@needle-tools/three 0.146.10 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,1174 +0,0 @@
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- ( function () {
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-
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- /**
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- * Dependencies
5
- * - Ammo.js https://github.com/kripken/ammo.js
6
- *
7
- * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
8
- * for MMD model loaded by MMDLoader.
9
- *
10
- * TODO
11
- * - Physics in Worker
12
- */
13
-
14
- /* global Ammo */
15
-
16
- class MMDPhysics {
17
-
18
- /**
19
- * @param {THREE.SkinnedMesh} mesh
20
- * @param {Array<Object>} rigidBodyParams
21
- * @param {Array<Object>} (optional) constraintParams
22
- * @param {Object} params - (optional)
23
- * @param {Number} params.unitStep - Default is 1 / 65.
24
- * @param {Integer} params.maxStepNum - Default is 3.
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- * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
26
- */
27
- constructor( mesh, rigidBodyParams, constraintParams = [], params = {} ) {
28
-
29
- if ( typeof Ammo === 'undefined' ) {
30
-
31
- throw new Error( 'THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js' );
32
-
33
- }
34
-
35
- this.manager = new ResourceManager();
36
- this.mesh = mesh;
37
-
38
- /*
39
- * I don't know why but 1/60 unitStep easily breaks models
40
- * so I set it 1/65 so far.
41
- * Don't set too small unitStep because
42
- * the smaller unitStep can make the performance worse.
43
- */
44
- this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
45
- this.maxStepNum = params.maxStepNum !== undefined ? params.maxStepNum : 3;
46
- this.gravity = new THREE.Vector3( 0, - 9.8 * 10, 0 );
47
- if ( params.gravity !== undefined ) this.gravity.copy( params.gravity );
48
- this.world = params.world !== undefined ? params.world : null; // experimental
49
-
50
- this.bodies = [];
51
- this.constraints = [];
52
- this._init( mesh, rigidBodyParams, constraintParams );
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-
54
- }
55
-
56
- /**
57
- * Advances Physics calculation and updates bones.
58
- *
59
- * @param {Number} delta - time in second
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- * @return {MMDPhysics}
61
- */
62
- update( delta ) {
63
-
64
- const manager = this.manager;
65
- const mesh = this.mesh;
66
-
67
- // rigid bodies and constrains are for
68
- // mesh's world scale (1, 1, 1).
69
- // Convert to (1, 1, 1) if it isn't.
70
-
71
- let isNonDefaultScale = false;
72
- const position = manager.allocThreeVector3();
73
- const quaternion = manager.allocThreeQuaternion();
74
- const scale = manager.allocThreeVector3();
75
- mesh.matrixWorld.decompose( position, quaternion, scale );
76
- if ( scale.x !== 1 || scale.y !== 1 || scale.z !== 1 ) {
77
-
78
- isNonDefaultScale = true;
79
-
80
- }
81
-
82
- let parent;
83
- if ( isNonDefaultScale ) {
84
-
85
- parent = mesh.parent;
86
- if ( parent !== null ) mesh.parent = null;
87
- scale.copy( this.mesh.scale );
88
- mesh.scale.set( 1, 1, 1 );
89
- mesh.updateMatrixWorld( true );
90
-
91
- }
92
-
93
- // calculate physics and update bones
94
-
95
- this._updateRigidBodies();
96
- this._stepSimulation( delta );
97
- this._updateBones();
98
-
99
- // restore mesh if converted above
100
-
101
- if ( isNonDefaultScale ) {
102
-
103
- if ( parent !== null ) mesh.parent = parent;
104
- mesh.scale.copy( scale );
105
-
106
- }
107
-
108
- manager.freeThreeVector3( scale );
109
- manager.freeThreeQuaternion( quaternion );
110
- manager.freeThreeVector3( position );
111
- return this;
112
-
113
- }
114
-
115
- /**
116
- * Resets rigid bodies transorm to current bone's.
117
- *
118
- * @return {MMDPhysics}
119
- */
120
- reset() {
121
-
122
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
123
-
124
- this.bodies[ i ].reset();
125
-
126
- }
127
-
128
- return this;
129
-
130
- }
131
-
132
- /**
133
- * Warm ups Rigid bodies. Calculates cycles steps.
134
- *
135
- * @param {Integer} cycles
136
- * @return {MMDPhysics}
137
- */
138
- warmup( cycles ) {
139
-
140
- for ( let i = 0; i < cycles; i ++ ) {
141
-
142
- this.update( 1 / 60 );
143
-
144
- }
145
-
146
- return this;
147
-
148
- }
149
-
150
- /**
151
- * Sets gravity.
