@downdraft/engine 0.1.1 → 0.1.2-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1021) hide show
  1. package/app/README.md +11 -0
  2. package/app/src/renderer/bootstrap.ts +295 -19
  3. package/app/src/renderer/game-module.ts +60 -12
  4. package/app/src/renderer/hooks.ts +9 -1
  5. package/app/src/renderer/hot-reload.ts +9 -9
  6. package/app/src/renderer/mcp-harness.ts +2 -2
  7. package/app/src/renderer/standard-automation-tools.ts +104 -3
  8. package/app/src/shared/feature-log.ts +2 -1
  9. package/app/src/shared/mcp-discovery.ts +8 -3
  10. package/app/src/shared/mcp-proxy.ts +2 -2
  11. package/asset-bake/README.md +22 -0
  12. package/core/README.md +25 -0
  13. package/core/src/animation/skeleton-animator.ts +23 -5
  14. package/core/src/assets/manager.ts +4 -4
  15. package/core/src/ecs/events.ts +1 -1
  16. package/core/src/ecs/schedule.ts +1 -1
  17. package/core/src/ecs/world.ts +1 -1
  18. package/core/src/index.ts +3 -4
  19. package/core/src/library/host.ts +27 -13
  20. package/core/src/library/library.ts +13 -5
  21. package/core/src/module/cross-thread.ts +6 -0
  22. package/core/src/module/diagnostics.ts +10 -6
  23. package/core/src/module/host.ts +65 -18
  24. package/core/src/module/index.ts +1 -0
  25. package/core/src/module/module.ts +11 -5
  26. package/core/src/module/renderer-module.ts +15 -0
  27. package/core/src/physics/safety.ts +1 -1
  28. package/core/src/platform/bun-preload.ts +7 -2
  29. package/core/src/platform/glob-polyfill.ts +17 -8
  30. package/core/src/platform/pkg-root.ts +27 -0
  31. package/core/src/platform/runtime.ts +29 -0
  32. package/core/src/plugin/discovery.ts +1 -1
  33. package/core/src/plugin/extension-loaders.ts +6 -4
  34. package/core/src/plugin/host.ts +13 -13
  35. package/core/src/plugin/loader-asset.ts +5 -5
  36. package/core/src/plugin/loader-quickjs.ts +1 -1
  37. package/core/src/plugin/loader-wasm.ts +3 -3
  38. package/core/src/plugin/loader-worker.ts +1 -1
  39. package/core/src/plugin/manifest.ts +8 -3
  40. package/core/src/plugin/workshop.ts +3 -3
  41. package/core/src/profiling/index.ts +1 -1
  42. package/core/src/profiling/profiling-sab.ts +19 -0
  43. package/core/src/profiling/warnings.ts +1 -1
  44. package/core/src/profiling/worker-prelude.ts +1 -1
  45. package/core/src/render/bindless/frame-bindings.ts +1 -1
  46. package/core/src/render/bindless/material-manager.ts +2 -2
  47. package/core/src/render/bindless/texture-registry.ts +2 -2
  48. package/core/src/render/device.ts +5 -5
  49. package/core/src/render/frame-graph.ts +2 -2
  50. package/core/src/render/game-renderer.ts +42 -18
  51. package/core/src/render/hot-reload.ts +3 -3
  52. package/core/src/render/renderer-module-host.ts +32 -12
  53. package/core/src/render/shader-validator.ts +7 -7
  54. package/core/src/render/surface.ts +1 -1
  55. package/core/src/sab/errors.ts +1 -1
  56. package/core/src/sab/sab-polyfill.ts +1 -1
  57. package/core/src/save/migration-registry.ts +4 -4
  58. package/core/src/save/schema.ts +1 -1
  59. package/core/src/scene/prefab.ts +1 -1
  60. package/core/src/scene/scene-manager.ts +2 -2
  61. package/core/src/scene/scene.ts +4 -4
  62. package/core/src/scene/streaming.ts +2 -2
  63. package/core/src/scripting/hot-reload.ts +2 -2
  64. package/core/src/sim/hot-reload-pipeline.ts +30 -6
  65. package/core/src/sim/sim-state-helper.ts +1 -1
  66. package/core/src/sim/transient-state-registry.ts +1 -1
  67. package/core/src/sim/worker-loop.ts +2 -2
  68. package/core/src/telemetry/gpu-profiler.ts +3 -3
  69. package/core/src/util/index.ts +1 -1
  70. package/core/src/util/logger.ts +36 -5
  71. package/core/src/version.ts +13 -0
  72. package/core/src/worker/base-worker-host.ts +87 -25
  73. package/core/src/worker/buffer-sync.ts +1 -1
  74. package/core/src/worker/crash-recovery.ts +2 -2
  75. package/core/src/worker/instrumented-worker-host.ts +3 -3
  76. package/core/src/worker/rpc.ts +62 -11
  77. package/core/src/worker/sim-worker-base.ts +3 -8
  78. package/core/src/worker/task-pool.ts +2 -2
  79. package/dist/.dd-manifest.json +4119 -0
  80. package/dist/app/src/index.js +9 -0
  81. package/dist/app/src/renderer/bootstrap.js +446 -0
  82. package/dist/app/src/renderer/downdraft-base.css +93 -0
  83. package/dist/app/src/renderer/feature-log.js +180 -0
  84. package/dist/app/src/renderer/game-module.js +562 -0
  85. package/dist/app/src/renderer/hooks.js +82 -0
  86. package/dist/app/src/renderer/hot-reload.js +158 -0
  87. package/dist/app/src/renderer/import-cache.js +77 -0
  88. package/dist/app/src/renderer/index.js +149 -0
  89. package/dist/app/src/renderer/mcp-harness.js +112 -0
  90. package/dist/app/src/renderer/save-store-factory.js +180 -0
  91. package/dist/app/src/renderer/sim-bridge.js +138 -0
  92. package/dist/app/src/renderer/standard-automation-tools.js +720 -0
  93. package/dist/app/src/shared/feature-log.js +54 -0
  94. package/dist/app/src/shared/gpu-info.js +74 -0
  95. package/dist/app/src/shared/import-cache-store.js +123 -0
  96. package/dist/app/src/shared/index.js +4 -0
  97. package/dist/app/src/shared/mcp-discovery.js +55 -0
  98. package/dist/app/src/shared/mcp-proxy.js +71 -0
  99. package/dist/app/src/shared/types.js +13 -0
  100. package/dist/asset-bake/src/bake-audio.js +103 -0
  101. package/dist/asset-bake/src/bake-gltf.js +141 -0
  102. package/dist/asset-bake/src/bake.js +63 -0
  103. package/dist/asset-bake/src/cache.js +147 -0
  104. package/dist/asset-bake/src/config.js +93 -0
  105. package/dist/asset-bake/src/index.js +25 -0
  106. package/dist/core/src/animation/animation-event.js +24 -0
  107. package/dist/core/src/animation/bone-mask.js +103 -0
  108. package/dist/core/src/animation/clip.js +210 -0
  109. package/dist/core/src/animation/index.js +13 -0
  110. package/dist/core/src/animation/mixamo.js +78 -0
  111. package/dist/core/src/animation/morph-target.js +37 -0
  112. package/dist/core/src/animation/player.js +621 -0
  113. package/dist/core/src/animation/retarget.js +101 -0
  114. package/dist/core/src/animation/skeleton-animator.js +1361 -0
  115. package/dist/core/src/animation/skeleton.js +166 -0
  116. package/dist/core/src/animation/state-machine.js +252 -0
  117. package/dist/core/src/assets/blob-store.js +14 -0
  118. package/dist/core/src/assets/cache.js +168 -0
  119. package/dist/core/src/assets/cubemap-converter.js +129 -0
  120. package/dist/core/src/assets/environment-manager.js +84 -0
  121. package/dist/core/src/assets/import-cache.js +36 -0
  122. package/dist/core/src/assets/import-settings.js +34 -0
  123. package/dist/core/src/assets/importer.js +78 -0
  124. package/dist/core/src/assets/index.js +29 -0
  125. package/dist/core/src/assets/irradiance-generator.js +179 -0
  126. package/dist/core/src/assets/loader-audio.js +70 -0
  127. package/dist/core/src/assets/loader-cubemap.js +141 -0
  128. package/dist/core/src/assets/loader-dds.js +185 -0
  129. package/dist/core/src/assets/loader-hdr.js +430 -0
  130. package/dist/core/src/assets/loader-mesh.js +47 -0
  131. package/dist/core/src/assets/loader-shader.js +61 -0
  132. package/dist/core/src/assets/loader-texture.js +264 -0
  133. package/dist/core/src/assets/lod.js +150 -0
  134. package/dist/core/src/assets/manager.js +401 -0
  135. package/dist/core/src/assets/manifest.js +57 -0
  136. package/dist/core/src/assets/material-bridge.js +160 -0
  137. package/dist/core/src/assets/model-importer.js +32 -0
  138. package/dist/core/src/assets/model-normalizer.js +213 -0
  139. package/dist/core/src/assets/model-to-gpu.js +44 -0
  140. package/dist/core/src/assets/model-to-mesh.js +171 -0
  141. package/dist/core/src/assets/prefilter-generator.js +220 -0
  142. package/dist/core/src/audio/engine.js +153 -0
  143. package/dist/core/src/audio/interface.js +8 -0
  144. package/dist/core/src/audio/listener.js +19 -0
  145. package/dist/core/src/audio/mixer.js +124 -0
