@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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// The module wrapper provides a configured factory via DI for module-host
|
|
10
|
+
// games; hand-rolled sims can use `new Vitals(config, host)` directly.
|
|
11
|
+
// ============================================================================
|
|
12
|
+
import { resourceToken } from "@downdraft/engine";
|
|
13
|
+
import { Vitals } from "./vitals.js";
|
|
14
|
+
export { Vitals } from "./vitals.js";
|
|
15
|
+
export const VitalsFactoryTok = resourceToken("vitals:factory");
|
|
16
|
+
export function createVitalsModule(config) {
|
|
17
|
+
return {
|
|
18
|
+
name: "vitals",
|
|
19
|
+
version: "1.0.0",
|
|
20
|
+
provides: [VitalsFactoryTok],
|
|
21
|
+
register(ctx) {
|
|
22
|
+
ctx.provide(VitalsFactoryTok, (host, overrides) => new Vitals({ ...config, ...overrides }, host));
|
|
23
|
+
},
|
|
24
|
+
};
|
|
25
|
+
}
|
|
@@ -0,0 +1,195 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// Vitals — shared health / damage / regen / death / respawn / meter tracking
|
|
3
|
+
//
|
|
4
|
+
// Every game in the repo used to hand-roll the same bookkeeping: clamp health
|
|
5
|
+
// on damage, track overkill + last-damage time, transition to a dead state,
|
|
6
|
+
// emit damaged/died/respawned events, regenerate after a damage-free delay,
|
|
7
|
+
// and tick secondary meters (oxygen / air / energy / hunger / thirst) that
|
|
8
|
+
// drain under a condition and deal damage while depleted.
|
|
9
|
+
//
|
|
10
|
+
// `Vitals` owns that bookkeeping while writing through to a caller-supplied
|
|
11
|
+
// host object (e.g. the game's player state struct) so `p.health` stays a
|
|
12
|
+
// plain field that saves, SAB writers, and HUDs can keep reading directly.
|
|
13
|
+
// ============================================================================
|
|
14
|
+
export class Vitals {
|
|
15
|
+
cfg;
|
|
16
|
+
host;
|
|
17
|
+
meterValues = new Map();
|
|
18
|
+
timeSinceDamage = Infinity;
|
|
19
|
+
constructor(cfg, host) {
|
|
20
|
+
this.cfg = cfg;
|
|
21
|
+
this.host = host;
|
|
22
|
+
}
|
|
23
|
+
get health() {
|
|
24
|
+
return this.host.health;
|
|
25
|
+
}
|
|
26
|
+
get maxHealth() {
|
|
27
|
+
return this.cfg.maxHealth;
|
|
28
|
+
}
|
|
29
|
+
get dead() {
|
|
30
|
+
return this.cfg.isDead ? this.cfg.isDead(this.host) : (this.host.dead ?? this.host.health <= 0);
|
|
31
|
+
}
|
|
32
|
+
setDead(dead) {
|
|
33
|
+
if (this.cfg.setDead)
|
|
34
|
+
this.cfg.setDead(this.host, dead);
|
|
35
|
+
else if ("dead" in this.host)
|
|
36
|
+
this.host.dead = dead;
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* Apply `amount` damage. No-op (returns null) while dead or when amount <= 0.
|
|
40
|
+
* Clamps health at 0, tracks overkill, resets the regen-delay timer, fires
|
|
41
|
+
* `onDamage` always and `onDeath` on the killing blow.
