@downdraft/engine 0.1.1 → 0.1.2-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1021) hide show
  1. package/app/README.md +11 -0
  2. package/app/src/renderer/bootstrap.ts +295 -19
  3. package/app/src/renderer/game-module.ts +60 -12
  4. package/app/src/renderer/hooks.ts +9 -1
  5. package/app/src/renderer/hot-reload.ts +9 -9
  6. package/app/src/renderer/mcp-harness.ts +2 -2
  7. package/app/src/renderer/standard-automation-tools.ts +104 -3
  8. package/app/src/shared/feature-log.ts +2 -1
  9. package/app/src/shared/mcp-discovery.ts +8 -3
  10. package/app/src/shared/mcp-proxy.ts +2 -2
  11. package/asset-bake/README.md +22 -0
  12. package/core/README.md +25 -0
  13. package/core/src/animation/skeleton-animator.ts +23 -5
  14. package/core/src/assets/manager.ts +4 -4
  15. package/core/src/ecs/events.ts +1 -1
  16. package/core/src/ecs/schedule.ts +1 -1
  17. package/core/src/ecs/world.ts +1 -1
  18. package/core/src/index.ts +3 -4
  19. package/core/src/library/host.ts +27 -13
  20. package/core/src/library/library.ts +13 -5
  21. package/core/src/module/cross-thread.ts +6 -0
  22. package/core/src/module/diagnostics.ts +10 -6
  23. package/core/src/module/host.ts +65 -18
  24. package/core/src/module/index.ts +1 -0
  25. package/core/src/module/module.ts +11 -5
  26. package/core/src/module/renderer-module.ts +15 -0
  27. package/core/src/physics/safety.ts +1 -1
  28. package/core/src/platform/bun-preload.ts +7 -2
  29. package/core/src/platform/glob-polyfill.ts +17 -8
  30. package/core/src/platform/pkg-root.ts +27 -0
  31. package/core/src/platform/runtime.ts +29 -0
  32. package/core/src/plugin/discovery.ts +1 -1
  33. package/core/src/plugin/extension-loaders.ts +6 -4
  34. package/core/src/plugin/host.ts +13 -13
  35. package/core/src/plugin/loader-asset.ts +5 -5
  36. package/core/src/plugin/loader-quickjs.ts +1 -1
  37. package/core/src/plugin/loader-wasm.ts +3 -3
  38. package/core/src/plugin/loader-worker.ts +1 -1
  39. package/core/src/plugin/manifest.ts +8 -3
  40. package/core/src/plugin/workshop.ts +3 -3
  41. package/core/src/profiling/index.ts +1 -1
  42. package/core/src/profiling/profiling-sab.ts +19 -0
  43. package/core/src/profiling/warnings.ts +1 -1
  44. package/core/src/profiling/worker-prelude.ts +1 -1
  45. package/core/src/render/bindless/frame-bindings.ts +1 -1
  46. package/core/src/render/bindless/material-manager.ts +2 -2
  47. package/core/src/render/bindless/texture-registry.ts +2 -2
  48. package/core/src/render/device.ts +5 -5
  49. package/core/src/render/frame-graph.ts +2 -2
  50. package/core/src/render/game-renderer.ts +42 -18
  51. package/core/src/render/hot-reload.ts +3 -3
  52. package/core/src/render/renderer-module-host.ts +32 -12
  53. package/core/src/render/shader-validator.ts +7 -7
  54. package/core/src/render/surface.ts +1 -1
  55. package/core/src/sab/errors.ts +1 -1
  56. package/core/src/sab/sab-polyfill.ts +1 -1
  57. package/core/src/save/migration-registry.ts +4 -4
  58. package/core/src/save/schema.ts +1 -1
  59. package/core/src/scene/prefab.ts +1 -1
  60. package/core/src/scene/scene-manager.ts +2 -2
  61. package/core/src/scene/scene.ts +4 -4
  62. package/core/src/scene/streaming.ts +2 -2
  63. package/core/src/scripting/hot-reload.ts +2 -2
  64. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  65. package/core/src/sim/sim-state-helper.ts +1 -1
  66. package/core/src/sim/transient-state-registry.ts +1 -1
  67. package/core/src/sim/worker-loop.ts +2 -2
  68. package/core/src/telemetry/gpu-profiler.ts +3 -3
  69. package/core/src/util/index.ts +1 -1
  70. package/core/src/util/logger.ts +36 -5
  71. package/core/src/version.ts +13 -0
  72. package/core/src/worker/base-worker-host.ts +87 -25
  73. package/core/src/worker/buffer-sync.ts +1 -1
  74. package/core/src/worker/crash-recovery.ts +2 -2
  75. package/core/src/worker/instrumented-worker-host.ts +3 -3
  76. package/core/src/worker/rpc.ts +62 -11
  77. package/core/src/worker/sim-worker-base.ts +3 -8
  78. package/core/src/worker/task-pool.ts +2 -2
  79. package/dist/.dd-manifest.json +4119 -0
  80. package/dist/app/src/index.js +9 -0
  81. package/dist/app/src/renderer/bootstrap.js +446 -0
  82. package/dist/app/src/renderer/downdraft-base.css +93 -0
  83. package/dist/app/src/renderer/feature-log.js +180 -0
  84. package/dist/app/src/renderer/game-module.js +562 -0
  85. package/dist/app/src/renderer/hooks.js +82 -0
  86. package/dist/app/src/renderer/hot-reload.js +158 -0
  87. package/dist/app/src/renderer/import-cache.js +77 -0
  88. package/dist/app/src/renderer/index.js +149 -0
  89. package/dist/app/src/renderer/mcp-harness.js +112 -0
  90. package/dist/app/src/renderer/save-store-factory.js +180 -0
  91. package/dist/app/src/renderer/sim-bridge.js +138 -0
  92. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  93. package/dist/app/src/shared/feature-log.js +54 -0
  94. package/dist/app/src/shared/gpu-info.js +74 -0
  95. package/dist/app/src/shared/import-cache-store.js +123 -0
  96. package/dist/app/src/shared/index.js +4 -0
  97. package/dist/app/src/shared/mcp-discovery.js +55 -0
  98. package/dist/app/src/shared/mcp-proxy.js +71 -0
  99. package/dist/app/src/shared/types.js +13 -0
  100. package/dist/asset-bake/src/bake-audio.js +103 -0
  101. package/dist/asset-bake/src/bake-gltf.js +141 -0
  102. package/dist/asset-bake/src/bake.js +63 -0
  103. package/dist/asset-bake/src/cache.js +147 -0
  104. package/dist/asset-bake/src/config.js +93 -0
  105. package/dist/asset-bake/src/index.js +25 -0
  106. package/dist/core/src/animation/animation-event.js +24 -0
  107. package/dist/core/src/animation/bone-mask.js +103 -0
  108. package/dist/core/src/animation/clip.js +210 -0
  109. package/dist/core/src/animation/index.js +13 -0
  110. package/dist/core/src/animation/mixamo.js +78 -0
  111. package/dist/core/src/animation/morph-target.js +37 -0
  112. package/dist/core/src/animation/player.js +621 -0
  113. package/dist/core/src/animation/retarget.js +101 -0
  114. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  115. package/dist/core/src/animation/skeleton.js +166 -0
