@downdraft/engine 0.1.1 → 0.1.2-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1021) hide show
  1. package/app/README.md +11 -0
  2. package/app/src/renderer/bootstrap.ts +295 -19
  3. package/app/src/renderer/game-module.ts +60 -12
  4. package/app/src/renderer/hooks.ts +9 -1
  5. package/app/src/renderer/hot-reload.ts +9 -9
  6. package/app/src/renderer/mcp-harness.ts +2 -2
  7. package/app/src/renderer/standard-automation-tools.ts +104 -3
  8. package/app/src/shared/feature-log.ts +2 -1
  9. package/app/src/shared/mcp-discovery.ts +8 -3
  10. package/app/src/shared/mcp-proxy.ts +2 -2
  11. package/asset-bake/README.md +22 -0
  12. package/core/README.md +25 -0
  13. package/core/src/animation/skeleton-animator.ts +23 -5
  14. package/core/src/assets/manager.ts +4 -4
  15. package/core/src/ecs/events.ts +1 -1
  16. package/core/src/ecs/schedule.ts +1 -1
  17. package/core/src/ecs/world.ts +1 -1
  18. package/core/src/index.ts +3 -4
  19. package/core/src/library/host.ts +27 -13
  20. package/core/src/library/library.ts +13 -5
  21. package/core/src/module/cross-thread.ts +6 -0
  22. package/core/src/module/diagnostics.ts +10 -6
  23. package/core/src/module/host.ts +65 -18
  24. package/core/src/module/index.ts +1 -0
  25. package/core/src/module/module.ts +11 -5
  26. package/core/src/module/renderer-module.ts +15 -0
  27. package/core/src/physics/safety.ts +1 -1
  28. package/core/src/platform/bun-preload.ts +7 -2
  29. package/core/src/platform/glob-polyfill.ts +17 -8
  30. package/core/src/platform/pkg-root.ts +27 -0
  31. package/core/src/platform/runtime.ts +29 -0
  32. package/core/src/plugin/discovery.ts +1 -1
  33. package/core/src/plugin/extension-loaders.ts +6 -4
  34. package/core/src/plugin/host.ts +13 -13
  35. package/core/src/plugin/loader-asset.ts +5 -5
  36. package/core/src/plugin/loader-quickjs.ts +1 -1
  37. package/core/src/plugin/loader-wasm.ts +3 -3
  38. package/core/src/plugin/loader-worker.ts +1 -1
  39. package/core/src/plugin/manifest.ts +8 -3
  40. package/core/src/plugin/workshop.ts +3 -3
  41. package/core/src/profiling/index.ts +1 -1
  42. package/core/src/profiling/profiling-sab.ts +19 -0
  43. package/core/src/profiling/warnings.ts +1 -1
  44. package/core/src/profiling/worker-prelude.ts +1 -1
  45. package/core/src/render/bindless/frame-bindings.ts +1 -1
  46. package/core/src/render/bindless/material-manager.ts +2 -2
  47. package/core/src/render/bindless/texture-registry.ts +2 -2
  48. package/core/src/render/device.ts +5 -5
  49. package/core/src/render/frame-graph.ts +2 -2
  50. package/core/src/render/game-renderer.ts +42 -18
  51. package/core/src/render/hot-reload.ts +3 -3
  52. package/core/src/render/renderer-module-host.ts +32 -12
  53. package/core/src/render/shader-validator.ts +7 -7
  54. package/core/src/render/surface.ts +1 -1
  55. package/core/src/sab/errors.ts +1 -1
  56. package/core/src/sab/sab-polyfill.ts +1 -1
  57. package/core/src/save/migration-registry.ts +4 -4
  58. package/core/src/save/schema.ts +1 -1
  59. package/core/src/scene/prefab.ts +1 -1
  60. package/core/src/scene/scene-manager.ts +2 -2
  61. package/core/src/scene/scene.ts +4 -4
  62. package/core/src/scene/streaming.ts +2 -2
  63. package/core/src/scripting/hot-reload.ts +2 -2
  64. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  65. package/core/src/sim/sim-state-helper.ts +1 -1
  66. package/core/src/sim/transient-state-registry.ts +1 -1
  67. package/core/src/sim/worker-loop.ts +2 -2
  68. package/core/src/telemetry/gpu-profiler.ts +3 -3
  69. package/core/src/util/index.ts +1 -1
  70. package/core/src/util/logger.ts +36 -5
  71. package/core/src/version.ts +13 -0
  72. package/core/src/worker/base-worker-host.ts +87 -25
  73. package/core/src/worker/buffer-sync.ts +1 -1
  74. package/core/src/worker/crash-recovery.ts +2 -2
  75. package/core/src/worker/instrumented-worker-host.ts +3 -3
  76. package/core/src/worker/rpc.ts +62 -11
  77. package/core/src/worker/sim-worker-base.ts +3 -8
  78. package/core/src/worker/task-pool.ts +2 -2
  79. package/dist/.dd-manifest.json +4119 -0
  80. package/dist/app/src/index.js +9 -0
  81. package/dist/app/src/renderer/bootstrap.js +446 -0
  82. package/dist/app/src/renderer/downdraft-base.css +93 -0
  83. package/dist/app/src/renderer/feature-log.js +180 -0
  84. package/dist/app/src/renderer/game-module.js +562 -0
  85. package/dist/app/src/renderer/hooks.js +82 -0
  86. package/dist/app/src/renderer/hot-reload.js +158 -0
  87. package/dist/app/src/renderer/import-cache.js +77 -0
  88. package/dist/app/src/renderer/index.js +149 -0
  89. package/dist/app/src/renderer/mcp-harness.js +112 -0
  90. package/dist/app/src/renderer/save-store-factory.js +180 -0
  91. package/dist/app/src/renderer/sim-bridge.js +138 -0
  92. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  93. package/dist/app/src/shared/feature-log.js +54 -0
  94. package/dist/app/src/shared/gpu-info.js +74 -0
  95. package/dist/app/src/shared/import-cache-store.js +123 -0
  96. package/dist/app/src/shared/index.js +4 -0
  97. package/dist/app/src/shared/mcp-discovery.js +55 -0
  98. package/dist/app/src/shared/mcp-proxy.js +71 -0
  99. package/dist/app/src/shared/types.js +13 -0
  100. package/dist/asset-bake/src/bake-audio.js +103 -0
  101. package/dist/asset-bake/src/bake-gltf.js +141 -0
  102. package/dist/asset-bake/src/bake.js +63 -0
  103. package/dist/asset-bake/src/cache.js +147 -0
  104. package/dist/asset-bake/src/config.js +93 -0
  105. package/dist/asset-bake/src/index.js +25 -0
  106. package/dist/core/src/animation/animation-event.js +24 -0
  107. package/dist/core/src/animation/bone-mask.js +103 -0
  108. package/dist/core/src/animation/clip.js +210 -0
  109. package/dist/core/src/animation/index.js +13 -0
  110. package/dist/core/src/animation/mixamo.js +78 -0
  111. package/dist/core/src/animation/morph-target.js +37 -0
  112. package/dist/core/src/animation/player.js +621 -0
  113. package/dist/core/src/animation/retarget.js +101 -0
  114. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  115. package/dist/core/src/animation/skeleton.js +166 -0
  116. package/dist/core/src/animation/state-machine.js +252 -0
  117. package/dist/core/src/assets/blob-store.js +14 -0
  118. package/dist/core/src/assets/cache.js +168 -0
  119. package/dist/core/src/assets/cubemap-converter.js +129 -0
  120. package/dist/core/src/assets/environment-manager.js +84 -0
  121. package/dist/core/src/assets/import-cache.js +36 -0
  122. package/dist/core/src/assets/import-settings.js +34 -0
  123. package/dist/core/src/assets/importer.js +78 -0
  124. package/dist/core/src/assets/index.js +29 -0
  125. package/dist/core/src/assets/irradiance-generator.js +179 -0
  126. package/dist/core/src/assets/loader-audio.js +70 -0
  127. package/dist/core/src/assets/loader-cubemap.js +141 -0
  128. package/dist/core/src/assets/loader-dds.js +185 -0
  129. package/dist/core/src/assets/loader-hdr.js +430 -0
  130. package/dist/core/src/assets/loader-mesh.js +47 -0
  131. package/dist/core/src/assets/loader-shader.js +61 -0
  132. package/dist/core/src/assets/loader-texture.js +264 -0
  133. package/dist/core/src/assets/lod.js +150 -0
  134. package/dist/core/src/assets/manager.js +401 -0
  135. package/dist/core/src/assets/manifest.js +57 -0
  136. package/dist/core/src/assets/material-bridge.js +160 -0
  137. package/dist/core/src/assets/model-importer.js +32 -0
