@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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|
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11
|
+
scales;
|
|
12
|
+
resultPositions;
|
|
13
|
+
resultRotations;
|
|
14
|
+
resultScales;
|
|
15
|
+
skinMatrices = null;
|
|
16
|
+
bindPositions;
|
|
17
|
+
bindRotations;
|
|
18
|
+
bindScales;
|
|
19
|
+
rootBoneIndex;
|
|
20
|
+
lastRootPos = null;
|
|
21
|
+
rootMotionDelta = [0, 0, 0];
|
|
22
|
+
accPos;
|
|
23
|
+
accRot;
|
|
24
|
+
accScale;
|
|
25
|
+
accWeight;
|
|
26
|
+
morphWeights;
|
|
27
|
+
accMorphWeights;
|
|
28
|
+
accMorphWeight;
|
|
29
|
+
resultMorphWeights;
|
|
30
|
+
maxMorphTargets;
|
|
31
|
+
eventHandlers = new Map();
|
|
32
|
+
pendingEvents = [];
|
|
33
|
+
lastSampleTimes = new Map();
|
|
34
|
+
constructor(skeleton) {
|
|
35
|
+
this.skeleton = skeleton;
|
|
36
|
+
this.boneCount = skeleton.getBoneCount();
|
|
37
|
+
const bindPose = skeleton.getBindPose();
|
|
38
|
+
this.positions = bindPose.map((b) => [...b.position]);
|
|
39
|
+
this.rotations = bindPose.map((b) => [...b.rotation]);
|
|
40
|
+
this.scales = bindPose.map((b) => [...b.scale]);
|
|
41
|
+
this.resultPositions = bindPose.map(() => [0, 0, 0]);
|
|
42
|
+
this.resultRotations = bindPose.map(() => [0, 0, 0, 1]);
|
|
43
|
+
this.resultScales = bindPose.map(() => [1, 1, 1]);
|
|
44
|
+
this.bindPositions = bindPose.map((b) => [...b.position]);
|
|
45
|
+
this.bindRotations = bindPose.map((b) => [...b.rotation]);
|
|
46
|
+
this.bindScales = bindPose.map((b) => [...b.scale]);
|
|
47
|
+
this.rootBoneIndex = skeleton.data.rootBoneIndex;
|
|
48
|
+
this.accPos = new Float32Array(this.boneCount * 3);
|
|
49
|
+
this.accRot = new Float32Array(this.boneCount * 4);
|
|
50
|
+
this.accScale = new Float32Array(this.boneCount * 3);
|
|
51
|
+
this.accWeight = new Float32Array(this.boneCount);
|
|
52
|
+
this.maxMorphTargets = MAX_MORPH_TARGETS;
|
|
53
|
+
this.morphWeights = new Float32Array(this.maxMorphTargets);
|
|
54
|
+
this.accMorphWeights = new Float32Array(this.maxMorphTargets);
|
|
55
|
+
this.accMorphWeight = new Float32Array(this.maxMorphTargets);
|
|
56
|
+
this.resultMorphWeights = new Float32Array(this.maxMorphTargets);
|
|
57
|
+
}
|
|
58
|
+
// ── Events ──
|
|
59
|
+
onEvent(type, handler) {
|
|
60
|
+
let handlers = this.eventHandlers.get(type);
|
|
61
|
+
if (!handlers) {
|
|
62
|
+
handlers = [];
|
|
63
|
+
this.eventHandlers.set(type, handlers);
|
|
64
|
+
}
|
|
65
|
+
handlers.push(handler);
|
|
66
|
+
}
|
|
67
|
+
offEvent(type, handler) {
|
|
68
|
+
if (!handler) {
|
|
69
|
+
this.eventHandlers.delete(type);
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
const handlers = this.eventHandlers.get(type);
|
|
73
|
+
if (handlers) {
|
|
74
|
+
const idx = handlers.indexOf(handler);
|
|
75
|
+
if (idx >= 0)
|
|
76
|
+
handlers.splice(idx, 1);
|
|
77
|
+
if (handlers.length === 0)
|
|
78
|
+
this.eventHandlers.delete(type);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
getPendingEvents() {
|
|
82
|
+
return this.pendingEvents;
|
|
83
|
+
}
|
|
84
|
+
clearPendingEvents() {
|
|
85
|
+
this.pendingEvents = [];
|
|
86
|
+
}
|
|
87
|
+
// ── Layer management ──
|
|
88
|
+
play(name, clip, options) {
|
|
89
|
+
const fadeDuration = options?.fadeDuration ?? 0;
|
|
90
|
+
const priority = options?.priority ?? 0;
|
|
91
|
+
const additive = options?.additive ?? false;
|
|
92
|
+
let boneMask = null;
|
|
93
|
+
if (options?.boneMask) {
|
|
94
|
+
const bm = options.boneMask;
|
|
95
|
+
if (bm instanceof Set) {
|
|
96
|
+
boneMask = bm;
|
|
97
|
+
}
|
|
98
|
+
else if (Array.isArray(bm)) {
|
|
99
|
+
boneMask = new Set(bm);
|
|
100
|
+
}
|
|
101
|
+
else if (typeof bm === "string") {
|
|
102
|
+
if (Object.values(BoneMaskPreset).includes(bm) && options.skeletonData) {
|
|
103
|
+
boneMask = buildBoneMask(bm, options.skeletonData);
|
|
104
|
+
}
|
|
105
|
+
else if (options.skeletonData) {
|
|
106
|
+
boneMask = buildCustomBoneMask(bm, options.skeletonData);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
// If fading in, fade out existing non-additive layers (runs before the
|
|
111
|
+
// existing-layer check so re-playing a layer still fades out others).
