@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,828 @@
1
+ {
2
+ const TAU = Math.PI * 2;
3
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
4
+ const add = (a, b) => [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
5
+ const mul = (a, s) => [a[0] * s, a[1] * s, a[2] * s];
6
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
7
+ const cross = (a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
8
+ const norm = (a) => { const l = Math.hypot(a[0], a[1], a[2]) || 1; return [a[0] / l, a[1] / l, a[2] / l]; };
9
+ const rotY = (p, a) => { const c = Math.cos(a), s = Math.sin(a); return [p[0] * c + p[2] * s, p[1], -p[0] * s + p[2] * c]; };
10
+ const rotX = (p, a) => { const c = Math.cos(a), s = Math.sin(a); return [p[0], p[1] * c - p[2] * s, p[1] * s + p[2] * c]; };
11
+ const rotZ = (p, a) => { const c = Math.cos(a), s = Math.sin(a); return [p[0] * c - p[1] * s, p[0] * s + p[1] * c, p[2]]; };
12
+
13
+ const icosphere = (subdiv) => {
14
+ const g = (1 + Math.sqrt(5)) / 2;
15
+ const v = [[-1, g, 0], [1, g, 0], [-1, -g, 0], [1, -g, 0], [0, -1, g], [0, 1, g], [0, -1, -g], [0, 1, -g], [g, 0, -1], [g, 0, 1], [-g, 0, -1], [-g, 0, 1]].map(norm);
16
+ let f = [[0, 11, 5], [0, 5, 1], [0, 1, 7], [0, 7, 10], [0, 10, 11], [1, 5, 9], [5, 11, 4], [11, 10, 2], [10, 7, 6], [7, 1, 8], [3, 9, 4], [3, 4, 2], [3, 2, 6], [3, 6, 8], [3, 8, 9], [4, 9, 5], [2, 4, 11], [6, 2, 10], [8, 6, 7], [9, 8, 1]];
17
+ for (let s = 0; s < subdiv; s++) {
18
+ const cache = {}, nf = [];
19
+ const mid = (a, b) => { const k = a < b ? a + '_' + b : b + '_' + a; if (cache[k] == null) { cache[k] = v.length; v.push(norm(mul(add(v[a], v[b]), 0.5))); } return cache[k]; };
20
+ f.forEach(([a, b, c]) => { const ab = mid(a, b), bc = mid(b, c), ca = mid(c, a); nf.push([a, ab, ca], [b, bc, ab], [c, ca, bc], [ab, bc, ca]); });
21
+ f = nf;
22
+ }
23
+ return { v, f };
24
+ };
25
+
26
+ const makeTex = (seed) => {
27
+ const S = 256, cv = H.layer(S, S), x = cv.getContext('2d'), r = H.rng(seed);
28
+ const img = x.createImageData(S, S), d = img.data;
29
+ for (let i = 0; i < d.length; i += 4) { const n = r(); const w = n > 0.5; d[i] = d[i + 1] = d[i + 2] = w ? 255 : 0; d[i + 3] = Math.abs(n - 0.5) * 34; }
30
+ x.putImageData(img, 0, 0);
31
+ x.lineCap = 'round';
32
+ for (let n = 0; n < 260; n++) {
33
+ const px = r() * S, py = r() * S, len = r.range(3, 14), a = r() * TAU;
34
+ x.strokeStyle = r() < 0.6 ? `rgba(255,255,255,${r.range(0.06, 0.16)})` : `rgba(60,40,20,${r.range(0.04, 0.09)})`;
35
+ x.lineWidth = r.range(0.4, 0.9);
36
+ for (let oy = -1; oy <= 1; oy++) for (let ox = -1; ox <= 1; ox++) {
37
+ x.beginPath(); x.moveTo(px + ox * S, py + oy * S); x.lineTo(px + ox * S + Math.cos(a) * len, py + oy * S + Math.sin(a) * len); x.stroke();
38
+ }
39
+ }
40
+ return cv;
41
+ };
42
+
43
+ // =====================================================================
44
+ // EXPLAINER: a long studio table the camera dollies along. Every prop is
45
+ // folded paper; labels are printed on tent cards / arrows that fold up.
46
+ // =====================================================================
47
+ const OXC = {};
48
+ const SG = (px) => `700 ${px}px "Space Grotesk"`;
49
+ const ORANGE = [232, 135, 76], BROWN = [176, 122, 76], CREAM = [246, 242, 233], INK = '#23242a', RED = [214, 74, 58], GREEN = [92, 170, 104], MUS = [241, 182, 68], IND = [58, 82, 150], CORAL = [240, 138, 126], TEAL = [44, 160, 150];
50
+ const EXPLAIN = (ctx, W, H_, t) => {
51
+ const seg = (a, b) => H.ease.inOut(H.clamp((t - a) / (b - a)));
52
+ const pop = (a, d = 0.45) => { const u = H.clamp((t - a) / d); if (u <= 0) return 0; const c1 = 1.5, c3 = c1 + 1; return 1 + c3 * Math.pow(u - 1, 3) + c1 * Math.pow(u - 1, 2); };
53
+ // ---- camera dolly along the table ----
54
+ const cx = 8 * seg(1.9, 2.9) + 3.6 * seg(5.6, 6.3) + 7.0 * seg(10.1, 10.9);
55
+ const zoom = seg(7.85, 8.3) * (1 - seg(9.1, 9.6)); // push in on the wrong guess
56
+ const E = [cx + 0.3 + zoom * 1.2, 2.35 - zoom * 0.2, 7.7 - zoom * 1.3], TG = [cx + zoom * 1.2, 0.85 + zoom * 0.35, 0];
57
+ const fwd = norm(sub(TG, E)), right = norm(cross(fwd, [0, 1, 0])), up = cross(right, fwd);
58
+ const F = 1180, PCX = 640, PCY = 372;
59
+ const proj = (p) => { const d = sub(p, E); const z = dot(d, fwd); return [PCX + (F * dot(d, right)) / z, PCY - (F * dot(d, up)) / z, z]; };
60
+ const Lkey = norm([-0.55, 1.0, 0.55]), Lfill = norm([0.9, 0.25, 0.35]), Ls = mul(Lkey, -1);
61
+ const faces = [];
62
+ const face = (pts, col, extra = {}) => faces.push({ pts, col, ...extra });
63
+
64
+ // ---- prop builders ----
65
+ // tent card: folds up from flat (u 0..1); front face carries printed lettering
66
+ const tent = (x, z, w, h, rot, u, paint, col = CREAM) => {
67
+ if (u <= 0) return;
68
+ const dz = 0.34, Lf = Math.hypot(h, dz), th = Math.atan2(h, dz) * Math.min(1, u);
69
+ const T = (p) => add(rotY(p, rot), [x, 0, z]);
70
+ const rid = [0, Lf * Math.sin(th), dz - Lf * Math.cos(th)];
71
+ const BLf = [-w, 0.003, dz], BRf = [w, 0.003, dz], TR = [w, rid[1], rid[2]], TL = [-w, rid[1], rid[2]];
72
+ const bz = rid[2] - dz * Math.min(1, u);
73
+ face([TL, TR, [w, 0.003, bz], [-w, 0.003, bz]].map(T), col.map((v) => v * 0.97));
74
+ face([BLf, BRf, TR, TL].map(T), col, { map: [T(TL), T(TR), T(BLf)], paint });
75
+ };
76
+ // flat folded arrow lying on the table (centre crease), grows with p; optional printed label
77
+ const arrowFlat = (x0, z0, x1, z1, p, col, label) => {
78
+ if (p <= 0) return;
79
+ const ex = H.lerp(x0, x1, p), ez = H.lerp(z0, z1, p), a = Math.atan2(ez - z0, ex - x0);
80
+ const len = Math.hypot(ex - x0, ez - z0), dx = Math.cos(a), dz = Math.sin(a), nx = -dz, nz2 = dx;
81
+ const hw = 0.22, hl = Math.min(0.55, len * 0.5), y = 0.012, cr = 0.05;
82
+ const P = (s, n, yy = y) => [x0 + dx * s + nx * n, yy, z0 + dz * s + nz2 * n];
83
+ const sEnd = len - hl;
84
+ const fr = nz2 > 0; // which half faces the camera carries the print
85
+ const lab = label ? { map: fr ? [P(0, 0, y + cr), P(sEnd, 0, y + cr), P(0, hw)] : [P(sEnd, 0, y + cr), P(0, 0, y + cr), P(sEnd, -hw)], paint: label } : {};
86
+ face([P(0, -hw), P(sEnd, -hw), P(sEnd, 0, y + cr), P(0, 0, y + cr)], col, fr ? {} : lab);
87
+ face([P(0, 0, y + cr), P(sEnd, 0, y + cr), P(sEnd, hw), P(0, hw)], col.map((v) => v * 0.98), fr ? lab : {});
88
+ face([P(sEnd, -hw * 2.2), P(len, 0, y + cr * 0.4), P(sEnd, 0, y + cr * 1.6)], col);
89
+ face([P(sEnd, 0, y + cr * 1.6), P(len, 0, y + cr * 0.4), P(sEnd, hw * 2.2)], col);
90
+ };
91
+ // origami animal head (cat: pointed ears; dog: folded-down ears), standing on the table
92
+ const animal = (kind, x, z, s, rot, hop = 0, extraLift = 0) => {
93
+ const T = (p) => add(rotY(mul(p, s), rot), [x, 0.48 * s + hop + extraLift, z]);
94
+ const cat = kind === 'cat', base = cat ? ORANGE : BROWN;
95
+ const eyes = (c, w, h) => { c.fillStyle = '#2b2033'; c.beginPath(); c.arc(w * 0.62, h * 0.38, w * 0.07, 0, TAU); c.fill(); c.fillStyle = cat ? '#e0607a' : '#2b2033'; c.beginPath(); c.ellipse(w * 0.05, h * 0.62, w * 0.09, h * 0.06, 0, 0, TAU); c.fill(); };
