@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,990 @@
1
+ // Tech Glow Explainer: the polished AI / tech YouTube motion-graphics look. Deep navy-to-indigo space, drifting
2
+ // electric glows, a perspective floor grid, gradient-stroked icon tiles, node diagrams with light pulses running
3
+ // along the connectors, dark cards with thin neon borders, gradient headline type and a bloom pass on everything bright.
4
+ {
5
+ const E = H.ease, cl = H.clamp, lerp = H.lerp;
6
+ const seg = (a, b, t) => cl((t - a) / (b - a));
7
+ const eo = (a, b, t) => E.out(seg(a, b, t));
8
+ const eio = (a, b, t) => E.inOut(seg(a, b, t));
9
+ const ebk = (a, b, t) => (t <= a ? 0 : t >= b ? 1 : E.back(seg(a, b, t)));
10
+ const fract = (x) => x - Math.floor(x);
11
+ const rgb = (c, a) => H.rgba(c, a);
12
+ const HEAD = '"Space Grotesk"', UI = '"Inter"';
13
+ const F = (w, s, fam) => `${w} ${s}px ${fam || HEAD}`;
14
+ const C = {
15
+ cyan: '#3fe3ff', blue: '#3d7bff', violet: '#8f5bff', magenta: '#e04dff', indigo: '#4b3bff',
16
+ red: '#ff4f7a', green: '#3cf0b4', white: '#eef2ff', muted: '#9aa3d8',
17
+ };
18
+ const GRAD_HEAD = ['#ffffff', '#c8f4ff', '#7fdcff', '#9a78ff'];
19
+ const GRAD_NUM = ['#7ff0ff', '#5d9bff', '#a77bff'];
20
+ const rr = (c, x, y, w, h, r) => { c.beginPath(); c.roundRect(x, y, w, h, r); };
21
+ const bump = (t, t0, k = 6) => (t < t0 ? 0 : Math.exp(-(t - t0) * k)); // decaying flash after t0
22
+
23
+ // ---------------------------------------------------------------- icons (line art in a -1..1 box scaled by u)
24
+ const dot = (c, x, y, r) => { c.moveTo(x + r, y); c.arc(x, y, r, 0, Math.PI * 2); };
25
+ const ICONS = {
26
+ brain(c, u) {
27
+ for (const sx of [-1, 1]) {
28
+ const X = (v) => v * u * sx, Y = (v) => v * u;
29
+ c.moveTo(X(0.04), Y(-0.78));
30
+ c.bezierCurveTo(X(0.3), Y(-0.98), X(0.64), Y(-0.84), X(0.64), Y(-0.52));
31
+ c.bezierCurveTo(X(0.95), Y(-0.42), X(0.98), Y(-0.02), X(0.74), Y(0.08));
32
+ c.bezierCurveTo(X(0.95), Y(0.32), X(0.82), Y(0.7), X(0.5), Y(0.68));
33
+ c.bezierCurveTo(X(0.4), Y(0.92), X(0.12), Y(0.92), X(0.04), Y(0.74));
34
+ c.lineTo(X(0.04), Y(-0.78));
35
+ c.moveTo(X(0.64), Y(-0.52)); c.quadraticCurveTo(X(0.46), Y(-0.5), X(0.36), Y(-0.34));
36
+ c.moveTo(X(0.74), Y(0.08)); c.quadraticCurveTo(X(0.52), Y(0.1), X(0.42), Y(-0.08));
37
+ c.moveTo(X(0.5), Y(0.68)); c.quadraticCurveTo(X(0.5), Y(0.42), X(0.3), Y(0.34));
38
+ c.moveTo(X(0.04), Y(-0.16)); c.quadraticCurveTo(X(0.22), Y(-0.18), X(0.26), Y(0.02));
39
+ }
40
+ },
41
+ chip(c, u) {
42
+ c.roundRect(-0.58 * u, -0.58 * u, 1.16 * u, 1.16 * u, 0.16 * u);
43
+ c.roundRect(-0.26 * u, -0.26 * u, 0.52 * u, 0.52 * u, 0.06 * u);
44
+ for (const k of [-0.3, 0, 0.3]) {
45
+ c.moveTo(k * u, -0.58 * u); c.lineTo(k * u, -0.86 * u); c.moveTo(k * u, 0.58 * u); c.lineTo(k * u, 0.86 * u);
46
+ c.moveTo(-0.58 * u, k * u); c.lineTo(-0.86 * u, k * u); c.moveTo(0.58 * u, k * u); c.lineTo(0.86 * u, k * u);
47
+ }
48
+ },
49
+ database(c, u) {
50
+ c.moveTo(0.64 * u, -0.56 * u); c.ellipse(0, -0.56 * u, 0.64 * u, 0.2 * u, 0, 0, Math.PI * 2);
51
+ c.moveTo(-0.64 * u, -0.56 * u); c.lineTo(-0.64 * u, 0.56 * u); c.moveTo(0.64 * u, -0.56 * u); c.lineTo(0.64 * u, 0.56 * u);
52
+ c.moveTo(0.64 * u, 0.56 * u); c.ellipse(0, 0.56 * u, 0.64 * u, 0.2 * u, 0, 0, Math.PI);
53
+ c.moveTo(0.64 * u, 0); c.ellipse(0, 0, 0.64 * u, 0.2 * u, 0, 0, Math.PI);
54
+ },
55
+ chat(c, u) {
56
+ c.moveTo(-0.5 * u, -0.66 * u); c.lineTo(0.5 * u, -0.66 * u); c.quadraticCurveTo(0.82 * u, -0.66 * u, 0.82 * u, -0.34 * u);
57
+ c.lineTo(0.82 * u, 0.12 * u); c.quadraticCurveTo(0.82 * u, 0.44 * u, 0.5 * u, 0.44 * u); c.lineTo(-0.1 * u, 0.44 * u);
58
+ c.lineTo(-0.48 * u, 0.8 * u); c.lineTo(-0.44 * u, 0.44 * u); c.quadraticCurveTo(-0.82 * u, 0.44 * u, -0.82 * u, 0.12 * u);
59
+ c.lineTo(-0.82 * u, -0.34 * u); c.quadraticCurveTo(-0.82 * u, -0.66 * u, -0.5 * u, -0.66 * u);
60
+ for (const x of [-0.36, 0, 0.36]) dot(c, x * u, -0.11 * u, 0.05 * u);
61
+ },
62
+ sparkle(c, u) {
63
+ const star = (x, y, r) => { c.moveTo(x, y - r); c.quadraticCurveTo(x, y, x + r, y); c.quadraticCurveTo(x, y, x, y + r); c.quadraticCurveTo(x, y, x - r, y); c.quadraticCurveTo(x, y, x, y - r); };
64
+ star(-0.14 * u, 0.12 * u, 0.72 * u); star(0.56 * u, -0.56 * u, 0.26 * u);
65
+ },
66
+ eye(c, u) {
67
+ c.moveTo(-0.88 * u, 0); c.quadraticCurveTo(0, -0.84 * u, 0.88 * u, 0); c.quadraticCurveTo(0, 0.84 * u, -0.88 * u, 0);
68
+ dot(c, 0, 0, 0.3 * u); dot(c, 0, 0, 0.07 * u);
69
+ },
70
+ check(c, u) { c.moveTo(-0.58 * u, 0.02 * u); c.lineTo(-0.16 * u, 0.44 * u); c.lineTo(0.62 * u, -0.42 * u); },
71
+ cross(c, u) { c.moveTo(-0.45 * u, -0.45 * u); c.lineTo(0.45 * u, 0.45 * u); c.moveTo(0.45 * u, -0.45 * u); c.lineTo(-0.45 * u, 0.45 * u); },
72
+ cat(c, u) {
73
+ c.moveTo(-0.6 * u, -0.08 * u); c.lineTo(-0.62 * u, -0.78 * u); c.lineTo(-0.24 * u, -0.48 * u);
74
+ c.quadraticCurveTo(0, -0.56 * u, 0.24 * u, -0.48 * u); c.lineTo(0.62 * u, -0.78 * u); c.lineTo(0.6 * u, -0.08 * u);
75
+ c.bezierCurveTo(0.62 * u, 0.52 * u, 0.3 * u, 0.72 * u, 0, 0.72 * u); c.bezierCurveTo(-0.3 * u, 0.72 * u, -0.62 * u, 0.52 * u, -0.6 * u, -0.08 * u);
76
+ dot(c, -0.25 * u, 0.02 * u, 0.06 * u); dot(c, 0.25 * u, 0.02 * u, 0.06 * u);
77
+ c.moveTo(-0.08 * u, 0.22 * u); c.lineTo(0.08 * u, 0.22 * u); c.lineTo(0, 0.32 * u); c.closePath();
78
+ for (const s of [-1, 1]) { c.moveTo(s * 0.36 * u, 0.28 * u); c.lineTo(s * 0.86 * u, 0.2 * u); c.moveTo(s * 0.36 * u, 0.38 * u); c.lineTo(s * 0.84 * u, 0.46 * u); }
79
+ },
80
+ dog(c, u) {
81
+ c.moveTo(0, -0.6 * u); c.bezierCurveTo(0.46 * u, -0.6 * u, 0.54 * u, -0.2 * u, 0.5 * u, 0.2 * u);
82
+ c.bezierCurveTo(0.46 * u, 0.6 * u, 0.2 * u, 0.76 * u, 0, 0.76 * u); c.bezierCurveTo(-0.2 * u, 0.76 * u, -0.46 * u, 0.6 * u, -0.5 * u, 0.2 * u);
83
+ c.bezierCurveTo(-0.54 * u, -0.2 * u, -0.46 * u, -0.6 * u, 0, -0.6 * u);
84
+ for (const s of [-1, 1]) { c.moveTo(s * 0.38 * u, -0.5 * u); c.bezierCurveTo(s * 0.86 * u, -0.56 * u, s * 0.98 * u, 0, s * 0.76 * u, 0.32 * u); c.bezierCurveTo(s * 0.6 * u, 0.36 * u, s * 0.52 * u, 0.1 * u, s * 0.5 * u, -0.1 * u); }
85
+ dot(c, -0.2 * u, -0.06 * u, 0.06 * u); dot(c, 0.2 * u, -0.06 * u, 0.06 * u);
86
+ c.moveTo(0.12 * u, 0.3 * u); c.ellipse(0, 0.3 * u, 0.12 * u, 0.08 * u, 0, 0, Math.PI * 2);
87
+ c.moveTo(0, 0.38 * u); c.quadraticCurveTo(-0.04 * u, 0.52 * u, -0.16 * u, 0.5 * u); c.moveTo(0, 0.38 * u); c.quadraticCurveTo(0.04 * u, 0.52 * u, 0.16 * u, 0.5 * u);
88
+ },
89
+ chart(c, u) {
90
+ c.moveTo(-0.76 * u, -0.72 * u); c.lineTo(-0.76 * u, 0.7 * u); c.lineTo(0.8 * u, 0.7 * u);
91
+ c.moveTo(-0.52 * u, 0.36 * u); c.lineTo(-0.18 * u, 0.02 * u); c.lineTo(0.1 * u, 0.2 * u); c.lineTo(0.58 * u, -0.42 * u);
92
+ c.moveTo(0.3 * u, -0.44 * u); c.lineTo(0.6 * u, -0.44 * u); c.lineTo(0.6 * u, -0.14 * u);
93
+ },
94
+ loop(c, u) {
95
+ c.moveTo(0.62 * u, -0.1 * u); c.arc(0, 0, 0.62 * u, -0.16, -2.6, true);
96
+ c.moveTo(-0.62 * u, 0.1 * u); c.arc(0, 0, 0.62 * u, Math.PI - 0.16, Math.PI - 2.6, true);
97
+ c.moveTo(0.36 * u, -0.22 * u); c.lineTo(0.62 * u, -0.08 * u); c.lineTo(0.76 * u, -0.36 * u);
98
+ c.moveTo(-0.36 * u, 0.22 * u); c.lineTo(-0.62 * u, 0.08 * u); c.lineTo(-0.76 * u, 0.36 * u);
99
+ },
100
+ };
101
+
102
+ // ---------------------------------------------------------------- background: gradient space, drifting glows, perspective grid, particles
103
+ const GLOWS = [
104
+ { c: C.blue, x: 0.16, y: 0.24, r: 520, a: 0.24 },
105
+ { c: C.violet, x: 0.82, y: 0.18, r: 560, a: 0.3 },
106
+ { c: C.cyan, x: 0.6, y: 0.95, r: 440, a: 0.17 },
107
+ { c: C.magenta, x: 1.0, y: 0.72, r: 380, a: 0.17 },
108
+ { c: C.indigo, x: 0.42, y: 0.62, r: 560, a: 0.12 },
109
+ ];
110
+ const PARTS = (() => { const r = H.rng(77); return Array.from({ length: 90 }, () => ({ x: r(), y: r(), s: r.range(0.6, 2.1), sp: r.range(0.004, 0.018), ph: r() * 6.28, c: r.pick([C.cyan, C.violet, '#ffffff', C.blue]), z: r.range(0.3, 1) })); })();
111
+
112
+ function background(ctx, W, Hh, t, camX = 0, lvl = 1) {
113
+ const g = ctx.createLinearGradient(0, 0, W * 0.5, Hh);
114
+ g.addColorStop(0, '#03041a'); g.addColorStop(0.55, '#080a2d'); g.addColorStop(1, '#120b3c');
115
+ ctx.fillStyle = g; ctx.fillRect(0, 0, W, Hh);
116
+ ctx.save(); ctx.globalCompositeOperation = 'lighter';
117
+ GLOWS.forEach((b, i) => {
118
+ const x = (b.x + 0.05 * Math.sin(t * 0.21 + i * 1.9)) * W - camX * 0.1, y = (b.y + 0.06 * Math.cos(t * 0.17 + i * 2.7)) * Hh;
119
+ const r = b.r * (1 + 0.07 * Math.sin(t * 0.3 + i)), rg = ctx.createRadialGradient(x, y, 0, x, y, r);
120
+ rg.addColorStop(0, rgb(b.c, b.a * lvl)); rg.addColorStop(0.4, rgb(b.c, b.a * 0.38 * lvl)); rg.addColorStop(1, rgb(b.c, 0));
121
+ ctx.fillStyle = rg; ctx.fillRect(x - r, y - r, 2 * r, 2 * r);
122
+ });
123
+ ctx.restore();
124
+ // faint dot field up top (fades upward)
125
+ ctx.save();
