@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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+
export const MAX_POINT_LIGHT_SHADOWS = 4;
|
|
9
|
+
const CUBE_FACES = 6;
|
|
10
|
+
const FaceUniforms = wgsl.struct("FaceUniforms", {
|
|
11
|
+
viewProj: mat4x4f,
|
|
12
|
+
lightPos: vec4f,
|
|
13
|
+
farPlane: f32,
|
|
14
|
+
_pad0: f32,
|
|
15
|
+
_pad1: f32,
|
|
16
|
+
_pad2: f32,
|
|
17
|
+
});
|
|
18
|
+
const POINT_SHADOW_SHADER = /* wgsl */ `
|
|
19
|
+
${FaceUniforms.wgsl}
|
|
20
|
+
|
|
21
|
+
@group(0) @binding(0) var<uniform> faceData: FaceUniforms;
|
|
22
|
+
@group(0) @binding(1) var modelUniform: mat4x4<f32>;
|
|
23
|
+
|
|
24
|
+
struct VertexInput {
|
|
25
|
+
@location(0) position: vec3<f32>,
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
@vertex
|
|
29
|
+
fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
|
|
30
|
+
let worldPos = modelUniform * vec4<f32>(input.position, 1.0);
|
|
31
|
+
return faceData.viewProj * worldPos;
|
|
32
|
+
}
|
|
33
|
+
`;
|
|
34
|
+
export class PointLightShadowPass extends RenderPass {
|
|
35
|
+
name = "point-light-shadow";
|
|
36
|
+
passType = PassType.Custom;
|
|
37
|
+
shadowHandle = null;
|
|
38
|
+
device;
|
|
39
|
+
shadowMapSize;
|
|
40
|
+
shaderModule = null;
|
|
41
|
+
shadowTextures = [];
|
|
42
|
+
shadowViews = [];
|
|
43
|
+
shadowSamplers = [];
|
|
44
|
+
uniformBuffer = null;
|
|
45
|
+
modelBuffer = null;
|
|
46
|
+
_uniformView = null;
|
|
47
|
+
_uniformBuf = null;
|
|
48
|
+
pipelines = new Map();
|
|
49
|
+
bindGroups = new Map();
|
|
50
|
+
vertexBuffers = new Map();
|
|
51
|
+
indexBuffers = new Map();
|
|
52
|
+
constructor(device, shadowMapSize = 512) {
|
|
53
|
+
super();
|
|
54
|
+
this.device = device;
|
|
55
|
+
this.shadowMapSize = shadowMapSize;
|
|
56
|
+
}
|
|
57
|
+
prepare(_device) {
|
|
58
|
+
if (!this.shaderModule) {
|
|
59
|
+
this.shaderModule = createValidatedShaderModule(this.device, { code: POINT_SHADOW_SHADER, label: "PointLightShadowPass" });
|
|
60
|
+
}
|
|
61
|
+
for (let i = 0; i < MAX_POINT_LIGHT_SHADOWS; i++) {
|
|
62
|
+
const tex = this.device.createTexture({
|
|
63
|
+
size: [this.shadowMapSize, this.shadowMapSize, CUBE_FACES],
|
|
64
|
+
format: "depth32float",
|
|
65
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
66
|
+
});
|
|
67
|
+
this.shadowTextures.push(tex);
|
|
68
|
+
this.shadowViews.push(tex.createView({ dimension: "cube" }));
|
|
69
|
+
this.shadowSamplers.push(this.device.createSampler({ compare: "less", magFilter: "linear", minFilter: "linear" }));
|
|
70
|
+
}
|
|
71
|
+
this.uniformBuffer = this.device.createBuffer({
|
|
72
|
+
size: 96,
|
|
73
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
74
|
+
});
|
|
75
|
+
this._uniformBuf = new Float32Array(FaceUniforms.floatCount);
|
|
76
|
+
this._uniformView = FaceUniforms.view(this._uniformBuf);
|
|
77
|
+
this.modelBuffer = this.device.createBuffer({
|
|
78
|
+
size: 64,
|
|
79
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
80
|
+
});
|
|
81
|
+
}
|
|
82
|
+
getPipeline(stride) {
|
|
83
|
+
let pipeline = this.pipelines.get(stride);
|
|
84
|
+
if (!pipeline) {
|
|
85
|
+
pipeline = this.device.createRenderPipeline({
|
|
86
|
+
layout: "auto",
|
|
87
|
+
vertex: {
|
|
88
|
+
module: this.shaderModule,
|
|
89
|
+
entryPoint: "vs_main",
|
|
90
|
+
buffers: [{
|
|
91
|
+
arrayStride: stride,
|
|
92
|
+
attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }],
|
|
93
|
+
}],
|
|
94
|
+
},
|
