@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
11
|
+
@group(0) @binding(1) var envMap: texture_cube<f32>;
|
|
12
|
+
@group(0) @binding(2) var envSampler: sampler;
|
|
13
|
+
|
|
14
|
+
struct VertexOutput {
|
|
15
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
16
|
+
@location(0) direction: vec3<f32>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@vertex
|
|
20
|
+
fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput {
|
|
21
|
+
// Full-screen triangle
|
|
22
|
+
var positions = array<vec2<f32>, 3>(
|
|
23
|
+
vec2<f32>(-1.0, -1.0),
|
|
24
|
+
vec2<f32>( 3.0, -1.0),
|
|
25
|
+
vec2<f32>(-1.0, 3.0),
|
|
26
|
+
);
|
|
27
|
+
|
|
28
|
+
let pos = positions[vid];
|
|
29
|
+
var output: VertexOutput;
|
|
30
|
+
output.clipPosition = vec4<f32>(pos, 1.0, 1.0);
|
|
31
|
+
// Reconstruct direction from clip position using inverse view-proj
|
|
32
|
+
let farPoint = camera.invViewProj * vec4<f32>(pos, 1.0, 1.0);
|
|
33
|
+
let nearPoint = camera.invViewProj * vec4<f32>(pos, -1.0, 1.0);
|
|
34
|
+
let dir = normalize(farPoint.xyz / farPoint.w - nearPoint.xyz / nearPoint.w);
|
|
35
|
+
output.direction = dir;
|
|
36
|
+
return output;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
@fragment
|
|
40
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
41
|
+
let color = textureSample(envMap, envSampler, normalize(input.direction));
|
|
42
|
+
return vec4<f32>(color.rgb, 1.0);
|
|
43
|
+
}
|
|
44
|
+
`;
|
|
45
|
+
export class SkyboxRenderer {
|
|
46
|
+
device;
|
|
47
|
+
pipeline = null;
|
|
48
|
+
bindGroupLayout = null;
|
|
49
|
+
cameraBuffer = null;
|
|
50
|
+
sampler;
|
|
51
|
+
format;
|
|
52
|
+
depthFormat;
|
|
53
|
+
constructor(device, options) {
|
|
54
|
+
this.device = device;
|
|
55
|
+
this.format = options?.format ?? "bgra8unorm";
|
|
56
|
+
this.depthFormat = options?.depthFormat ?? "depth32float";
|
|
57
|
+
this.sampler = device.createSampler({
|
|
58
|
+
magFilter: "linear",
|
|
59
|
+
minFilter: "linear",
|
|
60
|
+
mipmapFilter: "linear",
|
|
61
|
+
addressModeU: "clamp-to-edge",
|
|
62
|
+
addressModeV: "clamp-to-edge",
|
|
63
|
+
});
|
|
64
|
+
}
|
|
65
|
+
ensurePipeline() {
|
|
66
|
+
if (this.pipeline)
|
|
67
|
+
return;
|
|
68
|
+
this.bindGroupLayout = this.device.createBindGroupLayout({
|
|
69
|
+
entries: [
|
|
70
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
71
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "cube" } },
|
|
72
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
|
|
73
|
+
],
|
|
74
|
+
});
|
|
75
|
+
const shaderModule = createValidatedShaderModule(this.device, { code: SKYBOX_SHADER, label: "SkyboxPass" });
|
|
76
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
77
|
+
layout: this.device.createPipelineLayout({ bindGroupLayouts: [this.bindGroupLayout] }),
|
|
78
|
+
vertex: { module: shaderModule, entryPoint: "vs_main" },
|
|
79
|
+
fragment: {
|
|
80
|
+
module: shaderModule,
|
|
81
|
+
entryPoint: "fs_main",
|
|
82
|
+
targets: [{ format: this.format }],
|
|
83
|
+
},
|
|
84
|
+
primitive: { topology: "triangle-list" },
|
|
85
|
+
depthStencil: {
|
|
86
|
+
format: this.depthFormat,
|
|
87
|
+
depthWriteEnabled: false,
|
|
88
|
+
depthCompare: "less-equal",
|
|
89
|
+
},
|
|
90
|
+
});
|
|
91
|
+
this.cameraBuffer = this.device.createBuffer({
|
|
92
|
+
size: 144, // mat4x4 (64) + mat4x4 (64) + vec4 (16)
|
|
93
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
94
|
+
});
|
|
95
|
+
}
|
|
96
|
+
render(passEncoder, cubemap, viewProj, cameraPos) {
|
|
97
|
+
