@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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// CharacterMotor3D — shared 3D character movement kernel
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+
// Conventions: yaw is radians, 0 faces -Z (matches getMoveForward below).
|
|
10
|
+
// `facing` is the model yaw — atan2(-dx, -dz) of the movement direction.
|
|
11
|
+
// ============================================================================
|
|
12
|
+
// ─── Helpers ─────────────────────────────────────────────────────────────────
|
|
13
|
+
/** Horizontal forward/right basis for a yaw (0 faces -Z, +yaw turns right). */
|
|
14
|
+
export function headingBasis(yaw) {
|
|
15
|
+
return {
|
|
16
|
+
fwd: [Math.sin(yaw), -Math.cos(yaw)],
|
|
17
|
+
right: [Math.cos(yaw), Math.sin(yaw)],
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
/** Shortest-arc signed angle difference a→b. */
|
|
21
|
+
export function angleDelta(a, b) {
|
|
22
|
+
let d = b - a;
|
|
23
|
+
if (!Number.isFinite(d))
|
|
24
|
+
return 0;
|
|
25
|
+
return Math.atan2(Math.sin(d), Math.cos(d));
|
|
26
|
+
}
|
|
27
|
+
export function createCharacterMotor3D(cfg) {
|
|
28
|
+
const runSpeed = cfg.runSpeed ?? cfg.walkSpeed;
|
|
29
|
+
const flySpeed = cfg.flySpeed ?? cfg.walkSpeed;
|
|
30
|
+
const jumpForce = cfg.jumpForce ?? 0;
|
|
31
|
+
const gravity = cfg.gravity ?? 0;
|
|
32
|
+
const normalize = cfg.normalizeInput ?? true;
|
|
33
|
+
const turnMode = cfg.turn?.mode ?? "rate";
|
|
34
|
+
const turnRate = cfg.turn?.rate ?? 8.0;
|
|
35
|
+
const swimSpeed = cfg.swimSpeed ?? cfg.walkSpeed;
|
|
36
|
+
const surfaceOffset = cfg.swim?.surfaceOffset ?? 0.3;
|
|
37
|
+
function horizontalDelta(input, yaw, speed, dt) {
|
|
38
|
+
let fx = input.fwd;
|
|
39
|
+
let sx = input.strafe;
|
|
40
|
+
const len = Math.hypot(fx, sx);
|
|
41
|
+
if (len === 0)
|
|
42
|
+
return { dx: 0, dz: 0 };
|
|
43
|
+
if (normalize) {
|
|
44
|
+
fx /= len;
|
|
45
|
+
sx /= len;
|
|
46
|
+
}
|
|
47
|
+
const basis = headingBasis(yaw);
|
|
48
|
+
const mul = speed * (input.speedMul ?? 1) * dt;
|
|
49
|
+
return {
|
|
50
|
+
dx: (fx * basis.fwd[0] + sx * basis.right[0]) * mul,
|
|
51
|
+
dz: (fx * basis.fwd[1] + sx * basis.right[1]) * mul,
|
|
52
|
+
};
|
|
53
|
+
}
|
|
54
|
+
function turnToward(state, dx, dz, dt) {
|
|
55
|
+
if (dx === 0 && dz === 0)
|
|
56
|
+
return;
|
|
57
|
+
const target = Math.atan2(cfg.turn?.flip ? dx : -dx, -dz);
|
|
58
|
+
const diff = angleDelta(state.facing, target);
|
|
59
|
+
if (turnMode === "exp") {
|
|
60
|
+
state.facing += diff * Math.min(1, dt * turnRate);
|
|
61
|
+
}
|
|
62
|
+
else {
|
|
63
|
+
const step = turnRate * dt;
|
|
64
|
+
state.facing = Math.abs(diff) <= step ? target : state.facing + Math.sign(diff) * step;
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
function update(state, input, yaw, env, dt) {
|
|
68
|
+
const inWater = env.inWater && cfg.swim !== undefined;
|
|
69
|
+
const isRunning = !inWater && !!input.run;
|
|
70
|
+
const isDiving = inWater && (input.dive ?? input.run);
|
|
71
|
+
const isFloating = inWater && !!input.jump;
|
|
72
|
+
// --- Vertical ---
|
|
73
|
+
let dy = 0;
|
|
74
|
+
if (inWater) {
|
|
75
|
+
const swim = cfg.swim;
|
|
76
|
+
const forceMul = env.swimForceMul ?? 1;
|
|
77
|
+
const maxVert = swim.maxVertSpeed * (env.swimVertMul ?? 1);
|
|
78
|
+
state.vaultCooldown = Math.max(0, (state.vaultCooldown ?? 0) - dt);
|
|
79
|
+
if (Math.abs(state.vy) > maxVert) {
|
|
80
|
+
// Overspeed — a vault launch or a plunge from height. Decay
|
|
81
|
+
// ballistically back toward swim speeds; liquid forces re-engage once
|
|
82
|
+
// inside the cap, so a vault keeps its arc while still submerged
|
|
83
|
+
// instead of being crushed by drag on the next tick.