  116. package/dist/core/src/animation/state-machine.js +252 -0
  117. package/dist/core/src/assets/blob-store.js +14 -0
  118. package/dist/core/src/assets/cache.js +168 -0
  119. package/dist/core/src/assets/cubemap-converter.js +129 -0
  120. package/dist/core/src/assets/environment-manager.js +84 -0
  121. package/dist/core/src/assets/import-cache.js +36 -0
  122. package/dist/core/src/assets/import-settings.js +34 -0
  123. package/dist/core/src/assets/importer.js +78 -0
  124. package/dist/core/src/assets/index.js +29 -0
  125. package/dist/core/src/assets/irradiance-generator.js +179 -0
  126. package/dist/core/src/assets/loader-audio.js +70 -0
  127. package/dist/core/src/assets/loader-cubemap.js +141 -0
  128. package/dist/core/src/assets/loader-dds.js +185 -0
  129. package/dist/core/src/assets/loader-hdr.js +430 -0
  130. package/dist/core/src/assets/loader-mesh.js +47 -0
  131. package/dist/core/src/assets/loader-shader.js +61 -0
  132. package/dist/core/src/assets/loader-texture.js +264 -0
  133. package/dist/core/src/assets/lod.js +150 -0
  134. package/dist/core/src/assets/manager.js +401 -0
  135. package/dist/core/src/assets/manifest.js +57 -0
  136. package/dist/core/src/assets/material-bridge.js +160 -0
  137. package/dist/core/src/assets/model-importer.js +32 -0
  138. package/dist/core/src/assets/model-normalizer.js +213 -0
  139. package/dist/core/src/assets/model-to-gpu.js +44 -0
  140. package/dist/core/src/assets/model-to-mesh.js +171 -0
  141. package/dist/core/src/assets/prefilter-generator.js +220 -0
  142. package/dist/core/src/audio/engine.js +153 -0
  143. package/dist/core/src/audio/interface.js +8 -0
  144. package/dist/core/src/audio/listener.js +19 -0
  145. package/dist/core/src/audio/mixer.js +124 -0
  146. package/dist/core/src/audio/registry.js +43 -0
  147. package/dist/core/src/audio/sab.js +74 -0
  148. package/dist/core/src/audio/source.js +60 -0
  149. package/dist/core/src/change-detection/atomics.js +1 -0
  150. package/dist/core/src/change-detection/tracker.js +26 -0
  151. package/dist/core/src/debug-draw/lines.js +27 -0
  152. package/dist/core/src/debug-draw/points.js +9 -0
  153. package/dist/core/src/debug-draw/queue.js +77 -0
  154. package/dist/core/src/debug-draw/text.js +12 -0
  155. package/dist/core/src/ecs/archetype.js +271 -0
  156. package/dist/core/src/ecs/component.js +109 -0
  157. package/dist/core/src/ecs/entity.js +11 -0
  158. package/dist/core/src/ecs/events.js +73 -0
  159. package/dist/core/src/ecs/hierarchy.js +104 -0
  160. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  161. package/dist/core/src/ecs/index.js +14 -0
  162. package/dist/core/src/ecs/query.js +110 -0
  163. package/dist/core/src/ecs/resource.js +3 -0
  164. package/dist/core/src/ecs/schedule.js +157 -0
  165. package/dist/core/src/ecs/system-params.js +45 -0
  166. package/dist/core/src/ecs/system.js +18 -0
  167. package/dist/core/src/ecs/world.js +292 -0
  168. package/dist/core/src/index.js +191 -0
  169. package/dist/core/src/input/context.js +69 -0
  170. package/dist/core/src/input/dom-handler.js +288 -0
  171. package/dist/core/src/input/local-player-manager.js +145 -0
  172. package/dist/core/src/input/mapping.js +36 -0
  173. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  174. package/dist/core/src/input/multi-state.js +48 -0
  175. package/dist/core/src/input/sab-bridge.js +66 -0
  176. package/dist/core/src/input/state.js +108 -0
  177. package/dist/core/src/input/ui-router.js +76 -0
  178. package/dist/core/src/library/host.js +291 -0
  179. package/dist/core/src/library/index.js +1 -0
  180. package/dist/core/src/library/library.js +20 -0
  181. package/dist/core/src/material/compiler.js +73 -0
  182. package/dist/core/src/material/graph-bridge.js +119 -0
  183. package/dist/core/src/material/index.js +6 -0
  184. package/dist/core/src/material/library.js +414 -0
  185. package/dist/core/src/material/material.js +120 -0
  186. package/dist/core/src/material/variants.js +37 -0
  187. package/dist/core/src/math/mat4.js +198 -0
  188. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  189. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  190. package/dist/core/src/math/quat.js +29 -0
  191. package/dist/core/src/math/rng.js +25 -0
  192. package/dist/core/src/math/trig.js +42 -0
  193. package/dist/core/src/math/value-noise.js +49 -0
  194. package/dist/core/src/mesh/builder.js +137 -0
  195. package/dist/core/src/mesh/csg.js +250 -0
  196. package/dist/core/src/mesh/greased-line.js +102 -0
  197. package/dist/core/src/mesh/mesh.js +6 -0
  198. package/dist/core/src/mesh/parametric.js +392 -0
  199. package/dist/core/src/mesh/skinning.js +30 -0
  200. package/dist/core/src/mesh/vertex-layout.js +65 -0
  201. package/dist/core/src/module/cross-thread.js +126 -0
  202. package/dist/core/src/module/diagnostics.js +99 -0
  203. package/dist/core/src/module/host.js +449 -0
  204. package/dist/core/src/module/index.js +6 -0
  205. package/dist/core/src/module/module.js +1 -0
  206. package/dist/core/src/module/registry.js +83 -0
  207. package/dist/core/src/module/renderer-module.js +13 -0
  208. package/dist/core/src/module/ts-loader.js +20 -0
  209. package/dist/core/src/particles/compute-pass.js +329 -0
  210. package/dist/core/src/particles/emitter.js +113 -0
  211. package/dist/core/src/particles/index.js +7 -0
  212. package/dist/core/src/particles/particle-data.js +33 -0
  213. package/dist/core/src/particles/render-pass.js +338 -0
  214. package/dist/core/src/particles/simulator.js +224 -0
  215. package/dist/core/src/particles/system.js +157 -0
  216. package/dist/core/src/physics/body.js +25 -0
  217. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  218. package/dist/core/src/physics/character.js +184 -0
  219. package/dist/core/src/physics/collider.js +36 -0
  220. package/dist/core/src/physics/collision-system.js +62 -0
  221. package/dist/core/src/physics/events.js +74 -0
  222. package/dist/core/src/physics/index.js +24 -0