this.ensurePipeline();
|
|
98
|
+
// Update camera buffer
|
|
99
|
+
const camData = new Float32Array(36);
|
|
100
|
+
camData.set(viewProj, 0);
|
|
101
|
+
camData.set(mat4.invert(viewProj), 16);
|
|
102
|
+
camData[32] = cameraPos[0];
|
|
103
|
+
camData[33] = cameraPos[1];
|
|
104
|
+
camData[34] = cameraPos[2];
|
|
105
|
+
camData[35] = 0;
|
|
106
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, camData);
|
|
107
|
+
const cubemapView = cubemap.createView({ dimension: "cube" });
|
|
108
|
+
const bindGroup = this.device.createBindGroup({
|
|
109
|
+
layout: this.bindGroupLayout,
|
|
110
|
+
entries: [
|
|
111
|
+
{ binding: 0, resource: { buffer: this.cameraBuffer } },
|
|
112
|
+
{ binding: 1, resource: cubemapView },
|
|
113
|
+
{ binding: 2, resource: this.sampler },
|
|
114
|
+
],
|
|
115
|
+
});
|
|
116
|
+
passEncoder.setPipeline(this.pipeline);
|
|
117
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
118
|
+
passEncoder.draw(3, 1, 0, 0);
|
|
119
|
+
}
|
|
120
|
+
destroy() {
|
|
121
|
+
this.cameraBuffer?.destroy();
|
|
122
|
+
}
|
|
123
|
+
}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Split-Screen Layout — viewport computation for 1-4 players
|
|
3
|
+
// ============================================================================
|
|
4
|
+
export function computeViewports(layout, screenW, screenH) {
|
|
5
|
+
switch (layout) {
|
|
6
|
+
case "1p":
|
|
7
|
+
return [{ index: 0, x: 0, y: 0, width: screenW, height: screenH }];
|
|
8
|
+
case "2p-horizontal":
|
|
9
|
+
return [
|
|
10
|
+
{ index: 0, x: 0, y: 0, width: screenW / 2, height: screenH },
|
|
11
|
+
{ index: 1, x: screenW / 2, y: 0, width: screenW / 2, height: screenH },
|
|
12
|
+
];
|
|
13
|
+
case "2p-vertical":
|
|
14
|
+
return [
|
|
15
|
+
{ index: 0, x: 0, y: 0, width: screenW, height: screenH / 2 },
|
|
16
|
+
{ index: 1, x: 0, y: screenH / 2, width: screenW, height: screenH / 2 },
|
|
17
|
+
];
|
|
18
|
+
case "3p-top-wide":
|
|
19
|
+
return [
|
|
20
|
+
{ index: 0, x: 0, y: 0, width: screenW, height: screenH / 2 },
|
|
21
|
+
{ index: 1, x: 0, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
22
|
+
{ index: 2, x: screenW / 2, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
23
|
+
];
|
|
24
|
+
case "3p-bottom-wide":
|
|
25
|
+
return [
|
|
26
|
+
{ index: 0, x: 0, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
27
|
+
{ index: 1, x: screenW / 2, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
28
|
+
{ index: 2, x: 0, y: screenH / 2, width: screenW, height: screenH / 2 },
|
|
29
|
+
];
|
|
30
|
+
case "4p-corners":
|
|
31
|
+
return [
|
|
32
|
+
{ index: 0, x: 0, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
33
|
+
{ index: 1, x: screenW / 2, y: 0, width: screenW / 2, height: screenH / 2 },
|
|
34
|
+
{ index: 2, x: 0, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
35
|
+
{ index: 3, x: screenW / 2, y: screenH / 2, width: screenW / 2, height: screenH / 2 },
|
|
36
|
+
];
|
|
37
|
+
default:
|
|
38
|
+
return [{ index: 0, x: 0, y: 0, width: screenW, height: screenH }];
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
export function getLayoutForPlayerCount(count) {
|
|
42
|
+
switch (count) {
|
|
43
|
+
case 1: return "1p";
|
|
44
|
+
case 2: return "2p-horizontal";
|
|
45
|
+
case 3: return "3p-top-wide";
|
|
46
|
+
case 4: return "4p-corners";
|
|
47
|
+
default: return "1p";
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
export function getPlayerCountForLayout(layout) {
|
|
51
|
+
switch (layout) {
|
|
52
|
+
