@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,854 @@
1
+ // Editorial Essay Collage: the editorial "animated opinion essay" look. Warm paper, archival halftone prints with torn
2
+ // edges and white borders, newspaper clippings with a yellow highlighter sweep, masking tape, flat colour blocks,
3
+ // cut-out condensed headlines, flat diagrams with thin lines and pins. 2.5D parallax camera (smooth) over cutouts
4
+ // that move on 12 fps steps; cuts hidden inside fast blurred camera whips.
5
+ {
6
+ const TAU = Math.PI * 2;
7
+ const KRAFT = '#c9a878';
8
+ const PAPER = '#f0e9d9', INK = '#1a1816', RED = '#b8483a', CARD = '#f5f1e7', NEWS = '#e9e1cb';
9
+ const C = {}; // caches (static textures and sprites; output still depends only on t)
10
+ const NZ = () => C.nz || (C.nz = H.makeNoise(4242));
11
+ const q12 = (t) => Math.floor(t * 12 + 1e-6) / 12;
12
+ const gs = (v, a = 1) => { const k = Math.round(H.clamp(v) * 255); return a >= 1 ? `rgb(${k},${k},${k})` : `rgba(${k},${k},${k},${a})`; };
13
+ const ell = (c, x, y, rx, ry, rot = 0) => { c.beginPath(); c.ellipse(x, y, Math.abs(rx), Math.abs(ry), rot, 0, TAU); };
14
+ const pathPoly = (c, p) => { c.beginPath(); c.moveTo(p[0][0], p[0][1]); for (let i = 1; i < p.length; i++) c.lineTo(p[i][0], p[i][1]); c.closePath(); };
15
+ const measure = (font, s) => { const m = C.m || (C.m = H.layer(8, 8).getContext('2d')); m.font = font; return m.measureText(s); };
16
+
17
+ // rectangle centred on 0 -> polygon; torn sides get a ragged fibre edge, cut sides stay straight (scissor cut)
18
+ const edgePoly = (w, h, torn, seed, amp = 5) => {
19
+ const nz = NZ(), r = H.rng(seed);
20
+ const cs = [[-w / 2, -h / 2], [w / 2, -h / 2], [w / 2, h / 2], [-w / 2, h / 2]].map(([x, y]) => [x + (r() - 0.5) * 4, y + (r() - 0.5) * 4]);
21
+ const out = [];
22
+ for (let e = 0; e < 4; e++) {
23
+ const [ax, ay] = cs[e], [bx, by] = cs[(e + 1) % 4], len = Math.hypot(bx - ax, by - ay), dx = (bx - ax) / len, dy = (by - ay) / len;
24
+ if (!torn[e]) { out.push([ax, ay]); continue; }
25
+ const o = seed * 0.37 + e * 11.3;
26
+ for (let d = 0; d < len; d += 2.5) {
27
+ const fade = Math.min(1, d / 10, (len - d) / 10);
28
+ const off = (nz.fbm2(o + d * 0.021, o * 0.5, 4) * amp * 1.7 + (r() - 0.5) * amp * 0.3 - amp * 0.25) * fade;
29
+ out.push([ax + dx * d + dy * off, ay + dy * d - dx * off]);
30
+ }
31
+ }
32
+ return out;
33
+ };
34
+
35
+ const sprite = (w, h, pad, paint) => {
36
+ const cv = H.layer(Math.ceil(w + pad * 2), Math.ceil(h + pad * 2)), c = cv.getContext('2d');
37
+ c.translate(cv.width / 2, cv.height / 2); paint(c);
38
+ return { cv, ox: cv.width / 2, oy: cv.height / 2, w, h };
39
+ };
40
+ const drawSpr = (c, s) => c.drawImage(s.cv, -s.ox, -s.oy);
41
+ const shadowFill = (c, poly, col, sh = 1) => {
42
+ c.save(); c.shadowColor = `rgba(40,28,15,${0.4 * sh})`; c.shadowBlur = 15 * sh; c.shadowOffsetX = 4 * sh; c.shadowOffsetY = 8 * sh;
43
+ pathPoly(c, poly); c.fillStyle = col; c.fill(); c.restore();
44
+ c.save(); c.shadowColor = 'rgba(40,28,15,0.25)'; c.shadowBlur = 2; c.shadowOffsetY = 1; pathPoly(c, poly); c.fillStyle = col; c.fill(); c.restore();
45
+ };
46
+
47
+ // ---------- paper fibre texture (white based; multiplied over paper colour and cutouts) ----------
48
+ const fibre = () => {
49
+ if (C.fib) return C.fib;
50
+ const W = 2000, Hh = 1100, cv = H.layer(W, Hh), c = cv.getContext('2d'), nz = NZ(), r = H.rng(31);
51
+ c.fillStyle = '#fff'; c.fillRect(0, 0, W, Hh);
52
+ const lo = H.layer(250, 138), lc = lo.getContext('2d'), im = lc.createImageData(250, 138);
53
+ for (let y = 0; y < 138; y++) for (let x = 0; x < 250; x++) {
54
+ const v = nz.fbm2(x * 0.05, y * 0.05, 4) * 0.6 + nz.n2(x * 0.3, y * 0.3) * 0.4, k = (y * 250 + x) * 4;
55
+ const g = 244 + v * 22; im.data[k] = g; im.data[k + 1] = g - 2; im.data[k + 2] = g - 6; im.data[k + 3] = 255;
56
+ }
57
+ lc.putImageData(im, 0, 0); c.imageSmoothingQuality = 'high'; c.drawImage(lo, 0, 0, W, Hh);
58
+ c.lineCap = 'round';
59
+ for (let i = 0; i < 2600; i++) {
60
+ const x = r() * W, y = r() * Hh, a = r() * TAU, l = 4 + r() * 16, dark = r() < 0.55;
61
+ c.strokeStyle = dark ? `rgba(120,100,70,${0.05 + r() * 0.08})` : `rgba(255,255,255,${0.2 + r() * 0.3})`; c.lineWidth = 0.6 + r() * 0.7;
62
+ c.beginPath(); c.moveTo(x, y); c.quadraticCurveTo(x + Math.cos(a + 0.4) * l * 0.5, y + Math.sin(a + 0.4) * l * 0.5, x + Math.cos(a) * l, y + Math.sin(a) * l); c.stroke();
63
+ }
64
+ for (let i = 0; i < 900; i++) { c.fillStyle = `rgba(80,60,40,${0.08 + r() * 0.2})`; c.fillRect(r() * W, r() * Hh, 0.8 + r() * 1.4, 0.8 + r() * 1.2); }
65
+ return (C.fib = cv);
66
+ };
67
+ const texture = (c, poly, alpha, ox = 0, oy = 0) => {
68
+ c.save(); pathPoly(c, poly); c.clip(); c.globalCompositeOperation = 'multiply'; c.globalAlpha = alpha; c.drawImage(fibre(), -1000 + ox, -550 + oy); c.restore();
69
+ };
70
+ const grainTiles = () => {
71
+ if (C.gr) return C.gr;
72
+ C.gr = [0, 1, 2, 3].map((s) => {
73
+ const cv = H.layer(256, 256), c = cv.getContext('2d'), im = c.createImageData(256, 256), r = H.rng(900 + s);
74
+ for (let i = 0; i < im.data.length; i += 4) { const v = 128 + (r() + r() + r() - 1.5) * 150; im.data[i] = im.data[i + 1] = im.data[i + 2] = v; im.data[i + 3] = 255; }
75
+ c.putImageData(im, 0, 0); return c.createPattern(cv, 'repeat');
76
+ });
77
+ return C.gr;
78
+ };
79
+
80
+ // ---------- photographs: grey scene -> soft blur, grain, contrast, coarse halftone duotone ----------
81
+ const treat = (w, h, seed, paint, o = {}) => {
82
+ const cell = o.cell || 4, mix = o.mix == null ? 0.38 : o.mix, con = o.con || 1.25;
83
+ const a = H.layer(w, h), ac = a.getContext('2d'); paint(ac, w, h);
84
+ const b = H.layer(w, h), bc = b.getContext('2d'); bc.filter = `blur(${o.blur || 1}px)`; bc.drawImage(a, 0, 0); bc.filter = 'none';
85
+ const img = bc.getImageData(0, 0, w, h), d = img.data, r = H.rng(seed);
86
+ const ink = [30, 27, 25], pap = [238, 231, 214], ca = Math.cos(0.785), sa = Math.sin(0.785);
87
+ for (let py = 0; py < h; py++) for (let px = 0; px < w; px++) {
88
+ const k = (py * w + px) * 4, u = px / w - 0.5, v = py / h - 0.5;
89
+ let L = d[k] / 255;
90
+ L *= 1 - (u * u + v * v) * 1.1;
91
+ L += (r() + r() + r() - 1.5) * 0.11;
92
+ L = H.clamp((L - 0.5) * con + 0.5 + (o.lift || 0));
93
+ const D = 1 - L, rx = px * ca + py * sa, ry = -px * sa + py * ca;
94
+ const gx = (Math.floor(rx / cell) + 0.5) * cell, gy = (Math.floor(ry / cell) + 0.5) * cell;
95
+ const dot = H.clamp(cell * 0.74 * Math.sqrt(D) - Math.hypot(rx - gx, ry - gy) + 0.6);
96
+ const cov = dot * (1 - mix) + D * mix;
97
+ d[k] = pap[0] + (ink[0] - pap[0]) * cov; d[k + 1] = pap[1] + (ink[1] - pap[1]) * cov; d[k + 2] = pap[2] + (ink[2] - pap[2]) * cov;
98
+ }
99
+ bc.putImageData(img, 0, 0);
100
+ // dust and a hairline scratch, like an old print
101
+ for (let i = 0; i < w * h / 2500; i++) { bc.fillStyle = r() < 0.6 ? 'rgba(245,240,228,0.8)' : 'rgba(20,18,16,0.5)'; ell(bc, r() * w, r() * h, 0.5 + r() * 1.2, 0.5 + r() * 1.0); bc.fill(); }
102
+ bc.strokeStyle = 'rgba(245,240,228,0.45)'; bc.lineWidth = 0.8; bc.beginPath(); const sx = r() * w; bc.moveTo(sx, 0); bc.bezierCurveTo(sx + 20, h * 0.3, sx - 15, h * 0.6, sx + 10 + r() * 20, h); bc.stroke();
103
+ return b;
104
+ };
105
+
106
+ const furStrokes = (c, cx, cy, rx, ry, base, n, seed) => {
107
+ const r = H.rng(seed); c.lineCap = 'round';
108
+ for (let i = 0; i < n; i++) {
109
+ const a = r() * TAU, rr = Math.sqrt(r()), x = cx + Math.cos(a) * rx * rr, y = cy + Math.sin(a) * ry * rr, l = 3 + r() * 6, ang = a + (r() - 0.5) * 0.8;
110
