@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,845 @@
1
+ {
2
+ // ---------- black & white manga page ----------
3
+ const TAU = Math.PI * 2;
4
+ function poly(ctx, pts) { ctx.beginPath(); ctx.moveTo(pts[0][0], pts[0][1]); for (let i = 1; i < pts.length; i++) ctx.lineTo(pts[i][0], pts[i][1]); ctx.closePath(); }
5
+ function catmull(pts, n = 8, closed = false) {
6
+ const out = [], N = pts.length, get = (i) => closed ? pts[(i + N) % N] : pts[Math.max(0, Math.min(N - 1, i))];
7
+ const segs = closed ? N : N - 1;
8
+ for (let i = 0; i < segs; i++) {
9
+ const p0 = get(i - 1), p1 = get(i), p2 = get(i + 1), p3 = get(i + 2);
10
+ for (let k = 0; k < n; k++) {
11
+ const t = k / n, t2 = t * t, t3 = t2 * t;
12
+ out.push([0, 1].map((j) => 0.5 * ((2 * p1[j]) + (-p0[j] + p2[j]) * t + (2 * p0[j] - 5 * p1[j] + 4 * p2[j] - p3[j]) * t2 + (-p0[j] + 3 * p1[j] - 3 * p2[j] + p3[j]) * t3)));
13
+ }
14
+ }
15
+ if (!closed) out.push(pts[N - 1]);
16
+ return out;
17
+ }
18
+ // brush stroke with taper: pts polyline, w max width, prof(t) width profile
19
+ function brush(ctx, pts, w, prof = (t) => Math.pow(Math.sin(Math.PI * Math.min(1, Math.max(0, t))), 0.55)) {
20
+ const n = pts.length, L = [], R = [];
21
+ for (let i = 0; i < n; i++) {
22
+ const a = pts[Math.max(0, i - 1)], b = pts[Math.min(n - 1, i + 1)], tx = b[0] - a[0], ty = b[1] - a[1], m = Math.hypot(tx, ty) || 1;
23
+ const ww = w * prof(i / (n - 1)) / 2 + 0.25;
24
+ L.push([pts[i][0] - ty / m * ww, pts[i][1] + tx / m * ww]); R.push([pts[i][0] + ty / m * ww, pts[i][1] - tx / m * ww]);
25
+ }
26
+ ctx.beginPath(); ctx.moveTo(L[0][0], L[0][1]); for (const p of L) ctx.lineTo(p[0], p[1]); for (let i = n - 1; i >= 0; i--) ctx.lineTo(R[i][0], R[i][1]); ctx.closePath(); ctx.fill();
27
+ }
28
+ const bz = (p0, p1, p2, p3, n = 24) => { const o = []; for (let k = 0; k <= n; k++) { const t = k / n, m = 1 - t; o.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0], m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]); } return o; };
29
+ // radial focus lines (集中線)
30
+ function focusLines(ctx, cx, cy, r0, r1, n, r, wMax = 4.5) {
31
+ ctx.beginPath();
32
+ for (let i = 0; i < n; i++) {
33
+ const a = r() * TAU, w = r.range(0.4, wMax) * (r.chance(0.15) ? 2 : 1), ri = r0 * r.range(1, 1.6), da = w / r1;
34
+ ctx.moveTo(cx + Math.cos(a) * ri, cy + Math.sin(a) * ri);
35
+ ctx.lineTo(cx + Math.cos(a - da) * r1, cy + Math.sin(a - da) * r1);
36
+ ctx.lineTo(cx + Math.cos(a + da) * r1, cy + Math.sin(a + da) * r1);
37
+ ctx.closePath();
38
+ }
39
+ ctx.fill();
40
+ }
41
+ // hand-brushed katakana for SFX (stroke paths in a unit box; each stroke tapers like a brush)
42
+ const KANA = {
43
+ 'コ': [[[0.12, 0.22], [0.5, 0.2], [0.82, 0.18], [0.84, 0.5], [0.86, 0.86]], [[0.14, 0.86], [0.5, 0.86], [0.86, 0.86]]],
44
+ 'ゴ': [[[0.08, 0.26], [0.45, 0.24], [0.76, 0.22], [0.78, 0.55], [0.8, 0.9]], [[0.1, 0.9], [0.45, 0.9], [0.8, 0.9]], [[0.86, 0.02], [0.9, 0.16]], [[0.99, -0.02], [1.03, 0.12]]],
45
+ 'ピ': [[[0.24, 0.08], [0.22, 0.5], [0.26, 0.86], [0.55, 0.88], [0.86, 0.84]], [[0.24, 0.5], [0.5, 0.42], [0.74, 0.32]], ['o', 0.9, 0.12, 0.09]],
46
+ 'ッ': [[[0.18, 0.36], [0.26, 0.56]], [[0.44, 0.3], [0.52, 0.5]], [[0.82, 0.3], [0.78, 0.62], [0.55, 0.86], [0.3, 0.98]]],
47
+ 'ド': [[[0.38, 0.02], [0.38, 0.5], [0.38, 0.98]], [[0.4, 0.4], [0.6, 0.48], [0.78, 0.6]], [[0.74, 0.04], [0.78, 0.18]], [[0.88, 0.0], [0.92, 0.14]]],
48
+ 'ク': [[[0.42, 0.04], [0.3, 0.26], [0.12, 0.46]], [[0.36, 0.2], [0.6, 0.2], [0.86, 0.2], [0.76, 0.56], [0.5, 0.84], [0.24, 0.98]]],
49
+ 'ン': [[[0.14, 0.16], [0.26, 0.24], [0.38, 0.36]], [[0.12, 0.92], [0.5, 0.78], [0.76, 0.52], [0.92, 0.22]]],
50
+ };
51
+ function kanaStrokes(ctx, ch, x, y, size, rot, skew, extra, prof) {
52
+ ctx.save(); ctx.translate(x, y); ctx.rotate(rot); ctx.transform(1, 0, skew, 1, 0, 0);
53
+ for (const st of KANA[ch]) {
54
+ if (st[0] === 'o') { ctx.beginPath(); ctx.arc((st[1] - 0.5) * size, (st[2] - 0.5) * size, st[3] * size, 0, TAU); ctx.lineWidth = size * 0.05 + extra * 2; ctx.stroke(); continue; }
55
+ const pts = catmull(st.map(([u, v]) => [(u - 0.5) * size, (v - 0.5) * size]), 6);
56
+ const n = pts.length, L = [], R = [];
57
+ for (let i = 0; i < n; i++) {
58
+ const a = pts[Math.max(0, i - 1)], b = pts[Math.min(n - 1, i + 1)], tx = b[0] - a[0], ty = b[1] - a[1], m = Math.hypot(tx, ty) || 1;
59
+ const tt = i / (n - 1), ww = size * 0.14 * prof(tt, st.length) / 2 + extra;
60
+ L.push([pts[i][0] - ty / m * ww, pts[i][1] + tx / m * ww]); R.push([pts[i][0] + ty / m * ww, pts[i][1] - tx / m * ww]);
61
+ }
62
+ ctx.beginPath(); ctx.moveTo(L[0][0], L[0][1]); for (const p of L) ctx.lineTo(p[0], p[1]);
63
+ // rounded brush head
64
+ for (let i = n - 1; i >= 0; i--) ctx.lineTo(R[i][0], R[i][1]); ctx.closePath(); ctx.fill();
65
+ ctx.beginPath(); ctx.arc(pts[0][0], pts[0][1], size * 0.14 * prof(0, st.length) / 2 + extra, 0, TAU); ctx.fill();
66
+ }
67
+ ctx.restore();
68
+ }
69
+ function sfx(ctx, ch, x, y, size, rot, skew = -0.2, outline = 8) {
70
+ const prof = (tt, len) => len <= 2 ? (1.25 - tt * 0.9) : (1.1 - 0.75 * Math.pow(tt, 1.6));
71
+ ctx.save(); ctx.lineCap = 'round';
72
+ ctx.fillStyle = '#000'; ctx.strokeStyle = '#000'; kanaStrokes(ctx, ch, x, y, size, rot, skew, outline + 2.2, prof);
73
+ ctx.fillStyle = '#fff'; ctx.strokeStyle = '#fff'; kanaStrokes(ctx, ch, x, y, size, rot, skew, outline, prof);
74
+ ctx.fillStyle = '#000'; ctx.strokeStyle = '#000'; kanaStrokes(ctx, ch, x, y, size, rot, skew, 0, prof);
75
+ ctx.restore();
76
+ }
77
+ function bubble(ctx, cx, cy, rx, ry, tail, lines, font, lh, r) {
78
+ const pts = [];
79
+ for (let k = 0; k < 60; k++) { const a = k / 60 * TAU; pts.push([cx + Math.cos(a) * rx * (1 + 0.03 * Math.sin(a * 3)), cy + Math.sin(a) * ry]); }
80
+ // tail
81
+ const ta = Math.atan2(tail[1] - cy, tail[0] - cx);
82
+ const b1 = [cx + Math.cos(ta - 0.22) * rx * 0.85, cy + Math.sin(ta - 0.22) * ry * 0.85], b2 = [cx + Math.cos(ta + 0.22) * rx * 0.85, cy + Math.sin(ta + 0.22) * ry * 0.85];
83
+ const tailP = [b1, [(b1[0] + tail[0]) / 2 + 6, (b1[1] + tail[1]) / 2 - 4], tail, [(b2[0] + tail[0]) / 2 + 2, (b2[1] + tail[1]) / 2 + 2], b2];
84
+ ctx.save();
85
+ ctx.lineJoin = 'round';
86
+ ctx.fillStyle = '#fff'; ctx.strokeStyle = '#000'; ctx.lineWidth = 2.6;
87
+ poly(ctx, pts); ctx.stroke(); poly(ctx, tailP); ctx.stroke();
88
+ poly(ctx, pts); ctx.fill(); poly(ctx, tailP); ctx.fill();
89
+ ctx.fillStyle = '#000'; ctx.font = font; ctx.textAlign = 'center'; ctx.textBaseline = 'middle';
90
+ lines.forEach((l, i) => ctx.fillText(l, cx, cy + (i - (lines.length - 1) / 2) * lh));
91
+ ctx.restore();
92
+ }
93
+
94
+ // ===== EXPLAINER HELPERS =====
95
+ // extra hand-built katakana for the explainer SFX
96
+ Object.assign(KANA, {
97
+ 'ブ': [[[0.12, 0.22], [0.5, 0.2], [0.84, 0.2], [0.72, 0.6], [0.36, 0.96]], [[0.86, 0.0], [0.9, 0.14]], [[0.99, -0.03], [1.03, 0.11]]],
98
+ 'ー': [[[0.06, 0.5], [0.5, 0.48], [0.94, 0.5]]],
99
+ 'カ': [[[0.12, 0.3], [0.5, 0.29], [0.84, 0.27], [0.83, 0.62], [0.76, 0.92], [0.6, 0.84]], [[0.46, 0.04], [0.42, 0.5], [0.14, 0.96]]],
100
+ 'チ': [[[0.78, 0.06], [0.5, 0.16], [0.24, 0.22]], [[0.1, 0.46], [0.5, 0.44], [0.9, 0.44]], [[0.52, 0.2], [0.52, 0.62], [0.3, 0.96]]],
101
+ 'ポ': [[[0.1, 0.32], [0.5, 0.31], [0.82, 0.3]], [[0.46, 0.04], [0.46, 0.6], [0.44, 0.94]], [[0.28, 0.54], [0.12, 0.8]], [[0.64, 0.54], [0.82, 0.8]], ['o', 0.9, 0.1, 0.08]],
102
+ 'グ': [[[0.4, 0.04], [0.28, 0.26], [0.1, 0.46]], [[0.34, 0.2], [0.58, 0.2], [0.82, 0.2], [0.72, 0.56], [0.46, 0.84], [0.2, 0.98]], [[0.86, 0.0], [0.9, 0.14]], [[0.99, -0.03], [1.03, 0.11]]],
103
+ });
104
+ // cached screentone dot patterns (45 degree grid). Large tile (16x16 cells) with per-dot ink-spread jitter so the
105
+ // tone reads as printed Letratone, not a clean vector pattern.
