@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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const GIZMO_WGSL = "struct GizmoUniforms {\n viewProj: mat4x4<f32>,\n cameraPos: vec3<f32>,\n time: f32,\n gizmoPos: vec3<f32>,\n gizmoScale: f32,\n _pad0: f32,\n _pad1: f32,\n _pad2: f32,\n};\n\n@group(0) @binding(0) var<uniform> uniforms: GizmoUniforms;\n\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) color: vec3<f32>,\n};\n\nstruct VertexOutput {\n @builtin(position) clipPos: vec4<f32>,\n @location(0) color: vec3<f32>,\n @location(1) depth: f32,\n};\n\n@vertex\nfn vs_main(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n let worldPos = input.position * uniforms.gizmoScale + uniforms.gizmoPos;\n output.clipPos = uniforms.viewProj * vec4<f32>(worldPos, 1.0);\n output.color = input.color;\n output.depth = output.clipPos.z / output.clipPos.w;\n return output;\n}\n\n@fragment\nfn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {\n return vec4<f32>(input.color, 0.9);\n}\n";
|
|
7
|
+
const AXIS_COLORS = [
|
|
8
|
+
[1.0, 0.2, 0.2], // X = red
|
|
9
|
+
[0.2, 1.0, 0.2], // Y = green
|
|
10
|
+
[0.2, 0.4, 1.0], // Z = blue
|
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11
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+
];
|
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12
|
+
const HOVER_COLOR = [1.0, 1.0, 0.3]; // yellow
|
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13
|
+
export class TransformGizmo {
|
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14
|
+
device;
|
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15
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+
format;
|
|
16
|
+
pipeline = null;
|
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17
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+
bindGroupLayout = null;
|
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18
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+
uniformBuffer = null;
|
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19
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+
bindGroup = null;
|
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20
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+
vertexBuffer = null;
|
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21
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+
indexBuffer = null;
|
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22
|
+
indexCount = 0;
|
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23
|
+
indexFormat = "uint16";
|
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24
|
+
// State
|
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25
|
+
position = [0, 0, 0];
|
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26
|
+
gizmoScale = 1.0;
|
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27
|
+
mode = "translate";
|
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28
|
+
hoverPart = null;
|
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29
|
+
dragState = null;
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30
|
+
visible = false;
|
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31
|
+
reusableUniforms = new Float32Array(64);
|
|
32
|
+
// Callback when transform changes during drag
|
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33
|
+
onTransformUpdate = null;
|
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34
|
+
constructor(device, format) {
|
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35
|
+
this.device = device;
|
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36
|
+
this.format = format;
|
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37
|
+
}
|
|
38
|
+
async init() {
|
|
39
|
+
this.uniformBuffer = this.device.createBuffer({
|
|
40
|
+
size: 256,
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41
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
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42
|
+
});
|
|
43
|
+
this.bindGroupLayout = this.device.createBindGroupLayout({
|
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44