  223. package/dist/core/src/physics/interface.js +14 -0
  224. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  225. package/dist/core/src/physics/lifecycle.js +66 -0
  226. package/dist/core/src/physics/load-shedder.js +155 -0
  227. package/dist/core/src/physics/physics-accumulator.js +94 -0
  228. package/dist/core/src/physics/physics-system.js +142 -0
  229. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  230. package/dist/core/src/physics/ragdoll-system.js +193 -0
  231. package/dist/core/src/physics/ragdoll.js +117 -0
  232. package/dist/core/src/physics/raycast.js +97 -0
  233. package/dist/core/src/physics/realm-manager.js +431 -0
  234. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  235. package/dist/core/src/physics/realm-worker.js +91 -0
  236. package/dist/core/src/physics/realm.js +137 -0
  237. package/dist/core/src/physics/registry.js +43 -0
  238. package/dist/core/src/physics/safety.js +211 -0
  239. package/dist/core/src/physics/snapshot-manager.js +118 -0
  240. package/dist/core/src/physics/worker-protocol.js +1 -0
  241. package/dist/core/src/platform/bun-preload.js +175 -0
  242. package/dist/core/src/platform/css-stub.js +4 -0
  243. package/dist/core/src/platform/glob-polyfill.js +137 -0
  244. package/dist/core/src/platform/hidpi.js +52 -0
  245. package/dist/core/src/platform/pkg-root.js +27 -0
  246. package/dist/core/src/platform/render-surface.js +15 -0
  247. package/dist/core/src/platform/rpc.js +82 -0
  248. package/dist/core/src/platform/runtime.js +93 -0
  249. package/dist/core/src/plugin/context.js +144 -0
  250. package/dist/core/src/plugin/diagnostics.js +20 -0
  251. package/dist/core/src/plugin/discovery.js +124 -0
  252. package/dist/core/src/plugin/extension-loaders.js +111 -0
  253. package/dist/core/src/plugin/host.js +542 -0
  254. package/dist/core/src/plugin/index.js +19 -0
  255. package/dist/core/src/plugin/loader-asset.js +105 -0
  256. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  257. package/dist/core/src/plugin/loader-wasm.js +385 -0
  258. package/dist/core/src/plugin/loader-worker.js +228 -0
  259. package/dist/core/src/plugin/manifest.js +424 -0
  260. package/dist/core/src/plugin/material-registry.js +44 -0
  261. package/dist/core/src/plugin/mcp-tools.js +147 -0
  262. package/dist/core/src/plugin/permissions.js +152 -0
  263. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  264. package/dist/core/src/plugin/registry.js +92 -0
  265. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  266. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  267. package/dist/core/src/plugin/wasm-abi.js +62 -0
  268. package/dist/core/src/plugin/wasm-worker.js +234 -0
  269. package/dist/core/src/plugin/workshop.js +131 -0
  270. package/dist/core/src/profiling/event-loop.js +164 -0
  271. package/dist/core/src/profiling/index.js +23 -0
  272. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  273. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  274. package/dist/core/src/profiling/profiling-sab.js +632 -0
  275. package/dist/core/src/profiling/task-latency.js +118 -0
  276. package/dist/core/src/profiling/thread-metrics.js +103 -0
  277. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  278. package/dist/core/src/profiling/warnings.js +304 -0
  279. package/dist/core/src/profiling/worker-prelude.js +281 -0
  280. package/dist/core/src/render/bind-group.js +33 -0
  281. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  282. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  283. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  284. package/dist/core/src/render/bindless/index.js +6 -0
  285. package/dist/core/src/render/bindless/material-manager.js +182 -0
  286. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  287. package/dist/core/src/render/buffer.js +74 -0
  288. package/dist/core/src/render/camera-2d.js +151 -0
  289. package/dist/core/src/render/camera-controller.js +370 -0
  290. package/dist/core/src/render/camera.js +332 -0
  291. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  292. package/dist/core/src/render/compute-kernel.js +130 -0
  293. package/dist/core/src/render/constants.js +2 -0
  294. package/dist/core/src/render/device.js +91 -0
  295. package/dist/core/src/render/frame-graph.js +594 -0
  296. package/dist/core/src/render/frustum.js +152 -0
  297. package/dist/core/src/render/fullscreen-vs.js +24 -0
  298. package/dist/core/src/render/g-buffer.js +156 -0
  299. package/dist/core/src/render/game-renderer.js +1165 -0
  300. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  301. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  302. package/dist/core/src/render/gpu-driven/index.js +6 -0
  303. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  304. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  305. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  306. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  307. package/dist/core/src/render/gpu-utils.js +72 -0
  308. package/dist/core/src/render/hdr.js +69 -0
  309. package/dist/core/src/render/hot-reload.js +236 -0
  310. package/dist/core/src/render/ibl-bind-group.js +232 -0
  311. package/dist/core/src/render/ibl.js +148 -0
  312. package/dist/core/src/render/index.js +86 -0
  313. package/dist/core/src/render/input-manager.js +224 -0
  314. package/dist/core/src/render/lighting/area-light.js +142 -0
  315. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  316. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  317. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  318. package/dist/core/src/render/lighting.js +300 -0
  319. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  320. package/dist/core/src/render/material-types/line.wgsl +50 -0
  321. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  322. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  323. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  324. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  325. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  326. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  327. package/dist/core/src/render/passes/README.md +121 -0