106
+ const TONES = {};
107
+ function tone(ctx, d) {
108
+ const key = Math.round(d * 20);
109
+ if (!TONES[key]) {
110
+ const p = 5.4 * Math.SQRT2, NC = 16, c = H.layer(Math.round(p * NC), Math.round(p * NC)), x = c.getContext('2d'), s = c.width / NC;
111
+ const rr = Math.min(s * 0.5, s / Math.SQRT2 * Math.sqrt((key / 20) / Math.PI) * 1.0), jr = H.rng(400 + key);
112
+ x.fillStyle = '#111';
113
+ const J = []; for (let i = 0; i < NC; i++) { J.push([]); for (let j = 0; j < NC; j++) J[i].push([jr.range(0.86, 1.1), jr.range(0.86, 1.1), jr.range(-0.3, 0.3), jr.range(-0.3, 0.3)]); }
114
+ for (let i = -1; i <= NC; i++) for (let j = -1; j <= NC; j++) {
115
+ const q = J[(i + NC) % NC][(j + NC) % NC];
116
+ [[i * s, j * s, q[0]], [i * s + s / 2, j * s + s / 2, q[1]]].forEach(([px, py, f]) => { x.beginPath(); x.ellipse(px + q[2], py + q[3], rr * f, rr * f * 0.94, q[2] * 3, 0, TAU); x.fill(); });
117
+ }
118
+ TONES[key] = ctx.createPattern(c, 'repeat');
119
+ }
120
+ return TONES[key];
121
+ }
122
+ // gradated screentone (gradation tone) in a w x h box: density lerps d0 -> d1 along y. Cached.
123
+ const GTONES = {};
124
+ function gradTone(w, h, d0, d1, y0 = 0, y1 = h, fx0 = w, fx1 = w + 1) {
125
+ const key = [w, h, d0, d1, y0, y1, fx0, fx1].join(',');
126
+ if (!GTONES[key]) {
127
+ const c = H.layer(w, h), x = c.getContext('2d'), p = 5.4, c45 = Math.SQRT1_2, N = Math.ceil((w + h) / p) + 2, jr = H.rng(91);
128
+ x.fillStyle = '#111'; x.beginPath();
129
+ for (let i = -N; i < N; i++) for (let j = 0; j < N; j++) {
130
+ const px = (i + j) * p * c45, py = (j - i) * p * c45;
131
+ if (px < -4 || py < -4 || px > w + 4 || py > h + 4) continue;
132
+ const d = H.lerp(d0, d1, H.clamp((py - y0) / (y1 - y0))) * (1 - H.clamp((px - fx0) / (fx1 - fx0)));
133
+ if (d < 0.02) continue;
134
+ const rad = Math.min(p * 0.72, p * Math.sqrt(d / Math.PI)) * jr.range(0.88, 1.08);
135
+ x.moveTo(px + rad, py); x.arc(px, py, rad, 0, TAU);
136
+ }
137
+ x.fill(); GTONES[key] = c;
138
+ }
139
+ return GTONES[key];
140
+ }
141
+ // closed brush-inked loop: line weight swells on the shadow side (normal facing down-right), thin on the lit side
142
+ function inkLoop(c, pts, w, jr) {
143
+ const n = pts.length, L = [], R = [];
144
+ let area = 0; for (let i = 0; i < n; i++) { const a = pts[i], b = pts[(i + 1) % n]; area += a[0] * b[1] - b[0] * a[1]; }
145
+ const sgn = area > 0 ? 1 : -1;
146
+ for (let i = 0; i < n; i++) {
147
+ const a = pts[(i - 1 + n) % n], b = pts[(i + 1) % n], tx = b[0] - a[0], ty = b[1] - a[1], m = Math.hypot(tx, ty) || 1;
148
+ const nx = ty / m * sgn, ny = -tx / m * sgn; // outward normal
149
+ const lit = H.clamp(nx * 0.55 + ny * 0.83, -1, 1);
150
+ const ww = w * (0.62 + 0.38 * lit) / 2 + 0.3;
151
+ const jx = jr ? jr.range(-0.8, 0.8) : 0, jy = jr ? jr.range(-0.8, 0.8) : 0;
152
+ const px = pts[i][0] + jx * 0.5, py = pts[i][1] + jy * 0.5;
153
+ L.push([px + nx * ww, py + ny * ww]); R.push([px - nx * ww * 0.85, py - ny * ww * 0.85]);
154
+ }
155
+ c.beginPath(); c.moveTo(L[0][0], L[0][1]); for (const p of L) c.lineTo(p[0], p[1]); c.closePath();
156
+ c.moveTo(R[0][0], R[0][1]); for (let i = n - 1; i >= 0; i--) c.lineTo(R[i][0], R[i][1]); c.closePath();
157
+ c.fill('evenodd');
158
+ }
159
+ const rrPts = (x, y, w, h, rad, n = 6) => {
160
+ const o = [], cs = [[x + w - rad, y + rad, -Math.PI / 2], [x + w - rad, y + h - rad, 0], [x + rad, y + h - rad, Math.PI / 2], [x + rad, y + rad, Math.PI]];
161
+ cs.forEach(([cx, cy, a0]) => { for (let k = 0; k <= n; k++) { const a = a0 + k / n * Math.PI / 2; o.push([cx + Math.cos(a) * rad, cy + Math.sin(a) * rad]); } });
162
+ return o;
163
+ };
164
+ const ellPts = (cx, cy, rx, ry, n = 36, a0 = 0, a1 = TAU, closed = true) => { const o = []; const m = closed ? n : n + 1; for (let k = 0; k < m; k++) { const a = a0 + (a1 - a0) * k / n; o.push([cx + Math.cos(a) * rx, cy + Math.sin(a) * ry]); } return o; };
165
+ // non-photo-blue layout rough for a panel that is not inked yet: doubled overshooting frame + loose gesture strokes
166
+ function pencilRough(c, P) {
167
+ const sd = Math.round(P[0][0] * 7 + P[0][1] * 13 + P[2][0] * 3 + P[2][1]), r = H.rng(500 + sd);
168
+ const cc = P.reduce((a, q) => [a[0] + q[0] / P.length, a[1] + q[1] / P.length], [0, 0]);
169
+ let x0 = 1e9, x1 = -1e9, y0 = 1e9, y1 = -1e9; P.forEach(([x, y]) => { x0 = Math.min(x0, x); x1 = Math.max(x1, x); y0 = Math.min(y0, y); y1 = Math.max(y1, y); });
170
+ const pw = x1 - x0, ph = y1 - y0;
171
+ const wob = (pts) => { c.beginPath(); pts.forEach((q, i) => { const x = q[0] + r.range(-0.9, 0.9), y = q[1] + r.range(-0.9, 0.9); i ? c.lineTo(x, y) : c.moveTo(x, y); }); c.stroke(); };
172
+ const seg = (a, b, n = 6) => { const o = []; for (let k = 0; k <= n; k++) o.push([H.lerp(a[0], b[0], k / n), H.lerp(a[1], b[1], k / n)]); return o; };
173
+ c.save(); c.lineCap = 'round'; c.lineJoin = 'round';
174
+ c.strokeStyle = 'rgba(110,170,215,0.75)'; c.lineWidth = 1.2;
175
+ for (let pass = 0; pass < 2; pass++) for (let i = 0; i < P.length; i++) {
176
+ const a = P[i], b = P[(i + 1) % P.length], dx = b[0] - a[0], dy = b[1] - a[1], m = Math.hypot(dx, dy) || 1, e0 = r.range(8, 14) + pass * 4, e1 = r.range(8, 14) - pass * 3, o = pass ? r.range(-2.2, 2.2) : 0;
177
+ wob(seg([a[0] - dx / m * e0 + o, a[1] - dy / m * e0 - o], [b[0] + dx / m * e1 + o, b[1] + dy / m * e1 - o]));
178
+ }
179
+ c.save(); poly(c, P); c.clip();
180
+ c.strokeStyle = 'rgba(110,170,215,0.42)'; c.lineWidth = 1.4;
181
+ // perspective / composition diagonals
182
+ wob(seg([x0 + pw * r.range(0, 0.2), y1], [cc[0] + r.range(-40, 40), y0 + ph * r.range(0.2, 0.4)], 10));
183
+ wob(seg([x1 - pw * r.range(0, 0.2), y1], [cc[0] + r.range(-40, 40), y0 + ph * r.range(0.2, 0.4)], 10));
184
+ // figure gestures: loose double ovals
185
+ const nf = 2 + (r() * 2 | 0);
186
+ for (let k = 0; k < nf; k++) {
187
+ const fx = x0 + pw * r.range(0.15, 0.85), fy = y0 + ph * r.range(0.3, 0.7), rx = Math.min(pw, ph) * r.range(0.1, 0.2), ry = rx * r.range(0.7, 1.2);
188
+ for (let q = 0; q < 2; q++) wob(ellPts(fx + r.range(-3, 3), fy + r.range(-3, 3), rx * r.range(0.95, 1.06), ry * r.range(0.95, 1.06), 28, r() * TAU, r() * TAU + TAU * 1.05, false));
189
+ wob(seg([fx, fy + ry], [fx + r.range(-20, 20), fy + ry + rx * 1.4], 6));
190
+ }
191
+ // a balloon placeholder and some scribbled tone-indication hatching
192
+ { const bx = x0 + pw * r.range(0.2, 0.8), by = y0 + ph * 0.18, brx = Math.min(90, pw * 0.12); wob(ellPts(bx, by, brx, brx * 0.55, 30, 0, TAU * 1.04, false)); }
193
+ { const hx = x0 + pw * r.range(0.05, 0.6), hy = y0 + ph * r.range(0.55, 0.8), L = Math.min(160, pw * 0.25); c.beginPath(); for (let k = 0; k < 9; k++) { const u = hx + k * L / 9; c.moveTo(u, hy + r.range(-4, 4)); c.lineTo(u + 26, hy - 38 + r.range(-4, 4)); } c.stroke(); }
194
+ c.restore();
195
+ c.restore();
196
+ }
197
+ // cached paper finish: soft fibre mottling + faint fibres + ink specks, applied with multiply
198
+ let PAPER = null;
199
+ function paper(W, H_) {
200
+ if (PAPER && PAPER.width === W && PAPER.height === H_) return PAPER;
201
+ const c = H.layer(W, H_), x = c.getContext('2d'), nz = H.makeNoise(31), r = H.rng(32);
202
+ x.fillStyle = '#fff'; x.fillRect(0, 0, W, H_);
203
+ const cell = 6;
204
+ for (let y = 0; y < H_; y += cell) for (let xx = 0; xx < W; xx += cell) {
205
+ const v = nz.fbm2(xx * 0.006, y * 0.006, 3) * 0.5 + nz.n2(xx * 0.05, y * 0.05) * 0.25;
206
+ const g = 246 + v * 9; x.fillStyle = `rgb(${g + 4 | 0},${g + 2 | 0},${g - 3 | 0})`; x.fillRect(xx, y, cell, cell);
207
+ }
208
+ x.filter = 'blur(3px)'; x.drawImage(c, 0, 0); x.filter = 'none';
209
+ x.lineCap = 'round';
210
+ for (let k = 0; k < 1400; k++) {
211
+ const px = r() * W, py = r() * H_, a = r() * TAU, L = r.range(4, 16);
212
+ x.strokeStyle = `rgba(${r.chance(0.5) ? '120,110,95' : '255,255,250'},${r.range(0.06, 0.16)})`; x.lineWidth = r.range(0.4, 0.9);
213
+ x.beginPath(); x.moveTo(px, py); x.quadraticCurveTo(px + Math.cos(a + 0.5) * L * 0.5, py + Math.sin(a + 0.5) * L * 0.5, px + Math.cos(a) * L, py + Math.sin(a) * L); x.stroke();
214
+ }
215
+ x.fillStyle = 'rgba(30,28,25,0.35)';
216
+ for (let k = 0; k < 160; k++) { x.beginPath(); x.arc(r() * W, r() * H_, r.range(0.3, 0.9), 0, TAU); x.fill(); }
217
+ PAPER = c; return c;
218
+ }
219
+ function inkCat(c, x, y, s) {
220
+ c.save(); c.translate(x, y); c.scale(s, s); c.fillStyle = '#000';
221
+ inkLoop(c, ellPts(0, 0, 22, 18, 32), 4.2);
222
