@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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10
|
+
vec3_constant: (node) => {
|
|
11
|
+
const v = node.properties.value ?? [0, 0, 0];
|
|
12
|
+
const arr = Array.isArray(v) ? v : [0, 0, 0];
|
|
13
|
+
return `vec3<f32>(${arr[0]}, ${arr[1]}, ${arr[2]})`;
|
|
14
|
+
},
|
|
15
|
+
vec4_constant: (node) => {
|
|
16
|
+
const v = node.properties.value ?? [0, 0, 0, 1];
|
|
17
|
+
const arr = Array.isArray(v) ? v : [0, 0, 0, 1];
|
|
18
|
+
return `vec4<f32>(${arr[0]}, ${arr[1]}, ${arr[2]}, ${arr[3]})`;
|
|
19
|
+
},
|
|
20
|
+
// --- Built-in inputs ---
|
|
21
|
+
uv: () => "input.uv",
|
|
22
|
+
normal: () => "input.worldNormal",
|
|
23
|
+
world_pos: () => "input.worldPos",
|
|
24
|
+
camera_pos: (_n, _i, ctx) => `${ctx.uniformVar}.cameraPos`,
|
|
25
|
+
time: (_n, _i, ctx) => `${ctx.uniformVar}.time`,
|
|
26
|
+
vertex_color: () => "input.color",
|
|
27
|
+
entity_type: (_n, _i, ctx) => `${ctx.uniformVar}.entityType`,
|
|
28
|
+
entity_flags: (_n, _i, ctx) => `${ctx.uniformVar}.entityFlags`,
|
|
29
|
+
// --- Texture sampling ---
|
|
30
|
+
texture_sample: (_node, inputs) => {
|
|
31
|
+
const uv = inputs[0] ?? "input.uv";
|
|
32
|
+
return `textureSample(albedoMap, albedoSampler, ${uv})`;
|
|
33
|
+
},
|
|
34
|
+
// --- Math ops ---
|
|
35
|
+
multiply: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(1.0)"} * ${inputs[1] ?? "vec4<f32>(1.0)"})`,
|
|
36
|
+
add: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"} + ${inputs[1] ?? "vec4<f32>(0.0)"})`,
|
|
37
|
+
subtract: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"} - ${inputs[1] ?? "vec4<f32>(0.0)"})`,
|
|
38
|
+
lerp: (_n, inputs) => `mix(${inputs[0] ?? "vec4<f32>(0.0)"}, ${inputs[1] ?? "vec4<f32>(1.0)"}, ${inputs[2] ?? "0.0"})`,
|
|
39
|
+
normalize: (_n, inputs) => `normalize(${inputs[0] ?? "vec3<f32>(0.0, 1.0, 0.0)"})`,
|
|
40
|
+
dot: (_n, inputs) => `dot(${inputs[0] ?? "vec3<f32>(0.0)"}, ${inputs[1] ?? "vec3<f32>(0.0)"})`,
|
|
41
|
+
cross: (_n, inputs) => `cross(${inputs[0] ?? "vec3<f32>(1.0, 0.0, 0.0)"}, ${inputs[1] ?? "vec3<f32>(0.0, 1.0, 0.0)"})`,
|
|
42
|
+
power: (_n, inputs) => `pow(${inputs[0] ?? "1.0"}, ${inputs[1] ?? "1.0"})`,
|
|
43
|
+
saturate: (_n, inputs) => `clamp(${inputs[0] ?? "0.0"}, 0.0, 1.0)`,
|
|
44
|
+
max: (_n, inputs) => `max(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"})`,
|
|
45
|
+
min: (_n, inputs) => `min(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"})`,
|
|
46
|
+
abs: (_n, inputs) => `abs(${inputs[0] ?? "0.0"})`,
|
|
47
|
+
sin: (_n, inputs) => `sin(${inputs[0] ?? "0.0"})`,
|
|
48
|
+
cos: (_n, inputs) => `cos(${inputs[0] ?? "0.0"})`,
|
|
49
|
+
fract: (_n, inputs) => `fract(${inputs[0] ?? "0.0"})`,
|
|
50
|
+
floor: (_n, inputs) => `floor(${inputs[0] ?? "0.0"})`,
|
|
51
|
+
smoothstep: (_n, inputs) => `smoothstep(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "1.0"}, ${inputs[2] ?? "0.0"})`,
|
|
52
|
+
mix3: (_n, inputs) => `mix(${inputs[0] ?? "vec3<f32>(0.0)"}, ${inputs[1] ?? "vec3<f32>(1.0)"}, ${inputs[2] ?? "0.5"})`,
|
|
53
|
+
swizzle_xyz: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"}).xyz`,
|
|
54
|
+
swizzle_rgb: (_n, inputs) => `(${inputs[0] ?? "vec4<f32>(0.0)"}).rgb`,
|
|
55
|
+
vec3_from_xy: (_n, inputs) => `vec3<f32>(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"}, ${inputs[2] ?? "0.0"})`,
|
|
56
|
+
vec4_from_xyzw: (_n, inputs) => `vec4<f32>(${inputs[0] ?? "0.0"}, ${inputs[1] ?? "0.0"}, ${inputs[2] ?? "0.0"}, ${inputs[3] ?? "1.0"})`,
|
|
57
|
+