96
+ const eyesR = (c, w, h) => { c.fillStyle = '#2b2033'; c.beginPath(); c.arc(w * 0.38, h * 0.38, w * 0.07, 0, TAU); c.fill(); };
97
+ if (cat) {
98
+ face([[-0.5, 0.5, 0], [-0.12, 0.5, 0.02], [-0.44, 0.98, -0.06]].map(T), base.map((v) => v * 0.92));
99
+ face([[0.5, 0.5, 0], [0.12, 0.5, 0.02], [0.44, 0.98, -0.06]].map(T), base.map((v) => v * 0.92));
100
+ face([[-0.5, 0.5, 0], [0, 0.5, 0.12], [0, -0.48, 0.12], [-0.42, 0.1, 0]].map(T), base, { map: [T([0, 0.5, 0.12]), T([-0.5, 0.5, 0]), T([0, -0.48, 0.12])], paint: eyes });
101
+ face([[0, 0.5, 0.12], [0.5, 0.5, 0], [0.42, 0.1, 0], [0, -0.48, 0.12]].map(T), base.map((v) => v * 1.02), { map: [T([0, 0.5, 0.12]), T([0.5, 0.5, 0]), T([0, -0.48, 0.12])], paint: eyesR });
102
+ } else {
103
+ face([[-0.42, 0.55, 0], [0, 0.55, 0.12], [0, -0.48, 0.12], [-0.42, -0.05, 0]].map(T), base, { map: [T([0, 0.55, 0.12]), T([-0.42, 0.55, 0]), T([0, -0.48, 0.12])], paint: eyes });
104
+ face([[0, 0.55, 0.12], [0.42, 0.55, 0], [0.42, -0.05, 0], [0, -0.48, 0.12]].map(T), base.map((v) => v * 1.02), { map: [T([0, 0.55, 0.12]), T([0.42, 0.55, 0]), T([0, -0.48, 0.12])], paint: eyesR });
105
+ face([[-0.42, 0.56, 0.04], [-0.16, 0.56, 0.08], [-0.6, -0.08, 0.14]].map(T), [110, 70, 44]);
106
+ face([[0.42, 0.56, 0.04], [0.16, 0.56, 0.08], [0.6, -0.08, 0.14]].map(T), [110, 70, 44]);
107
+ }
108
+ };
109
+ const brain = (x, z, s, refold) => {
110
+ const ico = OXC.ico || (OXC.ico = icosphere(1));
111
+ const nz = OXC.nz || (OXC.nz = H.makeNoise(41));
112
+ [-1, 1].forEach((side) => {
113
+ const vs = ico.v.map((u) => {
114
+ const k = 1 + 0.12 * nz.n3(u[0] * 2.2 + side * 3 + refold, u[1] * 2.2, u[2] * 2.2);
115
+ let p = [u[0] * 0.62 * k, u[1] * 0.78 * k, u[2] * 1.1 * k];
116
+ if (u[0] * side < -0.15) p[0] *= 0.8;
117
+ p[1] = Math.max(p[1], -0.55);
118
+ p = rotY([p[0] + side * 0.62, p[1], p[2]], -1.18);
119
+ return add(mul(p, s), [x, 0.6 * s, z]);
120
+ });
121
+ ico.f.forEach(([a, b, c]) => face([vs[a], vs[b], vs[c]], CORAL));
122
+ });
123
+ };
124
+ const pinwheel = (x, z, s, ang, col) => {
125
+ face([[x - 0.02, 0, z], [x + 0.02, 0, z], [x + 0.02, 1.2 * s, z], [x - 0.02, 1.2 * s, z]], [200, 190, 170]);
126
+ const c = [x, 1.2 * s, z + 0.05];
127
+ for (let i = 0; i < 4; i++) {
128
+ const a = ang + (i * TAU) / 4, a2 = a + 0.9;
129
+ face([c, add(c, [Math.cos(a) * 0.42 * s, Math.sin(a) * 0.42 * s, 0.02]), add(c, [Math.cos(a2) * 0.3 * s, Math.sin(a2) * 0.3 * s, 0.12])], i % 2 ? col : col.map((v) => v * 0.8));
130
+ }
131
+ };
132
+ // standing speech bubble panel; flips about its vertical axis (phi); front/back print different words
133
+ const bubble = (x, z, u, phi, front, back, shake = 0) => {
134
+ if (u <= 0) return;
135
+ const w = 1.0, h = 0.66 * Math.min(1, u), y0 = 0.55;
136
+ const T = (p) => add(rotY(p, phi), [x + shake, 0, z]);
137
+ const pts = [[-w, y0 + h * 0.2], [-w * 0.8, y0 - h * 0.05], [-0.5, y0 - h * 0.15], [-0.75, 0.02], [-0.2, y0 - h * 0.18], [w * 0.8, y0 - h * 0.1], [w, y0 + h * 0.4], [w * 0.85, y0 + h * 1.2], [-w * 0.85, y0 + h * 1.25]].map(([a, b]) => T([a, b, 0]));
138
+ const seeBack = Math.cos(phi) < 0;
139
+ const TL = T([-w * 0.85, y0 + h * 1.2, 0.002]), TR = T([w * 0.85, y0 + h * 1.2, 0.002]), BL = T([-w * 0.85, y0 - h * 0.05, 0.002]);
140
+ const map = { map: seeBack ? [TR, TL, T([w * 0.85, y0 - h * 0.05, 0.002])] : [TL, TR, BL], paint: seeBack ? back : front };
141
+ // the panel carries one diagonal crease: split the outline along it into two faces, ridge pushed forward a touch
142
+ const P2 = [[-w, y0 + h * 0.2], [-w * 0.8, y0 - h * 0.05], [-0.5, y0 - h * 0.15], [-0.75, 0.02], [-0.2, y0 - h * 0.18], [w * 0.8, y0 - h * 0.1], [w, y0 + h * 0.4], [w * 0.85, y0 + h * 1.2], [-w * 0.85, y0 + h * 1.25]];
143
+ const A0 = [0.38, y0 + h * 1.4], A1 = [-0.05, y0 - h * 0.4]; // crease line (top right-of-centre to bottom)
144
+ const sd = (p) => (A1[0] - A0[0]) * (p[1] - A0[1]) - (A1[1] - A0[1]) * (p[0] - A0[0]);
145
+ const halves = [[], []];
146
+ P2.forEach((p, i) => {
147
+ const q = P2[(i + 1) % P2.length], sp = sd(p), sq = sd(q);
148
+ halves[sp >= 0 ? 0 : 1].push([p[0], p[1], 0]);
149
+ if ((sp >= 0) !== (sq >= 0)) { const k = sp / (sp - sq), m = [p[0] + (q[0] - p[0]) * k, p[1] + (q[1] - p[1]) * k, 0.045]; halves[0].push(m); halves[1].push(m); }
150
+ });
151
+ void pts;
152
+ halves.forEach((hp, i) => { if (hp.length >= 3) face(hp.map(T), CREAM.map((v) => v * (i ? 1.0 : 0.97)), map); });
153
+ };
154
+ const strip = (a, b, wdt, col) => { // a flat paper strip standing in the plane facing camera, slightly folded
155
+ const d = sub(b, a), n = norm([-d[1], d[0], 0]), m = mul(add(a, b), 0.5);
156
+ face([add(a, mul(n, wdt)), add(m, [n[0] * wdt, n[1] * wdt, 0.04]), add(m, [-n[0] * wdt, -n[1] * wdt, 0.04]), add(a, mul(n, -wdt))], col);
157
+ face([add(m, [n[0] * wdt, n[1] * wdt, 0.04]), add(b, mul(n, wdt)), add(b, mul(n, -wdt)), add(m, [-n[0] * wdt, -n[1] * wdt, 0.04])], col.map((v) => v * 0.94));
158
+ };
159
+ const column = (x, z, hgt, col) => { // accordion-pleated paper column: 12 folds alternating out (mountain) / in (valley)
160
+ const n = 12, r0 = 0.24;
161
+ const ring = (y) => Array.from({ length: n }, (_, k) => { const a = ((k + 0.5) / n) * TAU, r = k % 2 ? r0 * 0.82 : r0; return [x + Math.cos(a) * r, y, z + Math.sin(a) * r]; });
162
+ const A = ring(0.01), B = ring(hgt);
163
+ for (let k = 0; k < n; k++) { const k2 = (k + 1) % n; face([A[k], A[k2], B[k2], B[k]], k % 2 ? col.map((v) => v * 0.92) : col); }
164
+ // cap folded as a shallow fan with the centre raised
165
+ const cc = [x, hgt + 0.035, z];
166
+ for (let k = 0; k < n; k++) face([B[k], B[(k + 1) % n], cc], col.map((v) => Math.min(255, v * (k % 2 ? 1.0 : 1.06))));
167
+ };
168
+ const star = (x, y, z, s, spin) => {
169
+ const c = [x, y, z], pts = [];
170
+ for (let i = 0; i < 10; i++) { const a = -Math.PI / 2 + (i / 10) * TAU, rr = (i % 2 ? 0.42 : 1) * s; pts.push(add(c, rotY([Math.cos(a) * rr, -Math.sin(a) * rr, 0], spin))); }
171
+ const f1 = add(c, rotY([0, 0, 0.3 * s], spin)), f2 = add(c, rotY([0, 0, -0.3 * s], spin));
172
+ for (let i = 0; i < 10; i++) { face([pts[i], pts[(i + 1) % 10], f1], i % 2 ? MUS : MUS.map((v) => v * 0.85)); face([pts[(i + 1) % 10], pts[i], f2], MUS.map((v) => v * 0.8)); }
173
+ };
174
+ const printer = (lines, opt = {}) => (c, w, h) => {
175
+ c.fillStyle = opt.ink || INK; c.textAlign = 'center'; c.textBaseline = 'middle';
176
+ lines.forEach(([txt, fr, yy, col]) => {
177
+ let px = fr * h; c.font = SG(px); const mw = c.measureText(txt).width; if (mw > w * 0.9) { px *= (w * 0.9) / mw; c.font = SG(px); }
178
+ c.fillStyle = col || opt.ink || INK; c.fillText(txt, w / 2, h * yy);
179
+ });
180
+ };
181
+
182
+ // ================= scene =================
183
+ // BEAT 1: the question printed on a big tent card that folds up
184