  146. package/dist/core/src/audio/registry.js +43 -0
  147. package/dist/core/src/audio/sab.js +74 -0
  148. package/dist/core/src/audio/source.js +60 -0
  149. package/dist/core/src/change-detection/atomics.js +1 -0
  150. package/dist/core/src/change-detection/tracker.js +26 -0
  151. package/dist/core/src/debug-draw/lines.js +27 -0
  152. package/dist/core/src/debug-draw/points.js +9 -0
  153. package/dist/core/src/debug-draw/queue.js +77 -0
  154. package/dist/core/src/debug-draw/text.js +12 -0
  155. package/dist/core/src/ecs/archetype.js +271 -0
  156. package/dist/core/src/ecs/component.js +109 -0
  157. package/dist/core/src/ecs/entity.js +11 -0
  158. package/dist/core/src/ecs/events.js +73 -0
  159. package/dist/core/src/ecs/hierarchy.js +104 -0
  160. package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
  161. package/dist/core/src/ecs/index.js +14 -0
  162. package/dist/core/src/ecs/query.js +110 -0
  163. package/dist/core/src/ecs/resource.js +3 -0
  164. package/dist/core/src/ecs/schedule.js +157 -0
  165. package/dist/core/src/ecs/system-params.js +45 -0
  166. package/dist/core/src/ecs/system.js +18 -0
  167. package/dist/core/src/ecs/world.js +292 -0
  168. package/dist/core/src/index.js +191 -0
  169. package/dist/core/src/input/context.js +69 -0
  170. package/dist/core/src/input/dom-handler.js +288 -0
  171. package/dist/core/src/input/local-player-manager.js +145 -0
  172. package/dist/core/src/input/mapping.js +36 -0
  173. package/dist/core/src/input/multi-sab-bridge.js +224 -0
  174. package/dist/core/src/input/multi-state.js +48 -0
  175. package/dist/core/src/input/sab-bridge.js +66 -0
  176. package/dist/core/src/input/state.js +108 -0
  177. package/dist/core/src/input/ui-router.js +76 -0
  178. package/dist/core/src/library/host.js +291 -0
  179. package/dist/core/src/library/index.js +1 -0
  180. package/dist/core/src/library/library.js +20 -0
  181. package/dist/core/src/material/compiler.js +73 -0
  182. package/dist/core/src/material/graph-bridge.js +119 -0
  183. package/dist/core/src/material/index.js +6 -0
  184. package/dist/core/src/material/library.js +414 -0
  185. package/dist/core/src/material/material.js +120 -0
  186. package/dist/core/src/material/variants.js +37 -0
  187. package/dist/core/src/math/mat4.js +198 -0
  188. package/dist/core/src/math/perlin-noise-2d.js +66 -0
  189. package/dist/core/src/math/perlin-noise-3d.js +76 -0
  190. package/dist/core/src/math/quat.js +29 -0
  191. package/dist/core/src/math/rng.js +25 -0
  192. package/dist/core/src/math/trig.js +42 -0
  193. package/dist/core/src/math/value-noise.js +49 -0
  194. package/dist/core/src/mesh/builder.js +137 -0
  195. package/dist/core/src/mesh/csg.js +250 -0
  196. package/dist/core/src/mesh/greased-line.js +102 -0
  197. package/dist/core/src/mesh/mesh.js +6 -0
  198. package/dist/core/src/mesh/parametric.js +392 -0
  199. package/dist/core/src/mesh/skinning.js +30 -0
  200. package/dist/core/src/mesh/vertex-layout.js +65 -0
  201. package/dist/core/src/module/cross-thread.js +126 -0
  202. package/dist/core/src/module/diagnostics.js +99 -0
  203. package/dist/core/src/module/host.js +449 -0
  204. package/dist/core/src/module/index.js +6 -0
  205. package/dist/core/src/module/module.js +1 -0
  206. package/dist/core/src/module/registry.js +83 -0
  207. package/dist/core/src/module/renderer-module.js +13 -0
  208. package/dist/core/src/module/ts-loader.js +20 -0
  209. package/dist/core/src/particles/compute-pass.js +329 -0
  210. package/dist/core/src/particles/emitter.js +113 -0
  211. package/dist/core/src/particles/index.js +7 -0
  212. package/dist/core/src/particles/particle-data.js +33 -0
  213. package/dist/core/src/particles/render-pass.js +338 -0
  214. package/dist/core/src/particles/simulator.js +224 -0
  215. package/dist/core/src/particles/system.js +157 -0
  216. package/dist/core/src/physics/body.js +25 -0
  217. package/dist/core/src/physics/ccd-heuristic.js +46 -0
  218. package/dist/core/src/physics/character.js +184 -0
  219. package/dist/core/src/physics/collider.js +36 -0
  220. package/dist/core/src/physics/collision-system.js +62 -0
  221. package/dist/core/src/physics/events.js +74 -0
  222. package/dist/core/src/physics/index.js +24 -0
  223. package/dist/core/src/physics/interface.js +14 -0
  224. package/dist/core/src/physics/interpolation-buffer.js +182 -0
  225. package/dist/core/src/physics/lifecycle.js +66 -0
  226. package/dist/core/src/physics/load-shedder.js +155 -0
  227. package/dist/core/src/physics/physics-accumulator.js +94 -0
  228. package/dist/core/src/physics/physics-system.js +142 -0
  229. package/dist/core/src/physics/ragdoll-presets.js +248 -0
  230. package/dist/core/src/physics/ragdoll-system.js +193 -0
  231. package/dist/core/src/physics/ragdoll.js +117 -0
  232. package/dist/core/src/physics/raycast.js +97 -0
  233. package/dist/core/src/physics/realm-manager.js +431 -0
  234. package/dist/core/src/physics/realm-worker-pool.js +181 -0
  235. package/dist/core/src/physics/realm-worker.js +91 -0
  236. package/dist/core/src/physics/realm.js +137 -0
  237. package/dist/core/src/physics/registry.js +43 -0
  238. package/dist/core/src/physics/safety.js +211 -0
  239. package/dist/core/src/physics/snapshot-manager.js +118 -0
  240. package/dist/core/src/physics/worker-protocol.js +1 -0
  241. package/dist/core/src/platform/bun-preload.js +175 -0
  242. package/dist/core/src/platform/css-stub.js +4 -0
  243. package/dist/core/src/platform/glob-polyfill.js +137 -0
  244. package/dist/core/src/platform/hidpi.js +52 -0
  245. package/dist/core/src/platform/pkg-root.js +27 -0
  246. package/dist/core/src/platform/render-surface.js +15 -0
  247. package/dist/core/src/platform/rpc.js +82 -0
  248. package/dist/core/src/platform/runtime.js +93 -0
  249. package/dist/core/src/plugin/context.js +144 -0
  250. package/dist/core/src/plugin/diagnostics.js +20 -0
  251. package/dist/core/src/plugin/discovery.js +124 -0
  252. package/dist/core/src/plugin/extension-loaders.js +111 -0
  253. package/dist/core/src/plugin/host.js +542 -0
  254. package/dist/core/src/plugin/index.js +19 -0
  255. package/dist/core/src/plugin/loader-asset.js +105 -0
  256. package/dist/core/src/plugin/loader-quickjs.js +67 -0
  257. package/dist/core/src/plugin/loader-wasm.js +385 -0
  258. package/dist/core/src/plugin/loader-worker.js +228 -0
  259. package/dist/core/src/plugin/manifest.js +424 -0
  260. package/dist/core/src/plugin/material-registry.js +44 -0
  261. package/dist/core/src/plugin/mcp-tools.js +147 -0
  262. package/dist/core/src/plugin/permissions.js +152 -0
  263. package/dist/core/src/plugin/quickjs-bridge.js +219 -0
  264. package/dist/core/src/plugin/registry.js +92 -0
  265. package/dist/core/src/plugin/sandbox-shim.js +79 -0
  266. package/dist/core/src/plugin/sandbox-worker.js +194 -0
  267. package/dist/core/src/plugin/wasm-abi.js +62 -0
  268. package/dist/core/src/plugin/wasm-worker.js +234 -0
  269. package/dist/core/src/plugin/workshop.js +131 -0
  270. package/dist/core/src/profiling/event-loop.js +164 -0
  271. package/dist/core/src/profiling/index.js +23 -0
  272. package/dist/core/src/profiling/iops/idb-patch.js +211 -0
  273. package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
  274. package/dist/core/src/profiling/profiling-sab.js +632 -0
  275. package/dist/core/src/profiling/task-latency.js +118 -0
  276. package/dist/core/src/profiling/thread-metrics.js +103 -0
  277. package/dist/core/src/profiling/trace-event-writer.js +165 -0
  278. package/dist/core/src/profiling/warnings.js +304 -0
  279. package/dist/core/src/profiling/worker-prelude.js +281 -0
  280. package/dist/core/src/render/bind-group.js +33 -0
  281. package/dist/core/src/render/bindless/bindless-struct.js +39 -0
  282. package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
  283. package/dist/core/src/render/bindless/frame-bindings.js +142 -0