// --- PBR nodes ---
|
|
58
|
+
pbr_lighting: (_n, inputs, ctx) => {
|
|
59
|
+
const N = inputs[0] ?? "input.worldNormal";
|
|
60
|
+
const worldPos = inputs[1] ?? "input.worldPos";
|
|
61
|
+
const baseColor = inputs[2] ?? "vec3<f32>(1.0)";
|
|
62
|
+
const metallic = inputs[3] ?? "0.0";
|
|
63
|
+
const roughness = inputs[4] ?? "0.5";
|
|
64
|
+
const u = ctx.uniformVar;
|
|
65
|
+
return `pbrLighting(${N}, ${worldPos}, ${baseColor}, ${metallic}, ${roughness}, ${u}.sunDirIntensity, ${u}.ambientParams, ${u}.fogColor, ${u}.cameraPos, ${u}.time, ${u}.entityFlags)`;
|
|
66
|
+
},
|
|
67
|
+
pbr_params: (_n, _i, ctx) => {
|
|
68
|
+
const u = ctx.uniformVar;
|
|
69
|
+
return `getPBRParams(${u}.entityType)`;
|
|
70
|
+
},
|
|
71
|
+
metallic_roughness: (node) => {
|
|
72
|
+
const m = node.properties.metallic ?? 0.0;
|
|
73
|
+
const r = node.properties.roughness ?? 0.5;
|
|
74
|
+
return `vec2<f32>(${m}, ${r})`;
|
|
75
|
+
},
|
|
76
|
+
// --- Dynamic lights (non-PBR) ---
|
|
77
|
+
dynamic_lights: (_n, inputs, ctx) => {
|
|
78
|
+
const N = inputs[0] ?? "input.worldNormal";
|
|
79
|
+
const worldPos = inputs[1] ?? "input.worldPos";
|
|
80
|
+
const viewDir = inputs[2] ?? `normalize(${ctx.uniformVar}.cameraPos - input.worldPos)`;
|
|
81
|
+
const specPower = inputs[3] ?? "32.0";
|
|
82
|
+
const specIntensity = inputs[4] ?? "1.0";
|
|
83
|
+
return `applyDynamicLights(${N}, ${worldPos}, ${viewDir}, ${specPower}, ${specIntensity})`;
|
|
84
|
+
},
|
|
85
|
+
// --- Fog ---
|
|
86
|
+
fog: (_n, inputs, ctx) => {
|
|
87
|
+
const color = inputs[0] ?? `${ctx.uniformVar}.fogColor.xyz`;
|
|
88
|
+
const dist = inputs[1] ?? `length(${ctx.uniformVar}.cameraPos - input.worldPos)`;
|
|
89
|
+
return `mix(${inputs[2] ?? "vec3<f32>(1.0)"}, ${color}, min(${dist} / 1000.0, 1.0))`;
|
|
90
|
+
},
|
|
91
|
+
// --- Noise ---
|
|
92
|
+
value_noise: (_n, inputs) => `valueNoise3D(${inputs[0] ?? "vec3<f32>(0.0)"})`,
|
|
93
|
+
fbm: (_n, inputs) => {
|
|
94
|
+
const p = inputs[0] ?? "vec3<f32>(0.0)";
|
|
95
|
+
const octaves = inputs[1] ?? "4u";
|
|
96
|
+
return `fbm3D(${p}, ${octaves})`;
|
|
97
|
+
},
|
|
98
|
+
fbm_warp: (_n, inputs) => {
|
|
99
|
+
const p = inputs[0] ?? "vec3<f32>(0.0)";
|
|
100
|
+
const octaves = inputs[1] ?? "4u";
|
|
101
|
+
const warpScale = inputs[2] ?? "8.0";
|
|
102
|
+
const warpStrength = inputs[3] ?? "2.0";
|
|
103
|
+
return `fbm3DWarp(${p}, ${octaves}, ${warpScale}, ${warpStrength})`;
|
|
104
|
+
},
|
|
105
|
+
// --- Sand sparkle ---
|
|
106
|
+
sand_sparkle: (_n, inputs) => {
|
|
107
|
+
const worldPos = inputs[0] ?? "input.worldPos";
|
|
108
|
+
const N = inputs[1] ?? "input.worldNormal";
|
|
109
|
+
const V = inputs[2] ?? "normalize(uniforms.cameraPos - input.worldPos)";
|
|
110
|
+
const L = inputs[3] ?? "normalize(uniforms.sunDirIntensity.xyz)";
|
|
111
|
+
const sandMask = inputs[4] ?? "1.0";
|
|
112
|
+
return `sandSparkle(${worldPos}, ${N}, ${V}, ${L}, ${sandMask})`;
|
|
113
|
+
},
|
|
114
|
+
};
|
|
115
|
+
export class GraphCompiler {
|
|
116
|
+
compile(graph, options) {
|
|
117
|
+
return this.compileDetailed(graph, options).wgsl;
|
|
118
|
+
}
|
|
119
|
+
compileDetailed(graph, options) {
|
|
120
|
+
const baseProfile = options?.profile ?? SIMPLE_PROFILE;
|
|
121
|
+
const vf = options?.variantFlags;
|
|
122
|
+
// Merge variant flags into the profile — expensive toggles become
|
|
123
|
+
// compile-time permutations (skinning/instanced vertex main, shadow-caster
|
|
124
|
+
// depth-only, alpha-mode blend/discard). Fog stays a dynamic branch.