+ tent(0, 1.2, 2.6, 1.55, 0, seg(0.1, 0.9), printer([['How does', 0.34, 0.3], ['AI learn?', 0.42, 0.7, '#e45a3e']]));
185
+ animal('cat', -3.6, 0.2, 0.8, 0.3, 0, 0); animal('dog', 3.6, 0.2, 0.8, -0.3, 0, 0);
186
+
187
+ // BEAT 2: labelled origami examples hop along into the paper brain
188
+ const BXp = 10.6;
189
+ brain(BXp, -0.2, 1.05, 2.4 * seg(8.85, 9.5));
190
+ tent(BXp - 0.6, 1.5, 0.62, 0.36, 0.1, seg(2.8, 3.2), printer([['model', 0.6, 0.55, '#e45a3e']]));
191
+ tent(6.0, -1.1, 2.3, 1.55, 0.05, seg(2.6, 3.0), (c, w, h) => {
192
+ const n = Math.round(1e6 * Math.pow(H.clamp((t - 2.9) / 2.3), 2.2)).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
193
+ printer([[n, 0.42, 0.24], ['examples', 0.22, 0.55, '#3a8f86']])(c, w, h);
194
+ });
195
+ arrowFlat(4.4, 1.75, 9.1, 1.6, seg(2.7, 3.4), MUS);
196
+ {
197
+ const r = H.rng(55);
198
+ for (let k = 0; k < 10; k++) {
199
+ const s = 2.1 + k * 0.3, kind = r() < 0.5 ? 'cat' : 'dog';
200
+ const x = 3.0 + (t - s) * 3.1;
201
+ if (t < s || x > BXp - 0.9) continue;
202
+ const hop = Math.abs(Math.sin((t - s) * 7)) * 0.18;
203
+ const shrink = H.clamp((BXp - 0.9 - x) / 0.6);
204
+ animal(kind, x, 0.35, 0.5 * shrink, 0.25, hop);
205
+ tent(x, 0.95, 0.36, 0.24, 0.25, shrink, printer([[kind, 0.62, 0.55, kind === 'cat' ? '#e45a3e' : '#2f6f9a']]));
206
+ }
207
+ }
208
+
209
+ // BEAT 3: guess -> check -> adjust (a loop of folded arrows)
210
+ if (t > 5.5) {
211
+ const nc = pop(6.25);
212
+ if (nc > 0) { animal('cat', 8.2, 0.9, 0.62 * nc, 0.35); tent(8.2, 1.75, 0.55, 0.28, 0.3, seg(6.4, 6.7), printer([['new photo', 0.55, 0.55]])); }
213
+ arrowFlat(8.7, 1.1, 9.5, 0.95, seg(6.6, 6.9), MUS);
214
+ arrowFlat(11.8, 0.7, 13.0, 0.5, seg(6.95, 7.3), MUS);
215
+ tent(12.45, 0.35, 0.5, 0.3, 0, seg(7.15, 7.4), printer([['Guess', 0.62, 0.55]]));
216
+ // once the camera dollies on to the results, the guess bubble and its tick fold back down flat
217
+ // (otherwise their remains sit clipped at the left frame edge)
218
+ const away = 1 - seg(10.3, 10.85);
219
+ const bu = pop(7.3, 0.4) * away, phi = Math.PI * seg(9.45, 9.85);
220
+ const shake = t > 7.9 && t < 8.35 ? Math.sin(t * 55) * 0.05 * (8.35 - t) * 2.2 : 0;
221
+ bubble(13.9, 0.1, bu, phi, printer([['dog?', 0.5, 0.5]]), printer([['cat', 0.5, 0.5, '#2f8a5a']]), shake);
222
+ if (t > 7.85 && t < 9.45) { const xs = pop(7.85, 0.3); const c0 = [14.72, 1.47, 0.45]; /* crosses the bubble's corner, clear of the '?' */ strip(add(c0, [-0.3 * xs, 0.3 * xs, 0]), add(c0, [0.3 * xs, -0.3 * xs, 0]), 0.07, RED); strip(add(c0, [-0.3 * xs, -0.3 * xs, 0.03]), add(c0, [0.3 * xs, 0.3 * xs, 0.03]), 0.07, RED); }
223
+ tent(13.9, 1.3, 0.6, 0.34, -0.1, t < 9.45 ? seg(8.0, 8.3) : 0, printer([['Check', 0.6, 0.55, '#d4473a']]));
224
+ if (t < 9.45) { arrowFlat(13.2, 1.75, 11.4, 1.55, seg(8.3, 8.75), RED); tent(12.3, 1.95, 0.55, 0.3, 0, seg(8.6, 8.85), printer([['Adjust', 0.62, 0.55, '#d4473a']])); }
225
+ const vs = pop(9.9, 0.35) * away;
226
+ if (vs > 0) { const c0 = [14.55, 1.35, 0.45]; strip(add(c0, [-0.32 * vs, 0.02, 0]), add(c0, [-0.08 * vs, -0.24 * vs, 0]), 0.07, GREEN); strip(add(c0, [-0.08 * vs, -0.24 * vs, 0.02]), add(c0, [0.42 * vs, 0.36 * vs, 0.02]), 0.07, GREEN); }
227
+ }
228
+ // weights: pinwheels by the brain spin when the error comes back
229
+ {
230
+ const spin = t < 8.85 ? 0 : (t - 8.85) * 9 * (1 - seg(9.4, 9.9)) + 4.5 * seg(9.4, 9.9);
231
+ pinwheel(BXp + 1.1, -1.3, 1.0, 0.3 + spin, TEAL);
232
+ pinwheel(BXp + 1.8, -0.9, 0.8, 1.1 - spin * 1.3, MUS);
233
+ pinwheel(BXp + 0.3, -1.7, 0.9, 0.7 + spin * 0.8, IND);
234
+ }
235
+
236
+ // BEAT 4: progress — pleated paper columns rise, accuracy counts up
237
+ const accs = [61, 72, 80, 86, 90, 93, 95, 97];
238
+ let shown = 61;
239
+ accs.forEach((a, i) => {
240
+ const st = 10.55 + i * 0.25, u = H.clamp((t - st) / 0.3);
241
+ if (u <= 0) return;
242
+ column(15.4 + i * 0.62, 0.2, (a / 100) * 2.25 * H.ease.out(u), i === 7 ? RED : i % 2 ? TEAL : MUS);
243
+ shown = H.lerp(i ? accs[i - 1] : 61, a, u);
244
+ });
245
+ arrowFlat(15.2, 0.85, 20.6, 0.85, seg(10.6, 12.5), CREAM);
246
+ tent(17.9, 1.55, 0.9, 0.26, 0, seg(10.8, 11.1), printer([['training rounds', 0.6, 0.55, '#6a6a70']]));
247
+ tent(20.7, 0.9, 1.35, 1.1, -0.12, seg(10.5, 10.9), (c, w, h) => printer([['Accuracy', 0.26, 0.26, '#3a8f86'], [Math.round(shown) + '%', 0.55, 0.68, t > 12.6 ? '#e45a3e' : INK]])(c, w, h));
248
+ const sp = pop(12.6, 0.5);
249
+ if (sp > 0) star(15.4 + 7 * 0.62, 2.55 + 0.12 * Math.sin(t * 3), 0.2, 0.4 * sp, (t - 12.6) * 2.5);
250
+
251
+ // BEAT 5: takeaway card folds up in front
252
+ tent(18.2, 3.0, 2.0, 0.62, 0, seg(13.0, 13.55), (c, w, h) => {
253
+ c.font = SG(100); const k = Math.min(h * 0.5, (100 * w * 0.86) / (c.measureText('More examples better guesses').width + 60));
254
+ c.textBaseline = 'middle'; c.font = SG(k); c.fillStyle = INK; c.textAlign = 'right'; c.fillText('More examples', w * 0.47, h * 0.5);
255
+ c.fillStyle = '#e45a3e'; c.beginPath(); c.moveTo(w * 0.495, h * 0.42); c.lineTo(w * 0.535, h * 0.5); c.lineTo(w * 0.495, h * 0.58); c.fill(); c.fillRect(w * 0.48, h * 0.48, w * 0.03, h * 0.04);
256
+ c.textAlign = 'left'; c.fillStyle = '#e45a3e'; c.fillText('better guesses', w * 0.55, h * 0.5);
257
+ });
258
+
259
+ // ================= render =================
260
+ faces.forEach((f) => {
261
+ const [a, b, c] = f.pts;
262
+ let n = norm(cross(sub(b, a), sub(c, a)));
263
+ const cen = mul(f.pts.reduce((s, p) => add(s, p), [0, 0, 0]), 1 / f.pts.length);
264
+ if (dot(n, sub(E, cen)) < 0) n = mul(n, -1);
265
+ const I = 0.36 + 0.7 * Math.max(0, dot(n, Lkey)) + 0.16 * Math.max(0, dot(n, Lfill)) + 0.1 * Math.max(0, -n[1]);
266
+ f.rgb = f.col.map((ch, i) => Math.min(255, ch * I * [1.04, 1, 0.95][i]));
267
+ f.I = I; f.n = n; f.cen = cen;
268
+ f.sp = f.pts.map(proj); f.z = f.sp.reduce((s, p) => s + p[2], 0) / f.sp.length;
269
+ });
270
+ const vis = faces.filter((f) => f.sp.every((p) => p[2] > 0.5));
271
+ // crease map (as in the still): shared edges between facets are valley (dark) or mountain (lit) folds
272
+ {
273
+ const ek = (p) => Math.round(p[0] * 1000) + ',' + Math.round(p[1] * 1000) + ',' + Math.round(p[2] * 1000);
274
+ const edges = new Map();
275
+ vis.forEach((f, fi) => f.pts.forEach((p, i) => {
276
+ const q = f.pts[(i + 1) % f.pts.length], a = ek(p), b = ek(q), k = a < b ? a + '|' + b : b + '|' + a;
277
+ const e = edges.get(k); if (e) e.push(fi); else edges.set(k, [fi]);
278
+ (f.ek || (f.ek = []))[i] = k;
279
+ }));
280
+ vis.forEach((f, fi) => {
281
+ f.ekind = f.ek.map((k) => {
282
+ const fs = edges.get(k);
283
+ if (!fs || fs.length !== 2) return 0;
284
+ const g = vis[fs[0] === fi ? fs[1] : fs[0]];
285
+ const d = dot(sub(g.cen, f.cen), f.n);
286
+ return d > 0.004 ? -1 : d < -0.004 ? 1 : 0;
287
+ });
288
+ });
289
+ }
290
+ vis.sort((a, b) => b.z - a.z);
291
+ // backdrop
292
+ ctx.drawImage(OXC.bg || (OXC.bg = (() => {
293
+ const C = H.layer(W, H_), c = C.getContext('2d');
294
+ const bg = c.createLinearGradient(0, 0, 0, H_);