|
|
112
|
+
if (fadeDuration > 0 && priority === 0 && !additive) {
|
|
113
|
+
for (const l of this.layers.values()) {
|
|
114
|
+
if (l.name === name)
|
|
115
|
+
continue; // don't fade out the layer we're about to play
|
|
116
|
+
if (!l.additive && l.priority === 0) {
|
|
117
|
+
l.blending = true;
|
|
118
|
+
l.blendOutDuration = fadeDuration;
|
|
119
|
+
l.blendOutElapsed = 0;
|
|
120
|
+
l.blendOutStartWeight = l.weight;
|
|
121
|
+
l.fadeInDuration = 0; // clear fade-in so it doesn't interfere with fade-out
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
const existing = this.layers.get(name);
|
|
126
|
+
if (existing) {
|
|
127
|
+
existing.clip = clip;
|
|
128
|
+
existing.time = 0;
|
|
129
|
+
existing.speed = options?.speed ?? 1;
|
|
130
|
+
existing.weight = fadeDuration > 0 ? 0 : (options?.weight ?? 1);
|
|
131
|
+
existing.targetWeight = options?.weight ?? 1;
|
|
132
|
+
existing.loop = options?.loop ?? true;
|
|
133
|
+
existing.blending = fadeDuration > 0;
|
|
134
|
+
existing.fadeInDuration = fadeDuration;
|
|
135
|
+
existing.fadeInElapsed = 0;
|
|
136
|
+
existing.blendOutDuration = 0; // clear any pending fade-out
|
|
137
|
+
existing.blendOutElapsed = 0;
|
|
138
|
+
existing.paused = false;
|
|
139
|
+
existing.boneMask = boneMask;
|
|
140
|
+
existing.additive = additive;
|
|
141
|
+
existing.priority = priority;
|
|
142
|
+
existing.fadeSpeed = 0;
|
|
143
|
+
this.lastSampleTimes.set(name, 0);
|
|
144
|
+
this.sortLayers();
|
|
145
|
+
return;
|
|
146
|
+
}
|
|
147
|
+
// If no mask, no additive, no priority, and no fade → replace all (simple play)
|
|
148
|
+
if (fadeDuration === 0 && !boneMask && !additive && priority === 0) {
|
|
149
|
+
this.layers.clear();
|
|
150
|
+
this.layerOrder = [];
|
|
151
|
+
}
|
|
152
|
+
const initialWeight = fadeDuration > 0 ? 0 : (options?.weight ?? 1);
|
|
153
|
+
this.layers.set(name, {
|
|
154
|
+
name,
|
|
155
|
+
clip,
|
|
156
|
+
time: 0,
|
|
157
|
+
speed: options?.speed ?? 1,
|
|
158
|
+
weight: initialWeight,
|
|
159
|
+
targetWeight: options?.weight ?? 1,
|
|
160
|
+
fadeSpeed: 0,
|
|
161
|
+
loop: options?.loop ?? true,
|
|
162
|
+
blending: fadeDuration > 0,
|
|
163
|
+
blendOutDuration: 0,
|
|
164
|
+
blendOutElapsed: 0,
|
|
165
|
+
blendOutStartWeight: 0,
|
|
166
|
+
fadeInDuration: fadeDuration,
|
|
167
|
+
fadeInElapsed: 0,
|
|
168
|
+
paused: false,
|
|
169
|
+
boneMask,
|
|
170
|
+
additive,
|
|
171
|
+
priority,
|
|
172
|
+
pendingClip: null,
|
|
173
|
+
clipSwapFade: 0,
|
|
174
|
+
});
|
|
175
|
+
this.layerOrder.push(name);
|
|
176
|
+
this.lastSampleTimes.set(name, 0);
|
|
177
|
+
this.sortLayers();
|
|
178
|
+
}
|
|
179
|
+
stop(name) {
|
|
180
|
+
if (name) {
|
|
181
|
+
this.layers.delete(name);
|
|
182
|
+
this.layerOrder = this.layerOrder.filter((n) => n !== name);
|
|
183
|
+
}
|
|
184
|
+
else {
|
|
185
|
+
this.layers.clear();
|
|
186
|
+
this.layerOrder = [];
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
pause(name) {
|
|
190
|
+
if (name) {
|
|
191
|
+
const l = this.layers.get(name);
|
|
192
|
+
if (l)
|
|
193
|
+
l.paused = true;
|
|
194
|
+
}
|
|
195
|
+
else {
|
|
196
|
+
for (const l of this.layers.values())
|
|
197
|
+
l.paused = true;