  138. package/dist/core/src/assets/model-normalizer.js +213 -0
  139. package/dist/core/src/assets/model-to-gpu.js +44 -0
  140. package/dist/core/src/assets/model-to-mesh.js +171 -0
  141. package/dist/core/src/assets/prefilter-generator.js +220 -0
  142. package/dist/core/src/audio/engine.js +153 -0
  143. package/dist/core/src/audio/interface.js +8 -0
  144. package/dist/core/src/audio/listener.js +19 -0
  145. package/dist/core/src/audio/mixer.js +124 -0
  146. package/dist/core/src/audio/registry.js +43 -0
  147. package/dist/core/src/audio/sab.js +74 -0
  148. package/dist/core/src/audio/source.js +60 -0
  149. package/dist/core/src/change-detection/atomics.js +1 -0
  150. package/dist/core/src/change-detection/tracker.js +26 -0
  151. package/dist/core/src/debug-draw/lines.js +27 -0
  152. package/dist/core/src/debug-draw/points.js +9 -0
  153. package/dist/core/src/debug-draw/queue.js +77 -0
  154. package/dist/core/src/debug-draw/text.js +12 -0
  155. package/dist/core/src/ecs/archetype.js +271 -0
  156. package/dist/core/src/ecs/component.js +109 -0
  157. package/dist/core/src/ecs/entity.js +11 -0
  158. package/dist/core/src/ecs/events.js +73 -0
  159. package/dist/core/src/ecs/hierarchy.js +104 -0
  160. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  161. package/dist/core/src/ecs/index.js +14 -0
  162. package/dist/core/src/ecs/query.js +110 -0
  163. package/dist/core/src/ecs/resource.js +3 -0
  164. package/dist/core/src/ecs/schedule.js +157 -0
  165. package/dist/core/src/ecs/system-params.js +45 -0
  166. package/dist/core/src/ecs/system.js +18 -0
  167. package/dist/core/src/ecs/world.js +292 -0
  168. package/dist/core/src/index.js +191 -0
  169. package/dist/core/src/input/context.js +69 -0
  170. package/dist/core/src/input/dom-handler.js +288 -0
  171. package/dist/core/src/input/local-player-manager.js +145 -0
  172. package/dist/core/src/input/mapping.js +36 -0
  173. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  174. package/dist/core/src/input/multi-state.js +48 -0
  175. package/dist/core/src/input/sab-bridge.js +66 -0
  176. package/dist/core/src/input/state.js +108 -0
  177. package/dist/core/src/input/ui-router.js +76 -0
  178. package/dist/core/src/library/host.js +291 -0
  179. package/dist/core/src/library/index.js +1 -0
  180. package/dist/core/src/library/library.js +20 -0
  181. package/dist/core/src/material/compiler.js +73 -0
  182. package/dist/core/src/material/graph-bridge.js +119 -0
  183. package/dist/core/src/material/index.js +6 -0
  184. package/dist/core/src/material/library.js +414 -0
  185. package/dist/core/src/material/material.js +120 -0
  186. package/dist/core/src/material/variants.js +37 -0
  187. package/dist/core/src/math/mat4.js +198 -0
  188. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  189. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  190. package/dist/core/src/math/quat.js +29 -0
  191. package/dist/core/src/math/rng.js +25 -0
  192. package/dist/core/src/math/trig.js +42 -0
  193. package/dist/core/src/math/value-noise.js +49 -0
  194. package/dist/core/src/mesh/builder.js +137 -0
  195. package/dist/core/src/mesh/csg.js +250 -0
  196. package/dist/core/src/mesh/greased-line.js +102 -0
  197. package/dist/core/src/mesh/mesh.js +6 -0
  198. package/dist/core/src/mesh/parametric.js +392 -0
  199. package/dist/core/src/mesh/skinning.js +30 -0
  200. package/dist/core/src/mesh/vertex-layout.js +65 -0
  201. package/dist/core/src/module/cross-thread.js +126 -0
  202. package/dist/core/src/module/diagnostics.js +99 -0
  203. package/dist/core/src/module/host.js +449 -0
  204. package/dist/core/src/module/index.js +6 -0
  205. package/dist/core/src/module/module.js +1 -0
  206. package/dist/core/src/module/registry.js +83 -0
  207. package/dist/core/src/module/renderer-module.js +13 -0
  208. package/dist/core/src/module/ts-loader.js +20 -0
  209. package/dist/core/src/particles/compute-pass.js +329 -0
  210. package/dist/core/src/particles/emitter.js +113 -0
  211. package/dist/core/src/particles/index.js +7 -0
  212. package/dist/core/src/particles/particle-data.js +33 -0
  213. package/dist/core/src/particles/render-pass.js +338 -0
  214. package/dist/core/src/particles/simulator.js +224 -0
  215. package/dist/core/src/particles/system.js +157 -0
  216. package/dist/core/src/physics/body.js +25 -0
  217. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  218. package/dist/core/src/physics/character.js +184 -0
  219. package/dist/core/src/physics/collider.js +36 -0
  220. package/dist/core/src/physics/collision-system.js +62 -0
  221. package/dist/core/src/physics/events.js +74 -0
  222. package/dist/core/src/physics/index.js +24 -0
  223. package/dist/core/src/physics/interface.js +14 -0
  224. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  225. package/dist/core/src/physics/lifecycle.js +66 -0
  226. package/dist/core/src/physics/load-shedder.js +155 -0
  227. package/dist/core/src/physics/physics-accumulator.js +94 -0
  228. package/dist/core/src/physics/physics-system.js +142 -0
  229. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  230. package/dist/core/src/physics/ragdoll-system.js +193 -0
  231. package/dist/core/src/physics/ragdoll.js +117 -0
  232. package/dist/core/src/physics/raycast.js +97 -0
  233. package/dist/core/src/physics/realm-manager.js +431 -0
  234. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  235. package/dist/core/src/physics/realm-worker.js +91 -0
  236. package/dist/core/src/physics/realm.js +137 -0
  237. package/dist/core/src/physics/registry.js +43 -0
  238. package/dist/core/src/physics/safety.js +211 -0
  239. package/dist/core/src/physics/snapshot-manager.js +118 -0
  240. package/dist/core/src/physics/worker-protocol.js +1 -0
  241. package/dist/core/src/platform/bun-preload.js +175 -0
  242. package/dist/core/src/platform/css-stub.js +4 -0
  243. package/dist/core/src/platform/glob-polyfill.js +137 -0
  244. package/dist/core/src/platform/hidpi.js +52 -0
  245. package/dist/core/src/platform/pkg-root.js +27 -0
  246. package/dist/core/src/platform/render-surface.js +15 -0
  247. package/dist/core/src/platform/rpc.js +82 -0
  248. package/dist/core/src/platform/runtime.js +93 -0
  249. package/dist/core/src/plugin/context.js +144 -0
  250. package/dist/core/src/plugin/diagnostics.js +20 -0
  251. package/dist/core/src/plugin/discovery.js +124 -0
  252. package/dist/core/src/plugin/extension-loaders.js +111 -0
  253. package/dist/core/src/plugin/host.js +542 -0
  254. package/dist/core/src/plugin/index.js +19 -0
  255. package/dist/core/src/plugin/loader-asset.js +105 -0
  256. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  257. package/dist/core/src/plugin/loader-wasm.js +385 -0
  258. package/dist/core/src/plugin/loader-worker.js +228 -0
  259. package/dist/core/src/plugin/manifest.js +424 -0
  260. package/dist/core/src/plugin/material-registry.js +44 -0
  261. package/dist/core/src/plugin/mcp-tools.js +147 -0
  262. package/dist/core/src/plugin/permissions.js +152 -0
  263. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  264. package/dist/core/src/plugin/registry.js +92 -0
  265. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  266. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  267. package/dist/core/src/plugin/wasm-abi.js +62 -0
  268. package/dist/core/src/plugin/wasm-worker.js +234 -0
  269. package/dist/core/src/plugin/workshop.js +131 -0