|
|
42
|
+
*/
|
|
43
|
+
damage(amount, cause) {
|
|
44
|
+
if (this.dead || amount <= 0)
|
|
45
|
+
return null;
|
|
46
|
+
const overkill = Math.max(0, amount - this.host.health);
|
|
47
|
+
this.host.health = Math.max(0, this.host.health - amount);
|
|
48
|
+
this.timeSinceDamage = 0;
|
|
49
|
+
const died = this.host.health <= 0;
|
|
50
|
+
if (died)
|
|
51
|
+
this.setDead(true);
|
|
52
|
+
const event = {
|
|
53
|
+
health: this.host.health,
|
|
54
|
+
maxHealth: this.cfg.maxHealth,
|
|
55
|
+
amount,
|
|
56
|
+
cause,
|
|
57
|
+
overkill,
|
|
58
|
+
died,
|
|
59
|
+
};
|
|
60
|
+
this.cfg.onDamage?.(event, this.host);
|
|
61
|
+
if (died)
|
|
62
|
+
this.cfg.onDeath?.({ cause, overkill }, this.host);
|
|
63
|
+
return event;
|
|
64
|
+
}
|
|
65
|
+
/** Heal up to `maxHealth`. Returns the amount actually applied. */
|
|
66
|
+
heal(amount) {
|
|
67
|
+
const next = Math.min(this.cfg.maxHealth, this.host.health + Math.max(0, amount));
|
|
68
|
+
const applied = next - this.host.health;
|
|
69
|
+
this.host.health = next;
|
|
70
|
+
return applied;
|
|
71
|
+
}
|
|
72
|
+
/** Kill outright (lethal damage path that bypasses the dead guard). */
|
|
73
|
+
kill(cause) {
|
|
74
|
+
if (this.dead)
|
|
75
|
+
return;
|
|
76
|
+
const overkill = 0;
|
|
77
|
+
this.host.health = 0;
|
|
78
|
+
this.setDead(true);
|
|
79
|
+
this.cfg.onDeath?.({ cause, overkill }, this.host);
|
|
80
|
+
}
|
|
81
|
+
/** Restore full health (+ all meters unless `restoreMeters: false`) and clear dead. */
|
|
82
|
+
respawn(opts) {
|
|
83
|
+
this.host.health = this.cfg.maxHealth;
|
|
84
|
+
this.setDead(false);
|
|
85
|
+
this.timeSinceDamage = 0;
|
|
86
|
+
if (opts?.restoreMeters !== false) {
|
|
87
|
+
for (const [name, m] of Object.entries(this.cfg.meters ?? {})) {
|
|
88
|
+
this.writeMeter(name, m.initial ?? m.max, m);
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
this.cfg.onRespawn?.(this.host);
|
|
92
|
+
}
|
|
93
|
+
// ── Meters ──
|
|
94
|
+
meter(name) {
|
|
95
|
+
const m = this.cfg.meters?.[name];
|
|
96
|
+
if (!m)
|
|
97
|
+
throw new Error(`Vitals: unknown meter "${name}"`);
|
|
98
|
+
if (m.field)
|
|
99
|
+
return this.host[m.field] ?? (m.initial ?? m.max);
|
|
100
|
+
return this.meterValues.get(name) ?? (m.initial ?? m.max);
|
|
101
|
+
}
|
|
102
|
+
setMeter(name, value) {
|
|
103
|
+
const m = this.cfg.meters?.[name];
|
|
104
|
+
if (!m)
|
|
105
|
+
throw new Error(`Vitals: unknown meter "${name}"`);
|
|
106
|
+
this.writeMeter(name, value, m);
|
|
107
|
+
}
|
|
108
|
+
meterMax(name) {
|
|
109
|
+
const m = this.cfg.meters?.[name];
|
|
110
|
+
if (!m)
|
|
111
|
+
throw new Error(`Vitals: unknown meter "${name}"`);
|
|
112
|
+
return m.max;
|
|
113
|
+
}
|
|
114
|
+
/** Imperative drain (e.g. an action tax like sprint/climb energy). */
|
|
115
|
+
drainMeter(name, amount) {
|
|
116
|
+
this.setMeter(name, this.meter(name) - Math.max(0, amount));
|
|
117
|
+
}
|
|
118
|
+
writeMeter(name, value, m) {
|
|
119
|
+
const clamped = Math.max(0, Math.min(m.max, value));
|
|
120
|
+
const prev = this.meter(name);
|
|
121
|
+
if (m.field)
|
|
122
|
+
this.host[m.field] = clamped;
|
|
123
|
+
else
|
|
124
|
+
this.meterValues.set(name, clamped);
|
|
125
|
+
if (clamped !== prev)
|
|
126
|
+
m.onChange?.(clamped, prev);
|
|
127
|
+
}
|
|
128
|
+
/**
|
|
129
|
+
* Advance meters + health regen by `dt`. `dt` is in whatever unit the rates
|
|
130
|
+
* use — seconds for per-second rates, or 1 per fixed tick for per-tick rates.
