@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  647. package/examples/js/math/SimplexNoise.js +0 -445
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  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
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  660. package/examples/js/modifiers/CurveModifier.js +0 -309
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  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
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  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
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  667. package/examples/js/objects/MarchingCubes.js +0 -759
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  670. package/examples/js/objects/Refractor.js +0 -283
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  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
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@@ -1,1301 +0,0 @@
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- ( function () {
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- const _raycaster = new THREE.Raycaster();
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- const _tempVector = new THREE.Vector3();
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- const _tempVector2 = new THREE.Vector3();
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- const _tempQuaternion = new THREE.Quaternion();
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- const _unit = {
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- X: new THREE.Vector3( 1, 0, 0 ),
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- Y: new THREE.Vector3( 0, 1, 0 ),
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- Z: new THREE.Vector3( 0, 0, 1 )
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- };
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- const _changeEvent = {
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- type: 'change'
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- };
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- const _mouseDownEvent = {
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- type: 'mouseDown'
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- };
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- const _mouseUpEvent = {
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- type: 'mouseUp',
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- mode: null
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- };
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- const _objectChangeEvent = {
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- type: 'objectChange'
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- };
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- class TransformControls extends THREE.Object3D {
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-
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- constructor( camera, domElement ) {
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- super();
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- if ( domElement === undefined ) {
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-
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- console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
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- domElement = document;
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-
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- }
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-
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- this.isTransformControls = true;
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- this.visible = false;
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- this.domElement = domElement;
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- this.domElement.style.touchAction = 'none'; // disable touch scroll
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-
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- const _gizmo = new TransformControlsGizmo();
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- this._gizmo = _gizmo;
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- this.add( _gizmo );
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- const _plane = new TransformControlsPlane();
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- this._plane = _plane;
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- this.add( _plane );
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- const scope = this;
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- // Defined getter, setter and store for a property
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- function defineProperty( propName, defaultValue ) {
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- let propValue = defaultValue;
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- Object.defineProperty( scope, propName, {
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- get: function () {
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- return propValue !== undefined ? propValue : defaultValue;
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- },
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- set: function ( value ) {
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- if ( propValue !== value ) {
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- propValue = value;
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- _plane[ propName ] = value;
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- _gizmo[ propName ] = value;
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- scope.dispatchEvent( {
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- type: propName + '-changed',
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- value: value
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- } );
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- scope.dispatchEvent( _changeEvent );
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-
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- }
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- }
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- } );
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- scope[ propName ] = defaultValue;
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- _plane[ propName ] = defaultValue;
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- _gizmo[ propName ] = defaultValue;
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-
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- }
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-
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- // Define properties with getters/setter
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- // Setting the defined property will automatically trigger change event