|
95
|
+
primitive: { topology: "triangle-list", cullMode: "back" },
|
|
96
|
+
depthStencil: {
|
|
97
|
+
format: "depth32float",
|
|
98
|
+
depthWriteEnabled: true,
|
|
99
|
+
depthCompare: "less",
|
|
100
|
+
},
|
|
101
|
+
});
|
|
102
|
+
this.pipelines.set(stride, pipeline);
|
|
103
|
+
this.bindGroups.set(stride, this.device.createBindGroup({
|
|
104
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
105
|
+
entries: [
|
|
106
|
+
{ binding: 0, resource: { buffer: this.uniformBuffer } },
|
|
107
|
+
{ binding: 1, resource: { buffer: this.modelBuffer } },
|
|
108
|
+
],
|
|
109
|
+
}));
|
|
110
|
+
}
|
|
111
|
+
return pipeline;
|
|
112
|
+
}
|
|
113
|
+
computeFaceViewProj(lightPos, faceIndex, aspect, farPlane) {
|
|
114
|
+
const targets = [
|
|
115
|
+
[lightPos[0] + 1, lightPos[1], lightPos[2]],
|
|
116
|
+
[lightPos[0] - 1, lightPos[1], lightPos[2]],
|
|
117
|
+
[lightPos[0], lightPos[1] + 1, lightPos[2]],
|
|
118
|
+
[lightPos[0], lightPos[1] - 1, lightPos[2]],
|
|
119
|
+
[lightPos[0], lightPos[1], lightPos[2] + 1],
|
|
120
|
+
[lightPos[0], lightPos[1], lightPos[2] - 1],
|
|
121
|
+
];
|
|
122
|
+
const ups = [
|
|
123
|
+
[0, -1, 0], [0, -1, 0], [0, 0, 1], [0, 0, -1], [0, -1, 0], [0, -1, 0],
|
|
124
|
+
];
|
|
125
|
+
const view = mat4.lookAt(vec3.create(...lightPos), vec3.create(...targets[faceIndex]), vec3.create(...ups[faceIndex]));
|
|
126
|
+
const proj = mat4.perspective(Math.PI / 2, aspect, 0.1, farPlane);
|
|
127
|
+
return mat4.multiply(proj, view);
|
|
128
|
+
}
|
|
129
|
+
renderPointLightShadow(encoder, lightIndex, lightPos, farPlane, meshes) {
|
|
130
|
+
if (lightIndex >= MAX_POINT_LIGHT_SHADOWS || !this.shaderModule)
|
|
131
|
+
return;
|
|
132
|
+
const aspect = 1.0;
|
|
133
|
+
const view = this.shadowViews[lightIndex];
|
|
134
|
+
for (let face = 0; face < CUBE_FACES; face++) {
|
|
135
|
+
const viewProj = this.computeFaceViewProj(lightPos, face, aspect, farPlane);
|
|
136
|
+
const uv = this._uniformView;
|
|
137
|
+
uv.set("viewProj", viewProj);
|
|
138
|
+
uv.set("lightPos", [lightPos[0], lightPos[1], lightPos[2], farPlane]);
|
|
139
|
+
uv.set("farPlane", farPlane);
|
|
140
|
+
uv.set("_pad0", 0);
|
|
141
|
+
uv.set("_pad1", 0);
|
|
142
|
+
uv.set("_pad2", 0);
|
|
143
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, this._uniformBuf);
|
|
144
|
+
const pass = encoder.beginRenderPass({
|
|
145
|
+
colorAttachments: [],
|
|
146
|
+
depthStencilAttachment: {
|
|
147
|
+
view,
|
|
148
|
+
depthClearValue: 1.0,
|
|
149
|
+
depthLoadOp: face === 0 ? "clear" : "load",
|
|
150
|
+
depthStoreOp: "store",
|
|
151
|
+
},
|
|
152
|
+
});
|
|
153
|
+
const tracked = new TrackedRenderPass(pass);
|
|
154
|
+
meshes.forEach(({ mesh, model }) => {
|
|
155
|
+
this.device.queue.writeBuffer(this.modelBuffer, 0, model);
|
|
156
|
+
const pipeline = this.getPipeline(mesh.layout.stride);
|
|
157
|
+
const bindGroup = this.bindGroups.get(mesh.layout.stride);
|
|
158
|
+
tracked.setPipeline(pipeline);
|
|
159
|
+
tracked.setBindGroup(0, bindGroup);
|
|
160
|
+
tracked.setVertexBuffer(0, this.getVertexBuffer(mesh));
|
|
161
|
+
tracked.setIndexBuffer(this.getIndexBuffer(mesh), mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
162
|
+
tracked.drawIndexed(mesh.indexCount);
|
|
163
|
+
});
|
|
164
|
+
tracked.end();
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
getShadowView(index) {
|
|
168
|
+
return this.shadowViews[index] ?? null;
|
|
169
|
+
}
|
|
170
|
+
