@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
- package/dist/core/src/render/pbr.js +257 -0
- package/dist/core/src/render/pipeline.js +49 -0
- package/dist/core/src/render/render-pass.js +13 -0
- package/dist/core/src/render/renderer-input-bus.js +176 -0
- package/dist/core/src/render/renderer-module-host.js +539 -0
- package/dist/core/src/render/resource-tracker.js +59 -0
- package/dist/core/src/render/sab-canvas-overlay.js +83 -0
- package/dist/core/src/render/shader-validator.js +172 -0
- package/dist/core/src/render/shaders/debug/debug-line.wgsl +27 -0
- package/dist/core/src/render/shaders/debug/debug-point.wgsl +30 -0
- package/dist/core/src/render/shaders/debug/debug-text.wgsl +42 -0
- package/dist/core/src/render/shaders/debug-viz/aabb.wgsl +20 -0
- package/dist/core/src/render/shaders/debug-viz/depth.wgsl +29 -0
- package/dist/core/src/render/shaders/debug-viz/lod.wgsl +38 -0
- package/dist/core/src/render/shaders/debug-viz/normals.wgsl +30 -0
- package/dist/core/src/render/shaders/debug-viz/overdraw.wgsl +21 -0
- package/dist/core/src/render/shaders/debug-viz/tangents.wgsl +29 -0
- package/dist/core/src/render/shaders/debug-viz/wireframe.wgsl +33 -0
- package/dist/core/src/render/shaders/shadow-chunks.js +133 -0
- package/dist/core/src/render/skybox.js +123 -0
- package/dist/core/src/render/splitscreen.js +60 -0
- package/dist/core/src/render/surface.js +63 -0
- package/dist/core/src/render/tonemap.js +171 -0
- package/dist/core/src/render/tracked-render-pass.js +115 -0
- package/dist/core/src/render/viewport.js +81 -0
- package/dist/core/src/render/wgsl-hmr.js +66 -0
- package/dist/core/src/sab/core-input-channel.js +22 -0
- package/dist/core/src/sab/define.js +127 -0
- package/dist/core/src/sab/errors.js +60 -0
- package/dist/core/src/sab/game-input.js +299 -0
- package/dist/core/src/sab/gamepad-devices.js +205 -0
- package/dist/core/src/sab/grid-buffer.js +91 -0
- package/dist/core/src/sab/input.js +38 -0
- package/dist/core/src/sab/layout.js +160 -0
- package/dist/core/src/sab/multi-input-channel.js +39 -0
- package/dist/core/src/sab/record-buffer.js +130 -0
- package/dist/core/src/sab/sab-polyfill.js +47 -0
- package/dist/core/src/sab/sim-channel.js +397 -0
- package/dist/core/src/sab/slot-buffer.js +140 -0
- package/dist/core/src/sab/types.js +1 -0
- package/dist/core/src/safety/bounds.js +71 -0
- package/dist/core/src/safety/json.js +70 -0
- package/dist/core/src/safety/path.js +151 -0
- package/dist/core/src/save/binary-format.js +95 -0
- package/dist/core/src/save/game-save-system.js +101 -0
- package/dist/core/src/save/grid-save-system.js +102 -0
- package/dist/core/src/save/migrate.js +35 -0
- package/dist/core/src/save/migration-registry.js +66 -0
- package/dist/core/src/save/persist-types.js +4 -0
- package/dist/core/src/save/schema.js +36 -0
- package/dist/core/src/save/serializer.js +139 -0
- package/dist/core/src/scene/builder.js +31 -0
- package/dist/core/src/scene/camera.js +118 -0
- package/dist/core/src/scene/checkpoint.js +84 -0
- package/dist/core/src/scene/game-loop.js +155 -0
- package/dist/core/src/scene/index.js +14 -0
- package/dist/core/src/scene/layer.js +7 -0
- package/dist/core/src/scene/prefab.js +97 -0
- package/dist/core/src/scene/scene-manager.js +141 -0
- package/dist/core/src/scene/scene.js +147 -0
- package/dist/core/src/scene/sky.js +179 -0
- package/dist/core/src/scene/spatial-grid.js +140 -0
- package/dist/core/src/scene/streaming.js +247 -0
- package/dist/core/src/scene/vegetation.js +107 -0
- package/dist/core/src/scene/world.js +66 -0
- package/dist/core/src/scripting/binding.js +85 -0
- package/dist/core/src/scripting/hot-reload.js +123 -0
- package/dist/core/src/scripting/script.js +68 -0
- package/dist/core/src/sim/hot-reload-pipeline.js +65 -0
- package/dist/core/src/sim/sim-state-helper.js +40 -0
- package/dist/core/src/sim/transient-state-registry.js +63 -0
- package/dist/core/src/sim/types.js +4 -0
- package/dist/core/src/sim/worker-loop.js +168 -0
- package/dist/core/src/stores/game-store.js +81 -0
- package/dist/core/src/stores/hot-reload-store.js +19 -0
- package/dist/core/src/telemetry/collector.js +303 -0
- package/dist/core/src/telemetry/gc-controller.js +365 -0
- package/dist/core/src/telemetry/gc-profiler.js +82 -0
- package/dist/core/src/telemetry/gc-tracker.js +63 -0
- package/dist/core/src/telemetry/gpu-profiler.js +554 -0
- package/dist/core/src/telemetry/gpu-resource-tracker.js +234 -0
- package/dist/core/src/telemetry/gpu-timer-pool.js +223 -0
- package/dist/core/src/telemetry/gpu-timer.js +117 -0
- package/dist/core/src/telemetry/gpu-timestamp-gate.js +22 -0
- package/dist/core/src/telemetry/reporter.js +56 -0
- package/dist/core/src/types/engine-types.js +21 -0
- package/dist/core/src/ui-font-scale.js +111 -0
- package/dist/core/src/util/broad-phase-grid.js +77 -0
- package/dist/core/src/util/feature-log.js +176 -0
- package/dist/core/src/util/index.js +4 -0
- package/dist/core/src/util/logger.js +596 -0
- package/dist/core/src/version.js +11 -0
- package/dist/core/src/webgpu-destroy-augmentation.d.ts +25 -0
- package/dist/core/src/worker/base-worker-host.js +212 -0
- package/dist/core/src/worker/buffer-sync.js +454 -0
- package/dist/core/src/worker/crash-recovery.js +153 -0
- package/dist/core/src/worker/entity-sim-worker-host.js +128 -0
- package/dist/core/src/worker/instrumented-worker-host.js +139 -0
- package/dist/core/src/worker/rpc.js +244 -0
- package/dist/core/src/worker/sim-worker-base.js +558 -0
- package/dist/core/src/worker/sim-worker-host.js +271 -0
- package/dist/core/src/worker/task-pool.js +205 -0
- package/dist/core/src/worker/task-worker.js +77 -0
- package/dist/libraries/asset-browser/src/index.js +10 -0
- package/dist/libraries/asset-browser/src/software-thumbnails.js +940 -0
- package/dist/libraries/audio-kira/src/backend.js +405 -0
- package/dist/libraries/audio-kira/src/index.js +4 -0
- package/dist/libraries/audio-kira/src/library.js +54 -0
- package/dist/libraries/blitz-ui/src/index.js +13 -0
- package/dist/libraries/blitz-ui/src/native-module.js +162 -0
- package/dist/libraries/blitz-ui/src/native-osr-ffi.js +409 -0
- package/dist/libraries/blitz-ui/src/router.js +82 -0
- package/dist/libraries/blitz-ui/src/shaders/ui-blit.wgsl.js +32 -0
- package/dist/libraries/blitz-ui/src/ui-blit-pass.js +108 -0
- package/dist/libraries/character/src/character-animator.js +323 -0
- package/dist/libraries/character/src/customization.js +464 -0
- package/dist/libraries/character/src/index.js +19 -0
- package/dist/libraries/character/src/inspectable.js +77 -0
- package/dist/libraries/character/src/loader.js +336 -0
- package/dist/libraries/character/src/locomotion.js +84 -0
- package/dist/libraries/character/src/preview.js +280 -0
- package/dist/libraries/devtools/src/backend.js +449 -0
- package/dist/libraries/devtools/src/cdp-bridge.js +293 -0
- package/dist/libraries/devtools/src/collectors.js +318 -0
- package/dist/libraries/devtools/src/index.js +31 -0
- package/dist/libraries/devtools/src/native-providers.js +749 -0
- package/dist/libraries/devtools/src/snapshot.js +35 -0
- package/dist/libraries/devtools/src/verify.js +139 -0
- package/dist/libraries/devtools/src/web/browser.js +94 -0
- package/dist/libraries/devtools/src/web/host.js +183 -0
- package/dist/libraries/devtools/src/web/mirror.js +26 -0
- package/dist/libraries/devtools/src/web/server.js +187 -0
- package/dist/libraries/entities/src/index.js +3 -0
- package/dist/libraries/entities/src/library.js +46 -0
- package/dist/libraries/entities/src/model-renderer.js +1307 -0
- package/dist/libraries/entities/src/shaders/model.wgsl +375 -0
- package/dist/libraries/gamepad/src/feed-input.js +54 -0
- package/dist/libraries/gamepad/src/filters.js +44 -0
- package/dist/libraries/gamepad/src/glyphs.js +83 -0
- package/dist/libraries/gamepad/src/hub.js +164 -0
- package/dist/libraries/gamepad/src/index.js +10 -0
- package/dist/libraries/gamepad/src/library.js +56 -0
- package/dist/libraries/gamepad/src/source-sab.js +62 -0
- package/dist/libraries/gamepad/src/sysfs-enrich.js +125 -0
- package/dist/libraries/gaussian-splats/src/gpu-sort.js +506 -0
- package/dist/libraries/gaussian-splats/src/index.js +8 -0
- package/dist/libraries/gaussian-splats/src/library.js +44 -0
- package/dist/libraries/gaussian-splats/src/parser.js +297 -0
- package/dist/libraries/gaussian-splats/src/renderer.js +368 -0
- package/dist/libraries/gaussian-splats/src/sh-eval.js +196 -0
- package/dist/libraries/gaussian-splats/src/sorter.js +76 -0
- package/dist/libraries/gaussian-splats/src/tile-raster.js +424 -0
- package/dist/libraries/gpu-kernels/src/index.js +8 -0
- package/dist/libraries/gpu-kernels/src/kernel.js +591 -0
- package/dist/libraries/gpu-kernels/src/transpile.js +896 -0
- package/dist/libraries/html-ui-kit/src/behaviors.js +231 -0
- package/dist/libraries/html-ui-kit/src/components.js +219 -0
- package/dist/libraries/html-ui-kit/src/index.js +17 -0
- package/dist/libraries/html-ui-kit/src/nav/nav-controller.js +215 -0
- package/dist/libraries/html-ui-kit/src/nav/nav-input.js +138 -0
- package/dist/libraries/html-ui-kit/src/nav/osk.js +135 -0
- package/dist/libraries/html-ui-kit/src/nav/router.js +152 -0
- package/dist/libraries/html-ui-kit/src/nav/vcursor.js +177 -0
- package/dist/libraries/html-ui-kit/src/ten-foot.js +138 -0
- package/dist/libraries/html-ui-kit/src/theme.js +235 -0
- package/dist/libraries/inspectable/src/index.js +6 -0
- package/dist/libraries/inspectable/src/inspectable.js +205 -0
- package/dist/libraries/lighting/src/index.js +4 -0
- package/dist/libraries/lighting/src/library.js +48 -0
- package/dist/libraries/lighting/src/light-system.js +395 -0
- package/dist/libraries/lighting/src/lighting-system.js +57 -0
- package/dist/libraries/lighting/src/shaders/light-debug.wgsl +30 -0
- package/dist/libraries/marching-cubes/src/chunked-field.js +130 -0
- package/dist/libraries/marching-cubes/src/deformation.js +41 -0
- package/dist/libraries/marching-cubes/src/generator.js +356 -0
- package/dist/libraries/marching-cubes/src/index.js +13 -0
- package/dist/libraries/marching-cubes/src/library.js +54 -0
- package/dist/libraries/marching-cubes/src/lod.js +95 -0
- package/dist/libraries/marching-cubes/src/marching-tetrahedra.js +261 -0
- package/dist/libraries/marching-cubes/src/sab.js +40 -0
- package/dist/libraries/marching-cubes/src/streaming-config.js +28 -0
- package/dist/libraries/marching-cubes/src/streaming-manager.js +490 -0
- package/dist/libraries/marching-cubes/src/tables.js +314 -0
- package/dist/libraries/marching-cubes/src/types.js +1 -0
- package/dist/libraries/models/src/bake-node-transforms.js +146 -0
- package/dist/libraries/models/src/bind-unskinned-meshes.js +145 -0
- package/dist/libraries/models/src/codecs/basisu-codec.js +134 -0
- package/dist/libraries/models/src/codecs/draco-codec.js +236 -0
- package/dist/libraries/models/src/codecs/draco3dgltf.d.ts +40 -0
- package/dist/libraries/models/src/codecs/index.js +5 -0
- package/dist/libraries/models/src/codecs/meshopt-codec.js +59 -0
- package/dist/libraries/models/src/codecs/registry.js +111 -0
- package/dist/libraries/models/src/dae.js +665 -0
- package/dist/libraries/models/src/default-part-selection.js +58 -0
- package/dist/libraries/models/src/dxf.js +235 -0
- package/dist/libraries/models/src/fbx/index.js +438 -0
- package/dist/libraries/models/src/fbx/interpreter/animation.js +369 -0
