@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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+
struct BoneInput {
|
|
12
|
+
transforms: array<BoneTransform>,
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
struct InverseBindInput {
|
|
16
|
+
matrices: array<mat4x4<f32>>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
struct SkinMatrixOutput {
|
|
20
|
+
matrices: array<mat4x4<f32>>,
|
|
21
|
+
};
|
|
22
|
+
|
|
23
|
+
@group(0) @binding(0) var<uniform> boneCount: u32;
|
|
24
|
+
@group(0) @binding(1) var<storage, read> boneData: BoneInput;
|
|
25
|
+
@group(0) @binding(2) var<storage, read> inverseBindData: InverseBindInput;
|
|
26
|
+
@group(0) @binding(3) var<storage, read_write> skinMatrices: SkinMatrixOutput;
|
|
27
|
+
|
|
28
|
+
fn composeMatrix(pos: vec3<f32>, rot: vec4<f32>, scale: vec3<f32>) -> mat4x4<f32> {
|
|
29
|
+
let nq = normalize(rot);
|
|
30
|
+
let xx = nq.x * nq.x;
|
|
31
|
+
let yy = nq.y * nq.y;
|
|
32
|
+
let zz = nq.z * nq.z;
|
|
33
|
+
let xy = nq.x * nq.y;
|
|
34
|
+
let xz = nq.x * nq.z;
|
|
35
|
+
let yz = nq.y * nq.z;
|
|
36
|
+
let wx = nq.w * nq.x;
|
|
37
|
+
let wy = nq.w * nq.y;
|
|
38
|
+
let wz = nq.w * nq.z;
|
|
39
|
+
|
|
40
|
+
var m: mat4x4<f32>;
|
|
41
|
+
m[0] = vec4<f32>(
|
|
42
|
+
(1.0 - 2.0 * (yy + zz)) * scale.x,
|
|
43
|
+
(2.0 * (xy + wz)) * scale.x,
|
|
44
|
+
(2.0 * (xz - wy)) * scale.x,
|
|
45
|
+
0.0,
|
|
46
|
+
);
|
|
47
|
+
m[1] = vec4<f32>(
|
|
48
|
+
(2.0 * (xy - wz)) * scale.y,
|
|
49
|
+
(1.0 - 2.0 * (xx + zz)) * scale.y,
|
|
50
|
+
(2.0 * (yz + wx)) * scale.y,
|
|
51
|
+
0.0,
|
|
52
|
+
);
|
|
53
|
+
m[2] = vec4<f32>(
|
|
54
|
+
(2.0 * (xz + wy)) * scale.z,
|
|
55
|
+
(2.0 * (yz - wx)) * scale.z,
|
|
56
|
+
(1.0 - 2.0 * (xx + yy)) * scale.z,
|
|
57
|
+
0.0,
|
|
58
|
+
);
|
|
59
|
+
m[3] = vec4<f32>(pos.x, pos.y, pos.z, 1.0);
|
|
60
|
+
return m;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
@compute @workgroup_size(64)
|
|
64
|
+
fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
65
|
+
let idx = gid.x;
|
|
66
|
+
if (idx >= boneCount) {
|
|
67
|
+
return;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
let bone = boneData.transforms[idx];
|
|
71
|
+
let localMatrix = composeMatrix(bone.position, bone.rotation, bone.scale);
|
|
72
|
+
let inverseBind = inverseBindData.matrices[idx];
|
|
73
|
+
skinMatrices.matrices[idx] = localMatrix * inverseBind;
|
|
74
|
+
}
|
|
75
|
+
`;
|
|
76
|
+
export class SkinningComputePass {
|
|
77
|
+
name = "skinning-compute";
|
|
78
|
+
device;
|
|
79
|
+
pipeline = null;
|
|
80
|
+
bindGroupLayout = null;
|
|
81
|
+
boneCountBuffer = null;
|
|
82
|
+
boneTransformBuffer = null;
|
|
83
|
+
inverseBindBuffer = null;
|
|
84
|
+
skinMatrixBuffer = null;
|
|
85
|
+
bindGroup = null;
|
|
86
|
+
maxBones;
|
|
87
|
+
constructor(device, maxBones = 256) {
|
|
88
|
+
this.device = device;
|
|
89
|
+
this.maxBones = maxBones;
|
|
90
|
+
}
|
|
91
|
+
prepare(boneCount) {
|
|
92
|
+
const shaderModule = createValidatedShaderModule(this.device, {
|
|
93
|
+
label: "skinning-compute",
|
|
94
|
+
code: SKINNING_COMPUTE_SHADER,
|
|
95
|
+
});
|
|
96
|
+
this.bindGroupLayout = this.device.createBindGroupLayout({
|
|
97
|
+
entries: [
|
|
98
|
+
{ binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
|
|
99
|
+
{ binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
|
|
100
|
+
{ binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
|
|
101
|
+
{ binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
|
|
102
|
+
],
|
|
103
|
+
});
|
|
104
|
+
const pipelineLayout = this.device.createPipelineLayout({
|
|
105
|
+
