@downdraft/engine 0.1.1 → 0.1.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/README.md +11 -0
- package/app/src/renderer/bootstrap.ts +295 -19
- package/app/src/renderer/game-module.ts +60 -12
- package/app/src/renderer/hooks.ts +9 -1
- package/app/src/renderer/hot-reload.ts +9 -9
- package/app/src/renderer/mcp-harness.ts +2 -2
- package/app/src/renderer/standard-automation-tools.ts +104 -3
- package/app/src/shared/feature-log.ts +2 -1
- package/app/src/shared/mcp-discovery.ts +8 -3
- package/app/src/shared/mcp-proxy.ts +2 -2
- package/asset-bake/README.md +22 -0
- package/core/README.md +25 -0
- package/core/src/animation/skeleton-animator.ts +23 -5
- package/core/src/assets/manager.ts +4 -4
- package/core/src/ecs/events.ts +1 -1
- package/core/src/ecs/schedule.ts +1 -1
- package/core/src/ecs/world.ts +1 -1
- package/core/src/index.ts +3 -4
- package/core/src/library/host.ts +27 -13
- package/core/src/library/library.ts +13 -5
- package/core/src/module/cross-thread.ts +6 -0
- package/core/src/module/diagnostics.ts +10 -6
- package/core/src/module/host.ts +65 -18
- package/core/src/module/index.ts +1 -0
- package/core/src/module/module.ts +11 -5
- package/core/src/module/renderer-module.ts +15 -0
- package/core/src/physics/safety.ts +1 -1
- package/core/src/platform/bun-preload.ts +7 -2
- package/core/src/platform/glob-polyfill.ts +17 -8
- package/core/src/platform/pkg-root.ts +27 -0
- package/core/src/platform/runtime.ts +29 -0
- package/core/src/plugin/discovery.ts +1 -1
- package/core/src/plugin/extension-loaders.ts +6 -4
- package/core/src/plugin/host.ts +13 -13
- package/core/src/plugin/loader-asset.ts +5 -5
- package/core/src/plugin/loader-quickjs.ts +1 -1
- package/core/src/plugin/loader-wasm.ts +3 -3
- package/core/src/plugin/loader-worker.ts +1 -1
- package/core/src/plugin/manifest.ts +8 -3
- package/core/src/plugin/workshop.ts +3 -3
- package/core/src/profiling/index.ts +1 -1
- package/core/src/profiling/profiling-sab.ts +19 -0
- package/core/src/profiling/warnings.ts +1 -1
- package/core/src/profiling/worker-prelude.ts +1 -1
- package/core/src/render/bindless/frame-bindings.ts +1 -1
- package/core/src/render/bindless/material-manager.ts +2 -2
- package/core/src/render/bindless/texture-registry.ts +2 -2
- package/core/src/render/device.ts +5 -5
- package/core/src/render/frame-graph.ts +2 -2
- package/core/src/render/game-renderer.ts +42 -18
- package/core/src/render/hot-reload.ts +3 -3
- package/core/src/render/renderer-module-host.ts +32 -12
- package/core/src/render/shader-validator.ts +7 -7
- package/core/src/render/surface.ts +1 -1
- package/core/src/sab/errors.ts +1 -1
- package/core/src/sab/sab-polyfill.ts +1 -1
- package/core/src/save/migration-registry.ts +4 -4
- package/core/src/save/schema.ts +1 -1
- package/core/src/scene/prefab.ts +1 -1
- package/core/src/scene/scene-manager.ts +2 -2
- package/core/src/scene/scene.ts +4 -4
- package/core/src/scene/streaming.ts +2 -2
- package/core/src/scripting/hot-reload.ts +2 -2
- package/core/src/sim/hot-reload-pipeline.ts +30 -6
- package/core/src/sim/sim-state-helper.ts +1 -1
- package/core/src/sim/transient-state-registry.ts +1 -1
- package/core/src/sim/worker-loop.ts +2 -2
- package/core/src/telemetry/gpu-profiler.ts +3 -3
- package/core/src/util/index.ts +1 -1
- package/core/src/util/logger.ts +36 -5
- package/core/src/version.ts +13 -0
- package/core/src/worker/base-worker-host.ts +87 -25
- package/core/src/worker/buffer-sync.ts +1 -1
- package/core/src/worker/crash-recovery.ts +2 -2
- package/core/src/worker/instrumented-worker-host.ts +3 -3
- package/core/src/worker/rpc.ts +62 -11
- package/core/src/worker/sim-worker-base.ts +3 -8
- package/core/src/worker/task-pool.ts +2 -2
- package/dist/.dd-manifest.json +4119 -0
- package/dist/app/src/index.js +9 -0
- package/dist/app/src/renderer/bootstrap.js +446 -0
- package/dist/app/src/renderer/downdraft-base.css +93 -0
- package/dist/app/src/renderer/feature-log.js +180 -0
- package/dist/app/src/renderer/game-module.js +562 -0
- package/dist/app/src/renderer/hooks.js +82 -0
- package/dist/app/src/renderer/hot-reload.js +158 -0
- package/dist/app/src/renderer/import-cache.js +77 -0
- package/dist/app/src/renderer/index.js +149 -0
- package/dist/app/src/renderer/mcp-harness.js +112 -0
- package/dist/app/src/renderer/save-store-factory.js +180 -0
- package/dist/app/src/renderer/sim-bridge.js +138 -0
- package/dist/app/src/renderer/standard-automation-tools.js +720 -0
- package/dist/app/src/shared/feature-log.js +54 -0
- package/dist/app/src/shared/gpu-info.js +74 -0
- package/dist/app/src/shared/import-cache-store.js +123 -0
- package/dist/app/src/shared/index.js +4 -0
- package/dist/app/src/shared/mcp-discovery.js +55 -0
- package/dist/app/src/shared/mcp-proxy.js +71 -0
- package/dist/app/src/shared/types.js +13 -0
- package/dist/asset-bake/src/bake-audio.js +103 -0
- package/dist/asset-bake/src/bake-gltf.js +141 -0
- package/dist/asset-bake/src/bake.js +63 -0
- package/dist/asset-bake/src/cache.js +147 -0
- package/dist/asset-bake/src/config.js +93 -0
- package/dist/asset-bake/src/index.js +25 -0
- package/dist/core/src/animation/animation-event.js +24 -0
- package/dist/core/src/animation/bone-mask.js +103 -0
- package/dist/core/src/animation/clip.js +210 -0
- package/dist/core/src/animation/index.js +13 -0
- package/dist/core/src/animation/mixamo.js +78 -0
- package/dist/core/src/animation/morph-target.js +37 -0
- package/dist/core/src/animation/player.js +621 -0
- package/dist/core/src/animation/retarget.js +101 -0
- package/dist/core/src/animation/skeleton-animator.js +1361 -0
- package/dist/core/src/animation/skeleton.js +166 -0
- package/dist/core/src/animation/state-machine.js +252 -0
- package/dist/core/src/assets/blob-store.js +14 -0
- package/dist/core/src/assets/cache.js +168 -0
