@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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import { destroyMapValues } from "../resource-tracker.js";
|
|
9
|
+
import { createValidatedShaderModule } from "../shader-validator.js";
|
|
10
|
+
// ─── Camera uniform structs (single source of truth for layout) ────────────
|
|
11
|
+
// Previously these were hand-written inline in each shader string and mirrored
|
|
12
|
+
// by magic-offset data.set() calls in updateCamera/updatePBRCamera/updateGraphCamera.
|
|
13
|
+
/** GBUFFER_SHADER camera: 4× mat4x4 = 256 bytes. */
|
|
14
|
+
const CameraUniformsGbuffer = wgsl.struct("CameraUniforms", {
|
|
15
|
+
viewProj: mat4x4f,
|
|
16
|
+
prevViewProj: mat4x4f,
|
|
17
|
+
modelMatrix: mat4x4f,
|
|
18
|
+
prevModelMatrix: mat4x4f,
|
|
19
|
+
});
|
|
20
|
+
/** SIMPLE_SHADER camera: 2× mat4x4 = 128 bytes. */
|
|
21
|
+
const CameraUniformsSimple = wgsl.struct("CameraUniforms", {
|
|
22
|
+
viewProj: mat4x4f,
|
|
23
|
+
modelMatrix: mat4x4f,
|
|
24
|
+
});
|
|
25
|
+
/** PBR_GBUFFER_SHADER camera: 2× mat4x4 = 128 bytes (model/prevModel are
|
|
26
|
+
* separate @binding(1)/(2) uniforms, not in this struct). */
|
|
27
|
+
const CameraUniformsPBR = wgsl.struct("CameraUniforms", {
|
|
28
|
+
viewProj: mat4x4f,
|
|
29
|
+
prevViewProj: mat4x4f,
|
|
30
|
+
});
|
|
31
|
+
const GBUFFER_SHADER = `
|
|
32
|
+
${CameraUniformsGbuffer.wgsl}
|
|
33
|
+
|
|
34
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
35
|
+
|
|
36
|
+
struct VertexInput {
|
|
37
|
+
@location(0) position: vec3<f32>,
|
|
38
|
+
@location(1) normal: vec3<f32>,
|
|
39
|
+
@location(2) uv: vec2<f32>,
|
|
40
|
+
@location(3) color: vec4<f32>,
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
struct VertexOutput {
|
|
44
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
45
|
+
@location(0) worldPos: vec3<f32>,
|
|
46
|
+
@location(1) worldNormal: vec3<f32>,
|
|
47
|
+
@location(2) uv: vec2<f32>,
|
|
48
|
+
@location(3) color: vec4<f32>,
|
|
49
|
+
@location(4) prevClipPosition: vec4<f32>,
|
|
50
|
+
};
|
|
51
|
+
|
|
52
|
+
@vertex
|
|
53
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
54
|
+
var output: VertexOutput;
|
|
55
|
+
let worldPos = camera.modelMatrix * vec4<f32>(input.position, 1.0);
|
|
56
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
57
|
+
output.worldPos = worldPos.xyz;
|
|
58
|
+
output.worldNormal = normalize((camera.modelMatrix * vec4<f32>(input.normal, 0.0)).xyz);
|
|
59
|
+
output.uv = input.uv;
|
|
60
|
+
output.color = input.color;
|
|
61
|
+
let prevWorldPos = camera.prevModelMatrix * vec4<f32>(input.position, 1.0);
|
|
62
|
+
output.prevClipPosition = camera.prevViewProj * prevWorldPos;
|
|
63
|
+
return output;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
@fragment
|
|
67
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32>,
|
|
68
|
+
@location(1) vec4<f32>,
|
|
69
|
+
@location(2) vec4<f32>,
|
|
70
|
+
@location(3) vec2<f32> {
|
|
71
|
+
// GBuffer0: albedo (RGB) + AO (A)
|
|
72
|
+
let albedo = input.color.rgb;
|
|
73
|
+
let ao = 1.0;
|
|
74
|
+
// GBuffer1: normal (RGB) + roughness (A)
|
|
75
|
+
let encodedNormal = normalize(input.worldNormal) * 0.5 + 0.5;
|
|
76
|
+
let roughness = 0.5;
|
|
77
|
+
// GBuffer2: metallic (R) + emissive (GBA)
|
|
78
|
+
let metallic = 0.0;
|
|
79
|
+
let emissive = vec3<f32>(0.0);
|
|
80
|
+
// Velocity: screen-space motion (curr - prev)
|
|
81
|
+
let currNDC = input.clipPosition.xy / input.clipPosition.w;
|
|
82
|
+
let prevNDC = input.prevClipPosition.xy / input.prevClipPosition.w;
|
|
83
|
+
let velocity = (currNDC - prevNDC) * 0.5;
|
|
84
|
+
|
|
85
|
+
return vec4<f32>(albedo, ao),
|
|
86
|
+
vec4<f32>(encodedNormal, roughness),
|
|
87
|
+
vec4<f32>(metallic, emissive),
|
|
88
|
+
velocity;
|
|
89
|
+
}
|
|
90
|
+
`;
|
|
91
|
+
const PBR_GBUFFER_SHADER = `
|
|
92
|
+
${CameraUniformsPBR.wgsl}
|
|
93
|
+
|
|
94
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
95
|
+
@group(0) @binding(1) var modelUniform: mat4x4<f32>;
|
|
96
|
+
@group(0) @binding(2) var prevModelUniform: mat4x4<f32>;
|
|
97
|
+
@group(0) @binding(3) var<uniform> materialIndex: u32;
|
|
98
|
+
|
|
99
|
+
// Bindless material binding model (@group(3)) — struct emitted from
|
|
100
|
+
// BindlessMaterialStruct (single source of truth, shared with material-manager).