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- // Defined properties are passed down to gizmo and plane
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-
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- defineProperty( 'camera', camera );
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- defineProperty( 'object', undefined );
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- defineProperty( 'enabled', true );
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- defineProperty( 'axis', null );
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- defineProperty( 'mode', 'translate' );
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- defineProperty( 'translationSnap', null );
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- defineProperty( 'rotationSnap', null );
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- defineProperty( 'scaleSnap', null );
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- defineProperty( 'space', 'world' );
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- defineProperty( 'size', 1 );
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- defineProperty( 'dragging', false );
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- defineProperty( 'showX', true );
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- defineProperty( 'showY', true );
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- defineProperty( 'showZ', true );
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- // Reusable utility variables
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- const worldPosition = new THREE.Vector3();
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- const worldPositionStart = new THREE.Vector3();
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- const worldQuaternion = new THREE.Quaternion();
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- const worldQuaternionStart = new THREE.Quaternion();
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- const cameraPosition = new THREE.Vector3();
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- const cameraQuaternion = new THREE.Quaternion();
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- const pointStart = new THREE.Vector3();
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- const pointEnd = new THREE.Vector3();
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- const rotationAxis = new THREE.Vector3();
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- const rotationAngle = 0;
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- const eye = new THREE.Vector3();
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- // TODO: remove properties unused in plane and gizmo
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- defineProperty( 'worldPosition', worldPosition );
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- defineProperty( 'worldPositionStart', worldPositionStart );
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- defineProperty( 'worldQuaternion', worldQuaternion );
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- defineProperty( 'worldQuaternionStart', worldQuaternionStart );
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- defineProperty( 'cameraPosition', cameraPosition );
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- defineProperty( 'cameraQuaternion', cameraQuaternion );
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- defineProperty( 'pointStart', pointStart );
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- defineProperty( 'pointEnd', pointEnd );
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- defineProperty( 'rotationAxis', rotationAxis );
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- defineProperty( 'rotationAngle', rotationAngle );
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- defineProperty( 'eye', eye );
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- this._offset = new THREE.Vector3();
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- this._startNorm = new THREE.Vector3();
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- this._endNorm = new THREE.Vector3();
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- this._cameraScale = new THREE.Vector3();
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- this._parentPosition = new THREE.Vector3();
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- this._parentQuaternion = new THREE.Quaternion();
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- this._parentQuaternionInv = new THREE.Quaternion();
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- this._parentScale = new THREE.Vector3();
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- this._worldScaleStart = new THREE.Vector3();
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- this._worldQuaternionInv = new THREE.Quaternion();
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- this._worldScale = new THREE.Vector3();
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- this._positionStart = new THREE.Vector3();
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- this._quaternionStart = new THREE.Quaternion();
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- this._scaleStart = new THREE.Vector3();
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- this._getPointer = getPointer.bind( this );
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- this._onPointerDown = onPointerDown.bind( this );
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- this._onPointerHover = onPointerHover.bind( this );
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- this._onPointerMove = onPointerMove.bind( this );
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- this._onPointerUp = onPointerUp.bind( this );
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- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
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- this.domElement.addEventListener( 'pointermove', this._onPointerHover );
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- this.domElement.addEventListener( 'pointerup', this._onPointerUp );
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-
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- }
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-
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- // updateMatrixWorld updates key transformation variables
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- updateMatrixWorld() {
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-
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- if ( this.object !== undefined ) {
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- this.object.updateMatrixWorld();
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- if ( this.object.parent === null ) {
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-
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- console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