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
resume(name) {
|
|
201
|
+
if (name) {
|
|
202
|
+
const l = this.layers.get(name);
|
|
203
|
+
if (l)
|
|
204
|
+
l.paused = false;
|
|
205
|
+
}
|
|
206
|
+
else {
|
|
207
|
+
for (const l of this.layers.values())
|
|
208
|
+
l.paused = false;
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
setSpeed(name, speed) {
|
|
212
|
+
const l = this.layers.get(name);
|
|
213
|
+
if (l)
|
|
214
|
+
l.speed = speed;
|
|
215
|
+
}
|
|
216
|
+
setWeight(name, weight, fadeDuration) {
|
|
217
|
+
const l = this.layers.get(name);
|
|
218
|
+
if (!l)
|
|
219
|
+
return;
|
|
220
|
+
if (fadeDuration && fadeDuration > 0) {
|
|
221
|
+
l.targetWeight = weight;
|
|
222
|
+
l.fadeSpeed = Math.abs(weight - l.weight) / fadeDuration;
|
|
223
|
+
}
|
|
224
|
+
else {
|
|
225
|
+
l.targetWeight = weight;
|
|
226
|
+
l.weight = weight;
|
|
227
|
+
l.fadeSpeed = 0;
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
setClip(name, clip, fadeDuration) {
|
|
231
|
+
const l = this.layers.get(name);
|
|
232
|
+
if (!l)
|
|
233
|
+
return;
|
|
234
|
+
if (fadeDuration && fadeDuration > 0) {
|
|
235
|
+
l.pendingClip = clip;
|
|
236
|
+
l.clipSwapFade = fadeDuration;
|
|
237
|
+
}
|
|
238
|
+
else {
|
|
239
|
+
l.clip = clip;
|
|
240
|
+
l.time = 0;
|
|
241
|
+
this.lastSampleTimes.set(name, 0);
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
isPlaying(name) {
|
|
245
|
+
if (name) {
|
|
246
|
+
const l = this.layers.get(name);
|
|
247
|
+
return l !== undefined && !l.paused;
|
|
248
|
+
}
|
|
249
|
+
for (const l of this.layers.values()) {
|
|
250
|
+
if (!l.paused)
|
|
251
|
+
return true;
|
|
252
|
+
}
|
|
253
|
+
return false;
|
|
254
|
+
}
|
|
255
|
+
getPlayingCount() {
|
|
256
|
+
return this.layers.size;
|
|
257
|
+
}
|
|
258
|
+
getLayerCount() {
|
|
259
|
+
return this.layers.size;
|
|
260
|
+
}
|
|
261
|
+
hasLayer(name) {
|
|
262
|
+
return this.layers.has(name);
|
|
263
|
+
}
|
|
264
|
+
sortLayers() {
|
|
265
|
+
this.layerOrder.sort((a, b) => {
|
|
266
|
+
const la = this.layers.get(a);
|
|
267
|
+
const lb = this.layers.get(b);
|
|
268
|
+
return lb.priority - la.priority;
|
|
269
|
+
});
|
|
270
|
+
}
|
|
271
|
+
// ── Update ──
|
|
272
|
+
update(dt) {
|
|
273
|
+
const bindPose = this.skeleton.getBindPose();
|
|
274
|
+
const stillPlaying = [];
|
|
275
|
+
const activeNonAdditive = [];
|
|
276
|
+
const activeAdditive = [];
|
|
277
|
+
const toRemove = [];
|
|
278
|
+
// Phase 1: Time update, weight fading, clip swapping
|
|
279
|
+
for (const l of this.layers.values()) {
|
|
280
|
+
if (!l.paused) {
|
|
281
|
+
l.time += dt * l.speed;
|
|
282
|
+
if (l.loop && l.clip.duration > 0) {
|
|
283
|
+
l.time = l.time % l.clip.duration;
|
|
284
|
+
if (l.time < 0)
|
|
285
|
+
l.time += l.clip.duration;
|
|
286
|
+
}
|
|
287
|
+
else if (l.time >= l.clip.duration || l.time < 0) {
|
|
288
|
+
l.time = Math.max(0, Math.min(l.time, l.clip.duration));
|
|
289
|
+
l.weight = 0;
|
|
290
|
+
l.targetWeight = 0;
|
|
291
|
+
}
|
|
292
|
+
// Fade out
|
|
293
|
+
if (l.blending && l.blendOutDuration > 0) {
|
|
294
|
+
l.blendOutElapsed += dt;
|
|
295
|
+
const alpha = Math.min(1, l.blendOutElapsed / l.blendOutDuration);
|
|
296
|
+
