@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,549 +0,0 @@
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- ( function () {
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-
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- /**
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- * Octahedron and Quantization encodings based on work by:
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- *
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- * @link https://github.com/tsherif/mesh-quantization-example
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- *
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- */
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-
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- /**
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- * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
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- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
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- *
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- * @param {THREE.Mesh} mesh
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- * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
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- *
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- */
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- function compressNormals( mesh, encodeMethod ) {
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-
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- if ( ! mesh.geometry ) {
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-
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- console.error( 'Mesh must contain geometry. ' );
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-
24
- }
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-
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- const normal = mesh.geometry.attributes.normal;
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- if ( ! normal ) {
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-
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- console.error( 'Geometry must contain normal attribute. ' );
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-
31
- }
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-
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- if ( normal.isPacked ) return;
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- if ( normal.itemSize != 3 ) {
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-
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- console.error( 'normal.itemSize is not 3, which cannot be encoded. ' );
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-
38
- }
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-
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- const array = normal.array;
41
- const count = normal.count;
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- let result;
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- if ( encodeMethod == 'DEFAULT' ) {
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-
45
- // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
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- result = new Uint8Array( count * 3 );
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- for ( let idx = 0; idx < array.length; idx += 3 ) {
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-
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- const encoded = defaultEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
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- result[ idx + 0 ] = encoded[ 0 ];
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- result[ idx + 1 ] = encoded[ 1 ];
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- result[ idx + 2 ] = encoded[ 2 ];
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-
54
- }
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-
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- mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 3, true ) );
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- mesh.geometry.attributes.normal.bytes = result.length * 1;
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-
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- } else if ( encodeMethod == 'OCT1Byte' ) {
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-
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- /**
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- * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
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- * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
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- * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
65
- */
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-
67
- result = new Int8Array( count * 2 );
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- for ( let idx = 0; idx < array.length; idx += 3 ) {
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-
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- const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
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- result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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- result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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-
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- }
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-
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- mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 2, true ) );
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- mesh.geometry.attributes.normal.bytes = result.length * 1;
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-
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- } else if ( encodeMethod == 'OCT2Byte' ) {
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-
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- result = new Int16Array( count * 2 );
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- for ( let idx = 0; idx < array.length; idx += 3 ) {
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-
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- const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 2 );
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- result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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- result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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-
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- }
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-
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- mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 2, true ) );
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- mesh.geometry.attributes.normal.bytes = result.length * 2;
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-
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- } else if ( encodeMethod == 'ANGLES' ) {
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-
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- result = new Uint16Array( count * 2 );
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- for ( let idx = 0; idx < array.length; idx += 3 ) {
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-
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- const encoded = anglesEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ] );
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- result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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- result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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-
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- }
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-
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- mesh.geometry.setAttribute( 'normal', new THREE.BufferAttribute( result, 2, true ) );
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- mesh.geometry.attributes.normal.bytes = result.length * 2;
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-
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- } else {
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-
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- console.error( 'Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ' );
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-
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- }
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-
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- mesh.geometry.attributes.normal.needsUpdate = true;
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- mesh.geometry.attributes.normal.isPacked = true;
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- mesh.geometry.attributes.normal.packingMethod = encodeMethod;
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-
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- // modify material
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- if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
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-
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- mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
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-
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- }
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-
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- if ( encodeMethod == 'ANGLES' ) {
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-
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- mesh.material.defines.USE_PACKED_NORMAL = 0;
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-
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- }
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-
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- if ( encodeMethod == 'OCT1Byte' ) {
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-
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- mesh.material.defines.USE_PACKED_NORMAL = 1;
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-
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- }
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-
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- if ( encodeMethod == 'OCT2Byte' ) {
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-
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- mesh.material.defines.USE_PACKED_NORMAL = 1;
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-
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- }
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-
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- if ( encodeMethod == 'DEFAULT' ) {
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-
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- mesh.material.defines.USE_PACKED_NORMAL = 2;
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-
146
- }
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-
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- }
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-
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- /**
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- * Make the input mesh.geometry's position attribute encoded and compressed.