|
+
entries: [
|
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45
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+
{
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46
|
+
binding: 0,
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47
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
48
|
+
buffer: { type: "uniform" },
|
|
49
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+
},
|
|
50
|
+
],
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51
|
+
});
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|
52
|
+
this.bindGroup = this.device.createBindGroup({
|
|
53
|
+
layout: this.bindGroupLayout,
|
|
54
|
+
entries: [{ binding: 0, resource: { buffer: this.uniformBuffer } }],
|
|
55
|
+
});
|
|
56
|
+
const shaderModule = createValidatedShaderModule(this.device, { code: GIZMO_WGSL, label: "TransformGizmo" });
|
|
57
|
+
const pipelineLayout = this.device.createPipelineLayout({
|
|
58
|
+
bindGroupLayouts: [this.bindGroupLayout],
|
|
59
|
+
});
|
|
60
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
61
|
+
layout: pipelineLayout,
|
|
62
|
+
vertex: {
|
|
63
|
+
module: shaderModule,
|
|
64
|
+
entryPoint: "vs_main",
|
|
65
|
+
buffers: [
|
|
66
|
+
{
|
|
67
|
+
arrayStride: 24, // 3 floats position + 3 floats color
|
|
68
|
+
attributes: [
|
|
69
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
70
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
71
|
+
],
|
|
72
|
+
},
|
|
73
|
+
],
|
|
74
|
+
},
|
|
75
|
+
fragment: {
|
|
76
|
+
module: shaderModule,
|
|
77
|
+
entryPoint: "fs_main",
|
|
78
|
+
targets: [
|
|
79
|
+
{
|
|
80
|
+
format: this.format,
|
|
81
|
+
blend: {
|
|
82
|
+
color: {
|
|
83
|
+
srcFactor: "src-alpha",
|
|
84
|
+
dstFactor: "one-minus-src-alpha",
|
|
85
|
+
operation: "add",
|
|
86
|
+
},
|
|
87
|
+
alpha: {
|
|
88
|
+
srcFactor: "src-alpha",
|
|
89
|
+
dstFactor: "one-minus-src-alpha",
|
|
90
|
+
operation: "add",
|
|
91
|
+
},
|
|
92
|
+
},
|
|
93
|
+
},
|
|
94
|
+
],
|
|
95
|
+
},
|
|
96
|
+
primitive: { topology: "triangle-list" },
|
|
97
|
+
multisample: { count: MSAA_SAMPLE_COUNT },
|
|
98
|
+
depthStencil: {
|
|
99
|
+
format: DEPTH_FORMAT,
|
|
100
|
+
depthWriteEnabled: false,
|
|
101
|
+
depthCompare: "always",
|
|
102
|
+
},
|
|
103
|
+
});
|
|
104
|
+
this.buildGeometry();
|
|
105
|
+
}
|
|
106
|
+
buildGeometry() {
|
|
107
|
+
const verts = [];
|
|
108
|
+
const indices = [];
|
|
109
|
+
let baseVi = 0;
|
|
110
|
+
const addTri = (p0, p1, p2, color) => {
|
|
111
|
+
verts.push(p0[0], p0[1], p0[2], color[0], color[1], color[2]);
|
|
112
|
+
verts.push(p1[0], p1[1], p1[2], color[0], color[1], color[2]);
|
|
113
|
+
verts.push(p2[0], p2[1], p2[2], color[0], color[1], color[2]);
|
|
114
|
+
indices.push(baseVi, baseVi + 1, baseVi + 2);
|
|
115
|
+
baseVi += 3;
|
|
116
|
+
};
|
|
117
|
+
const addQuad = (p0, p1, p2, p3, color) => {
|
|
118
|
+
verts.push(p0[0], p0[1], p0[2], color[0], color[1], color[2]);
|
|
119
|
+
verts.push(p1[0], p1[1], p1[2], color[0], color[1], color[2]);
|
|
120
|
+
verts.push(p2[0], p2[1], p2[2], color[0], color[1], color[2]);
|
|
121
|
+
verts.push(p3[0], p3[1], p3[2], color[0], color[1], color[2]);
|
|
122
|
+
indices.push(baseVi, baseVi + 1, baseVi + 2, baseVi, baseVi + 2, baseVi + 3);
|
|
123
|
+
baseVi += 4;
|
|
124
|
+
};
|
|
125
|
+
// Helper: build a cylinder along an axis
|
|
126
|
+
const buildCylinder = (axis, start, end, radius, color, segments = 12) => {
|
|
127
|
+
for (let i = 0; i < segments; i++) {
|
|
128
|
+
const a0 = (i / segments) * Math.PI * 2;
|
|
129
|
+
const a1 = ((i + 1) / segments) * Math.PI * 2;
|
|
130
|
+
const cos0 = Math.cos(a0), sin0 = Math.sin(a0);
|
|
131
|
+
const cos1 = Math.cos(a1), sin1 = Math.sin(a1);
|
|
132
|
+
// Determine the two non-axis components
|
|
133
|
+
const u = (axis + 1) % 3;
|
|
134
|
+
const v = (axis + 2) % 3;
|
|
135
|
+
const p0 = [0, 0, 0];
|
|
136
|
+
const p1 = [0, 0, 0];
|
|
137
|
+
const p2 = [0, 0, 0];
|
|
138
|
+
const p3 = [0, 0, 0];
|
|
139
|
+
p0[axis] = start;
|
|
140
|
+