l.weight = l.blendOutStartWeight * (1 - alpha);
|
|
297
|
+
if (alpha >= 1) {
|
|
298
|
+
toRemove.push(l.name);
|
|
299
|
+
continue;
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
// Fade in
|
|
303
|
+
if (l.blending && l.fadeInDuration > 0) {
|
|
304
|
+
l.fadeInElapsed += dt;
|
|
305
|
+
const alpha = Math.min(1, l.fadeInElapsed / l.fadeInDuration);
|
|
306
|
+
l.weight = alpha;
|
|
307
|
+
if (alpha >= 1)
|
|
308
|
+
l.blending = false;
|
|
309
|
+
}
|
|
310
|
+
// Weight fade (from setWeight with fadeDuration)
|
|
311
|
+
if (l.fadeSpeed > 0) {
|
|
312
|
+
if (l.weight < l.targetWeight) {
|
|
313
|
+
l.weight = Math.min(l.targetWeight, l.weight + l.fadeSpeed * dt);
|
|
314
|
+
}
|
|
315
|
+
else if (l.weight > l.targetWeight) {
|
|
316
|
+
l.weight = Math.max(l.targetWeight, l.weight - l.fadeSpeed * dt);
|
|
317
|
+
}
|
|
318
|
+
if (l.weight === l.targetWeight) {
|
|
319
|
+
l.fadeSpeed = 0;
|
|
320
|
+
if (l.targetWeight === 0) {
|
|
321
|
+
toRemove.push(l.name);
|
|
322
|
+
continue;
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
// Clip swap with fade
|
|
327
|
+
if (l.clipSwapFade > 0) {
|
|
328
|
+
l.clipSwapFade -= dt;
|
|
329
|
+
if (l.clipSwapFade <= 0 && l.pendingClip) {
|
|
330
|
+
l.clip = l.pendingClip;
|
|
331
|
+
l.pendingClip = null;
|
|
332
|
+
l.time = 0;
|
|
333
|
+
this.lastSampleTimes.set(l.name, 0);
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
if (l.weight <= 0.001)
|
|
338
|
+
continue;
|
|
339
|
+
const prevTime = this.lastSampleTimes.get(l.name) ?? l.time;
|
|
340
|
+
if (l.clip.eventTrack && !l.paused) {
|
|
341
|
+
const events = getEventsInRange(l.clip.eventTrack, prevTime, l.time, l.clip.duration);
|
|
342
|
+
events.forEach((e) => {
|
|
343
|
+
this.pendingEvents.push(e);
|
|
344
|
+
const handlers = this.eventHandlers.get(e.type);
|
|
345
|
+
if (handlers) {
|
|
346
|
+
handlers.forEach((h) => { h(e); ; });
|
|
347
|
+
}
|
|
348
|
+
});
|
|
349
|
+
}
|
|
350
|
+
this.lastSampleTimes.set(l.name, l.time);
|
|
351
|
+
stillPlaying.push(l);
|
|
352
|
+
if (l.additive)
|
|
353
|
+
activeAdditive.push(l);
|
|
354
|
+
else
|
|
355
|
+
activeNonAdditive.push(l);
|
|
356
|
+
}
|
|
357
|
+
// Remove faded-out layers
|
|
358
|
+
toRemove.forEach((name) => {
|
|
359
|
+
this.layers.delete(name);
|
|
360
|
+
this.layerOrder = this.layerOrder.filter((n) => n !== name);
|
|
361
|
+
});
|
|
362
|
+
// Phase 2: Reset accumulators
|
|
363
|
+
this.accPos.fill(0);
|
|
364
|
+
this.accRot.fill(0);
|
|
365
|
+
this.accScale.fill(0);
|
|
366
|
+
this.accWeight.fill(0);
|
|
367
|
+
this.accMorphWeights.fill(0);
|
|
368
|
+
this.accMorphWeight.fill(0);
|
|
369
|
+
// Phase 3: Sample and accumulate non-additive layers (weighted average)
|
|
370
|
+
activeNonAdditive.forEach((l) => {
|
|
371
|
+
// Reset result arrays to bind pose before sampling so bones without
|
|
372
|
+
// tracks in this clip get bind pose values (not stale data from a
|
|
373
|
+
// previous clip or the [0,0,0] initialization). This is critical for
|
|
374
|
+
// retargeted clips that only have rotation tracks (translation channels
|
|
375
|
+
// skipped during retargeting) — without this reset, the position would
|
|
376
|
+
// be zeroed out instead of falling back to bind pose.