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- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
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- *
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- * @param {THREE.Mesh} mesh
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- *
156
- */
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- function compressPositions( mesh ) {
158
-
159
- if ( ! mesh.geometry ) {
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-
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- console.error( 'Mesh must contain geometry. ' );
162
-
163
- }
164
-
165
- const position = mesh.geometry.attributes.position;
166
- if ( ! position ) {
167
-
168
- console.error( 'Geometry must contain position attribute. ' );
169
-
170
- }
171
-
172
- if ( position.isPacked ) return;
173
- if ( position.itemSize != 3 ) {
174
-
175
- console.error( 'position.itemSize is not 3, which cannot be packed. ' );
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-
177
- }
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-
179
- const array = position.array;
180
- const encodingBytes = 2;
181
- const result = quantizedEncode( array, encodingBytes );
182
- const quantized = result.quantized;
183
- const decodeMat = result.decodeMat;
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-
185
- // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
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- if ( mesh.geometry.boundingBox == null ) mesh.geometry.computeBoundingBox();
187
- if ( mesh.geometry.boundingSphere == null ) mesh.geometry.computeBoundingSphere();
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- mesh.geometry.setAttribute( 'position', new THREE.BufferAttribute( quantized, 3 ) );
189
- mesh.geometry.attributes.position.isPacked = true;
190
- mesh.geometry.attributes.position.needsUpdate = true;
191
- mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
192
-
193
- // modify material
194
- if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
195
-
196
- mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
197
-
198
- }
199
-
200
- mesh.material.defines.USE_PACKED_POSITION = 0;
201
- mesh.material.uniforms.quantizeMatPos.value = decodeMat;
202
- mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
203
-
204
- }
205
-
206
- /**
207
- * Make the input mesh.geometry's uv attribute encoded and compressed.
208
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
209
- *
210
- * @param {THREE.Mesh} mesh
211
- *
212
- */
213
- function compressUvs( mesh ) {
214
-
215
- if ( ! mesh.geometry ) {
216
-
217
- console.error( 'Mesh must contain geometry property. ' );
218
-
219
- }
220
-
221
- const uvs = mesh.geometry.attributes.uv;
222
- if ( ! uvs ) {
223
-
224
- console.error( 'Geometry must contain uv attribute. ' );
225
-
226
- }
227
-
228
- if ( uvs.isPacked ) return;
229
- const range = {
230
- min: Infinity,
231
- max: - Infinity
232
- };
233
- const array = uvs.array;
234
- for ( let i = 0; i < array.length; i ++ ) {
235
-
236
- range.min = Math.min( range.min, array[ i ] );
237
- range.max = Math.max( range.max, array[ i ] );
238
-
239
- }
240
-
241
- let result;
242
- if ( range.min >= - 1.0 && range.max <= 1.0 ) {
243
-
244
- // use default encoding method
245
- result = new Uint16Array( array.length );
246
- for ( let i = 0; i < array.length; i += 2 ) {
247
-
248
- const encoded = defaultEncode( array[ i ], array[ i + 1 ], 0, 2 );
249
- result[ i ] = encoded[ 0 ];
250
- result[ i + 1 ] = encoded[ 1 ];
251
-
252
- }
253
-
254