|
|
125
|
+
const profile = vf ? {
|
|
126
|
+
...baseProfile,
|
|
127
|
+
skinned: vf.skinning ?? baseProfile.skinned,
|
|
128
|
+
instanced: vf.instanced ?? baseProfile.instanced,
|
|
129
|
+
blend: vf.alphaMode === "blend" ? "transparent"
|
|
130
|
+
: vf.alphaMode === "clip" ? "opaque"
|
|
131
|
+
: baseProfile.blend,
|
|
132
|
+
// Shadow-caster variant: no color targets, depth-only.
|
|
133
|
+
outputFormats: vf.shadowCaster ? undefined : baseProfile.outputFormats,
|
|
134
|
+
outputNames: vf.shadowCaster ? undefined : baseProfile.outputNames,
|
|
135
|
+
} : baseProfile;
|
|
136
|
+
const errors = [];
|
|
137
|
+
const nodes = graph.getNodes();
|
|
138
|
+
const connections = graph.getConnections();
|
|
139
|
+
const nodeMap = new Map();
|
|
140
|
+
nodes.forEach((n) => { nodeMap.set(n.id, n); ; });
|
|
141
|
+
const inputConnections = new Map();
|
|
142
|
+
connections.forEach((conn) => {
|
|
143
|
+
if (!inputConnections.has(conn.to))
|
|
144
|
+
inputConnections.set(conn.to, new Map());
|
|
145
|
+
inputConnections.get(conn.to).set(conn.toPort, conn);
|
|
146
|
+
});
|
|
147
|
+
const outputNodes = nodes.filter((n) => n.type === "output");
|
|
148
|
+
if (outputNodes.length === 0) {
|
|
149
|
+
errors.push("No output node found in graph");
|
|
150
|
+
return { wgsl: this.fallbackShader(profile), errors };
|
|
151
|
+
}
|
|
152
|
+
const visited = new Set();
|
|
153
|
+
const visiting = new Set();
|
|
154
|
+
const expressions = [];
|
|
155
|
+
// Named outputs for multi-render-target profiles. Maps output name → WGSL expr.
|
|
156
|
+
const namedOutputs = new Map();
|
|
157
|
+
const ctx = { profile, uniformVar: "uniforms" };
|
|
158
|
+
const compileNode = (nodeId) => {
|
|
159
|
+
if (visited.has(nodeId)) {
|
|
160
|
+
return `var_${nodeId}`;
|
|
161
|
+
}
|
|
162
|
+
if (visiting.has(nodeId)) {
|
|
163
|
+
errors.push(`Cycle detected at node: ${nodeId}`);
|
|
164
|
+
return "vec4<f32>(1.0, 0.0, 1.0, 1.0)";
|
|
165
|
+
}
|
|
166
|
+
visiting.add(nodeId);
|
|
167
|
+
const node = nodeMap.get(nodeId);
|
|
168
|
+
if (!node) {
|
|
169
|
+
errors.push(`Unknown node: ${nodeId}`);
|
|
170
|
+
return "vec4<f32>(1.0)";
|
|
171
|
+
}
|
|
172
|
+
const portOrder = this.getPortOrder(node);
|
|
173
|
+
const inputExprs = portOrder.map((portName) => {
|
|
174
|
+
const conns = inputConnections.get(nodeId);
|
|
175
|
+
const conn = conns?.get(portName);
|
|
176
|
+
if (conn)
|
|
177
|
+
return compileNode(conn.from);
|
|
178
|
+
return this.defaultInput(portName, node);
|
|
179
|
+
});
|
|
180
|
+
visiting.delete(nodeId);
|
|
181
|
+
visited.add(nodeId);
|
|
182
|
+
const generator = NODE_WGSL[node.type];
|
|
183
|
+
if (!generator) {
|
|
184
|
+
if (node.type === "input")
|
|
185
|
+
return inputExprs[0] ?? "vec4<f32>(1.0)";
|
|
186
|
+
if (node.type === "output") {
|
|
187
|
+
const expr = inputExprs[0] ?? "vec4<f32>(1.0)";
|
|
188
|
+
expressions.push(expr);
|
|
189
|
+
// Capture named output for multi-target profiles.
|
|
190
|
+
const outName = node.properties.name;
|
|
191
|
+
if (outName)
|
|
192
|
+
namedOutputs.set(outName, expr);
|
|
193
|
+
return expr;
|
|
194
|
+
}
|
|
195
|
+
errors.push(`Unknown node type: ${node.type}`);
|
|
196
|
+
return "vec4<f32>(1.0)";
|
|
197
|
+
}
|
|
198
|
+
return generator(node, inputExprs, ctx);
|
|
199
|
+
};
|
|
200
|
+
outputNodes.forEach((outNode) => {
|
|
201
|
+
compileNode(outNode.id);
|
|
202
|
+
});
|
|
203
|
+
if (expressions.length === 0) {
|
|
204
|
+
expressions.push("vec4<f32>(1.0)");
|
|
205
|
+
}
|
|
206
|
+
const fragmentExpr = expressions[0];
|
|
207
|
+
const wgsl = this.buildShader(fragmentExpr, profile, namedOutputs, options?.variantFlags);
|
|
208
|
+
// Detect duplicate @group/@binding var declarations in the assembled WGSL.
