@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,58 +0,0 @@
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- ( function () {
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-
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- /**
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- * Brightness and contrast adjustment
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- * https://github.com/evanw/glfx.js
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- * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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- * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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- */
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-
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- const BrightnessContrastShader = {
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- uniforms: {
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- 'tDiffuse': {
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- value: null
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- },
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- 'brightness': {
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- value: 0
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- },
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- 'contrast': {
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- value: 0
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- }
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- },
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- vertexShader: /* glsl */`
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vUv = uv;
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-
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }`,
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- fragmentShader: /* glsl */`
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-
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- uniform sampler2D tDiffuse;
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- uniform float brightness;
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- uniform float contrast;
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- gl_FragColor = texture2D( tDiffuse, vUv );
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-
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- gl_FragColor.rgb += brightness;
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-
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- if (contrast > 0.0) {
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- gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
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- } else {
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- gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
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- }
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-
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- }`
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- };
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-
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- THREE.BrightnessContrastShader = BrightnessContrastShader;
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-
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- } )();
@@ -1,52 +0,0 @@
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- ( function () {
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-
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- /**
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- * Color correction
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- */
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-
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- const ColorCorrectionShader = {
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- uniforms: {
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- 'tDiffuse': {
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- value: null
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- },
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- 'powRGB': {
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- value: new THREE.Vector3( 2, 2, 2 )
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- },
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- 'mulRGB': {
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- value: new THREE.Vector3( 1, 1, 1 )
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- },
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- 'addRGB': {
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- value: new THREE.Vector3( 0, 0, 0 )
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- }
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- },
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- vertexShader: /* glsl */`
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vUv = uv;
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-
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }`,
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- fragmentShader: /* glsl */`
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-
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- uniform sampler2D tDiffuse;
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- uniform vec3 powRGB;
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- uniform vec3 mulRGB;
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- uniform vec3 addRGB;
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- gl_FragColor = texture2D( tDiffuse, vUv );
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- gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
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-
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- }`
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- };
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-
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- THREE.ColorCorrectionShader = ColorCorrectionShader;
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-
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- } )();
@@ -1,47 +0,0 @@
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- ( function () {
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-
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- /**
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- * Colorify shader
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- */
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-
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- const ColorifyShader = {
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- uniforms: {