p0[u] = cos0 * radius;
|
|
141
|
+
p0[v] = sin0 * radius;
|
|
142
|
+
p1[axis] = start;
|
|
143
|
+
p1[u] = cos1 * radius;
|
|
144
|
+
p1[v] = sin1 * radius;
|
|
145
|
+
p2[axis] = end;
|
|
146
|
+
p2[u] = cos1 * radius;
|
|
147
|
+
p2[v] = sin1 * radius;
|
|
148
|
+
p3[axis] = end;
|
|
149
|
+
p3[u] = cos0 * radius;
|
|
150
|
+
p3[v] = sin0 * radius;
|
|
151
|
+
addQuad([p0[0], p0[1], p0[2]], [p1[0], p1[1], p1[2]], [p2[0], p2[1], p2[2]], [p3[0], p3[1], p3[2]], color);
|
|
152
|
+
}
|
|
153
|
+
};
|
|
154
|
+
// Helper: build a cone along an axis
|
|
155
|
+
const buildCone = (axis, start, end, radius, color, segments = 12) => {
|
|
156
|
+
const u = (axis + 1) % 3;
|
|
157
|
+
const v = (axis + 2) % 3;
|
|
158
|
+
const tip = [0, 0, 0];
|
|
159
|
+
tip[axis] = end;
|
|
160
|
+
for (let i = 0; i < segments; i++) {
|
|
161
|
+
const a0 = (i / segments) * Math.PI * 2;
|
|
162
|
+
const a1 = ((i + 1) / segments) * Math.PI * 2;
|
|
163
|
+
const p0 = [0, 0, 0];
|
|
164
|
+
const p1 = [0, 0, 0];
|
|
165
|
+
p0[axis] = start;
|
|
166
|
+
p0[u] = Math.cos(a0) * radius;
|
|
167
|
+
p0[v] = Math.sin(a0) * radius;
|
|
168
|
+
p1[axis] = start;
|
|
169
|
+
p1[u] = Math.cos(a1) * radius;
|
|
170
|
+
p1[v] = Math.sin(a1) * radius;
|
|
171
|
+
addTri([p0[0], p0[1], p0[2]], [p1[0], p1[1], p1[2]], [tip[0], tip[1], tip[2]], color);
|
|
172
|
+
}
|
|
173
|
+
};
|
|
174
|
+
// Helper: build a torus perpendicular to an axis
|
|
175
|
+
const buildTorus = (axis, majorRadius, minorRadius, color, majorSegments = 32, minorSegments = 8) => {
|
|
176
|
+
const u = (axis + 1) % 3;
|
|
177
|
+
const v = (axis + 2) % 3;
|
|
178
|
+
for (let i = 0; i < majorSegments; i++) {
|
|
179
|
+
const a0 = (i / majorSegments) * Math.PI * 2;
|
|
180
|
+
const a1 = ((i + 1) / majorSegments) * Math.PI * 2;
|
|
181
|
+
for (let j = 0; j < minorSegments; j++) {
|
|
182
|
+
const b0 = (j / minorSegments) * Math.PI * 2;
|
|
183
|
+
const b1 = ((j + 1) / minorSegments) * Math.PI * 2;
|
|
184
|
+
const cosA0 = Math.cos(a0), sinA0 = Math.sin(a0);
|
|
185
|
+
const cosA1 = Math.cos(a1), sinA1 = Math.sin(a1);
|
|
186
|
+
const cosB0 = Math.cos(b0), sinB0 = Math.sin(b0);
|
|
187
|
+
const cosB1 = Math.cos(b1), sinB1 = Math.sin(b1);
|
|
188
|
+
const r0 = majorRadius + minorRadius * cosB0;
|
|
189
|
+
const r1 = majorRadius + minorRadius * cosB1;
|
|
190
|
+
const p0 = [0, 0, 0];
|
|
191
|
+
const p1 = [0, 0, 0];
|
|
192
|
+
const p2 = [0, 0, 0];
|
|
193
|
+
const p3 = [0, 0, 0];
|
|
194
|
+
p0[u] = cosA0 * r0;
|
|
195
|
+
p0[v] = sinA0 * r0;
|
|
196
|
+
p0[axis] = minorRadius * sinB0;
|
|
197
|
+
p1[u] = cosA1 * r0;
|
|
198
|
+
p1[v] = sinA1 * r0;
|
|
199
|
+
p1[axis] = minorRadius * sinB0;
|
|
200
|
+
p2[u] = cosA1 * r1;
|
|
201
|
+
p2[v] = sinA1 * r1;
|
|
202
|
+
p2[axis] = minorRadius * sinB1;
|
|
203
|
+
p3[u] = cosA0 * r1;
|
|
204
|
+
p3[v] = sinA0 * r1;
|
|
205
|
+
p3[axis] = minorRadius * sinB1;
|
|
206
|
+
addQuad([p0[0], p0[1], p0[2]], [p1[0], p1[1], p1[2]], [p2[0], p2[1], p2[2]], [p3[0], p3[1], p3[2]], color);
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
};
|
|
210
|
+
// Helper: build a cube at a position
|
|
211
|
+
const buildCube = (center, size, color) => {
|
|
212
|
+
const s = size / 2;
|
|
213
|
+
const [cx, cy, cz] = center;
|
|
214
|
+
const p = [
|
|
215
|
+
[cx - s, cy - s, cz - s], [cx + s, cy - s, cz - s],
|
|
216
|
+
[cx + s, cy + s, cz - s], [cx - s, cy + s, cz - s],
|
|
217
|
+
[cx - s, cy - s, cz + s], [cx + s, cy - s, cz + s],
|
|
218
|
+
[cx + s, cy + s, cz + s], [cx - s, cy + s, cz + s],
|
|
219
|
+
];
|
|
220
|
+
addQuad(p[0], p[1], p[2], p[3], color); // -Z
|
|
221
|
+
addQuad(p[5], p[4], p[7], p[6], color); // +Z
|
|
222
|
+
addQuad(p[4], p[0], p[3], p[7], color); // -X
|
|
223
|
+
addQuad(p[1], p[5], p[6], p[2], color); // +X
|
|
224
|
+
addQuad(p[4], p[5], p[1], p[0], color); // -Y
|
|
225
|
+
addQuad(p[3], p[2], p[6], p[7], color); // +Y
|
|
226
|
+
};
|
|
227
|
+
// Helper: build a sphere
|
|
228
|
+
const buildSphere = (center, radius, color, segments = 16, rings = 12) => {
|
|
229
|
+