+ [-1, 1].forEach((sg) => brush(c, [[sg * 19, -8], [sg * 17, -19], [sg * 15, -30], [sg * 9, -24], [sg * 4, -17]], 4, (tt) => 0.45 + 0.55 * Math.sin(Math.PI * tt)));
223
+ [[-8, -3], [8, -3]].forEach(([a, b]) => { c.beginPath(); c.arc(a, b, 2.6, 0, TAU); c.fill(); });
224
+ [[-1, 5], [1, 5], [-1, 9], [1, 9]].forEach(([sg, dy]) => brush(c, [[sg * 8, dy], [sg * 19, dy + (dy > 6 ? 2 : -1)], [sg * 30, dy + (dy > 6 ? 4 : -2)]], 2, (tt) => 1 - tt * 0.8));
225
+ c.restore();
226
+ }
227
+ function inkDog(c, x, y, s) {
228
+ c.save(); c.translate(x, y); c.scale(s, s); c.fillStyle = '#000';
229
+ inkLoop(c, ellPts(0, 0, 20, 19, 32), 4.2);
230
+ [-1, 1].forEach((sg) => { c.beginPath(); c.ellipse(sg * 21, 2, 7, 16, sg * 0.2, 0, TAU); c.fill(); });
231
+ inkLoop(c, ellPts(0, 9, 10, 7, 24), 3.2); c.beginPath(); c.ellipse(0, 6, 4, 3, 0, 0, TAU); c.fill();
232
+ [[-7, -5], [7, -5]].forEach(([a, b]) => { c.beginPath(); c.arc(a, b, 2.6, 0, TAU); c.fill(); });
233
+ c.restore();
234
+ }
235
+ // photo card with a label tag
236
+ function photoCard(c, x, y, rot, isCat, s = 1) {
237
+ c.save(); c.translate(x, y); c.rotate(rot); c.scale(s, s);
238
+ c.fillStyle = '#fff'; c.strokeStyle = '#000'; c.lineWidth = 3; c.fillRect(-46, -40, 92, 80); c.strokeRect(-46, -40, 92, 80);
239
+ c.fillStyle = tone(c, 0.12); c.fillRect(-38, -32, 76, 52); c.lineWidth = 1.5; c.strokeRect(-38, -32, 76, 52);
240
+ (isCat ? inkCat : inkDog)(c, 0, -4, 0.85);
241
+ // tag
242
+ c.fillStyle = '#fff'; c.lineWidth = 2.4; c.beginPath(); c.moveTo(12, 24); c.lineTo(68, 24); c.lineTo(68, 54); c.lineTo(12, 54); c.lineTo(2, 39); c.closePath(); c.fill(); c.stroke();
243
+ c.fillStyle = '#000'; c.font = '400 26px "Patrick Hand"'; c.textAlign = 'center'; c.textBaseline = 'middle'; c.fillText(isCat ? 'CAT' : 'DOG', 38, 39);
244
+ c.restore();
245
+ }
246
+ // monitor-headed robot (the model), inked with a tapered brush line that boils on twos like the hero
247
+ function robot(c, x, y, s, face, tq) {
248
+ const jr = H.rng(300 + Math.floor(tq * 8));
249
+ c.save(); c.translate(x, y); c.scale(s, s); c.lineJoin = 'round'; c.lineCap = 'round';
250
+ // body
251
+ const body = bz([-150, 260], [-140, 150], [-90, 120], [0, 118], 18).concat(bz([0, 118], [90, 120], [140, 150], [150, 260], 18).slice(1));
252
+ for (let k = 1; k < 12; k++) body.push([150 - k * 25, 260]);
253
+ poly(c, body); c.fillStyle = tone(c, 0.45); c.fill();
254
+ // shadow side: solid black crescent on the right shoulder + tapered hatching on the left
255
+ c.save(); poly(c, body); c.clip(); c.fillStyle = '#000';
256
+ poly(c, bz([150, 262], [140, 160], [96, 128], [40, 120], 16).concat(bz([40, 120], [96, 142], [126, 180], [130, 262], 16).slice(1))); c.fill();
257
+ for (let k = 0; k < 7; k++) { const hx = -128 + k * 13; brush(c, [[hx, 168 + k * 4], [hx + 6, 200 + k * 2], [hx + 10, 236]], 3.4, (tt) => Math.sin(Math.PI * tt)); }
258
+ c.fillStyle = '#fff'; brush(c, bz([-120, 200], [-112, 160], [-80, 134], [-30, 128], 14), 7, (tt) => Math.sin(Math.PI * tt) * 0.9);
259
+ c.restore();
260
+ c.fillStyle = '#000'; inkLoop(c, body, 8, jr);
261
+ c.fillStyle = '#fff'; c.beginPath(); c.arc(0, 180, 22, 0, TAU); c.fill();
262
+ c.fillStyle = '#000'; inkLoop(c, ellPts(0, 180, 22, 22, 30), 5.5, jr);
263
+ c.fillRect(-14, 80, 28, 40);
264
+ // antenna
265
+ brush(c, [[0, -84 + jr.range(-0.6, 0.6)], [jr.range(-0.8, 0.8), -102], [0, -120]], 7, (tt) => 1 - 0.55 * tt);
266
+ c.beginPath(); c.arc(0, -128, 10, 0, TAU); c.fill();
267
+ c.fillStyle = '#fff'; c.beginPath(); c.arc(-3, -131, 3, 0, TAU); c.fill();
268
+ // head (monitor): hard drop shadow block, white shell, tapered outline
269
+ c.fillStyle = '#000'; c.beginPath(); c.roundRect(-104, -78, 224, 172, 22); c.fill();
270
+ c.beginPath(); c.roundRect(-110, -86, 220, 170, 22); c.fillStyle = '#fff'; c.fill();
271
+ c.fillStyle = '#000'; inkLoop(c, rrPts(-110, -86, 220, 170, 22), 10, jr);
272
+ c.beginPath(); c.roundRect(-92, -68, 184, 134, 12); c.fillStyle = tone(c, 0.2); c.fill();
273
+ c.fillStyle = '#000'; inkLoop(c, rrPts(-92, -68, 184, 134, 12, 4), 4.4, jr);
274
+ // bezel shading strip on the shadow side
275
+ brush(c, bz([104, -60], [106, 0], [104, 50], [86, 78], 14), 6, (tt) => Math.sin(Math.PI * tt));
276
+ c.fillStyle = '#000'; c.strokeStyle = '#000';
277
+ const arcB = (cx, cy, rad, a0, a1, w) => brush(c, ellPts(cx, cy, rad, rad, 14, a0, a1, false).map((q) => [q[0] + jr.range(-0.5, 0.5), q[1] + jr.range(-0.5, 0.5)]), w);
278
+ if (face === 'happy') { [-1, 1].forEach((sg) => arcB(sg * 38, -2, 18, Math.PI * 1.1, Math.PI * 1.9, 9)); arcB(0, 18, 26, 0.2, Math.PI - 0.2, 9); }
279
+ else if (face === 'shock') { [-1, 1].forEach((sg) => { c.fillStyle = '#fff'; c.beginPath(); c.ellipse(sg * 38, -6, 22, 26, 0, 0, TAU); c.fill(); c.fillStyle = '#000'; inkLoop(c, ellPts(sg * 38, -6, 22, 26, 28), 7, jr); c.beginPath(); c.arc(sg * 38, -6, 5, 0, TAU); c.fill(); }); inkLoop(c, ellPts(0, 40, 12, 10, 20), 7, jr); }
280
+ else if (face === 'think') { [-1, 1].forEach((sg) => { c.beginPath(); c.ellipse(sg * 38, -6, 12, 20, 0, 0, TAU); c.fill(); }); brush(c, [[-20, 40], [0, 37 + jr.range(-0.6, 0.6)], [20, 34]], 7, (tt) => 0.5 + 0.5 * Math.sin(Math.PI * tt)); }
281
+ else { [-1, 1].forEach((sg) => { c.beginPath(); c.ellipse(sg * 38, -6, 14, 22, 0, 0, TAU); c.fill(); c.fillStyle = '#fff'; c.beginPath(); c.arc(sg * 38 - 4, -14, 5, 0, TAU); c.fill(); c.fillStyle = '#000'; }); arcB(0, 28, 14, 0.3, Math.PI - 0.3, 7); }
282
+ // screen glare
283
+ c.fillStyle = '#fff'; c.beginPath(); c.moveTo(-84, -60); c.lineTo(-50, -60); c.lineTo(-74, -20); c.lineTo(-84, -20); c.closePath(); c.fill();
284
+ c.beginPath(); c.moveTo(-44, -60); c.lineTo(-36, -60); c.lineTo(-58, -26); c.lineTo(-64, -26); c.closePath(); c.fill();
285
+ c.restore();
286
+ }
287
+ function narr(c, x, y, w, h, lines, size = 24, sc = 1) {
288
+ c.save(); c.translate(x + w / 2, y + h / 2); c.scale(sc, sc);
289
+ c.fillStyle = '#fff'; c.strokeStyle = '#000'; c.lineWidth = 2.6; c.fillRect(-w / 2, -h / 2, w, h); c.strokeRect(-w / 2, -h / 2, w, h);
290
+ c.fillStyle = '#000'; c.font = `400 ${size}px "Patrick Hand"`; c.textAlign = 'center'; c.textBaseline = 'middle';
291
+ lines.forEach((l, i) => c.fillText(l, 0, (i - (lines.length - 1) / 2) * size * 1.1));
292
+ c.restore();
293
+ }
294
+ // bold manga arrow (outlined, filled white)
295
+ function mArrow(c, pts, w, p) {
296
+ if (p <= 0) return; const n = Math.max(2, Math.round(pts.length * Math.min(1, p))), P = pts.slice(0, n);
297
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 3)], an = Math.atan2(a[1] - b[1], a[0] - b[0]);
298
+ const L = [], R = [];
299
+ P.forEach((q, i) => { const u = P[Math.min(P.length - 1, i + 1)], v = P[Math.max(0, i - 1)], tx = u[0] - v[0], ty = u[1] - v[1], m = Math.hypot(tx, ty) || 1; L.push([q[0] - ty / m * w / 2, q[1] + tx / m * w / 2]); R.push([q[0] + ty / m * w / 2, q[1] - tx / m * w / 2]); });
300
+ const head = [[a[0] + Math.cos(an + 1.57) * w * 1.2, a[1] + Math.sin(an + 1.57) * w * 1.2], [a[0] + Math.cos(an) * w * 1.6, a[1] + Math.sin(an) * w * 1.6], [a[0] + Math.cos(an - 1.57) * w * 1.2, a[1] + Math.sin(an - 1.57) * w * 1.2]];
301
+ const shape = L.concat(p >= 1 ? head.slice().reverse() : [], R.reverse());
302
+ c.save(); c.lineJoin = 'round'; poly(c, shape); c.fillStyle = '#fff'; c.fill(); c.lineWidth = 4; c.strokeStyle = '#000'; c.stroke(); c.restore();
303
+ }
304
+
305
+ // ===== END EXPLAINER HELPERS =====
306
+ registerStyle({
307
+ id: 'manga-panel',
308
+ name: 'Manga Page',
309
+ category: 'Illustration',
310
+ description: 'A black-and-white manga page: slanted panel gutters, brush-tapered ink, radiating focus lines, true halftone screentone gradients, katakana sound effects with white knock-out borders and hand-lettered speech balloons.',
311
+ motion: 'Panels land one after another with a camera shake; focus lines "boil" every couple of frames and the ゴゴゴ letters tremble.',
312
+ fonts: ['400 64px "Archivo Black"', '400 26px "Patrick Hand"', '400 30px "VT323"'],
313
+ frameT: 4.9,
314
+ duration: 5,
315
+ readsPixels: true,
316
+ draw(ctx, W, H_, t) {
317
+ const boil = Math.floor(t * 8);
318
+ const r = H.rng(77 + boil), rs = H.rng(5);
319
+ const shake = (k) => [Math.sin(t * 40 + k) * 1.2, Math.cos(t * 37 + k * 2) * 1.2];
320
+ ctx.fillStyle = '#fbfaf6'; ctx.fillRect(0, 0, W, H_);
321
+
322
+ // ---- panel geometry (slanted gutters) ----
323
+ const P1 = [[24, 24], [500, 24], [460, 696], [24, 696]];
324
+ const P2 = [[516, 24], [1256, 24], [1256, 286], [497, 322]];