- package/dist/libraries/models/src/fbx/interpreter/blend-shapes.js +283 -0
- package/dist/libraries/models/src/fbx/interpreter/connections.js +158 -0
- package/dist/libraries/models/src/fbx/interpreter/diagnostics.js +48 -0
- package/dist/libraries/models/src/fbx/interpreter/geometry.js +430 -0
- package/dist/libraries/models/src/fbx/interpreter/global-settings.js +77 -0
- package/dist/libraries/models/src/fbx/interpreter/materials.js +231 -0
- package/dist/libraries/models/src/fbx/interpreter/nodes.js +168 -0
- package/dist/libraries/models/src/fbx/interpreter/skeleton.js +454 -0
- package/dist/libraries/models/src/fbx/parsers/binary-parser.js +217 -0
- package/dist/libraries/models/src/fbx/types.js +88 -0
- package/dist/libraries/models/src/gltf-extensions.js +121 -0
- package/dist/libraries/models/src/gltf.js +724 -0
- package/dist/libraries/models/src/index.js +46 -0
- package/dist/libraries/models/src/library.js +44 -0
- package/dist/libraries/models/src/loader.js +218 -0
- package/dist/libraries/models/src/material-adapter.js +82 -0
- package/dist/libraries/models/src/mini-xml.js +145 -0
- package/dist/libraries/models/src/normalize.js +168 -0
- package/dist/libraries/models/src/obj.js +247 -0
- package/dist/libraries/models/src/off.js +94 -0
- package/dist/libraries/models/src/ply.js +329 -0
- package/dist/libraries/models/src/pose-sampler.js +183 -0
- package/dist/libraries/models/src/sidecar/blender-extras.js +32 -0
- package/dist/libraries/models/src/sidecar/ddmeta.js +98 -0
- package/dist/libraries/models/src/sidecar/godot-import.js +76 -0
- package/dist/libraries/models/src/sidecar/resolver.js +112 -0
- package/dist/libraries/models/src/sidecar/types.js +8 -0
- package/dist/libraries/models/src/sidecar/unity-meta.js +46 -0
- package/dist/libraries/models/src/skeleton-synthesis.js +122 -0
- package/dist/libraries/models/src/stl.js +129 -0
- package/dist/libraries/models/src/threeds.js +312 -0
- package/dist/libraries/models/src/threemf.js +203 -0
- package/dist/libraries/models/src/types.js +33 -0
- package/dist/libraries/models/src/vtk.js +242 -0
- package/dist/libraries/navmesh/src/crowd-system.js +207 -0
- package/dist/libraries/navmesh/src/debug-viz.js +52 -0
- package/dist/libraries/navmesh/src/index.js +7 -0
- package/dist/libraries/navmesh/src/library.js +47 -0
- package/dist/libraries/navmesh/src/navmesh-generator.js +364 -0
- package/dist/libraries/navmesh/src/navmesh.js +141 -0
- package/dist/libraries/navmesh/src/pathfinder.js +221 -0
- package/dist/libraries/navmesh/src/types.js +1 -0
- package/dist/libraries/networking/src/authority.js +107 -0
- package/dist/libraries/networking/src/connection.js +107 -0
- package/dist/libraries/networking/src/discovery.js +314 -0
- package/dist/libraries/networking/src/enhanced-replication.js +282 -0
- package/dist/libraries/networking/src/epic-adapter.js +101 -0
- package/dist/libraries/networking/src/index.js +16 -0
- package/dist/libraries/networking/src/library.js +45 -0
- package/dist/libraries/networking/src/lobby.js +84 -0
- package/dist/libraries/networking/src/platform-adapter.js +92 -0
- package/dist/libraries/networking/src/rcs-adapter.js +100 -0
- package/dist/libraries/networking/src/remote-input.js +162 -0
- package/dist/libraries/networking/src/replication.js +273 -0
- package/dist/libraries/networking/src/rpc.js +172 -0
- package/dist/libraries/networking/src/session.js +129 -0
- package/dist/libraries/networking/src/transport.js +156 -0
- package/dist/libraries/networking/src/webrtc.js +266 -0
- package/dist/libraries/pathfinding-2d/src/astar-grid.js +255 -0
- package/dist/libraries/pathfinding-2d/src/index.js +9 -0
- package/dist/libraries/persistence/src/autosave-manager.js +94 -0
- package/dist/libraries/persistence/src/binary-record-store.js +205 -0
- package/dist/libraries/persistence/src/browser.js +16 -0
- package/dist/libraries/persistence/src/file-save-store.js +507 -0
- package/dist/libraries/persistence/src/hash-utils.js +54 -0
- package/dist/libraries/persistence/src/index.js +17 -0
- package/dist/libraries/persistence/src/library.js +51 -0
- package/dist/libraries/persistence/src/mock-opfs.js +114 -0
- package/dist/libraries/persistence/src/node-fs-directory-handle.js +168 -0
- package/dist/libraries/persistence/src/opfs-save-store.js +584 -0
- package/dist/libraries/persistence/src/save-worker-proxy.js +96 -0
- package/dist/libraries/persistence/src/save-worker.js +76 -0
- package/dist/libraries/persistence/src/xxh3-ts.d.ts +10 -0
- package/dist/libraries/physics-native/src/backend.js +960 -0
- package/dist/libraries/physics-native/src/broadphase.js +79 -0
- package/dist/libraries/physics-native/src/index.js +6 -0
- package/dist/libraries/physics-native/src/library.js +57 -0
- package/dist/libraries/physics-native/src/narrowphase-shapes.js +348 -0
- package/dist/libraries/physics-native/src/narrowphase.js +60 -0
- package/dist/libraries/physics-native/src/solver.js +105 -0
- package/dist/libraries/physics-native/src/types.js +4 -0
- package/dist/libraries/physics-rapier/src/api.js +352 -0
- package/dist/libraries/physics-rapier/src/auto-backend.js +54 -0
- package/dist/libraries/physics-rapier/src/backend.js +1066 -0
- package/dist/libraries/physics-rapier/src/bulk-ops.js +46 -0
- package/dist/libraries/physics-rapier/src/ffi-backend.js +17 -0
- package/dist/libraries/physics-rapier/src/ffi-lib.js +605 -0
- package/dist/libraries/physics-rapier/src/index.js +9 -0
- package/dist/libraries/physics-rapier/src/library.js +71 -0
- package/dist/libraries/physics-rapier/src/rapier-backend.js +1102 -0
- package/dist/libraries/physics-rapier/src/realm-worker-script.js +233 -0
- package/dist/libraries/postfx/src/index.js +14 -0
- package/dist/libraries/postfx/src/library.js +207 -0
- package/dist/libraries/postfx/src/post-process-stack.js +1641 -0
- package/dist/libraries/postfx/src/shaders/post-process/afterimage.wgsl +14 -0
- package/dist/libraries/postfx/src/shaders/post-process/ascii.wgsl +24 -0
- package/dist/libraries/postfx/src/shaders/post-process/blit.wgsl +12 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-blur.wgsl +21 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-bright.wgsl +15 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-composite.wgsl +14 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-downsample.wgsl +60 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-soft.wgsl +46 -0
- package/dist/libraries/postfx/src/shaders/post-process/bloom-upsample.wgsl +51 -0
- package/dist/libraries/postfx/src/shaders/post-process/channel-mixer.wgsl +36 -0
- package/dist/libraries/postfx/src/shaders/post-process/chromatic-aberration.wgsl +37 -0
- package/dist/libraries/postfx/src/shaders/post-process/dithering.wgsl +64 -0
- package/dist/libraries/postfx/src/shaders/post-process/dof.wgsl +131 -0
- package/dist/libraries/postfx/src/shaders/post-process/edges.wgsl +45 -0
- package/dist/libraries/postfx/src/shaders/post-process/fullscreen-vs.wgsl +15 -0
- package/dist/libraries/postfx/src/shaders/post-process/fxaa.wgsl +102 -0
- package/dist/libraries/postfx/src/shaders/post-process/gaussian-blur.wgsl +37 -0
- package/dist/libraries/postfx/src/shaders/post-process/glow-blur.wgsl +33 -0
- package/dist/libraries/postfx/src/shaders/post-process/glow-composite.wgsl +25 -0
- package/dist/libraries/postfx/src/shaders/post-process/grain.wgsl +37 -0
- package/dist/libraries/postfx/src/shaders/post-process/halftone.wgsl +80 -0
- package/dist/libraries/postfx/src/shaders/post-process/highlight-blur.wgsl +33 -0
- package/dist/libraries/postfx/src/shaders/post-process/highlight-composite.wgsl +32 -0
- package/dist/libraries/postfx/src/shaders/post-process/lens-distortion.wgsl +43 -0
- package/dist/libraries/postfx/src/shaders/post-process/lens-flare.wgsl +68 -0
- package/dist/libraries/postfx/src/shaders/post-process/lut.wgsl +30 -0
- package/dist/libraries/postfx/src/shaders/post-process/motion-blur.wgsl +55 -0
- package/dist/libraries/postfx/src/shaders/post-process/occluder-chunk.wgsl +28 -0
- package/dist/libraries/postfx/src/shaders/post-process/outline.wgsl +51 -0
- package/dist/libraries/postfx/src/shaders/post-process/pixelation.wgsl +47 -0
- package/dist/libraries/postfx/src/shaders/post-process/sharpen.wgsl +32 -0
- package/dist/libraries/postfx/src/shaders/post-process/sobel.wgsl +26 -0
- package/dist/libraries/postfx/src/shaders/post-process/split-tone.wgsl +36 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssao-blur.wgsl +38 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssao-composite.wgsl +25 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssao.wgsl +147 -0
- package/dist/libraries/postfx/src/shaders/post-process/ssr.wgsl +155 -0
- package/dist/libraries/postfx/src/shaders/post-process/taa.wgsl +98 -0
- package/dist/libraries/postfx/src/shaders/post-process/tonemap.wgsl +40 -0
- package/dist/libraries/postfx/src/shaders/post-process/watercolor.wgsl +82 -0
- package/dist/libraries/postfx/src/shaders/post-process/white-balance.wgsl +41 -0
- package/dist/libraries/recast/src/backend.js +124 -0
- package/dist/libraries/recast/src/crowd-system.js +310 -0
- package/dist/libraries/recast/src/index.js +4 -0
- package/dist/libraries/recast/src/library.js +59 -0
- package/dist/libraries/recast/src/types.js +4 -0
- package/dist/libraries/sand/src/cell.js +32 -0
- package/dist/libraries/sand/src/fields.js +27 -0
- package/dist/libraries/sand/src/fluid-grid.js +267 -0
- package/dist/libraries/sand/src/grid-dims.js +47 -0
- package/dist/libraries/sand/src/grid-sim-buffer.js +184 -0
- package/dist/libraries/sand/src/index.js +20 -0
- package/dist/libraries/sand/src/library.js +67 -0
- package/dist/libraries/sand/src/materials.js +437 -0
- package/dist/libraries/sand/src/palette.js +87 -0
- package/dist/libraries/sand/src/particles.js +163 -0
- package/dist/libraries/sand/src/render/sand-grid-pass.js +377 -0
- package/dist/libraries/sand/src/rng.js +44 -0
- package/dist/libraries/sand/src/rules/builtin-rules.js +125 -0
- package/dist/libraries/sand/src/rules/rule-compiler.js +164 -0
- package/dist/libraries/sand/src/rules/rule-engine.js +210 -0
- package/dist/libraries/sand/src/rules/rule-types.js +27 -0
- package/dist/libraries/sand/src/sand-step-pool.js +458 -0
- package/dist/libraries/sand/src/sand-step-worker.js +101 -0
- package/dist/libraries/sand/src/sand-world.js +3382 -0
- package/dist/libraries/stickman/src/index.js +7 -0
- package/dist/libraries/stickman/src/library.js +44 -0
- package/dist/libraries/stickman/src/proportions.js +40 -0
- package/dist/libraries/stickman/src/shader.js +113 -0
- package/dist/libraries/stickman/src/skeleton.js +163 -0
- package/dist/libraries/stickman/src/stickman-pass.js +210 -0
- package/dist/libraries/stickman/src/thick-line.js +120 -0
- package/dist/libraries/surface-nets/src/chunked-field.js +5 -0
- package/dist/libraries/surface-nets/src/deformation.js +29 -0
- package/dist/libraries/surface-nets/src/index.js +15 -0
- package/dist/libraries/surface-nets/src/library.js +41 -0
- package/dist/libraries/surface-nets/src/lod.js +6 -0
- package/dist/libraries/surface-nets/src/sab.js +4 -0
- package/dist/libraries/surface-nets/src/streaming-config.js +4 -0
- package/dist/libraries/surface-nets/src/streaming-manager.js +9 -0
- package/dist/libraries/surface-nets/src/surface-nets.js +361 -0
- package/dist/libraries/surface-nets/src/types.js +1 -0
