@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,943 @@
1
+ // Napkin Sketch — Sharpie startup idea on a crumpled cafe napkin.
2
+ {
3
+ const seg = (pts, step = 2.5) => {
4
+ const out = [];
5
+ for (let i = 0; i < pts.length - 1; i++) {
6
+ const [x0, y0] = pts[i], [x1, y1] = pts[i + 1];
7
+ const n = Math.max(1, Math.ceil(Math.hypot(x1 - x0, y1 - y0) / step));
8
+ for (let j = 0; j < n; j++) out.push([x0 + (x1 - x0) * j / n, y0 + (y1 - y0) * j / n]);
9
+ }
10
+ out.push(pts[pts.length - 1]);
11
+ return out;
12
+ };
13
+ const normals = (P) => P.map((p, i) => {
14
+ const a = P[Math.max(0, i - 1)], b = P[Math.min(P.length - 1, i + 1)];
15
+ const dx = b[0] - a[0], dy = b[1] - a[1], d = Math.hypot(dx, dy) || 1;
16
+ return [-dy / d, dx / d];
17
+ });
18
+ const wob = (pts, nz, seed, amp = 1.6, freq = 0.012) => {
19
+ const N = normals(pts); let L = 0;
20
+ return pts.map((p, i) => {
21
+ if (i) L += Math.hypot(p[0] - pts[i - 1][0], p[1] - pts[i - 1][1]);
22
+ const o = nz.n2(L * freq + seed * 1.37, seed * 0.71) * amp + nz.n2(L * freq * 6 + seed, seed + 3.3) * amp * 0.3;
23
+ return [p[0] + N[i][0] * o, p[1] + N[i][1] * o];
24
+ });
25
+ };
26
+ const ell = (cx, cy, rx, ry, a0 = 0, a1 = Math.PI * 2) => {
27
+ const n = Math.max(10, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 2.5)), out = [];
28
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; out.push([cx + Math.cos(a) * rx, cy + Math.sin(a) * ry]); }
29
+ return out;
30
+ };
31
+ const quad = (p0, p1, p2, n = 40) => {
32
+ const out = [];
33
+ for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; out.push([m * m * p0[0] + 2 * m * t * p1[0] + t * t * p2[0], m * m * p0[1] + 2 * m * t * p1[1] + t * t * p2[1]]); }
34
+ return out;
35
+ };
36
+
37
+ // >>>XE-ENGINE
38
+ // ===================== explainer story engine (shared script: "How does AI learn?") =====================
39
+ // Builds the diagram as timed world-space strokes/texts; each style renders them with its own medium.
40
+ const XC = {}; // cache for static textures (output still depends only on t)
41
+ const XE = (() => {
42
+ const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
43
+ const win = (t, a, b) => clamp((t - a) / (b - a));
44
+ const eio = (x) => (x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2);
45
+ const camAt = (keys, t) => {
46
+ if (t <= keys[0][0]) return keys[0].slice(1);
47
+ for (let i = 0; i < keys.length - 1; i++) {
48
+ const a = keys[i], b = keys[i + 1];
49
+ if (t <= b[0]) {
50
+ const u = eio((t - a[0]) / Math.max(1e-6, b[0] - a[0]));
51
+ return [a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u, Math.exp(Math.log(a[3]) + (Math.log(b[3]) - Math.log(a[3])) * u)];
52
+ }
53
+ }
54
+ return keys[keys.length - 1].slice(1);
55
+ };
56
+ const circ = (x, y, rx, ry, a0 = 0, a1 = Math.PI * 2, n = 0) => {
57
+ n = n || Math.max(12, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 6)); const o = [];
58
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; o.push([x + Math.cos(a) * rx, y + Math.sin(a) * ry]); }
59
+ return o;
60
+ };
61
+ const quad = (p0, p1, p2, n = 30) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * p0[0] + 2 * m * t * p1[0] + t * t * p2[0], m * m * p0[1] + 2 * m * t * p1[1] + t * t * p2[1]]); } return o; };
62
+ const cubic = (p0, p1, p2, p3, n = 40) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0], m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]); } return o; };
63
+ const rrect = (x, y, w, h, r) => {
64
+ const o = [[x + r, y], [x + w - r, y]]; o.push(...circ(x + w - r, y + r, r, r, -Math.PI / 2, 0, 5).slice(1));
65
+ o.push([x + w, y + h - r]); o.push(...circ(x + w - r, y + h - r, r, r, 0, Math.PI / 2, 5).slice(1));
66
+ o.push([x + r, y + h]); o.push(...circ(x + r, y + h - r, r, r, Math.PI / 2, Math.PI, 5).slice(1));
67
+ o.push([x, y + r]); o.push(...circ(x + r, y + r, r, r, Math.PI, Math.PI * 1.5, 5).slice(1));
68
+ o.push([x + r + 6, y - 1]); return o;
69
+ };
70
+ const head = (P, len = 20, spread = 0.5) => {
71
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 4)], an = Math.atan2(a[1] - b[1], a[0] - b[0]);
72
+ return [[a[0] - Math.cos(an - spread) * len, a[1] - Math.sin(an - spread) * len], a, [a[0] - Math.cos(an + spread) * len, a[1] - Math.sin(an + spread) * len]];
73
+ };
74
+ const cat = (x, y, s) => [
75
+ circ(x, y + 0.06 * s, 0.3 * s, 0.27 * s, -1.2, 5.1),
76
+ [[x - 0.27 * s, y - 0.02 * s], [x - 0.24 * s, y - 0.34 * s], [x - 0.07 * s, y - 0.2 * s]],
77
+ [[x + 0.07 * s, y - 0.2 * s], [x + 0.24 * s, y - 0.34 * s], [x + 0.27 * s, y - 0.02 * s]],
78
+ [[x - 0.03 * s, y + 0.1 * s], [x, y + 0.13 * s], [x + 0.03 * s, y + 0.1 * s]],
79
+ [[x - 0.12 * s, y + 0.12 * s], [x - 0.36 * s, y + 0.08 * s]], [[x - 0.12 * s, y + 0.16 * s], [x - 0.35 * s, y + 0.2 * s]],
80
+ [[x + 0.12 * s, y + 0.12 * s], [x + 0.36 * s, y + 0.08 * s]], [[x + 0.12 * s, y + 0.16 * s], [x + 0.35 * s, y + 0.2 * s]],
81
+ ];
82
+ const dog = (x, y, s) => [
83
+ circ(x, y + 0.04 * s, 0.26 * s, 0.28 * s, -1.4, 4.9),
84
+ circ(x - 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
85
+ circ(x + 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
86
+ circ(x, y + 0.15 * s, 0.07 * s, 0.045 * s, 0, 6.4),
87
+ [[x - 0.08 * s, y + 0.23 * s], [x, y + 0.26 * s], [x + 0.08 * s, y + 0.23 * s]],
88
+ ];
89
+ const eyes = (x, y, s, dy = 0.02) => [[x - 0.1 * s, y + dy * s], [x + 0.1 * s, y + dy * s]];
90
+ const fmt = (n) => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
91
+
92
+ // L: layout options. mode: 'same' (progress drawn where the loop was) | 'below' | 'right'
93
+ // model(cx, cy, adj, add): style supplies its model drawing; adj 0..1 = how far the knobs have been adjusted.
94
+ const story = (t, L) => {
95
+ const items = [];
96
+ const line = (pts, role, w, a, b, g) => items.push({ k: 'line', pts, role, w, a, b, g });
97
+ const text = (s, x, y, size, font, role, a, b, opt = {}) => items.push({ k: 'text', s, x, y, size, font, role, a, b, rot: opt.rot || 0, align: opt.align || 'left', g: opt.g });
98
+ const dot = (x, y, r, role, a, g) => items.push({ k: 'dot', x, y, r, role, a, b: a + 0.05, g });
99
+ const S = L.s || 1;
100
+ // ---- 1 HOOK ----
101
+ const TX = L.titleX ?? 640, TY = L.titleY ?? 350;
102
+ text('How does AI learn?', TX, TY, 84 * S, 'title', 'ink', 0.15, 1.3, { align: 'center', rot: -0.015, g: 'A' });
103
+ line([[TX - 330 * S, TY + 32 * S], [TX + 330 * S, TY + 24 * S]], 'acc1', 7, 1.3, 1.55, 'A');
104
+ // ---- 2 DATA ----
105
+ const MX = L.modelX ?? 2250, MY = L.modelY ?? 640;
106
+ const mAdj = eio(win(t, 8.95, 9.5));
107
+ L.model(MX, MY, mAdj, (it) => { it.g = it.g || 'M'; items.push(it); }, { line, text, dot }, t);
108
+ text(L.modelName || 'model', MX, MY + 228, 38, 'label', 'ink', 3.15, 3.4, { align: 'center', g: 'M' });
109
+ const CS = 118, cx0 = MX - 870, cy0 = MY - 175;
110
+ for (let i = 0; i < 6; i++) {
111
+ const col = i % 3, row = (i / 3) | 0, x = cx0 + col * 150 + (row ? 40 : 0), y = cy0 + row * 170, isCat = [1, 0, 1, 1, 0, 0][i];
112
+ const a = 3.0 + i * 0.17;
113
+ line(rrect(x - CS / 2, y - CS / 2, CS, CS, 12), 'ink', 4, a, a + 0.12, 'B');
114
+ (isCat ? cat : dog)(x, y - 6, CS * 0.82).forEach((p) => line(p, 'ink', 3.2, a + 0.1, a + 0.22, 'B'));
115
+ eyes(x, y - 6, CS * 0.82).forEach(([ex, ey]) => dot(ex, ey, 3.2, 'ink', a + 0.22, 'B'));
116
+ // label tag hanging off the card
117
+ const tx = x + 18, ty = y + CS / 2 - 4;
118
+ line([[tx, ty], [tx + 70, ty], [tx + 84, ty + 19], [tx + 70, ty + 38], [tx, ty + 38], [tx, ty]], isCat ? 'acc1' : 'acc3', 3, a + 0.2, a + 0.3, 'B');
119
+ text(isCat ? 'cat' : 'dog', tx + 8, ty + 30, 31, 'label', isCat ? 'acc1' : 'acc3', a + 0.28, a + 0.36, { g: 'B' });
120
+ }
121
+ // flow arrow into the model
122
+ const fa = cubic([cx0 + 370, MY - 10], [cx0 + 470, MY - 60], [MX - 260, MY - 40], [MX - 165, MY - 10]);
123
+ line(fa, 'ink', 5, 4.15, 4.45, 'B'); line(head(fa, 24), 'ink', 5, 4.45, 4.55, 'B');
124
+ // little example cards streaming along the arrow
125
+ if (t > 4.5 && t < 6.2) {
126
+ for (let k = 0; k < 9; k++) {
127
+ const u = ((t - 4.5) * 0.9 + k / 9) % 1, ix = Math.min(fa.length - 1, Math.floor(u * fa.length));
128
+ const [px, py] = fa[ix], sz = 26 * (1 - 0.5 * u);
129