126
+ const ox = ((-camX * 0.3) % 40 + 40) % 40;
127
+ for (let y = 20; y < Hh * 0.56; y += 40) {
128
+ const a = 0.09 * lvl * (y / (Hh * 0.56));
129
+ ctx.fillStyle = `rgba(150,170,255,${a})`;
130
+ for (let x = ox; x < W; x += 40) ctx.fillRect(x - 1, y - 1, 2, 2);
131
+ }
132
+ ctx.restore();
133
+ // perspective floor grid, lines rolling toward the camera
134
+ const hy = Hh * 0.6, vx = W / 2 - camX * 0.25;
135
+ ctx.save(); ctx.lineWidth = 1;
136
+ const sg = ctx.createLinearGradient(0, hy, 0, Hh);
137
+ sg.addColorStop(0, 'rgba(110,140,255,0)'); sg.addColorStop(0.3, `rgba(110,140,255,${0.07 * lvl})`); sg.addColorStop(1, `rgba(140,170,255,${0.22 * lvl})`);
138
+ ctx.strokeStyle = sg; ctx.beginPath();
139
+ const sh = fract(camX / 900) * 1;
140
+ for (let i = -34; i <= 34; i++) { const k = i - sh; ctx.moveTo(vx + k * 12, hy); ctx.lineTo(vx + k * 190, Hh + 260); }
141
+ const roll = fract(t * 0.35);
142
+ for (let k = 0; k < 26; k++) { const d = k + 1 - roll, y = hy + 230 / d; if (y > Hh + 2) continue; ctx.moveTo(0, y); ctx.lineTo(W, y); }
143
+ ctx.stroke();
144
+ // horizon haze line
145
+ const hz = ctx.createLinearGradient(0, 0, W, 0);
146
+ hz.addColorStop(0, 'rgba(90,140,255,0)'); hz.addColorStop(0.5, `rgba(120,180,255,${0.18 * lvl})`); hz.addColorStop(1, 'rgba(90,140,255,0)');
147
+ ctx.fillStyle = hz; ctx.fillRect(0, hy - 1, W, 2);
148
+ ctx.restore();
149
+ // particles
150
+ ctx.save(); ctx.globalCompositeOperation = 'lighter';
151
+ for (const p of PARTS) {
152
+ const x = fract(p.x + 0.006 * Math.sin(t * 0.5 + p.ph) - camX * 0.0003 * p.z) * W, y = fract(p.y - t * p.sp) * Hh;
153
+ const a = (0.2 + 0.55 * (0.5 + 0.5 * Math.sin(t * 1.7 + p.ph * 3))) * lvl * p.z;
154
+ if (p.s > 1.7) { const rg = ctx.createRadialGradient(x, y, 0, x, y, p.s * 6); rg.addColorStop(0, rgb(p.c, a * 0.35)); rg.addColorStop(1, rgb(p.c, 0)); ctx.fillStyle = rg; ctx.fillRect(x - p.s * 6, y - p.s * 6, p.s * 12, p.s * 12); }
155
+ ctx.fillStyle = rgb(p.c, a); ctx.beginPath(); ctx.arc(x, y, p.s * 0.7, 0, 6.283); ctx.fill();
156
+ }
157
+ ctx.restore();
158
+ }
159
+
160
+ // ---------------------------------------------------------------- bloom: threshold-ish downsample, two blur radii, added back
161
+ let BL = null;
162
+ function bloom(ctx, amt = 1) {
163
+ const cv = ctx.canvas;
164
+ if (!BL) BL = { a: H.layer(320, 180), b: H.layer(320, 180), c: H.layer(160, 90) };
165
+ const a = BL.a.getContext('2d'), b = BL.b.getContext('2d'), c = BL.c.getContext('2d');
166
+ a.globalCompositeOperation = 'copy'; a.filter = 'brightness(0.9) contrast(2.6) saturate(1.4)'; a.drawImage(cv, 0, 0, 320, 180); a.filter = 'none';
167
+ b.globalCompositeOperation = 'copy'; b.filter = 'blur(2.5px)'; b.drawImage(BL.a, 0, 0); b.filter = 'none';
168
+ c.globalCompositeOperation = 'copy'; c.filter = 'blur(4px)'; c.drawImage(BL.a, 0, 0, 160, 90); c.filter = 'none';
169
+ ctx.save(); ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.globalCompositeOperation = 'lighter';
170
+ ctx.globalAlpha = 0.45 * amt; ctx.drawImage(BL.b, 0, 0, cv.width, cv.height);
171
+ ctx.globalAlpha = 0.5 * amt; ctx.drawImage(BL.c, 0, 0, cv.width, cv.height);
172
+ ctx.restore();
173
+ }
174
+
175
+ // ---------------------------------------------------------------- building blocks
176
+ function glowDot(ctx, x, y, col, r, a = 1) {
177
+ const g = ctx.createRadialGradient(x, y, 0, x, y, r);
178
+ g.addColorStop(0, rgb('#ffffff', a)); g.addColorStop(0.16, rgb(col, 0.9 * a)); g.addColorStop(0.45, rgb(col, 0.22 * a)); g.addColorStop(1, rgb(col, 0));
179
+ ctx.fillStyle = g; ctx.fillRect(x - r, y - r, 2 * r, 2 * r);
180
+ }
181
+ function ring(ctx, x, y, r, col, a, lw = 2) {
182
+ if (a <= 0.001) return;
183
+ ctx.save(); ctx.globalCompositeOperation = 'lighter'; ctx.strokeStyle = rgb(col, a); ctx.lineWidth = lw;
184
+ ctx.beginPath(); ctx.arc(x, y, r, 0, 6.283); ctx.stroke(); ctx.restore();
185
+ }
186
+ // dark translucent card, inner glow, thin gradient border
187
+ function card(ctx, x, y, w, h, o = {}) {
188
+ const r = o.r ?? 22, acc = o.acc || [C.cyan, C.violet];
189
+ ctx.save(); ctx.globalAlpha *= o.a ?? 1;
190
+ ctx.shadowColor = 'rgba(0,0,12,0.6)'; ctx.shadowBlur = 44; ctx.shadowOffsetY = 18;
191
+ const fg = ctx.createLinearGradient(x, y, x, y + h);
192
+ fg.addColorStop(0, 'rgba(22,26,72,0.8)'); fg.addColorStop(1, 'rgba(8,9,32,0.86)');
193
+ ctx.fillStyle = fg; rr(ctx, x, y, w, h, r); ctx.fill();
194
+ ctx.shadowColor = 'transparent';
195
+ ctx.save(); rr(ctx, x, y, w, h, r); ctx.clip();
196
+ const ig = ctx.createRadialGradient(x + w * 0.25, y, 0, x + w * 0.25, y, Math.max(w, h) * 0.8);
197
+ ig.addColorStop(0, rgb(acc[0], 0.17)); ig.addColorStop(1, rgb(acc[0], 0)); ctx.fillStyle = ig; ctx.fillRect(x, y, w, h);
198
+ const ig2 = ctx.createRadialGradient(x + w, y + h, 0, x + w, y + h, Math.max(w, h) * 0.7);
199
+ ig2.addColorStop(0, rgb(acc[1], 0.14)); ig2.addColorStop(1, rgb(acc[1], 0)); ctx.fillStyle = ig2; ctx.fillRect(x, y, w, h);
200
+ ctx.restore();
201
+ const bg = ctx.createLinearGradient(x, y, x + w, y + h);
202
+ bg.addColorStop(0, rgb(acc[0], 0.95)); bg.addColorStop(0.4, rgb(acc[1], 0.4)); bg.addColorStop(0.72, 'rgba(255,255,255,0.07)'); bg.addColorStop(1, rgb(acc[1], 0.6));
203
+ ctx.strokeStyle = bg; ctx.lineWidth = 1.5; rr(ctx, x + 0.75, y + 0.75, w - 1.5, h - 1.5, r); ctx.stroke();
204
+ // top edge highlight
205
+ const hl = ctx.createLinearGradient(x, 0, x + w, 0);
206
+ hl.addColorStop(0, 'rgba(255,255,255,0)'); hl.addColorStop(0.3, 'rgba(200,240,255,0.5)'); hl.addColorStop(0.65, 'rgba(255,255,255,0)');
207
+ ctx.strokeStyle = hl; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(x + r, y + 1.5); ctx.lineTo(x + w - r, y + 1.5); ctx.stroke();
208
+ if (o.flash > 0.01) {
209
+ ctx.globalCompositeOperation = 'lighter'; ctx.strokeStyle = rgb(o.flashCol || C.cyan, o.flash); ctx.lineWidth = 3;
210
+ rr(ctx, x + 1, y + 1, w - 2, h - 2, r); ctx.stroke();
211
+ ctx.save(); rr(ctx, x, y, w, h, r); ctx.clip(); ctx.fillStyle = rgb(o.flashCol || C.cyan, o.flash * 0.08); ctx.fillRect(x, y, w, h); ctx.restore();
212
+ }
213
+ ctx.restore();
214
+ }
215
+ // rounded icon tile with gradient stroke + glowing line icon
216
+ function tile(ctx, cx, cy, s, icon, o = {}) {
217
+ const a = o.a ?? 1, sc = o.sc ?? 1, col = o.col || [C.cyan, C.violet], glow = o.glow ?? 1, draw = o.draw ?? 1;
218
+ if (a <= 0.003 || sc <= 0.003) return;
219
+ ctx.save(); ctx.translate(cx, cy); ctx.scale(sc, sc); ctx.globalAlpha *= a;
220
+ const r = s * 0.26, h = s / 2;
221
+ ctx.save(); ctx.globalCompositeOperation = 'lighter';
222
+ const hg = ctx.createRadialGradient(0, 0, s * 0.25, 0, 0, s * 1.15);
223
+ hg.addColorStop(0, rgb(col[0], Math.min(0.5, 0.2 * glow))); hg.addColorStop(0.5, rgb(col[1], Math.min(0.25, 0.07 * glow))); hg.addColorStop(1, rgb(col[1], 0));
224
+ ctx.fillStyle = hg; ctx.fillRect(-s * 1.15, -s * 1.15, s * 2.3, s * 2.3);
225
+ ctx.restore();
226
+ ctx.save(); ctx.shadowColor = 'rgba(0,0,10,0.55)'; ctx.shadowBlur = s * 0.3; ctx.shadowOffsetY = s * 0.1;
227
+ const bg = ctx.createLinearGradient(0, -h, 0, h); bg.addColorStop(0, '#171b4d'); bg.addColorStop(1, '#090a28');
228
+ ctx.fillStyle = bg; rr(ctx, -h, -h, s, s, r); ctx.fill(); ctx.restore();
229
+ ctx.save(); rr(ctx, -h, -h, s, s, r); ctx.clip();
230
+ const ig = ctx.createRadialGradient(-h * 0.5, -h * 0.7, 0, -h * 0.5, -h * 0.7, s);
231
+ ig.addColorStop(0, rgb(col[0], 0.3)); ig.addColorStop(1, rgb(col[0], 0)); ctx.fillStyle = ig; ctx.fillRect(-h, -h, s, s);
232
+ const ig2 = ctx.createRadialGradient(h * 0.6, h * 0.8, 0, h * 0.6, h * 0.8, s * 0.8);
233
+ ig2.addColorStop(0, rgb(col[1], 0.26)); ig2.addColorStop(1, rgb(col[1], 0)); ctx.fillStyle = ig2; ctx.fillRect(-h, -h, s, s);
234
+ if (glow > 1.05) { ctx.fillStyle = rgb(col[0], Math.min(0.25, (glow - 1) * 0.12)); ctx.fillRect(-h, -h, s, s); }
235
+ ctx.restore();
236
+ const sg = ctx.createLinearGradient(-h, -h, h, h); sg.addColorStop(0, H.rgba(H.mix(col[0], '#ffffff', 0.2), 1)); sg.addColorStop(1, col[1]);
237
+ ctx.strokeStyle = sg; ctx.lineWidth = Math.max(1.6, s * 0.022); rr(ctx, -h + 1, -h + 1, s - 2, s - 2, r); ctx.stroke();
238
+ ctx.strokeStyle = 'rgba(255,255,255,0.09)'; ctx.lineWidth = 1; rr(ctx, -h + 6, -h + 6, s - 12, s - 12, r * 0.75); ctx.stroke();
239
+ if (draw > 0) {
240
+ const icg = ctx.createLinearGradient(-h * 0.5, -h * 0.5, h * 0.5, h * 0.5);
241
+ icg.addColorStop(0, H.rgba(H.mix(col[0], '#ffffff', 0.45), 1)); icg.addColorStop(1, H.rgba(H.mix(col[1], '#ffffff', 0.15), 1));
242
+ ctx.strokeStyle = icg; ctx.lineWidth = Math.max(1.8, s * 0.042); ctx.lineCap = 'round'; ctx.lineJoin = 'round';
243
+ if (draw < 1) ctx.setLineDash([draw * s * 2.4, 1e4]);
244
+ ctx.beginPath(); ICONS[icon](ctx, s * 0.3); ctx.stroke(); ctx.setLineDash([]);
245
+ }
246
+ ctx.restore();