152
- *
153
- * @param {Vector3} gravity
154
- * @return {MMDPhysicsHelper}
155
- */
156
- setGravity( gravity ) {
157
-
158
- this.world.setGravity( new Ammo.btVector3( gravity.x, gravity.y, gravity.z ) );
159
- this.gravity.copy( gravity );
160
- return this;
161
-
162
- }
163
-
164
- /**
165
- * Creates MMDPhysicsHelper
166
- *
167
- * @return {MMDPhysicsHelper}
168
- */
169
- createHelper() {
170
-
171
- return new MMDPhysicsHelper( this.mesh, this );
172
-
173
- }
174
-
175
- // private methods
176
-
177
- _init( mesh, rigidBodyParams, constraintParams ) {
178
-
179
- const manager = this.manager;
180
-
181
- // rigid body/constraint parameters are for
182
- // mesh's default world transform as position(0, 0, 0),
183
- // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
184
-
185
- const parent = mesh.parent;
186
- if ( parent !== null ) mesh.parent = null;
187
- const currentPosition = manager.allocThreeVector3();
188
- const currentQuaternion = manager.allocThreeQuaternion();
189
- const currentScale = manager.allocThreeVector3();
190
- currentPosition.copy( mesh.position );
191
- currentQuaternion.copy( mesh.quaternion );
192
- currentScale.copy( mesh.scale );
193
- mesh.position.set( 0, 0, 0 );
194
- mesh.quaternion.set( 0, 0, 0, 1 );
195
- mesh.scale.set( 1, 1, 1 );
196
- mesh.updateMatrixWorld( true );
197
- if ( this.world === null ) {
198
-
199
- this.world = this._createWorld();
200
- this.setGravity( this.gravity );
201
-
202
- }
203
-
204
- this._initRigidBodies( rigidBodyParams );
205
- this._initConstraints( constraintParams );
206
- if ( parent !== null ) mesh.parent = parent;
207
- mesh.position.copy( currentPosition );
208
- mesh.quaternion.copy( currentQuaternion );
209
- mesh.scale.copy( currentScale );
210
- mesh.updateMatrixWorld( true );
211
- this.reset();
212
- manager.freeThreeVector3( currentPosition );
213
- manager.freeThreeQuaternion( currentQuaternion );
214
- manager.freeThreeVector3( currentScale );
215
-
216
- }
217
- _createWorld() {
218
-
219
- const config = new Ammo.btDefaultCollisionConfiguration();
220
- const dispatcher = new Ammo.btCollisionDispatcher( config );
221
- const cache = new Ammo.btDbvtBroadphase();
222
- const solver = new Ammo.btSequentialImpulseConstraintSolver();
223
- const world = new Ammo.btDiscreteDynamicsWorld( dispatcher, cache, solver, config );
224
- return world;
225
-
226
- }
227
- _initRigidBodies( rigidBodies ) {
228
-
229
- for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
230
-
231
- this.bodies.push( new RigidBody( this.mesh, this.world, rigidBodies[ i ], this.manager ) );
232
-
233
- }
234
-
235
- }
236
- _initConstraints( constraints ) {
237
-
238
- for ( let i = 0, il = constraints.length; i < il; i ++ ) {
239
-
240
- const params = constraints[ i ];
241
- const bodyA = this.bodies[ params.rigidBodyIndex1 ];
242
- const bodyB = this.bodies[ params.rigidBodyIndex2 ];
243
- this.constraints.push( new Constraint( this.mesh, this.world, bodyA, bodyB, params, this.manager ) );
244
-
245
- }
246
-
247
- }
248
- _stepSimulation( delta ) {
249
-
250
- const unitStep = this.unitStep;
251
- let stepTime = delta;
252
- let maxStepNum = ( delta / unitStep | 0 ) + 1;
253
- if ( stepTime < unitStep ) {
254
-
255
- stepTime = unitStep;
256
- maxStepNum = 1;
257
-
258
- }
259
-
260
- if ( maxStepNum > this.maxStepNum ) {
261
-
262
- maxStepNum = this.maxStepNum;
263
-
264
- }
265
-
266
- this.world.stepSimulation( stepTime, maxStepNum, unitStep );
267
-
268
- }
269
- _updateRigidBodies() {
270
-
271
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
272
-
273
- this.bodies[ i ].updateFromBone();
274
-
275
- }
276
-
277
- }
278
- _updateBones() {
279
-
280
- for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
281
-
282
- this.bodies[ i ].updateBone();
283
-
284
- }
285
-
286
- }
287
-
288
- }
289
-
290
- /**
291
- * This manager's responsibilies are
292
- *
293
- * 1. manage Ammo.js and Three.js object resources and
294
- * improve the performance and the memory consumption by
295
- * reusing objects.
296
- *
297
- * 2. provide simple Ammo object operations.