|
|
101
|
+
${BindlessMaterialStruct.wgsl}
|
|
102
|
+
|
|
103
|
+
@group(3) @binding(0) var<storage, read> bindlessMaterials: array<BindlessMaterial>;
|
|
104
|
+
@group(3) @binding(1) var albedoArray0: texture_2d_array<f32>;
|
|
105
|
+
@group(3) @binding(2) var albedoArray1: texture_2d_array<f32>;
|
|
106
|
+
@group(3) @binding(3) var albedoArray2: texture_2d_array<f32>;
|
|
107
|
+
@group(3) @binding(4) var albedoArray3: texture_2d_array<f32>;
|
|
108
|
+
@group(3) @binding(5) var albedoArray4: texture_2d_array<f32>;
|
|
109
|
+
@group(3) @binding(6) var albedoArray5: texture_2d_array<f32>;
|
|
110
|
+
@group(3) @binding(7) var albedoArray6: texture_2d_array<f32>;
|
|
111
|
+
@group(3) @binding(8) var albedoArray7: texture_2d_array<f32>;
|
|
112
|
+
@group(3) @binding(9) var bindlessSamplerRepeat: sampler;
|
|
113
|
+
@group(3) @binding(10) var bindlessSamplerClamp: sampler;
|
|
114
|
+
|
|
115
|
+
fn unpackArrayIndex(handle: u32) -> u32 { return (handle >> 16u) & 0xFFFFu; }
|
|
116
|
+
fn unpackLayerIndex(handle: u32) -> u32 { return handle & 0xFFFFu; }
|
|
117
|
+
|
|
118
|
+
fn sampleBindlessArray(arr: u32, uv: vec2<f32>, layer: u32) -> vec4<f32> {
|
|
119
|
+
switch (arr) {
|
|
120
|
+
case 0u: { return textureSample(albedoArray0, bindlessSamplerRepeat, uv, layer); }
|
|
121
|
+
case 1u: { return textureSample(albedoArray1, bindlessSamplerRepeat, uv, layer); }
|
|
122
|
+
case 2u: { return textureSample(albedoArray2, bindlessSamplerRepeat, uv, layer); }
|
|
123
|
+
case 3u: { return textureSample(albedoArray3, bindlessSamplerRepeat, uv, layer); }
|
|
124
|
+
case 4u: { return textureSample(albedoArray4, bindlessSamplerRepeat, uv, layer); }
|
|
125
|
+
case 5u: { return textureSample(albedoArray5, bindlessSamplerRepeat, uv, layer); }
|
|
126
|
+
case 6u: { return textureSample(albedoArray6, bindlessSamplerRepeat, uv, layer); }
|
|
127
|
+
case 7u: { return textureSample(albedoArray7, bindlessSamplerRepeat, uv, layer); }
|
|
128
|
+
default: { return vec4<f32>(1.0, 1.0, 1.0, 1.0); }
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
struct VertexInput {
|
|
133
|
+
@location(0) position: vec3<f32>,
|
|
134
|
+
@location(1) normal: vec3<f32>,
|
|
135
|
+
@location(2) uv: vec2<f32>,
|
|
136
|
+
@location(3) tangent: vec4<f32>,
|
|
137
|
+
};
|
|
138
|
+
|
|
139
|
+
struct VertexOutput {
|
|
140
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
141
|
+
@location(0) worldPosition: vec3<f32>,
|
|
142
|
+
@location(1) uv: vec2<f32>,
|
|
143
|
+
@location(2) worldNormal: vec3<f32>,
|
|
144
|
+
@location(3) worldTangent: vec3<f32>,
|
|
145
|
+
@location(4) worldBitangent: vec3<f32>,
|
|
146
|
+
@location(5) prevClipPosition: vec4<f32>,
|
|
147
|
+
};
|
|
148
|
+
|
|
149
|
+
@vertex
|
|
150
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
151
|
+
var output: VertexOutput;
|
|
152
|
+
let worldPos = modelUniform * vec4<f32>(input.position, 1.0);
|
|
153
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
154
|
+
output.worldPosition = worldPos.xyz;
|
|
155
|
+
|
|
156
|
+
// KHR_texture_transform: scale, rotate, translate UVs.
|
|
157
|
+
let m = bindlessMaterials[materialIndex];
|
|
158
|
+
if (m.hasTexTransform > 0.5) {
|
|
159
|
+
let cosR = cos(m.texRotation);
|
|
160
|
+
let sinR = sin(m.texRotation);
|
|
161
|
+
let scaled = input.uv * m.texScale;
|
|
162
|
+
output.uv = vec2<f32>(
|
|
163
|
+
cosR * scaled.x - sinR * scaled.y + m.texOffset.x,
|
|
164
|
+
sinR * scaled.x + cosR * scaled.y + m.texOffset.y,
|
|
165
|
+
);
|
|
166
|
+
} else {
|
|
167
|
+
output.uv = input.uv;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
let normalMatrix = mat3x3<f32>(
|
|
171
|
+
modelUniform[0].xyz,
|
|
172
|
+
modelUniform[1].xyz,
|
|
173
|
+
modelUniform[2].xyz,
|
|
174
|
+
);
|
|
175
|
+
output.worldNormal = normalize(normalMatrix * input.normal);
|
|
176
|
+
output.worldTangent = normalize(normalMatrix * input.tangent.xyz);
|
|
177
|
+
output.worldBitangent = cross(output.worldNormal, output.worldTangent) * input.tangent.w;
|
|
178
|
+
|
|
179
|
+
let prevWorldPos = prevModelUniform * vec4<f32>(input.position, 1.0);
|
|
180
|
+
output.prevClipPosition = camera.prevViewProj * prevWorldPos;
|
|
181
|
+
|
|
182
|
+
return output;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
@fragment
|
|
186
|
+
fn fs_main(input: VertexOutput) -> (
|
|
187
|
+
@location(0) vec4<f32>,
|
|
188
|
+
@location(1) vec4<f32>,
|
|
189
|
+
@location(2) vec4<f32>,
|
|
190
|
+
@location(3) vec2<f32>,
|
|
191
|
+
) {
|
|
192
|
+
let m = bindlessMaterials[materialIndex];
|
|
193
|
+
let albArr = unpackArrayIndex(m.albedoTex);
|
|
194
|
+
let albLayer = unpackLayerIndex(m.albedoTex);
|
|
195
|
+
let albedo = sampleBindlessArray(albArr, input.uv, albLayer) * m.baseColor;
|
|
196
|
+
|
|
197
|
+
let mrArr = unpackArrayIndex(m.metallicRoughnessTex);
|
|
198
|
+
let mrLayer = unpackLayerIndex(m.metallicRoughnessTex);
|
|
199
|
+
let mr = sampleBindlessArray(mrArr, input.uv, mrLayer);
|
|
200
|
+
let metallic = mr.b * m.metallic;
|
|
201
|
+
let roughness = mr.g * m.roughness;
|
|
202
|
+
|
|
203
|
+
let aoHandle = m.aoEmissiveTex & 0xFFFFu;
|
|
204
|
+
let aoArr = unpackArrayIndex(aoHandle);