|
|
131
|
+
*
|
|
132
|
+
* Condition values may be `boolean | number`: a number > 0 counts as active
|
|
133
|
+
* and multiplies the meter's `drainRate` (e.g. a biome's oxygen drain
|
|
134
|
+
* multiplier); depletion gates only check truthiness.
|
|
135
|
+
*
|
|
136
|
+
* Meter rules per update:
|
|
137
|
+
* - drains at `drainRate × conditionValue` while `conditions[drainWhen]` is
|
|
138
|
+
* truthy (or always at `drainRate` when no `drainWhen` is set)
|
|
139
|
+
* - recovers at `recoverRate` while the drain condition is falsy
|
|
140
|
+
* - while at 0, applies `depleteDamageRate` health damage gated by
|
|
141
|
+
* `conditions[depleteWhen ?? drainWhen]` (or unconditional when neither set)
|
|
142
|
+
*/
|
|
143
|
+
update(dt, conditions = {}) {
|
|
144
|
+
this.timeSinceDamage += dt;
|
|
145
|
+
for (const [name, m] of Object.entries(this.cfg.meters ?? {})) {
|
|
146
|
+
const cond = m.drainWhen === undefined ? true : conditions[m.drainWhen];
|
|
147
|
+
const drainMul = cond === true ? 1 : cond || 0;
|
|
148
|
+
if (drainMul > 0) {
|
|
149
|
+
if (m.drainRate)
|
|
150
|
+
this.writeMeter(name, this.meter(name) - m.drainRate * drainMul * dt, m);
|
|
151
|
+
}
|
|
152
|
+
else if (m.recoverRate) {
|
|
153
|
+
this.writeMeter(name, this.meter(name) + m.recoverRate * dt, m);
|
|
154
|
+
}
|
|
155
|
+
if (m.depleteDamageRate && this.meter(name) <= 0) {
|
|
156
|
+
const gate = m.depleteWhen ?? m.drainWhen;
|
|
157
|
+
if (gate === undefined || gate === "" || conditions[gate]) {
|
|
158
|
+
this.damage(m.depleteDamageRate * dt, m.depleteDamageCause);
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
const regen = this.cfg.regen;
|
|
163
|
+
if (regen && !this.dead && this.host.health < this.cfg.maxHealth && this.timeSinceDamage >= regen.delay) {
|
|
164
|
+
this.heal(regen.rate * dt);
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
// ── Save / load ──
|
|
168
|
+
serialize() {
|
|
169
|
+
const snap = { health: this.host.health, dead: this.dead };
|
|
170
|
+
const meters = this.cfg.meters;
|
|
171
|
+
if (meters && Object.keys(meters).length > 0) {
|
|
172
|
+
snap.meters = {};
|
|
173
|
+
for (const name of Object.keys(meters))
|
|
174
|
+
snap.meters[name] = this.meter(name);
|
|
175
|
+
}
|
|
176
|
+
return snap;
|
|
177
|
+
}
|
|
178
|
+
restore(snap) {
|
|
179
|
+
if (!snap)
|
|
180
|
+
return;
|
|
181
|
+
if (typeof snap.health === "number")
|
|
182
|
+
this.host.health = Math.min(this.cfg.maxHealth, snap.health);
|
|
183
|
+
if (typeof snap.dead === "boolean")
|
|
184
|
+
this.setDead(snap.dead);
|
|
185
|
+
if (snap.meters) {
|
|
186
|
+
for (const [name, v] of Object.entries(snap.meters)) {
|
|
187
|
+
if (this.cfg.meters?.[name])
|
|
188
|
+
this.setMeter(name, v);
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
// Restart the regen-delay window — a restored player waits for the delay
|
|
192
|
+
// before regenerating, same as one that just took damage.