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-
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- } else {
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-
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- this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
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-
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- }
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-
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- this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
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- this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
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- this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
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-
174
- }
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-
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- this.camera.updateMatrixWorld();
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- this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
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- if ( this.camera.isOrthographicCamera ) {
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-
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- this.camera.getWorldDirection( this.eye ).negate();
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-
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- } else {
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-
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- this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
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-
186
- }
187
-
188
- super.updateMatrixWorld( this );
189
-
190
- }
191
- pointerHover( pointer ) {
192
-
193
- if ( this.object === undefined || this.dragging === true ) return;
194
- _raycaster.setFromCamera( pointer, this.camera );
195
- const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
196
- if ( intersect ) {
197
-
198
- this.axis = intersect.object.name;
199
-
200
- } else {
201
-
202
- this.axis = null;
203
-
204
- }
205
-
206
- }
207
- pointerDown( pointer ) {
208
-
209
- if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;
210
- if ( this.axis !== null ) {
211
-
212
- _raycaster.setFromCamera( pointer, this.camera );
213
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
214
- if ( planeIntersect ) {
215
-
216
- this.object.updateMatrixWorld();
217
- this.object.parent.updateMatrixWorld();
218
- this._positionStart.copy( this.object.position );
219
- this._quaternionStart.copy( this.object.quaternion );
220
- this._scaleStart.copy( this.object.scale );
221
- this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
222
- this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
223
-
224
- }
225
-
226
- this.dragging = true;
227
- _mouseDownEvent.mode = this.mode;
228
- this.dispatchEvent( _mouseDownEvent );
229
-
230
- }
231
-
232
- }
233
- pointerMove( pointer ) {
234
-
235
- const axis = this.axis;
236
- const mode = this.mode;
237
- const object = this.object;
238
- let space = this.space;
239
- if ( mode === 'scale' ) {
240
-
241
- space = 'local';
242
-
243
- } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
244
-
245
- space = 'world';
246
-
247
- }
248
-
249
- if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;
250
- _raycaster.setFromCamera( pointer, this.camera );
251
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
252
- if ( ! planeIntersect ) return;
253
- this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
254
- if ( mode === 'translate' ) {
255
-
256
- // Apply translate
257
-
258
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
259
- if ( space === 'local' && axis !== 'XYZ' ) {
260
-
261
- this._offset.applyQuaternion( this._worldQuaternionInv );
262
-
263
- }
264
-
265
- if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
266
- if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
267
- if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
268
- if ( space === 'local' && axis !== 'XYZ' ) {
269
-
270
- this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
271
-
272
- } else {
273
-
274
- this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
275
-
276
- }
277
-
278
- object.position.copy( this._offset ).add( this._positionStart );
279
-
280
- // Apply translation snap
281
-
282
- if ( this.translationSnap ) {
283
-
284
- if ( space === 'local' ) {
285
-
286
- object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
287
- if ( axis.search( 'X' ) !== - 1 ) {
288
-
289
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
290
-
291
- }
292
-
293
- if ( axis.search( 'Y' ) !== - 1 ) {
294
-
295
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
296
-
297
- }
298
-
299
- if ( axis.search( 'Z' ) !== - 1 ) {
300
-
301
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
302
-
303
- }
304
-
305
- object.position.applyQuaternion( this._quaternionStart );
306
-
307
- }
308
-
309
- if ( space === 'world' ) {
310
-
311
- if ( object.parent ) {
312
-
313
- object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
314
-
315
- }
316
-
317
- if ( axis.search( 'X' ) !== - 1 ) {
318
-
319
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
320
-
321
- }
322
-
323
- if ( axis.search( 'Y' ) !== - 1 ) {
324
-
325
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
326
-
327
- }
328
-
329
- if ( axis.search( 'Z' ) !== - 1 ) {
330
-
331
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
332
-
333
- }
334
-
335
- if ( object.parent ) {
336
-
337
- object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
338
-
339
- }
340
-
341
- }
342
-
343
- }
344
-
345
- } else if ( mode === 'scale' ) {
346
-
347
- if ( axis.search( 'XYZ' ) !== - 1 ) {
348
-
349
- let d = this.pointEnd.length() / this.pointStart.length();
350
- if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
351
- _tempVector2.set( d, d, d );
352
-
353
- } else {
354
-
355
- _tempVector.copy( this.pointStart );
356
- _tempVector2.copy( this.pointEnd );
357
- _tempVector.applyQuaternion( this._worldQuaternionInv );
358
- _tempVector2.applyQuaternion( this._worldQuaternionInv );
359
- _tempVector2.divide( _tempVector );
360
- if ( axis.search( 'X' ) === - 1 ) {
361
-
362
- _tempVector2.x = 1;
363
-
364
- }
365
-
366
- if ( axis.search( 'Y' ) === - 1 ) {
367
-
368
- _tempVector2.y = 1;
369
-
370
- }
371
-
372
- if ( axis.search( 'Z' ) === - 1 ) {
373
-
374
- _tempVector2.z = 1;
375
-
376
- }
377
-
378
- }
379
-
380
- // Apply scale
381
-
382
- object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
383
- if ( this.scaleSnap ) {
384
-
385
- if ( axis.search( 'X' ) !== - 1 ) {
386
-
387
- object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
388
-
389
- }
390
-
391
- if ( axis.search( 'Y' ) !== - 1 ) {
392
-
393
- object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