|
|
209
|
+
// The compiler is the single emitter of bind-group declarations (from
|
|
210
|
+
// profile.bindGroups); chunks must NOT declare `@group/@binding var` inline.
|
|
211
|
+
// A duplicate is a WGSL validation error that would fail createShaderModule.
|
|
212
|
+
const dupes = findDuplicateBindings(parseWgslBindings(wgsl));
|
|
213
|
+
dupes.forEach((d) => {
|
|
214
|
+
const declLines = d.declarations.map((dec) => `@group(${dec.group}) @binding(${dec.binding}) var${dec.access ? `<${dec.access}>` : ""} ${dec.name}: ${dec.typeWgsl};`);
|
|
215
|
+
errors.push(`Duplicate @group(${d.group}) @binding(${d.binding}) var declaration (${d.declarations.length} times):\n` +
|
|
216
|
+
declLines.map((l) => ` - ${l}`).join("\n"));
|
|
217
|
+
});
|
|
218
|
+
return { wgsl, errors };
|
|
219
|
+
}
|
|
220
|
+
getPortOrder(node) {
|
|
221
|
+
const known = {
|
|
222
|
+
texture_sample: ["uv"],
|
|
223
|
+
multiply: ["a", "b"],
|
|
224
|
+
add: ["a", "b"],
|
|
225
|
+
subtract: ["a", "b"],
|
|
226
|
+
lerp: ["a", "b", "t"],
|
|
227
|
+
normalize: ["v"],
|
|
228
|
+
dot: ["a", "b"],
|
|
229
|
+
cross: ["a", "b"],
|
|
230
|
+
power: ["base", "exp"],
|
|
231
|
+
saturate: ["v"],
|
|
232
|
+
max: ["a", "b"],
|
|
233
|
+
min: ["a", "b"],
|
|
234
|
+
abs: ["v"],
|
|
235
|
+
sin: ["v"],
|
|
236
|
+
cos: ["v"],
|
|
237
|
+
fract: ["v"],
|
|
238
|
+
floor: ["v"],
|
|
239
|
+
smoothstep: ["edge0", "edge1", "x"],
|
|
240
|
+
mix3: ["a", "b", "t"],
|
|
241
|
+
swizzle_xyz: ["v"],
|
|
242
|
+
swizzle_rgb: ["v"],
|
|
243
|
+
vec3_from_xy: ["x", "y", "z"],
|
|
244
|
+
vec4_from_xyzw: ["x", "y", "z", "w"],
|
|
245
|
+
pbr_lighting: ["N", "worldPos", "baseColor", "metallic", "roughness"],
|
|
246
|
+
pbr_params: [],
|
|
247
|
+
metallic_roughness: [],
|
|
248
|
+
dynamic_lights: ["N", "worldPos", "viewDir", "specPower", "specIntensity"],
|
|
249
|
+
fog: ["color", "dist", "source"],
|
|
250
|
+
value_noise: ["p"],
|
|
251
|
+
fbm: ["p", "octaves"],
|
|
252
|
+
fbm_warp: ["p", "octaves", "warpScale", "warpStrength"],
|
|
253
|
+
sand_sparkle: ["worldPos", "N", "V", "L", "sandMask"],
|
|
254
|
+
output: ["value"],
|
|
255
|
+
input: ["value"],
|
|
256
|
+
};
|
|
257
|
+
return known[node.type] ?? [];
|
|
258
|
+
}
|
|
259
|
+
defaultInput(portName, _node) {
|
|
260
|
+
const defaults = {
|
|
261
|
+
uv: "input.uv",
|
|
262
|
+
a: "vec4<f32>(1.0)",
|
|
263
|
+
b: "vec4<f32>(1.0)",
|
|
264
|
+
t: "0.5",
|
|
265
|
+
v: "vec3<f32>(0.0, 1.0, 0.0)",
|
|
266
|
+
base: "1.0",
|
|
267
|
+
exp: "1.0",
|
|
268
|
+
value: "vec4<f32>(1.0)",
|
|
269
|
+
N: "input.worldNormal",
|
|
270
|
+
worldPos: "input.worldPos",
|
|
271
|
+
baseColor: "vec3<f32>(1.0)",
|
|
272
|
+
metallic: "0.0",
|
|
273
|
+
roughness: "0.5",
|
|
274
|
+
viewDir: "normalize(uniforms.cameraPos - input.worldPos)",
|
|
275
|
+
specPower: "32.0",
|
|
276
|
+
specIntensity: "1.0",
|
|
277
|
+
color: "uniforms.fogColor.xyz",
|
|
278
|
+
dist: "length(uniforms.cameraPos - input.worldPos)",
|
|
279
|
+
source: "vec3<f32>(1.0)",
|
|
280
|
+
p: "vec3<f32>(0.0)",
|
|
281
|
+
octaves: "4u",
|
|
282
|
+
warpScale: "8.0",
|
|
283
|
+
warpStrength: "2.0",
|
|
284
|
+
edge0: "0.0",
|
|
285
|
+
edge1: "1.0",
|
|
286
|
+
x: "0.0",
|
|
287
|
+
y: "0.0",
|
|
288
|
+
z: "0.0",
|
|
289
|
+
w: "1.0",
|
|
290
|
+
sandMask: "1.0",
|
|
291
|
+
L: "normalize(uniforms.sunDirIntensity.xyz)",
|
|
292
|
+
};
|
|
293
|
+
return defaults[portName] ?? "vec4<f32>(1.0)";
|
|
294
|
+
}
|
|
295
|
+
buildShader(fragmentExpr, profile, namedOutputs, variantFlags) {
|
|
296
|
+
const chunks = profile.chunks.map((c) => getChunk(c)).filter((c) => c.length > 0).join("\n\n");
|
|
297
|
+