+ c.strokeStyle = gs(base + (r() - 0.5) * 0.5, 0.18); c.lineWidth = 0.8 + r();
111
+ c.beginPath(); c.moveTo(x, y); c.lineTo(x + Math.cos(ang) * l, y + Math.sin(ang) * l); c.stroke();
112
+ }
113
+ };
114
+ const room = (c, w, h, bg, seed) => {
115
+ const r = H.rng(seed);
116
+ let g = c.createLinearGradient(0, 0, w * 0.4, h); g.addColorStop(0, gs(bg + 0.15)); g.addColorStop(1, gs(bg - 0.22));
117
+ c.fillStyle = g; c.fillRect(0, 0, w, h);
118
+ g = c.createRadialGradient(w * (0.1 + r() * 0.2), h * 0.05, 0, w * 0.2, h * 0.1, w * 0.7); g.addColorStop(0, 'rgba(255,255,255,0.35)'); g.addColorStop(1, 'rgba(255,255,255,0)');
119
+ c.fillStyle = g; c.fillRect(0, 0, w, h);
120
+ c.fillStyle = gs(bg - 0.28); c.fillRect(0, h * (0.8 + r() * 0.06), w, h);
121
+ };
122
+ const catGray = (c, w, h, v) => {
123
+ room(c, w, h, v.bg, v.seed);
124
+ if (v.flip) { c.translate(w, 0); c.scale(-1, 1); }
125
+ const s = Math.min(w, h) * (v.sc || 1), cx = w * (0.5 + (v.dx || 0)), cy = h * (0.46 + (v.dy || 0)), f = v.fur;
126
+ let g = c.createRadialGradient(cx - 0.1 * s, cy + 0.3 * s, 0, cx, cy + 0.5 * s, 0.45 * s); g.addColorStop(0, gs(f + 0.18)); g.addColorStop(1, gs(f - 0.22));
127
+ ell(c, cx + 0.04 * s, cy + 0.52 * s, 0.36 * s, 0.36 * s); c.fillStyle = g; c.fill();
128
+ ell(c, cx, cy + 0.36 * s, 0.13 * s, 0.12 * s); c.fillStyle = gs(f + 0.3, 0.6); c.fill();
129
+ for (const sd of [-1, 1]) {
130
+ c.beginPath(); c.moveTo(cx + sd * 0.06 * s, cy - 0.16 * s); c.lineTo(cx + sd * 0.25 * s, cy - 0.4 * s); c.lineTo(cx + sd * 0.27 * s, cy - 0.02 * s); c.closePath(); c.fillStyle = gs(f - 0.08); c.fill();
131
+ c.beginPath(); c.moveTo(cx + sd * 0.11 * s, cy - 0.15 * s); c.lineTo(cx + sd * 0.23 * s, cy - 0.32 * s); c.lineTo(cx + sd * 0.23 * s, cy - 0.08 * s); c.closePath(); c.fillStyle = gs(f + 0.28); c.fill();
132
+ }
133
+ g = c.createRadialGradient(cx - 0.08 * s, cy - 0.1 * s, 0, cx, cy, 0.3 * s); g.addColorStop(0, gs(f + 0.2)); g.addColorStop(1, gs(f - 0.15));
134
+ ell(c, cx, cy, 0.28 * s, 0.23 * s); c.fillStyle = g; c.fill();
135
+ if (v.tabby) { c.strokeStyle = gs(f - 0.3, 0.75); c.lineWidth = 0.022 * s; c.lineCap = 'round'; for (const k of [-1, 0, 1]) { c.beginPath(); c.moveTo(cx + k * 0.05 * s, cy - 0.21 * s); c.quadraticCurveTo(cx + k * 0.06 * s, cy - 0.14 * s, cx + k * 0.035 * s, cy - 0.08 * s); c.stroke(); } for (const sd of [-1, 1]) for (let i = 0; i < 3; i++) { c.beginPath(); c.moveTo(cx + sd * (0.2 + i * 0.03) * s, cy + (0.04 + i * 0.06) * s); c.lineTo(cx + sd * (0.28) * s, cy + (0.02 + i * 0.07) * s); c.stroke(); } }
136
+ furStrokes(c, cx, cy, 0.27 * s, 0.22 * s, f, 160, v.seed + 3);
137
+ furStrokes(c, cx, cy + 0.5 * s, 0.34 * s, 0.32 * s, f, 160, v.seed + 4);
138
+ for (const sd of [-1, 1]) { ell(c, cx + sd * 0.045 * s, cy + 0.1 * s, 0.065 * s, 0.05 * s); c.fillStyle = gs(f + 0.32); c.fill(); }
139
+ c.beginPath(); c.moveTo(cx - 0.03 * s, cy + 0.045 * s); c.lineTo(cx + 0.03 * s, cy + 0.045 * s); c.lineTo(cx, cy + 0.08 * s); c.closePath(); c.fillStyle = gs(0.15); c.fill();
140
+ for (const sd of [-1, 1]) {
141
+ ell(c, cx + sd * 0.1 * s, cy - 0.02 * s, 0.058 * s, 0.042 * s, sd * 0.15); c.fillStyle = gs(0.86); c.fill();
142
+ ell(c, cx + sd * 0.1 * s, cy - 0.02 * s, 0.018 * s, 0.038 * s); c.fillStyle = gs(0.03); c.fill();
143
+ ell(c, cx + sd * 0.1 * s - 0.01 * s, cy - 0.035 * s, 0.009 * s, 0.009 * s); c.fillStyle = gs(1); c.fill();
144
+ }
145
+ c.strokeStyle = gs(0.97, 0.7); c.lineWidth = 1;
146
+ for (const sd of [-1, 1]) for (let i = 0; i < 3; i++) { c.beginPath(); c.moveTo(cx + sd * 0.08 * s, cy + 0.1 * s + i * 4); c.quadraticCurveTo(cx + sd * 0.25 * s, cy + 0.06 * s + i * 7, cx + sd * 0.4 * s, cy + 0.08 * s + i * 12); c.stroke(); }
147
+ };
148
+ const dogGray = (c, w, h, v) => {
149
+ room(c, w, h, v.bg, v.seed);
150
+ if (v.flip) { c.translate(w, 0); c.scale(-1, 1); }
151
+ const s = Math.min(w, h) * (v.sc || 1), cx = w * (0.5 + (v.dx || 0)), cy = h * (0.44 + (v.dy || 0)), f = v.fur;
152
+ let g = c.createRadialGradient(cx - 0.1 * s, cy + 0.4 * s, 0, cx, cy + 0.55 * s, 0.5 * s); g.addColorStop(0, gs(f + 0.15)); g.addColorStop(1, gs(f - 0.2));
153
+ ell(c, cx, cy + 0.6 * s, 0.4 * s, 0.36 * s); c.fillStyle = g; c.fill();
154
+ g = c.createRadialGradient(cx - 0.08 * s, cy - 0.12 * s, 0, cx, cy, 0.32 * s); g.addColorStop(0, gs(f + 0.2)); g.addColorStop(1, gs(f - 0.12));
155
+ ell(c, cx, cy - 0.02 * s, 0.22 * s, 0.25 * s); c.fillStyle = g; c.fill();
156
+ for (const sd of [-1, 1]) { ell(c, cx + sd * 0.22 * s, cy + 0.06 * s, 0.085 * s, 0.22 * s, -sd * 0.32); c.fillStyle = gs(f - 0.3); c.fill(); }
157
+ furStrokes(c, cx, cy, 0.22 * s, 0.25 * s, f, 160, v.seed + 3);
158
+ furStrokes(c, cx, cy + 0.6 * s, 0.38 * s, 0.32 * s, f, 160, v.seed + 4);
159
+ ell(c, cx, cy + 0.14 * s, 0.13 * s, 0.11 * s); c.fillStyle = gs(f + 0.3); c.fill();
160
+ ell(c, cx, cy + 0.255 * s, 0.045 * s, 0.05 * s); c.fillStyle = gs(0.5); c.fill();
161
+ c.strokeStyle = gs(0.1); c.lineWidth = 0.012 * s; c.beginPath(); c.moveTo(cx, cy + 0.1 * s); c.lineTo(cx, cy + 0.18 * s); c.moveTo(cx - 0.08 * s, cy + 0.19 * s); c.quadraticCurveTo(cx, cy + 0.24 * s, cx + 0.08 * s, cy + 0.19 * s); c.stroke();
162
+ ell(c, cx, cy + 0.075 * s, 0.062 * s, 0.042 * s); c.fillStyle = gs(0.05); c.fill();
163
+ ell(c, cx - 0.018 * s, cy + 0.062 * s, 0.018 * s, 0.01 * s); c.fillStyle = gs(0.6); c.fill();
164
+ for (const sd of [-1, 1]) {
165
+ ell(c, cx + sd * 0.09 * s, cy - 0.12 * s, 0.03 * s, 0.018 * s); c.fillStyle = gs(f + 0.3); c.fill();
166
+ ell(c, cx + sd * 0.09 * s, cy - 0.06 * s, 0.034 * s, 0.034 * s); c.fillStyle = gs(0.04); c.fill();
167
+ ell(c, cx + sd * 0.09 * s - 0.01 * s, cy - 0.07 * s, 0.01 * s, 0.01 * s); c.fillStyle = gs(1); c.fill();
168
+ }
169
+ };
170
+ // the archival "electronic brain" room: cabinets of tape drives receding, an operator at the console
171
+ const OPX = 0.71, OPY = 0.52; // operator position in the photo (fraction of w,h)
172
+ const mainframeGray = (c, w, h) => {
173
+ const vx = w * 0.58, vy = h * 0.4;
174
+ let g = c.createLinearGradient(0, 0, 0, h); g.addColorStop(0, gs(0.3)); g.addColorStop(0.45, gs(0.55)); g.addColorStop(1, gs(0.7)); c.fillStyle = g; c.fillRect(0, 0, w, h);
175
+ // ceiling light panels in perspective
176
+ for (let i = 0; i < 6; i++) { const z = 1 / (1 + i * 0.55), y = vy - (vy - 10) * z, hw = w * 0.32 * z, hh = 14 * z; c.fillStyle = gs(0.95, 0.85); c.fillRect(vx - hw, y - hh, hw * 2, hh); }
177
+ // back wall
178
+ c.fillStyle = gs(0.62); c.fillRect(vx - w * 0.09, vy - h * 0.18, w * 0.2, h * 0.3);
179
+ // floor with tiles and sheen
180
+ g = c.createLinearGradient(0, vy, 0, h); g.addColorStop(0, gs(0.62)); g.addColorStop(1, gs(0.82)); c.fillStyle = g;
181
+ c.beginPath(); c.moveTo(0, h); c.lineTo(vx - w * 0.09, vy + h * 0.12); c.lineTo(vx + w * 0.11, vy + h * 0.12); c.lineTo(w, h); c.fill();
182
+ c.strokeStyle = gs(0.5, 0.5); c.lineWidth = 1;
183
+ for (let i = -8; i <= 8; i++) { c.beginPath(); c.moveTo(vx + i * 6, vy + h * 0.12); c.lineTo(vx + i * w * 0.12, h); c.stroke(); }
184
+ for (let i = 1; i < 7; i++) { const z = 1 / (i * 0.6), y = vy + h * 0.12 + (h - vy - h * 0.12) * (1 - z * 0.25) * (i / 7); c.beginPath(); c.moveTo(0, y); c.lineTo(w, y); c.stroke(); }
185
+ // left wall of cabinets (tape drives)
186
+ const N = 7;
187
+ for (let i = N - 1; i >= 0; i--) {
188
+ const z0 = 1 / (1 + i * 0.42), z1 = 1 / (1 + (i + 1) * 0.42);
189
+ const x0 = vx - (vx + 40) * z0, x1 = vx - (vx + 40) * z1;
190
+ const t0 = vy - (vy - h * 0.02) * z0, b0 = vy + (h * 0.98 - vy) * z0 * 0.86, t1 = vy - (vy - h * 0.02) * z1, b1 = vy + (h * 0.98 - vy) * z1 * 0.86;
191
+ c.beginPath(); c.moveTo(x0, t0); c.lineTo(x1, t1); c.lineTo(x1, b1); c.lineTo(x0, b0); c.closePath();
