@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,19 +0,0 @@
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- ( function () {
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-
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- class Line2 extends THREE.LineSegments2 {
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-
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- constructor( geometry = new THREE.LineGeometry(), material = new THREE.LineMaterial( {
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- color: Math.random() * 0xffffff
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- } ) ) {
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-
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- super( geometry, material );
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- this.isLine2 = true;
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- this.type = 'Line2';
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-
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- }
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-
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- }
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-
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- THREE.Line2 = Line2;
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-
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- } )();
@@ -1,69 +0,0 @@
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- ( function () {
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-
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- class LineGeometry extends THREE.LineSegmentsGeometry {
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-
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- constructor() {
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-
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- super();
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- this.isLineGeometry = true;
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- this.type = 'LineGeometry';
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-
11
- }
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- setPositions( array ) {
13
-
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- // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format
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-
16
- const length = array.length - 3;
17
- const points = new Float32Array( 2 * length );
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- for ( let i = 0; i < length; i += 3 ) {
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-
20
- points[ 2 * i ] = array[ i ];
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- points[ 2 * i + 1 ] = array[ i + 1 ];
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- points[ 2 * i + 2 ] = array[ i + 2 ];
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- points[ 2 * i + 3 ] = array[ i + 3 ];
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- points[ 2 * i + 4 ] = array[ i + 4 ];
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- points[ 2 * i + 5 ] = array[ i + 5 ];
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-
27
- }
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-
29
- super.setPositions( points );
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- return this;
31
-
32
- }
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- setColors( array ) {
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-
35
- // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format
36
-
37
- const length = array.length - 3;
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- const colors = new Float32Array( 2 * length );
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- for ( let i = 0; i < length; i += 3 ) {
40
-
41
- colors[ 2 * i ] = array[ i ];
42
- colors[ 2 * i + 1 ] = array[ i + 1 ];
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- colors[ 2 * i + 2 ] = array[ i + 2 ];
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- colors[ 2 * i + 3 ] = array[ i + 3 ];
45
- colors[ 2 * i + 4 ] = array[ i + 4 ];
46
- colors[ 2 * i + 5 ] = array[ i + 5 ];
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-
48
- }
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-
50
- super.setColors( colors );
51
- return this;
52
-
53
- }
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- fromLine( line ) {
55
-
56
- const geometry = line.geometry;
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- this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
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-
59
- // set colors, maybe
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-
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- return this;
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-
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- }
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-
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- }
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-
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- THREE.LineGeometry = LineGeometry;
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-