const uniformStruct = this.buildUniformStruct(profile);
|
|
298
|
+
const bindGroupDecls = this.buildBindGroupDecls(profile);
|
|
299
|
+
const vertexInput = this.buildVertexInput(profile);
|
|
300
|
+
const vertexOutput = this.buildVertexOutput(profile);
|
|
301
|
+
const vertexMain = this.buildVertexMain(profile);
|
|
302
|
+
const preMain = profile.preMain ?? "";
|
|
303
|
+
const fragmentMain = this.buildFragmentMain(profile, fragmentExpr, namedOutputs, variantFlags);
|
|
304
|
+
return `// Auto-generated WGSL from material graph (profile: ${profile.name})
|
|
305
|
+
${chunks}
|
|
306
|
+
|
|
307
|
+
${uniformStruct}
|
|
308
|
+
|
|
309
|
+
${bindGroupDecls}
|
|
310
|
+
|
|
311
|
+
${vertexInput}
|
|
312
|
+
|
|
313
|
+
${vertexOutput}
|
|
314
|
+
|
|
315
|
+
${preMain}
|
|
316
|
+
|
|
317
|
+
${vertexMain}
|
|
318
|
+
|
|
319
|
+
${fragmentMain}`;
|
|
320
|
+
}
|
|
321
|
+
/**
|
|
322
|
+
* Build the fragment main. For multi-render-target profiles (outputFormats
|
|
323
|
+
* set), emits a struct return with one @location per target. The graph's
|
|
324
|
+
* named output nodes map to the profile's outputNames. For single-target
|
|
325
|
+
* profiles, emits the classic `-> @location(0) vec4<f32>` signature.
|
|
326
|
+
*/
|
|
327
|
+
buildFragmentMain(profile, fragmentExpr, namedOutputs, variantFlags) {
|
|
328
|
+
// Shadow-caster variant — depth-only, no color targets.
|
|
329
|
+
if (variantFlags?.shadowCaster) {
|
|
330
|
+
// Alpha-clip: discard transparent fragments in shadow pass.
|
|
331
|
+
const clipLogic = variantFlags.alphaMode === "clip"
|
|
332
|
+
? ` if (${fragmentExpr}.a < 0.5) { discard; }\n`
|
|
333
|
+
: "";
|
|
334
|
+
return `@fragment
|
|
335
|
+
fn fs_main(input: VertexOutput) {
|
|
336
|
+
${clipLogic}
|
|
337
|
+
}
|
|
338
|
+
`;
|
|
339
|
+
}
|
|
340
|
+
const outputFormats = profile.outputFormats;
|
|
341
|
+
if (!outputFormats || outputFormats.length === 0) {
|
|
342
|
+
// Single-target — classic path. Add alpha-clip discard if needed.
|
|
343
|
+
const clipLogic = variantFlags?.alphaMode === "clip"
|
|
344
|
+
? ` let _result = ${fragmentExpr};\n if (_result.a < 0.5) { discard; }\n return _result;`
|
|
345
|
+
: ` return ${fragmentExpr};`;
|
|
346
|
+
return `@fragment
|
|
347
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
348
|
+
${clipLogic}
|
|
349
|
+
}`;
|
|
350
|
+
}
|
|
351
|
+
// Multi-render-target — emit a FragmentOutput struct + return.
|
|
352
|
+
const outputNames = profile.outputNames ?? [];
|
|
353
|
+
const structFields = [];
|
|
354
|
+
const returnLines = [];
|
|
355
|
+
for (let i = 0; i < outputFormats.length; i++) {
|
|
356
|
+
const fmt = outputFormats[i];
|
|
357
|
+
const name = outputNames[i] ?? `target${i}`;
|
|
358
|
+
// Determine WGSL type from format (simplified — all targets are vec4 or vec2).
|
|
359
|
+
const wgslType = fmt === "rg16float" ? "vec2<f32>" : "vec4<f32>";
|
|
360
|
+
structFields.push(` @location(${i}) ${name}: ${wgslType},`);
|
|
361
|
+
// Map the named output to the expression from the graph.
|
|
362
|
+
const expr = namedOutputs?.get(name);
|
|
363
|
+
if (expr) {
|
|
364
|
+
returnLines.push(` output.${name} = ${expr};`);
|
|
365
|
+
}
|
|
366
|
+
else {
|
|
367
|
+
// Default values for standard GBuffer targets.
|
|
368
|
+
const defaults = {
|
|
369
|
+
albedo: "vec4<f32>(1.0, 1.0, 1.0, 1.0)",
|
|
370
|
+
normal: "vec4<f32>(0.5, 0.5, 0.5, 0.5)",
|
|
371
|
+
metallicEmissive: "vec4<f32>(0.0, 0.0, 0.0, 0.0)",
|
|
372
|
+
velocity: "vec2<f32>(0.0, 0.0)",
|
|
373
|
+
};
|
|
374
|
+
const defaultVal = defaults[name] ?? `${wgslType}(0.0)`;
|
|
375
|
+
// Validate that the default value type matches the target format.