192
+ c.fillStyle = gs(0.5 + (i % 2) * 0.06); c.fill(); c.strokeStyle = gs(0.18); c.lineWidth = 2 * z0; c.stroke();
193
+ const mx = (x0 + x1) / 2, cw = (x0 - x1);
194
+ for (const [fy, rr] of [[0.25, 0.22], [0.45, 0.22]]) {
195
+ const yy = H.lerp(t0, b0, fy) * 0.5 + H.lerp(t1, b1, fy) * 0.5;
196
+ for (const fx of [-0.22, 0.22]) {
197
+ ell(c, mx + fx * cw, yy, cw * rr * 0.7, (b0 - t0) * 0.085); c.fillStyle = gs(0.12); c.fill();
198
+ ell(c, mx + fx * cw, yy, cw * rr * 0.62, (b0 - t0) * 0.075); c.fillStyle = gs(0.78); c.fill();
199
+ ell(c, mx + fx * cw, yy, cw * rr * 0.2, (b0 - t0) * 0.024); c.fillStyle = gs(0.2); c.fill();
200
+ }
201
+ }
202
+ for (let k = 0; k < 6; k++) { ell(c, mx - cw * 0.3 + k * cw * 0.12, H.lerp(t0, b0, 0.7), 1.6 * z0 + 0.5, 1.6 * z0 + 0.5); c.fillStyle = gs(k % 2 ? 0.95 : 0.3); c.fill(); }
203
+ }
204
+ // right: console desk with blinking panel, foreground
205
+ c.fillStyle = gs(0.22); c.beginPath(); c.moveTo(w * 0.55, h * 0.66); c.lineTo(w, h * 0.6); c.lineTo(w, h); c.lineTo(w * 0.6, h); c.closePath(); c.fill();
206
+ c.fillStyle = gs(0.42); c.beginPath(); c.moveTo(w * 0.55, h * 0.66); c.lineTo(w, h * 0.6); c.lineTo(w, h * 0.66); c.lineTo(w * 0.56, h * 0.72); c.closePath(); c.fill();
207
+ for (let i = 0; i < 9; i++) for (let j = 0; j < 3; j++) { ell(c, w * 0.6 + i * w * 0.042, h * 0.75 + j * h * 0.04 - i * 2, 2.6, 2.6); c.fillStyle = gs((i * 7 + j * 3) % 4 ? 0.85 : 0.2); c.fill(); }
208
+ // operator, standing at the console
209
+ const ox = w * OPX, oy = h * OPY, s = h * 0.5;
210
+ c.fillStyle = gs(0.12); // skirt
211
+ c.beginPath(); c.moveTo(ox - 0.13 * s, oy + 0.15 * s); c.lineTo(ox + 0.13 * s, oy + 0.15 * s); c.lineTo(ox + 0.18 * s, oy + 0.62 * s); c.lineTo(ox - 0.17 * s, oy + 0.62 * s); c.fill();
212
+ g = c.createLinearGradient(ox - 0.14 * s, 0, ox + 0.14 * s, 0); g.addColorStop(0, gs(0.95)); g.addColorStop(1, gs(0.62)); c.fillStyle = g; // blouse
213
+ c.beginPath(); c.moveTo(ox - 0.12 * s, oy - 0.2 * s); c.quadraticCurveTo(ox, oy - 0.26 * s, ox + 0.12 * s, oy - 0.2 * s); c.lineTo(ox + 0.13 * s, oy + 0.17 * s); c.lineTo(ox - 0.13 * s, oy + 0.17 * s); c.fill();
214
+ c.strokeStyle = gs(0.85); c.lineWidth = 0.06 * s; c.lineCap = 'round'; c.beginPath(); c.moveTo(ox - 0.11 * s, oy - 0.15 * s); c.lineTo(ox - 0.2 * s, oy + 0.08 * s); c.lineTo(ox - 0.3 * s, oy + 0.18 * s); c.stroke();
215
+ ell(c, ox, oy - 0.33 * s, 0.075 * s, 0.09 * s); c.fillStyle = gs(0.72); c.fill();
216
+ ell(c, ox + 0.015 * s, oy - 0.38 * s, 0.09 * s, 0.07 * s); c.fillStyle = gs(0.1); c.fill(); // hair
217
+ ell(c, ox + 0.06 * s, oy - 0.3 * s, 0.04 * s, 0.07 * s); c.fill();
218
+ for (let i = 0; i < 2; i++) { c.fillStyle = gs(0.15); c.fillRect(ox - 0.08 * s + i * 0.1 * s, oy + 0.62 * s, 0.035 * s, 0.2 * s); }
219
+ // ceiling light falloff + floor sheen
220
+ g = c.createRadialGradient(vx, vy - h * 0.2, 0, vx, vy, w * 0.6); g.addColorStop(0, 'rgba(255,255,255,0.25)'); g.addColorStop(1, 'rgba(255,255,255,0)'); c.fillStyle = g; c.fillRect(0, 0, w, h);
221
+ };
222
+
223
+ const pets = () => {
224
+ if (C.pets) return C.pets;
225
+ const specs = [
226
+ ['cat', { bg: 0.72, fur: 0.42, tabby: true, seed: 11 }], ['dog', { bg: 0.58, fur: 0.7, seed: 12 }], ['dog', { bg: 0.8, fur: 0.35, seed: 13, flip: true, dx: 0.04 }],
227
+ ['cat', { bg: 0.5, fur: 0.75, seed: 14, flip: true }], ['cat', { bg: 0.82, fur: 0.25, seed: 15, dx: -0.05, sc: 1.1 }], ['dog', { bg: 0.66, fur: 0.52, seed: 16, sc: 0.95 }],
228
+ ];
229
+ C.pets = specs.map(([k, v], i) => {
230
+ const img = treat(132, 112, 100 + i, (c, w, h) => (k === 'cat' ? catGray : dogGray)(c, w, h, v), { cell: 3.4, blur: 0.8 });
231
+ return { kind: k, spr: makePrint(img, 300 + i, [i % 2, (i + 1) % 2, 1, 0], 9, 6) };
232
+ });
233
+ return C.pets;
234
+ };
235
+
236
+ // ---------- cutout sprites ----------
237
+ const makePrint = (img, seed, torn = [0, 1, 1, 0], border = 12, amp = 7) => {
238
+ const w = img.width + border * 2, h = img.height + border * 2;
239
+ return sprite(w, h, 34, (c) => {
240
+ const outer = edgePoly(w, h, torn, seed, amp);
241
+ shadowFill(c, outer, '#f8f5ee');
242
+ texture(c, outer, 0.35, seed * 13 % 400, seed * 7 % 200);
243
+ const inner = edgePoly(w - 7, h - 7, torn, seed, amp);
244
+ c.save(); pathPoly(c, inner); c.clip(); c.beginPath(); c.rect(-img.width / 2, -img.height / 2, img.width, img.height); c.clip();
245
+ c.drawImage(img, -img.width / 2, -img.height / 2); c.restore();
246
+ c.strokeStyle = 'rgba(0,0,0,0.12)'; c.lineWidth = 1; c.strokeRect(-img.width / 2, -img.height / 2, img.width, img.height);
247
+ });
248
+ };
249
+ const makeStrip = (text, font, o = {}) => {
250
+ const m = measure(font, text), tw = m.width, asc = m.actualBoundingBoxAscent, desc = Math.max(1, m.actualBoundingBoxDescent);
251
+ const px = asc / 0.72, padX = o.padX == null ? px * 0.2 : o.padX, padY = o.padY == null ? px * 0.15 : o.padY, w = tw + padX * 2, h = asc + desc + padY * 2;
252
+ const base = -h / 2 + padY + asc;
253
+ const spr = sprite(w, h, 30, (c) => {
254
+ const poly = edgePoly(w, h, o.torn || [0, 0, 0, 0], o.seed || 1, o.amp || 4);
255
+ shadowFill(c, poly, o.bg || CARD, o.sh || 1);
256
+ texture(c, poly, o.bg === INK ? 0.12 : 0.45, (o.seed || 1) * 31 % 600, 0);
257
+ c.fillStyle = o.fg || INK; c.font = font; c.fillText(text, -tw / 2, base);
258
+ });
259
+ spr.base = base; spr.tw = tw; spr.asc = asc;
260
+ if (o.hl) {
261
+ const i = text.indexOf(o.hl), x0 = -tw / 2 + measure(font, text.slice(0, i)).width, ww = measure(font, o.hl).width;
262
+ spr.hl = [x0 - px * 0.07, base - asc * 0.9, ww + px * 0.14, asc * 1.0];
263
+ }
264
+ return spr;
265
+ };
266
+ const greek = (c, x, y, w, lines, lh, seed, font = '400 10px "Libre Baskerville"') => {
267
+ const r = H.rng(seed); c.font = font; c.fillStyle = 'rgba(52,47,41,0.85)';
268
+ for (let l = 0; l < lines; l++) {
269
+ let cx = x + (l === 0 ? 10 : 0); const end = l === lines - 1 ? x + w * (0.3 + r() * 0.5) : x + w;
270
+ while (cx < end - 12) {
271
+ let s = ''; const n = 1 + Math.floor(r() * 8); for (let i = 0; i < n; i++) s += 'etaoinshrdlucmfwypvbg'[Math.floor(Math.pow(r(), 1.6) * 21)];
272
+ const ww = c.measureText(s).width; if (cx + ww > end) break;
273
+ c.fillText(s, cx, y + l * lh); cx += ww + 3.4;
274
+ }
275
+ }
276
+ };
277
+ // newspaper clipping: kicker, serif headline, italic deck with the key phrase (highlight rect returned), greeked columns
278
+ const makeClipping = (o) => {
279
+ const w = o.w, h = o.h; let hlRect = null;
280
+ const spr = sprite(w, h, 34, (c) => {
281
+ const poly = edgePoly(w, h, o.torn || [0, 1, 1, 1], o.seed, 5);
282
+ shadowFill(c, poly, NEWS); texture(c, poly, 0.8, o.seed % 500, 100);
283
+ c.save(); pathPoly(c, poly); c.clip();
284
+ const g = c.createRadialGradient(0, 0, w * 0.3, 0, 0, w * 0.8); g.addColorStop(0, 'rgba(180,150,90,0)'); g.addColorStop(1, 'rgba(180,150,90,0.18)'); c.fillStyle = g; c.fillRect(-w / 2, -h / 2, w, h);
285
+ const L = -w / 2 + 22, R = w / 2 - 22; let y = -h / 2 + 30;
286
+ c.fillStyle = INK; c.font = '400 13px "Oswald"'; c.fillText(o.kicker, L, y);
287
+ c.fillRect(L, y + 7, R - L, 2); c.fillRect(L, y + 11, R - L, 0.8); y += 14;
288
+ c.font = `700 ${o.headPx}px "Libre Baskerville"`;
289
+ for (const line of o.head) { y += o.headPx * 1.18; c.fillText(line, L, y); }
290
+ y += 14; c.font = `italic 400 ${o.deckPx}px "Libre Baskerville"`; c.fillStyle = '#2a2622';
291
+ for (const line of o.deck) {
292
+ y += o.deckPx * 1.4;
293
+ const parts = line.split('|');
294