- mesh.geometry.setAttribute( 'uv', new THREE.BufferAttribute( result, 2, true ) );
255
- mesh.geometry.attributes.uv.isPacked = true;
256
- mesh.geometry.attributes.uv.needsUpdate = true;
257
- mesh.geometry.attributes.uv.bytes = result.length * 2;
258
- if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
259
-
260
- mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
261
-
262
- }
263
-
264
- mesh.material.defines.USE_PACKED_UV = 0;
265
-
266
- } else {
267
-
268
- // use quantized encoding method
269
- result = quantizedEncodeUV( array, 2 );
270
- mesh.geometry.setAttribute( 'uv', new THREE.BufferAttribute( result.quantized, 2 ) );
271
- mesh.geometry.attributes.uv.isPacked = true;
272
- mesh.geometry.attributes.uv.needsUpdate = true;
273
- mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
274
- if ( ! ( mesh.material instanceof THREE.PackedPhongMaterial ) ) {
275
-
276
- mesh.material = new THREE.PackedPhongMaterial().copy( mesh.material );
277
-
278
- }
279
-
280
- mesh.material.defines.USE_PACKED_UV = 1;
281
- mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
282
- mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
283
-
284
- }
285
-
286
- }
287
-
288
- // Encoding functions
289
-
290
- function defaultEncode( x, y, z, bytes ) {
291
-
292
- if ( bytes == 1 ) {
293
-
294
- const tmpx = Math.round( ( x + 1 ) * 0.5 * 255 );
295
- const tmpy = Math.round( ( y + 1 ) * 0.5 * 255 );
296
- const tmpz = Math.round( ( z + 1 ) * 0.5 * 255 );
297
- return new Uint8Array( [ tmpx, tmpy, tmpz ] );
298
-
299
- } else if ( bytes == 2 ) {
300
-
301
- const tmpx = Math.round( ( x + 1 ) * 0.5 * 65535 );
302
- const tmpy = Math.round( ( y + 1 ) * 0.5 * 65535 );
303
- const tmpz = Math.round( ( z + 1 ) * 0.5 * 65535 );
304
- return new Uint16Array( [ tmpx, tmpy, tmpz ] );
305
-
306
- } else {
307
-
308
- console.error( 'number of bytes must be 1 or 2' );
309
-
310
- }
311
-
312
- }
313
-
314
- // for `Angles` encoding
315
- function anglesEncode( x, y, z ) {
316
-
317
- const normal0 = parseInt( 0.5 * ( 1.0 + Math.atan2( y, x ) / Math.PI ) * 65535 );
318
- const normal1 = parseInt( 0.5 * ( 1.0 + z ) * 65535 );
319
- return new Uint16Array( [ normal0, normal1 ] );
320
-
321
- }
322
-
323
- // for `Octahedron` encoding
324
- function octEncodeBest( x, y, z, bytes ) {
325
-
326
- let oct, dec, best, currentCos, bestCos;
327
-
328
- // Test various combinations of ceil and floor
329
- // to minimize rounding errors
330
- best = oct = octEncodeVec3( x, y, z, 'floor', 'floor' );
331
- dec = octDecodeVec2( oct );
332
- bestCos = dot( x, y, z, dec );
333
- oct = octEncodeVec3( x, y, z, 'ceil', 'floor' );
334
- dec = octDecodeVec2( oct );
335
- currentCos = dot( x, y, z, dec );
336
- if ( currentCos > bestCos ) {
337
-
338
- best = oct;
339
- bestCos = currentCos;
340
-
341
- }
342
-
343
- oct = octEncodeVec3( x, y, z, 'floor', 'ceil' );
344
- dec = octDecodeVec2( oct );
345
- currentCos = dot( x, y, z, dec );
346
- if ( currentCos > bestCos ) {
347
-
348
- best = oct;
349
- bestCos = currentCos;
350
-
351
- }
352
-
353
- oct = octEncodeVec3( x, y, z, 'ceil', 'ceil' );
354
- dec = octDecodeVec2( oct );
355
- currentCos = dot( x, y, z, dec );
356
- if ( currentCos > bestCos ) {
357
-
358
- best = oct;
359
-
360
- }
361
-
362
- return best;
363
- function octEncodeVec3( x0, y0, z0, xfunc, yfunc ) {
364
-
365
- let x = x0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
366
- let y = y0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
367
- if ( z < 0 ) {
368
-
369
- const tempx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
370
- const tempy = ( 1 - Math.abs( x ) ) * ( y >= 0 ? 1 : - 1 );