- package/dist/libraries/water/src/buoyancy.js +80 -0
- package/dist/libraries/water/src/index.js +12 -0
- package/dist/libraries/water/src/library.js +65 -0
- package/dist/libraries/water/src/shore-damping.js +70 -0
- package/dist/libraries/water/src/water-buffer.js +78 -0
- package/dist/libraries/water/src/water-chunks.js +5 -0
- package/dist/libraries/water/src/water-physics.js +315 -0
- package/dist/libraries/water/src/water-renderer.js +736 -0
- package/dist/libraries/water/src/water-sab.js +138 -0
- package/dist/libraries/water/src/wave-sources.js +45 -0
- package/dist/libraries/weather/src/index.js +5 -0
- package/dist/libraries/weather/src/library.js +48 -0
- package/dist/libraries/weather/src/types.js +29 -0
- package/dist/libraries/weather/src/weather-blend.js +108 -0
- package/dist/libraries/weather/src/weather-system.js +275 -0
- package/dist/libraries/weatherfx/src/cloud-provider.js +5 -0
- package/dist/libraries/weatherfx/src/cloud-system.js +294 -0
- package/dist/libraries/weatherfx/src/index.js +4 -0
- package/dist/libraries/weatherfx/src/library.js +41 -0
- package/dist/libraries/weatherfx/src/particle-system.js +350 -0
- package/dist/libraries/weatherfx/src/shaders/cloud.wgsl +111 -0
- package/dist/libraries/weatherfx/src/shaders/particle-compute.wgsl +187 -0
- package/dist/libraries/weatherfx/src/shaders/particle-render.wgsl +95 -0
- package/dist/mcp/src/client.js +669 -0
- package/dist/mcp/src/engine-context.js +99 -0
- package/dist/mcp/src/http-transport.js +423 -0
- package/dist/mcp/src/index.js +5 -0
- package/dist/mcp/src/prompts/add-entity.js +39 -0
- package/dist/mcp/src/prompts/create-scene.js +41 -0
- package/dist/mcp/src/prompts/debug-frame.js +36 -0
- package/dist/mcp/src/prompts/index.js +10 -0
- package/dist/mcp/src/resources/asset-list.js +28 -0
- package/dist/mcp/src/resources/checkpoint-list.js +29 -0
- package/dist/mcp/src/resources/entity-state.js +45 -0
- package/dist/mcp/src/resources/gpu-info.js +90 -0
- package/dist/mcp/src/resources/index.js +51 -0
- package/dist/mcp/src/resources/performance.js +33 -0
- package/dist/mcp/src/resources/scene-tree.js +37 -0
- package/dist/mcp/src/server.js +307 -0
- package/dist/mcp/src/tools/animation.js +102 -0
- package/dist/mcp/src/tools/asset.js +146 -0
- package/dist/mcp/src/tools/audio.js +80 -0
- package/dist/mcp/src/tools/build.js +128 -0
- package/dist/mcp/src/tools/camera.js +157 -0
- package/dist/mcp/src/tools/checkpoint.js +90 -0
- package/dist/mcp/src/tools/component.js +176 -0
- package/dist/mcp/src/tools/debug.js +273 -0
- package/dist/mcp/src/tools/entity.js +309 -0
- package/dist/mcp/src/tools/inspect.js +192 -0
- package/dist/mcp/src/tools/lighting.js +239 -0
- package/dist/mcp/src/tools/material.js +225 -0
- package/dist/mcp/src/tools/mesh.js +210 -0
- package/dist/mcp/src/tools/physics.js +251 -0
- package/dist/mcp/src/tools/scene.js +139 -0
- package/dist/mcp/src/tools/script.js +114 -0
- package/dist/mcp/src/types.js +9 -0
- package/dist/mcp/src/undo-redo.js +64 -0
- package/dist/modules/camera-controls/src/index.js +116 -0
- package/dist/modules/controller-ui/src/index.js +149 -0
- package/dist/modules/devtools/src/api.js +317 -0
- package/dist/modules/devtools/src/asset-utils.js +102 -0
- package/dist/modules/devtools/src/bind-debug-store.js +34 -0
- package/dist/modules/devtools/src/blitz/host.js +391 -0
- package/dist/modules/devtools/src/blitz/module.js +65 -0
- package/dist/modules/devtools/src/blitz/panels/console.js +217 -0
- package/dist/modules/devtools/src/blitz/panels/elements.js +79 -0
- package/dist/modules/devtools/src/blitz/panels/gpu.js +61 -0
- package/dist/modules/devtools/src/blitz/panels/performance.js +113 -0
- package/dist/modules/devtools/src/blitz/panels/snapshot.js +141 -0
- package/dist/modules/devtools/src/blitz/panels/types.js +55 -0
- package/dist/modules/devtools/src/blitz/theme.js +167 -0
- package/dist/modules/devtools/src/data-bridge.js +247 -0
- package/dist/modules/devtools/src/debug-overlay.js +181 -0
- package/dist/modules/devtools/src/debug-raycast.js +296 -0
- package/dist/modules/devtools/src/debug-store.js +28 -0
- package/dist/modules/devtools/src/debug-view-descriptors.js +24 -0
- package/dist/modules/devtools/src/doctor-panel.js +163 -0
- package/dist/modules/devtools/src/gizmo-module.js +95 -0
- package/dist/modules/devtools/src/graph-model.js +387 -0
- package/dist/modules/devtools/src/grid-renderer.js +145 -0
- package/dist/modules/devtools/src/height-ruler-renderer.js +189 -0
- package/dist/modules/devtools/src/index.js +46 -0
- package/dist/modules/devtools/src/init.js +204 -0
- package/dist/modules/devtools/src/label-overlay.js +129 -0
- package/dist/modules/devtools/src/material-stats-panel.js +171 -0
- package/dist/modules/devtools/src/profiling-bridge.js +288 -0
- package/dist/modules/devtools/src/profiling-hooks.js +63 -0
- package/dist/modules/devtools/src/renderer-adapter.js +61 -0
- package/dist/modules/devtools/src/scene-inspector.js +571 -0
- package/dist/modules/devtools/src/scene-store.js +212 -0
- package/dist/modules/devtools/src/scene-sync.js +92 -0
- package/dist/modules/devtools/src/shaders/transform-gizmo.wgsl +38 -0
- package/dist/modules/devtools/src/sim-stats-panel.js +250 -0
- package/dist/modules/devtools/src/sim-stats-provider.js +73 -0
- package/dist/modules/devtools/src/skeleton-renderer.js +326 -0
- package/dist/modules/devtools/src/transform-gizmo.js +677 -0
- package/dist/modules/devtools/src/types.js +5 -0
- package/dist/modules/devtools/src/worker-expose.js +59 -0
- package/dist/modules/devtools/src/worker-sync.js +115 -0
- package/dist/modules/editor/src/commands/component.js +151 -0
- package/dist/modules/editor/src/commands/entity.js +253 -0
- package/dist/modules/editor/src/commands/hierarchy.js +79 -0
- package/dist/modules/editor/src/commands/index.js +57 -0
- package/dist/modules/editor/src/commands/prefab.js +149 -0
- package/dist/modules/editor/src/commands/registry.js +246 -0
- package/dist/modules/editor/src/commands/scene-io.js +206 -0
- package/dist/modules/editor/src/commands/selection.js +71 -0
- package/dist/modules/editor/src/commands/transform.js +88 -0
- package/dist/modules/editor/src/ddscene.js +189 -0
- package/dist/modules/editor/src/document.js +96 -0
- package/dist/modules/editor/src/editor-context.js +115 -0
- package/dist/modules/editor/src/index.js +11 -0
- package/dist/modules/editor/src/mcp.js +91 -0
- package/dist/modules/editor/src/module.js +115 -0
- package/dist/modules/editor/src/selection.js +60 -0
- package/dist/modules/editor/src/shell.js +397 -0
- package/dist/modules/editor/src/viewport.js +186 -0
- package/dist/modules/html-ui/src/composite.js +116 -0
- package/dist/modules/html-ui/src/create-html-ui.js +137 -0
- package/dist/modules/html-ui/src/doc-backend.js +518 -0
- package/dist/modules/html-ui/src/host.js +819 -0
- package/dist/modules/html-ui/src/index.js +5 -0
- package/dist/modules/html-ui/src/jsx-dev-runtime.js +9 -0
- package/dist/modules/html-ui/src/jsx-runtime.js +121 -0
- package/dist/modules/html-ui/src/protocol.js +6 -0
- package/dist/modules/html-ui/src/ui-worker.js +10 -0
- package/dist/modules/mcp/src/index.js +62 -0
- package/dist/modules/movement-2d/src/grid-character.js +345 -0
- package/dist/modules/movement-2d/src/index.js +27 -0
- package/dist/modules/movement-3d/src/character-motor.js +166 -0
- package/dist/modules/movement-3d/src/index.js +27 -0
- package/dist/modules/native-osr/src/index.js +12 -0
- package/dist/modules/native-osr/src/input-router.js +335 -0
- package/dist/modules/native-osr/src/native-osr-manager.js +210 -0
- package/dist/modules/native-osr/src/native-texture-source.js +66 -0
- package/dist/modules/native-osr/src/types.js +8 -0
- package/dist/modules/native-osr/src/world-space-ui-pass.js +313 -0
- package/dist/modules/sailing/src/index.js +39 -0
- package/dist/modules/terrain/src/index.js +44 -0
- package/dist/modules/vitals/src/index.js +25 -0
- package/dist/modules/vitals/src/vitals.js +195 -0
- package/dist/modules/xr/src/camera-rig.js +119 -0
- package/dist/modules/xr/src/debug.js +45 -0
- package/dist/modules/xr/src/frame-loop.js +139 -0
- package/dist/modules/xr/src/index.js +10 -0
- package/dist/modules/xr/src/input.js +164 -0
- package/dist/modules/xr/src/layer.js +100 -0
- package/dist/modules/xr/src/session.js +133 -0
- package/dist/modules/xr/src/sim-module.js +21 -0
- package/dist/modules/xr/src/types.js +4 -0
- package/dist/modules/xr/src/webxr.d.ts +182 -0
- package/dist/modules/xr/src/xr-module.js +134 -0
- package/dist/shader-graph/src/chunks.js +340 -0
- package/dist/shader-graph/src/compiler.js +639 -0
- package/dist/shader-graph/src/compute-compiler.js +384 -0
- package/dist/shader-graph/src/compute-graph.js +55 -0
- package/dist/shader-graph/src/compute-profiles.js +39 -0
- package/dist/shader-graph/src/graph.js +38 -0
- package/dist/shader-graph/src/index.js +15 -0
- package/dist/shader-graph/src/profiles.js +305 -0
- package/dist/shader-graph/src/validator.js +42 -0
- package/dist/shader-graph/src/wgsl-binding-validator.js +110 -0
- package/dist/shader-graph/src/wgsl-struct-validator.js +222 -0
- package/dist/shader-graph/src/wgsl-struct.js +251 -0
- package/dist/test/src/index.js +1 -0
- package/dist/test/src/vision-test.js +228 -0
- package/libraries/asset-browser/src/software-thumbnails.ts +2 -2
- package/libraries/audio-kira/src/backend.ts +2 -1
- package/libraries/blitz-ui/native/src/shell.rs +35 -1
- package/libraries/blitz-ui/native-osr/Cargo.toml +8 -0
- package/libraries/blitz-ui/native-osr/src/lib.rs +213 -22
- package/libraries/blitz-ui/native-osr/src/mutate.rs +109 -14
- package/libraries/blitz-ui/src/native-osr-ffi.ts +71 -8
- package/libraries/blitz-ui/src/router.ts +3 -1
- package/libraries/blitz-ui/src/ui-blit-pass.ts +1 -1
- package/libraries/character/src/character-animator.ts +1 -1
- package/libraries/character/src/customization.ts +513 -0
- package/libraries/character/src/index.ts +6 -0
- package/libraries/character/src/inspectable.ts +111 -0
- package/libraries/character/src/loader.ts +38 -13
- package/libraries/character/src/locomotion.ts +13 -1
- package/libraries/character/src/preview.ts +94 -24
- package/libraries/devtools/README.md +16 -18
- package/libraries/devtools/src/backend.ts +505 -0
- package/libraries/devtools/src/cdp-bridge.ts +8 -8
- package/libraries/devtools/src/collectors.ts +41 -37
- package/libraries/devtools/src/index.ts +32 -14
- package/libraries/devtools/src/native-providers.ts +20 -12
- package/libraries/devtools/src/snapshot.ts +77 -0
- package/libraries/devtools/src/web/host.ts +11 -12
- package/libraries/devtools/src/web/mirror.ts +14 -405
- package/libraries/devtools/src/web/server.ts +4 -3
- package/libraries/entities/src/model-renderer.ts +96 -23
- package/libraries/gamepad/src/library.ts +2 -1
- package/libraries/inspectable/src/index.ts +11 -0
- package/libraries/inspectable/src/inspectable.ts +277 -0
- package/libraries/marching-cubes/src/streaming-manager.ts +4 -4
- package/libraries/models/src/bind-unskinned-meshes.ts +131 -0
- package/libraries/models/src/index.ts +1 -0
- package/libraries/models/src/types.ts +22 -0
- package/libraries/persistence/src/autosave-manager.ts +1 -1
- package/libraries/persistence/src/binary-record-store.ts +1 -1
- package/libraries/persistence/src/file-save-store.ts +4 -4
- package/libraries/persistence/src/library.ts +1 -1