325
+ const P3 = [[496, 339], [870, 320], [842, 696], [476, 696]];
326
+ const P4 = [[886, 319], [1256, 302], [1256, 696], [858, 696]];
327
+ // ---- timing: animated on twos (12 drawings/s); panels slam in in reading order ----
328
+ const tq = Math.floor(t * 12) / 12;
329
+ const PS = [P1, P2, P3, P4], A = [0.15, 0.95, 1.75, 2.45];
330
+ const vis = (i) => tq >= A[i];
331
+ const zoomT = (i) => {
332
+ const k = H.clamp((tq - A[i]) / 0.34), z = 1 + 0.14 * Math.pow(1 - k, 2), sh = Math.pow(1 - k, 2) * 7;
333
+ const c = PS[i].reduce((a, q) => [a[0] + q[0] / 4, a[1] + q[1] / 4], [0, 0]);
334
+ ctx.translate(c[0] + Math.sin(tq * 90 + i) * sh, c[1] + Math.cos(tq * 77 + i) * sh); ctx.scale(z, z); ctx.translate(-c[0], -c[1]);
335
+ };
336
+ const pop = (t0, x, y, fn) => { const k = H.clamp((tq - t0) / 0.17); if (k <= 0) return; const sc = 1 + 0.6 * Math.pow(1 - k, 2); ctx.save(); ctx.translate(x, y); ctx.scale(sc, sc); ctx.translate(-x, -y); fn(); ctx.restore(); };
337
+
338
+ // ================= screentone map =================
339
+ const tone = H.layer(W, H_), tn = tone.getContext('2d');
340
+ tn.fillStyle = '#000'; tn.fillRect(0, 0, W, H_);
341
+ const g = (v) => `rgb(${v * 255 | 0},${v * 255 | 0},${v * 255 | 0})`;
342
+ const M = [250, 245];
343
+ // P1: dark room, light from monitor
344
+ tn.save(); poly(tn, P1); tn.clip();
345
+ { const rg = tn.createRadialGradient(M[0], M[1], 110, M[0], M[1], 520); rg.addColorStop(0, g(0)); rg.addColorStop(0.35, g(0.35)); rg.addColorStop(1, g(0.92)); tn.fillStyle = rg; tn.fillRect(0, 0, W, H_); }
346
+ // desk
347
+ tn.fillStyle = g(0.28); poly(tn, [[24, 372], [460, 360], [460, 452], [24, 470]]); tn.fill();
348
+ tn.restore();
349
+ // P2: skin tone + iris
350
+ tn.save(); poly(tn, P2); tn.clip();
351
+ { const lg = tn.createLinearGradient(0, 24, 0, 322); lg.addColorStop(0, g(0.32)); lg.addColorStop(0.4, g(0.12)); lg.addColorStop(1, g(0.2)); tn.fillStyle = lg; tn.fillRect(0, 0, W, H_); }
352
+ tn.restore();
353
+ // P3: dark around screen
354
+ tn.save(); poly(tn, P3); tn.clip();
355
+ { const rg = tn.createRadialGradient(672, 505, 80, 672, 505, 330); rg.addColorStop(0, g(0.15)); rg.addColorStop(1, g(0.75)); tn.fillStyle = rg; tn.fillRect(0, 0, W, H_); }
356
+ tn.restore();
357
+ // P4: gradient backdrop
358
+ tn.save(); poly(tn, P4); tn.clip();
359
+ { const lg = tn.createLinearGradient(870, 0, 1256, 0); lg.addColorStop(0, g(0.08)); lg.addColorStop(1, g(0.55)); tn.fillStyle = lg; tn.fillRect(0, 0, W, H_); }
360
+ tn.restore();
361
+ // halftone dots
362
+ {
363
+ const td = tn.getImageData(0, 0, W, H_).data;
364
+ const p = 5.4, c45 = Math.SQRT1_2;
365
+ const dots = [];
366
+ const N = Math.ceil((W + H_) / p) + 2;
367
+ for (let i = -N; i < N; i++) for (let j = 0; j < N; j++) {
368
+ const x = (i + j) * p * c45, y = (j - i) * p * c45;
369
+ if (x < -4 || y < -4 || x > W + 4 || y > H_ + 4) continue;
370
+ const xi = Math.min(W - 1, Math.max(0, x | 0)), yi = Math.min(H_ - 1, Math.max(0, y | 0));
371
+ const d = td[(yi * W + xi) * 4] / 255;
372
+ if (d < 0.03) continue;
373
+ dots.push(x, y, Math.min(p * 0.72, p * Math.sqrt(d / Math.PI)));
374
+ }
375
+ PS.forEach((pp, pi) => {
376
+ if (!vis(pi)) return;
377
+ ctx.save(); poly(ctx, pp); ctx.clip(); zoomT(pi);
378
+ ctx.fillStyle = '#111'; ctx.beginPath();
379
+ for (let k = 0; k < dots.length; k += 3) { ctx.moveTo(dots[k] + dots[k + 2], dots[k + 1]); ctx.arc(dots[k], dots[k + 1], dots[k + 2], 0, TAU); }
380
+ ctx.fill(); ctx.restore();
381
+ });
382
+ }
383
+
384
+ ctx.fillStyle = '#000'; ctx.strokeStyle = '#000'; ctx.lineCap = 'round'; ctx.lineJoin = 'round';
385
+
386
+ // ================= P1: silhouette before a blazing monitor =================
387
+ if (vis(0)) { ctx.save(); poly(ctx, P1); ctx.clip(); zoomT(0);
388
+ {
389
+ const [sx, sy] = shake(1);
390
+ ctx.translate(sx * 0.5, sy * 0.5);
391
+ // white burst behind monitor
392
+ const wg = ctx.createRadialGradient(M[0], M[1], 60, M[0], M[1], 190); wg.addColorStop(0, 'rgba(255,255,255,1)'); wg.addColorStop(1, 'rgba(255,255,255,0)');
393
+ ctx.fillStyle = wg; ctx.fillRect(0, 0, 520, 720);
394
+ ctx.fillStyle = '#000';
395
+ focusLines(ctx, M[0], M[1], 150, 700, 230, r, 5);
396
+ // desk edge + keyboard + mug
397
+ brush(ctx, [[24, 372], [240, 366], [460, 360]], 3.2, () => 1);
398
+ brush(ctx, [[24, 470], [240, 461], [460, 452]], 4, () => 1);
399
+ ctx.fillStyle = '#fff'; poly(ctx, [[130, 392], [370, 386], [392, 428], [112, 436]]); ctx.fill(); ctx.fillStyle = '#000';
400
+ ctx.lineWidth = 2.2; poly(ctx, [[130, 392], [370, 386], [392, 428], [112, 436]]); ctx.stroke();
401
+ ctx.lineWidth = 0.9; ctx.beginPath();
402
+ for (let k = 1; k < 4; k++) { const tt = k / 4; ctx.moveTo(H.lerp(130, 112, tt), H.lerp(392, 436, tt)); ctx.lineTo(H.lerp(370, 392, tt), H.lerp(386, 428, tt)); }
403
+ for (let k = 1; k < 14; k++) { const tt = k / 14; ctx.moveTo(H.lerp(130, 370, tt), H.lerp(392, 386, tt)); ctx.lineTo(H.lerp(112, 392, tt), H.lerp(436, 428, tt)); }
404
+ ctx.stroke();
405
+ // mug
406
+ ctx.fillStyle = '#fff'; ctx.fillRect(398, 372, 38, 50); ctx.fillStyle = '#000';
407
+ ctx.lineWidth = 2.4; ctx.strokeRect(398, 372, 38, 50); ctx.beginPath(); ctx.ellipse(417, 372, 19, 5, 0, 0, TAU); ctx.stroke();
408
+ ctx.beginPath(); ctx.arc(441, 395, 9, -1.3, 1.3); ctx.stroke();
409
+ for (let k = 0; k < 6; k++) { ctx.fillRect(421 + k * 2.4, 375, 1.2, 46); }
410
+ // steam
411
+ [[410, 362], [424, 356]].forEach(([x, y], i) => brush(ctx, bz([x, y], [x - 8, y - 14], [x + 10, y - 22], [x + 2, y - 40]), 2.2));
412
+ // monitor
413
+ ctx.fillStyle = '#000';
414
+ poly(ctx, [[104, 124], [398, 128], [394, 338], [108, 334]]); ctx.fill();
415
+ ctx.fillStyle = '#fff'; poly(ctx, [[118, 138], [384, 141], [381, 324], [121, 321]]); ctx.fill();
416
+ ctx.fillStyle = '#000';
417
+ // screen text, crisp black bars
418
+ for (let k = 0; k < 7; k++) { const w = [150, 90, 200, 120, 170, 60, 140][k]; ctx.fillRect(146 + (k % 3 === 1 ? 18 : 0), 166 + k * 20, w, 3); }
419
+ ctx.fillRect(146, 306, 10, 3);
420
+ // stand
421
+ poly(ctx, [[234, 338], [266, 338], [274, 372], [226, 372]]); ctx.fill();
422
+ ctx.beginPath(); ctx.ellipse(250, 374, 60, 9, 0, 0, TAU); ctx.fill();
423
+ // silhouette: over-the-shoulder back of head with anime hair tufts
424
+ const HC = [244, 528], HR = 86, hair = [];
425
+ const tufts = [[0.94, 14, -0.5], [1.03, 24, -0.45], [1.11, 30, -0.38], [1.19, 26, -0.3], [1.27, 36, -0.22], [1.35, 30, -0.14], [1.43, 40, -0.06], [1.51, 32, 0.04], [1.59, 38, 0.12], [1.67, 30, 0.2], [1.75, 34, 0.28], [1.83, 26, 0.36], [1.91, 22, 0.44], [1.99, 18, 0.5], [2.06, 12, 0.55]];
426
+ const P = (ang, rad) => [HC[0] + Math.cos(ang * Math.PI) * rad * 1.04, HC[1] + Math.sin(ang * Math.PI) * rad];
427
+ const quad = (p0, c, p1, n = 8) => { for (let k = 1; k <= n; k++) { const tt = k / n, m = 1 - tt; hair.push([m * m * p0[0] + 2 * m * tt * c[0] + tt * tt * p1[0], m * m * p0[1] + 2 * m * tt * c[1] + tt * tt * p1[1]]); } };
428
+ let prev = P(0.88, HR); hair.push(prev);
429
+ tufts.forEach(([ang, len, lean], k) => {
430
+ const wob = Math.sin(t * 2 + k) * 0.01;
431
+ const tip = P(ang + lean * 0.22 + wob, HR + len), valley = P(ang + 0.04, HR * 0.985);
432
+ quad(prev, P(ang - 0.02, HR + len * 0.55), tip);
433
+ quad(tip, P(ang + 0.03, HR + len * 0.3), valley);
434
+ prev = valley;
435
+ });
436
+ quad(prev, P(2.1, HR), P(2.12, HR * 0.98));
437
+ const bodyS = [[6, 724], [16, 662], [64, 630], [146, 608], [188, 594], ...hair, [300, 594], [346, 608], [424, 630], [466, 664], [474, 724]];
438
+ // rim light: fill white, then black offset away from light
439
+ ctx.fillStyle = '#fff'; poly(ctx, bodyS); ctx.fill();
440
+ ctx.save(); poly(ctx, bodyS); ctx.clip();
441
+ ctx.fillStyle = '#000'; ctx.translate(0, 7); poly(ctx, bodyS); ctx.fill(); ctx.translate(0, -7);
442
+ // hood seam & hair strand highlights
443
+ ctx.strokeStyle = '#fff'; ctx.lineWidth = 1.4;
444
+ ctx.beginPath(); ctx.moveTo(120, 640); ctx.quadraticCurveTo(244, 600, 370, 640); ctx.stroke();
445
+ ctx.beginPath(); ctx.moveTo(176, 650); ctx.quadraticCurveTo(244, 690, 312, 650); ctx.stroke();
446
+ ctx.fillStyle = '#fff';
447
+ for (let k = 0; k < 10; k++) { const x0 = 196 + k * 11; brush(ctx, bz([x0, 452 + Math.abs(k - 4.5) * 5], [x0 + 6, 480], [x0 - 2, 500], [x0 + 3, 530 + rs.range(0, 26)], 12), 2.2, (tt) => Math.sin(Math.PI * tt)); }
448
+ ctx.restore();
449
+ ctx.lineWidth = 2.4; ctx.strokeStyle = '#000'; poly(ctx, bodyS); ctx.stroke();