|
|
193
|
+
this.timeSinceDamage = 0;
|
|
194
|
+
}
|
|
195
|
+
}
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
const DEFAULT_VIEWPORT = { x: 0, y: 0, w: 1, h: 1 };
|
|
2
|
+
export class XRCameraRig {
|
|
3
|
+
layerManager;
|
|
4
|
+
getWorldOrigin;
|
|
5
|
+
headPosition = [0, 0, 0];
|
|
6
|
+
headQuaternion = [0, 0, 0, 1];
|
|
7
|
+
constructor(layerManager, getWorldOrigin) {
|
|
8
|
+
this.layerManager = layerManager;
|
|
9
|
+
this.getWorldOrigin = getWorldOrigin;
|
|
10
|
+
}
|
|
11
|
+
computeEyeCameras(screenW, screenH) {
|
|
12
|
+
const left = this.computeEyeCamera("left", screenW, screenH);
|
|
13
|
+
const right = this.computeEyeCamera("right", screenW, screenH);
|
|
14
|
+
return [left, right];
|
|
15
|
+
}
|
|
16
|
+
computeEyeCamera(eye, screenW, screenH) {
|
|
17
|
+
const projMatrix = this.layerManager.getProjectionMatrix(eye);
|
|
18
|
+
const viewMatrix = this.layerManager.getViewMatrix(eye);
|
|
19
|
+
const viewport = this.layerManager.getViewport(eye);
|
|
20
|
+
if (!projMatrix || !viewMatrix)
|
|
21
|
+
return null;
|
|
22
|
+
const vp = viewport
|
|
23
|
+
? { x: viewport.x, y: viewport.y, w: viewport.width, h: viewport.height }
|
|
24
|
+
: DEFAULT_VIEWPORT;
|
|
25
|
+
const aspect = vp.w > 0 && vp.h > 0 ? vp.w / vp.h : 1;
|
|
26
|
+
const worldOrigin = this.getWorldOrigin();
|
|
27
|
+
const worldMatrix = composeWorldMatrix(worldOrigin);
|
|
28
|
+
const finalViewMatrix = multiplyMat4(worldMatrix, viewMatrix);
|
|
29
|
+
const position = extractPosition(finalViewMatrix);
|
|
30
|
+
return {
|
|
31
|
+
camera: {
|
|
32
|
+
position,
|
|
33
|
+
target: [position[0], position[1] - 1, position[2]],
|
|
34
|
+
up: [0, 1, 0],
|
|
35
|
+
fov: 90,
|
|
36
|
+
near: 0.05,
|
|
37
|
+
far: 1000,
|
|
38
|
+
aspect,
|
|
39
|
+
projectionMatrix: projMatrix,
|
|
40
|
+
viewMatrix: finalViewMatrix,
|
|
41
|
+
},
|
|
42
|
+
viewport: vp,
|
|
43
|
+
};
|
|
44
|
+
}
|
|
45
|
+
updateHeadPose(pose, referenceSpace) {
|
|
46
|
+
const matrix = pose.transform.matrix;
|
|
47
|
+
const worldOrigin = this.getWorldOrigin();
|
|
48
|
+
const worldMatrix = composeWorldMatrix(worldOrigin);
|
|
49
|
+
const headMatrix = multiplyMat4(worldMatrix, matrix);
|
|
50
|
+
this.headPosition = extractPosition(headMatrix);
|
|
51
|
+
this.headQuaternion = extractQuaternion(headMatrix);
|
|
52
|
+
}
|
|
53
|
+
getHeadPose() {
|
|
54
|
+
return { position: this.headPosition, quaternion: this.headQuaternion };
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
function composeWorldMatrix(origin) {
|
|
58
|
+
const [px, py, pz] = origin.position;