247
+ }
248
+ // pill label centred at (x, y)
249
+ function pill(ctx, x, y, text, o = {}) {
250
+ const a = o.a ?? 1; if (a <= 0.003) return;
251
+ const size = o.size || 24, col = o.col || [C.cyan, C.violet];
252
+ ctx.save(); ctx.globalAlpha *= a; ctx.translate(x, y); ctx.scale(o.sc ?? 1, o.sc ?? 1);
253
+ ctx.font = F(600, size, UI); const tw = ctx.measureText(text).width, dotW = o.dot ? size * 0.75 : 0;
254
+ const w = tw + size * 1.3 + dotW, h = size * 1.62;
255
+ ctx.fillStyle = o.fill || 'rgba(10,12,42,0.88)'; rr(ctx, -w / 2, -h / 2, w, h, h / 2); ctx.fill();
256
+ const g = ctx.createLinearGradient(-w / 2, 0, w / 2, 0); g.addColorStop(0, rgb(col[0], 0.9)); g.addColorStop(1, rgb(col[1], 0.7));
257
+ ctx.strokeStyle = g; ctx.lineWidth = 1.4; rr(ctx, -w / 2 + 0.7, -h / 2 + 0.7, w - 1.4, h - 1.4, h / 2); ctx.stroke();
258
+ if (o.dot) { ctx.fillStyle = col[0]; ctx.beginPath(); ctx.arc(-w / 2 + size * 0.75, 0, size * 0.17, 0, 6.283); ctx.fill(); }
259
+ ctx.fillStyle = o.textCol || C.white; ctx.textBaseline = 'middle'; ctx.textAlign = 'left';
260
+ ctx.fillText(text, -w / 2 + size * 0.65 + dotW, size * 0.04);
261
+ ctx.restore();
262
+ }
263
+ // gradient-filled text; returns width
264
+ function gtext(ctx, s, x, y, size, o = {}) {
265
+ ctx.font = F(o.w || 700, size, o.fam); ctx.textAlign = 'left'; ctx.textBaseline = 'alphabetic';
266
+ ctx.letterSpacing = o.ls || '0px';
267
+ const w = ctx.measureText(s).width, x0 = o.align === 'center' ? x - w / 2 : o.align === 'right' ? x - w : x;
268
+ const cols = o.cols || GRAD_HEAD, g = ctx.createLinearGradient(x0, y - size, x0 + w, y);
269
+ cols.forEach((c, i) => g.addColorStop(i / (cols.length - 1), c));
270
+ ctx.fillStyle = g; ctx.fillText(s, x0, y); ctx.letterSpacing = '0px';
271
+ return w;
272
+ }
273
+ // words revealed one by one (rise + fade), one gradient across the whole line
274
+ function revealLine(ctx, s, x, y, size, prog, o = {}) {
275
+ ctx.font = F(o.w || 700, size, o.fam); ctx.letterSpacing = o.ls || '0px';
276
+ const words = s.split(' '), full = ctx.measureText(s).width, x0 = o.align === 'center' ? x - full / 2 : x;
277
+ const cols = o.cols || GRAD_HEAD, g = ctx.createLinearGradient(x0, y - size, x0 + full, y);
278
+ cols.forEach((c, i) => g.addColorStop(i / (cols.length - 1), c));
279
+ ctx.save(); ctx.fillStyle = g; ctx.textAlign = 'left'; ctx.textBaseline = 'alphabetic';
280
+ let cx = x0; const n = words.length;
281
+ words.forEach((wd, i) => {
282
+ const p = E.out(cl(prog * (n + 1.5) - i * 1.0, 0, 1)), ww = ctx.measureText(wd + (i < n - 1 ? ' ' : '')).width;
283
+ if (p > 0) { ctx.globalAlpha = p * (o.a ?? 1); ctx.fillText(wd, cx, y + (1 - p) * size * 0.45); }
284
+ cx += ww;
285
+ });
286
+ ctx.restore(); ctx.letterSpacing = '0px';
287
+ return { x0, w: full };
288
+ }
289
+ function eyebrow(ctx, s, x, y, o = {}) {
290
+ const a = o.a ?? 1; if (a <= 0.003) return;
291
+ const size = o.size || 18, col = o.col || C.cyan;
292
+ ctx.save(); ctx.globalAlpha *= a; ctx.font = F(600, size, UI); ctx.letterSpacing = '3px';
293
+ const w = ctx.measureText(s).width + 22, x0 = o.align === 'center' ? x - w / 2 : x;
294
+ ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, x0 + 5, y - size * 0.36, col, 12); ctx.globalCompositeOperation = 'source-over';
295
+ ctx.fillStyle = col; ctx.beginPath(); ctx.arc(x0 + 5, y - size * 0.36, 3.2, 0, 6.283); ctx.fill();
296
+ ctx.fillStyle = rgb(H.mix(col, '#ffffff', 0.25), 1); ctx.textAlign = 'left'; ctx.fillText(s, x0 + 22, y);
297
+ ctx.letterSpacing = '0px'; ctx.restore();
298
+ }
299
+
300
+ // ---------------------------------------------------------------- connectors (sampled curves) + light pulses
301
+ function bez(x0, y0, x1, y1, x2, y2, x3, y3, n = 48) {
302
+ const P = []; let L = 0, px = x0, py = y0;
303
+ for (let i = 0; i <= n; i++) {
304
+ const u = i / n, m = 1 - u;
305
+ const x = m * m * m * x0 + 3 * m * m * u * x1 + 3 * m * u * u * x2 + u * u * u * x3;
306
+ const y = m * m * m * y0 + 3 * m * m * u * y1 + 3 * m * u * u * y2 + u * u * u * y3;
307
+ if (i) L += Math.hypot(x - px, y - py);
308
+ P.push({ x, y, l: L }); px = x; py = y;
309
+ }
310
+ P.L = L; return P;
311
+ }
312
+ const seg2 = (x0, y0, x1, y1) => bez(x0, y0, lerp(x0, x1, 0.33), lerp(y0, y1, 0.33), lerp(x0, x1, 0.66), lerp(y0, y1, 0.66), x1, y1, 8);
313
+ function ptAt(P, f) {
314
+ const tl = cl(f) * P.L;
315
+ for (let i = 1; i < P.length; i++) if (P[i].l >= tl) { const a = P[i - 1], b = P[i], k = (tl - a.l) / Math.max(1e-6, b.l - a.l); return { x: lerp(a.x, b.x, k), y: lerp(a.y, b.y, k) }; }
316
+ return P[P.length - 1];
317
+ }
318
+ function sub(ctx, P, a, b) {
319
+ a = cl(a); b = cl(b); ctx.beginPath(); if (b <= a) return;
320
+ const s = ptAt(P, a); ctx.moveTo(s.x, s.y);
321
+ const la = a * P.L, lb = b * P.L;
322
+ for (const p of P) if (p.l > la && p.l < lb) ctx.lineTo(p.x, p.y);
323
+ const e = ptAt(P, b); ctx.lineTo(e.x, e.y);
324
+ }
325
+ function pulseOn(ctx, P, p, col, len = 0.16, a = 1) {
326
+ ctx.save(); ctx.globalCompositeOperation = 'lighter'; ctx.lineCap = 'round';
327
+ const n = 8;
328
+ for (let i = 0; i < n; i++) {
329
+ const a0 = p - len * (i + 1) / n, a1 = p - len * i / n;
330
+ if (a1 <= 0 || a0 >= 1) continue;
331
+ ctx.strokeStyle = rgb(col, 0.85 * a * (1 - i / n)); ctx.lineWidth = 3.4 - i * 0.3; sub(ctx, P, a0, a1); ctx.stroke();
332
+ }
333
+ if (p >= 0 && p <= 1) { const h = ptAt(P, p); glowDot(ctx, h.x, h.y, col, 18, a); }
334
+ ctx.restore();
335
+ }
336
+ function connector(ctx, P, o = {}) {
337
+ const d = o.draw ?? 1, a = o.a ?? 1; if (d <= 0 || a <= 0.003) return;
338
+ const c0 = (o.col || [])[0] || C.cyan, c1 = (o.col || [])[1] || C.violet;
339
+ ctx.save(); ctx.globalAlpha *= a; ctx.lineCap = 'round';
340
+ const s = P[0], e = P[P.length - 1], g = ctx.createLinearGradient(s.x, s.y, e.x, e.y);
341
+ g.addColorStop(0, rgb(c0, 0.75)); g.addColorStop(1, rgb(c1, 0.75));
342
+ ctx.globalCompositeOperation = 'lighter'; ctx.strokeStyle = rgb(c0, 0.08); ctx.lineWidth = 9; sub(ctx, P, 0, d); ctx.stroke();
343
+ ctx.globalCompositeOperation = 'source-over'; ctx.strokeStyle = g; ctx.lineWidth = o.lw || 1.8; sub(ctx, P, 0, d); ctx.stroke();
344
+ if (!o.noEnds) {
345
+ ctx.fillStyle = '#0b0d30'; ctx.strokeStyle = c0; ctx.lineWidth = 1.6;
346
+ ctx.beginPath(); ctx.arc(s.x, s.y, 4, 0, 6.283); ctx.fill(); ctx.stroke();
347
+ if (d >= 1) { ctx.strokeStyle = c1; ctx.beginPath(); ctx.arc(e.x, e.y, 4, 0, 6.283); ctx.fill(); ctx.stroke(); }
348
+ }
349
+ if (d < 1) { const hpt = ptAt(P, d); ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, hpt.x, hpt.y, c0, 16); }
350
+ ctx.restore();
351
+ for (const p of o.pulses || []) if (p > 0 && p - 0.16 < d) pulseOn(ctx, P, Math.min(p, d), o.pc || '#9ff0ff', o.pl || 0.16, a);
352
+ }
353
+
354
+ // =====================================================================================================
355
+ // STILL + CLIP: "From data to answers": headline at left, node diagram (inputs -> brain hub -> outputs) at right
356
+ // =====================================================================================================
357
+ const HUB0 = { x: 912, y: 360, s: 156 };
358
+ const INS = [
359
+ { x: 668, y: 196, icon: 'database', label: 'Data', col: [C.cyan, C.blue] },
360
+ { x: 668, y: 360, icon: 'eye', label: 'Vision', col: [C.cyan, C.violet] },
361
+ { x: 668, y: 524, icon: 'chat', label: 'Text', col: [C.blue, C.violet] },
362
+ ];
363
+ const OUTS = [
364
+ { x: 1150, y: 262, icon: 'sparkle', label: 'Ideas', col: [C.violet, C.magenta] },
365
+ { x: 1150, y: 458, icon: 'check', label: 'Answers', col: [C.cyan, C.green] },
366
+ ];
367
+ const IN_P = INS.map((n) => bez(n.x + 48, n.y, n.x + 120, n.y, HUB0.x - 150, HUB0.y + (n.y - HUB0.y) * 0.25, HUB0.x - 82, HUB0.y + (n.y - HUB0.y) * 0.18));
368
+ const OUT_P = OUTS.map((n) => bez(HUB0.x + 82, HUB0.y + (n.y - HUB0.y) * 0.2, HUB0.x + 140, HUB0.y + (n.y - HUB0.y) * 0.3, n.x - 120, n.y, n.x - 48, n.y));
369
+
370
+ function drawStill(ctx, W, Hh, t) {
371
+ const lvl = 0.35 + 0.65 * eo(0, 1.0, t);
372
+ const camX = -30 * eo(0, 5, t);
373
+ background(ctx, W, Hh, t, camX, lvl);
374
+ // slow camera push
375
+ const z = 1.06 - 0.06 * eo(0, 4.4, t);
376
+ ctx.save(); ctx.translate(W / 2, Hh / 2); ctx.scale(z, z); ctx.translate(-W / 2 + 3 * Math.sin(t * 0.6), -Hh / 2 + 2 * Math.cos(t * 0.5));
377
+
378
+ // ---- diagram
379
+ const hubIn = ebk(0.3, 0.95, t);
380
+ // floor glow + orbit ring behind hub
381
+ ctx.save(); ctx.globalCompositeOperation = 'lighter';
382
+ const fg = ctx.createRadialGradient(HUB0.x, HUB0.y, 0, HUB0.x, HUB0.y, 260);
383
+ fg.addColorStop(0, rgb(C.violet, 0.24 * hubIn)); fg.addColorStop(0.5, rgb(C.blue, 0.09 * hubIn)); fg.addColorStop(1, rgb(C.violet, 0));
384
+ ctx.fillStyle = fg; ctx.fillRect(HUB0.x - 260, HUB0.y - 260, 520, 520);