- package/dist/core/src/assets/cubemap-converter.js +129 -0
- package/dist/core/src/assets/environment-manager.js +84 -0
- package/dist/core/src/assets/import-cache.js +36 -0
- package/dist/core/src/assets/import-settings.js +34 -0
- package/dist/core/src/assets/importer.js +78 -0
- package/dist/core/src/assets/index.js +29 -0
- package/dist/core/src/assets/irradiance-generator.js +179 -0
- package/dist/core/src/assets/loader-audio.js +70 -0
- package/dist/core/src/assets/loader-cubemap.js +141 -0
- package/dist/core/src/assets/loader-dds.js +185 -0
- package/dist/core/src/assets/loader-hdr.js +430 -0
- package/dist/core/src/assets/loader-mesh.js +47 -0
- package/dist/core/src/assets/loader-shader.js +61 -0
- package/dist/core/src/assets/loader-texture.js +264 -0
- package/dist/core/src/assets/lod.js +150 -0
- package/dist/core/src/assets/manager.js +401 -0
- package/dist/core/src/assets/manifest.js +57 -0
- package/dist/core/src/assets/material-bridge.js +160 -0
- package/dist/core/src/assets/model-importer.js +32 -0
- package/dist/core/src/assets/model-normalizer.js +213 -0
- package/dist/core/src/assets/model-to-gpu.js +44 -0
- package/dist/core/src/assets/model-to-mesh.js +171 -0
- package/dist/core/src/assets/prefilter-generator.js +220 -0
- package/dist/core/src/audio/engine.js +153 -0
- package/dist/core/src/audio/interface.js +8 -0
- package/dist/core/src/audio/listener.js +19 -0
- package/dist/core/src/audio/mixer.js +124 -0
- package/dist/core/src/audio/registry.js +43 -0
- package/dist/core/src/audio/sab.js +74 -0
- package/dist/core/src/audio/source.js +60 -0
- package/dist/core/src/change-detection/atomics.js +1 -0
- package/dist/core/src/change-detection/tracker.js +26 -0
- package/dist/core/src/debug-draw/lines.js +27 -0
- package/dist/core/src/debug-draw/points.js +9 -0
- package/dist/core/src/debug-draw/queue.js +77 -0
- package/dist/core/src/debug-draw/text.js +12 -0
- package/dist/core/src/ecs/archetype.js +271 -0
- package/dist/core/src/ecs/component.js +109 -0
- package/dist/core/src/ecs/entity.js +11 -0
- package/dist/core/src/ecs/events.js +73 -0
- package/dist/core/src/ecs/hierarchy.js +104 -0
- package/dist/core/src/ecs/hmr-swap-registry.js +15 -0
- package/dist/core/src/ecs/index.js +14 -0
- package/dist/core/src/ecs/query.js +110 -0
- package/dist/core/src/ecs/resource.js +3 -0
- package/dist/core/src/ecs/schedule.js +157 -0
- package/dist/core/src/ecs/system-params.js +45 -0
- package/dist/core/src/ecs/system.js +18 -0
- package/dist/core/src/ecs/world.js +292 -0
- package/dist/core/src/index.js +191 -0
- package/dist/core/src/input/context.js +69 -0
- package/dist/core/src/input/dom-handler.js +288 -0
- package/dist/core/src/input/local-player-manager.js +145 -0
- package/dist/core/src/input/mapping.js +36 -0
- package/dist/core/src/input/multi-sab-bridge.js +224 -0
- package/dist/core/src/input/multi-state.js +48 -0
- package/dist/core/src/input/sab-bridge.js +66 -0
- package/dist/core/src/input/state.js +108 -0
- package/dist/core/src/input/ui-router.js +76 -0
- package/dist/core/src/library/host.js +291 -0
- package/dist/core/src/library/index.js +1 -0
- package/dist/core/src/library/library.js +20 -0
- package/dist/core/src/material/compiler.js +73 -0
- package/dist/core/src/material/graph-bridge.js +119 -0
- package/dist/core/src/material/index.js +6 -0
- package/dist/core/src/material/library.js +414 -0
- package/dist/core/src/material/material.js +120 -0
- package/dist/core/src/material/variants.js +37 -0
- package/dist/core/src/math/mat4.js +198 -0
- package/dist/core/src/math/perlin-noise-2d.js +66 -0
- package/dist/core/src/math/perlin-noise-3d.js +76 -0
- package/dist/core/src/math/quat.js +29 -0
- package/dist/core/src/math/rng.js +25 -0
- package/dist/core/src/math/trig.js +42 -0
- package/dist/core/src/math/value-noise.js +49 -0
- package/dist/core/src/mesh/builder.js +137 -0
- package/dist/core/src/mesh/csg.js +250 -0
- package/dist/core/src/mesh/greased-line.js +102 -0
- package/dist/core/src/mesh/mesh.js +6 -0
- package/dist/core/src/mesh/parametric.js +392 -0
- package/dist/core/src/mesh/skinning.js +30 -0
- package/dist/core/src/mesh/vertex-layout.js +65 -0
- package/dist/core/src/module/cross-thread.js +126 -0
- package/dist/core/src/module/diagnostics.js +99 -0
- package/dist/core/src/module/host.js +449 -0
- package/dist/core/src/module/index.js +6 -0
- package/dist/core/src/module/module.js +1 -0
- package/dist/core/src/module/registry.js +83 -0
- package/dist/core/src/module/renderer-module.js +13 -0
- package/dist/core/src/module/ts-loader.js +20 -0
- package/dist/core/src/particles/compute-pass.js +329 -0
- package/dist/core/src/particles/emitter.js +113 -0
- package/dist/core/src/particles/index.js +7 -0
- package/dist/core/src/particles/particle-data.js +33 -0
- package/dist/core/src/particles/render-pass.js +338 -0
- package/dist/core/src/particles/simulator.js +224 -0
- package/dist/core/src/particles/system.js +157 -0
- package/dist/core/src/physics/body.js +25 -0
- package/dist/core/src/physics/ccd-heuristic.js +46 -0
- package/dist/core/src/physics/character.js +184 -0
- package/dist/core/src/physics/collider.js +36 -0
- package/dist/core/src/physics/collision-system.js +62 -0
- package/dist/core/src/physics/events.js +74 -0
- package/dist/core/src/physics/index.js +24 -0
- package/dist/core/src/physics/interface.js +14 -0
- package/dist/core/src/physics/interpolation-buffer.js +182 -0
- package/dist/core/src/physics/lifecycle.js +66 -0
- package/dist/core/src/physics/load-shedder.js +155 -0
- package/dist/core/src/physics/physics-accumulator.js +94 -0
- package/dist/core/src/physics/physics-system.js +142 -0
- package/dist/core/src/physics/ragdoll-presets.js +248 -0
- package/dist/core/src/physics/ragdoll-system.js +193 -0
- package/dist/core/src/physics/ragdoll.js +117 -0