|
|
205
|
+
let aoLayer = unpackLayerIndex(aoHandle);
|
|
206
|
+
let ao = sampleBindlessArray(aoArr, input.uv, aoLayer).r;
|
|
207
|
+
|
|
208
|
+
let emHandle = (m.aoEmissiveTex >> 16u) & 0xFFFFu;
|
|
209
|
+
let emArr = unpackArrayIndex(emHandle);
|
|
210
|
+
let emLayer = unpackLayerIndex(emHandle);
|
|
211
|
+
let emissive = sampleBindlessArray(emArr, input.uv, emLayer).rgb * m.emissiveIntensity;
|
|
212
|
+
|
|
213
|
+
let nArr = unpackArrayIndex(m.normalTex);
|
|
214
|
+
let nLayer = unpackLayerIndex(m.normalTex);
|
|
215
|
+
let tangentNormal = sampleBindlessArray(nArr, input.uv, nLayer).xyz * 2.0 - 1.0;
|
|
216
|
+
let TBN = mat3x3<f32>(
|
|
217
|
+
input.worldTangent,
|
|
218
|
+
input.worldBitangent,
|
|
219
|
+
input.worldNormal,
|
|
220
|
+
);
|
|
221
|
+
let worldNormal = normalize(TBN * tangentNormal);
|
|
222
|
+
let encodedNormal = (worldNormal * 0.5 + 0.5);
|
|
223
|
+
|
|
224
|
+
let currNDC = input.clipPosition.xy / input.clipPosition.w;
|
|
225
|
+
let prevNDC = input.prevClipPosition.xy / input.prevClipPosition.w;
|
|
226
|
+
let velocity = (currNDC - prevNDC) * 0.5;
|
|
227
|
+
|
|
228
|
+
return (
|
|
229
|
+
vec4<f32>(albedo.rgb, ao),
|
|
230
|
+
vec4<f32>(encodedNormal, roughness),
|
|
231
|
+
vec4<f32>(metallic, emissive.r, emissive.g, emissive.b),
|
|
232
|
+
velocity,
|
|
233
|
+
);
|
|
234
|
+
}
|
|
235
|
+
`;
|
|
236
|
+
const SIMPLE_SHADER = `
|
|
237
|
+
${CameraUniformsSimple.wgsl}
|
|
238
|
+
|
|
239
|
+
@group(0) @binding(0) var<uniform> camera: CameraUniforms;
|
|
240
|
+
|
|
241
|
+
struct VertexInput {
|
|
242
|
+
@location(0) position: vec3<f32>,
|
|
243
|
+
@location(1) normal: vec3<f32>,
|
|
244
|
+
@location(2) uv: vec2<f32>,
|
|
245
|
+
@location(3) color: vec4<f32>,
|
|
246
|
+
};
|
|
247
|
+
|
|
248
|
+
struct VertexOutput {
|
|
249
|
+
@builtin(position) clipPosition: vec4<f32>,
|
|
250
|
+
@location(0) color: vec4<f32>,
|
|
251
|
+
@location(1) normal: vec3<f32>,
|
|
252
|
+
};
|
|
253
|
+
|
|
254
|
+
@vertex
|
|
255
|
+
fn vs_main(input: VertexInput) -> VertexOutput {
|
|
256
|
+
var output: VertexOutput;
|
|
257
|
+
let worldPos = camera.modelMatrix * vec4<f32>(input.position, 1.0);
|
|
258
|
+
output.clipPosition = camera.viewProj * worldPos;
|
|
259
|
+
output.color = input.color;
|
|
260
|
+
output.normal = input.normal;
|
|
261
|
+
return output;
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
@fragment
|
|
265
|
+
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
266
|
+
let lightDir = normalize(vec3<f32>(0.5, 0.8, 0.3));
|
|
267
|
+
let lambert = max(dot(normalize(input.normal), lightDir), 0.0);
|
|
268
|
+
let ambient = 0.3;
|
|
269
|
+
let intensity = ambient + lambert * 0.7;
|
|
270
|
+
return vec4<f32>(input.color.rgb * intensity, input.color.a);
|
|
271
|
+
}
|
|
272
|
+
`;
|
|
273
|
+
export class OpaquePass extends RenderPass {
|
|
274
|
+
name = "opaque";
|
|
275
|
+
// Graph handles (set by RenderLoop before graph build)
|
|
276
|
+
gbufferAlbedoHandle = null;
|
|
277
|
+
gbufferNormalHandle = null;
|
|
278
|
+
gbufferMetallicEmissiveHandle = null;
|
|
279
|
+
gbufferVelocityHandle = null;
|
|
280
|
+
gbufferDepthHandle = null;
|
|
281
|
+
surfaceHandle = null; // for simple mode
|
|
282
|
+
depthHandle = null; // for simple mode depth
|
|
283
|
+
device;
|
|
284
|
+
pipeline = null;
|
|
285
|
+
vertexBuffer = null;
|
|
286
|
+
indexBuffer = null;
|
|
287
|
+
mesh = null;
|
|
288
|
+
depthTexture = null;
|
|
289
|
+
deferredDepthTextures = [];
|
|
290
|
+
shaderModule = null;
|
|
291
|
+
surfaceFormat;
|
|
292
|
+
mode;
|
|
293
|
+
cameraBuffer = null;
|
|
294
|
+
bindGroup = null;
|
|
295
|
+
modelMatrix = mat4.identity();
|
|
296
|
+
prevModelMatrix = mat4.identity();
|
|
297
|
+
prevViewProj = mat4.identity();
|
|
298
|
+
pbrPipeline = null;
|
|
299
|
+
pbrShaderModule = null;
|
|
300
|
+
pbrCameraBuffer = null;
|
|
301
|
+
pbrModelBuffer = null;
|
|
302
|
+
pbrPrevModelBuffer = null;
|
|
303
|
+
pbrMaterialIndexBuffer = null;
|
|
304
|
+
pbrCameraBindGroup = null;
|
|
305
|
+
pbrMaterial = null;
|
|
306
|
+
pbrMaterialIndex = 0;
|
|
307
|
+
pbrMaterialRegistered = false;
|
|
308
|
+
// Bindless deps (optional — when set, the PBR path uses @group(3))
|
|
309
|
+
bindlessRegistry = null;
|
|
310
|
+
bindlessMaterialManager = null;
|
|
311
|
+
bindlessBindGroup = null;
|
|
312
|
+
lastViewProj = mat4.identity();
|
|
313
|
+
graphMaterial = null;
|
|
314
|
+
graphPipeline = null;
|
|
315
|
+
// Per-variant pipeline cache (keyed by variantKey). Bounded — when exceeding
|
|
316
|
+
// MAX_VARIANT_PIPELINES, the oldest entry is evicted.
|
|
317
|
+
graphVariantPipelines = new Map();
|
|
318
|
+
graphVariantShaderModules = new Map();
|
|
319
|
+
static MAX_VARIANT_PIPELINES = 24;
|
|
320
|
+
graphShaderModule = null;
|
|
321
|
+
graphCameraBuffer = null;
|
|
322
|
+
graphBindGroup = null;
|
|
323
|
+
graphProfile = null;
|
|
324
|
+
graphExtraBindGroups = new Map();
|
|
325
|
+
graphInstanceBuffer = null;
|
|
326
|
+
graphInstanceCount = 0;
|
|
327
|
+
graphUniformData = null;
|
|
328
|
+
// Preallocated typed views for camera uniform writes (avoid per-frame alloc).