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- 'tDiffuse': {
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- value: null
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- },
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- 'color': {
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- value: new THREE.Color( 0xffffff )
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- }
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- },
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- vertexShader: /* glsl */`
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vUv = uv;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }`,
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- fragmentShader: /* glsl */`
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-
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- uniform vec3 color;
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- uniform sampler2D tDiffuse;
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vec4 texel = texture2D( tDiffuse, vUv );
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-
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- vec3 luma = vec3( 0.299, 0.587, 0.114 );
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- float v = dot( texel.xyz, luma );
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-
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- gl_FragColor = vec4( v * color, texel.w );
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-
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- }`
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- };
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-
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- THREE.ColorifyShader = ColorifyShader;
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-
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- } )();
@@ -1,92 +0,0 @@
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- ( function () {
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-
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- /**
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- * Convolution shader
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- * ported from o3d sample to WebGL / GLSL
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- */
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-
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- const ConvolutionShader = {
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- defines: {
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- 'KERNEL_SIZE_FLOAT': '25.0',
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- 'KERNEL_SIZE_INT': '25'
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- },
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- uniforms: {
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- 'tDiffuse': {
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- value: null
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- },
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- 'uImageIncrement': {
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- value: new THREE.Vector2( 0.001953125, 0.0 )
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- },
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- 'cKernel': {
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- value: []
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- }
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- },
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- vertexShader: /* glsl */`
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-
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- uniform vec2 uImageIncrement;
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-
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- varying vec2 vUv;
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-
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- void main() {
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-
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- vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }`,
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- fragmentShader: /* glsl */`
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-
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- uniform float cKernel[ KERNEL_SIZE_INT ];
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-
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- uniform sampler2D tDiffuse;
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- uniform vec2 uImageIncrement;
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-
43
- varying vec2 vUv;
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-
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- void main() {
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-
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- vec2 imageCoord = vUv;
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- vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
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-
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- for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
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-
52
- sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
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- imageCoord += uImageIncrement;
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-
55
- }
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-
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- gl_FragColor = sum;
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-
59
- }`,
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- buildKernel: function ( sigma ) {
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-
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- // We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
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-
64
- const kMaxKernelSize = 25;
65
- let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
66
- if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
67
- const halfWidth = ( kernelSize - 1 ) * 0.5;
68
- const values = new Array( kernelSize );
69
- let sum = 0.0;
70
- for ( let i = 0; i < kernelSize; ++ i ) {
71
-
72
- values[ i ] = gauss( i - halfWidth, sigma );
73
- sum += values[ i ];
74
-
75
- }
76
-
77
- // normalize the kernel
78
-
79
- for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
80
- return values;
81
-
82
- }
83
- };
84
- function gauss( x, sigma ) {
85
-
86
- return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
87
-
88
- }
89
-
90
- THREE.ConvolutionShader = ConvolutionShader;
91
-
92
- } )();
@@ -1,45 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Full-screen textured quad shader