getShadowSampler(index) {
|
|
171
|
+
return this.shadowSamplers[index] ?? null;
|
|
172
|
+
}
|
|
173
|
+
setup(builder) {
|
|
174
|
+
if (this.shadowHandle) {
|
|
175
|
+
builder.write(this.shadowHandle);
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
execute(_ctx) {
|
|
179
|
+
}
|
|
180
|
+
getVertexBuffer(mesh) {
|
|
181
|
+
let buf = this.vertexBuffers.get(mesh);
|
|
182
|
+
if (!buf) {
|
|
183
|
+
buf = this.device.createBuffer({
|
|
184
|
+
size: mesh.vertices.byteLength,
|
|
185
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
186
|
+
});
|
|
187
|
+
this.device.queue.writeBuffer(buf, 0, mesh.vertices.buffer);
|
|
188
|
+
this.vertexBuffers.set(mesh, buf);
|
|
189
|
+
}
|
|
190
|
+
return buf;
|
|
191
|
+
}
|
|
192
|
+
getIndexBuffer(mesh) {
|
|
193
|
+
let buf = this.indexBuffers.get(mesh);
|
|
194
|
+
if (!buf) {
|
|
195
|
+
buf = this.device.createBuffer({
|
|
196
|
+
size: mesh.indices.byteLength,
|
|
197
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
198
|
+
});
|
|
199
|
+
this.device.queue.writeBuffer(buf, 0, mesh.indices.buffer);
|
|
200
|
+
this.indexBuffers.set(mesh, buf);
|
|
201
|
+
}
|
|
202
|
+
return buf;
|
|
203
|
+
}
|
|
204
|
+
destroy() {
|
|
205
|
+
this.shadowTextures.forEach((tex) => { tex.destroy(); ; });
|
|
206
|
+
// GPUSampler has no destroy() — it's GC'd automatically.
|
|
207
|
+
this.shadowSamplers.length = 0;
|
|
208
|
+
this.uniformBuffer?.destroy();
|
|
209
|
+
this.modelBuffer?.destroy();
|
|
210
|
+
this._uniformView = null;
|
|
211
|
+
this._uniformBuf = null;
|
|
212
|
+
for (const buf of this.vertexBuffers.values())
|
|
213
|
+
buf.destroy();
|
|
214
|
+
for (const buf of this.indexBuffers.values())
|
|
215
|
+
buf.destroy();
|
|
216
|
+
this.vertexBuffers.clear();
|
|
217
|
+
this.indexBuffers.clear();
|
|
218
|
+
destroyMapValues(this.pipelines);
|
|
219
|
+
destroyMapValues(this.bindGroups);
|
|
220
|
+
}
|
|
221
|
+
}
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
export const DEFAULT_PROCEDURAL_CONFIG = {
|
|
2
|
+
type: "checkerboard",
|
|
3
|
+
width: 256,
|
|
4
|
+
height: 256,
|
|
5
|
+
scale: 8,
|
|
6
|
+
octaves: 4,
|
|
7
|
+
persistence: 0.5,
|
|
8
|
+
lacunarity: 2.0,
|
|
9
|
+
seed: 0,
|
|
10
|
+
colorA: [1, 1, 1, 1],
|
|
11
|
+
colorB: [0, 0, 0, 1],
|
|
12
|
+
};
|
|
13
|
+
function hash(x, y, seed) {
|
|
14
|
+
let h = x * 374761393 + y * 668265263 + seed * 982451653;
|
|
15
|
+
h = (h ^ (h >> 13)) * 1274126177;
|
|
16
|
+
return ((h ^ (h >> 16)) >>> 0) / 4294967295;
|
|
17
|
+
}
|
|
18
|
+
function lerp(a, b, t) {
|
|
19
|
+
return a + (b - a) * t;
|
|
20
|
+
}
|
|
21
|
+
function smoothstep(edge0, edge1, x) {
|
|
22
|
+
const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
|
|
23
|
+
return t * t * (3 - 2 * t);
|
|
24
|
+
}
|
|
25
|
+
function valueNoise(x, y, seed) {
|
|
26
|
+
const ix = Math.floor(x);
|
|
27
|
+
const iy = Math.floor(y);
|
|
28
|
+
const fx = x - ix;
|
|
29
|
+
const fy = y - iy;
|
|
30
|
+
const a = hash(ix, iy, seed);
|
|
31
|
+
const b = hash(ix + 1, iy, seed);
|
|
32
|
+
const c = hash(ix, iy + 1, seed);
|
|
33
|
+
const d = hash(ix + 1, iy + 1, seed);
|
|
34
|
+
const ux = smoothstep(0, 1, fx);
|
|
35
|
+
const uy = smoothstep(0, 1, fy);
|
|
36
|
+
return lerp(lerp(a, b, ux), lerp(c, d, ux), uy);
|
|
37
|
+
}
|
|
38
|
+
function fbm(x, y, octaves, persistence, lacunarity, seed) {
|
|
39
|
+
let total = 0;
|
|
40
|
+
let amplitude = 1;
|
|
41
|
+
let frequency = 1;
|
|
42
|
+