- package/libraries/persistence/src/opfs-save-store.ts +5 -5
- package/libraries/persistence/src/save-worker.ts +13 -14
- package/libraries/physics-rapier/src/ffi-lib.ts +2 -1
- package/libraries/postfx/src/post-process-stack.ts +1 -1
- package/libraries/sand/src/sand-step-pool.ts +5 -0
- package/libraries/water/src/water-renderer.ts +1 -1
- package/libraries/weatherfx/src/cloud-system.ts +3 -3
- package/mcp/README.md +20 -0
- package/mcp/src/client.ts +75 -22
- package/mcp/src/undo-redo.ts +2 -2
- package/modules/devtools/src/blitz/host.ts +430 -0
- package/modules/devtools/src/blitz/module.ts +101 -0
- package/modules/devtools/src/blitz/panels/console.ts +223 -0
- package/modules/devtools/src/blitz/panels/elements.ts +92 -0
- package/modules/devtools/src/blitz/panels/gpu.ts +70 -0
- package/modules/devtools/src/blitz/panels/performance.ts +120 -0
- package/modules/devtools/src/blitz/panels/snapshot.ts +152 -0
- package/modules/devtools/src/blitz/panels/types.ts +120 -0
- package/modules/devtools/src/blitz/theme.ts +168 -0
- package/modules/devtools/src/data-bridge.ts +1 -1
- package/modules/devtools/src/index.ts +6 -0
- package/modules/devtools/src/profiling-bridge.ts +17 -13
- package/modules/devtools/src/profiling-hooks.ts +22 -13
- package/modules/devtools/src/scene-inspector.ts +1 -1
- package/modules/devtools/src/worker-sync.ts +9 -1
- package/modules/editor/src/commands/registry.ts +2 -2
- package/modules/editor/src/module.ts +1 -1
- package/modules/html-ui/src/composite.ts +1 -1
- package/modules/html-ui/src/create-html-ui.ts +21 -9
- package/modules/html-ui/src/doc-backend.ts +189 -10
- package/modules/html-ui/src/host.ts +354 -40
- package/modules/html-ui/src/index.ts +1 -1
- package/modules/html-ui/src/jsx-runtime.ts +1 -1
- package/modules/html-ui/src/protocol.ts +53 -6
- package/modules/mcp/README.md +6 -0
- package/modules/mcp/src/index.ts +70 -3
- package/modules/movement-3d/src/character-motor.ts +83 -10
- package/package.json +838 -165
- package/shader-graph/README.md +25 -0
- package/test/README.md +16 -0
- package/libraries/blitz-ui/native-osr-spike.ts +0 -70
- package/libraries/devtools/native/Cargo.toml +0 -12
- package/libraries/devtools/native/src/lib.rs +0 -1646
- package/libraries/devtools/native/src/panels/console.rs +0 -338
- package/libraries/devtools/native/src/panels/dom_tree.rs +0 -47
- package/libraries/devtools/native/src/panels/generic.rs +0 -317
- package/libraries/devtools/native/src/panels/gpu.rs +0 -107
- package/libraries/devtools/native/src/panels/input.rs +0 -88
- package/libraries/devtools/native/src/panels/mod.rs +0 -154
- package/libraries/devtools/native/src/panels/perf_metrics.rs +0 -91
- package/libraries/devtools/native/src/panels/perf_recorder.rs +0 -158
- package/libraries/devtools/native/src/panels/scene.rs +0 -72
- package/libraries/devtools/native/src/state.rs +0 -394
- package/libraries/devtools/src/egui-ffi.ts +0 -804
- package/libraries/devtools/src/egui-renderer.ts +0 -407
- package/libraries/devtools/src/host.ts +0 -363
- package/libraries/devtools/src/mirror.ts +0 -794
- package/libraries/models/test-fixtures/fbx/LICENSE-notice.txt +0 -24
- package/libraries/models/test-fixtures/fbx/README.md +0 -46
- package/libraries/models/test-fixtures/fbx/m01_cube_phong.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m02_geo_ngons.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m03_normals.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m04_material_properties.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m05_external_diffuse.png +0 -0
- package/libraries/models/test-fixtures/fbx/m05_textures.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m06_uv_transform.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m07_multimaterial.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m08_transforms.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m09_skinning.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m10_morph.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m11_node_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m12_skeletal_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m13_morph_anim.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m14_multiclip.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m15_camera_lights.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_axis_yup.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_axis_zup.fbx +0 -0
- package/libraries/models/test-fixtures/fbx/m16_units_254.fbx +0 -0
- package/libraries/physics-native/src/ffi-spike-worker.ts +0 -71
- package/libraries/physics-rapier/bench/ffi-bench.ts +0 -79
- package/libraries/physics-rapier/bench/wasm-baseline.ts +0 -90
|
@@ -0,0 +1,940 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// SoftwareThumbnailRenderer — native counterpart to ThumbnailRenderer.
|
|
3
|
+
//
|
|
4
|
+
// The browser path rasterizes turntable thumbnails with a WebGL2
|
|
5
|
+
// OffscreenCanvas in a worker. Native has no WebGL2, so this
|
|
6
|
+
// renderer rasterizes the same models on the CPU: positions + flat normals
|
|
7
|
+
// through a lookAt+perspective transform into a z-buffered Uint8Array, then
|
|
8
|
+
// putImageData into an OffscreenCanvas whose 2D context is the NativeCanvas2D
|
|
9
|
+
// shim. The scene composites it identically: ctx.drawImage(canvasElement).
|
|
10
|
+
//
|
|
11
|
+
// Shading mirrors THUMB_VS/THUMB_FS: two-sided lambert fill + subtle rim.
|
|
12
|
+
//
|
|
13
|
+
// `loadBytes` (optional) replaces fetch() for URI → bytes resolution, e.g.
|
|
14
|
+
// reading absolute filesystem paths through a game's `downdraft` bridge on
|
|
15
|
+
// native.
|
|
16
|
+
// ============================================================================
|
|
17
|
+
import { declaredCompanionUri, defaultCharacterMeshIndices, loadModel, PoseSampler, resolveImportSettings } from "@downdraft/engine/libraries/models";
|
|
18
|
+
import { createLogger } from "@downdraft/engine/util/logger";
|
|
19
|
+
const log = createLogger("info");
|
|
20
|
+
function computeFlatNormals(positions, indices, out) {
|
|
21
|
+
const normals = out ?? new Float32Array(positions.length);
|
|
22
|
+
normals.fill(0);
|
|
23
|
+
for (let i = 0; i < indices.length; i += 3) {
|
|
24
|
+
const a = indices[i] * 3, b = indices[i + 1] * 3, c = indices[i + 2] * 3;
|
|
25
|
+
const ux = positions[b] - positions[a];
|
|
26
|
+
const uy = positions[b + 1] - positions[a + 1];
|
|
27
|
+
const uz = positions[b + 2] - positions[a + 2];
|
|
28
|
+
const vx = positions[c] - positions[a];
|
|
29
|
+
const vy = positions[c + 1] - positions[a + 1];
|
|
30
|
+
const vz = positions[c + 2] - positions[a + 2];
|
|
31
|
+
let nx = uy * vz - uz * vy;
|
|
32
|
+
let ny = uz * vx - ux * vz;
|
|
33
|
+
let nz = ux * vy - uy * vx;
|
|
34
|
+
const nl = Math.hypot(nx, ny, nz) || 1;
|
|
35
|
+
nx /= nl;
|
|
36
|
+
ny /= nl;
|
|
37
|
+
nz /= nl;
|
|
38
|
+
[a, b, c].forEach((j) => {
|
|
39
|
+
normals[j] += nx;
|
|
40
|
+
normals[j + 1] += ny;
|
|
41
|
+
normals[j + 2] += nz;
|
|
42
|
+
});
|
|
43
|
+
}
|
|
44
|
+
for (let i = 0; i < normals.length; i += 3) {
|
|
45
|
+
const nl = Math.hypot(normals[i], normals[i + 1], normals[i + 2]) || 1;
|
|
46
|
+
normals[i] /= nl;
|
|
47
|
+
normals[i + 1] /= nl;
|
|
48
|
+
normals[i + 2] /= nl;
|
|
49
|
+
}
|
|
50
|
+
return normals;
|
|
51
|
+
}
|
|
52
|
+
export class SoftwareThumbnailRenderer {
|
|
53
|
+
canvas;
|
|
54
|
+
ctx;
|
|
55
|
+
size;
|
|
56
|
+
pixels;
|
|
57
|
+
depth;
|
|
58
|
+
loadBytes;
|
|
59
|
+
resolveTexture;
|
|
60
|
+
/** LRU cache: contentId → SoftModel. */
|
|
61
|
+
cache = new Map();
|
|
62
|
+
loading = new Set();
|
|
63
|
+
maxCache = 512;
|
|
64
|
+
// Scratch transform buffers (reused per renderThumb call).
|
|
65
|
+
sx;
|
|
66
|
+
sy;
|
|
67
|
+
sz;
|
|
68
|
+
snx;
|
|
69
|
+
sny;
|
|
70
|
+
snz;
|
|
71
|
+
constructor(size = 192, opts) {
|
|
72
|
+
this.size = size;
|
|
73
|
+
this.canvas = new OffscreenCanvas(size, size);
|
|
74
|
+
this.ctx = this.canvas.getContext("2d");
|
|
75
|
+
this.pixels = new Uint8ClampedArray(size * size * 4);
|
|
76
|
+
this.depth = new Float32Array(size * size);
|
|
77
|
+
this.loadBytes = opts?.loadBytes ?? (async (uri) => {
|
|
78
|
+
const resp = await fetch(uri);
|
|
79
|
+
if (!resp.ok)
|
|
80
|
+
throw new Error(`HTTP ${resp.status}`);
|
|
81
|
+
return resp.arrayBuffer();
|
|
82
|
+
});
|
|
83
|
+
this.resolveTexture = opts?.resolveTexture ?? null;
|
|
84
|
+
const INIT_VERTS = 1 << 16;
|
|
85
|
+
this.sx = new Float32Array(INIT_VERTS);
|
|
86
|
+
this.sy = new Float32Array(INIT_VERTS);
|
|
87
|
+
this.sz = new Float32Array(INIT_VERTS);
|
|
88
|
+
this.snx = new Float32Array(INIT_VERTS);
|
|
89
|
+
this.sny = new Float32Array(INIT_VERTS);
|
|
90
|
+
this.snz = new Float32Array(INIT_VERTS);
|
|
91
|
+
}
|
|
92
|
+
/** Grow the transform scratch buffers to fit `vcount` vertices. Called once
|
|
93
|
+
* per renderThumb — arrays double in place so a single oversized model
|
|
94
|
+
* doesn't wedge every subsequent card into the cube fallback. */
|
|
95
|
+
ensureScratch(vcount) {
|
|
96
|
+
if (vcount <= this.sx.length)
|
|
97
|
+
return;
|
|
98
|
+
let cap = this.sx.length;
|
|
99
|
+
while (cap < vcount)
|
|
100
|
+
cap <<= 1;
|
|
101
|
+
this.sx = new Float32Array(cap);
|
|
102
|
+
this.sy = new Float32Array(cap);
|
|
103
|
+
this.sz = new Float32Array(cap);
|
|
104
|
+
this.snx = new Float32Array(cap);
|
|
105
|
+
this.sny = new Float32Array(cap);
|
|
106
|
+
this.snz = new Float32Array(cap);
|
|
107
|
+
}
|
|
108
|
+
get canvasElement() { return this.canvas; }
|
|
109
|
+
has(contentId) {
|
|
110
|
+
return this.cache.has(contentId) || this.loading.has(contentId);
|
|
111
|
+
}
|
|
112
|
+
async loadModelThumb(modelUri, contentId) {
|
|
113
|
+
if (this.cache.has(contentId) || this.loading.has(contentId))
|
|
114
|
+
return;
|
|
115
|
+
this.loading.add(contentId);
|
|
116
|
+
try {
|
|
117
|
+
const buffer = await this.loadBytes(modelUri);
|
|
118
|
+
const filename = modelUri.split("/").pop() ?? "model.glb";
|
|
119
|
+
// Companion files — .mtl for OBJ (carries material colors + texture
|
|
120
|
+
// URIs) and .bin for text .gltf. Resolved through the same sibling
|
|
121
|
+
// mechanism as textures so filesystem-backed libraries work natively.
|
|
122
|
+
const ext = filename.split(".").pop()?.toLowerCase();
|
|
123
|
+
let mtl = null, bin = null;
|
|
124
|
+
if (this.resolveTexture) {
|
|
125
|
+
const stem = filename.replace(/\.[^.]+$/, "");
|
|
126
|
+
const declared = declaredCompanionUri(buffer, ext ?? "");
|
|
127
|
+
if (ext === "obj") {
|
|
128
|
+
mtl = (declared ? await this.resolveTexture(modelUri, decodeURIComponent(declared)) : null)
|
|
129
|
+
?? await this.resolveTexture(modelUri, `${stem}.mtl`);
|
|
130
|
+
}
|
|
131
|
+
else if (ext === "gltf") {
|
|
132
|
+
bin = (declared ? await this.resolveTexture(modelUri, decodeURIComponent(declared)) : null)
|
|
133
|
+
?? await this.resolveTexture(modelUri, `${stem}.bin`);
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
const model = await loadModel(buffer, filename, mtl, bin, {
|
|
137
|
+
// Apply the same sidecar import settings (.ddmeta.json/.meta/.import)
|
|
138
|
+
// the game's loader uses — thumbnails should match what Load shows.
|
|
139
|
+
// The resolver's relative URIs route through the sibling-resolution
|
|
140
|
+
// callback, wrapped in a minimal Response shim.