  284. package/dist/core/src/render/bindless/index.js +6 -0
  285. package/dist/core/src/render/bindless/material-manager.js +182 -0
  286. package/dist/core/src/render/bindless/texture-registry.js +498 -0
  287. package/dist/core/src/render/buffer.js +74 -0
  288. package/dist/core/src/render/camera-2d.js +151 -0
  289. package/dist/core/src/render/camera-controller.js +370 -0
  290. package/dist/core/src/render/camera.js +332 -0
  291. package/dist/core/src/render/canvas-resize-watcher.js +36 -0
  292. package/dist/core/src/render/compute-kernel.js +130 -0
  293. package/dist/core/src/render/constants.js +2 -0
  294. package/dist/core/src/render/device.js +91 -0
  295. package/dist/core/src/render/frame-graph.js +594 -0
  296. package/dist/core/src/render/frustum.js +152 -0
  297. package/dist/core/src/render/fullscreen-vs.js +24 -0
  298. package/dist/core/src/render/g-buffer.js +156 -0
  299. package/dist/core/src/render/game-renderer.js +1165 -0
  300. package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
  301. package/dist/core/src/render/gpu-driven/hzb.js +183 -0
  302. package/dist/core/src/render/gpu-driven/index.js +6 -0
  303. package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
  304. package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
  305. package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
  306. package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
  307. package/dist/core/src/render/gpu-utils.js +72 -0
  308. package/dist/core/src/render/hdr.js +69 -0
  309. package/dist/core/src/render/hot-reload.js +236 -0
  310. package/dist/core/src/render/ibl-bind-group.js +232 -0
  311. package/dist/core/src/render/ibl.js +148 -0
  312. package/dist/core/src/render/index.js +86 -0
  313. package/dist/core/src/render/input-manager.js +224 -0
  314. package/dist/core/src/render/lighting/area-light.js +142 -0
  315. package/dist/core/src/render/lighting/cluster-grid.js +255 -0
  316. package/dist/core/src/render/lighting/cluster-types.js +87 -0
  317. package/dist/core/src/render/lighting/ies-parser.js +111 -0
  318. package/dist/core/src/render/lighting.js +300 -0
  319. package/dist/core/src/render/material-types/depth.wgsl +44 -0
  320. package/dist/core/src/render/material-types/line.wgsl +50 -0
  321. package/dist/core/src/render/material-types/matcap.wgsl +51 -0
  322. package/dist/core/src/render/material-types/normal.wgsl +41 -0
  323. package/dist/core/src/render/material-types/physical.wgsl +152 -0
  324. package/dist/core/src/render/material-types/sprite.wgsl +46 -0
  325. package/dist/core/src/render/material-types/sss.wgsl +79 -0
  326. package/dist/core/src/render/material-types/toon.wgsl +79 -0
  327. package/dist/core/src/render/passes/README.md +121 -0
  328. package/dist/core/src/render/passes/atmosphere.js +107 -0
  329. package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
  330. package/dist/core/src/render/passes/csm.js +338 -0
  331. package/dist/core/src/render/passes/cubemap-capture.js +93 -0
  332. package/dist/core/src/render/passes/debug-viz.js +248 -0
  333. package/dist/core/src/render/passes/debug.js +500 -0
  334. package/dist/core/src/render/passes/decal-mesh.js +86 -0
  335. package/dist/core/src/render/passes/decal-pass.js +344 -0
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  952. package/modules/devtools/src/blitz/module.ts +101 -0
  953. package/modules/devtools/src/blitz/panels/console.ts +223 -0
  954. package/modules/devtools/src/blitz/panels/elements.ts +92 -0
  955. package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
  956. package/modules/devtools/src/blitz/panels/performance.ts +120 -0
  957. package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
  958. package/modules/devtools/src/blitz/panels/types.ts +120 -0
  959. package/modules/devtools/src/blitz/theme.ts +168 -0
  960. package/modules/devtools/src/data-bridge.ts +1 -1
  961. package/modules/devtools/src/index.ts +6 -0
  962. package/modules/devtools/src/profiling-bridge.ts +17 -13
  963. package/modules/devtools/src/profiling-hooks.ts +22 -13
  964. package/modules/devtools/src/scene-inspector.ts +1 -1
  965. package/modules/devtools/src/worker-sync.ts +9 -1
  966. package/modules/editor/src/commands/registry.ts +2 -2
  967. package/modules/editor/src/module.ts +1 -1
  968. package/modules/html-ui/src/composite.ts +1 -1
  969. package/modules/html-ui/src/create-html-ui.ts +21 -9
  970. package/modules/html-ui/src/doc-backend.ts +189 -10
  971. package/modules/html-ui/src/host.ts +354 -40
  972. package/modules/html-ui/src/index.ts +1 -1
  973. package/modules/html-ui/src/jsx-runtime.ts +1 -1
  974. package/modules/html-ui/src/protocol.ts +53 -6
  975. package/modules/mcp/README.md +6 -0
  976. package/modules/mcp/src/index.ts +70 -3
  977. package/modules/movement-3d/src/character-motor.ts +83 -10
  978. package/package.json +838 -165
  979. package/shader-graph/README.md +25 -0
  980. package/test/README.md +16 -0
  981. package/libraries/blitz-ui/native-osr-spike.ts +0 -70
  982. package/libraries/devtools/native/Cargo.toml +0 -12
  983. package/libraries/devtools/native/src/lib.rs +0 -1646
  984. package/libraries/devtools/native/src/panels/console.rs +0 -338
  985. package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
  986. package/libraries/devtools/native/src/panels/generic.rs +0 -317
  987. package/libraries/devtools/native/src/panels/gpu.rs +0 -107
  988. package/libraries/devtools/native/src/panels/input.rs +0 -88
  989. package/libraries/devtools/native/src/panels/mod.rs +0 -154
  990. package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
  991. package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
  992. package/libraries/devtools/native/src/panels/scene.rs +0 -72
  993. package/libraries/devtools/native/src/state.rs +0 -394
  994. package/libraries/devtools/src/egui-ffi.ts +0 -804
  995. package/libraries/devtools/src/egui-renderer.ts +0 -407
  996. package/libraries/devtools/src/host.ts +0 -363
  997. package/libraries/devtools/src/mirror.ts +0 -794
  998. package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
  999. package/libraries/models/test-fixtures/fbx/README.md +0 -46
  1000. package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
  1001. package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
  1002. package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
  1003. package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
  1004. package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
  1005. package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
  1006. package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
  1007. package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
  1008. package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
  1009. package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
  1010. package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
  1011. package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
  1012. package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
  1013. package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
  1014. package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
  1015. package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
  1016. package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
  1017. package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
  1018. package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
  1019. package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
  1020. package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
  1021. package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
@@ -0,0 +1,819 @@
1
+ // ============================================================================
2
+ // host.ts — HtmlUiHost: main-thread owner of the html-ui system.
