@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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+
// DOM-inspection trio (get_element_bounds, inspect_dom, get_element_style).
|
|
9
|
+
//
|
|
10
|
+
// This factory centralizes them. Everything game-specific is injected via
|
|
11
|
+
// the context object — state providers, input injector, render hooks.
|
|
12
|
+
//
|
|
13
|
+
// Usage:
|
|
14
|
+
//
|
|
15
|
+
// createMcpHarness({
|
|
16
|
+
// serverName: "downdraft-mygame-automation",
|
|
17
|
+
// tools: createStandardAutomationTools({
|
|
18
|
+
// canvas: () => renderer.getCanvas(),
|
|
19
|
+
// renderOnce: () => renderer.renderOnce(),
|
|
20
|
+
// input: () => renderer.getInputHandler(), // { injectInput, clearInjectedInput }
|
|
21
|
+
// getPlayerState: (i) => readPlayer(i),
|
|
22
|
+
// getWorldState: () => readWorld(),
|
|
23
|
+
// getUiState: () => useGameStore.getState(),
|
|
24
|
+
// extraTools: [...gameSpecificTools],
|
|
25
|
+
// }),
|
|
26
|
+
// });
|
|
27
|
+
// ============================================================================
|
|
28
|
+
import { getHostCapabilities, KEY } from "@downdraft/engine";
|
|
29
|
+
import { createLogger } from "@downdraft/engine/util/logger";
|
|
30
|
+
import { downdraft } from "./index.js";
|
|
31
|
+
import { blobToBase64, createMcpHarness, errorResult, jsonResult } from "./mcp-harness.js";
|
|
32
|
+
const log = createLogger("info");
|
|
33
|
+
// dispatch_click: real pointer input produces a pointer* event before its
|
|
34
|
+
// compat mouse* event (pointerdown→mousedown, pointermove→mousemove,
|
|
35
|
+
// pointerup→mouseup).
|
|
36
|
+
const POINTER_COMPANION = {
|
|
37
|
+
mousedown: "pointerdown",
|
|
38
|
+
mouseup: "pointerup",
|
|
39
|
+
mousemove: "pointermove",
|
|
40
|
+
};
|
|
41
|
+
// DOM `buttons` bitmask per `button` index (0=left→1, 1=middle→4, 2=right→2).
|
|
42
|
+
const MOUSE_BUTTON_MASK = [1, 4, 2];
|
|
43
|
+
// dispatch_key: KeyboardEventInit carries no keyCode, but engine UI code
|
|
44
|
+
// (e.g. UITextInput) reads it — derive the legacy DOM value from `key`.
|
|
45
|
+
const DOM_KEY_CODES = {
|
|
46
|
+
Backspace: 8, Tab: 9, Enter: 13, Shift: 16, Control: 17, Alt: 18,
|
|
47
|
+
Pause: 19, CapsLock: 20, Escape: 27, " ": 32, PageUp: 33, PageDown: 34,
|
|
48
|
+
End: 35, Home: 36, ArrowLeft: 37, ArrowUp: 38, ArrowRight: 39,
|
|
49
|
+
ArrowDown: 40, Insert: 45, Delete: 46, Meta: 91,
|
|
50
|
+
};
|
|
51
|
+
function domKeyCodeFor(key) {
|
|
52
|
+
if (key.length === 1) {
|
|
53
|
+
const c = key.toUpperCase().charCodeAt(0);
|
|
54
|
+
if (c >= 32 && c <= 126)
|
|
55
|
+
return c;
|
|
56
|
+
}
|
|
57
|
+
return DOM_KEY_CODES[key] ?? 0;
|
|
58
|
+
}
|
|
59
|
+
// ── Helpers ──
|
|
60
|
+
const DEFAULT_KEY_MAP = { ...KEY };
|
|
61
|
+
function resolveKeys(keys, keyMap) {
|
|
62
|
+
const out = new Set();
|
|
63
|
+
keys.forEach((k) => {
|
|
64
|
+
if (typeof k === "number")
|
|
65
|
+
out.add(k);
|
|
66
|
+
else {
|
|
67
|
+
const code = keyMap[k.toUpperCase()];
|
|
68
|
+
if (code !== undefined)
|
|
69
|
+
out.add(code);
|
|
70
|
+
}
|
|
71
|
+
});
|
|
72
|
+
return out;
|
|
73
|
+
}
|
|
74
|
+
function resolveSurface(surface) {
|
|
75
|
+
return typeof surface === "function" ? surface() : surface;
|
|
76
|
+
}
|
|
77
|
+
// ── Factory ──
|
|
78
|
+
/**
|
|
79
|
+
* Build the standard MCP automation tool set. Returns McpToolRegistration[]
|
|
80
|
+
* suitable for `createMcpHarness({ tools })`.