  328. package/dist/core/src/render/passes/atmosphere.js +107 -0
  329. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  330. package/dist/core/src/render/passes/csm.js +338 -0
  331. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  332. package/dist/core/src/render/passes/debug-viz.js +248 -0
  333. package/dist/core/src/render/passes/debug.js +500 -0
  334. package/dist/core/src/render/passes/decal-mesh.js +86 -0
  335. package/dist/core/src/render/passes/decal-pass.js +344 -0
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  952. package/modules/devtools/src/blitz/module.ts +101 -0
  953. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  954. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  955. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  956. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  957. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  958. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  959. package/modules/devtools/src/blitz/theme.ts +168 -0
  960. package/modules/devtools/src/data-bridge.ts +1 -1
  961. package/modules/devtools/src/index.ts +6 -0
  962. package/modules/devtools/src/profiling-bridge.ts +17 -13
  963. package/modules/devtools/src/profiling-hooks.ts +22 -13
  964. package/modules/devtools/src/scene-inspector.ts +1 -1
  965. package/modules/devtools/src/worker-sync.ts +9 -1
  966. package/modules/editor/src/commands/registry.ts +2 -2
  967. package/modules/editor/src/module.ts +1 -1
  968. package/modules/html-ui/src/composite.ts +1 -1
  969. package/modules/html-ui/src/create-html-ui.ts +21 -9
  970. package/modules/html-ui/src/doc-backend.ts +189 -10
  971. package/modules/html-ui/src/host.ts +354 -40
  972. package/modules/html-ui/src/index.ts +1 -1
  973. package/modules/html-ui/src/jsx-runtime.ts +1 -1
  974. package/modules/html-ui/src/protocol.ts +53 -6
  975. package/modules/mcp/README.md +6 -0
  976. package/modules/mcp/src/index.ts +70 -3
  977. package/modules/movement-3d/src/character-motor.ts +83 -10
  978. package/package.json +838 -165
  979. package/shader-graph/README.md +25 -0
  980. package/test/README.md +16 -0
  981. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  982. package/libraries/devtools/native/Cargo.toml +0 -12
  983. package/libraries/devtools/native/src/lib.rs +0 -1646
  984. package/libraries/devtools/native/src/panels/console.rs +0 -338
  985. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  986. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  987. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  988. package/libraries/devtools/native/src/panels/input.rs +0 -88
  989. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  990. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  991. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  992. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  993. package/libraries/devtools/native/src/state.rs +0 -394
  994. package/libraries/devtools/src/egui-ffi.ts +0 -804
  995. package/libraries/devtools/src/egui-renderer.ts +0 -407
  996. package/libraries/devtools/src/host.ts +0 -363
  997. package/libraries/devtools/src/mirror.ts +0 -794
  998. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  999. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1000. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  1001. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  1002. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  1003. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  1004. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  1005. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  1006. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  1007. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  1008. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  1009. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  1010. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  1011. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  1012. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  1013. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  1014. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  1015. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  1016. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  1017. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  1018. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  1019. package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
  1020. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1021. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,172 @@
1
+ // ============================================================================
2
+ // shader-validator.ts — Centralized shader module creation with validation
3
+ // ============================================================================
4
+ //
5
+ // All GPU shader module creation in the engine should go through
6
+ // `createValidatedShaderModule()` (sync, background validation) or
7
+ // `createValidatedShaderModuleAsync()` (async, blocking validation for
8
+ // startup/bake-time). These helpers call `GPUShaderModule.getCompilationInfo()`
9
+ // after creation and surface errors as FATAL+throw and warnings as dedup'd
10
+ // warns, preventing malformed shaders from silently reaching the render
11
+ // pipeline and spamming the console with uncaptured-error messages.
12
+ //
13
+ // `installShaderValidationGuard(device)` monkey-patches `device.createShaderModule`
14
+ // so even direct calls (third-party code, missed call sites) route through
15
+ // validation. Install it once at device creation.
16
+ //
17
+ // Set `DOWNDRAFT_SHADER_VALIDATE=0` to disable validation (emergencies only).
18
+ import { createLogger } from "../util/logger.js";
19
+ const log = createLogger();
20
+ // ── Dedup state ──
21
+ // Prevents the same shader error/warning from being logged more than once.
22
+ // Cleared on HMR reload via `clearShaderValidationDedup()`.