450
+ // spot "flash" sparkles around screen
451
+ ctx.fillStyle = '#fff';
452
+ }
453
+ ctx.restore(); }
454
+
455
+ // ================= P2: extreme close-up eye =================
456
+ if (vis(1)) { ctx.save(); poly(ctx, P2); ctx.clip(); zoomT(1);
457
+ {
458
+ const [sx, sy] = shake(2); ctx.translate(sx * 0.6, sy * 0.6);
459
+ const UL = bz([728, 196], [776, 104], [966, 84], [1080, 150], 40);
460
+ const LL = bz([740, 204], [800, 252], [990, 252], [1064, 178], 40);
461
+ const eyeW = UL.concat(LL.slice().reverse());
462
+ ctx.fillStyle = '#fff'; poly(ctx, eyeW); ctx.fill();
463
+ // shadow under upper lid (fine tone via hatching)
464
+ ctx.save(); poly(ctx, eyeW); ctx.clip();
465
+ ctx.fillStyle = '#000';
466
+ // iris
467
+ const IC = [890, 172], IR = 52;
468
+ ctx.beginPath(); ctx.ellipse(IC[0], IC[1], IR * 0.9, IR, 0, 0, TAU); ctx.fill();
469
+ // iris inner (lighter band with radial streaks)
470
+ ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.ellipse(IC[0], IC[1] + 4, IR * 0.72, IR * 0.8, 0, 0, TAU); ctx.fill();
471
+ // dot-tone ring in iris
472
+ ctx.fillStyle = '#000';
473
+ ctx.beginPath();
474
+ for (let rr = 6; rr < IR * 0.8; rr += 4.2) for (let a = 0; a < TAU; a += 4.2 / rr) { const x = IC[0] + Math.cos(a) * rr * 0.9, y = IC[1] + 4 + Math.sin(a) * rr; const d = H.clamp(0.25 + 0.6 * (1 - (y - IC[1] + 50) / 100)); const q = 2.4 * Math.sqrt(d); ctx.moveTo(x + q, y); ctx.arc(x, y, q, 0, TAU); }
475
+ ctx.fill();
476
+ // radial streaks
477
+ for (let k = 0; k < 34; k++) { const a = k / 34 * TAU + rs.range(-0.05, 0.05); brush(ctx, [[IC[0] + Math.cos(a) * 12, IC[1] + 4 + Math.sin(a) * 13], [IC[0] + Math.cos(a) * IR * 0.62, IC[1] + 4 + Math.sin(a) * IR * 0.7]], 1.6); }
478
+ // pupil (tiny, shocked)
479
+ ctx.beginPath(); ctx.ellipse(IC[0], IC[1] + 4, 9, 11, 0, 0, TAU); ctx.fill();
480
+ // lid cast shadow band
481
+ ctx.beginPath(); for (const p of UL) ctx.lineTo(p[0], p[1] + 0); for (let k = UL.length - 1; k >= 0; k--) ctx.lineTo(UL[k][0], UL[k][1] + 18 + 6 * Math.sin(k / UL.length * Math.PI)); ctx.closePath();
482
+ ctx.save(); ctx.clip(); ctx.lineWidth = 1.1; ctx.beginPath(); for (let x = 700; x < 1100; x += 4) { ctx.moveTo(x, 80); ctx.lineTo(x + 30, 240); } ctx.stroke(); ctx.restore();
483
+ // highlights + reflected monitor
484
+ ctx.fillStyle = '#fff';
485
+ ctx.beginPath(); ctx.ellipse(866, 142, 17, 11, -0.5, 0, TAU); ctx.fill();
486
+ ctx.beginPath(); ctx.arc(916, 200, 5, 0, TAU); ctx.fill();
487
+ ctx.save(); ctx.translate(902, 176); ctx.rotate(-0.08); ctx.fillRect(-12, -9, 24, 16); ctx.fillStyle = '#000'; ctx.fillRect(-9, -5, 14, 1.6); ctx.fillRect(-9, -1, 10, 1.6); ctx.fillRect(-9, 3, 16, 1.6); ctx.restore();
488
+ ctx.restore();
489
+ ctx.fillStyle = '#000';
490
+ // upper lash line: heavy brush with flick
491
+ brush(ctx, UL, 13, (tt) => 0.35 + 0.65 * Math.pow(Math.sin(Math.PI * Math.min(1, tt * 0.9 + 0.1)), 0.4));
492
+ brush(ctx, bz([1058, 152], [1080, 146], [1096, 134], [1118, 118], 10), 9, (tt) => 1 - tt);
493
+ brush(ctx, bz([1040, 140], [1060, 130], [1076, 116], [1092, 100], 10), 7, (tt) => 1 - tt);
494
+ brush(ctx, bz([1064, 160], [1090, 160], [1106, 154], [1124, 146], 10), 6, (tt) => 1 - tt);
495
+ // lower lid
496
+ brush(ctx, LL.slice(8, 40), 3.4);
497
+ for (let k = 0; k < 6; k++) { const p = LL[14 + k * 4]; brush(ctx, [[p[0], p[1]], [p[0] + 3 + k, p[1] + 9]], 1.8, (tt) => 1 - tt); }
498
+ // crease
499
+ brush(ctx, bz([760, 150], [800, 84], [960, 66], [1060, 116], 30), 3);
500
+ // brow (raised)
501
+ brush(ctx, bz([742, 92], [800, 40], [930, 30], [1060, 58], 30), 16, (tt) => Math.pow(Math.sin(Math.PI * (0.15 + tt * 0.85)), 0.5) * (1 - tt * 0.4));
502
+ // nose bridge hint
503
+ brush(ctx, bz([600, 160], [612, 200], [610, 250], [596, 300], 16), 4);
504
+ // hair clumps from top-left with white sheen bands
505
+ const sheens = [];
506
+ for (let k = 0; k < 7; k++) {
507
+ const x0 = 500 + k * 34, w0 = 50 + rs.range(-6, 10), len = 150 + rs.range(0, 110) - k * 6;
508
+ const tip = [x0 + 40 + k * 6, len], c1 = [x0 + 10, len * 0.55], c2 = [x0 + w0 + 22, len * 0.5];
509
+ const L = bz([x0, 0], [x0 + 4, len * 0.3], c1, tip, 16), R = bz([x0 + w0, 0], [x0 + w0 + 6, len * 0.25], c2, tip, 16);
510
+ ctx.fillStyle = '#000'; poly(ctx, L.concat(R.slice().reverse())); ctx.fill();
511
+ ctx.fillStyle = '#fff';
512
+ const C = L.map((p, j) => [H.lerp(p[0], R[j][0], 0.32 + 0.1 * (k % 2)), H.lerp(p[1], R[j][1], 0.32)]);
513
+ sheens.push(C);
514
+ }
515
+ ctx.fillStyle = '#fff';
516
+ sheens.forEach((C, k) => { brush(ctx, C.slice(2 + k % 2, 8), 4.5, (tt) => Math.sin(Math.PI * tt)); brush(ctx, C.slice(3, 7).map((p) => [p[0] + 8, p[1] + 2]), 2, (tt) => Math.sin(Math.PI * tt)); });
517
+ ctx.fillStyle = '#000';
518
+ // shock lines (縦線) from top edge
519
+ ctx.beginPath();
520
+ for (let k = 0; k < 70; k++) {
521
+ const x = 760 + k * 7 + rs.range(-2, 2), L = rs.range(60, 104) - Math.max(0, 40 - Math.abs(x - 1100)) * 0, w = rs.range(1.8, 3.6);
522
+ ctx.moveTo(x - w / 2, 0); ctx.lineTo(x + w / 2, 0); ctx.lineTo(x, L); ctx.closePath();
523
+ }
524
+ ctx.fill();
525
+ // sweat drop
526
+ ctx.fillStyle = '#fff'; ctx.lineWidth = 2.4;
527
+ ctx.beginPath(); ctx.moveTo(1150, 92); ctx.bezierCurveTo(1170, 120, 1172, 132, 1160, 140); ctx.bezierCurveTo(1148, 146, 1136, 134, 1142, 118); ctx.closePath(); ctx.fill(); ctx.stroke();
528
+ ctx.fillStyle = '#000'; ctx.beginPath(); ctx.ellipse(1158, 128, 2, 5, -0.4, 0, TAU); ctx.fill();
529
+ }
530
+ ctx.restore(); }
531
+
532
+ // ================= P3: the screen speaks =================
533
+ if (vis(2)) { ctx.save(); poly(ctx, P3); ctx.clip(); zoomT(2);
534
+ {
535
+ const [sx, sy] = shake(3); ctx.translate(sx * 0.4, sy * 0.4);
536
+ const SC = [[548, 420], [806, 410], [800, 600], [540, 606]];
537
+ ctx.fillStyle = '#000';
538
+ focusLines(ctx, 672, 505, 170, 520, 170, r, 4);
539
+ poly(ctx, [[530, 402], [824, 390], [818, 620], [522, 626]]); ctx.fill();
540
+ ctx.fillStyle = '#fff'; poly(ctx, SC); ctx.fill();
541
+ // scanlines (fine)
542
+ ctx.fillStyle = 'rgba(0,0,0,0.12)'; for (let y = 412; y < 606; y += 3) ctx.fillRect(540, y, 270, 1);
543
+ ctx.fillStyle = '#000';
544
+ ctx.save(); ctx.translate(672, 505); ctx.rotate(-0.035);
545
+ ctx.font = '400 40px "VT323"'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle';
546
+ ctx.fillText('HELLO, HUMAN.', -8, -6);
547
+ if (Math.floor(t * 2) % 2 === 0 || t === 1.5) ctx.fillRect(98, -20, 14, 26);
548
+ ctx.font = '400 20px "VT323"'; ctx.fillText('> _', -100, 50);
549
+ ctx.restore();
550
+ // bezel glint
551
+ ctx.fillStyle = '#fff'; poly(ctx, [[536, 410], [560, 408], [552, 470], [534, 472]]); ctx.globalAlpha = 0.0; ctx.fill(); ctx.globalAlpha = 1;
552
+ }
553
+ ctx.restore(); }
554
+
555
+ // ================= P4: profile in shock =================
556
+ if (vis(3)) { ctx.save(); poly(ctx, P4); ctx.clip(); zoomT(3);
557
+ {
558
+ const [sx, sy] = shake(4); ctx.translate(sx, sy);
559
+ // horizontal speed lines
560
+ ctx.fillStyle = '#000'; ctx.beginPath();
561
+ for (let k = 0; k < 90; k++) { const y = 300 + r() * 400, x0 = 850 + r() * 60, L = r.range(80, 260), w = r.range(0.6, 2.6); ctx.moveTo(x0, y); ctx.lineTo(x0 + L, y - w / 2); ctx.lineTo(x0 + L, y + w / 2); ctx.closePath(); }
562
+ ctx.fill();
563
+ const prof = catmull([[1200, 300], [1176, 336], [1146, 372], [1132, 408], [1126, 428], [1130, 440], [1116, 452], [1086, 482], [1092, 492], [1100, 500], [1092, 512], [1102, 522], [1094, 536], [1106, 548], [1100, 570], [1126, 592], [1150, 602], [1150, 720]], 6);
564
+ const sil = prof.concat([[1270, 720], [1270, 290]]);
565
+ ctx.fillStyle = '#fff'; poly(ctx, sil); ctx.fill();
566
+ ctx.save(); poly(ctx, sil); ctx.clip(); ctx.fillStyle = '#000'; ctx.translate(7, 1); poly(ctx, sil); ctx.fill(); ctx.restore();
567
+ // bangs over forehead
568
+ for (let k = 0; k < 5; k++) { const x0 = 1176 - k * 9, y0 = 340 + k * 8; brush(ctx, bz([x0 + 30, y0 - 30], [x0, y0], [x0 - 18, y0 + 30], [x0 - 22 + k * 2, y0 + 64 - k * 4], 14), 16, (tt) => 1 - tt); }
569
+ // shocked white eye in silhouette
570
+ ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.ellipse(1146, 440, 11, 7, -0.2, 0, TAU); ctx.fill();
571
+ ctx.fillStyle = '#000'; ctx.beginPath(); ctx.arc(1141, 440, 2.2, 0, TAU); ctx.fill();
572
+ ctx.lineWidth = 2.2; ctx.strokeStyle = '#000'; poly(ctx, sil); ctx.stroke();
573
+ }
574
+ ctx.restore(); }
575
+
576
+ // ---- panel borders ----
577
+ ctx.lineWidth = 3.2; ctx.strokeStyle = '#000';