let maxValue = 0;
|
|
43
|
+
for (let i = 0; i < octaves; i++) {
|
|
44
|
+
total += valueNoise(x * frequency, y * frequency, seed + i) * amplitude;
|
|
45
|
+
maxValue += amplitude;
|
|
46
|
+
amplitude *= persistence;
|
|
47
|
+
frequency *= lacunarity;
|
|
48
|
+
}
|
|
49
|
+
return total / maxValue;
|
|
50
|
+
}
|
|
51
|
+
export function generateProceduralTexture(config) {
|
|
52
|
+
const { width, height, scale, type, colorA, colorB, octaves, persistence, lacunarity, seed } = config;
|
|
53
|
+
const data = new Uint8Array(width * height * 4);
|
|
54
|
+
for (let y = 0; y < height; y++) {
|
|
55
|
+
for (let x = 0; x < width; x++) {
|
|
56
|
+
const u = x / width;
|
|
57
|
+
const v = y / height;
|
|
58
|
+
let t = 0;
|
|
59
|
+
switch (type) {
|
|
60
|
+
case "checkerboard": {
|
|
61
|
+
const cx = Math.floor(u * scale);
|
|
62
|
+
const cy = Math.floor(v * scale);
|
|
63
|
+
t = (cx + cy) % 2 === 0 ? 0 : 1;
|
|
64
|
+
break;
|
|
65
|
+
}
|
|
66
|
+
case "noise": {
|
|
67
|
+
t = hash(Math.floor(u * scale), Math.floor(v * scale), seed);
|
|
68
|
+
break;
|
|
69
|
+
}
|
|
70
|
+
case "perlin": {
|
|
71
|
+
t = fbm(u * scale, v * scale, octaves, persistence, lacunarity, seed);
|
|
72
|
+
break;
|
|
73
|
+
}
|
|
74
|
+
case "voronoi": {
|
|
75
|
+
const px = u * scale;
|
|
76
|
+
const py = v * scale;
|
|
77
|
+
const ix = Math.floor(px);
|
|
78
|
+
const iy = Math.floor(py);
|
|
79
|
+
let minDist = Infinity;
|
|
80
|
+
for (let dx = -1; dx <= 1; dx++) {
|
|
81
|
+
for (let dy = -1; dy <= 1; dy++) {
|
|
82
|
+
const cx = ix + dx + hash(ix + dx, iy + dy, seed);
|
|
83
|
+
const cy = iy + dy + hash(ix + dx, iy + dy, seed + 1);
|
|
84
|
+
const dist = (cx - px) ** 2 + (cy - py) ** 2;
|
|
85
|
+
minDist = Math.min(minDist, dist);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
t = Math.sqrt(minDist);
|
|
89
|
+
break;
|
|
90
|
+
}
|
|
91
|
+
case "brick": {
|
|
92
|
+
const bx = Math.floor(u * scale);
|
|
93
|
+
const by = Math.floor(v * scale * 0.5);
|
|
94
|
+
const offset = by % 2 === 0 ? 0 : 0.5;
|
|
95
|
+
const bxOffset = Math.floor((u + offset) * scale);
|
|
96
|
+
const mortar = Math.abs((u + offset) * scale - bxOffset - 0.5);
|
|
97
|
+
const mortarY = Math.abs(v * scale * 0.5 - by - 0.5);
|
|
98
|
+
t = (mortar < 0.05 || mortarY < 0.05) ? 1 : 0;
|
|
99
|
+
break;
|
|
100
|
+
}
|
|
101
|
+
case "wood": {
|
|
102
|
+
const nx = u * scale - scale * 0.5;
|
|
103
|
+
const ny = v * scale - scale * 0.5;
|
|
104
|
+
const dist = Math.sqrt(nx * nx + ny * ny);
|
|
105
|
+
t = Math.sin(dist * 2.0 + fbm(u * scale * 0.5, v * scale * 0.5, 3, 0.5, 2, seed) * 5) * 0.5 + 0.5;
|
|
106
|
+
break;
|
|
107
|
+
}
|
|
108
|
+
case "marble": {
|
|
109
|
+
t = Math.sin((u + fbm(u * scale, v * scale, octaves, persistence, lacunarity, seed)) * scale * 2) * 0.5 + 0.5;
|
|
110
|
+
break;
|
|
111
|
+
}
|
|
112
|
+
case "grid": {
|
|
113
|
+
const gx = Math.abs((u * scale) % 1 - 0.5);
|
|
114
|
+
const gy = Math.abs((v * scale) % 1 - 0.5);
|
|
115
|
+
t = (gx < 0.02 || gy < 0.02) ? 1 : 0;
|
|
116
|
+
break;
|
|
117
|
+
}
|
|
118
|
+
case "gradient": {
|
|
119
|
+
t = v;
|
|
120
|
+
break;
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
const idx = (y * width + x) * 4;
|
|
124
|
+
data[idx] = Math.round(lerp(colorA[0], colorB[0], t) * 255);
|
|
125
|
+
data[idx + 1] = Math.round(lerp(colorA[1], colorB[1], t) * 255);
|
|
126
|
+
data[idx + 2] = Math.round(lerp(colorA[2], colorB[2], t) * 255);
|
|
127
|
+