371
- x = tempx;
372
- y = tempy;
373
- let diff = 1 - Math.abs( x ) - Math.abs( y );
374
- if ( diff > 0 ) {
375
-
376
- diff += 0.001;
377
- x += x > 0 ? diff / 2 : - diff / 2;
378
- y += y > 0 ? diff / 2 : - diff / 2;
379
-
380
- }
381
-
382
- }
383
-
384
- if ( bytes == 1 ) {
385
-
386
- return new Int8Array( [ Math[ xfunc ]( x * 127.5 + ( x < 0 ? 1 : 0 ) ), Math[ yfunc ]( y * 127.5 + ( y < 0 ? 1 : 0 ) ) ] );
387
-
388
- }
389
-
390
- if ( bytes == 2 ) {
391
-
392
- return new Int16Array( [ Math[ xfunc ]( x * 32767.5 + ( x < 0 ? 1 : 0 ) ), Math[ yfunc ]( y * 32767.5 + ( y < 0 ? 1 : 0 ) ) ] );
393
-
394
- }
395
-
396
- }
397
-
398
- function octDecodeVec2( oct ) {
399
-
400
- let x = oct[ 0 ];
401
- let y = oct[ 1 ];
402
- if ( bytes == 1 ) {
403
-
404
- x /= x < 0 ? 127 : 128;
405
- y /= y < 0 ? 127 : 128;
406
-
407
- } else if ( bytes == 2 ) {
408
-
409
- x /= x < 0 ? 32767 : 32768;
410
- y /= y < 0 ? 32767 : 32768;
411
-
412
- }
413
-
414
- const z = 1 - Math.abs( x ) - Math.abs( y );
415
- if ( z < 0 ) {
416
-
417
- const tmpx = x;
418
- x = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
419
- y = ( 1 - Math.abs( tmpx ) ) * ( y >= 0 ? 1 : - 1 );
420
-
421
- }
422
-
423
- const length = Math.sqrt( x * x + y * y + z * z );
424
- return [ x / length, y / length, z / length ];
425
-
426
- }
427
-
428
- function dot( x, y, z, vec3 ) {
429
-
430
- return x * vec3[ 0 ] + y * vec3[ 1 ] + z * vec3[ 2 ];
431
-
432
- }
433
-
434
- }
435
-
436
- function quantizedEncode( array, bytes ) {
437
-
438
- let quantized, segments;
439
- if ( bytes == 1 ) {
440
-
441
- quantized = new Uint8Array( array.length );
442
- segments = 255;
443
-
444
- } else if ( bytes == 2 ) {
445
-
446
- quantized = new Uint16Array( array.length );
447
- segments = 65535;
448
-
449
- } else {
450
-
451
- console.error( 'number of bytes error! ' );
452
-
453
- }
454
-
455
- const decodeMat = new THREE.Matrix4();
456
- const min = new Float32Array( 3 );
457
- const max = new Float32Array( 3 );
458
- min[ 0 ] = min[ 1 ] = min[ 2 ] = Number.MAX_VALUE;
459
- max[ 0 ] = max[ 1 ] = max[ 2 ] = - Number.MAX_VALUE;
460
- for ( let i = 0; i < array.length; i += 3 ) {
461
-
462
- min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
463
- min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
464
- min[ 2 ] = Math.min( min[ 2 ], array[ i + 2 ] );
465
- max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
466
- max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
467
- max[ 2 ] = Math.max( max[ 2 ], array[ i + 2 ] );
468
-
469
- }
470
-
471
- decodeMat.scale( new THREE.Vector3( ( max[ 0 ] - min[ 0 ] ) / segments, ( max[ 1 ] - min[ 1 ] ) / segments, ( max[ 2 ] - min[ 2 ] ) / segments ) );
472
- decodeMat.elements[ 12 ] = min[ 0 ];
473
- decodeMat.elements[ 13 ] = min[ 1 ];
474
- decodeMat.elements[ 14 ] = min[ 2 ];
475
- decodeMat.transpose();
476
- const multiplier = new Float32Array( [ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0, max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0, max[ 2 ] !== min[ 2 ] ? segments / ( max[ 2 ] - min[ 2 ] ) : 0 ] );
477
- for ( let i = 0; i < array.length; i += 3 ) {
478
-
479
- quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
480
- quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
481
- quantized[ i + 2 ] = Math.floor( ( array[ i + 2 ] - min[ 2 ] ) * multiplier[ 2 ] );
482
-
483
- }
484
-
485
- return {
486
- quantized: quantized,
487
- decodeMat: decodeMat
488
- };
489
-
490
- }
491
-
492
- function quantizedEncodeUV( array, bytes ) {
493
-
494
- let quantized, segments;
495