bindGroupLayouts: [this.bindGroupLayout],
|
|
106
|
+
});
|
|
107
|
+
this.pipeline = this.device.createComputePipeline({
|
|
108
|
+
label: "skinning-compute",
|
|
109
|
+
layout: pipelineLayout,
|
|
110
|
+
compute: { module: shaderModule, entryPoint: "cs_main" },
|
|
111
|
+
});
|
|
112
|
+
const boneTransformSize = this.maxBones * 12 * 4;
|
|
113
|
+
const inverseBindSize = this.maxBones * 16 * 4;
|
|
114
|
+
const skinMatrixSize = this.maxBones * 16 * 4;
|
|
115
|
+
this.boneCountBuffer = this.device.createBuffer({
|
|
116
|
+
size: 4,
|
|
117
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
118
|
+
});
|
|
119
|
+
this.boneTransformBuffer = this.device.createBuffer({
|
|
120
|
+
size: boneTransformSize,
|
|
121
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
122
|
+
});
|
|
123
|
+
this.inverseBindBuffer = this.device.createBuffer({
|
|
124
|
+
size: inverseBindSize,
|
|
125
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
126
|
+
});
|
|
127
|
+
this.skinMatrixBuffer = this.device.createBuffer({
|
|
128
|
+
size: skinMatrixSize,
|
|
129
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
|
|
130
|
+
});
|
|
131
|
+
const boneCountBuf = new Uint32Array([boneCount]);
|
|
132
|
+
this.device.queue.writeBuffer(this.boneCountBuffer, 0, boneCountBuf.buffer, 0, boneCountBuf.byteLength);
|
|
133
|
+
this.bindGroup = this.device.createBindGroup({
|
|
134
|
+
layout: this.bindGroupLayout,
|
|
135
|
+
entries: [
|
|
136
|
+
{ binding: 0, resource: { buffer: this.boneCountBuffer } },
|
|
137
|
+
{ binding: 1, resource: { buffer: this.boneTransformBuffer } },
|
|
138
|
+
{ binding: 2, resource: { buffer: this.inverseBindBuffer } },
|
|
139
|
+
{ binding: 3, resource: { buffer: this.skinMatrixBuffer } },
|
|
140
|
+
],
|
|
141
|
+
});
|
|
142
|
+
}
|
|
143
|
+
updateBoneTransforms(transforms) {
|
|
144
|
+
if (!this.boneTransformBuffer)
|
|
145
|
+
return;
|
|
146
|
+
this.device.queue.writeBuffer(this.boneTransformBuffer, 0, transforms.buffer, 0, transforms.byteLength);
|
|
147
|
+
}
|
|
148
|
+
updateInverseBindMatrices(matrices) {
|
|
149
|
+
if (!this.inverseBindBuffer)
|
|
150
|
+
return;
|
|
151
|
+
this.device.queue.writeBuffer(this.inverseBindBuffer, 0, matrices.buffer, 0, matrices.byteLength);
|
|
152
|
+
}
|
|
153
|
+
updateBoneCount(count) {
|
|
154
|
+
if (!this.boneCountBuffer)
|
|
155
|
+
return;
|
|
156
|
+
const buf = new Uint32Array([count]);
|
|
157
|
+
this.device.queue.writeBuffer(this.boneCountBuffer, 0, buf.buffer, 0, buf.byteLength);
|
|
158
|
+
}
|
|
159
|
+
getSkinMatrixBuffer() {
|
|
160
|
+
return this.skinMatrixBuffer;
|
|
161
|
+
}
|
|
162
|
+
execute(encoder, boneCount) {
|
|
163
|
+
if (!this.pipeline || !this.bindGroup)
|
|
164
|
+
return;
|
|
165
|
+
const workgroupCount = Math.ceil(boneCount / 64);
|
|
166
|
+
const pass = encoder.beginComputePass();
|
|
167
|
+
pass.setPipeline(this.pipeline);
|
|
168
|
+
pass.setBindGroup(0, this.bindGroup);
|
|
169
|
+
pass.dispatchWorkgroups(workgroupCount);
|
|
170
|
+
pass.end();
|
|
171
|
+
}
|
|
172
|
+
destroy() {
|
|
173
|
+
this.boneCountBuffer?.destroy();
|
|
174
|
+
this.boneTransformBuffer?.destroy();
|
|
175
|
+
this.inverseBindBuffer?.destroy();
|
|
176
|
+
this.skinMatrixBuffer?.destroy();
|
|
177
|
+
this.boneCountBuffer = null;
|
|
178
|
+
this.boneTransformBuffer = null;
|
|
179
|
+
this.inverseBindBuffer = null;
|
|
180
|
+
this.skinMatrixBuffer = null;
|
|
181
|
+
this.bindGroup = null;
|
|
182
|
+
this.pipeline = null;
|
|
183
|
+
this.bindGroupLayout = null;
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
export function packBoneTransforms(positions, rotations, scales) {