data[idx + 3] = Math.round(lerp(colorA[3], colorB[3], t) * 255);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
return data;
|
|
131
|
+
}
|
|
132
|
+
export function createProceduralGpuTexture(device, config) {
|
|
133
|
+
const data = generateProceduralTexture(config);
|
|
134
|
+
const texture = device.createTexture({
|
|
135
|
+
label: `procedural-${config.type}`,
|
|
136
|
+
size: [config.width, config.height],
|
|
137
|
+
format: "rgba8unorm",
|
|
138
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
139
|
+
});
|
|
140
|
+
device.queue.writeTexture({ texture }, data, { bytesPerRow: config.width * 4, rowsPerImage: config.height }, [config.width, config.height]);
|
|
141
|
+
return texture;
|
|
142
|
+
}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
export const DEFAULT_REFLECTION_PROBE_CONFIG = {
|
|
2
|
+
maxProbes: 8,
|
|
3
|
+
resolution: 256,
|
|
4
|
+
refreshRate: 30,
|
|
5
|
+
blendDistance: 5.0,
|
|
6
|
+
};
|
|
7
|
+
export class ReflectionProbeManager {
|
|
8
|
+
probes = new Map();
|
|
9
|
+
config;
|
|
10
|
+
device = null;
|
|
11
|
+
constructor(config, device) {
|
|
12
|
+
this.config = { ...DEFAULT_REFLECTION_PROBE_CONFIG, ...config };
|
|
13
|
+
this.device = device ?? null;
|
|
14
|
+
}
|
|
15
|
+
addProbe(id, position, boxMin, boxMax, priority = 0) {
|
|
16
|
+
if (this.probes.size >= this.config.maxProbes) {
|
|
17
|
+
return null;
|
|
18
|
+
}
|
|
19
|
+
let cubemapTexture = null;
|
|
20
|
+
let cubemapView = null;
|
|
21
|
+
if (this.device) {
|
|
22
|
+
cubemapTexture = this.device.createTexture({
|
|
23
|
+
label: `reflection-probe-${id}`,
|
|
24
|
+
size: [this.config.resolution, this.config.resolution, 6],
|
|
25
|
+
format: "rgba16float",
|
|
26
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING,
|
|
27
|
+
});
|
|
28
|
+
cubemapView = cubemapTexture.createView({ dimension: "cube" });
|
|
29
|
+
}
|
|
30
|
+
const probe = {
|
|
31
|
+
id,
|
|
32
|
+
position,
|
|
33
|
+
boxMin,
|
|
34
|
+
boxMax,
|
|
35
|
+
cubemapTexture,
|
|
36
|
+
cubemapView,
|
|
37
|
+
irradianceTexture: null,
|
|
38
|
+
prefilteredTexture: null,
|
|
39
|
+
weight: 0,
|
|
40
|
+
lastUpdated: 0,
|
|
41
|
+
resolution: this.config.resolution,
|
|
42
|
+
priority,
|
|
43
|
+
};
|
|
44
|
+
this.probes.set(id, probe);
|
|
45
|
+
return probe;
|
|
46
|
+
}
|
|
47
|
+
removeProbe(id) {
|
|
48
|
+
const probe = this.probes.get(id);
|
|
49
|
+
if (probe) {
|
|
50
|
+
probe.cubemapTexture?.destroy();
|
|
51
|
+
probe.irradianceTexture?.destroy();
|
|
52
|
+
probe.prefilteredTexture?.destroy();
|
|
53
|
+
this.probes.delete(id);
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
getProbe(id) {
|
|
57
|
+
return this.probes.get(id) ?? null;
|
|
58
|
+
}
|
|
59
|
+
getProbes() {
|
|
60
|
+
return Array.from(this.probes.values()).sort((a, b) => b.priority - a.priority);
|
|
61
|
+
}
|
|
62
|
+
findProbesForPosition(pos) {
|
|
63
|
+
const inside = [];
|
|
64
|
+
for (const probe of this.probes.values()) {
|
|
65
|
+
if (pos[0] >= probe.boxMin[0] && pos[0] <= probe.boxMax[0] &&
|
|
66
|
+
pos[1] >= probe.boxMin[1] && pos[1] <= probe.boxMax[1] &&
|
|
67
|
+
pos[2] >= probe.boxMin[2] && pos[2] <= probe.boxMax[2]) {
|
|
68
|
+
inside.push(probe);
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
return inside.sort((a, b) => b.priority - a.priority);
|
|
72
|
+
}
|
|
73
|
+
computeProbeWeights(pos) {
|
|
74
|
+
const probes = this.findProbesForPosition(pos);
|
|
75
|
+
if (probes.length === 0)
