@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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export function multiplyMat4Into(a, b, out) {
|
|
10
|
+
for (let i = 0; i < 4; i++) {
|
|
11
|
+
const bi0 = b[i * 4 + 0], bi1 = b[i * 4 + 1], bi2 = b[i * 4 + 2], bi3 = b[i * 4 + 3];
|
|
12
|
+
out[i * 4 + 0] = a[0] * bi0 + a[4] * bi1 + a[8] * bi2 + a[12] * bi3;
|
|
13
|
+
out[i * 4 + 1] = a[1] * bi0 + a[5] * bi1 + a[9] * bi2 + a[13] * bi3;
|
|
14
|
+
out[i * 4 + 2] = a[2] * bi0 + a[6] * bi1 + a[10] * bi2 + a[14] * bi3;
|
|
15
|
+
out[i * 4 + 3] = a[3] * bi0 + a[7] * bi1 + a[11] * bi2 + a[15] * bi3;
|
|
16
|
+
}
|
|
17
|
+
}
|
|
18
|
+
/** Invert a 4×4 column-major matrix via adjugate / determinant. Returns zeros if singular. */
|
|
19
|
+
export function invertMat4(m) {
|
|
20
|
+
const a00 = m[0], a01 = m[4], a02 = m[8], a03 = m[12];
|
|
21
|
+
const a10 = m[1], a11 = m[5], a12 = m[9], a13 = m[13];
|
|
22
|
+
const a20 = m[2], a21 = m[6], a22 = m[10], a23 = m[14];
|
|
23
|
+
const a30 = m[3], a31 = m[7], a32 = m[11], a33 = m[15];
|
|
24
|
+
const b00 = a11 * a22 * a33 - a11 * a23 * a32 - a21 * a12 * a33 + a21 * a13 * a32 + a31 * a12 * a23 - a31 * a13 * a22;
|
|
25
|
+
const b01 = -a10 * a22 * a33 + a10 * a23 * a32 + a20 * a12 * a33 - a20 * a13 * a32 - a30 * a12 * a23 + a30 * a13 * a22;
|
|
26
|
+
const b02 = a10 * a21 * a33 - a10 * a23 * a31 - a20 * a11 * a33 + a20 * a13 * a31 + a30 * a11 * a23 - a30 * a13 * a21;
|
|
27
|
+
const b03 = -a10 * a21 * a32 + a10 * a22 * a31 + a20 * a11 * a32 - a20 * a12 * a31 - a30 * a11 * a22 + a30 * a12 * a21;
|
|
28
|
+
const b10 = -a01 * a22 * a33 + a01 * a23 * a32 + a21 * a02 * a33 - a21 * a03 * a32 - a31 * a02 * a23 + a31 * a03 * a22;
|
|
29
|
+
const b11 = a00 * a22 * a33 - a00 * a23 * a32 - a20 * a02 * a33 + a20 * a03 * a32 + a30 * a02 * a23 - a30 * a03 * a22;
|
|
30
|
+
const b12 = -a00 * a21 * a33 + a00 * a23 * a31 + a20 * a01 * a33 - a20 * a03 * a31 - a30 * a01 * a23 + a30 * a03 * a21;
|
|
31
|
+
const b13 = a00 * a21 * a32 - a00 * a22 * a31 - a20 * a01 * a32 + a20 * a02 * a31 + a30 * a01 * a22 - a30 * a02 * a21;
|
|
32
|
+
const b20 = a01 * a12 * a33 - a01 * a13 * a32 - a11 * a02 * a33 + a11 * a03 * a32 + a31 * a02 * a13 - a31 * a03 * a12;
|
|
33
|
+
const b21 = -a00 * a12 * a33 + a00 * a13 * a32 + a10 * a02 * a33 - a10 * a03 * a32 - a30 * a02 * a13 + a30 * a03 * a12;
|
|
34
|
+
const b22 = a00 * a11 * a33 - a00 * a13 * a31 - a10 * a01 * a33 + a10 * a03 * a31 + a30 * a01 * a13 - a30 * a03 * a11;
|
|
35
|
+
const b23 = -a00 * a11 * a32 + a00 * a12 * a31 + a10 * a01 * a32 - a10 * a02 * a31 - a30 * a01 * a12 + a30 * a02 * a11;
|
|
36
|
+
const b30 = -a01 * a12 * a23 + a01 * a13 * a22 + a11 * a02 * a23 - a11 * a03 * a22 - a21 * a02 * a13 + a21 * a03 * a12;
|
|
37
|
+
const b31 = a00 * a12 * a23 - a00 * a13 * a22 - a10 * a02 * a23 + a10 * a03 * a22 + a20 * a02 * a13 - a20 * a03 * a12;
|
|
38
|
+
const b32 = -a00 * a11 * a23 + a00 * a13 * a21 + a10 * a01 * a23 - a10 * a03 * a21 - a20 * a01 * a13 + a20 * a03 * a11;
|
|
39
|
+
const b33 = a00 * a11 * a22 - a00 * a12 * a21 - a10 * a01 * a22 + a10 * a02 * a21 + a20 * a01 * a12 - a20 * a02 * a11;