|
|
59
|
+
const [qx, qy, qz, qw] = origin.quaternion;
|
|
60
|
+
const x2 = qx + qx, y2 = qy + qy, z2 = qz + qz;
|
|
61
|
+
const xx = qx * x2, xy = qx * y2, xz = qx * z2;
|
|
62
|
+
const yy = qy * y2, yz = qy * z2, zz = qz * z2;
|
|
63
|
+
const wx = qw * x2, wy = qw * y2, wz = qw * z2;
|
|
64
|
+
return new Float32Array([
|
|
65
|
+
1 - (yy + zz), xy + wz, xz - wy, 0,
|
|
66
|
+
xy - wz, 1 - (xx + zz), yz + wx, 0,
|
|
67
|
+
xz + wy, yz - wx, 1 - (xx + yy), 0,
|
|
68
|
+
px, py, pz, 1,
|
|
69
|
+
]);
|
|
70
|
+
}
|
|
71
|
+
function multiplyMat4(a, b) {
|
|
72
|
+
const result = new Float32Array(16);
|
|
73
|
+
for (let i = 0; i < 4; i++) {
|
|
74
|
+
for (let j = 0; j < 4; j++) {
|
|
75
|
+
let sum = 0;
|
|
76
|
+
for (let k = 0; k < 4; k++) {
|
|
77
|
+
sum += a[i * 4 + k] * b[k * 4 + j];
|
|
78
|
+
}
|
|
79
|
+
result[i * 4 + j] = sum;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
return result;
|
|
83
|
+
}
|
|
84
|
+
function extractPosition(m) {
|
|
85
|
+
return [m[12], m[13], m[14]];
|
|
86
|
+
}
|
|
87
|
+
function extractQuaternion(m) {
|
|
88
|
+
const trace = m[0] + m[5] + m[10];
|
|
89
|
+
let qw, qx, qy, qz;
|
|
90
|
+
if (trace > 0) {
|
|
91
|
+
const s = 0.5 / Math.sqrt(trace + 1);
|
|
92
|
+
qw = 0.25 / s;
|
|
93
|
+
qx = (m[6] - m[9]) * s;
|
|
94
|
+
qy = (m[8] - m[2]) * s;
|
|
95
|
+
qz = (m[1] - m[4]) * s;
|
|
96
|
+
}
|
|
97
|
+
else if (m[0] > m[5] && m[0] > m[10]) {
|
|
98
|
+
const s = 2 * Math.sqrt(1 + m[0] - m[5] - m[10]);
|
|
99
|
+
qw = (m[6] - m[9]) / s;
|
|
100
|
+
qx = 0.25 * s;
|
|
101
|
+
qy = (m[4] + m[1]) / s;
|
|
102
|
+
qz = (m[8] + m[2]) / s;
|
|
103
|
+
}
|
|
104
|
+
else if (m[5] > m[10]) {
|
|
105
|
+
const s = 2 * Math.sqrt(1 + m[5] - m[0] - m[10]);
|
|
106
|
+
qw = (m[8] - m[2]) / s;
|
|
107
|
+
qx = (m[4] + m[1]) / s;
|
|
108
|
+
qy = 0.25 * s;
|
|
109
|
+
qz = (m[9] + m[6]) / s;
|
|
110
|
+
}
|
|
111
|
+
else {
|
|
112
|
+
const s = 2 * Math.sqrt(1 + m[10] - m[0] - m[5]);
|
|
113
|
+
qw = (m[1] - m[4]) / s;
|
|
114
|
+
qx = (m[8] + m[2]) / s;
|
|
115
|
+
qy = (m[9] + m[6]) / s;
|
|
116
|
+
qz = 0.25 * s;
|
|
117
|
+
}
|
|
118
|
+
return [qx, qy, qz, qw];
|
|
119
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { isXRAvailable, isXRGPUBindingAvailable, isVRSupported } from "./session.js";
|
|
2
|
+
export function getXRDebugInfo(plugin) {
|
|
3
|
+
return {
|
|
4
|
+
xrAvailable: isXRAvailable(),
|
|
5
|
+
xrGPUBindingAvailable: isXRGPUBindingAvailable(),
|
|
6
|
+
vrSupported: false,
|
|
7
|
+
sessionState: plugin.getSessionManager().getState(),
|
|