295
+ bg.addColorStop(0, '#c9d3cf'); bg.addColorStop(0.45, '#dde3de'); bg.addColorStop(0.62, '#e6e6de'); bg.addColorStop(1, '#d8d5ca');
296
+ c.fillStyle = bg; c.fillRect(0, 0, W, H_);
297
+ const spot = c.createRadialGradient(560, 330, 40, 600, 380, 780); spot.addColorStop(0, 'rgba(255,252,240,0.6)'); spot.addColorStop(1, 'rgba(255,252,240,0)');
298
+ c.fillStyle = spot; c.fillRect(0, 0, W, H_);
299
+ c.globalAlpha = 0.6; c.fillStyle = c.createPattern(OXC.tex || (OXC.tex = makeTex(5)), 'repeat'); c.fillRect(0, 0, W, H_);
300
+ return C;
301
+ })()), 0, 0);
302
+ // soft table shadows + contact occlusion, rendered into reduced-resolution masks (blur scaled to match),
303
+ // then upscaled: the same look as full-res blur(12px) / blur(5px) at a fraction of the cost
304
+ const lowL = (key, sc0) => { const w = Math.ceil(W * sc0), h = Math.ceil(H_ * sc0); let L = OXC[key]; if (!L || L.width !== w) { L = OXC[key] = H.layer(w, h); } const c = L.getContext('2d'); c.setTransform(1, 0, 0, 1, 0, 0); c.clearRect(0, 0, w, h); c.setTransform(sc0, 0, 0, sc0, 0, 0); return [L, c]; };
305
+ {
306
+ const [SL, sc] = lowL('SLh', 0.5); sc.fillStyle = '#000';
307
+ vis.forEach((f) => { if (f.pts.every((p) => p[1] < 0.02)) return; sc.beginPath(); f.pts.forEach((p, i) => { const s = proj(add(p, mul(Ls, p[1] / -Ls[1]))); i ? sc.lineTo(s[0], s[1]) : sc.moveTo(s[0], s[1]); }); sc.closePath(); sc.fill(); });
308
+ // contact occlusion where paper meets the table (the still's CL pass): footprints of low facets, tight blur
309
+ const [CL, cc] = lowL('CLh', 0.5); cc.fillStyle = '#000';
310
+ vis.forEach((f) => {
311
+ let mn = 1e9; f.pts.forEach((p) => { if (p[1] < mn) mn = p[1]; });
312
+ if (mn > 0.22) return;
313
+ cc.beginPath(); f.pts.forEach((p, i) => { const s = proj([p[0], 0, p[2]]); i ? cc.lineTo(s[0], s[1]) : cc.moveTo(s[0], s[1]); }); cc.closePath(); cc.fill();
314
+ });
315
+ // black-over-white stacking == multiplying the two shadow layers; one multiply onto the frame
316
+ const w = SL.width, h = SL.height; let M = OXC.SM; if (!M || M.width !== w) M = OXC.SM = H.layer(w, h);
317
+ const m = M.getContext('2d'); m.globalAlpha = 1; m.filter = 'none'; m.fillStyle = '#fff'; m.fillRect(0, 0, w, h);
318
+ m.filter = 'blur(6px)'; m.globalAlpha = 0.38; m.drawImage(SL, 0, 0);
319
+ m.filter = 'blur(2.5px)'; m.globalAlpha = 0.6; m.drawImage(CL, 0, 0);
320
+ m.filter = 'none'; m.globalAlpha = 1;
321
+ ctx.save(); ctx.globalCompositeOperation = 'multiply'; ctx.drawImage(M, 0, 0, W, H_); ctx.restore();
322
+ }
323
+ // facets: per-facet light gradient, lit edge, valley/mountain creases (same finish as the still)
324
+ const OL = OXC.OL || (OXC.OL = H.layer(W, H_)), o = OL.getContext('2d');
325
+ o.clearRect(0, 0, W, H_); o.lineJoin = 'round';
326
+ const Lscr = [-0.6, -0.8];
327
+ vis.forEach((f) => {
328
+ const sp = f.sp;
329
+ let mnx = 1e9, mxx = -1e9, mny = 1e9, mxy = -1e9;
330
+ sp.forEach((p) => { if (p[0] < mnx) mnx = p[0]; if (p[0] > mxx) mxx = p[0]; if (p[1] < mny) mny = p[1]; if (p[1] > mxy) mxy = p[1]; });
331
+ if (mxx < -20 || mnx > W + 20 || mxy < -20 || mny > H_ + 20) return;
332
+ const gx = (mnx + mxx) / 2, gy = (mny + mxy) / 2, rr = Math.max(1, Math.max(mxx - mnx, mxy - mny) / 2);
333
+ const g = o.createLinearGradient(gx + Lscr[0] * rr, gy + Lscr[1] * rr, gx - Lscr[0] * rr, gy - Lscr[1] * rr);
334
+ g.addColorStop(0, H.rgba(f.rgb.map((v) => Math.min(255, v * 1.05)), 1)); g.addColorStop(1, H.rgba(f.rgb.map((v) => v * 0.94), 1));
335
+ o.beginPath(); sp.forEach((p, i) => (i ? o.lineTo(p[0], p[1]) : o.moveTo(p[0], p[1]))); o.closePath();
336
+ o.fillStyle = g; o.fill();
337
+ o.strokeStyle = H.rgba(f.rgb, 1); o.lineWidth = 0.7; o.stroke();
338
+ o.strokeStyle = `rgba(255,255,250,${0.05 + 0.08 * Math.min(1, f.I)})`; o.lineWidth = 0.6; o.stroke();
339
+ for (const kind of [-1, 1]) { // valley folds dark, mountain folds lit; one stroke per kind per facet
340
+ let any = false;
341
+ sp.forEach((p, i) => { if (f.ekind[i] !== kind) return; if (!any) { o.beginPath(); any = true; } const q = sp[(i + 1) % sp.length]; o.moveTo(p[0], p[1]); o.lineTo(q[0], q[1]); });
342
+ if (!any) continue;
343
+ if (kind < 0) { o.strokeStyle = H.rgba(f.rgb.map((v) => v * 0.55), 0.55); o.lineWidth = 0.9; }
344
+ else { o.strokeStyle = `rgba(255,250,242,${0.1 + 0.2 * H.clamp(f.I - 0.5)})`; o.lineWidth = 0.8; }
345
+ o.stroke();
346
+ }
347
+ if (f.paint) {
348
+ const [p0, p1, p3] = f.map.map(proj), cw = 400, ch = 400 * (Math.hypot(p3[0] - p0[0], p3[1] - p0[1]) / Math.max(1, Math.hypot(p1[0] - p0[0], p1[1] - p0[1])));
349
+ if (ch > 2 && ch < 4000) {
350
+ o.save(); o.beginPath(); sp.forEach((p, i) => (i ? o.lineTo(p[0], p[1]) : o.moveTo(p[0], p[1]))); o.closePath(); o.clip();
351
+ o.setTransform((p1[0] - p0[0]) / cw, (p1[1] - p0[1]) / cw, (p3[0] - p0[0]) / ch, (p3[1] - p0[1]) / ch, p0[0], p0[1]);
352
+ f.paint(o, cw, ch); o.restore();
353
+ }
354
+ }
355
+ });
356
+ o.save(); o.globalCompositeOperation = 'source-atop'; o.globalAlpha = 0.9; o.fillStyle = o.createPattern(OXC.tex, 'repeat'); o.fillRect(0, 0, W, H_); o.restore();
357
+ ctx.drawImage(OL, 0, 0);
358
+ // emphasis: key light flares on the moments that matter
359
+ const flash = Math.max(Math.exp(-Math.pow((t - 7.95) * 5, 2)), Math.exp(-Math.pow((t - 12.65) * 5, 2)));
360
+ if (flash > 0.01) { ctx.save(); ctx.globalCompositeOperation = 'screen'; ctx.fillStyle = `rgba(255,240,215,${flash * 0.18})`; ctx.fillRect(0, 0, W, H_); ctx.restore(); }
361
+ H.vignette(ctx, W, H_, 0.28, '30,40,40');
362
+ H.grain(ctx, W, H_, 0.022, 3 + Math.floor(t * 24));
363
+ };
364
+
365
+ registerStyle({
366
+ id: 'origami',
367
+ name: 'Origami Studio',
368
+ category: 'Paper & Craft',
369
+ description: 'Folded-paper models shot on a seamless studio sweep: every form is flat facets with consistent fold shading, crisp crease lines, two-tone paper and soft table shadows.',
370
+ motion: 'Models unfold into place crease by crease, the paper crane-drone bobs on spinning paper rotors while the key light slowly orbits the table.',
371
+ fonts: ['700 30px "Space Grotesk"', '400 15px "Space Mono"'],
372
+ frameT: 4.8,
373
+ duration: 5,
374
+ readsPixels: true,
375
+ explainerDuration: 15,
376
+ explainerNote: 'The camera dollies along one long studio table: every prop folds up from flat paper, arrows are creased paper arrows lying on the table with the label printed on them, numbers are printed on tent cards that refold, and the wrong guess gets a camera push-in and a key-light flare.',
377
+ explainer(ctx, W, H_, t) { EXPLAIN(ctx, W, H_, t); },
378
+ // Sound: paper folding on a quiet studio table. Every tent card / prop that folds up gets a soft bend of the sheet
379
+ // for exactly its seg() window and a crisp crease as it stands; arrows are folded sheets slid across the table;
380
+ // hopping animals patter; pleated columns ripple up; the brain re-folds with a real crinkle; the pinwheels flutter.