|
|
376
|
+
const expectedPrefix = wgslType === "vec2<f32>" ? "vec2<f32>" : "vec4<f32>";
|
|
377
|
+
if (!defaultVal.startsWith(expectedPrefix)) {
|
|
378
|
+
throw new Error(`GBuffer default for target "${name}" (${defaultVal}) does not match format "${fmt}" (expected ${expectedPrefix})`);
|
|
379
|
+
}
|
|
380
|
+
returnLines.push(` output.${name} = ${defaultVal};`);
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
return `struct FragmentOutput {
|
|
384
|
+
${structFields.join("\n")}
|
|
385
|
+
};
|
|
386
|
+
|
|
387
|
+
@fragment
|
|
388
|
+
fn fs_main(input: VertexOutput) -> FragmentOutput {
|
|
389
|
+
var output: FragmentOutput;
|
|
390
|
+
${returnLines.join("\n")}
|
|
391
|
+
return output;
|
|
392
|
+
}`;
|
|
393
|
+
}
|
|
394
|
+
buildUniformStruct(profile) {
|
|
395
|
+
// When a typed WgslStruct is provided, use its WGSL emit directly.
|
|
396
|
+
// The struct name in the .wgsl output is whatever the profile defined.
|
|
397
|
+
if (profile.uniformStruct) {
|
|
398
|
+
const s = profile.uniformStruct;
|
|
399
|
+
return `${s.wgsl}
|
|
400
|
+
|
|
401
|
+
@group(0) @binding(0) var<uniform> uniforms: ${s.name};`;
|
|
402
|
+
}
|
|
403
|
+
// Legacy: build from string-based uniformFields.
|
|
404
|
+
const fields = profile.uniformFields.map((f) => ` ${f.name}: ${f.type},`).join("\n");
|
|
405
|
+
return `struct Uniforms {
|
|
406
|
+
${fields}
|
|
407
|
+
};
|
|
408
|
+
|
|
409
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;`;
|
|
410
|
+
}
|
|
411
|
+
buildBindGroupDecls(profile) {
|
|
412
|
+
// Bindings emitted by buildVertexInput (instanced `instances` @group(0)
|
|
413
|
+
// @binding(1), skinned `boneMatrices` @group(0) @binding(3)). These are
|
|
414
|
+
// co-located with their struct definitions (InstanceData / bone matrix
|
|
415
|
+
// array) in buildVertexInput, so buildBindGroupDecls must NOT re-emit them
|
|
416
|
+
// — doing so produces duplicate `var` declarations (WGSL validation error).
|
|
417
|
+
const vertexInputBindings = new Set();
|
|
418
|
+
if (profile.instanced)
|
|
419
|
+
vertexInputBindings.add("0:1");
|
|
420
|
+
if (profile.skinned)
|
|
421
|
+
vertexInputBindings.add("0:3");
|
|
422
|
+
const lines = [];
|
|
423
|
+
profile.bindGroups.forEach((bg) => {
|
|
424
|
+
for (let _i = 0, _it = bg.entries, _n = _it.length; _i < _n; _i++) {
|
|
425
|
+
const entry = _it[_i];
|
|
426
|
+
if (entry.binding === 0 && bg.group === 0)
|
|
427
|
+
continue; // Already declared in uniform struct
|
|
428
|
+
if (vertexInputBindings.has(`${bg.group}:${entry.binding}`))
|
|
429
|
+
continue; // Declared in buildVertexInput
|
|
430
|
+
const label = entry.label ?? `binding_${entry.binding}`;
|
|
431
|
+
const visStr = this.visibilityStr(entry);
|
|
432
|
+
switch (entry.type) {
|
|
433
|
+
case "uniform":
|
|
434
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var<uniform> ${label}: Uniforms;`);
|
|
435
|
+
break;
|
|
436
|
+
case "storage-read":
|
|
437
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var<storage, read> ${label}: ${entry.typeWgsl ?? "array<vec4<f32>>"};`);
|
|
438
|
+
break;
|
|
439
|
+
case "storage-write":
|
|
440
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var<storage, read_write> ${label}: ${entry.typeWgsl ?? "array<vec4<f32>>"};`);
|
|
441
|
+
break;
|
|
442
|
+
case "texture-2d":
|
|
443
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var ${label}: texture_2d<f32>;`);
|
|
444
|
+
break;