+ if (t - 4.5 < k / 9 / 0.9) continue;
130
+ items.push({ k: 'line', pts: rrect(px - sz / 2, py - sz / 2 - 18, sz, sz, 4), role: k % 2 ? 'acc1' : 'acc3', w: 2.5, a: -1, b: 0, g: 'F', inst: true });
131
+ }
132
+ }
133
+ // counter (numerals redrawn on twos)
134
+ if (t > 4.5) {
135
+ const u = win(Math.floor(t * 12) / 12, 4.55, 5.25), n = u >= 1 ? 1e6 : (Math.pow(10, u * 6) - 1) / (1e6 - 1) * 1e6;
136
+ items.push({ k: 'text', s: fmt(n), x: cx0 + 150, y: cy0 + 425, size: 76, font: 'num', role: 'ink', a: -1, b: 0, align: 'center', g: 'B', inst: true, live: true });
137
+ text('examples', cx0 + 150, cy0 + 472, 36, 'label', 'ink', 4.55, 4.8, { align: 'center', g: 'B' });
138
+ }
139
+ if (L.model2At) L.model(MX, MY, mAdj, (it) => { it.g = 'M2'; if (!it.inst) { it.a += L.model2At - 2.5; it.b += L.model2At - 2.5; } items.push(it); }, { line: (p, r, w, a, b) => line(p, r, w, a + L.model2At - 2.5, b + L.model2At - 2.5, 'M2'), text: (s2, x, y, sz, f, r, a, b, o = {}) => text(s2, x, y, sz, f, r, a + L.model2At - 2.5, b + L.model2At - 2.5, { ...o, g: 'M2' }), dot }, t - (L.model2At - 2.5));
140
+ // ---- 3 GUESS -> CHECK -> ADJUST ----
141
+ const qx = MX, qy = MY - 300;
142
+ line(rrect(qx - 62, qy - 62, 124, 124, 12), 'acc2', 4, 6.4, 6.55, 'C');
143
+ cat(qx, qy - 4, 100).forEach((p) => line(p, 'ink', 3.2, 6.5, 6.7, 'C'));
144
+ eyes(qx, qy - 4, 100).forEach(([ex, ey]) => dot(ex, ey, 3, 'ink', 6.7, 'C'));
145
+ text('new!', qx + 72, qy - 30, 30, 'label', 'acc2', 6.65, 6.8, { g: 'C' });
146
+ const dn = [[qx, qy + 70], [qx + 2, MY - 170]];
147
+ line(dn, 'ink', 5, 6.8, 6.95, 'C'); line(head(dn, 18), 'ink', 5, 6.95, 7.02, 'C');
148
+ const gA = [[MX + 175, MY - 10], [MX + 300, MY - 14], [MX + 400, MY - 8]];
149
+ line(gA, 'ink', 5, 7.02, 7.2, 'C'); line(head(gA, 20), 'ink', 5, 7.2, 7.26, 'C');
150
+ text('Guess', MX + 290, MY - 40, 38, 'label', 'ink', 7.15, 7.4, { align: 'center', g: 'C' });
151
+ const BX = MX + 540, BY = MY - 10;
152
+ line(rrect(BX - 120, BY - 55, 240, 110, 40), 'ink', 5, 7.3, 7.5, 'C');
153
+ line([[BX - 70, BY + 52], [BX - 96, BY + 92], [BX - 40, BY + 54]], 'ink', 5, 7.48, 7.55, 'C');
154
+ text('dog?', BX, BY + 18, 52, 'title', 'ink', 7.52, 7.75, { align: 'center', g: 'C' });
155
+ text('Check', BX, BY - 82, 38, 'label', 'acc2', 7.85, 8.05, { align: 'center', g: 'C' });
156
+ line([[BX + 140, BY - 40], [BX + 200, BY + 30]], 'acc2', 8, 8.0, 8.08, 'C');
157
+ line([[BX + 200, BY - 40], [BX + 140, BY + 30]], 'acc2', 8, 8.08, 8.16, 'C');
158
+ line(circ(BX + 4, BY + 2, 150, 82, -2.2, 4.4), 'acc2', 5, 8.15, 8.45, 'C'); // emphasis ring
159
+ const back = cubic([BX - 60, BY + 70], [BX - 80, BY + 290], [MX + 290, MY + 300], [MX + 155, MY + 190]);
160
+ line(back, 'acc2', 6, 8.45, 8.95, 'C'); line(head(back, 22), 'acc2', 6, 8.95, 9.02, 'C');
161
+ text('Adjust', (BX + MX) / 2 - 10, MY + 315, 40, 'label', 'acc2', 8.8, 9.05, { align: 'center', g: 'C' });
162
+ if (t > 8.95 && t < 9.4) { // error signal travelling back
163
+ const u = win(t, 8.95, 9.35), p = back[Math.min(back.length - 1, Math.floor((1 - u) * (back.length - 1)))];
164
+ items.push({ k: 'dot', x: p[0], y: p[1], r: 13, role: 'acc2', a: -1, b: 0, g: 'C', inst: true });
165
+ }
166
+ line([[BX - 66, BY + 4], [BX - 20, BY - 6], [BX + 24, BY + 6], [BX + 66, BY - 4]], 'ink', 5, 9.5, 9.62, 'C'); // strike
167
+ text('cat', BX + 30, BY + 118, 52, 'title', 'acc3', 9.62, 9.85, { align: 'center', g: 'C' });
168
+ line([[BX + 92, BY + 96], [BX + 112, BY + 122], [BX + 156, BY + 66]], 'acc3', 8, 9.85, 10.05, 'C');
169
+ if (L.bridge) { // a connector the hand draws while the camera travels to the next part
170
+ const B = L.bridge;
171
+ line(B.pts, 'acc1', 5, B.a, B.b, 'D'); line(head(B.pts, 22), 'acc1', 5, B.b, B.b + 0.06, 'D');
172
+ text(B.label, B.lx, B.ly, 40, 'label', 'acc1', B.b + 0.06, B.b + 0.3, { align: 'center', rot: B.rot || 0, g: 'D' });
173
+ }
174
+ // ---- 4 PROGRESS ----
175
+ const D = L.D;
176
+ const ox = D[0] - 380, oy = D[1] + 150, cw = 560, ch = 330;
177
+ line([[ox, oy - ch], [ox, oy], [ox + cw, oy]], 'ink', 5, L.pT, L.pT + 0.35, 'D');
178
+ line(head([[ox, oy], [ox, oy - ch]], 16), 'ink', 5, L.pT + 0.35, L.pT + 0.4, 'D');
179
+ line(head([[ox, oy], [ox + cw, oy]], 16), 'ink', 5, L.pT + 0.4, L.pT + 0.45, 'D');
180
+ text('training rounds', ox + cw / 2, oy + 48, 34, 'label', 'ink', L.pT + 0.3, L.pT + 0.55, { align: 'center', g: 'D' });
181
+ const cpts = [];
182
+ for (let i = 0; i <= 40; i++) {
183
+ const u = i / 40, acc = 61 + 36 * (1 - Math.pow(1 - u, 2.2)) + (i % 3 === 1 ? -2.5 : i % 3 === 2 ? 1.5 : 0) * (1 - u);
184
+ cpts.push([ox + 20 + u * (cw - 50), oy - (acc - 50) / 50 * ch]);
185
+ }
186
+ line(cpts, 'acc1', 6, L.pT + 0.5, L.pT + 1.7, 'D');
187
+ text('accuracy', D[0] + 330, D[1] - 120, 40, 'label', 'ink', L.pT + 0.45, L.pT + 0.7, { align: 'center', g: 'D' });
188
+ if (t > L.pT + 0.55) {
189
+ const u = win(Math.floor(t * 12) / 12, L.pT + 0.6, L.pT + 1.7), v = 61 + 36 * (1 - Math.pow(1 - u, 2.2));
190
+ items.push({ k: 'text', s: Math.round(v) + '%', x: D[0] + 330, y: D[1] + 10, size: 110, font: 'num', role: u >= 1 ? 'acc3' : 'ink', a: -1, b: 0, align: 'center', g: 'D', inst: true, live: true });
191
+ }
192
+ line(circ(D[0] + 335, D[1] - 25, 140, 90, -2.4, 4.2), 'acc2', 6, L.pT + 1.75, L.pT + 2.05, 'D');
193
+ // ---- 5 TAKEAWAY ----
194
+ text('More examples → better guesses', D[0], D[1] + 290, 62, 'title', 'ink', L.kT, L.kT + 0.75, { align: 'center', rot: -0.01, g: 'E' });
195
+ line([[D[0] - 450, D[1] + 316], [D[0] + 455, D[1] + 308]], 'acc1', 6, L.kT + 0.75, L.kT + 0.95, 'E');
196
+ return items;
197
+ };
198
+ // the 'tip' of whatever is currently being drawn (for the hand/tool)
199
+ const tipOf = (items, t, measure) => {
200
+ let tip = null;
201
+ for (const it of items) {
202
+ if (it.inst || it.k === 'dot') continue;
203
+ const p = win(t, it.a, it.b);
204
+ if (p > 0 && p < 1) {
205
+ if (it.k === 'line') { const P = it.pts; tip = P[Math.min(P.length - 1, Math.floor(p * (P.length - 1)))]; }
206
+ else tip = measure ? measure(it, p) : [it.x, it.y];
207
+ }
208
+ }
209
+ return tip;
210
+ };
211
+ return { clamp, win, eio, camAt, circ, quad, cubic, rrect, head, cat, dog, story, tipOf, fmt };
212
+ })();
213
+ // <<<XE-ENGINE
214
+ registerStyle({
215
+ id: 'napkin-sketch',
216
+ name: 'Napkin Sketch',
217
+ category: 'Hand-Drawn',
218
+ description: 'A back-of-the-napkin startup pitch in black Sharpie: ink feathering into soft tissue fibers, an embossed napkin border, quarter-fold creases and crumples, a coffee ring, all lying on a warm wooden cafe table.',
219
+ motion: 'The marker scrawls each box and arrow in quick confident strokes while ink slowly feathers outward; the napkin breathes slightly as if just set down.',
220
+ fonts: ['400 54px "Permanent Marker"', '400 30px "Permanent Marker"', '400 26px "Permanent Marker"'],
221
+ frameT: 5.9,
222
+ duration: 6,
223
+ readsPixels: true,
224
+ draw(ctx, W, H_, t) {
225
+ const nz = H.makeNoise(64);
226
+
227
+ // ---------- wooden table (half-res, per pixel) ----------
228
+ {
229
+ const w2 = W / 2, h2 = H_ / 2, wl = H.layer(w2, h2), wc = wl.getContext('2d');
230
+ const id = wc.createImageData(w2, h2), d = id.data, rr = H.rng(3);
231
+ const PL = 92; // plank height (half-res)
232
+ const tints = [0, 1, 2, 3, 4, 5].map(() => [rr.range(-12, 12), rr.range(-0.4, 0.4)]);
233
+ for (let y = 0; y < h2; y++) for (let x = 0; x < w2; x++) {
234
+ const pi = Math.floor((y + 20) / PL), py = (y + 20) % PL;
235
+ const [tint, ph] = tints[pi % tints.length];
236
+ const warp = nz.fbm2(x * 0.0025 + pi * 7, py * 0.012 + pi, 3) * 5.5;
237
+ const ring = Math.sin((py * 0.07 + warp + ph * 3) * Math.PI * 2);
238
+ const fine = nz.n2(x * 0.012 + pi * 5, y * 0.55) * 0.6 + nz.n2(x * 0.05, y * 1.3) * 0.25;
239
+ let v = 0.5 + 0.16 * Math.sign(ring) * Math.pow(Math.abs(ring), 0.4) + 0.14 * fine + nz.n2(x * 0.004, y * 0.02 + pi) * 0.12;
240
+ const r0 = 118 + tint, g0 = 74 + tint * 0.6, b0 = 42 + tint * 0.3;
241
+ let r = r0 * (0.75 + 0.5 * v), g = g0 * (0.75 + 0.5 * v), b = b0 * (0.78 + 0.45 * v);
242
+ if (py < 2 || py > PL - 2) { r *= 0.35; g *= 0.3; b *= 0.3; }
243
+ const i = (y * w2 + x) * 4; d[i] = r; d[i + 1] = g; d[i + 2] = b; d[i + 3] = 255;
244
+ }