23
+ const validatedDedup = new Set();
24
+ let suppressedCount = 0;
25
+ const SUPPRESS_THRESHOLD = 50;
26
+ /** Clear the dedup set. Call on HMR reload so recompiled shaders get fresh validation. */
27
+ export function clearShaderValidationDedup() {
28
+ validatedDedup.clear();
29
+ suppressedCount = 0;
30
+ }
31
+ function dedupKey(label, message, lineNum) {
32
+ return `${label}:${lineNum}:${message.slice(0, 200)}`;
33
+ }
34
+ // ── Validation enabled flag ──
35
+ const validationEnabled = (() => {
36
+ const env = globalThis.process?.env ?? {};
37
+ return env.DOWNDRAFT_SHADER_VALIDATE !== "0";
38
+ })();
39
+ /**
40
+ * Process compilation info messages from a shader module.
41
+ * Logs errors at FATAL level (and collects them for throwing), warnings at
42
+ * warn level (deduplicated). Returns the array of error messages.
43
+ */
44
+ function processCompilationInfo(module, label) {
45
+ // If the module doesn't support getCompilationInfo (e.g. mock devices in
46
+ // tests), skip validation gracefully.
47
+ if (!validationEnabled || typeof module.getCompilationInfo !== "function") {
48
+ return [];
49
+ }
50
+ let errors = [];
51
+ // getCompilationInfo is async, but we want to process synchronously in the
52
+ // background. We use .then() and collect errors into the closure.
53
+ module
54
+ .getCompilationInfo()
55
+ .then((info) => {
56
+ for (let _i = 0, _it = info.messages, _n = _it.length; _i < _n; _i++) {
57
+ const msg = _it[_i];
58
+ const key = dedupKey(label, msg.message, msg.lineNum);
59
+ if (validatedDedup.has(key)) {
60
+ suppressedCount++;
61
+ continue;
62
+ }
63
+ validatedDedup.add(key);
64
+ const location = msg.lineNum > 0 ? ` (line ${msg.lineNum}:${msg.linePos})` : "";
65
+ const fullMsg = `[${label}] ${msg.message}${location}`;
66
+ if (msg.type === "error") {
67
+ log.fatal("shader", fullMsg);
68
+ errors.push(fullMsg);
69
+ }
70
+ else if (msg.type === "warning") {
71
+ log.warn("shader", fullMsg);
72
+ }
73
+ else {
74
+ log.debug("shader", fullMsg);
75
+ }
76
+ }
77
+ if (suppressedCount > 0 && suppressedCount % SUPPRESS_THRESHOLD === 0) {
78
+ log.warn("shader", `[${label}] ${suppressedCount} duplicate shader messages suppressed`);
79
+ }
80
+ })
81
+ .catch(() => {
82
+ // getCompilationInfo can reject on some implementations; ignore.
83
+ });
84
+ return errors;
85
+ }
86
+ /**
87
+ * Create a validated shader module (sync, background validation).
88
+ *
89
+ * Returns the GPUShaderModule immediately. Validation runs asynchronously via
90
+ * `getCompilationInfo()`. If errors are found, they are logged at FATAL level.
91
+ * For startup-blocking validation, use `createValidatedShaderModuleAsync()`.
92
+ *
93
+ * This is the primary entry point for all shader creation in the engine.
94
+ */
95
+ export function createValidatedShaderModule(device, descriptor) {
96
+ const label = descriptor.label ?? "unnamed";
97
+ const module = device.createShaderModule(descriptor);
98
+ processCompilationInfo(module, label);
99
+ return module;
100
+ }
101
+ /**
102
+ * Create a validated shader module (async, blocking validation).
103
+ *
104
+ * Awaits `getCompilationInfo()` before returning. If compilation errors are
105
+ * found, logs them at FATAL level and throws. Use this at startup/bake-time
106
+ * where you want to block before the render loop begins.
107
+ */
108
+ export async function createValidatedShaderModuleAsync(device, descriptor) {
109
+ const label = descriptor.label ?? "unnamed";
110
+ const module = device.createShaderModule(descriptor);
111
+ if (!validationEnabled || typeof module.getCompilationInfo !== "function") {
112
+ return module;
113
+ }
114
+ try {
115
+ const info = await module.getCompilationInfo();
116
+ const errors = [];
117
+ for (let _i = 0, _it = info.messages, _n = _it.length; _i < _n; _i++) {
118
+ const msg = _it[_i];
119
+ const key = dedupKey(label, msg.message, msg.lineNum);
120
+ if (validatedDedup.has(key))
121
+ continue;
122
+ validatedDedup.add(key);
123
+ const location = msg.lineNum > 0 ? ` (line ${msg.lineNum}:${msg.linePos})` : "";
124
+ const fullMsg = `[${label}] ${msg.message}${location}`;
125
+ if (msg.type === "error") {
126
+ log.fatal("shader", fullMsg);
127
+ errors.push(fullMsg);
128
+ }
129
+ else if (msg.type === "warning") {
130
+ log.warn("shader", fullMsg);
131
+ }
132
+ else {
133
+ log.debug("shader", fullMsg);
134
+ }
135
+ }
136
+ if (errors.length > 0) {
137
+ throw new Error(`Shader compilation failed for "${label}":\n${errors.join("\n")}`);
138
+ }
139
+ }
140
+ catch (e) {
141
+ // If getCompilationInfo itself throws, rethrow only if it's our error.
142
+ if (e instanceof Error && e.message.includes("Shader compilation failed")) {
143
+ throw e;
144
+ }
145
+ // Otherwise, getCompilationInfo rejected — skip validation.
146
+ }
147
+ return module;
148
+ }
149
+ // ── Enforcement: monkey-patch guard ──
150
+ /**
151
+ * Install a guard on `device.createShaderModule` that routes all calls through
152
+ * `createValidatedShaderModule()`. This ensures even direct calls (from
153
+ * third-party code or call sites that weren't migrated) go through validation.