const [cx, cy, cz] = center;
|
|
230
|
+
for (let r = 0; r < rings; r++) {
|
|
231
|
+
const phi0 = (r / rings) * Math.PI;
|
|
232
|
+
const phi1 = ((r + 1) / rings) * Math.PI;
|
|
233
|
+
for (let s = 0; s < segments; s++) {
|
|
234
|
+
const theta0 = (s / segments) * Math.PI * 2;
|
|
235
|
+
const theta1 = ((s + 1) / segments) * Math.PI * 2;
|
|
236
|
+
const x0 = Math.sin(phi0) * Math.cos(theta0);
|
|
237
|
+
const y0 = Math.cos(phi0);
|
|
238
|
+
const z0 = Math.sin(phi0) * Math.sin(theta0);
|
|
239
|
+
const x1 = Math.sin(phi0) * Math.cos(theta1);
|
|
240
|
+
const y1 = Math.cos(phi0);
|
|
241
|
+
const z1 = Math.sin(phi0) * Math.sin(theta1);
|
|
242
|
+
const x2 = Math.sin(phi1) * Math.cos(theta1);
|
|
243
|
+
const y2 = Math.cos(phi1);
|
|
244
|
+
const z2 = Math.sin(phi1) * Math.sin(theta1);
|
|
245
|
+
const x3 = Math.sin(phi1) * Math.cos(theta0);
|
|
246
|
+
const y3 = Math.cos(phi1);
|
|
247
|
+
const z3 = Math.sin(phi1) * Math.sin(theta0);
|
|
248
|
+
addQuad([cx + x0 * radius, cy + y0 * radius, cz + z0 * radius], [cx + x1 * radius, cy + y1 * radius, cz + z1 * radius], [cx + x2 * radius, cy + y2 * radius, cz + z2 * radius], [cx + x3 * radius, cy + y3 * radius, cz + z3 * radius], color);
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
};
|
|
252
|
+
// Build geometry for all three modes
|
|
253
|
+
// Translation: arrows on each axis + center sphere
|
|
254
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
255
|
+
const color = AXIS_COLORS[axis];
|
|
256
|
+
// Shaft
|
|
257
|
+
buildCylinder(axis, 0, 0.8, 0.02, color);
|
|
258
|
+
// Arrowhead (cone)
|
|
259
|
+
buildCone(axis, 0.8, 1.0, 0.06, color);
|
|
260
|
+
}
|
|
261
|
+
// Center sphere for omnidirectional
|
|
262
|
+
buildSphere([0, 0, 0], 0.12, [1.0, 1.0, 0.3]);
|
|
263
|
+
// Rotation: rings perpendicular to each axis
|
|
264
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
265
|
+
buildTorus(axis, 1.0, 0.015, AXIS_COLORS[axis]);
|
|
266
|
+
}
|
|
267
|
+
// Scale: small cubes at end of each axis
|
|
268
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
269
|
+
const center = [0, 0, 0];
|
|
270
|
+
center[axis] = 0.9;
|
|
271
|
+
buildCube(center, 0.1, AXIS_COLORS[axis]);
|
|
272
|
+
}
|
|
273
|
+
// Upload geometry
|
|
274
|
+
const vertData = new Float32Array(verts);
|
|
275
|
+
const idxData = indices.length > 65535
|
|
276
|
+
? new Uint32Array(indices)
|
|
277
|
+
: new Uint16Array(indices);
|
|
278
|
+
this.indexFormat = indices.length > 65535 ? "uint32" : "uint16";
|
|
279
|
+
this.indexCount = indices.length;
|
|
280
|
+
this.vertexBuffer = this.device.createBuffer({
|
|
281
|
+
size: vertData.byteLength,
|
|
282
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
283
|
+
});
|
|
284
|
+
this.device.queue.writeBuffer(this.vertexBuffer, 0, vertData);
|
|
285
|
+
this.indexBuffer = this.device.createBuffer({
|
|
286
|
+
size: idxData.byteLength,
|
|
287
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
288
|
+
});
|
|
289
|
+
this.device.queue.writeBuffer(this.indexBuffer, 0, idxData);
|
|
290
|
+
}
|
|
291
|
+
// --- Public API ---
|
|
292
|
+
setVisible(visible) {
|
|
293
|
+
this.visible = visible;
|
|
294
|
+
if (!visible) {
|
|
295
|
+
this.dragState = null;
|
|
296
|
+
this.hoverPart = null;
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
isVisible() {
|
|
300
|
+
return this.visible;
|
|
301
|
+
}
|
|
302
|
+
setPosition(pos) {
|
|
303
|
+
this.position = [...pos];
|
|
304
|
+
}
|
|
305
|
+
getPosition() {
|
|
306
|
+
return [...this.position];
|
|
307
|
+
}
|
|
308
|
+
setMode(mode) {
|
|
309
|
+
this.mode = mode;
|
|
310
|
+
}
|
|
311
|
+
getMode() {
|
|
312
|
+
return this.mode;
|
|
313
|
+
}
|
|
314
|
+
isDragging() {
|
|
315
|
+
return this.dragState !== null;
|
|
316
|
+
}
|
|
317
|
+
// --- Rendering ---
|
|
318
|
+
render(passEncoder, camera) {
|
|
319
|
+
if (!this.visible || !this.pipeline || !this.bindGroup || !this.uniformBuffer)
|
|
320
|
+
return;
|
|
321
|
+
if (!this.vertexBuffer || !this.indexBuffer)
|
|
322
|
+
return;
|
|
323
|
+