|
|
141
|
+
sidecarResolver: this.resolveTexture
|
|
142
|
+
? (_name, md) => resolveImportSettings({
|
|
143
|
+
modelPath: filename,
|
|
144
|
+
modelData: md,
|
|
145
|
+
fetchFn: async (uri) => {
|
|
146
|
+
const bytes = await this.resolveTexture(modelUri, decodeURIComponent(uri));
|
|
147
|
+
if (!bytes) {
|
|
148
|
+
return { ok: false, status: 404, text: async () => "", arrayBuffer: async () => new ArrayBuffer(0) };
|
|
149
|
+
}
|
|
150
|
+
return {
|
|
151
|
+
ok: true, status: 200,
|
|
152
|
+
text: async () => new TextDecoder().decode(bytes),
|
|
153
|
+
arrayBuffer: async () => bytes,
|
|
154
|
+
};
|
|
155
|
+
},
|
|
156
|
+
})
|
|
157
|
+
: undefined,
|
|
158
|
+
});
|
|
159
|
+
this.uploadModel(contentId, model, modelUri);
|
|
160
|
+
// Texture decodes run async — wait for them so the first rendered frame
|
|
161
|
+
// already has its materials (the worker snapshots PNGs immediately).
|
|
162
|
+
await this.cache.get(contentId)?.texReady;
|
|
163
|
+
}
|
|
164
|
+
catch (err) {
|
|
165
|
+
log.warn("software-thumbnail-renderer", `Failed to load ${contentId} (${modelUri}): ${err}`);
|
|
166
|
+
this.loadBuiltinCube(contentId);
|
|
167
|
+
}
|
|
168
|
+
finally {
|
|
169
|
+
this.loading.delete(contentId);
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
loadBuiltinCube(contentId) {
|
|
173
|
+
if (this.cache.has(contentId))
|
|
174
|
+
return;
|
|
175
|
+
const positions = new Float32Array([
|
|
176
|
+
-0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5,
|
|
177
|
+
-0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5,
|
|
178
|
+
]);
|
|
179
|
+
const indices = new Uint16Array([
|
|
180
|
+
0, 1, 2, 0, 2, 3, 4, 6, 5, 4, 7, 6,
|
|
181
|
+
0, 3, 7, 0, 7, 4, 1, 5, 6, 1, 6, 2,
|
|
182
|
+
3, 2, 6, 3, 6, 7, 0, 4, 5, 0, 5, 1,
|
|
183
|
+
]);
|
|
184
|
+
this.uploadGeometry(contentId, positions, indices, { center: [0, 0, 0], radius: Math.sqrt(3) / 2 });
|
|
185
|
+
}
|
|
186
|
+
loadBuiltinSphere(contentId) {
|
|
187
|
+
if (this.cache.has(contentId))
|
|
188
|
+
return;
|
|
189
|
+
const lat = 12, lon = 16;
|
|
190
|
+
const positions = [];
|
|
191
|
+
const indices = [];
|
|
192
|
+
for (let i = 0; i <= lat; i++) {
|
|
193
|
+
const theta = (i / lat) * Math.PI;
|
|
194
|
+
const st = Math.sin(theta), ct = Math.cos(theta);
|
|
195
|
+
for (let j = 0; j <= lon; j++) {
|
|
196
|
+
const phi = (j / lon) * 2 * Math.PI;
|
|
197
|
+
positions.push(st * Math.cos(phi) * 0.5, ct * 0.5, st * Math.sin(phi) * 0.5);
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
for (let i = 0; i < lat; i++) {
|
|
201
|
+
for (let j = 0; j < lon; j++) {
|
|
202
|
+
const a = i * (lon + 1) + j, b = a + lon + 1;
|
|
203
|
+
indices.push(a, b, a + 1, b, b + 1, a + 1);
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
this.uploadGeometry(contentId, new Float32Array(positions), new Uint16Array(indices), { center: [0, 0, 0], radius: 0.5 });
|
|
207
|
+
}
|
|
208
|
+
/**
|
|
209
|
+
* Upload an already-parsed model — used when the game's own loader applies
|
|
210
|
+
* accessory/variant filtering that raw loadModel() skips (unfiltered
|
|
211
|
+
* player FBXs draw every variant superimposed).
|
|
212
|
+
*/
|
|
213
|
+
uploadModelData(contentId, model) {
|
|
214
|
+
this.uploadModel(contentId, model);
|
|
215
|
+
}
|
|
216
|
+
uploadModel(contentId, model, modelUri) {
|
|
217
|
+
// Rigged character packs ship every outfit/body variant as its own mesh
|
|
218
|
+
// node (ash_torso, ash_torso.001…); drawing all of them superimposes
|
|
219
|
+
// hundreds of overlapping parts. Keep the first variant per name-prefix
|
|
220
|
+
// group — the same default outfit the model viewer loads with.
|
|
221
|
+
const sel = defaultCharacterMeshIndices(model);
|
|
222
|
+
const meshes = sel ? model.meshes.filter((_, i) => sel.has(i)) : model.meshes;
|
|
223
|
+
if (!meshes || meshes.length === 0) {
|
|
224
|
+
// Mesh-less files aren't necessarily empty — animation-only exports
|
|
225
|
+
// (e.g. Mixamo `Character@Action.fbx`) carry a synthesized skeleton the
|
|
226
|
+
// loader builds from the node tree. Show the bones, not a cube.
|
|
227
|
+
if (model.skin && model.skin.bones.length > 0) {
|
|
228
|
+
this.uploadSkeletonModel(contentId, model);
|
|
229
|
+
if (!this.cache.get(contentId)?.anim) {
|
|
230
|
+
// No usable skeleton after all — fall through to the cube.
|
|
231
|
+
this.loadBuiltinCube(contentId);
|
|
232
|
+
}
|
|
233
|
+
return;
|
|
234
|
+
}
|
|
235
|
+
this.loadBuiltinCube(contentId);
|
|
236
|
+
return;
|
|
237
|
+
}
|
|
238
|
+
let totalVerts = 0, totalIdx = 0;
|
|
239
|
+
meshes.forEach((m) => { totalVerts += m.vertexCount; totalIdx += m.indexCount; });
|
|
240
|
+
const positions = new Float32Array(totalVerts * 3);
|
|
241
|
+
const is32 = totalVerts > 65535;
|
|
242
|
+
const indices = is32 ? new Uint32Array(totalIdx) : new Uint16Array(totalIdx);
|
|
243
|
+
const multiMat = (model.materials?.length ?? 0) > 1
|
|
244
|
+
|| meshes.some((m) => (m.materialIndex ?? 0) > 0);
|
|
245
|
+
const triMat = multiMat ? new Uint16Array(totalIdx / 3) : null;
|
|
246
|
+
const anyUvs = meshes.some((m) => !!m.uvs);
|
|
247
|
+
const anyCols = meshes.some((m) => !!m.colors);
|
|
248
|
+
const anySkin = meshes.some((m) => !!m.joints && !!m.weights);
|
|
249
|
+
const uvs = anyUvs ? new Float32Array(totalVerts * 2) : null;
|
|
250
|
+
const vcols = anyCols ? new Float32Array(totalVerts * 3).fill(1) : null;
|
|
251
|
+
const joints = anySkin ? new Uint32Array(totalVerts * 4) : null;
|
|
252
|
+
const weights = anySkin ? new Float32Array(totalVerts * 4) : null;
|
|
253
|
+
let vOff = 0, iOff = 0, vBase = 0;
|
|
254
|
+
meshes.forEach((m) => {
|
|
255
|
+
const stride = m.vertices.length / m.vertexCount;
|
|
256
|
+
for (let v = 0; v < m.vertexCount; v++) {
|
|
257
|
+
positions[vOff + v * 3] = m.vertices[v * stride];
|
|
258
|
+
positions[vOff + v * 3 + 1] = m.vertices[v * stride + 1];
|
|
259
|
+
positions[vOff + v * 3 + 2] = m.vertices[v * stride + 2];
|
|
260
|
+
}
|
|
261
|
+
if (uvs) {
|
|
262
|
+
if (m.uvs)
|
|
263
|
+
uvs.set(m.uvs.subarray(0, m.vertexCount * 2), vOff / 3 * 2);
|
|
264
|
+
// missing uvs leave (0,0) — samples the texture's corner; acceptable
|
|
265
|
+
}
|
|
266
|
+
if (vcols && m.colors) {
|
|
267
|
+
const cstride = m.colors.length / m.vertexCount;
|
|
268
|
+
for (let v = 0; v < m.vertexCount; v++) {
|
|
269
|
+
vcols[vOff + v * 3] = m.colors[v * cstride];
|
|
270
|
+
vcols[vOff + v * 3 + 1] = m.colors[v * cstride + 1];
|
|
271
|
+
vcols[vOff + v * 3 + 2] = m.colors[v * cstride + 2];
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
if (joints && weights) {
|
|
275
|
+
// Bone indices are into the shared skeleton — no vBase rebase.
|
|
276
|
+
// Rigid (unskinned) vertices keep all-zero weights → bind pose.
|
|
277
|
+
if (m.joints && m.weights) {
|
|
278
|
+
for (let v = 0; v < m.vertexCount; v++) {
|
|
279
|
+
const j4 = v * 4, o4 = vOff / 3 * 4 + j4;
|
|
280
|
+
joints[o4] = m.joints[j4];
|
|
281
|
+
joints[o4 + 1] = m.joints[j4 + 1];
|
|
282
|
+
joints[o4 + 2] = m.joints[j4 + 2];
|
|
283
|
+
joints[o4 + 3] = m.joints[j4 + 3];
|
|
284
|
+
weights[o4] = m.weights[j4];
|
|
285
|
+
weights[o4 + 1] = m.weights[j4 + 1];
|
|
286
|
+
weights[o4 + 2] = m.weights[j4 + 2];
|
|
287
|
+
weights[o4 + 3] = m.weights[j4 + 3];
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
}
|
|
291
|
+
vOff += m.vertexCount * 3;
|
|
292
|
+
const src = m.indices;
|
|
293
|
+
const mi = m.materialIndex ?? 0;
|
|
294
|
+
for (let i = 0; i < m.indexCount; i++)
|
|
295
|
+
indices[iOff + i] = src[i] + vBase;
|
|
296
|
+
if (triMat)
|
|
297
|
+
triMat.fill(mi, iOff / 3, (iOff + m.indexCount) / 3);
|
|
298
|
+
iOff += m.indexCount;
|
|
299
|
+
vBase += m.vertexCount;
|
|
300
|
+
});
|
|
301
|
+
let center = [0, 0, 0];
|
|
302
|
+
let radius = 0.5;
|
|
303
|
+
// model.bounds covers every variant — when a part selection trimmed the
|
|
304
|
+
// mesh list, recompute framing from the merged vertices instead.
|
|
305
|
+
if (model.bounds && !sel) {
|
|
306
|
+
const b = model.bounds;
|
|
307
|
+
center = [(b.min[0] + b.max[0]) / 2, (b.min[1] + b.max[1]) / 2, (b.min[2] + b.max[2]) / 2];
|
|
308
|
+
radius = Math.max(Math.hypot(b.max[0] - center[0], b.max[1] - center[1], b.max[2] - center[2]), Math.hypot(b.min[0] - center[0], b.min[1] - center[1], b.min[2] - center[2]));
|
|
309
|
+
}
|
|
310
|
+
else {
|
|
311
|
+
let min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
|
|
312
|
+
for (let i = 0; i < positions.length; i += 3) {
|
|
313
|
+
for (let k = 0; k < 3; k++) {
|
|
314
|
+
if (positions[i + k] < min[k])
|
|
315
|
+
min[k] = positions[i + k];
|
|
316
|
+
if (positions[i + k] > max[k])
|
|
317
|
+
max[k] = positions[i + k];
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
center = [(min[0] + max[0]) / 2, (min[1] + max[1]) / 2, (min[2] + max[2]) / 2];
|
|
321
|
+
radius = Math.max(Math.hypot(max[0] - center[0], max[1] - center[1], max[2] - center[2]), Math.hypot(min[0] - center[0], min[1] - center[1], min[2] - center[2]));
|
|
322
|
+
}
|
|
323
|
+
if (radius <= 0)
|
|
324
|
+
radius = 0.5;
|
|
325
|
+
// Materials: per-mesh baseColor/emissive + async texture decode.
|
|
326
|
+
const decodes = [];
|
|
327
|
+
const mats = (model.materials ?? []).map((mat) => {
|
|
328
|
+
const sm = {
|
|
329
|
+
baseColor: [mat.baseColor[0], mat.baseColor[1], mat.baseColor[2]],
|
|
330
|
+
emissive: mat.emissiveColor ? [...mat.emissiveColor] : [0, 0, 0],
|
|
331
|
+
tex: null,
|
|
332
|
+
texPending: !!(mat.textureData || mat.textureUri),
|
|
333
|
+
texOffset: mat.textureTransform?.offset ?? [0, 0],
|
|
334
|
+
texScale: mat.textureTransform?.scale ?? [1, 1],
|
|
335
|
+
};
|
|
336
|
+
if (sm.texPending) {
|
|
337
|
+
decodes.push(this.decodeMaterialTexture(mat.textureData, mat.textureUri, modelUri)
|
|
338
|
+
.then((tex) => { sm.tex = tex; sm.texPending = false; })
|
|
339
|
+
.catch(() => { sm.texPending = false; }));
|
|
340
|
+
}
|
|
341
|
+
return sm;
|
|
342
|
+
});
|
|
343
|
+
if (mats.length === 0) {
|
|
344
|
+
mats.push({
|
|
345
|
+
baseColor: [0.78, 0.82, 0.88], emissive: [0, 0, 0],
|
|
346
|
+
tex: null, texPending: false, texOffset: [0, 0], texScale: [1, 1],
|
|
347
|
+
});
|
|
348
|
+
}
|
|
349
|
+
const normals = computeFlatNormals(positions, indices);
|
|
350
|
+
if (this.cache.size >= this.maxCache) {
|
|
351
|
+
const oldest = this.cache.keys().next().value;
|
|
352
|
+
if (oldest)
|
|
353
|
+
this.cache.delete(oldest);
|
|
354
|
+
}
|
|
355
|
+
this.cache.set(contentId, {
|
|
356
|
+
positions, indices, normals, uvs, vcols, triMat, mats,
|
|
357
|
+
joints, weights, skeletonOnly: false,
|
|
358
|
+
anim: this.buildAnim(contentId, model),
|
|
359
|
+
texReady: Promise.all(decodes).then(() => { }),
|
|
360
|
+
center, radius,
|
|
361
|
+
});
|
|
362
|
+
}
|
|
363
|
+
/**
|
|
364
|
+
* Animation-only model (no meshes): synthesize a bone-octahedron thumbnail
|
|
365
|
+
* source. Bounds come from the skeleton's bind world positions; per-frame
|
|
366
|
+
* geometry is generated by poseSkeleton() during renderThumb.