298
- */
299
- class ResourceManager {
300
-
301
- constructor() {
302
-
303
- // for Three.js
304
- this.threeVector3s = [];
305
- this.threeMatrix4s = [];
306
- this.threeQuaternions = [];
307
- this.threeEulers = [];
308
-
309
- // for Ammo.js
310
- this.transforms = [];
311
- this.quaternions = [];
312
- this.vector3s = [];
313
-
314
- }
315
- allocThreeVector3() {
316
-
317
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
318
-
319
- }
320
- freeThreeVector3( v ) {
321
-
322
- this.threeVector3s.push( v );
323
-
324
- }
325
- allocThreeMatrix4() {
326
-
327
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
328
-
329
- }
330
- freeThreeMatrix4( m ) {
331
-
332
- this.threeMatrix4s.push( m );
333
-
334
- }
335
- allocThreeQuaternion() {
336
-
337
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
338
-
339
- }
340
- freeThreeQuaternion( q ) {
341
-
342
- this.threeQuaternions.push( q );
343
-
344
- }
345
- allocThreeEuler() {
346
-
347
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
348
-
349
- }
350
- freeThreeEuler( e ) {
351
-
352
- this.threeEulers.push( e );
353
-
354
- }
355
- allocTransform() {
356
-
357
- return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
358
-
359
- }
360
- freeTransform( t ) {
361
-
362
- this.transforms.push( t );
363
-
364
- }
365
- allocQuaternion() {
366
-
367
- return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
368
-
369
- }
370
- freeQuaternion( q ) {
371
-
372
- this.quaternions.push( q );
373
-
374
- }
375
- allocVector3() {
376
-
377
- return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
378
-
379
- }
380
- freeVector3( v ) {
381
-
382
- this.vector3s.push( v );
383
-
384
- }
385
- setIdentity( t ) {
386
-
387
- t.setIdentity();
388
-
389
- }
390
- getBasis( t ) {
391
-
392
- var q = this.allocQuaternion();
393
- t.getBasis().getRotation( q );
394
- return q;
395
-
396
- }
397
- getBasisAsMatrix3( t ) {
398
-
399
- var q = this.getBasis( t );
400
- var m = this.quaternionToMatrix3( q );
401
- this.freeQuaternion( q );
402
- return m;
403
-
404
- }
405
- getOrigin( t ) {
406
-
407
- return t.getOrigin();
408
-
409
- }
410
- setOrigin( t, v ) {
411
-
412
- t.getOrigin().setValue( v.x(), v.y(), v.z() );
413
-
414
- }
415
- copyOrigin( t1, t2 ) {
416
-
417
- var o = t2.getOrigin();
418
- this.setOrigin( t1, o );
419
-
420
- }
421
- setBasis( t, q ) {
422
-
423
- t.setRotation( q );
424
-
425
- }
426
- setBasisFromMatrix3( t, m ) {
427
-
428
- var q = this.matrix3ToQuaternion( m );
429
- this.setBasis( t, q );
430
- this.freeQuaternion( q );
431
-
432
- }
433
- setOriginFromArray3( t, a ) {
434
-
435
- t.getOrigin().setValue( a[ 0 ], a[ 1 ], a[ 2 ] );
436
-
437
- }
438
- setOriginFromThreeVector3( t, v ) {
439
-
440
- t.getOrigin().setValue( v.x, v.y, v.z );
441
-
442
- }
443
- setBasisFromArray3( t, a ) {
444
-
445
- var thQ = this.allocThreeQuaternion();
446
- var thE = this.allocThreeEuler();
447
- thE.set( a[ 0 ], a[ 1 ], a[ 2 ] );
448
- this.setBasisFromThreeQuaternion( t, thQ.setFromEuler( thE ) );
449
- this.freeThreeEuler( thE );
450
- this.freeThreeQuaternion( thQ );
451
-
452
- }
453
- setBasisFromThreeQuaternion( t, a ) {
454
-
455
- var q = this.allocQuaternion();
456
- q.setX( a.x );
457
- q.setY( a.y );
458
- q.setZ( a.z );
459
- q.setW( a.w );
460
- this.setBasis( t, q );
461
- this.freeQuaternion( q );
462
-
463
- }
464
- multiplyTransforms( t1, t2 ) {
465
-
466
- var t = this.allocTransform();
467
- this.setIdentity( t );
468
- var m1 = this.getBasisAsMatrix3( t1 );
469
- var m2 = this.getBasisAsMatrix3( t2 );
470
- var o1 = this.getOrigin( t1 );
471
- var o2 = this.getOrigin( t2 );
472
- var v1 = this.multiplyMatrix3ByVector3( m1, o2 );
473
- var v2 = this.addVector3( v1, o1 );
474
- this.setOrigin( t, v2 );
475
- var m3 = this.multiplyMatrices3( m1, m2 );
476
- this.setBasisFromMatrix3( t, m3 );
477
- this.freeVector3( v1 );
478
- this.freeVector3( v2 );
479
- return t;
480
-
481
- }
482
- inverseTransform( t ) {
483
-
484
- var t2 = this.allocTransform();
485
- var m1 = this.getBasisAsMatrix3( t );
486
- var o = this.getOrigin( t );
487
- var m2 = this.transposeMatrix3( m1 );
488
- var v1 = this.negativeVector3( o );