// Scale gizmo based on distance to camera for consistent screen size
|
|
324
|
+
const camPos = camera.position;
|
|
325
|
+
const dx = camPos[0] - this.position[0];
|
|
326
|
+
const dy = camPos[1] - this.position[1];
|
|
327
|
+
const dz = camPos[2] - this.position[2];
|
|
328
|
+
const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
329
|
+
this.gizmoScale = Math.max(0.5, dist * 0.08);
|
|
330
|
+
const viewProj = calculateViewProj(camera);
|
|
331
|
+
const uniforms = this.reusableUniforms;
|
|
332
|
+
for (let i = 0; i < 16; i++)
|
|
333
|
+
uniforms[i] = viewProj[i];
|
|
334
|
+
uniforms[16] = camPos[0];
|
|
335
|
+
uniforms[17] = camPos[1];
|
|
336
|
+
uniforms[18] = camPos[2];
|
|
337
|
+
uniforms[19] = performance.now() / 1000;
|
|
338
|
+
uniforms[20] = this.position[0];
|
|
339
|
+
uniforms[21] = this.position[1];
|
|
340
|
+
uniforms[22] = this.position[2];
|
|
341
|
+
uniforms[23] = this.gizmoScale;
|
|
342
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, uniforms);
|
|
343
|
+
passEncoder.setPipeline(this.pipeline);
|
|
344
|
+
passEncoder.setBindGroup(0, this.bindGroup, []);
|
|
345
|
+
passEncoder.setVertexBuffer(0, this.vertexBuffer);
|
|
346
|
+
passEncoder.setIndexBuffer(this.indexBuffer, this.indexFormat);
|
|
347
|
+
passEncoder.drawIndexed(this.indexCount);
|
|
348
|
+
}
|
|
349
|
+
// --- Raycasting and Interaction ---
|
|
350
|
+
hitTest(mouseX, mouseY, canvasW, canvasH, camera) {
|
|
351
|
+
if (!this.visible)
|
|
352
|
+
return null;
|
|
353
|
+
const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
|
|
354
|
+
const scale = this.gizmoScale;
|
|
355
|
+
// Test center sphere first (omnidirectional)
|
|
356
|
+
const sphereHit = this.raySphere(ray.origin, ray.dir, this.position, 0.15 * scale);
|
|
357
|
+
if (sphereHit !== null) {
|
|
358
|
+
return { kind: "omni" };
|
|
359
|
+
}
|
|
360
|
+
if (this.mode === "translate" || this.mode === "scale") {
|
|
361
|
+
// Test axis arrows/cubes
|
|
362
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
363
|
+
const axisDir = [0, 0, 0];
|
|
364
|
+
axisDir[axis] = 1;
|
|
365
|
+
if (this.mode === "translate") {
|
|
366
|
+
// Test cylinder shaft
|
|
367
|
+
const shaftHit = this.rayCylinder(ray.origin, ray.dir, this.position, axisDir, 0.02 * scale, 0, 0.8 * scale);
|
|
368
|
+
if (shaftHit !== null)
|
|
369
|
+
return { kind: "translate", axis: axis };
|
|
370
|
+
// Test cone tip
|
|
371
|
+
const tipCenter = [
|
|
372
|
+
this.position[0] + axisDir[0] * 0.9 * scale,
|
|
373
|
+
this.position[1] + axisDir[1] * 0.9 * scale,
|
|
374
|
+
this.position[2] + axisDir[2] * 0.9 * scale,
|
|
375
|
+
];
|
|
376
|
+
const tipHit = this.raySphere(ray.origin, ray.dir, tipCenter, 0.08 * scale);
|
|
377
|
+
if (tipHit !== null)
|
|
378
|
+
return { kind: "translate", axis: axis };
|
|
379
|
+
}
|
|
380
|
+
else if (this.mode === "scale") {
|
|
381
|
+
// Test cube at end of axis
|
|
382
|
+
const cubeCenter = [
|
|
383
|
+
this.position[0] + axisDir[0] * 0.9 * scale,
|
|
384
|
+
this.position[1] + axisDir[1] * 0.9 * scale,
|
|
385
|
+
this.position[2] + axisDir[2] * 0.9 * scale,
|
|
386
|
+
];
|
|
387
|
+
const cubeHit = this.raySphere(ray.origin, ray.dir, cubeCenter, 0.08 * scale);
|
|
388
|
+
if (cubeHit !== null)
|
|
389
|
+
return { kind: "scale", axis: axis };
|
|
390
|
+
}
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
if (this.mode === "rotate") {
|
|
394
|
+
// Test rotation rings
|
|
395
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
396
|
+
const ringHit = this.rayTorus(ray.origin, ray.dir, this.position, axis, 1.0 * scale, 0.04 * scale);
|
|
397
|
+
if (ringHit !== null)
|
|
398
|
+
return { kind: "rotate", axis: axis };
|
|
399
|
+
}
|
|
400
|
+
}
|
|
401
|
+
return null;
|
|
402
|
+
}
|
|
403
|
+
startDrag(part, mouseX, mouseY, canvasW, canvasH, camera, currentTransform) {
|
|
404
|
+
const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
|
|
405
|
+
this.dragState = {
|
|
406
|
+
part,
|
|
407
|
+
startTransform: {
|
|
408
|
+
position: [...currentTransform.position],
|
|
409
|