245
+ wc.putImageData(id, 0, 0);
246
+ ctx.imageSmoothingEnabled = true; ctx.drawImage(wl, 0, 0, W, H_);
247
+ // varnish sheen from a window
248
+ const sh = ctx.createLinearGradient(0, 0, W, H_);
249
+ sh.addColorStop(0, 'rgba(255,230,190,0.16)'); sh.addColorStop(0.4, 'rgba(255,230,190,0.02)'); sh.addColorStop(1, 'rgba(20,8,0,0.25)');
250
+ ctx.fillStyle = sh; ctx.fillRect(0, 0, W, H_);
251
+ }
252
+
253
+ // ---------- napkin geometry ----------
254
+ const NW = 600, NH = 576, NCX = 548, NCY = 368, NR = -0.06;
255
+ const toCanvas = (u, v) => {
256
+ const x = u - NW / 2, y = v - NH / 2, c = Math.cos(NR), s = Math.sin(NR);
257
+ return [NCX + x * c - y * s, NCY + x * s + y * c];
258
+ };
259
+ const toLocal = (X, Y) => {
260
+ const x = X - NCX, y = Y - NCY, c = Math.cos(-NR), s = Math.sin(-NR);
261
+ return [x * c - y * s + NW / 2, x * s + y * c + NH / 2];
262
+ };
263
+ const setLocal = (c) => { c.translate(NCX, NCY); c.rotate(NR); c.translate(-NW / 2, -NH / 2); };
264
+ // deckled outline
265
+ const outline = [];
266
+ {
267
+ const edge = (x0, y0, x1, y1, s) => {
268
+ const n = 60;
269
+ for (let i = 0; i < n; i++) {
270
+ const u = i / n, x = x0 + (x1 - x0) * u, y = y0 + (y1 - y0) * u;
271
+ const o = nz.n2(u * 9 + s, s) * 2.2 + nz.n2(u * 60, s + 1) * 0.8;
272
+ const nx = -(y1 - y0), ny = x1 - x0, l = Math.hypot(nx, ny);
273
+ outline.push([x + nx / l * o, y + ny / l * o]);
274
+ }
275
+ };
276
+ edge(4, 0, NW - 2, 6, 1); edge(NW, 4, NW - 6, NH - 2, 2); edge(NW - 4, NH, 2, NH - 4, 3); edge(0, NH - 2, 6, 6, 4);
277
+ }
278
+ const napPath = (c) => { c.beginPath(); outline.forEach(([x, y], i) => (i ? c.lineTo(x, y) : c.moveTo(x, y))); c.closePath(); };
279
+
280
+ // shadow on the table
281
+ ctx.save(); ctx.filter = 'blur(10px)'; ctx.translate(7, 10); setLocal(ctx); napPath(ctx);
282
+ ctx.fillStyle = 'rgba(25,10,0,0.55)'; ctx.fill(); ctx.restore();
283
+
284
+ // napkin body layer
285
+ const NL = H.layer(W, H_), nc = NL.getContext('2d');
286
+ nc.save(); setLocal(nc); napPath(nc); nc.fillStyle = '#f6f5f0'; nc.fill(); nc.restore();
287
+ // tissue fiber texture
288
+ {
289
+ const rr = H.rng(21);
290
+ nc.save(); setLocal(nc); napPath(nc); nc.clip();
291
+ for (let i = 0; i < 2600; i++) {
292
+ const x = rr.range(0, NW), y = rr.range(0, NH), a = rr.range(0, 6.28), l = rr.range(3, 10);
293
+ nc.strokeStyle = rr.chance(0.5) ? 'rgba(180,175,165,0.08)' : 'rgba(255,255,255,0.35)';
294
+ nc.lineWidth = 0.7; nc.beginPath(); nc.moveTo(x, y); nc.lineTo(x + Math.cos(a) * l, y + Math.sin(a) * l); nc.stroke();
295
+ }
296
+ nc.restore();
297
+ }
298
+
299
+ // ---------- emboss pattern ----------
300
+ {
301
+ const EM = H.layer(W, H_), ec = EM.getContext('2d');
302
+ ec.save(); setLocal(ec); ec.strokeStyle = '#000'; ec.fillStyle = '#000'; ec.lineWidth = 2;
303
+ const inset = (k) => { ec.beginPath(); ec.roundRect(k, k, NW - 2 * k, NH - 2 * k, 6); ec.stroke(); };
304
+ inset(16); inset(52); ec.lineWidth = 1.2; inset(20);
305
+ const ring = (x, y) => {
306
+ ec.lineWidth = 1.6;
307
+ for (let k = 0; k < 4; k++) { const a = k * Math.PI / 2; ec.beginPath(); ec.ellipse(x + Math.cos(a) * 5, y + Math.sin(a) * 5, 5, 3, a, 0, 7); ec.stroke(); }
308
+ ec.beginPath(); ec.arc(x, y, 1.6, 0, 7); ec.fill();
309
+ };
310
+ const step = 34;
311
+ for (let x = 34 + step; x < NW - 34 - 10; x += step) { ring(x, 34); ring(x, NH - 34); }
312
+ for (let y = 34 + step; y < NH - 34 - 10; y += step) { ring(34, y); ring(NW - 34, y); }
313
+ [[34, 34], [NW - 34, 34], [34, NH - 34], [NW - 34, NH - 34]].forEach(([x, y]) => { ec.lineWidth = 1.6; ec.beginPath(); ec.arc(x, y, 9, 0, 7); ec.stroke(); ring(x, y); });
314
+ // fine quilted dot grid in the field
315
+ for (let y = 70; y < NH - 60; y += 16) for (let x = 70 + ((y / 16) % 2) * 8; x < NW - 60; x += 16) { ec.beginPath(); ec.arc(x, y, 0.9, 0, 7); ec.fill(); }
316
+ ec.restore();
317
+ const tint = (col, dx, dy, a) => {
318
+ const tl = H.layer(W, H_), tc = tl.getContext('2d');
319
+ tc.drawImage(EM, dx, dy); tc.globalCompositeOperation = 'source-in'; tc.fillStyle = col; tc.fillRect(0, 0, W, H_);
320
+ nc.save(); nc.globalAlpha = a; nc.drawImage(tl, 0, 0); nc.restore();
321
+ };
322
+ tint('#8f8a80', 1.1, 1.3, 0.35);
323
+ tint('#ffffff', -1, -1.1, 0.9);
324
+ nc.save(); nc.globalCompositeOperation = 'source-atop'; nc.globalAlpha = 0.05; nc.drawImage(EM, 0, 0); nc.restore();
325
+ }
326
+
327
+ // ---------- coffee ring stain ----------
328
+ {
329
+ const RL = H.layer(W, H_), rc = RL.getContext('2d');
330
+ rc.save(); setLocal(rc);
331
+ const ring = (cx, cy, R, a) => {
332
+ for (let k = 0; k < 3; k++) {
333
+ const r = R + k * 1.4;
334
+ const g = rc.createRadialGradient(cx, cy, r - 16, cx, cy, r + 2);
335
+ g.addColorStop(0, 'rgba(150,95,45,0)'); g.addColorStop(0.7, `rgba(150,95,45,${a * 0.25})`);
336
+ g.addColorStop(0.92, `rgba(120,70,30,${a})`); g.addColorStop(1, 'rgba(120,70,30,0)');
337
+ rc.fillStyle = g; rc.beginPath(); rc.arc(cx + k * 0.8, cy - k * 0.6, r + 2, 0, 7); rc.fill();
338
+ }
339
+ const g2 = rc.createRadialGradient(cx, cy, 0, cx, cy, R);
340
+ g2.addColorStop(0, `rgba(170,120,60,${a * 0.07})`); g2.addColorStop(1, `rgba(170,120,60,${a * 0.12})`);
341
+ rc.fillStyle = g2; rc.beginPath(); rc.arc(cx, cy, R - 2, 0, 7); rc.fill();
342
+ };
343
+ ring(488, 128, 60, 0.55);
344
+ ring(512, 146, 59, 0.22);
345
+ rc.restore();
346
+ // partial: fade part of the ring away (cup was tilted)
347
+ rc.globalCompositeOperation = 'destination-in';
348
+ const [cxw, cyw] = toCanvas(488, 128);
349
+ const cg = rc.createConicGradient(0.6, cxw, cyw);
350
+ cg.addColorStop(0, 'rgba(0,0,0,1)'); cg.addColorStop(0.55, 'rgba(0,0,0,1)'); cg.addColorStop(0.72, 'rgba(0,0,0,0.15)'); cg.addColorStop(0.86, 'rgba(0,0,0,0.6)'); cg.addColorStop(1, 'rgba(0,0,0,1)');
351
+ rc.fillStyle = cg; rc.fillRect(0, 0, W, H_);
352
+ nc.save(); nc.globalCompositeOperation = 'multiply'; nc.drawImage(RL, 0, 0); nc.restore();
353
+ }
354
+
355
+ // ---------- Sharpie ink ----------
356
+ const IL = H.layer(W, H_), ic = IL.getContext('2d');
357
+ ic.save(); setLocal(ic);
358
+ ic.lineCap = 'round'; ic.lineJoin = 'round'; ic.strokeStyle = 'rgb(22,20,28)'; ic.fillStyle = 'rgb(22,20,28)';
359
+ // stroke clock: quick, confident Sharpie strokes one after another
360
+ let clock = 0.25, TIP = null;
361
+ const slot = (dur) => { const a = clock; clock += dur; return H.clamp((t - a) / dur); };
362
+ const ink = (pts, w = 5, s = 1, amp = 1.4) => {
363
+ const P = wob(seg(pts), nz, s, amp);
364
+ let L = 0; for (let i = 1; i < P.length; i++) L += Math.hypot(P[i][0] - P[i - 1][0], P[i][1] - P[i - 1][1]);
365
+ const pr = slot(Math.max(0.05, L / 1900) + 0.025);
366
+ if (pr <= 0) return P;
367
+ const Q = pr < 1 ? P.slice(0, Math.max(2, Math.ceil(P.length * pr))) : P;
368
+ if (pr < 1) TIP = Q[Q.length - 1];
369
+ ic.lineWidth = w; ic.beginPath(); Q.forEach(([x, y], i) => (i ? ic.lineTo(x, y) : ic.moveTo(x, y))); ic.stroke();
370
+ return P;
371
+ };
372
+ const arrow = (pts, s, w = 5, hl = 18) => {
373
+ const P = ink(pts, w, s);
374
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 8)], an = Math.atan2(a[1] - b[1], a[0] - b[0]);
375
+ ink([[a[0] - Math.cos(an - 0.55) * hl, a[1] - Math.sin(an - 0.55) * hl], a, [a[0] - Math.cos(an + 0.55) * hl, a[1] - Math.sin(an + 0.55) * hl]], w, s + 100, 0.5);
376
+ };
377
+ const txt = (str, x, y, size, rot, s) => {
378
+ ic.save(); ic.font = `400 ${size}px "Permanent Marker"`; ic.translate(x, y); ic.rotate(rot);
379
+ const rr = H.rng(s); let px = 0;
380
+ const pr = slot(str.length * 0.034), nCh = Math.ceil(str.length * pr);
381
+ if (pr > 0 && pr < 1) { const ww = ic.measureText(str.slice(0, nCh)).width; TIP = [x + ww * Math.cos(rot), y + ww * Math.sin(rot) - size * 0.3]; }
382
+ let ci = 0;
383
+ for (const ch of str) { const w = ic.measureText(ch).width; if (ci++ >= nCh) { px += w; continue; } ic.save(); ic.translate(px, rr.range(-1.5, 1.5)); ic.rotate(rr.range(-0.05, 0.05)); ic.fillText(ch, 0, 0); ic.restore(); px += w + rr.range(-1, 1.5); }
384
+ ic.restore(); return px;
385
+ };
386
+ // title
387
+ const tw = txt('THE BIG IDEA', 78, 128, 54, -0.03, 1);
388
+ ink([[74, 146], [80 + tw * 0.55, 140], [78 + tw, 134]], 4.5, 2, 1.8);
389
