@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,846 @@
1
+ // Chalkboard — dusty chalk lesson on green slate.
2
+ {
3
+ const seg = (pts, step = 2.5) => {
4
+ const out = [];
5
+ for (let i = 0; i < pts.length - 1; i++) {
6
+ const [x0, y0] = pts[i], [x1, y1] = pts[i + 1];
7
+ const n = Math.max(1, Math.ceil(Math.hypot(x1 - x0, y1 - y0) / step));
8
+ for (let j = 0; j < n; j++) out.push([x0 + (x1 - x0) * j / n, y0 + (y1 - y0) * j / n]);
9
+ }
10
+ out.push(pts[pts.length - 1]);
11
+ return out;
12
+ };
13
+ const normals = (P) => P.map((p, i) => {
14
+ const a = P[Math.max(0, i - 1)], b = P[Math.min(P.length - 1, i + 1)];
15
+ const dx = b[0] - a[0], dy = b[1] - a[1], d = Math.hypot(dx, dy) || 1;
16
+ return [-dy / d, dx / d];
17
+ });
18
+ const wob = (pts, nz, seed, amp = 1.5, freq = 0.012) => {
19
+ const N = normals(pts); let L = 0;
20
+ return pts.map((p, i) => {
21
+ if (i) L += Math.hypot(p[0] - pts[i - 1][0], p[1] - pts[i - 1][1]);
22
+ const o = nz.n2(L * freq + seed * 1.37, seed * 0.71) * amp + nz.n2(L * freq * 6 + seed, seed + 3.3) * amp * 0.25;
23
+ return [p[0] + N[i][0] * o, p[1] + N[i][1] * o];
24
+ });
25
+ };
26
+ const ell = (cx, cy, rx, ry, a0 = 0, a1 = Math.PI * 2) => {
27
+ const n = Math.max(10, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 2.5)), out = [];
28
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; out.push([cx + Math.cos(a) * rx, cy + Math.sin(a) * ry]); }
29
+ return out;
30
+ };
31
+ const quad = (p0, p1, p2, n = 40) => {
32
+ const out = [];
33
+ for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; out.push([m * m * p0[0] + 2 * m * t * p1[0] + t * t * p2[0], m * m * p0[1] + 2 * m * t * p1[1] + t * t * p2[1]]); }
34
+ return out;
35
+ };
36
+
37
+ // >>>XE-ENGINE
38
+ // ===================== explainer story engine (shared script: "How does AI learn?") =====================
39
+ // Builds the diagram as timed world-space strokes/texts; each style renders them with its own medium.
40
+ const XC = {}; // cache for static textures (output still depends only on t)
41
+ const XE = (() => {
42
+ const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
43
+ const win = (t, a, b) => clamp((t - a) / (b - a));
44
+ const eio = (x) => (x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2);
45
+ const camAt = (keys, t) => {
46
+ if (t <= keys[0][0]) return keys[0].slice(1);
47
+ for (let i = 0; i < keys.length - 1; i++) {
48
+ const a = keys[i], b = keys[i + 1];
49
+ if (t <= b[0]) {
50
+ const u = eio((t - a[0]) / Math.max(1e-6, b[0] - a[0]));
51
+ return [a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u, Math.exp(Math.log(a[3]) + (Math.log(b[3]) - Math.log(a[3])) * u)];
52
+ }
53
+ }
54
+ return keys[keys.length - 1].slice(1);
55
+ };
56
+ const circ = (x, y, rx, ry, a0 = 0, a1 = Math.PI * 2, n = 0) => {
57
+ n = n || Math.max(12, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 6)); const o = [];
58
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; o.push([x + Math.cos(a) * rx, y + Math.sin(a) * ry]); }
59
+ return o;
60
+ };
61
+ const quad = (p0, p1, p2, n = 30) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * p0[0] + 2 * m * t * p1[0] + t * t * p2[0], m * m * p0[1] + 2 * m * t * p1[1] + t * t * p2[1]]); } return o; };
62
+ const cubic = (p0, p1, p2, p3, n = 40) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0], m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]); } return o; };
63
+ const rrect = (x, y, w, h, r) => {
64
+ const o = [[x + r, y], [x + w - r, y]]; o.push(...circ(x + w - r, y + r, r, r, -Math.PI / 2, 0, 5).slice(1));
65
+ o.push([x + w, y + h - r]); o.push(...circ(x + w - r, y + h - r, r, r, 0, Math.PI / 2, 5).slice(1));
66
+ o.push([x + r, y + h]); o.push(...circ(x + r, y + h - r, r, r, Math.PI / 2, Math.PI, 5).slice(1));
67
+ o.push([x, y + r]); o.push(...circ(x + r, y + r, r, r, Math.PI, Math.PI * 1.5, 5).slice(1));
68
+ o.push([x + r + 6, y - 1]); return o;
69
+ };
70
+ const head = (P, len = 20, spread = 0.5) => {
71
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 4)], an = Math.atan2(a[1] - b[1], a[0] - b[0]);
72
+ return [[a[0] - Math.cos(an - spread) * len, a[1] - Math.sin(an - spread) * len], a, [a[0] - Math.cos(an + spread) * len, a[1] - Math.sin(an + spread) * len]];
73
+ };
74
+ const cat = (x, y, s) => [
75
+ circ(x, y + 0.06 * s, 0.3 * s, 0.27 * s, -1.2, 5.1),
76
+ [[x - 0.27 * s, y - 0.02 * s], [x - 0.24 * s, y - 0.34 * s], [x - 0.07 * s, y - 0.2 * s]],
77
+ [[x + 0.07 * s, y - 0.2 * s], [x + 0.24 * s, y - 0.34 * s], [x + 0.27 * s, y - 0.02 * s]],
78
+ [[x - 0.03 * s, y + 0.1 * s], [x, y + 0.13 * s], [x + 0.03 * s, y + 0.1 * s]],
79
+ [[x - 0.12 * s, y + 0.12 * s], [x - 0.36 * s, y + 0.08 * s]], [[x - 0.12 * s, y + 0.16 * s], [x - 0.35 * s, y + 0.2 * s]],
80
+ [[x + 0.12 * s, y + 0.12 * s], [x + 0.36 * s, y + 0.08 * s]], [[x + 0.12 * s, y + 0.16 * s], [x + 0.35 * s, y + 0.2 * s]],
81
+ ];
82
+ const dog = (x, y, s) => [
83
+ circ(x, y + 0.04 * s, 0.26 * s, 0.28 * s, -1.4, 4.9),
84
+ circ(x - 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
85
+ circ(x + 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
86
+ circ(x, y + 0.15 * s, 0.07 * s, 0.045 * s, 0, 6.4),
87
+ [[x - 0.08 * s, y + 0.23 * s], [x, y + 0.26 * s], [x + 0.08 * s, y + 0.23 * s]],
88
+ ];
89
+ const eyes = (x, y, s, dy = 0.02) => [[x - 0.1 * s, y + dy * s], [x + 0.1 * s, y + dy * s]];
90
+ const fmt = (n) => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
91
+
92
+ // L: layout options. mode: 'same' (progress drawn where the loop was) | 'below' | 'right'
93
+ // model(cx, cy, adj, add): style supplies its model drawing; adj 0..1 = how far the knobs have been adjusted.