+
rotation: [...currentTransform.rotation],
|
|
410
|
+
scale: [...currentTransform.scale],
|
|
411
|
+
},
|
|
412
|
+
startMouseRay: ray,
|
|
413
|
+
};
|
|
414
|
+
if (part.kind === "rotate") {
|
|
415
|
+
// Compute initial angle on the rotation plane
|
|
416
|
+
const axis = part.axis;
|
|
417
|
+
const planeNormal = [0, 0, 0];
|
|
418
|
+
planeNormal[axis] = 1;
|
|
419
|
+
const hitPoint = this.rayPlaneIntersect(ray.origin, ray.dir, this.position, planeNormal);
|
|
420
|
+
if (hitPoint) {
|
|
421
|
+
const u = (axis + 1) % 3;
|
|
422
|
+
const v = (axis + 2) % 3;
|
|
423
|
+
const dx = hitPoint[u] - this.position[u];
|
|
424
|
+
const dy = hitPoint[v] - this.position[v];
|
|
425
|
+
this.dragState.startAngle = Math.atan2(dy, dx);
|
|
426
|
+
}
|
|
427
|
+
}
|
|
428
|
+
else if (part.kind === "translate" || part.kind === "scale") {
|
|
429
|
+
// Project initial mouse ray onto axis
|
|
430
|
+
const axis = part.axis;
|
|
431
|
+
const axisDir = [0, 0, 0];
|
|
432
|
+
axisDir[axis] = 1;
|
|
433
|
+
this.dragState.startProjection = this.projectRayOntoAxis(ray.origin, ray.dir, this.position, axisDir);
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
updateDrag(mouseX, mouseY, canvasW, canvasH, camera) {
|
|
437
|
+
if (!this.dragState || !this.onTransformUpdate)
|
|
438
|
+
return;
|
|
439
|
+
const ray = this.screenToRay(mouseX, mouseY, canvasW, canvasH, camera);
|
|
440
|
+
const ds = this.dragState;
|
|
441
|
+
const part = ds.part;
|
|
442
|
+
if (part.kind === "omni") {
|
|
443
|
+
// Screen-space translation: move parallel to camera view plane
|
|
444
|
+
// Project mouse ray onto plane through gizmo position, parallel to camera
|
|
445
|
+
const camForward = normalize3([
|
|
446
|
+
camera.target[0] - camera.position[0],
|
|
447
|
+
camera.target[1] - camera.position[1],
|
|
448
|
+
camera.target[2] - camera.position[2],
|
|
449
|
+
]);
|
|
450
|
+
// Get start point
|
|
451
|
+
const startHit = this.rayPlaneIntersect(ds.startMouseRay.origin, ds.startMouseRay.dir, this.position, camForward);
|
|
452
|
+
const currentHit = this.rayPlaneIntersect(ray.origin, ray.dir, this.position, camForward);
|
|
453
|
+
if (startHit && currentHit) {
|
|
454
|
+
const newPos = [
|
|
455
|
+
ds.startTransform.position[0] + (currentHit[0] - startHit[0]),
|
|
456
|
+
ds.startTransform.position[1] + (currentHit[1] - startHit[1]),
|
|
457
|
+
ds.startTransform.position[2] + (currentHit[2] - startHit[2]),
|
|
458
|
+
];
|
|
459
|
+
this.onTransformUpdate({ position: newPos });
|
|
460
|
+
}
|
|
461
|
+
}
|
|
462
|
+
else if (part.kind === "translate") {
|
|
463
|
+
const axis = part.axis;
|
|
464
|
+
const axisDir = [0, 0, 0];
|
|
465
|
+
axisDir[axis] = 1;
|
|
466
|
+
const proj = this.projectRayOntoAxis(ray.origin, ray.dir, this.position, axisDir);
|
|
467
|
+
if (ds.startProjection != null && proj != null) {
|
|
468
|
+
const delta = proj - ds.startProjection;
|
|
469
|
+
const newPos = [
|
|
470
|
+
ds.startTransform.position[0] + axisDir[0] * delta,
|
|
471
|
+
ds.startTransform.position[1] + axisDir[1] * delta,
|
|
472
|
+
ds.startTransform.position[2] + axisDir[2] * delta,
|
|
473
|
+
];
|
|
474
|
+
this.onTransformUpdate({ position: newPos });
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
else if (part.kind === "scale") {
|
|
478
|
+
const axis = part.axis;
|
|
479
|
+
const axisDir = [0, 0, 0];
|
|
480
|
+
axisDir[axis] = 1;
|
|
481
|
+
const proj = this.projectRayOntoAxis(ray.origin, ray.dir, this.position, axisDir);
|
|
482
|
+
if (ds.startProjection != null && proj != null) {
|
|
483
|
+
const delta = proj - ds.startProjection;
|
|
484
|
+
const factor = Math.max(0.01, 1 + delta * 0.5);
|
|
485
|
+
const newScale = [
|
|
486
|
+
ds.startTransform.scale[0],
|
|
487
|
+
ds.startTransform.scale[1],
|
|
488
|
+
ds.startTransform.scale[2],
|
|
489
|
+
];
|
|
490
|
+
newScale[axis] = Math.max(0.01, ds.startTransform.scale[axis] * factor);
|
|
491
|
+
this.onTransformUpdate({ scale: newScale });
|
|
492
|
+
}
|
|
493
|
+
}
|
|
494
|
+
else if (part.kind === "rotate") {