+ let x = L; parts.forEach((p, i) => { const ww = c.measureText(p).width; if (i === 1) hlRect = [x - 4, y - o.deckPx * 0.86, ww + 8, o.deckPx * 1.12]; c.fillText(p, x, y); x += ww; });
295
+ }
296
+ y += 14; c.fillStyle = INK; c.fillRect(L, y, R - L, 0.8);
297
+ const cols = o.cols || 2, gap = 14, cw = (R - L - gap * (cols - 1)) / cols;
298
+ for (let k = 0; k < cols; k++) greek(c, L + k * (cw + gap), y + 18, cw, Math.floor((h / 2 - y - 18) / 13) + 1, 13, o.seed + k);
299
+ c.restore();
300
+ });
301
+ spr.hl = hlRect; return spr;
302
+ };
303
+ // flat map card: land mass, thin dashed route, pin
304
+ const makeMap = () => sprite(270, 180, 30, (c) => {
305
+ const w = 270, h = 180, poly = edgePoly(w, h, [0, 0, 0, 0], 61, 3), nz = NZ();
306
+ shadowFill(c, poly, '#dfe0d6'); texture(c, poly, 0.5, 300, 300);
307
+ c.save(); pathPoly(c, poly); c.clip();
308
+ c.beginPath();
309
+ for (let i = 0; i <= 80; i++) { const a = i / 80 * TAU, rr = 150 + nz.fbm2(Math.cos(a) * 1.5 + 9, Math.sin(a) * 1.5, 4) * 90; const x = -30 + Math.cos(a) * rr * 1.2, y = 40 + Math.sin(a) * rr * 0.7; i ? c.lineTo(x, y) : c.moveTo(x, y); }
310
+ c.fillStyle = '#c9c3b2'; c.fill(); c.strokeStyle = 'rgba(30,28,25,0.6)'; c.lineWidth = 1; c.stroke();
311
+ c.strokeStyle = 'rgba(30,28,25,0.25)'; c.lineWidth = 0.7; for (let i = -6; i < 7; i++) { c.beginPath(); c.moveTo(i * 40, -h); c.lineTo(i * 40 + 30, h); c.stroke(); }
312
+ c.setLineDash([5, 4]); c.strokeStyle = INK; c.lineWidth = 1.6; c.beginPath(); c.moveTo(-120, 70); c.bezierCurveTo(-60, 0, -10, 40, 30, -20); c.stroke(); c.setLineDash([]);
313
+ c.restore();
314
+ c.fillStyle = INK; c.font = '700 17px "Oswald"'; c.fillText('ITHACA, N.Y.', 46, -18); c.font = '400 12px "Oswald"'; c.fillText('1958', 46, -2);
315
+ });
316
+ // map pin, drawn live (so it can drop on steps)
317
+ const pin = (c, x, y, s = 1, col = RED) => {
318
+ c.save(); c.translate(x, y); c.scale(s, s);
319
+ c.fillStyle = 'rgba(30,20,10,0.25)'; ell(c, 5, 2, 7, 3); c.fill();
320
+ c.strokeStyle = '#555'; c.lineWidth = 1.6; c.beginPath(); c.moveTo(0, 0); c.lineTo(0, -16); c.stroke();
321
+ ell(c, 0, -22, 8, 8); c.fillStyle = col; c.fill(); ell(c, -2.5, -24.5, 2.5, 2.5); c.fillStyle = 'rgba(255,255,255,0.6)'; c.fill();
322
+ c.restore();
323
+ };
324
+ const blurred = (spr, px) => { const cv = H.layer(spr.cv.width, spr.cv.height), c = cv.getContext('2d'); c.filter = `blur(${px}px)`; c.drawImage(spr.cv, 0, 0); return { ...spr, cv }; };
325
+
326
+ // ---------- live marks: highlighter, tape, marker, ink arrows ----------
327
+ // highlighter: translucent, slightly uneven band sweeping left -> right, multiplied into the paper
328
+ const hilite = (c, rect, prog, seed) => {
329
+ if (!rect || prog <= 0) return;
330
+ const [x, y, w, h] = rect, nz = NZ(), L = w * H.clamp(prog), o = seed * 1.7, tilt = (H.rng(seed)() - 0.5) * h * 0.12;
331
+ const top = [], bot = [];
332
+ for (let d = 0; d <= L; d += 6) { top.push([x + d, y + nz.n2(o + d * 0.02, 1) * h * 0.07 + tilt * d / w]); bot.push([x + d, y + h + nz.n2(o + d * 0.02, 5) * h * 0.08 + tilt * d / w]); }
333
+ top.push([x + L + h * 0.08, y + tilt * L / w]); bot.push([x + L - h * 0.08, y + h + tilt * L / w]);
334
+ c.save(); c.globalCompositeOperation = 'multiply';
335
+ c.beginPath(); c.moveTo(x - h * 0.06, y + h * 0.05); top.forEach((p) => c.lineTo(p[0], p[1])); for (let i = bot.length - 1; i >= 0; i--) c.lineTo(bot[i][0], bot[i][1]); c.closePath();
336
+ c.fillStyle = 'rgba(255,226,38,0.84)'; c.fill(); c.clip();
337
+ for (let k = 0; k < 4; k++) { // felt streaks along the stroke
338
+ c.fillStyle = k % 2 ? 'rgba(235,190,20,0.22)' : 'rgba(255,240,150,0.3)';
339
+ c.fillRect(x - 10, y + h * (0.12 + k * 0.22) + nz.n2(o + k, 3) * 3, L + 20, h * (0.05 + (k % 3) * 0.03));
340
+ }
341
+ c.fillStyle = 'rgba(230,180,10,0.3)'; ell(c, x + h * 0.08, y + h * 0.5, h * 0.18, h * 0.55); c.fill(); // pooled ink where the tip landed
342
+ if (prog >= 1) { ell(c, x + L - h * 0.05, y + h * 0.5, h * 0.14, h * 0.55); c.fill(); }
343
+ c.restore();
344
+ };
345
+ const tape = (c, x, y, w, h, rot, seed) => {
346
+ const r = H.rng(seed);
347
+ c.save(); c.translate(x, y); c.rotate(rot);
348
+ const p = []; const n = 7;
349
+ p.push([-w / 2, -h / 2]); p.push([w / 2, -h / 2]);
350
+ for (let i = 1; i < n; i++) p.push([w / 2 + (i % 2 ? 3 : -2) + (r() - 0.5) * 3, -h / 2 + h * i / n]);
351
+ p.push([w / 2, h / 2]); p.push([-w / 2, h / 2]);
352
+ for (let i = n - 1; i > 0; i--) p.push([-w / 2 + (i % 2 ? -3 : 2) + (r() - 0.5) * 3, -h / 2 + h * i / n]);
353
+ c.shadowColor = 'rgba(40,28,15,0.22)'; c.shadowBlur = 3; c.shadowOffsetY = 1.5;
354
+ pathPoly(c, p); c.fillStyle = 'rgba(228,216,186,0.8)'; c.fill(); c.shadowColor = 'transparent';
355
+ c.clip(); c.strokeStyle = 'rgba(255,255,255,0.22)'; c.lineWidth = 1;
356
+ for (let i = 0; i < 5; i++) { const yy = -h / 2 + r() * h; c.beginPath(); c.moveTo(-w / 2, yy); c.lineTo(w / 2, yy + (r() - 0.5) * 2); c.stroke(); }
357
+ c.fillStyle = 'rgba(150,130,90,0.12)'; c.fillRect(-w / 2, -h / 2, w, 2); c.fillRect(-w / 2, h / 2 - 2, w, 2);
358
+ c.restore();
359
+ };
360
+ // polyline drawn on by fraction (partial last segment)
361
+ const partial = (c, pts, prog) => {
362
+ const n = pts.length - 1, f = H.clamp(prog) * n, k = Math.floor(f);
363
+ c.beginPath(); c.moveTo(pts[0][0], pts[0][1]);
364
+ for (let i = 1; i <= Math.min(k, n); i++) c.lineTo(pts[i][0], pts[i][1]);
365
+ if (k < n) { const a = pts[k], b = pts[k + 1], u = f - k; c.lineTo(a[0] + (b[0] - a[0]) * u, a[1] + (b[1] - a[1]) * u); }
366
+ };
367
+ const marker = (c, pts, prog, col = RED, lw = 7) => {
368
+ if (prog <= 0) return;
369
+ c.save(); c.lineCap = 'round'; c.lineJoin = 'round';
370
+ c.strokeStyle = col; c.globalAlpha = 0.9; c.lineWidth = lw; partial(c, pts, prog); c.stroke();
371
+ c.globalAlpha = 0.35; c.lineWidth = lw * 0.4; c.translate(lw * 0.18, -lw * 0.15); partial(c, pts, prog); c.stroke();
372
+ c.restore();
373
+ };
374
+ const loopPts = (cx, cy, rx, ry, seed) => {
375
+ const nz = NZ(), pts = [], a0 = -2.3 + seed % 1;
376
+ for (let i = 0; i <= 70; i++) { const u = i / 70, a = a0 + u * TAU * 1.12, k = 1 + nz.n2(seed + u * 3, 2) * 0.06 + u * 0.07; pts.push([cx + Math.cos(a) * rx * k, cy + Math.sin(a) * ry * k]); }
377
+ return pts;
378
+ };
379
+ const linePts = (ax, ay, bx, by, seed, n = 10, wob = 2) => { const r = H.rng(seed), p = []; for (let i = 0; i <= n; i++) { const u = i / n; p.push([ax + (bx - ax) * u + (r() - 0.5) * wob, ay + (by - ay) * u + (r() - 0.5) * wob]); } return p; };
380
+ const quadPts = (ax, ay, cx, cy, bx, by, n = 32) => { const p = []; for (let i = 0; i <= n; i++) { const u = i / n; p.push([(1 - u) * (1 - u) * ax + 2 * u * (1 - u) * cx + u * u * bx, (1 - u) * (1 - u) * ay + 2 * u * (1 - u) * cy + u * u * by]); } return p; };
381
+ const inkArrow = (c, pts, prog, lw = 2.6, col = INK, dash = null) => {
382
+ if (prog <= 0) return;
383
+ c.save(); c.strokeStyle = col; c.lineWidth = lw; c.lineCap = 'round'; c.lineJoin = 'round'; if (dash) c.setLineDash(dash);
384
+ partial(c, pts, prog); c.stroke(); c.setLineDash([]);
385
+ if (prog >= 1) {
386
+ const [x1, y1] = pts[pts.length - 1], [x0, y0] = pts[pts.length - 3], a = Math.atan2(y1 - y0, x1 - x0), L = 9 + lw * 3;
387
+ c.fillStyle = col; c.beginPath(); c.moveTo(x1 + Math.cos(a) * 3, y1 + Math.sin(a) * 3); c.lineTo(x1 + Math.cos(a + 2.7) * L, y1 + Math.sin(a + 2.7) * L); c.lineTo(x1 + Math.cos(a - 2.7) * L, y1 + Math.sin(a - 2.7) * L); c.closePath(); c.fill();
388
+ }
389
+ c.restore();
390
+ };
391
+
392
+ // ---------- camera + stepped cutout animation ----------
393
+ // place(): 2.5D parallax. p = depth factor (1 = main plane, <1 behind, >1 in front).