|
|
329
|
+
_gbufferCamView = null;
|
|
330
|
+
_gbufferCamBuf = null;
|
|
331
|
+
_simpleCamView = null;
|
|
332
|
+
_simpleCamBuf = null;
|
|
333
|
+
_pbrCamView = null;
|
|
334
|
+
_pbrCamBuf = null;
|
|
335
|
+
constructor(device, surfaceFormat, mode = "gbuffer") {
|
|
336
|
+
super();
|
|
337
|
+
this.device = device;
|
|
338
|
+
this.surfaceFormat = surfaceFormat ?? (navigator.gpu ? navigator.gpu.getPreferredCanvasFormat() : "bgra8unorm");
|
|
339
|
+
this.mode = mode;
|
|
340
|
+
}
|
|
341
|
+
setMesh(mesh) {
|
|
342
|
+
this.mesh = mesh;
|
|
343
|
+
this.vertexBuffer = this.device.createBuffer({
|
|
344
|
+
size: mesh.vertices.byteLength,
|
|
345
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
346
|
+
});
|
|
347
|
+
this.device.queue.writeBuffer(this.vertexBuffer, 0, mesh.vertices.buffer);
|
|
348
|
+
this.indexBuffer = this.device.createBuffer({
|
|
349
|
+
size: mesh.indices.byteLength,
|
|
350
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
351
|
+
});
|
|
352
|
+
this.device.queue.writeBuffer(this.indexBuffer, 0, mesh.indices.buffer);
|
|
353
|
+
}
|
|
354
|
+
setShaderSource(wgsl) {
|
|
355
|
+
this.shaderModule = createValidatedShaderModule(this.device, { code: wgsl, label: "OpaquePass.setShaderSource" });
|
|
356
|
+
this.pipeline = null;
|
|
357
|
+
}
|
|
358
|
+
setModelMatrix(model) {
|
|
359
|
+
this.prevModelMatrix = this.modelMatrix;
|
|
360
|
+
this.modelMatrix = model;
|
|
361
|
+
}
|
|
362
|
+
setPrevViewProj(prevViewProj) {
|
|
363
|
+
this.prevViewProj = prevViewProj;
|
|
364
|
+
}
|
|
365
|
+
/** Provide bindless deps. When set, the PBR path uses @group(3) for materials. */
|
|
366
|
+
setBindlessDeps(registry, materialManager, bindGroup) {
|
|
367
|
+
this.bindlessRegistry = registry;
|
|
368
|
+
this.bindlessMaterialManager = materialManager;
|
|
369
|
+
this.bindlessBindGroup = bindGroup;
|
|
370
|
+
this.pbrPipeline = null; // rebuild pipeline with bindless layout
|
|
371
|
+
this.pbrMaterialRegistered = false;
|
|
372
|
+
}
|
|
373
|
+
/** Update the bindless bind group for the frame (call before execute). */
|
|
374
|
+
setBindlessBindGroup(bg) {
|
|
375
|
+
this.bindlessBindGroup = bg;
|
|
376
|
+
}
|
|
377
|
+
setPBRMaterial(resources) {
|
|
378
|
+
this.pbrMaterial = resources;
|
|
379
|
+
this.pbrPipeline = null;
|
|
380
|
+
this.pbrMaterialRegistered = false;
|
|
381
|
+
}
|
|
382
|
+
setMaterial(material) {
|
|
383
|
+
if (!material.inlineShaderSource)
|
|
384
|
+
return;
|
|
385
|
+
this.graphMaterial = material;
|
|
386
|
+
this.graphPipeline = null;
|
|
387
|
+
this.graphBindGroup = null;
|
|
388
|
+
this.graphExtraBindGroups.clear();
|
|
389
|
+
this.graphVariantPipelines.clear();
|
|
390
|
+
this.graphVariantShaderModules.clear();
|
|
391
|
+
if (material.profile) {
|
|
392
|
+
this.graphProfile = getProfile(material.profile) ?? null;
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
/**
|
|
396
|
+
* Set the material with a specific variant flag override. The renderer
|
|
397
|
+
* compiles and caches a pipeline per variantKey. Used for shadow-caster,
|
|
398
|
+
* skinning, alpha-mode, and morph permutations.
|
|
399
|
+
*/
|
|
400
|
+
setMaterialVariant(material, variantFlags) {
|
|
401
|
+
if (!material.inlineShaderSource && !material.graph)
|
|
402
|
+
return;
|
|
403
|
+
this.graphMaterial = material;
|
|
404
|
+
this.graphBindGroup = null;
|
|
405
|
+
this.graphExtraBindGroups.clear();
|
|
406
|
+
if (material.profile) {
|
|
407
|
+
this.graphProfile = getProfile(material.profile) ?? null;
|
|
408
|
+
}
|
|
409
|
+
// Compile the variant WGSL if not already cached.
|
|
410
|
+
const vkey = variantKey(variantFlags);
|
|
411
|
+
if (!this.graphVariantShaderModules.has(vkey)) {
|
|
412
|
+
const wgsl = compileVariant(material, variantFlags, this.graphProfile ?? undefined);
|
|
413
|
+
const module = createValidatedShaderModule(this.device, { code: wgsl, label: "OpaquePass.variant" });
|
|
414
|
+
this.graphVariantShaderModules.set(vkey, module);
|
|
415
|
+
// Evict oldest if over cap.
|
|
416
|
+
if (this.graphVariantPipelines.size >= OpaquePass.MAX_VARIANT_PIPELINES) {
|
|
417
|
+
const oldestKey = this.graphVariantPipelines.keys().next().value;
|
|
418
|
+
if (oldestKey) {
|
|
419
|
+
this.graphVariantPipelines.get(oldestKey)?.destroy();
|
|
420
|
+
this.graphVariantShaderModules.get(oldestKey)?.destroy();
|
|
421
|
+
this.graphVariantPipelines.delete(oldestKey);
|
|
422
|
+
this.graphVariantShaderModules.delete(oldestKey);
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
// Mark the active pipeline as the variant one (built lazily in ensureGraphPipeline).
|
|
427
|
+
this.graphPipeline = null;
|
|
428
|
+
}
|
|
429
|
+
setGraphProfile(profile) {
|
|
430
|
+
this.graphProfile = profile;
|
|
431
|
+
this.graphPipeline = null;
|
|
432
|
+
this.graphBindGroup = null;
|
|
433
|
+
this.graphExtraBindGroups.clear();
|
|
434
|
+
this.graphVariantPipelines.clear();
|
|
435
|
+
this.graphVariantShaderModules.clear();
|
|
436
|
+
}
|
|
437
|
+
setExtraBindGroup(group, bindGroup) {
|
|
438
|
+
this.graphExtraBindGroups.set(group, bindGroup);
|
|
439
|
+
}
|
|
440
|
+
setInstanceBuffer(buffer, count) {
|
|
441
|
+
this.graphInstanceBuffer = buffer;
|
|
442
|
+
this.graphInstanceCount = count;
|
|
443
|
+
}
|
|
444
|
+
setGraphUniformData(data) {
|
|
445
|
+
this.graphUniformData = data;
|
|
446
|
+
}
|
|
447
|
+
ensureGraphPipeline() {
|
|
448
|
+
if (this.graphPipeline || !this.mesh || !this.graphMaterial?.inlineShaderSource)
|
|
449
|
+
return;
|
|
450
|
+
this.graphShaderModule = createValidatedShaderModule(this.device, { code: this.graphMaterial.inlineShaderSource, label: "OpaquePass.graph" });
|
|
451
|
+
const profile = this.graphProfile;