  270. package/dist/core/src/profiling/event-loop.js +164 -0
  271. package/dist/core/src/profiling/index.js +23 -0
  272. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  273. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  274. package/dist/core/src/profiling/profiling-sab.js +632 -0
  275. package/dist/core/src/profiling/task-latency.js +118 -0
  276. package/dist/core/src/profiling/thread-metrics.js +103 -0
  277. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  278. package/dist/core/src/profiling/warnings.js +304 -0
  279. package/dist/core/src/profiling/worker-prelude.js +281 -0
  280. package/dist/core/src/render/bind-group.js +33 -0
  281. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  282. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  283. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  284. package/dist/core/src/render/bindless/index.js +6 -0
  285. package/dist/core/src/render/bindless/material-manager.js +182 -0
  286. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  287. package/dist/core/src/render/buffer.js +74 -0
  288. package/dist/core/src/render/camera-2d.js +151 -0
  289. package/dist/core/src/render/camera-controller.js +370 -0
  290. package/dist/core/src/render/camera.js +332 -0
  291. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  292. package/dist/core/src/render/compute-kernel.js +130 -0
  293. package/dist/core/src/render/constants.js +2 -0
  294. package/dist/core/src/render/device.js +91 -0
  295. package/dist/core/src/render/frame-graph.js +594 -0
  296. package/dist/core/src/render/frustum.js +152 -0
  297. package/dist/core/src/render/fullscreen-vs.js +24 -0
  298. package/dist/core/src/render/g-buffer.js +156 -0
  299. package/dist/core/src/render/game-renderer.js +1165 -0
  300. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  301. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  302. package/dist/core/src/render/gpu-driven/index.js +6 -0
  303. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  304. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  305. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  306. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  307. package/dist/core/src/render/gpu-utils.js +72 -0
  308. package/dist/core/src/render/hdr.js +69 -0
  309. package/dist/core/src/render/hot-reload.js +236 -0
  310. package/dist/core/src/render/ibl-bind-group.js +232 -0
  311. package/dist/core/src/render/ibl.js +148 -0
  312. package/dist/core/src/render/index.js +86 -0
  313. package/dist/core/src/render/input-manager.js +224 -0
  314. package/dist/core/src/render/lighting/area-light.js +142 -0
  315. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  316. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  317. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  318. package/dist/core/src/render/lighting.js +300 -0
  319. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  320. package/dist/core/src/render/material-types/line.wgsl +50 -0
  321. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  322. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  323. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  324. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  325. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  326. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  327. package/dist/core/src/render/passes/README.md +121 -0
  328. package/dist/core/src/render/passes/atmosphere.js +107 -0
  329. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  330. package/dist/core/src/render/passes/csm.js +338 -0
  331. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  332. package/dist/core/src/render/passes/debug-viz.js +248 -0
  333. package/dist/core/src/render/passes/debug.js +500 -0
  334. package/dist/core/src/render/passes/decal-mesh.js +86 -0
  335. package/dist/core/src/render/passes/decal-pass.js +344 -0
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  952. package/modules/devtools/src/blitz/module.ts +101 -0
  953. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  954. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  955. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  956. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  957. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  958. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  959. package/modules/devtools/src/blitz/theme.ts +168 -0
  960. package/modules/devtools/src/data-bridge.ts +1 -1
  961. package/modules/devtools/src/index.ts +6 -0
  962. package/modules/devtools/src/profiling-bridge.ts +17 -13
  963. package/modules/devtools/src/profiling-hooks.ts +22 -13
  964. package/modules/devtools/src/scene-inspector.ts +1 -1
  965. package/modules/devtools/src/worker-sync.ts +9 -1
  966. package/modules/editor/src/commands/registry.ts +2 -2
  967. package/modules/editor/src/module.ts +1 -1
  968. package/modules/html-ui/src/composite.ts +1 -1
  969. package/modules/html-ui/src/create-html-ui.ts +21 -9
  970. package/modules/html-ui/src/doc-backend.ts +189 -10
  971. package/modules/html-ui/src/host.ts +354 -40
  972. package/modules/html-ui/src/index.ts +1 -1
  973. package/modules/html-ui/src/jsx-runtime.ts +1 -1
  974. package/modules/html-ui/src/protocol.ts +53 -6
  975. package/modules/mcp/README.md +6 -0
  976. package/modules/mcp/src/index.ts +70 -3
  977. package/modules/movement-3d/src/character-motor.ts +83 -10
  978. package/package.json +838 -165
  979. package/shader-graph/README.md +25 -0
  980. package/test/README.md +16 -0
  981. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  982. package/libraries/devtools/native/Cargo.toml +0 -12
  983. package/libraries/devtools/native/src/lib.rs +0 -1646
  984. package/libraries/devtools/native/src/panels/console.rs +0 -338
  985. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  986. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  987. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  988. package/libraries/devtools/native/src/panels/input.rs +0 -88
  989. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  990. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  991. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  992. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  993. package/libraries/devtools/native/src/state.rs +0 -394
  994. package/libraries/devtools/src/egui-ffi.ts +0 -804
  995. package/libraries/devtools/src/egui-renderer.ts +0 -407
  996. package/libraries/devtools/src/host.ts +0 -363
  997. package/libraries/devtools/src/mirror.ts +0 -794
  998. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  999. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1000. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
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  1020. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1021. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,196 @@
1
+ // ============================================================================
2
+ // Spherical harmonics evaluation for Gaussian splatting
3
+ //
4
+ // INRIA-format PLY stores SH coefficients as:
5
+ // f_dc_0..2 — degree-0 DC (3 coeffs, one per RGB channel)
6
+ // f_rest_0..44 — degrees 1-3 (45 coeffs = 15 per channel × 3 channels)
7
+ //
8
+ // The f_rest layout per splat is: [R0..R14, G0..G14, B0..B14]
9
+ // where each channel has 15 coeffs: 3 (deg 1) + 5 (deg 2) + 7 (deg 3).
