRadius;
|
|
564
|
-
newSegment1.fraction0 = segment.fraction0;
|
|
565
|
-
newSegment1.fraction1 = middleFraction;
|
|
566
|
-
newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
|
567
|
-
newSegment1.iteration = segment.iteration + 1;
|
|
568
|
-
const newSegment2 = this.getNewSegment();
|
|
569
|
-
newSegment2.pos0.copy( this.newPos );
|
|
570
|
-
newSegment2.pos1.copy( segment.pos1 );
|
|
571
|
-
newSegment2.linPos0.copy( this.middleLinPos );
|
|
572
|
-
newSegment2.linPos1.copy( segment.linPos1 );
|
|
573
|
-
this.cross1.crossVectors( segment.up0, this.forwards.normalize() );
|
|
574
|
-
newSegment2.up0.crossVectors( this.forwards, this.cross1 ).normalize();
|
|
575
|
-
newSegment2.up1.copy( segment.up1 );
|
|
576
|
-
newSegment2.radius0 = middleRadius;
|
|
577
|
-
newSegment2.radius1 = segment.radius1;
|
|
578
|
-
newSegment2.fraction0 = middleFraction;
|
|
579
|
-
newSegment2.fraction1 = segment.fraction1;
|
|
580
|
-
newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
|
581
|
-
newSegment2.iteration = segment.iteration + 1;
|
|
582
|
-
this.fractalRayRecursive( newSegment1 );
|
|
583
|
-
this.fractalRayRecursive( newSegment2 );
|
|
584
|
-
|
|
585
|
-
}
|
|
586
|
-
createPrism( segment ) {
|
|
587
|
-
|
|
588
|
-
// Creates one triangular prism and its vertices at the segment
|
|
589
|
-
|
|
590
|
-
this.forwardsFill.subVectors( segment.pos1, segment.pos0 ).normalize();
|
|
591
|
-
if ( this.isInitialSegment ) {
|
|
592
|
-
|
|
593
|
-
this.currentCreateTriangleVertices( segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0 );
|
|
594
|
-
this.isInitialSegment = false;
|
|
595
|
-
|
|
596
|
-
}
|
|
597
|
-
|
|
598
|
-
this.currentCreateTriangleVertices( segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1 );
|
|
599
|
-
this.createPrismFaces();
|
|
600
|
-
|
|
601
|
-
}
|
|
602
|
-
createTriangleVerticesWithoutUVs( pos, up, forwards, radius ) {
|
|
603
|
-
|
|
604
|
-
// Create an equilateral triangle (only vertices)
|
|
605
|
-
|
|
606
|
-
this.side.crossVectors( up, forwards ).multiplyScalar( radius * LightningStrike.COS30DEG );
|
|
607
|
-
this.down.copy( up ).multiplyScalar( - radius * LightningStrike.SIN30DEG );
|
|
608
|
-
const p = this.vPos;
|
|
609
|
-
const v = this.vertices;
|
|
610
|
-
p.copy( pos ).sub( this.side ).add( this.down );
|
|
611
|
-
v[ this.currentCoordinate ++ ] = p.x;
|
|
612
|
-
v[ this.currentCoordinate ++ ] = p.y;
|
|
613
|
-
v[ this.currentCoordinate ++ ] = p.z;
|
|
614
|
-
p.copy( pos ).add( this.side ).add( this.down );
|
|
615
|
-
v[ this.currentCoordinate ++ ] = p.x;
|
|
616
|
-
v[ this.currentCoordinate ++ ] = p.y;
|
|
617
|
-
v[ this.currentCoordinate ++ ] = p.z;
|
|
618
|
-
p.copy( up ).multiplyScalar( radius ).add( pos );
|
|
619
|
-
v[ this.currentCoordinate ++ ] = p.x;