|
|
40
|
+
let det = a00 * b00 + a01 * b01 + a02 * b02 + a03 * b03;
|
|
41
|
+
if (Math.abs(det) < 1e-9)
|
|
42
|
+
return new Float32Array(16);
|
|
43
|
+
det = 1 / det;
|
|
44
|
+
const out = new Float32Array(16);
|
|
45
|
+
out[0] = b00 * det;
|
|
46
|
+
out[1] = b01 * det;
|
|
47
|
+
out[2] = b02 * det;
|
|
48
|
+
out[3] = b03 * det;
|
|
49
|
+
out[4] = b10 * det;
|
|
50
|
+
out[5] = b11 * det;
|
|
51
|
+
out[6] = b12 * det;
|
|
52
|
+
out[7] = b13 * det;
|
|
53
|
+
out[8] = b20 * det;
|
|
54
|
+
out[9] = b21 * det;
|
|
55
|
+
out[10] = b22 * det;
|
|
56
|
+
out[11] = b23 * det;
|
|
57
|
+
out[12] = b30 * det;
|
|
58
|
+
out[13] = b31 * det;
|
|
59
|
+
out[14] = b32 * det;
|
|
60
|
+
out[15] = b33 * det;
|
|
61
|
+
return out;
|
|
62
|
+
}
|
|
63
|
+
/**
|
|
64
|
+
* Write a WebGPU perspective projection matrix (clip Z ∈ [0, 1]) into `out`.
|
|
65
|
+
* No Y flip — the view matrix handles the world convention.
|
|
66
|
+
*/
|
|
67
|
+
export function perspectiveMat4Into(out, fovY, aspect, near, far) {
|
|
68
|
+
const f = 1.0 / Math.tan(fovY / 2);
|
|
69
|
+
const range = far - near;
|
|
70
|
+
out[0] = f / aspect;
|
|
71
|
+
out[1] = 0;
|
|
72
|
+
out[2] = 0;
|
|
73
|
+
out[3] = 0;
|
|
74
|
+
out[4] = 0;
|
|
75
|
+
out[5] = f;
|
|
76
|
+
out[6] = 0;
|
|
77
|
+
out[7] = 0;
|
|
78
|
+
out[8] = 0;
|
|
79
|
+
out[9] = 0;
|
|
80
|
+
out[10] = far / range;
|
|
81
|
+
out[11] = 1;
|
|
82
|
+
out[12] = 0;
|
|
83
|
+
out[13] = 0;
|
|
84
|
+
out[14] = -(far * near) / range;
|
|
85
|
+
out[15] = 0;
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Write a look-at view matrix into `out`. Uses left-handed cross products
|
|
89
|
+
* (matches WebGPU's Z ∈ [0,1] clip space); `up` is the world-space up vector
|
|
90
|
+
* for the game's convention (e.g. [0,-1,0] for Y-down worlds).
|
|
91
|
+
*/
|
|
92
|
+
export function lookAtMat4Into(out, eye, target, up) {
|
|
93
|
+
const fx = target[0] - eye[0];
|
|
94
|
+
const fy = target[1] - eye[1];
|
|
95
|
+
const fz = target[2] - eye[2];
|
|
96
|
+
const fl = Math.hypot(fx, fy, fz) || 1;
|
|
97
|
+
const f0 = fx / fl, f1 = fy / fl, f2 = fz / fl;
|
|
98
|
+
const rx = up[1] * f2 - up[2] * f1;
|
|
99
|
+
const ry = up[2] * f0 - up[0] * f2;
|
|
100
|
+
const rz = up[0] * f1 - up[1] * f0;
|
|
101
|
+
const rl = Math.hypot(rx, ry, rz) || 1;
|
|
102
|
+
const r0 = rx / rl, r1 = ry / rl, r2 = rz / rl;
|
|
103
|
+
const u0 = f1 * r2 - f2 * r1;
|
|
104
|
+
const u1 = f2 * r0 - f0 * r2;
|
|
105
|
+
const u2 = f0 * r1 - f1 * r0;
|
|
106
|
+
out[0] = r0;
|
|
107
|
+
out[1] = u0;
|
|
108
|
+
out[2] = f0;
|
|
109
|
+
out[3] = 0;
|
|
110
|
+
out[4] = r1;
|
|
111
|
+
out[5] = u1;
|
|
112
|
+
out[6] = f1;
|
|
113
|
+
out[7] = 0;
|
|
114
|
+
out[8] = r2;
|
|
115
|
+
out[9] = u2;
|
|
116
|
+
out[10] = f2;
|
|
117
|
+
out[11] = 0;
|
|
118
|
+
out[12] = -(r0 * eye[0] + r1 * eye[1] + r2 * eye[2]);
|
|
119
|
+
out[13] = -(u0 * eye[0] + u1 * eye[1] + u2 * eye[2]);
|
|
120
|
+
out[14] = -(f0 * eye[0] + f1 * eye[1] + f2 * eye[2]);
|
|
121
|
+
out[15] = 1;
|
|
122
|
+
}
|
|
123
|
+
/**
|
|
124
|
+
* Invert a 4×4 column-major matrix into `out` via adjugate / determinant.