154
+ *
155
+ * Install once at device creation. The guard checks for `getCompilationInfo`
156
+ * existence before using it; mock devices in tests are unaffected.
157
+ */
158
+ export function installShaderValidationGuard(device) {
159
+ if (!validationEnabled)
160
+ return;
161
+ // Avoid double-install.
162
+ if (device.__shaderValidationGuardInstalled)
163
+ return;
164
+ device.__shaderValidationGuardInstalled = true;
165
+ const originalCreateShaderModule = device.createShaderModule.bind(device);
166
+ device.createShaderModule = (descriptor) => {
167
+ const module = originalCreateShaderModule(descriptor);
168
+ const label = descriptor.label ?? "unnamed";
169
+ processCompilationInfo(module, label);
170
+ return module;
171
+ };
172
+ }
@@ -0,0 +1,27 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ };
4
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
5
+
6
+ struct LineVertexInput {
7
+ @location(0) position: vec3<f32>,
8
+ @location(1) color: vec4<f32>,
9
+ };
10
+
11
+ struct LineVertexOutput {
12
+ @builtin(position) clipPosition: vec4<f32>,
13
+ @location(0) color: vec4<f32>,
14
+ };
15
+
16
+ @vertex
17
+ fn vs_main(input: LineVertexInput) -> LineVertexOutput {
18
+ var output: LineVertexOutput;
19
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
20
+ output.color = input.color;
21
+ return output;
22
+ }
23
+
24
+ @fragment
25
+ fn fs_main(input: LineVertexOutput) -> @location(0) vec4<f32> {
26
+ return input.color;
27
+ }
@@ -0,0 +1,30 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ };
4
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
5
+
6
+ struct PointVertexInput {
7
+ @location(0) position: vec3<f32>,
8
+ @location(1) color: vec4<f32>,
9
+ @location(2) size: f32,
10
+ };
11
+
12
+ struct PointVertexOutput {
13
+ @builtin(position) clipPosition: vec4<f32>,
14
+ @location(0) color: vec4<f32>,
15
+ @location(1) pointSize: f32,
16
+ };
17
+
18
+ @vertex
19
+ fn vs_main(input: PointVertexInput) -> PointVertexOutput {
20
+ var output: PointVertexOutput;
21
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
22
+ output.color = input.color;
23
+ output.pointSize = input.size;
24
+ return output;
25
+ }
26
+
27
+ @fragment
28
+ fn fs_main(input: PointVertexOutput) -> @location(0) vec4<f32> {
29
+ return input.color;
30
+ }
@@ -0,0 +1,42 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ screenSize: vec2<f32>,
4
+ _pad: vec2<f32>,
5
+ };
6
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
7
+ @group(0) @binding(1) var glyphAtlas: texture_2d<f32>;
8
+ @group(0) @binding(2) var glyphSampler: sampler;
9
+
10
+ struct TextVertexInput {
11
+ @location(0) position: vec3<f32>,
12
+ @location(1) uv: vec2<f32>,
13
+ @location(2) color: vec4<f32>,
14
+ };
15
+
16
+ struct TextVertexOutput {
17
+ @builtin(position) clipPosition: vec4<f32>,
18
+ @location(0) uv: vec2<f32>,
19
+ @location(1) color: vec4<f32>,
20
+ };
21
+
22
+ @vertex
23
+ fn vs_main(input: TextVertexInput) -> TextVertexOutput {
24
+ var output: TextVertexOutput;
25
+ if (input.position.z == -1.0) {
26
+ // Screen space: position is in pixels, convert to NDC
27
+ let ndcX = (input.position.x / camera.screenSize.x) * 2.0 - 1.0;
28
+ let ndcY = 1.0 - (input.position.y / camera.screenSize.y) * 2.0;
29
+ output.clipPosition = vec4<f32>(ndcX, ndcY, 0.0, 1.0);
30
+ } else {
31
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
32
+ }
33
+ output.uv = input.uv;
34
+ output.color = input.color;
35
+ return output;
36
+ }
37
+
38
+ @fragment
39
+ fn fs_main(input: TextVertexOutput) -> @location(0) vec4<f32> {
40
+ let sampled = textureSample(glyphAtlas, glyphSampler, input.uv);
41
+ return vec4<f32>(input.color.rgb, sampled.r * input.color.a);
42
+ }
@@ -0,0 +1,20 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ _pad0: vec4<f32>,
4
+ };
5
+
6
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
7
+
8
+ struct VertexInput {
9
+ @location(0) position: vec3<f32>,
10
+ };
11
+
12
+ @vertex
13
+ fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
14
+ return camera.viewProj * vec4<f32>(input.position, 1.0);
15
+ }
16
+
17
+ @fragment
18
+ fn fs_main() -> @location(0) vec4<f32> {
19
+ return vec4<f32>(0.0, 1.0, 0.0, 1.0);
20
+ }
@@ -0,0 +1,29 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ _pad0: vec4<f32>,
4
+ };
5
+
6
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
7
+
8
+ struct VertexInput {
9
+ @location(0) position: vec3<f32>,
10
+ };
11
+
12
+ struct VertexOutput {
13
+ @builtin(position) clipPosition: vec4<f32>,
14
+ @location(0) depth: f32,
15
+ };
16
+
17
+ @vertex
18
+ fn vs_main(input: VertexInput) -> VertexOutput {