- package/dist/core/src/physics/raycast.js +97 -0
- package/dist/core/src/physics/realm-manager.js +431 -0
- package/dist/core/src/physics/realm-worker-pool.js +181 -0
- package/dist/core/src/physics/realm-worker.js +91 -0
- package/dist/core/src/physics/realm.js +137 -0
- package/dist/core/src/physics/registry.js +43 -0
- package/dist/core/src/physics/safety.js +211 -0
- package/dist/core/src/physics/snapshot-manager.js +118 -0
- package/dist/core/src/physics/worker-protocol.js +1 -0
- package/dist/core/src/platform/bun-preload.js +175 -0
- package/dist/core/src/platform/css-stub.js +4 -0
- package/dist/core/src/platform/glob-polyfill.js +137 -0
- package/dist/core/src/platform/hidpi.js +52 -0
- package/dist/core/src/platform/pkg-root.js +27 -0
- package/dist/core/src/platform/render-surface.js +15 -0
- package/dist/core/src/platform/rpc.js +82 -0
- package/dist/core/src/platform/runtime.js +93 -0
- package/dist/core/src/plugin/context.js +144 -0
- package/dist/core/src/plugin/diagnostics.js +20 -0
- package/dist/core/src/plugin/discovery.js +124 -0
- package/dist/core/src/plugin/extension-loaders.js +111 -0
- package/dist/core/src/plugin/host.js +542 -0
- package/dist/core/src/plugin/index.js +19 -0
- package/dist/core/src/plugin/loader-asset.js +105 -0
- package/dist/core/src/plugin/loader-quickjs.js +67 -0
- package/dist/core/src/plugin/loader-wasm.js +385 -0
- package/dist/core/src/plugin/loader-worker.js +228 -0
- package/dist/core/src/plugin/manifest.js +424 -0
- package/dist/core/src/plugin/material-registry.js +44 -0
- package/dist/core/src/plugin/mcp-tools.js +147 -0
- package/dist/core/src/plugin/permissions.js +152 -0
- package/dist/core/src/plugin/quickjs-bridge.js +219 -0
- package/dist/core/src/plugin/registry.js +92 -0
- package/dist/core/src/plugin/sandbox-shim.js +79 -0
- package/dist/core/src/plugin/sandbox-worker.js +194 -0
- package/dist/core/src/plugin/wasm-abi.js +62 -0
- package/dist/core/src/plugin/wasm-worker.js +234 -0
- package/dist/core/src/plugin/workshop.js +131 -0
- package/dist/core/src/profiling/event-loop.js +164 -0
- package/dist/core/src/profiling/index.js +23 -0
- package/dist/core/src/profiling/iops/idb-patch.js +211 -0
- package/dist/core/src/profiling/iops/opfs-patch.js +206 -0
- package/dist/core/src/profiling/profiling-sab.js +632 -0
- package/dist/core/src/profiling/task-latency.js +118 -0
- package/dist/core/src/profiling/thread-metrics.js +103 -0
- package/dist/core/src/profiling/trace-event-writer.js +165 -0
- package/dist/core/src/profiling/warnings.js +304 -0
- package/dist/core/src/profiling/worker-prelude.js +281 -0
- package/dist/core/src/render/bind-group.js +33 -0
- package/dist/core/src/render/bindless/bindless-struct.js +39 -0
- package/dist/core/src/render/bindless/bindless.wgsl.js +163 -0
- package/dist/core/src/render/bindless/frame-bindings.js +142 -0
- package/dist/core/src/render/bindless/index.js +6 -0
- package/dist/core/src/render/bindless/material-manager.js +182 -0
- package/dist/core/src/render/bindless/texture-registry.js +498 -0
- package/dist/core/src/render/buffer.js +74 -0
- package/dist/core/src/render/camera-2d.js +151 -0
- package/dist/core/src/render/camera-controller.js +370 -0
- package/dist/core/src/render/camera.js +332 -0
- package/dist/core/src/render/canvas-resize-watcher.js +36 -0
- package/dist/core/src/render/compute-kernel.js +130 -0
- package/dist/core/src/render/constants.js +2 -0
- package/dist/core/src/render/device.js +91 -0
- package/dist/core/src/render/frame-graph.js +594 -0
- package/dist/core/src/render/frustum.js +152 -0
- package/dist/core/src/render/fullscreen-vs.js +24 -0
- package/dist/core/src/render/g-buffer.js +156 -0
- package/dist/core/src/render/game-renderer.js +1165 -0
- package/dist/core/src/render/gpu-driven/cull-pass.js +352 -0
- package/dist/core/src/render/gpu-driven/hzb.js +183 -0
- package/dist/core/src/render/gpu-driven/index.js +6 -0
- package/dist/core/src/render/gpu-driven/indirect-draw-pass.js +300 -0
- package/dist/core/src/render/gpu-driven/instance-buffer.js +150 -0
- package/dist/core/src/render/gpu-driven/mesh-table.js +130 -0
- package/dist/core/src/render/gpu-driven/passes/hzb-build-pass.js +39 -0
- package/dist/core/src/render/gpu-utils.js +72 -0
- package/dist/core/src/render/hdr.js +69 -0
- package/dist/core/src/render/hot-reload.js +236 -0
- package/dist/core/src/render/ibl-bind-group.js +232 -0
- package/dist/core/src/render/ibl.js +148 -0
- package/dist/core/src/render/index.js +86 -0
- package/dist/core/src/render/input-manager.js +224 -0
- package/dist/core/src/render/lighting/area-light.js +142 -0
- package/dist/core/src/render/lighting/cluster-grid.js +255 -0
- package/dist/core/src/render/lighting/cluster-types.js +87 -0
- package/dist/core/src/render/lighting/ies-parser.js +111 -0
- package/dist/core/src/render/lighting.js +300 -0
- package/dist/core/src/render/material-types/depth.wgsl +44 -0
- package/dist/core/src/render/material-types/line.wgsl +50 -0
- package/dist/core/src/render/material-types/matcap.wgsl +51 -0
- package/dist/core/src/render/material-types/normal.wgsl +41 -0
- package/dist/core/src/render/material-types/physical.wgsl +152 -0
- package/dist/core/src/render/material-types/sprite.wgsl +46 -0
- package/dist/core/src/render/material-types/sss.wgsl +79 -0
- package/dist/core/src/render/material-types/toon.wgsl +79 -0
- package/dist/core/src/render/passes/README.md +121 -0
- package/dist/core/src/render/passes/atmosphere.js +107 -0
- package/dist/core/src/render/passes/cluster-lighting-pass.js +441 -0
- package/dist/core/src/render/passes/csm.js +338 -0
- package/dist/core/src/render/passes/cubemap-capture.js +93 -0
- package/dist/core/src/render/passes/debug-viz.js +248 -0
- package/dist/core/src/render/passes/debug.js +500 -0