3
+ //
4
+ // Owns the doc backend (worker or local fallback), per-panel GPU textures,
5
+ // dirty-rect uploads, event dispatch, and input routing. Compositing itself is
6
+ // done by PanelBlitPass via the compositor object exposed by `compositor`.
7
+ // ============================================================================
8
+ import { getHostCapabilities, getNativeHost } from "@downdraft/engine/platform/runtime";
9
+ import { createLogger } from "@downdraft/engine/util/logger";
10
+ import { PanelBlitPass } from "./composite.js";
11
+ import { createLocalBackend, createWorkerBackend } from "./doc-backend.js";
12
+ const log = createLogger("info");
13
+ const UI_TRACE = typeof process !== "undefined" && !!process.env?.DD_UI_TRACE;
14
+ export class HtmlUiHost {
15
+ device;
16
+ backend;
17
+ panels = new Map();
18
+ order = []; // insertion order, stable tiebreaker
19
+ nextId = 0;
20
+ nextReqId = 1;
21
+ attrReqs = new Map();
22
+ rectReqs = new Map();
23
+ nodesReqs = new Map();
24
+ rectsReqs = new Map();
25
+ focusedReqs = new Map();
26
+ navReqs = new Map();
27
+ actionHandlers = new Map();
28
+ unsubInput = [];
29
+ focusedPanel = null;
30
+ pointerPos = { x: -1, y: -1 };
31
+ /** Doc-backend capabilities from the `ready` handshake — e.g. whether the
32
+ * loaded cdylib supports appendHtml/trimChildren. */
33
+ caps = { incrementalDom: false };
34
+ blit;
35
+ constructor(device, format, backend, opts) {
36
+ this.device = device;
37
+ this.blit = new PanelBlitPass(device, format);
38
+ this.backend = backend ?? HtmlUiHost.spawnWorker() ?? createLocalBackend();
39
+ this.backend.onMessage((m) => this.handleMessage(m));
40
+ this.profilingTag = opts?.profilingTag ?? "ui";
41
+ this.gpuUpload = opts?.gpuUpload !== false
42
+ && !(typeof process !== "undefined" && process.env?.DOWNDRAFT_NO_UI_GPU === "1");
43
+ // The doc-backend story isn't settled while a gpu-direct upgrade is
44
+ // still possible — the gpuReady ack logs the final form at info.
45
+ const gpuDirectPossible = this.gpuUpload
46
+ && this.backend.kind === "worker"
47
+ && getHostCapabilities().supportsMultiWorkerGpu;
48
+ log[gpuDirectPossible ? "debug" : "info"]("html-ui", `doc backend: ${this.backend.kind}`);
49
+ this.attachProfiling();
50
+ this.attachGpu();
51
+ }
52
+ profilingTag = "ui";
53
+ profilingSent = false;
54
+ // ── GPU-direct upload ──
55
+ // The ui worker attaches to the host's shared wgpu device (one attach per
56
+ // worker, all docs share it) and borrows each panel's texture by ptr —
57
+ // uploads become the worker's queue.writeTexture calls instead of ours.
58
+ gpuUpload = true;
59
+ gpuAttachSent = false;
60
+ gpuReady = false;
61
+ gpuDetachAcked = false;
62
+ terminating = false;
63
+ /** Textures retired while still possibly borrowed by the worker —
64
+ * destroyed on texAck or a fallback timer (whichever lands first). */
65
+ retiredTex = new Map();
66
+ /** Hand the worker the shared-device attach payload. Retried from mount()
67
+ * — like the profiling bridge, the native host may postdate the ctor. */
68
+ attachGpu() {
69
+ if (this.gpuAttachSent || !this.gpuUpload || this.backend.kind !== "worker")
70
+ return;
71
+ if (!getHostCapabilities().supportsMultiWorkerGpu)
72
+ return;
73
+ const payload = getNativeHost()?.gpuShare?.payload?.();
74
+ if (!payload)
75
+ return;
76
+ this.gpuAttachSent = true;
77
+ this.send({
78
+ type: "gpuAttach",
79
+ gpu: payload.gpu,
80
+ cells: payload.cells,
81
+ });
82
+ }
83
+ /** Hand the engine ProfilingSAB to the ui worker so the devtools perf tab
84
+ * can see it. Retried from mount() — the profiling bridge is created by
85
+ * initDevTools, which may run after this host exists. */
86
+ attachProfiling() {
87
+ if (this.profilingSent || this.backend.kind !== "worker")
88
+ return;
89
+ const g = globalThis;
90
+ const bridge = g.window?.__sceneInspector?.__getProfilingBridge?.()
91
+ ?? g.__sceneInspector?.__getProfilingBridge?.();
92
+ const sab = bridge?.getProfilingSAB?.();
93
+ if (!sab)
94
+ return;
95
+ this.profilingSent = true;
96
+ this.send({ type: "profilingAttach", sab, workerTag: this.profilingTag, layout: bridge.getLayoutParams?.() });
97
+ }
98
+ static spawnWorker() {
99
+ try {
100
+ const w = new Worker(new URL("./ui-worker.js", import.meta.url));
101
+ // Don't let a leaked doc worker pin the runtime after the window closes.
102
+ w.unref?.();
103
+ w.addEventListener("error", (e) => {
104
+ // Expected terminate() during teardown fires a contentless error
105
+ // event — not a fault (see doc-backend.ts dispose).
106
+ if (w.__ddExpectTerminate && !e.message)
107
+ return;
108
+ const ee = e;
109
+ const detail = ee.message ?? (ee.filename ? `${ee.filename}:${ee.lineno ?? "?"}` : `type=${e.type}`);
110
+ log.error("html-ui", `ui-worker error: ${detail}`);
111
+ });
112
+ w.addEventListener("messageerror", (e) => log.error("html-ui", `ui-worker messageerror: ${e.data}`));
113
+ return createWorkerBackend(w);
114
+ }
115
+ catch (err) {
116
+ log.warn("html-ui", `worker unavailable, falling back to in-process docs: ${err}`);
117
+ return null;
118
+ }
119
+ }
120
+ // ── Panels ──
121
+ mount(spec) {
122
+ this.attachProfiling(); // retry — the profiling bridge may postdate ctor
123
+ this.attachGpu(); // retry — the native host may postdate the ctor
124
+ const id = spec.id ?? `panel-${this.nextId++}`;
125
+ const scale = spec.scale ?? 2;
126
+ const zoom = spec.zoom && spec.zoom > 0 ? spec.zoom : 1;
127
+ const panel = {
128
+ id, spec, rect: { ...spec.rect }, z: spec.z ?? 0, scale, zoom,
129
+ docH: spec.docH ?? null, src: null,
130
+ texture: null, texW: 0, texH: 0, ubo: null, bindGroup: null,
131
+ handlers: new Set(spec.onEvent ? [spec.onEvent] : []),
132
+ editing: false, sab: null, sabI32: null, lastSeq: 0, lastRect: null,
133
+ gpuBound: false, boundPtr: null, postedBindPtr: null,
134
+ };
135
+ this.panels.set(id, panel);
136
+ this.order.push(id);
137
+ // Doc viewport scale = raster px per CSS px = scale * zoom; layout size
138
+ // is rect/zoom CSS px so the raster still covers rect*scale texture px.
139
+ this.send({ type: "create", id, cssW: spec.rect.w / zoom, cssH: spec.docH ?? spec.rect.h / zoom, scale: scale * zoom, html: spec.html, maxFps: spec.maxFps });
140
+ // GPU-direct: create the panel texture eagerly so the worker's texBind
141
+ // lands before its first upload — the host knows raster dims at mount.