|
|
620
|
-
v[ this.currentCoordinate ++ ] = p.y;
|
|
621
|
-
v[ this.currentCoordinate ++ ] = p.z;
|
|
622
|
-
this.currentVertex += 3;
|
|
623
|
-
|
|
624
|
-
}
|
|
625
|
-
createTriangleVerticesWithUVs( pos, up, forwards, radius, u ) {
|
|
626
|
-
|
|
627
|
-
// Create an equilateral triangle (only vertices)
|
|
628
|
-
|
|
629
|
-
this.side.crossVectors( up, forwards ).multiplyScalar( radius * LightningStrike.COS30DEG );
|
|
630
|
-
this.down.copy( up ).multiplyScalar( - radius * LightningStrike.SIN30DEG );
|
|
631
|
-
const p = this.vPos;
|
|
632
|
-
const v = this.vertices;
|
|
633
|
-
const uv = this.uvs;
|
|
634
|
-
p.copy( pos ).sub( this.side ).add( this.down );
|
|
635
|
-
v[ this.currentCoordinate ++ ] = p.x;
|
|
636
|
-
v[ this.currentCoordinate ++ ] = p.y;
|
|
637
|
-
v[ this.currentCoordinate ++ ] = p.z;
|
|
638
|
-
uv[ this.currentUVCoordinate ++ ] = u;
|
|
639
|
-
uv[ this.currentUVCoordinate ++ ] = 0;
|
|
640
|
-
p.copy( pos ).add( this.side ).add( this.down );
|
|
641
|
-
v[ this.currentCoordinate ++ ] = p.x;
|
|
642
|
-
v[ this.currentCoordinate ++ ] = p.y;
|
|
643
|
-
v[ this.currentCoordinate ++ ] = p.z;
|
|
644
|
-
uv[ this.currentUVCoordinate ++ ] = u;
|
|
645
|
-
uv[ this.currentUVCoordinate ++ ] = 0.5;
|
|
646
|
-
p.copy( up ).multiplyScalar( radius ).add( pos );
|
|
647
|
-
v[ this.currentCoordinate ++ ] = p.x;
|
|
648
|
-
v[ this.currentCoordinate ++ ] = p.y;
|
|
649
|
-
v[ this.currentCoordinate ++ ] = p.z;
|
|
650
|
-
uv[ this.currentUVCoordinate ++ ] = u;
|
|
651
|
-
uv[ this.currentUVCoordinate ++ ] = 1;
|
|
652
|
-
this.currentVertex += 3;
|
|
653
|
-
|
|
654
|
-
}
|
|
655
|
-
createPrismFaces( vertex /*, index*/ ) {
|
|
656
|
-
|
|
657
|
-
const indices = this.indices;
|
|
658
|
-
vertex = this.currentVertex - 6;
|
|
659
|
-
indices[ this.currentIndex ++ ] = vertex + 1;
|
|
660
|
-
indices[ this.currentIndex ++ ] = vertex + 2;
|
|
661
|
-
indices[ this.currentIndex ++ ] = vertex + 5;
|
|
662
|
-
indices[ this.currentIndex ++ ] = vertex + 1;
|
|
663
|
-
indices[ this.currentIndex ++ ] = vertex + 5;
|
|
664
|
-
indices[ this.currentIndex ++ ] = vertex + 4;
|
|
665
|
-
indices[ this.currentIndex ++ ] = vertex + 0;
|
|
666
|
-
indices[ this.currentIndex ++ ] = vertex + 1;
|
|
667
|
-
indices[ this.currentIndex ++ ] = vertex + 4;
|
|
668
|
-
indices[ this.currentIndex ++ ] = vertex + 0;
|
|
669
|
-
indices[ this.currentIndex ++ ] = vertex + 4;
|
|
670
|
-
indices[ this.currentIndex ++ ] = vertex + 3;
|
|
671
|
-
indices[ this.currentIndex ++ ] = vertex + 2;
|
|
672
|
-
indices[ this.currentIndex ++ ] = vertex + 0;
|
|
673
|
-
indices[ this.currentIndex ++ ] = vertex + 3;
|
|
674
|
-
indices[ this.currentIndex ++ ] = vertex + 2;
|
|
675
|
-
indices[ this.currentIndex ++ ] = vertex + 3;
|
|