381
+ // Camera dollies are a barely-there low glide. Times mirror EXPLAIN() above (seg/pop windows, accs at 10.55+i*0.25).
382
+ explainerSound(k) {
383
+ const seg = (t, a, b) => H.ease.inOut(H.clamp((t - a) / (b - a)));
384
+ const camX = (t) => 8 * seg(t, 1.9, 2.9) + 3.6 * seg(t, 5.6, 6.3) + 7.0 * seg(t, 10.1, 10.9);
385
+ const pan = (x, t) => H.clamp(((x - camX(t)) * 153) / 640, -1, 1) * 0.6;
386
+ const POP = 1 - 1.5 / 2.5; // pop() (c1 = 1.5) first reaches full size at this fraction of its duration
387
+ // the sheet bending up along its crease (smooth, a few fibre crackles), then the crease pressed
388
+ const fold = (t0, t1, g = 1, p = 0, minor = true) => {
389
+ const d = t1 - t0;
390
+ k.noise(t0, { dur: d, color: 'pink', filter: 'bandpass', f: [[0, 520], [d, 1300]], q: 0.6, gain: 0.095 * g, a: d * 0.55, pan: p, minor: true });
391
+ for (let i = 1; i <= 3; i++) k.noise(t0 + d * (0.25 + i * 0.17), { dur: 0.018, filter: 'bandpass', f: 1500 + i * 250, q: 1.2, gain: 0.07 * g, a: 0.001, pan: p, minor: true });
392
+ crease(t1, g, p, minor);
393
+ };
394
+ const crease = (t, g = 1, p = 0, minor = true) => {
395
+ k.noise(t, { dur: 0.028, filter: 'bandpass', f: 1700, q: 1.1, gain: 0.55 * g, a: 0.001, pan: p, minor });
396
+ k.noise(t, { dur: 0.07, color: 'brown', filter: 'lowpass', f: 520, gain: 0.42 * g, a: 0.002, pan: p, minor });
397
+ };
398
+ // a folded sheet slid across the table
399
+ const slideSheet = (t0, t1, g = 1, p = 0) => {
400
+ const d = t1 - t0;
401
+ k.noise(t0, { dur: d, filter: 'bandpass', f: [[0, 700], [d, 1000]], q: 0.7, gain: 0.08 * g, a: d * 0.4, hold: d * 0.3, pan: p, minor: true });
402
+ crease(t1, 0.45 * g, p);
403
+ };
404
+ const tap = (t, g = 1, p = 0) => { // small paper foot touching the table
405
+ k.noise(t, { dur: 0.03, color: 'brown', filter: 'lowpass', f: 700, gain: 0.3 * g, a: 0.001, pan: p, minor: true });
406
+ k.noise(t, { dur: 0.015, filter: 'bandpass', f: 1300, q: 1, gain: 0.08 * g, a: 0.001, pan: p, minor: true });
407
+ };
408
+ const glide = (t, d) => k.noise(t, { dur: d, color: 'brown', filter: 'lowpass', f: [[0, 220], [d * 0.5, 420], [d, 220]], gain: 0.09, a: d * 0.5 }); // camera dolly
409
+ const tick = (t, g, p) => { k.noise(t, { dur: 0.02, filter: 'bandpass', f: 1500, q: 1.6, gain: 0.26 * g, a: 0.001, pan: p, minor: true }); k.tone(t, { f: 240, dur: 0.03, gain: 0.05 * g, pan: p, minor: true }); };
410
+
411
+ k.bed('room', 0, 15, { gain: 0.3 });
412
+ k.music('pad', 0.3, 14.8, { bpm: 64, gain: 0.24, chords: [['C3', 'G3', 'B3', 'E4'], ['A2', 'E3', 'G3', 'C4'], ['F2', 'C3', 'E3', 'A3'], ['G2', 'D3', 'G3', 'B3']] });
413
+
414
+ // BEAT 1: the question card folds up (0.1..0.9)
415
+ fold(0.1, 0.9, 1.4, 0, false);
416
+
417
+ // BEAT 2
418
+ glide(1.9, 1.0);
419
+ fold(2.6, 3.0, 1.1, pan(6.0, 2.9)); // counter card
420
+ slideSheet(2.7, 3.4, 1, pan(7.5, 3.2)); // yellow arrow slides under the parade
421
+ fold(2.8, 3.2, 0.7, pan(10.0, 3.1)); // 'model' card
422
+ { // hopping animals: each lands every pi/7 s; patter throttled so it never gets busy
423
+ const lands = [];
424
+ for (let c = 0; c < 10; c++) {
425
+ const s = 2.1 + c * 0.3, gone = s + (10.6 - 0.9 - 3.0) / 3.1;
426
+ for (let t = s + Math.PI / 7; t < gone - 0.05; t += Math.PI / 7) { const x = 3.0 + (t - s) * 3.1; if (Math.abs(x - camX(t)) < 4.5) lands.push([t, x]); }
427
+ }
428
+ lands.sort((a, b) => a[0] - b[0]);
429
+ let lastT = -1;
430
+ for (const [t, x] of lands) if (t - lastT >= 0.26) { tap(t, 0.4, pan(x, t)); lastT = t; }
431
+ }
432
+ // counter 0 -> 1,000,000 (2.9..5.2): printed digits tick, quickening; the card settles at the end
433
+ for (let t = 2.96; t < 5.16;) { const s = H.clamp((t - 2.9) / 2.3); tick(t, 0.6 + 0.3 * s, pan(6.0, t)); t += 0.15 - 0.055 * s; }
434
+ crease(5.2, 1.2, pan(6.0, 5.2), false);
435
+ k.tone(5.2, { f: 'G3', type: 'triangle', dur: 0.25, gain: 0.12, filter: 'lowpass', f2: 900, pan: pan(6.0, 5.2) });
436
+
437
+ // BEAT 3: guess -> check -> adjust
438
+ glide(5.6, 0.7);
439
+ fold(6.25, 6.25 + POP * 0.45, 1.0, pan(8.2, 6.4), false); // new cat pops up out of a flat sheet
440
+ fold(6.4, 6.7, 0.6, pan(8.2, 6.6)); // 'new photo'
441
+ slideSheet(6.6, 6.9, 0.9, pan(9.1, 6.8));
442
+ slideSheet(6.95, 7.3, 0.9, pan(12.4, 7.1));
443
+ fold(7.15, 7.4, 0.6, pan(12.45, 7.3)); // 'Guess'
444
+ fold(7.3, 7.3 + POP * 0.4, 0.9, pan(13.9, 7.4)); // 'dog?' bubble stands up
445
+ // the wrong guess: red strips snap into an X, camera pushes in, key light flares, the bubble wobbles
446
+ const tX = 7.85 + POP * 0.3;
447
+ k.noise(7.85, { dur: tX - 7.85, color: 'pink', filter: 'bandpass', f: [[0, 600], [tX - 7.85, 1600]], q: 0.7, gain: 0.2, a: 0.08, pan: 0.5 });
448
+ k.play('slap', tX, { gain: 0.55, pan: 0.5 });
449
+ k.play('thud', tX, { f: 120, gain: 0.55, pan: 0.4 });
450
+ k.tone(tX + 0.02, { f: 'D3', type: 'triangle', dur: 0.16, gain: 0.2, filter: 'lowpass', f2: 700 });
451
+ k.tone(tX + 0.18, { f: 'A2', type: 'triangle', dur: 0.32, gain: 0.22, filter: 'lowpass', f2: 600 });
452
+ k.play('paper', 7.98, { dur: 0.35, gain: 0.3, pan: 0.4, minor: true });
453
+ fold(8.0, 8.3, 0.65, 0.35); // 'Check'
454
+ slideSheet(8.3, 8.75, 1.1, 0.0); // red arrow back toward the brain
455
+ fold(8.6, 8.85, 0.65, -0.1); // 'Adjust'
456
+ // the brain re-folds (8.85..9.5): real paper crinkle; the pinwheels flutter while they spin (8.85..9.9)
457
+ k.play('paper', 8.85, { dur: 0.65, gain: 0.45, pan: -0.25 });
458
+ {
459
+ let ang = 0, next = 0;
460
+ for (let t = 8.85; t < 9.9; t += 0.005) {
461
+ const w = 9 * (1 - seg(t, 9.4, 9.9)) + 0.5; ang += w * 0.005;
462
+ if (ang >= next) { k.noise(t, { dur: 0.035, color: 'pink', filter: 'bandpass', f: 800, q: 1, gain: 0.16 * Math.min(1, w / 6), a: 0.008, pan: -0.15, minor: true }); next += Math.PI / 4; }
463
+ }
464
+ }
465
+ // bubble flips round (9.45..9.85) and the green tick snaps on
466
+ k.noise(9.48, { dur: 0.32, color: 'pink', filter: 'bandpass', f: [[0, 420], [0.16, 900], [0.32, 420]], q: 0.7, gain: 0.18, a: 0.14, pan: 0.4 });
467
+ const tV = 9.9 + POP * 0.35;
468
+ crease(tV, 1.3, 0.5, false);
469
+ k.play('success', tV, { f: 'G5', gain: 0.6, pan: 0.45 });
470
+
471
+ // BEAT 4: columns ripple up pleat by pleat, % ticks, star pops
472
+ glide(10.1, 0.8);
473
+ fold(10.5, 10.9, 0.9, pan(20.7, 10.9)); // 'Accuracy' card
474
+ slideSheet(10.6, 12.5, 0.6, 0);
475
+ fold(10.8, 11.1, 0.5, pan(17.9, 11)); // 'training rounds'
476
+ const accs = [61, 72, 80, 86, 90, 93, 95, 97];
477
+ accs.forEach((a, i) => {
478
+ const st = 10.55 + i * 0.25, p = pan(15.4 + i * 0.62, st + 0.1);
479
+ for (let j = 0; j < 4; j++) k.noise(st + j * 0.045, { dur: 0.03, filter: 'bandpass', f: 1100 + j * 90, q: 1.3, gain: 0.14 * (1 - j * 0.15), a: 0.002, pan: p, minor: true }); // pleats opening