8
|
+
active: plugin.isActive(),
|
|
9
|
+
controllerCount: plugin.getInputMapper().getControllerCount(),
|
|
10
|
+
headPosition: plugin.getHeadPose().position,
|
|
11
|
+
headQuaternion: plugin.getHeadPose().quaternion,
|
|
12
|
+
};
|
|
13
|
+
}
|
|
14
|
+
export async function checkXRSupport() {
|
|
15
|
+
const available = isXRAvailable();
|
|
16
|
+
const gpuBinding = isXRGPUBindingAvailable();
|
|
17
|
+
const vrSupported = available ? await isVRSupported() : false;
|
|
18
|
+
let message;
|
|
19
|
+
if (!available) {
|
|
20
|
+
message = "WebXR API not available. Use a WebXR-compatible browser (Chrome/Edge with WebXR support).";
|
|
21
|
+
}
|
|
22
|
+
else if (!gpuBinding) {
|
|
23
|
+
message = "XRGPUBinding not available. Enable chrome://flags/#webxr-incubations for WebGPU-native XR rendering.";
|
|
24
|
+
}
|
|
25
|
+
else if (!vrSupported) {
|
|
26
|
+
message = "Immersive VR not supported. Connect a VR headset or use a WebXR emulator.";
|
|
27
|
+
}
|
|
28
|
+
else {
|
|
29
|
+
message = "WebXR VR is ready.";
|
|
30
|
+
}
|
|
31
|
+
return { available, vrSupported, gpuBinding, message };
|
|
32
|
+
}
|
|
33
|
+
export function formatXRDebugInfo(info) {
|
|
34
|
+
const lines = [
|
|
35
|
+
`XR Available: ${info.xrAvailable ? "YES" : "NO"}`,
|
|
36
|
+
`XRGPU Binding: ${info.xrGPUBindingAvailable ? "YES" : "NO"}`,
|
|
37
|
+
`VR Supported: ${info.vrSupported ? "YES" : "NO"}`,
|
|
38
|
+
`Session State: ${info.sessionState}`,
|
|
39
|
+
`Active: ${info.active ? "YES" : "NO"}`,
|
|
40
|
+
`Controllers: ${info.controllerCount}`,
|
|
41
|
+
`Head Pos: [${info.headPosition[0].toFixed(3)}, ${info.headPosition[1].toFixed(3)}, ${info.headPosition[2].toFixed(3)}]`,
|
|
42
|
+
`Head Quat: [${info.headQuaternion[0].toFixed(3)}, ${info.headQuaternion[1].toFixed(3)}, ${info.headQuaternion[2].toFixed(3)}, ${info.headQuaternion[3].toFixed(3)}]`,
|
|
43
|
+
];
|
|
44
|
+
return lines.join("\n");
|
|
45
|
+
}
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// XRFrameLoop — drives the XR render loop through the RendererModuleContext
|
|
3
|
+
//
|
|
4
|
+
// Installs XR-specific overrides on the RendererModuleContext:
|
|
5
|
+
// - XR rAF source (session.requestAnimationFrame instead of window.rAF)
|
|
6
|
+
// - XR render target provider (per-eye XRGPULayer textures)
|
|
7
|
+
// - Viewport camera provider (per-eye stereo cameras)
|
|
8
|
+
// - Stereo viewport count (2)
|
|
9
|
+
// - beforeFrame hook (XR input mapping)
|
|
10
|
+
//
|
|
11
|
+
// On stop(), all overrides are cleared and the desktop render loop resumes.