385
+ ctx.restore();
386
+ const ringA = eo(0.7, 1.4, t), rot = -0.22;
387
+ const orbit = (from, to) => {
388
+ ctx.save(); ctx.globalAlpha = ringA; ctx.lineWidth = 1.4;
389
+ const g = ctx.createLinearGradient(HUB0.x - 130, 0, HUB0.x + 130, 0); g.addColorStop(0, rgb(C.cyan, 0.7)); g.addColorStop(1, rgb(C.violet, 0.7));
390
+ ctx.strokeStyle = g; ctx.beginPath(); ctx.ellipse(HUB0.x, HUB0.y, 132, 40, rot, from, to); ctx.stroke();
391
+ ctx.strokeStyle = rgb(C.blue, 0.25); ctx.beginPath(); ctx.ellipse(HUB0.x, HUB0.y, 150, 48, rot, from, to); ctx.stroke();
392
+ for (let i = 0; i < 3; i++) {
393
+ const th = t * 0.9 + i * 2.094; const n = ((th % 6.283) + 6.283) % 6.283;
394
+ if ((from === Math.PI && n >= Math.PI) || (from === 0 && n < Math.PI)) {
395
+ const ex = 132 * Math.cos(n), ey = 40 * Math.sin(n);
396
+ const x = HUB0.x + ex * Math.cos(rot) - ey * Math.sin(rot), y = HUB0.y + ex * Math.sin(rot) + ey * Math.cos(rot);
397
+ ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, x, y, i === 1 ? C.magenta : C.cyan, 14); ctx.globalCompositeOperation = 'source-over';
398
+ }
399
+ }
400
+ ctx.restore();
401
+ };
402
+ orbit(Math.PI, Math.PI * 2);
403
+
404
+ // connectors + pulses
405
+ IN_P.forEach((P, i) => {
406
+ const d = eio(0.95 + i * 0.12, 1.5 + i * 0.12, t);
407
+ const pulses = t > 1.6 ? [0, 1].map((k) => fract((t - 1.6) * 0.55 + i * 0.31 + k * 0.5)) : [];
408
+ connector(ctx, P, { draw: d, col: INS[i].col, pulses });
409
+ });
410
+ OUT_P.forEach((P, i) => {
411
+ const d = eio(1.25 + i * 0.12, 1.8 + i * 0.12, t);
412
+ const pulses = t > 1.9 ? [fract((t - 1.9) * 0.6 + i * 0.45)] : [];
413
+ connector(ctx, P, { draw: d, col: [C.violet, OUTS[i].col[1]], pulses, pc: i ? '#a6ffe0' : '#f0b8ff' });
414
+ });
415
+
416
+ // hub: absorbs pulses -> breathing glow
417
+ const hubGlow = 1.3 + 0.5 * Math.sin(t * 2.4) + 1.6 * bump(t, 0.75, 5);
418
+ tile(ctx, HUB0.x, HUB0.y, HUB0.s, 'brain', { sc: hubIn, a: cl(hubIn * 2), glow: hubGlow, col: [C.cyan, C.violet], draw: eo(0.45, 1.3, t) });
419
+ orbit(0, Math.PI);
420
+ pill(ctx, HUB0.x, HUB0.y + 122, 'AI model', { a: eo(1.1, 1.5, t), size: 18, dot: true });
421
+
422
+ INS.forEach((n, i) => {
423
+ const t0 = 0.55 + i * 0.13, p = ebk(t0, t0 + 0.5, t);
424
+ tile(ctx, n.x, n.y, 92, n.icon, { sc: p, a: cl(p * 2), col: n.col, glow: 1 + 1.4 * bump(t, t0 + 0.3, 5), draw: eo(t0 + 0.1, t0 + 0.7, t) });
425
+ ctx.save(); ctx.globalAlpha = eo(t0 + 0.5, t0 + 0.9, t); ctx.font = F(600, 16, UI); ctx.fillStyle = C.muted; ctx.textAlign = 'center';
426
+ ctx.fillText(n.label, n.x, n.y + 74); ctx.restore();
427
+ });
428
+ OUTS.forEach((n, i) => {
429
+ const t0 = 1.75 + i * 0.15, p = ebk(t0, t0 + 0.5, t);
430
+ tile(ctx, n.x, n.y, 92, n.icon, { sc: p, a: cl(p * 2), col: n.col, glow: 1 + 1.4 * bump(t, t0 + 0.3, 5) + 0.3 * Math.sin(t * 3 + i), draw: eo(t0 + 0.1, t0 + 0.7, t) });
431
+ ctx.save(); ctx.globalAlpha = eo(t0 + 0.5, t0 + 0.9, t); ctx.font = F(600, 16, UI); ctx.fillStyle = C.muted; ctx.textAlign = 'center';
432
+ ctx.fillText(n.label, n.x, n.y + 74); ctx.restore();
433
+ });
434
+
435
+ // ---- headline block
436
+ const ex = eo(1.15, 1.6, t);
437
+ eyebrow(ctx, 'AI EXPLAINED', 84 - (1 - ex) * 24, 198, { a: ex, size: 17 });
438
+ revealLine(ctx, 'From data', 80, 284, 78, seg(1.3, 2.1, t));
439
+ revealLine(ctx, 'to answers.', 80, 366, 78, seg(1.55, 2.35, t));
440
+ ctx.save(); ctx.globalAlpha = eo(2.1, 2.6, t); ctx.font = F(400, 22, UI); ctx.fillStyle = '#b3bbec';
441
+ ctx.fillText('How a model turns patterns into replies', 82, 420 + (1 - eo(2.1, 2.6, t)) * 10); ctx.restore();
442
+
443
+ // ---- stat card with counting number
444
+ const cp = eo(2.35, 2.9, t);
445
+ if (cp > 0) {
446
+ ctx.save(); ctx.translate(0, (1 - cp) * 24); ctx.globalAlpha = cp;
447
+ card(ctx, 80, 470, 330, 140, { r: 20, flash: 0.9 * bump(t, 3.85, 4) });
448
+ eyebrow(ctx, 'ACCURACY', 104, 508, { size: 14 });
449
+ const v = 97.4 * E.out(seg(2.5, 3.85, t));
450
+ gtext(ctx, v.toFixed(1) + '%', 102, 576, 54, { cols: GRAD_NUM });
451
+ // sparkline
452
+ const sp = eo(2.6, 3.85, t), xs = 268, ys = 585;
453
+ ctx.save(); ctx.beginPath();
454
+ for (let i = 0; i <= 20 * sp; i++) { const u = i / 20, y = ys - 54 * (1 - Math.exp(-3 * u)) / (1 - Math.exp(-3)) - 4 * Math.sin(u * 17) * (1 - u); i ? ctx.lineTo(xs + u * 118, y) : ctx.moveTo(xs, y); }
455
+ const lg = ctx.createLinearGradient(xs, 0, xs + 118, 0); lg.addColorStop(0, C.blue); lg.addColorStop(1, C.cyan);
456
+ ctx.strokeStyle = lg; ctx.lineWidth = 2.4; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.stroke(); ctx.restore();
457
+ if (sp > 0.02) { const u = cl(Math.floor(20 * sp) / 20); ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, xs + u * 118, ys - 54 * (1 - Math.exp(-3 * u)) / (1 - Math.exp(-3)) - 4 * Math.sin(u * 17) * (1 - u), C.cyan, 14); }
458
+ ctx.restore();
459
+ }
460
+ ctx.restore();
461
+ bloom(ctx, 1);
462
+ H.vignette(ctx, W, Hh, 0.45, '2,3,16');
463
+ }
464
+
465
+ // =====================================================================================================
466
+ // EXPLAINER: "How does AI learn?" (15 s)
467
+ // =====================================================================================================
468
+ const X = {
469
+ D: 15,
470
+ shrink: [1.85, 2.55], // title -> corner header
471
+ hubFly: [1.95, 2.7], // brain tile flies to the model spot
472
+ dbIn: 2.3, lanes: [2.55, 3.1],
473
+ countA: 2.85, countB: 5.4, // examples counter
474
+ spawn0: 2.95, spawnGap: 0.21, spawnN: 12, travel: 1.7,
475
+ zoom: [5.9, 6.55], // push through the brain into the network
476
+ netIn: [6.25, 6.85],
477
+ chips: 6.55, inputIn: [6.5, 6.85], inLines: [6.75, 7.0],
478
+ fwd1: [7.0, 7.5], outLines: [7.42, 7.62], ansIn: [7.35, 7.65], ans1: 7.68,
479
+ check: 8.05, truth: 8.18,
480
+ errBack: [8.45, 8.75], backWave: [8.72, 9.2], morph: [8.85, 9.45], updated: 9.05,
481
+ loopBack: [9.28, 9.5], fwd2: [9.5, 9.92], ans2: 10.0,
482
+ pan: [10.45, 11.0],
483
+ acc: [11.0, 12.4], hit: 12.45,
484
+ pull: [13.0, 13.5], tkTiles: [13.2, 13.35], tkText: [13.35, 13.8], underline: [13.85, 14.25],
485
+ };
486
+ const HUB = { x: 1010, y: 420, s: 170 }, DB = { x: 170, y: 420, s: 110 };
487
+ const LANES = [-160, 0, 160].map((dy) => bez(DB.x + 62, 420, 310, 420 + dy * 1.2, 650, 420 + dy, HUB.x - 92, 420));
488
+ const EXAMPLES = (() => {
489
+ const kinds = ['cat', 'dog', 'dog', 'cat', 'cat', 'dog', 'cat', 'dog', 'cat', 'dog', 'dog', 'cat'];
490
+ return Array.from({ length: X.spawnN }, (_, i) => ({ s: X.spawn0 + i * X.spawnGap, lane: [1, 0, 2][i % 3], kind: kinds[i] }));
491
+ })();
492
+ // network inside the model card
493
+ const NET = { x: 250, y: 225, w: 480, h: 390 };
494
+ const LAYERS = (() => {
495
+ const xs = [325, 450, 575, 680], ns = [3, 4, 4, 2], cy = 435, sp = 78;
496
+ return xs.map((x, li) => Array.from({ length: ns[li] }, (_, k) => ({ x, y: cy + (k - (ns[li] - 1) / 2) * sp })));
497
+ })();
498
+ const EDGES = (() => {
499
+ const r = H.rng(31), out = [];
500
+ for (let l = 0; l < 3; l++) for (const a of LAYERS[l]) for (const b of LAYERS[l + 1]) {
501
+ const w1 = r.range(-1, 1), w2 = cl(w1 + r.range(-0.9, 0.9) + (Math.abs(w1) < 0.3 ? 0.5 : 0), -1, 1);
502
+ out.push({ a, b, l, w1, w2 });
503
+ }
504
+ return out;
505
+ })();
506
+ const INPUT = { x: 132, y: 430, s: 116 };
507
+ const ANS = { x: 830, y: 285, w: 360, h: 290 };
508
+ const IN_LINES = LAYERS[0].map((n) => bez(INPUT.x + 60, INPUT.y, INPUT.x + 120, INPUT.y, n.x - 70, n.y, n.x - 13, n.y, 24));
509
+ const OUT_LINES = LAYERS[3].map((n) => bez(n.x + 13, n.y, n.x + 70, n.y, ANS.x - 70, 430, ANS.x, 430, 24));
510
+ const CHIPS = [{ x: 400, label: 'Guess', n: '1' }, { x: 640, label: 'Check', n: '2' }, { x: 880, label: 'Adjust', n: '3' }];
511
+ const CHIP_Y = 140;
512
+ const CHIP_LINES = [seg2(400 + 104, CHIP_Y, 640 - 104, CHIP_Y), seg2(640 + 104, CHIP_Y, 880 - 104, CHIP_Y)];
513
+ const LOOP_LINE = bez(880, CHIP_Y - 29, 830, 66, 450, 66, 400, CHIP_Y - 29, 40);
514
+ // accuracy curve
515
+ const accAt = (f) => 61 + 36 * (1 - Math.exp(-3.2 * f)) / (1 - Math.exp(-3.2));
516
+ const CH = { x: 560, y: 205, w: 560, h: 360 };
517
+
518
+ function chip(ctx, c, active, a) {
519
+ if (a <= 0.003) return;
520
+ const w = 204, h = 58, x = c.x - w / 2, y = CHIP_Y - h / 2;
521
+ ctx.save(); ctx.globalAlpha *= a;
522
+ if (active > 0.01) {
523
+ ctx.save(); ctx.globalCompositeOperation = 'lighter';
524
+ const g = ctx.createRadialGradient(c.x, CHIP_Y, 0, c.x, CHIP_Y, 130); g.addColorStop(0, rgb(C.cyan, 0.3 * active)); g.addColorStop(1, rgb(C.cyan, 0));
525
+ ctx.fillStyle = g; ctx.fillRect(c.x - 130, CHIP_Y - 130, 260, 260); ctx.restore();
526
+ }
527
+ const fg = ctx.createLinearGradient(x, 0, x + w, 0);
528