489
- var v2 = this.multiplyMatrix3ByVector3( m2, v1 );
490
- this.setOrigin( t2, v2 );
491
- this.setBasisFromMatrix3( t2, m2 );
492
- this.freeVector3( v1 );
493
- this.freeVector3( v2 );
494
- return t2;
495
-
496
- }
497
- multiplyMatrices3( m1, m2 ) {
498
-
499
- var m3 = [];
500
- var v10 = this.rowOfMatrix3( m1, 0 );
501
- var v11 = this.rowOfMatrix3( m1, 1 );
502
- var v12 = this.rowOfMatrix3( m1, 2 );
503
- var v20 = this.columnOfMatrix3( m2, 0 );
504
- var v21 = this.columnOfMatrix3( m2, 1 );
505
- var v22 = this.columnOfMatrix3( m2, 2 );
506
- m3[ 0 ] = this.dotVectors3( v10, v20 );
507
- m3[ 1 ] = this.dotVectors3( v10, v21 );
508
- m3[ 2 ] = this.dotVectors3( v10, v22 );
509
- m3[ 3 ] = this.dotVectors3( v11, v20 );
510
- m3[ 4 ] = this.dotVectors3( v11, v21 );
511
- m3[ 5 ] = this.dotVectors3( v11, v22 );
512
- m3[ 6 ] = this.dotVectors3( v12, v20 );
513
- m3[ 7 ] = this.dotVectors3( v12, v21 );
514
- m3[ 8 ] = this.dotVectors3( v12, v22 );
515
- this.freeVector3( v10 );
516
- this.freeVector3( v11 );
517
- this.freeVector3( v12 );
518
- this.freeVector3( v20 );
519
- this.freeVector3( v21 );
520
- this.freeVector3( v22 );
521
- return m3;
522
-
523
- }
524
- addVector3( v1, v2 ) {
525
-
526
- var v = this.allocVector3();
527
- v.setValue( v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z() );
528
- return v;
529
-
530
- }
531
- dotVectors3( v1, v2 ) {
532
-
533
- return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
534
-
535
- }
536
- rowOfMatrix3( m, i ) {
537
-
538
- var v = this.allocVector3();
539
- v.setValue( m[ i * 3 + 0 ], m[ i * 3 + 1 ], m[ i * 3 + 2 ] );
540
- return v;
541
-
542
- }
543
- columnOfMatrix3( m, i ) {
544
-
545
- var v = this.allocVector3();
546
- v.setValue( m[ i + 0 ], m[ i + 3 ], m[ i + 6 ] );
547
- return v;
548
-
549
- }
550
- negativeVector3( v ) {
551
-
552
- var v2 = this.allocVector3();
553
- v2.setValue( - v.x(), - v.y(), - v.z() );
554
- return v2;
555
-
556
- }
557
- multiplyMatrix3ByVector3( m, v ) {
558
-
559
- var v4 = this.allocVector3();
560
- var v0 = this.rowOfMatrix3( m, 0 );
561
- var v1 = this.rowOfMatrix3( m, 1 );
562
- var v2 = this.rowOfMatrix3( m, 2 );
563
- var x = this.dotVectors3( v0, v );
564
- var y = this.dotVectors3( v1, v );
565
- var z = this.dotVectors3( v2, v );
566
- v4.setValue( x, y, z );
567
- this.freeVector3( v0 );
568
- this.freeVector3( v1 );
569
- this.freeVector3( v2 );
570
- return v4;
571
-
572
- }
573
- transposeMatrix3( m ) {
574
-
575
- var m2 = [];
576
- m2[ 0 ] = m[ 0 ];
577
- m2[ 1 ] = m[ 3 ];
578
- m2[ 2 ] = m[ 6 ];
579
- m2[ 3 ] = m[ 1 ];
580
- m2[ 4 ] = m[ 4 ];
581
- m2[ 5 ] = m[ 7 ];
582
- m2[ 6 ] = m[ 2 ];
583
- m2[ 7 ] = m[ 5 ];
584
- m2[ 8 ] = m[ 8 ];
585
- return m2;
586
-
587
- }
588
- quaternionToMatrix3( q ) {
589
-
590
- var m = [];
591
- var x = q.x();
592
- var y = q.y();
593
- var z = q.z();
594
- var w = q.w();
595
- var xx = x * x;
596
- var yy = y * y;
597
- var zz = z * z;
598
- var xy = x * y;
599
- var yz = y * z;
600
- var zx = z * x;
601
- var xw = x * w;
602
- var yw = y * w;
603
- var zw = z * w;
604
- m[ 0 ] = 1 - 2 * ( yy + zz );
605
- m[ 1 ] = 2 * ( xy - zw );
606
- m[ 2 ] = 2 * ( zx + yw );
607
- m[ 3 ] = 2 * ( xy + zw );
608
- m[ 4 ] = 1 - 2 * ( zz + xx );
609
- m[ 5 ] = 2 * ( yz - xw );
610
- m[ 6 ] = 2 * ( zx - yw );
611
- m[ 7 ] = 2 * ( yz + xw );
612
- m[ 8 ] = 1 - 2 * ( xx + yy );
613
- return m;
614
-
615
- }
616
- matrix3ToQuaternion( m ) {
617
-
618
- var t = m[ 0 ] + m[ 4 ] + m[ 8 ];
619
- var s, x, y, z, w;
620
- if ( t > 0 ) {
621
-
622
- s = Math.sqrt( t + 1.0 ) * 2;
623
- w = 0.25 * s;
624
- x = ( m[ 7 ] - m[ 5 ] ) / s;
625
- y = ( m[ 2 ] - m[ 6 ] ) / s;
626
- z = ( m[ 3 ] - m[ 1 ] ) / s;
627
-
628
- } else if ( m[ 0 ] > m[ 4 ] && m[ 0 ] > m[ 8 ] ) {
629
-
630
- s = Math.sqrt( 1.0 + m[ 0 ] - m[ 4 ] - m[ 8 ] ) * 2;
631
- w = ( m[ 7 ] - m[ 5 ] ) / s;
632
- x = 0.25 * s;
633
- y = ( m[ 1 ] + m[ 3 ] ) / s;
634
- z = ( m[ 2 ] + m[ 6 ] ) / s;
635
-
636
- } else if ( m[ 4 ] > m[ 8 ] ) {
637
-
638
- s = Math.sqrt( 1.0 + m[ 4 ] - m[ 0 ] - m[ 8 ] ) * 2;
639
- w = ( m[ 2 ] - m[ 6 ] ) / s;
640
- x = ( m[ 1 ] + m[ 3 ] ) / s;
641
- y = 0.25 * s;
642
- z = ( m[ 5 ] + m[ 7 ] ) / s;