case "1p": return 1;
|
|
53
|
+
case "2p-horizontal":
|
|
54
|
+
case "2p-vertical": return 2;
|
|
55
|
+
case "3p-top-wide":
|
|
56
|
+
case "3p-bottom-wide": return 3;
|
|
57
|
+
case "4p-corners": return 4;
|
|
58
|
+
default: return 1;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import { createLogger } from "../util/logger.js";
|
|
2
|
+
const log = createLogger();
|
|
3
|
+
export class SurfaceManager {
|
|
4
|
+
device;
|
|
5
|
+
context = null;
|
|
6
|
+
config = null;
|
|
7
|
+
canvas = null;
|
|
8
|
+
constructor(device) {
|
|
9
|
+
this.device = device;
|
|
10
|
+
}
|
|
11
|
+
configure(canvas, config = {}) {
|
|
12
|
+
this.canvas = canvas;
|
|
13
|
+
this.context = canvas.getContext("webgpu");
|
|
14
|
+
if (!this.context) {
|
|
15
|
+
log.error("gpu", "Failed to get WebGPU context from canvas");
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
const format = config.format ?? (navigator.gpu ? navigator.gpu.getPreferredCanvasFormat() : "bgra8unorm");
|
|
19
|
+
this.config = {
|
|
20
|
+
format,
|
|
21
|
+
width: config.width ?? canvas.width,
|
|
22
|
+
height: config.height ?? canvas.height,
|
|
23
|
+
usage: config.usage ?? GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
|
|
24
|
+
alphaMode: config.alphaMode ?? "opaque",
|
|
25
|
+
viewFormats: config.viewFormats ?? [],
|
|
26
|
+
};
|
|
27
|
+
this.context.configure({
|
|
28
|
+
device: this.device,
|
|
29
|
+
format: this.config.format,
|
|
30
|
+
usage: this.config.usage,
|
|
31
|
+
alphaMode: this.config.alphaMode,
|
|
32
|
+
viewFormats: this.config.viewFormats,
|
|
33
|
+
});
|
|
34
|
+
}
|
|
35
|
+
getCurrentTexture() {
|
|
36
|
+
if (!this.context)
|
|
37
|
+
return null;
|
|
38
|
+
return this.context.getCurrentTexture();
|
|
39
|
+
}
|
|
40
|
+
reconfigure(width, height) {
|
|
41
|
+
if (!this.context || !this.config || !this.canvas)
|
|
42
|
+
return;
|
|
43
|
+
this.config.width = width;
|
|
44
|
+
this.config.height = height;
|
|
45
|
+
if (this.canvas.width !== width)
|
|
46
|
+
this.canvas.width = width;
|
|
47
|
+
if (this.canvas.height !== height)
|
|
48
|
+
this.canvas.height = height;
|
|
49
|
+
this.context.configure({
|
|
50
|
+
device: this.device,
|
|
51
|
+
format: this.config.format,
|
|
52
|
+
usage: this.config.usage,
|
|
53
|
+
alphaMode: this.config.alphaMode,
|
|
54
|
+
viewFormats: this.config.viewFormats,
|
|
55
|
+
});
|
|
56
|
+
}
|
|
57
|
+
getFormat() {
|
|
58
|
+
return this.config?.format ?? null;
|
|
59
|
+
}
|
|
60
|
+
getConfig() {
|
|
61
|
+
return this.config;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
@@ -0,0 +1,171 @@
|
|
|
1
|
+
export var ToneMappingOperator;
|
|
2
|
+
(function (ToneMappingOperator) {
|
|
3
|
+
ToneMappingOperator["None"] = "none";
|
|
4
|
+
ToneMappingOperator["ACES"] = "aces";
|
|
5
|
+
ToneMappingOperator["ACESFilmic"] = "aces-filmic";
|
|
6
|
+
ToneMappingOperator["Reinhard"] = "reinhard";
|
|
7
|
+
ToneMappingOperator["Reinhard2"] = "reinhard2";
|
|
8
|
+
ToneMappingOperator["Uncharted2"] = "uncharted2";
|
|
9
|
+
ToneMappingOperator["Filmic"] = "filmic";
|
|
10
|
+
ToneMappingOperator["AgX"] = "agx";
|
|
11
|
+
ToneMappingOperator["Uchimura"] = "uchimura";
|
|
12
|
+
})(ToneMappingOperator || (ToneMappingOperator = {}));
|
|
13
|
+
export const DEFAULT_TONE_MAPPING_SETTINGS = {
|
|
14
|
+
operator: ToneMappingOperator.ACES,
|
|
15
|
+
exposure: 1.0,
|
|
16
|
+
gamma: 2.2,
|
|
17
|
+
whitePoint: 11.2,
|
|
18
|
+
};
|
|
19
|
+
export const TONE_MAPPING_SHADER_CHUNK = /* wgsl */ `
|
|
20
|
+