+ ink([[96, 160], [80 + tw * 0.6, 154], [70 + tw, 150]], 4, 3, 1.8);
390
+ // stick person + speech bubble
391
+ ink(ell(112, 236, 22, 24, -1.6, 4.75), 5, 4, 0.8);
392
+ ink([[112, 262], [110, 330]], 5, 5); ink([[80, 290], [112, 282], [146, 292]], 5, 6); ink([[86, 378], [110, 330], [138, 376]], 5, 7);
393
+ ink([[160, 200], [168, 178], [196, 166], [280, 168], [300, 188], [296, 218], [270, 232], [196, 234], [182, 252], [178, 230], [162, 222], [158, 202]], 4.5, 8, 0.8);
394
+ txt('ugh!!', 190, 214, 30, -0.04, 9);
395
+ // arrow to AI box
396
+ arrow([[300, 260], [336, 262], [362, 258]], 10);
397
+ // robot head box
398
+ ink([[372, 210], [470, 206], [474, 304], [368, 308], [372, 202]], 5, 11, 1.2);
399
+ ink([[420, 206], [422, 180]], 4.5, 12); ink(ell(422, 172, 8, 8), 4, 13, 0.3);
400
+ ink(ell(400, 244, 9, 9), 4.5, 14, 0.3); ink(ell(444, 242, 9, 9), 4.5, 15, 0.3);
401
+ ink([[396, 278], [410, 284], [430, 284], [448, 276]], 4.5, 16, 0.6);
402
+ txt('AI', 398, 342, 30, 0.02, 17);
403
+ // arrow down into the chart
404
+ arrow(quad([480, 300], [540, 320], [520, 372]), 18, 5, 16);
405
+ // hockey-stick chart
406
+ ink([[268, 384], [266, 522], [520, 520]], 4.5, 19, 1);
407
+ const hs = quad([278, 508], [430, 506], [505, 392], 30);
408
+ arrow(hs, 20, 5.5, 18);
409
+ txt('$$$', 400, 420, 30, -0.1, 21);
410
+ ink(ell(432, 410, 50, 28, -2.5, 3.9), 4, 22, 1.4);
411
+ txt('users', 298, 552, 26, 0, 23);
412
+ // notes bottom-left with a scribbled-out word
413
+ txt('MVP in', 74, 452, 26, -0.04, 24);
414
+ const ww = txt('3', 186, 446, 26, -0.04, 25);
415
+ { const rz = H.rng(5), P = []; for (let k = 0; k < 13; k++) P.push([178 + (k % 2) * 28 + rz.range(-4, 4), 420 + k * 2.4 + rz.range(-3, 3)]); ink(P, 3.5, 26, 0.6); }
416
+ txt('2 wks?', 74, 490, 26, -0.04, 27);
417
+ ic.restore();
418
+ const BUILD_END = clock;
419
+
420
+ // feathering: fiber-shaped bleed + soft halo + sharp core
421
+ {
422
+ const FB = H.layer(W, H_), fc = FB.getContext('2d'), rr = H.rng(44);
423
+ fc.strokeStyle = '#000'; fc.lineWidth = 0.9;
424
+ for (let i = 0; i < 42000; i++) {
425
+ const x = rr.range(80, 900), y = rr.range(40, 690), a = rr.range(0, 6.28), l = rr.range(1.5, 5);
426
+ fc.beginPath(); fc.moveTo(x, y); fc.lineTo(x + Math.cos(a) * l, y + Math.sin(a) * l); fc.stroke();
427
+ }
428
+ const BL = H.layer(W, H_), bc = BL.getContext('2d');
429
+ const soak = H.smooth(0.3, BUILD_END + 1.2, t); // ink keeps wicking into the fibres
430
+ bc.filter = `blur(${(1.2 + 2.2 * soak).toFixed(2)}px)`; bc.drawImage(IL, 0, 0); bc.drawImage(IL, 0, 0); bc.filter = 'none';
431
+ bc.globalCompositeOperation = 'destination-in'; bc.drawImage(FB, 0, 0);
432
+ nc.save(); nc.globalAlpha = 0.2 + 0.3 * soak; nc.drawImage(BL, 0, 0); nc.restore();
433
+ nc.save(); nc.filter = 'blur(2.2px)'; nc.globalAlpha = 0.85; nc.drawImage(IL, 0, 0); nc.restore();
434
+ // core: slightly uneven absorption
435
+ const CO = H.layer(W, H_), co = CO.getContext('2d');
436
+ co.drawImage(IL, 0, 0);
437
+ co.globalCompositeOperation = 'destination-out';
438
+ const r2 = H.rng(45);
439
+ for (let i = 0; i < 9000; i++) { co.fillStyle = `rgba(0,0,0,${r2.range(0.05, 0.3)})`; co.fillRect(r2.range(60, 920), r2.range(30, 700), r2.range(1, 3), r2.range(1, 3)); }
440
+ nc.save(); nc.globalAlpha = 0.92; nc.drawImage(CO, 0, 0); nc.restore();
441
+ }
442
+
443
+ // ---------- crumple + fold lighting ----------
444
+ {
445
+ const s = 2, gw = Math.ceil(W / s), gh = Math.ceil(H_ / s);
446
+ const hf = new Float32Array(gw * gh);
447
+ const creases = [];
448
+ { const rr = H.rng(9); for (let i = 0; i < 7; i++) creases.push([rr.range(0, NW), rr.range(0, NH), rr.range(0, Math.PI), rr.range(2, 5) * (rr.chance(0.5) ? 1 : -1), rr.range(80, 260)]); }
449
+ for (let y = 0; y < gh; y++) for (let x = 0; x < gw; x++) {
450
+ const [u, v] = toLocal(x * s, y * s);
451
+ if (u < -10 || v < -10 || u > NW + 10 || v > NH + 10) continue;
452
+ let h = nz.fbm2(u * 0.009 + 3, v * 0.009, 4) * 11;
453
+ const r1 = 1 - Math.abs(nz.n2(u * 0.018 + 9, v * 0.018)), r2 = 1 - Math.abs(nz.n2(u * 0.042 + 5, v * 0.042 + 2));
454
+ h += r1 * r1 * 4.5 + r2 * r2 * 1.2;
455
+ const du = Math.abs(u - NW / 2 - 4), dv = Math.abs(v - NH / 2 + 6);
456
+ h += 8 * Math.max(0, 1 - du / 22); // vertical fold: ridge
457
+ h -= 7 * Math.max(0, 1 - dv / 20); // horizontal fold: valley
458
+ for (const [cx, cy, a, amp, len] of creases) {
459
+ const dx = u - cx, dy = v - cy, along = dx * Math.cos(a) + dy * Math.sin(a), across = -dx * Math.sin(a) + dy * Math.cos(a);
460
+ const fall = Math.max(0, 1 - Math.abs(along) / len);
461
+ h += amp * 0.6 * fall * Math.max(0, 1 - Math.abs(across) / 14);
462
+ }
463
+ // edges curl up a little
464
+ const ed = Math.min(u, v, NW - u, NH - v);
465
+ h += 6 * Math.max(0, 1 - ed / 40);
466
+ hf[y * gw + x] = h;
467
+ }
468
+ const SL = H.layer(gw, gh), sc = SL.getContext('2d'), sid = sc.createImageData(gw, gh), sd = sid.data;
469
+ const HLt = H.layer(gw, gh), hc = HLt.getContext('2d'), hid = hc.createImageData(gw, gh), hd = hid.data;
470
+ const Lx = -0.55, Ly = -0.6, Lz = 0.58;
471
+ for (let y = 1; y < gh - 1; y++) for (let x = 1; x < gw - 1; x++) {
472
+ const i = y * gw + x;
473
+ const gx = (hf[i + 1] - hf[i - 1]) / (2 * s), gy = (hf[i + gw] - hf[i - gw]) / (2 * s);
474
+ const nl = Math.hypot(gx, gy, 1), nxv = -gx / nl, nyv = -gy / nl, nzv = 1 / nl;
475
+ const lam = nxv * Lx + nyv * Ly + nzv * Lz, flat = Lz;
476
+ const dlt = (lam - flat) * 1.35;
477
+ const j = i * 4;
478
+ if (dlt < 0) { sd[j] = 70; sd[j + 1] = 64; sd[j + 2] = 58; sd[j + 3] = Math.min(255, -dlt * 255); }
479
+ else { hd[j] = 255; hd[j + 1] = 255; hd[j + 2] = 252; hd[j + 3] = Math.min(255, dlt * 200); }
480
+ }
481
+ sc.putImageData(sid, 0, 0); hc.putImageData(hid, 0, 0);
482
+ nc.save(); nc.globalCompositeOperation = 'source-atop'; nc.imageSmoothingEnabled = true;
483
+ nc.drawImage(SL, 0, 0, W, H_); nc.globalAlpha = 0.6; nc.drawImage(HLt, 0, 0, W, H_); nc.restore();
484
+ }
485
+ // overall soft falloff on the napkin + crisp edge
486
+ nc.save(); nc.globalCompositeOperation = 'source-atop';
487
+ const fo = nc.createRadialGradient(480, 260, 120, 560, 380, 520);
488
+ fo.addColorStop(0, 'rgba(255,255,255,0)'); fo.addColorStop(1, 'rgba(90,80,70,0.16)');
489
+ nc.fillStyle = fo; nc.fillRect(0, 0, W, H_); nc.restore();
490
+ ctx.drawImage(NL, 0, 0);
491
+ ctx.save(); setLocal(ctx); napPath(ctx); ctx.strokeStyle = 'rgba(120,110,95,0.35)'; ctx.lineWidth = 1; ctx.stroke(); ctx.restore();
492
+
493
+ // ---------- coffee cup on saucer (top right) ----------
494
+ {
495
+ const cx = 1128, cy = 150;
496
+ ctx.save(); ctx.filter = 'blur(14px)'; ctx.fillStyle = 'rgba(20,8,0,0.55)';
497
+ ctx.beginPath(); ctx.arc(cx + 18, cy + 22, 156, 0, 7); ctx.fill(); ctx.restore();
498
+ const sg = ctx.createRadialGradient(cx - 50, cy - 60, 20, cx, cy, 160);
499
+ sg.addColorStop(0, '#ffffff'); sg.addColorStop(0.7, '#ebe9e4'); sg.addColorStop(1, '#bfbab2');
500
+ ctx.fillStyle = sg; ctx.beginPath(); ctx.arc(cx, cy, 158, 0, 7); ctx.fill();
501
+ const wellG = ctx.createRadialGradient(cx + 20, cy + 20, 60, cx, cy, 110);
502
+ wellG.addColorStop(0, 'rgba(0,0,0,0)'); wellG.addColorStop(0.9, 'rgba(120,110,100,0.18)'); wellG.addColorStop(1, 'rgba(255,255,255,0.4)');
503
+ ctx.fillStyle = wellG; ctx.beginPath(); ctx.arc(cx, cy, 110, 0, 7); ctx.fill();
504
+ // handle
505
+ ctx.save(); ctx.translate(cx, cy); ctx.rotate(2.35);
506
+ ctx.fillStyle = 'rgba(40,20,5,0.3)'; ctx.beginPath(); ctx.roundRect(86, -8, 52, 26, 12); ctx.fill();
507
+ const hg = ctx.createLinearGradient(0, -14, 0, 14); hg.addColorStop(0, '#ffffff'); hg.addColorStop(1, '#c9c4bb');
508
+ ctx.fillStyle = hg; ctx.beginPath(); ctx.roundRect(80, -14, 52, 26, 12); ctx.fill();
509
+ ctx.restore();
510
+ // cup shadow + body
511
+ ctx.save(); ctx.filter = 'blur(6px)'; ctx.fillStyle = 'rgba(60,40,20,0.35)'; ctx.beginPath(); ctx.arc(cx + 10, cy + 12, 92, 0, 7); ctx.fill(); ctx.restore();
512
+ const cg = ctx.createRadialGradient(cx - 40, cy - 40, 10, cx, cy, 92);
513
+ cg.addColorStop(0, '#ffffff'); cg.addColorStop(0.8, '#efece6'); cg.addColorStop(1, '#c6c0b6');
514
+ ctx.fillStyle = cg; ctx.beginPath(); ctx.arc(cx, cy, 90, 0, 7); ctx.fill();
515
+ // coffee
516