5
- */
6
-
7
- const CopyShader = {
8
- uniforms: {
9
- 'tDiffuse': {
10
- value: null
11
- },
12
- 'opacity': {
13
- value: 1.0
14
- }
15
- },
16
- vertexShader: /* glsl */`
17
-
18
- varying vec2 vUv;
19
-
20
- void main() {
21
-
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
-
25
- }`,
26
- fragmentShader: /* glsl */`
27
-
28
- uniform float opacity;
29
-
30
- uniform sampler2D tDiffuse;
31
-
32
- varying vec2 vUv;
33
-
34
- void main() {
35
-
36
- gl_FragColor = texture2D( tDiffuse, vUv );
37
- gl_FragColor.a *= opacity;
38
-
39
-
40
- }`
41
- };
42
-
43
- THREE.CopyShader = CopyShader;
44
-
45
- } )();
@@ -1,60 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Depth-of-field shader using mipmaps
5
- * - from Matt Handley @applmak
6
- * - requires power-of-2 sized render target with enabled mipmaps
7
- */
8
-
9
- const DOFMipMapShader = {
10
- uniforms: {
11
- 'tColor': {
12
- value: null
13
- },
14
- 'tDepth': {
15
- value: null
16
- },
17
- 'focus': {
18
- value: 1.0
19
- },
20
- 'maxblur': {
21
- value: 1.0
22
- }
23
- },
24
- vertexShader: /* glsl */`
25
-
26
- varying vec2 vUv;
27
-
28
- void main() {
29
-
30
- vUv = uv;
31
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
32
-
33
- }`,
34
- fragmentShader: /* glsl */`
35
-
36
- uniform float focus;
37
- uniform float maxblur;
38
-
39
- uniform sampler2D tColor;
40
- uniform sampler2D tDepth;
41
-
42
- varying vec2 vUv;
43
-
44
- void main() {
45
-
46
- vec4 depth = texture2D( tDepth, vUv );
47
-
48
- float factor = depth.x - focus;
49
-
50
- vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
51
-
52
- gl_FragColor = col;
53
- gl_FragColor.a = 1.0;
54
-
55
- }`
56
- };
57
-
58
- THREE.DOFMipMapShader = DOFMipMapShader;
59
-
60
- } )();
@@ -1,173 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * TODO
5
- */
6
-
7
- const DepthLimitedBlurShader = {
8
- defines: {
9
- 'KERNEL_RADIUS': 4,
10
- 'DEPTH_PACKING': 1,
11
- 'PERSPECTIVE_CAMERA': 1
12
- },
13
- uniforms: {
14
- 'tDiffuse': {
15
- value: null
16
- },
17
- 'size': {
18
- value: new THREE.Vector2( 512, 512 )
19
- },
20
- 'sampleUvOffsets': {
21
- value: [ new THREE.Vector2( 0, 0 ) ]
22
- },
23
- 'sampleWeights': {
24
- value: [ 1.0 ]
25
- },
26
- 'tDepth': {
27
- value: null
28
- },
29
- 'cameraNear': {
30
- value: 10
31
- },
32
- 'cameraFar': {
33
- value: 1000
34
- },
35
- 'depthCutoff': {
36
- value: 10
37
- }
38
- },
39
- vertexShader: /* glsl */`
40
-
41
- #include <common>
42
-
43
- uniform vec2 size;
44
-
45
- varying vec2 vUv;
46
- varying vec2 vInvSize;
47
-
48
- void main() {
49
- vUv = uv;
50
- vInvSize = 1.0 / size;
51
-
52
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
53
- }`,
54
- fragmentShader: /* glsl */`
55
-
56
- #include <common>
57
- #include <packing>
58
-
59
- uniform sampler2D tDiffuse;
60
- uniform sampler2D tDepth;
61
-
62
- uniform float cameraNear;
63
- uniform float cameraFar;
64
- uniform float depthCutoff;
65
-
66
- uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];
67
- uniform float sampleWeights[ KERNEL_RADIUS + 1 ];
68
-
69
- varying vec2 vUv;
70
- varying vec2 vInvSize;
71
-
72
- float getDepth( const in vec2 screenPosition ) {
73
- #if DEPTH_PACKING == 1
74
- return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
75
- #else
76
- return texture2D( tDepth, screenPosition ).x;
77
- #endif
78
- }
79
-
80
- float getViewZ( const in float depth ) {
81
- #if PERSPECTIVE_CAMERA == 1
82
- return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
83
- #else
84
- return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
85
- #endif
86
- }
87
-
88
- void main() {
89
- float depth = getDepth( vUv );
90
- if( depth >= ( 1.0 - EPSILON ) ) {
91
- discard;
92
- }
93
-
94
- float centerViewZ = -getViewZ( depth );
95
- bool rBreak = false, lBreak = false;
96
-
97
- float weightSum = sampleWeights[0];
98
- vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;
99
-
100
- for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
101
-
102
- float sampleWeight = sampleWeights[i];
103
- vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;
104
-
105
- vec2 sampleUv = vUv + sampleUvOffset;
106
- float viewZ = -getViewZ( getDepth( sampleUv ) );
107
-
108
- if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;
109
-
110
- if( ! rBreak ) {
111
- diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
112
- weightSum += sampleWeight;
113
- }
114
-
115
- sampleUv = vUv - sampleUvOffset;
116
- viewZ = -getViewZ( getDepth( sampleUv ) );
117
-
118
- if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;
119
-
120
- if( ! lBreak ) {
121
- diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
122
- weightSum += sampleWeight;
123
- }
124
-
125
- }
126
-
127
- gl_FragColor = diffuseSum / weightSum;
128
- }`
129
- };
130
- const BlurShaderUtils = {
131
- createSampleWeights: function ( kernelRadius, stdDev ) {
132
-
133
- const weights = [];
134
- for ( let i = 0; i <= kernelRadius; i ++ ) {
135
-
136
- weights.push( gaussian( i, stdDev ) );
137
-
138
- }
139
-
140
- return weights;
141
-
142
- },
143
- createSampleOffsets: function ( kernelRadius, uvIncrement ) {
144
-
145
- const offsets = [];
146
- for ( let i = 0; i <= kernelRadius; i ++ ) {
147
-
148
- offsets.push( uvIncrement.clone().multiplyScalar( i ) );
149
-
150
- }
151
-
152
- return offsets;
153
-
154
- },
155
- configure: function ( material, kernelRadius, stdDev, uvIncrement ) {
156
-
157
- material.defines[ 'KERNEL_RADIUS' ] = kernelRadius;
158
- material.uniforms[ 'sampleUvOffsets' ].value = BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );
159
- material.uniforms[ 'sampleWeights' ].value = BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );
160
- material.needsUpdate = true;
161
-
162
- }
163
- };
164
- function gaussian( x, stdDev ) {
165
-
166
- return Math.exp( - ( x * x ) / ( 2.0 * ( stdDev * stdDev ) ) ) / ( Math.sqrt( 2.0 * Math.PI ) * stdDev );
167
-
168
- }
169
-
170
- THREE.BlurShaderUtils = BlurShaderUtils;
171
- THREE.DepthLimitedBlurShader = DepthLimitedBlurShader;
172
-
173
- } )();
@@ -1,127 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * RGB Shift Shader
5
- * Shifts red and blue channels from center in opposite directions
6
- * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
7
- * by Tom Butterworth / http://kriss.cx/tom/
8
- *
9
- * amount: shift distance (1 is width of input)
10
- * angle: shift angle in radians
11
- */
12
-
13
- const DigitalGlitch = {
14
- uniforms: {
15
- 'tDiffuse': {
16
- value: null
17
- },
18
- //diffuse texture
19
- 'tDisp': {
20
- value: null
21
- },
22
- //displacement texture for digital glitch squares
23
- 'byp': {
24
- value: 0
25
- },
26
- //apply the glitch ?