- package/dist/core/src/render/passes/decal-mesh.js +86 -0
- package/dist/core/src/render/passes/decal-pass.js +344 -0
- package/dist/core/src/render/passes/deferred-lighting.js +406 -0
- package/dist/core/src/render/passes/depth-prepass.js +148 -0
- package/dist/core/src/render/passes/dome-360.js +68 -0
- package/dist/core/src/render/passes/fluid-render.js +116 -0
- package/dist/core/src/render/passes/gi-types.js +78 -0
- package/dist/core/src/render/passes/graph-compute.js +251 -0
- package/dist/core/src/render/passes/greased-line-pass.js +218 -0
- package/dist/core/src/render/passes/morph-target.js +35 -0
- package/dist/core/src/render/passes/opaque.js +966 -0
- package/dist/core/src/render/passes/point-light-shadow.js +221 -0
- package/dist/core/src/render/passes/procedural-texture.js +142 -0
- package/dist/core/src/render/passes/reflection-probe.js +100 -0
- package/dist/core/src/render/passes/rsm-pass.js +228 -0
- package/dist/core/src/render/passes/sdf-text.js +114 -0
- package/dist/core/src/render/passes/shadow-map.js +121 -0
- package/dist/core/src/render/passes/shadow.js +191 -0
- package/dist/core/src/render/passes/skinning-vs.js +102 -0
- package/dist/core/src/render/passes/skinning.js +282 -0
- package/dist/core/src/render/passes/sky-dome.js +380 -0
- package/dist/core/src/render/passes/skybox.js +146 -0
- package/dist/core/src/render/passes/spot-light-shadow.js +223 -0
- package/dist/core/src/render/passes/terrain.js +303 -0
- package/dist/core/src/render/passes/transparent.js +323 -0
- package/dist/core/src/render/passes/underwater-fog.js +173 -0
- package/dist/core/src/render/passes/video-texture.js +58 -0
- package/dist/core/src/render/passes/volumetric-pass.js +278 -0
- package/dist/core/src/render/passes/volumetric-types.js +96 -0
- package/dist/core/src/render/passes/water.js +697 -0
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+
// (.vtp/.vtu/.vti) is a different container entirely.
|
|
9
|
+
// ============================================================================
|
|
10
|
+
import { assertCount, MAX_FACE_COUNT, MAX_VERTEX_COUNT } from "@downdraft/engine";
|
|
11
|
+
export function parseVTK(data, name) {
|
|
12
|
+
const text = new TextDecoder().decode(data);
|
|
13
|
+
const lines = text.split("\n");
|
|
14
|
+
const warnings = [];
|
|
15
|
+
if (!lines[0]?.startsWith("# vtk DataFile")) {
|
|
16
|
+
throw new Error("VTK: not a legacy vtk file");
|
|
17
|
+
}
|
|
18
|
+
const encoding = (lines[2] ?? "").trim().toUpperCase();
|
|
19
|
+
if (encoding === "BINARY") {
|
|
20
|
+
throw new Error("VTK: binary legacy files are not supported (ASCII only)");
|
|
21
|
+
}
|
|
22
|
+
const datasetLine = (lines[3] ?? "").trim().toUpperCase();
|
|
23
|
+
const dataset = datasetLine.replace(/^DATASET\s+/, "");
|
|
24
|
+
if (dataset !== "POLYDATA") {
|
|
25
|
+
warnings.push(`VTK dataset ${dataset} — only POLYDATA geometry is loaded`);
|
|
26
|
+
if (dataset !== "UNSTRUCTURED_GRID") {
|
|
27
|
+
throw new Error(`VTK: unsupported dataset ${dataset}`);
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
// Tokenize the body after the DATASET line — VTK ASCII is whitespace-
|
|
31
|
+
// separated with keywords interleaved.
|
|
32
|
+
const body = lines.slice(4).join("\n");
|
|
33
|
+
const tokens = body.split(/\s+/).filter((t) => t.length > 0);
|
|
34
|
+
let ti = 0;
|
|
35
|
+
const positions = [];
|
|
36
|
+
const indices = [];
|
|
37
|
+
const normals = [];
|
|
38
|
+
const uvs = [];
|
|
39
|
+
const colors = [];
|
|
40
|
+
let pointDataCount = 0;
|
|
41
|
+
let colorComps = 0;
|
|
42
|
+
let scalarLookup = null;
|
|
43
|
+
let pendingScalars = null;
|
|
44
|
+
const pendingCells = [];
|
|
45
|
+
// VTK cell type → surface triangles (vertex order per the VTK spec).
|
|
46
|
+
const tri = (c, ...ts) => {
|
|
47
|
+
for (let i = 0; i + 2 < ts.length; i += 3)
|
|
48
|
+
indices.push(c[ts[i]], c[ts[i + 1]], c[ts[i + 2]]);
|
|
49
|
+
};
|
|
50
|
+
function emitCell(type, c) {
|
|
51
|
+
switch (type) {
|
|
52
|
+
case 5:
|
|
53
|
+
tri(c, 0, 1, 2);
|
|
54
|
+
break; // TRIANGLE
|
|
55
|
+
case 9:
|
|
56
|
+
tri(c, 0, 1, 2, 0, 2, 3);
|
|
57
|
+
break; // QUAD
|
|
58
|
+
case 10:
|
|
59
|
+
tri(c, 0, 1, 2, 0, 1, 3, 0, 2, 3, 1, 2, 3);
|
|
60
|
+
break; // TETRA
|
|
61
|
+
case 12: // HEXAHEDRON
|
|
62
|
+
tri(c, 0, 1, 2, 0, 2, 3, 4, 6, 5, 4, 7, 6, 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0);
|
|
63
|
+
break;
|
|
64
|
+
case 13: // WEDGE
|
|
65
|
+
tri(c, 0, 1, 2, 3, 5, 4, 0, 3, 4, 0, 4, 1, 1, 4, 5, 1, 5, 2, 2, 5, 3, 2, 3, 0);
|
|
66
|
+
break;
|
|
67
|
+
case 14: // PYRAMID
|
|
68
|
+
tri(c, 0, 1, 2, 0, 2, 3, 0, 1, 4, 1, 2, 4, 2, 3, 4, 3, 0, 4);
|
|
69
|
+
break;
|
|
70
|
+
default: break; // vertex/line/unknown cells aren't meshes
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
while (ti < tokens.length) {
|
|
74
|
+
const kw = tokens[ti++].toUpperCase();
|
|
75
|
+
if (kw === "POINTS") {
|
|
76
|
+
const n = parseInt(tokens[ti++], 10);
|
|
77
|
+
ti++; // datatype token
|
|
78
|
+
assertCount("vtk points", n, MAX_VERTEX_COUNT);
|
|
79
|
+
for (let i = 0; i < n * 3; i++)
|
|
80
|
+
positions.push(parseFloat(tokens[ti++]));
|
|
81
|
+
}
|
|
82
|
+
else if (kw === "POLYGONS" || kw === "TRIANGLE_STRIPS") {
|
|
83
|
+
const n = parseInt(tokens[ti++], 10);
|
|
84
|
+
ti++; // total index count
|
|
85
|
+
assertCount("vtk polygons", n, MAX_FACE_COUNT);
|
|
86
|
+
if (kw === "POLYGONS") {
|
|
87
|
+
for (let i = 0; i < n; i++) {
|
|
88
|
+
const k = parseInt(tokens[ti++], 10);
|
|
89
|
+
const face = [];
|
|
90
|
+
for (let j = 0; j < k; j++)
|
|
91
|
+
face.push(parseInt(tokens[ti++], 10));
|
|
92
|
+
for (let j = 1; j < k - 1; j++) {
|
|
93
|
+
indices.push(face[0], face[j], face[j + 1]);
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
else {
|
|
98
|
+
// Triangle strips → triangle list.