10
+ //
11
+ // The DC color is already baked into `GaussianSplatData.color` by the parser.
12
+ // This module handles the "rest" coefficients (degrees 1-3) for view-dependent
13
+ // color: the final color = DC_color + evalSH(coeffs, viewDir).
14
+ // ============================================================================
15
+ // ── Coefficient counts ──
16
+ /** SH "rest" coefficients per channel for each degree (degrees 1..N). */
17
+ export const SH_COEFFS_PER_CHANNEL = [0, 3, 8, 15];
18
+ /** Total SH "rest" coefficients per splat (3 channels) for each degree. */
19
+ export const SH_COEFFS_TOTAL = [0, 9, 24, 45];
20
+ // ── SH basis constants (real spherical harmonics) ──
21
+ const SH_C1 = 0.48860251190292;
22
+ const SH_C2 = [
23
+ 1.09256843064181, // Y_2^{-2} = xy
24
+ 1.09256843064181, // Y_2^{-1} = yz
25
+ 0.31539156525252, // Y_2^0 = 3zz - 1
26
+ 1.09256843064181, // Y_2^1 = xz
27
+ 0.546274215320904, // Y_2^2 = xx - yy
28
+ ];
29
+ const SH_C3 = [
30
+ 0.59004364580555, // Y_3^{-3} = y(3xx - yy)
31
+ 2.89061144264055, // Y_3^{-2} = xyz
32
+ 0.457045799464466, // Y_3^{-1} = y(5zz - 1)
33
+ 0.373176332573636, // Y_3^0 = z(5zz - 3)
34
+ 0.457045799464466, // Y_3^1 = x(5zz - 1)
35
+ 1.44530572132028, // Y_3^2 = z(xx - yy)
36
+ 0.59004364580555, // Y_3^3 = x(xx - 3yy)
37
+ ];
38
+ // ── Packing ──
39
+ /**
40
+ * Pack SH "rest" coefficients from parsed data, truncated to `maxDegree`.
41
+ * If the parsed data has degree 3 but the game configures `maxDegree: 1`,
42
+ * only 9 coeffs/splat (3 per channel) are packed — saving GPU memory.
43
+ *
44
+ * Returns an empty Float32Array if `maxDegree === 0` or the data has no SH.
45
+ */
46
+ export function packShCoeffs(data, maxDegree) {
47
+ if (maxDegree <= 0 || data.shDegree <= 0 || data.shCoeffs.length === 0) {
48
+ return new Float32Array(0);
49
+ }
50
+ const effectiveDegree = Math.min(maxDegree, data.shDegree);
51
+ const dstPerChannel = SH_COEFFS_PER_CHANNEL[effectiveDegree];
52
+ const dstTotal = dstPerChannel * 3;
53
+ const srcPerChannel = SH_COEFFS_PER_CHANNEL[data.shDegree];
54
+ const result = new Float32Array(data.count * dstTotal);
55
+ for (let i = 0; i < data.count; i++) {
56
+ const srcBase = i * (srcPerChannel * 3);
57
+ const dstBase = i * dstTotal;
58
+ for (let ch = 0; ch < 3; ch++) {
59
+ const srcCh = srcBase + ch * srcPerChannel;
60
+ const dstCh = dstBase + ch * dstPerChannel;
61
+ for (let c = 0; c < dstPerChannel; c++) {
62
+ result[dstCh + c] = data.shCoeffs[srcCh + c];
63
+ }
64
+ }
65
+ }
66
+ return result;
67
+ }
68
+ // ── WGSL evaluation chunk ──
69
+ /**
70
+ * WGSL chunk for SH evaluation. Insert into the fragment shader.
71
+ *
72
+ * Declares:
73
+ * @group(0) @binding(2) var<storage, read> shCoeffs: array<f32>;
74
+ * @group(0) @binding(3) var<uniform> shParams: ShParams;
75
+ *
76
+ * Provides: `fn evalSH(splatIdx: u32, dir: vec3<f32>) -> vec3<f32>`
77
+ *
78
+ * The `dir` should be the normalized view direction (cameraPos - splatPos).
79
+ * Returns the SH color contribution (to be added to the DC color).
80
+ * Returns vec3(0) when shDegree == 0.
81
+ */
82
+ export const SH_EVAL_WGSL = /* wgsl */ `
83
+ struct ShParams {
84
+ shDegree: u32,
85
+ coeffsPerSplat: u32,
86
+ _pad0: u32,
87
+ _pad1: u32,
88
+ }
89
+
90
+ @group(0) @binding(2) var<storage, read> shCoeffs: array<f32>;
91
+ @group(0) @binding(3) var<uniform> shParams: ShParams;
92
+
93
+ fn evalSH(splatIdx: u32, dir: vec3<f32>) -> vec3<f32> {
94
+ if (shParams.shDegree == 0u) {
95
+ return vec3<f32>(0.0);
96
+ }
97
+ let base = splatIdx * shParams.coeffsPerSplat;
98
+ let cpc = shParams.coeffsPerSplat / 3u;
99
+ let x = dir.x;
100
+ let y = dir.y;
101
+ let z = dir.z;
102
+ var r = 0.0;
103
+ var g = 0.0;
104
+ var b = 0.0;
105
+
106
+ if (shParams.shDegree >= 1u) {
107
+ // Degree 1: 3 coeffs per channel
108
+ let o = 0u;
109
+ r += shCoeffs[base + o + 0u] * ${SH_C1} * y;
110
+ r += shCoeffs[base + o + 1u] * ${SH_C1} * z;
111
+ r += shCoeffs[base + o + 2u] * ${SH_C1} * x;
112
+ g += shCoeffs[base + cpc + o + 0u] * ${SH_C1} * y;
113
+ g += shCoeffs[base + cpc + o + 1u] * ${SH_C1} * z;
114
+ g += shCoeffs[base + cpc + o + 2u] * ${SH_C1} * x;
115
+ b += shCoeffs[base + 2u * cpc + o + 0u] * ${SH_C1} * y;
116
+ b += shCoeffs[base + 2u * cpc + o + 1u] * ${SH_C1} * z;
117
+ b += shCoeffs[base + 2u * cpc + o + 2u] * ${SH_C1} * x;
118
+ }
119
+
120
+ if (shParams.shDegree >= 2u) {
121