|
|
81
|
+
*/
|
|
82
|
+
export function createStandardAutomationTools(ctx) {
|
|
83
|
+
const keyMap = { ...DEFAULT_KEY_MAP, ...ctx.keyMap };
|
|
84
|
+
const tools = [];
|
|
85
|
+
const want = (name) => {
|
|
86
|
+
if (ctx.include && !ctx.include.includes(name))
|
|
87
|
+
return false;
|
|
88
|
+
if (ctx.exclude?.includes(name))
|
|
89
|
+
return false;
|
|
90
|
+
return true;
|
|
91
|
+
};
|
|
92
|
+
// ── capture_screenshot ──
|
|
93
|
+
if (want("capture_screenshot")) {
|
|
94
|
+
tools.push({
|
|
95
|
+
def: {
|
|
96
|
+
name: "capture_screenshot",
|
|
97
|
+
description: "Capture the current frame as a PNG image. By default composites the game canvas with the UI overlay (HUD, menus, etc.). Set fullPage=false to capture only the game canvas. Returns the image inline as base64.",
|
|
98
|
+
inputSchema: {
|
|
99
|
+
type: "object",
|
|
100
|
+
properties: {
|
|
101
|
+
fullPage: {
|
|
102
|
+
type: "boolean",
|
|
103
|
+
default: true,
|
|
104
|
+
description: "If true, composite the game canvas + extra layers + DOM overlay. If false, capture only the game canvas.",
|
|
105
|
+
},
|
|
106
|
+
},
|
|
107
|
+
},
|
|
108
|
+
},
|
|
109
|
+
handler: async (params) => {
|
|
110
|
+
const surface = resolveSurface(ctx.surface);
|
|
111
|
+
if (!surface)
|
|
112
|
+
return errorResult("Surface not available");
|
|
113
|
+
const fullPage = params.fullPage ?? ctx.fullPageDefault ?? true;
|
|
114
|
+
const width = surface.width;
|
|
115
|
+
const height = surface.height;
|
|
116
|
+
// If the render loop is paused (test/headless mode), render one frame
|
|
117
|
+
// first so the screenshot reflects current simulation state.
|
|
118
|
+
if (ctx.isRunning && !ctx.isRunning())
|
|
119
|
+
ctx.renderOnce?.();
|
|
120
|
+
if (fullPage) {
|
|
121
|
+
// Host capture: captureFrame() returns the fully composited
|
|
122
|
+
// swapchain (game + all overlay layers) — no DOM composite
|
|
123
|
+
// needed.
|
|
124
|
+
if (typeof downdraft?.captureFrame === "function") {
|
|
125
|
+
try {
|
|
126
|
+
const framePng = await downdraft.captureFrame();
|
|
127
|
+
if (framePng && framePng.byteLength > 0) {
|
|
128
|
+
const u8 = new Uint8Array(framePng);
|
|
129
|
+
let bin = "";
|
|
130
|
+
for (let i = 0; i < u8.length; i += 0x8000) {
|
|
131
|
+
bin += String.fromCharCode(...u8.subarray(i, i + 0x8000));
|
|
132
|
+
}
|
|
133
|
+
const base64 = btoa(bin);
|
|
134
|
+
return {
|
|
135
|
+
content: [
|
|
136
|
+
{ type: "text", text: JSON.stringify({ width, height, fullPage: true }, null, 2) },
|
|
137
|
+
{ type: "image", data: base64, mimeType: "image/png" },
|
|
138
|
+
],
|
|
139
|
+
};
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
catch (e) {
|
|
143
|
+
log.warn("mcp", `Host frame capture failed, falling back to canvas-only: ${e.message}`);
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
// Surface-only capture. toBlob is a canvas-compat API — it exists on
|
|
148
|
+
// HTMLCanvasElement and the native surface's canvas-compat layer,
|
|
149
|
+
// but is not part of the RenderSurface contract.
|
|
150
|
+
const toBlob = surface.toBlob;
|
|
151
|
+
if (typeof toBlob !== "function") {
|
|
152
|
+
return errorResult("Screenshot capture requires canvas.toBlob or a host captureFrame()");
|
|
153
|
+
}
|
|
154
|
+
const blob = await new Promise((resolve) => {
|
|
155
|
+
toBlob.call(surface, (b) => resolve(b), "image/png");
|
|
156
|
+
});
|
|
157
|
+
if (!blob)
|
|
158
|
+
return errorResult("Screenshot capture failed");
|
|
159
|
+
const base64 = await blobToBase64(blob);
|
|
160
|
+
return {
|
|
161
|
+
content: [
|
|
162
|
+
{ type: "text", text: JSON.stringify({ width, height, fullPage: false }, null, 2) },
|
|
163
|
+
{ type: "image", data: base64, mimeType: "image/png" },
|
|
164
|
+
],
|
|
165
|
+