394
+ const place = (c, cam, p, x, y, rot, s, fn) => {
395
+ c.save(); c.translate(640, 360); const k = Math.pow(cam.z, p); c.scale(k, k); c.translate(-cam.x * p, -cam.y * p);
396
+ c.translate(x, y); if (rot) c.rotate(rot); if (s !== 1) c.scale(s, s); fn(c); c.restore();
397
+ };
398
+ // cutout arrival on 12 fps steps: returns null before it lands
399
+ const POP = {
400
+ drop: { s: [1.16, 1.05, 0.985, 1], r: [0.05, 0.015, -0.006, 0] },
401
+ slideL: { dx: [-300, -110, -26, 0], r: [-0.04, -0.015, 0.004, 0] }, slideR: { dx: [300, 110, 26, 0], r: [0.04, 0.015, -0.004, 0] },
402
+ slideU: { dy: [320, 120, 28, 0], r: [0.03, 0.01, -0.003, 0] }, slideD: { dy: [-320, -120, -28, 0], r: [-0.03, -0.01, 0.003, 0] },
403
+ };
404
+ const arrive = (tq, a, kind = 'drop') => {
405
+ if (tq < a - 1e-6) return null;
406
+ const f = Math.min(3, Math.round((tq - a) * 12)), P = POP[kind];
407
+ return { s: P.s ? P.s[f] : 1, r: P.r[f], dx: P.dx ? P.dx[f] : 0, dy: P.dy ? P.dy[f] : 0 };
408
+ };
409
+ const putSpr = (c, cam, p, spr, x, y, rot, s, tq, a, kind, extra) => {
410
+ const A = arrive(tq, a, kind); if (!A) return false;
411
+ place(c, cam, p, x + A.dx, y + A.dy, rot + A.r, s * A.s, (cc) => { drawSpr(cc, spr); if (extra) extra(cc); });
412
+ return true;
413
+ };
414
+ const bgPaper = (c, cam, tint) => {
415
+ c.save(); c.fillStyle = tint || PAPER; c.fillRect(0, 0, 1280, 720); c.restore();
416
+ place(c, cam, 0.2, 0, 0, 0, 1, (cc) => { cc.globalCompositeOperation = 'multiply'; cc.drawImage(fibre(), -1000, -550); });
417
+ };
418
+ const block = (c, cam, p, x, y, w, h, rot, col, seed, torn = [0, 0, 0, 0], amp = 6) => {
419
+ place(c, cam, p, x, y, rot, 1, (cc) => {
420
+ const poly = edgePoly(w, h, torn, seed, amp);
421
+ cc.save(); cc.shadowColor = 'rgba(40,28,15,0.25)'; cc.shadowBlur = 10; cc.shadowOffsetY = 4; pathPoly(cc, poly); cc.fillStyle = col; cc.fill(); cc.restore();
422
+ texture(cc, poly, 0.55, seed * 40 % 300, 0);
423
+ });
424
+ };
425
+ const finish = (c, t, vig = 0.32) => {
426
+ const pats = grainTiles(), f = Math.floor(t * 12), r = H.rng(5000 + f);
427
+ c.save(); c.globalCompositeOperation = 'overlay'; c.globalAlpha = 0.26; c.fillStyle = pats[f % 4];
428
+ c.translate(-r() * 256, -r() * 256); c.fillRect(0, 0, 1280 + 256, 720 + 256); c.restore();
429
+ c.save(); c.globalCompositeOperation = 'multiply';
430
+ const g = c.createRadialGradient(640, 360, 260, 640, 360, 820); g.addColorStop(0, 'rgba(255,255,255,1)'); g.addColorStop(1, `rgba(${255 - 90 * vig},${255 - 100 * vig},${255 - 120 * vig},1)`);
431
+ c.fillStyle = g; c.fillRect(0, 0, 1280, 720); c.restore();
432
+ };
433
+
434
+ // ---------- shared sprites ----------
435
+ const init = () => {
436
+ if (C.ready) return; C.ready = true;
437
+ fibre(); grainTiles(); pets();
438
+ C.mainImg = treat(560, 380, 7, mainframeGray, { cell: 4.6, blur: 1.1, con: 1.3 });
439
+ C.mainPrint = makePrint(C.mainImg, 21, [0, 1, 1, 0], 15, 9);
440
+ C.clip = makeClipping({ w: 380, h: 470, seed: 41, kicker: 'SCIENCE · JULY 8', head: ['Electronic', '‘Brain’ Teaches', 'Itself'], headPx: 34,
441
+ deck: ['A new machine, its makers say,', '|learns from its own mistakes|'], deckPx: 19, cols: 2 });
442
+ C.clipSmall = makeClipping({ w: 300, h: 260, seed: 43, kicker: 'THE MORNING RECORD', head: ['Can a machine', 'think?'], headPx: 26, deck: ['Experts |are not so sure|'], deckPx: 15, cols: 2, torn: [1, 1, 0, 1] });
443
+ C.map = makeMap();
444
+ C.fg = blurred(makeClipping({ w: 300, h: 240, seed: 47, kicker: 'CONTINUED', head: ['Learning'], headPx: 28, deck: ['…'], deckPx: 14, cols: 3, torn: [1, 1, 1, 1] }), 5);
445
+ C.t1 = makeStrip('THE MACHINE THAT', '400 74px "Anton"', { bg: INK, fg: '#f3efe5', seed: 3 });
446
+ C.t2 = makeStrip('TAUGHT ITSELF', '400 74px "Anton"', { seed: 4, hl: 'TAUGHT ITSELF' });
447
+ // explainer
448
+ C.h1 = makeStrip('HOW DOES', '400 112px "Anton"', { seed: 5 });
449
+ C.h2 = makeStrip('AI LEARN?', '400 112px "Anton"', { seed: 6, bg: CARD, hl: 'LEARN?' });
450
+ C.lab = {};
451
+ for (const s of ['CAT', 'DOG']) C.lab[s] = makeStrip(s, '700 26px "Oswald"', { bg: INK, fg: '#f3efe5', seed: s.length + s.charCodeAt(0), sh: 0.6, padX: 9, padY: 6 });
452
+ for (const s of ['GUESS', 'CHECK', 'ADJUST']) C.lab[s] = makeStrip(s, '700 30px "Oswald"', { bg: INK, fg: '#f3efe5', seed: s.charCodeAt(1), sh: 0.7, padX: 11, padY: 7 });
453
+ C.clipSoft = blurred(C.clip, 3.2);
454
+ C.counterBg = sprite(560, 112, 30, (c) => { const p = edgePoly(560, 112, [0, 0, 0, 0], 71, 3); shadowFill(c, p, CARD); texture(c, p, 0.45, 50, 50); });
455
+ C.card = sprite(360, 430, 34, (c) => {
456
+ const p = edgePoly(360, 430, [0, 0, 0, 0], 81, 3); shadowFill(c, p, CARD); texture(c, p, 0.4, 120, 60);
457
+ c.save(); pathPoly(c, p); c.clip(); c.strokeStyle = 'rgba(70,90,110,0.13)'; c.lineWidth = 1;
458
+ for (let x = -180; x <= 180; x += 20) { c.beginPath(); c.moveTo(x, -215); c.lineTo(x, 215); c.stroke(); }
459
+ for (let y = -215; y <= 215; y += 20) { c.beginPath(); c.moveTo(-180, y); c.lineTo(180, y); c.stroke(); }
460
+ c.restore();
461
+ });
462
+ C.modelTag = makeStrip('THE MODEL', '700 30px "Oswald"', { seed: 88, bg: '#f7f3ea', sh: 0.5, padX: 12, padY: 6 });
463
+ C.newCat = makePrint(treat(186, 156, 77, (c, w, h) => catGray(c, w, h, { bg: 0.62, fur: 0.5, tabby: true, seed: 19, sc: 0.95 }), { cell: 3.8, blur: 0.9 }), 90, [1, 0, 1, 0], 11, 7);
464
+ C.dogQ = makeStrip('dog?', '700 58px "Libre Baskerville"', { seed: 93, bg: NEWS, torn: [1, 0, 1, 0], amp: 5, padX: 22, padY: 16 });
465
+ C.catA = makeStrip('cat', '700 58px "Libre Baskerville"', { seed: 95, bg: NEWS, torn: [1, 0, 1, 0], amp: 5, padX: 30, padY: 16, hl: 'cat' });
466
+ C.accTag = makeStrip('ACCURACY', '700 40px "Oswald"', { seed: 101, bg: CARD, sh: 0.6, padX: 14, padY: 8 });
467
+ C.numBg = sprite(380, 220, 34, (c) => { const p = edgePoly(380, 220, [1, 1, 1, 0], 103, 6); shadowFill(c, p, CARD); texture(c, p, 0.45, 200, 10); });
468
+ C.chart = sprite(600, 430, 34, (c) => {
469
+ const p = edgePoly(600, 430, [0, 0, 0, 0], 105, 3); shadowFill(c, p, CARD); texture(c, p, 0.45, 400, 80);
470
+ c.save(); pathPoly(c, p); c.clip(); c.strokeStyle = 'rgba(70,90,110,0.12)'; c.lineWidth = 1;
471
+ for (let x = -300; x <= 300; x += 20) { c.beginPath(); c.moveTo(x, -215); c.lineTo(x, 215); c.stroke(); }
472
+ for (let y = -215; y <= 215; y += 20) { c.beginPath(); c.moveTo(-300, y); c.lineTo(300, y); c.stroke(); }
473
+ c.restore();
474
+ });
475
+ C.k1 = makeStrip('MORE EXAMPLES', '400 96px "Anton"', { seed: 111 });
476
+ C.k2 = makeStrip('BETTER GUESSES', '400 96px "Anton"', { seed: 112, hl: 'BETTER GUESSES' });
477
+ };
478
+
479
+ // =====================================================================================
480
+ // STILL + CLIP: "The machine that taught itself"
481
+ // =====================================================================================
482
+ const S = { block: 0.1, photo: 0.35, tapeA: 0.7, tapeB: 0.8, clip: 0.95, tapeC: 1.3, map: 1.45, pin: 1.7, t1: 1.85, t2: 2.1, hl1: [2.4, 2.85], hl2: [2.95, 3.35], ring: [3.45, 3.95] };
483
+ const drawStill = (c, t) => {
484
+ init();
485
+ const tq = q12(t);
486
+ const cam = { x: -14 + t * 5, y: 4 - t * 2, z: 1.0 + 0.055 * H.ease.inOut(H.clamp(t / 5)) };
487
+ bgPaper(c, cam);
488
+ { const A = arrive(tq, S.block, 'slideR'); if (A) block(c, cam, 0.55, 430 + A.dx, 0, 560, 900, 0, RED, 12, [0, 0, 0, 1]); }
489
+ // foreground-less background clipping peeking at the top left (deep layer)
490
+ putSpr(c, cam, 0.7, C.clipSmall, -520, -250, -0.08, 0.9, tq, 0.2, 'slideD');
491
+ const mp = C.mainPrint, mw = C.mainImg.width, mh = C.mainImg.height;
492
+ putSpr(c, cam, 0.85, mp, -150, -50, -0.022, 1, tq, S.photo, 'drop', (cc) => {
493
+ if (tq >= S.tapeA) tape(cc, -mp.w / 2 + 20, -mp.h / 2 + 8, 110, 32, -0.6, 1);
494
+ if (tq >= S.tapeB) tape(cc, mp.w / 2 - 30, -mp.h / 2 + 4, 104, 30, 0.45, 2);
495
+ const ring = H.clamp((tq - S.ring[0]) / (S.ring[1] - S.ring[0]));
496
+ marker(cc, loopPts((OPX - 0.5) * mw, (OPY - 0.5) * mh + 10, 78, 132, 3.3), ring, RED, 6);
497
+ });
498
+ const cl = C.clip;
499
+ putSpr(c, cam, 0.95, cl, 410, -78, 0.03, 0.93, tq, S.clip, 'slideR', (cc) => {
500
+ hilite(cc, cl.hl, (t - S.hl2[0]) / (S.hl2[1] - S.hl2[0]), 9);
501
+ if (tq >= S.tapeC) tape(cc, -20, -cl.h / 2 + 2, 120, 32, -0.08, 3);
502
+ });
503
+ putSpr(c, cam, 1.05, C.map, 420, 240, -0.05, 1, tq, S.map, 'drop', (cc) => { if (tq >= S.pin) { const A = arrive(tq, S.pin, 'slideD'); pin(cc, 32, -14 + A.dy * 0.12, 1.2); } tape(cc, -120, -78, 70, 24, -0.7, 4); });
504
+ putSpr(c, cam, 1.1, C.t1, -268, 200, -0.022, 1, tq, S.t1, 'drop');
505
+ putSpr(c, cam, 1.1, C.t2, -170, 292, 0.012, 1, tq, S.t2, 'drop', (cc) => hilite(cc, C.t2.hl, (t - S.hl1[0]) / (S.hl1[1] - S.hl1[0]), 5));