643
-
644
- } else {
645
-
646
- s = Math.sqrt( 1.0 + m[ 8 ] - m[ 0 ] - m[ 4 ] ) * 2;
647
- w = ( m[ 3 ] - m[ 1 ] ) / s;
648
- x = ( m[ 2 ] + m[ 6 ] ) / s;
649
- y = ( m[ 5 ] + m[ 7 ] ) / s;
650
- z = 0.25 * s;
651
-
652
- }
653
-
654
- var q = this.allocQuaternion();
655
- q.setX( x );
656
- q.setY( y );
657
- q.setZ( z );
658
- q.setW( w );
659
- return q;
660
-
661
- }
662
-
663
- }
664
-
665
- /**
666
- * @param {THREE.SkinnedMesh} mesh
667
- * @param {Ammo.btDiscreteDynamicsWorld} world
668
- * @param {Object} params
669
- * @param {ResourceManager} manager
670
- */
671
- class RigidBody {
672
-
673
- constructor( mesh, world, params, manager ) {
674
-
675
- this.mesh = mesh;
676
- this.world = world;
677
- this.params = params;
678
- this.manager = manager;
679
- this.body = null;
680
- this.bone = null;
681
- this.boneOffsetForm = null;
682
- this.boneOffsetFormInverse = null;
683
- this._init();
684
-
685
- }
686
-
687
- /**
688
- * Resets rigid body transform to the current bone's.
689
- *
690
- * @return {RigidBody}
691
- */
692
- reset() {
693
-
694
- this._setTransformFromBone();
695
- return this;
696
-
697
- }
698
-
699
- /**
700
- * Updates rigid body's transform from the current bone.
701
- *
702
- * @return {RidigBody}
703
- */
704
- updateFromBone() {
705
-
706
- if ( this.params.boneIndex !== - 1 && this.params.type === 0 ) {
707
-
708
- this._setTransformFromBone();
709
-
710
- }
711
-
712
- return this;
713
-
714
- }
715
-
716
- /**
717
- * Updates bone from the current ridid body's transform.
718
- *
719
- * @return {RidigBody}
720
- */
721
- updateBone() {
722
-
723
- if ( this.params.type === 0 || this.params.boneIndex === - 1 ) {
724
-
725
- return this;
726
-
727
- }
728
-
729
- this._updateBoneRotation();
730
- if ( this.params.type === 1 ) {
731
-
732
- this._updateBonePosition();
733
-
734
- }
735
-
736
- this.bone.updateMatrixWorld( true );
737
- if ( this.params.type === 2 ) {
738
-
739
- this._setPositionFromBone();
740
-
741
- }
742
-
743
- return this;
744
-
745
- }
746
-
747
- // private methods
748
-
749
- _init() {
750
-
751
- function generateShape( p ) {
752
-
753
- switch ( p.shapeType ) {
754
-
755
- case 0:
756
- return new Ammo.btSphereShape( p.width );
757
- case 1:
758
- return new Ammo.btBoxShape( new Ammo.btVector3( p.width, p.height, p.depth ) );
759
- case 2:
760
- return new Ammo.btCapsuleShape( p.width, p.height );
761
- default:
762
- throw new Error( 'unknown shape type ' + p.shapeType );
763
-
764
- }
765
-
766
- }
767
-
768
- const manager = this.manager;
769
- const params = this.params;
770
- const bones = this.mesh.skeleton.bones;
771
- const bone = params.boneIndex === - 1 ? new THREE.Bone() : bones[ params.boneIndex ];
772
- const shape = generateShape( params );
773
- const weight = params.type === 0 ? 0 : params.weight;
774
- const localInertia = manager.allocVector3();
775
- localInertia.setValue( 0, 0, 0 );
776
- if ( weight !== 0 ) {
777
-
778
- shape.calculateLocalInertia( weight, localInertia );
779
-
780
- }
781
-
782
- const boneOffsetForm = manager.allocTransform();
783
- manager.setIdentity( boneOffsetForm );
784
- manager.setOriginFromArray3( boneOffsetForm, params.position );
785
- manager.setBasisFromArray3( boneOffsetForm, params.rotation );
786
- const vector = manager.allocThreeVector3();
787
- const boneForm = manager.allocTransform();
788
- manager.setIdentity( boneForm );
789
- manager.setOriginFromThreeVector3( boneForm, bone.getWorldPosition( vector ) );
790
- const form = manager.multiplyTransforms( boneForm, boneOffsetForm );
791
- const state = new Ammo.btDefaultMotionState( form );
792
- const info = new Ammo.btRigidBodyConstructionInfo( weight, state, shape, localInertia );
793
- info.set_m_friction( params.friction );
794
- info.set_m_restitution( params.restitution );
795
- const body = new Ammo.btRigidBody( info );
796
- if ( params.type === 0 ) {
797
-
798
- body.setCollisionFlags( body.getCollisionFlags() | 2 );
799
-
800
- /*
801
- * It'd be better to comment out this line though in general I should call this method
802
- * because I'm not sure why but physics will be more like MMD's
803
- * if I comment out.