|
|
377
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
378
|
+
this.resultPositions[i][0] = this.bindPositions[i][0];
|
|
379
|
+
this.resultPositions[i][1] = this.bindPositions[i][1];
|
|
380
|
+
this.resultPositions[i][2] = this.bindPositions[i][2];
|
|
381
|
+
this.resultRotations[i][0] = this.bindRotations[i][0];
|
|
382
|
+
this.resultRotations[i][1] = this.bindRotations[i][1];
|
|
383
|
+
this.resultRotations[i][2] = this.bindRotations[i][2];
|
|
384
|
+
this.resultRotations[i][3] = this.bindRotations[i][3];
|
|
385
|
+
this.resultScales[i][0] = this.bindScales[i][0];
|
|
386
|
+
this.resultScales[i][1] = this.bindScales[i][1];
|
|
387
|
+
this.resultScales[i][2] = this.bindScales[i][2];
|
|
388
|
+
}
|
|
389
|
+
l.clip.sample(l.time, this.resultPositions, this.resultRotations, this.resultScales);
|
|
390
|
+
l.clip.sampleMorphWeights(l.time, this.resultMorphWeights);
|
|
391
|
+
const w = l.weight;
|
|
392
|
+
for (const targetIdx of l.clip.morphTrackedTargets.values()) {
|
|
393
|
+
this.accMorphWeights[targetIdx] += this.resultMorphWeights[targetIdx] * w;
|
|
394
|
+
this.accMorphWeight[targetIdx] += w;
|
|
395
|
+
}
|
|
396
|
+
for (const boneIdx of l.clip.trackedBones.values()) {
|
|
397
|
+
if (l.boneMask && !l.boneMask.has(boneIdx))
|
|
398
|
+
continue;
|
|
399
|
+
const i3 = boneIdx * 3;
|
|
400
|
+
const i4 = boneIdx * 4;
|
|
401
|
+
this.accPos[i3] += this.resultPositions[boneIdx][0] * w;
|
|
402
|
+
this.accPos[i3 + 1] += this.resultPositions[boneIdx][1] * w;
|
|
403
|
+
this.accPos[i3 + 2] += this.resultPositions[boneIdx][2] * w;
|
|
404
|
+
if (this.accWeight[boneIdx] === 0) {
|
|
405
|
+
this.accRot[i4] = this.resultRotations[boneIdx][0] * w;
|
|
406
|
+
this.accRot[i4 + 1] = this.resultRotations[boneIdx][1] * w;
|
|
407
|
+
this.accRot[i4 + 2] = this.resultRotations[boneIdx][2] * w;
|
|
408
|
+
this.accRot[i4 + 3] = this.resultRotations[boneIdx][3] * w;
|
|
409
|
+
}
|
|
410
|
+
else {
|
|
411
|
+
let sign = 1;
|
|
412
|
+
if (this.accRot[i4] * this.resultRotations[boneIdx][0] +
|
|
413
|
+
this.accRot[i4 + 1] * this.resultRotations[boneIdx][1] +
|
|
414
|
+
this.accRot[i4 + 2] * this.resultRotations[boneIdx][2] +
|
|
415
|
+
this.accRot[i4 + 3] * this.resultRotations[boneIdx][3] < 0) {
|
|
416
|
+
sign = -1;
|
|
417
|
+
}
|
|
418
|
+
this.accRot[i4] += this.resultRotations[boneIdx][0] * w * sign;
|
|
419
|
+
this.accRot[i4 + 1] += this.resultRotations[boneIdx][1] * w * sign;
|
|
420
|
+
this.accRot[i4 + 2] += this.resultRotations[boneIdx][2] * w * sign;
|
|