+ // Degree 2: 5 coeffs per channel (offset 3)
122
+ let o = 3u;
123
+ r += shCoeffs[base + o + 0u] * ${SH_C2[0]} * x * y;
124
+ r += shCoeffs[base + o + 1u] * ${SH_C2[1]} * y * z;
125
+ r += shCoeffs[base + o + 2u] * ${SH_C2[2]} * (3.0 * z * z - 1.0);
126
+ r += shCoeffs[base + o + 3u] * ${SH_C2[3]} * x * z;
127
+ r += shCoeffs[base + o + 4u] * ${SH_C2[4]} * (x * x - y * y);
128
+ g += shCoeffs[base + cpc + o + 0u] * ${SH_C2[0]} * x * y;
129
+ g += shCoeffs[base + cpc + o + 1u] * ${SH_C2[1]} * y * z;
130
+ g += shCoeffs[base + cpc + o + 2u] * ${SH_C2[2]} * (3.0 * z * z - 1.0);
131
+ g += shCoeffs[base + cpc + o + 3u] * ${SH_C2[3]} * x * z;
132
+ g += shCoeffs[base + cpc + o + 4u] * ${SH_C2[4]} * (x * x - y * y);
133
+ b += shCoeffs[base + 2u * cpc + o + 0u] * ${SH_C2[0]} * x * y;
134
+ b += shCoeffs[base + 2u * cpc + o + 1u] * ${SH_C2[1]} * y * z;
135
+ b += shCoeffs[base + 2u * cpc + o + 2u] * ${SH_C2[2]} * (3.0 * z * z - 1.0);
136
+ b += shCoeffs[base + 2u * cpc + o + 3u] * ${SH_C2[3]} * x * z;
137
+ b += shCoeffs[base + 2u * cpc + o + 4u] * ${SH_C2[4]} * (x * x - y * y);
138
+ }
139
+
140
+ if (shParams.shDegree >= 3u) {
141
+ // Degree 3: 7 coeffs per channel (offset 8)
142
+ let o = 8u;
143
+ r += shCoeffs[base + o + 0u] * ${SH_C3[0]} * y * (3.0 * x * x - y * y);
144
+ r += shCoeffs[base + o + 1u] * ${SH_C3[1]} * x * y * z;
145
+ r += shCoeffs[base + o + 2u] * ${SH_C3[2]} * y * (5.0 * z * z - 1.0);
146
+ r += shCoeffs[base + o + 3u] * ${SH_C3[3]} * z * (5.0 * z * z - 3.0);
147
+ r += shCoeffs[base + o + 4u] * ${SH_C3[4]} * x * (5.0 * z * z - 1.0);
148
+ r += shCoeffs[base + o + 5u] * ${SH_C3[5]} * z * (x * x - y * y);
149
+ r += shCoeffs[base + o + 6u] * ${SH_C3[6]} * x * (x * x - 3.0 * y * y);
150
+ g += shCoeffs[base + cpc + o + 0u] * ${SH_C3[0]} * y * (3.0 * x * x - y * y);
151
+ g += shCoeffs[base + cpc + o + 1u] * ${SH_C3[1]} * x * y * z;
152
+ g += shCoeffs[base + cpc + o + 2u] * ${SH_C3[2]} * y * (5.0 * z * z - 1.0);
153
+ g += shCoeffs[base + cpc + o + 3u] * ${SH_C3[3]} * z * (5.0 * z * z - 3.0);
154
+ g += shCoeffs[base + cpc + o + 4u] * ${SH_C3[4]} * x * (5.0 * z * z - 1.0);
155
+ g += shCoeffs[base + cpc + o + 5u] * ${SH_C3[5]} * z * (x * x - y * y);
156
+ g += shCoeffs[base + cpc + o + 6u] * ${SH_C3[6]} * x * (x * x - 3.0 * y * y);
157
+ b += shCoeffs[base + 2u * cpc + o + 0u] * ${SH_C3[0]} * y * (3.0 * x * x - y * y);
158
+ b += shCoeffs[base + 2u * cpc + o + 1u] * ${SH_C3[1]} * x * y * z;
159
+ b += shCoeffs[base + 2u * cpc + o + 2u] * ${SH_C3[2]} * y * (5.0 * z * z - 1.0);
160
+ b += shCoeffs[base + 2u * cpc + o + 3u] * ${SH_C3[3]} * z * (5.0 * z * z - 3.0);
161
+ b += shCoeffs[base + 2u * cpc + o + 4u] * ${SH_C3[4]} * x * (5.0 * z * z - 1.0);
162
+ b += shCoeffs[base + 2u * cpc + o + 5u] * ${SH_C3[5]} * z * (x * x - y * y);
163
+ b += shCoeffs[base + 2u * cpc + o + 6u] * ${SH_C3[6]} * x * (x * x - 3.0 * y * y);
164
+ }
165
+
166
+ return vec3<f32>(r, g, b);
167
+ }
168
+ `;
169
+ // ── CPU SH evaluation (for testing / reference) ──
170
+ /** Evaluate SH on CPU for a single channel. coeffs = 15 f_rest values for one channel. */
171
+ export function evalSHChannelCPU(coeffs, degree, dir) {
172
+ const [x, y, z] = dir;
173
+ let result = 0;
174
+ if (degree >= 1) {
175
+ result += coeffs[0] * SH_C1 * y;
176
+ result += coeffs[1] * SH_C1 * z;
177
+ result += coeffs[2] * SH_C1 * x;
178
+ }
179
+ if (degree >= 2) {
180
+ result += coeffs[3] * SH_C2[0] * x * y;
181
+ result += coeffs[4] * SH_C2[1] * y * z;
182
+ result += coeffs[5] * SH_C2[2] * (3 * z * z - 1);
183
+ result += coeffs[6] * SH_C2[3] * x * z;
184
+ result += coeffs[7] * SH_C2[4] * (x * x - y * y);
185
+ }
186
+ if (degree >= 3) {
187
+ result += coeffs[8] * SH_C3[0] * y * (3 * x * x - y * y);
188
+ result += coeffs[9] * SH_C3[1] * x * y * z;
189
+ result += coeffs[10] * SH_C3[2] * y * (5 * z * z - 1);
190
+ result += coeffs[11] * SH_C3[3] * z * (5 * z * z - 3);
191
+ result += coeffs[12] * SH_C3[4] * x * (5 * z * z - 1);
192
+ result += coeffs[13] * SH_C3[5] * z * (x * x - y * y);
193
+ result += coeffs[14] * SH_C3[6] * x * (x * x - 3 * y * y);
194
+ }
195
+ return result;
196
+ }
@@ -0,0 +1,76 @@
1
+ /**
2
+ * CPU depth sort (back-to-front) for splats. Used as a fallback for small
3
+ * splat counts (below `GpuSplatSorter`'s threshold) and in tests.
4
+ *
5
+ * Returns indices sorted so that `indices[0]` is the FARTHEST splat from the
6
+ * camera (back-to-front order for alpha blending).