506
+ place(c, cam, 1.6, 610, -330, 0.3, 1, (cc) => drawSpr(cc, C.fg));
507
+ finish(c, t);
508
+ };
509
+
510
+ // =====================================================================================
511
+ // EXPLAINER: "How does AI learn?" — scenes joined by blurred camera whips and a slid-in sheet
512
+ // =====================================================================================
513
+ const X = {
514
+ h1: 0.25, h2: 0.5, hl0: [0.95, 1.4], tape0: 0.15, whip1: [2.05, 2.35, 2.75],
515
+ card: 2.3, tag: 2.6, prints: [2.5, 2.68, 2.86, 3.04, 3.22, 3.4], labOff: 0.17, counter: 3.05, route: [3.3, 3.65], count: [3.35, 5.6],
516
+ flow0: 3.75, flowGap: 0.17, flowDur: 0.55, flowN: 10, push: [5.85, 6.55],
517
+ np: 6.5, guessLab: 6.95, guessArrow: [7.0, 7.2], dog: 7.25, checkLab: 7.65, ring: [7.75, 8.15], cross: [8.15, 8.4],
518
+ err: [8.45, 8.6], back: [8.6, 9.0], adjLab: 8.7, adjArrow: [8.5, 8.75], tune: [9.0, 9.45], pull: 9.5, cat: 9.6, hlCat: [9.75, 10.05], tick: [9.9, 10.1],
519
+ whip2: [10.2, 10.45, 10.85],
520
+ chart: 10.5, acc: 10.6, num: 10.65, line: [10.9, 12.2], hl97: [12.25, 12.6],
521
+ sheet: [12.85, 13.08], k1: 13.12, arrow: [13.25, 13.45], k2: 13.35, hlK: [13.6, 14.0], pets4: 12.85,
522
+ };
523
+ const D = 15;
524
+ // network on the model card (card-local coordinates)
525
+ const NET = (() => {
526
+ const L = [[-115, [-70, 10, 90]], [0, [-100, -33, 33, 100]], [115, [-30, 50]]], nodes = [], edges = [], r = H.rng(808);
527
+ L.forEach(([x, ys], li) => ys.forEach((y) => nodes.push({ x, y: y + 10, li })));
528
+ for (const a of nodes) for (const b of nodes) if (b.li === a.li + 1) edges.push({ a, b, w0: 0.15 + r() * 0.85, w1: 0.1 + r() * 0.9 });
529
+ return { nodes, edges };
530
+ })();
531
+ const KNOBS = [-100, -34, 34, 100];
532
+ const drawNet = (c, t, tq) => {
533
+ const back = H.clamp((tq - X.back[0]) / (X.back[1] - X.back[0])), tune = H.clamp((tq - X.tune[0]) / (X.tune[1] - X.tune[0]));
534
+ const front = 140 - back * 280; // the error front sweeps from the output side back to the input side
535
+ const redFade = H.clamp(1 - (tq - X.tune[1]) / 0.3);
536
+ for (const e of NET.edges) {
537
+ const w = H.lerp(e.w0, e.w1, tune), mx = (e.a.x + e.b.x) / 2, red = tq >= X.back[0] && mx > front ? redFade : 0;
538
+ c.strokeStyle = red > 0 ? H.rgba(H.mix('#2a2622', RED, red), 1) : `rgba(30,27,24,${0.3 + w * 0.6})`;
539
+ c.lineWidth = 0.8 + w * 3.6 + red * 1.2;
540
+ c.beginPath(); c.moveTo(e.a.x, e.a.y); c.lineTo(e.b.x, e.b.y); c.stroke();
541
+ }
542
+ // flow flashes on the inputs as prints arrive
543
+ let flash = 0; for (let i = 0; i < X.flowN; i++) { const end = X.flow0 + i * X.flowGap + X.flowDur; if (tq >= end - 0.01 && tq < end + 0.17) flash = 1; }
544
+ for (const n of NET.nodes) {
545
+ ell(c, n.x, n.y, 15, 15); c.fillStyle = CARD; c.fill(); c.lineWidth = 3; c.strokeStyle = INK; c.stroke();
546
+ const hot = (n.li === 0 && flash) || (tq >= X.back[0] && n.x > front && redFade > 0.5);
547
+ ell(c, n.x, n.y, 7, 7); c.fillStyle = hot ? RED : INK; c.fill();
548
+ }
549
+ // knobs (the weights you can turn)
550
+ c.save(); c.translate(0, 168);
551
+ c.strokeStyle = 'rgba(30,27,24,0.5)'; c.lineWidth = 1.2; c.beginPath(); c.moveTo(-150, -30); c.lineTo(150, -30); c.stroke();
552
+ KNOBS.forEach((x, i) => {
553
+ const a0 = -2.2 + i * 0.9, a1 = a0 + [1.4, -1.1, 0.9, -1.6][i], a = H.lerp(a0, a1, tune);
554
+ ell(c, x, 0, 20, 20); c.fillStyle = '#d8d1c0'; c.fill(); c.lineWidth = 2.5; c.strokeStyle = INK; c.stroke();
555
+ for (let k = 0; k < 7; k++) { const b = -Math.PI * 1.25 + k * Math.PI * 1.5 / 6; c.beginPath(); c.moveTo(x + Math.cos(b) * 24, Math.sin(b) * 24); c.lineTo(x + Math.cos(b) * 28, Math.sin(b) * 28); c.lineWidth = 1.5; c.stroke(); }
556
+ c.strokeStyle = tune > 0 && tune < 1 ? RED : INK; c.lineWidth = 4; c.lineCap = 'round'; c.beginPath(); c.moveTo(x, 0); c.lineTo(x + Math.cos(a) * 16, Math.sin(a) * 16); c.stroke();
557
+ });
558
+ c.restore();
559
+ };
560
+
561
+ const PR = [[-500, -40, -0.05], [-345, -62, 0.04], [-190, -34, -0.02], [-492, 168, 0.03], [-337, 152, -0.04], [-182, 176, 0.05]];
562
+ const ROUTE = quadPts(-110, 30, 50, -60, 205, 25, 36);
563
+ const CARDP = [400, 20, -0.012];
564
+ const scene1 = (c, cam, t, tq) => {
565
+ bgPaper(c, cam);
566
+ block(c, cam, 0.5, 430, 0, 620, 900, 0, RED, 14, [0, 0, 0, 1]);
567
+ putSpr(c, cam, 0.65, C.clipSmall, -500, 255, 0.07, 0.95, tq, 0, 'slideU');
568
+ const mp = C.mainPrint;
569
+ putSpr(c, cam, 0.8, mp, 345, -30, 0.035, 0.86, tq, 0, 'slideU', (cc) => {
570
+ if (tq >= X.tape0) { tape(cc, -mp.w / 2 + 24, -mp.h / 2 + 6, 110, 32, -0.55, 6); tape(cc, mp.w / 2 - 26, -mp.h / 2 + 6, 104, 30, 0.5, 7); }
571
+ });
572
+ putSpr(c, cam, 1, C.h1, -300, -95, -0.025, 1, tq, X.h1, 'drop');
573
+ putSpr(c, cam, 1, C.h2, -170, 50, 0.016, 1, tq, X.h2, 'drop', (cc) => hilite(cc, C.h2.hl, (t - X.hl0[0]) / (X.hl0[1] - X.hl0[0]), 4));
574
+ place(c, cam, 1.5, 640, -340, 0.4, 1, (cc) => drawSpr(cc, C.fg));
575
+ };
576
+ // counter strip: starts short and grows to the left as digits are added (right edge fixed, numerals right-aligned at x=92)
577
+ const counterStrip = (len) => {
578
+ const cs = C.cnt || (C.cnt = {}); if (cs[len]) return cs[len];
579
+ const proto = '1,000,000'.slice(-len), nw = measure('400 84px "Anton"', proto.replace(/\d/g, '0')).width;
580
+ const w = Math.min(560, Math.round(224 + nw)), off = 280 - w / 2;
581
+ const spr = sprite(560, 112, 30, (c) => { const p = edgePoly(w, 112, [0, 0, 0, 0], 71, 3).map(([x, y]) => [x + off, y]); shadowFill(c, p, CARD); texture(c, p, 0.45, 50, 50); });
582
+ return (cs[len] = spr);
583
+ };
584
+ const fmt = (n) => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
585
+ const scene2 = (c, cam, t, tq) => {
586
+ bgPaper(c, cam);
587
+ // background collage (deep layers): red paper peeking behind the model card, a soft out-of-focus clipping, tape
588
+ block(c, cam, 0.45, 640, -380, 760, 300, -0.035, RED, 24, [0, 0, 1, 1], 8);
589
+ place(c, cam, 0.4, 660, 360, 0.07, 0.8, (cc) => drawSpr(cc, C.clipSoft));
590
+ // the data pile sits on a torn sheet of kraft paper (cut paper, not a grey rectangle)
591
+ block(c, cam, 0.55, -380, 60, 620, 560, 0.0, KRAFT, 21, [1, 1, 1, 1], 7);
592
+ place(c, cam, 0.55, -380, 60, 0, 1, (cc) => { tape(cc, 268, -262, 96, 28, 0.6, 25); tape(cc, 250, 268, 96, 28, -0.5, 26); });
593
+ place(c, cam, 0.8, -800, -170, -0.06, 1, (cc) => drawSpr(cc, C.clipSmall));
594
+ place(c, cam, 0.85, -930, 230, 0.05, 0.8, (cc) => { drawSpr(cc, C.mainPrint); tape(cc, 0, -C.mainPrint.h / 2 + 6, 110, 32, 0.05, 23); });
595
+ // the data pile: prints land one by one, each gets its label strip
596
+ const P = pets();
597
+ PR.forEach(([x, y, r], i) => {
598
+ putSpr(c, cam, 0.95, P[i].spr, x, y, r, 1, tq, X.prints[i], 'drop', (cc) => {
599
+ if (tq >= X.prints[i] + X.labOff) { const L = C.lab[P[i].kind.toUpperCase()], A = arrive(tq, X.prints[i] + X.labOff, 'drop'); cc.save(); cc.translate(10, 70); cc.rotate(-r * 1.4 + A.r); cc.scale(A.s, A.s); drawSpr(cc, L); cc.restore(); }
600
+ if (i === 0 && tq >= X.prints[0] + 0.1) tape(cc, 0, -70, 64, 22, 0.1, 30);
601
+ });
602
+ });
603
+ // counter: re-cut numerals on a paper strip
604
+ const cu = H.clamp((tq - X.count[0]) / (X.count[1] - X.count[0])), cv = cu >= 1 ? 1e6 : Math.round(1e6 * H.ease.inOut(cu) / 7) * 7;
605
+ putSpr(c, cam, 1, counterStrip(fmt(cv).length), -330, -262, -0.015, 1, tq, X.counter, 'slideD', (cc) => {
606
+ const v = cv;
607
+ cc.fillStyle = INK; cc.font = '400 84px "Anton"'; cc.textAlign = 'right'; cc.fillText(fmt(v), 92, 30);
608
+ cc.textAlign = 'left'; cc.font = 'italic 400 34px "Libre Baskerville"'; cc.fillText('examples', 110, 22);
609
+ });
610
+ // route line into the model + prints flowing along it
611
+ place(c, cam, 1, 0, 0, 0, 1, (cc) => inkArrow(cc, ROUTE, H.clamp((tq - X.route[0]) / (X.route[1] - X.route[0])), 3, INK, [10, 7]));
612
+ // model card with its network
613
+ putSpr(c, cam, 1, C.card, CARDP[0], CARDP[1], CARDP[2], 1, tq, X.card, 'slideR', (cc) => {
614
+ drawNet(cc, t, tq);
615
+ if (tq >= X.tag) { const A = arrive(tq, X.tag, 'drop'); cc.save(); cc.translate(0, -178); cc.rotate(-0.02 + A.r); cc.scale(A.s, A.s); drawSpr(cc, C.modelTag); cc.restore(); tape(cc, -100, -190, 56, 20, -0.5, 31); tape(cc, 100, -190, 56, 20, 0.5, 32); }
616
+ });
617
+ for (let i = 0; i < X.flowN; i++) {
618
+ const s0 = X.flow0 + i * X.flowGap, u = (tq - s0) / X.flowDur; if (u < 0 || u >= 1) continue;
619
+ const k = Math.min(ROUTE.length - 1, Math.floor(u * (ROUTE.length - 1))), [x, y] = ROUTE[k];
620
+ place(c, cam, 1.02, x, y - 6, (i % 3 - 1) * 0.08, 0.5 - u * 0.25, (cc) => drawSpr(cc, P[i % 6].spr));
621
+ }
622
+ // ---- the loop (camera pushed in on the model) ----