804
- */
805
- body.setActivationState( 4 );
806
-
807
- }
808
-
809
- body.setDamping( params.positionDamping, params.rotationDamping );
810
- body.setSleepingThresholds( 0, 0 );
811
- this.world.addRigidBody( body, 1 << params.groupIndex, params.groupTarget );
812
- this.body = body;
813
- this.bone = bone;
814
- this.boneOffsetForm = boneOffsetForm;
815
- this.boneOffsetFormInverse = manager.inverseTransform( boneOffsetForm );
816
- manager.freeVector3( localInertia );
817
- manager.freeTransform( form );
818
- manager.freeTransform( boneForm );
819
- manager.freeThreeVector3( vector );
820
-
821
- }
822
- _getBoneTransform() {
823
-
824
- const manager = this.manager;
825
- const p = manager.allocThreeVector3();
826
- const q = manager.allocThreeQuaternion();
827
- const s = manager.allocThreeVector3();
828
- this.bone.matrixWorld.decompose( p, q, s );
829
- const tr = manager.allocTransform();
830
- manager.setOriginFromThreeVector3( tr, p );
831
- manager.setBasisFromThreeQuaternion( tr, q );
832
- const form = manager.multiplyTransforms( tr, this.boneOffsetForm );
833
- manager.freeTransform( tr );
834
- manager.freeThreeVector3( s );
835
- manager.freeThreeQuaternion( q );
836
- manager.freeThreeVector3( p );
837
- return form;
838
-
839
- }
840
- _getWorldTransformForBone() {
841
-
842
- const manager = this.manager;
843
- const tr = this.body.getCenterOfMassTransform();
844
- return manager.multiplyTransforms( tr, this.boneOffsetFormInverse );
845
-
846
- }
847
- _setTransformFromBone() {
848
-
849
- const manager = this.manager;
850
- const form = this._getBoneTransform();
851
-
852
- // TODO: check the most appropriate way to set
853
- //this.body.setWorldTransform( form );
854
- this.body.setCenterOfMassTransform( form );
855
- this.body.getMotionState().setWorldTransform( form );
856
- manager.freeTransform( form );
857
-
858
- }
859
- _setPositionFromBone() {
860
-
861
- const manager = this.manager;
862
- const form = this._getBoneTransform();
863
- const tr = manager.allocTransform();
864
- this.body.getMotionState().getWorldTransform( tr );
865
- manager.copyOrigin( tr, form );
866
-
867
- // TODO: check the most appropriate way to set
868
- //this.body.setWorldTransform( tr );
869
- this.body.setCenterOfMassTransform( tr );
870
- this.body.getMotionState().setWorldTransform( tr );
871
- manager.freeTransform( tr );
872
- manager.freeTransform( form );
873
-
874
- }
875
- _updateBoneRotation() {
876
-
877
- const manager = this.manager;
878
- const tr = this._getWorldTransformForBone();
879
- const q = manager.getBasis( tr );
880
- const thQ = manager.allocThreeQuaternion();
881
- const thQ2 = manager.allocThreeQuaternion();
882
- const thQ3 = manager.allocThreeQuaternion();
883
- thQ.set( q.x(), q.y(), q.z(), q.w() );
884
- thQ2.setFromRotationMatrix( this.bone.matrixWorld );
885
- thQ2.conjugate();
886
- thQ2.multiply( thQ );
887
-
888
- //this.bone.quaternion.multiply( thQ2 );
889
-
890
- thQ3.setFromRotationMatrix( this.bone.matrix );
891
-
892
- // Renormalizing quaternion here because repeatedly transforming
893
- // quaternion continuously accumulates floating point error and
894
- // can end up being overflow. See #15335
895
- this.bone.quaternion.copy( thQ2.multiply( thQ3 ).normalize() );
896
- manager.freeThreeQuaternion( thQ );
897
- manager.freeThreeQuaternion( thQ2 );
898
- manager.freeThreeQuaternion( thQ3 );
899
- manager.freeQuaternion( q );
900
- manager.freeTransform( tr );
901
-
902
- }
903
- _updateBonePosition() {
904
-
905
- const manager = this.manager;