|
|
84
|
+
state.vy -= Math.sign(state.vy) * Math.min(Math.abs(state.vy) - maxVert, gravity * dt);
|
|
85
|
+
}
|
|
86
|
+
else {
|
|
87
|
+
if (isFloating)
|
|
88
|
+
state.vy += swim.floatForce * forceMul * dt;
|
|
89
|
+
else if (isDiving)
|
|
90
|
+
state.vy -= swim.diveForce * forceMul * dt;
|
|
91
|
+
else
|
|
92
|
+
state.vy -= swim.sinkRate * (env.swimSinkMul ?? 1) * dt;
|
|
93
|
+
state.vy *= swim.drag;
|
|
94
|
+
state.vy = Math.max(-maxVert, Math.min(maxVert, state.vy));
|
|
95
|
+
}
|
|
96
|
+
dy = state.vy * dt;
|
|
97
|
+
if (env.waterHeight !== undefined && env.posY !== undefined) {
|
|
98
|
+
const vault = (swim.vaultForce ?? 0) * (env.swimVaultMul ?? 1);
|
|
99
|
+
const edgeDir = env.swimEdgeDir;
|
|
100
|
+
let towardEdge = input.fwd !== 0 || input.strafe !== 0;
|
|
101
|
+
if (edgeDir && towardEdge) {
|
|
102
|
+
const b = headingBasis(yaw);
|
|
103
|
+
const mvx = input.fwd * b.fwd[0] + input.strafe * b.right[0];
|
|
104
|
+
const mvz = input.fwd * b.fwd[1] + input.strafe * b.right[1];
|
|
105
|
+
towardEdge = mvx * edgeDir[0] + mvz * edgeDir[1] > 0.35;
|
|
106
|
+
}
|
|
107
|
+
// Vault out over the rim: holding jump in the shallow band while
|
|
108
|
+
// pressing toward the edge launches past the surface instead of
|
|
109
|
+
// clamping. vy>=0 + the cooldown stop a descending swimmer from
|
|
110
|
+
// re-triggering it; the env's inWater flag drops as the feet clear
|
|
111
|
+
// the surface, handing the launch to the ballistic branch.
|
|
112
|
+
if (isFloating && vault > 0 && (env.swimNearEdge ?? true) && towardEdge
|
|
113
|
+
&& state.vy >= 0 && (state.vaultCooldown ?? 0) <= 0
|
|
114
|
+
&& env.posY > env.waterHeight - (swim.vaultDepth ?? 0.55)) {
|
|
115
|
+
state.vy = vault;
|
|
116
|
+
state.vaultCooldown = swim.vaultCooldown ?? 0.5;
|
|
117
|
+
state.grounded = false;
|
|
118
|
+
dy = state.vy * dt;
|
|
119
|
+
}
|
|
120
|
+
else if (isFloating) {
|
|
121
|
+
// Ease to a stop at the surface line — an asymptotic approach
|
|
122
|
+
// instead of overshooting into the dry branch every other tick
|
|
123
|
+
// (the old hard clamp made the swimmer bob visibly at the line).
|
|
124
|
+
const cap = Math.max(0, env.waterHeight - surfaceOffset - env.posY) * 6;
|
|
125
|
+
if (state.vy > cap) {
|
|
126
|
+
state.vy = cap;
|
|
127
|
+
dy = state.vy * dt;
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
else {
|
|
133
|
+
if (cfg.resetVyWhenGrounded && state.grounded)
|
|
134
|
+
state.vy = 0;
|
|
135
|
+
if (state.grounded && input.jump && (env.jumpAllowed ?? true)) {
|
|
136
|
+
state.vy = jumpForce;
|
|
137
|
+
state.grounded = false;
|
|
138
|
+
}
|
|
139
|
+
state.vy -= gravity * dt;
|
|
140
|
+
dy = state.vy * dt;
|
|
141
|
+
// Flat ground-plane fallback (seabed / terrain floor).