|
|
125
|
+
* Returns false (leaving `out` undefined) when the matrix is singular.
|
|
126
|
+
*/
|
|
127
|
+
export function invertMat4Into(m, out) {
|
|
128
|
+
const a00 = m[0], a01 = m[1], a02 = m[2], a03 = m[3];
|
|
129
|
+
const a10 = m[4], a11 = m[5], a12 = m[6], a13 = m[7];
|
|
130
|
+
const a20 = m[8], a21 = m[9], a22 = m[10], a23 = m[11];
|
|
131
|
+
const a30 = m[12], a31 = m[13], a32 = m[14], a33 = m[15];
|
|
132
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
133
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
134
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
135
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
136
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
137
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
138
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
139
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
140
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
141
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
142
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
143
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
144
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
145
|
+
if (det === 0)
|
|
146
|
+
return false;
|
|
147
|
+
det = 1.0 / det;
|
|
148
|
+
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
149
|
+
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
150
|
+
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
151
|
+
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
152
|
+
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
153
|
+
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
154
|
+
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
155
|
+
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
156
|
+
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
157
|
+
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
158
|
+
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
159
|
+
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
160
|
+
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
161
|
+
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
162
|
+
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
163
|
+
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
164
|
+
return true;
|
|
165
|
+
}
|
|
166
|
+
/** Transform a vec4 by a column-major mat4. Returns [x, y, z, w]. */
|
|
167
|
+
export function transformMat4Vec4(m, v) {
|
|
168
|
+
return [
|
|
169
|
+
m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12] * v[3],
|
|
170
|
+
m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13] * v[3],
|
|
171
|
+
m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14] * v[3],
|
|
172
|
+
m[3] * v[0] + m[7] * v[1] + m[11] * v[2] + m[15] * v[3],
|
|
173
|
+
];
|
|
174
|
+
}
|
|
175
|
+
/** Compose a TRS (translation, rotation, scale) into a column-major 4×4 matrix. */
|
|
176
|
+
export function composeMat4Into(pos, rot, scale, m) {
|
|
177
|
+
const x = rot[0], y = rot[1], z = rot[2], w = rot[3];
|
|
178
|
+
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
179
|
+
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
180
|
+
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
181
|
+
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
182
|
+
m[0] = (1 - (yy + zz)) * scale[0];
|
|
183
|
+
m[1] = (xy + wz) * scale[0];
|
|
184
|
+
m[2] = (xz - wy) * scale[0];
|
|
185
|
+
m[3] = 0;
|
|
186
|
+
m[4] = (xy - wz) * scale[1];
|
|
187
|
+
m[5] = (1 - (xx + zz)) * scale[1];
|
|
188
|
+
m[6] = (yz + wx) * scale[1];
|
|
189
|
+
m[7] = 0;
|
|
190
|
+
m[8] = (xz + wy) * scale[2];
|
|
191
|
+
m[9] = (yz - wx) * scale[2];
|
|
192
|
+
m[10] = (1 - (xx + yy)) * scale[2];
|
|
193
|
+
m[11] = 0;
|
|
194
|
+
m[12] = pos[0];
|
|
195
|
+
m[13] = pos[1];
|
|
196
|
+
m[14] = pos[2];
|
|
197
|
+
m[15] = 1;
|
|
198
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// PerlinNoise2D — seeded 2D Perlin gradient noise with fBm
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Standard 2D Perlin noise implementation using a 512-byte permutation table
|
|
6
|
+
// (Fisher-Yates shuffled with mulberry32). Returns values in [-1, 1] for
|
|
7
|
+
// noise2D and [0, 1] for fbm. Used by procedural terrain generation.