|
|
187
|
+
const boneCount = positions.length;
|
|
188
|
+
const buffer = new Float32Array(boneCount * 12);
|
|
189
|
+
for (let i = 0; i < boneCount; i++) {
|
|
190
|
+
const offset = i * 12;
|
|
191
|
+
buffer[offset + 0] = positions[i][0];
|
|
192
|
+
buffer[offset + 1] = positions[i][1];
|
|
193
|
+
buffer[offset + 2] = positions[i][2];
|
|
194
|
+
buffer[offset + 3] = 0;
|
|
195
|
+
buffer[offset + 4] = rotations[i][0];
|
|
196
|
+
buffer[offset + 5] = rotations[i][1];
|
|
197
|
+
buffer[offset + 6] = rotations[i][2];
|
|
198
|
+
buffer[offset + 7] = rotations[i][3];
|
|
199
|
+
buffer[offset + 8] = scales[i][0];
|
|
200
|
+
buffer[offset + 9] = scales[i][1];
|
|
201
|
+
buffer[offset + 10] = scales[i][2];
|
|
202
|
+
buffer[offset + 11] = 0;
|
|
203
|
+
}
|
|
204
|
+
return buffer;
|
|
205
|
+
}
|
|
206
|
+
export function packBoneTransformsVec4(positions, rotations, scales) {
|
|
207
|
+
const boneCount = positions.length;
|
|
208
|
+
const buffer = new Float32Array(boneCount * 12);
|
|
209
|
+
for (let i = 0; i < boneCount; i++) {
|
|
210
|
+
const offset = i * 12;
|
|
211
|
+
buffer[offset + 0] = positions[i][0];
|
|
212
|
+
buffer[offset + 1] = positions[i][1];
|
|
213
|
+
buffer[offset + 2] = positions[i][2];
|
|
214
|
+
buffer[offset + 3] = rotations[i][0];
|
|
215
|
+
buffer[offset + 4] = rotations[i][1];
|
|
216
|
+
buffer[offset + 5] = rotations[i][2];
|
|
217
|
+
buffer[offset + 6] = rotations[i][3];
|
|
218
|
+
buffer[offset + 7] = scales[i][0];
|
|
219
|
+
buffer[offset + 8] = scales[i][1];
|
|
220
|
+
buffer[offset + 9] = scales[i][2];
|
|
221
|
+
buffer[offset + 10] = 0;
|
|
222
|
+
buffer[offset + 11] = 0;
|
|
223
|
+
}
|
|
224
|
+
return buffer;
|
|
225
|
+
}
|
|
226
|
+
export class VertexSkinningPass {
|
|
227
|
+
name = "skinning-vertex";
|
|
228
|
+
device;
|
|
229
|
+
boneTransformBuffer = null;
|
|
230
|
+
inverseBindBuffer = null;
|
|
231
|
+
boneCountBuffer = null;
|
|
232
|
+
maxBones;
|
|
233
|
+
constructor(device, maxBones = 256) {
|
|
234
|
+
this.device = device;
|
|
235
|
+
this.maxBones = maxBones;
|
|
236
|
+
}
|
|
237
|
+
prepare() {
|
|
238
|
+
if (!this.device)
|
|
239
|
+
return;
|
|
240
|
+
const boneTransformSize = this.maxBones * 12 * 4;
|
|
241
|
+
const inverseBindSize = this.maxBones * 16 * 4;
|
|
242
|
+
this.boneTransformBuffer = this.device.createBuffer({
|
|
243
|
+
size: boneTransformSize,
|
|
244
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
245
|
+
});
|
|
246
|
+
this.inverseBindBuffer = this.device.createBuffer({
|
|
247
|
+
size: inverseBindSize,
|
|
248
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
249
|
+
});
|
|
250
|
+
this.boneCountBuffer = this.device.createBuffer({
|
|
251
|
+
size: 4,
|
|
252
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
253
|
+
});
|
|
254
|
+
}
|
|
255
|
+
updateBoneTransforms(transforms) {
|
|
256
|
+
if (!this.boneTransformBuffer || !this.device)
|
|
257
|
+
return;
|
|
258
|
+
this.device.queue.writeBuffer(this.boneTransformBuffer, 0, transforms.buffer, 0, transforms.byteLength);
|
|
259
|
+
}
|
|
260
|
+
updateInverseBindMatrices(matrices) {
|
|
261
|
+
if (!this.inverseBindBuffer || !this.device)
|
|
262
|
+
return;
|
|
263
|
+
this.device.queue.writeBuffer(this.inverseBindBuffer, 0, matrices.buffer, 0, matrices.byteLength);
|
|
264
|
+
}
|
|
265
|
+
updateBoneCount(count) {
|
|
266
|
+
if (!this.boneCountBuffer || !this.device)
|
|
267
|
+
return;
|
|
268
|
+
const buf = new Uint32Array([count]);
|
|
269
|
+
this.device.queue.writeBuffer(this.boneCountBuffer, 0, buf.buffer, 0, buf.byteLength);
|
|
270
|
+
}
|
|
271
|
+