|
|
12
|
+
// ============================================================================
|
|
13
|
+
const DEFAULT_VIEWPORT = { x: 0, y: 0, w: 1, h: 1 };
|
|
14
|
+
class XRRenderTargetProvider {
|
|
15
|
+
layerManager;
|
|
16
|
+
constructor(layerManager) {
|
|
17
|
+
this.layerManager = layerManager;
|
|
18
|
+
}
|
|
19
|
+
getColorView(viewportIdx) {
|
|
20
|
+
const eye = viewportIdx === 0 ? "left" : "right";
|
|
21
|
+
return this.layerManager.getColorTextureView(eye);
|
|
22
|
+
}
|
|
23
|
+
getDepthView(viewportIdx, _w, _h) {
|
|
24
|
+
const eye = viewportIdx === 0 ? "left" : "right";
|
|
25
|
+
return this.layerManager.getDepthTextureView(eye);
|
|
26
|
+
}
|
|
27
|
+
getViewportCount() {
|
|
28
|
+
return 2;
|
|
29
|
+
}
|
|
30
|
+
getViewportRect(idx, _screenW, _screenH) {
|
|
31
|
+
const eye = idx === 0 ? "left" : "right";
|
|
32
|
+
const vp = this.layerManager.getViewport(eye);
|
|
33
|
+
if (vp) {
|
|
34
|
+
return { x: vp.x, y: vp.y, w: vp.width, h: vp.height };
|
|
35
|
+
}
|
|
36
|
+
return DEFAULT_VIEWPORT;
|
|
37
|
+
}
|
|
38
|
+
beginFrame() {
|
|
39
|
+
// no-op — layer views are updated in XRFrameLoop.onXRFrame before renderFrame
|
|
40
|
+
}
|
|
41
|
+
endFrame(_encoder) {
|
|
42
|
+
// no-op — XRGPULayer textures are consumed by the XR compositor automatically
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
export class XRFrameLoop {
|
|
46
|
+
ctx;
|
|
47
|
+
sessionManager;
|
|
48
|
+
layerManager;
|
|
49
|
+
cameraRig;
|
|
50
|
+
inputState;
|
|
51
|
+
inputMapper;
|
|
52
|
+
canvas;
|
|
53
|
+
targetProvider;
|
|
54
|
+
active = false;
|
|
55
|
+
currentFrame = null;
|
|
56
|
+
// Unsubscribe fns for context hooks installed during start().
|
|
57
|
+
unsubBeforeFrame = null;
|
|
58
|
+
constructor(ctx, sessionManager, layerManager, cameraRig, options) {
|
|
59
|
+
this.ctx = ctx;
|
|
60
|
+
this.sessionManager = sessionManager;
|
|
61
|
+
this.layerManager = layerManager;
|
|
62
|
+
this.cameraRig = cameraRig;
|
|
63
|
+
this.inputState = options.inputState ?? null;
|
|
64
|
+
this.inputMapper = options.inputMapper ?? null;
|
|
65
|
+
this.canvas = options.canvas;
|
|
66
|
+
this.targetProvider = new XRRenderTargetProvider(layerManager);
|
|
67
|
+
}
|
|
68
|
+
start() {
|
|
69
|
+
if (this.active)
|
|
70
|
+
return;
|
|
71
|
+
const session = this.sessionManager.getSession();
|
|
72
|
+
if (!session)
|
|
73
|
+
throw new Error("No active XR session");
|
|
74
|
+
this.active = true;
|
|
75
|
+
// Install XR rAF source
|
|
76
|
+
this.ctx.setRAFSource((cb) => session.requestAnimationFrame((time, frame) => {
|
|
77
|
+
this.onXRFrame(time, frame);
|
|
78
|
+
cb(time);
|
|
79
|
+
}), (id) => session.cancelAnimationFrame(id));
|
|
80
|
+
// Install XR render target provider
|
|
81
|
+
this.ctx.setRenderTargetProvider(this.targetProvider);
|
|
82
|
+
// Set viewport count to 2 for stereo
|
|
83
|
+
this.ctx.setViewportCount(2);
|
|
84
|
+
// Install per-eye viewport camera provider (takes priority over the