|
|
8
|
+
import { mulberry32 } from "./rng.js";
|
|
9
|
+
function fade(t) {
|
|
10
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
11
|
+
}
|
|
12
|
+
function lerp(a, b, t) {
|
|
13
|
+
return a + t * (b - a);
|
|
14
|
+
}
|
|
15
|
+
function grad(hash, x, y) {
|
|
16
|
+
const h = hash & 7;
|
|
17
|
+
const u = h < 4 ? x : y;
|
|
18
|
+
const v = h < 4 ? y : x;
|
|
19
|
+
return ((h & 1) ? -u : u) + ((h & 2) ? -2 * v : 2 * v);
|
|
20
|
+
}
|
|
21
|
+
export class PerlinNoise2D {
|
|
22
|
+
perm;
|
|
23
|
+
constructor(seed) {
|
|
24
|
+
this.perm = new Uint8Array(512);
|
|
25
|
+
const p = new Uint8Array(256);
|
|
26
|
+
for (let i = 0; i < 256; i++)
|
|
27
|
+
p[i] = i;
|
|
28
|
+
const rng = mulberry32(seed);
|
|
29
|
+
for (let i = 255; i > 0; i--) {
|
|
30
|
+
const j = Math.floor(rng() * (i + 1));
|
|
31
|
+
const tmp = p[i];
|
|
32
|
+
p[i] = p[j];
|
|
33
|
+
p[j] = tmp;
|
|
34
|
+
}
|
|
35
|
+
for (let i = 0; i < 512; i++)
|
|
36
|
+
this.perm[i] = p[i & 255];
|
|
37
|
+
}
|
|
38
|
+
noise2D(x, y) {
|
|
39
|
+
const X = Math.floor(x) & 255;
|
|
40
|
+
const Y = Math.floor(y) & 255;
|
|
41
|
+
const xf = x - Math.floor(x);
|
|
42
|
+
const yf = y - Math.floor(y);
|
|
43
|
+
const u = fade(xf);
|
|
44
|
+
const v = fade(yf);
|
|
45
|
+
const aa = this.perm[this.perm[X] + Y];
|
|
46
|
+
const ab = this.perm[this.perm[X] + Y + 1];
|
|
47
|
+
const ba = this.perm[this.perm[X + 1] + Y];
|
|
48
|
+
const bb = this.perm[this.perm[X + 1] + Y + 1];
|
|
49
|
+
const x1 = lerp(grad(aa, xf, yf), grad(ba, xf - 1, yf), u);
|
|
50
|
+
const x2 = lerp(grad(ab, xf, yf - 1), grad(bb, xf - 1, yf - 1), u);
|
|
51
|
+
return lerp(x1, x2, v);
|
|
52
|
+
}
|
|
53
|
+
fbm(x, y, octaves, persistence, lacunarity) {
|
|
54
|
+
let total = 0;
|
|
55
|
+
let frequency = 1;
|
|
56
|
+
let amplitude = 1;
|
|
57
|
+
let maxValue = 0;
|
|
58
|
+
for (let i = 0; i < octaves; i++) {
|
|
59
|
+
total += this.noise2D(x * frequency, y * frequency) * amplitude;
|
|
60
|
+
maxValue += amplitude;
|
|
61
|
+
amplitude *= persistence;
|
|
62
|
+
frequency *= lacunarity;
|
|
63
|
+
}
|
|
64
|
+
return total / maxValue;
|
|
65
|
+
}
|
|
66
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// PerlinNoise3D — seeded 3D Perlin noise with fBm for cave/terrain generation
|
|
3
|
+
// ============================================================================
|
|
4
|
+
import { mulberry32 } from "./rng.js";
|
|
5
|
+
function fade(t) {
|
|
6
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
7
|
+
}
|
|
8
|
+
function lerp(a, b, t) {
|
|
9
|
+
return a + t * (b - a);
|
|
10
|
+
}
|
|
11
|
+
// 3D gradient function — 12 gradient directions (corners of a cube's edges)
|
|
12
|
+
const GRAD3 = [
|
|
13
|
+
[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
|
|
14
|
+
[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
|
|
15
|
+
[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1],
|
|
16
|
+
];
|
|
17
|
+
function grad3(hash, x, y, z) {
|
|
18
|
+
const h = hash & 11;
|
|
19
|
+
const g = GRAD3[h];
|
|
20
|
+
return g[0] * x + g[1] * y + g[2] * z;
|
|
21
|
+
}
|
|
22
|
+
export class PerlinNoise3D {
|
|
23
|
+
perm;
|
|
24
|
+
constructor(seed) {
|
|
25
|
+
this.perm = new Uint8Array(512);
|
|
26
|
+
const p = new Uint8Array(256);
|
|
27
|
+
for (let i = 0; i < 256; i++)
|
|
28
|
+
p[i] = i;
|
|
29
|
+
const rng = mulberry32(seed);
|
|
30
|
+