getBoneTransformBuffer() { return this.boneTransformBuffer; }
|
|
272
|
+
getInverseBindBuffer() { return this.inverseBindBuffer; }
|
|
273
|
+
getBoneCountBuffer() { return this.boneCountBuffer; }
|
|
274
|
+
destroy() {
|
|
275
|
+
this.boneTransformBuffer?.destroy();
|
|
276
|
+
this.inverseBindBuffer?.destroy();
|
|
277
|
+
this.boneCountBuffer?.destroy();
|
|
278
|
+
this.boneTransformBuffer = null;
|
|
279
|
+
this.inverseBindBuffer = null;
|
|
280
|
+
this.boneCountBuffer = null;
|
|
281
|
+
}
|
|
282
|
+
}
|
|
@@ -0,0 +1,380 @@
|
|
|
1
|
+
import { createValidatedShaderModule } from "../shader-validator.js";
|
|
2
|
+
import { f32, mat4x4f, u32, vec3f, wgsl } from "@downdraft/engine/shader-graph";
|
|
3
|
+
import { RenderPass } from "../render-pass.js";
|
|
4
|
+
// ─── Uniform structs (single source of truth for layout) ───────────────────
|
|
5
|
+
const Uniforms = wgsl.struct("Uniforms", {
|
|
6
|
+
viewProj: mat4x4f,
|
|
7
|
+
cameraPos: vec3f,
|
|
8
|
+
timeOfDay: f32,
|
|
9
|
+
weatherType: u32,
|
|
10
|
+
sunDir: vec3f,
|
|
11
|
+
sunIntensity: f32,
|
|
12
|
+
moonDir: vec3f,
|
|
13
|
+
moonIntensity: f32,
|
|
14
|
+
time: f32,
|
|
15
|
+
prevWeatherType: u32,
|
|
16
|
+
weatherBlend: f32,
|
|
17
|
+
});
|
|
18
|
+
const SKY_DOME_SHADER = /* wgsl */ `
|
|
19
|
+
${Uniforms.wgsl}
|
|
20
|
+
|
|
21
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
22
|
+
|
|
23
|
+
struct VertexInput {
|
|
24
|
+
@location(0) position: vec3<f32>,
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
struct VertexOutput {
|
|
28
|
+
@builtin(position) clipPos: vec4<f32>,
|
|
29
|
+
@location(0) worldDir: vec3<f32>,
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
@vertex
|
|
33
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
34
|
+
var output: VertexOutput;
|
|
35
|
+
let worldPos = input.position * 4000.0 + vec3<f32>(uniforms.cameraPos.x, 0.0, uniforms.cameraPos.z);
|
|
36
|
+
output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);
|
|
37
|
+
output.clipPos.z = 0.9999 * output.clipPos.w;
|
|
38
|
+
output.worldDir = normalize(input.position);
|
|
39
|
+
return output;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
fn hash3(p: vec3<f32>) -> f32 {
|
|
43
|
+
return fract(sin(dot(p, vec3<f32>(12.9898, 78.233, 37.719))) * 43758.5453);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
fn hash2d(p: vec2<f32>) -> vec2<f32> {
|
|
47
|
+
let k = vec2<f32>(0.3183099, 0.3678794);
|
|
48
|
+
let q = fract(p * k);
|
|
49
|
+
return -1.0 + 2.0 * fract(vec2<f32>(
|
|
50
|
+
dot(q, vec2<f32>(127.1, 311.7)),
|
|
51
|
+
dot(q, vec2<f32>(269.5, 183.3))
|
|
52
|
+
) * 43758.5453);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
fn perlin2d(p: vec2<f32>) -> f32 {
|
|
56
|
+
let i = floor(p);
|
|
57
|
+
let f = fract(p);
|
|
58
|
+
let u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
|
|
59
|
+
|
|
60
|
+
let ga = hash2d(i);
|
|
61
|
+
let gb = hash2d(i + vec2<f32>(1.0, 0.0));
|
|
62
|
+
let gc = hash2d(i + vec2<f32>(0.0, 1.0));
|
|
63
|
+
let gd = hash2d(i + vec2<f32>(1.0, 1.0));
|
|
64
|
+
|
|
65
|
+
let va = dot(ga, f);
|
|
66
|
+
let vb = dot(gb, f - vec2<f32>(1.0, 0.0));
|
|
67
|
+
let vc = dot(gc, f - vec2<f32>(0.0, 1.0));
|
|
68
|
+
let vd = dot(gd, f - vec2<f32>(1.0, 1.0));
|
|
69
|
+
|
|
70
|
+
return mix(mix(va, vb, u.x), mix(vc, vd, u.x), u.y) * 0.5 + 0.5;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
fn fbm6(p: vec2<f32>) -> f32 {
|
|
74
|
+
var v = 0.0;
|
|
75
|
+
var a = 0.5;
|
|
76
|
+
var pp = p;
|
|
77
|
+
for (var i = 0; i < 6; i = i + 1) {
|
|
78
|
+
v = v + a * perlin2d(pp);
|
|
79
|
+
pp = pp * 2.0;
|
|
80
|
+
a = a * 0.5;
|
|
81
|