|
|
452
|
+
const uniformSize = profile
|
|
453
|
+
? this.calcUniformSize(profile)
|
|
454
|
+
: 192;
|
|
455
|
+
this.graphCameraBuffer = createUniformBuffer(this.device, Math.max(uniformSize, 16));
|
|
456
|
+
const vertexAttrs = profile
|
|
457
|
+
? profile.vertexLayout.attributes.map((a) => ({
|
|
458
|
+
shaderLocation: a.location,
|
|
459
|
+
offset: a.offset,
|
|
460
|
+
format: a.format,
|
|
461
|
+
}))
|
|
462
|
+
: [
|
|
463
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
464
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
465
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
466
|
+
];
|
|
467
|
+
const stride = profile?.vertexLayout.stride ?? this.mesh.layout.stride;
|
|
468
|
+
const targets = profile
|
|
469
|
+
? this.getProfileTargets(profile)
|
|
470
|
+
: [{ format: this.surfaceFormat }];
|
|
471
|
+
const topology = profile?.topology ?? "triangle-list";
|
|
472
|
+
const cullMode = this.graphMaterial.cullMode === "front" ? "front" : this.graphMaterial.cullMode === "none" ? "none" : "back";
|
|
473
|
+
const depthWrite = profile?.depthWriteEnabled ?? true;
|
|
474
|
+
this.graphPipeline = this.device.createRenderPipeline({
|
|
475
|
+
layout: "auto",
|
|
476
|
+
vertex: {
|
|
477
|
+
module: this.graphShaderModule,
|
|
478
|
+
entryPoint: "vs_main",
|
|
479
|
+
buffers: [{
|
|
480
|
+
arrayStride: stride,
|
|
481
|
+
attributes: vertexAttrs,
|
|
482
|
+
}],
|
|
483
|
+
},
|
|
484
|
+
fragment: {
|
|
485
|
+
module: this.graphShaderModule,
|
|
486
|
+
entryPoint: "fs_main",
|
|
487
|
+
targets,
|
|
488
|
+
},
|
|
489
|
+
primitive: {
|
|
490
|
+
topology: topology,
|
|
491
|
+
cullMode: cullMode,
|
|
492
|
+
},
|
|
493
|
+
depthStencil: {
|
|
494
|
+
format: "depth32float",
|
|
495
|
+
depthWriteEnabled: depthWrite,
|
|
496
|
+
depthCompare: "less",
|
|
497
|
+
},
|
|
498
|
+
});
|
|
499
|
+
// Build bind group 0 — uniform buffer + any profile-defined group 0 bindings
|
|
500
|
+
const group0Entries = [
|
|
501
|
+
{ binding: 0, resource: { buffer: this.graphCameraBuffer } },
|
|
502
|
+
];
|
|
503
|
+
// Add profile-defined bindings for group 0 (e.g. sampler, texture, storage)
|
|
504
|
+
if (profile) {
|
|
505
|
+
const g0 = profile.bindGroups.find((bg) => bg.group === 0);
|
|
506
|
+
if (g0) {
|
|
507
|
+
for (let _i = 0, _it = g0.entries, _n = _it.length; _i < _n; _i++) {
|
|
508
|
+
const entry = _it[_i];
|
|
509
|
+
if (entry.binding === 0)
|
|
510
|
+
continue; // Already added uniform
|
|
511
|
+
// These resources need to be provided externally — skip if not set
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
}
|
|
515
|
+
this.graphBindGroup = this.device.createBindGroup({
|
|
516
|
+
layout: this.graphPipeline.getBindGroupLayout(0),
|
|
517
|
+
entries: group0Entries,
|
|
518
|
+
});
|
|
519
|
+
}
|
|
520
|
+
calcUniformSize(profile) {
|
|
521
|
+
let size = 0;
|
|
522
|
+
profile.uniformFields.forEach((field) => {
|
|
523
|
+
if (field.type === "mat4x4<f32>")
|
|
524
|
+
size += 64;
|
|
525
|
+
else if (field.type === "vec4<f32>")
|
|
526
|
+
size += 16;
|
|
527
|
+
else if (field.type === "vec3<f32>")
|
|
528
|
+
size += 16; // vec3 aligned to 16
|
|
529
|
+
else if (field.type === "vec2<f32>")
|
|
530
|
+
size += 8;
|
|
531
|
+
else if (field.type === "f32")
|
|
532
|
+
size += 4;
|
|
533
|
+
else if (field.type === "u32")
|
|
534
|
+
size += 4;
|
|
535
|
+
else
|
|
536
|
+
size += 16;
|
|
537
|
+
});
|
|
538
|
+
// Align to 16
|
|
539
|
+
return Math.ceil(size / 16) * 16;
|
|
540
|
+
}
|
|
541
|
+
getProfileTargets(profile) {
|
|
542
|
+
// Multi-render-target (deferred GBuffer) — one target per output format.
|
|
543
|
+
if (profile.outputFormats && profile.outputFormats.length > 0) {
|
|
544
|
+
return profile.outputFormats.map((fmt) => ({
|
|
545
|
+
format: fmt,
|
|
546
|
+
}));
|
|
547
|
+
}
|
|
548
|
+
if (profile.blend === "transparent") {
|
|
549
|
+
return [{
|
|
550
|
+
format: this.surfaceFormat,
|
|
551
|
+
blend: {
|
|
552
|
+
color: { srcFactor: "src-alpha", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
553
|
+
alpha: { srcFactor: "one", dstFactor: "one-minus-src-alpha", operation: "add" },
|
|
554
|
+
},
|
|
555
|
+
}];
|
|
556
|
+
}
|
|
557
|
+
if (profile.blend === "additive") {
|
|
558
|
+
return [{
|
|
559
|
+
format: this.surfaceFormat,
|
|
560
|
+
blend: {
|
|
561
|
+
color: { srcFactor: "one", dstFactor: "one", operation: "add" },
|
|
562
|
+
alpha: { srcFactor: "one", dstFactor: "one", operation: "add" },
|
|
563
|
+
},
|
|
564
|
+
}];
|
|
565
|
+
}
|
|
566
|
+
return [{ format: this.surfaceFormat }];
|
|
567
|
+
}
|
|
568
|
+
updateGraphCamera(viewProj) {
|
|
569
|
+
if (!this.graphCameraBuffer)
|
|
570
|
+
return;
|
|
571
|
+
// If custom uniform data is provided, use it directly
|
|
572
|
+
if (this.graphUniformData) {
|
|
573
|
+
this.device.queue.writeBuffer(this.graphCameraBuffer, 0, this.graphUniformData);
|
|
574
|
+
return;
|
|
575
|
+
}
|
|
576
|
+
// Default: write viewProj + modelMatrix + cameraPos + time
|
|
577
|
+
const profile = this.graphProfile;
|
|
578
|
+
const size = profile ? this.calcUniformSize(profile) : 192;
|
|
579
|
+
const data = new Float32Array(size / 4);
|
|
580
|
+
data.set(viewProj, 0);
|
|
581
|
+
if (profile) {
|
|
582
|
+
let offset = 16; // after viewProj (mat4x4)
|
|
583
|
+
const hasModelMatrix = profile.uniformFields.some((f) => f.name === "modelMatrix");
|
|
584
|
+
if (hasModelMatrix) {
|
|
585
|
+
data.set(this.modelMatrix, offset);
|
|
586
|
+
offset += 16;
|
|
587
|
+
}
|
|
588
|
+
// cameraPos (vec3) + time (f32) = 4 floats
|
|
589
|
+
data.set([0, 0, 0, 0], offset);
|
|
590
|
+
}
|
|
591
|
+
else {
|
|
592
|
+
data.set(this.modelMatrix, 16);
|