421
|
+
this.accRot[i4 + 3] += this.resultRotations[boneIdx][3] * w * sign;
|
|
422
|
+
}
|
|
423
|
+
this.accScale[i3] += this.resultScales[boneIdx][0] * w;
|
|
424
|
+
this.accScale[i3 + 1] += this.resultScales[boneIdx][1] * w;
|
|
425
|
+
this.accScale[i3 + 2] += this.resultScales[boneIdx][2] * w;
|
|
426
|
+
this.accWeight[boneIdx] += w;
|
|
427
|
+
}
|
|
428
|
+
});
|
|
429
|
+
// Phase 4: Normalize by total weight, fallback to bind pose
|
|
430
|
+
for (let i = 0; i < this.maxMorphTargets; i++) {
|
|
431
|
+
if (this.accMorphWeight[i] > 0.001) {
|
|
432
|
+
this.morphWeights[i] = this.accMorphWeights[i] / this.accMorphWeight[i];
|
|
433
|
+
}
|
|
434
|
+
else {
|
|
435
|
+
this.morphWeights[i] = 0;
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
439
|
+
const i3 = i * 3;
|
|
440
|
+
const i4 = i * 4;
|
|
441
|
+
if (this.accWeight[i] > 0.001) {
|
|
442
|
+
const invW = 1 / this.accWeight[i];
|
|
443
|
+
this.positions[i][0] = this.accPos[i3] * invW;
|
|
444
|
+
this.positions[i][1] = this.accPos[i3 + 1] * invW;
|
|
445
|
+
this.positions[i][2] = this.accPos[i3 + 2] * invW;
|
|
446
|
+
const rx = this.accRot[i4], ry = this.accRot[i4 + 1], rz = this.accRot[i4 + 2], rw = this.accRot[i4 + 3];
|
|
447
|
+
const rlen = Math.sqrt(rx * rx + ry * ry + rz * rz + rw * rw);
|
|
448
|
+
if (rlen > 0) {
|
|
449
|
+
this.rotations[i][0] = rx / rlen;
|
|
450
|
+
this.rotations[i][1] = ry / rlen;
|
|
451
|
+
this.rotations[i][2] = rz / rlen;
|
|
452
|
+
this.rotations[i][3] = rw / rlen;
|
|
453
|
+
}
|
|
454
|
+
this.scales[i][0] = this.accScale[i3] * invW;
|
|
455
|
+
this.scales[i][1] = this.accScale[i3 + 1] * invW;
|
|
456
|
+
this.scales[i][2] = this.accScale[i3 + 2] * invW;
|
|
457
|
+
}
|
|
458
|
+
else {
|
|
459
|
+
this.positions[i][0] = bindPose[i].position[0];
|
|
460
|
+
this.positions[i][1] = bindPose[i].position[1];
|
|
461
|
+
this.positions[i][2] = bindPose[i].position[2];
|
|
462
|
+
this.rotations[i][0] = bindPose[i].rotation[0];
|
|
463
|
+
this.rotations[i][1] = bindPose[i].rotation[1];
|
|
464
|
+
this.rotations[i][2] = bindPose[i].rotation[2];
|
|
465
|
+
this.rotations[i][3] = bindPose[i].rotation[3];
|
|
466
|
+
this.scales[i][0] = bindPose[i].scale[0];
|
|
467
|
+
this.scales[i][1] = bindPose[i].scale[1];
|
|
468
|
+
this.scales[i][2] = bindPose[i].scale[2];
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
// Phase 5: Apply additive layers on top
|
|
472
|
+
activeAdditive.forEach((l) => {
|
|
473
|
+
// Reset result arrays to bind pose (same reason as Phase 3).