|
|
99
|
+
for (let i = 0; i < n; i++) {
|
|
100
|
+
const k = parseInt(tokens[ti++], 10);
|
|
101
|
+
const strip = [];
|
|
102
|
+
for (let j = 0; j < k; j++)
|
|
103
|
+
strip.push(parseInt(tokens[ti++], 10));
|
|
104
|
+
for (let j = 0; j + 2 < k; j++) {
|
|
105
|
+
if (j % 2 === 0)
|
|
106
|
+
indices.push(strip[j], strip[j + 1], strip[j + 2]);
|
|
107
|
+
else
|
|
108
|
+
indices.push(strip[j + 1], strip[j], strip[j + 2]);
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
else if (kw === "VERTICES" || kw === "LINES") {
|
|
114
|
+
// Point/line cells — not renderable as triangles; skip.
|
|
115
|
+
const n = parseInt(tokens[ti++], 10);
|
|
116
|
+
const total = parseInt(tokens[ti++], 10);
|
|
117
|
+
ti += total;
|
|
118
|
+
if (n > 0)
|
|
119
|
+
warnings.push(`VTK ${kw.toLowerCase()} skipped (points/lines aren't meshes)`);
|
|
120
|
+
}
|
|
121
|
+
else if (kw === "CELLS") {
|
|
122
|
+
// UNSTRUCTURED_GRID cell connectivity — collect raw index lists;
|
|
123
|
+
// CELL_TYPES (next section) decides how each becomes triangles.
|
|
124
|
+
const n = parseInt(tokens[ti++], 10);
|
|
125
|
+
ti++; // total index count
|
|
126
|
+
assertCount("vtk cells", n, MAX_FACE_COUNT);
|
|
127
|
+
for (let i = 0; i < n; i++) {
|
|
128
|
+
const k = parseInt(tokens[ti++], 10);
|
|
129
|
+
const cell = [];
|
|
130
|
+
for (let j = 0; j < k; j++)
|
|
131
|
+
cell.push(parseInt(tokens[ti++], 10));
|
|
132
|
+
pendingCells.push(cell);
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
else if (kw === "CELL_TYPES") {
|
|
136
|
+
const n = parseInt(tokens[ti++], 10);
|
|
137
|
+
for (let i = 0; i < n; i++) {
|
|
138
|
+
const type = parseInt(tokens[ti++], 10);
|
|
139
|
+
const cell = pendingCells[i] ?? [];
|
|
140
|
+
emitCell(type, cell);
|
|
141
|
+
}
|
|
142
|
+
pendingCells.length = 0;
|
|
143
|
+
}
|
|
144
|
+
else if (kw === "POINT_DATA" || kw === "CELL_DATA") {
|
|
145
|
+
pointDataCount = parseInt(tokens[ti++], 10);
|
|
146
|
+
if (kw === "CELL_DATA")
|
|
147
|
+
break; // cell attributes don't map to vertices
|
|
148
|
+
}
|
|
149
|
+
else if (kw === "NORMALS") {
|
|
150
|
+
ti++; // name
|
|
151
|
+
ti++; // datatype
|
|
152
|
+
for (let i = 0; i < pointDataCount * 3; i++)
|
|
153
|
+
normals.push(parseFloat(tokens[ti++]));
|
|
154
|
+
}
|
|
155
|
+
else if (kw === "TEXTURE_COORDINATES") {
|
|
156
|
+
ti++; // name
|
|
157
|
+
const dim = parseInt(tokens[ti++], 10);
|
|
158
|
+
ti++; // datatype
|
|
159
|
+
for (let i = 0; i < pointDataCount; i++) {
|
|
160
|
+
uvs.push(parseFloat(tokens[ti++]));
|
|
161
|
+
uvs.push(dim >= 2 ? parseFloat(tokens[ti++]) : 0);
|
|
162
|
+
if (dim >= 3)
|
|
163
|
+
ti++;
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
else if (kw === "COLOR_SCALARS") {
|
|
167
|
+
ti++; // name
|
|
168
|
+
colorComps = parseInt(tokens[ti++], 10);
|
|
169
|
+
for (let i = 0; i < pointDataCount; i++) {
|
|
170
|
+
const c = [0, 0, 0, 1];
|
|
171
|
+
for (let j = 0; j < colorComps; j++)
|
|
172
|
+
c[j] = parseFloat(tokens[ti++]);
|
|
173
|
+
colors.push(c[0], c[1], c[2], c[3]);
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
else if (kw === "SCALARS") {
|
|
177
|
+
const scalarName = tokens[ti++];
|
|
178
|
+
ti++; // datatype
|
|
179
|
+
if (tokens[ti] === "1")
|
|
180
|
+
ti++; // optional numComp
|
|
181
|
+
// Next keyword is usually LOOKUP_TABLE
|
|
182
|
+
if (tokens[ti]?.toUpperCase() === "LOOKUP_TABLE") {
|
|
183
|
+
ti++;
|
|
184
|
+
const tableName = tokens[ti++];
|
|
185
|
+
pendingScalars = { name: scalarName, values: new Float32Array(pointDataCount) };
|
|
186
|
+
for (let i = 0; i < pointDataCount; i++)
|
|
187
|
+
pendingScalars.values[i] = parseFloat(tokens[ti++]);
|
|
188
|
+
scalarLookup = { name: tableName, table: new Float32Array(0), scalarName, values: pendingScalars.values };
|
|
189
|
+
}
|
|
190
|
+
else {
|
|
191
|
+
for (let i = 0; i < pointDataCount; i++)
|
|
192
|
+
ti++;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
else if (kw === "LOOKUP_TABLE") {
|
|
196
|
+
ti++; // name
|
|
197
|
+
const n = parseInt(tokens[ti++], 10);
|
|
198
|
+
const table = new Float32Array(n * 4);
|
|
199
|
+
for (let i = 0; i < n * 4; i++)
|
|
200
|
+
table[i] = parseFloat(tokens[ti++]);
|
|
201
|
+
if (scalarLookup && pendingScalars) {
|
|
202
|
+
scalarLookup.table = table;
|
|
203
|
+
// Apply table: scalar value [0,1] → rgba
|
|
204
|
+
for (let i = 0; i < pointDataCount; i++) {
|
|
205
|
+
const t = Math.max(0, Math.min(1, pendingScalars.values[i]));
|
|
206
|
+
const idx = Math.min(n - 1, Math.floor(t * (n - 1) + 0.5)) * 4;
|
|
207
|
+
colors.push(table[idx], table[idx + 1], table[idx + 2], table[idx + 3]);
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
else {
|
|
212
|
+
// Unknown keyword — stop scanning; trailing sections (VECTORS,
|
|
213
|
+
// TENSORS, FIELD) are skipped to avoid misreading counts.