|
|
445
|
+
case "texture-cube":
|
|
446
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var ${label}: texture_cube<f32>;`);
|
|
447
|
+
break;
|
|
448
|
+
case "sampler":
|
|
449
|
+
lines.push(`@group(${bg.group}) @binding(${entry.binding}) ${visStr} var ${label}: sampler;`);
|
|
450
|
+
break;
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
});
|
|
454
|
+
return lines.join("\n");
|
|
455
|
+
}
|
|
456
|
+
visibilityStr(_entry) {
|
|
457
|
+
// WGSL doesn't use visibility annotations on var declarations
|
|
458
|
+
return "";
|
|
459
|
+
}
|
|
460
|
+
buildVertexInput(profile) {
|
|
461
|
+
const attrs = profile.vertexLayout.attributes.map((a) => {
|
|
462
|
+
const wgslType = this.vertexFormatToWGSL(a.format);
|
|
463
|
+
return ` @location(${a.location}) ${a.name}: ${wgslType},`;
|
|
464
|
+
}).join("\n");
|
|
465
|
+
if (profile.instanced) {
|
|
466
|
+
return `struct InstanceData {
|
|
467
|
+
pos: vec3<f32>,
|
|
468
|
+
scale: f32,
|
|
469
|
+
rot: vec4<f32>,
|
|
470
|
+
entityType: u32,
|
|
471
|
+
entityFlags: u32,
|
|
472
|
+
_pad: vec2<f32>,
|
|
473
|
+
};
|
|
474
|
+
|
|
475
|
+
@group(0) @binding(1) var<storage, read> instances: array<InstanceData>;
|
|
476
|
+
|
|
477
|
+
struct VertexInput {
|
|
478
|
+
${attrs}
|
|
479
|
+
};`;
|
|
480
|
+
}
|
|
481
|
+
if (profile.skinned) {
|
|
482
|
+
const maxBones = profile.maxBones ?? 256;
|
|
483
|
+
return `@group(0) @binding(3) var<storage, read> boneMatrices: array<mat4x4<f32>, ${maxBones}>;
|
|
484
|
+
|
|
485
|
+
struct VertexInput {
|
|
486
|
+
${attrs}
|
|
487
|
+
};`;
|
|
488
|
+
}
|
|
489
|
+
return `struct VertexInput {
|
|
490
|
+
${attrs}
|
|
491
|
+
};`;
|
|
492
|
+
}
|
|
493
|
+
buildVertexOutput(profile) {
|
|
494
|
+
const hasUV = profile.vertexLayout.attributes.some((a) => a.name === "uv");
|
|
495
|
+
const hasColor = profile.vertexLayout.attributes.some((a) => a.name === "color");
|
|
496
|
+
const lines = [
|
|
497
|
+
" @builtin(position) clipPos: vec4<f32>,",
|
|
498
|
+
" @location(0) worldPos: vec3<f32>,",
|
|
499
|
+
" @location(1) worldNormal: vec3<f32>,",
|
|
500
|
+
];
|
|
501
|
+
let loc = 2;
|
|
502
|
+
if (hasUV) {
|
|
503
|
+
lines.push(` @location(${loc}) uv: vec2<f32>,`);
|
|
504
|
+
loc++;
|
|
505
|
+
}
|
|
506
|
+
if (hasColor) {
|
|
507
|
+
lines.push(` @location(${loc}) color: vec3<f32>,`);
|
|
508
|
+
loc++;
|
|
509
|
+
}
|
|
510
|
+
if (profile.instanced) {
|
|
511
|
+
lines.push(` @location(${loc}) @interpolate(flat) entityType: u32,`);
|
|
512
|
+
loc++;
|
|
513
|
+
lines.push(` @location(${loc}) @interpolate(flat) entityFlags: u32,`);
|
|
514
|
+
}
|
|
515
|
+
return `struct VertexOutput {
|
|
516
|
+
${lines.join("\n")}
|
|
517
|
+
};`;
|
|
518
|
+
}
|
|
519
|
+
buildVertexMain(profile) {
|
|
520
|
+
const hasUV = profile.vertexLayout.attributes.some((a) => a.name === "uv");
|
|
521
|
+
const hasColor = profile.vertexLayout.attributes.some((a) => a.name === "color");
|
|
522
|
+
if (profile.instanced) {
|
|
523
|
+
return this.buildInstancedVertexMain(profile, hasUV, hasColor);
|
|
524
|
+
}
|
|
525
|
+
if (profile.skinned) {
|
|
526
|
+
return this.buildSkinnedVertexMain(profile, hasUV, hasColor);
|
|
527
|
+
}
|
|
528
|
+
return this.buildStandardVertexMain(profile, hasUV, hasColor);
|
|
529
|
+
}
|
|
530
|
+
buildStandardVertexMain(profile, hasUV, hasColor) {
|
|
531
|
+
// Check for transform fields in either the typed struct or the legacy uniformFields.