+
}
|
|
82
|
+
return v;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
fn fbm4(p: vec2<f32>) -> f32 {
|
|
86
|
+
var v = 0.0;
|
|
87
|
+
var a = 0.5;
|
|
88
|
+
var pp = p;
|
|
89
|
+
for (var i = 0; i < 4; i = i + 1) {
|
|
90
|
+
v = v + a * perlin2d(pp);
|
|
91
|
+
pp = pp * 2.0;
|
|
92
|
+
a = a * 0.5;
|
|
93
|
+
}
|
|
94
|
+
return v;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
fn getCloudThreshold(weather: u32) -> f32 {
|
|
98
|
+
if (weather == 0u) { return 0.62; }
|
|
99
|
+
if (weather == 1u) { return 0.48; }
|
|
100
|
+
if (weather == 2u) { return 0.28; }
|
|
101
|
+
if (weather == 3u) { return 0.22; }
|
|
102
|
+
if (weather == 4u) { return 0.15; }
|
|
103
|
+
if (weather == 5u) { return 0.18; }
|
|
104
|
+
if (weather == 8u) { return 0.10; }
|
|
105
|
+
if (weather == 9u) { return 0.20; }
|
|
106
|
+
return 0.52;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
struct CloudWeatherResult {
|
|
110
|
+
c1: vec3<f32>,
|
|
111
|
+
c2: vec3<f32>,
|
|
112
|
+
c3: vec3<f32>,
|
|
113
|
+
};
|
|
114
|
+
|
|
115
|
+
fn applyWeatherClouds(c1in: vec3<f32>, c2in: vec3<f32>, c3in: vec3<f32>, weather: u32) -> CloudWeatherResult {
|
|
116
|
+
var r: CloudWeatherResult;
|
|
117
|
+
r.c1 = c1in;
|
|
118
|
+
r.c2 = c2in;
|
|
119
|
+
r.c3 = c3in;
|
|
120
|
+
if (weather == 4u || weather == 8u) {
|
|
121
|
+
r.c1 = mix(r.c1, vec3<f32>(0.1, 0.1, 0.15), 0.5);
|
|
122
|
+
r.c2 = mix(r.c2, vec3<f32>(0.08, 0.08, 0.12), 0.5);
|
|
123
|
+
r.c3 = mix(r.c3, vec3<f32>(0.1, 0.1, 0.15), 0.4);
|
|
124
|
+
}
|
|
125
|
+
if (weather == 8u) {
|
|
126
|
+
r.c1 = mix(r.c1, vec3<f32>(0.3, 0.1, 0.05), 0.3);
|
|
127
|
+
r.c2 = mix(r.c2, vec3<f32>(0.25, 0.08, 0.04), 0.4);
|
|
128
|
+
r.c3 = mix(r.c3, vec3<f32>(0.2, 0.05, 0.03), 0.3);
|
|
129
|
+
}
|
|
130
|
+
if (weather == 5u) {
|
|
131
|
+
r.c1 = mix(r.c1, vec3<f32>(0.6, 0.6, 0.62), 0.6);
|
|
132
|
+
r.c2 = mix(r.c2, vec3<f32>(0.55, 0.55, 0.58), 0.6);
|
|
133
|
+
r.c3 = mix(r.c3, vec3<f32>(0.5, 0.5, 0.53), 0.5);
|
|
134
|
+
}
|
|
135
|
+
if (weather == 9u) {
|
|
136
|
+
r.c1 = mix(r.c1, vec3<f32>(0.75, 0.78, 0.82), 0.5);
|
|
137
|
+
r.c2 = mix(r.c2, vec3<f32>(0.7, 0.73, 0.78), 0.5);
|
|
138
|
+
r.c3 = mix(r.c3, vec3<f32>(0.65, 0.68, 0.73), 0.4);
|
|
139
|
+
}
|
|
140
|
+
return r;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
fn applyWeatherSky(skyColor: vec3<f32>, horizon: f32, weather: u32) -> vec3<f32> {
|
|
144
|
+
var c = skyColor;
|
|
145
|
+
if (weather == 2u || weather == 3u || weather == 4u) {
|
|
146
|
+
c *= 0.5;
|
|
147
|
+
}
|
|
148
|
+
if (weather == 4u || weather == 8u) {
|
|
149
|
+
c *= 0.4;
|
|
150
|
+
c = mix(c, vec3<f32>(0.1, 0.1, 0.15), horizon * 0.5);
|
|
151
|
+
}
|
|
152
|
+
if (weather == 5u) {
|
|
153
|
+
c = mix(c, vec3<f32>(0.5, 0.5, 0.55), 0.7);
|
|
154
|
+
}
|
|
155
|
+
if (weather == 6u) {
|
|
156
|
+
c = mix(c, vec3<f32>(0.3, 0.1, 0.05), 0.8);
|
|
157
|
+
}
|
|
158
|
+
if (weather == 8u) {
|
|
159
|
+
c = mix(c, vec3<f32>(0.5, 0.1, 0.05), 0.6);
|
|
160
|
+
}
|
|
161
|
+
if (weather == 9u) {
|
|
162
|
+
c = mix(c, vec3<f32>(0.6, 0.65, 0.7), 0.4);
|
|
163
|
+
}
|
|
164
|
+
return c;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
@fragment
|
|
168
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
169
|
+
let dir = normalize(input.worldDir);
|
|
170
|
+
let horizon = 1.0 - abs(dir.y);
|
|
171
|
+
|
|
172
|
+
let dayColor = vec3<f32>(0.4, 0.6, 0.9);
|
|
173
|
+
let nightColor = vec3<f32>(0.02, 0.02, 0.05);
|
|
174
|
+
let sunsetColor = vec3<f32>(0.9, 0.4, 0.2);
|
|
175
|
+
|
|
176
|
+
let dayFactor = smoothstep(0.2, 0.4, uniforms.timeOfDay) * (1.0 - smoothstep(0.65, 0.8, uniforms.timeOfDay));