|
|
367
|
+
*/
|
|
368
|
+
uploadSkeletonModel(contentId, model) {
|
|
369
|
+
const anim = this.buildAnim(contentId, model);
|
|
370
|
+
if (!anim)
|
|
371
|
+
return; // caller falls back to the cube
|
|
372
|
+
let center = [0, 0, 0];
|
|
373
|
+
let radius = 0.5;
|
|
374
|
+
{
|
|
375
|
+
// Bind-pose bone world positions define the framing.
|
|
376
|
+
anim.sampler.sample(null);
|
|
377
|
+
const T = anim.sampler.normalizationMatrix;
|
|
378
|
+
const world = anim.sampler.getBoneWorldMatrices();
|
|
379
|
+
let min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
|
|
380
|
+
for (let i = 0; i < world.length; i++) {
|
|
381
|
+
const w = world[i];
|
|
382
|
+
let px = w[12], py = w[13], pz = w[14];
|
|
383
|
+
if (T) {
|
|
384
|
+
const nx = T[0] * px + T[4] * py + T[8] * pz + T[12];
|
|
385
|
+
const ny = T[1] * px + T[5] * py + T[9] * pz + T[13];
|
|
386
|
+
const nz = T[2] * px + T[6] * py + T[10] * pz + T[14];
|
|
387
|
+
px = nx;
|
|
388
|
+
py = ny;
|
|
389
|
+
pz = nz;
|
|
390
|
+
}
|
|
391
|
+
for (let k = 0; k < 3; k++) {
|
|
392
|
+
const v = k === 0 ? px : k === 1 ? py : pz;
|
|
393
|
+
if (v < min[k])
|
|
394
|
+
min[k] = v;
|
|
395
|
+
if (v > max[k])
|
|
396
|
+
max[k] = v;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
if (min[0] !== Infinity) {
|
|
400
|
+
center = [(min[0] + max[0]) / 2, (min[1] + max[1]) / 2, (min[2] + max[2]) / 2];
|
|
401
|
+
radius = Math.max(Math.hypot(max[0] - center[0], max[1] - center[1], max[2] - center[2]), Math.hypot(min[0] - center[0], min[1] - center[1], min[2] - center[2]), 0.05);
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
if (this.cache.size >= this.maxCache) {
|
|
405
|
+
const oldest = this.cache.keys().next().value;
|
|
406
|
+
if (oldest)
|
|
407
|
+
this.cache.delete(oldest);
|
|
408
|
+
}
|
|
409
|
+
this.cache.set(contentId, {
|
|
410
|
+
positions: new Float32Array(0), indices: new Uint16Array(0),
|
|
411
|
+
normals: new Float32Array(0),
|
|
412
|
+
uvs: null, vcols: null, triMat: null,
|
|
413
|
+
mats: [{ baseColor: [0.52, 0.8, 0.97], emissive: [0, 0, 0], tex: null, texPending: false, texOffset: [0, 0], texScale: [1, 1] }],
|
|
414
|
+
joints: null, weights: null,
|
|
415
|
+
skeletonOnly: true, anim, texReady: Promise.resolve(), center, radius,
|
|
416
|
+
});
|
|
417
|
+
}
|
|
418
|
+
/**
|
|
419
|
+
* Build the animation state for a model — a PoseSampler over its skin.
|
|
420
|
+
* Returns null when the model has no usable skeleton.
|
|
421
|
+
*/
|
|
422
|
+
buildAnim(contentId, model) {
|
|
423
|
+
const skin = model.skin;
|
|
424
|
+
if (!skin || skin.bones.length === 0)
|
|
425
|
+
return null;
|
|
426
|
+
try {
|
|
427
|
+
const sampler = new PoseSampler(skin, model.animations ?? []);
|
|
428
|
+
const clipIndex = sampler.firstClipIndex();
|
|
429
|
+
const duration = clipIndex >= 0 ? sampler.clips[clipIndex].duration : 0;
|
|
430
|
+
return {
|
|
431
|
+
sampler, clipIndex, duration,
|
|
432
|
+
// Grown lazily at first posed render.
|
|
433
|
+
posedPos: new Float32Array(0),
|
|
434
|
+
posedNrm: new Float32Array(0),
|
|
435
|
+
skelIndices: null, bonePos: null,
|
|
436
|
+
};
|
|
437
|
+
}
|
|
438
|
+
catch (err) {
|
|
439
|
+
log.warn("software-thumbnail-renderer", `Pose sampler failed for ${contentId}: ${err}`);
|
|
440
|
+
return null;
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
/** Duration of the model's preview animation in seconds (0 = static).
|
|
444
|
+
* Reports 0 when the clip can't affect the rendered geometry — mesh
|
|
445
|
+
* models without skinning data render identically at every time. */
|
|
446
|
+
thumbDuration(contentId) {
|
|
447
|
+
const m = this.cache.get(contentId);
|
|
448
|
+
if (!m?.anim)
|
|
449
|
+
return 0;
|
|
450
|
+
if (!m.skeletonOnly && (!m.joints || !m.weights))
|
|
451
|
+
return 0;
|
|
452
|
+
return m.anim.duration;
|
|
453
|
+
}
|
|
454
|
+
/**
|
|
455
|
+
* CPU linear-blend skinning: posed = Σ wᵢ · (skinMatrix[jᵢ] · bind).
|
|
456
|
+
* Vertices with all-zero weights (rigid meshes sharing a skinned model)
|
|
457
|
+
* keep their bind position. Writes anim.posedPos + anim.posedNrm.
|
|
458
|
+
*/
|
|
459
|
+
skinVertices(m) {
|
|
460
|
+
const anim = m.anim;
|
|
461
|
+
const mats = anim.sampler.skinMatrices; // already normalization-conjugated
|
|
462
|
+
const pos = m.positions;
|
|
463
|
+
if (anim.posedPos.length < pos.length) {
|
|
464
|
+
anim.posedPos = new Float32Array(pos.length);
|
|
465
|
+
anim.posedNrm = new Float32Array(pos.length);
|
|
466
|
+
}
|
|
467
|
+
const out = anim.posedPos;
|
|
468
|
+
const joints = m.joints;
|
|
469
|
+
const weights = m.weights;
|
|
470
|
+
const vcount = pos.length / 3;
|
|
471
|
+
for (let v = 0; v < vcount; v++) {
|
|
472
|
+
const i3 = v * 3, i4 = v * 4;
|
|
473
|
+
const x = pos[i3], y = pos[i3 + 1], z = pos[i3 + 2];
|
|
474
|
+
let ax = 0, ay = 0, az = 0, sum = 0;
|
|
475
|
+
for (let k = 0; k < 4; k++) {
|
|
476
|
+
const wk = weights[i4 + k];
|
|
477
|
+
if (wk <= 0)
|
|
478
|
+
continue;
|
|
479
|
+
const M = joints[i4 + k] * 16;
|
|
480
|
+
ax += wk * (mats[M] * x + mats[M + 4] * y + mats[M + 8] * z + mats[M + 12]);
|
|
481
|
+
ay += wk * (mats[M + 1] * x + mats[M + 5] * y + mats[M + 9] * z + mats[M + 13]);
|
|
482
|
+
az += wk * (mats[M + 2] * x + mats[M + 6] * y + mats[M + 10] * z + mats[M + 14]);
|
|
483
|
+
sum += wk;
|
|
484
|
+
}
|
|
485
|
+
if (sum > 1e-6) {
|
|
486
|
+
const s = 1 / sum;
|
|
487
|
+
out[i3] = ax * s;
|
|
488
|
+
out[i3 + 1] = ay * s;
|
|
489
|
+
out[i3 + 2] = az * s;
|
|
490
|
+
}
|
|
491
|
+
else {
|
|
492
|
+
out[i3] = x;
|
|
493
|
+
out[i3 + 1] = y;
|
|
494
|
+
out[i3 + 2] = z;
|
|
495
|
+
}
|
|
496
|
+
}
|
|
497
|
+
computeFlatNormals(out, m.indices, anim.posedNrm);
|
|
498
|
+
}
|
|
499
|
+
/**
|
|
500
|
+
* Generate bone-octahedron geometry for a skeleton-only model at the pose
|
|
501
|
+
* currently sampled in m.anim.sampler. Bone world positions (source space)
|
|
502
|
+
* are mapped through the normalization matrix into vertex space. Each bone
|
|
503
|
+
* is a tapered 8-triangle octahedron from its parent's joint to its own;
|
|
504
|
+
* roots and zero-length segments get a small joint marker instead.
|
|
505
|
+
*/
|
|
506
|
+
poseSkeleton(m) {
|
|
507
|
+
const anim = m.anim;
|
|
508
|
+
const sampler = anim.sampler;
|
|
509
|
+
const bones = sampler.skeleton.data.bones;
|
|
510
|
+
const world = sampler.getBoneWorldMatrices();
|
|
511
|
+
const T = sampler.normalizationMatrix;
|
|
512
|
+
const n = bones.length;
|
|
513
|
+
if (!anim.bonePos || anim.bonePos.length < n * 3)
|
|
514
|
+
anim.bonePos = new Float32Array(n * 3);
|
|
515
|
+
const bp = anim.bonePos;
|
|
516
|
+
for (let i = 0; i < n; i++) {
|
|
517
|
+
const w = world[i];
|
|
518
|
+
let x = w[12], y = w[13], z = w[14];
|
|
519
|
+
if (T) {
|
|
520
|
+
const nx = T[0] * x + T[4] * y + T[8] * z + T[12];
|
|
521
|
+
const ny = T[1] * x + T[5] * y + T[9] * z + T[13];
|
|
522
|
+
const nz = T[2] * x + T[6] * y + T[10] * z + T[14];
|
|
523
|
+
x = nx;
|
|
524
|
+
y = ny;
|
|
525
|
+
z = nz;
|
|
526
|
+
}
|
|
527
|
+
bp[i * 3] = x;
|
|
528
|
+
bp[i * 3 + 1] = y;
|
|
529
|
+
bp[i * 3 + 2] = z;
|
|
530
|
+
}
|
|
531
|
+
// Topology is constant per skeleton — 6 verts / 8 tris per bone.
|
|
532
|
+
if (!anim.skelIndices) {
|
|
533
|
+
const idx = new Uint32Array(n * 24);
|
|
534
|
+
for (let b = 0; b < n; b++) {
|
|
535
|
+
const vb = b * 6, ib = b * 24;
|
|
536
|
+
for (let k = 0; k < 4; k++) {
|
|
537
|
+
idx[ib + k * 3] = vb;
|
|
538
|
+
idx[ib + k * 3 + 1] = vb + 1 + k;
|
|
539
|
+
idx[ib + k * 3 + 2] = vb + 1 + ((k + 1) % 4);
|
|
540
|
+
idx[ib + 12 + k * 3] = vb + 5;
|
|
541
|
+
idx[ib + 12 + k * 3 + 1] = vb + 1 + ((k + 1) % 4);
|
|
542
|
+
idx[ib + 12 + k * 3 + 2] = vb + 1 + k;
|
|
543
|
+
}
|
|
544
|
+
}
|
|
545
|
+
anim.skelIndices = idx;
|
|
546
|
+
}
|
|
547
|
+
if (anim.posedPos.length < n * 18) {
|
|
548
|
+
anim.posedPos = new Float32Array(n * 18);
|
|
549
|
+
anim.posedNrm = new Float32Array(n * 18);
|
|
550
|
+
}
|
|
551
|
+
const posed = anim.posedPos;
|
|
552
|
+
const dotR = Math.max(0.02 * m.radius, 1e-4);
|
|
553
|
+
for (let b = 0; b < n; b++) {
|
|
554
|
+
const vb = b * 18;
|
|
555
|
+
const hx = bp[b * 3], hy = bp[b * 3 + 1], hz = bp[b * 3 + 2];
|
|
556
|
+
const p = bones[b].parentIndex;
|
|
557
|
+
let ux = 0, uy = 1, uz = 0, len = 0, tx = hx, ty = hy, tz = hz;
|
|
558
|
+
if (p >= 0) {
|
|
559
|
+
tx = bp[p * 3];
|
|
560
|
+
ty = bp[p * 3 + 1];
|
|
561
|
+
tz = bp[p * 3 + 2];
|
|
562
|
+
ux = hx - tx;
|
|
563
|
+
uy = hy - ty;
|
|
564
|
+
uz = hz - tz;
|
|
565
|
+
len = Math.hypot(ux, uy, uz);
|
|
566
|
+
}
|
|
567
|
+
if (p < 0 || len < m.radius * 0.005) {
|
|
568
|
+
// Root or degenerate segment → small octahedron joint marker.