19
+ var output: VertexOutput;
20
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
21
+ output.depth = output.clipPosition.z / output.clipPosition.w;
22
+ return output;
23
+ }
24
+
25
+ @fragment
26
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
27
+ let d = input.depth;
28
+ return vec4<f32>(d, d, d, 1.0);
29
+ }
@@ -0,0 +1,38 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ _pad0: vec4<f32>,
4
+ };
5
+
6
+ struct LodUniforms {
7
+ level: f32,
8
+ _pad: vec3<f32>,
9
+ };
10
+
11
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
12
+ @group(0) @binding(1) var<uniform> lod: LodUniforms;
13
+
14
+ struct VertexInput {
15
+ @location(0) position: vec3<f32>,
16
+ };
17
+
18
+ struct VertexOutput {
19
+ @builtin(position) clipPosition: vec4<f32>,
20
+ @location(0) vLevel: f32,
21
+ };
22
+
23
+ @vertex
24
+ fn vs_main(input: VertexInput) -> VertexOutput {
25
+ var output: VertexOutput;
26
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
27
+ output.vLevel = lod.level;
28
+ return output;
29
+ }
30
+
31
+ @fragment
32
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
33
+ let l = input.vLevel;
34
+ if (l < 0.5) { return vec4<f32>(0.0, 1.0, 0.0, 1.0); }
35
+ if (l < 1.5) { return vec4<f32>(1.0, 1.0, 0.0, 1.0); }
36
+ if (l < 2.5) { return vec4<f32>(1.0, 0.5, 0.0, 1.0); }
37
+ return vec4<f32>(1.0, 0.0, 0.0, 1.0);
38
+ }
@@ -0,0 +1,30 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ _pad0: vec4<f32>,
4
+ };
5
+
6
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
7
+
8
+ struct VertexInput {
9
+ @location(0) position: vec3<f32>,
10
+ @location(1) normal: vec3<f32>,
11
+ };
12
+
13
+ struct VertexOutput {
14
+ @builtin(position) clipPosition: vec4<f32>,
15
+ @location(0) normal: vec3<f32>,
16
+ };
17
+
18
+ @vertex
19
+ fn vs_main(input: VertexInput) -> VertexOutput {
20
+ var output: VertexOutput;
21
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
22
+ output.normal = input.normal;
23
+ return output;
24
+ }
25
+
26
+ @fragment
27
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
28
+ let n = normalize(input.normal);
29
+ return vec4<f32>(abs(n), 1.0);
30
+ }
@@ -0,0 +1,21 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ _pad0: vec4<f32>,
4
+ };
5
+
6
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
7
+
8
+ struct VertexInput {
9
+ @location(0) position: vec3<f32>,
10
+ };
11
+
12
+ @vertex
13
+ fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
14
+ return camera.viewProj * vec4<f32>(input.position, 1.0);
15
+ }
16
+
17
+ @fragment
18
+ fn fs_main() -> @location(0) vec4<f32> {
19
+ // Each overdraw adds more red — accumulates via additive blend
20
+ return vec4<f32>(0.1, 0.0, 0.0, 1.0);
21
+ }
@@ -0,0 +1,29 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ _pad0: vec4<f32>,
4
+ };
5
+
6
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
7
+
8
+ struct VertexInput {
9
+ @location(0) position: vec3<f32>,
10
+ @location(1) tangent: vec3<f32>,
11
+ };
12
+
13
+ struct VertexOutput {
14
+ @builtin(position) clipPosition: vec4<f32>,
15
+ @location(0) vColor: vec3<f32>,
16
+ };
17
+
18
+ @vertex
19
+ fn vs_main(input: VertexInput) -> VertexOutput {
20
+ var output: VertexOutput;
21
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
22
+ output.vColor = abs(normalize(input.tangent));
23
+ return output;
24
+ }
25
+
26
+ @fragment
27
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
28
+ return vec4<f32>(input.vColor, 1.0);
29
+ }
@@ -0,0 +1,33 @@
1
+ struct CameraUniforms {
2
+ viewProj: mat4x4<f32>,
3
+ _pad0: vec4<f32>,
4
+ };
5
+
6
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
7
+
8
+ struct VertexInput {
9
+ @location(0) position: vec3<f32>,
10
+ @location(1) normal: vec3<f32>,
11
+ };
12
+
13
+ struct VertexOutput {
14
+ @builtin(position) clipPosition: vec4<f32>,
15
+ @location(0) normal: vec3<f32>,
16
+ @location(1) depth: f32,
17
+ };
18
+
19
+ @vertex
20
+ fn vs_main(input: VertexInput) -> VertexOutput {
21
+ var output: VertexOutput;
22
+ output.clipPosition = camera.viewProj * vec4<f32>(input.position, 1.0);
23
+ output.normal = input.normal;
24
+ output.depth = output.clipPosition.z / output.clipPosition.w;
25
+ return output;
26
+ }
27
+
28
+ @fragment
29
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
30
+ let n = normalize(input.normal);
31
+ let color = (n * 0.5 + 0.5);
32
+ return vec4<f32>(color, 1.0);
33
+ }
@@ -0,0 +1,133 @@
1
+ export const CSM_SHADER_CHUNK = /* wgsl */ `
2
+ const MAX_CASCADES = 4u;
3
+
4
+ struct CSMUniforms {
5
+ cascades: array<mat4x4<f32>, MAX_CASCADES>,
6
+ cascadeSplits: vec4<f32>,
7
+ lightDir: vec4<f32>,