906
- const tr = this._getWorldTransformForBone();
907
- const thV = manager.allocThreeVector3();
908
- const o = manager.getOrigin( tr );
909
- thV.set( o.x(), o.y(), o.z() );
910
- if ( this.bone.parent ) {
911
-
912
- this.bone.parent.worldToLocal( thV );
913
-
914
- }
915
-
916
- this.bone.position.copy( thV );
917
- manager.freeThreeVector3( thV );
918
- manager.freeTransform( tr );
919
-
920
- }
921
-
922
- }
923
-
924
- //
925
-
926
- class Constraint {
927
-
928
- /**
929
- * @param {THREE.SkinnedMesh} mesh
930
- * @param {Ammo.btDiscreteDynamicsWorld} world
931
- * @param {RigidBody} bodyA
932
- * @param {RigidBody} bodyB
933
- * @param {Object} params
934
- * @param {ResourceManager} manager
935
- */
936
- constructor( mesh, world, bodyA, bodyB, params, manager ) {
937
-
938
- this.mesh = mesh;
939
- this.world = world;
940
- this.bodyA = bodyA;
941
- this.bodyB = bodyB;
942
- this.params = params;
943
- this.manager = manager;
944
- this.constraint = null;
945
- this._init();
946
-
947
- }
948
-
949
- // private method
950
-
951
- _init() {
952
-
953
- const manager = this.manager;
954
- const params = this.params;
955
- const bodyA = this.bodyA;
956
- const bodyB = this.bodyB;
957
- const form = manager.allocTransform();
958
- manager.setIdentity( form );
959
- manager.setOriginFromArray3( form, params.position );
960
- manager.setBasisFromArray3( form, params.rotation );
961
- const formA = manager.allocTransform();
962
- const formB = manager.allocTransform();
963
- bodyA.body.getMotionState().getWorldTransform( formA );
964
- bodyB.body.getMotionState().getWorldTransform( formB );
965
- const formInverseA = manager.inverseTransform( formA );
966
- const formInverseB = manager.inverseTransform( formB );
967
- const formA2 = manager.multiplyTransforms( formInverseA, form );
968
- const formB2 = manager.multiplyTransforms( formInverseB, form );
969
- const constraint = new Ammo.btGeneric6DofSpringConstraint( bodyA.body, bodyB.body, formA2, formB2, true );
970
- const lll = manager.allocVector3();
971
- const lul = manager.allocVector3();
972
- const all = manager.allocVector3();
973
- const aul = manager.allocVector3();
974
- lll.setValue( params.translationLimitation1[ 0 ], params.translationLimitation1[ 1 ], params.translationLimitation1[ 2 ] );
975
- lul.setValue( params.translationLimitation2[ 0 ], params.translationLimitation2[ 1 ], params.translationLimitation2[ 2 ] );
976
- all.setValue( params.rotationLimitation1[ 0 ], params.rotationLimitation1[ 1 ], params.rotationLimitation1[ 2 ] );
977
- aul.setValue( params.rotationLimitation2[ 0 ], params.rotationLimitation2[ 1 ], params.rotationLimitation2[ 2 ] );
978
- constraint.setLinearLowerLimit( lll );
979
- constraint.setLinearUpperLimit( lul );
980
- constraint.setAngularLowerLimit( all );
981
- constraint.setAngularUpperLimit( aul );
982
- for ( let i = 0; i < 3; i ++ ) {
983
-
984
- if ( params.springPosition[ i ] !== 0 ) {
985
-
986
- constraint.enableSpring( i, true );
987
- constraint.setStiffness( i, params.springPosition[ i ] );
988
-
989
- }
990
-
991
- }
992
-
993
- for ( let i = 0; i < 3; i ++ ) {
994
-
995
- if ( params.springRotation[ i ] !== 0 ) {
996
-
997
- constraint.enableSpring( i + 3, true );
998
- constraint.setStiffness( i + 3, params.springRotation[ i ] );
999
-
1000
- }
1001
-
1002
- }
1003
-
1004
- /*
1005
- * Currently(10/31/2016) official ammo.js doesn't support
1006
- * btGeneric6DofSpringConstraint.setParam method.
1007
- * You need custom ammo.js (add the method into idl) if you wanna use.