|
|
569
|
+
const r = dotR;
|
|
570
|
+
posed[vb] = hx;
|
|
571
|
+
posed[vb + 1] = hy - r;
|
|
572
|
+
posed[vb + 2] = hz;
|
|
573
|
+
posed[vb + 3] = hx + r;
|
|
574
|
+
posed[vb + 4] = hy;
|
|
575
|
+
posed[vb + 5] = hz;
|
|
576
|
+
posed[vb + 6] = hx;
|
|
577
|
+
posed[vb + 7] = hy;
|
|
578
|
+
posed[vb + 8] = hz + r;
|
|
579
|
+
posed[vb + 9] = hx - r;
|
|
580
|
+
posed[vb + 10] = hy;
|
|
581
|
+
posed[vb + 11] = hz;
|
|
582
|
+
posed[vb + 12] = hx;
|
|
583
|
+
posed[vb + 13] = hy;
|
|
584
|
+
posed[vb + 14] = hz - r;
|
|
585
|
+
posed[vb + 15] = hx;
|
|
586
|
+
posed[vb + 16] = hy + r;
|
|
587
|
+
posed[vb + 17] = hz;
|
|
588
|
+
continue;
|
|
589
|
+
}
|
|
590
|
+
ux /= len;
|
|
591
|
+
uy /= len;
|
|
592
|
+
uz /= len;
|
|
593
|
+
// Orthonormal frame around the bone axis: v1 = normalize(u × a) where
|
|
594
|
+
// a = +Y unless the bone runs near-vertical (then a = +X).
|
|
595
|
+
let v1x, v1y, v1z;
|
|
596
|
+
if (Math.abs(uy) < 0.9) {
|
|
597
|
+
v1x = -uz;
|
|
598
|
+
v1y = 0;
|
|
599
|
+
v1z = ux;
|
|
600
|
+
}
|
|
601
|
+
else {
|
|
602
|
+
v1x = 0;
|
|
603
|
+
v1y = uz;
|
|
604
|
+
v1z = -uy;
|
|
605
|
+
}
|
|
606
|
+
const v1l = Math.hypot(v1x, v1y, v1z) || 1;
|
|
607
|
+
v1x /= v1l;
|
|
608
|
+
v1y /= v1l;
|
|
609
|
+
v1z /= v1l;
|
|
610
|
+
const v2x = uy * v1z - uz * v1y;
|
|
611
|
+
const v2y = uz * v1x - ux * v1z;
|
|
612
|
+
const v2z = ux * v1y - uy * v1x;
|
|
613
|
+
const r = len * 0.09;
|
|
614
|
+
const cx = tx + ux * len * 0.18, cy = ty + uy * len * 0.18, cz = tz + uz * len * 0.18;
|
|
615
|
+
// tail, ring ×4, head
|
|
616
|
+
posed[vb] = tx;
|
|
617
|
+
posed[vb + 1] = ty;
|
|
618
|
+
posed[vb + 2] = tz;
|
|
619
|
+
posed[vb + 3] = cx + v1x * r;
|
|
620
|
+
posed[vb + 4] = cy + v1y * r;
|
|
621
|
+
posed[vb + 5] = cz + v1z * r;
|
|
622
|
+
posed[vb + 6] = cx + v2x * r;
|
|
623
|
+
posed[vb + 7] = cy + v2y * r;
|
|
624
|
+
posed[vb + 8] = cz + v2z * r;
|
|
625
|
+
posed[vb + 9] = cx - v1x * r;
|
|
626
|
+
posed[vb + 10] = cy - v1y * r;
|
|
627
|
+
posed[vb + 11] = cz - v1z * r;
|
|
628
|
+
posed[vb + 12] = cx - v2x * r;
|
|
629
|
+
posed[vb + 13] = cy - v2y * r;
|
|
630
|
+
posed[vb + 14] = cz - v2z * r;
|
|
631
|
+
posed[vb + 15] = hx;
|
|
632
|
+
posed[vb + 16] = hy;
|
|
633
|
+
posed[vb + 17] = hz;
|
|
634
|
+
}
|
|
635
|
+
computeFlatNormals(posed, anim.skelIndices, anim.posedNrm);
|
|
636
|
+
return { pos: posed, nrm: anim.posedNrm, idx: anim.skelIndices };
|
|
637
|
+
}
|
|
638
|
+
/** Decode embedded bytes or a resolved external URI into an RGBA tex map.
|
|
639
|
+
* Downscales to <=256px — thumbnails sample at 96px, no need for more. */
|
|
640
|
+
async decodeMaterialTexture(textureData, textureUri, modelUri) {
|
|
641
|
+
let bytes = textureData ?? null;
|
|
642
|
+
if (!bytes && textureUri && !textureUri.startsWith("data:") && modelUri && this.resolveTexture) {
|
|
643
|
+
bytes = await this.resolveTexture(modelUri, decodeURIComponent(textureUri));
|
|
644
|
+
// Basename fallback — FBX URIs frequently carry stale absolute paths.
|
|
645
|
+
if (!bytes) {
|
|
646
|
+
const base = decodeURIComponent(textureUri).split("/").pop() ?? "";
|
|
647
|
+
if (base)
|
|
648
|
+
bytes = await this.resolveTexture(modelUri, base);
|
|
649
|
+
}
|
|
650
|
+
}
|
|
651
|
+
if (!bytes || bytes.byteLength <= 4)
|
|
652
|
+
return null;
|
|
653
|
+
try {
|
|
654
|
+
const bmp = await createImageBitmap(bytes);
|
|
655
|
+
const anyBmp = bmp;
|
|
656
|
+
const MAX_TEX = 256;
|
|
657
|
+
const scale = Math.min(1, MAX_TEX / Math.max(bmp.width, bmp.height));
|
|
658
|
+
const w = Math.max(1, Math.round(bmp.width * scale));
|
|
659
|
+
const h = Math.max(1, Math.round(bmp.height * scale));
|
|
660
|
+
// Native fast path — raw pixels, no canvas readback.
|
|
661
|
+
if (scale >= 1 && typeof anyBmp.getPixelData === "function") {
|
|
662
|
+
return { w, h, data: anyBmp.getPixelData() };
|
|
663
|
+
}
|
|
664
|
+
const c = new OffscreenCanvas(w, h);
|
|
665
|
+
const cx = c.getContext("2d");
|
|
666
|
+
cx.drawImage(bmp, 0, 0, w, h);
|
|
667
|
+
const id = cx.getImageData(0, 0, w, h);
|
|
668
|
+
try {
|
|
669
|
+
bmp.close?.();
|
|
670
|
+
}
|
|
671
|
+
catch { }
|
|
672
|
+
return { w, h, data: id.data };
|
|
673
|
+
}
|
|
674
|
+
catch {
|
|
675
|
+
return null;
|
|
676
|
+
}
|
|
677
|
+
}
|
|
678
|
+
uploadGeometry(contentId, positions, indices, bounds, baseColor = [0.78, 0.82, 0.88]) {
|
|
679
|
+
const normals = computeFlatNormals(positions, indices);
|
|
680
|
+
if (this.cache.size >= this.maxCache) {
|
|
681
|
+
const oldest = this.cache.keys().next().value;
|
|
682
|
+
if (oldest)
|
|
683
|
+
this.cache.delete(oldest);
|
|
684
|
+
}
|
|
685
|
+
this.cache.set(contentId, {
|
|
686
|
+
positions, indices, normals,
|
|
687
|
+
uvs: null, vcols: null, triMat: null,
|
|
688
|
+
mats: [{
|
|
689
|
+
baseColor, emissive: [0, 0, 0], tex: null, texPending: false,
|
|
690
|
+
texOffset: [0, 0], texScale: [1, 1],
|
|
691
|
+
}],
|
|
692
|
+
joints: null, weights: null, skeletonOnly: false, anim: null,
|
|
693
|
+
texReady: Promise.resolve(),
|
|
694
|
+
center: bounds.center, radius: bounds.radius,
|
|
695
|
+
});
|
|
696
|
+
}
|
|
697
|
+
/**
|
|
698
|
+
* Rasterize one turntable frame for contentId into the canvas.
|
|
699
|
+
* `time` (seconds) samples the model's first embedded clip — skinned meshes
|
|
700
|
+
* are CPU-skinned per frame and skeleton-only models (animation-only files)
|
|
701
|
+
* draw their bones. Omit it for a static bind-pose frame.
|
|
702
|
+
* Returns false when the model isn't loaded yet.
|
|
703
|
+
*/
|
|
704
|
+
renderThumb(contentId, angle, time) {
|
|
705
|
+
const m = this.cache.get(contentId);
|
|
706
|
+
if (!m)
|
|
707
|
+
return false;
|
|
708
|
+
const size = this.size;
|
|
709
|
+
const px = this.pixels;
|
|
710
|
+
const depth = this.depth;
|
|
711
|
+
// Pick the geometry to draw: bind-pose mesh, CPU-skinned mesh at `time`,
|
|
712
|
+
// or generated bone octahedra for skeleton-only models.
|
|
713
|
+
let positions = m.positions;
|
|
714
|
+
let normals = m.normals;
|
|
715
|
+
let indices = m.indices;
|
|
716
|
+
let uvs = m.uvs, vcols = m.vcols, triMat = m.triMat;
|
|
717
|
+
if (m.anim) {
|
|
718
|
+
if (m.skeletonOnly) {
|
|
719
|
+
// Bones are the content — pose even for a static frame.
|
|
720
|
+
m.anim.sampler.sample(m.anim.clipIndex >= 0 ? m.anim.clipIndex : null, time ?? 0);
|
|
721
|
+
const g = this.poseSkeleton(m);
|
|
722
|
+
positions = g.pos;
|
|
723
|
+
normals = g.nrm;
|
|
724
|
+
indices = g.idx;
|
|
725
|
+
uvs = null;
|
|
726
|
+
vcols = null;
|
|
727
|
+
triMat = null;
|
|
728
|
+
}
|
|
729
|
+
else if (time !== undefined && m.joints && m.weights && m.anim.clipIndex >= 0) {
|
|
730
|
+
m.anim.sampler.sample(m.anim.clipIndex, time);
|
|
731
|
+
this.skinVertices(m);
|
|
732
|
+
positions = m.anim.posedPos;
|
|
733
|
+
normals = m.anim.posedNrm;
|
|
734
|
+
}
|
|
735
|
+
}
|
|
736
|
+
// Clear to the same bg the WebGL version uses: rgba(0.16, 0.17, 0.22, 1).
|
|
737
|
+
for (let i = 0; i < px.length; i += 4) {
|
|
738
|
+
px[i] = 41;
|
|
739
|
+
px[i + 1] = 43;
|
|
740
|
+
px[i + 2] = 56;
|
|
741
|
+
px[i + 3] = 255;
|
|
742
|
+
}
|
|
743
|
+
depth.fill(Infinity);
|
|
744
|
+
// Camera: fixed position looking at the model center (matches renderThumb).
|
|
745
|
+
const radius = Math.max(m.radius, 0.1);
|
|
746
|
+
const dist = radius * 3.0;
|
|
747
|
+
const ex = m.center[0];
|
|
748
|
+
const ey = m.center[1] + m.radius * 0.4;
|
|
749
|
+
const ez = m.center[2] + dist;
|
|
750
|
+
const near = dist * 0.01;
|
|
751
|
+
const far = dist * 10;
|
|
752
|
+
// View basis (lookAt: eye→center, up +Y)
|
|
753
|
+
let zx = ex - m.center[0], zy = ey - m.center[1], zz = ez - m.center[2];
|
|
754
|
+
let zl = Math.hypot(zx, zy, zz) || 1;
|
|
755
|
+
zx /= zl;
|
|
756
|
+
zy /= zl;
|
|
757
|
+
zz /= zl;
|
|
758
|
+
// x = normalize(up × z) = normalize(zz, 0, -zx); y = z × x
|
|
759
|
+
let xx = zz, xy = 0, xz = -zx;
|
|
760
|
+
const xl = Math.hypot(xx, xy, xz) || 1;
|
|
761
|
+
xx /= xl;
|
|
762
|
+
xy /= xl;
|
|
763
|
+
xz /= xl;
|
|
764
|
+
const yx = zy * xz - zz * xy, yy = zz * xx - zx * xz, yz = zx * xy - zy * xx;
|
|
765
|
+
const f = 1 / Math.tan((45 * Math.PI / 180) / 2);
|
|
766
|
+
const nf = 1 / (near - far);
|
|
767
|
+
const rotC = Math.cos(angle), rotS = Math.sin(angle);
|
|
768
|
+
const vcount = positions.length / 3;
|
|
769
|
+
this.ensureScratch(vcount);
|
|
770
|
+
const sx = this.sx, sy = this.sy, sz = this.sz;
|
|
771
|
+
const snx = this.snx, sny = this.sny, snz = this.snz;
|
|
772
|
+
const cx = m.center[0], cy = m.center[1], cz = m.center[2];
|
|
773
|
+
for (let v = 0; v < vcount; v++) {
|
|
774
|
+
const i3 = v * 3;
|
|
775
|
+
// model = rotY(angle): rotate around the model's bounding-sphere center
|
|
776
|
+
// so off-center models still rotate in place.