enum ToneMappingOp {
|
|
21
|
+
None = 0,
|
|
22
|
+
ACES = 1,
|
|
23
|
+
ACESFilmic = 2,
|
|
24
|
+
Reinhard = 3,
|
|
25
|
+
Reinhard2 = 4,
|
|
26
|
+
Uncharted2 = 5,
|
|
27
|
+
Filmic = 6,
|
|
28
|
+
AgX = 7,
|
|
29
|
+
Uchimura = 8,
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
struct ToneMappingUniforms {
|
|
33
|
+
operator: u32,
|
|
34
|
+
exposure: f32,
|
|
35
|
+
gamma: f32,
|
|
36
|
+
whitePoint: f32,
|
|
37
|
+
};
|
|
38
|
+
|
|
39
|
+
fn tonemapNone(color: vec3<f32>) -> vec3<f32> {
|
|
40
|
+
return clamp(color, vec3<f32>(0.0), vec3<f32>(1.0));
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
fn tonemapACES(color: vec3<f32>) -> vec3<f32> {
|
|
44
|
+
let a = 2.51; let b = 0.03; let c = 2.43; let d = 0.59; let e = 0.14;
|
|
45
|
+
return clamp((color * (a * color + b)) / (color * (c * color + d) + e), vec3<f32>(0.0), vec3<f32>(1.0));
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
fn tonemapACESFilmic(color: vec3<f32>) -> vec3<f32> {
|
|
49
|
+
let a = 0.15; let b = 0.50; let c = 0.10; let d = 0.20; let e = 0.02; let f = 0.30;
|
|
50
|
+
return (color * (color * a + b * c + d * e)) / (color * (color * a + b) + d * f) - e / f;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
fn tonemapReinhard(color: vec3<f32>) -> vec3<f32> {
|
|
54
|
+
return color / (color + 1.0);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
fn tonemapReinhard2(color: vec3<f32>, whitePoint: f32) -> vec3<f32> {
|
|
58
|
+
let lum = dot(color, vec3<f32>(0.2126, 0.7152, 0.0722));
|
|
59
|
+
let tonemappedLum = lum * (1.0 + lum / (whitePoint * whitePoint)) / (1.0 + lum);
|
|
60
|
+
return color * (tonemappedLum / max(lum, 0.001));
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
fn tonemapUncharted2(color: vec3<f32>, whitePoint: f32) -> vec3<f32> {
|
|
64
|
+
let A = 0.15; let B = 0.50; let C = 0.10; let D = 0.20; let E = 0.02; let F = 0.30;
|
|
65
|
+
fn curve(x: vec3<f32>) -> vec3<f32> {
|
|
66
|
+
return ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;
|
|
67
|
+
}
|
|
68
|
+
return curve(color) / curve(vec3<f32>(whitePoint));
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
fn tonemapFilmic(color: vec3<f32>) -> vec3<f32> {
|
|
72
|
+
let X = max(color.r - 0.0024, 0.0);
|
|
73
|
+
let Y = max(color.g - 0.0024, 0.0);
|
|
74
|
+
let Z = max(color.b - 0.0024, 0.0);
|
|
75
|
+
let r = (X * (6.2 * X + 0.5)) / (X * (6.2 * X + 1.7) + 0.06);
|
|
76
|
+
let g = (Y * (6.2 * Y + 0.5)) / (Y * (6.2 * Y + 1.7) + 0.06);
|
|
77
|
+
let b = (Z * (6.2 * Z + 0.5)) / (Z * (6.2 * Z + 1.7) + 0.06);
|
|
78
|
+
return vec3<f32>(r, g, b);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
fn tonemapAgX(color: vec3<f32>) -> vec3<f32> {
|
|
82
|
+
let MinEv = -12.47393;
|
|
83
|
+
let MaxEv = 4.026069;
|
|
84
|
+
let x = clamp(log2(color.r), MinEv, MaxEv);
|
|
85
|
+
let y = clamp(log2(color.g), MinEv, MaxEv);
|
|
86
|
+
let z = clamp(log2(color.b), MinEv, MaxEv);
|
|
87
|
+
let r = (x - MinEv) / (MaxEv - MinEv);
|
|
88
|
+
let g = (y - MinEv) / (MaxEv - MinEv);
|
|
89
|
+
let b = (z - MinEv) / (MaxEv - MinEv);
|
|
90
|
+
let r2 = pow(r, 2.2);
|
|
91
|
+
let g2 = pow(g, 2.2);
|
|
92
|
+
let b2 = pow(b, 2.2);
|
|
93
|
+
return vec3<f32>(r2, g2, b2);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
fn tonemapUchimura(color: vec3<f32>) -> vec3<f32> {
|
|
97
|
+
let P = 1.0; let a = 5.0; let m = 0.22; let l = 0.4; let c = 1.633; let b = 0.63;
|
|
98
|
+
fn uchimuraCurve(x: f32) -> f32 {
|
|
99
|
+
let l0 = ((P - m) * l) / a;
|
|
100
|
+
let L0 = m - m / a;