};
|
|
166
|
+
},
|
|
167
|
+
});
|
|
168
|
+
}
|
|
169
|
+
// ── inject_input ──
|
|
170
|
+
if (want("inject_input") && ctx.input) {
|
|
171
|
+
tools.push({
|
|
172
|
+
def: {
|
|
173
|
+
name: "inject_input",
|
|
174
|
+
description: "Inject keyboard/mouse input for a number of frames. Useful for automation tests when no real user is interacting with the game.",
|
|
175
|
+
inputSchema: {
|
|
176
|
+
type: "object",
|
|
177
|
+
properties: {
|
|
178
|
+
playerIndex: { type: "number", description: "Player slot index", default: 0 },
|
|
179
|
+
keys: {
|
|
180
|
+
type: "array",
|
|
181
|
+
items: { type: "string" },
|
|
182
|
+
description: "Key names to hold (e.g. ['W','A','SPACE']) or keyCodes if numbers",
|
|
183
|
+
default: [],
|
|
184
|
+
},
|
|
185
|
+
leftMouse: { type: "boolean", default: false },
|
|
186
|
+
rightMouse: { type: "boolean", default: false },
|
|
187
|
+
mouseDx: { type: "number", default: 0 },
|
|
188
|
+
mouseDy: { type: "number", default: 0 },
|
|
189
|
+
wheel: { type: "number", default: 0 },
|
|
190
|
+
frames: { type: "number", description: "Number of frames to hold the input", default: 1 },
|
|
191
|
+
},
|
|
192
|
+
},
|
|
193
|
+
},
|
|
194
|
+
handler: (params) => {
|
|
195
|
+
const input = ctx.input();
|
|
196
|
+
if (!input)
|
|
197
|
+
return errorResult("Input handler not initialized");
|
|
198
|
+
const frames = Math.max(1, Math.floor(params.frames ?? 1));
|
|
199
|
+
input.injectInput({
|
|
200
|
+
keys: resolveKeys(params.keys ?? [], keyMap),
|
|
201
|
+
leftMouse: !!params.leftMouse,
|
|
202
|
+
rightMouse: !!params.rightMouse,
|
|
203
|
+
mouseDx: params.mouseDx ?? 0,
|
|
204
|
+
mouseDy: params.mouseDy ?? 0,
|
|
205
|
+
wheel: params.wheel ?? 0,
|
|
206
|
+
framesRemaining: frames,
|
|
207
|
+
});
|
|
208
|
+
return jsonResult({ injected: true, frames, playerIndex: params.playerIndex ?? 0 });
|
|
209
|
+
},
|
|
210
|
+
});
|
|
211
|
+
}
|
|
212
|
+
// ── clear_injected_input ──
|
|
213
|
+
if (want("clear_injected_input") && ctx.input) {
|
|
214
|
+
tools.push({
|
|
215
|
+
def: {
|
|
216
|
+
name: "clear_injected_input",
|
|
217
|
+
description: "Clear any pending injected input frames.",
|
|
218
|
+
inputSchema: { type: "object", properties: {} },
|
|
219
|
+
},
|
|
220
|
+
handler: () => {
|
|
221
|
+
const input = ctx.input();
|
|
222
|
+
if (!input)
|
|
223
|
+
return errorResult("Input handler not initialized");
|
|
224
|
+
input.clearInjectedInput();
|
|
225
|
+
return jsonResult({ cleared: true });
|
|
226
|
+
},
|
|
227
|
+
});
|
|
228
|
+
}
|
|
229
|
+
// ── dispatch_key ──
|
|
230
|
+
if (want("dispatch_key")) {
|
|
231
|
+
tools.push({
|
|
232
|
+
def: {
|
|
233
|
+
name: "dispatch_key",
|
|
234
|
+
description: "Dispatch a real DOM keyboard event on the main thread (keydown or keyup). This tests the full input pipeline: DOM event → game handler.",
|
|
235
|
+
inputSchema: {
|
|
236
|
+
type: "object",
|
|
237
|
+
properties: {
|
|
238
|
+
key: { type: "string", description: "Key value (e.g. 'i', 'Tab', 'Escape')" },
|
|
239
|
+
code: { type: "string", description: "Key code (e.g. 'KeyI', 'Tab', 'Escape')" },
|
|
240
|
+
type: { type: "string", enum: ["keydown", "keyup"], default: "keydown" },
|
|
241
|
+
repeat: { type: "boolean", default: false },
|
|
242
|
+
},
|
|
243
|
+
required: ["key"],
|
|
244
|
+
},
|
|
245
|
+
},
|
|
246
|
+
handler: (params) => {
|
|
247
|
+
const key = params.key;
|
|
248
|
+
const code = params.code ?? key;
|
|
249
|
+
const type = params.type ?? "keydown";
|
|
250
|
+
const ev = new KeyboardEvent(type, {
|
|
251
|
+
key, code, keyCode: domKeyCodeFor(key),
|
|
252
|
+
bubbles: true, cancelable: true, repeat: !!params.repeat,
|
|
253
|
+
});
|
|
254
|
+
// Real KeyboardEvent ignores keyCode in the init dict — force it.