142
+ if (this.gpuReady)
143
+ this.bindPanelTex(panel);
144
+ return this.handleFor(panel);
145
+ }
146
+ handleFor(p) {
147
+ // Mutation dedupe — every op posted marks Blitz dirty and triggers a
148
+ // full resolve+repaint+diff in the worker, so a per-frame writer that
149
+ // re-sends unchanged values (fps text, static styles) pays a full doc
150
+ // repaint for nothing. Cache last-sent values per (op, target, field);
151
+ // ops that can invalidate tracked state (html rebuilds, attr removal)
152
+ // flush their entries.
153
+ const sent = new Map();
154
+ const mkey = (op, field) => `${op.op}|${op.node ?? ""}|${op.sel ?? ""}|${field}`;
155
+ const filterOps = (ops) => ops.filter((op) => {
156
+ switch (op.op) {
157
+ case "text":
158
+ case "attr":
159
+ case "style": {
160
+ const field = op.op === "text" ? "" : op.op === "attr" ? op.name : op.prop;
161
+ const value = op.op === "text" ? op.text : op.value;
162
+ const k = mkey(op, field);
163
+ if (sent.get(k) === value)
164
+ return false;
165
+ sent.set(k, value);
166
+ return true;
167
+ }
168
+ case "rattr":
169
+ sent.delete(mkey(op, op.name));
170
+ return true;
171
+ case "innerHtml":
172
+ sent.clear();
173
+ return true;
174
+ default: return true;
175
+ }
176
+ });
177
+ const mutate = (op) => {
178
+ const ops = filterOps([op]);
179
+ if (ops.length)
180
+ this.send({ type: "mutate", id: p.id, ops });
181
+ };
182
+ const tgt = (t) => typeof t === "number" ? { node: t } : { sel: t };
183
+ return {
184
+ id: p.id,
185
+ get rect() { return { ...p.rect }; },
186
+ setHtml: (html) => { sent.clear(); this.send({ type: "setHtml", id: p.id, html }); },
187
+ setText: (t, text) => mutate({ op: "text", ...tgt(t), text }),
188
+ setAttr: (t, name, value) => mutate({ op: "attr", ...tgt(t), name, value }),
189
+ removeAttr: (t, name) => mutate({ op: "rattr", ...tgt(t), name }),
190
+ setStyle: (t, prop, value) => mutate({ op: "style", ...tgt(t), prop, value }),
191
+ setInnerHtml: (t, html) => mutate({ op: "innerHtml", ...tgt(t), html }),
192
+ appendHtml: (t, html) => mutate({ op: "appendHtml", ...tgt(t), html }),
193
+ trimChildren: (t, keep) => mutate({ op: "trimChildren", ...tgt(t), keep }),
194
+ mutate: (ops) => {
195
+ const out = filterOps(ops);
196
+ if (out.length)
197
+ this.send({ type: "mutate", id: p.id, ops: out });
198
+ },
199
+ focus: (t) => {
200
+ // Claim key routing host-side too — a panel that asks for DOM focus
201
+ // wants the keys (modal overlays rely on this for Escape etc.).
202
+ this.focusedPanel = p.id;
203
+ mutate({ op: "focus", ...(t === undefined ? {} : tgt(t)) });
204
+ },
205
+ setMaxFps: (maxFps) => this.send({ type: "fps", id: p.id, maxFps }),
206
+ setRect: (rect) => {
207
+ const r = p.rect;
208
+ if (r.x === rect.x && r.y === rect.y && r.w === rect.w && r.h === rect.h)
209
+ return;
210
+ p.rect = { ...rect };
211
+ this.send({ type: "resize", id: p.id, cssW: rect.w / p.zoom, cssH: p.docH ?? rect.h / p.zoom, scale: p.scale * p.zoom });
212
+ this.bindPanelTex(p); // rebind the worker to the resized texture
213
+ },
214
+ setDocHeight: (h) => {
215
+ if (p.docH === h)
216
+ return;
217
+ p.docH = h;
218
+ this.send({ type: "resize", id: p.id, cssW: p.rect.w / p.zoom, cssH: h, scale: p.scale * p.zoom });
219
+ this.bindPanelTex(p);
220
+ },
221
+ setSrcRect: (src) => { p.src = src ? { ...src } : null; },
222
+ setZ: (z) => { p.z = z; },
223
+ setInteractive: (on) => { p.spec.interactive = on; },
224
+ onEvent: (fn) => { p.handlers.add(fn); return () => { p.handlers.delete(fn); }; },
225
+ getAttr: (t, name) => new Promise((resolve) => {
226
+ const reqId = this.nextReqId++;
227
+ this.attrReqs.set(reqId, resolve);
228
+ this.send({ type: "getAttr", reqId, id: p.id, name, ...tgt(t) });
229
+ }),
230
+ getRect: (t) => new Promise((resolve) => {
231
+ const reqId = this.nextReqId++;
232
+ this.rectReqs.set(reqId, resolve);
233
+ this.send({ type: "getRect", reqId, id: p.id, ...tgt(t) });
234
+ }),
235
+ queryAll: (selector) => new Promise((resolve) => {
236
+ const reqId = this.nextReqId++;
237
+ this.nodesReqs.set(reqId, resolve);
238
+ this.send({ type: "queryAll", reqId, id: p.id, sel: selector });
239
+ }),
240
+ getRects: (nodes) => new Promise((resolve) => {
241
+ const reqId = this.nextReqId++;
242
+ this.rectsReqs.set(reqId, resolve);
243
+ this.send({ type: "getRects", reqId, id: p.id, nodes });
244
+ }),
245
+ focusedNode: () => new Promise((resolve) => {
246
+ const reqId = this.nextReqId++;
247
+ this.focusedReqs.set(reqId, resolve);
248
+ this.send({ type: "getFocused", reqId, id: p.id });
249
+ }),
250
+ scrollIntoView: (t, opts) => mutate({ op: "scrollIntoView", ...tgt(t), smooth: opts?.smooth, vertical: opts?.vertical, horizontal: opts?.horizontal }),
251
+ scrollTo: (t, x, y, smooth) => mutate({ op: "scrollTo", ...tgt(t), x, y, smooth }),
252
+ click: (t) => mutate({ op: "click", ...tgt(t) }),
253
+ sendKey: (down, key, opts) => this.send({ type: "input", id: p.id, msg: { kind: "key", down, key, code: opts?.code, text: opts?.text, mods: opts?.mods } }),
254
+ // Callers pass panel-local display px (like real pointer events) —
255
+ // convert to doc CSS px here the same way local() does.
256
+ sendPointer: (msg) => this.input(p.id, msg.kind === "wheel"
257
+ ? { ...msg, x: msg.x / p.zoom, y: msg.y / p.zoom, deltaX: msg.deltaX / p.zoom, deltaY: msg.deltaY / p.zoom }
258
+ : { ...msg, x: msg.x / p.zoom, y: msg.y / p.zoom }),
259
+ navSnapshot: (sel) => new Promise((resolve) => {
260
+ const reqId = this.nextReqId++;
261
+ this.navReqs.set(reqId, resolve);
262
+ this.send({ type: "navSnapshot", reqId, id: p.id, sel });
263
+ }),
264
+ dispose: () => this.unmount(p.id),
265
+ };
266
+ }
267
+ unmount(id) {
268
+ const p = this.panels.get(id);
269
+ if (!p)
270
+ return;
271
+ this.panels.delete(id);
272
+ this.order = this.order.filter((x) => x !== id);
273
+ this.retireTexture(p);
274
+ p.ubo?.destroy();
275
+ p.sab = null;
276
+ p.sabI32 = null;
277
+ if (this.focusedPanel === id)
278
+ this.focusedPanel = null;
279
+ this.send({ type: "destroy", id });
280
+ }
281
+ /** Register a `ui://` resource (fonts/images/css) served to every doc. */
282
+ registerResource(url, bytes) {
283
+ const b = bytes instanceof Uint8Array ? bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength) : bytes;
284
+ this.send({ type: "resource", url, bytes: b }, [b]);
285
+ }
286
+ /** Subscribe to `data-action` clicks across all panels. */
287
+ onAction(action, fn) {
288
+ let set = this.actionHandlers.get(action);
289
+ if (!set)
290
+ this.actionHandlers.set(action, set = new Set());
291
+ set.add(fn);
292
+ return () => { set.delete(fn); };
293
+ }
294
+ /** True when the pointer is inside any panel rect (UI owns the cursor).