394
-
395
- }
396
-
397
- if ( axis.search( 'Z' ) !== - 1 ) {
398
-
399
- object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
400
-
401
- }
402
-
403
- }
404
-
405
- } else if ( mode === 'rotate' ) {
406
-
407
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
408
- const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
409
- if ( axis === 'E' ) {
410
-
411
- this.rotationAxis.copy( this.eye );
412
- this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
413
- this._startNorm.copy( this.pointStart ).normalize();
414
- this._endNorm.copy( this.pointEnd ).normalize();
415
- this.rotationAngle *= this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1;
416
-
417
- } else if ( axis === 'XYZE' ) {
418
-
419
- this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
420
- this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
421
-
422
- } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
423
-
424
- this.rotationAxis.copy( _unit[ axis ] );
425
- _tempVector.copy( _unit[ axis ] );
426
- if ( space === 'local' ) {
427
-
428
- _tempVector.applyQuaternion( this.worldQuaternion );
429
-
430
- }
431
-
432
- this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED;
433
-
434
- }
435
-
436
- // Apply rotation snap
437
-
438
- if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
439
-
440
- // Apply rotate
441
- if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
442
-
443
- object.quaternion.copy( this._quaternionStart );
444
- object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
445
-
446
- } else {
447
-
448
- this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
449
- object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
450
- object.quaternion.multiply( this._quaternionStart ).normalize();
451
-
452
- }
453
-
454
- }
455
-
456
- this.dispatchEvent( _changeEvent );
457
- this.dispatchEvent( _objectChangeEvent );
458
-
459
- }
460
- pointerUp( pointer ) {
461
-
462
- if ( pointer.button !== 0 ) return;
463
- if ( this.dragging && this.axis !== null ) {
464
-
465
- _mouseUpEvent.mode = this.mode;
466
- this.dispatchEvent( _mouseUpEvent );
467
-
468
- }
469
-
470
- this.dragging = false;
471
- this.axis = null;
472
-
473
- }
474
- dispose() {
475
-
476
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
477
- this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
478
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
479
- this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
480
- this.traverse( function ( child ) {
481
-
482
- if ( child.geometry ) child.geometry.dispose();
483
- if ( child.material ) child.material.dispose();
484
-
485
- } );
486
-
487
- }
488
-
489
- // Set current object
490
- attach( object ) {
491
-
492
- this.object = object;
493
- this.visible = true;
494
- return this;
495
-
496
- }
497
-
498
- // Detach from object
499
- detach() {
500
-
501
- this.object = undefined;
502
- this.visible = false;
503
- this.axis = null;
504
- return this;
505
-
506
- }
507
- reset() {
508
-
509
- if ( ! this.enabled ) return;
510
- if ( this.dragging ) {
511
-
512
- this.object.position.copy( this._positionStart );
513
- this.object.quaternion.copy( this._quaternionStart );
514
- this.object.scale.copy( this._scaleStart );
515
- this.dispatchEvent( _changeEvent );
516
- this.dispatchEvent( _objectChangeEvent );
517
- this.pointStart.copy( this.pointEnd );
518
-
519
- }
520
-
521
- }
522
- getRaycaster() {
523
-
524
- return _raycaster;
525
-
526
- }
527
-
528
- // TODO: deprecate
529
-
530
- getMode() {
531
-
532
- return this.mode;
533
-
534
- }
535
- setMode( mode ) {
536
-
537
- this.mode = mode;
538
-
539
- }
540
- setTranslationSnap( translationSnap ) {
541
-
542
- this.translationSnap = translationSnap;
543
-
544
- }
545
- setRotationSnap( rotationSnap ) {
546
-
547
- this.rotationSnap = rotationSnap;
548
-
549
- }
550
- setScaleSnap( scaleSnap ) {
551
-
552
- this.scaleSnap = scaleSnap;
553
-
554
- }
555
- setSize( size ) {
556
-
557
- this.size = size;
558
-
559
- }
560
- setSpace( space ) {
561
-
562
- this.space = space;
563
-
564
- }
565
-
566
- }
567
-
568
- // mouse / touch event handlers
569
-
570
- function getPointer( event ) {
571
-
572
- if ( this.domElement.ownerDocument.pointerLockElement ) {
573
-
574
- return {
575
- x: 0,
576
- y: 0,
577
- button: event.button
578
- };
579
-
580
- } else {
581
-
582
- const rect = this.domElement.getBoundingClientRect();
583
- return {
584
- x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
585
- y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
586
- button: event.button
587
- };
588
-
589
- }
590
-
591
- }
592
-
593
- function onPointerHover( event ) {
594
-
595
- if ( ! this.enabled ) return;
596
- switch ( event.pointerType ) {
597
-
598
- case 'mouse':
599
- case 'pen':
600
- this.pointerHover( this._getPointer( event ) );
601
- break;
602
-
603
- }
604
-
605
- }
606
-
607
- function onPointerDown( event ) {
608
-
609
- if ( ! this.enabled ) return;
610
- if ( ! document.pointerLockElement ) {
611
-
612
- this.domElement.setPointerCapture( event.pointerId );
613
-
614
- }
615
-
616
- this.domElement.addEventListener( 'pointermove', this._onPointerMove );
617
- this.pointerHover( this._getPointer( event ) );
618
- this.pointerDown( this._getPointer( event ) );
619
-
620
- }
621
-
622
- function onPointerMove( event ) {
623
-
624
- if ( ! this.enabled ) return;
625
- this.pointerMove( this._getPointer( event ) );
626
-
627
- }
628
-
629
- function onPointerUp( event ) {
630
-
631
- if ( ! this.enabled ) return;
632
- this.domElement.releasePointerCapture( event.pointerId );
633
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
634
- this.pointerUp( this._getPointer( event ) );
635
-
636
- }
637
-
638
- function intersectObjectWithRay( object, raycaster, includeInvisible ) {
639
-
640
- const allIntersections = raycaster.intersectObject( object, true );
641
- for ( let i = 0; i < allIntersections.length; i ++ ) {
642
-
643
- if ( allIntersections[ i ].object.visible || includeInvisible ) {
644
-
645
- return allIntersections[ i ];
646
-
647
- }
648
-
649
- }
650
-
651
- return false;
652
-
653
- }
654
-
655
- //
656
-
657
- // Reusable utility variables
658
-
659
- const _tempEuler = new THREE.Euler();
660
- const _alignVector = new THREE.Vector3( 0, 1, 0 );
661
- const _zeroVector = new THREE.Vector3( 0, 0, 0 );
662
- const _lookAtMatrix = new THREE.Matrix4();
663
- const _tempQuaternion2 = new THREE.Quaternion();
664
- const _identityQuaternion = new THREE.Quaternion();
665
- const _dirVector = new THREE.Vector3();
666
- const _tempMatrix = new THREE.Matrix4();
667
- const _unitX = new THREE.Vector3( 1, 0, 0 );
668
- const _unitY = new THREE.Vector3( 0, 1, 0 );
669
- const _unitZ = new THREE.Vector3( 0, 0, 1 );
670
- const _v1 = new THREE.Vector3();
671
- const _v2 = new THREE.Vector3();
672
- const _v3 = new THREE.Vector3();
673