+ const cf = ctx.createRadialGradient(cx - 10, cy - 10, 5, cx, cy, 76);
517
+ cf.addColorStop(0, '#6b3e1e'); cf.addColorStop(0.75, '#4a2810'); cf.addColorStop(0.92, '#9a6a3c'); cf.addColorStop(1, '#3a1e0a');
518
+ ctx.fillStyle = cf; ctx.beginPath(); ctx.arc(cx, cy, 76, 0, 7); ctx.fill();
519
+ // latte heart
520
+ ctx.save(); ctx.translate(cx + 4, cy + 4); ctx.rotate(0.4);
521
+ ctx.fillStyle = 'rgba(232,206,170,0.92)';
522
+ ctx.beginPath(); ctx.moveTo(0, 30); ctx.bezierCurveTo(-46, 0, -34, -38, 0, -16); ctx.bezierCurveTo(34, -38, 46, 0, 0, 30); ctx.fill();
523
+ ctx.strokeStyle = 'rgba(120,70,30,0.6)'; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(0, -30); ctx.lineTo(0, 36); ctx.stroke();
524
+ ctx.restore();
525
+ // rim highlight + inner shadow
526
+ ctx.strokeStyle = 'rgba(255,255,255,0.9)'; ctx.lineWidth = 2; ctx.beginPath(); ctx.arc(cx, cy, 82, 3.4, 5.2); ctx.stroke();
527
+ ctx.strokeStyle = 'rgba(60,30,10,0.35)'; ctx.lineWidth = 6; ctx.beginPath(); ctx.arc(cx + 2, cy + 2, 74, 0, 7); ctx.stroke();
528
+ ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.beginPath(); ctx.ellipse(cx - 30, cy - 36, 16, 6, -0.7, 0, 7); ctx.fill();
529
+ }
530
+
531
+ // ---------- steam curling off the coffee (ambient) ----------
532
+ {
533
+ const SL = H.layer(W, H_), sc = SL.getContext('2d');
534
+ sc.lineCap = 'round';
535
+ for (let k = 0; k < 5; k++) {
536
+ const ph = k * 1.3, life = ((t * 0.35 + k / 5) % 1);
537
+ const bx = 1095 + k * 14, by = 200 - life * 150;
538
+ sc.strokeStyle = `rgba(255,250,240,${0.65 * Math.sin(life * Math.PI)})`; sc.lineWidth = 10 + life * 18;
539
+ sc.beginPath();
540
+ for (let j = 0; j <= 12; j++) {
541
+ const u = j / 12, y = by + 40 - u * 110, x = bx + Math.sin(u * 4 + t * 1.6 + ph) * (10 + 26 * u);
542
+ j ? sc.lineTo(x, y) : sc.moveTo(x, y);
543
+ }
544
+ sc.stroke();
545
+ }
546
+ ctx.save(); ctx.filter = 'blur(9px)'; ctx.drawImage(SL, 0, 0); ctx.restore();
547
+ }
548
+
549
+ // ---------- the marker: in hand while drawing, then set down on the table ----------
550
+ const hTIP = TIP && t < BUILD_END ? (() => { const [u, v] = TIP; return toCanvas(u, v); })() : null;
551
+ if (hTIP) {
552
+ const [tx, ty] = hTIP, ang = 0.9;
553
+ ctx.save();
554
+ ctx.save(); ctx.filter = 'blur(8px)'; ctx.fillStyle = 'rgba(20,8,0,0.35)'; ctx.translate(tx + 24, ty + 30); ctx.rotate(ang); ctx.beginPath(); ctx.roundRect(10, -14, 300, 28, 12); ctx.fill(); ctx.restore();
555
+ ctx.translate(tx, ty); ctx.rotate(ang);
556
+ ctx.fillStyle = '#111114'; ctx.beginPath(); ctx.ellipse(5, 0, 7, 4, 0, 0, 7); ctx.fill();
557
+ const ng = ctx.createLinearGradient(0, -10, 0, 10); ng.addColorStop(0, '#d8d8de'); ng.addColorStop(1, '#6a6a72');
558
+ ctx.fillStyle = ng; ctx.beginPath(); ctx.moveTo(8, -4); ctx.lineTo(30, -11); ctx.lineTo(30, 11); ctx.lineTo(8, 4); ctx.closePath(); ctx.fill();
559
+ const bg = ctx.createLinearGradient(0, -15, 0, 15); bg.addColorStop(0, '#5a5a62'); bg.addColorStop(0.3, '#2a2a30'); bg.addColorStop(1, '#0c0c10');
560
+ ctx.fillStyle = bg; ctx.beginPath(); ctx.roundRect(28, -15, 190, 30, 12); ctx.fill();
561
+ ctx.fillStyle = '#9c9ca4'; ctx.fillRect(150, -15, 14, 30);
562
+ ctx.fillStyle = bg; ctx.beginPath(); ctx.roundRect(210, -17, 96, 34, 14); ctx.fill(); // cap posted on the back
563
+ ctx.fillStyle = 'rgba(255,255,255,0.35)'; ctx.fillRect(36, -10, 170, 2.5);
564
+ ctx.restore();
565
+ }
566
+ if (t >= BUILD_END) {
567
+ const drop = H.ease.out(H.clamp((t - BUILD_END) / 0.3));
568
+ ctx.save(); ctx.translate(1010 + (1 - drop) * -60, 560 + (1 - drop) * -50); ctx.rotate(-0.62 + (1 - drop) * 0.5);
569
+ ctx.scale(1 + (1 - drop) * 0.08, 1 + (1 - drop) * 0.08);
570
+ ctx.save(); ctx.filter = 'blur(6px)'; ctx.fillStyle = 'rgba(20,8,0,0.5)'; ctx.beginPath(); ctx.roundRect(8, 4, 270, 34, 16); ctx.fill(); ctx.restore();
571
+ const bg = ctx.createLinearGradient(0, -16, 0, 16);
572
+ bg.addColorStop(0, '#5a5a62'); bg.addColorStop(0.3, '#2a2a30'); bg.addColorStop(1, '#0c0c10');
573
+ ctx.fillStyle = bg; ctx.beginPath(); ctx.roundRect(0, -15, 180, 30, 13); ctx.fill();
574
+ ctx.fillStyle = '#9c9ca4'; ctx.fillRect(110, -15, 14, 30);
575
+ const cg = ctx.createLinearGradient(0, -17, 0, 17);
576
+ cg.addColorStop(0, '#606068'); cg.addColorStop(0.3, '#26262c'); cg.addColorStop(1, '#09090c');
577
+ ctx.fillStyle = cg; ctx.beginPath(); ctx.roundRect(176, -17, 100, 34, 14); ctx.fill();
578
+ ctx.fillStyle = '#18181c'; ctx.beginPath(); ctx.roundRect(190, -24, 76, 10, 4); ctx.fill();
579
+ ctx.fillStyle = 'rgba(255,255,255,0.35)'; ctx.fillRect(14, -10, 150, 2.5); ctx.fillRect(186, -11, 80, 2.5);
580
+ ctx.restore();
581
+ }
582
+
583
+ H.grain(ctx, W, H_, 0.03, 8 + (Math.floor(t * 12) % 4));
584
+ H.vignette(ctx, W, H_, 0.35, '25,10,0');
585
+ },
586
+ // >>>EXPLAINER
587
+ explainerDuration: 15,
588
+ explainerNote: 'A cafe-table pitch: the camera starts tight on the scrawled question then pulls back to the napkin; when a napkin is full a fresh one is slapped down on top of the pile (with a red Sharpie for the wrong guess and the 97%), arrows and numbers are fast Sharpie scrawls that feather into the tissue.',
589
+ explainer(ctx, W, H_, t) {
590
+ const nz = H.makeNoise(64);
591
+ const D = [2560, 650];
592
+ const SLIDE = [[-1, -0.5, 0], [5.55, 5.95, 1], [10.25, 10.65, 2]]; // napkin k lands at [1]
593
+ const L = {
594
+ D, pT: 10.85, kT: 13.05, modelName: 'the model', titleX: 1880, titleY: 300, model2At: 6.0,
595
+ model: (cx, cy, adj, push, api, tt) => {
596
+ const g = 'M';
597
+ api.line(XE.rrect(cx - 150, cy - 135, 300, 290, 24), 'ink', 6, 2.5, 2.68, g);
598
+ api.line([[cx + 70, cy - 135], [cx + 74, cy - 180]], 'ink', 5, 2.68, 2.72, g);
599
+ api.line(XE.circ(cx + 75, cy - 192, 12, 12), 'ink', 5, 2.72, 2.76, g);
600
+ api.line(XE.circ(cx - 55, cy - 50, 22, 22), 'ink', 5, 2.76, 2.81, g);
601
+ api.line(XE.circ(cx + 55, cy - 50, 22, 22), 'ink', 5, 2.81, 2.86, g);
602
+ api.line([[cx - 50, cy + 10], [cx - 18, cy + 30], [cx + 18, cy + 30], [cx + 50, cy + 10]], 'ink', 5, 2.86, 2.9, g);
603
+ api.text('AI', cx - 22, cy - 82, 40, 'title', 'ink', 2.9, 2.96, { g });
604
+ [-1, 0, 1].forEach((k, i) => {
605
+ const x = cx + k * 80, y = cy + 92;
606
+ api.line(XE.circ(x, y, 24, 24, -1.2, 5.2), 'ink', 4.5, 2.95 + i * 0.03, 3.0 + i * 0.03, g);
607
+ if (tt > 3.0 + i * 0.03) {
608
+ const a0 = [-2.4, -0.6, -1.9][i], a1 = [-0.7, -2.2, -0.4][i], a = a0 + (a1 - a0) * adj + Math.sin(adj * Math.PI) * 0.3;
609
+ push({ k: 'line', pts: [[x, y], [x + Math.cos(a) * 19, y + Math.sin(a) * 19]], role: adj > 0 && adj < 1 ? 'acc2' : 'ink', w: 5, a: -1, b: 0, inst: true, g });
610
+ }
611
+ });
612
+ },
613
+ };
614
+ const items = XE.story(t, L);
615
+ const cam = XE.camAt([[0, 1880, 300, 1.45], [1.9, 1880, 305, 1.5], [2.75, 1880, 600, 0.84], [5.45, 1890, 605, 0.86], [6.1, 2550, 620, 0.86], [10.2, 2555, 625, 0.88],
616
+ [10.8, 2560, 690, 0.9], [12.9, 2565, 695, 0.93], [13.6, 2560, 690, 0.88], [15, 2560, 690, 0.89]], t);
617
+ const z = cam[2];
618
+ const apply = (c) => { c.translate(W / 2, H_ / 2); c.scale(z, z); c.translate(-cam[0], -cam[1]); };
619
+ const toS = ([x, y]) => [(x - cam[0]) * z + W / 2, (y - cam[1]) * z + H_ / 2];
620
+
621
+ // ---------- cached textures: wood table, napkin body, napkin crumple shading ----------
622
+ if (!XC.wood) {
623
+ const w2 = 1300, h2 = 760, wl = H.layer(w2, h2), wc = wl.getContext('2d'), id = wc.createImageData(w2, h2), d = id.data, rr = H.rng(3);
624
+ const PL = 92, tints = [0, 1, 2, 3, 4, 5, 6, 7, 8].map(() => [rr.range(-12, 12), rr.range(-0.4, 0.4)]);
625
+ for (let y = 0; y < h2; y++) for (let x = 0; x < w2; x++) {
626
+ const pi = Math.floor((y + 20) / PL), py = (y + 20) % PL, [tint, ph] = tints[pi % tints.length];
627
+ const warp = nz.fbm2(x * 0.0025 + pi * 7, py * 0.012 + pi, 3) * 5.5, ring = Math.sin((py * 0.07 + warp + ph * 3) * Math.PI * 2);
628
+ const fine = nz.n2(x * 0.012 + pi * 5, y * 0.55) * 0.6 + nz.n2(x * 0.05, y * 1.3) * 0.25;
629
+ const v = 0.5 + 0.16 * Math.sign(ring) * Math.pow(Math.abs(ring), 0.4) + 0.14 * fine + nz.n2(x * 0.004, y * 0.02 + pi) * 0.12;
630
+ let r = (118 + tint) * (0.75 + 0.5 * v), gg = (74 + tint * 0.6) * (0.75 + 0.5 * v), b = (42 + tint * 0.3) * (0.78 + 0.45 * v);
631
+ if (py < 2 || py > PL - 2) { r *= 0.35; gg *= 0.3; b *= 0.3; }