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- } )();
@@ -1,635 +0,0 @@
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- ( function () {
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-
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- /**
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- * parameters = {
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- * color: <hex>,
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- * linewidth: <float>,
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- * dashed: <boolean>,
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- * dashScale: <float>,
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- * dashSize: <float>,
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- * dashOffset: <float>,
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- * gapSize: <float>,
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- * resolution: <Vector2>, // to be set by renderer
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- * }
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- */
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- THREE.UniformsLib.line = {
16
- worldUnits: {
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- value: 1
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- },
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- linewidth: {
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- value: 1
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- },
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- resolution: {
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- value: new THREE.Vector2( 1, 1 )
24
- },
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- dashOffset: {
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- value: 0
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- },
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- dashScale: {
29
- value: 1
30
- },
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- dashSize: {
32
- value: 1
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- },
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- gapSize: {
35
- value: 1
36
- } // todo FIX - maybe change to totalSize
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- };
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-
39
- THREE.ShaderLib[ 'line' ] = {
40
- uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.fog, THREE.UniformsLib.line ] ),
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- vertexShader: /* glsl */`
42
- #include <common>
43
- #include <color_pars_vertex>
44
- #include <fog_pars_vertex>
45
- #include <logdepthbuf_pars_vertex>
46
- #include <clipping_planes_pars_vertex>
47
-
48
- uniform float linewidth;
49
- uniform vec2 resolution;
50
-
51
- attribute vec3 instanceStart;
52
- attribute vec3 instanceEnd;
53
-
54
- attribute vec3 instanceColorStart;
55
- attribute vec3 instanceColorEnd;
56
-
57
- #ifdef WORLD_UNITS
58
-
59
- varying vec4 worldPos;
60
- varying vec3 worldStart;
61
- varying vec3 worldEnd;
62
-
63
- #ifdef USE_DASH
64
-
65
- varying vec2 vUv;
66
-
67
- #endif
68
-
69
- #else
70
-
71
- varying vec2 vUv;
72
-
73
- #endif
74
-
75
- #ifdef USE_DASH
76
-
77
- uniform float dashScale;
78
- attribute float instanceDistanceStart;
79
- attribute float instanceDistanceEnd;
80
- varying float vLineDistance;
81
-
82
- #endif
83
-
84
- void trimSegment( const in vec4 start, inout vec4 end ) {
85
-
86
- // trim end segment so it terminates between the camera plane and the near plane
87
-
88
- // conservative estimate of the near plane
89
- float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
90
- float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
91
- float nearEstimate = - 0.5 * b / a;
92
-
93
- float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
94
-
95
- end.xyz = mix( start.xyz, end.xyz, alpha );
96
-
97
- }
98
-
99
- void main() {
100
-
101
- #ifdef USE_COLOR
102
-
103
- vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
104
-
105
- #endif
106
-
107
- #ifdef USE_DASH
108
-
109
- vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
110
- vUv = uv;
111
-
112
- #endif
113
-
114
- float aspect = resolution.x / resolution.y;
115
-
116
- // camera space
117
- vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
118
- vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
119
-
120
- #ifdef WORLD_UNITS
121
-
122
- worldStart = start.xyz;
123
- worldEnd = end.xyz;
124
-
125
- #else
126
-
127
- vUv = uv;
128
-
129
- #endif
130
-
131
- // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
132
- // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
133
- // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
134
- // perhaps there is a more elegant solution -- WestLangley
135
-
136
- bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
137
-
138
- if ( perspective ) {
139
-
140
- if ( start.z < 0.0 && end.z >= 0.0 ) {
141
-
142
- trimSegment( start, end );
143
-
144
- } else if ( end.z < 0.0 && start.z >= 0.0 ) {
145
-
146
- trimSegment( end, start );
147
-
148
- }
149
-
150
- }
151
-
152
- // clip space
153
- vec4 clipStart = projectionMatrix * start;
154
- vec4 clipEnd = projectionMatrix * end;
155
-
156
- // ndc space
157