27
- 'amount': {
28
- value: 0.08
29
- },
30
- 'angle': {
31
- value: 0.02
32
- },
33
- 'seed': {
34
- value: 0.02
35
- },
36
- 'seed_x': {
37
- value: 0.02
38
- },
39
- //-1,1
40
- 'seed_y': {
41
- value: 0.02
42
- },
43
- //-1,1
44
- 'distortion_x': {
45
- value: 0.5
46
- },
47
- 'distortion_y': {
48
- value: 0.6
49
- },
50
- 'col_s': {
51
- value: 0.05
52
- }
53
- },
54
- vertexShader: /* glsl */`
55
-
56
- varying vec2 vUv;
57
- void main() {
58
- vUv = uv;
59
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
60
- }`,
61
- fragmentShader: /* glsl */`
62
-
63
- uniform int byp; //should we apply the glitch ?
64
-
65
- uniform sampler2D tDiffuse;
66
- uniform sampler2D tDisp;
67
-
68
- uniform float amount;
69
- uniform float angle;
70
- uniform float seed;
71
- uniform float seed_x;
72
- uniform float seed_y;
73
- uniform float distortion_x;
74
- uniform float distortion_y;
75
- uniform float col_s;
76
-
77
- varying vec2 vUv;
78
-
79
-
80
- float rand(vec2 co){
81
- return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
82
- }
83
-
84
- void main() {
85
- if(byp<1) {
86
- vec2 p = vUv;
87
- float xs = floor(gl_FragCoord.x / 0.5);
88
- float ys = floor(gl_FragCoord.y / 0.5);
89
- //based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
90
- float disp = texture2D(tDisp, p*seed*seed).r;
91
- if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
92
- if(seed_x>0.){
93
- p.y = 1. - (p.y + distortion_y);
94
- }
95
- else {
96
- p.y = distortion_y;
97
- }
98
- }
99
- if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
100
- if(seed_y>0.){
101
- p.x=distortion_x;
102
- }
103
- else {
104
- p.x = 1. - (p.x + distortion_x);
105
- }
106
- }
107
- p.x+=disp*seed_x*(seed/5.);
108
- p.y+=disp*seed_y*(seed/5.);
109
- //base from RGB shift shader
110
- vec2 offset = amount * vec2( cos(angle), sin(angle));
111
- vec4 cr = texture2D(tDiffuse, p + offset);
112
- vec4 cga = texture2D(tDiffuse, p);
113
- vec4 cb = texture2D(tDiffuse, p - offset);
114
- gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
115
- //add noise
116
- vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
117
- gl_FragColor = gl_FragColor+ snow;
118
- }
119
- else {
120
- gl_FragColor=texture2D (tDiffuse, vUv);
121
- }
122
- }`
123
- };
124
-
125
- THREE.DigitalGlitch = DigitalGlitch;
126
-
127
- } )();