|
|
101
|
+
let L1 = m + (1.0 - m) / a;
|
|
102
|
+
let L2 = m + (1.0 - m) / a + (c + b) / c;
|
|
103
|
+
let s = (1.0 + c) * a / (P - m);
|
|
104
|
+
let S0 = m + l0;
|
|
105
|
+
let S1 = m + a * l0;
|
|
106
|
+
let S2 = m + a * (l0 + c / a);
|
|
107
|
+
let C2 = (a * P) / (P - S1);
|
|
108
|
+
let C1 = 1.0 + C2 * (S1 - S0);
|
|
109
|
+
let C0 = 1.0 + C2 * (S0 - 0.0);
|
|
110
|
+
if (x < S0) { return C0 * x; }
|
|
111
|
+
if (x < S1) { return C1 * x - C2 * S0; }
|
|
112
|
+
if (x < S2) { return a * x + b; }
|
|
113
|
+
return C2 * x - C2 * S2;
|
|
114
|
+
}
|
|
115
|
+
return vec3<f32>(
|
|
116
|
+
uchimuraCurve(color.r),
|
|
117
|
+
uchimuraCurve(color.g),
|
|
118
|
+
uchimuraCurve(color.b),
|
|
119
|
+
);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
fn applyToneMapping(color: vec3<f32>, op: u32, exposure: f32, whitePoint: f32) -> vec3<f32> {
|
|
123
|
+
let exposed = color * exposure;
|
|
124
|
+
switch (op) {
|
|
125
|
+
case 0u: { return tonemapNone(exposed); }
|
|
126
|
+
case 1u: { return tonemapACES(exposed); }
|
|
127
|
+
case 2u: { return tonemapACESFilmic(exposed); }
|
|
128
|
+
case 3u: { return tonemapReinhard(exposed); }
|
|
129
|
+
case 4u: { return tonemapReinhard2(exposed, whitePoint); }
|
|
130
|
+
case 5u: { return tonemapUncharted2(exposed, whitePoint); }
|
|
131
|
+
case 6u: { return tonemapFilmic(exposed); }
|
|
132
|
+
case 7u: { return tonemapAgX(exposed); }
|
|
133
|
+
case 8u: { return tonemapUchimura(exposed); }
|
|
134
|
+
default: { return tonemapACES(exposed); }
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
fn linearToSRGB(color: vec3<f32>) -> vec3<f32> {
|
|
139
|
+
return select(
|
|
140
|
+
color * 12.92,
|
|
141
|
+
pow(color, vec3<f32>(1.0 / 2.4)) * 1.055 - 0.055,
|
|
142
|
+
color >= vec3<f32>(0.0031308),
|
|
143
|
+
);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
fn srgbToLinear(color: vec3<f32>) -> vec3<f32> {
|
|
147
|
+
return select(
|
|
148
|
+
color / 12.92,
|
|
149
|
+
pow((color + 0.055) / 1.055, vec3<f32>(2.4)),
|
|
150
|
+
color >= vec3<f32>(0.04045),
|
|
151
|
+
);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
fn linearToDisplayP3(color: vec3<f32>) -> vec3<f32> {
|
|
155
|
+
return linearToSRGB(color);
|
|
156
|
+
}
|
|
157
|
+
`;
|
|
158
|
+
export function getToneMappingOperatorIndex(op) {
|
|
159
|
+
const map = {
|
|
160
|
+
[ToneMappingOperator.None]: 0,
|
|
161
|
+
[ToneMappingOperator.ACES]: 1,
|
|
162
|
+
[ToneMappingOperator.ACESFilmic]: 2,
|
|
163
|
+
[ToneMappingOperator.Reinhard]: 3,
|
|
164
|
+
[ToneMappingOperator.Reinhard2]: 4,
|
|
165
|
+
[ToneMappingOperator.Uncharted2]: 5,
|
|
166
|
+
[ToneMappingOperator.Filmic]: 6,
|
|
167
|
+
[ToneMappingOperator.AgX]: 7,
|
|
168
|
+
[ToneMappingOperator.Uchimura]: 8,
|
|
169
|
+
};
|
|
170
|
+
return map[op] ?? 1;
|
|
171
|
+
}
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
export class TrackedRenderPass {
|
|
2
|
+
state = {
|
|
3
|
+
pipeline: null,
|
|
4
|
+
bindGroups: new Map(),
|
|
5
|
+
vertexBuffers: new Map(),
|
|
6
|
+
indexBuffer: null,
|
|
7
|
+
indexFormat: null,
|
|
8
|
+
};
|
|
9
|
+
pass;
|
|
10
|
+
_drawCalls = 0;
|
|
11
|
+
_triangles = 0;
|
|
12
|
+
_pipelineSwitches = 0;
|
|
13
|
+
_bindGroupChanges = 0;
|
|
14
|
+
_bufferRebinds = 0;
|
|
15
|
+
constructor(pass) {
|
|
16
|
+
this.pass = pass;
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Rebind to a fresh GPURenderPassEncoder and clear stats/state so this
|
|
20
|
+
* wrapper can be reused instead of allocating one per pass per frame.