- vec3 ndcStart = clipStart.xyz / clipStart.w;
158
- vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
159
-
160
- // direction
161
- vec2 dir = ndcEnd.xy - ndcStart.xy;
162
-
163
- // account for clip-space aspect ratio
164
- dir.x *= aspect;
165
- dir = normalize( dir );
166
-
167
- #ifdef WORLD_UNITS
168
-
169
- // get the offset direction as perpendicular to the view vector
170
- vec3 worldDir = normalize( end.xyz - start.xyz );
171
- vec3 offset;
172
- if ( position.y < 0.5 ) {
173
-
174
- offset = normalize( cross( start.xyz, worldDir ) );
175
-
176
- } else {
177
-
178
- offset = normalize( cross( end.xyz, worldDir ) );
179
-
180
- }
181
-
182
- // sign flip
183
- if ( position.x < 0.0 ) offset *= - 1.0;
184
-
185
- float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
186
-
187
- // don't extend the line if we're rendering dashes because we
188
- // won't be rendering the endcaps
189
- #ifndef USE_DASH
190
-
191
- // extend the line bounds to encompass endcaps
192
- start.xyz += - worldDir * linewidth * 0.5;
193
- end.xyz += worldDir * linewidth * 0.5;
194
-
195
- // shift the position of the quad so it hugs the forward edge of the line
196
- offset.xy -= dir * forwardOffset;
197
- offset.z += 0.5;
198
-
199
- #endif
200
-
201
- // endcaps
202
- if ( position.y > 1.0 || position.y < 0.0 ) {
203
-
204
- offset.xy += dir * 2.0 * forwardOffset;
205
-
206
- }
207
-
208
- // adjust for linewidth
209
- offset *= linewidth * 0.5;
210
-
211
- // set the world position
212
- worldPos = ( position.y < 0.5 ) ? start : end;
213
- worldPos.xyz += offset;
214
-
215
- // project the worldpos
216
- vec4 clip = projectionMatrix * worldPos;
217
-
218
- // shift the depth of the projected points so the line
219
- // segments overlap neatly
220
- vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
221
- clip.z = clipPose.z * clip.w;
222
-
223
- #else
224
-
225
- vec2 offset = vec2( dir.y, - dir.x );
226
- // undo aspect ratio adjustment
227
- dir.x /= aspect;
228
- offset.x /= aspect;
229
-
230
- // sign flip
231
- if ( position.x < 0.0 ) offset *= - 1.0;
232
-
233
- // endcaps
234
- if ( position.y < 0.0 ) {
235
-
236
- offset += - dir;
237
-
238
- } else if ( position.y > 1.0 ) {
239
-
240
- offset += dir;
241
-
242
- }
243
-
244
- // adjust for linewidth
245
- offset *= linewidth;
246
-
247
- // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
248
- offset /= resolution.y;
249
-
250
- // select end
251
- vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
252
-
253
- // back to clip space
254
- offset *= clip.w;
255
-
256
- clip.xy += offset;
257
-
258
- #endif
259
-
260
- gl_Position = clip;
261
-
262
- vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
263
-
264
- #include <logdepthbuf_vertex>
265
- #include <clipping_planes_vertex>
266
- #include <fog_vertex>
267
-
268
- }
269
- `,
270
- fragmentShader: /* glsl */`
271
- uniform vec3 diffuse;
272
- uniform float opacity;
273
- uniform float linewidth;
274
-
275
- #ifdef USE_DASH
276
-
277
- uniform float dashOffset;
278
- uniform float dashSize;
279
- uniform float gapSize;
280
-
281
- #endif
282
-
283
- varying float vLineDistance;
284
-
285
- #ifdef WORLD_UNITS
286
-
287
- varying vec4 worldPos;
288
- varying vec3 worldStart;
289
- varying vec3 worldEnd;
290
-
291
- #ifdef USE_DASH
292
-
293
- varying vec2 vUv;
294
-
295
- #endif
296
-
297
- #else
298
-
299
- varying vec2 vUv;
300
-
301
- #endif
302
-
303
- #include <common>
304
- #include <color_pars_fragment>
305
- #include <fog_pars_fragment>
306
- #include <logdepthbuf_pars_fragment>
307
- #include <clipping_planes_pars_fragment>
308
-
309
- vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
310
-
311
- float mua;
312
- float mub;
313
-
314
- vec3 p13 = p1 - p3;
315
- vec3 p43 = p4 - p3;
316
-
317
- vec3 p21 = p2 - p1;
318
-
319
- float d1343 = dot( p13, p43 );
320
- float d4321 = dot( p43, p21 );
321
- float d1321 = dot( p13, p21 );
322
- float d4343 = dot( p43, p43 );
323
- float d2121 = dot( p21, p21 );
324
-
325
- float denom = d2121 * d4343 - d4321 * d4321;
326
-
327
- float numer = d1343 * d4321 - d1321 * d4343;
328
-
329
- mua = numer / denom;
330
- mua = clamp( mua, 0.0, 1.0 );
331
- mub = ( d1343 + d4321 * ( mua ) ) / d4343;
332
- mub = clamp( mub, 0.0, 1.0 );
333
-
334
- return vec2( mua, mub );
335
-
336
- }
337
-
338
- void main() {
339
-
340
- #include <clipping_planes_fragment>
341
-
342
- #ifdef USE_DASH
343
-
344
- if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
345
-
346
- if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
347
-
348
- #endif
349
-
350
- float alpha = opacity;
351
-
352
- #ifdef WORLD_UNITS
353
-
354
- // Find the closest points on the view ray and the line segment
355
- vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
356
- vec3 lineDir = worldEnd - worldStart;
357
- vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
358
-
359
- vec3 p1 = worldStart + lineDir * params.x;
360
- vec3 p2 = rayEnd * params.y;
361
- vec3 delta = p1 - p2;
362
- float len = length( delta );
363
- float norm = len / linewidth;
364
-
365
- #ifndef USE_DASH
366
-
367
- #ifdef USE_ALPHA_TO_COVERAGE
368
-
369
- float dnorm = fwidth( norm );
370
- alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
371
-
372
- #else
373
-
374
- if ( norm > 0.5 ) {
375
-
376
- discard;
377
-
378
- }
379
-
380
- #endif
381
-
382
- #endif
383
-
384
- #else
385
-
386
- #ifdef USE_ALPHA_TO_COVERAGE
387
-
388
- // artifacts appear on some hardware if a derivative is taken within a conditional
389
- float a = vUv.x;
390
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
391
- float len2 = a * a + b * b;
392
- float dlen = fwidth( len2 );
393
-
394
- if ( abs( vUv.y ) > 1.0 ) {
395
-
396
- alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
397
-
398
- }
399
-
400
- #else
401
-
402
- if ( abs( vUv.y ) > 1.0 ) {
403
-
404
- float a = vUv.x;
405
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
406
- float len2 = a * a + b * b;
407
-
408
- if ( len2 > 1.0 ) discard;
409
-
410
- }
411
-
412
- #endif
413
-
414
- #endif
415
-
416
- vec4 diffuseColor = vec4( diffuse, alpha );
417
-
418
- #include <logdepthbuf_fragment>
419
- #include <color_fragment>
420
-
421
- gl_FragColor = vec4( diffuseColor.rgb, alpha );
422
-
423
- #include <tonemapping_fragment>
424
- #include <encodings_fragment>
425
- #include <fog_fragment>
426
- #include <premultiplied_alpha_fragment>
427
-
428
- }
429
- `
430
- };
431
- class LineMaterial extends THREE.ShaderMaterial {
432
-
433
- constructor( parameters ) {
434
-
435
- super( {
436
- type: 'LineMaterial',
437
- uniforms: THREE.UniformsUtils.clone( THREE.ShaderLib[ 'line' ].uniforms ),
438
- vertexShader: THREE.ShaderLib[ 'line' ].vertexShader,
439
- fragmentShader: THREE.ShaderLib[ 'line' ].fragmentShader,
440
- clipping: true // required for clipping support
441
- } );
442
-
443
- this.isLineMaterial = true;
444
- Object.defineProperties( this, {
445
- color: {
446
- enumerable: true,
447
- get: function () {
448
-
449
- return this.uniforms.diffuse.value;
450
-
451
- },
452
- set: function ( value ) {
453
-
454
- this.uniforms.diffuse.value = value;
455
-
456
- }
457
- },
458
- worldUnits: {
459
- enumerable: true,
460
- get: function () {
461
-
462
- return 'WORLD_UNITS' in this.defines;
463
-
464
- },
465
- set: function ( value ) {
466
-
467
- if ( value === true ) {
468
-
469
- this.defines.WORLD_UNITS = '';
470
-
471
- } else {
472
-
473
- delete this.defines.WORLD_UNITS;
474
-
475
- }
476
-
477
- }
478
- },
479
- linewidth: {
480
- enumerable: true,
481
- get: function () {
482
-
483
- return this.uniforms.linewidth.value;
484
-
485
- },
486
- set: function ( value ) {
487
-
488
- this.uniforms.linewidth.value = value;
489
-
490
- }
491
- },
492
- dashed: {
493
- enumerable: true,
494
- get: function () {
495
-
496
- return Boolean( 'USE_DASH' in this.defines );
497
-
498
- },
499
- set( value ) {
500
-
501
- if ( Boolean( value ) !== Boolean( 'USE_DASH' in this.defines ) ) {
502
-
503
- this.needsUpdate = true;
504
-
505
- }
506
-
507
- if ( value === true ) {
508
-
509
- this.defines.USE_DASH = '';
510
-
511
- } else {
512
-
513
- delete this.defines.USE_DASH;
514
-
515
- }
516
-
517
- }
518
- },
519
- dashScale: {
520
- enumerable: true,
521
- get: function () {
522
-
523
- return this.uniforms.dashScale.value;
524
-
525
- },
526
- set: function ( value ) {
527
-
528
- this.uniforms.dashScale.value = value;
529
-
530
- }
531
- },
532
- dashSize: {
533
- enumerable: true,
534
- get: function () {
535
-
536
- return this.uniforms.dashSize.value;
537
-
538
- },
539
- set: function ( value ) {
540
-
541
- this.uniforms.dashSize.value = value;
542
-
543
- }
544
- },
545
- dashOffset: {
546
- enumerable: true,
547
- get: function () {
548
-
549
- return this.uniforms.dashOffset.value;
550
-
551
- },
552
- set: function ( value ) {
553
-
554
- this.uniforms.dashOffset.value = value;
555
-
556
- }
557
- },
558
- gapSize: {
559
- enumerable: true,
560
- get: function () {
561
-
562
- return this.uniforms.gapSize.value;
563
-
564
- },
565
- set: function ( value ) {
566
-
567
- this.uniforms.gapSize.value = value;
568
-
569
- }
570
- },
571
- opacity: {
572
- enumerable: true,
573
- get: function () {
574
-
575
- return this.uniforms.opacity.value;
576
-
577
- },
578
- set: function ( value ) {
579
-
580
- this.uniforms.opacity.value = value;
581
-
582
- }
583
- },
584
- resolution: {
585
- enumerable: true,
586
- get: function () {
587
-
588
- return this.uniforms.resolution.value;
589
-
590
- },
591
- set: function ( value ) {
592
-
593
- this.uniforms.resolution.value.copy( value );
594
-
595
- }
596
- },
597
- alphaToCoverage: {
598
- enumerable: true,
599
- get: function () {
600
-
601
- return Boolean( 'USE_ALPHA_TO_COVERAGE' in this.defines );
602
-
603
- },
604
- set: function ( value ) {
605
-
606
- if ( Boolean( value ) !== Boolean( 'USE_ALPHA_TO_COVERAGE' in this.defines ) ) {
607
-
608
- this.needsUpdate = true;
609
-
610
- }
611
-
612
- if ( value === true ) {
613
-
614
- this.defines.USE_ALPHA_TO_COVERAGE = '';
615
- this.extensions.derivatives = true;
616
-
617
- } else {
618
-
619
- delete this.defines.USE_ALPHA_TO_COVERAGE;
620
- this.extensions.derivatives = false;
621
-
622
- }
623
-
624
- }
625
- }
626
- } );
627
- this.setValues( parameters );
628
-
629
- }
630
-
631
- }
632
-
633
- THREE.LineMaterial = LineMaterial;
634
-
635
- } )();