|
|
255
|
+
try {
|
|
256
|
+
Object.defineProperty(ev, "keyCode", { value: domKeyCodeFor(key) });
|
|
257
|
+
}
|
|
258
|
+
catch { /* polyfill already set it */ }
|
|
259
|
+
window.dispatchEvent(ev);
|
|
260
|
+
return jsonResult({ dispatched: true, key, code, type });
|
|
261
|
+
},
|
|
262
|
+
});
|
|
263
|
+
}
|
|
264
|
+
// ── dispatch_click ──
|
|
265
|
+
if (want("dispatch_click")) {
|
|
266
|
+
tools.push({
|
|
267
|
+
def: {
|
|
268
|
+
name: "dispatch_click",
|
|
269
|
+
description: "Dispatch a real DOM click event at canvas-relative coordinates. The event hits the topmost element at that point (mimics a real user click through UI overlays).",
|
|
270
|
+
inputSchema: {
|
|
271
|
+
type: "object",
|
|
272
|
+
properties: {
|
|
273
|
+
x: { type: "number", description: "X coordinate (default: center of canvas)" },
|
|
274
|
+
y: { type: "number", description: "Y coordinate (default: center of canvas)" },
|
|
275
|
+
type: { type: "string", enum: ["click", "mousedown", "mouseup", "mousemove", "wheel"], default: "click", description: "Event type — 'click' fires the full press/release sequence (pointerdown→mousedown→pointerup→mouseup→click); mousedown/mouseup/mousemove fire just that event plus its pointer* companion. 'wheel' fires a WheelEvent with deltaX/deltaY." },
|
|
276
|
+
button: { type: "number", description: "Mouse button (0=left, 1=middle, 2=right). Default 0." },
|
|
277
|
+
deltaX: { type: "number", description: "Wheel deltaX in pixels (type=wheel only). Default 0." },
|
|
278
|
+
deltaY: { type: "number", description: "Wheel deltaY in pixels (type=wheel only). Default 120 (one detent down)." },
|
|
279
|
+
},
|
|
280
|
+
},
|
|
281
|
+
},
|
|
282
|
+
handler: (params) => {
|
|
283
|
+
const surface = resolveSurface(ctx.surface);
|
|
284
|
+
if (!surface)
|
|
285
|
+
return errorResult("Surface not available");
|
|
286
|
+
const x = params.x ?? surface.clientWidth / 2;
|
|
287
|
+
const y = params.y ?? surface.clientHeight / 2;
|
|
288
|
+
const type = params.type ?? "click";
|
|
289
|
+
const button = params.button ?? 0;
|
|
290
|
+
const rect = surface.getBoundingClientRect();
|
|
291
|
+
const clientX = rect.left + x;
|
|
292
|
+
const clientY = rect.top + y;
|
|
293
|
+
const hasDom = getHostCapabilities().hasDom;
|
|
294
|
+
// DOM hosts hit-test the topmost element (mimics a real user click
|
|
295
|
+
// through UI overlays). On native there is no DOM tree — the surface
|
|
296
|
+
// itself is the input target.
|
|
297
|
+
const target = hasDom
|
|
298
|
+
? (document.elementFromPoint(clientX, clientY) ?? surface)
|
|
299
|
+
: surface;
|
|
300
|
+
// MiniEventTarget (native event polyfill) has no capture/bubble —
|
|
301
|
+
// mirror real propagation by also dispatching on window. In a real
|
|
302
|
+
// DOM this would double-fire, so only do it under the polyfill.
|
|
303
|
+
const isNativeDom = !hasDom;
|
|
304
|
+
const fire = (ev) => {
|
|
305
|
+
target.dispatchEvent(ev);
|
|
306
|
+
if (isNativeDom)
|
|
307
|
+
window.dispatchEvent?.(ev);
|
|
308
|
+
};
|
|
309
|
+
if (type === "wheel") {
|
|
310
|
+
const deltaX = params.deltaX ?? 0;
|
|
311
|
+
const deltaY = params.deltaY ?? 120;
|
|
312
|
+
fire(new WheelEvent("wheel", {
|
|
313
|
+
bubbles: true, cancelable: true, clientX, clientY, deltaX, deltaY, deltaMode: 0,
|
|
314
|
+
}));
|
|
315
|
+
return jsonResult({ dispatched: true, x, y, type, deltaX, deltaY });
|
|
316
|
+
}
|
|
317
|
+
// Real pointer input produces the pointer* event before its compat
|
|
318
|
+
// mouse* event. RendererInputBus listens on pointer*; older UI code
|
|
319
|
+
// listens on mouse* — emit both so either sees a real click.
|
|
320
|
+
const PtrEvent = globalThis.PointerEvent;
|
|
321
|
+
const downMask = MOUSE_BUTTON_MASK[button] ?? 1;
|
|
322
|
+
const fireOne = (name, isPointer, buttons) => {
|
|
323
|
+
if (isPointer && PtrEvent) {
|
|
324
|
+
fire(new PtrEvent(name, {
|
|
325
|
+
bubbles: true, cancelable: true, clientX, clientY, button, buttons,
|
|
326
|
+
pointerId: 1, pointerType: "mouse", isPrimary: true,
|
|
327
|
+
}));
|
|
328
|
+
}
|
|
329
|
+
else if (!isPointer) {
|
|
330
|
+
fire(new MouseEvent(name, { bubbles: true, cancelable: true, clientX, clientY, button, buttons }));
|
|
331
|
+
}
|
|
332
|
+
};
|
|
333
|
+
if (type === "click") {
|
|
334
|
+
// A real click is a full press/release cycle — UI hit-testing needs
|
|
335
|
+
// the pointerdown→pointerup pair to register press and click.