1008
- * By setting this parameter, physics will be more like MMD's
1009
- */
1010
- if ( constraint.setParam !== undefined ) {
1011
-
1012
- for ( let i = 0; i < 6; i ++ ) {
1013
-
1014
- constraint.setParam( 2, 0.475, i );
1015
-
1016
- }
1017
-
1018
- }
1019
-
1020
- this.world.addConstraint( constraint, true );
1021
- this.constraint = constraint;
1022
- manager.freeTransform( form );
1023
- manager.freeTransform( formA );
1024
- manager.freeTransform( formB );
1025
- manager.freeTransform( formInverseA );
1026
- manager.freeTransform( formInverseB );
1027
- manager.freeTransform( formA2 );
1028
- manager.freeTransform( formB2 );
1029
- manager.freeVector3( lll );
1030
- manager.freeVector3( lul );
1031
- manager.freeVector3( all );
1032
- manager.freeVector3( aul );
1033
-
1034
- }
1035
-
1036
- }
1037
-
1038
- //
1039
-
1040
- const _position = new THREE.Vector3();
1041
- const _quaternion = new THREE.Quaternion();
1042
- const _scale = new THREE.Vector3();
1043
- const _matrixWorldInv = new THREE.Matrix4();
1044
- class MMDPhysicsHelper extends THREE.Object3D {
1045
-
1046
- /**
1047
- * Visualize Rigid bodies
1048
- *
1049
- * @param {THREE.SkinnedMesh} mesh
1050
- * @param {Physics} physics
1051
- */
1052
- constructor( mesh, physics ) {
1053
-
1054
- super();
1055
- this.root = mesh;
1056
- this.physics = physics;
1057
- this.matrix.copy( mesh.matrixWorld );
1058
- this.matrixAutoUpdate = false;
1059
- this.materials = [];
1060
- this.materials.push( new THREE.MeshBasicMaterial( {
1061
- color: new THREE.Color( 0xff8888 ),
1062
- wireframe: true,
1063
- depthTest: false,
1064
- depthWrite: false,
1065
- opacity: 0.25,
1066
- transparent: true
1067
- } ) );
1068
- this.materials.push( new THREE.MeshBasicMaterial( {
1069
- color: new THREE.Color( 0x88ff88 ),
1070
- wireframe: true,
1071
- depthTest: false,
1072
- depthWrite: false,
1073
- opacity: 0.25,
1074
- transparent: true
1075
- } ) );
1076
- this.materials.push( new THREE.MeshBasicMaterial( {
1077
- color: new THREE.Color( 0x8888ff ),
1078
- wireframe: true,
1079
- depthTest: false,
1080
- depthWrite: false,
1081
- opacity: 0.25,
1082
- transparent: true
1083
- } ) );
1084
- this._init();
1085
-
1086
- }
1087
-
1088
- /**
1089
- * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
1090
- */
1091
- dispose() {
1092
-
1093
- const materials = this.materials;
1094
- const children = this.children;
1095
- for ( let i = 0; i < materials.length; i ++ ) {
1096
-
1097
- materials[ i ].dispose();
1098
-
1099
- }
1100
-
1101
- for ( let i = 0; i < children.length; i ++ ) {
1102
-
1103
- const child = children[ i ];
1104
- if ( child.isMesh ) child.geometry.dispose();
1105
-
1106
- }
1107
-
1108
- }
1109
-
1110
- /**
1111
- * Updates Rigid Bodies visualization.
1112
- */
1113
- updateMatrixWorld( force ) {
1114
-
1115
- var mesh = this.root;
1116
- if ( this.visible ) {
1117
-
1118
- var bodies = this.physics.bodies;
1119
- _matrixWorldInv.copy( mesh.matrixWorld ).decompose( _position, _quaternion, _scale ).compose( _position, _quaternion, _scale.set( 1, 1, 1 ) ).invert();
1120
- for ( var i = 0, il = bodies.length; i < il; i ++ ) {
1121
-
1122
- var body = bodies[ i ].body;
1123
- var child = this.children[ i ];
1124
- var tr = body.getCenterOfMassTransform();
1125
- var origin = tr.getOrigin();
1126
- var rotation = tr.getRotation();
1127
- child.position.set( origin.x(), origin.y(), origin.z() ).applyMatrix4( _matrixWorldInv );
1128
- child.quaternion.setFromRotationMatrix( _matrixWorldInv ).multiply( _quaternion.set( rotation.x(), rotation.y(), rotation.z(), rotation.w() ) );
1129
-
1130
- }
1131
-
1132
- }
1133
-
1134
- this.matrix.copy( mesh.matrixWorld ).decompose( _position, _quaternion, _scale ).compose( _position, _quaternion, _scale.set( 1, 1, 1 ) );
1135
- super.updateMatrixWorld( force );
1136
-
1137
- }
1138
-
1139
- // private method
1140
-
1141
- _init() {
1142
-
1143
- var bodies = this.physics.bodies;
1144
- function createGeometry( param ) {
1145
-
1146
- switch ( param.shapeType ) {
1147
-
1148
- case 0:
1149
- return new THREE.SphereGeometry( param.width, 16, 8 );
1150
- case 1:
1151
- return new THREE.BoxGeometry( param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8 );
1152
- case 2:
1153
- return new THREE.CapsuleGeometry( param.width, param.height, 8, 16 );
1154
- default:
1155
- return null;
1156
-
1157
- }
1158
-
1159
- }
1160
-
1161
- for ( var i = 0, il = bodies.length; i < il; i ++ ) {
1162
-
1163
- var param = bodies[ i ].params;
1164
- this.add( new THREE.Mesh( createGeometry( param ), this.materials[ param.type ] ) );
1165
-
1166
- }
1167
-
1168
- }
1169
-
1170
- }
1171
-
1172
- THREE.MMDPhysics = MMDPhysics;
1173
-
1174
- } )();