|
|
21
|
+
* (FrameGraph keeps a per-slot pool.)
|
|
22
|
+
*/
|
|
23
|
+
resetForReuse(pass) {
|
|
24
|
+
this.pass = pass;
|
|
25
|
+
this.state.pipeline = null;
|
|
26
|
+
this.state.bindGroups.clear();
|
|
27
|
+
this.state.vertexBuffers.clear();
|
|
28
|
+
this.state.indexBuffer = null;
|
|
29
|
+
this.state.indexFormat = null;
|
|
30
|
+
this._drawCalls = 0;
|
|
31
|
+
this._triangles = 0;
|
|
32
|
+
this._pipelineSwitches = 0;
|
|
33
|
+
this._bindGroupChanges = 0;
|
|
34
|
+
this._bufferRebinds = 0;
|
|
35
|
+
}
|
|
36
|
+
get drawCalls() {
|
|
37
|
+
return this._drawCalls;
|
|
38
|
+
}
|
|
39
|
+
get triangles() {
|
|
40
|
+
return this._triangles;
|
|
41
|
+
}
|
|
42
|
+
get pipelineSwitches() {
|
|
43
|
+
return this._pipelineSwitches;
|
|
44
|
+
}
|
|
45
|
+
get bindGroupChanges() {
|
|
46
|
+
return this._bindGroupChanges;
|
|
47
|
+
}
|
|
48
|
+
get bufferRebinds() {
|
|
49
|
+
return this._bufferRebinds;
|
|
50
|
+
}
|
|
51
|
+
resetStats() {
|
|
52
|
+
this._drawCalls = 0;
|
|
53
|
+
this._triangles = 0;
|
|
54
|
+
this._pipelineSwitches = 0;
|
|
55
|
+
this._bindGroupChanges = 0;
|
|
56
|
+
this._bufferRebinds = 0;
|
|
57
|
+
}
|
|
58
|
+
setPipeline(pipeline) {
|
|
59
|
+
if (this.state.pipeline !== pipeline) {
|
|
60
|
+
this.pass.setPipeline(pipeline);
|
|
61
|
+
this.state.pipeline = pipeline;
|
|
62
|
+
this._pipelineSwitches++;
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
setBindGroup(index, group, dynamicOffsets) {
|
|
66
|
+
const existing = this.state.bindGroups.get(index);
|
|
67
|
+
if (existing !== group) {
|
|
68
|
+
this.pass.setBindGroup(index, group, dynamicOffsets ?? []);
|
|
69
|
+
this.state.bindGroups.set(index, group);
|
|
70
|
+
this._bindGroupChanges++;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
setVertexBuffer(slot, buffer, offset = 0) {
|
|
74
|
+
const existing = this.state.vertexBuffers.get(slot);
|
|
75
|
+
if (existing !== buffer) {
|
|
76
|
+
this.pass.setVertexBuffer(slot, buffer, offset);
|
|
77
|
+
this.state.vertexBuffers.set(slot, buffer);
|
|
78
|
+
this._bufferRebinds++;
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
setIndexBuffer(buffer, format, offset = 0) {
|
|
82
|
+
if (this.state.indexBuffer !== buffer || this.state.indexFormat !== format) {
|
|
83
|
+
this.pass.setIndexBuffer(buffer, format, offset);
|
|
84
|
+
this.state.indexBuffer = buffer;
|
|
85
|
+
this.state.indexFormat = format;
|
|
86
|
+
this._bufferRebinds++;
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
draw(vertexCount, instanceCount = 1, firstVertex = 0, firstInstance = 0) {
|
|
90
|
+
this.pass.draw(vertexCount, instanceCount, firstVertex, firstInstance);
|
|
91
|
+
this._drawCalls++;
|
|
92
|
+
this._triangles += Math.floor(vertexCount / 3) * instanceCount;
|
|
93
|
+
}
|
|
94
|
+
drawIndexed(indexCount, instanceCount = 1, firstIndex = 0, baseVertex = 0, firstInstance = 0) {
|
|
95
|
+
this.pass.drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
|
|
96
|
+
this._drawCalls++;
|
|
97
|
+
this._triangles += Math.floor(indexCount / 3) * instanceCount;
|
|
98
|
+
}
|
|
99
|
+
drawIndirect(indirectBuffer, indirectOffset = 0) {
|
|
100
|
+
this.pass.drawIndirect(indirectBuffer, indirectOffset);
|
|
101
|
+
this._drawCalls++;
|
|
102
|
+
// Indirect arg counts are on the GPU; triangle count is not available synchronously.