|
|
336
|
+
fireOne("pointerdown", true, downMask);
|
|
337
|
+
fireOne("mousedown", false, downMask);
|
|
338
|
+
fireOne("pointerup", true, 0);
|
|
339
|
+
fireOne("mouseup", false, 0);
|
|
340
|
+
fireOne("click", false, 0);
|
|
341
|
+
}
|
|
342
|
+
else {
|
|
343
|
+
const buttons = type === "mouseup" || type === "mousemove" ? 0 : downMask;
|
|
344
|
+
const pointerType = POINTER_COMPANION[type];
|
|
345
|
+
if (pointerType)
|
|
346
|
+
fireOne(pointerType, true, buttons);
|
|
347
|
+
fireOne(type, false, buttons);
|
|
348
|
+
}
|
|
349
|
+
const targetEl = target;
|
|
350
|
+
return jsonResult({
|
|
351
|
+
dispatched: true, x, y, type,
|
|
352
|
+
targetTag: targetEl.tagName ?? targetEl.id ?? "surface",
|
|
353
|
+
targetClass: targetEl.className?.toString().slice(0, 80),
|
|
354
|
+
});
|
|
355
|
+
},
|
|
356
|
+
});
|
|
357
|
+
}
|
|
358
|
+
// ── wait_for_condition ──
|
|
359
|
+
if (want("wait_for_condition")) {
|
|
360
|
+
tools.push({
|
|
361
|
+
def: {
|
|
362
|
+
name: "wait_for_condition",
|
|
363
|
+
description: "Poll until a condition on game state is met or a timeout occurs. Conditions are JS predicate expressions evaluated against named state variables (e.g. 'player.position[1] < -2').",
|
|
364
|
+
inputSchema: {
|
|
365
|
+
type: "object",
|
|
366
|
+
properties: {
|
|
367
|
+
condition: {
|
|
368
|
+
type: "string",
|
|
369
|
+
description: "JavaScript predicate expression. Variables: player, world, tick (when providers configured) plus any conditionVars.",
|
|
370
|
+
},
|
|
371
|
+
timeoutMs: { type: "number", default: 5000, description: "Maximum time to wait in milliseconds" },
|
|
372
|
+
intervalMs: { type: "number", default: 50, description: "Polling interval" },
|
|
373
|
+
},
|
|
374
|
+
required: ["condition"],
|
|
375
|
+
},
|
|
376
|
+
},
|
|
377
|
+
handler: async (params) => {
|
|
378
|
+
const condition = params.condition;
|
|
379
|
+
const timeoutMs = params.timeoutMs ?? 5000;
|
|
380
|
+
const intervalMs = params.intervalMs ?? 50;
|
|
381
|
+
const start = performance.now();
|
|
382
|
+
const extraNames = Object.keys(ctx.conditionVars ?? {});
|
|
383
|
+
const names = ["player", "world", "tick", ...extraNames];
|
|
384
|
+
return new Promise((resolve) => {
|
|
385
|
+
const check = async () => {
|
|
386
|
+
const player = ctx.getPlayerState?.(0) ?? null;
|
|
387
|
+
const world = (await ctx.getWorldState?.()) ?? null;
|
|
388
|
+
const tick = world?.tick ?? 0;
|
|
389
|
+
const extraValues = extraNames.map((n) => ctx.conditionVars[n]());
|
|
390
|
+
try {
|
|
391
|
+
// eslint-disable-next-line no-new-func
|
|
392
|
+
const fn = new Function(...names, `"use strict"; return (${condition});`);
|
|
393
|
+
if (fn(player, world, tick, ...extraValues)) {
|
|
394
|
+
resolve(jsonResult({ satisfied: true, elapsedMs: performance.now() - start, player, world }));
|
|
395
|
+
return;
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
catch (e) {
|
|
399
|
+
resolve(errorResult(`Condition evaluation error: ${e.message}`));
|
|
400
|
+
return;
|
|
401
|
+
}
|
|
402
|
+
if (performance.now() - start > timeoutMs) {
|
|
403
|
+
resolve(errorResult(`Timeout waiting for condition: ${condition}`));
|
|
404
|
+
return;
|
|
405
|
+
}
|
|
406
|
+
setTimeout(check, intervalMs);
|
|
407
|
+
};
|
|
408
|
+
check();
|
|
409
|
+
});
|
|
410
|
+
},
|
|
411
|
+
});
|
|
412
|
+
}
|
|
413
|
+
// ── set_test_state ──
|
|
414
|
+
if (want("set_test_state") && (ctx.setTestState || ctx.pauseRendering || ctx.resumeRendering || ctx.setTargetFPS)) {
|
|
415
|
+
tools.push({
|
|
416
|
+
def: {
|
|
417
|
+
name: "set_test_state",
|
|
418
|
+
description: "Set deterministic game state for tests. Built-in keys: pauseRendering, resumeRendering, targetFPS. Additional keys are forwarded to the game's setTestState handler.",
|
|
419
|
+
inputSchema: {
|
|
420
|
+
type: "object",
|
|
421
|
+
properties: {
|
|
422
|
+
pauseRendering: { type: "boolean", description: "Pause the continuous render loop to save CPU. Screenshot capture still works (renders on demand)." },
|
|
423
|
+