623
+ if (tq >= X.np) { // new photo travels along the route to the input side
624
+ const u = H.clamp((tq - X.np) / 0.34), k = Math.floor(H.ease.out(u) * (ROUTE.length - 1)), [x, y] = ROUTE[Math.min(k, ROUTE.length - 1)];
625
+ const fx = H.lerp(x, 108, u >= 1 ? 1 : 0), fy = H.lerp(y, 40, u >= 1 ? 1 : 0);
626
+ place(c, cam, 1.05, fx, fy, -0.04, 0.55 + 0.45 * H.ease.out(u), (cc) => drawSpr(cc, C.newCat));
627
+ }
628
+ const lab = (key, at, x, y, r) => { if (tq >= at) { const A = arrive(tq, at, 'drop'); place(c, cam, 1.08, x, y, r + A.r, A.s, (cc) => drawSpr(cc, C.lab[key])); } };
629
+ place(c, cam, 1, 0, 0, 0, 1, (cc) => inkArrow(cc, linePts(526, 12, 612, 14, 5, 8, 1.5), H.clamp((tq - X.guessArrow[0]) / (X.guessArrow[1] - X.guessArrow[0])), 3.2));
630
+ lab('GUESS', X.guessLab, 575, -62, -0.03);
631
+ const pulled = tq >= X.pull;
632
+ if (tq >= X.dog && !(pulled && tq >= X.pull + 2 / 12)) {
633
+ const pd = pulled ? -60 : 0;
634
+ putSpr(c, cam, 1.04, C.dogQ, 722, 22 + pd, 0.03, 1, tq, X.dog, 'drop', (cc) => {
635
+ marker(cc, loopPts(-2, 2, 128, 74, 5.5), (tq - X.ring[0]) / (X.ring[1] - X.ring[0]), RED, 7);
636
+ const cr = (tq - X.cross[0]) / (X.cross[1] - X.cross[0]);
637
+ marker(cc, linePts(-70, -34, 72, 36, 8, 8, 3), cr * 2, RED, 8);
638
+ marker(cc, linePts(70, -38, -66, 40, 9, 8, 3), cr * 2 - 1, RED, 8);
639
+ });
640
+ }
641
+ if (tq >= X.cat) putSpr(c, cam, 1.04, C.catA, 722, 18, -0.02, 1, tq, X.cat, 'drop', (cc) => {
642
+ hilite(cc, C.catA.hl, (t - X.hlCat[0]) / (X.hlCat[1] - X.hlCat[0]), 12);
643
+ marker(cc, [[96, -18], [110, 0], [122, 10], [140, -30], [160, -66]], (tq - X.tick[0]) / (X.tick[1] - X.tick[0]), INK, 8);
644
+ });
645
+ lab('CHECK', X.checkLab, 722, 132, 0.02);
646
+ // error signal: red dashed back from the answer into the network
647
+ place(c, cam, 1, 0, 0, 0, 1, (cc) => {
648
+ if (tq < X.tune[1] + 0.3) inkArrow(cc, linePts(612, 40, 520, 38, 6, 8, 1.5), H.clamp((tq - X.err[0]) / (X.err[1] - X.err[0])), 3.2, RED, [9, 6]);
649
+ inkArrow(cc, quadPts(735, 172, 660, 270, 520, 240, 28), H.clamp((tq - X.adjArrow[0]) / (X.adjArrow[1] - X.adjArrow[0])), 3);
650
+ });
651
+ lab('ADJUST', X.adjLab, 420, 242, -0.015);
652
+ };
653
+ const ACC = (u) => 61 + 36 * (1 - Math.pow(1 - u, 2.3));
654
+ const scene3 = (c, cam, t, tq) => {
655
+ bgPaper(c, cam);
656
+ // background collage: red paper and a soft clipping peeking out behind the chart, a clipping pasted on the black sheet
657
+ block(c, cam, 0.55, 560, 330, 700, 300, 0.04, RED, 33, [1, 0, 0, 1], 8);
658
+ place(c, cam, 0.45, 600, -350, -0.07, 0.8, (cc) => drawSpr(cc, C.clipSoft));
659
+ block(c, cam, 0.5, -400, 0, 560, 900, 0, INK, 31, [0, 1, 0, 0]);
660
+ place(c, cam, 0.6, -560, 310, 0.09, 0.85, (cc) => { drawSpr(cc, C.clipSmall); tape(cc, 40, -C.clipSmall.h / 2 + 4, 96, 28, -0.2, 34); });
661
+ const u = H.clamp((tq - X.line[0]) / (X.line[1] - X.line[0]));
662
+ putSpr(c, cam, 0.95, C.accTag, -385, -178, -0.03, 1, tq, X.acc, 'slideD');
663
+ putSpr(c, cam, 1, C.numBg, -385, 10, 0.02, 1, tq, X.num, 'drop', (cc) => {
664
+ const v = Math.round(ACC(u)); cc.fillStyle = INK; cc.font = '400 168px "Anton"'; cc.textAlign = 'center'; cc.fillText(v + '%', 0, 62);
665
+ const m = measure('400 168px "Anton"', v + '%'); hilite(cc, [-m.width / 2 - 14, -50, m.width + 28, 118], (t - X.hl97[0]) / (X.hl97[1] - X.hl97[0]), 21);
666
+ if (tq >= X.num) tape(cc, -150, -105, 80, 26, -0.4, 40);
667
+ });
668
+ putSpr(c, cam, 1, C.chart, 270, 18, 0.015, 1, tq, X.chart, 'slideR', (cc) => {
669
+ const ox = -240, oy = 150, xw = 500, yh = 300, Y = (a) => oy - (a - 55) / 45 * yh;
670
+ cc.strokeStyle = INK; cc.lineWidth = 2.5; cc.beginPath(); cc.moveTo(ox, oy - yh - 10); cc.lineTo(ox, oy); cc.lineTo(ox + xw + 10, oy); cc.stroke();
671
+ cc.font = '400 22px "Oswald"'; cc.fillStyle = INK; cc.textAlign = 'right';
672
+ for (const a of [60, 80, 100]) { cc.fillText(a + '%', ox - 10, Y(a) + 8); cc.strokeStyle = 'rgba(30,27,24,0.25)'; cc.lineWidth = 1; cc.beginPath(); cc.moveTo(ox, Y(a)); cc.lineTo(ox + xw, Y(a)); cc.stroke(); }
673
+ cc.textAlign = 'left'; cc.font = '700 26px "Oswald"'; cc.fillText('TRAINING ROUNDS', ox + 10, oy + 44);
674
+ inkArrow(cc, linePts(ox + 222, oy + 35, ox + 300, oy + 35, 3, 6, 0.5), 1, 2.6);
675
+ const nz = NZ(), pts = []; for (let i = 0; i <= 40; i++) { const k = i / 40; pts.push([ox + 10 + k * (xw - 20), Y(ACC(k) + nz.n2(k * 9, 3) * 4 * (1 - k))]); }
676
+ marker(cc, pts, u, RED, 5);
677
+ for (let i = 0; i <= 40; i += 5) if (i / 40 <= u + 1e-6) { ell(cc, pts[i][0], pts[i][1], 4.5, 4.5); cc.fillStyle = INK; cc.fill(); }
678
+ if (u > 0) { const k = Math.min(40, Math.floor(u * 40)); pin(cc, pts[k][0], pts[k][1], 1.3); }
679
+ if (tq >= X.chart) { tape(cc, -260, -205, 90, 26, -0.6, 41); tape(cc, 270, -200, 90, 26, 0.55, 42); }
680
+ });
681
+ };
682
+ const scene4 = (c, cam, t, tq) => {
683
+ bgPaper(c, cam);
684
+ place(c, cam, 0.45, 610, -330, 0.08, 0.8, (cc) => drawSpr(cc, C.clipSoft));
685
+ place(c, cam, 0.5, -560, 300, -0.07, 0.95, (cc) => { drawSpr(cc, C.map); pin(cc, 32, -14, 1.2); tape(cc, 60, -86, 80, 26, 0.2, 54); });
686
+ block(c, cam, 0.6, -20, 0, 1000, 420, -0.02, RED, 51, [1, 1, 1, 1], 7);
687
+ const P = pets();
688
+ putSpr(c, cam, 0.85, P[0].spr, -520, -235, -0.12, 0.95, tq, X.pets4, 'drop', (cc) => tape(cc, 0, -70, 70, 22, 0.15, 52));
689
+ putSpr(c, cam, 0.85, P[1].spr, 530, 240, 0.1, 0.95, tq, X.pets4 + 0.08, 'drop', (cc) => tape(cc, 0, -70, 70, 22, -0.2, 53));
690
+ putSpr(c, cam, 1, C.k1, -130, -70, -0.02, 1, tq, X.k1, 'drop');
691
+ place(c, cam, 1, 0, 0, 0, 1, (cc) => inkArrow(cc, quadPts(205, -96, 300, -110, 330, -40, 20), H.clamp((tq - X.arrow[0]) / (X.arrow[1] - X.arrow[0])), 9, INK));
692
+ putSpr(c, cam, 1, C.k2, 60, 70, 0.015, 1, tq, X.k2, 'drop', (cc) => hilite(cc, C.k2.hl, (t - X.hlK[0]) / (X.hlK[1] - X.hlK[0]), 31));
693
+ };
694
+
695
+ // camera: smooth (continuous t). Returns scene id + x,y,zoom.
696
+ const camAt = (t) => {
697
+ const e3 = (u) => u * u * u;
698
+ if (t < X.whip1[1]) {
699
+ const w = H.clamp((t - X.whip1[0]) / (X.whip1[1] - X.whip1[0]));
700
+ return { sc: 1, x: t * 9 + 1150 * e3(w), y: 0, z: 1 + 0.04 * H.clamp(t / 2.3) };
701
+ }
702
+ if (t < X.whip2[1]) {
703
+ const w = H.clamp((t - X.whip1[1]) / (X.whip1[2] - X.whip1[1])), p = H.ease.inOut(H.clamp((t - X.push[0]) / (X.push[1] - X.push[0])));
704
+ const tail = H.clamp((t - X.whip2[0]) / (X.whip2[1] - X.whip2[0]));
705
+ const z = H.lerp(1 + 0.025 * H.clamp((t - 2.35) / 3.5), 1.4 + 0.05 * H.clamp((t - X.push[1]) / 3.6), p);
706
+ return { sc: 2, x: -1150 * Math.pow(1 - w, 3) + H.lerp((t - 2.35) * 12, 410 + (t - X.push[1]) * 6, p), y: H.lerp(0, 45, p) + 900 * e3(tail) / z, z };
707
+ }
708
+ if (t < X.sheet[1]) {
709
+ const w = H.clamp((t - X.whip2[1]) / (X.whip2[2] - X.whip2[1])), e = H.ease.inOut(H.clamp((t - X.hl97[0] + 0.15) / 0.5));
710
+ return { sc: 3, x: H.lerp(0, -110, e), y: -900 * Math.pow(1 - w, 3), z: 1 + 0.05 * H.clamp((t - 10.45) / 2.4) + 0.1 * e };
711
+ }
712
+ return { sc: 4, x: 0, y: 0, z: 1 + 0.045 * H.clamp((t - 13.1) / 1.9) };
713
+ };
714
+ const SCENES = [null, scene1, scene2, scene3, scene4];
715
+
716
+ const drawExplainer = (ctx, t) => {
717
+ init();
718
+ const tq = q12(t), cam = camAt(t);
719
+ // whip blur from camera speed (screen px/s), measured within the same scene
720
+ const ca = camAt(t - 0.006), cb = camAt(t + 0.006);
721
+ const A = ca.sc === cam.sc ? ca : cam, B = cb.sc === cam.sc ? cb : cam, dt = (A === cam || B === cam) ? 0.006 : 0.012;
722
+ const vx = (B.x - A.x) * cam.z / dt, vy = (B.y - A.y) * cam.z / dt, sp = Math.hypot(vx, vy), blur = H.clamp((sp - 700) / 420, 0, 22);
723
+ const L = C.L || (C.L = H.layer(1280, 720)), L2 = C.L2 || (C.L2 = H.layer(1280, 720));
724
+ const target = blur > 0.8 ? L.getContext('2d') : ctx;
725
+ if (target !== ctx) { target.setTransform(1, 0, 0, 1, 0, 0); target.clearRect(0, 0, 1280, 720); }
726
+ SCENES[cam.sc](target, cam, t, tq);
727
+ // the next sheet slides up over the chart on 12 fps steps
728
+ if (cam.sc === 3 && tq >= X.sheet[0]) {
729
+ const u = H.clamp((tq - X.sheet[0]) / (X.sheet[1] - X.sheet[0])), y = 780 * (1 - H.ease.out(u));
730
+ target.save(); target.translate(0, y);
731
+ const poly = edgePoly(1400, 800, [1, 0, 0, 0], 61, 9).map(([x, yy]) => [x + 640, yy + 400 + 6]);
732
+ target.shadowColor = 'rgba(40,28,15,0.45)'; target.shadowBlur = 24; target.shadowOffsetY = -6; pathPoly(target, poly); target.fillStyle = PAPER; target.fill();
733
+ target.shadowColor = 'transparent'; pathPoly(target, poly); target.clip();
734
+ scene4(target, camAt(X.sheet[1]), t, tq);
735
+ target.restore();
736
+ }
737
+ if (target !== ctx) {
738
+ const l2 = L2.getContext('2d'); l2.setTransform(1, 0, 0, 1, 0, 0); l2.clearRect(0, 0, 1280, 720);