|
|
214
|
+
break;
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
const vertexCount = positions.length / 3;
|
|
218
|
+
if (vertexCount === 0)
|
|
219
|
+
throw new Error("VTK: no POINTS section");
|
|
220
|
+
const hasNormals = normals.length === vertexCount * 3;
|
|
221
|
+
const vertices = new Float32Array(vertexCount * 6);
|
|
222
|
+
for (let i = 0; i < vertexCount; i++) {
|
|
223
|
+
vertices[i * 6] = positions[i * 3];
|
|
224
|
+
vertices[i * 6 + 1] = positions[i * 3 + 1];
|
|
225
|
+
vertices[i * 6 + 2] = positions[i * 3 + 2];
|
|
226
|
+
vertices[i * 6 + 3] = hasNormals ? normals[i * 3] : 0;
|
|
227
|
+
vertices[i * 6 + 4] = hasNormals ? normals[i * 3 + 1] : 0;
|
|
228
|
+
vertices[i * 6 + 5] = hasNormals ? normals[i * 3 + 2] : 0;
|
|
229
|
+
}
|
|
230
|
+
const mesh = {
|
|
231
|
+
vertices,
|
|
232
|
+
indices: indices.length > 65535 ? new Uint32Array(indices) : new Uint16Array(indices),
|
|
233
|
+
vertexCount,
|
|
234
|
+
indexCount: indices.length,
|
|
235
|
+
uvs: uvs.length === vertexCount * 2 ? new Float32Array(uvs) : null,
|
|
236
|
+
colors: colors.length === vertexCount * 4 ? new Float32Array(colors) : null,
|
|
237
|
+
};
|
|
238
|
+
const model = { meshes: [mesh], name, format: "vtk" };
|
|
239
|
+
if (warnings.length > 0)
|
|
240
|
+
model.warnings = warnings;
|
|
241
|
+
return model;
|
|
242
|
+
}
|
|
@@ -0,0 +1,207 @@
|
|
|
1
|
+
import { Component } from "@downdraft/engine/ecs/component";
|
|
2
|
+
import { Stage, system } from "@downdraft/engine/ecs/system";
|
|
3
|
+
import { PhysicsTransform } from "@downdraft/engine/physics/body";
|
|
4
|
+
import { SpatialGrid } from "@downdraft/engine/scene/spatial-grid";
|
|
5
|
+
export const NavAgent = Component.register("NavAgent", {
|
|
6
|
+
radius: 0.4,
|
|
7
|
+
height: 1.8,
|
|
8
|
+
maxSpeed: 3.5,
|
|
9
|
+
acceleration: 10,
|
|
10
|
+
path: [],
|
|
11
|
+
pathIndex: 0,
|
|
12
|
+
velocity: [0, 0, 0],
|
|
13
|
+
target: null,
|
|
14
|
+
state: "idle",
|
|
15
|
+
avoidanceRadius: 2.0,
|
|
16
|
+
separationWeight: 1.0,
|
|
17
|
+
alignmentWeight: 0.5,
|
|
18
|
+
cohesionWeight: 0.3,
|
|
19
|
+
polyId: -1,
|
|
20
|
+
repathTimer: 0,
|
|
21
|
+
});
|
|
22
|
+
export class CrowdSystem {
|
|
23
|
+
navMesh;
|
|
24
|
+
pathfinder;
|
|
25
|
+
config;
|
|
26
|
+
spatialGrid;
|
|
27
|
+
query = null;
|
|
28
|
+
world = null;
|
|
29
|
+
constructor(navMesh, pathfinder, config) {
|
|
30
|
+
this.navMesh = navMesh;
|
|
31
|
+
this.pathfinder = pathfinder;
|
|
32
|
+
this.config = config;
|
|
33
|
+
this.spatialGrid = new SpatialGrid(config.spatialCellSize ?? 4);
|
|
34
|
+
}
|
|
35
|
+
register(world, query) {
|
|
36
|
+
this.world = world;
|
|
37
|
+
this.query = query;
|
|
38
|
+
const self = this;
|
|
39
|
+
const crowdSys = system("crowd-agents", Stage.Update, (ctx) => {
|
|
40
|
+
if (!self.query)
|
|
41
|
+
return;
|
|
42
|
+
self.spatialGrid.clear();
|
|
43
|
+
const agents = [];
|
|
44
|
+
self.query.iterate(ctx.tick, (entity, components) => {
|
|
45
|
+
const agent = components[0];
|
|
46
|
+
agents.push({ entity, data: agent });
|
|
47
|
+
const pos = self.getEntityPosition(entity);
|
|
48
|
+
if (pos) {
|
|
49
|
+
self.spatialGrid.insert({ entity, position: pos, radius: agent.radius, layer: 0 });
|
|
50
|
+
}
|
|
51
|
+
});
|
|
52
|
+
agents.forEach(({ entity, data }) => {
|
|
53
|
+
self.updateAgent(entity, data, ctx.dt);
|
|
54
|
+
});
|
|
55
|
+
}, { queries: [query] });
|
|
56
|
+
world.schedule.add(crowdSys);
|
|
57
|
+
}
|
|
58
|
+
setTarget(entity, target) {
|
|
59
|
+
if (!this.world)
|
|
60
|
+
return;
|
|
61
|
+
const agent = this.world.getComponent(entity, NavAgent.id);
|
|
62
|
+
if (!agent)
|
|
63
|
+
return;
|
|
64
|
+
agent.target = target;
|
|
65
|
+
agent.state = "seeking";
|
|
66
|
+
agent.path = this.pathfinder.findPath(this.getEntityPosition(entity) ?? target, target);
|
|
67
|
+
agent.pathIndex = 0;
|
|
68
|
+
agent.repathTimer = 0;
|
|
69
|
+
}
|
|
70
|
+
updateAgent(entity, agent, dt) {
|
|
71
|
+
if (agent.state === "idle" || !agent.target)
|
|
72
|
+
return;
|
|
73
|
+
const pos = this.getEntityPosition(entity);
|
|
74
|
+
if (!pos)
|
|
75
|
+
return;
|
|
76
|
+
agent.polyId = this.navMesh.findClosestPoly(pos);
|
|
77
|
+
if (agent.path.length === 0 || agent.pathIndex >= agent.path.length) {
|
|
78
|
+
agent.state = "arrived";
|
|
79
|
+
agent.velocity = [0, 0, 0];
|
|
80
|
+
return;
|
|
81
|
+
}
|
|
82
|
+
const waypoint = agent.path[agent.pathIndex];
|
|
83
|
+
let dx = waypoint[0] - pos[0];
|
|
84
|
+
let dz = waypoint[2] - pos[2];
|
|
85
|
+
const distToWaypoint = Math.sqrt(dx * dx + dz * dz);
|
|
86
|
+
if (distToWaypoint < 0.3) {
|
|
87
|
+
agent.pathIndex++;
|
|
88
|
+
if (agent.pathIndex >= agent.path.length) {
|