|
|
142
|
+
if (cfg.groundHeight !== undefined && env.posY !== undefined
|
|
143
|
+
&& env.posY + dy < cfg.groundHeight) {
|
|
144
|
+
dy = cfg.groundHeight - env.posY;
|
|
145
|
+
state.vy = 0;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
// --- Horizontal ---
|
|
149
|
+
const moveSpeed = inWater ? swimSpeed : isRunning ? runSpeed : cfg.walkSpeed;
|
|
150
|
+
const { dx, dz } = horizontalDelta(input, yaw, moveSpeed, dt);
|
|
151
|
+
turnToward(state, dx, dz, dt);
|
|
152
|
+
return { dx, dy, dz };
|
|
153
|
+
}
|
|
154
|
+
function fly(input, yaw, dt) {
|
|
155
|
+
const mul = input.speedMul ?? 1;
|
|
156
|
+
const speed = flySpeed * mul;
|
|
157
|
+
const { dx, dz } = horizontalDelta({ ...input, speedMul: 1 }, yaw, speed, dt);
|
|
158
|
+
let dy = 0;
|
|
159
|
+
if (input.up)
|
|
160
|
+
dy += speed * dt;
|
|
161
|
+
if (input.down)
|
|
162
|
+
dy -= speed * dt;
|
|
163
|
+
return { dx, dy, dz };
|
|
164
|
+
}
|
|
165
|
+
return { update, fly };
|
|
166
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// @downdraft/engine/modules/movement-3d — 3D first-person/third-person movement
|
|
3
|
+
//
|
|
4
|
+
// Provides CharacterMotor3D: a configurable character movement kernel that
|
|
5
|
+
// computes desired per-tick deltas (heading-relative WASD, walk/run, jump +
|
|
6
|
+
// gravity, swimming, free-fly, turn-to-face). Collision resolution stays with
|
|
7
|
+
// the game's physics backend (Rapier character controller, terrain query…).
|
|
8
|
+
//
|
|
9
|
+
// The module wraps the factory in a DI token for module-host games; games
|
|
10
|
+
// with hand-rolled sims can import createCharacterMotor3D directly.
|
|
11
|
+
// ============================================================================
|
|
12
|
+
import { resourceToken } from "@downdraft/engine";
|
|
13
|
+
import { createCharacterMotor3D } from "./character-motor.js";
|
|
14
|
+
export { angleDelta, createCharacterMotor3D, headingBasis } from "./character-motor.js";
|
|
15
|
+
export const CharacterMotor3DTok = resourceToken("movement-3d:motor");
|
|
16
|
+
/** @deprecated Use CharacterMotor3DTok. */
|
|
17
|
+
export const Movement3DStateTok = resourceToken("movement-3d:state");
|
|
18
|
+
export function createMovement3DModule(config) {
|
|
19
|
+
return {
|
|
20
|
+
name: "movement-3d",
|
|
21
|
+
version: "1.0.0",
|
|
22
|
+
provides: [CharacterMotor3DTok],
|
|
23
|
+
register(ctx) {
|
|
24
|
+
ctx.provide(CharacterMotor3DTok, createCharacterMotor3D(config));
|
|
25
|
+
},
|
|
26
|
+
};
|
|
27
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Native OSR Module — Blitz-backed offscreen HTML/CSS panels
|
|
3
|
+
// ============================================================================
|
|
4
|
+
// Renderer-side machinery for the native (Bun/SDL/wgpu) runtime. The host
|
|
5
|
+
// side lives in `@downdraft/platform-native` (NativeOsrHost owns one Blitz
|
|
6
|
+
// document per renderer/panel behind the `downdraft.osr` bridge); this module
|
|
7
|
+
// owns the GPU texture sink, world-space compositing pass, and input router.