480
+ tap(st + 0.2, 0.5, p);
481
+ });
482
+ {
483
+ let last = -1, lastT = -1;
484
+ for (let t = 10.56; t < 12.6; t += 1 / 120) {
485
+ const i = Math.min(7, Math.floor((t - 10.55) / 0.25)), st = 10.55 + i * 0.25;
486
+ const v = Math.round(H.lerp(i ? accs[i - 1] : 61, accs[i], H.clamp((t - st) / 0.3)));
487
+ if (v !== last && t - lastT >= 1 / 12) { tick(t, 0.6, pan(20.7, t)); last = v; lastT = t; }
488
+ }
489
+ }
490
+ // 97%: the folded star springs open over the red column, key light flares (biggest hit)
491
+ k.play('impact', 12.6, { gain: 1.25, pan: 0.25 });
492
+ k.noise(12.6, { dur: 0.15, color: 'pink', filter: 'bandpass', f: [[0, 700], [0.15, 1800]], q: 0.6, gain: 0.26, a: 0.03, pan: 0.25 });
493
+ k.play('ding', 12.6, { f: 'E5', gain: 0.65, pan: 0.3 });
494
+
495
+ // BEAT 5: the takeaway card folds up in front and resolves
496
+ fold(13.0, 13.55, 1.3, 0, false);
497
+ ['C4', 'G4', 'E5'].forEach((f, i) => k.play('ding', 13.6 + i * 0.09, { f, gain: 0.48 - i * 0.04, pan: (i - 1) * 0.25 }));
498
+ },
499
+ draw(ctx, W, H_, t) {
500
+ // ---------- camera ----------
501
+ const dolly = H.ease.inOut(H.clamp(t / 5));
502
+ const E = [0.5 * (1 - dolly) - 0.15, 3.25 - 0.15 * dolly, 11.9 - 0.7 * dolly], TG = [0, 1.35, 0];
503
+ const fwd = norm(sub(TG, E)), right = norm(cross(fwd, [0, 1, 0])), up = cross(right, fwd);
504
+ const F = 1180, CX = 640, CY = 372;
505
+ const proj = (p) => { const d = sub(p, E); const z = dot(d, fwd); return [CX + (F * dot(d, right)) / z, CY - (F * dot(d, up)) / z, z]; };
506
+
507
+ const Lkey = norm([-0.55 + 0.16 * (t - 4.8) / 4.8, 1.0, 0.55 + 0.1 * Math.sin((t - 4.8) * 0.8)]), Lfill = norm([0.9, 0.25, 0.35]);
508
+ const Ls = mul(Lkey, -1);
509
+ const faces = [];
510
+ const addFace = (pts, col, under, extra = {}) => faces.push({ pts, col, under, ...extra });
511
+
512
+ // ---------- geometric brain ----------
513
+ const nz = H.makeNoise(41);
514
+ const brainParts = [];
515
+ {
516
+ const ico = icosphere(2);
517
+ const bRot = (p) => add(rotX(rotY(p, -1.18), 0.16), [0.1, 0, 0]);
518
+ const jr = H.rng(43);
519
+ const jit = ico.v.map(() => [jr.gauss() * 0.03, jr.gauss() * 0.03, jr.gauss() * 0.03]);
520
+ const hemi = (side) => {
521
+ const vs = ico.v.map((u, vi) => {
522
+ const k = 1 + 0.07 * nz.n3(u[0] * 2.6 + side * 3, u[1] * 2.6, u[2] * 2.6) + 0.045 * nz.n3(u[0] * 6 + 9, u[1] * 6, u[2] * 6 + side);
523
+ let p = [u[0] * 0.62 * k, u[1] * 0.8 * k, u[2] * 1.12 * k];
524
+ if (u[0] * side < -0.15) p[0] *= 0.8; // flat medial wall -> fissure groove
525
+ if (u[1] < -0.05 && u[2] > -0.35 && u[2] < 0.75) { p[0] *= 1.1; p[1] -= 0.05; } // temporal lobe
526
+ p[1] = Math.max(p[1], -0.62 + Math.max(0, -u[2] - 0.1) * 0.6);
527
+ p = add([p[0] + side * 0.63, p[1], p[2]], jit[vi]);
528
+ return bRot(mul(p, 1.42));
529
+ });
530
+ ico.f.forEach(([a, b, c]) => addFace([vs[a], vs[b], vs[c]], [240, 138, 126], null, { obj: 'brain' }));
531
+ vs.forEach((p) => brainParts.push(p));
532
+ };
533
+ hemi(-1); hemi(1);
534
+ const ico1 = icosphere(1);
535
+ const cv = ico1.v.map((u) => bRot(mul([u[0] * 1.0, u[1] * 0.3 - 0.5, u[2] * 0.42 - 0.88], 1.42)));
536
+ ico1.f.forEach(([a, b, c]) => addFace([cv[a], cv[b], cv[c]], [205, 88, 92], null, { obj: 'brain' }));
537
+ cv.forEach((p) => brainParts.push(p));
538
+ // brain stem: a folded pentagonal tube
539
+ {
540
+ const n = 5, top = [], bot = [];
541
+ for (let k = 0; k < n; k++) { const a = (k / n) * TAU; top.push(bRot(mul([Math.cos(a) * 0.17, -0.38, Math.sin(a) * 0.15 - 0.42], 1.42))); bot.push(bRot(mul([Math.cos(a) * 0.12, -0.78, Math.sin(a) * 0.1 - 0.58], 1.42))); }
542
+ for (let k = 0; k < n; k++) { const k2 = (k + 1) % n; addFace([top[k], top[k2], bot[k2], bot[k]], [222, 112, 100], null, { obj: 'brain' }); }
543
+ bot.forEach((p) => brainParts.push(p));
544
+ }
545
+ // drop so it rests on the table
546
+ const minY = Math.min(...brainParts.map((p) => p[1]));
547
+ const lift = 0.02 - minY;
548
+ faces.forEach((f) => { if (f.obj === 'brain') f.pts = f.pts.map((p) => [p[0], p[1] + lift, p[2]]); });
549
+ }
550
+
551
+ // ---------- paper rocket ----------
552
+ {
553
+ const wob = Math.sin(t * 2.2) * 0.02;
554
+ const tr = (p) => add(rotZ(rotY(p, 0.28 + t * 0.05), wob), [3.75, 0, 0.7]);
555
+ const n = 6, r0 = 0.44;
556
+ const ring = (y, r, off = 0) => Array.from({ length: n }, (_, k) => { const a = ((k + 0.5) / n) * TAU + off; return [Math.cos(a) * r, y, Math.sin(a) * r]; });
557
+ const pleat = (y, r) => Array.from({ length: n }, (_, k) => { const a = ((k + 1) / n) * TAU; return [Math.cos(a) * r * 1.0, y, Math.sin(a) * r * 1.0]; });
558
+ const IND = [58, 82, 150], MUS = [241, 182, 68], RED = [222, 84, 62], WHITE = [244, 240, 230];
559
+ const band = (y0, y1, col) => {
560
+ const A = ring(y0, r0), B = ring(y1, r0), PA = pleat(y0, r0 * 0.93), PB = pleat(y1, r0 * 0.93);
561
+ for (let k = 0; k < n; k++) {
562
+ const k2 = (k + 1) % n;
563
+ addFace([A[k], PA[k], PB[k], B[k]].map(tr), col, null, { obj: 'rocket' });
564
+ addFace([PA[k], A[k2], B[k2], PB[k]].map(tr), col, null, { obj: 'rocket' });
565
+ }
566
+ };
567
+ band(0.42, 1.55, IND);
568
+ band(1.55, 1.82, MUS);
569
+ band(1.82, 2.25, IND);
570
+ // nose
571
+ const top = ring(2.25, r0), tip = [0, 3.2, 0], nb = ring(2.62, r0 * 0.62);
572
+ for (let k = 0; k < n; k++) {
573
+ const k2 = (k + 1) % n;
574
+ addFace([top[k], top[k2], nb[k2], nb[k]].map(tr), RED, null, { obj: 'rocket' });
575
+ addFace([nb[k], nb[k2], tip].map(tr), RED, null, { obj: 'rocket' });
576
+ }
577
+ // nozzle
578
+ const z0 = ring(0.42, r0 * 0.78), z1 = ring(0.18, r0 * 0.6);
579
+ for (let k = 0; k < n; k++) { const k2 = (k + 1) % n; addFace([z0[k], z0[k2], z1[k2], z1[k]].map(tr), [70, 70, 82], null, { obj: 'rocket' }); }
580
+ // fins (two-tone: mustard outside, white inside)
581
+ [0.5, 0.5 + TAU / 3, 0.5 + (2 * TAU) / 3].forEach((a) => {
582
+ const P = (rr, y) => [Math.cos(a) * rr, y, Math.sin(a) * rr];
583
+ const pts = [P(r0 * 0.95, 1.35), P(r0 + 0.62, 0.48), P(r0 + 0.7, 0.0), P(r0 * 0.95, 0.42)].map(tr);
584
+ // slight fold crease along the fin
585
+ const m1 = P(r0 + 0.3, 0.9), m2 = P(r0 + 0.32, 0.22);
586
+ const off = [Math.cos(a + 1.57) * 0.05, 0, Math.sin(a + 1.57) * 0.05];
587
+ addFace([pts[0], pts[1], tr(add(m1, off))], MUS, null, { obj: 'rocket' });
588
+ addFace([tr(add(m1, off)), pts[1], pts[2], tr(add(m2, off)), pts[3]], MUS, null, { obj: 'rocket' });
589
+ addFace([pts[0], tr(add(m1, off)), pts[3]], MUS, null, { obj: 'rocket' });
590
+ });
591
+ // round porthole flap
592
+ const wp = Array.from({ length: 8 }, (_, k) => { const a = (k / 8) * TAU; return tr([Math.cos(0.75) * (r0 + 0.012) + Math.sin(0.75) * Math.cos(a) * 0.17 * 0, 1.15 + Math.sin(a) * 0.17, 0]); });
593
+ void wp;