for (let i = 255; i > 0; i--) {
|
|
31
|
+
const j = Math.floor(rng() * (i + 1));
|
|
32
|
+
const tmp = p[i];
|
|
33
|
+
p[i] = p[j];
|
|
34
|
+
p[j] = tmp;
|
|
35
|
+
}
|
|
36
|
+
for (let i = 0; i < 512; i++)
|
|
37
|
+
this.perm[i] = p[i & 255];
|
|
38
|
+
}
|
|
39
|
+
noise3D(x, y, z) {
|
|
40
|
+
const X = Math.floor(x) & 255;
|
|
41
|
+
const Y = Math.floor(y) & 255;
|
|
42
|
+
const Z = Math.floor(z) & 255;
|
|
43
|
+
const xf = x - Math.floor(x);
|
|
44
|
+
const yf = y - Math.floor(y);
|
|
45
|
+
const zf = z - Math.floor(z);
|
|
46
|
+
const u = fade(xf);
|
|
47
|
+
const v = fade(yf);
|
|
48
|
+
const w = fade(zf);
|
|
49
|
+
const A = this.perm[X] + Y;
|
|
50
|
+
const AA = this.perm[A] + Z;
|
|
51
|
+
const AB = this.perm[A + 1] + Z;
|
|
52
|
+
const B = this.perm[X + 1] + Y;
|
|
53
|
+
const BA = this.perm[B] + Z;
|
|
54
|
+
const BB = this.perm[B + 1] + Z;
|
|
55
|
+
const x1 = lerp(grad3(this.perm[AA], xf, yf, zf), grad3(this.perm[BA], xf - 1, yf, zf), u);
|
|
56
|
+
const x2 = lerp(grad3(this.perm[AB], xf, yf - 1, zf), grad3(this.perm[BB], xf - 1, yf - 1, zf), u);
|
|
57
|
+
const y1 = lerp(x1, x2, v);
|
|
58
|
+
const x3 = lerp(grad3(this.perm[AA + 1], xf, yf, zf - 1), grad3(this.perm[BA + 1], xf - 1, yf, zf - 1), u);
|
|
59
|
+
const x4 = lerp(grad3(this.perm[AB + 1], xf, yf - 1, zf - 1), grad3(this.perm[BB + 1], xf - 1, yf - 1, zf - 1), u);
|
|
60
|
+
const y2 = lerp(x3, x4, v);
|
|
61
|
+
return lerp(y1, y2, w);
|
|
62
|
+
}
|
|
63
|
+
fbm3D(x, y, z, octaves, persistence, lacunarity) {
|
|
64
|
+
let total = 0;
|
|
65
|
+
let frequency = 1;
|
|
66
|
+
let amplitude = 1;
|
|
67
|
+
let maxValue = 0;
|
|
68
|
+
for (let i = 0; i < octaves; i++) {
|
|
69
|
+
total += this.noise3D(x * frequency, y * frequency, z * frequency) * amplitude;
|
|
70
|
+
maxValue += amplitude;
|
|
71
|
+
amplitude *= persistence;
|
|
72
|
+
frequency *= lacunarity;
|
|
73
|
+
}
|
|
74
|
+
return total / maxValue;
|
|
75
|
+
}
|
|
76
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// quat — quaternion utilities for 3D rotation
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Quaternions use the engine's `Quat` type ({x, y, z, w}). Used by
|
|
6
|
+
// animation/skeleton systems and games that compose rotations.
|
|
7
|
+
/** Quaternion multiplication: a * b (Hamilton product). */
|
|
8
|
+
export function quatMul(a, b) {
|
|
9
|
+
const ax = a.x, ay = a.y, az = a.z, aw = a.w;
|
|
10
|
+
const bx = b.x, by = b.y, bz = b.z, bw = b.w;
|
|
11
|
+
return {
|
|
12
|
+
x: aw * bx + ax * bw + ay * bz - az * by,
|
|
13
|
+
y: aw * by - ax * bz + ay * bw + az * bx,
|
|
14
|
+
z: aw * bz + ax * by - ay * bx + az * bw,
|
|
15
|
+
w: aw * bw - ax * bx - ay * by - az * bz,
|
|
16
|
+
};
|
|
17
|
+
}
|
|
18
|
+
/** Euler XYZ (radians) → quaternion (ZYX intrinsic: q = qz*qy*qx). */
|
|
19
|
+
export function eulerXYZToQuat(ex, ey, ez) {
|
|
20
|
+
const cx = Math.cos(ex / 2), sx = Math.sin(ex / 2);
|
|
21
|
+
const cy = Math.cos(ey / 2), sy = Math.sin(ey / 2);
|
|
22
|
+
const cz = Math.cos(ez / 2), sz = Math.sin(ez / 2);
|
|
23
|
+
return {
|
|
24
|
+
x: sx * cy * cz - cx * sy * sz,
|
|
25
|
+
y: cx * sy * cz + sx * cy * sz,
|
|
26
|
+
z: cx * cy * sz - sx * sy * cz,
|
|
27
|
+
w: cx * cy * cz + sx * sy * sz,
|
|
28
|
+
};
|
|
29
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Seeded PRNG — mulberry32, a fast 32-bit seeded pseudo-random generator.