- if ( bytes == 1 ) {
496
-
497
- quantized = new Uint8Array( array.length );
498
- segments = 255;
499
-
500
- } else if ( bytes == 2 ) {
501
-
502
- quantized = new Uint16Array( array.length );
503
- segments = 65535;
504
-
505
- } else {
506
-
507
- console.error( 'number of bytes error! ' );
508
-
509
- }
510
-
511
- const decodeMat = new THREE.Matrix3();
512
- const min = new Float32Array( 2 );
513
- const max = new Float32Array( 2 );
514
- min[ 0 ] = min[ 1 ] = Number.MAX_VALUE;
515
- max[ 0 ] = max[ 1 ] = - Number.MAX_VALUE;
516
- for ( let i = 0; i < array.length; i += 2 ) {
517
-
518
- min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
519
- min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
520
- max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
521
- max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
522
-
523
- }
524
-
525
- decodeMat.scale( ( max[ 0 ] - min[ 0 ] ) / segments, ( max[ 1 ] - min[ 1 ] ) / segments );
526
- decodeMat.elements[ 6 ] = min[ 0 ];
527
- decodeMat.elements[ 7 ] = min[ 1 ];
528
- decodeMat.transpose();
529
- const multiplier = new Float32Array( [ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0, max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0 ] );
530
- for ( let i = 0; i < array.length; i += 2 ) {
531
-
532
- quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
533
- quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
534
-
535
- }
536
-
537
- return {
538
- quantized: quantized,
539
- decodeMat: decodeMat
540
- };
541
-
542
- }
543
-
544
- THREE.GeometryCompressionUtils = {};
545
- THREE.GeometryCompressionUtils.compressNormals = compressNormals;
546
- THREE.GeometryCompressionUtils.compressPositions = compressPositions;
547
- THREE.GeometryCompressionUtils.compressUvs = compressUvs;
548
-
549
- } )();
@@ -1,168 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Generates 2D-Coordinates in a very fast way.
5
- *
6
- * Based on work by:
7
- * @link http://www.openprocessing.org/sketch/15493
8
- *
9
- * @param center Center of Hilbert curve.
10
- * @param size Total width of Hilbert curve.
11
- * @param iterations Number of subdivisions.
12
- * @param v0 Corner index -X, -Z.
13
- * @param v1 Corner index -X, +Z.
14
- * @param v2 Corner index +X, +Z.
15
- * @param v3 Corner index +X, -Z.
16
- */
17
- function hilbert2D( center = new THREE.Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3 ) {
18
-
19
- const half = size / 2;
20
- const vec_s = [ new THREE.Vector3( center.x - half, center.y, center.z - half ), new THREE.Vector3( center.x - half, center.y, center.z + half ), new THREE.Vector3( center.x + half, center.y, center.z + half ), new THREE.Vector3( center.x + half, center.y, center.z - half ) ];
21
- const vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ] ];
22
-
23
- // Recurse iterations
24
- if ( 0 <= -- iterations ) {
25
-
26
- return [ ...hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ), ...hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ), ...hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ), ...hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) ];
27
-
28
- }
29
-
30
- // Return complete Hilbert Curve.
31
- return vec;
32
-
33
- }
34
-
35
- /**
36
- * Generates 3D-Coordinates in a very fast way.
37
- *
38
- * Based on work by:
39
- * @link https://openprocessing.org/user/5654
40
- *
41
- * @param center Center of Hilbert curve.
42
- * @param size Total width of Hilbert curve.
43
- * @param iterations Number of subdivisions.
44
- * @param v0 Corner index -X, +Y, -Z.
45
- * @param v1 Corner index -X, +Y, +Z.