594
+ }
595
+
596
+ // ---------- crane drone (hovering) ----------
597
+ const rotorDiscs = [];
598
+ {
599
+ const bob = Math.sin(t * 2.4) * 0.09;
600
+ const tr = (p) => add(rotX(rotY(rotZ(mul(p, 1.35), 0.04 + Math.sin(t * 1.3) * 0.03), 0.62), 0.32), [-3.5, 2.5 + bob, 0.3]);
601
+ const TEAL = [44, 160, 150], WH = null;
602
+ const C0 = [0, 0.1, 0], Bb = [0, -0.42, 0], BL = [0, -0.05, -0.2], BR = [0, -0.05, 0.2];
603
+ const Nb = [0.42, -0.08, 0], Tb = [-0.42, -0.08, 0];
604
+ const N = [1.0, 0.78, 0], Hd = [1.2, 0.62, 0];
605
+ const T = [-1.08, 0.74, 0];
606
+ const NL = [0.3, -0.16, -0.04], NR = [0.3, -0.16, 0.04], TL = [-0.3, -0.16, -0.04], TR = [-0.3, -0.16, 0.04];
607
+ const flap = Math.sin(t * 3.1) * 0.06;
608
+ const WL = [-0.3, 0.42 + flap, -1.35], WR = [-0.3, 0.42 + flap, 1.35];
609
+ const WfL = [0.42, -0.04, -0.06], WbL = [-0.42, -0.04, -0.06], WfR = [0.42, -0.04, 0.06], WbR = [-0.42, -0.04, 0.06];
610
+ const MlL = [-0.1, 0.32, -0.62], MlR = [-0.1, 0.32, 0.62];
611
+ const F = (pts, c, b) => addFace(pts.map(tr), c, b, { obj: 'crane' });
612
+ F([Nb, BL, Bb], TEAL, WH); F([Tb, Bb, BL], TEAL, WH); F([Nb, Bb, BR], TEAL, WH); F([Tb, BR, Bb], TEAL, WH);
613
+ F([Nb, C0, BL], TEAL, WH); F([Tb, BL, C0], TEAL, WH); F([Nb, BR, C0], TEAL, WH); F([Tb, C0, BR], TEAL, WH);
614
+ F([Nb, NL, N], TEAL, WH); F([Nb, N, NR], TEAL, WH); F([NL, NR, N], [240, 236, 226], null);
615
+ F([N, Hd, [1.0, 0.7, -0.03]], TEAL, WH); F([N, [1.0, 0.7, 0.03], Hd], TEAL, WH);
616
+ F([Tb, TL, T], TEAL, WH); F([Tb, T, TR], TEAL, WH); F([TL, TR, T], [240, 236, 226], null);
617
+ // wings: folded along a crease to the tip (two-tone underside)
618
+ F([C0, WfL, MlL], TEAL, WH); F([WfL, WL, MlL], TEAL, WH); F([C0, MlL, WbL], TEAL, WH); F([MlL, WL, WbL], TEAL, WH);
619
+ F([C0, MlR, WfR], TEAL, WH); F([WfR, MlR, WR], TEAL, WH); F([C0, WbR, MlR], TEAL, WH); F([MlR, WbR, WR], TEAL, WH);
620
+ // rotor posts + paper blades at wingtips
621
+ [WL, WR].forEach((wt, i) => {
622
+ const base = add(wt, [0.05, -0.02, i ? -0.08 : 0.08]);
623
+ const top = add(base, [0, 0.2, 0]);
624
+ F([add(base, [-0.025, 0, 0]), add(base, [0.025, 0, 0]), add(top, [0.025, 0, 0]), add(top, [-0.025, 0, 0])], [240, 182, 68], null);
625
+ const a = t * 22 + i * 1.1;
626
+ for (let b = 0; b < 2; b++) {
627
+ const aa = a + b * Math.PI, d = [Math.cos(aa), 0, Math.sin(aa)], pp = [-Math.sin(aa), 0, Math.cos(aa)];
628
+ const L = 0.4, w = 0.06;
629
+ F([add(top, mul(pp, -w * 0.4)), add(add(top, mul(d, L)), add(mul(pp, -w), [0, 0.03, 0])), add(add(top, mul(d, L)), add(mul(pp, w), [0, -0.03, 0])), add(top, mul(pp, w * 0.4))], [246, 242, 234], null);
630
+ }
631
+ rotorDiscs.push(Array.from({ length: 28 }, (_, k) => { const a2 = (k / 28) * TAU; return tr(add(top, [Math.cos(a2) * 0.42, 0.005, Math.sin(a2) * 0.42])); }));
632
+ });
633
+ }
634
+
635
+ // ---------- pre-creased square sheet lying on the table ----------
636
+ {
637
+ const tr = (p) => add(rotY(p, 0.5), [1.75, 0, 2.55]);
638
+ const s0 = 0.78, Y = (v) => 0.004 + v;
639
+ const C = [0, Y(0.05), 0];
640
+ const P = [[-s0, Y(0), -s0], [0, Y(0.018), -s0], [s0, Y(0), -s0], [s0, Y(0.018), 0], [s0, Y(0), s0], [0, Y(0.018), s0], [-s0, Y(0), s0], [-s0, Y(0.018), 0]];
641
+ const IN = [[-s0 / 2, Y(0.03), -s0 / 2], [s0 / 2, Y(0.03), -s0 / 2], [s0 / 2, Y(0.03), s0 / 2], [-s0 / 2, Y(0.03), s0 / 2]];
642
+ const PAP = [244, 214, 120];
643
+ for (let k = 0; k < 4; k++) {
644
+ const c0 = P[k * 2], m = P[k * 2 + 1], c1 = P[(k * 2 + 2) % 8], i0 = IN[k], i1 = IN[(k + 1) % 4], mprev = P[(k * 2 + 7) % 8];
645
+ addFace([c0, m, i0].map(tr), PAP, null, { obj: 'sheet' });
646
+ addFace([m, i1, i0].map(tr), PAP, null, { obj: 'sheet' });
647
+ addFace([m, c1, i1].map(tr), PAP, null, { obj: 'sheet' });
648
+ addFace([i0, i1, C].map(tr), PAP, null, { obj: 'sheet' });
649
+ addFace([mprev, c0, i0].map(tr), PAP, null, { obj: 'sheet' });
650
+ }
651
+ }
652
+
653
+ // ---------- tent card (title) ----------
654
+ let cardFront;
655
+ {
656
+ const tr = (p) => add(rotY(p, 0.2), [-2.7, 0, 2.7]);
657
+ const w = 1.3, h = 0.86, dz = 0.36;
658
+ const BLf = [-w, 0, dz], BRf = [w, 0, dz], TRr = [w, h, 0], TLr = [-w, h, 0], BLb = [-w, 0, -dz], BRb = [w, 0, -dz];
659
+ addFace([TLr, TRr, BRb, BLb].map(tr), [236, 231, 220], null, { obj: 'card' });
660
+ addFace([BLf, BRf, TRr, TLr].map(tr), [248, 245, 238], null, { obj: 'card', card: true });
661
+ cardFront = [TLr, TRr, BLf].map(tr);
662
+ faces[faces.length - 1].cardIdx = true;
663
+ }
664
+
665
+ // ---------- fold-up build: every model starts as a flat sheet on the table and folds up crease by crease ----------
666
+ {
667
+ const AN = { sheet: [0.0, 0.45], card: [0.1, 0.8], brain: [0.3, 1.6], rocket: [0.8, 1.4], crane: [1.4, 1.6] };
668
+ const bounds = {};
669
+ faces.forEach((f) => f.pts.forEach((p) => {
670
+ const b = bounds[f.obj] || (bounds[f.obj] = { minY: 1e9, maxY: -1e9, sx: 0, sz: 0, n: 0 });
671
+ b.minY = Math.min(b.minY, p[1]); b.maxY = Math.max(b.maxY, p[1]); b.sx += p[0]; b.sz += p[2]; b.n++;
672
+ }));
673
+ const backOut = (u) => { const c1 = 1.4, c3 = c1 + 1; return 1 + c3 * Math.pow(u - 1, 3) + c1 * Math.pow(u - 1, 2); };
674
+ const cache = new Map();
675
+ const animV = (p, obj) => {
676
+ const key = obj + p[0] + ',' + p[1] + ',' + p[2];
677
+ if (cache.has(key)) return cache.get(key);
678
+ const [st, du] = AN[obj], b = bounds[obj], cx = b.sx / b.n, cz = b.sz / b.n;
679
+ let out;
680
+ if (obj === 'sheet') {
681
+ const u = H.clamp((t - st) / du), e = H.ease.out(u);
682
+ out = [p[0] - (1 - e) * 0.6, p[1] + (1 - e) * 2.2, p[2] + (1 - e) * 0.4];
683
+ } else {
684
+ const dx = p[0] - cx, dz = p[2] - cz, hd = Math.hypot(dx, dz) || 1;
685
+ const hn = obj === 'crane' ? H.clamp(hd / 1.8) : (p[1] - b.minY) / (b.maxY - b.minY + 1e-6);
686
+ const u = H.clamp((t - st - du * 0.45 * hn) / (du * 0.55));
687
+ const e = backOut(u);
688
+ const spread = (p[1] - b.minY) * 0.55;
689
+ const flat = [cx + dx * 1.05 + (dx / hd) * spread, 0.006 + hn * 0.004, cz + dz * 1.05 + (dz / hd) * spread];
690
+ out = [H.lerp(flat[0], p[0], e), H.lerp(flat[1], p[1], e), H.lerp(flat[2], p[2], e)];
691
+ }
692
+ cache.set(key, out);
693
+ return out;
694
+ };
695
+ faces.forEach((f) => { if (f.obj && AN[f.obj]) f.pts = f.pts.map((p) => animV(p, f.obj)); });
696
+ // card lettering follows the folding card
697
+ const cf = faces.find((f) => f.cardIdx);
698
+ if (cf) cardFront = [cf.pts[3], cf.pts[2], cf.pts[0]];
699
+ // rotor blur only once the crane is airborne
700
+ if (t < AN.crane[0] + AN.crane[1]) rotorDiscs.length = 0;
701
+ }
702
+
703
+ // ---------- crease map: valley vs mountain folds ----------
704
+ const ek = (p) => p[0].toFixed(3) + ',' + p[1].toFixed(3) + ',' + p[2].toFixed(3);
705