+ fg.addColorStop(0, H.rgba(H.mix('#0c0e34', '#1d4fd8', active), 0.92)); fg.addColorStop(1, H.rgba(H.mix('#0c0e34', '#6a2fe0', active), 0.92));
529
+ ctx.fillStyle = fg; rr(ctx, x, y, w, h, h / 2); ctx.fill();
530
+ const bg = ctx.createLinearGradient(x, 0, x + w, 0); bg.addColorStop(0, rgb(C.cyan, 0.5 + 0.5 * active)); bg.addColorStop(1, rgb(C.violet, 0.5 + 0.5 * active));
531
+ ctx.strokeStyle = bg; ctx.lineWidth = 1.5 + active; rr(ctx, x + 0.75, y + 0.75, w - 1.5, h - 1.5, h / 2); ctx.stroke();
532
+ // number disc
533
+ ctx.fillStyle = H.rgba(H.mix('#1a1f5c', '#ffffff', active * 0.9), 1); ctx.beginPath(); ctx.arc(x + 31, CHIP_Y, 17, 0, 6.283); ctx.fill();
534
+ ctx.fillStyle = active > 0.5 ? '#1b2a8a' : C.white; ctx.font = F(700, 20, HEAD); ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(c.n, x + 31, CHIP_Y + 1);
535
+ ctx.fillStyle = H.rgba(H.mix('#aab2e6', '#ffffff', active), 1); ctx.font = F(600, 30, UI); ctx.textAlign = 'left'; ctx.fillText(c.label, x + 60, CHIP_Y + 1);
536
+ ctx.restore();
537
+ }
538
+ const winAct = (t, wins) => Math.max(0, ...wins.map(([a, b]) => Math.min(eo(a - 0.05, a + 0.15, t), 1 - eo(b - 0.1, b + 0.1, t))));
539
+ // a node-lighting wave front: dir +1 forward (left->right), -1 backward
540
+ function waveDots(ctx, X0, col, dir) {
541
+ for (const e of EDGES) {
542
+ const xa = e.a.x, xb = e.b.x, u = (X0 - xa) / (xb - xa);
543
+ if (u <= 0 || u >= 1) continue;
544
+ const w = Math.abs(dir > 0 ? e.w1 : e.w2);
545
+ if (w < 0.28) continue;
546
+ glowDot(ctx, lerp(e.a.x, e.b.x, u), lerp(e.a.y, e.b.y, u), col, 8 + 7 * w, 0.8);
547
+ }
548
+ }
549
+ function network(ctx, t) {
550
+ const m = eio(X.morph[0], X.morph[1], t);
551
+ const f1 = seg(X.fwd1[0], X.fwd1[1], t), f2 = seg(X.fwd2[0], X.fwd2[1], t), bw = seg(X.backWave[0], X.backWave[1], t);
552
+ const x0 = LAYERS[0][0].x, x3 = LAYERS[3][0].x;
553
+ const fwdX = t < X.fwd2[0] ? lerp(x0 - 20, x3 + 20, f1) : lerp(x0 - 20, x3 + 20, f2);
554
+ const fwdOn = (t > X.fwd1[0] && t < X.fwd1[1] + 0.05) || (t > X.fwd2[0] && t < X.fwd2[1] + 0.05);
555
+ const backX = lerp(x3 + 20, x0 - 20, bw), backOn = t > X.backWave[0] && t < X.backWave[1] + 0.05;
556
+ const adjGlow = Math.sin(Math.PI * seg(X.morph[0], X.morph[1], t));
557
+ // edges
558
+ ctx.save(); ctx.lineCap = 'round';
559
+ for (const e of EDGES) {
560
+ const w = lerp(e.w1, e.w2, m), aw = Math.abs(w);
561
+ const col = w >= 0 ? H.mix(C.cyan, C.blue, 0.3) : H.mix(C.violet, C.magenta, 0.35);
562
+ const hot = backOn ? Math.exp(-Math.pow((backX - (e.a.x + e.b.x) / 2) / 70, 2)) : 0;
563
+ ctx.strokeStyle = H.rgba(H.mix(col, C.red, hot * 0.8), 0.18 + 0.55 * aw + 0.3 * adjGlow * aw);
564
+ ctx.lineWidth = 0.6 + 2.6 * aw + adjGlow * 0.8;
565
+ ctx.beginPath(); ctx.moveTo(e.a.x, e.a.y); ctx.lineTo(e.b.x, e.b.y); ctx.stroke();
566
+ }
567
+ ctx.restore();
568
+ ctx.save(); ctx.globalCompositeOperation = 'lighter';
569
+ if (fwdOn) waveDots(ctx, fwdX, C.cyan, 1);
570
+ if (backOn) waveDots(ctx, backX, C.red, -1);
571
+ ctx.restore();
572
+ // nodes
573
+ LAYERS.forEach((L, li) => L.forEach((n, k) => {
574
+ const lf = fwdOn ? Math.exp(-Math.pow((fwdX - n.x) / 45, 2)) : 0, lb = backOn ? Math.exp(-Math.pow((backX - n.x) / 45, 2)) : 0;
575
+ const pop = ebk(X.netIn[0] + 0.15 + li * 0.08 + k * 0.03, X.netIn[0] + 0.55 + li * 0.08 + k * 0.03, t);
576
+ if (pop <= 0) return;
577
+ ctx.save(); ctx.translate(n.x, n.y); ctx.scale(pop, pop);
578
+ ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, 0, 0, lb > lf ? C.red : C.cyan, 30, 0.25 + 0.75 * Math.max(lf, lb)); ctx.globalCompositeOperation = 'source-over';
579
+ ctx.fillStyle = '#0d1040'; ctx.beginPath(); ctx.arc(0, 0, 13, 0, 6.283); ctx.fill();
580
+ const g = ctx.createLinearGradient(-13, -13, 13, 13); g.addColorStop(0, C.cyan); g.addColorStop(1, C.violet);
581
+ ctx.strokeStyle = g; ctx.lineWidth = 2.4; ctx.stroke();
582
+ ctx.fillStyle = H.rgba(H.mix(lb > lf ? C.red : C.cyan, '#ffffff', 0.4), 0.35 + 0.65 * Math.max(lf, lb)); ctx.beginPath(); ctx.arc(0, 0, 5.5, 0, 6.283); ctx.fill();
583
+ ctx.restore();
584
+ }));
585
+ }
586
+
587
+ function explainer(ctx, W, Hh, t) {
588
+ // camera x for background parallax (pans with the beat-4 move)
589
+ const panE = eio(X.pan[0], X.pan[1], t);
590
+ const camX = 60 * eo(2, 6, t) + 900 * panE + 40 * eo(11, 15, t);
591
+ const lvl = 0.45 + 0.55 * eo(0, 0.8, t);
592
+ background(ctx, W, Hh, t, camX, lvl);
593
+ const sway = (k) => { ctx.translate(W / 2, Hh / 2); ctx.scale(k, k); ctx.translate(-W / 2 + 4 * Math.sin(t * 0.55), -Hh / 2 + 3 * Math.cos(t * 0.47)); };
594
+
595
+ // ------------------------------------------------ beat 1: hook (title in the middle, brain tile above)
596
+ const shr = eio(X.shrink[0], X.shrink[1], t);
597
+ const fly = eio(X.hubFly[0], X.hubFly[1], t);
598
+ if (t < X.hubFly[1]) {
599
+ ctx.save(); sway(1.04 - 0.04 * eo(0, 2.5, t));
600
+ const pop = ebk(0.15, 0.7, t);
601
+ const hx = lerp(640, HUB.x, fly), hy = lerp(250, HUB.y, fly), hs = lerp(150, HUB.s, fly);
602
+ // ring pulses around the tile while it waits
603
+ for (let i = 0; i < 2; i++) { const q = fract((t - 0.5) * 0.8 + i * 0.5); if (t > 0.5) ring(ctx, hx, hy, hs * 0.6 + q * 120, i ? C.violet : C.cyan, 0.35 * (1 - q) * (1 - fly)); }
604
+ tile(ctx, hx, hy, hs, 'brain', { sc: pop, a: cl(pop * 2), glow: 1.5 + 1.8 * bump(t, 0.5, 4) + 0.4 * Math.sin(t * 3), draw: eo(0.3, 1.1, t) });
605
+ eyebrow(ctx, 'AI EXPLAINED', 640, 380, { a: eo(0.45, 0.8, t) * (1 - eo(1.7, 2.0, t)), align: 'center', size: 20 });
606
+ ctx.restore();
607
+ }
608
+
609
+ // ------------------------------------------------ beat 2: data streams into the model
610
+ const zoomP = E.in(seg(X.zoom[0], X.zoom[1], t)), zA = 1 - seg(X.zoom[0] + 0.32, X.zoom[1] - 0.02, t);
611
+ if (t >= X.dbIn - 0.05 && t < X.zoom[1]) {
612
+ ctx.save(); sway(1.03 + 0.03 * eo(2.5, 5.9, t));
613
+ ctx.translate(HUB.x, HUB.y); ctx.scale(1 + 9 * zoomP, 1 + 9 * zoomP); ctx.translate(-HUB.x, -HUB.y);
614
+ ctx.globalAlpha = zA;
615
+ // lanes + pulses
616
+ LANES.forEach((P, i) => {
617
+ const d = eio(X.lanes[0] + i * 0.08, X.lanes[1] + i * 0.08, t);
618
+ const pulses = t > 3.0 ? [0, 1, 2].map((k) => fract((t - 3.0) * 0.7 + i * 0.21 + k / 3)) : [];
619
+ connector(ctx, P, { draw: d, col: [C.cyan, C.violet], pulses, lw: 2 });
620
+ });
621
+ // database source
622
+ const dbp = ebk(X.dbIn, X.dbIn + 0.45, t);
623
+ tile(ctx, DB.x, DB.y, DB.s, 'database', { sc: dbp, a: cl(dbp * 2), col: [C.cyan, C.blue], glow: 1.3 + 1.5 * bump(t, X.dbIn + 0.25, 5), draw: eo(X.dbIn + 0.1, X.dbIn + 0.7, t) });
624
+ pill(ctx, DB.x, DB.y + 100, 'Data', { size: 30, a: eo(2.8, 3.1, t), sc: 0.9 + 0.1 * eo(2.8, 3.1, t), dot: true });
625
+ // examples flowing along the lanes (drawn before the hub so they slide into it)
626
+ for (const ex of EXAMPLES) {
627
+ const f = (t - ex.s) / X.travel; if (f <= 0 || f >= 1) continue;
628
+ const u = lerp(0.14, 1, E.inOut(f) * 0.4 + f * 0.6), pt = ptAt(LANES[ex.lane], u);
629
+ const sc = (0.45 + 0.55 * E.out(cl((u - 0.14) / 0.16))) * (1 - 0.65 * E.in(cl((f - 0.78) / 0.22)));
630
+ const a = cl(f / 0.08) * (1 - cl((f - 0.9) / 0.1)) * (1 - seg(X.zoom[0], X.zoom[0] + 0.2, t));
631
+ const col = ex.kind === 'cat' ? [C.cyan, C.blue] : [C.violet, C.magenta];
632
+ tile(ctx, pt.x, pt.y, 84, ex.kind, { sc, a, col, glow: 1.2 });
633
+ pill(ctx, pt.x, pt.y + 64 * sc, ex.kind, { a: a * cl((u - 0.27) / 0.08), sc: sc, col, size: 28 });
634
+ }
635
+ // model hub (absorb flashes)
636
+ let flash = 0; for (const ex of EXAMPLES) flash += bump(t, ex.s + X.travel * 0.95, 7);
637
+ const hubGlow = 1.4 + Math.min(1.6, flash * 1.2) + 0.3 * Math.sin(t * 2.6);
638
+ ctx.save(); ctx.globalCompositeOperation = 'lighter';
639
+ const fg = ctx.createRadialGradient(HUB.x, HUB.y, 0, HUB.x, HUB.y, 260); fg.addColorStop(0, rgb(C.blue, 0.3 * fly)); fg.addColorStop(1, rgb(C.violet, 0));
640
+ ctx.fillStyle = fg; ctx.fillRect(HUB.x - 260, HUB.y - 260, 520, 520); ctx.restore();
641
+ for (let i = 0; i < 2; i++) { const q = fract((t - 2.7) * 0.6 + i * 0.5); ring(ctx, HUB.x, HUB.y, 96 + q * 90, i ? C.violet : C.cyan, 0.3 * (1 - q) * seg(2.7, 3.0, t)); }
642
+ if (t >= X.hubFly[1]) tile(ctx, HUB.x, HUB.y, HUB.s, 'brain', { glow: hubGlow });
643
+ pill(ctx, HUB.x, HUB.y + 138, 'Model', { size: 30, a: eo(2.85, 3.15, t), dot: true, col: [C.violet, C.magenta] });
644
+ // counter
645
+ const ca = eo(2.6, 2.95, t);
646
+ if (ca > 0) {
647
+ ctx.save(); ctx.globalAlpha *= ca; ctx.translate(0, (1 - ca) * 18);
648
+ eyebrow(ctx, 'TRAINING DATA', 640, 112, { align: 'center', size: 28 });
649
+ const p = seg(X.countA, X.countB, t), val = Math.round(1e6 * Math.pow(p, 2.2));
650
+ const done = bump(t, X.countB, 4);
651
+ ctx.font = F(700, 80, HEAD); const wN = ctx.measureText('1,000,000').width;
652
+ ctx.font = F(600, 30, UI); const wE = ctx.measureText('examples').width;