|
|
474
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
475
|
+
this.resultPositions[i][0] = this.bindPositions[i][0];
|
|
476
|
+
this.resultPositions[i][1] = this.bindPositions[i][1];
|
|
477
|
+
this.resultPositions[i][2] = this.bindPositions[i][2];
|
|
478
|
+
this.resultRotations[i][0] = this.bindRotations[i][0];
|
|
479
|
+
this.resultRotations[i][1] = this.bindRotations[i][1];
|
|
480
|
+
this.resultRotations[i][2] = this.bindRotations[i][2];
|
|
481
|
+
this.resultRotations[i][3] = this.bindRotations[i][3];
|
|
482
|
+
this.resultScales[i][0] = this.bindScales[i][0];
|
|
483
|
+
this.resultScales[i][1] = this.bindScales[i][1];
|
|
484
|
+
this.resultScales[i][2] = this.bindScales[i][2];
|
|
485
|
+
}
|
|
486
|
+
l.clip.sample(l.time, this.resultPositions, this.resultRotations, this.resultScales);
|
|
487
|
+
l.clip.sampleMorphWeights(l.time, this.resultMorphWeights);
|
|
488
|
+
const w = l.weight;
|
|
489
|
+
for (const targetIdx of l.clip.morphTrackedTargets.values()) {
|
|
490
|
+
this.morphWeights[targetIdx] += this.resultMorphWeights[targetIdx] * w;
|
|
491
|
+
}
|
|
492
|
+
for (const boneIdx of l.clip.trackedBones.values()) {
|
|
493
|
+
if (l.boneMask && !l.boneMask.has(boneIdx))
|
|
494
|
+
continue;
|
|
495
|
+
const rp = this.resultPositions[boneIdx];
|
|
496
|
+
const bp = this.bindPositions[boneIdx];
|
|
497
|
+
this.positions[boneIdx][0] += (rp[0] - bp[0]) * w;
|
|
498
|
+
this.positions[boneIdx][1] += (rp[1] - bp[1]) * w;
|
|
499
|
+
this.positions[boneIdx][2] += (rp[2] - bp[2]) * w;
|
|
500
|
+
const deltaRot = quatMulTuple(quatInvertTuple(this.bindRotations[boneIdx]), this.resultRotations[boneIdx]);
|
|
501
|
+
const appliedRot = slerpQuat(IDENTITY_QUAT, deltaRot, w);
|
|
502
|
+
this.rotations[boneIdx] = quatMulTuple(this.rotations[boneIdx], appliedRot);
|
|
503
|
+
const rs = this.resultScales[boneIdx];
|
|
504
|
+
const bs = this.bindScales[boneIdx];
|
|
505
|
+
this.scales[boneIdx][0] += (rs[0] - bs[0]) * w;
|
|
506
|
+
this.scales[boneIdx][1] += (rs[1] - bs[1]) * w;
|
|
507
|
+
this.scales[boneIdx][2] += (rs[2] - bs[2]) * w;
|
|
508
|
+
}
|
|
509
|
+
});
|
|
510
|
+
this.skinMatrices = null;
|
|
511
|
+
// Root motion
|
|
512
|
+
const rootPos = this.positions[this.rootBoneIndex];
|
|
513
|
+
if (this.lastRootPos) {
|
|
514
|
+
this.rootMotionDelta[0] = rootPos[0] - this.lastRootPos[0];
|
|
515
|
+
this.rootMotionDelta[1] = rootPos[1] - this.lastRootPos[1];
|
|
516
|
+
this.rootMotionDelta[2] = rootPos[2] - this.lastRootPos[2];
|
|
517
|
+
}
|
|
518
|
+
else {
|
|
519
|
+
this.rootMotionDelta[0] = 0;
|
|
520
|
+
this.rootMotionDelta[1] = 0;
|
|
521
|
+
this.rootMotionDelta[2] = 0;
|
|
522
|
+
}
|
|
523
|
+
this.lastRootPos = [rootPos[0], rootPos[1], rootPos[2]];
|
|
524
|
+
}
|
|
525
|
+
// ── Output ──
|
|
526
|
+
getSkinMatrices() {
|
|
527
|
+
if (!this.skinMatrices) {
|
|
528
|
+
const transforms = [];
|
|
529
|
+
for (let i = 0; i < this.boneCount; i++) {
|
|
530
|
+
transforms.push({
|
|
531
|
+
position: this.positions[i],
|
|
532
|
+
rotation: this.rotations[i],
|
|
533
|
+
scale: this.scales[i],
|
|
534
|