632
+ const i = (y * w2 + x) * 4; d[i] = r; d[i + 1] = gg; d[i + 2] = b; d[i + 3] = 255;
633
+ }
634
+ wc.putImageData(id, 0, 0); XC.wood = wl;
635
+ // napkin body (with embossed border + fibres) and its crumple shading, 1100x760
636
+ const NW = 1100, NH = 760, nb = H.layer(NW, NH), nc = nb.getContext('2d');
637
+ const out = []; const edge = (x0, y0, x1, y1, s) => { for (let i = 0; i < 60; i++) { const u = i / 60, x = x0 + (x1 - x0) * u, y = y0 + (y1 - y0) * u, o = nz.n2(u * 9 + s, s) * 2.5; const nx = -(y1 - y0), ny = x1 - x0, l = Math.hypot(nx, ny); out.push([x + nx / l * o, y + ny / l * o]); } };
638
+ edge(4, 3, NW - 3, 6, 1); edge(NW - 3, 4, NW - 6, NH - 3, 2); edge(NW - 4, NH - 3, 3, NH - 4, 3); edge(3, NH - 3, 6, 6, 4);
639
+ const path = (c) => { c.beginPath(); out.forEach(([x, y], i) => (i ? c.lineTo(x, y) : c.moveTo(x, y))); c.closePath(); };
640
+ path(nc); nc.fillStyle = '#f6f5f0'; nc.fill(); nc.save(); nc.clip();
641
+ const r2 = H.rng(21);
642
+ for (let i = 0; i < 3500; i++) { const x = r2.range(0, NW), y = r2.range(0, NH), a = r2.range(0, 6.28), l = r2.range(3, 10); nc.strokeStyle = r2.chance(0.5) ? 'rgba(180,175,165,0.08)' : 'rgba(255,255,255,0.35)'; nc.lineWidth = 0.7; nc.beginPath(); nc.moveTo(x, y); nc.lineTo(x + Math.cos(a) * l, y + Math.sin(a) * l); nc.stroke(); }
643
+ const EM = H.layer(NW, NH), ec = EM.getContext('2d'); ec.strokeStyle = '#000'; ec.fillStyle = '#000';
644
+ const inset = (k, lw) => { ec.lineWidth = lw; ec.beginPath(); ec.roundRect(k, k, NW - 2 * k, NH - 2 * k, 6); ec.stroke(); };
645
+ inset(18, 2); inset(56, 2); inset(22, 1.2);
646
+ const ring = (x, y) => { ec.lineWidth = 1.6; for (let k = 0; k < 4; k++) { const a = k * Math.PI / 2; ec.beginPath(); ec.ellipse(x + Math.cos(a) * 5, y + Math.sin(a) * 5, 5, 3, a, 0, 7); ec.stroke(); } };
647
+ for (let x = 74; x < NW - 40; x += 36) { ring(x, 37); ring(x, NH - 37); }
648
+ for (let y = 74; y < NH - 40; y += 36) { ring(37, y); ring(NW - 37, y); }
649
+ const tintL = (col, dx, dy, a) => { const tl = H.layer(NW, NH), tc = tl.getContext('2d'); tc.drawImage(EM, dx, dy); tc.globalCompositeOperation = 'source-in'; tc.fillStyle = col; tc.fillRect(0, 0, NW, NH); nc.globalAlpha = a; nc.drawImage(tl, 0, 0); nc.globalAlpha = 1; };
650
+ tintL('#8f8a80', 1.1, 1.3, 0.35); tintL('#ffffff', -1, -1.1, 0.9);
651
+ nc.restore();
652
+ XC.napkin = nb;
653
+ // crumple shading (multiply) + highlights, half-res
654
+ const gw = NW / 2, gh = NH / 2, hf = new Float32Array(gw * gh);
655
+ for (let y = 0; y < gh; y++) for (let x = 0; x < gw; x++) {
656
+ const u = x * 2, v = y * 2;
657
+ let h = nz.fbm2(u * 0.009 + 3, v * 0.009, 4) * 11;
658
+ const q1 = 1 - Math.abs(nz.n2(u * 0.018 + 9, v * 0.018)), q2 = 1 - Math.abs(nz.n2(u * 0.042 + 5, v * 0.042 + 2));
659
+ h += q1 * q1 * 4.5 + q2 * q2 * 0.6 + 8 * Math.max(0, 1 - Math.abs(u - NW / 2) / 22) - 7 * Math.max(0, 1 - Math.abs(v - NH / 2) / 20);
660
+ h += 6 * Math.max(0, 1 - Math.min(u, v, NW - u, NH - v) / 40);
661
+ hf[y * gw + x] = h;
662
+ }
663
+ // shadows (multiplied, warm grey like the hero) and tissue highlights (laid on top) as separate layers
664
+ const SL = H.layer(gw, gh), sc = SL.getContext('2d'), sid = sc.createImageData(gw, gh), sd = sid.data;
665
+ const HLl = H.layer(gw, gh), hlc = HLl.getContext('2d'), hid = hlc.createImageData(gw, gh), hd = hid.data;
666
+ for (let y = 1; y < gh - 1; y++) for (let x = 1; x < gw - 1; x++) {
667
+ const i = y * gw + x, gx = (hf[i + 1] - hf[i - 1]) / 4, gy = (hf[i + gw] - hf[i - gw]) / 4, nl = Math.hypot(gx, gy, 1);
668
+ const lam = (-gx * -0.55 + -gy * -0.6 + 0.58) / nl, dl = (lam - 0.58) * 1.35, j = i * 4;
669
+ if (dl < 0) { sd[j] = 118; sd[j + 1] = 108; sd[j + 2] = 96; sd[j + 3] = Math.min(255, -dl * 255); } else { hd[j] = 255; hd[j + 1] = 255; hd[j + 2] = 251; hd[j + 3] = Math.min(255, dl * 200); }
670
+ }
671
+ sc.putImageData(sid, 0, 0); hlc.putImageData(hid, 0, 0);
672
+ const up = (src) => { const o = H.layer(NW, NH), oc = o.getContext('2d'); oc.imageSmoothingEnabled = true; oc.drawImage(src, 0, 0, NW, NH); oc.globalCompositeOperation = 'destination-in'; oc.drawImage(nb, 0, 0); return o; };
673
+ XC.crumple = up(SL); XC.crumpleHL = up(HLl);
674
+ // tissue fibre mask (ink wicks along these) and an absorption speckle mask, both in napkin space
675
+ const FB = H.layer(NW, NH), fbc = FB.getContext('2d'), r3 = H.rng(44);
676
+ fbc.strokeStyle = '#000'; fbc.lineWidth = 0.9; fbc.beginPath();
677
+ for (let i = 0; i < 52000; i++) { const x = r3.range(0, NW), y = r3.range(0, NH), a = r3.range(0, 6.28), l = r3.range(1.5, 5); fbc.moveTo(x, y); fbc.lineTo(x + Math.cos(a) * l, y + Math.sin(a) * l); }
678
+ fbc.stroke(); XC.fibre = FB;
679
+ const SP = H.layer(NW, NH), spc = SP.getContext('2d'), r4 = H.rng(45);
680
+ for (let i = 0; i < 14000; i++) { spc.fillStyle = `rgba(0,0,0,${r4.range(0.05, 0.3).toFixed(3)})`; spc.fillRect(r4.range(0, NW), r4.range(0, NH), r4.range(1, 3), r4.range(1, 3)); }
681
+ XC.speck = SP;
682
+ // coffee-ring stain sprite (the hero's ring(): a double ring, one side faded where the cup tilted)
683
+ const RS = 300, RL = H.layer(RS, RS), rc = RL.getContext('2d');
684
+ const ringS = (cx, cy, R, a) => {
685
+ for (let k = 0; k < 3; k++) {
686
+ const r = R + k * 1.6, g = rc.createRadialGradient(cx, cy, r - 18, cx, cy, r + 2);
687
+ g.addColorStop(0, 'rgba(150,95,45,0)'); g.addColorStop(0.7, `rgba(150,95,45,${a * 0.25})`);
688
+ g.addColorStop(0.92, `rgba(120,70,30,${a})`); g.addColorStop(1, 'rgba(120,70,30,0)');
689
+ rc.fillStyle = g; rc.beginPath(); rc.arc(cx + k * 0.9, cy - k * 0.7, r + 2, 0, 7); rc.fill();
690
+ }
691
+ const g2 = rc.createRadialGradient(cx, cy, 0, cx, cy, R);
692
+ g2.addColorStop(0, `rgba(170,120,60,${a * 0.07})`); g2.addColorStop(1, `rgba(170,120,60,${a * 0.12})`);
693
+ rc.fillStyle = g2; rc.beginPath(); rc.arc(cx, cy, R - 2, 0, 7); rc.fill();
694
+ };
695
+ ringS(140, 140, 74, 0.55); ringS(168, 162, 73, 0.22);
696
+ rc.globalCompositeOperation = 'destination-in';
697
+ const cgR = rc.createConicGradient(0.6, 140, 140);
698
+ cgR.addColorStop(0, 'rgba(0,0,0,1)'); cgR.addColorStop(0.55, 'rgba(0,0,0,1)'); cgR.addColorStop(0.72, 'rgba(0,0,0,0.15)'); cgR.addColorStop(0.86, 'rgba(0,0,0,0.6)'); cgR.addColorStop(1, 'rgba(0,0,0,1)');
699
+ rc.fillStyle = cgR; rc.fillRect(0, 0, RS, RS);
700
+ XC.ring = RL;
701
+ }
702
+
703
+ // ---------- table ----------
704
+ ctx.save(); apply(ctx);
705
+ ctx.imageSmoothingEnabled = true; ctx.drawImage(XC.wood, 700, -150, 2600, 1520);
706
+ ctx.restore();
707
+ const vig = ctx.createLinearGradient(0, 0, W, H_); vig.addColorStop(0, 'rgba(255,230,190,0.12)'); vig.addColorStop(1, 'rgba(20,8,0,0.22)');
708
+ ctx.fillStyle = vig; ctx.fillRect(0, 0, W, H_);
709
+
710
+ // ---------- napkins, slapped down one on top of the other ----------
711
+ const NAP = [[1880, 600, 1320, 840, -0.02], [2550, 620, 1100, 800, 0.035], [2560, 690, 1090, 690, -0.03]];
712
+ const GRP = [['A', 'B', 'M', 'F'], ['C', 'M2'], ['D', 'E']];
713
+ const font = (it) => `400 ${it.size * (it.font === 'label' ? 1.1 : it.font === 'num' ? 1.0 : 0.92)}px "Permanent Marker"`;
714
+ const measure = (it, p) => {
715
+ ctx.save(); ctx.font = font(it); const w = ctx.measureText(it.s).width, x0 = it.align === 'center' ? it.x - w / 2 : it.x;
716
+ const w2 = ctx.measureText(it.s.slice(0, Math.ceil(it.s.length * p))).width; ctx.restore(); return [x0 + w2, it.y - it.size * 0.3];
717
+ };
718
+ for (let k = 0; k < 3; k++) {
719
+ const [s0, s1] = SLIDE[k];
720
+ if (t < s0) break;
721
+ const u = XE.clamp((t - s0) / (s1 - s0)), e = u >= 1 ? 1 : 1 - Math.pow(1 - u, 3) * Math.cos(u * 4.5);
722
+ const [ncx, ncy, nw, nh, nr] = NAP[k];
723
+ const ox = (1 - e) * 1100, oy = (1 - e) * -700, orot = (1 - e) * 0.6, lift = (1 - XE.clamp(u * 1.1)) * 1;
724
+ ctx.save(); apply(ctx);
725
+ ctx.translate(ncx + ox, ncy + oy); ctx.rotate(nr + orot);
726
+ // shadow: big and soft while in the air, tight once it lands
727
+ ctx.save(); ctx.filter = `blur(${(8 + lift * 30).toFixed(1)}px)`; ctx.fillStyle = `rgba(25,10,0,${(0.5 - lift * 0.25).toFixed(2)})`;
728
+ ctx.fillRect(-nw / 2 + 8 + lift * 60, -nh / 2 + 12 + lift * 70, nw, nh); ctx.restore();
729
+ ctx.drawImage(XC.napkin, -nw / 2, -nh / 2, nw, nh);