|
|
85
|
+
// game's onViewport callback)
|
|
86
|
+
this.ctx.setViewportCameraProvider((viewportIdx, _dt, _elapsedTime) => {
|
|
87
|
+
const eye = viewportIdx === 0 ? "left" : "right";
|
|
88
|
+
const [left, right] = this.cameraRig.computeEyeCameras(this.canvas.width, this.canvas.height);
|
|
89
|
+
const cam = eye === "left" ? left : right;
|
|
90
|
+
if (!cam)
|
|
91
|
+
return null;
|
|
92
|
+
return cam;
|
|
93
|
+
});
|
|
94
|
+
// Install beforeFrame hook for XR input mapping
|
|
95
|
+
this.unsubBeforeFrame = this.ctx.onFrame("beforeFrame", (_dt, _elapsedTime) => {
|
|
96
|
+
const refSpace = this.sessionManager.getReferenceSpace();
|
|
97
|
+
if (refSpace && this.currentFrame && this.inputMapper && this.inputState) {
|
|
98
|
+
this.inputMapper.update(this.currentFrame, refSpace, this.inputState);
|
|
99
|
+
}
|
|
100
|
+
});
|
|
101
|
+
}
|
|
102
|
+
stop() {
|
|
103
|
+
if (!this.active)
|
|
104
|
+
return;
|
|
105
|
+
this.active = false;
|
|
106
|
+
this.currentFrame = null;
|
|
107
|
+
// Restore desktop rAF
|
|
108
|
+
this.ctx.setRAFSource(null, null);
|
|
109
|
+
// Remove XR render target provider
|
|
110
|
+
this.ctx.setRenderTargetProvider(null);
|
|
111
|
+
// Restore viewport count to 1
|
|
112
|
+
this.ctx.setViewportCount(1);
|
|
113
|
+
// Remove viewport camera provider
|
|
114
|
+
this.ctx.setViewportCameraProvider(null);
|
|
115
|
+
// Remove beforeFrame hook
|
|
116
|
+
this.unsubBeforeFrame?.();
|
|
117
|
+
this.unsubBeforeFrame = null;
|
|
118
|
+
// Clear XR controller state from input
|
|
119
|
+
if (this.inputState) {
|
|
120
|
+
this.inputState.xrControllers = [];
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
onXRFrame(_time, frame) {
|
|
124
|
+
this.currentFrame = frame;
|
|
125
|
+
const refSpace = this.sessionManager.getReferenceSpace();
|
|
126
|
+
if (!refSpace)
|
|
127
|
+
return;
|
|
128
|
+
const pose = frame.getViewerPose(refSpace);
|
|
129
|
+
if (!pose)
|
|
130
|
+
return;
|
|
131
|
+
// Update layer views from the pose
|
|
132
|
+
this.layerManager.beginFrame(frame, refSpace);
|
|
133
|
+
// Update head pose for game logic
|
|
134
|
+
this.cameraRig.updateHeadPose(pose, refSpace);
|
|
135
|
+
}
|
|
136
|
+
isActive() {
|
|
137
|
+
return this.active;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/// <reference path="./webxr.d.ts" />
|
|
2
|
+
export { XRCameraRig } from "./camera-rig.js";
|
|
3
|
+
export { checkXRSupport, formatXRDebugInfo, getXRDebugInfo } from "./debug.js";
|
|
4
|
+
export { XRFrameLoop } from "./frame-loop.js";
|
|
5
|
+
export { XRInputMapper } from "./input.js";
|
|
6
|
+
export { XRLayerManager } from "./layer.js";
|
|
7
|
+
export { isVRSupported, isXRAvailable, isXRGPUBindingAvailable, XRSessionManager } from "./session.js";
|
|
8
|
+
export { xrModule } from "./sim-module.js";
|
|
9
|
+
export { DEFAULT_XR_CONFIG } from "./types.js";
|
|
10
|
+
export { XRModule } from "./xr-module.js";
|