|
|
76
|
+
return [];
|
|
77
|
+
const weights = probes.map((probe) => {
|
|
78
|
+
const dx = Math.max(probe.boxMin[0] - pos[0], 0, pos[0] - probe.boxMax[0]);
|
|
79
|
+
const dy = Math.max(probe.boxMin[1] - pos[1], 0, pos[1] - probe.boxMax[1]);
|
|
80
|
+
const dz = Math.max(probe.boxMin[2] - pos[2], 0, pos[2] - probe.boxMax[2]);
|
|
81
|
+
const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
82
|
+
return { probe, weight: 1.0 / (1.0 + dist * dist) };
|
|
83
|
+
});
|
|
84
|
+
const totalWeight = weights.reduce((sum, w) => sum + w.weight, 0);
|
|
85
|
+
if (totalWeight === 0)
|
|
86
|
+
return [];
|
|
87
|
+
return weights.map((w) => ({
|
|
88
|
+
probe: w.probe,
|
|
89
|
+
weight: w.weight / totalWeight,
|
|
90
|
+
}));
|
|
91
|
+
}
|
|
92
|
+
destroy() {
|
|
93
|
+
for (const probe of this.probes.values()) {
|
|
94
|
+
probe.cubemapTexture?.destroy();
|
|
95
|
+
probe.irradianceTexture?.destroy();
|
|
96
|
+
probe.prefilteredTexture?.destroy();
|
|
97
|
+
}
|
|
98
|
+
this.probes.clear();
|
|
99
|
+
}
|
|
100
|
+
}
|
|
@@ -0,0 +1,228 @@
|
|
|
1
|
+
import { f32, mat4x4f, u32, vec2f, vec3f, wgsl } from "@downdraft/engine/shader-graph";
|
|
2
|
+
import { PassType } from "../frame-graph.js";
|
|
3
|
+
import { RenderPass } from "../render-pass.js";
|
|
4
|
+
import { createValidatedShaderModule } from "../shader-validator.js";
|
|
5
|
+
import { DEFAULT_RSM_CONFIG, VPL_FLOATS } from "./gi-types.js";
|
|
6
|
+
const RSMUniforms = wgsl.struct("RSMUniforms", {
|
|
7
|
+
lightViewProj: mat4x4f,
|
|
8
|
+
invLightViewProj: mat4x4f,
|
|
9
|
+
rsmResolution: u32,
|
|
10
|
+
maxVPLs: u32,
|
|
11
|
+
intensity: f32,
|
|
12
|
+
rsmRadius: f32,
|
|
13
|
+
_pad0: u32,
|
|
14
|
+
_pad1: u32,
|
|
15
|
+
});
|
|
16
|
+
const RSMEvalUniforms = wgsl.struct("RSMEvalUniforms", {
|
|
17
|
+
cameraPos: vec3f,
|
|
18
|
+
numVPLs: u32,
|
|
19
|
+
viewProj: mat4x4f,
|
|
20
|
+
invViewProj: mat4x4f,
|
|
21
|
+
screenSize: vec2f,
|
|
22
|
+
_pad0: f32,
|
|
23
|
+
_pad1: f32,
|
|
24
|
+
});
|
|
25
|
+
const RSM_INJECT_SHADER = /* wgsl */ `
|
|
26
|
+
${RSMUniforms.wgsl}
|
|
27
|
+
|
|
28
|
+
struct VPL {
|
|
29
|
+
position: vec4<f32>,
|
|
30
|
+
color: vec4<f32>,
|
|
31
|
+
normal: vec4<f32>,
|
|
32
|
+
};
|
|
33
|
+
|
|
34
|
+
@group(0) @binding(0) var<uniform> uniforms: RSMUniforms;
|
|
35
|
+
@group(0) @binding(1) var rsmDepthTex: texture_2d<f32>;
|
|
36
|
+
@group(0) @binding(2) var rsmAlbedoTex: texture_2d<f32>;
|
|
37
|
+
@group(0) @binding(3) var rsmNormalTex: texture_2d<f32>;
|
|
38
|
+
@group(0) @binding(4) var rsmFluxTex: texture_2d<f32>;
|
|
39
|
+
@group(0) @binding(5) var<storage, read_write> vplBuffer: array<VPL>;
|
|
40
|
+
|
|
41
|
+
fn reconstructWorldPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
|
|
42
|
+
let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
|
|
43
|
+
let worldPos = uniforms.invLightViewProj * vec4<f32>(ndc, 1.0);
|
|
44
|
+
return worldPos.xyz / worldPos.w;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
@compute @workgroup_size(64)
|
|
48
|
+
fn cs_main(@builtin(global_invocation_id) gid: u32) {
|
|
49
|
+
if (gid >= uniforms.maxVPLs) { return; }
|
|
50
|
+
|
|
51
|
+
let totalTexels = uniforms.rsmResolution * uniforms.rsmResolution;
|
|
52
|
+
let stride = totalTexels / uniforms.maxVPLs;
|
|
53
|
+
let texelIdx = gid * stride;
|
|
54
|
+
|
|
55
|
+
let y = texelIdx / uniforms.rsmResolution;
|
|
56
|
+
let x = texelIdx % uniforms.rsmResolution;
|
|
57
|