676
|
-
indices[ this.currentIndex ++ ] = vertex + 5;
|
|
677
|
-
|
|
678
|
-
}
|
|
679
|
-
createDefaultSubrayCreationCallbacks() {
|
|
680
|
-
|
|
681
|
-
const random1 = this.randomGenerator.random;
|
|
682
|
-
this.onDecideSubrayCreation = function ( segment, lightningStrike ) {
|
|
683
|
-
|
|
684
|
-
// Decide subrays creation at parent (sub)ray segment
|
|
685
|
-
|
|
686
|
-
const subray = lightningStrike.currentSubray;
|
|
687
|
-
const period = lightningStrike.rayParameters.subrayPeriod;
|
|
688
|
-
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
|
689
|
-
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? - random1() * period : THREE.MathUtils.lerp( subray.birthTime, subray.endPropagationTime, segment.fraction0 ) - random1() * period;
|
|
690
|
-
const phase = lightningStrike.time - phase0;
|
|
691
|
-
const currentCycle = Math.floor( phase / period );
|
|
692
|
-
const childSubraySeed = random1() * ( currentCycle + 1 );
|
|
693
|
-
const isActive = phase % period <= dutyCycle * period;
|
|
694
|
-
let probability = 0;
|
|
695
|
-
if ( isActive ) {
|
|
696
|
-
|
|
697
|
-
probability = lightningStrike.subrayProbability;
|
|
698
|
-
// Distribution test: probability *= segment.fraction0 > 0.5 && segment.fraction0 < 0.9 ? 1 / 0.4 : 0;
|
|
699
|
-
|
|
700
|
-
}
|
|
701
|
-
|
|
702
|
-
if ( subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability ) {
|
|
703
|
-
|
|
704
|
-
const childSubray = lightningStrike.addNewSubray();
|
|
705
|
-
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
|
706
|
-
childSubray.seed = childSubraySeed;
|
|
707
|
-
lightningStrike.randomGenerator.setSeed( childSubraySeed );
|
|
708
|
-
childSubray.recursion = subray.recursion + 1;
|
|
709
|
-
childSubray.maxIterations = Math.max( 1, subray.maxIterations - 1 );
|
|
710
|
-
childSubray.linPos0.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
711
|
-
childSubray.linPos1.set( random1(), random1(), random1() ).multiplyScalar( 1000 );
|
|
712
|
-
childSubray.up0.copy( subray.up0 );
|
|
713
|
-
childSubray.up1.copy( subray.up1 );
|
|
714
|
-
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
|
715
|
-
childSubray.radius1 = Math.min( lightningStrike.rayParameters.minRadius, segment.radius1 * lightningStrike.rayParameters.radius1Factor );
|
|
716
|
-
childSubray.birthTime = phase0 + currentCycle * period;
|
|
717
|
-
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
|
718
|
-
if ( ! lightningStrike.rayParameters.isEternal && subray.recursion == 0 ) {
|
|
719
|
-
|
|
720
|
-
childSubray.birthTime = Math.max( childSubray.birthTime, subray.birthTime );
|
|
721
|
-
childSubray.deathTime = Math.min( childSubray.deathTime, subray.deathTime );
|
|
722
|
-
|
|
723
|
-
}
|
|
724
|
-
|
|
725
|
-
childSubray.timeScale = subray.timeScale * 2;