730
+ // a coffee ring where the cup was set down on this napkin (world offsets from the napkin centre, clipped to it)
731
+ const RG = [[-565, -325, 0.9], [350, -230, 2.4], [-500, -300, -0.7]][k];
732
+ ctx.save(); ctx.beginPath(); ctx.rect(-nw / 2 + 4, -nh / 2 + 4, nw - 8, nh - 8); ctx.clip();
733
+ ctx.translate(RG[0], RG[1]); ctx.rotate(RG[2]); ctx.globalCompositeOperation = 'multiply'; ctx.drawImage(XC.ring, -140, -140);
734
+ ctx.restore();
735
+ ctx.restore();
736
+ if (u >= 1) {
737
+ // ink for this napkin (Sharpie, feathering)
738
+ const IL = H.layer(W, H_), ic = IL.getContext('2d');
739
+ ic.save(); apply(ic); ic.lineCap = 'round'; ic.lineJoin = 'round';
740
+ for (const it of items) {
741
+ if (!GRP[k].includes(it.g)) continue;
742
+ const p = it.inst ? 1 : XE.win(t, it.a, it.b);
743
+ if (p <= 0) continue;
744
+ const col = it.role === 'acc2' ? 'rgb(196,28,36)' : 'rgb(22,20,28)';
745
+ ic.strokeStyle = col; ic.fillStyle = col;
746
+ if (it.k === 'line') {
747
+ const seed = ((it.pts[0][0] * 13 + it.pts[0][1] * 7) | 0) + 3;
748
+ let P = wob(seg(it.pts, 2.5), nz, seed % 79, it.inst ? 0.5 : 1.5);
749
+ if (p < 1) P = P.slice(0, Math.max(2, Math.ceil(P.length * p)));
750
+ ic.lineWidth = Math.max(4, it.w * 1.05); ic.beginPath(); P.forEach(([x, y], i) => (i ? ic.lineTo(x, y) : ic.moveTo(x, y))); ic.stroke();
751
+ } else if (it.k === 'dot') { ic.beginPath(); ic.arc(it.x, it.y, it.r, 0, 7); ic.fill(); }
752
+ else {
753
+ ic.save(); ic.font = font(it); const w = ic.measureText(it.s).width;
754
+ ic.translate(it.align === 'center' ? it.x - w / 2 : it.x, it.y); ic.rotate(it.rot);
755
+ const rr = H.rng((it.s.length * 31 + (it.x | 0)) % 991), n = Math.ceil(it.s.length * p); let px = 0;
756
+ for (let i = 0; i < n; i++) { const cw = ic.measureText(it.s[i]).width; ic.save(); ic.translate(px, rr.range(-1.5, 1.5)); ic.rotate(rr.range(-0.05, 0.05)); ic.fillText(it.s[i], 0, 0); ic.restore(); px += cw; }
757
+ ic.restore();
758
+ }
759
+ }
760
+ ic.restore();
761
+ // clip ink to the napkin, feather it, then let the crumples shade it
762
+ ic.save(); ic.globalCompositeOperation = 'destination-in'; apply(ic); ic.translate(ncx, ncy); ic.rotate(nr); ic.drawImage(XC.napkin, -nw / 2, -nh / 2, nw, nh); ic.restore();
763
+ // the hero's feathering: a soft halo, a fibre-shaped bleed wicking out along the tissue, then the core
764
+ // with slightly uneven absorption (speckle knocked out of it)
765
+ const toNap = (c) => { apply(c); c.translate(ncx, ncy); c.rotate(nr); };
766
+ // blur at half resolution (cheap, and the upscale softens it further), reusing cached scratch layers
767
+ const hw = W >> 1, hh = H_ >> 1;
768
+ if (!XC.bl || XC.bl.width !== hw) { XC.bl = H.layer(hw, hh); XC.fb = H.layer(W, H_); }
769
+ const BL = XC.bl, bc = BL.getContext('2d'), FBL = XC.fb, fc = FBL.getContext('2d');
770
+ bc.clearRect(0, 0, hw, hh); bc.filter = `blur(${(1.5 * Math.sqrt(z)).toFixed(2)}px)`; bc.drawImage(IL, 0, 0, hw, hh); bc.filter = 'none';
771
+ bc.drawImage(BL, 0, 0); // doubled, so the bleed has some body
772
+ ctx.save(); ctx.imageSmoothingEnabled = true; ctx.globalAlpha = 0.38; ctx.drawImage(BL, 0, 0, W, H_); ctx.restore();
773
+ fc.clearRect(0, 0, W, H_); fc.imageSmoothingEnabled = true; fc.drawImage(BL, 0, 0, W, H_);
774
+ fc.save(); fc.globalCompositeOperation = 'destination-in'; toNap(fc); fc.drawImage(XC.fibre, -nw / 2, -nh / 2, nw, nh); fc.restore();
775
+ ctx.save(); ctx.globalAlpha = 0.75; ctx.drawImage(FBL, 0, 0); ctx.restore();
776
+ ic.save(); ic.globalCompositeOperation = 'destination-out'; toNap(ic); ic.drawImage(XC.speck, -nw / 2, -nh / 2, nw, nh); ic.restore();
777
+ ctx.save(); ctx.globalAlpha = 0.94; ctx.drawImage(IL, 0, 0); ctx.restore();
778
+ }
779
+ ctx.save(); apply(ctx); ctx.translate(ncx + ox, ncy + oy); ctx.rotate(nr + orot);
780
+ ctx.globalCompositeOperation = 'multiply'; ctx.globalAlpha = 0.5; ctx.drawImage(XC.crumple, -nw / 2, -nh / 2, nw, nh);
781
+ ctx.globalCompositeOperation = 'source-over'; ctx.globalAlpha = 0.5; ctx.drawImage(XC.crumpleHL, -nw / 2, -nh / 2, nw, nh);
782
+ ctx.restore();
783
+ }
784
+
785
+ // ---------- coffee cup + steam (on the table, top right) ----------
786
+ {
787
+ const [cx, cy] = toS([3170, 160]), s = z;
788
+ ctx.save(); ctx.translate(cx, cy); ctx.scale(s, s);
789
+ ctx.save(); ctx.filter = 'blur(14px)'; ctx.fillStyle = 'rgba(20,8,0,0.5)'; ctx.beginPath(); ctx.arc(18, 22, 156, 0, 7); ctx.fill(); ctx.restore();
790
+ const sg = ctx.createRadialGradient(-50, -60, 20, 0, 0, 160); sg.addColorStop(0, '#ffffff'); sg.addColorStop(0.7, '#ebe9e4'); sg.addColorStop(1, '#bfbab2');
791
+ ctx.fillStyle = sg; ctx.beginPath(); ctx.arc(0, 0, 158, 0, 7); ctx.fill();
792
+ const cg = ctx.createRadialGradient(-40, -40, 10, 0, 0, 92); cg.addColorStop(0, '#ffffff'); cg.addColorStop(0.8, '#efece6'); cg.addColorStop(1, '#c6c0b6');
793
+ ctx.fillStyle = cg; ctx.beginPath(); ctx.arc(0, 0, 90, 0, 7); ctx.fill();
794
+ const cf = ctx.createRadialGradient(-10, -10, 5, 0, 0, 76); cf.addColorStop(0, '#6b3e1e'); cf.addColorStop(0.75, '#4a2810'); cf.addColorStop(0.92, '#9a6a3c'); cf.addColorStop(1, '#3a1e0a');
795
+ ctx.fillStyle = cf; ctx.beginPath(); ctx.arc(0, 0, 76, 0, 7); ctx.fill();
796
+ ctx.fillStyle = 'rgba(232,206,170,0.92)'; ctx.rotate(0.4); ctx.beginPath(); ctx.moveTo(0, 30); ctx.bezierCurveTo(-46, 0, -34, -38, 0, -16); ctx.bezierCurveTo(34, -38, 46, 0, 0, 30); ctx.fill();
797
+ ctx.restore();
798
+ ctx.save(); ctx.filter = 'blur(9px)'; ctx.lineCap = 'round';
799
+ for (let k = 0; k < 5; k++) {
800
+ const life = (t * 0.35 + k / 5) % 1; ctx.strokeStyle = `rgba(255,250,240,${0.6 * Math.sin(life * Math.PI)})`; ctx.lineWidth = (10 + life * 18) * z;
801
+ ctx.beginPath();
802
+ for (let j = 0; j <= 12; j++) { const v = j / 12, y = cy + (40 - life * 150 - v * 110) * z, x = cx + (-30 + k * 14 + Math.sin(v * 4 + t * 1.6 + k * 1.3) * (10 + 26 * v)) * z; j ? ctx.lineTo(x, y) : ctx.moveTo(x, y); }
803
+ ctx.stroke();
804
+ }
805
+ ctx.restore();
806
+ }
807
+
808
+ // ---------- the Sharpie in hand ----------
809
+ const tp = XE.tipOf(items, t, measure);
810
+ if (tp) {
811
+ const [tx, ty] = toS(tp), ang = 0.9;
812
+ const red = (items.filter((q) => !q.inst && q.k !== 'dot' && XE.win(t, q.a, q.b) > 0 && XE.win(t, q.a, q.b) < 1).pop() || {}).role === 'acc2';
813
+ ctx.save();
814
+ ctx.save(); ctx.filter = 'blur(8px)'; ctx.fillStyle = 'rgba(20,8,0,0.35)'; ctx.translate(tx + 24, ty + 30); ctx.rotate(ang); ctx.beginPath(); ctx.roundRect(10, -14, 300, 28, 12); ctx.fill(); ctx.restore();
815
+ ctx.translate(tx, ty); ctx.rotate(ang);
816
+ ctx.fillStyle = red ? '#9a1018' : '#111114'; ctx.beginPath(); ctx.ellipse(5, 0, 7, 4, 0, 0, 7); ctx.fill();
817
+ const ng = ctx.createLinearGradient(0, -10, 0, 10); ng.addColorStop(0, '#d8d8de'); ng.addColorStop(1, '#6a6a72');
818
+ ctx.fillStyle = ng; ctx.beginPath(); ctx.moveTo(8, -4); ctx.lineTo(30, -11); ctx.lineTo(30, 11); ctx.lineTo(8, 4); ctx.closePath(); ctx.fill();
819
+ const bg = ctx.createLinearGradient(0, -15, 0, 15);
820
+ if (red) { bg.addColorStop(0, '#e05058'); bg.addColorStop(0.3, '#b8202a'); bg.addColorStop(1, '#5a0a10'); } else { bg.addColorStop(0, '#5a5a62'); bg.addColorStop(0.3, '#2a2a30'); bg.addColorStop(1, '#0c0c10'); }
821
+ ctx.fillStyle = bg; ctx.beginPath(); ctx.roundRect(28, -15, 190, 30, 12); ctx.fill();
822
+ ctx.fillStyle = '#9c9ca4'; ctx.fillRect(150, -15, 14, 30);
823
+ ctx.fillStyle = bg; ctx.beginPath(); ctx.roundRect(210, -17, 96, 34, 14); ctx.fill();
824
+ ctx.fillStyle = 'rgba(255,255,255,0.35)'; ctx.fillRect(36, -10, 170, 2.5);
825
+ ctx.restore();
826
+ }
827
+ H.grain(ctx, W, H_, 0.025, 8 + (Math.floor(t * 12) % 4));
828
+ H.vignette(ctx, W, H_, 0.3, '25,10,0');
829
+ },
830
+ // <<<EXPLAINER
831
+ // Sound: a Sharpie on a paper napkin on a wooden cafe table. Every draw-on is a soft, fibrous felt-tip drag with the
832
+ // table's dull body under it (the tip presses the tissue onto wood); the red Sharpie (acc2 items) is the same pen a
833
+ // little brighter; a fresh napkin is slapped down on the pile for each new part (SLIDE windows: it whips in through
834
+ // the air, lands flat with a soft tissue slap, and settles). Quiet room under it, a distant cup now and then.