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Used by procedural generation (Perlin noise, terrain, ore veins) and any
|
|
6
|
+
// system that needs deterministic randomness from a seed. Games should import
|
|
7
|
+
// from here instead of redefining mulberry32 locally.
|
|
8
|
+
/**
|
|
9
|
+
* Create a seeded PRNG function (mulberry32 algorithm).
|
|
10
|
+
* Returns a function that produces floats in [0, 1) from a 32-bit state.
|
|
11
|
+
*/
|
|
12
|
+
export function mulberry32(seed) {
|
|
13
|
+
let a = seed;
|
|
14
|
+
return () => {
|
|
15
|
+
a |= 0;
|
|
16
|
+
a = (a + 0x6D2B79F5) | 0;
|
|
17
|
+
let t = Math.imul(a ^ (a >>> 15), 1 | a);
|
|
18
|
+
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
|
|
19
|
+
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
|
20
|
+
};
|
|
21
|
+
}
|
|
22
|
+
/** Alias for mulberry32 — create a seeded RNG function. */
|
|
23
|
+
export function createRng(seed) {
|
|
24
|
+
return mulberry32(seed);
|
|
25
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Fast trig — lookup-table-based sin/cos with linear interpolation
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// 4096 entries over 2π — ~16-bit precision. Replaces expensive Math.sin/
|
|
6
|
+
// Math.cos calls in hot loops (e.g. water wave computation: ~458K calls/tick)
|
|
7
|
+
// with array lookups + lerp.
|
|
8
|
+
const TABLE_SIZE = 4096;
|
|
9
|
+
const SCALE = TABLE_SIZE / (Math.PI * 2);
|
|
10
|
+
const MASK = TABLE_SIZE - 1;
|
|
11
|
+
const SIN_TABLE = (() => {
|
|
12
|
+
const t = new Float32Array(TABLE_SIZE);
|
|
13
|
+
for (let i = 0; i < TABLE_SIZE; i++) {
|
|
14
|
+
t[i] = Math.sin((i / TABLE_SIZE) * Math.PI * 2);
|
|
15
|
+
}
|
|
16
|
+
return t;
|
|
17
|
+
})();
|
|
18
|
+
const COS_TABLE = (() => {
|
|
19
|
+
const t = new Float32Array(TABLE_SIZE);
|
|
20
|
+
for (let i = 0; i < TABLE_SIZE; i++) {
|
|
21
|
+
t[i] = Math.cos((i / TABLE_SIZE) * Math.PI * 2);
|
|
22
|
+
}
|
|
23
|
+
return t;
|
|
24
|
+
})();
|
|
25
|
+
/** Fast sin via lookup table with linear interpolation. ~16-bit precision. */
|
|
26
|
+
export function fastSin(x) {
|
|
27
|
+
const scaled = x * SCALE;
|
|
28
|
+
const idx = (scaled | 0) & MASK;
|
|
29
|
+
const frac = scaled - (scaled | 0);
|
|
30
|
+
const a = SIN_TABLE[idx];
|
|
31
|
+
const b = SIN_TABLE[(idx + 1) & MASK];
|
|
32
|
+
return a + (b - a) * frac;
|
|
33
|
+
}
|
|
34
|
+
/** Fast cos via lookup table with linear interpolation. ~16-bit precision. */
|
|
35
|
+
export function fastCos(x) {
|
|
36
|
+
const scaled = x * SCALE;
|
|
37
|
+
const idx = (scaled | 0) & MASK;
|
|
38
|
+
const frac = scaled - (scaled | 0);
|
|
39
|
+
const a = COS_TABLE[idx];
|
|
40
|
+
const b = COS_TABLE[(idx + 1) & MASK];
|
|
41
|
+
return a + (b - a) * frac;
|
|
42
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Value noise — seeded 2D value noise with fBm for procedural generation
|
|
3
|
+
// ============================================================================
|
|
4
|
+
//
|
|
5
|
+
// Deterministic: same seed + same (x, y) always produces the same value.
|
|
6
|
+
// Uses hash-based lattice interpolation (simpler and faster than Perlin
|
|
7
|
+
// gradient noise, but less natural-looking). Used for procedural terrain generation.