|
|
532
|
+
const fieldNames = profile.uniformStruct
|
|
533
|
+
? [...profile.uniformStruct.fieldMap.keys()]
|
|
534
|
+
: profile.uniformFields.map((f) => f.name);
|
|
535
|
+
const hasModelMatrix = fieldNames.includes("modelMatrix");
|
|
536
|
+
const hasEntityTransform = fieldNames.includes("entityPos");
|
|
537
|
+
let transformCode;
|
|
538
|
+
if (hasEntityTransform) {
|
|
539
|
+
transformCode = `
|
|
540
|
+
let scaled = input.position * uniforms.entityScale;
|
|
541
|
+
let rotated = qrotate(uniforms.entityRot, scaled);
|
|
542
|
+
let worldPos = rotated + uniforms.entityPos;
|
|
543
|
+
output.worldPos = worldPos;
|
|
544
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
545
|
+
output.worldNormal = normalize(qrotate(uniforms.entityRot, input.normal));`;
|
|
546
|
+
}
|
|
547
|
+
else if (hasModelMatrix) {
|
|
548
|
+
transformCode = `
|
|
549
|
+
let worldPos = (uniforms.modelMatrix * vec4<f32>(input.position, 1.0)).xyz;
|
|
550
|
+
output.worldPos = worldPos;
|
|
551
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
552
|
+
output.worldNormal = normalize((uniforms.modelMatrix * vec4<f32>(input.normal, 0.0)).xyz);`;
|
|
553
|
+
}
|
|
554
|
+
else {
|
|
555
|
+
transformCode = `
|
|
556
|
+
output.worldPos = input.position;
|
|
557
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(input.position, 1.0);
|
|
558
|
+
output.worldNormal = input.normal;`;
|
|
559
|
+
}
|
|
560
|
+
const passThrough = [];
|
|
561
|
+
if (hasUV)
|
|
562
|
+
passThrough.push(" output.uv = input.uv;");
|
|
563
|
+
if (hasColor)
|
|
564
|
+
passThrough.push(" output.color = input.color;");
|
|
565
|
+
return `@vertex
|
|
566
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
567
|
+
var output: VertexOutput;${transformCode}
|
|
568
|
+
${passThrough.join("\n")}
|
|
569
|
+
return output;
|
|
570
|
+
}`;
|
|
571
|
+
}
|
|
572
|
+
buildSkinnedVertexMain(profile, hasUV, hasColor) {
|
|
573
|
+
const passThrough = [];
|
|
574
|
+
if (hasUV)
|
|
575
|
+
passThrough.push(" output.uv = input.uv;");
|
|
576
|
+
if (hasColor)
|
|
577
|
+
passThrough.push(" output.color = input.color;");
|
|
578
|
+
return `@vertex
|
|
579
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
580
|
+
var output: VertexOutput;
|
|
581
|
+
|
|
582
|
+
let skinMat =
|
|
583
|
+
boneMatrices[input.joints.x] * input.weights.x +
|
|
584
|
+
boneMatrices[input.joints.y] * input.weights.y +
|
|
585
|
+
boneMatrices[input.joints.z] * input.weights.z +
|
|
586
|
+
boneMatrices[input.joints.w] * input.weights.w;
|
|
587
|
+
|
|
588
|
+
let skinnedPos = (skinMat * vec4<f32>(input.position, 1.0)).xyz;
|
|
589
|
+
let skinnedNormal = mat3x3<f32>(
|
|
590
|
+
skinMat[0].xyz,
|
|
591
|
+
skinMat[1].xyz,
|
|
592
|
+
skinMat[2].xyz,
|
|
593
|
+
) * input.normal;
|
|
594
|
+
|
|
595
|
+
let scaled = skinnedPos * uniforms.entityScale;
|
|
596
|
+
let rotated = qrotate(uniforms.entityRot, scaled);
|
|
597
|
+
let worldPos = rotated + uniforms.entityPos;
|
|
598
|
+
output.worldPos = worldPos;
|
|
599
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
600
|
+
output.worldNormal = normalize(qrotate(uniforms.entityRot, normalize(skinnedNormal)));
|
|
601
|
+
${passThrough.join("\n")}
|
|
602
|
+
return output;
|
|
603
|
+
}`;
|
|
604
|
+
}
|
|
605
|
+
buildInstancedVertexMain(profile, hasUV, hasColor) {
|
|
606
|
+
const passThrough = [];
|
|
607
|
+
if (hasUV)
|
|
608
|
+
passThrough.push(" output.uv = input.uv;");
|
|
609
|
+
if (hasColor)
|
|
610
|
+
passThrough.push(" output.color = input.color;");
|
|
611
|
+
return `@vertex
|
|
612
|
+
fn vs_main(input: VertexInput, @builtin(instance_index) instIdx: u32) -> VertexOutput {
|
|
613
|
+
var output: VertexOutput;
|
|
614
|
+
let inst = instances[instIdx];
|
|
615
|
+
let scaled = input.position * inst.scale;
|
|
616
|
+
let rotated = qrotate(inst.rot, scaled);
|
|
617
|
+
let worldPos = rotated + inst.pos;
|
|
618
|
+
output.worldPos = worldPos;
|
|
619
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
620
|
+
output.worldNormal = normalize(qrotate(inst.rot, input.normal));
|
|
621
|
+
${passThrough.join("\n")}
|
|
622
|
+
output.entityType = inst.entityType;
|
|
623
|
+
output.entityFlags = inst.entityFlags;
|
|
624
|
+
return output;
|
|
625
|
+
}`;
|
|
626
|
+
}
|
|
627
|
+
vertexFormatToWGSL(format) {
|
|
628
|
+
switch (format) {
|
|
629
|
+
case "float32x3": return "vec3<f32>";
|
|
630
|
+
case "float32x2": return "vec2<f32>";
|
|
631
|
+
case "float32x4": return "vec4<f32>";
|
|
632
|
+
case "uint32x4": return "vec4<u32>";
|
|
633
|
+
default: return "vec3<f32>";
|
|
634
|
+
}
|
|
635
|
+
}
|
|
636
|
+
fallbackShader(profile) {
|
|
637
|
+
return this.buildShader("vec4<f32>(1.0, 0.0, 1.0, 1.0)", profile, undefined);
|
|
638
|
+
}
|
|
639
|
+
}
|