46
- * @param v2 Corner index -X, -Y, +Z.
47
- * @param v3 Corner index -X, -Y, -Z.
48
- * @param v4 Corner index +X, -Y, -Z.
49
- * @param v5 Corner index +X, -Y, +Z.
50
- * @param v6 Corner index +X, +Y, +Z.
51
- * @param v7 Corner index +X, +Y, -Z.
52
- */
53
- function hilbert3D( center = new THREE.Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7 ) {
54
-
55
- // Default Vars
56
- const half = size / 2;
57
- const vec_s = [ new THREE.Vector3( center.x - half, center.y + half, center.z - half ), new THREE.Vector3( center.x - half, center.y + half, center.z + half ), new THREE.Vector3( center.x - half, center.y - half, center.z + half ), new THREE.Vector3( center.x - half, center.y - half, center.z - half ), new THREE.Vector3( center.x + half, center.y - half, center.z - half ), new THREE.Vector3( center.x + half, center.y - half, center.z + half ), new THREE.Vector3( center.x + half, center.y + half, center.z + half ), new THREE.Vector3( center.x + half, center.y + half, center.z - half ) ];
58
- const vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
59
-
60
- // Recurse iterations
61
- if ( -- iterations >= 0 ) {
62
-
63
- return [ ...hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ), ...hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ), ...hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ), ...hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ), ...hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ), ...hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ), ...hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ), ...hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) ];
64
-
65
- }
66
-
67
- // Return complete Hilbert Curve.
68
- return vec;
69
-
70
- }
71
-
72
- /**
73
- * Generates a Gosper curve (lying in the XY plane)
74
- *
75
- * https://gist.github.com/nitaku/6521802
76
- *
77
- * @param size The size of a single gosper island.
78
- */
79
- function gosper( size = 1 ) {
80
-
81
- function fractalize( config ) {
82
-
83
- let output;
84
- let input = config.axiom;
85
- for ( let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i ++ : i -- ) {
86
-
87
- output = '';
88
- for ( let j = 0, jl = input.length; j < jl; j ++ ) {
89
-
90
- const char = input[ j ];
91
- if ( char in config.rules ) {
92
-
93
- output += config.rules[ char ];
94
-
95
- } else {
96
-
97
- output += char;
98
-
99
- }
100
-
101
- }
102
-
103
- input = output;
104
-
105
- }
106
-
107
- return output;
108
-
109
- }
110
-
111
- function toPoints( config ) {
112
-
113
- let currX = 0,
114
- currY = 0;
115
- let angle = 0;
116
- const path = [ 0, 0, 0 ];
117
- const fractal = config.fractal;
118
- for ( let i = 0, l = fractal.length; i < l; i ++ ) {
119
-
120
- const char = fractal[ i ];
121
- if ( char === '+' ) {
122
-
123
- angle += config.angle;
124
-
125
- } else if ( char === '-' ) {
126
-
127
- angle -= config.angle;
128
-
129
- } else if ( char === 'F' ) {
130
-
131
- currX += config.size * Math.cos( angle );
132
- currY += - config.size * Math.sin( angle );
133
- path.push( currX, currY, 0 );
134
-
135
- }
136
-
137
- }
138
-
139
- return path;
140
-
141
- }
142
-
143
- //
144
-
145
- const gosper = fractalize( {
146
- axiom: 'A',
147
- steps: 4,
148
- rules: {
149
- A: 'A+BF++BF-FA--FAFA-BF+',
150
- B: '-FA+BFBF++BF+FA--FA-B'
151
- }
152
- } );
153
- const points = toPoints( {
154
- fractal: gosper,
155
- size: size,
156
- angle: Math.PI / 3 // 60 degrees
157
- } );
158
-
159
- return points;
160
-
161
- }
162
-
163
- THREE.GeometryUtils = {};
164
- THREE.GeometryUtils.gosper = gosper;
165
- THREE.GeometryUtils.hilbert2D = hilbert2D;
166
- THREE.GeometryUtils.hilbert3D = hilbert3D;
167
-
168
- } )();