|
|
8
|
+
export { BillboardMode } from "./types.js";
|
|
9
|
+
export { OSRInputRouter } from "./input-router.js";
|
|
10
|
+
export { NativeOSRManager } from "./native-osr-manager.js";
|
|
11
|
+
export { NativeOsrTextureSource } from "./native-texture-source.js";
|
|
12
|
+
export { WorldSpaceUIPass } from "./world-space-ui-pass.js";
|
|
@@ -0,0 +1,335 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// OSR Input Router — Raycasts against billboards and forwards input to OSR windows
|
|
3
|
+
// ============================================================================
|
|
4
|
+
import { invertMat4Into, transformMat4Vec4 } from "@downdraft/engine";
|
|
5
|
+
export class OSRInputRouter {
|
|
6
|
+
config;
|
|
7
|
+
sendInputEvent;
|
|
8
|
+
hoveredElementId = null;
|
|
9
|
+
hoveredRendererId = null;
|
|
10
|
+
forcedFocusRendererId = null;
|
|
11
|
+
forcedFocusTextureIndex = -1;
|
|
12
|
+
forcedFocusCanvasWidth = 0;
|
|
13
|
+
forcedFocusCanvasHeight = 0;
|
|
14
|
+
lastMouseX = -1;
|
|
15
|
+
lastMouseY = -1;
|
|
16
|
+
lastButtons = 0;
|
|
17
|
+
constructor(config, sendInputEvent) {
|
|
18
|
+
this.config = config;
|
|
19
|
+
this.sendInputEvent = sendInputEvent;
|
|
20
|
+
}
|
|
21
|
+
updateConfig(config) {
|
|
22
|
+
this.config = config;
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* Processes mouse state and forwards events to the appropriate OSR renderer.
|
|
26
|
+
* Uses raycasting to determine which billboard the mouse is hovering over.
|
|
27
|
+
*/
|
|
28
|
+
handleMouse(camera, mouse, elements) {
|
|
29
|
+
// Forced focus mode: raycast for position, always forward to focused renderer
|
|
30
|
+
if (this.forcedFocusRendererId) {
|
|
31
|
+
this.handleMouseForced(camera, mouse, elements);
|
|
32
|
+
return;
|
|
33
|
+
}
|
|
34
|
+
// Simple raycast: project mouse to world ray and test against billboard planes
|
|
35
|
+
const hit = this.raycastBillboards(camera, mouse, elements);
|
|
36
|
+
const rendererId = hit ? this.config.textureIndexToRendererId.get(hit.element.textureIndex) : null;
|
|
37
|
+
// Skip if renderer is crashed or failed
|
|
38
|
+
if (rendererId) {
|
|
39
|
+
const status = this.config.rendererStatuses.get(rendererId);
|
|
40
|
+
if (status === "crashed" || status === "failed")
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
// Mouse move
|
|
44
|
+
if (mouse.x !== this.lastMouseX || mouse.y !== this.lastMouseY) {
|
|
45
|
+
if (hit && rendererId) {
|
|
46
|
+
const coords = this.computeRendererCoords(hit);
|
|
47
|
+
this.sendInputEvent(rendererId, {
|
|
48
|
+
type: "mouseMove",
|
|
49
|
+
x: coords.x,
|
|
50
|
+
y: coords.y,
|
|
51
|
+
button: "left",
|
|
52
|
+
});
|
|
53
|
+
this.hoveredRendererId = rendererId;
|
|
54
|
+
}
|
|
55
|
+
else {
|
|
56
|
+
this.hoveredRendererId = null;
|
|
57
|
+
}
|
|
58
|
+
this.lastMouseX = mouse.x;
|
|
59
|
+
this.lastMouseY = mouse.y;
|
|
60
|
+
}
|
|
61
|
+
// Mouse button changes
|
|
62
|
+
const buttonChanged = mouse.buttons !== this.lastButtons;
|
|
63
|
+
if (buttonChanged) {
|
|
64
|
+
const prevButtons = this.lastButtons;
|
|
65
|
+
const currButtons = mouse.buttons;
|
|
66
|
+
if (hit && rendererId) {
|
|
67
|
+
const coords = this.computeRendererCoords(hit);
|
|
68
|