7
+ */
8
+ export function sortSplats(data, cameraPos) {
9
+ const count = data.count;
10
+ const distances = new Float32Array(count);
11
+ const indices = new Uint32Array(count);
12
+ const pos = data.position;
13
+ for (let i = 0; i < count; i++) {
14
+ const i3 = i * 3;
15
+ const dx = pos[i3] - cameraPos[0];
16
+ const dy = pos[i3 + 1] - cameraPos[1];
17
+ const dz = pos[i3 + 2] - cameraPos[2];
18
+ distances[i] = dx * dx + dy * dy + dz * dz;
19
+ indices[i] = i;
20
+ }
21
+ indexSort(indices, distances);
22
+ return { indices, distances };
23
+ }
24
+ function indexSort(indices, distances) {
25
+ const count = indices.length;
26
+ if (count <= 1)
27
+ return;
28
+ const tempIndices = new Uint32Array(count);
29
+ mergeSort(indices, tempIndices, distances, 0, count - 1);
30
+ }
31
+ function mergeSort(indices, temp, distances, left, right) {
32
+ if (left >= right)
33
+ return;
34
+ const mid = Math.floor((left + right) / 2);
35
+ mergeSort(indices, temp, distances, left, mid);
36
+ mergeSort(indices, temp, distances, mid + 1, right);
37
+ merge(indices, temp, distances, left, mid, right);
38
+ }
39
+ function merge(indices, temp, distances, left, mid, right) {
40
+ for (let i = left; i <= right; i++)
41
+ temp[i] = indices[i];
42
+ let i = left;
43
+ let j = mid + 1;
44
+ let k = left;
45
+ while (i <= mid && j <= right) {
46
+ if (distances[temp[i]] <= distances[temp[j]]) {
47
+ indices[k++] = temp[i++];
48
+ }
49
+ else {
50
+ indices[k++] = temp[j++];
51
+ }
52
+ }
53
+ while (i <= mid)
54
+ indices[k++] = temp[i++];
55
+ while (j <= right)
56
+ indices[k++] = temp[j++];
57
+ }
58
+ /**
59
+ * Filter splats within `maxDistance` from `cameraPos`. Returns the indices of
60
+ * visible splats (unsorted — pair with `sortSplats` if sorted order is needed).
61
+ */
62
+ export function filterByDistance(data, cameraPos, maxDistance) {
63
+ const maxDistSq = maxDistance * maxDistance;
64
+ const visible = [];
65
+ const pos = data.position;
66
+ for (let i = 0; i < data.count; i++) {
67
+ const i3 = i * 3;
68
+ const dx = pos[i3] - cameraPos[0];
69
+ const dy = pos[i3 + 1] - cameraPos[1];
70
+ const dz = pos[i3 + 2] - cameraPos[2];
71
+ if (dx * dx + dy * dy + dz * dz <= maxDistSq) {
72
+ visible.push(i);
73
+ }
74
+ }
75
+ return new Uint32Array(visible);
76
+ }
@@ -0,0 +1,424 @@
1
+ // ============================================================================
2
+ // Tile-based rasterization for Gaussian splatting
3
+ //
4
+ // Replaces the instanced-quad approach with a per-pixel splat evaluation:
5
+ // 1. Tile-bin (compute): assign each splat to the 16×16 tiles it overlaps
6
+ // on screen. Each tile gets a fixed-capacity list of splat indices.
7
+ // 2. Tile-raster (fragment): render a full-screen quad. For each pixel,
8
+ // look up its tile's splat list, iterate over splats, evaluate the
9
+ // 2D Gaussian, and alpha-blend back-to-front.
10
+ //
11
+ // The global sort (Phase 1) ensures splats within each tile's bin are in
12
+ // back-to-front order, so per-tile blending is correct without a separate
13
+ // per-tile sort.
14
+ //
15
+ // Algorithm reference: gsplat.js (tile-based raster) and
16
+ // Scthe/gaussian-splatting-webgpu, both MIT-licensed. Ported to raw WGSL
17
+ // with the engine's buffer management patterns.
18
+ // ============================================================================
19
+ // ── Constants ──
20
+ import { createValidatedShaderModule } from "@downdraft/engine";
21
+ export const DEFAULT_TILE_SIZE = 16;
22
+ export const DEFAULT_MAX_SPLATS_PER_TILE = 256;
23
+ const WORKGROUP_SIZE = 64;
24
+ // ── WGSL kernels ──
25
+ const TILE_BIN_WGSL = /* wgsl */ `
26
+ struct TileBinUniforms {
27
+ splatCount: u32,
28
+ tileCountX: u32,
29
+ tileCountY: u32,
30
+ maxPerTile: u32,
31
+ viewProj: mat4x4<f32>,
32
+ halfWidth: f32,
33
+ halfHeight: f32,
34
+ _pad: f32,
35
+ }
36
+
37
+ @group(0) @binding(0) var<uniform> u: TileBinUniforms;
38
+ @group(0) @binding(1) var<storage, read> splatData: array<vec4<f32>>;
39
+ @group(0) @binding(2) var<storage, read_write> tileCounts: array<u32>;
40
+ @group(0) @binding(3) var<storage, read_write> tileIndices: array<u32>;
41
+
42
+ @compute @workgroup_size(64)
43
+ fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
44
+ let idx = gid.x;
45
+ if (idx >= u.splatCount) { return; }
46
+
47
+ let pos = splatData[idx * 3u].xyz;
48
+ let scale = splatData[idx * 3u + 1u].xyz;
49
+
50
+ // Project to clip space
51
+ let clip = u.viewProj * vec4<f32>(pos, 1.0);
52
+ if (clip.w <= 0.0) { return; }
53
+
54
+ // NDC → pixel coordinates
55
+ let ndc = clip.xyz / clip.w;
56
+ let px = (ndc.x + 1.0) * u.halfWidth;
57
+ let py = (1.0 - ndc.y) * u.halfHeight;
58
+
59
+ // Screen-space radius (approximate): scale.xy * halfWidth * 0.01 / clip.w
60
+ // (matches the vertex shader's 0.01 factor)
61
+ let radius = scale.xy * u.halfWidth * 0.01 / clip.w;
62
+
63
+ // Tile range
64
+ let minTileX = u32(clamp((px - radius.x) / f32(u.tileSize), 0.0, f32(u.tileCountX)));
65
+ let maxTileX = u32(clamp((px + radius.x) / f32(u.tileSize), 0.0, f32(u.tileCountX)));
66
+ let minTileY = u32(clamp((py - radius.y) / f32(u.tileSize), 0.0, f32(u.tileCountY)));
67
+ let maxTileY = u32(clamp((py + radius.y) / f32(u.tileSize), 0.0, f32(u.tileCountY)));
68
+
69
+ for (var ty = minTileY; ty <= maxTileY; ty++) {
70
+ for (var tx = minTileX; tx <= maxTileX; tx++) {
71
+ let tileIdx = ty * u.tileCountX + tx;
72
+ let slot = atomicAdd(&tileCounts[tileIdx], 1u);
73
+ if (slot < u.maxPerTile) {
74
+ tileIndices[tileIdx * u.maxPerTile + slot] = idx;
75
+ }
76
+ }
77
+ }
78
+ }
79
+ `;
80
+ const TILE_RASTER_WGSL = /* wgsl */ `
81
+ struct TileRasterUniforms {
82
+ tileCountX: u32,
83
+ tileCountY: u32,
84
+ maxPerTile: u32,
85
+ tileSize: u32,
86
+ halfWidth: f32,
87
+ halfHeight: f32,
88
+ _pad0: f32,
89
+ _pad1: f32,
90
+ }
91
+
92
+ @group(0) @binding(0) var<uniform> u: TileRasterUniforms;
93
+ @group(0) @binding(1) var<storage, read> splatData: array<vec4<f32>>;
94
+ @group(0) @binding(2) var<storage, read> tileCounts: array<u32>;
95
+ @group(0) @binding(3) var<storage, read> tileIndices: array<u32>;
96
+
97
+ struct VertexOutput {
98
+ @builtin(position) clipPosition: vec4<f32>,
99
+ @location(0) uv: vec2<f32>,
100
+ };
101
+
102
+ @vertex
103
+ fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput {
104
+ // Full-screen triangle strip (2 triangles = 6 verts, but we use 3 for a big triangle)
105
+ var positions = array<vec2<f32>, 3>(
106
+ vec2<f32>(-1.0, -1.0),
107
+ vec2<f32>(3.0, -1.0),
108
+ vec2<f32>(-1.0, 3.0),
109
+ );
110
+ var output: VertexOutput;
111
+ output.clipPosition = vec4<f32>(positions[vi], 0.0, 1.0);
112
+ output.uv = positions[vi] * 0.5 + 0.5;
113
+ output.uv.y = 1.0 - output.uv.y;
114
+ return output;
115
+ }
116
+
117
+ @fragment
118
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
119
+ let pixelX = input.uv.x * u.halfWidth * 2.0;
120
+ let pixelY = (1.0 - input.uv.y) * u.halfHeight * 2.0;
121
+
122
+ let tileX = u32(pixelX / f32(u.tileSize));
123
+ let tileY = u32(pixelY / f32(u.tileSize));
124
+ if (tileX >= u.tileCountX || tileY >= u.tileCountY) {
125
+ discard;
126
+ }
127
+ let tileIdx = tileY * u.tileCountX + tileX;
128
+ let count = min(tileCounts[tileIdx], u.maxPerTile);
129
+
130
+ var color = vec4<f32>(0.0);
131
+ for (var i = 0u; i < count; i++) {
132
+ let splatIdx = tileIndices[tileIdx * u.maxPerTile + i];
133
+ let pos = splatData[splatIdx * 3u].xyz;
134
+ let scale = splatData[splatIdx * 3u + 1u].xyz;
135
+ let splatColor = splatData[splatIdx * 3u + 2u];
136
+
137
+ // Project splat center to pixel space
138
+ // (Note: viewProj is not available here; we use the pre-projected position
139
+ // stored in splatData. For tile-raster, the compact pass should store
140
+ // screen-space positions. For now, we use a simplified 2D Gaussian
141
+ // centered at the splat's projected position, which the tile-bin pass
142
+ // already computed. This is a simplification — a full implementation
143
+ // would store screen-space centers in a separate buffer.)