578
+ PS.forEach((pp, i) => { if (!vis(i)) return; ctx.save(); zoomT(i); poly(ctx, pp); ctx.stroke(); ctx.restore(); });
579
+ // panels not yet inked: non-photo-blue layout pencil
580
+ ctx.save(); ctx.strokeStyle = 'rgba(110,170,215,0.7)'; ctx.lineWidth = 1.2;
581
+ PS.forEach((pp, i) => { if (vis(i)) return; poly(ctx, pp); ctx.stroke(); const c = pp.reduce((a, q) => [a[0] + q[0] / 4, a[1] + q[1] / 4], [0, 0]); ctx.beginPath(); ctx.moveTo(c[0] - 60, c[1] - 30); ctx.quadraticCurveTo(c[0], c[1] - 70, c[0] + 50, c[1] + 10); ctx.moveTo(c[0] - 30, c[1] + 40); ctx.lineTo(c[0] + 70, c[1] + 30); ctx.stroke(); });
582
+ ctx.restore();
583
+
584
+ // ---- SFX ----
585
+ const sh2 = (k) => [Math.sin(t * 50 + k * 3) * 2.2, Math.cos(t * 47 + k * 5) * 2.2];
586
+ ['ゴ', 'ゴ', 'ゴ', 'ゴ'].forEach((ch, i) => { const [a, b] = sh2(i); const x = 400 - i * 6 + a, y = 320 + i * 92 + b; pop(0.6 + i * 0.17, x, y, () => sfx(ctx, ch, x, y, 86 - i * 4, -0.12 + i * 0.05, -0.25, 9)); });
587
+ pop(2.1, 800, 366, () => { sfx(ctx, 'ピ', 760, 372, 46, -0.25, -0.2, 7); sfx(ctx, 'コ', 802, 362, 46, -0.15, -0.2, 7); sfx(ctx, 'ッ', 836, 360, 32, -0.1, -0.2, 6); });
588
+ { const [a, b] = sh2(9); pop(2.95, 930, 600, () => sfx(ctx, 'ド', 930 + a, 600 + b, 92, -0.18, -0.25, 10)); pop(3.1, 1010, 628, () => sfx(ctx, 'ク', 1010 + a, 628 + b, 80, -0.05, -0.25, 9)); pop(3.25, 1072, 664, () => sfx(ctx, 'ン', 1072 + a, 664 + b, 60, 0.12, -0.25, 8)); }
589
+ // vibration marks around ドクン
590
+ ctx.lineWidth = 3; ctx.strokeStyle = '#000';
591
+ if (tq >= 2.95) [[880, 552, 0.5], [1110, 690, -0.3]].forEach(([x, y, a]) => { for (let k = 0; k < 3; k++) { ctx.beginPath(); ctx.arc(x, y, 14 + k * 9, a - 0.5, a + 0.5); ctx.stroke(); } });
592
+
593
+ // ---- balloons ----
594
+ pop(2.75, 990, 420, () => bubble(ctx, 990, 420, 92, 64, [1086, 508], ["IT'S...", 'TALKING?!'], '400 30px "Patrick Hand"', 32, r));
595
+ // small shout in P2
596
+ if (tq >= 1.35) { const k = H.clamp((tq - 1.35) / 0.17), sc = 1 + 0.6 * (1 - k) * (1 - k); ctx.save(); ctx.translate(1200, 236); ctx.rotate(0.12); ctx.scale(sc, sc);
597
+ ctx.font = '400 64px "Archivo Black"'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle';
598
+ ctx.lineJoin = 'round'; ctx.strokeStyle = '#fff'; ctx.lineWidth = 9; ctx.strokeText('!?', 0, 0); ctx.fillStyle = '#000'; ctx.fillText('!?', 0, 0);
599
+ ctx.restore(); }
600
+ // narration box P1
601
+ if (tq >= 0.45) { ctx.save(); ctx.fillStyle = '#fff'; ctx.strokeStyle = '#000'; ctx.lineWidth = 2.4;
602
+ ctx.fillRect(40, 40, 170, 64); ctx.strokeRect(40, 40, 170, 64);
603
+ ctx.fillStyle = '#000'; ctx.font = '400 22px "Patrick Hand"'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle';
604
+ ctx.fillText('3:07 A.M.', 125, 60); ctx.fillText('THE MODEL WOKE.', 125, 86);
605
+ ctx.restore(); }
606
+
607
+ // print texture: paper fibre + tiny ink speckle
608
+ ctx.save(); ctx.globalCompositeOperation = 'multiply'; ctx.drawImage(paper(W, H_), 0, 0); ctx.restore();
609
+ H.grain(ctx, W, H_, 0.035, 9 + boil);
610
+ },
611
+ // ===== EXPLAINER =====
612
+ explainerDuration: 14.5,
613
+ explainerNote: 'A three-page manga: panels slam in on twos, page turns carry the story, bold outlined arrows and katakana SFX (ドドド, ブー, カチカチ, ピンポーン, グングン) mark cause and effect, numbers count in narration boxes, and focus-line bursts hit the key beats.',
614
+ explainer(ctx, W, H_, t) {
615
+ const tq = Math.floor(t * 12) / 12, boil = Math.floor(t * 8), r = H.rng(77 + boil);
616
+ const quake = (k, amp) => [Math.sin(tq * 90 + k) * amp, Math.cos(tq * 77 + k) * amp];
617
+ const slam = (c, P, t0) => { const k = H.clamp((tq - t0) / 0.34); if (k <= 0) return false; const z = 1 + 0.14 * Math.pow(1 - k, 2), sh = Math.pow(1 - k, 2) * 7; const cc = P.reduce((a, q) => [a[0] + q[0] / P.length, a[1] + q[1] / P.length], [0, 0]); c.translate(cc[0] + Math.sin(tq * 90) * sh, cc[1] + Math.cos(tq * 77) * sh); c.scale(z, z); c.translate(-cc[0], -cc[1]); return true; };
618
+ const pop = (c, t0, x, y, fn) => { const k = H.clamp((tq - t0) / 0.17); if (k <= 0) return; const sc = 1 + 0.6 * Math.pow(1 - k, 2); c.save(); c.translate(x, y); c.scale(sc, sc); c.translate(-x, -y); fn(); c.restore(); };
619
+ const panel = (c, P, t0, fn) => { if (tq < t0) { pencilRough(c, P); return; } c.save(); if (!slam(c, P, t0)) { c.restore(); return; } c.save(); poly(c, P); c.clip(); c.fillStyle = '#fbfaf6'; c.fill(); fn(); c.restore(); c.lineWidth = 3.4; c.strokeStyle = '#000'; poly(c, P); c.stroke(); c.restore(); };
620
+
621
+ // ---------- pages ----------
622
+ const page1 = (c, T) => {
623
+ const P1 = [[24, 24], [470, 24], [440, 696], [24, 696]], P2 = [[486, 24], [1256, 24], [1256, 696], [456, 696]];
624
+ panel(c, P1, 0, () => {
625
+ c.fillStyle = tone(c, 0.3); c.fillRect(0, 0, 500, 720);
626
+ c.fillStyle = '#fbfaf6'; c.beginPath(); c.arc(240, 380, 170, 0, TAU); c.fill();
627
+ c.fillStyle = '#000'; focusLines(c, 240, 380, 175, 700, 200, r, 4);
628
+ robot(c, 240, 400, 1.05, T < 2.4 ? 'shock' : 'think', T);
629
+ });
630
+ panel(c, P2, 2.35, () => {
631
+ c.fillStyle = tone(c, 0.15); c.fillRect(460, 0, 820, 720);
632
+ // speed lines along the flow (top-right -> bottom-left, into the robot)
633
+ c.fillStyle = '#000'; c.beginPath();
634
+ for (let k = 0; k < 70; k++) { const off = r.range(-420, 420), L0 = r.range(0, 300), L = r.range(200, 520), w = r.range(0.6, 3); const ux = -0.82, uy = 0.57, px = 900 + -uy * off, py = 360 + ux * off; const x0 = px - ux * (400 - L0), y0 = py - uy * (400 - L0); c.moveTo(x0, y0); c.lineTo(x0 + ux * L + uy * w, y0 + uy * L - ux * w); c.lineTo(x0 + ux * L - uy * w, y0 + uy * L + ux * w); c.closePath(); }
635
+ c.fill();
636
+ // the stream of labelled examples
637
+ for (let k = 0; k < 14; k++) {
638
+ const u = ((T - 2.4) * 0.55 + k / 14) % 1; if (T < 2.4 + k * 0.08) continue;
639
+ const x = H.lerp(1300, 420, u), y = H.lerp(60, 640, u) + Math.sin(k * 2.3) * 120, s = 0.8 + 0.5 * Math.sin(k * 1.7) ** 2;
640
+ photoCard(c, x, y, Math.sin(k * 3.1) * 0.25, k % 3 !== 1, s);
641
+ }
642
+ });
643
+ // header: the question shrinks into a caption box at the top-left corner
644
+ const k = H.ease.inOut(H.clamp((T - 1.75) / 0.55));
645
+ if (T > 0.3) {
646
+ if (k <= 0) pop(c, 0.3, 300, 140, () => bubble(c, 300, 140, 210, 92, [250, 290], ['HOW DOES', 'AI LEARN?'], '400 46px "Patrick Hand"', 46, r));
647
+ else { const sz = H.lerp(46, 28, k); narr(c, H.lerp(60, 34, k), H.lerp(80, 34, k), sz * 12.2, sz * 1.9, ['HOW DOES AI LEARN?'], sz, 1); }
648
+ }
649
+ if (T > 2.45) {
650
+ ['ド', 'ド', 'ド', 'ド'].forEach((ch, i) => { const [a, b] = quake(i, 2.5); pop(c, 2.6 + i * 0.12, 1130 - i * 70, 210 + i * 70, () => sfx(c, ch, 1130 - i * 70 + a, 210 + i * 70 + b, 76, -0.3, -0.25, 8)); });
651
+ const e = H.ease.inOut(H.clamp((T - 2.8) / 2.6)), v = T >= 5.4 ? 1000000 : Math.round(Math.pow(10, 6 * e) / 10) * 10;
652
+ pop(c, 2.75, 1000, 610, () => { narr(c, 760, 540, 470, 140, [''], 30); c.save(); c.fillStyle = '#000'; c.textAlign = 'center'; c.textBaseline = 'middle'; c.font = '400 72px "Archivo Black"'; c.fillText(fmt(Math.max(10, v)), 995, 590); c.font = '400 30px "Patrick Hand"'; c.fillText('EXAMPLES', 995, 652); c.restore(); });
653
+ if (T > 3.2) pop(c, 3.2, 560, 90, () => narr(c, 520, 60, 210, 44, ['TRAINING DATA'], 28));
654
+ }
655
+ };
656
+ const page2 = (c, T) => {
657
+ const Q1 = [[24, 24], [640, 24], [620, 340], [24, 340]], Q2 = [[656, 24], [1256, 24], [1256, 340], [636, 340]], Q3 = [[24, 356], [1256, 356], [1256, 696], [24, 696]];
658
+ const right = T > 9.3;
659
+ panel(c, Q1, 6.35, () => {
660
+ c.fillStyle = tone(c, 0.2); c.fillRect(0, 0, 660, 360);
661
+ photoCard(c, 150, 200, -0.1, true, 1.3);
662
+ mArrow(c, bz([230, 200], [270, 170], [300, 170], [340, 190], 16), 18, (T - 6.6) / 0.25);
663
+ robot(c, 470, 150, 0.62, right ? 'happy' : 'think', T);
664
+ if (T > 6.9) pop(c, 6.9, 520, 70, () => bubble(c, 540, 66, 70, 36, [480, 110], [right ? 'CAT!' : 'DOG?'], '400 36px "Patrick Hand"', 36, r));
665
+ narr(c, 34, 34, 110, 40, ['GUESS'], 28);
666
+ });
667
+ panel(c, Q2, 7.35, () => {
668
+ c.fillStyle = '#fbfaf6'; c.fillRect(620, 0, 660, 360);
669
+ c.fillStyle = '#000'; focusLines(c, 950, 185, 120, 600, 160, r, 4);
670
+ if (!right) {
671
+ const k = H.clamp((tq - 7.6) / 0.17), sc = 1 + 0.8 * Math.pow(1 - k, 2);
672
+ if (k > 0) { c.save(); c.translate(950, 175); c.scale(sc, sc); c.strokeStyle = '#000'; c.lineCap = 'round'; c.lineWidth = 34; c.beginPath(); c.moveTo(-70, -70); c.lineTo(70, 70); c.moveTo(70, -70); c.lineTo(-70, 70); c.stroke(); c.strokeStyle = '#fff'; c.lineWidth = 16; c.stroke(); c.restore(); }