8
+ cascadeCount: vec4<f32>,
9
+ };
10
+
11
+ @group(0) @binding(11) var<uniform> csmUniforms: CSMUniforms;
12
+ @group(0) @binding(12) var csmShadowMap: texture_depth_2d_array;
13
+ @group(0) @binding(13) var csmSampler: sampler_comparison;
14
+
15
+ fn selectCascade(viewDepth: f32) -> u32 {
16
+ let count = u32(csmUniforms.cascadeCount.x);
17
+ for (var i = 0u; i < MAX_CASCADES; i++) {
18
+ if (i >= count) { break; }
19
+ if (viewDepth <= csmUniforms.cascadeSplits[i]) {
20
+ return i;
21
+ }
22
+ }
23
+ return count - 1u;
24
+ }
25
+
26
+ fn csmShadowFactor(worldPos: vec3<f32>, viewDepth: f32, N: vec3<f32>) -> f32 {
27
+ let cascadeIdx = selectCascade(viewDepth);
28
+ let lightViewProj = csmUniforms.cascades[cascadeIdx];
29
+ let shadowCoord = lightViewProj * vec4<f32>(worldPos, 1.0);
30
+ let shadowUV = shadowCoord.xy / shadowCoord.w * 0.5 + 0.5;
31
+ let shadowDepth = shadowCoord.z / shadowCoord.w;
32
+
33
+ if (shadowUV.x < 0.0 || shadowUV.x > 1.0 || shadowUV.y < 0.0 || shadowUV.y > 1.0) {
34
+ return 1.0;
35
+ }
36
+
37
+ let bias = csmUniforms.cascadeCount.y;
38
+ let normalBias = csmUniforms.cascadeCount.z;
39
+ let lightDir = normalize(csmUniforms.lightDir.xyz);
40
+ let slopeScale = clamp(1.0 - dot(N, lightDir), 0.0, 1.0);
41
+ let adjustedBias = bias + normalBias * slopeScale;
42
+
43
+ // 3x3 PCF
44
+ var shadow = 0.0;
45
+ let texelSize = 1.0 / f32(textureDimensions(csmShadowMap, 0).x);
46
+ for (var y = -1; y <= 1; y++) {
47
+ for (var x = -1; x <= 1; x++) {
48
+ let offset = vec2<f32>(f32(x), f32(y)) * texelSize;
49
+ shadow += textureSampleCompareLevel(
50
+ csmShadowMap, csmSampler,
51
+ shadowUV + offset, cascadeIdx,
52
+ shadowDepth - adjustedBias,
53
+ );
54
+ }
55
+ }
56
+ shadow = shadow / 9.0;
57
+
58
+ // Cascade blend
59
+ let blendDist = csmUniforms.cascadeCount.w;
60
+ let cascadeFar = csmUniforms.cascadeSplits[cascadeIdx];
61
+ let distToEdge = cascadeFar - viewDepth;
62
+ if (distToEdge < blendDist && cascadeIdx < count - 1u) {
63
+ let blendFactor = distToEdge / blendDist;
64
+ let nextIdx = cascadeIdx + 1u;
65
+ let nextVP = csmUniforms.cascades[nextIdx];
66
+ let nextCoord = nextVP * vec4<f32>(worldPos, 1.0);
67
+ let nextUV = nextCoord.xy / nextCoord.w * 0.5 + 0.5;
68
+ let nextDepth = nextCoord.z / nextCoord.w;
69
+ if (nextUV.x >= 0.0 && nextUV.x <= 1.0 && nextUV.y >= 0.0 && nextUV.y <= 1.0) {
70
+ var nextShadow = 0.0;
71
+ for (var y2 = -1; y2 <= 1; y2++) {
72
+ for (var x2 = -1; x2 <= 1; x2++) {
73
+ let offset2 = vec2<f32>(f32(x2), f32(y2)) * texelSize;
74
+ nextShadow += textureSampleCompareLevel(
75
+ csmShadowMap, csmSampler,
76
+ nextUV + offset2, nextIdx,
77
+ nextDepth - adjustedBias,
78
+ );
79
+ }
80
+ }
81
+ nextShadow = nextShadow / 9.0;
82
+ shadow = mix(nextShadow, shadow, blendFactor);
83
+ }
84
+ }
85
+
86
+ return shadow;
87
+ }
88
+ `;
89
+ export const POINT_SHADOW_SHADER_CHUNK = /* wgsl */ `
90
+ const MAX_POINT_LIGHT_SHADOWS = 4u;
91
+
92
+ @group(0) @binding(14) var pointShadowMaps: array<texture_depth_cube, MAX_POINT_LIGHT_SHADOWS>;
93
+ @group(0) @binding(15) var pointShadowSampler: sampler_comparison;
94
+
95
+ fn pointLightShadow(worldPos: vec3<f32>, lightPos: vec3<f32>, lightIndex: u32, farPlane: f32) -> f32 {
96
+ let toLight = worldPos - lightPos;
97
+ let dist = length(toLight);
98
+ let dir = toLight / max(dist, 0.001);
99
+ let normalizedDepth = dist / farPlane;
100
+ let bias = 0.01;
101
+ return textureSampleCompareLevel(
102
+ pointShadowMaps[lightIndex], pointShadowSampler,
103
+ dir, normalizedDepth - bias,
104
+ );
105
+ }
106
+ `;
107
+ export const SPOT_SHADOW_SHADER_CHUNK = /* wgsl */ `
108
+ const MAX_SPOT_LIGHT_SHADOWS = 4u;
109
+
110
+ struct SpotShadowData {
111
+ viewProjs: array<mat4x4<f32>, MAX_SPOT_LIGHT_SHADOWS>,
112
+ };
113
+
114
+ @group(0) @binding(16) var<uniform> spotShadowData: SpotShadowData;
115
+ @group(0) @binding(17) var spotShadowMaps: texture_depth_2d_array;
116
+ @group(0) @binding(18) var spotShadowSampler: sampler_comparison;
117
+
118
+ fn spotLightShadow(worldPos: vec3<f32>, lightIndex: u32) -> f32 {
119
+ let vp = spotShadowData.viewProjs[lightIndex];
120
+ let shadowCoord = vp * vec4<f32>(worldPos, 1.0);
121
+ let shadowUV = shadowCoord.xy / shadowCoord.w * 0.5 + 0.5;
122
+ let shadowDepth = shadowCoord.z / shadowCoord.w;
123
+ if (shadowUV.x < 0.0 || shadowUV.x > 1.0 || shadowUV.y < 0.0 || shadowUV.y > 1.0) {
124
+ return 1.0;
125
+ }
126
+ let bias = 0.001;
127
+ return textureSampleCompareLevel(
128
+ spotShadowMaps, spotShadowSampler,
129
+ shadowUV, lightIndex,
130
+ shadowDepth - bias,
131
+ );
132
+ }
133
+ `;