|
|
8
|
+
/** Integer hash for (x, y, seed) — returns [0, 1). */
|
|
9
|
+
export function hash2(x, y, seed) {
|
|
10
|
+
let h = (x * 374761393 + y * 668265263 + seed * 362437) | 0;
|
|
11
|
+
h = (h ^ (h >>> 13)) * 1274126177;
|
|
12
|
+
h = h ^ (h >>> 16);
|
|
13
|
+
return (h >>> 0) / 4294967296;
|
|
14
|
+
}
|
|
15
|
+
/** Smoothstep interpolation: 3t² - 2t³ */
|
|
16
|
+
export function smoothstep(t) {
|
|
17
|
+
return t * t * (3 - 2 * t);
|
|
18
|
+
}
|
|
19
|
+
/** 2D value noise via bilinear interpolation of hashed lattice values. Returns [0, 1). */
|
|
20
|
+
export function valueNoise2D(x, y, seed) {
|
|
21
|
+
const ix = Math.floor(x);
|
|
22
|
+
const iy = Math.floor(y);
|
|
23
|
+
const fx = x - ix;
|
|
24
|
+
const fy = y - iy;
|
|
25
|
+
const a = hash2(ix, iy, seed);
|
|
26
|
+
const b = hash2(ix + 1, iy, seed);
|
|
27
|
+
const c = hash2(ix, iy + 1, seed);
|
|
28
|
+
const d = hash2(ix + 1, iy + 1, seed);
|
|
29
|
+
const ux = smoothstep(fx);
|
|
30
|
+
const uy = smoothstep(fy);
|
|
31
|
+
return (a * (1 - ux) * (1 - uy) +
|
|
32
|
+
b * ux * (1 - uy) +
|
|
33
|
+
c * (1 - ux) * uy +
|
|
34
|
+
d * ux * uy);
|
|
35
|
+
}
|
|
36
|
+
/** Multi-octave 2D value noise (fractal Brownian motion). Returns [0, 1). */
|
|
37
|
+
export function fbm2D(x, y, seed, octaves = 4, lacunarity = 2.0, gain = 0.5) {
|
|
38
|
+
let value = 0;
|
|
39
|
+
let amplitude = 0.5;
|
|
40
|
+
let frequency = 1.0;
|
|
41
|
+
let maxAmplitude = 0;
|
|
42
|
+
for (let i = 0; i < octaves; i++) {
|
|
43
|
+
value += amplitude * valueNoise2D(x * frequency, y * frequency, seed + i * 1013);
|
|
44
|
+
maxAmplitude += amplitude;
|
|
45
|
+
frequency *= lacunarity;
|
|
46
|
+
amplitude *= gain;
|
|
47
|
+
}
|
|
48
|
+
return value / maxAmplitude;
|
|
49
|
+
}
|
|
@@ -0,0 +1,137 @@
|
|
|
1
|
+
import { STANDARD_VERTEX_LAYOUT } from "./vertex-layout.js";
|
|
2
|
+
export class MeshBuilder {
|
|
3
|
+
vertices = [];
|
|
4
|
+
indices = [];
|
|
5
|
+
layout;
|
|
6
|
+
constructor(layout = STANDARD_VERTEX_LAYOUT) {
|
|
7
|
+
this.layout = layout;
|
|
8
|
+
}
|
|
9
|
+
addVertex(pos, normal = [0, 1, 0], uv = [0, 0], color = [1, 1, 1, 1]) {
|
|
10
|
+
const idx = this.vertices.length / (this.layout.stride / 4);
|
|
11
|
+
this.vertices.push(pos[0], pos[1], pos[2], normal[0], normal[1], normal[2], uv[0], uv[1], color[0], color[1], color[2], color[3]);
|
|
12
|
+
return idx;
|
|
13
|
+
}
|
|
14
|
+
addTriangle(a, b, c) {
|
|
15
|
+
this.indices.push(a, b, c);
|
|
16
|
+
}
|
|
17
|
+
addQuad(a, b, c, d) {
|
|
18
|
+
this.indices.push(a, b, c, a, c, d);
|
|
19
|
+
}
|
|
20
|
+
build() {
|
|
21
|
+
const vertices = new Float32Array(this.vertices);
|
|
22
|
+
const indexCount = this.indices.length;
|
|
23
|
+
const indices = indexCount > 65535
|
|
24
|
+
? new Uint32Array(this.indices)
|
|
25
|
+
: new Uint16Array(this.indices);
|
|
26
|
+
return {
|
|
27
|
+
vertices,
|
|
28
|
+
indices,
|
|
29
|
+
layout: this.layout,
|
|
30
|
+
vertexCount: vertices.length / (this.layout.stride / 4),
|
|
31
|
+
indexCount,
|
|
32
|
+
};
|
|
33
|
+
}
|
|
34
|
+
static cube(size = 1) {
|
|
35
|
+
const builder = new MeshBuilder();
|
|
36
|
+
const half = size / 2;
|
|
37
|
+
const faces = [
|
|
38
|
+
{
|
|
39
|
+
normal: [0, 1, 0],
|
|
40
|
+
positions: [[-half, half, -half], [half, half, -half], [half, half, half], [-half, half, half]],
|
|
41
|
+
},
|
|
42
|
+
{
|
|
43
|
+
normal: [0, -1, 0],
|
|
44
|
+
positions: [[-half, -half, -half], [-half, -half, half], [half, -half, half], [half, -half, -half]],
|
|
45
|
+
},
|
|
46
|
+
{
|
|
47
|
+
normal: [1, 0, 0],
|
|
48
|
+