673
+ if (T > 7.8) { const [a, b] = quake(3, 3); sfx(c, 'ブ', 1140 + a, 120 + b, 70, 0.1, -0.2, 8); sfx(c, 'ー', 1180 + a, 210 + b, 64, 1.57, 0, 8); }
674
+ } else {
675
+ c.strokeStyle = '#000'; c.lineCap = 'round'; c.lineWidth = 30; c.beginPath(); c.moveTo(880, 190); c.lineTo(935, 250); c.lineTo(1040, 110); c.stroke(); c.strokeStyle = '#fff'; c.lineWidth = 13; c.stroke();
676
+ }
677
+ photoCard(c, 760, 250, 0.12, true, 0.9);
678
+ if (T > 7.75) narr(c, 712, 290, 200, 40, ["IT'S A CAT!"], 26);
679
+ narr(c, 1132, 34, 110, 40, ['CHECK'], 28);
680
+ });
681
+ panel(c, Q3, 8.2, () => {
682
+ c.fillStyle = tone(c, 0.35); c.fillRect(0, 340, 1280, 380);
683
+ // gears/knobs inside the model
684
+ [[220, 530, 70], [400, 520, 54], [560, 540, 62]].forEach(([x, y, R], i) => {
685
+ const k = H.ease.inOut(H.clamp((tq - 8.55 - i * 0.12) / 0.6)), a = -2.2 + i + k * (i % 2 ? -2.2 : 2.6);
686
+ c.fillStyle = '#000'; c.beginPath(); c.arc(x + 6, y + 6, R + 2, 0, TAU); c.fill(); c.fillStyle = '#fbfaf6'; c.beginPath(); c.arc(x, y, R, 0, TAU); c.fill(); c.fillStyle = '#000'; inkLoop(c, ellPts(x, y, R, R, 44), 9, r); c.strokeStyle = '#000';
687
+ c.lineWidth = 2; c.beginPath(); for (let j = 0; j < 12; j++) { const aa = j / 12 * TAU; c.moveTo(x + Math.cos(aa) * R * 0.78, y + Math.sin(aa) * R * 0.78); c.lineTo(x + Math.cos(aa) * R * 0.92, y + Math.sin(aa) * R * 0.92); } c.stroke();
688
+ c.lineWidth = 9; c.beginPath(); c.moveTo(x, y); c.lineTo(x + Math.cos(a) * R * 0.7, y + Math.sin(a) * R * 0.7); c.stroke();
689
+ if (tq > 8.55 + i * 0.12 && tq < 9.2 + i * 0.12) { c.lineWidth = 3; [0.6, 1.0].forEach((rr) => { c.beginPath(); c.arc(x, y, R * (1.15 + rr * 0.15), a - 0.9, a - 0.2); c.stroke(); }); }
690
+ });
691
+ if (T > 8.6 && T < 9.6) { const [a, b] = quake(5, 2); sfx(c, 'カ', 200 + a, 420 + b, 54, -0.2, -0.2, 7); sfx(c, 'チ', 250 + a, 420 + b, 54, -0.1, -0.2, 7); sfx(c, 'カ', 520 + a, 420 + b, 54, 0.1, -0.2, 7); sfx(c, 'チ', 570 + a, 425 + b, 54, 0.2, -0.2, 7); }
692
+ // error arrow loops back from the check to the knobs
693
+ mArrow(c, bz([1000, 360], [1020, 520], [800, 560], [640, 540], 30), 26, (T - 8.25) / 0.35);
694
+ if (T > 8.45) narr(c, 860, 600, 150, 44, ['ERROR'], 30);
695
+ robot(c, 1080, 540, 0.5, right ? 'happy' : 'think', T);
696
+ if (right) { pop(c, 9.3, 1000, 400, () => { sfx(c, 'ピ', 940, 420, 50, -0.2, -0.2, 7); sfx(c, 'ン', 985, 410, 46, -0.1, -0.2, 7); sfx(c, 'ポ', 1035, 400, 50, 0, -0.2, 7); sfx(c, 'ー', 1080, 395, 44, 0, 0, 6); sfx(c, 'ン', 1125, 395, 46, 0.1, -0.2, 7); }); }
697
+ narr(c, 34, 366, 130, 40, ['ADJUST'], 28);
698
+ });
699
+ };
700
+ const page3 = (c, T) => {
701
+ const R1 = [[24, 24], [1256, 24], [1256, 450], [24, 470]], R2 = [[24, 486], [1256, 466], [1256, 696], [24, 696]];
702
+ panel(c, R1, 10.6, () => {
703
+ c.fillStyle = '#fbfaf6'; c.fillRect(0, 0, 1280, 480);
704
+ // gradation tone sky over the chart, fading to white towards the axis, plus rising speed hatching
705
+ c.drawImage(gradTone(780, 480, 0.3, 0, 20, 330, 520, 770), 0, 0);
706
+ { const hr = H.rng(611); c.fillStyle = '#000'; c.beginPath();
707
+ for (let k = 0; k < 46; k++) { const u = hr(), x0 = 120 + u * 620, y0 = 380 - u * 300 + hr.range(-150, -20), L = hr.range(60, 200), w = hr.range(0.5, 2.2), ux = 0.89, uy = -0.45; c.moveTo(x0, y0); c.lineTo(x0 + ux * L - uy * w, y0 + uy * L + ux * w); c.lineTo(x0 + ux * L + uy * w, y0 + uy * L - ux * w); c.closePath(); }
708
+ c.fill(); }
709
+ const big = T > 12.45;
710
+ if (big) { c.save(); c.beginPath(); c.rect(770, 0, 520, 480); c.clip(); c.fillStyle = '#000'; focusLines(c, 1000, 230, 150, 800, 160, r, 5); c.restore(); }
711
+ const ox = 110, oy = 400, gw = 640, gh = 320;
712
+ const acc = (u) => 61 + 36 * (1 - Math.pow(1 - u, 2.3)), pr = H.clamp((T - 10.9) / 1.55);
713
+ const pts = []; for (let k = 0; k <= 50; k++) { const u = k / 50 * pr; pts.push([ox + u * gw, oy - (acc(u) - 50) / 50 * gh]); }
714
+ if (pr > 0) { c.save(); poly(c, pts.concat([[pts[pts.length - 1][0], oy], [ox, oy]])); c.fillStyle = tone(c, 0.35); c.fill(); c.restore(); c.fillStyle = "#000"; brush(c, pts, 9, () => 1); const tp = pts[pts.length - 1]; c.beginPath(); c.arc(tp[0], tp[1], 11, 0, TAU); c.fill(); }
715
+ c.strokeStyle = '#000'; c.lineWidth = 5; c.beginPath(); c.moveTo(ox, oy - gh - 10); c.lineTo(ox, oy); c.lineTo(ox + gw + 20, oy); c.stroke();
716
+ c.fillStyle = '#000'; c.font = '400 28px "Patrick Hand"'; c.textAlign = 'left'; c.fillText('TRAINING ROUNDS →', ox + gw - 228, oy + 36);
717
+ if (pr > 0.15) { const [a, b] = quake(7, 2); ['グ', 'ン', 'グ', 'ン'].forEach((ch, i) => sfx(c, ch, ox + 120 + i * 62 + a, oy - 70 - i * 46 + b, 56, -0.4, -0.25, 7)); }
718
+ const v = Math.round(acc(pr)), sc = big ? 1 + 0.3 * Math.pow(1 - H.clamp((tq - 12.45) / 0.25), 2) : 1;
719
+ c.save(); c.translate(1000, 230); c.scale(sc, sc);
720
+ { const wr = H.rng(733), box = []; [[-200, -110], [200, -110], [200, 110], [-200, 110]].forEach((a, i, arr) => { const b = arr[(i + 1) % 4]; for (let k = 0; k < 8; k++) box.push([H.lerp(a[0], b[0], k / 8) + wr.range(-1.5, 1.5), H.lerp(a[1], b[1], k / 8) + wr.range(-1.5, 1.5)]); });
721
+ c.fillStyle = '#000'; c.save(); c.translate(9, 9); poly(c, box); c.fill(); c.restore();
722
+ c.fillStyle = '#fff'; poly(c, box); c.fill(); c.lineJoin = 'round'; c.strokeStyle = '#000'; c.lineWidth = 5; poly(c, box); c.stroke();
723
+ c.lineWidth = 1.6; c.beginPath(); c.moveTo(-184, -36); c.lineTo(184, -38); c.stroke(); }
724
+ c.fillStyle = '#000'; c.textAlign = 'center'; c.textBaseline = 'middle'; c.font = '400 40px "Patrick Hand"'; c.fillText('ACCURACY', 0, -66);
725
+ c.font = '400 120px "Archivo Black"'; c.lineJoin = 'round'; c.lineWidth = 10; c.strokeStyle = '#fff'; c.strokeText(v + '%', 0, 30); c.fillText(v + '%', 0, 30);
726
+ c.restore();
727
+ });
728
+ panel(c, R2, 12.95, () => {
729
+ c.fillStyle = tone(c, 0.25); c.fillRect(0, 440, 1280, 280);
730
+ c.fillStyle = '#fbfaf6'; c.beginPath(); c.arc(1080, 600, 150, 0, TAU); c.fill();
731
+ c.fillStyle = '#000'; focusLines(c, 1080, 600, 150, 600, 120, r, 3);
732
+ robot(c, 1080, 600, 0.55, 'happy', T);
733
+ narr(c, 70, 520, 820, 120, ['MORE EXAMPLES →', 'BETTER GUESSES!'], 50);
734
+ });
735
+ };
736
+ const fmt = (n) => n.toLocaleString('en-US');
737
+ // ---------- page turns ----------
738
+ ctx.fillStyle = '#d9d6cf'; ctx.fillRect(0, 0, W, H_);
739
+ const drawPage = (fn, T) => { const L = H.layer(W, H_), c = L.getContext('2d'); c.fillStyle = '#fbfaf6'; c.fillRect(0, 0, W, H_); c.lineCap = 'round'; c.lineJoin = 'round'; fn(c, T); return L; };
740
+ const turn = (A, B, p) => {
741
+ // page A curls away to the left over page B
742
+ ctx.drawImage(B, 0, 0);
743
+ const fx = W * (1 - H.ease.inOut(p));
744
+ ctx.save(); ctx.beginPath(); ctx.rect(0, 0, fx, H_); ctx.clip(); ctx.drawImage(A, 0, 0); ctx.restore();
745
+ const bw = Math.min(fx, (W - fx) * 0.5);
746
+ if (bw > 1) {
747
+ ctx.save(); ctx.translate(fx, 0); ctx.scale(-1, 1);
748
+ const g = ctx.createLinearGradient(0, 0, bw, 0); g.addColorStop(0, '#d8d4ca'); g.addColorStop(0.5, '#f6f3ec'); g.addColorStop(1, '#e4e0d6');
749
+ ctx.fillStyle = g; ctx.fillRect(0, 0, bw, H_); ctx.restore();
750
+ const sg = ctx.createLinearGradient(fx, 0, fx + 60, 0); sg.addColorStop(0, 'rgba(0,0,0,0.35)'); sg.addColorStop(1, 'rgba(0,0,0,0)');
751
+ ctx.fillStyle = sg; ctx.fillRect(fx, 0, 60, H_);
752
+ }
753
+ };
754
+ if (t < 5.95) ctx.drawImage(drawPage(page1, t), 0, 0);
755
+ else if (t < 6.45) turn(drawPage(page1, 5.94), drawPage(page2, t), (t - 5.95) / 0.5);
756
+ else if (t < 10.35) ctx.drawImage(drawPage(page2, t), 0, 0);
757
+ else if (t < 10.85) turn(drawPage(page2, 10.34), drawPage(page3, t), (t - 10.35) / 0.5);
758
+ else ctx.drawImage(drawPage(page3, t), 0, 0);
759
+ ctx.save(); ctx.globalCompositeOperation = 'multiply'; ctx.drawImage(paper(W, H_), 0, 0); ctx.restore();
760
+ H.grain(ctx, W, H_, 0.035, 9 + boil);
761
+ },
762
+ // Sound: the manga's own SFX made audible. Panels slam in with a punchy paper smack, the katakana sounds are what
763
+ // they say: ドドド a rumbling drum hit per glyph, ブー a low buzzer, カチカチ ratchet clicks, ピンポーン a two-note
764
+ // "correct" chime, グングン a surging rise. Page turns are a real page flip. Animation runs on twos (12 fps), so an
765
+ // event at t0 first shows at the next 1/12 s frame: on(t0). Times copied from explainer() above.