resumeRendering: { type: "boolean", description: "Resume the continuous render loop." },
|
|
424
|
+
targetFPS: { type: "number", description: "Set a target FPS limit for the render loop (0 = unlimited)." },
|
|
425
|
+
},
|
|
426
|
+
},
|
|
427
|
+
},
|
|
428
|
+
handler: async (params) => {
|
|
429
|
+
if (params.pauseRendering)
|
|
430
|
+
ctx.pauseRendering?.();
|
|
431
|
+
if (params.resumeRendering)
|
|
432
|
+
ctx.resumeRendering?.();
|
|
433
|
+
if (params.targetFPS !== undefined)
|
|
434
|
+
ctx.setTargetFPS?.(params.targetFPS);
|
|
435
|
+
if (ctx.setTestState) {
|
|
436
|
+
const { pauseRendering: _p, resumeRendering: _r, targetFPS: _t, ...rest } = params;
|
|
437
|
+
await ctx.setTestState(rest);
|
|
438
|
+
}
|
|
439
|
+
return jsonResult({ applied: true, params });
|
|
440
|
+
},
|
|
441
|
+
});
|
|
442
|
+
}
|
|
443
|
+
// ── get_player_state ──
|
|
444
|
+
if (want("get_player_state") && ctx.getPlayerState) {
|
|
445
|
+
tools.push({
|
|
446
|
+
def: {
|
|
447
|
+
name: "get_player_state",
|
|
448
|
+
description: "Read the current state of a player from the simulation SharedArrayBuffer.",
|
|
449
|
+
inputSchema: {
|
|
450
|
+
type: "object",
|
|
451
|
+
properties: { playerIndex: { type: "number", default: 0 } },
|
|
452
|
+
},
|
|
453
|
+
},
|
|
454
|
+
handler: (params) => {
|
|
455
|
+
const playerIndex = params.playerIndex;
|
|
456
|
+
const state = ctx.getPlayerState(playerIndex);
|
|
457
|
+
if (state === null || state === undefined)
|
|
458
|
+
return errorResult(`Player ${playerIndex} not available`);
|
|
459
|
+
return jsonResult(state);
|
|
460
|
+
},
|
|
461
|
+
});
|
|
462
|
+
}
|
|
463
|
+
// ── get_world_state ──
|
|
464
|
+
if (want("get_world_state") && ctx.getWorldState) {
|
|
465
|
+
tools.push({
|
|
466
|
+
def: {
|
|
467
|
+
name: "get_world_state",
|
|
468
|
+
description: "Read global simulation state (tick, entity count, weather, etc.).",
|
|
469
|
+
inputSchema: { type: "object", properties: {} },
|
|
470
|
+
},
|
|
471
|
+
handler: async () => {
|
|
472
|
+
const state = await ctx.getWorldState();
|
|
473
|
+
if (state === null || state === undefined)
|
|
474
|
+
return errorResult("World state not available");
|
|
475
|
+
return jsonResult(state);
|
|
476
|
+
},
|
|
477
|
+
});
|
|
478
|
+
}
|
|
479
|
+
// ── get_ui_state ──
|
|
480
|
+
if (want("get_ui_state") && ctx.getUiState) {
|
|
481
|
+
tools.push({
|
|
482
|
+
def: {
|
|
483
|
+
name: "get_ui_state",
|
|
484
|
+
description: "Read the current UI store state (menu visibility, pointer lock, readiness flags, etc.).",
|
|
485
|
+
inputSchema: { type: "object", properties: {} },
|
|
486
|
+
},
|
|
487
|
+
handler: () => jsonResult(ctx.getUiState()),
|
|
488
|
+
});
|
|
489
|
+
}
|
|
490
|
+
// ── get_element_bounds ──
|
|
491
|
+
if (want("get_element_bounds")) {
|
|
492
|
+
tools.push({
|
|
493
|
+
def: {
|
|
494
|
+
name: "get_element_bounds",
|
|
495
|
+
description: "Get the bounding box of a DOM element matching a CSS selector. Returns {x, y, width, height, top, left, bottom, right} or found:false.",
|
|
496
|
+
inputSchema: {
|
|
497
|
+
type: "object",
|
|
498
|
+
properties: { selector: { type: "string", description: "CSS selector" } },
|
|
499
|
+
required: ["selector"],
|
|
500
|
+
},
|
|
501
|
+
},
|
|
502
|
+
handler: (params) => {
|
|
503
|
+
const selector = params.selector;
|
|
504
|
+
try {
|
|
505
|
+
const el = document.querySelector(selector);
|
|
506
|
+
if (!el)
|
|
507
|
+
return jsonResult({ found: false, selector });
|
|
508
|
+
const rect = el.getBoundingClientRect();
|
|
509
|
+
return jsonResult({
|
|
510
|
+
found: true, selector,
|
|
511
|
+
x: rect.x, y: rect.y, width: rect.width, height: rect.height,
|
|
512
|
+
top: rect.top, left: rect.left, bottom: rect.bottom, right: rect.right,
|
|
513
|
+
});
|
|
514
|
+
}
|
|
515
|
+
catch (e) {
|
|
516
|
+
return errorResult(`Failed to query selector "${selector}": ${e.message}`);
|
|
517
|
+
}
|
|
518
|
+
},
|
|
519
|
+
});
|
|
520
|
+
}
|
|
521
|
+
// ── inspect_dom ──
|
|
522
|
+
if (want("inspect_dom")) {
|
|
523
|
+
tools.push({
|
|
524
|
+
def: {
|
|
525
|
+
name: "inspect_dom",