- class TransformControlsGizmo extends THREE.Object3D {
674
-
675
- constructor() {
676
-
677
- super();
678
- this.isTransformControlsGizmo = true;
679
- this.type = 'TransformControlsGizmo';
680
-
681
- // shared materials
682
-
683
- const gizmoMaterial = new THREE.MeshBasicMaterial( {
684
- depthTest: false,
685
- depthWrite: false,
686
- fog: false,
687
- toneMapped: false,
688
- transparent: true
689
- } );
690
- const gizmoLineMaterial = new THREE.LineBasicMaterial( {
691
- depthTest: false,
692
- depthWrite: false,
693
- fog: false,
694
- toneMapped: false,
695
- transparent: true
696
- } );
697
-
698
- // Make unique material for each axis/color
699
-
700
- const matInvisible = gizmoMaterial.clone();
701
- matInvisible.opacity = 0.15;
702
- const matHelper = gizmoLineMaterial.clone();
703
- matHelper.opacity = 0.5;
704
- const matRed = gizmoMaterial.clone();
705
- matRed.color.setHex( 0xff0000 );
706
- const matGreen = gizmoMaterial.clone();
707
- matGreen.color.setHex( 0x00ff00 );
708
- const matBlue = gizmoMaterial.clone();
709
- matBlue.color.setHex( 0x0000ff );
710
- const matRedTransparent = gizmoMaterial.clone();
711
- matRedTransparent.color.setHex( 0xff0000 );
712
- matRedTransparent.opacity = 0.5;
713
- const matGreenTransparent = gizmoMaterial.clone();
714
- matGreenTransparent.color.setHex( 0x00ff00 );
715
- matGreenTransparent.opacity = 0.5;
716
- const matBlueTransparent = gizmoMaterial.clone();
717
- matBlueTransparent.color.setHex( 0x0000ff );
718
- matBlueTransparent.opacity = 0.5;
719
- const matWhiteTransparent = gizmoMaterial.clone();
720
- matWhiteTransparent.opacity = 0.25;
721
- const matYellowTransparent = gizmoMaterial.clone();
722
- matYellowTransparent.color.setHex( 0xffff00 );
723
- matYellowTransparent.opacity = 0.25;
724
- const matYellow = gizmoMaterial.clone();
725
- matYellow.color.setHex( 0xffff00 );
726
- const matGray = gizmoMaterial.clone();
727
- matGray.color.setHex( 0x787878 );
728
-
729
- // reusable geometry
730
-
731
- const arrowGeometry = new THREE.CylinderGeometry( 0, 0.04, 0.1, 12 );
732
- arrowGeometry.translate( 0, 0.05, 0 );
733
- const scaleHandleGeometry = new THREE.BoxGeometry( 0.08, 0.08, 0.08 );
734
- scaleHandleGeometry.translate( 0, 0.04, 0 );
735
- const lineGeometry = new THREE.BufferGeometry();
736
- lineGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
737
- const lineGeometry2 = new THREE.CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
738
- lineGeometry2.translate( 0, 0.25, 0 );
739
- function CircleGeometry( radius, arc ) {
740
-
741
- const geometry = new THREE.TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
742
- geometry.rotateY( Math.PI / 2 );
743
- geometry.rotateX( Math.PI / 2 );
744
- return geometry;
745
-
746
- }
747
-
748
- // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
749
-
750
- function TranslateHelperGeometry() {
751
-
752
- const geometry = new THREE.BufferGeometry();
753
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
754
- return geometry;
755
-
756
- }
757
-
758
- // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
759
-
760
- const gizmoTranslate = {
761
- X: [[ new THREE.Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], [ new THREE.Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]],
762
- Y: [[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matGreen ) ]],
763
- Z: [[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]],
764
- XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]],
765
- XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]],
766
- YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],
767
- XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]]
768
- };
769
- const pickerTranslate = {
770
- X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]],
771
- Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]],
772
- Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]],
773
- XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), matInvisible ) ]],
774
- XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]],
775
- YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],
776
- XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]]
777
- };
778
- const helperTranslate = {
779
- START: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]],
780
- END: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]],
781
- DELTA: [[ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]],
782
- X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]],
783
- Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]],
784
- Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]]
785
- };
786
- const gizmoRotate = {
787
- XYZE: [[ new THREE.Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]],
788
- X: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]],
789
- Y: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]],
790
- Z: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]],
791
- E: [[ new THREE.Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]]
792
- };
793
- const helperRotate = {
794
- AXIS: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]]
795
- };
796
- const pickerRotate = {
797
- XYZE: [[ new THREE.Mesh( new THREE.SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]],
798
- X: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]]],
799
- Y: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]]],
800
- Z: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]],
801
- E: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]]
802
- };
803
- const gizmoScale = {
804
- X: [[ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]]],
805
- Y: [[ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new THREE.Mesh( lineGeometry2, matGreen ) ], [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]]],
806
- Z: [[ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]],
807
- XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]],
808
- YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],
809
- XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]],
810
- XYZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ]]
811
- };
812
- const pickerScale = {
813
- X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]],
814
- Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]],
815
- Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]],
816
- XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]],
817
- YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],
818
- XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]],
819
- XYZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]]]
820
- };
821
- const helperScale = {
822
- X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]],
823
- Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]],
824
- Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]]
825
- };
826
-
827
- // Creates an THREE.Object3D with gizmos described in custom hierarchy definition.