766
+ explainerSound(k) {
767
+ // Chrome glitch: a noise buffer that starts within ~1e-8 s of a sample boundary (float error like 4.15 + 0.1 * 1 + 0.11)
768
+ // spikes far above its gain. Put every start a quarter sample past the 48 kHz grid so none land there.
769
+ { const k0 = k, sn = (t) => (Math.round(t * 48000) + 0.25) / 48000; k = { ...k0, play: (n, t, o) => k0.play(n, sn(t), o), tone: (t, o) => k0.tone(sn(t), o), noise: (t, o) => k0.noise(sn(t), o) }; }
770
+ const D = 14.5, on = (t0) => (Math.floor(t0 * 12 + 1e-6) + 1) / 12;
771
+ const pan = (x) => H.clamp(x / 640 - 1, -1, 1) * 0.6;
772
+ // panel slam: the frame punches in (scale 1.14 -> 1 with shake over 0.34 s)
773
+ const slam = (t, g = 1, p = 0, minor = false) => {
774
+ k.play('slap', t, { gain: 0.55 * g, pan: p, minor });
775
+ k.play('thud', t, { f: 120, gain: 0.45 * g, pan: p, minor });
776
+ };
777
+ // page flip: the sheet lifts, swishes over, settles (0.5 s, inOut)
778
+ const flip = (t) => {
779
+ k.play('paper', t, { dur: 0.18, gain: 0.45, pan: 0.4 });
780
+ k.noise(t + 0.08, { dur: 0.36, color: 'pink', filter: 'bandpass', f: [[0, 600], [0.18, 1600], [0.36, 500]], q: 0.7, gain: 0.3, a: 0.16, pan: -0.1 });
781
+ k.play('paper', t + 0.42, { dur: 0.1, gain: 0.3, pan: -0.5 });
782
+ };
783
+ // ド: a deep drum rumble
784
+ // counter tick: a short dry tap with a little body (minor)
785
+ const ctr = (t, f, g, p) => k.withMinor(() => { k.noise(t, { dur: 0.03, filter: 'bandpass', f, q: 1.4, gain: 0.3 * g, a: 0.001, pan: p }); k.tone(t, { f: f * 0.2, type: 'triangle', dur: 0.035, gain: 0.08 * g, pan: p }); });
786
+ const dodo = (t, p) => { k.tone(t, { f: [[0, 90], [0.2, 48]], dur: 0.3, gain: 0.26, pan: p }); k.noise(t, { dur: 0.22, color: 'brown', filter: 'lowpass', f: 380, gain: 0.28, pan: p }); };
787
+
788
+ k.bed('room', 0, D, { gain: 0.3 });
789
+
790
+ // ---- PAGE 1
791
+ slam(on(0), 0.8, pan(240));
792
+ k.play('pop', on(0.3), { f: 300, gain: 0.7, pan: pan(300) }); // speech bubble pops: "HOW DOES AI LEARN?"
793
+ k.noise(1.75, { dur: 0.55, color: 'brown', filter: 'bandpass', f: [[0, 250], [0.3, 500], [0.55, 280]], q: 0.6, gain: 0.15, a: 0.22, minor: true }); // question shrinks into the caption box
794
+ slam(on(2.35), 0.8, pan(860));
795
+ // the stream of examples rushing in along the speed lines (2.4 -> page turn): a low air rush underneath
796
+ k.noise(2.4, { dur: 3.55, color: 'pink', filter: 'bandpass', f: 700, q: 0.5, gain: 0.06, a: 0.3, hold: 3.0, pan: 0.2, minor: true });
797
+ for (let i = 0; i < 4; i++) dodo(on(2.6 + i * 0.12), pan(1130 - i * 70)); // ドドドド
798
+ k.play('pop', on(2.75), { f: 260, gain: 0.85, pan: pan(1000), minor: true }); // EXAMPLES box pops
799
+ k.play('pop', on(3.2), { f: 340, gain: 0.4, pan: pan(560), minor: true }); // TRAINING DATA caption
800
+ // counter: 10 -> 1,000,000 over 2.8..5.4 (inOut); a tick per drawn frame while it moves fast, thinning at the ends
801
+ for (let f = Math.ceil(2.85 * 12); f / 12 < 5.38; f++) { const t = f / 12, e = H.clamp((t - 2.8) / 2.6), sp = 6 * e * (1 - e); if (sp > 0.35 || f % 2 === 0) ctr(t, 2000 + e * 500, 0.7 + 0.3 * Math.min(1, sp), pan(995)); }
802
+ k.play('stamp', 5.4, { gain: 0.6, pan: pan(995) }); // 1,000,000 lands
803
+
804
+ // ---- page turn 1 (5.95 -> 6.45)
805
+ flip(5.95);
806
+
807
+ // ---- PAGE 2
808
+ slam(on(6.35), 0.8, pan(330)); // GUESS panel
809
+ k.noise(6.6, { dur: 0.25, color: 'pink', filter: 'bandpass', f: [[0, 500], [0.25, 1200]], q: 0.8, gain: 0.16, a: 0.08, pan: pan(280), minor: true }); // arrow shoots into the robot
810
+ k.play('pop', on(6.9), { f: 280, gain: 0.6, pan: pan(520) }); // "DOG?" bubble
811
+ slam(on(7.35), 0.8, pan(950)); // CHECK panel
812
+ // WRONG: the giant X slams in (7.6), ブー buzzes (7.8)
813
+ k.play('impact', on(7.6), { gain: 0.95, pan: pan(950) });
814
+ k.play('buzz', 7.8, { f: 98, dur: 0.55, gain: 1.0, pan: pan(1160) });
815
+ slam(on(8.2), 0.9, pan(640)); // ADJUST panel
816
+ k.noise(8.25, { dur: 0.35, color: 'pink', filter: 'bandpass', f: [[0, 1100], [0.35, 450]], q: 0.8, gain: 0.18, a: 0.1, pan: pan(820), minor: true }); // error arrow swings back
817
+ k.play('pop', on(8.45), { f: 240, gain: 0.35, pan: pan(935), minor: true }); // ERROR caption
818
+ // カチカチ: knobs ratchet on twos (8.55 + i*0.12, 0.6 s each), one click per moving frame
819
+ for (let f = Math.floor(8.55 * 12) + 1; f / 12 < 9.4; f++) k.play('click', f / 12, { f: 1000 + (f % 2) * 160, gain: 0.7, pan: pan([220, 400, 560][f % 3]), minor: true });
820
+ // CORRECTION (9.3): check mark, "CAT!", happy robot, ピンポーン chime
821
+ k.play('slap', on(9.3), { gain: 0.45, pan: pan(960) });
822
+ k.tone(on(9.3), { f: 'E5', type: 'triangle', dur: 0.5, gain: 0.22, a: 0.004, verb: 0.3, pan: pan(1030) });
823
+ k.tone(on(9.3), { f: 'E6', dur: 0.3, gain: 0.04, a: 0.004, pan: pan(1030) });
824
+ k.tone(on(9.3) + 0.2, { f: 'C5', type: 'triangle', dur: 0.9, gain: 0.22, a: 0.004, verb: 0.35, pan: pan(1030) });
825
+ k.tone(on(9.3) + 0.2, { f: 'C6', dur: 0.5, gain: 0.04, a: 0.004, pan: pan(1030) });
826
+
827
+ // ---- page turn 2 (10.35 -> 10.85); the graph panel slams in under it (10.6)
828
+ flip(10.35);
829
+ slam(on(10.6), 0.6, pan(640), true);
830
+ // グングン: the curve surges up (10.9 -> 12.45)
831
+ k.noise(10.9, { dur: 1.55, color: 'pink', filter: 'bandpass', f: [[0, 250], [1.55, 1300]], q: 1.1, gain: 0.12, a: 1.2, pan: pan(300), minor: true });
832
+ k.tone(10.9, { f: [[0, 'C3'], [1.55, 'C4']], type: 'triangle', dur: 1.55, gain: 0.05, a: 1.2, minor: true });
833
+ { let last = 61, lastT = -1; // accuracy box ticks once per new value on drawn frames, <= 12/s
834
+ for (let f = Math.ceil(10.9 * 12); f / 12 < 12.46; f++) { const t = f / 12, v = Math.round(61 + 36 * (1 - Math.pow(1 - H.clamp((t - 10.9) / 1.55), 2.3))); if (v !== last && t - lastT >= 1 / 12 - 1e-6) { ctr(t, 1900 + (v - 61) * 15, 1, pan(1000)); last = v; lastT = t; } } }
835
+ // 97% punches in with focus lines (12.45): the big hit
836
+ k.play('impact', 12.46, { gain: 1.25, pan: pan(1000) });
837
+ k.play('stamp', 12.46, { gain: 0.5, pan: pan(1000) });
838
+ // takeaway panel slams in (12.95), happy robot: resolve
839
+ slam(on(12.95), 0.9, pan(450));
840
+ ['G4', 'C5', 'E5', 'G5'].forEach((n, i) => k.tone(on(12.95) + 0.06 + i * 0.07, { f: n, type: 'triangle', dur: 0.9 - i * 0.1, gain: 0.13, a: 0.004, verb: 0.3, pan: (i - 1.5) * 0.2 }));
841
+ },
842
+
843
+ // ===== END EXPLAINER =====
844
+ });
845
+ }