positions: [[half, -half, -half], [half, -half, half], [half, half, half], [half, half, -half]],
|
|
49
|
+
},
|
|
50
|
+
{
|
|
51
|
+
normal: [-1, 0, 0],
|
|
52
|
+
positions: [[-half, -half, -half], [-half, half, -half], [-half, half, half], [-half, -half, half]],
|
|
53
|
+
},
|
|
54
|
+
{
|
|
55
|
+
normal: [0, 0, 1],
|
|
56
|
+
positions: [[-half, -half, half], [-half, half, half], [half, half, half], [half, -half, half]],
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
normal: [0, 0, -1],
|
|
60
|
+
positions: [[-half, -half, -half], [half, -half, -half], [half, half, -half], [-half, half, -half]],
|
|
61
|
+
},
|
|
62
|
+
];
|
|
63
|
+
const uvs = [
|
|
64
|
+
[0, 0], [1, 0], [1, 1], [0, 1],
|
|
65
|
+
];
|
|
66
|
+
for (let f = 0; f < faces.length; f++) {
|
|
67
|
+
const face = faces[f];
|
|
68
|
+
const color = [
|
|
69
|
+
0.5 + face.normal[0] * 0.5,
|
|
70
|
+
0.5 + face.normal[1] * 0.5,
|
|
71
|
+
0.5 + face.normal[2] * 0.5,
|
|
72
|
+
1,
|
|
73
|
+
];
|
|
74
|
+
const base = builder.addVertex(face.positions[0], face.normal, uvs[0], color);
|
|
75
|
+
const v1 = builder.addVertex(face.positions[1], face.normal, uvs[1], color);
|
|
76
|
+
const v2 = builder.addVertex(face.positions[2], face.normal, uvs[2], color);
|
|
77
|
+
const v3 = builder.addVertex(face.positions[3], face.normal, uvs[3], color);
|
|
78
|
+
builder.addQuad(base, v1, v2, v3);
|
|
79
|
+
}
|
|
80
|
+
return builder.build();
|
|
81
|
+
}
|
|
82
|
+
static plane(width = 1, depth = 1, segments = 1) {
|
|
83
|
+
const builder = new MeshBuilder();
|
|
84
|
+
const hw = width / 2;
|
|
85
|
+
const hd = depth / 2;
|
|
86
|
+
const sw = width / segments;
|
|
87
|
+
const sd = depth / segments;
|
|
88
|
+
for (let z = 0; z <= segments; z++) {
|
|
89
|
+
for (let x = 0; x <= segments; x++) {
|
|
90
|
+
const px = -hw + x * sw;
|
|
91
|
+
const pz = -hd + z * sd;
|
|
92
|
+
const u = x / segments;
|
|
93
|
+
const v = z / segments;
|
|
94
|
+
builder.addVertex([px, 0, pz], [0, 1, 0], [u, v]);
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
for (let z = 0; z < segments; z++) {
|
|
98
|
+
for (let x = 0; x < segments; x++) {
|
|
99
|
+
const a = z * (segments + 1) + x;
|
|
100
|
+
const b = a + 1;
|
|
101
|
+
const c = a + (segments + 1);
|
|
102
|
+
const d = c + 1;
|
|
103
|
+
builder.addQuad(a, b, d, c);
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
return builder.build();
|
|
107
|
+
}
|
|
108
|
+
static sphere(radius = 0.5, widthSegments = 16, heightSegments = 12) {
|
|
109
|
+
const builder = new MeshBuilder();
|
|
110
|
+
for (let y = 0; y <= heightSegments; y++) {
|
|
111
|
+
const v = y / heightSegments;
|
|
112
|
+
const phi = v * Math.PI;
|
|
113
|
+
for (let x = 0; x <= widthSegments; x++) {
|
|
114
|
+
const u = x / widthSegments;
|
|
115
|
+
const theta = u * Math.PI * 2;
|
|
116
|
+
const sinPhi = Math.sin(phi);
|
|
117
|
+
const px = radius * sinPhi * Math.cos(theta);
|
|
118
|
+
const py = radius * Math.cos(phi);
|
|
119
|
+
const pz = radius * sinPhi * Math.sin(theta);
|
|
120
|
+
const nx = px / radius;
|
|
121
|
+
const ny = py / radius;
|
|
122
|
+
const nz = pz / radius;
|
|
123
|
+
builder.addVertex([px, py, pz], [nx, ny, nz], [u, v]);
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
for (let y = 0; y < heightSegments; y++) {
|
|
127
|
+
for (let x = 0; x < widthSegments; x++) {
|
|
128
|
+
const a = y * (widthSegments + 1) + x;
|
|
129
|
+
const b = a + 1;
|
|
130
|
+
const c = a + (widthSegments + 1);
|
|
131
|
+
const d = c + 1;
|
|
132
|
+
builder.addQuad(a, b, d, c);
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
return builder.build();
|
|
136
|
+
}
|
|
137
|
+
}
|