+
if (x >= uniforms.rsmResolution || y >= uniforms.rsmResolution) { return; }
|
|
58
|
+
|
|
59
|
+
let texel = vec2<i32>(i32(x), i32(y));
|
|
60
|
+
let depth = textureLoad(rsmDepthTex, texel, 0);
|
|
61
|
+
if (depth >= 1.0) {
|
|
62
|
+
vplBuffer[gid] = VPL(vec4<f32>(0.0), vec4<f32>(0.0), vec4<f32>(0.0));
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
let uv = vec2<f32>(f32(x) / f32(uniforms.rsmResolution), f32(y) / f32(uniforms.rsmResolution));
|
|
67
|
+
let worldPos = reconstructWorldPos(uv, depth);
|
|
68
|
+
|
|
69
|
+
let albedo = textureLoad(rsmAlbedoTex, texel, 0);
|
|
70
|
+
let normal = textureLoad(rsmNormalTex, texel, 0);
|
|
71
|
+
let flux = textureLoad(rsmFluxTex, texel, 0);
|
|
72
|
+
|
|
73
|
+
let color = albedo.rgb * flux.rgb * uniforms.intensity;
|
|
74
|
+
let range = uniforms.rsmRadius * 10.0;
|
|
75
|
+
|
|
76
|
+
vplBuffer[gid] = VPL(
|
|
77
|
+
vec4<f32>(worldPos, range),
|
|
78
|
+
vec4<f32>(color, 1.0),
|
|
79
|
+
vec4<f32>(normal.rgb * 2.0 - 1.0, 0.0),
|
|
80
|
+
);
|
|
81
|
+
}
|
|
82
|
+
`;
|
|
83
|
+
const RSM_EVALUATE_SHADER = /* wgsl */ `
|
|
84
|
+
${RSMEvalUniforms.wgsl}
|
|
85
|
+
|
|
86
|
+
struct VPL {
|
|
87
|
+
position: vec4<f32>,
|
|
88
|
+
color: vec4<f32>,
|
|
89
|
+
normal: vec4<f32>,
|
|
90
|
+
};
|
|
91
|
+
|
|
92
|
+
@group(0) @binding(0) var<uniform> uniforms: RSMEvalUniforms;
|
|
93
|
+
@group(0) @binding(1) var depthTex: texture_depth_2d;
|
|
94
|
+
@group(0) @binding(2) var normalTex: texture_2d<f32>;
|
|
95
|
+
@group(0) @binding(3) var<storage> vplBuffer: array<VPL>;
|
|
96
|
+
|
|
97
|
+
fn reconstructWorldPos(uv: vec2<f32>, depth: f32) -> vec3<f32> {
|
|
98
|
+
let ndc = vec3<f32>(uv * 2.0 - 1.0, depth);
|
|
99
|
+
let worldPos = uniforms.invViewProj * vec4<f32>(ndc, 1.0);
|
|
100
|
+
return worldPos.xyz / worldPos.w;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
@compute @workgroup_size(8, 8)
|
|
104
|
+
fn cs_main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
105
|
+
let dims = vec2<u32>(textureDimensions(depthTex));
|
|
106
|
+
if (gid.x >= dims.x || gid.y >= dims.y) { return; }
|
|
107
|
+
|
|
108
|
+
let texel = vec2<i32>(gid.xy);
|
|
109
|
+
let depth = textureLoad(depthTex, texel, 0);
|
|
110
|
+
if (depth >= 1.0) { return; }
|
|
111
|
+
|
|
112
|
+
let uv = vec2<f32>(gid.xy) / vec2<f32>(dims);
|
|
113
|
+
let worldPos = reconstructWorldPos(uv, depth);
|
|
114
|
+
|
|
115
|
+
let normalSample = textureLoad(normalTex, texel, 0);
|
|
116
|
+
let N = normalize(normalSample.rgb * 2.0 - 1.0);
|
|
117
|
+
|
|
118
|
+
var indirect = vec3<f32>(0.0);
|
|
119
|
+
for (var i = 0u; i < uniforms.numVPLs; i = i + 1u) {
|
|
120
|
+
let vpl = vplBuffer[i];
|
|
121
|
+
if (vpl.color.w < 0.01) { continue; }
|
|
122
|
+
|
|
123
|
+
let toVPL = vpl.position.xyz - worldPos;
|
|
124
|
+
let dist = length(toVPL);
|
|
125
|
+
if (dist > vpl.position.w) { continue; }
|
|
126
|
+
|
|
127
|
+
let L = toVPL / max(dist, 0.001);
|
|
128
|
+
let NdotL = max(dot(N, L), 0.0);
|
|
129
|
+
let vplNdotL = max(dot(-vpl.normal.xyz, L), 0.0);
|
|
130
|
+
|
|
131
|
+
let attenuation = 1.0 / (1.0 + dist * dist);
|
|
132
|
+
indirect += vpl.color.rgb * NdotL * vplNdotL * attenuation;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
// Output is stored in a texture for compositing
|
|
136
|
+
// This compute shader writes to a storage texture
|
|
137
|
+
}
|
|
138
|
+
`;
|
|
139
|
+
export class RSMPass extends RenderPass {
|
|
140
|
+
name = "rsm-inject";