653
+ const x0 = 640 - (wN + 16 + wE) / 2;
654
+ ctx.save(); ctx.translate(x0 + wN, 196); ctx.scale(1 + 0.06 * done, 1 + 0.06 * done);
655
+ if (done > 0.02) { ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, -wN / 2, -28, C.cyan, 240, 0.25 * done); ctx.globalCompositeOperation = 'source-over'; }
656
+ gtext(ctx, val.toLocaleString('en-US'), 0, 0, 80, { align: 'right', cols: done > 0.05 ? ['#ffffff', '#b6f6ff', '#c3b2ff'] : GRAD_NUM });
657
+ ctx.restore();
658
+ ctx.fillStyle = '#b8c0f0'; ctx.font = F(600, 30, UI); ctx.textAlign = 'left'; ctx.fillText('examples', x0 + wN + 16, 196);
659
+ ctx.restore();
660
+ }
661
+ ctx.restore();
662
+ // speed streaks + flash while pushing through the brain
663
+ const st = Math.sin(Math.PI * seg(X.zoom[0] + 0.05, X.zoom[1] + 0.1, t));
664
+ if (st > 0.01) {
665
+ ctx.save(); ctx.globalCompositeOperation = 'lighter'; const r = H.rng(5);
666
+ for (let i = 0; i < 46; i++) {
667
+ const ang = r() * 6.283, r0 = 60 + r() * 200 + zoomP * 400, len = 80 + r() * 260 * (0.3 + zoomP);
668
+ const c = r.pick([C.cyan, C.violet, C.blue]);
669
+ const g = ctx.createLinearGradient(HUB.x + Math.cos(ang) * r0, HUB.y + Math.sin(ang) * r0, HUB.x + Math.cos(ang) * (r0 + len), HUB.y + Math.sin(ang) * (r0 + len));
670
+ g.addColorStop(0, rgb(c, 0)); g.addColorStop(1, rgb(c, 0.5 * st));
671
+ ctx.strokeStyle = g; ctx.lineWidth = 1 + r() * 2; ctx.beginPath();
672
+ ctx.moveTo(HUB.x + Math.cos(ang) * r0, HUB.y + Math.sin(ang) * r0); ctx.lineTo(HUB.x + Math.cos(ang) * (r0 + len), HUB.y + Math.sin(ang) * (r0 + len)); ctx.stroke();
673
+ }
674
+ const fl = Math.exp(-Math.pow((t - 6.38) / 0.12, 2));
675
+ glowDot(ctx, HUB.x, HUB.y, C.cyan, 700, 0.5 * fl);
676
+ ctx.restore();
677
+ }
678
+ }
679
+
680
+ // ------------------------------------------------ beat 3: guess -> check -> adjust
681
+ const b3x = -1350 * panE;
682
+ if (t >= X.netIn[0] && t < X.pan[1]) {
683
+ ctx.save(); sway(1 + 0.02 * eo(6.5, 10.4, t)); ctx.translate(b3x, 0);
684
+ const nin = eo(X.netIn[0], X.netIn[1], t);
685
+ const ncx = NET.x + NET.w / 2, ncy = NET.y + NET.h / 2;
686
+ ctx.save();
687
+ ctx.translate(lerp(HUB.x, ncx, nin), lerp(HUB.y, ncy, nin)); ctx.scale(lerp(0.2, 1, nin), lerp(0.2, 1, nin)); ctx.translate(-ncx, -ncy);
688
+ ctx.globalAlpha = seg(X.netIn[0], X.netIn[0] + 0.25, t);
689
+ const adjFlash = Math.sin(Math.PI * seg(X.morph[0], X.morph[1], t));
690
+ card(ctx, NET.x, NET.y, NET.w, NET.h, { acc: [C.cyan, C.violet], flash: 0.5 * adjFlash, flashCol: C.magenta });
691
+ eyebrow(ctx, 'MODEL', NET.x + 26, NET.y + 48, { size: 28, col: C.violet });
692
+ ctx.restore();
693
+ if (t > X.netIn[0] + 0.15) network(ctx, t);
694
+ // weights pill lands on the network card
695
+ const up = ebk(X.updated, X.updated + 0.35, t);
696
+ pill(ctx, NET.x + NET.w / 2, NET.y + NET.h + 2, 'weights adjusted', { a: cl(up * 2), sc: up, col: [C.magenta, C.violet], dot: true, size: 28 });
697
+ // input tile + its fan of connectors
698
+ const ip = eo(X.inputIn[0], X.inputIn[1], t);
699
+ tile(ctx, lerp(-120, INPUT.x, ip), INPUT.y, INPUT.s, 'cat', { a: ip, col: [C.cyan, C.blue], glow: 1.3 + 1.2 * bump(t, X.inputIn[1], 5) });
700
+ eyebrow(ctx, 'NEW PHOTO', lerp(-120, INPUT.x, ip), INPUT.y - 86, { a: ip, size: 28, align: 'center' });
701
+ IN_LINES.forEach((P, i) => {
702
+ const pul = [];
703
+ if (t > X.inLines[1] - 0.1 && t < X.fwd1[0] + 0.15) pul.push(seg(X.inLines[1] - 0.1, X.fwd1[0] + 0.15, t) * 1.15);
704
+ if (t > X.fwd2[0] - 0.25 && t < X.fwd2[0] + 0.05) pul.push(seg(X.fwd2[0] - 0.25, X.fwd2[0] + 0.05, t) * 1.15);
705
+ connector(ctx, P, { draw: eio(X.inLines[0] + i * 0.03, X.inLines[1] + i * 0.03, t), col: [C.cyan, C.blue], pulses: pul, noEnds: true });
706
+ });
707
+ // output fan into the answer card (forward pulses, then the error pulse running back in red)
708
+ OUT_LINES.forEach((P, i) => {
709
+ const pul = [];
710
+ if (t > X.fwd1[1] - 0.12 && t < X.ans1 + 0.1) pul.push(seg(X.fwd1[1] - 0.12, X.ans1 + 0.05, t) * 1.15);
711
+ if (t > X.fwd2[1] - 0.12 && t < X.ans2 + 0.1) pul.push(seg(X.fwd2[1] - 0.12, X.ans2 + 0.05, t) * 1.15);
712
+ connector(ctx, P, { draw: eio(X.outLines[0], X.outLines[1], t), col: [C.violet, C.cyan], pulses: pul, noEnds: true });
713
+ if (t > X.errBack[0] && t < X.errBack[1] + 0.12) pulseOn(ctx, P, 1 - seg(X.errBack[0], X.errBack[1], t) * 1.1, C.red, 0.3);
714
+ });
715
+ // answer card
716
+ const ap = eo(X.ansIn[0], X.ansIn[1], t);
717
+ if (ap > 0) {
718
+ const wrong = t >= X.check && t < X.ans2, right = t >= X.ans2;
719
+ const shake = t > X.check ? 9 * Math.sin((t - X.check) * 55) * Math.exp(-(t - X.check) * 9) : 0;
720
+ ctx.save(); ctx.globalAlpha = ap; ctx.translate(shake + (1 - ap) * 40, 0);
721
+ const fl = wrong ? 0.9 * bump(t, X.check, 3) + 0.25 : right ? 0.9 * bump(t, X.ans2, 3) + 0.2 : 0;
722
+ card(ctx, ANS.x, ANS.y, ANS.w, ANS.h, { acc: right ? [C.green, C.cyan] : [C.violet, C.cyan], flash: fl, flashCol: right ? C.green : C.red });
723
+ eyebrow(ctx, 'OUTPUT', ANS.x + 26, ANS.y + 50, { size: 28, col: right ? C.green : C.cyan });
724
+ // the guess
725
+ const g1 = ebk(X.ans1, X.ans1 + 0.3, t), g2 = ebk(X.ans2, X.ans2 + 0.3, t);
726
+ const word = right ? 'cat' : 'dog?', gp = right ? g2 : g1;
727
+ if (gp > 0) {
728
+ ctx.save(); ctx.translate(ANS.x + 40, ANS.y + 150); ctx.scale(0.7 + 0.3 * gp, 0.7 + 0.3 * gp); ctx.globalAlpha *= cl(gp * 2);
729
+ gtext(ctx, word, 0, 0, 70, { cols: right ? ['#ffffff', '#9ffbe0', C.green] : wrong ? ['#ffffff', '#ffc2d2', C.red] : GRAD_HEAD });
730
+ ctx.restore();
731
+ }
732
+ // verdict badge
733
+ const bx = ANS.x + ANS.w - 70, by = ANS.y + 128;
734
+ const bp = right ? ebk(X.ans2 + 0.05, X.ans2 + 0.4, t) : ebk(X.check, X.check + 0.3, t);
735
+ if ((wrong || right) && bp > 0) {
736
+ const col = right ? C.green : C.red;
737
+ ctx.save(); rr(ctx, ANS.x + 1, ANS.y + 1, ANS.w - 2, ANS.h - 2, 21); ctx.clip(); // keep the shock ring inside the card
738
+ ring(ctx, bx, by, 34 + (1 - bump(t, right ? X.ans2 : X.check, 3)) * 62, col, 0.8 * bump(t, right ? X.ans2 : X.check, 3), 3);
739
+ ctx.restore();
740
+ ctx.save(); ctx.translate(bx, by); ctx.scale(bp, bp);
741
+ ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, 0, 0, col, 70, 0.5); ctx.globalCompositeOperation = 'source-over';
742
+ ctx.fillStyle = H.rgba(H.mix(col, '#0a0b2a', 0.55), 1); ctx.beginPath(); ctx.arc(0, 0, 32, 0, 6.283); ctx.fill();
743
+ ctx.strokeStyle = col; ctx.lineWidth = 2.5; ctx.stroke();
744
+ ctx.strokeStyle = '#ffffff'; ctx.lineWidth = 5; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ICONS[right ? 'check' : 'cross'](ctx, 26); ctx.stroke();
745
+ ctx.restore();
746
+ }
747
+ // the true label lands under the guess
748
+ const tp = eo(X.truth, X.truth + 0.35, t);
749
+ if (tp > 0) {
750
+ ctx.save(); ctx.globalAlpha *= tp; ctx.translate(0, (1 - tp) * -24);
751
+ ctx.font = F(600, 30, UI); ctx.fillStyle = '#e3e7ff'; ctx.textAlign = 'left'; ctx.textBaseline = 'alphabetic';
752
+ ctx.fillText(right ? 'Correct:' : 'Answer:', ANS.x + 34, ANS.y + 236);
753
+ const lw = ctx.measureText(right ? 'Correct:' : 'Answer:').width;
754
+ ctx.restore();
755
+ pill(ctx, ANS.x + 34 + lw + 64, ANS.y + 226 + (1 - tp) * -24, 'cat', { a: tp, col: [C.green, C.cyan], dot: true, size: 30 });
756
+ }
757
+ ctx.restore();
758
+ }
759
+ // loop chips (top), connectors between them, return arc Adjust -> Guess
760
+ const chipA = (i) => eo(X.chips + i * 0.1, X.chips + 0.35 + i * 0.1, t);
761
+ CHIP_LINES.forEach((P, i) => {
762
+ const pul = [];
763
+ if (t > X.check - 0.25 && t < X.check + 0.05 && i === 0) pul.push(seg(X.check - 0.25, X.check, t));
764
+ if (t > X.errBack[0] - 0.05 && t < X.errBack[0] + 0.25 && i === 1) pul.push(seg(X.errBack[0] - 0.05, X.errBack[0] + 0.2, t));
765
+ if (t > X.ans2 - 0.2 && t < X.ans2 + 0.1 && i === 0) pul.push(seg(X.ans2 - 0.2, X.ans2 + 0.05, t));
766
+ connector(ctx, P, { draw: eio(X.chips + 0.2 + i * 0.1, X.chips + 0.5 + i * 0.1, t), pulses: pul, noEnds: true });
767
+ });
768
+ connector(ctx, LOOP_LINE, { draw: eio(X.chips + 0.4, X.chips + 0.9, t), a: 0.75, col: [C.violet, C.cyan], noEnds: true,
769
+ pulses: t > X.loopBack[0] && t < X.loopBack[1] + 0.12 ? [seg(X.loopBack[0], X.loopBack[1], t) * 1.15] : [], pc: '#d9b8ff' });
770
+ // arrowhead on the return arc
771
+ if (eio(X.chips + 0.4, X.chips + 0.9, t) >= 1) { ctx.save(); ctx.globalAlpha = 0.85; ctx.strokeStyle = C.cyan; ctx.lineWidth = 2; ctx.lineCap = 'round'; ctx.beginPath(); ctx.moveTo(390, CHIP_Y - 41); ctx.lineTo(400, CHIP_Y - 29); ctx.lineTo(413, CHIP_Y - 39); ctx.stroke(); ctx.restore(); }
772
+ const actG = winAct(t, [[X.fwd1[0] - 0.1, X.check], [X.loopBack[1], X.ans2]]);
773
+ const actC = winAct(t, [[X.check, X.errBack[0]], [X.ans2, X.pan[1] + 1]]);
774
+ const actA = winAct(t, [[X.errBack[0], X.loopBack[1]]]);