+
// Left button
|
|
69
|
+
if ((currButtons & 1) && !(prevButtons & 1)) {
|
|
70
|
+
this.sendInputEvent(rendererId, { type: "mouseDown", x: coords.x, y: coords.y, button: "left" });
|
|
71
|
+
this.hoveredElementId = hit.element.id;
|
|
72
|
+
this.hoveredRendererId = rendererId;
|
|
73
|
+
}
|
|
74
|
+
else if (!(currButtons & 1) && (prevButtons & 1)) {
|
|
75
|
+
this.sendInputEvent(rendererId, { type: "mouseUp", x: coords.x, y: coords.y, button: "left" });
|
|
76
|
+
}
|
|
77
|
+
// Right button
|
|
78
|
+
if ((currButtons & 2) && !(prevButtons & 2)) {
|
|
79
|
+
this.sendInputEvent(rendererId, { type: "mouseDown", x: coords.x, y: coords.y, button: "right" });
|
|
80
|
+
}
|
|
81
|
+
else if (!(currButtons & 2) && (prevButtons & 2)) {
|
|
82
|
+
this.sendInputEvent(rendererId, { type: "mouseUp", x: coords.x, y: coords.y, button: "right" });
|
|
83
|
+
}
|
|
84
|
+
// Middle button
|
|
85
|
+
if ((currButtons & 4) && !(prevButtons & 4)) {
|
|
86
|
+
this.sendInputEvent(rendererId, { type: "mouseDown", x: coords.x, y: coords.y, button: "middle" });
|
|
87
|
+
}
|
|
88
|
+
else if (!(currButtons & 4) && (prevButtons & 4)) {
|
|
89
|
+
this.sendInputEvent(rendererId, { type: "mouseUp", x: coords.x, y: coords.y, button: "middle" });
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
else if (this.hoveredRendererId) {
|
|
93
|
+
// Mouse released outside any billboard — send mouseUp to last hovered
|
|
94
|
+
this.sendInputEvent(this.hoveredRendererId, { type: "mouseUp", x: 0, y: 0, button: "left" });
|
|
95
|
+
this.hoveredElementId = null;
|
|
96
|
+
this.hoveredRendererId = null;
|
|
97
|
+
}
|
|
98
|
+
this.lastButtons = currButtons;
|
|
99
|
+
}
|
|
100
|
+
// Mouse wheel
|
|
101
|
+
if (mouse.wheelDeltaY !== 0 || mouse.wheelDeltaX !== 0) {
|
|
102
|
+
if (hit && rendererId) {
|
|
103
|
+
const coords = this.computeRendererCoords(hit);
|
|
104
|
+
this.sendInputEvent(rendererId, {
|
|
105
|
+
type: "mouseWheel",
|
|
106
|
+
x: coords.x,
|
|
107
|
+
y: coords.y,
|
|
108
|
+
deltaX: mouse.wheelDeltaX,
|
|
109
|
+
deltaY: mouse.wheelDeltaY,
|
|
110
|
+
});
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* Forced focus mode: raycasts for accurate mouse position on the billboard,
|
|
116
|
+
* but always forwards events to the forced-focus renderer (regardless of which
|
|
117
|
+
* billboard the raycast hits).
|
|
118
|
+
*/
|
|
119
|
+
handleMouseForced(camera, mouse, elements) {
|
|
120
|
+
const rendererId = this.forcedFocusRendererId;
|
|
121
|
+
// Raycast to get accurate UV coordinates on the billboard
|
|
122
|
+
const hit = this.raycastBillboards(camera, mouse, elements);
|
|
123
|
+
const coords = hit ? this.computeRendererCoords(hit) : null;
|
|
124
|
+
// Mouse move
|
|
125
|
+
if (mouse.x !== this.lastMouseX || mouse.y !== this.lastMouseY) {
|
|
126
|
+
if (coords) {
|
|
127
|
+
this.sendInputEvent(rendererId, { type: "mouseMove", x: coords.x, y: coords.y, button: "left" });
|
|
128
|
+
}
|
|
129
|
+
this.lastMouseX = mouse.x;
|
|
130
|
+
this.lastMouseY = mouse.y;
|
|
131
|
+
}
|
|
132
|
+
// Mouse button changes
|
|
133
|
+
const buttonChanged = mouse.buttons !== this.lastButtons;
|
|
134
|
+
if (buttonChanged) {
|
|
135
|
+
const prevButtons = this.lastButtons;