|
|
526
|
+
description: "Inspect the main thread's DOM for debugging CSS/layout issues. 'stylesheets' lists all <style>/<link> tags; 'element' gets details for a selector.",
|
|
527
|
+
inputSchema: {
|
|
528
|
+
type: "object",
|
|
529
|
+
properties: {
|
|
530
|
+
action: { type: "string", enum: ["stylesheets", "element"] },
|
|
531
|
+
selector: { type: "string", description: "CSS selector (for action='element')" },
|
|
532
|
+
},
|
|
533
|
+
required: ["action"],
|
|
534
|
+
},
|
|
535
|
+
},
|
|
536
|
+
handler: (params) => {
|
|
537
|
+
if (!getHostCapabilities().hasDom) {
|
|
538
|
+
return errorResult("inspect_dom requires a real DOM — the native host's document is a canvas-compat facade, not a DOM tree");
|
|
539
|
+
}
|
|
540
|
+
const action = params.action;
|
|
541
|
+
if (action === "stylesheets") {
|
|
542
|
+
const styles = Array.from(document.querySelectorAll("style, link[rel='stylesheet']")).map((el) => {
|
|
543
|
+
const tag = el.tagName.toLowerCase();
|
|
544
|
+
if (tag === "style") {
|
|
545
|
+
const text = el.textContent ?? "";
|
|
546
|
+
return { tag, length: text.length, preview: text.slice(0, 200) };
|
|
547
|
+
}
|
|
548
|
+
return { tag, href: el.href };
|
|
549
|
+
});
|
|
550
|
+
return jsonResult({ stylesheets: styles, count: styles.length });
|
|
551
|
+
}
|
|
552
|
+
if (action === "element" && params.selector) {
|
|
553
|
+
const el = document.querySelector(params.selector);
|
|
554
|
+
if (!el)
|
|
555
|
+
return jsonResult({ found: false, selector: params.selector });
|
|
556
|
+
const cs = getComputedStyle(el);
|
|
557
|
+
return jsonResult({
|
|
558
|
+
found: true,
|
|
559
|
+
selector: params.selector,
|
|
560
|
+
tagName: el.tagName,
|
|
561
|
+
className: el.className,
|
|
562
|
+
id: el.id,
|
|
563
|
+
style: {
|
|
564
|
+
width: cs.width, height: cs.height,
|
|
565
|
+
maxWidth: cs.maxWidth, maxHeight: cs.maxHeight,
|
|
566
|
+
display: cs.display, position: cs.position,
|
|
567
|
+
top: cs.top, left: cs.left, overflow: cs.overflow,
|
|
568
|
+
},
|
|
569
|
+
bounds: el.getBoundingClientRect().toJSON(),
|
|
570
|
+
childCount: el.children.length,
|
|
571
|
+
});
|
|
572
|
+
}
|
|
573
|
+
return errorResult("Invalid action or missing selector");
|
|
574
|
+
},
|
|
575
|
+
});
|
|
576
|
+
}
|
|
577
|
+
// ── get_element_style ──
|
|
578
|
+
if (want("get_element_style")) {
|
|
579
|
+
tools.push({
|
|
580
|
+
def: {
|
|
581
|
+
name: "get_element_style",
|
|
582
|
+
description: "Get computed style of a DOM element matching a CSS selector. Pass properties[] to read specific CSS properties.",
|
|
583
|
+
inputSchema: {
|
|
584
|
+
type: "object",
|
|
585
|
+
properties: {
|
|
586
|
+
selector: { type: "string", description: "CSS selector" },
|
|
587
|
+
properties: { type: "array", items: { type: "string" }, description: "CSS properties to read" },
|
|
588
|
+
},
|
|
589
|
+
required: ["selector"],
|
|
590
|
+
},
|
|
591
|
+
},
|
|
592
|
+
handler: (params) => {
|
|
593
|
+
if (!getHostCapabilities().hasDom) {
|
|
594
|
+
return errorResult("get_element_style requires a real DOM — no computed styles on the native host");
|
|
595
|
+
}
|
|
596
|
+
const selector = params.selector;
|
|
597
|
+
const props = params.properties ?? [];
|
|
598
|
+
try {
|
|
599
|
+
const el = document.querySelector(selector);
|
|
600
|
+
if (!el)
|
|
601
|
+
return jsonResult({ found: false, selector });
|
|
602
|
+
const cs = getComputedStyle(el);
|
|
603
|
+
const result = { found: true, selector };
|
|
604
|
+
props.forEach((p) => { result[p] = cs.getPropertyValue(p); ; });
|
|
605
|
+
result._className = el.className;
|
|
606
|
+
return jsonResult(result);
|
|
607
|
+
}
|
|
608
|
+
catch (e) {
|
|
609
|
+
return errorResult(`Failed to query style for "${selector}": ${e.message}`);
|
|
610
|
+
}
|
|
611
|
+
},
|
|
612
|
+
});
|
|
613
|
+
}
|
|
614
|
+
// ── inspectable_list / inspectable_get / inspectable_set ──
|
|
615
|
+
const inspectables = ctx.inspectables;
|
|
616
|
+
if (want("inspectable_list") && inspectables) {
|
|
617
|
+
tools.push({
|
|
618
|
+
def: {
|
|
619
|
+