144
+ //
145
+ // Since we don't have viewProj in this shader, we approximate by using
146
+ // the splat's world position projected via a uniform. But to keep the
147
+ // shader self-contained, we use a distance-based falloff from the
148
+ // splat's projected center, which we approximate as the splat position
149
+ // scaled to screen space. This is a placeholder — the real implementation
150
+ // needs a screen-space position buffer from the tile-bin pass.
151
+ let dx = pixelX - pos.x * u.halfWidth;
152
+ let dy = pixelY - pos.y * u.halfHeight;
153
+ let dist = (dx * dx) / max(scale.x * scale.x, 0.0001) + (dy * dy) / max(scale.y * scale.y, 0.0001);
154
+
155
+ if (dist > 1.0) { continue; }
156
+ let alpha = exp(-dist * 2.0) * splatColor.w;
157
+ if (alpha < 0.001) { continue; }
158
+ // Back-to-front blend (splats are sorted)
159
+ color.rgb += (1.0 - color.a) * splatColor.rgb * alpha;
160
+ color.a += (1.0 - color.a) * alpha;
161
+ if (color.a > 0.99) { break; }
162
+ }
163
+
164
+ return color;
165
+ }
166
+ `;
167
+ export class TileRasterPipeline {
168
+ device = null;
169
+ tileSize;
170
+ maxSplatsPerTile;
171
+ binPipeline = null;
172
+ rasterPipeline = null;
173
+ binBGL = null;
174
+ rasterBGL = null;
175
+ binUniformBuffer = null;
176
+ rasterUniformBuffer = null;
177
+ binUniformData = null;
178
+ binUniformFloats = null;
179
+ binUniformUints = null;
180
+ rasterUniformData = null;
181
+ rasterUniformFloats = null;
182
+ tileCountsBuffer = null;
183
+ tileIndicesBuffer = null;
184
+ zeroBuffer = null;
185
+ tileCountX = 0;
186
+ tileCountY = 0;
187
+ lastWidth = 0;
188
+ lastHeight = 0;
189
+ constructor(device, options = {}) {
190
+ this.tileSize = options.tileSize ?? DEFAULT_TILE_SIZE;
191
+ this.maxSplatsPerTile = options.maxSplatsPerTile ?? DEFAULT_MAX_SPLATS_PER_TILE;
192
+ if (device)
193
+ this.prepare(device);
194
+ }
195
+ prepare(device) {
196
+ if (this.device === device && this.binPipeline)
197
+ return;
198
+ this.device = device;
199
+ this.createPipelines(device);
200
+ this.createBuffers(device);
201
+ }
202
+ createPipelines(device) {
203
+ // ── Bind group layouts ──
204
+ this.binBGL = device.createBindGroupLayout({
205
+ entries: [
206
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
207
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
208
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
209
+ { binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
210
+ ],
211
+ });
212
+ this.rasterBGL = device.createBindGroupLayout({
213
+ entries: [
214
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
215
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
216
+ { binding: 2, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
217
+ { binding: 3, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
218
+ ],
219
+ });
220
+ // ── Shader modules ──
221
+ const binModule = createValidatedShaderModule(device, { code: TILE_BIN_WGSL, label: "TileRaster.bin" });
222
+ const rasterModule = createValidatedShaderModule(device, { code: TILE_RASTER_WGSL, label: "TileRaster.raster" });
223
+ // ── Pipelines ──
224
+ this.binPipeline = device.createComputePipeline({
225
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.binBGL] }),
226
+ compute: { module: binModule, entryPoint: "cs_main" },
227
+ });
228
+ this.rasterPipeline = device.createRenderPipeline({
229
+ layout: device.createPipelineLayout({ bindGroupLayouts: [this.rasterBGL] }),
230
+ vertex: { module: rasterModule, entryPoint: "vs_main" },
231
+ fragment: {
232
+ module: rasterModule,
233
+ entryPoint: "fs_main",
234
+ targets: [{
235
+ format: "bgra8unorm",
236
+ blend: {
237
+ color: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
238
+ alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
239
+ },
240
+ }],
241
+ },
242
+ primitive: { topology: "triangle-list" },
243
+ });
244
+ }
245
+ createBuffers(device) {
246
+ // Tile-bin uniforms: 4 u32s + mat4x4 (16 floats) + 4 floats = 80 bytes
247
+ // Layout: splatCount(u32), tileCountX(u32), tileCountY(u32), maxPerTile(u32),
248
+ // viewProj(16 f32), halfWidth(f32), halfHeight(f32), pad(f32), pad(f32)
249
+ // = 16 + 64 + 16 = 96 bytes
250
+ this.binUniformData = new ArrayBuffer(96);
251
+ this.binUniformFloats = new Float32Array(this.binUniformData);
252
+ this.binUniformUints = new Uint32Array(this.binUniformData);
253
+ this.binUniformBuffer = device.createBuffer({
254
+ label: "tile-bin-uniforms",
255
+ size: 96,
256
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
257
+ });
258
+ // Tile-raster uniforms: 4 u32s + 4 f32s = 32 bytes
259
+ this.rasterUniformData = new Uint32Array(8);
260
+ this.rasterUniformFloats = new Float32Array(this.rasterUniformData.buffer);
261
+ this.rasterUniformBuffer = device.createBuffer({
262
+ label: "tile-raster-uniforms",
263
+ size: 32,
264
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
265
+ });
266
+ // Zero buffer (for clearing tile counts) — 64 bytes
267
+ this.zeroBuffer = device.createBuffer({
268
+ label: "tile-zero",
269
+ size: 64,
270
+ usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.MAP_WRITE,
271
+ });
272
+ device.queue.writeBuffer(this.zeroBuffer, 0, new Uint32Array(16));
273
+ }
274
+ /**
275
+ * Ensure tile buffers are sized for the given resolution.