|
89
|
+
agent.state = "arrived";
|
|
90
|
+
agent.velocity = [0, 0, 0];
|
|
91
|
+
return;
|
|
92
|
+
}
|
|
93
|
+
const nextWaypoint = agent.path[agent.pathIndex];
|
|
94
|
+
dx = nextWaypoint[0] - pos[0];
|
|
95
|
+
dz = nextWaypoint[2] - pos[2];
|
|
96
|
+
}
|
|
97
|
+
const desiredDir = this.normalize([dx, 0, dz]);
|
|
98
|
+
const desiredVel = [
|
|
99
|
+
desiredDir[0] * agent.maxSpeed,
|
|
100
|
+
0,
|
|
101
|
+
desiredDir[2] * agent.maxSpeed,
|
|
102
|
+
];
|
|
103
|
+
const avoidance = this.computeAvoidance(entity, pos, agent);
|
|
104
|
+
const steer = [
|
|
105
|
+
desiredVel[0] * 0.7 + avoidance[0] * 0.3,
|
|
106
|
+
0,
|
|
107
|
+
desiredVel[2] * 0.7 + avoidance[2] * 0.3,
|
|
108
|
+
];
|
|
109
|
+
const currentVel = agent.velocity;
|
|
110
|
+
const accel = agent.acceleration * dt;
|
|
111
|
+
const newVel = [
|
|
112
|
+
this.approach(currentVel[0], steer[0], accel),
|
|
113
|
+
0,
|
|
114
|
+
this.approach(currentVel[2], steer[2], accel),
|
|
115
|
+
];
|
|
116
|
+
agent.velocity = newVel;
|
|
117
|
+
const newPos = [
|
|
118
|
+
pos[0] + newVel[0] * dt,
|
|
119
|
+
pos[1],
|
|
120
|
+
pos[2] + newVel[2] * dt,
|
|
121
|
+
];
|
|
122
|
+
if (this.config.terrainSampleFn) {
|
|
123
|
+
newPos[1] = this.config.terrainSampleFn(newPos[0], newPos[2]);
|
|
124
|
+
}
|
|
125
|
+
this.setEntityPosition(entity, newPos);
|
|
126
|
+
agent.repathTimer += dt;
|
|
127
|
+
if (agent.repathTimer > 2.0) {
|
|
128
|
+
agent.repathTimer = 0;
|
|
129
|
+
const target = agent.target;
|
|
130
|
+
const distToTarget = Math.sqrt((target[0] - pos[0]) ** 2 + (target[2] - pos[2]) ** 2);
|
|
131
|
+
if (distToTarget > 1.0) {
|
|
132
|
+
agent.path = this.pathfinder.findPath(newPos, target);
|
|
133
|
+
agent.pathIndex = 0;
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
computeAvoidance(entity, pos, agent) {
|
|
138
|
+
const nearby = this.spatialGrid.queryRadius(pos, agent.avoidanceRadius);
|
|
139
|
+
let separation = [0, 0, 0];
|
|
140
|
+
let alignment = [0, 0, 0];
|
|
141
|
+
let cohesion = [0, 0, 0];
|
|
142
|
+
let count = 0;
|
|
143
|
+
for (let _i = 0, _it = nearby, _n = _it.length; _i < _n; _i++) {
|
|
144
|
+
const entry = _it[_i];
|
|
145
|
+
if (entry.entity.index === entity.index)
|
|
146
|
+
continue;
|
|
147
|
+
const otherAgent = this.world?.getComponent(entry.entity, NavAgent.id);
|
|
148
|
+
if (!otherAgent)
|
|
149
|
+
continue;
|
|
150
|
+
const dx = pos[0] - entry.position[0];
|
|
151
|
+
const dz = pos[2] - entry.position[2];
|
|
152
|
+
const distSq = dx * dx + dz * dz;
|
|
153
|
+
if (distSq < 0.01)
|
|
154
|
+
continue;
|
|
155
|
+
const dist = Math.sqrt(distSq);
|
|
156
|
+
const invDist = 1 / dist;
|
|
157
|
+
separation[0] += dx * invDist;
|
|
158
|
+
separation[2] += dz * invDist;
|
|
159
|
+
alignment[0] += otherAgent.velocity[0];
|
|
160
|
+
alignment[2] += otherAgent.velocity[2];
|
|
161
|
+
cohesion[0] += entry.position[0];
|
|
162
|
+
cohesion[2] += entry.position[2];
|
|
163
|
+
count++;
|
|
164
|
+
}
|
|
165
|
+
if (count === 0)
|
|
166
|
+
return [0, 0, 0];
|
|
167
|
+
separation[0] = (separation[0] / count) * agent.separationWeight;
|
|
168
|
+
separation[2] = (separation[2] / count) * agent.separationWeight;
|
|
169
|
+
alignment[0] = (alignment[0] / count) * agent.alignmentWeight;
|
|
170
|
+
alignment[2] = (alignment[2] / count) * agent.alignmentWeight;
|
|
171
|
+
cohesion[0] = ((cohesion[0] / count) - pos[0]) * agent.cohesionWeight;
|
|
172
|
+
cohesion[2] = ((cohesion[2] / count) - pos[2]) * agent.cohesionWeight;
|
|
173
|
+
return [
|
|
174
|
+
separation[0] + alignment[0] + cohesion[0],
|
|
175
|
+
0,
|
|
176
|
+
separation[2] + alignment[2] + cohesion[2],
|
|
177
|
+
];
|
|
178
|
+
}
|
|
179
|
+
getEntityPosition(entity) {
|
|
180
|
+
if (!this.world)
|
|
181
|
+
return null;
|
|
182
|
+
const transform = this.world.getComponent(entity, PhysicsTransform.id);
|
|
183
|
+
if (transform)
|
|
184
|
+
return transform.position;
|
|
185
|
+
return null;
|
|
186
|
+
}
|
|
187
|
+
setEntityPosition(entity, pos) {
|
|
188
|
+
if (!this.world)
|
|
189
|
+
return;
|
|
190
|
+
const transform = this.world.getComponent(entity, PhysicsTransform.id);
|
|
191
|
+
if (transform) {
|
|
192
|
+
transform.position = pos;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
normalize(v) {
|
|
196
|
+
const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
|
197
|
+
if (len < 0.0001)
|
|
198
|
+
return [0, 0, 0];
|
|
199
|
+
return [v[0] / len, v[1] / len, v[2] / len];
|
|
200
|
+
}
|
|
201
|
+
approach(current, target, maxDelta) {
|
|
202
|
+
const diff = target - current;
|
|
203
|
+
if (Math.abs(diff) <= maxDelta)
|
|
204
|
+
return target;
|
|
205
|
+
return current + Math.sign(diff) * maxDelta;
|
|