|
|
177
|
+
let sunsetFactor = smoothstep(0.15, 0.25, uniforms.timeOfDay) * (1.0 - smoothstep(0.25, 0.45, uniforms.timeOfDay))
|
|
178
|
+
+ smoothstep(0.65, 0.75, uniforms.timeOfDay) * (1.0 - smoothstep(0.75, 0.95, uniforms.timeOfDay));
|
|
179
|
+
|
|
180
|
+
var skyColor = mix(nightColor, dayColor, dayFactor);
|
|
181
|
+
skyColor = mix(skyColor, sunsetColor, sunsetFactor * 0.7);
|
|
182
|
+
skyColor = mix(skyColor, vec3<f32>(0.7, 0.8, 0.9), horizon * 0.3 * dayFactor);
|
|
183
|
+
|
|
184
|
+
let sunDot = max(dot(dir, uniforms.sunDir), 0.0);
|
|
185
|
+
let sunGlow = pow(sunDot, 255.0) * uniforms.sunIntensity;
|
|
186
|
+
let sunHalo = pow(sunDot, 32.0) * uniforms.sunIntensity;
|
|
187
|
+
let sunDisc = smoothstep(0.9995, 0.9998, sunDot) * uniforms.sunIntensity;
|
|
188
|
+
skyColor += vec3<f32>(1.0, 0.95, 0.8) * sunDisc * 3.0;
|
|
189
|
+
skyColor += vec3<f32>(1.0, 0.8, 0.5) * (sunHalo * 0.15 + sunGlow * 0.4);
|
|
190
|
+
|
|
191
|
+
let moonDot = max(dot(dir, uniforms.moonDir), 0.0);
|
|
192
|
+
let moonGlow = pow(moonDot, 200.0) * uniforms.moonIntensity;
|
|
193
|
+
let moonDisc = smoothstep(0.9995, 0.9998, moonDot) * uniforms.moonIntensity;
|
|
194
|
+
let moonSurface = hash3(dir * 80.0);
|
|
195
|
+
let craterShading = mix(0.7, 1.0, moonSurface);
|
|
196
|
+
skyColor += vec3<f32>(0.9, 0.92, 1.0) * moonDisc * craterShading;
|
|
197
|
+
skyColor += vec3<f32>(0.6, 0.65, 0.8) * moonGlow * 0.15;
|
|
198
|
+
|
|
199
|
+
if (dayFactor < 0.3) {
|
|
200
|
+
let gridDir = floor(dir * 200.0);
|
|
201
|
+
let starRand = hash3(gridDir);
|
|
202
|
+
let starVar = hash3(gridDir + vec3<f32>(31.0, 17.0, 7.0));
|
|
203
|
+
let star = step(0.997, starRand) * (1.0 - dayFactor);
|
|
204
|
+
let brightness = mix(0.15, 1.0, starVar);
|
|
205
|
+
let starColor = mix(vec3<f32>(0.8, 0.85, 1.0), vec3<f32>(1.0, 0.95, 0.8), starVar);
|
|
206
|
+
skyColor += starColor * star * brightness;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
if (dir.y > 0.005) {
|
|
210
|
+
let cloudProj = dir.xz / max(dir.y, 0.05);
|
|
211
|
+
let horizonFade = smoothstep(0.005, 0.2, dir.y);
|
|
212
|
+
let cloudThreshold = mix(getCloudThreshold(uniforms.prevWeatherType), getCloudThreshold(uniforms.weatherType), uniforms.weatherBlend);
|
|
213
|
+
|
|
214
|
+
let uv1 = cloudProj * 0.12 + vec2<f32>(uniforms.time * 0.005, uniforms.time * 0.003);
|
|
215
|
+
let warp1 = vec2<f32>(fbm4(uv1 + vec2<f32>(5.2, 1.3)), fbm4(uv1 + vec2<f32>(1.7, 9.2)));
|
|
216
|
+
let cloud1 = fbm6(uv1 + warp1 * 1.8);
|
|
217
|
+
let edge1 = fbm4(uv1 * 3.0 + warp1 * 0.5);
|
|
218
|
+
let cov1 = smoothstep(cloudThreshold + 0.08, cloudThreshold + 0.25, cloud1 + edge1 * 0.1);
|
|
219
|
+
let mask1 = cov1 * horizonFade * 0.65;
|
|
220
|
+
let shadow1 = mix(0.5, 1.0, smoothstep(cloudThreshold + 0.08, cloudThreshold + 0.4, cloud1));
|
|
221
|
+
|
|
222
|
+
let uv2 = cloudProj * 0.3 + vec2<f32>(uniforms.time * 0.01, uniforms.time * 0.008) + vec2<f32>(100.0, 50.0);
|
|
223
|
+
let warp2 = vec2<f32>(fbm4(uv2 * 1.3 + vec2<f32>(3.1, 7.7)), fbm4(uv2 * 1.3 + vec2<f32>(8.4, 2.6)));
|
|
224
|
+
let cloud2 = fbm6(uv2 + warp2 * 2.2);
|
|
225
|
+
let edge2 = fbm4(uv2 * 4.0 + warp2 * 0.3);
|
|
226
|
+
let cov2 = smoothstep(cloudThreshold, cloudThreshold + 0.2, cloud2 + edge2 * 0.12);
|
|
227
|
+
let mask2 = cov2 * horizonFade;
|
|
228
|
+
let shadow2 = mix(0.35, 1.0, smoothstep(cloudThreshold, cloudThreshold + 0.35, cloud2));
|
|
229
|
+
|
|
230
|
+
let uv3 = cloudProj * 0.55 + vec2<f32>(uniforms.time * 0.02, uniforms.time * 0.015) + vec2<f32>(200.0, 150.0);
|
|
231
|
+
let cloud3 = fbm4(uv3);
|
|
232
|
+