|
593
|
+
data.set([0, 0, 0, 0], 32);
|
|
594
|
+
}
|
|
595
|
+
this.device.queue.writeBuffer(this.graphCameraBuffer, 0, data);
|
|
596
|
+
}
|
|
597
|
+
ensurePBRPipeline() {
|
|
598
|
+
if (this.pbrPipeline || !this.mesh)
|
|
599
|
+
return;
|
|
600
|
+
if (!this.pbrShaderModule) {
|
|
601
|
+
this.pbrShaderModule = createValidatedShaderModule(this.device, { code: PBR_GBUFFER_SHADER, label: "OpaquePass.pbrGBuffer" });
|
|
602
|
+
}
|
|
603
|
+
this.pbrCameraBuffer = createUniformBuffer(this.device, 128);
|
|
604
|
+
this.pbrModelBuffer = createUniformBuffer(this.device, 64);
|
|
605
|
+
this.pbrPrevModelBuffer = createUniformBuffer(this.device, 64);
|
|
606
|
+
this.pbrMaterialIndexBuffer = createUniformBuffer(this.device, 16); // u32 + padding (uniform buffer min alignment)
|
|
607
|
+
this._pbrCamBuf = new Float32Array(CameraUniformsPBR.floatCount);
|
|
608
|
+
this._pbrCamView = CameraUniformsPBR.view(this._pbrCamBuf);
|
|
609
|
+
this.pbrPipeline = this.device.createRenderPipeline({
|
|
610
|
+
layout: "auto",
|
|
611
|
+
vertex: {
|
|
612
|
+
module: this.pbrShaderModule,
|
|
613
|
+
entryPoint: "vs_main",
|
|
614
|
+
buffers: [{
|
|
615
|
+
arrayStride: this.mesh.layout.stride,
|
|
616
|
+
attributes: [
|
|
617
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
618
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
619
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
620
|
+
{ shaderLocation: 3, offset: 32, format: "float32x4" },
|
|
621
|
+
],
|
|
622
|
+
}],
|
|
623
|
+
},
|
|
624
|
+
fragment: {
|
|
625
|
+
module: this.pbrShaderModule,
|
|
626
|
+
entryPoint: "fs_main",
|
|
627
|
+
targets: [
|
|
628
|
+
{ format: "rgba8unorm" },
|
|
629
|
+
{ format: "rgba8unorm" },
|
|
630
|
+
{ format: "rgba8unorm" },
|
|
631
|
+
{ format: "rg16float" },
|
|
632
|
+
],
|
|
633
|
+
},
|
|
634
|
+
primitive: { topology: "triangle-list", cullMode: "back" },
|
|
635
|
+
depthStencil: {
|
|
636
|
+
format: "depth32float",
|
|
637
|
+
depthWriteEnabled: true,
|
|
638
|
+
depthCompare: "less",
|
|
639
|
+
},
|
|
640
|
+
});
|
|
641
|
+
this.pbrCameraBindGroup = this.device.createBindGroup({
|
|
642
|
+
layout: this.pbrPipeline.getBindGroupLayout(0),
|
|
643
|
+
entries: [
|
|
644
|
+
{ binding: 0, resource: { buffer: this.pbrCameraBuffer } },
|
|
645
|
+
{ binding: 1, resource: { buffer: this.pbrModelBuffer } },
|
|
646
|
+
{ binding: 2, resource: { buffer: this.pbrPrevModelBuffer } },
|
|
647
|
+
{ binding: 3, resource: { buffer: this.pbrMaterialIndexBuffer } },
|
|
648
|
+
],
|
|
649
|
+
});
|
|
650
|
+
}
|
|
651
|
+
/** Register/update the PBR material in the bindless material manager. */
|
|
652
|
+
ensurePBRMaterialRegistered() {
|
|
653
|
+
if (this.pbrMaterialRegistered || !this.pbrMaterial || !this.bindlessRegistry || !this.bindlessMaterialManager)
|
|
654
|
+
return;
|
|
655
|
+
const mat = this.pbrMaterial;
|
|
656
|
+
const registry = this.bindlessRegistry;
|
|
657
|
+
const params = {
|
|
658
|
+
baseColor: mat.baseColor,
|
|
659
|
+
roughness: mat.roughness,
|
|
660
|
+
metallic: mat.metallic,
|
|
661
|
+
emissiveIntensity: mat.emissiveIntensity,
|
|
662
|
+
albedoTexHandle: mat.albedoTextureSourceId
|
|
663
|
+
? registry.getHandle(mat.albedoTextureSourceId) ?? registry.defaultWhiteHandle
|
|
664
|
+
: registry.defaultWhiteHandle,
|
|
665
|
+
normalTexHandle: mat.normalTextureSourceId
|
|
666
|
+
? registry.getHandle(mat.normalTextureSourceId) ?? registry.defaultWhiteHandle
|
|
667
|
+
: registry.defaultWhiteHandle,
|
|
668
|
+
metallicRoughnessTexHandle: mat.metallicRoughnessTextureSourceId
|
|
669
|
+
? registry.getHandle(mat.metallicRoughnessTextureSourceId) ?? registry.defaultWhiteHandle
|
|
670
|
+
: registry.defaultWhiteHandle,
|
|
671
|
+
aoTexHandle: mat.aoTextureSourceId
|
|
672
|
+
? registry.getHandle(mat.aoTextureSourceId) ?? registry.defaultWhiteHandle
|
|
673
|
+
: registry.defaultWhiteHandle,
|
|
674
|
+
emissiveTexHandle: mat.emissiveTextureSourceId
|
|
675
|
+
? registry.getHandle(mat.emissiveTextureSourceId) ?? registry.defaultWhiteHandle
|
|
676
|
+
: registry.defaultWhiteHandle,
|
|
677
|
+
textureTransform: mat.textureTransform,
|
|
678
|
+
};
|
|
679
|
+
this.pbrMaterialIndex = this.bindlessMaterialManager.registerMaterial(params);
|
|
680
|
+
// Write the material index into the uniform buffer (u32 at offset 0).
|
|
681
|
+
const idxData = new Uint32Array(1);
|
|
682
|
+
idxData[0] = this.pbrMaterialIndex;
|
|
683
|
+
this.device.queue.writeBuffer(this.pbrMaterialIndexBuffer, 0, idxData);
|
|
684
|
+
this.pbrMaterialRegistered = true;
|
|
685
|
+
}
|
|
686
|
+
updatePBRCamera(viewProj) {
|
|
687
|
+
if (!this.pbrCameraBuffer || !this.pbrModelBuffer || !this.pbrPrevModelBuffer)
|
|
688
|
+
return;
|
|
689
|
+
const v = this._pbrCamView;
|
|
690
|
+
v.set("viewProj", viewProj);
|
|
691
|
+
v.set("prevViewProj", this.prevViewProj);
|
|
692
|
+
this.device.queue.writeBuffer(this.pbrCameraBuffer, 0, this._pbrCamBuf);
|
|
693
|
+
this.device.queue.writeBuffer(this.pbrModelBuffer, 0, this.modelMatrix);
|
|
694
|
+
this.device.queue.writeBuffer(this.pbrPrevModelBuffer, 0, this.prevModelMatrix);
|
|
695
|
+
}
|
|
696
|
+
prepare(_device) {
|
|
697
|
+
if (!this.mesh)
|
|
698
|
+
return;
|
|
699
|
+
if (!this.shaderModule) {
|
|
700
|
+
this.shaderModule = createValidatedShaderModule(this.device, {
|
|
701
|
+
code: this.mode === "gbuffer" ? GBUFFER_SHADER : SIMPLE_SHADER,
|
|
702
|
+
label: "OpaquePass.gbuffer",
|
|
703
|
+
});
|
|
704
|
+
}
|
|
705
|
+
if (this.mode === "gbuffer") {
|
|
706
|
+
this.cameraBuffer = createUniformBuffer(this.device, 256);
|
|
707
|
+
this._gbufferCamBuf = new Float32Array(CameraUniformsGbuffer.floatCount);
|
|
708
|
+