+ const edges = new Map();
706
+ faces.forEach((f, fi) => f.pts.forEach((p, i) => {
707
+ const q = f.pts[(i + 1) % f.pts.length], k = [ek(p), ek(q)].sort().join('|');
708
+ if (!edges.has(k)) edges.set(k, []);
709
+ edges.get(k).push(fi);
710
+ }));
711
+ // ---------- shade + sort faces ----------
712
+ faces.forEach((f) => {
713
+ const [a, b, c] = f.pts;
714
+ let n = norm(cross(sub(b, a), sub(c, a)));
715
+ const cen = mul(f.pts.reduce((s, p) => add(s, p), [0, 0, 0]), 1 / f.pts.length);
716
+ const v = norm(sub(E, cen));
717
+ let side = 0;
718
+ if (dot(n, v) < 0) { n = mul(n, -1); side = 1; }
719
+ const base = f.under && n[1] < -0.08 ? f.under : f.col;
720
+ const diff = Math.max(0, dot(n, Lkey)), fill = Math.max(0, dot(n, Lfill)), bounce = Math.max(0, -n[1]);
721
+ const I = 0.36 + 0.7 * diff + 0.16 * fill + 0.1 * bounce;
722
+ const warm = [1.04, 1.0, 0.95];
723
+ f.rgb = base.map((ch, i) => Math.min(255, ch * I * warm[i]));
724
+ f.I = I; f.n = n;
725
+ f.sp = f.pts.map(proj);
726
+ f.z = f.sp.reduce((s, p) => s + p[2], 0) / f.sp.length;
727
+ });
728
+ faces.forEach((f, fi) => {
729
+ const cen = mul(f.pts.reduce((s2, p) => add(s2, p), [0, 0, 0]), 1 / f.pts.length);
730
+ f.cen = cen;
731
+ });
732
+ faces.forEach((f, fi) => {
733
+ f.ekind = f.pts.map((p, i) => {
734
+ const q = f.pts[(i + 1) % f.pts.length], k = [ek(p), ek(q)].sort().join('|');
735
+ const fs = edges.get(k);
736
+ if (!fs || fs.length < 2) return 0;
737
+ const g = faces[fs[0] === fi ? fs[1] : fs[0]];
738
+ const d = dot(sub(g.cen, f.cen), f.n);
739
+ return d > 0.004 ? -1 : d < -0.004 ? 1 : 0; // -1 valley, 1 mountain
740
+ });
741
+ });
742
+ faces.sort((a, b) => b.z - a.z);
743
+
744
+ // ---------- backdrop: seamless paper sweep ----------
745
+ const tex = makeTex(5);
746
+ const pat = ctx.createPattern(tex, 'repeat');
747
+ const bg = ctx.createLinearGradient(0, 0, 0, H_);
748
+ bg.addColorStop(0, '#c9d3cf'); bg.addColorStop(0.45, '#dde3de'); bg.addColorStop(0.62, '#e6e6de'); bg.addColorStop(1, '#d8d5ca');
749
+ ctx.fillStyle = bg; ctx.fillRect(0, 0, W, H_);
750
+ const spot = ctx.createRadialGradient(520, 330, 40, 560, 380, 760);
751
+ spot.addColorStop(0, 'rgba(255,252,240,0.65)'); spot.addColorStop(1, 'rgba(255,252,240,0)');
752
+ ctx.fillStyle = spot; ctx.fillRect(0, 0, W, H_);
753
+ ctx.save(); ctx.globalAlpha = 0.6; ctx.fillStyle = pat; ctx.fillRect(0, 0, W, H_); ctx.restore();
754
+
755
+ // ---------- shadows on the table ----------
756
+ const shadowPt = (p) => proj(add(p, mul(Ls, p[1] / -Ls[1])));
757
+ const SL = H.layer(W, H_), sc = SL.getContext('2d');
758
+ sc.fillStyle = '#000';
759
+ faces.forEach((f) => { sc.beginPath(); f.pts.forEach((p, i) => { const s = shadowPt(p); i ? sc.lineTo(s[0], s[1]) : sc.moveTo(s[0], s[1]); }); sc.closePath(); sc.fill(); });
760
+ ctx.save(); ctx.globalCompositeOperation = 'multiply'; ctx.filter = 'blur(16px)'; ctx.globalAlpha = 0.42; ctx.drawImage(SL, 0, 0); ctx.restore();
761
+ // contact shadow (occlusion) where paper meets table
762
+ const CL = H.layer(W, H_), cc = CL.getContext('2d');
763
+ cc.fillStyle = '#000';
764
+ faces.forEach((f) => {
765
+ if (f.obj === 'crane' || !f.obj) return;
766
+ if (Math.min(...f.pts.map((p) => p[1])) > 0.22) return;
767
+ cc.beginPath(); f.pts.forEach((p, i) => { const s = proj([p[0], 0, p[2]]); i ? cc.lineTo(s[0], s[1]) : cc.moveTo(s[0], s[1]); }); cc.closePath(); cc.fill();
768
+ });
769
+ ctx.save(); ctx.globalCompositeOperation = 'multiply'; ctx.filter = 'blur(5px)'; ctx.globalAlpha = 0.6; ctx.drawImage(CL, 0, 0); ctx.restore();
770
+
771
+ // ---------- draw paper facets ----------
772
+ const OL = H.layer(W, H_), o = OL.getContext('2d');
773
+ o.lineJoin = 'round';
774
+ const Lscr = [-0.6, -0.8];
775
+ faces.forEach((f) => {
776
+ const sp = f.sp;
777
+ const path = () => { o.beginPath(); sp.forEach((p, i) => (i ? o.lineTo(p[0], p[1]) : o.moveTo(p[0], p[1]))); o.closePath(); };
778
+ let mnx = 1e9, mxx = -1e9, mny = 1e9, mxy = -1e9;
779
+ sp.forEach((p) => { mnx = Math.min(mnx, p[0]); mxx = Math.max(mxx, p[0]); mny = Math.min(mny, p[1]); mxy = Math.max(mxy, p[1]); });
780
+ const cx = (mnx + mxx) / 2, cy = (mny + mxy) / 2, rr = Math.max(mxx - mnx, mxy - mny) / 2;
781
+ const g = o.createLinearGradient(cx + Lscr[0] * rr, cy + Lscr[1] * rr, cx - Lscr[0] * rr, cy - Lscr[1] * rr);
782
+ const c1 = f.rgb.map((v) => Math.min(255, v * 1.05)), c2 = f.rgb.map((v) => v * 0.94);
783
+ g.addColorStop(0, H.rgba(c1, 1)); g.addColorStop(1, H.rgba(c2, 1));
784
+ path(); o.fillStyle = g; o.fill();
785
+ o.strokeStyle = H.rgba(f.rgb, 1); o.lineWidth = 0.7; o.stroke();
786
+ // crisp crease: lit edge highlight + faint dark fold line
787
+ o.strokeStyle = `rgba(255,255,250,${0.05 + 0.08 * Math.min(1, f.I)})`; o.lineWidth = 0.6; o.stroke();
788
+ // crisp creases: dark valley folds, lit mountain folds
789
+ sp.forEach((p, i) => {
790
+ const k = f.ekind[i]; if (!k) return;
791
+ const q = sp[(i + 1) % sp.length];
792
+ o.beginPath(); o.moveTo(p[0], p[1]); o.lineTo(q[0], q[1]);
793
+ if (k < 0) { o.strokeStyle = H.rgba(f.rgb.map((v) => v * 0.55), 0.55); o.lineWidth = 0.9; }
794
+ else { o.strokeStyle = `rgba(255,250,242,${0.1 + 0.2 * H.clamp(f.I - 0.5)})`; o.lineWidth = 0.8; }
795
+ o.stroke();
796
+ });
797
+ });
798
+ // printed lettering on the tent card front (affine-mapped)
799
+ {
800
+ const [p0, p1, p3] = cardFront.map(proj);
801
+ const cw = 400, ch = 130;
802
+ o.save();
803
+ o.setTransform((p1[0] - p0[0]) / cw, (p1[1] - p0[1]) / cw, (p3[0] - p0[0]) / ch, (p3[1] - p0[1]) / ch, p0[0], p0[1]);
804
+ o.fillStyle = '#23242a'; o.font = '700 46px "Space Grotesk"'; o.textAlign = 'center'; o.textBaseline = 'middle';
805
+ o.fillText('THINK IN FOLDS', cw / 2, ch * 0.44);
806
+ o.fillStyle = '#e45a3e'; o.fillRect(cw / 2 - 30, ch * 0.72, 60, 5);
807
+ o.font = '400 17px "Space Mono"'; o.fillStyle = '#6a6a70';
808
+ o.fillText('AI · EP. 07', cw / 2, ch * 0.86);
809
+ o.restore();
810
+ }
811
+ // paper fibre texture on all folded paper
812
+ o.save(); o.globalCompositeOperation = 'source-atop'; o.globalAlpha = 0.9; o.fillStyle = pat; o.fillRect(0, 0, W, H_); o.restore();
813
+ ctx.drawImage(OL, 0, 0);
814
+
815
+ // rotor motion blur discs
816
+ rotorDiscs.forEach((ring) => {
817
+ const sp = ring.map(proj);
818
+ ctx.save(); ctx.beginPath(); sp.forEach((p, i) => (i ? ctx.lineTo(p[0], p[1]) : ctx.moveTo(p[0], p[1]))); ctx.closePath();
819
+ ctx.fillStyle = 'rgba(255,255,250,0.16)'; ctx.fill();
820
+ ctx.strokeStyle = 'rgba(255,255,250,0.28)'; ctx.lineWidth = 1; ctx.stroke(); ctx.restore();
821
+ });
822
+
823
+ // ---------- studio finish ----------
824
+ H.vignette(ctx, W, H_, 0.28, '30,40,40');
825
+ H.grain(ctx, W, H_, 0.025, 3 + Math.floor(t * 24));
826
+ },
827
+ });
828
+ }