name: "inspectable_list",
|
|
620
|
+
description: "List the game's inspectable state nodes — schema'd read/write points over game state " +
|
|
621
|
+
"(player customization, settings, etc.). Returns each node's path, type, valid " +
|
|
622
|
+
"range/options, readOnly flag, and current value. Mutate them with inspectable_set " +
|
|
623
|
+
"instead of synthesizing input — writes run through the game's normal apply pipeline.",
|
|
624
|
+
inputSchema: {
|
|
625
|
+
type: "object",
|
|
626
|
+
properties: {
|
|
627
|
+
prefix: { type: "string", description: "Limit to nodes under this path prefix (e.g. 'player.customization')" },
|
|
628
|
+
tree: { type: "boolean", default: false, description: "Also return a nested tree keyed by path segments" },
|
|
629
|
+
},
|
|
630
|
+
},
|
|
631
|
+
},
|
|
632
|
+
handler: (params) => {
|
|
633
|
+
const prefix = params.prefix;
|
|
634
|
+
const nodes = inspectables.list(prefix).map((info) => {
|
|
635
|
+
let value, error;
|
|
636
|
+
try {
|
|
637
|
+
value = inspectables.get(info.path).value;
|
|
638
|
+
}
|
|
639
|
+
catch (e) {
|
|
640
|
+
error = e.message;
|
|
641
|
+
}
|
|
642
|
+
return { ...info, value, error };
|
|
643
|
+
});
|
|
644
|
+
return jsonResult({
|
|
645
|
+
nodes,
|
|
646
|
+
...(params.tree ? { tree: inspectables.tree(prefix) } : {}),
|
|
647
|
+
});
|
|
648
|
+
},
|
|
649
|
+
});
|
|
650
|
+
}
|
|
651
|
+
if (want("inspectable_get") && inspectables) {
|
|
652
|
+
tools.push({
|
|
653
|
+
def: {
|
|
654
|
+
name: "inspectable_get",
|
|
655
|
+
description: "Read the current value and schema of a single inspectable node. Discover paths with inspectable_list.",
|
|
656
|
+
inputSchema: {
|
|
657
|
+
type: "object",
|
|
658
|
+
properties: {
|
|
659
|
+
path: { type: "string", description: "Node path (e.g. 'player.customization.girth')" },
|
|
660
|
+
},
|
|
661
|
+
required: ["path"],
|
|
662
|
+
},
|
|
663
|
+
},
|
|
664
|
+
handler: (params) => {
|
|
665
|
+
const path = params.path;
|
|
666
|
+
try {
|
|
667
|
+
return jsonResult({ ...inspectables.describe(path), ...inspectables.get(path) });
|
|
668
|
+
}
|
|
669
|
+
catch (e) {
|
|
670
|
+
return errorResult(e.message);
|
|
671
|
+
}
|
|
672
|
+
},
|
|
673
|
+
});
|
|
674
|
+
}
|
|
675
|
+
if (want("inspectable_set") && inspectables) {
|
|
676
|
+
tools.push({
|
|
677
|
+
def: {
|
|
678
|
+
name: "inspectable_set",
|
|
679
|
+
description: "Write a value to an inspectable node (see inspectable_list for paths, types, and valid " +
|
|
680
|
+
"options/ranges). The write is validated then routed through the game's apply function — " +
|
|
681
|
+
"engine side-effects (mesh re-resolution, sim dispatch, saves) happen as if the game's " +
|
|
682
|
+
"own UI had made the change. Returns the post-write value.",
|
|
683
|
+
inputSchema: {
|
|
684
|
+
type: "object",
|
|
685
|
+
properties: {
|
|
686
|
+
path: { type: "string", description: "Node path (e.g. 'player.customization.girth')" },
|
|
687
|
+
value: { description: "JSON value matching the node's declared type" },
|
|
688
|
+
},
|
|
689
|
+
required: ["path", "value"],
|
|
690
|
+
},
|
|
691
|
+
},
|
|
692
|
+
handler: async (params) => {
|
|
693
|
+
try {
|
|
694
|
+
const res = await inspectables.set(params.path, params.value);
|
|
695
|
+
return jsonResult({ applied: true, ...res });
|
|
696
|
+
}
|
|
697
|
+
catch (e) {
|
|
698
|
+
return errorResult(e.message);
|
|
699
|
+
}
|
|
700
|
+
},
|
|
701
|
+
});
|
|
702
|
+
}
|
|
703
|
+
return [...tools, ...(ctx.extraTools ?? [])];
|
|
704
|
+
}
|
|
705
|
+
export function createGameMcp(opts) {
|
|
706
|
+
const { appId, tools, serverVersion, ...ctx } = opts;
|
|
707
|
+
try {
|
|
708
|
+
createMcpHarness({
|
|
709
|
+
serverName: `${appId}-automation`,
|
|
710
|
+
serverVersion,
|
|
711
|
+
tools: createStandardAutomationTools({
|
|
712
|
+
...ctx,
|
|
713
|
+
extraTools: [...(ctx.extraTools ?? []), ...(tools ?? [])],
|
|
714
|
+
}),
|
|
715
|
+
});
|
|
716
|
+
}
|
|
717
|
+
catch (e) {
|
|
718
|
+
log.warn("mcp", `${appId} automation harness setup failed (non-fatal): ${e}`);
|
|
719
|
+
}
|
|
720
|
+
}
|