276
+ * Call this when the render target size changes.
277
+ */
278
+ ensureTileBuffers(width, height) {
279
+ if (width === this.lastWidth && height === this.lastHeight && this.tileCountsBuffer)
280
+ return;
281
+ const device = this.device;
282
+ this.tileCountX = Math.ceil(width / this.tileSize);
283
+ this.tileCountY = Math.ceil(height / this.tileSize);
284
+ this.lastWidth = width;
285
+ this.lastHeight = height;
286
+ const tileCount = this.tileCountX * this.tileCountY;
287
+ if (this.tileCountsBuffer)
288
+ this.tileCountsBuffer.destroy();
289
+ if (this.tileIndicesBuffer)
290
+ this.tileIndicesBuffer.destroy();
291
+ // Tile counts: one u32 per tile
292
+ this.tileCountsBuffer = device.createBuffer({
293
+ label: "tile-counts",
294
+ size: tileCount * 4,
295
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
296
+ });
297
+ // Tile indices: maxSplatsPerTile u32s per tile
298
+ this.tileIndicesBuffer = device.createBuffer({
299
+ label: "tile-indices",
300
+ size: tileCount * this.maxSplatsPerTile * 4,
301
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
302
+ });
303
+ }
304
+ /**
305
+ * Run the tile-binning compute pass. Call after sort+compact, before raster.
306
+ * Returns the tile counts and tile indices buffers for binding in the raster pass.
307
+ */
308
+ binSplats(splatBuffer, splatCount, viewProj, width, height) {
309
+ const device = this.device;
310
+ this.ensureTileBuffers(width, height);
311
+ // Write bin uniforms
312
+ const u = this.binUniformUints;
313
+ const f = this.binUniformFloats;
314
+ u[0] = splatCount;
315
+ u[1] = this.tileCountX;
316
+ u[2] = this.tileCountY;
317
+ u[3] = this.maxSplatsPerTile;
318
+ for (let i = 0; i < 16; i++)
319
+ f[4 + i] = viewProj[i];
320
+ f[20] = width / 2;
321
+ f[21] = height / 2;
322
+ f[22] = 0;
323
+ f[23] = 0;
324
+ device.queue.writeBuffer(this.binUniformBuffer, 0, this.binUniformData);
325
+ const enc = device.createCommandEncoder();
326
+ // Clear tile counts
327
+ const clearSize = this.tileCountX * this.tileCountY * 4;
328
+ let cleared = 0;
329
+ while (cleared < clearSize) {
330
+ const chunk = Math.min(64, clearSize - cleared);
331
+ enc.copyBufferToBuffer(this.zeroBuffer, 0, this.tileCountsBuffer, cleared, chunk);
332
+ cleared += chunk;
333
+ }
334
+ // Bin splats
335
+ const bindGroup = device.createBindGroup({
336
+ layout: this.binBGL,
337
+ entries: [
338
+ { binding: 0, resource: { buffer: this.binUniformBuffer } },
339
+ { binding: 1, resource: { buffer: splatBuffer } },
340
+ { binding: 2, resource: { buffer: this.tileCountsBuffer } },
341
+ { binding: 3, resource: { buffer: this.tileIndicesBuffer } },
342
+ ],
343
+ });
344
+ const pass = enc.beginComputePass();
345
+ pass.setPipeline(this.binPipeline);
346
+ pass.setBindGroup(0, bindGroup);
347
+ pass.dispatchWorkgroups(Math.ceil(splatCount / WORKGROUP_SIZE));
348
+ pass.end();
349
+ device.queue.submit([enc.finish()]);
350
+ return { tileCounts: this.tileCountsBuffer, tileIndices: this.tileIndicesBuffer };
351
+ }
352
+ /**
353
+ * Get the raster pipeline for drawing. The caller must set the bind group
354
+ * with: binding 0 = raster uniforms, binding 1 = splat buffer,
355
+ * binding 2 = tile counts, binding 3 = tile indices.
356
+ */
357
+ getRasterPipeline() {
358
+ return this.rasterPipeline;
359
+ }
360
+ getRasterBindGroupLayout() {
361
+ return this.rasterBGL;
362
+ }
363
+ /**
364
+ * Write the raster uniforms for the given resolution.
365
+ */
366
+ writeRasterUniforms(width, height) {
367
+ const device = this.device;
368
+ this.ensureTileBuffers(width, height);
369
+ const u = this.rasterUniformData;
370
+ u[0] = this.tileCountX;
371
+ u[1] = this.tileCountY;
372
+ u[2] = this.maxSplatsPerTile;
373
+ u[3] = this.tileSize;
374
+ const f = this.rasterUniformFloats;
375
+ f[4] = width / 2;
376
+ f[5] = height / 2;
377
+ f[6] = 0;
378
+ f[7] = 0;
379
+ device.queue.writeBuffer(this.rasterUniformBuffer, 0, this.rasterUniformData);
380
+ }
381
+ getRasterUniformBuffer() {
382
+ return this.rasterUniformBuffer;
383
+ }
384
+ /**
385
+ * Create the bind group for the raster pass.
386
+ */
387
+ createRasterBindGroup(splatBuffer, tileCounts, tileIndices) {
388
+ if (!this.device || !this.rasterBGL || !this.rasterUniformBuffer)
389
+ return null;
390
+ return this.device.createBindGroup({
391
+ layout: this.rasterBGL,
392
+ entries: [
393
+ { binding: 0, resource: { buffer: this.rasterUniformBuffer } },
394
+ { binding: 1, resource: { buffer: splatBuffer } },
395
+ { binding: 2, resource: { buffer: tileCounts } },
396
+ { binding: 3, resource: { buffer: tileIndices } },
397
+ ],
398
+ });
399
+ }
400
+ destroy() {
401
+ this.binUniformBuffer?.destroy();
402
+ this.rasterUniformBuffer?.destroy();
403
+ this.tileCountsBuffer?.destroy();
404
+ this.tileIndicesBuffer?.destroy();
405
+ this.zeroBuffer?.destroy();
406
+ this.binPipeline?.destroy();
407
+ this.rasterPipeline?.destroy();
408
+ this.binUniformBuffer = null;
409
+ this.rasterUniformBuffer = null;
410
+ this.tileCountsBuffer = null;
411
+ this.tileIndicesBuffer = null;
412
+ this.zeroBuffer = null;
413
+ this.binPipeline = null;
414
+ this.rasterPipeline = null;
415
+ this.binBGL = null;
416
+ this.rasterBGL = null;
417
+ this.binUniformData = null;
418
+ this.binUniformFloats = null;
419
+ this.binUniformUints = null;
420
+ this.rasterUniformData = null;
421
+ this.rasterUniformFloats = null;
422
+ this.device = null;
423
+ }
424
+ }