295
+ * Optional coords hit-test a specific point instead of the last seen
296
+ * pointer position — the right check inside pointer-event handlers, where
297
+ * pointerPos may lag the event. */
298
+ isPointerOverUI(x, y) {
299
+ return this.panelAt(x ?? this.pointerPos.x, y ?? this.pointerPos.y) !== null;
300
+ }
301
+ /** Doc-backend capabilities (populated by the `ready` handshake —
302
+ * `incrementalDom` is false until then, and forever on old cdylibs). */
303
+ get docCaps() { return this.caps; }
304
+ /** Compositor surface for GameRenderer's end-of-frame UI pass. */
305
+ get compositor() {
306
+ return {
307
+ // Polling here (not only in render) means a freshly-bound panel's
308
+ // first SAB frame lands the same frame — hasContent is what gates the
309
+ // compositor into the UI pass.
310
+ hasContent: () => {
311
+ this.pollSabFrames();
312
+ return [...this.panels.values()].some((p) => p.bindGroup !== null);
313
+ },
314
+ render: (pass, w, h) => {
315
+ this.pollSabFrames();
316
+ const draw = this.sortedPanels()
317
+ .filter((p) => p.bindGroup && p.ubo)
318
+ .map((p) => ({
319
+ bindGroup: p.bindGroup, ubo: p.ubo, rect: p.rect,
320
+ src: p.src
321
+ ? [p.src.x / p.texW, p.src.y / p.texH,
322
+ (p.src.x + p.src.w) / p.texW, (p.src.y + p.src.h) / p.texH]
323
+ : undefined,
324
+ }));
325
+ this.blit.render(pass, draw, w, h);
326
+ },
327
+ };
328
+ }
329
+ dispose() {
330
+ this.unsubInput.forEach((u) => u());
331
+ this.unsubInput = [];
332
+ if (this.moveTimer) {
333
+ clearTimeout(this.moveTimer);
334
+ this.moveTimer = null;
335
+ }
336
+ for (const p of this.panels.values()) {
337
+ this.retireTexture(p);
338
+ p.ubo?.destroy();
339
+ p.sab = null;
340
+ p.sabI32 = null;
341
+ }
342
+ this.panels.clear();
343
+ this.order = [];
344
+ if (this.gpuAttachSent && this.backend.kind === "worker" && !this.gpuDetachAcked) {
345
+ // Graceful detach: let the worker drop its shared-device view before
346
+ // terminate() kills it — an un-detached view stalls the broker's
347
+ // retire() until timeout, and retired textures must outlive the
348
+ // worker's last writeTexture. Both settle on gpuDetached or 150ms.
349
+ this.terminating = true;
350
+ this.send({ type: "gpuDetach" });
351
+ const backend = this.backend;
352
+ setTimeout(() => {
353
+ if (!this.gpuDetachAcked)
354
+ backend.dispose();
355
+ this.destroyRetired();
356
+ }, 150);
357
+ return;
358
+ }
359
+ this.backend.dispose();
360
+ this.destroyRetired();
361
+ }
362
+ destroyRetired() {
363
+ for (const r of this.retiredTex.values()) {
364
+ clearTimeout(r.timer);
365
+ r.tex.destroy();
366
+ }
367
+ this.retiredTex.clear();
368
+ }
369
+ // ── Input coalescing ──
370
+ // Pointermove dominates UI input traffic; at 120Hz+ input rates each move
371
+ // used to become its own worker message + DOM dispatch. Keep only the
372
+ // latest move per panel and flush at ~8ms — ordering vs. down/up/wheel/key
373
+ // is preserved by flushing pending moves before any other input send.
374
+ pendingMoves = new Map();
375
+ moveTimer = null;
376
+ queueMove(id, msg) {
377
+ this.pendingMoves.set(id, msg);
378
+ if (!this.moveTimer) {
379
+ this.moveTimer = setTimeout(() => this.flushMoves(), 8);
380
+ }
381
+ }
382
+ flushMoves() {
383
+ if (this.moveTimer) {
384
+ clearTimeout(this.moveTimer);
385
+ this.moveTimer = null;
386
+ }
387
+ if (!this.pendingMoves.size)
388
+ return;
389
+ this.pendingMoves.forEach((msg, id) => this.send({ type: "input", id, msg }));
390
+ this.pendingMoves.clear();
391
+ }
392
+ input(id, msg) {
393
+ if (msg.kind === "move") {
394
+ this.queueMove(id, msg);
395
+ return;
396
+ }
397
+ this.flushMoves();
398
+ this.send({ type: "input", id, msg });
399
+ }
400
+ // ── Input ──
401
+ /** Attach to the renderer input bus at UI priority (before game handlers). */
402
+ bindInput(bus) {
403
+ const modsOf = (e) => {
404
+ const m = [];
405
+ if (e.shiftKey)
406
+ m.push("shift");
407
+ if (e.ctrlKey)
408
+ m.push("ctrl");
409
+ if (e.altKey)
410
+ m.push("alt");
411
+ if (e.metaKey)
412
+ m.push("meta");
413
+ return m;
414
+ };
415
+ const input = (id, msg) => this.input(id, msg);
416
+ const local = (p, e) => ({
417
+ x: (e.clientX - p.rect.x) / p.zoom, y: (e.clientY - p.rect.y) / p.zoom,
418
+ });
419
+ this.unsubInput.push(bus.onPointerMove((e, _ctrl) => {
420
+ this.pointerPos = { x: e.clientX, y: e.clientY };
421
+ // Hover + drag continuity: moves go to the captured/hovered panel.
422
+ const target = this.panels.get(this.pointerDownOn ?? "") ?? this.panelAt(e.clientX, e.clientY);
423
+ if (target)
424
+ input(target.id, { kind: "move", ...local(target, e), mods: modsOf(e) });
425
+ }, -10), bus.onPointerDown((e, ctrl) => {
426
+ const p = this.panelAt(e.clientX, e.clientY);
427
+ if (!p) {
428
+ // Click into the world: release DOM focus (blurs an active input).
429
+ if (this.focusedPanel) {
430
+ this.send({ type: "mutate", id: this.focusedPanel, ops: [{ op: "focus" }] });
431
+ this.focusedPanel = null;
432
+ }
433
+ return;
434
+ }
435
+ ctrl.stopPropagation();
436
+ this.pointerDownOn = p.id;
437
+ this.focusedPanel = p.id;
438
+ const c = local(p, e);
439
+ input(p.id, { kind: "down", ...c, button: btn(e.button), mods: modsOf(e) });
440
+ }, -10), bus.onPointerUp((e, ctrl) => {
441
+ const downOn = this.pointerDownOn ? this.panels.get(this.pointerDownOn) : null;
442
+ this.pointerDownOn = null;
443
+ const p = downOn ?? this.panelAt(e.clientX, e.clientY);
444
+ if (!p)
445
+ return;
446
+ ctrl.stopPropagation();
447
+ input(p.id, { kind: "up", ...local(p, e), button: btn(e.button), mods: modsOf(e) });
448
+ }, -10), bus.onWheel((e, ctrl) => {
449
+ const p = this.panelAt(e.clientX, e.clientY);
450
+ if (!p)
451
+ return;
452
+ ctrl.stopPropagation();
453
+ input(p.id, { kind: "wheel", ...local(p, e), deltaX: e.deltaX / p.zoom, deltaY: e.deltaY / p.zoom, mods: modsOf(e) });
454
+ }, -10), bus.onKeyDown((e, ctrl) => {
455
+ const p = this.focusedPanel ? this.panels.get(this.focusedPanel) : null;
456
+ if (!p)
457
+ return;
458
+ // Only eat keys while a text-editable element holds focus — otherwise
459
+ // game hotkeys stay live even when a panel is focused.