|
|
136
|
+
const currButtons = mouse.buttons;
|
|
137
|
+
if (coords) {
|
|
138
|
+
// Left button
|
|
139
|
+
if ((currButtons & 1) && !(prevButtons & 1)) {
|
|
140
|
+
this.sendInputEvent(rendererId, { type: "mouseDown", x: coords.x, y: coords.y, button: "left" });
|
|
141
|
+
}
|
|
142
|
+
else if (!(currButtons & 1) && (prevButtons & 1)) {
|
|
143
|
+
this.sendInputEvent(rendererId, { type: "mouseUp", x: coords.x, y: coords.y, button: "left" });
|
|
144
|
+
}
|
|
145
|
+
// Right button
|
|
146
|
+
if ((currButtons & 2) && !(prevButtons & 2)) {
|
|
147
|
+
this.sendInputEvent(rendererId, { type: "mouseDown", x: coords.x, y: coords.y, button: "right" });
|
|
148
|
+
}
|
|
149
|
+
else if (!(currButtons & 2) && (prevButtons & 2)) {
|
|
150
|
+
this.sendInputEvent(rendererId, { type: "mouseUp", x: coords.x, y: coords.y, button: "right" });
|
|
151
|
+
}
|
|
152
|
+
// Middle button
|
|
153
|
+
if ((currButtons & 4) && !(prevButtons & 4)) {
|
|
154
|
+
this.sendInputEvent(rendererId, { type: "mouseDown", x: coords.x, y: coords.y, button: "middle" });
|
|
155
|
+
}
|
|
156
|
+
else if (!(currButtons & 4) && (prevButtons & 4)) {
|
|
157
|
+
this.sendInputEvent(rendererId, { type: "mouseUp", x: coords.x, y: coords.y, button: "middle" });
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
this.lastButtons = currButtons;
|
|
161
|
+
}
|
|
162
|
+
// Mouse wheel
|
|
163
|
+
if (mouse.wheelDeltaY !== 0 || mouse.wheelDeltaX !== 0) {
|
|
164
|
+
if (coords) {
|
|
165
|
+
this.sendInputEvent(rendererId, {
|
|
166
|
+
type: "mouseWheel",
|
|
167
|
+
x: coords.x,
|
|
168
|
+
y: coords.y,
|
|
169
|
+
deltaX: mouse.wheelDeltaX,
|
|
170
|
+
deltaY: mouse.wheelDeltaY,
|
|
171
|
+
});
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
/**
|
|
176
|
+
* Manually focus the first available billboard renderer (bypasses raycasting).
|
|
177
|
+
* Sets forced focus mode so all mouse/keyboard events are forwarded to this renderer.
|
|
178
|
+
*/
|
|
179
|
+
focusBillboard() {
|
|
180
|
+
for (const [texIdx, rendererId] of this.config.textureIndexToRendererId.entries()) {
|
|
181
|
+
const status = this.config.rendererStatuses.get(rendererId);
|
|
182
|
+
if (status === "crashed" || status === "failed")
|
|
183
|
+
continue;
|
|
184
|
+
this.hoveredRendererId = rendererId;
|
|
185
|
+
this.hoveredElementId = `manual-focus-${texIdx}`;
|
|
186
|
+
this.forcedFocusRendererId = rendererId;
|
|
187
|
+
this.forcedFocusTextureIndex = texIdx;
|
|
188
|
+
return rendererId;
|
|
189
|
+
}
|
|
190
|
+
return null;
|
|
191
|
+
}
|
|
192
|
+
/** Set canvas dimensions for proportional mouse mapping in forced focus mode. */
|
|
193
|
+
setForcedFocusCanvasSize(w, h) {
|
|
194
|
+
this.forcedFocusCanvasWidth = w;
|
|
195
|
+
this.forcedFocusCanvasHeight = h;
|
|
196
|
+
}
|
|
197
|
+
/** Check if forced focus mode is active. */
|
|
198
|
+
isForcedFocus() {
|
|
199
|
+
return this.forcedFocusRendererId !== null;
|
|
200
|
+
}
|
|
201
|
+
/** Check if the mouse is currently hovering over a billboard. */
|
|
202
|
+
isHoveringBillboard() {
|
|
203
|
+
return this.hoveredRendererId !== null;
|
|
204
|
+
}
|
|
205
|
+
/** Exit forced focus mode, return to raycast-based input. */
|
|
206
|
+