828
-
829
- function setupGizmo( gizmoMap ) {
830
-
831
- const gizmo = new THREE.Object3D();
832
- for ( const name in gizmoMap ) {
833
-
834
- for ( let i = gizmoMap[ name ].length; i --; ) {
835
-
836
- const object = gizmoMap[ name ][ i ][ 0 ].clone();
837
- const position = gizmoMap[ name ][ i ][ 1 ];
838
- const rotation = gizmoMap[ name ][ i ][ 2 ];
839
- const scale = gizmoMap[ name ][ i ][ 3 ];
840
- const tag = gizmoMap[ name ][ i ][ 4 ];
841
-
842
- // name and tag properties are essential for picking and updating logic.
843
- object.name = name;
844
- object.tag = tag;
845
- if ( position ) {
846
-
847
- object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
848
-
849
- }
850
-
851
- if ( rotation ) {
852
-
853
- object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
854
-
855
- }
856
-
857
- if ( scale ) {
858
-
859
- object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
860
-
861
- }
862
-
863
- object.updateMatrix();
864
- const tempGeometry = object.geometry.clone();
865
- tempGeometry.applyMatrix4( object.matrix );
866
- object.geometry = tempGeometry;
867
- object.renderOrder = Infinity;
868
- object.position.set( 0, 0, 0 );
869
- object.rotation.set( 0, 0, 0 );
870
- object.scale.set( 1, 1, 1 );
871
- gizmo.add( object );
872
-
873
- }
874
-
875
- }
876
-
877
- return gizmo;
878
-
879
- }
880
-
881
- // Gizmo creation
882
-
883
- this.gizmo = {};
884
- this.picker = {};
885
- this.helper = {};
886
- this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
887
- this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
888
- this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
889
- this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
890
- this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
891
- this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
892
- this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
893
- this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
894
- this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
895
-
896
- // Pickers should be hidden always
897
-
898
- this.picker[ 'translate' ].visible = false;
899
- this.picker[ 'rotate' ].visible = false;
900
- this.picker[ 'scale' ].visible = false;
901
-
902
- }
903
-
904
- // updateMatrixWorld will update transformations and appearance of individual handles
905
-
906
- updateMatrixWorld( force ) {
907
-
908
- const space = this.mode === 'scale' ? 'local' : this.space; // scale always oriented to local rotation
909
-
910
- const quaternion = space === 'local' ? this.worldQuaternion : _identityQuaternion;
911
-
912
- // Show only gizmos for current transform mode
913
-
914
- this.gizmo[ 'translate' ].visible = this.mode === 'translate';
915
- this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
916
- this.gizmo[ 'scale' ].visible = this.mode === 'scale';
917
- this.helper[ 'translate' ].visible = this.mode === 'translate';
918
- this.helper[ 'rotate' ].visible = this.mode === 'rotate';
919
- this.helper[ 'scale' ].visible = this.mode === 'scale';
920
- let handles = [];
921
- handles = handles.concat( this.picker[ this.mode ].children );
922
- handles = handles.concat( this.gizmo[ this.mode ].children );
923
- handles = handles.concat( this.helper[ this.mode ].children );
924
- for ( let i = 0; i < handles.length; i ++ ) {
925
-
926
- const handle = handles[ i ];
927
-
928
- // hide aligned to camera
929
-
930
- handle.visible = true;
931
- handle.rotation.set( 0, 0, 0 );
932
- handle.position.copy( this.worldPosition );
933
- let factor;
934
- if ( this.camera.isOrthographicCamera ) {
935
-
936
- factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
937
-
938
- } else {
939
-
940
- factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
941
-
942
- }
943
-
944
- handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
945
-
946
- // TODO: simplify helpers and consider decoupling from gizmo
947
-
948
- if ( handle.tag === 'helper' ) {
949
-
950
- handle.visible = false;
951
- if ( handle.name === 'AXIS' ) {
952
-
953
- handle.position.copy( this.worldPositionStart );
954
- handle.visible = !! this.axis;
955
- if ( this.axis === 'X' ) {
956
-
957
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
958
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
959
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
960
-
961
- handle.visible = false;
962
-
963
- }
964
-
965