460
+ if (p.editing)
461
+ ctrl.stopPropagation();
462
+ input(p.id, { kind: "key", down: true, key: e.key, code: e.code, text: e.key.length === 1 ? e.key : undefined, mods: modsOf(e) });
463
+ }, -10), bus.onKeyUp((e, ctrl) => {
464
+ const p = this.focusedPanel ? this.panels.get(this.focusedPanel) : null;
465
+ if (!p)
466
+ return;
467
+ if (p.editing)
468
+ ctrl.stopPropagation();
469
+ input(p.id, { kind: "key", down: false, key: e.key, code: e.code, mods: modsOf(e) });
470
+ }, -10));
471
+ }
472
+ pointerDownOn = null;
473
+ /** Topmost interactive panel whose rect contains (x, y) — rect-based
474
+ * capture gating. Non-interactive overlays (`interactive:false`) are
475
+ * skipped so pointer events fall through to panels beneath them. */
476
+ panelAt(x, y) {
477
+ const sorted = this.sortedPanels();
478
+ for (let i = sorted.length - 1; i >= 0; i--) {
479
+ const p = sorted[i];
480
+ if (p.spec.interactive === false)
481
+ continue;
482
+ const r = p.rect;
483
+ if (x >= r.x && y >= r.y && x < r.x + r.w && y < r.y + r.h)
484
+ return p;
485
+ }
486
+ return null;
487
+ }
488
+ /** Handle for the topmost interactive panel at screen (x, y), or null.
489
+ * Public sibling of `panelAt` for virtual-pointer routing. */
490
+ panelAtHandle(x, y) {
491
+ const p = this.panelAt(x, y);
492
+ return p ? this.handleFor(p) : null;
493
+ }
494
+ sortedPanels() {
495
+ return this.order
496
+ .map((id) => this.panels.get(id))
497
+ .filter(Boolean)
498
+ .sort((a, b) => a.z - b.z);
499
+ }
500
+ // ── Backend messages ──
501
+ handleMessage(m) {
502
+ switch (m.type) {
503
+ case "bind": {
504
+ const p = this.panels.get(m.id);
505
+ if (!p)
506
+ return;
507
+ p.sab = m.buf;
508
+ p.sabI32 = new Int32Array(m.buf);
509
+ // Fresh buffer — its seqlock restarts at 0, so reset the dedupe
510
+ // state or the stale lastSeq could suppress real uploads.
511
+ p.lastSeq = 0;
512
+ p.lastRect = null;
513
+ // gpuFallback binds mean the worker dropped GPU-direct delivery —
514
+ // resume host-side uploads. Plain binds just keep p.sab current so
515
+ // fallback is instant when needed.
516
+ if (m.gpuFallback === true) {
517
+ p.gpuBound = false;
518
+ p.boundPtr = null;
519
+ }
520
+ break;
521
+ }
522
+ case "gpuReady": {
523
+ this.gpuReady = m.ok;
524
+ log.info("html-ui", `doc backend: ${this.backend.kind}${m.ok ? " (gpu-direct)" : ""}`);
525
+ if (m.ok) {
526
+ this.panels.forEach((p) => this.bindPanelTex(p));
527
+ }
528
+ break;
529
+ }
530
+ case "gpuDetached": {
531
+ this.gpuDetachAcked = true;
532
+ if (this.terminating) {
533
+ this.backend.dispose();
534
+ this.destroyRetired();
535
+ }
536
+ break;
537
+ }
538
+ case "texAck": {
539
+ // The worker dropped its borrow of this ptr — safe to destroy the
540
+ // retired texture now (no worker FFI call can still be in flight).
541
+ const ptr = BigInt(m.texPtr);
542
+ const r = this.retiredTex.get(ptr);
543
+ if (r) {
544
+ this.retiredTex.delete(ptr);
545
+ clearTimeout(r.timer);
546
+ r.tex.destroy();
547
+ }
548
+ // Release bookkeeping — a bind for the same ptr may be reposted.
549
+ const p = this.panels.get(m.id);
550
+ if (p) {
551
+ if (p.postedBindPtr === ptr)
552
+ p.postedBindPtr = null;
553
+ if (p.boundPtr === ptr) {
554
+ p.boundPtr = null;
555
+ p.gpuBound = false;
556
+ }
557
+ }
558
+ break;
559
+ }
560
+ case "frame": {
561
+ const p = this.panels.get(m.id);
562
+ if (process.env.DD_UI_TRACE_FRAMES === "1") {
563
+ log.info("html-ui", `frame ${m.id} x=${m.x} y=${m.y} w=${m.w} h=${m.h} pw=${m.pw} ph=${m.ph} seq=${m.seq ?? "-"} gpu=${m.gpu === true}${m.texPtr !== undefined ? ` tex=${m.texPtr}` : ""}`);
564
+ }
565
+ if (!p)
566
+ return;
567
+ if (m.gpu === true) {
568
+ // GPU-direct: the worker already wrote the dirty rect into a
569
+ // texture — nothing to upload when it's the displayed one. A
570
+ // mismatched texPtr means the worker is writing a stale target
571
+ // (a bind it ignored, or a texture retired underneath it): fall
572
+ // back to SAB and repost the live texture's bind to reconverge.
573
+ const cur = p.texture ? BigInt(p.texture.ptr) : null;
574
+ const fp = m.texPtr !== undefined ? BigInt(m.texPtr) : null;
575
+ if (fp === null || fp !== cur) {
576
+ if (p.gpuBound) {
577
+ p.gpuBound = false;
578
+ p.boundPtr = null;
579
+ }
580
+ if (cur !== null && p.postedBindPtr !== cur)
581
+ this.bindPanelTex(p);
582
+ break;
583
+ }
584
+ // Confirmed: the worker uploads the displayed texture itself —
585
+ // host-side SAB uploads stay skipped until the next fallback.
586
+ p.gpuBound = true;
587
+ p.boundPtr = fp;
588
+ if (p.texW !== m.pw || p.texH !== m.ph)
589
+ this.bindPanelTex(p);
590
+ break;
591
+ }
592
+ if (m.seq !== undefined && m.stride !== undefined && p.sab && p.sabI32) {
593
+ if (p.gpuBound)
594
+ break; // stale seq frame — worker owns uploads now
595
+ // Zero-copy path: the backend wrote the dirty rect into the shared
596
+ // buffer. Skip when a poll already uploaded this emit (or a newer
597
+ // frame covering its rect) — otherwise upload the message's
598
+ // captured rect: superseded header entries still carry regions the
599
+ // newest frame's rect may not cover.
600
+ const r = p.lastRect;
601
+ if (p.lastSeq >= m.seq && r &&
602
+ m.x >= r.x && m.y >= r.y && m.x + m.w <= r.x + r.w && m.y + m.h <= r.y + r.h)
603
+ break;
604
+ this.uploadSabFrame(p, m.x, m.y, m.w, m.h, m.pw, m.ph, m.stride);
605
+ break;
606
+ }
607
+ if (!m.pixels)
608
+ break;
609
+ this.ensureTexture(p, m.pw, m.ph);
610
+ if (!p.texture)
611
+ return;
612
+ this.device.queue.copyExternalImageToTexture({ source: { data: new Uint8Array(m.pixels), width: m.w, height: m.h } }, { texture: p.texture, origin: [m.x, m.y, 0] }, { width: m.w, height: m.h });
613
+ break;
614
+ }
615
+ case "stats": {
616
+ const stats = globalThis.__ddUiStats ??= {};
617
+ stats[m.id] = {
618
+ frames: m.frames, resolveMs: m.resolveMs, paintMs: m.paintMs,
619
+ diffMs: m.diffMs, bytes: m.bytes, at: performance.now(),
620
+ };
621
+ if (UI_TRACE) {
622
+ const mb = (m.bytes / 1048576).toFixed(1);
623
+ log.info("html-ui", `doc ${m.id}: ${m.frames}f res=${m.resolveMs.toFixed(1)}ms paint=${m.paintMs.toFixed(1)}ms diff=${m.diffMs.toFixed(1)}ms up=${mb}MB`);
624
+ }
625
+ break;
626
+ }
627
+ case "events": {
628
+ const p = this.panels.get(m.id);
629
+ if (!p)
630
+ return;
631
+ m.events.forEach((ev) => {
632
+ if (ev.t === "focus")
633
+ p.editing = ev.g === "input" || ev.g === "textarea";
634
+ else if (ev.t === "blur")
635
+ p.editing = false;
636
+ p.handlers.forEach((fn) => fn(ev));
637
+ if ((ev.t === "click" || ev.t === "dblclick" || ev.t === "contextmenu") && ev.d?.action) {
638
+ const d = ev.d;
639
+ (this.actionHandlers.get(d.action) ?? []).forEach((fn) => fn(d, ev));
640
+ }
641
+ });
642
+ break;
643
+ }
644
+ case "attr": {
645
+ const fn = this.attrReqs.get(m.reqId);
646
+ this.attrReqs.delete(m.reqId);
647
+ fn?.(m.value);
648
+ break;
649
+ }
650
+ case "rect": {
651
+ const fn = this.rectReqs.get(m.reqId);
652
+ this.rectReqs.delete(m.reqId);
653
+ fn?.(m.rect);
654
+ break;
655
+ }
656
+ case "nodes": {
657
+ const fn = this.nodesReqs.get(m.reqId);
658
+ this.nodesReqs.delete(m.reqId);
659
+ fn?.(m.nodes);
660
+ break;
661
+ }
662
+ case "rects": {
663
+ const fn = this.rectsReqs.get(m.reqId);
664
+ this.rectsReqs.delete(m.reqId);
665
+ fn?.(m.rects);
666
+ break;
667
+ }
668
+ case "focused": {
669
+ const fn = this.focusedReqs.get(m.reqId);
670
+ this.focusedReqs.delete(m.reqId);
671
+ fn?.(m.node);
672
+ break;
673
+ }
674
+ case "navNodes": {
675
+ const fn = this.navReqs.get(m.reqId);
676
+ this.navReqs.delete(m.reqId);
677
+ fn?.(m.nodes);
678
+ break;
679
+ }
680
+ case "error":
681
+ log.error("html-ui", `doc ${m.id} backend error: ${m.message}`);
682
+ break;
683
+ case "ready": {
684
+ this.caps.incrementalDom = m.caps?.incrementalDom === true;
685
+ break;
686
+ }
687
+ }
688
+ }
689
+ /** Upload one dirty rect straight out of the panel's bound SAB, seqlock
690
+ * verified. Records lastSeq/lastRect so the poll path and late "frame"
691
+ * messages don't re-upload the same content. */
692
+ uploadSabFrame(p, x, y, w, h, pw, ph, stride) {
693
+ if (p.gpuBound)
694
+ return; // the worker uploads directly — don't race it
695
+ const i32 = p.sabI32;
696
+ const seq0 = Atomics.load(i32, 0);
697
+ // seq0 === 0 → bound but nothing emitted yet; odd → write in progress.