|
|
495
|
+
const axis = part.axis;
|
|
496
|
+
const planeNormal = [0, 0, 0];
|
|
497
|
+
planeNormal[axis] = 1;
|
|
498
|
+
const hitPoint = this.rayPlaneIntersect(ray.origin, ray.dir, this.position, planeNormal);
|
|
499
|
+
if (hitPoint && ds.startAngle !== undefined) {
|
|
500
|
+
const u = (axis + 1) % 3;
|
|
501
|
+
const v = (axis + 2) % 3;
|
|
502
|
+
const dx = hitPoint[u] - this.position[u];
|
|
503
|
+
const dy = hitPoint[v] - this.position[v];
|
|
504
|
+
const angle = Math.atan2(dy, dx);
|
|
505
|
+
let deltaAngle = angle - ds.startAngle;
|
|
506
|
+
// Create rotation quaternion around the axis
|
|
507
|
+
const halfAngle = deltaAngle / 2;
|
|
508
|
+
const s = Math.sin(halfAngle);
|
|
509
|
+
const c = Math.cos(halfAngle);
|
|
510
|
+
const rotQuat = [0, 0, 0, c];
|
|
511
|
+
rotQuat[axis] = s;
|
|
512
|
+
// Apply to start rotation: q * startRot
|
|
513
|
+
const newRot = this.multiplyQuat(rotQuat, ds.startTransform.rotation);
|
|
514
|
+
this.onTransformUpdate({ rotation: newRot });
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
endDrag() {
|
|
519
|
+
this.dragState = null;
|
|
520
|
+
}
|
|
521
|
+
setHover(part) {
|
|
522
|
+
this.hoverPart = part;
|
|
523
|
+
}
|
|
524
|
+
// --- Math helpers ---
|
|
525
|
+
screenToRay(mouseX, mouseY, canvasW, canvasH, camera) {
|
|
526
|
+
// Convert to NDC
|
|
527
|
+
const ndcX = (mouseX / canvasW) * 2 - 1;
|
|
528
|
+
const ndcY = -((mouseY / canvasH) * 2 - 1);
|
|
529
|
+
// Build inverse view-projection
|
|
530
|
+
const viewProj = calculateViewProj(camera);
|
|
531
|
+
const invVP = invertMat4(viewProj);
|
|
532
|
+
// Unproject near and far points
|
|
533
|
+
const nearPoint = transformVec4(invVP, [ndcX, ndcY, -1, 1]);
|
|
534
|
+
const farPoint = transformVec4(invVP, [ndcX, ndcY, 1, 1]);
|
|
535
|
+
const origin = [
|
|
536
|
+
nearPoint[0] / nearPoint[3],
|
|
537
|
+
nearPoint[1] / nearPoint[3],
|
|
538
|
+
nearPoint[2] / nearPoint[3],
|
|
539
|
+
];
|
|
540
|
+
const far = [
|
|
541
|
+
farPoint[0] / farPoint[3],
|
|
542
|
+
farPoint[1] / farPoint[3],
|
|
543
|
+
farPoint[2] / farPoint[3],
|
|
544
|
+
];
|
|
545
|
+
const dir = normalize3([
|
|
546
|
+
far[0] - origin[0],
|
|
547
|
+
far[1] - origin[1],
|
|
548
|
+
far[2] - origin[2],
|
|
549
|
+
]);
|
|
550
|
+
return { origin, dir };
|
|
551
|
+
}
|
|
552
|
+
raySphere(origin, dir, center, radius) {
|
|
553
|
+
const oc = [
|
|
554
|
+
origin[0] - center[0],
|
|
555
|
+
origin[1] - center[1],
|
|
556
|
+
origin[2] - center[2],
|
|
557
|
+
];
|
|
558
|
+
const a = dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2];
|
|
559
|
+
const b = 2 * (oc[0] * dir[0] + oc[1] * dir[1] + oc[2] * dir[2]);
|
|
560
|
+
const c = oc[0] * oc[0] + oc[1] * oc[1] + oc[2] * oc[2] - radius * radius;
|
|
561
|
+
const discriminant = b * b - 4 * a * c;
|
|
562
|
+
if (discriminant < 0)
|
|
563
|
+
return null;
|
|
564
|
+
const t = (-b - Math.sqrt(discriminant)) / (2 * a);
|
|
565
|
+
return t >= 0 ? t : null;
|
|
566
|
+
}
|
|
567
|
+
rayCylinder(origin, dir, center, axisDir, radius, start, end) {
|
|
568
|
+
// Transform ray to cylinder local space (cylinder along axis from center+start to center+end)
|
|
569
|
+
const oc = [
|
|
570
|
+
origin[0] - center[0],
|
|
571
|
+
origin[1] - center[1],
|
|
572
|
+
origin[2] - center[2],
|
|
573
|
+
];
|
|
574
|
+
// Project oc and dir onto plane perpendicular to axis
|
|
575
|
+
const dotOcAxis = oc[0] * axisDir[0] + oc[1] * axisDir[1] + oc[2] * axisDir[2];
|
|
576
|
+
const dotDirAxis = dir[0] * axisDir[0] + dir[1] * axisDir[1] + dir[2] * axisDir[2];
|
|
577
|
+
const perpOc = [
|
|
578
|
+
oc[0] - dotOcAxis * axisDir[0],
|
|
579
|
+
oc[1] - dotOcAxis * axisDir[1],
|
|
580
|
+
oc[2] - dotOcAxis * axisDir[2],
|
|
581
|
+
];
|
|
582
|
+
const perpDir = [
|
|
583
|
+
dir[0] - dotDirAxis * axisDir[0],
|
|
584
|
+
dir[1] - dotDirAxis * axisDir[1],
|
|
585
|
+
dir[2] - dotDirAxis * axisDir[2],
|
|
586
|
+
];
|
|
587
|
+
const a = perpDir[0] * perpDir[0] + perpDir[1] * perpDir[1] + perpDir[2] * perpDir[2];
|
|
588
|
+
if (a < 1e-10)