this._gbufferCamView = CameraUniformsGbuffer.view(this._gbufferCamBuf);
|
|
709
|
+
}
|
|
710
|
+
else {
|
|
711
|
+
this.cameraBuffer = createUniformBuffer(this.device, 128);
|
|
712
|
+
this._simpleCamBuf = new Float32Array(CameraUniformsSimple.floatCount);
|
|
713
|
+
this._simpleCamView = CameraUniformsSimple.view(this._simpleCamBuf);
|
|
714
|
+
}
|
|
715
|
+
if (this.mode === "gbuffer") {
|
|
716
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
717
|
+
layout: "auto",
|
|
718
|
+
vertex: {
|
|
719
|
+
module: this.shaderModule,
|
|
720
|
+
entryPoint: "vs_main",
|
|
721
|
+
buffers: [{
|
|
722
|
+
arrayStride: this.mesh.layout.stride,
|
|
723
|
+
attributes: [
|
|
724
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
725
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
726
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
727
|
+
{ shaderLocation: 3, offset: 32, format: "float32x4" },
|
|
728
|
+
],
|
|
729
|
+
}],
|
|
730
|
+
},
|
|
731
|
+
fragment: {
|
|
732
|
+
module: this.shaderModule,
|
|
733
|
+
entryPoint: "fs_main",
|
|
734
|
+
targets: [
|
|
735
|
+
{ format: "rgba8unorm" },
|
|
736
|
+
{ format: "rgba8unorm" },
|
|
737
|
+
{ format: "rgba8unorm" },
|
|
738
|
+
{ format: "rg16float" },
|
|
739
|
+
],
|
|
740
|
+
},
|
|
741
|
+
primitive: {
|
|
742
|
+
topology: "triangle-list",
|
|
743
|
+
cullMode: "back",
|
|
744
|
+
},
|
|
745
|
+
depthStencil: {
|
|
746
|
+
format: "depth32float",
|
|
747
|
+
depthWriteEnabled: true,
|
|
748
|
+
depthCompare: "less",
|
|
749
|
+
},
|
|
750
|
+
});
|
|
751
|
+
}
|
|
752
|
+
else {
|
|
753
|
+
this.pipeline = this.device.createRenderPipeline({
|
|
754
|
+
layout: "auto",
|
|
755
|
+
vertex: {
|
|
756
|
+
module: this.shaderModule,
|
|
757
|
+
entryPoint: "vs_main",
|
|
758
|
+
buffers: [{
|
|
759
|
+
arrayStride: this.mesh.layout.stride,
|
|
760
|
+
attributes: [
|
|
761
|
+
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
762
|
+
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
763
|
+
{ shaderLocation: 2, offset: 24, format: "float32x2" },
|
|
764
|
+
{ shaderLocation: 3, offset: 32, format: "float32x4" },
|
|
765
|
+
],
|
|
766
|
+
}],
|
|
767
|
+
},
|
|
768
|
+
fragment: {
|
|
769
|
+
module: this.shaderModule,
|
|
770
|
+
entryPoint: "fs_main",
|
|
771
|
+
targets: [{ format: this.surfaceFormat }],
|
|
772
|
+
},
|
|
773
|
+
primitive: {
|
|
774
|
+
topology: "triangle-list",
|
|
775
|
+
cullMode: "back",
|
|
776
|
+
},
|
|
777
|
+
depthStencil: {
|
|
778
|
+
format: "depth32float",
|
|
779
|
+
depthWriteEnabled: true,
|
|
780
|
+
depthCompare: "less",
|
|
781
|
+
},
|
|
782
|
+
});
|
|
783
|
+
}
|
|
784
|
+
this.bindGroup = this.device.createBindGroup({
|
|
785
|
+
layout: this.pipeline.getBindGroupLayout(0),
|
|
786
|
+
entries: [{ binding: 0, resource: { buffer: this.cameraBuffer } }],
|
|
787
|
+
});
|
|
788
|
+
}
|
|
789
|
+
updateCamera(viewProj) {
|
|
790
|
+
if (!this.cameraBuffer)
|
|
791
|
+
return;
|
|
792
|
+
this.lastViewProj = viewProj;
|
|
793
|
+
if (this.mode === "gbuffer") {
|
|
794
|
+
const v = this._gbufferCamView;
|
|
795
|
+
v.set("viewProj", viewProj);
|
|
796
|
+
v.set("prevViewProj", this.prevViewProj);
|
|
797
|
+
v.set("modelMatrix", this.modelMatrix);
|
|
798
|
+
v.set("prevModelMatrix", this.prevModelMatrix);
|
|
799
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, this._gbufferCamBuf);
|
|
800
|
+
}
|
|
801
|
+
else {
|
|
802
|
+
const v = this._simpleCamView;
|
|
803
|
+
v.set("viewProj", viewProj);
|
|
804
|
+
v.set("modelMatrix", this.modelMatrix);
|
|
805
|
+
this.device.queue.writeBuffer(this.cameraBuffer, 0, this._simpleCamBuf);
|
|
806
|
+
}
|
|
807
|
+
}
|
|
808
|
+
setup(builder) {
|
|
809
|
+
if (this.mode === "gbuffer") {
|
|
810
|
+
if (this.gbufferAlbedoHandle)
|
|
811
|
+
builder.colorAttachment({ handle: this.gbufferAlbedoHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
|
|
812
|
+
if (this.gbufferNormalHandle)
|
|
813
|
+
builder.colorAttachment({ handle: this.gbufferNormalHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0.5, g: 0.5, b: 0.5, a: 1 } });
|
|
814
|
+
if (this.gbufferMetallicEmissiveHandle)
|
|
815
|
+
builder.colorAttachment({ handle: this.gbufferMetallicEmissiveHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
|
|
816
|
+
if (this.gbufferVelocityHandle)
|
|
817
|
+
builder.colorAttachment({ handle: this.gbufferVelocityHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 } });
|
|
818
|
+
if (this.gbufferDepthHandle)
|
|
819
|
+
builder.depthAttachment({ handle: this.gbufferDepthHandle, depthLoadOp: "load", depthStoreOp: "store", depthClearValue: 1.0 });
|
|
820
|
+
}
|
|
821
|
+
else {
|
|
822
|
+
if (this.surfaceHandle)
|
|
823
|
+
builder.colorAttachment({ handle: this.surfaceHandle, loadOp: "clear", storeOp: "store", clearValue: { r: 0.1, g: 0.1, b: 0.12, a: 1 } });
|
|
824
|
+
if (this.depthHandle)
|
|
825
|
+
builder.depthAttachment({ handle: this.depthHandle, depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 1.0 });
|
|
826
|
+
}
|
|
827
|
+
}
|
|
828
|
+
execute(ctx) {
|
|
829
|
+
if (!this.vertexBuffer || !this.indexBuffer || !this.mesh || !ctx.pass)
|
|
830
|
+
return;
|
|
831
|
+
this.setPrevViewProj(ctx.prevViewProj);
|
|
832
|
+
this.updateCamera(ctx.viewProj);
|
|
833
|
+
const tracked = ctx.pass;
|
|
834
|
+
if (this.graphMaterial && this.graphMaterial.inlineShaderSource) {
|
|
835
|
+
this.ensureGraphPipeline();
|
|
836
|
+
if (!this.graphPipeline || !this.graphBindGroup)
|
|
837
|
+
return;
|
|
838
|
+
this.updateGraphCamera(this.lastViewProj);
|
|
839
|
+
tracked.setPipeline(this.graphPipeline);
|
|
840
|
+
tracked.setBindGroup(0, this.graphBindGroup);
|
|
841
|
+
// Set extra bind groups (lights, IBL, etc.)