|
|
777
|
+
const lx = positions[i3] - cx, ly = positions[i3 + 1] - cy, lz = positions[i3 + 2] - cz;
|
|
778
|
+
const mx = rotC * lx - rotS * lz + cx;
|
|
779
|
+
const my = ly + cy;
|
|
780
|
+
const mz = rotS * lx + rotC * lz + cz;
|
|
781
|
+
// view = lookAt(eye, center): v' = (x·(p-e), y·(p-e), z·(p-e))
|
|
782
|
+
const dx = mx - ex, dy = my - ey, dz = mz - ez;
|
|
783
|
+
const vx = xx * dx + xy * dy + xz * dz;
|
|
784
|
+
const vy = yx * dx + yy * dy + yz * dz;
|
|
785
|
+
const vz = zx * dx + zy * dy + zz * dz; // negative in front of camera
|
|
786
|
+
// perspective projection → NDC → screen
|
|
787
|
+
const w = -vz;
|
|
788
|
+
if (w > 0.0001) {
|
|
789
|
+
const ndcX = (f * vx) / w; // aspect = 1
|
|
790
|
+
const ndcY = (f * vy) / w;
|
|
791
|
+
const ndcZ = ((far + near) * nf * vz + 2 * far * near * nf) / w;
|
|
792
|
+
sx[v] = (ndcX * 0.5 + 0.5) * size;
|
|
793
|
+
sy[v] = (0.5 - ndcY * 0.5) * size; // NDC y-up → screen y-down
|
|
794
|
+
sz[v] = ndcZ;
|
|
795
|
+
}
|
|
796
|
+
else {
|
|
797
|
+
sx[v] = NaN; // clipped — any tri touching this vertex is skipped
|
|
798
|
+
}
|
|
799
|
+
// rotate the normal by the model rotation (view-space lighting isn't
|
|
800
|
+
// needed — the shader lights in model space relative to camera fwd).
|
|
801
|
+
const nx = normals[i3], ny = normals[i3 + 1], nz = normals[i3 + 2];
|
|
802
|
+
snx[v] = rotC * nx - rotS * nz;
|
|
803
|
+
sny[v] = ny;
|
|
804
|
+
snz[v] = rotS * nx + rotC * nz;
|
|
805
|
+
}
|
|
806
|
+
// Lighting: hemisphere ambient (brighter from above) + key + weak fill.
|
|
807
|
+
// Per-pixel interpolated normals → smooth shading instead of flat facets.
|
|
808
|
+
const kl = Math.hypot(0.55, 0.75, 0.65);
|
|
809
|
+
const Kx = 0.55 / kl, Ky = 0.75 / kl, Kz = 0.65 / kl;
|
|
810
|
+
const fl2 = Math.hypot(-0.5, 0.1, 0.55);
|
|
811
|
+
const Fx = -0.5 / fl2, Fy = 0.1 / fl2, Fz = 0.55 / fl2;
|
|
812
|
+
const mats = m.mats;
|
|
813
|
+
for (let t = 0; t < indices.length; t += 3) {
|
|
814
|
+
const a = indices[t], b = indices[t + 1], c = indices[t + 2];
|
|
815
|
+
const ax = sx[a], ay = sy[a], az = sz[a];
|
|
816
|
+
const bx = sx[b], by = sy[b], bz = sz[b];
|
|
817
|
+
const cx2 = sx[c], cy2 = sy[c], cz2 = sz[c];
|
|
818
|
+
if (Number.isNaN(ax) || Number.isNaN(bx) || Number.isNaN(cx2))
|
|
819
|
+
continue;
|
|
820
|
+
// Depth clip: WebGL clips at ndc z in [-1,1]; approximate by dropping
|
|
821
|
+
// tris entirely behind the near plane.
|
|
822
|
+
if (az < -1 && bz < -1 && cz2 < -1)
|
|
823
|
+
continue;
|
|
824
|
+
if (az > 1 && bz > 1 && cz2 > 1)
|
|
825
|
+
continue;
|
|
826
|
+
// Two-sided: flip shading normal by screen-space winding (same signal
|
|
827
|
+
// the GLSL uses via gl_FrontFacing). Screen y is flipped vs NDC, so a
|
|
828
|
+
// front-facing (CCW in NDC) tri has negative signed area here — keep
|
|
829
|
+
// its authored normal; only back faces get flipped toward the camera.
|
|
830
|
+
const winding = (bx - ax) * (cy2 - ay) - (cx2 - ax) * (by - ay);
|
|
831
|
+
const nSign = winding < 0 ? 1 : -1;
|
|
832
|
+
const mat = mats[triMat ? triMat[t / 3] : 0] ?? mats[0];
|
|
833
|
+
const br = mat.baseColor[0], bg = mat.baseColor[1], bb = mat.baseColor[2];
|
|
834
|
+
const er = mat.emissive[0], eg = mat.emissive[1], eb = mat.emissive[2];
|
|
835
|
+
const tex = mat.tex;
|
|
836
|
+
const to0 = mat.texOffset[0], to1 = mat.texOffset[1];
|
|
837
|
+
const ts0 = mat.texScale[0], ts1 = mat.texScale[1];
|
|
838
|
+
const useTex = !!(tex && uvs);
|
|
839
|
+
// Per-vertex shading inputs.
|
|
840
|
+
const nax = snx[a] * nSign, nay = sny[a] * nSign, naz = snz[a] * nSign;
|
|
841
|
+
const nbx = snx[b] * nSign, nby = sny[b] * nSign, nbz = snz[b] * nSign;
|
|
842
|
+
const ncx = snx[c] * nSign, ncy = sny[c] * nSign, ncz = snz[c] * nSign;
|
|
843
|
+
const ua = uvs ? uvs[a * 2] * ts0 + to0 : 0, va = uvs ? uvs[a * 2 + 1] * ts1 + to1 : 0;
|
|
844
|
+
const ub = uvs ? uvs[b * 2] * ts0 + to0 : 0, vb = uvs ? uvs[b * 2 + 1] * ts1 + to1 : 0;
|
|
845
|
+
const uc = uvs ? uvs[c * 2] * ts0 + to0 : 0, vc = uvs ? uvs[c * 2 + 1] * ts1 + to1 : 0;
|
|
846
|
+
const cra = vcols ? vcols[a * 3] : 1, cga = vcols ? vcols[a * 3 + 1] : 1, cba = vcols ? vcols[a * 3 + 2] : 1;
|
|
847
|
+
const crb = vcols ? vcols[b * 3] : 1, cgb = vcols ? vcols[b * 3 + 1] : 1, cbb = vcols ? vcols[b * 3 + 2] : 1;
|
|
848
|
+
const crc = vcols ? vcols[c * 3] : 1, cgc = vcols ? vcols[c * 3 + 1] : 1, cbc = vcols ? vcols[c * 3 + 2] : 1;
|
|
849
|
+
const tw = tex?.w ?? 0, th = tex?.h ?? 0, td = tex?.data;
|
|
850
|
+
// Rasterize: bounding box + edge functions, z-interpolated.
|
|
851
|
+
const minX = Math.max(0, Math.floor(Math.min(ax, bx, cx2)));
|
|
852
|
+
const maxX = Math.min(size - 1, Math.ceil(Math.max(ax, bx, cx2)));
|
|
853
|
+
const minY = Math.max(0, Math.floor(Math.min(ay, by, cy2)));
|
|
854
|
+
const maxY = Math.min(size - 1, Math.ceil(Math.max(ay, by, cy2)));
|
|
855
|
+
const area = (bx - ax) * (cy2 - ay) - (cx2 - ax) * (by - ay);
|
|
856
|
+
if (area === 0)
|
|
857
|
+
continue;
|
|
858
|
+
const invArea = 1 / area;
|
|
859
|
+
for (let y = minY; y <= maxY; y++) {
|
|
860
|
+
const py = y + 0.5;
|
|
861
|
+
for (let x = minX; x <= maxX; x++) {
|
|
862
|
+
const pxx = x + 0.5;
|
|
863
|
+
const w0 = ((bx - pxx) * (cy2 - py) - (cx2 - pxx) * (by - py)) * invArea;
|
|
864
|
+
const w1 = ((cx2 - pxx) * (ay - py) - (ax - pxx) * (cy2 - py)) * invArea;
|
|
865
|
+
const w2 = 1 - w0 - w1;
|
|
866
|
+
if (w0 < 0 || w1 < 0 || w2 < 0)
|
|
867
|
+
continue;
|
|
868
|
+
const z = w0 * az + w1 * bz + w2 * cz2;
|
|
869
|
+
const di = y * size + x;
|
|
870
|
+
if (z >= depth[di])
|
|
871
|
+
continue;
|
|
872
|
+
depth[di] = z;
|
|
873
|
+
// Interpolated normal → per-pixel lighting.
|
|
874
|
+
let nx = w0 * nax + w1 * nbx + w2 * ncx;
|
|
875
|
+
let ny = w0 * nay + w1 * nby + w2 * ncy;
|
|
876
|
+
let nz = w0 * naz + w1 * nbz + w2 * ncz;
|
|
877
|
+
const nl = Math.hypot(nx, ny, nz) || 1;
|
|
878
|
+
nx /= nl;
|
|
879
|
+
ny /= nl;
|
|
880
|
+
nz /= nl;
|
|
881
|
+
const key = nx * Kx + ny * Ky + nz * Kz;
|
|
882
|
+
const fill = nx * Fx + ny * Fy + nz * Fz;
|
|
883
|
+
const hemi = ny * 0.5 + 0.5;
|
|
884
|
+
const light = 0.30 + 0.30 * hemi + (key > 0 ? key * 0.62 : 0) + (fill > 0 ? fill * 0.16 : 0);
|
|
885
|
+
// Albedo: material baseColor × vertex color × texture.
|
|
886
|
+
let ar = br, ag = bg, ab = bb;
|
|
887
|
+
if (vcols) {
|
|
888
|
+
ar *= w0 * cra + w1 * crb + w2 * crc;
|
|
889
|
+
ag *= w0 * cga + w1 * cgb + w2 * cgc;
|
|
890
|
+
ab *= w0 * cba + w1 * cbb + w2 * cbc;
|
|
891
|
+
}
|
|
892
|
+
if (useTex && td) {
|
|
893
|
+
let u = w0 * ua + w1 * ub + w2 * uc;
|
|
894
|
+
let v = w0 * va + w1 * vb + w2 * vc;
|
|
895
|
+
u -= Math.floor(u);
|
|
896
|
+
v -= Math.floor(v);
|
|
897
|
+
// Bilinear sample.
|
|
898
|
+
const fu = u * tw - 0.5, fv = v * th - 0.5;
|
|
899
|
+
let x0 = Math.floor(fu), y0 = Math.floor(fv);
|
|
900
|
+
const fx = fu - x0, fy = fv - y0;
|
|
901
|
+
x0 = ((x0 % tw) + tw) % tw;
|
|
902
|
+
y0 = ((y0 % th) + th) % th;
|
|
903
|
+
const x1 = (x0 + 1) % tw, y1 = (y0 + 1) % th;
|
|
904
|
+
const p00 = (y0 * tw + x0) * 4, p10 = (y0 * tw + x1) * 4;
|
|
905
|
+
const p01 = (y1 * tw + x0) * 4, p11 = (y1 * tw + x1) * 4;
|
|
906
|
+
const wA = (1 - fx) * (1 - fy), wB = fx * (1 - fy);
|
|
907
|
+
const wC = (1 - fx) * fy, wD = fx * fy;
|
|
908
|
+
const inv255 = 1 / 255;
|
|
909
|
+
ar *= (td[p00] * wA + td[p10] * wB + td[p01] * wC + td[p11] * wD) * inv255;
|
|
910
|
+
ag *= (td[p00 + 1] * wA + td[p10 + 1] * wB + td[p01 + 1] * wC + td[p11 + 1] * wD) * inv255;
|
|
911
|
+
ab *= (td[p00 + 2] * wA + td[p10 + 2] * wB + td[p01 + 2] * wC + td[p11 + 2] * wD) * inv255;
|
|
912
|
+
}
|
|
913
|
+
const ndz = nz > 0 ? nz : 0;
|
|
914
|
+
const rimT = 1 - ndz;
|
|
915
|
+
const rim = rimT * rimT * 0.10;
|
|
916
|
+
const pi = di * 4;
|
|
917
|
+
px[pi] = Math.min(255, (ar * light + er + rim) * 255) | 0;
|
|
918
|
+
px[pi + 1] = Math.min(255, (ag * light + eg + rim) * 255) | 0;
|
|
919
|
+
px[pi + 2] = Math.min(255, (ab * light + eb + rim) * 255) | 0;
|
|
920
|
+
px[pi + 3] = 255;
|
|
921
|
+
}
|
|
922
|
+
}
|
|
923
|
+
}
|
|
924
|
+
this.ctx.putImageData({ data: this.pixels, width: this.size, height: this.size }, 0, 0);
|
|
925
|
+
return true;
|
|
926
|
+
}
|
|
927
|
+
renderPlaceholder() {
|
|
928
|
+
for (let i = 0; i < this.pixels.length; i += 4) {
|
|
929
|
+
this.pixels[i] = 41;
|
|
930
|
+
this.pixels[i + 1] = 43;
|
|
931
|
+
this.pixels[i + 2] = 56;
|
|
932
|
+
this.pixels[i + 3] = 255;
|
|
933
|
+
}
|
|
934
|
+
this.ctx.putImageData({ data: this.pixels, width: this.size, height: this.size }, 0, 0);
|
|
935
|
+
}
|
|
936
|
+
dispose() {
|
|
937
|
+
this.cache.clear();
|
|
938
|
+
this.loading.clear();
|
|
939
|
+
}
|
|
940
|
+
}
|