698
+ // A frame message implies a write, so ask for a re-emit; the poll path
699
+ // skips both cases itself and just retries next frame.
700
+ if (seq0 === 0 || (seq0 & 1) !== 0) {
701
+ this.send({ type: "refresh", id: p.id });
702
+ return;
703
+ }
704
+ if (w <= 0 || h <= 0)
705
+ return;
706
+ this.ensureTexture(p, pw, ph);
707
+ if (!p.texture)
708
+ return;
709
+ this.device.queue.writeTexture({ texture: p.texture, origin: [x, y, 0] }, p.sab, { offset: 64 + y * stride + x * 4, bytesPerRow: stride, rowsPerImage: h }, { width: w, height: h, depthOrArrayLayers: 1 });
710
+ // Torn read (a newer write started mid-upload) — ask for a re-emit.
711
+ if (Atomics.load(i32, 0) !== seq0) {
712
+ this.send({ type: "refresh", id: p.id });
713
+ return;
714
+ }
715
+ p.lastSeq = seq0;
716
+ p.lastRect = { x, y, w, h };
717
+ }
718
+ /** Poll bound SAB frame channels once per render frame and upload pending
719
+ * dirty rects directly — the worker's "frame" postMessage is delivered on
720
+ * a macrotask boundary, so waiting for it can cost a whole frame of lag
721
+ * when it lands behind a long renderFrame. The header only describes the
722
+ * newest emit; superseded dirty rects still arrive via their messages. */
723
+ pollSabFrames() {
724
+ for (const p of this.panels.values()) {
725
+ const i32 = p.sabI32;
726
+ if (!i32 || !p.sab || p.gpuBound)
727
+ continue;
728
+ const seq0 = Atomics.load(i32, 0);
729
+ if (seq0 === 0 || (seq0 & 1) !== 0 || seq0 === p.lastSeq)
730
+ continue;
731
+ const x = i32[1], y = i32[2], w = i32[3], h = i32[4];
732
+ const pw = i32[5], ph = i32[6], stride = i32[8];
733
+ this.uploadSabFrame(p, x, y, w, h, pw, ph, stride);
734
+ }
735
+ }
736
+ /**
737
+ * Create (or recreate) the panel texture and post it to the worker as a
738
+ * borrowed upload target. No-op when the worker's attach hasn't resolved
739
+ * or a bind for the same texture is already in flight/confirmed. Host
740
+ * uploads keep flowing until a gpu:true frame proves the worker is
741
+ * writing the displayed texture — an ignored bind is a no-op, never a
742
+ * deadlock. Raster dims are always rect*scale — the doc's layout height
743
+ * may exceed the display rect for scrollable views (docH).
744
+ */
745
+ bindPanelTex(p) {
746
+ if (!this.gpuReady || this.backend.kind !== "worker")
747
+ return;
748
+ const pw = Math.max(1, Math.round(p.rect.w * p.scale));
749
+ // docH is a layout-px override: it scales by zoom like the doc does.
750
+ const ph = Math.max(1, Math.round((p.docH !== null ? p.docH * p.zoom : p.rect.h) * p.scale));
751
+ this.ensureTexture(p, pw, ph);
752
+ if (!p.texture)
753
+ return;
754
+ const ptr = BigInt(p.texture.ptr);
755
+ if (p.postedBindPtr === ptr || (p.gpuBound && p.boundPtr === ptr))
756
+ return;
757
+ this.send({ type: "texBind", id: p.id, texPtr: ptr, w: pw, h: ph, format: "rgba8unorm" });
758
+ p.postedBindPtr = ptr;
759
+ }
760
+ /**
761
+ * Release a panel's texture — deferred when the worker may still be
762
+ * writing through it. A bound texture's ptr could be mid-writeTexture on
763
+ * the worker right now; destroying the handle while an FFI call derefs it
764
+ * is a use-after-free inside the shim. Bound textures go to retiredTex
765
+ * and die on texAck (worker swapped) or a 1s fallback timer (worker gone).
766
+ */
767
+ retireTexture(p) {
768
+ const t = p.texture;
769
+ p.texture = null;
770
+ if (!t)
771
+ return;
772
+ const ptr = t.ptr;
773
+ const borrowed = ptr !== undefined
774
+ && ((p.boundPtr !== null && BigInt(ptr) === p.boundPtr)
775
+ || (p.postedBindPtr !== null && BigInt(ptr) === p.postedBindPtr));
776
+ if (borrowed) {
777
+ const key = BigInt(ptr);
778
+ const timer = setTimeout(() => {
779
+ if (this.retiredTex.delete(key))
780
+ t.destroy();
781
+ }, 1000);
782
+ this.retiredTex.set(key, { tex: t, timer });
783
+ return;
784
+ }
785
+ t.destroy();
786
+ }
787
+ ensureTexture(p, w, h) {
788
+ if (p.texture && p.texW === w && p.texH === h)
789
+ return;
790
+ this.retireTexture(p);
791
+ const tw = Math.max(1, w), th = Math.max(1, h);
792
+ p.texture = this.device.createTexture({
793
+ size: { width: tw, height: th },
794
+ format: "rgba8unorm",
795
+ viewFormats: ["rgba8unorm-srgb"],
796
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
797
+ });
798
+ // Zero-fill — dirty-rect uploads only cover painted regions, so
799
+ // un-painted texels (e.g. transparent spacers in overlay docs) would
800
+ // otherwise composite uninitialized garbage over panels beneath.
801
+ this.device.queue.writeTexture({ texture: p.texture }, new Uint8Array(tw * th * 4), { bytesPerRow: tw * 4, rowsPerImage: th }, { width: tw, height: th, depthOrArrayLayers: 1 });
802
+ p.texW = w;
803
+ p.texH = h;
804
+ if (!p.ubo)
805
+ p.ubo = this.blit.createUbo();
806
+ p.bindGroup = this.blit.createBindGroup(p.texture, p.ubo);
807
+ }
808
+ send(msg, transfer) {
809
+ try {
810
+ this.backend.post(msg, transfer);
811
+ }
812
+ catch (err) {
813
+ log.error("html-ui", `backend.post threw for ${msg.type}: ${err}`);
814
+ }
815
+ }
816
+ }
817
+ function btn(b) {
818
+ return b === 2 ? "right" : b === 1 ? "middle" : "left";
819
+ }