|
|
842
|
+
for (const [group, bg] of this.graphExtraBindGroups.entries()) {
|
|
843
|
+
tracked.setBindGroup(group, bg);
|
|
844
|
+
}
|
|
845
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
846
|
+
tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
847
|
+
if (this.graphInstanceBuffer && this.graphInstanceCount > 0) {
|
|
848
|
+
tracked.drawIndexed(this.mesh.indexCount, this.graphInstanceCount);
|
|
849
|
+
}
|
|
850
|
+
else {
|
|
851
|
+
tracked.drawIndexed(this.mesh.indexCount);
|
|
852
|
+
}
|
|
853
|
+
return;
|
|
854
|
+
}
|
|
855
|
+
if (this.pbrMaterial && this.mode === "gbuffer") {
|
|
856
|
+
this.ensurePBRPipeline();
|
|
857
|
+
this.ensurePBRMaterialRegistered();
|
|
858
|
+
if (!this.pbrPipeline || !this.pbrCameraBindGroup)
|
|
859
|
+
return;
|
|
860
|
+
this.updatePBRCamera(this.lastViewProj);
|
|
861
|
+
tracked.setPipeline(this.pbrPipeline);
|
|
862
|
+
tracked.setBindGroup(0, this.pbrCameraBindGroup);
|
|
863
|
+
// Bindless material bind group (@group(3)) — set once per frame by the host.
|
|
864
|
+
if (this.bindlessBindGroup)
|
|
865
|
+
tracked.setBindGroup(3, this.bindlessBindGroup);
|
|
866
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
867
|
+
tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
868
|
+
tracked.drawIndexed(this.mesh.indexCount);
|
|
869
|
+
return;
|
|
870
|
+
}
|
|
871
|
+
if (!this.pipeline || !this.bindGroup)
|
|
872
|
+
return;
|
|
873
|
+
tracked.setPipeline(this.pipeline);
|
|
874
|
+
tracked.setBindGroup(0, this.bindGroup);
|
|
875
|
+
tracked.setVertexBuffer(0, this.vertexBuffer);
|
|
876
|
+
tracked.setIndexBuffer(this.indexBuffer, this.mesh.indices instanceof Uint16Array ? "uint16" : "uint32");
|
|
877
|
+
tracked.drawIndexed(this.mesh.indexCount);
|
|
878
|
+
}
|
|
879
|
+
getBindGroupLayout() {
|
|
880
|
+
return this.pipeline?.getBindGroupLayout(0) ?? null;
|
|
881
|
+
}
|
|
882
|
+
ensureDepthTexture(width, height) {
|
|
883
|
+
if (this.depthTexture) {
|
|
884
|
+
if (this.depthTexture.width === width && this.depthTexture.height === height) {
|
|
885
|
+
return this.depthTexture;
|
|
886
|
+
}
|
|
887
|
+
// Defer destruction — the old depth texture may still be referenced by
|
|
888
|
+
// in-flight command buffers. It will be destroyed on the next endFrame().
|
|
889
|
+
this.deferredDepthTextures.push(this.depthTexture);
|
|
890
|
+
}
|
|
891
|
+
this.depthTexture = this.device.createTexture({
|
|
892
|
+
size: [width, height],
|
|
893
|
+
format: "depth32float",
|
|
894
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT,
|
|
895
|
+
});
|
|
896
|
+
return this.depthTexture;
|
|
897
|
+
}
|
|
898
|
+
endFrame() {
|
|
899
|
+
this.deferredDepthTextures.forEach((t) => { t.destroy(); ; });
|
|
900
|
+
this.deferredDepthTextures = [];
|
|
901
|
+
}
|
|
902
|
+
getDepthTextureView() {
|
|
903
|
+
return this.depthTexture?.createView() ?? null;
|
|
904
|
+
}
|
|
905
|
+
getVertexBuffer() {
|
|
906
|
+
return this.vertexBuffer;
|
|
907
|
+
}
|
|
908
|
+
getIndexBuffer() {
|
|
909
|
+
return this.indexBuffer;
|
|
910
|
+
}
|
|
911
|
+
getIndexCount() {
|
|
912
|
+
return this.mesh?.indexCount ?? 0;
|
|
913
|
+
}
|
|
914
|
+
getIndexFormat() {
|
|
915
|
+
return this.mesh?.indices instanceof Uint16Array ? "uint16" : "uint32";
|
|
916
|
+
}
|
|
917
|
+
destroy() {
|
|
918
|
+
this.vertexBuffer?.destroy();
|
|
919
|
+
this.indexBuffer?.destroy();
|
|
920
|
+
this.depthTexture?.destroy();
|
|
921
|
+
this.deferredDepthTextures.forEach((t) => { t.destroy(); ; });
|
|
922
|
+
this.deferredDepthTextures = [];
|
|
923
|
+
this.cameraBuffer?.destroy();
|
|
924
|
+
this.pbrCameraBuffer?.destroy();
|
|
925
|
+
this.pbrModelBuffer?.destroy();
|
|
926
|
+
this.pbrPrevModelBuffer?.destroy();
|
|
927
|
+
this.pbrMaterialIndexBuffer?.destroy();
|
|
928
|
+
this.pipeline?.destroy();
|
|
929
|
+
this.pbrPipeline?.destroy();
|
|
930
|
+
this.shaderModule?.destroy();
|
|
931
|
+
this.pbrShaderModule?.destroy();
|
|
932
|
+
this.vertexBuffer = null;
|
|
933
|
+
this.indexBuffer = null;
|
|
934
|
+
this.depthTexture = null;
|
|
935
|
+
this.cameraBuffer = null;
|
|
936
|
+
this._gbufferCamView = null;
|
|
937
|
+
this._gbufferCamBuf = null;
|
|
938
|
+
this._simpleCamView = null;
|
|
939
|
+
this._simpleCamBuf = null;
|
|
940
|
+
this.pipeline = null;
|
|
941
|
+
this.pbrPipeline = null;
|
|
942
|
+
this.pbrShaderModule = null;
|
|
943
|
+
this.shaderModule = null;
|
|
944
|
+
this.pbrCameraBuffer = null;
|
|
945
|
+
this.pbrModelBuffer = null;
|
|
946
|
+
this.pbrPrevModelBuffer = null;
|
|
947
|
+
this.pbrMaterialIndexBuffer = null;
|
|
948
|
+
this._pbrCamView = null;
|
|
949
|
+
this._pbrCamBuf = null;
|
|
950
|
+
this.pbrMaterial = null;
|
|
951
|
+
this.pbrMaterialRegistered = false;
|
|
952
|
+
this.graphCameraBuffer?.destroy();
|
|
953
|
+
this.graphPipeline?.destroy();
|
|
954
|
+
this.graphShaderModule?.destroy();
|
|
955
|
+
this.graphCameraBuffer = null;
|
|
956
|
+
this.graphBindGroup = null;
|
|
957
|
+
this.graphMaterial = null;
|
|
958
|
+
this.graphProfile = null;
|
|
959
|
+
destroyMapValues(this.graphExtraBindGroups);
|
|
960
|
+
this.graphInstanceBuffer = null;
|
|
961
|
+
this.graphInstanceCount = 0;
|
|
962
|
+
this.graphUniformData = null;
|
|
963
|
+
destroyMapValues(this.graphVariantPipelines);
|
|
964
|
+
destroyMapValues(this.graphVariantShaderModules);
|
|
965
|
+
}
|
|
966
|
+
}
|