|
|
589
|
+
return null;
|
|
590
|
+
const b = 2 * (perpOc[0] * perpDir[0] + perpOc[1] * perpDir[1] + perpOc[2] * perpDir[2]);
|
|
591
|
+
const c = perpOc[0] * perpOc[0] + perpOc[1] * perpOc[1] + perpOc[2] * perpOc[2] - radius * radius;
|
|
592
|
+
const discriminant = b * b - 4 * a * c;
|
|
593
|
+
if (discriminant < 0)
|
|
594
|
+
return null;
|
|
595
|
+
const t = (-b - Math.sqrt(discriminant)) / (2 * a);
|
|
596
|
+
if (t < 0)
|
|
597
|
+
return null;
|
|
598
|
+
// Check if hit is within cylinder length
|
|
599
|
+
const hitAxisPos = dotOcAxis + t * dotDirAxis;
|
|
600
|
+
if (hitAxisPos < start || hitAxisPos > end)
|
|
601
|
+
return null;
|
|
602
|
+
return t;
|
|
603
|
+
}
|
|
604
|
+
rayTorus(origin, dir, center, axis, majorRadius, minorRadius) {
|
|
605
|
+
// Simplified torus intersection: test against the ring circle with tolerance
|
|
606
|
+
const planeNormal = [0, 0, 0];
|
|
607
|
+
planeNormal[axis] = 1;
|
|
608
|
+
const hitPoint = this.rayPlaneIntersect(origin, dir, center, planeNormal);
|
|
609
|
+
if (!hitPoint)
|
|
610
|
+
return null;
|
|
611
|
+
const u = (axis + 1) % 3;
|
|
612
|
+
const v = (axis + 2) % 3;
|
|
613
|
+
const dx = hitPoint[u] - center[u];
|
|
614
|
+
const dy = hitPoint[v] - center[v];
|
|
615
|
+
const distFromCenter = Math.sqrt(dx * dx + dy * dy);
|
|
616
|
+
// Check if hit is near the ring (within minorRadius)
|
|
617
|
+
if (Math.abs(distFromCenter - majorRadius) < minorRadius) {
|
|
618
|
+
// Compute t (distance along ray)
|
|
619
|
+
const t = Math.sqrt((hitPoint[0] - origin[0]) ** 2 +
|
|
620
|
+
(hitPoint[1] - origin[1]) ** 2 +
|
|
621
|
+
(hitPoint[2] - origin[2]) ** 2);
|
|
622
|
+
return t;
|
|
623
|
+
}
|
|
624
|
+
return null;
|
|
625
|
+
}
|
|
626
|
+
rayPlaneIntersect(origin, dir, planePoint, planeNormal) {
|
|
627
|
+
const denom = dir[0] * planeNormal[0] +
|
|
628
|
+
dir[1] * planeNormal[1] +
|
|
629
|
+
dir[2] * planeNormal[2];
|
|
630
|
+
if (Math.abs(denom) < 1e-10)
|
|
631
|
+
return null;
|
|
632
|
+
const t = ((planePoint[0] - origin[0]) * planeNormal[0] +
|
|
633
|
+
(planePoint[1] - origin[1]) * planeNormal[1] +
|
|
634
|
+
(planePoint[2] - origin[2]) * planeNormal[2]) /
|
|
635
|
+
denom;
|
|
636
|
+
if (t < 0)
|
|
637
|
+
return null;
|
|
638
|
+
return [
|
|
639
|
+
origin[0] + t * dir[0],
|
|
640
|
+
origin[1] + t * dir[1],
|
|
641
|
+
origin[2] + t * dir[2],
|
|
642
|
+
];
|
|
643
|
+
}
|
|
644
|
+
projectRayOntoAxis(rayOrigin, rayDir, axisPoint, axisDir) {
|
|
645
|
+
// Find the closest point between the ray and the axis line
|
|
646
|
+
// Returns the distance along the axis from axisPoint
|
|
647
|
+
const w = [
|
|
648
|
+
rayOrigin[0] - axisPoint[0],
|
|
649
|
+
rayOrigin[1] - axisPoint[1],
|
|
650
|
+
rayOrigin[2] - axisPoint[2],
|
|
651
|
+
];
|
|
652
|
+
const a = dot3(rayDir, rayDir);
|
|
653
|
+
const b = dot3(rayDir, axisDir);
|
|
654
|
+
const c = dot3(axisDir, axisDir);
|
|
655
|
+
const d = dot3(rayDir, w);
|
|
656
|
+
const e = dot3(axisDir, w);
|
|
657
|
+
const denom = a * c - b * b;
|
|
658
|
+
if (Math.abs(denom) < 1e-10)
|
|
659
|
+
return null;
|
|
660
|
+
// Parameter along the axis line
|
|
661
|
+
const t = (b * e - c * d) / denom;
|
|
662
|
+
return t;
|
|
663
|
+
}
|
|
664
|
+
multiplyQuat(a, b) {
|
|
665
|
+
return [
|
|
666
|
+
a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
|
|
667
|
+
a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
|
|
668
|
+
a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
|
|
669
|
+
a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2],
|
|
670
|
+
];
|
|
671
|
+
}
|
|
672
|
+
destroy() {
|
|
673
|
+
this.vertexBuffer?.destroy();
|
|
674
|
+
this.indexBuffer?.destroy();
|
|
675
|
+
this.uniformBuffer?.destroy();
|
|
676
|
+
}
|
|
677
|
+
}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// DevTools type interfaces — contracts between the base inspector, games,
|
|
3
|
+
// and the DevTools extension panels.
|
|
4
|
+
// ============================================================================
|
|
5
|
+
export {};
|