unfocusBillboard() {
|
|
207
|
+
this.forcedFocusRendererId = null;
|
|
208
|
+
this.forcedFocusTextureIndex = -1;
|
|
209
|
+
this.hoveredElementId = null;
|
|
210
|
+
this.hoveredRendererId = null;
|
|
211
|
+
}
|
|
212
|
+
/** Forwards a keyboard event to the currently focused/hovered renderer. */
|
|
213
|
+
handleKey(type, keyCode, modifiers) {
|
|
214
|
+
if (!this.hoveredRendererId)
|
|
215
|
+
return;
|
|
216
|
+
const status = this.config.rendererStatuses.get(this.hoveredRendererId);
|
|
217
|
+
if (status === "crashed" || status === "failed")
|
|
218
|
+
return;
|
|
219
|
+
this.sendInputEvent(this.hoveredRendererId, { type, x: 0, y: 0, keyCode, modifiers });
|
|
220
|
+
}
|
|
221
|
+
computeRendererCoords(hit) {
|
|
222
|
+
const rendererId = this.config.textureIndexToRendererId.get(hit.element.textureIndex);
|
|
223
|
+
if (!rendererId)
|
|
224
|
+
return { x: 0, y: 0 };
|
|
225
|
+
// For atlas mode: map UV to atlas pixel coordinates
|
|
226
|
+
const layout = this.config.atlasLayouts.get(rendererId);
|
|
227
|
+
if (layout) {
|
|
228
|
+
// UV within the panel = (hit.uv - uvOffset) / uvScale → panel-relative UV
|
|
229
|
+
const panelU = (hit.uv[0] - hit.element.uvOffset[0]) / hit.element.uvScale[0];
|
|
230
|
+
const panelV = (hit.uv[1] - hit.element.uvOffset[1]) / hit.element.uvScale[1];
|
|
231
|
+
// Find which panel this UV falls within
|
|
232
|
+
for (const [, rect] of layout.panels.entries()) {
|
|
233
|
+
const panelX = rect.x / layout.width;
|
|
234
|
+
const panelY = rect.y / layout.height;
|
|
235
|
+
const panelW = rect.w / layout.width;
|
|
236
|
+
const panelH = rect.h / layout.height;
|
|
237
|
+
if (panelU >= panelX && panelU <= panelX + panelW &&
|
|
238
|
+
panelV >= panelY && panelV <= panelY + panelH) {
|
|
239
|
+
// Map to atlas-space pixels — the surface is one document with
|
|
240
|
+
// panels positioned at their rects, so events carry atlas coords.
|
|
241
|
+
const x = (panelU - panelX) / panelW * rect.w + rect.x;
|
|
242
|
+
const y = (panelV - panelY) / panelH * rect.h + rect.y;
|
|
243
|
+
return { x, y };
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
// For dedicated mode: map UV directly to texture pixel coordinates
|
|
248
|
+
// Flip Y: UV origin is bottom-left, DOM origin is top-left
|
|
249
|
+
const dims = this.config.rendererDimensions.get(rendererId);
|
|
250
|
+
const w = dims?.width ?? 512;
|
|
251
|
+
const h = dims?.height ?? 384;
|
|
252
|
+
return { x: hit.uv[0] * w, y: (1 - hit.uv[1]) * h };
|
|
253
|
+
}
|
|
254
|
+
raycastBillboards(camera, mouse, elements) {
|
|
255
|
+
if (elements.length === 0)
|
|
256
|
+
return null;
|
|
257
|
+
// Convert mouse screen coords to NDC (-1 to 1)
|
|
258
|
+
// mouse.x/y are in canvas pixels (top-left origin)
|
|
259
|
+
const ndcX = (mouse.x / camera.canvasWidth) * 2.0 - 1.0;
|
|
260
|
+
const ndcY = -((mouse.y / camera.canvasHeight) * 2.0 - 1.0); // flip Y (NDC bottom-up)
|
|
261
|
+
// Build inverse of viewProj to unproject NDC → world
|
|
262
|
+
const vp = camera.viewProj;
|
|
263
|
+
const inv = new Float32Array(16);
|
|
264
|
+
if (!invertMat4Into(vp, inv))
|
|
265
|
+
return null;
|
|
266
|
+
// Ray origin = camera position
|
|
267
|
+
// Ray direction = unproject NDC point at far plane, normalize