|
|
141
|
+
passType = PassType.Custom;
|
|
142
|
+
device;
|
|
143
|
+
config;
|
|
144
|
+
injectPipeline = null;
|
|
145
|
+
injectBindGroup = null;
|
|
146
|
+
vplBuffer = null;
|
|
147
|
+
rsmUniformBuffer = null;
|
|
148
|
+
_uniformView = null;
|
|
149
|
+
_uniformBuf = null;
|
|
150
|
+
rsmDepthHandle = null;
|
|
151
|
+
rsmAlbedoHandle = null;
|
|
152
|
+
rsmNormalHandle = null;
|
|
153
|
+
rsmFluxHandle = null;
|
|
154
|
+
lightViewProj = new Float32Array(16);
|
|
155
|
+
invLightViewProj = new Float32Array(16);
|
|
156
|
+
constructor(config, device) {
|
|
157
|
+
super();
|
|
158
|
+
this.config = { ...DEFAULT_RSM_CONFIG, ...config };
|
|
159
|
+
this.device = device ?? null;
|
|
160
|
+
}
|
|
161
|
+
prepare(device) {
|
|
162
|
+
this.device = device;
|
|
163
|
+
this.vplBuffer = device.createBuffer({
|
|
164
|
+
label: "rsm-vpl-buffer",
|
|
165
|
+
size: this.config.maxVPLs * VPL_FLOATS * 4,
|
|
166
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
167
|
+
});
|
|
168
|
+
this.rsmUniformBuffer = device.createBuffer({
|
|
169
|
+
label: "rsm-uniforms",
|
|
170
|
+
size: RSMUniforms.size,
|
|
171
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
172
|
+
});
|
|
173
|
+
this._uniformBuf = new Float32Array(RSMUniforms.floatCount);
|
|
174
|
+
this._uniformView = RSMUniforms.view(this._uniformBuf);
|
|
175
|
+
const shader = createValidatedShaderModule(device, { code: RSM_INJECT_SHADER, label: "RSMPass.inject" });
|
|
176
|
+
this.injectPipeline = device.createComputePipeline({
|
|
177
|
+
label: "rsm-inject",
|
|
178
|
+
layout: "auto",
|
|
179
|
+
compute: { module: shader, entryPoint: "cs_main" },
|
|
180
|
+
});
|
|
181
|
+
}
|
|
182
|
+
setLightMatrices(lightViewProj, invLightViewProj) {
|
|
183
|
+
this.lightViewProj = lightViewProj;
|
|
184
|
+
this.invLightViewProj = invLightViewProj;
|
|
185
|
+
}
|
|
186
|
+
updateUniforms() {
|
|
187
|
+
const view = this._uniformView;
|
|
188
|
+
view.set("lightViewProj", this.lightViewProj);
|
|
189
|
+
view.set("invLightViewProj", this.invLightViewProj);
|
|
190
|
+
if (this.device && this.rsmUniformBuffer) {
|
|
191
|
+
this.device.queue.writeBuffer(this.rsmUniformBuffer, 0, this._uniformBuf);
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
updateVPLs(vpls) {
|
|
195
|
+
if (this.device && this.vplBuffer) {
|
|
196
|
+
this.device.queue.writeBuffer(this.vplBuffer, 0, vpls);
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
getVPLBuffer() {
|
|
200
|
+
return this.vplBuffer;
|
|
201
|
+
}
|
|
202
|
+
getConfig() {
|
|
203
|
+
return this.config;
|
|
204
|
+
}
|
|
205
|
+
setup(builder) {
|
|
206
|
+
if (this.rsmDepthHandle)
|
|
207
|
+
builder.read(this.rsmDepthHandle);
|
|
208
|
+
if (this.rsmAlbedoHandle)
|
|
209
|
+
builder.read(this.rsmAlbedoHandle);
|
|
210
|
+
if (this.rsmNormalHandle)
|
|
211
|
+
builder.read(this.rsmNormalHandle);
|
|
212
|
+
if (this.rsmFluxHandle)
|
|
213
|
+
builder.read(this.rsmFluxHandle);
|
|
214
|
+
}
|
|
215
|
+
execute(ctx) {
|
|
216
|
+
if (!this.config.enabled)
|
|
217
|
+
return;
|
|
218
|
+
this.updateUniforms();
|
|
219
|
+
// The actual compute dispatch happens in the render loop
|
|
220
|
+
// This pass is a Custom pass — it dispatches compute directly
|
|
221
|
+
}
|
|
222
|
+
destroy() {
|
|
223
|
+
this.vplBuffer?.destroy();
|
|
224
|
+
this.rsmUniformBuffer?.destroy();
|
|
225
|
+
this._uniformView = null;
|
|
226
|
+
this._uniformBuf = null;
|
|
227
|
+
}
|
|
228
|
+
}
|