- }
966
-
967
- if ( this.axis === 'Y' ) {
968
-
969
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
970
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
971
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
972
-
973
- handle.visible = false;
974
-
975
- }
976
-
977
- }
978
-
979
- if ( this.axis === 'Z' ) {
980
-
981
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
982
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
983
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
984
-
985
- handle.visible = false;
986
-
987
- }
988
-
989
- }
990
-
991
- if ( this.axis === 'XYZE' ) {
992
-
993
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
994
- _alignVector.copy( this.rotationAxis );
995
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
996
- handle.quaternion.multiply( _tempQuaternion );
997
- handle.visible = this.dragging;
998
-
999
- }
1000
-
1001
- if ( this.axis === 'E' ) {
1002
-
1003
- handle.visible = false;
1004
-
1005
- }
1006
-
1007
- } else if ( handle.name === 'START' ) {
1008
-
1009
- handle.position.copy( this.worldPositionStart );
1010
- handle.visible = this.dragging;
1011
-
1012
- } else if ( handle.name === 'END' ) {
1013
-
1014
- handle.position.copy( this.worldPosition );
1015
- handle.visible = this.dragging;
1016
-
1017
- } else if ( handle.name === 'DELTA' ) {
1018
-
1019
- handle.position.copy( this.worldPositionStart );
1020
- handle.quaternion.copy( this.worldQuaternionStart );
1021
- _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1022
- _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1023
- handle.scale.copy( _tempVector );
1024
- handle.visible = this.dragging;
1025
-
1026
- } else {
1027
-
1028
- handle.quaternion.copy( quaternion );
1029
- if ( this.dragging ) {
1030
-
1031
- handle.position.copy( this.worldPositionStart );
1032
-
1033
- } else {
1034
-
1035
- handle.position.copy( this.worldPosition );
1036
-
1037
- }
1038
-
1039
- if ( this.axis ) {
1040
-
1041
- handle.visible = this.axis.search( handle.name ) !== - 1;
1042
-
1043
- }
1044
-
1045
- }
1046
-
1047
- // If updating helper, skip rest of the loop
1048
- continue;
1049
-
1050
- }
1051
-
1052
- // Align handles to current local or world rotation
1053
-
1054
- handle.quaternion.copy( quaternion );
1055
- if ( this.mode === 'translate' || this.mode === 'scale' ) {
1056
-
1057
- // Hide translate and scale axis facing the camera
1058
-
1059
- const AXIS_HIDE_THRESHOLD = 0.99;
1060
- const PLANE_HIDE_THRESHOLD = 0.2;
1061
- if ( handle.name === 'X' ) {
1062
-
1063
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1064
-
1065
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1066
- handle.visible = false;
1067
-
1068
- }
1069
-
1070
- }
1071
-
1072
- if ( handle.name === 'Y' ) {
1073
-
1074
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1075
-
1076
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1077
- handle.visible = false;
1078
-
1079
- }
1080
-
1081
- }
1082
-
1083
- if ( handle.name === 'Z' ) {
1084
-
1085
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1086
-
1087
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1088
- handle.visible = false;
1089
-
1090
- }
1091
-
1092
- }
1093
-
1094
- if ( handle.name === 'XY' ) {
1095
-
1096
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1097
-
1098
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1099
- handle.visible = false;
1100
-
1101
- }
1102
-
1103
- }
1104
-
1105
- if ( handle.name === 'YZ' ) {
1106
-
1107
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1108
-
1109
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1110
- handle.visible = false;
1111
-
1112
- }
1113
-
1114
- }
1115
-
1116
- if ( handle.name === 'XZ' ) {
1117
-
1118
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1119
-
1120
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1121
- handle.visible = false;
1122
-
1123
- }
1124
-
1125
- }
1126
-
1127
- } else if ( this.mode === 'rotate' ) {
1128
-
1129
- // Align handles to current local or world rotation
1130
-
1131
- _tempQuaternion2.copy( quaternion );
1132
- _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1133
- if ( handle.name.search( 'E' ) !== - 1 ) {
1134
-
1135
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1136
-
1137
- }
1138
-
1139
- if ( handle.name === 'X' ) {
1140
-
1141
- _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1142