|
|
268
|
+
const nearPoint = transformMat4Vec4(inv, [ndcX, ndcY, -1, 1]);
|
|
269
|
+
const farPoint = transformMat4Vec4(inv, [ndcX, ndcY, 1, 1]);
|
|
270
|
+
if (nearPoint[3] === 0 || farPoint[3] === 0)
|
|
271
|
+
return null;
|
|
272
|
+
// Perspective divide
|
|
273
|
+
const nx = nearPoint[0] / nearPoint[3];
|
|
274
|
+
const ny = nearPoint[1] / nearPoint[3];
|
|
275
|
+
const nz = nearPoint[2] / nearPoint[3];
|
|
276
|
+
const fx = farPoint[0] / farPoint[3];
|
|
277
|
+
const fy = farPoint[1] / farPoint[3];
|
|
278
|
+
const fz = farPoint[2] / farPoint[3];
|
|
279
|
+
// Ray direction
|
|
280
|
+
let dx = fx - nx;
|
|
281
|
+
let dy = fy - ny;
|
|
282
|
+
let dz = fz - nz;
|
|
283
|
+
const dlen = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
284
|
+
if (dlen === 0)
|
|
285
|
+
return null;
|
|
286
|
+
dx /= dlen;
|
|
287
|
+
dy /= dlen;
|
|
288
|
+
dz /= dlen;
|
|
289
|
+
const right = camera.cameraRight;
|
|
290
|
+
const up = camera.cameraUp;
|
|
291
|
+
let closestHit = null;
|
|
292
|
+
let closestDist = Infinity;
|
|
293
|
+
for (let _i = 0, _it = elements, _n = _it.length; _i < _n; _i++) {
|
|
294
|
+
const el = _it[_i];
|
|
295
|
+
const cx = el.position[0];
|
|
296
|
+
const cy = el.position[1];
|
|
297
|
+
const cz = el.position[2];
|
|
298
|
+
// Billboard normal = cross(right, up) = camera forward
|
|
299
|
+
const normalX = right[1] * up[2] - right[2] * up[1];
|
|
300
|
+
const normalY = right[2] * up[0] - right[0] * up[2];
|
|
301
|
+
const normalZ = right[0] * up[1] - right[1] * up[0];
|
|
302
|
+
const nlen = Math.sqrt(normalX * normalX + normalY * normalY + normalZ * normalZ);
|
|
303
|
+
if (nlen === 0)
|
|
304
|
+
continue;
|
|
305
|
+
// Ray-plane intersection: t = dot(center - origin, normal) / dot(dir, normal)
|
|
306
|
+
const ocx = cx - camera.cameraPosition[0];
|
|
307
|
+
const ocy = cy - camera.cameraPosition[1];
|
|
308
|
+
const ocz = cz - camera.cameraPosition[2];
|
|
309
|
+
const denom = dx * (normalX / nlen) + dy * (normalY / nlen) + dz * (normalZ / nlen);
|
|
310
|
+
if (Math.abs(denom) < 1e-6)
|
|
311
|
+
continue;
|
|
312
|
+
const t = (ocx * (normalX / nlen) + ocy * (normalY / nlen) + ocz * (normalZ / nlen)) / denom;
|
|
313
|
+
if (t < 0)
|
|
314
|
+
continue; // behind camera
|
|
315
|
+
// Intersection point
|
|
316
|
+
const px = camera.cameraPosition[0] + dx * t;
|
|
317
|
+
const py = camera.cameraPosition[1] + dy * t;
|
|
318
|
+
const pz = camera.cameraPosition[2] + dz * t;
|
|
319
|
+
// Convert to local UV on the billboard
|
|
320
|
+
const localX = (px - cx) * right[0] + (py - cy) * right[1] + (pz - cz) * right[2];
|
|
321
|
+
const localY = (px - cx) * up[0] + (py - cy) * up[1] + (pz - cz) * up[2];
|
|
322
|
+
const halfW = el.size[0] * 0.5;
|
|
323
|
+
const halfH = el.size[1] * 0.5;
|
|
324
|
+
if (Math.abs(localX) > halfW || Math.abs(localY) > halfH)
|
|
325
|
+
continue;
|
|
326
|
+
const u = localX / el.size[0] + 0.5;
|
|
327
|
+
const v = localY / el.size[1] + 0.5;
|
|
328
|
+
if (t < closestDist) {
|
|
329
|
+
closestDist = t;
|
|
330
|
+
closestHit = { element: el, uv: [u, v] };
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
return closestHit;
|
|
334
|
+
}
|
|
335
|
+
}
|