let cov3 = smoothstep(cloudThreshold + 0.1, cloudThreshold + 0.3, cloud3);
|
|
233
|
+
let mask3 = cov3 * horizonFade * 0.35;
|
|
234
|
+
let shadow3 = mix(0.4, 0.9, smoothstep(cloudThreshold + 0.1, cloudThreshold + 0.4, cloud3));
|
|
235
|
+
|
|
236
|
+
let sunLight = max(dot(uniforms.sunDir, vec3<f32>(0.0, 1.0, 0.0)), 0.0);
|
|
237
|
+
let topLit = vec3<f32>(1.0, 0.97, 0.9);
|
|
238
|
+
let bottomShade = vec3<f32>(0.35, 0.35, 0.45);
|
|
239
|
+
let ambientCloud = vec3<f32>(0.5, 0.5, 0.6);
|
|
240
|
+
|
|
241
|
+
let lit1 = mix(bottomShade, topLit, sunLight * shadow1);
|
|
242
|
+
let lit2 = mix(bottomShade, topLit, sunLight * shadow2);
|
|
243
|
+
let lit3 = mix(ambientCloud * 0.7, topLit * 0.85, sunLight * shadow3);
|
|
244
|
+
|
|
245
|
+
let color1 = mix(lit1, lit1 * 0.15, 1.0 - dayFactor);
|
|
246
|
+
let color2 = mix(lit2, lit2 * 0.2, 1.0 - dayFactor);
|
|
247
|
+
let color3 = mix(lit3, lit3 * 0.15, 1.0 - dayFactor);
|
|
248
|
+
|
|
249
|
+
let color1s = mix(color1, vec3<f32>(1.0, 0.5, 0.3), sunsetFactor * 0.5);
|
|
250
|
+
let color2s = mix(color2, vec3<f32>(1.0, 0.45, 0.25), sunsetFactor * 0.7);
|
|
251
|
+
let color3s = mix(color3, vec3<f32>(0.9, 0.4, 0.2), sunsetFactor * 0.4);
|
|
252
|
+
|
|
253
|
+
let cloudPrev = applyWeatherClouds(color1s, color2s, color3s, uniforms.prevWeatherType);
|
|
254
|
+
let cloudCurr = applyWeatherClouds(color1s, color2s, color3s, uniforms.weatherType);
|
|
255
|
+
let c1 = mix(cloudPrev.c1, cloudCurr.c1, uniforms.weatherBlend);
|
|
256
|
+
let c2 = mix(cloudPrev.c2, cloudCurr.c2, uniforms.weatherBlend);
|
|
257
|
+
let c3 = mix(cloudPrev.c3, cloudCurr.c3, uniforms.weatherBlend);
|
|
258
|
+
|
|
259
|
+
skyColor = mix(skyColor, c1, mask1);
|
|
260
|
+
skyColor = mix(skyColor, c2, mask2 * (1.0 - mask1 * 0.5));
|
|
261
|
+
skyColor = mix(skyColor, c3, mask3 * (1.0 - mask2 * 0.5));
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
let skyPrev = applyWeatherSky(skyColor, horizon, uniforms.prevWeatherType);
|
|
265
|
+
let skyCurr = applyWeatherSky(skyColor, horizon, uniforms.weatherType);
|
|
266
|
+
skyColor = mix(skyPrev, skyCurr, uniforms.weatherBlend);
|
|
267
|
+
|
|
268
|
+
return vec4<f32>(skyColor, 1.0);
|
|
269
|
+
}
|
|
270
|
+
`;
|
|
271
|
+
export class SkyDomePass extends RenderPass {
|
|
272
|
+
name = "sky-dome";
|
|
273
|
+
hdrHandle = null;
|
|
274
|
+
depthHandle = null;
|
|
275
|
+
device;
|
|
276
|
+
pipeline = null;
|
|
277
|
+
shaderModule = null;
|
|
278
|
+
uniformBuffer = null;
|
|
279
|
+
bindGroup = null;
|
|
280
|
+
vertexBuffer = null;
|
|
281
|
+
indexBuffer = null;
|
|
282
|
+
indexCount = 0;
|
|
283
|
+
surfaceFormat;
|
|
284
|
+
msaaSampleCount = 1;
|
|
285
|
+
_uniformView = null;
|
|
286
|
+
_uniformBuf = null;
|
|
287
|
+
constructor(device, surfaceFormat, msaaSampleCount = 1) {
|
|
288
|
+
super();
|
|
289
|
+
this.device = device;
|
|
290
|
+
this.surfaceFormat = surfaceFormat;
|
|
291
|
+
this.msaaSampleCount = msaaSampleCount;
|
|
292
|
+
}
|
|
293
|
+
prepare(_device) {
|
|
294
|
+
if (this.pipeline)
|
|
295
|
+
return;
|
|
296
|
+
const vertices = new Float32Array([
|
|
297
|
+
-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1,
|
|
298
|
+
-1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1,
|
|
299
|
+
]);
|
|
300
|
+
const indices = new Uint16Array([
|
|
301
|
+
0, 1, 2, 0, 2, 3,
|
|
302
|
+
4, 7, 6, 4, 6, 5,
|
|
303
|
+
0, 3, 7, 0, 7, 4,
|
|
304
|
+
1, 5, 6, 1, 6, 2,
|
|
305
|
+
3, 2, 6, 3, 6, 7,
|
|
306
|
+
0, 4, 5, 0, 5, 1,
|
|
307
|
+
]);
|
|
308
|
+
const dev = this.device;
|
|
309
|
+
this.shaderModule = createValidatedShaderModule(dev, { code: SKY_DOME_SHADER, label: "SkyDomePass" });