835
+ // Times mirror explainer()/XE.story (pT 10.85, kT 13.05, model2At 6.0, SLIDE, model timings from explainer()).
836
+ explainerSound(k) {
837
+ const pT = 10.85, kT = 13.05, M2 = 6.0 - 2.5; // the model is drawn again on napkin 2, shifted by model2At - 2.5
838
+ const SLIDE = [[5.55, 5.95], [10.25, 10.65]];
839
+ // first time XE.eio(win(t, t0, t1)) reaches u (the knob needles' eased turn)
840
+ const when = (t0, t1, u) => { for (let i = 0; i <= 400; i++) if (XE.eio(i / 400) >= u - 1e-6) return t0 + (t1 - t0) * i / 400; return t1; };
841
+ // one Sharpie line: felt tip lands (soft press into tissue over wood), fibrous drag for the draw-on, table body under it
842
+ const LV = 0.45; // drawing sits well under the hits
843
+ const sh = (a, b, g = 1, pan = 0, minor = true, red = false) => {
844
+ const d = Math.max(0.03, b - a); g *= LV;
845
+ k.noise(a, { dur: 0.03, filter: 'bandpass', f: 700, q: 1, gain: 0.16 * g, a: 0.002, pan, minor });
846
+ k.tone(a, { f: 120, dur: 0.05, gain: 0.07 * g, pan, minor });
847
+ k.play('stroke', a, { material: 'sharpie', dur: d, gain: (red ? 0.5 : 0.42) * g, pan, minor });
848
+ k.noise(a, { dur: d + 0.04, color: 'pink', filter: 'lowpass', f: 520, gain: 0.07 * g, a: 0.015, hold: d * 0.6, pan, minor });
849
+ };
850
+ // scrawled words: one stroke per word, timed by character position like the explainer's per-letter reveal
851
+ const write = (s, a, b, g = 0.9, pan = 0, red = false, minor = true) => {
852
+ const n = s.length, re = /\S+/g; let m;
853
+ while ((m = re.exec(s))) sh(a + (b - a) * m.index / n, a + (b - a) * (m.index + m[0].length) / n, g, pan, minor, red);
854
+ };
855
+ const dab = (t, g = 1) => k.noise(t, { dur: 0.025, filter: 'bandpass', f: 900, q: 1.2, gain: 0.22 * g, a: 0.002, minor: true }); // a felt-tip dot
856
+ // a fresh napkin: whips in from the top right, first reaches its spot at u = pi/9 of the eased slide
857
+ // (e = 1 - (1-u)^3 cos 4.5u), slaps down flat, shadow tightens as it settles by the end of the window
858
+ const napkin = (s0, s1) => {
859
+ const land = s0 + (s1 - s0) * Math.PI / 9;
860
+ k.noise(s0, { dur: land - s0 + 0.03, color: 'pink', filter: 'bandpass', f: [[0, 260], [land - s0, 800]], q: 0.7, gain: 0.2, a: (land - s0) * 0.8, pan: 0.5 }); // air under the sheet
861
+ k.play('slap', land, { gain: 0.7, pan: 0.1 });
862
+ k.play('thud', land, { f: 85, gain: 0.4, pan: 0.1 }); // the pile on the table
863
+ k.play('paper', land + 0.01, { dur: 0.16, gain: 0.35, pan: 0.1 }); // tissue crinkles as it lands
864
+ k.noise(land + 0.12, { dur: s1 - land, color: 'pink', filter: 'bandpass', f: 1100, q: 0.6, gain: 0.04, a: 0.08, pan: 0.1, minor: true }); // settling
865
+ };
866
+ const clink = (t, f, pan) => { k.tone(t, { f, dur: 0.5, gain: 0.025, verb: 0.6, pan, minor: true }); k.tone(t, { f: f * 2.41, dur: 0.2, gain: 0.008, verb: 0.6, pan, minor: true }); };
867
+
868
+ k.bed('room', 0, 15, { gain: 0.7 });
869
+ clink(1.8, 1560, -0.7); clink(14.45, 1720, 0.75); // a cup set down somewhere across the cafe
870
+
871
+ // 1 HOOK (tight on the napkin)
872
+ k.play('pop', 0.03, { f: 300, gain: 0.45, minor: true }); // cap off
873
+ write('How does AI learn?', 0.15, 1.3, 1.0);
874
+ sh(1.3, 1.55, 1.25, 0, false); // underline: a fast confident swipe
875
+
876
+ // 2 DATA: robot (box, antenna, eyes, smile, "AI", knobs), then six cards
877
+ sh(2.5, 2.68, 1.05, 0.1, false); // robot head: first mark in the new scene
878
+ sh(2.68, 2.76, 0.7, 0.15); sh(2.76, 2.86, 0.7, 0.1); sh(2.86, 2.9, 0.6, 0.1); // antenna, eyes, smile
879
+ write('AI', 2.9, 2.96, 0.6, 0.05);
880
+ for (let i = 0; i < 6; i++) { const a = 3.0 + i * 0.17; sh(a, a + (i < 5 ? 0.15 : 0.21), 0.85, (i % 3 - 1) * 0.15); }
881
+ sh(4.15, 4.45, 1.0); sh(4.46, 4.55, 0.85); // flow arrow + head
882
+ write('examples', 4.55, 4.8, 0.35);
883
+ for (let f = 55; f < 63; f++) k.play('count', f / 12, { gain: 1.5, f: 2000 + (f - 55) * 100, minor: true }); // numbers re-scrawled on the 12 fps grid
884
+ k.play('tock', 63 / 12, { f: 470, gain: 0.45 }); // 1,000,000 lands
885
+
886
+ // napkin 2 slaps down
887
+ napkin(SLIDE[0][0], SLIDE[0][1]);
888
+
889
+ // 3 GUESS -> CHECK -> ADJUST (the robot is redrawn on the new napkin while the new photo goes up)
890
+ sh(2.5 + M2, 2.68 + M2, 0.95, 0.1, false); sh(2.68 + M2, 2.9 + M2, 0.6, 0.1); // robot again: head, then face
891
+ sh(6.4, 6.53, 0.9, 0, true, true); // red frame of the new photo
892
+ sh(6.55, 6.7, 0.85); dab(6.7, 0.9); // cat + eyes
893
+ write('new!', 6.67, 6.8, 0.6, 0.2, true);
894
+ sh(6.8, 6.94, 0.9); sh(6.96, 7.02, 0.8); // arrow down into the model
895
+ sh(7.02, 7.15, 0.9); // guess arrow out
896
+ write('Guess', 7.15, 7.4, 0.6);
897
+ sh(7.3, 7.47, 0.85); sh(7.48, 7.53, 0.75); // speech bubble + tail
898
+ write('dog?', 7.54, 7.75, 1.0);
899
+ write('Check', 7.86, 8.0, 0.6, 0, true);
900
+ // the wrong guess: two hard red slashes + a low "nope"
901
+ sh(8.0, 8.08, 1.8, 0.1, false, true); sh(8.08, 8.16, 1.8, 0.1, false, true);
902
+ k.play('error', 8.0, { f: 'F3', gain: 0.55 });
903
+ sh(8.16, 8.45, 1.1, 0, true, true); // red ring
904
+ sh(8.45, 8.8, 1.0, -0.1, true, true); // long arrow back to the knobs
905
+ write('Adjust', 8.8, 9.05, 0.6, -0.1, true);
906
+ // knob needles swing (eio 8.95..9.5): a soft detent click every 1/7 of the turn, slowing as they settle
907
+ for (let j = 1; j <= 7; j++) k.play('click', when(8.95, 9.5, j / 7), { f: 950, gain: 0.5, pan: -0.15, minor: true });
908
+ sh(9.5, 9.62, 1.1); // strike through "dog?"
909
+ write('cat', 9.62, 9.85, 1.0);
910
+ sh(9.85, 10.05, 1.15, 0, false); // check mark
911
+ k.play('success', 9.98, { f: 'A5', gain: 0.6 });
912
+
913
+ // napkin 3 slaps down
914
+ napkin(SLIDE[1][0], SLIDE[1][1]);
915
+
916
+ // 4 PROGRESS
917
+ sh(pT, pT + 0.3, 1.0, 0, false); // axes
918
+ write('training rounds', pT + 0.3, pT + 0.55, 0.5);
919
+ write('accuracy', pT + 0.45, pT + 0.7, 0.55, 0.3);
920
+ sh(pT + 0.7, pT + 1.7, 0.3); // the rising curve
921
+ { // % counter: a tick whenever the shown number changes (12 fps grid), slowing as it settles.
922
+ // The numbers stay black, so the hit lands on the frame 97% is first scrawled.
923
+ let last = -1;
924
+ for (let f = Math.ceil((pT + 0.6) * 12); f < 160; f++) {
925
+ const u = Math.min(1, (f / 12 - (pT + 0.6)) / 1.1), v = Math.round(61 + 36 * (1 - Math.pow(1 - u, 2.2)));
926
+ if (v === 97) { // 97% lands: the biggest hit
927
+ k.play('impact', f / 12, { gain: 1.2, pan: 0.2 });
928
+ k.play('ding', f / 12 + 0.01, { f: 'D6', gain: 0.42, pan: 0.2 });
929
+ break;
930
+ }
931
+ if (v !== last) { k.play('tick', f / 12, { gain: 1.5, f: 3200 + (v - 61) * 22, pan: 0.25, minor: true }); last = v; }
932
+ }
933
+ }
934
+ sh(pT + 1.75, pT + 2.05, 1.25, 0.25, false, true); // red ring round the 97%
935
+
936
+ // 5 TAKEAWAY
937
+ write('More examples → better guesses', kT, kT + 0.75, 0.9);
938
+ k.play('success', kT + 0.75, { f: 'G5', gain: 0.7 }); // resolving landing
939
+ sh(kT + 0.75, kT + 0.95, 1.15, 0, false);
940
+ k.play('click', kT + 1.15, { f: 700, gain: 1.0, minor: true }); // cap back on
941
+ },
942
+ });
943
+ }