775
+ [actG, actC, actA].forEach((ac, i) => chip(ctx, CHIPS[i], ac, chipA(i)));
776
+ ctx.restore();
777
+ }
778
+
779
+ // ------------------------------------------------ beat 4: accuracy climbs (pans in from the right), then 5: pull back + takeaway
780
+ if (t >= X.pan[0]) {
781
+ const pull = eio(X.pull[0], X.pull[1], t);
782
+ ctx.save(); sway(1 + 0.02 * eo(11, 13, t) - 0.02 * pull);
783
+ ctx.translate(1350 * (1 - panE), 0);
784
+ // pull-back: shrink the chart card to the top
785
+ const cs = lerp(1, 0.62, pull), ccx = 640, ccy = lerp(380, 244, pull);
786
+ ctx.save(); ctx.translate(ccx, ccy); ctx.scale(cs, cs); ctx.translate(-640, -380); ctx.globalAlpha = 1 - 0.06 * pull;
787
+ const up = (a, b) => lerp(a, b, pull); // counter-scale type as the card shrinks so it stays legible on screen
788
+ const hitB = bump(t, X.hit, 3.2);
789
+ card(ctx, 110, 140, 1060, 480, { r: 26, flash: 0.9 * hitB, flashCol: C.cyan });
790
+ eyebrow(ctx, 'ACCURACY', 160, up(214, 222), { size: up(28, 45) });
791
+ const f = E.out(seg(X.acc[0], X.acc[1], t)), val = Math.round(accAt(f));
792
+ // big number
793
+ ctx.save(); ctx.translate(156, 345); const sc = 1 + 0.1 * hitB; ctx.scale(sc, sc);
794
+ if (hitB > 0.02) { ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, 120, -40, C.cyan, 260, 0.35 * hitB); ctx.globalCompositeOperation = 'source-over'; }
795
+ gtext(ctx, val + '%', 0, 0, 132, { cols: hitB > 0.05 ? ['#ffffff', '#c4f8ff', '#a8ffe4'] : GRAD_NUM });
796
+ ctx.restore();
797
+ if (t > X.hit) for (let i = 0; i < 2; i++) { const q = 1 - bump(t, X.hit + i * 0.12, 2.5); ring(ctx, 300, 300, 80 + q * 260, i ? C.violet : C.cyan, 0.7 * (1 - q), 3); }
798
+ // round counter pill + loop tile
799
+ const rounds = Math.round(Math.pow(f, 1.4) * 10000);
800
+ const gx = up(0, -24); // the round-counter group slides left a touch to make room for the larger type
801
+ tile(ctx, 190 + gx, 440, 70, 'loop', { col: [C.cyan, C.violet], glow: 1.2 + 0.4 * Math.sin(t * 6) });
802
+ ctx.font = F(600, up(30, 45), UI); ctx.fillStyle = rgb(H.mix('#c2c9f5', '#e3e7ff', pull), 1); ctx.textAlign = 'left'; ctx.textBaseline = 'alphabetic';
803
+ ctx.fillText('training round', 244 + gx, up(430, 422));
804
+ gtext(ctx, rounds.toLocaleString('en-US'), 244 + gx, up(476, 494), up(42, 64), { cols: GRAD_NUM });
805
+ ctx.font = F(400, up(24, 32), UI); ctx.fillStyle = rgb(H.mix('#8890c4', '#b9c0ec', pull), 1); ctx.fillText('guess → check → adjust', 160, up(566, 606));
806
+ // chart (slides right a touch during the pull-back so the larger counter-scaled labels clear the tick column)
807
+ const CHp = { x: CH.x + 48 * pull, y: CH.y, w: CH.w - 48 * pull, h: CH.h };
808
+ ctx.save();
809
+ ctx.strokeStyle = 'rgba(150,170,255,0.12)'; ctx.lineWidth = 1; ctx.font = F(500, up(22, 28), UI); ctx.fillStyle = rgb(H.mix('#7c84b8', '#a7aedd', pull), 1); ctx.textAlign = 'right'; ctx.textBaseline = 'middle';
810
+ for (let v = 50; v <= 100; v += 10) { const y = CHp.y + CHp.h - (v - 50) / 50 * CHp.h; ctx.beginPath(); ctx.moveTo(CHp.x, y); ctx.lineTo(CHp.x + CHp.w, y); ctx.stroke(); ctx.fillText(v + '%', CHp.x - up(12, 8), y); }
811
+ ctx.textAlign = 'right'; ctx.textBaseline = 'alphabetic'; ctx.font = F(600, up(28, 44), UI); ctx.fillStyle = rgb(H.mix('#9aa3d8', '#c7cdf2', pull), 1); ctx.fillText('training rounds →', CHp.x + CHp.w, CHp.y + CHp.h + up(40, 50));
812
+ const N = 60, pts = [];
813
+ for (let i = 0; i <= N; i++) { const u = i / N; const wig = 2.2 * Math.sin(u * 37) * (1 - u) * (u > 0 ? 1 : 0); pts.push({ x: CHp.x + u * CHp.w, y: CHp.y + CHp.h - (accAt(u) + wig - 50) / 50 * CHp.h }); }
814
+ const nShow = f * N;
815
+ if (nShow > 0) {
816
+ const last = Math.floor(nShow), fr = nShow - last, end = last < N ? { x: lerp(pts[last].x, pts[last + 1].x, fr), y: lerp(pts[last].y, pts[last + 1].y, fr) } : pts[N];
817
+ // area
818
+ const ag = ctx.createLinearGradient(0, CHp.y, 0, CHp.y + CHp.h); ag.addColorStop(0, rgb(C.cyan, 0.28)); ag.addColorStop(1, rgb(C.violet, 0));
819
+ ctx.beginPath(); ctx.moveTo(pts[0].x, CHp.y + CHp.h); for (let i = 0; i <= last; i++) ctx.lineTo(pts[i].x, pts[i].y); ctx.lineTo(end.x, end.y); ctx.lineTo(end.x, CHp.y + CHp.h); ctx.closePath(); ctx.fillStyle = ag; ctx.fill();
820
+ const lg = ctx.createLinearGradient(CHp.x, 0, CHp.x + CHp.w, 0); lg.addColorStop(0, C.violet); lg.addColorStop(0.5, C.blue); lg.addColorStop(1, C.cyan);
821
+ ctx.beginPath(); for (let i = 0; i <= last; i++) i ? ctx.lineTo(pts[i].x, pts[i].y) : ctx.moveTo(pts[i].x, pts[i].y); ctx.lineTo(end.x, end.y);
822
+ ctx.strokeStyle = lg; ctx.lineWidth = 4; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.stroke();
823
+ ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, end.x, end.y, C.cyan, 26 + 40 * hitB, 1);
824
+ ctx.globalCompositeOperation = 'source-over';
825
+ ctx.fillStyle = '#ffffff'; ctx.beginPath(); ctx.arc(end.x, end.y, 5, 0, 6.283); ctx.fill();
826
+ // start marker label
827
+ ctx.font = F(600, up(28, 44), UI); ctx.fillStyle = rgb(H.mix('#c2c9f5', '#e3e7ff', pull), 1); ctx.textAlign = 'left'; ctx.fillText('61%', pts[0].x + 16, pts[0].y + up(42, 52));
828
+ }
829
+ ctx.restore();
830
+ ctx.restore();
831
+
832
+ // takeaway
833
+ if (t > X.pull[0]) {
834
+ ctx.font = F(700, 64, HEAD);
835
+ const sL = 'More examples', sA = ' → ', sR = 'better guesses';
836
+ const wL = ctx.measureText(sL).width, wA = ctx.measureText(sA).width, wR = ctx.measureText(sR).width;
837
+ const x0 = 640 - (wL + wA + wR) / 2, ty = 646;
838
+ const lx = x0 + wL / 2, rx = x0 + wL + wA + wR / 2;
839
+ const p1 = ebk(X.tkTiles[0], X.tkTiles[0] + 0.45, t), p2 = ebk(X.tkTiles[1], X.tkTiles[1] + 0.45, t);
840
+ const TP = seg2(lx + 72, 494, rx - 72, 494);
841
+ connector(ctx, TP, { draw: eio(X.tkTiles[0] + 0.2, X.tkTiles[1] + 0.35, t), col: [C.cyan, C.green], lw: 2.4,
842
+ pulses: t > 13.75 ? [0, 1].map((k) => fract((t - 13.75) * 0.8 + k * 0.5)) : [], pc: '#b8fff0' });
843
+ tile(ctx, lx, 494, 130, 'database', { sc: p1, a: cl(p1 * 2), col: [C.cyan, C.blue], glow: 1.4 + 1.2 * bump(t, X.tkTiles[0] + 0.25, 4) });
844
+ tile(ctx, rx, 494, 130, 'check', { sc: p2, a: cl(p2 * 2), col: [C.cyan, C.green], glow: 1.5 + 1.6 * bump(t, 13.9, 3) + 0.3 * Math.sin(t * 3) });
845
+ const pa = seg(X.tkText[0], X.tkText[1], t);
846
+ const wp = (k) => E.out(cl(pa * 3 - k));
847
+ ctx.save(); ctx.font = F(700, 64, HEAD); ctx.textBaseline = 'alphabetic'; ctx.textAlign = 'left';
848
+ const g = ctx.createLinearGradient(x0, ty - 64, x0 + wL + wA + wR, ty); g.addColorStop(0, '#ffffff'); g.addColorStop(0.2, '#e4f8ff'); g.addColorStop(0.55, '#9fe6ff'); g.addColorStop(1, '#8ff5d0');
849
+ ctx.fillStyle = g;
850
+ [[sL, x0, 0], [sA, x0 + wL, 1], [sR, x0 + wL + wA, 2]].forEach(([s, x, k]) => { const p = wp(k); if (p > 0) { ctx.globalAlpha = p; ctx.fillText(s, x, ty + (1 - p) * 26); } });
851
+ ctx.restore();
852
+ // underline sweep
853
+ const ul = eio(X.underline[0], X.underline[1], t);
854
+ if (ul > 0) {
855
+ ctx.save(); const ug = ctx.createLinearGradient(x0, 0, x0 + wL + wA + wR, 0); ug.addColorStop(0, rgb(C.cyan, 0)); ug.addColorStop(0.3, C.cyan); ug.addColorStop(0.7, C.violet); ug.addColorStop(1, rgb(C.violet, 0));
856
+ ctx.strokeStyle = ug; ctx.lineWidth = 3; ctx.lineCap = 'round'; ctx.beginPath(); const cx = 640, hw = (wL + wA + wR) / 2 * ul; ctx.moveTo(cx - hw, ty + 22); ctx.lineTo(cx + hw, ty + 22); ctx.stroke();
857
+ ctx.globalCompositeOperation = 'lighter'; glowDot(ctx, cx + hw, ty + 22, C.cyan, 20, 1 - ul * 0.6); glowDot(ctx, cx - hw, ty + 22, C.violet, 20, 1 - ul * 0.6);
858
+ ctx.restore();
859
+ }
860
+ }
861
+ ctx.restore();
862
+ }
863
+
864
+ // ------------------------------------------------ title -> header (always on top, outside the camera)
865
+ {
866
+ const words = 'How does AI learn?';
867
+ ctx.font = F(700, 80, HEAD); const w = ctx.measureText(words).width;
868
+ const sx0 = 640 - w / 2, sy0 = 470;
869
+ const k = lerp(1, 0.45, shr), x = lerp(sx0, 56, shr), y = lerp(sy0, 70, shr);
870
+ ctx.save(); ctx.translate(x, y); ctx.scale(k, k);
871
+ revealLine(ctx, words, 0, 0, 80, seg(0.4, 1.25, t));
872
+ ctx.restore();
873
+ if (shr > 0.5) {
874
+ ctx.save(); ctx.globalAlpha = eo(X.shrink[1] - 0.2, X.shrink[1] + 0.2, t);
875
+ const hg = ctx.createLinearGradient(56, 0, 56 + w * 0.45, 0); hg.addColorStop(0, C.cyan); hg.addColorStop(1, rgb(C.violet, 0));
876
+ ctx.fillStyle = hg; ctx.fillRect(56, 86, w * 0.45 * eo(X.shrink[1] - 0.1, X.shrink[1] + 0.4, t), 2);
877
+ ctx.restore();
878
+ }
879
+ }
880
+ bloom(ctx, 1);
881
+ H.vignette(ctx, W, Hh, 0.45, '2,3,16');
882
+ }
883
+
884
+
885
+ // =====================================================================================================
886
+ // SOUND: clean motion-graphics design. Timings come straight from X (the explainer's own constants).