|
|
726
|
-
childSubray.roughness = subray.roughness;
|
|
727
|
-
childSubray.straightness = subray.straightness;
|
|
728
|
-
childSubray.propagationTimeFactor = subray.propagationTimeFactor;
|
|
729
|
-
childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
|
|
730
|
-
lightningStrike.onSubrayCreation( segment, subray, childSubray, lightningStrike );
|
|
731
|
-
lightningStrike.randomGenerator.setSeed( parentSeed );
|
|
732
|
-
|
|
733
|
-
}
|
|
734
|
-
|
|
735
|
-
};
|
|
736
|
-
|
|
737
|
-
const vec1Pos = new THREE.Vector3();
|
|
738
|
-
const vec2Forward = new THREE.Vector3();
|
|
739
|
-
const vec3Side = new THREE.Vector3();
|
|
740
|
-
const vec4Up = new THREE.Vector3();
|
|
741
|
-
this.onSubrayCreation = function ( segment, parentSubray, childSubray, lightningStrike ) {
|
|
742
|
-
|
|
743
|
-
// Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
|
|
744
|
-
|
|
745
|
-
// Just use the default cone position generator
|
|
746
|
-
lightningStrike.subrayCylinderPosition( segment, parentSubray, childSubray, 0.5, 0.6, 0.2 );
|
|
747
|
-
|
|
748
|
-
};
|
|
749
|
-
|
|
750
|
-
this.subrayConePosition = function ( segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor ) {
|
|
751
|
-
|
|
752
|
-
// Sets childSubray pos0 and pos1 in a cone
|
|
753
|
-
|
|
754
|
-
childSubray.pos0.copy( segment.pos0 );
|
|
755
|
-
vec1Pos.subVectors( parentSubray.pos1, parentSubray.pos0 );
|
|
756
|
-
vec2Forward.copy( vec1Pos ).normalize();
|
|
757
|
-
vec1Pos.multiplyScalar( segment.fraction0 + ( 1 - segment.fraction0 ) * ( random1() * heightFactor ) );
|
|
758
|
-
const length = vec1Pos.length();
|
|
759
|
-
vec3Side.crossVectors( parentSubray.up0, vec2Forward );
|
|
760
|
-
const angle = 2 * Math.PI * random1();
|
|
761
|
-
vec3Side.multiplyScalar( Math.cos( angle ) );
|
|
762
|
-
vec4Up.copy( parentSubray.up0 ).multiplyScalar( Math.sin( angle ) );
|
|
763
|
-
childSubray.pos1.copy( vec3Side ).add( vec4Up ).multiplyScalar( length * sideWidthFactor * ( minSideWidthFactor + random1() * ( 1 - minSideWidthFactor ) ) ).add( vec1Pos ).add( parentSubray.pos0 );
|
|
764
|
-
|
|
765
|
-
};
|
|
766
|
-
|
|
767
|
-
this.subrayCylinderPosition = function ( segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor ) {
|
|
768
|
-
|
|
769
|
-
// Sets childSubray pos0 and pos1 in a cylinder
|
|
770
|
-
|
|
771
|
-
childSubray.pos0.copy( segment.pos0 );
|
|
772
|
-
vec1Pos.subVectors( parentSubray.pos1, parentSubray.pos0 );
|
|
773
|
-
vec2Forward.copy( vec1Pos ).normalize();
|
|
774
|
-
vec1Pos.multiplyScalar( segment.fraction0 + ( 1 - segment.fraction0 ) * ( ( 2 * random1() - 1 ) * heightFactor ) );
|
|
775
|
-
const length = vec1Pos.length();
|
|
776
|
-
vec3Side.crossVectors( parentSubray.up0, vec2Forward );
|
|
777
|
-