|
|
103
|
+
}
|
|
104
|
+
drawIndexedIndirect(indirectBuffer, indirectOffset = 0) {
|
|
105
|
+
this.pass.drawIndexedIndirect(indirectBuffer, indirectOffset);
|
|
106
|
+
this._drawCalls++;
|
|
107
|
+
// Indirect arg counts are on the GPU; triangle count is not available synchronously.
|
|
108
|
+
}
|
|
109
|
+
end() {
|
|
110
|
+
this.pass.end();
|
|
111
|
+
}
|
|
112
|
+
getRawPass() {
|
|
113
|
+
return this.pass;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
export class ViewportLayout {
|
|
2
|
+
static compute(playerCount, screenW, screenH, mode = "split") {
|
|
3
|
+
if (playerCount <= 0)
|
|
4
|
+
return [];
|
|
5
|
+
if (mode === "shared" || playerCount === 1) {
|
|
6
|
+
return fullScreen(playerCount);
|
|
7
|
+
}
|
|
8
|
+
if (playerCount === 2) {
|
|
9
|
+
return split2(screenW, screenH);
|
|
10
|
+
}
|
|
11
|
+
if (playerCount <= 4) {
|
|
12
|
+
return grid4(screenW, screenH, playerCount);
|
|
13
|
+
}
|
|
14
|
+
return gridDynamic(screenW, screenH, playerCount);
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
function fullScreen(count) {
|
|
18
|
+
const rects = [];
|
|
19
|
+
for (let i = 0; i < count; i++) {
|
|
20
|
+
rects.push({ x: 0, y: 0, w: 1, h: 1 });
|
|
21
|
+
}
|
|
22
|
+
return rects;
|
|
23
|
+
}
|
|
24
|
+
function split2(w, h) {
|
|
25
|
+
if (w >= h) {
|
|
26
|
+
return [
|
|
27
|
+
{ x: 0, y: 0, w: 0.5, h: 1 },
|
|
28
|
+
{ x: 0.5, y: 0, w: 0.5, h: 1 },
|
|
29
|
+
];
|
|
30
|
+
}
|
|
31
|
+
return [
|
|
32
|
+
{ x: 0, y: 0, w: 1, h: 0.5 },
|
|
33
|
+
{ x: 0, y: 0.5, w: 1, h: 0.5 },
|
|
34
|
+
];
|
|
35
|
+
}
|
|
36
|
+
function grid4(w, h, count) {
|
|
37
|
+
const rects = [];
|
|
38
|
+
const halfW = 0.5;
|
|
39
|
+
const halfH = 0.5;
|
|
40
|
+
const positions = [
|
|
41
|
+
{ x: 0, y: 0 },
|
|
42
|
+
{ x: halfW, y: 0 },
|
|
43
|
+
{ x: 0, y: halfH },
|
|
44
|
+
{ x: halfW, y: halfH },
|
|
45
|
+
];
|
|
46
|
+
for (let i = 0; i < count; i++) {
|
|
47
|
+
rects.push({
|
|
48
|
+
x: positions[i].x,
|
|
49
|
+
y: positions[i].y,
|
|
50
|
+
w: halfW,
|
|
51
|
+
h: halfH,
|
|
52
|
+
});
|
|
53
|
+
}
|
|
54
|
+
return rects;
|
|
55
|
+
}
|
|
56
|
+
function gridDynamic(w, h, count) {
|
|
57
|
+
const cols = Math.ceil(Math.sqrt(count));
|
|
58
|
+
const rows = Math.ceil(count / cols);
|
|
59
|
+
const cellW = 1 / cols;
|
|
60
|
+
const cellH = 1 / rows;
|
|
61
|
+
const rects = [];
|
|
62
|
+
for (let i = 0; i < count; i++) {
|
|
63
|
+
const col = i % cols;
|
|
64
|
+
const row = Math.floor(i / cols);
|
|
65
|
+
rects.push({
|
|
66
|
+
x: col * cellW,
|
|
67
|
+
y: row * cellH,
|
|
68
|
+
w: cellW,
|
|
69
|
+
h: cellH,
|
|
70
|
+
});
|
|
71
|
+
}
|
|
72
|
+
return rects;
|
|
73
|
+
}
|
|
74
|
+
export function viewportRectToPixels(rect, screenW, screenH) {
|
|
75
|
+
return {
|
|
76
|
+
x: Math.floor(rect.x * screenW),
|
|
77
|
+
y: Math.floor(rect.y * screenH),
|
|
78
|
+
w: Math.floor(rect.w * screenW),
|
|
79
|
+