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1143
- handle.quaternion.copy( _tempQuaternion );
1144
-
1145
- }
1146
-
1147
- if ( handle.name === 'Y' ) {
1148
-
1149
- _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1150
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1151
- handle.quaternion.copy( _tempQuaternion );
1152
-
1153
- }
1154
-
1155
- if ( handle.name === 'Z' ) {
1156
-
1157
- _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1158
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1159
- handle.quaternion.copy( _tempQuaternion );
1160
-
1161
- }
1162
-
1163
- }
1164
-
1165
- // Hide disabled axes
1166
- handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1167
- handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1168
- handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1169
- handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || this.showX && this.showY && this.showZ );
1170
-
1171
- // highlight selected axis
1172
-
1173
- handle.material._color = handle.material._color || handle.material.color.clone();
1174
- handle.material._opacity = handle.material._opacity || handle.material.opacity;
1175
- handle.material.color.copy( handle.material._color );
1176
- handle.material.opacity = handle.material._opacity;
1177
- if ( this.enabled && this.axis ) {
1178
-
1179
- if ( handle.name === this.axis ) {
1180
-
1181
- handle.material.color.setHex( 0xffff00 );
1182
- handle.material.opacity = 1.0;
1183
-
1184
- } else if ( this.axis.split( '' ).some( function ( a ) {
1185
-
1186
- return handle.name === a;
1187
-
1188
- } ) ) {
1189
-
1190
- handle.material.color.setHex( 0xffff00 );
1191
- handle.material.opacity = 1.0;
1192
-
1193
- }
1194
-
1195
- }
1196
-
1197
- }
1198
-
1199
- super.updateMatrixWorld( force );
1200
-
1201
- }
1202
-
1203
- }
1204
-
1205
- //
1206
-
1207
- class TransformControlsPlane extends THREE.Mesh {
1208
-
1209
- constructor() {
1210
-
1211
- super( new THREE.PlaneGeometry( 100000, 100000, 2, 2 ), new THREE.MeshBasicMaterial( {
1212
- visible: false,
1213
- wireframe: true,
1214
- side: THREE.DoubleSide,
1215
- transparent: true,
1216
- opacity: 0.1,
1217
- toneMapped: false
1218
- } ) );
1219
- this.isTransformControlsPlane = true;
1220
- this.type = 'TransformControlsPlane';
1221
-
1222
- }
1223
- updateMatrixWorld( force ) {
1224
-
1225
- let space = this.space;
1226
- this.position.copy( this.worldPosition );
1227
- if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1228
-
1229
- _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1230
- _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1231
- _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1232
-
1233
- // Align the plane for current transform mode, axis and space.
1234
-
1235
- _alignVector.copy( _v2 );
1236
- switch ( this.mode ) {
1237
-
1238
- case 'translate':
1239
- case 'scale':
1240
- switch ( this.axis ) {
1241
-
1242
- case 'X':
1243
- _alignVector.copy( this.eye ).cross( _v1 );
1244
- _dirVector.copy( _v1 ).cross( _alignVector );
1245
- break;
1246
- case 'Y':
1247
- _alignVector.copy( this.eye ).cross( _v2 );
1248
- _dirVector.copy( _v2 ).cross( _alignVector );
1249
- break;
1250
- case 'Z':
1251
- _alignVector.copy( this.eye ).cross( _v3 );
1252
- _dirVector.copy( _v3 ).cross( _alignVector );
1253
- break;
1254
- case 'XY':
1255
- _dirVector.copy( _v3 );
1256
- break;
1257
- case 'YZ':
1258
- _dirVector.copy( _v1 );
1259
- break;
1260
- case 'XZ':
1261
- _alignVector.copy( _v3 );
1262
- _dirVector.copy( _v2 );
1263
- break;
1264
- case 'XYZ':
1265
- case 'E':
1266
- _dirVector.set( 0, 0, 0 );
1267
- break;
1268
-
1269
- }
1270
-
1271
- break;
1272
- case 'rotate':
1273
- default:
1274
- // special case for rotate
1275
- _dirVector.set( 0, 0, 0 );
1276
-
1277
- }
1278
-
1279
- if ( _dirVector.length() === 0 ) {
1280
-
1281
- // If in rotate mode, make the plane parallel to camera
1282
- this.quaternion.copy( this.cameraQuaternion );
1283
-
1284
- } else {
1285
-
1286
- _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1287
- this.quaternion.setFromRotationMatrix( _tempMatrix );
1288
-
1289
- }
1290
-
1291
- super.updateMatrixWorld( force );
1292
-
1293
- }
1294
-
1295
- }
1296
-
1297
- THREE.TransformControls = TransformControls;
1298
- THREE.TransformControlsGizmo = TransformControlsGizmo;
1299
- THREE.TransformControlsPlane = TransformControlsPlane;
1300
-
1301
- } )();