739
+ l2.filter = `blur(${(blur * 0.35).toFixed(1)}px)`; l2.drawImage(L, 0, 0); l2.filter = 'none';
740
+ const n = 7, ux = sp ? vx / sp : 1, uy = sp ? vy / sp : 0;
741
+ ctx.save(); ctx.fillStyle = PAPER; ctx.fillRect(0, 0, 1280, 720);
742
+ for (let i = 0; i < n; i++) { const o = (i / (n - 1) - 0.5) * blur * 2.6; ctx.globalAlpha = 1 / (i + 1); ctx.drawImage(L2, ux * o, uy * o); }
743
+ ctx.restore();
744
+ }
745
+ finish(ctx, t, 0.24);
746
+ };
747
+
748
+ registerStyle({
749
+ id: 'editorial-collage',
750
+ name: 'Editorial Essay Collage',
751
+ category: 'Popular Explainer Looks',
752
+ description: 'The editorial "animated essay" collage: warm grainy paper, archival halftone prints with torn white borders and soft shadows, newspaper clippings in serif type with a translucent yellow highlighter sweep, masking tape, flat colour blocks and big cut-out condensed headlines.',
753
+ motion: 'Cutouts drop and slide in on 12 fps hand-animated steps while the camera pushes smoothly through parallax layers; the highlighter sweeps left to right and a red marker rings the key detail.',
754
+ fonts: ['400 78px "Anton"', '700 30px "Oswald"', '400 13px "Oswald"', '700 34px "Libre Baskerville"', 'italic 400 19px "Libre Baskerville"', '400 10px "Libre Baskerville"'],
755
+ frameT: 4.8,
756
+ duration: 5,
757
+ readsPixels: false,
758
+ draw(ctx, W, H_, t) { drawStill(ctx, t); },
759
+ explainerDuration: D,
760
+ explainerNote: 'Scenes are joined by fast blurred camera whips that hide the cut, plus a new paper sheet slid up on steps; arrows are thin ink route lines and red marker, numbers are re-cut condensed numerals on paper strips, and the emphasis is the yellow highlighter sweep (plus a red marker ring and cross on the wrong guess).',
761
+ explainer(ctx, W, H_, t) { drawExplainer(ctx, t); },
762
+ explainerSound(k) {
763
+ // all times come from X (the explainer's own timeline above); stepped cutouts land 1-3 frames after they appear
764
+ const LAND = 1 / 12;
765
+ // a cutout sliding across paper: smooth low noise glide, no crinkle
766
+ const slide = (t, dur = 0.25, gain = 1, pan = 0, minor = false) => k.noise(t, { dur, color: 'pink', filter: 'lowpass', f: [[0, 420], [dur, 1100]], q: 0.7, gain: 0.2 * gain, a: dur * 0.35, pan, minor });
767
+ // a paper cutout set down on the table: soft low thump + a dry paper tap
768
+ const put = (t, gain = 1, pan = 0, minor = false) => {
769
+ k.noise(t, { dur: 0.07, color: 'brown', filter: 'lowpass', f: 650, gain: 0.32 * gain, a: 0.002, pan, minor });
770
+ k.tone(t, { f: [[0, 150], [0.07, 70]], dur: 0.09, gain: 0.1 * gain, pan, minor });
771
+ k.noise(t + 0.004, { dur: 0.018, filter: 'bandpass', f: 1700, q: 0.9, gain: 0.07 * gain, pan, minor });
772
+ };
773
+ // highlighter: broad felt tip, a soft breathy swipe (no squeak) plus the sharpie surface texture underneath
774
+ const hl = (a, b, gain = 1, pan = 0, minor = false) => {
775
+ const d = b - a;
776
+ k.noise(a, { dur: d + 0.05, color: 'pink', filter: 'bandpass', f: [[0, 800], [d, 1300]], q: 0.7, gain: 0.2 * gain, a: d * 0.2, hold: d * 0.6, pan, minor });
777
+ k.play('stroke', a, { material: 'sharpie', dur: d, gain: 0.45 * gain, pan, minor });
778
+ };
779
+ const mark = (a, b, gain = 1, pan = 0, minor = false, material = 'marker') => {
780
+ k.noise(a, { dur: 0.024, filter: 'bandpass', f: 1400, q: 1.2, gain: 0.24 * gain, a: 0.001, pan, minor }); // tip touching down
781
+ k.play('stroke', a, { material, dur: b - a, gain, pan, minor });
782
+ };
783
+ const tear = (t, gain = 0.8, pan = 0) => { k.noise(t, { dur: 0.03, filter: 'bandpass', f: 1500, q: 1, gain: 0.22 * gain, a: 0.001, pan, minor: true }); k.play('tape', t, { dur: 0.22, gain: gain * 1.3, pan, minor: true }); };
784
+
785
+ k.bed('room', 0, D, { gain: 0.35 });
786
+ k.music('pad', 0, D, { bpm: 70, gain: 0.22, chords: [['D3', 'F3', 'A3', 'C4'], ['Bb2', 'D3', 'F3', 'A3'], ['F3', 'A3', 'C4', 'E4'], ['G3', 'Bb3', 'D4', 'F4'], ['D3', 'F3', 'A3', 'D4']] });
787
+
788
+ // 1 HOOK: photo and clipping slide up, tape, the two headline strips drop, highlighter on LEARN?
789
+ slide(0, 0.2, 0.5, 0.4); put(LAND * 3, 0.7, 0.4, true);
790
+ tear(X.tape0, 0.7, 0.3); tear(X.tape0 + 0.1, 0.6, 0.55);
791
+ put(X.h1 + LAND, 1, -0.3); put(X.h2 + LAND, 1, -0.15);
792
+ hl(X.hl0[0], X.hl0[1], 1.1, -0.1);
793
+ // whip: subtle camera whoosh peaking on the hidden cut
794
+ k.play('whoosh', X.whip1[1] - 0.38, { dur: 0.72, top: 1500, gain: 0.5 });
795
+
796
+ // 2 DATA: card slides in, prints land one by one with their labels, counter, route line, prints flowing in
797
+ slide(X.card, 0.25, 0.7, 0.5, true); put(X.tag + LAND, 0.7, 0.4, true); tear(X.tag + 0.03, 0.6, 0.4);
798
+ X.prints.forEach((a, i) => { const pan = -0.6 + (i % 3) * 0.2; put(a + LAND, 0.85, pan, true); put(a + X.labOff + LAND, 0.45, pan, true); });
799
+ tear(X.prints[0] + 0.1, 0.7, -0.6);
800
+ slide(X.counter, 0.25, 0.7, -0.3, true);
801
+ mark(X.route[0], X.route[1], 0.6, 0, true, 'pen');
802
+ { // counter ticks: one per visible change in the counting (stepped 12 fps), thinning as the number eases in and out
803
+ let last = -1;
804
+ for (let f = Math.ceil(X.count[0] * 12); f / 12 < X.count[1]; f++) {
805
+ const u = (f / 12 - X.count[0]) / (X.count[1] - X.count[0]), b = Math.floor(H.ease.inOut(u) * 22);
806
+ if (b !== last) { k.play('tick', f / 12, { f: 3000, gain: 1.5, pan: -0.3, minor: true }); last = b; }
807
+ }
808
+ k.play('tock', X.count[1], { f: 520, gain: 0.5, pan: -0.3 }); // 1,000,000 lands
809
+ }
810
+ for (let i = 0; i < X.flowN; i += 2) slide(X.flow0 + i * X.flowGap, X.flowDur, 0.18, -0.1 + i * 0.03, true);
811
+ k.play('whoosh', X.push[0], { dur: X.push[1] - X.push[0], top: 900, gain: 0.25 }); // camera push onto the model
812
+
813
+ // 3 GUESS -> CHECK -> ADJUST
814
+ slide(X.np, 0.34, 0.8, -0.3); put(X.np + 0.34, 0.8, -0.3);
815
+ put(X.guessLab + LAND, 0.7, 0.2, true);
816
+ mark(X.guessArrow[0], X.guessArrow[1], 0.6, 0.2, true, 'pen');
817
+ put(X.dog + LAND, 1.0, 0.4);
818
+ put(X.checkLab + LAND, 0.7, 0.4, true);
819
+ mark(X.ring[0], X.ring[1], 1.15, 0.4); // red marker ring round the wrong guess
820
+ mark(X.cross[0], (X.cross[0] + X.cross[1]) / 2, 1.4, 0.4); mark((X.cross[0] + X.cross[1]) / 2, X.cross[1], 1.4, 0.4); // the cross
821
+ k.play('thud', X.cross[0], { f: 95, gain: 0.45, pan: 0.3 });
822
+ k.play('error', X.cross[0] + 0.12, { f: 'D3', gain: 0.32, pan: 0.3 });
823
+ mark(X.err[0], X.err[1], 0.6, 0.3, true, 'pen'); // red dashed signal back
824
+ k.noise(X.back[0], { dur: X.back[1] - X.back[0] + 0.1, color: 'pink', filter: 'bandpass', f: [[0, 1300], [X.back[1] - X.back[0], 350]], q: 1.1, gain: 0.2, a: 0.08, pan: 0.1 }); // error travelling back through the network
825
+ mark(X.adjArrow[0], X.adjArrow[1], 0.55, 0.2, true, 'pen');
826
+ put(X.adjLab + LAND, 0.75, -0.05, true);
827
+ for (let f = Math.ceil(X.tune[0] * 12); f / 12 < X.tune[1]; f++) k.play('click', f / 12, { f: 850, gain: 0.45, pan: (f % 4 - 1.5) * 0.15, minor: true }); // knobs turning on steps
828
+ slide(X.pull, 0.17, 0.7, 0.4); // the wrong answer is pulled away
829
+ put(X.cat + LAND, 1.05, 0.4);
830
+ hl(X.hlCat[0], X.hlCat[1], 1.0, 0.4);
831
+ mark(X.tick[0], X.tick[1], 1.1, 0.5, false, 'sharpie');
832
+ k.play('ding', X.tick[1], { f: 'D5', gain: 0.32, pan: 0.4 });
833
+ k.play('whoosh', X.whip2[1] - 0.38, { dur: 0.72, top: 1300, gain: 0.5 });
834
+
835
+ // 4 PROGRESS: chart and number land, red line draws while the % counts, 97% gets the hit and the highlighter
836
+ slide(X.chart, 0.25, 0.6, 0.4, true); put(X.num + LAND, 0.7, -0.4, true); // number scrap drops in
837
+ tear(X.chart + 0.05, 0.6, 0.5); tear(X.num + 0.06, 0.6, -0.5);
838
+ mark(X.line[0], X.line[1], 0.5, 0.3, true);
839
+ { let last = -1; for (let f = Math.ceil(X.line[0] * 12); f / 12 < X.line[1]; f++) { const v = Math.round(ACC(H.clamp((f / 12 - X.line[0]) / (X.line[1] - X.line[0])))); if (v !== last) { k.play('tick', f / 12, { f: 2800 + (v - 61) * 12, gain: 1.4, pan: -0.35, minor: true }); last = v; } } }
840
+ k.play('impact', X.line[1], { gain: 0.7, pan: -0.2 }); // 97% lands: biggest hit
841
+ k.play('ding', X.line[1] + 0.01, { f: 'A4', gain: 0.35, pan: -0.2 });
842
+ hl(X.hl97[0], X.hl97[1], 1.35, -0.3);
843
+
844
+ // 5 TAKEAWAY: a new sheet slides up over the chart, strips drop, arrow, highlighter, resolve
845
+ slide(X.sheet[0], X.sheet[1] - X.sheet[0] + 0.05, 1.6, 0);
846
+ put(X.sheet[1], 1.1, 0);
847
+ put(X.k1 + LAND, 1.0, -0.2);
848
+ mark(X.arrow[0], X.arrow[1], 0.9, 0.3, true, 'sharpie');
849
+ put(X.k2 + LAND, 1.0, 0.1);
850
+ hl(X.hlK[0], X.hlK[1], 1.2, 0.1);
851
+ k.play('success', X.hlK[1] + 0.02, { f: 'D5', gain: 0.4 });
852
+ },
853
+ });
854
+ }