|
|
310
|
+
this.uniformBuffer = dev.createBuffer({ size: 256, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
|
|
311
|
+
this._uniformBuf = new Float32Array(Uniforms.floatCount);
|
|
312
|
+
this._uniformView = Uniforms.view(this._uniformBuf);
|
|
313
|
+
this.vertexBuffer = dev.createBuffer({ size: vertices.byteLength, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST });
|
|
314
|
+
dev.queue.writeBuffer(this.vertexBuffer, 0, vertices);
|
|
315
|
+
this.indexBuffer = dev.createBuffer({ size: indices.byteLength, usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST });
|
|
316
|
+
dev.queue.writeBuffer(this.indexBuffer, 0, indices);
|
|
317
|
+
this.indexCount = indices.length;
|
|
318
|
+
this.pipeline = dev.createRenderPipeline({
|
|
319
|
+
layout: "auto",
|
|
320
|
+
vertex: {
|
|
321
|
+
module: this.shaderModule, entryPoint: "vs_main",
|
|
322
|
+
buffers: [{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }] }],
|
|
323
|
+
},
|
|
324
|
+
fragment: { module: this.shaderModule, entryPoint: "fs_main", targets: [{ format: this.surfaceFormat }] },
|
|
325
|
+
primitive: { topology: "triangle-list" },
|
|
326
|
+
multisample: { count: this.msaaSampleCount },
|
|
327
|
+
depthStencil: { format: "depth32float", depthWriteEnabled: false, depthCompare: "less-equal" },
|
|
328
|
+
});
|
|
329
|
+
this.bindGroup = dev.createBindGroup({
|
|
330
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
331
|
+
entries: [{ binding: 0, resource: { buffer: this.uniformBuffer } }],
|
|
332
|
+
});
|
|
333
|
+
}
|
|
334
|
+
setUniforms(u) {
|
|
335
|
+
if (!this.uniformBuffer)
|
|
336
|
+
return;
|
|
337
|
+
const view = this._uniformView;
|
|
338
|
+
view.set("viewProj", u.viewProj);
|
|
339
|
+
view.set("cameraPos", u.cameraPos);
|
|
340
|
+
view.set("timeOfDay", u.timeOfDay);
|
|
341
|
+
view.setU32("weatherType", u.weatherType);
|
|
342
|
+
view.set("sunDir", u.sunDir);
|
|
343
|
+
view.set("sunIntensity", u.sunIntensity);
|
|
344
|
+
view.set("moonDir", u.moonDir);
|
|
345
|
+
view.set("moonIntensity", u.moonIntensity);
|
|
346
|
+
view.set("time", u.time);
|
|
347
|
+
view.setU32("prevWeatherType", u.prevWeatherType);
|
|
348
|
+
view.set("weatherBlend", u.weatherBlend);
|
|
349
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, this._uniformBuf);
|
|
350
|
+
}
|
|
351
|
+
setup(builder) {
|
|
352
|
+
if (this.depthHandle)
|
|
353
|
+
builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "load", depthStoreOp: "store", depthReadOnly: true });
|
|
354
|
+
if (this.hdrHandle)
|
|
355
|
+
builder.colorAttachment({ handle: this.hdrHandle, loadOp: "load", storeOp: "store" });
|
|
356
|
+
}
|
|
357
|
+
execute(ctx) {
|
|
358
|
+
if (!this.pipeline || !this.bindGroup || !this.vertexBuffer || !this.indexBuffer || !ctx.pass)
|
|
359
|
+
return;
|
|
360
|
+
const tracked = ctx.pass;
|
|
361
|
+
tracked.setPipeline(this.pipeline);
|
|
362
|
+
tracked.setBindGroup(0, this.bindGroup);
|
|
363
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
364
|
+
tracked.setIndexBuffer(this.indexBuffer, "uint16");
|
|
365
|
+
tracked.drawIndexed(this.indexCount);
|
|
366
|
+
}
|
|
367
|
+
destroy() {
|
|
368
|
+
this.uniformBuffer?.destroy();
|
|
369
|
+
this.vertexBuffer?.destroy();
|
|
370
|
+
this.indexBuffer?.destroy();
|
|
371
|
+
this.uniformBuffer = null;
|
|
372
|
+
this.vertexBuffer = null;
|
|
373
|
+
this.indexBuffer = null;
|
|
374
|
+
this.pipeline = null;
|
|
375
|
+
this.shaderModule = null;
|
|
376
|
+
this.bindGroup = null;
|
|
377
|
+
this._uniformView = null;
|
|
378
|
+
this._uniformBuf = null;
|
|
379
|
+
}
|
|
380
|
+
}
|