h: Math.floor(rect.h * screenH),
|
|
80
|
+
};
|
|
81
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// wgslHotReload — shader source registry for fine-grained WGSL HMR
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Zero-dependency module (no imports) to avoid circular dependency concerns.
|
|
6
|
+
// The wgslHmrPlugin (vite) registers shader sources at module-load time and
|
|
7
|
+
// calls reload() when a `*.wgsl?raw` module is hot-updated. Consumers
|
|
8
|
+
// (MaterialLibrary, game pass classes, entity-shaders) subscribe to be
|
|
9
|
+
// notified of changes so they can rebuild GPU pipelines without a full page
|
|
10
|
+
// reload. When there are no subscribers for a given shader, reload() falls
|
|
11
|
+
// back to a full page reload so edits always take effect.
|
|
12
|
+
//
|
|
13
|
+
// In production builds this registry is inert: register() still runs (harmless
|
|
14
|
+
// Map insert) but reload() is never called because import.meta.hot is absent.
|
|
15
|
+
class WgslHotReloadRegistry {
|
|
16
|
+
sources = new Map();
|
|
17
|
+
listeners = new Map();
|
|
18
|
+
/** Register a shader source by its absolute file path. */
|
|
19
|
+
register(id, source) {
|
|
20
|
+
this.sources.set(id, source);
|
|
21
|
+
}
|
|
22
|
+
/** Get the most recently registered source for a shader. */
|
|
23
|
+
get(id) {
|
|
24
|
+
return this.sources.get(id);
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Subscribe to reload notifications for a shader id.
|
|
28
|
+
* Returns an unsubscribe function.
|
|
29
|
+
*/
|
|
30
|
+
subscribe(id, fn) {
|
|
31
|
+
let set = this.listeners.get(id);
|
|
32
|
+
if (!set) {
|
|
33
|
+
set = new Set();
|
|
34
|
+
this.listeners.set(id, set);
|
|
35
|
+
}
|
|
36
|
+
set.add(fn);
|
|
37
|
+
return () => {
|
|
38
|
+
set.delete(fn);
|
|
39
|
+
if (set.size === 0)
|
|
40
|
+
this.listeners.delete(id);
|
|
41
|
+
};
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Notify subscribers that a shader was reloaded. If there are no
|
|
45
|
+
* subscribers, fall back to a full page reload so the edit always
|
|
46
|
+
* takes effect.
|
|
47
|
+
*/
|
|
48
|
+
reload(id, newSource) {
|
|
49
|
+
this.sources.set(id, newSource);
|
|
50
|
+
const set = this.listeners.get(id);
|
|
51
|
+
if (set && set.size > 0) {
|
|
52
|
+
set.forEach((fn) => fn(newSource));
|
|
53
|
+
}
|
|
54
|
+
else {
|
|
55
|
+
// No fine-grained subscriber — restart so the change is visible. The
|
|
56
|
+
// host's requestRestart handles native (self-respawn); DOM hosts
|
|
57
|
+
// fall back to a page reload.
|
|
58
|
+
const req = globalThis.downdraft?.requestRestart;
|
|
59
|
+
if (typeof req === "function" && req("WGSL reload — no subscriber"))
|
|
60
|
+
return;
|
|
61
|
+
if (typeof window !== "undefined")
|
|
62
|
+
window.location.reload();
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
export const wgslHotReload = new WgslHotReloadRegistry();
|