206
|
+
}
|
|
207
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
export class NavMeshDebugViz {
|
|
2
|
+
navMesh;
|
|
3
|
+
constructor(navMesh) {
|
|
4
|
+
this.navMesh = navMesh;
|
|
5
|
+
}
|
|
6
|
+
getPolygonOutlines() {
|
|
7
|
+
const lines = [];
|
|
8
|
+
const color = [0, 1, 0, 0.5];
|
|
9
|
+
this.navMesh.polygons.forEach((poly) => {
|
|
10
|
+
const verts = poly.vertexIndices;
|
|
11
|
+
for (let i = 0; i < verts.length; i++) {
|
|
12
|
+
const v0 = this.navMesh.getVertex(verts[i]);
|
|
13
|
+
const v1 = this.navMesh.getVertex(verts[(i + 1) % verts.length]);
|
|
14
|
+
lines.push({ start: v0, end: v1, color });
|
|
15
|
+
}
|
|
16
|
+
});
|
|
17
|
+
return lines;
|
|
18
|
+
}
|
|
19
|
+
getPortalEdges() {
|
|
20
|
+
const lines = [];
|
|
21
|
+
const color = [1, 1, 0, 0.8];
|
|
22
|
+
const seen = new Set();
|
|
23
|
+
this.navMesh.polygons.forEach((poly) => {
|
|
24
|
+
for (let _i = 0, _it = poly.portalEdges, _n = _it.length; _i < _n; _i++) {
|
|
25
|
+
const pe = _it[_i];
|
|
26
|
+
const key = `${Math.min(pe.fromPoly, pe.toPoly)}:${Math.max(pe.fromPoly, pe.toPoly)}`;
|
|
27
|
+
if (seen.has(key))
|
|
28
|
+
continue;
|
|
29
|
+
seen.add(key);
|
|
30
|
+
lines.push({ start: pe.left, end: pe.right, color });
|
|
31
|
+
}
|
|
32
|
+
});
|
|
33
|
+
return lines;
|
|
34
|
+
}
|
|
35
|
+
getPolyCenters() {
|
|
36
|
+
return this.navMesh.polygons.map((p) => p.centroid);
|
|
37
|
+
}
|
|
38
|
+
getAgentPath(path) {
|
|
39
|
+
const lines = [];
|
|
40
|
+
const color = [0, 0, 1, 0.9];
|
|
41
|
+
for (let i = 0; i < path.length - 1; i++) {
|
|
42
|
+
lines.push({ start: path[i], end: path[i + 1], color });
|
|
43
|
+
}
|
|
44
|
+
return lines;
|
|
45
|
+
}
|
|
46
|
+
getAllDebugData() {
|
|
47
|
+
return {
|
|
48
|
+
lines: [...this.getPolygonOutlines(), ...this.getPortalEdges()],
|
|
49
|
+
centers: this.getPolyCenters(),
|
|
50
|
+
};
|
|
51
|
+
}
|
|
52
|
+
}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export { CrowdSystem, NavAgent } from "./crowd-system.js";
|
|
2
|
+
export { NavMeshDebugViz } from "./debug-viz.js";
|
|
3
|
+
export { NavMesh } from "./navmesh.js";
|
|
4
|
+
export { NavMeshGenerator } from "./navmesh-generator.js";
|
|
5
|
+
export { Pathfinder } from "./pathfinder.js";
|
|
6
|
+
// Declarative library descriptor
|
|
7
|
+
export { NavmeshLib, NavmeshTok, PathfinderTok } from "./library.js";
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// NavmeshLib — declarative engine library descriptor for @downdraft/engine/libraries/navmesh
|
|
3
|
+
//
|
|
4
|
+
// Games declare `libraries: [NavmeshLib]` (or with config override) in their
|
|
5
|
+
// GameModule. The host creates the NavMesh + Pathfinder (sim-side) and
|
|
6
|
+
// exposes them via typed tokens.
|
|
7
|
+
//
|
|
8
|
+
// Games that need full control can still import NavMesh, Pathfinder, and
|
|
9
|
+
// CrowdSystem directly (escape hatch).
|
|
10
|
+
// ============================================================================
|
|
11
|
+
import { resourceToken } from "@downdraft/engine";
|
|
12
|
+
import { NavMesh } from "./navmesh.js";
|
|
13
|
+
import { Pathfinder } from "./pathfinder.js";
|
|
14
|
+
// ── Typed tokens (DI) ──
|
|
15
|
+
/** Token for the sim-side navigation mesh. Inject in sim systems that need pathfinding. */
|
|
16
|
+
export const NavmeshTok = resourceToken("navmesh:mesh");
|
|
17
|
+
/** Token for the sim-side pathfinder. Inject in sim systems that need path queries. */
|
|
18
|
+
export const PathfinderTok = resourceToken("navmesh:pathfinder");
|
|
19
|
+
// ── Descriptor ──
|
|
20
|
+
export const NavmeshLib = {
|
|
21
|
+
name: "navmesh",
|
|
22
|
+
version: "1.0.0",
|
|
23
|
+
provides: [NavmeshTok, PathfinderTok],
|
|
24
|
+
sim: {
|
|
25
|
+
create(config, ctx) {
|
|
26
|
+
const cellSize = config.spatialCellSize ?? 4;
|
|
27
|
+
const navMesh = new NavMesh(cellSize);
|
|
28
|
+
const pathfinder = new Pathfinder(navMesh);
|
|
29
|
+
ctx.provide(NavmeshTok, navMesh);
|
|
30
|
+
ctx.provide(PathfinderTok, pathfinder);
|
|
31
|
+
return { navMesh, pathfinder };
|
|
32
|
+
},
|
|
33
|
+
dispose(system) {
|
|
34
|
+
const { navMesh } = system;
|
|
35
|
+
// NavMesh holds only JS arrays/typed arrays — clear them to release memory.
|
|
36
|
+
navMesh.clear();
|
|
37
|
+
},
|
|
38
|
+
// tick is game-specific (calls crowdSystem.register() + setTarget() per
|
|
39
|
+
// agent, repathing, etc.) — games wire this via onReady.
|
|
40
|
+
},
|
|
41
|
+
tickPhase: "post-physics",
|
|
42
|
+
// No renderer setup — navmesh debug viz is game-specific (the game creates
|
|
43
|
+
// a NavMeshDebugViz pass if needed).
|
|
44
|
+
defaultConfig: {
|
|
45
|
+
spatialCellSize: 4,
|
|
46
|
+
},
|
|
47
|
+
};
|