887
+ // =====================================================================================================
888
+ function explainerSound(k) {
889
+ const D = X.D;
890
+ // soft clean whoosh (filtered pink noise, low top so it stays gentle)
891
+ const whoosh = (t, dur, g = 1, top = 1500, o = {}) => k.noise(t, { dur, color: 'pink', filter: 'bandpass', f: [[0, 260], [dur * 0.55, top], [dur, 420]], q: 0.8, gain: 0.16 * g, a: dur * 0.5, verb: 0.2, pan: o.pan || 0, minor: o.minor });
892
+ // glassy low blip for an icon landing: sine + soft octave + a short triangle body, all under 2 kHz
893
+ const glass = (t, f, g = 1, o = {}) => {
894
+ k.tone(t, { f, dur: 0.5, gain: 0.13 * g, a: 0.003, verb: 0.35, pan: o.pan || 0, minor: o.minor });
895
+ k.tone(t, { f: f * 2, dur: 0.18, gain: 0.035 * g, a: 0.002, verb: 0.3, pan: o.pan || 0, minor: o.minor });
896
+ k.tone(t, { f: f / 2, type: 'triangle', dur: 0.12, gain: 0.08 * g, a: 0.002, pan: o.pan || 0, minor: o.minor });
897
+ };
898
+ // gentle digital tick for counters
899
+ const tick = (t, g = 1, f = 1700) => {
900
+ k.noise(t, { dur: 0.016, filter: 'bandpass', f, q: 3, gain: 0.36 * g, a: 0.001, pan: 0.15, minor: true });
901
+ k.tone(t, { f: f * 0.55, dur: 0.035, gain: 0.065 * g, a: 0.001, pan: 0.15, minor: true });
902
+ };
903
+ // a signal travelling through the network: a soft sine glide
904
+ const glide = (t, dur, f0, f1, g = 1, type = 'sine') => k.tone(t, { f: [[0, f0], [dur, f1]], type, dur: dur + 0.08, gain: 0.05 * g, a: dur * 0.4, hold: dur * 0.3, filter: 'lowpass', f2: 1400, verb: 0.25, minor: true });
905
+ // throttled ticks on every value change of val(t), never closer than gap
906
+ const counter = (val, a, b, gap, g, f) => { let last = -1, prev = val(a); for (let t = a; t <= b; t += 0.002) { const v = val(t); if (v !== prev && t - last >= gap) { tick(t, g, f); last = t; } prev = v; } };
907
+
908
+ // ---- quiet ambient synth pad bed (minor-key loop, resolves to A major under the takeaway)
909
+ k.music('pad', 0, 13.6, { bpm: 64, gain: 0.5, chords: [['A2', 'E3', 'B3', 'C4'], ['F2', 'C3', 'E3', 'A3'], ['D3', 'A3', 'C4', 'E4'], ['E2', 'B2', 'E3', 'G#3']] });
910
+ k.music('pad', 13.6, D, { bpm: 64, gain: 0.5, chords: [['A2', 'E3', 'A3', 'C#4']] });
911
+
912
+ // ---- beat 1: brain tile pops (back-ease 0.15-0.7), title rises word by word (0.4-1.25)
913
+ whoosh(0.08, 0.4, 0.6);
914
+ glass(0.36, 'A4', 1.1);
915
+ whoosh(0.42, 0.75, 0.8, 1300);
916
+ // title shrinks to the corner while the brain flies to the model spot
917
+ k.noise(X.shrink[0], { dur: 0.7, color: 'pink', filter: 'lowpass', f: [[0, 300], [0.4, 900], [0.7, 300]], gain: 0.16, a: 0.3 });
918
+
919
+ // ---- beat 2: data source + lanes + counter
920
+ glass(X.dbIn + 0.2, 'E4', 1, { pan: -0.6 });
921
+ whoosh(X.lanes[0], 0.6, 0.5, 1100, { minor: true });
922
+ glass(2.92, 'C5', 0.6, { pan: 0.5, minor: true }); // "Model" pill
923
+ counter((t) => Math.round(1e6 * Math.pow(seg(X.countA, X.countB, t), 2.2) / 2500), X.countA + 0.05, X.countB - 0.02, 0.09, 0.8, 1700);
924
+ glass(X.countB, 'E5', 1.0); tick(X.countB, 1.2, 1500); // locks on 1,000,000
925
+ // examples sliding into the model (only those absorbed before the push-in)
926
+ EXAMPLES.forEach((ex, i) => { const ta = ex.s + X.travel * 0.95; if (ta < X.zoom[0]) k.tone(ta, { f: i % 2 ? 'A3' : 'E3', dur: 0.22, gain: 0.07, a: 0.004, verb: 0.3, pan: 0.6, minor: true }); });
927
+
928
+ // ---- push through the brain (5.9-6.55): long whoosh, soft low thump at the flash
929
+ whoosh(X.zoom[0] - 0.05, 0.75, 1.3, 1700);
930
+ k.play('thud', 6.36, { f: 85, gain: 0.45 });
931
+
932
+ // ---- beat 3: network assembles, input slides in
933
+ k.withMinor(() => { [0, 1, 2, 3].forEach((i) => glass(X.netIn[0] + 0.3 + i * 0.08, ['E4', 'A4', 'B4', 'E5'][i], 0.35, { pan: -0.3 + i * 0.1 })); });
934
+ whoosh(X.inputIn[0], 0.35, 0.6, 1200, { pan: -0.6, minor: true });
935
+ glide(X.fwd1[0], X.fwd1[1] - X.fwd1[0], 260, 620); // forward pass
936
+ glass(X.ans1 + 0.06, 'C5', 0.9, { pan: 0.5 }); // "dog?"
937
+ // wrong: a soft low two-note drop + body thud
938
+ k.tone(X.check, { f: 'G4', type: 'triangle', dur: 0.2, gain: 0.12, a: 0.003, hold: 0.06, filter: 'lowpass', f2: 1200, pan: 0.5, verb: 0.2 });
939
+ k.tone(X.check + 0.13, { f: 'D#4', type: 'triangle', dur: 0.36, gain: 0.12, a: 0.003, hold: 0.1, filter: 'lowpass', f2: 1000, pan: 0.5, verb: 0.25 });
940
+ k.play('thud', X.check, { f: 110, gain: 0.5, pan: 0.4 });
941
+ glass(X.truth + 0.12, 'A4', 0.5, { pan: 0.5, minor: true }); // "Answer: cat" lands
942
+ // error signal runs back: falling filtered saw
943
+ k.tone(X.errBack[0], { f: [[0, 640], [X.backWave[1] - X.errBack[0], 180]], type: 'sawtooth', dur: X.backWave[1] - X.errBack[0], gain: 0.034, a: 0.05, hold: 0.4, filter: 'lowpass', f2: 900, verb: 0.2 });
944
+ // weights re-dial: a little run of ticks while the edges morph
945
+ for (let i = 0; i < 7; i++) tick(X.morph[0] + i * 0.085, 1.0, 1100 + i * 60);
946
+ glass(X.updated + 0.15, 'B4', 0.5, { pan: -0.2, minor: true }); // "weights adjusted"
947
+ whoosh(X.loopBack[0], 0.3, 0.4, 1000, { minor: true }); // pulse runs the loop arc
948
+ glide(X.fwd2[0], X.fwd2[1] - X.fwd2[0], 300, 720); // second forward pass
949
+ // correct: rising glass pair
950
+ glass(X.ans2 + 0.04, 'C5', 1.0, { pan: 0.5 }); glass(X.ans2 + 0.12, 'G5', 0.9, { pan: 0.5 }); glass(X.ans2 + 0.2, 'C6', 0.5, { pan: 0.5 });
951
+
952
+ // ---- beat 4: pan to the chart, accuracy counts up (E.out, so the ticks slow as it settles)
953
+ whoosh(X.pan[0], 0.6, 1.1, 1500);
954
+ counter((t) => Math.round(accAt(E.out(seg(X.acc[0], X.acc[1], t)))), X.acc[0] + 0.02, X.acc[1], 0.085, 0.8, 1600);
955
+ // soft low riser into the key moment
956
+ k.noise(X.hit - 0.85, { dur: 0.85, color: 'pink', filter: 'bandpass', f: [[0, 180], [0.85, 1300]], q: 1, gain: 0.2, a: 0.8, verb: 0.2 });
957
+ k.tone(X.hit - 0.85, { f: [[0, 110], [0.85, 220]], type: 'triangle', dur: 0.85, gain: 0.05, a: 0.8, filter: 'lowpass', f2: 900 });
958
+ // 97%: deep sub hit + shimmer
959
+ k.tone(X.hit, { f: [[0, 72], [0.6, 38]], dur: 1.3, gain: 0.7, a: 0.004 });
960
+ k.play('thud', X.hit, { f: 105, gain: 0.8 });
961
+ k.noise(X.hit, { dur: 0.5, color: 'brown', filter: 'lowpass', f: 320, gain: 0.3 });
962
+ ['E5', 'B5', 'E6', 'G#6'].forEach((n, i) => k.tone(X.hit + 0.03 + i * 0.045, { f: n, dur: 1.6, gain: 0.032, a: 0.02, verb: 0.55, pan: (i - 1.5) * 0.35 }));
963
+ k.noise(X.hit + 0.02, { dur: 1.1, color: 'pink', filter: 'highpass', f: [[0, 3000], [1.1, 6000]], gain: 0.035, a: 0.06, verb: 0.4 });
964
+
965
+ // ---- beat 5: pull back, tiles land, takeaway resolves
966
+ whoosh(X.pull[0], 0.5, 0.8, 1200);
967
+ glass(X.tkTiles[0] + 0.2, 'E4', 0.8, { pan: -0.4 });
968
+ glass(X.tkTiles[1] + 0.2, 'A4', 0.8, { pan: 0.4 });
969
+ whoosh(X.tkText[0], 0.45, 0.6, 1300, { minor: true });
970
+ ['A3', 'E4', 'A4', 'C#5'].forEach((n, i) => k.tone(X.tkText[0] + 0.32 + i * 0.03, { f: n, type: i ? 'sine' : 'triangle', dur: 1.7, gain: 0.085, a: 0.015, verb: 0.45, pan: (i - 1.5) * 0.25 }));
971
+ k.noise(X.underline[0], { dur: 0.45, filter: 'bandpass', f: [[0, 900], [0.45, 1800]], q: 1.2, gain: 0.05, a: 0.2, minor: true });
972
+ }
973
+
974
+ registerStyle({
975
+ id: 'tech-glow',
976
+ name: 'Tech Glow Explainer',
977
+ category: 'Popular Explainer Looks',
978
+ description: 'The polished AI / tech YouTube motion-graphics look: deep navy-to-indigo space with drifting electric glows and a perspective grid, gradient-stroked icon tiles wired into node diagrams with light pulses racing along the connectors, dark cards with thin neon borders, gradient headline type and bloom on everything bright.',
979
+ motion: 'Smooth eased build: glows bloom up, icon tiles pop in with an overshoot and their line icons draw on, connectors trace out and start carrying light pulses, the headline rises word by word and the stat counts up, all under a slow camera push and drifting particles.',
980
+ duration: 5,
981
+ frameT: 4.6,
982
+ fonts: ['700 80px "Space Grotesk"', '500 18px "Space Grotesk"', '600 26px "Inter"', '500 18px "Inter"', '400 22px "Inter"'],
983
+ readsPixels: false,
984
+ draw: drawStill,
985
+ explainerDuration: X.D,
986
+ explainerNote: 'One continuous camera: the title shrinks to a header while the brain tile flies into place, labelled examples ride glowing lanes into the model, the camera pushes through the brain into its network (light-speed streaks), Guess/Check/Adjust chips light up as light pulses run forward and a red error pulse runs back, then the camera pans to a glowing accuracy chart and pulls back for the takeaway; numbers count up in gradient Space Grotesk with bloom.',
987
+ explainer,
988
+ explainerSound,
989
+ });
990
+ }