const angle = 2 * Math.PI * random1();
|
|
778
|
-
vec3Side.multiplyScalar( Math.cos( angle ) );
|
|
779
|
-
vec4Up.copy( parentSubray.up0 ).multiplyScalar( Math.sin( angle ) );
|
|
780
|
-
childSubray.pos1.copy( vec3Side ).add( vec4Up ).multiplyScalar( length * sideWidthFactor * ( minSideWidthFactor + random1() * ( 1 - minSideWidthFactor ) ) ).add( vec1Pos ).add( parentSubray.pos0 );
|
|
781
|
-
|
|
782
|
-
};
|
|
783
|
-
|
|
784
|
-
}
|
|
785
|
-
createSubray() {
|
|
786
|
-
|
|
787
|
-
return {
|
|
788
|
-
seed: 0,
|
|
789
|
-
maxIterations: 0,
|
|
790
|
-
recursion: 0,
|
|
791
|
-
pos0: new THREE.Vector3(),
|
|
792
|
-
pos1: new THREE.Vector3(),
|
|
793
|
-
linPos0: new THREE.Vector3(),
|
|
794
|
-
linPos1: new THREE.Vector3(),
|
|
795
|
-
up0: new THREE.Vector3(),
|
|
796
|
-
up1: new THREE.Vector3(),
|
|
797
|
-
radius0: 0,
|
|
798
|
-
radius1: 0,
|
|
799
|
-
birthTime: 0,
|
|
800
|
-
deathTime: 0,
|
|
801
|
-
timeScale: 0,
|
|
802
|
-
roughness: 0,
|
|
803
|
-
straightness: 0,
|
|
804
|
-
propagationTimeFactor: 0,
|
|
805
|
-
vanishingTimeFactor: 0,
|
|
806
|
-
endPropagationTime: 0,
|
|
807
|
-
beginVanishingTime: 0
|
|
808
|
-
};
|
|
809
|
-
|
|
810
|
-
}
|
|
811
|
-
createSegment() {
|
|
812
|
-
|
|
813
|
-
return {
|
|
814
|
-
iteration: 0,
|
|
815
|
-
pos0: new THREE.Vector3(),
|
|
816
|
-
pos1: new THREE.Vector3(),
|
|
817
|
-
linPos0: new THREE.Vector3(),
|
|
818
|
-
linPos1: new THREE.Vector3(),
|
|
819
|
-
up0: new THREE.Vector3(),
|
|
820
|
-
up1: new THREE.Vector3(),
|
|
821
|
-
radius0: 0,
|
|
822
|
-
radius1: 0,
|
|
823
|
-
fraction0: 0,
|
|
824
|
-
fraction1: 0,
|
|
825
|
-
positionVariationFactor: 0
|
|
826
|
-
};
|
|
827
|
-
|
|
828
|
-
}
|
|
829
|
-
getNewSegment() {
|
|
830
|
-
|
|
831
|
-
return this.raySegments[ this.currentSegmentIndex ++ ];
|
|
832
|
-
|
|
833
|
-
}
|
|
834
|
-
copy( source ) {
|
|
835
|
-
|
|
836
|
-
super.copy( source );
|
|
837
|
-
this.init( LightningStrike.copyParameters( {}, source.rayParameters ) );
|
|
838
|
-
return this;
|
|
839
|
-
|
|
840
|
-
}
|
|
841
|
-
clone() {
|
|
842
|
-
|
|
843
|
-
return new this.constructor( LightningStrike.copyParameters( {}, this.rayParameters ) );
|
|
844
|
-
|
|
845
|
-
}
|
|
846
|
-
|
|
847
|
-
}
|
|
848
|
-
|
|
849
|
-
// Ray states
|
|
850
|
-
LightningStrike.RAY_INITIALIZED = 0;
|
|
851
|
-
LightningStrike.RAY_UNBORN = 1;
|
|
852
|
-
LightningStrike.RAY_PROPAGATING = 2;
|
|
853
|
-
LightningStrike.RAY_STEADY = 3;
|
|
854
|
-
LightningStrike.RAY_VANISHING = 4;
|
|
855
|
-
LightningStrike.RAY_EXTINGUISHED = 5;
|
|
856
|
-
LightningStrike.COS30DEG = Math.cos( 30 * Math.PI / 180 );
|
|
857
|
-
LightningStrike.SIN30DEG = Math.sin( 30 * Math.PI / 180 );
|
|
858
|
-
|
|
859
|
-
THREE.LightningStrike = LightningStrike;
|
|
860
|
-
|
|
861
|
-
} )();
|