+
});
|
|
535
|
+
}
|
|
536
|
+
this.skinMatrices = this.skeleton.computeSkinMatrices(transforms);
|
|
537
|
+
}
|
|
538
|
+
return this.skinMatrices;
|
|
539
|
+
}
|
|
540
|
+
getBoneTransforms() {
|
|
541
|
+
return {
|
|
542
|
+
positions: this.positions,
|
|
543
|
+
rotations: this.rotations,
|
|
544
|
+
scales: this.scales,
|
|
545
|
+
};
|
|
546
|
+
}
|
|
547
|
+
getRootMotionDelta() {
|
|
548
|
+
return [this.rootMotionDelta[0], this.rootMotionDelta[1], this.rootMotionDelta[2]];
|
|
549
|
+
}
|
|
550
|
+
getMorphWeights() {
|
|
551
|
+
return this.morphWeights;
|
|
552
|
+
}
|
|
553
|
+
getMaxMorphTargets() {
|
|
554
|
+
return this.maxMorphTargets;
|
|
555
|
+
}
|
|
556
|
+
setMaxMorphTargets(count) {
|
|
557
|
+
if (count > MAX_MORPH_TARGETS)
|
|
558
|
+
count = MAX_MORPH_TARGETS;
|
|
559
|
+
if (count === this.maxMorphTargets)
|
|
560
|
+
return;
|
|
561
|
+
this.maxMorphTargets = count;
|
|
562
|
+
this.morphWeights = new Float32Array(count);
|
|
563
|
+
this.accMorphWeights = new Float32Array(count);
|
|
564
|
+
this.accMorphWeight = new Float32Array(count);
|
|
565
|
+
this.resultMorphWeights = new Float32Array(count);
|
|
566
|
+
}
|
|
567
|
+
resetRootMotion() {
|
|
568
|
+
this.lastRootPos = null;
|
|
569
|
+
this.rootMotionDelta = [0, 0, 0];
|
|
570
|
+
}
|
|
571
|
+
destroy() {
|
|
572
|
+
this.layers.clear();
|
|
573
|
+
this.layerOrder = [];
|
|
574
|
+
this.eventHandlers.clear();
|
|
575
|
+
this.pendingEvents = [];
|
|
576
|
+
this.lastSampleTimes.clear();
|
|
577
|
+
}
|
|
578
|
+
}
|
|
579
|
+
const IDENTITY_QUAT = [0, 0, 0, 1];
|
|
580
|
+
function quatMulTuple(a, b) {
|
|
581
|
+
const ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
582
|
+
const bx = b[0], by = b[1], bz = b[2], bw = b[3];
|
|
583
|
+
return [
|
|
584
|
+
aw * bx + ax * bw + ay * bz - az * by,
|
|
585
|
+
aw * by - ax * bz + ay * bw + az * bx,
|
|
586
|
+
aw * bz + ax * by - ay * bx + az * bw,
|
|
587
|
+
aw * bw - ax * bx - ay * by - az * bz,
|
|
588
|
+
];
|
|
589
|
+
}
|
|
590
|
+
function quatInvertTuple(q) {
|
|
591
|
+
return [-q[0], -q[1], -q[2], q[3]];
|
|
592
|
+
}
|
|
593
|
+
function slerpQuat(a, b, t) {
|
|
594
|
+
let dot = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
|
595
|
+
let bx = b[0], by = b[1], bz = b[2], bw = b[3];
|
|
596
|
+
if (dot < 0) {
|
|
597
|
+
bx = -bx;
|
|
598
|
+
by = -by;
|
|
599
|
+
bz = -bz;
|
|
600
|
+
bw = -bw;
|
|
601
|
+
dot = -dot;
|
|
602
|
+
}
|
|
603
|
+
if (dot > 0.9995) {
|
|
604
|
+
return [
|
|
605
|
+
a[0] + (bx - a[0]) * t,
|
|
606
|
+
a[1] + (by - a[1]) * t,
|
|
607
|
+
a[2] + (bz - a[2]) * t,
|
|
608
|
+
a[3] + (bw - a[3]) * t,
|
|
609
|
+
];
|
|
610
|
+
}
|
|
611
|
+
const theta = Math.acos(Math.min(1, Math.max(-1, dot)));
|
|
612
|
+
const sinTheta = Math.sin(theta);
|
|
613
|
+
const sinT0 = Math.sin((1 - t) * theta) / sinTheta;
|
|
614
|
+
const sinT1 = Math.sin(t * theta) / sinTheta;
|
|
615
|
+
return [
|
|
616
|
+
a[0] * sinT0 + bx * sinT1,
|
|
617
|
+
a[1] * sinT0 + by * sinT1,
|
|
618
|
+
a[2] * sinT0 + bz * sinT1,
|
|
619
|
+
a[3] * sinT0 + bw * sinT1,
|
|
620
|
+
];
|
|
621
|
+
}
|