94
+ const story = (t, L) => {
95
+ const items = [];
96
+ const line = (pts, role, w, a, b, g) => items.push({ k: 'line', pts, role, w, a, b, g });
97
+ const text = (s, x, y, size, font, role, a, b, opt = {}) => items.push({ k: 'text', s, x, y, size, font, role, a, b, rot: opt.rot || 0, align: opt.align || 'left', g: opt.g });
98
+ const dot = (x, y, r, role, a, g) => items.push({ k: 'dot', x, y, r, role, a, b: a + 0.05, g });
99
+ const S = L.s || 1;
100
+ // ---- 1 HOOK ----
101
+ const TX = L.titleX ?? 640, TY = L.titleY ?? 350;
102
+ text('How does AI learn?', TX, TY, 84 * S, 'title', 'ink', 0.15, 1.3, { align: 'center', rot: -0.015, g: 'A' });
103
+ line([[TX - 330 * S, TY + 32 * S], [TX + 330 * S, TY + 24 * S]], 'acc1', 7, 1.3, 1.55, 'A');
104
+ // ---- 2 DATA ----
105
+ const MX = L.modelX ?? 2250, MY = L.modelY ?? 640;
106
+ const mAdj = eio(win(t, 8.95, 9.5));
107
+ L.model(MX, MY, mAdj, (it) => { it.g = it.g || 'M'; items.push(it); }, { line, text, dot }, t);
108
+ text(L.modelName || 'model', MX, MY + 228, 38, 'label', 'ink', 3.15, 3.4, { align: 'center', g: 'M' });
109
+ const CS = 118, cx0 = MX - 870, cy0 = MY - 175;
110
+ for (let i = 0; i < 6; i++) {
111
+ const col = i % 3, row = (i / 3) | 0, x = cx0 + col * 150 + (row ? 40 : 0), y = cy0 + row * 170, isCat = [1, 0, 1, 1, 0, 0][i];
112
+ const a = 3.0 + i * 0.17;
113
+ line(rrect(x - CS / 2, y - CS / 2, CS, CS, 12), 'ink', 4, a, a + 0.12, 'B');
114
+ (isCat ? cat : dog)(x, y - 6, CS * 0.82).forEach((p) => line(p, 'ink', 3.2, a + 0.1, a + 0.22, 'B'));
115
+ eyes(x, y - 6, CS * 0.82).forEach(([ex, ey]) => dot(ex, ey, 3.2, 'ink', a + 0.22, 'B'));
116
+ // label tag hanging off the card
117
+ const tx = x + 18, ty = y + CS / 2 - 4;
118
+ line([[tx, ty], [tx + 70, ty], [tx + 84, ty + 19], [tx + 70, ty + 38], [tx, ty + 38], [tx, ty]], isCat ? 'acc1' : 'acc3', 3, a + 0.2, a + 0.3, 'B');
119
+ text(isCat ? 'cat' : 'dog', tx + 8, ty + 30, 31, 'label', isCat ? 'acc1' : 'acc3', a + 0.28, a + 0.36, { g: 'B' });
120
+ }
121
+ // flow arrow into the model
122
+ const fa = cubic([cx0 + 370, MY - 10], [cx0 + 470, MY - 60], [MX - 260, MY - 40], [MX - 165, MY - 10]);
123
+ line(fa, 'ink', 5, 4.15, 4.45, 'B'); line(head(fa, 24), 'ink', 5, 4.45, 4.55, 'B');
124
+ // little example cards streaming along the arrow
125
+ if (t > 4.5 && t < 6.2) {
126
+ for (let k = 0; k < 9; k++) {
127
+ const u = ((t - 4.5) * 0.9 + k / 9) % 1, ix = Math.min(fa.length - 1, Math.floor(u * fa.length));
128
+ const [px, py] = fa[ix], sz = 26 * (1 - 0.5 * u);
129
+ if (t - 4.5 < k / 9 / 0.9) continue;
130
+ items.push({ k: 'line', pts: rrect(px - sz / 2, py - sz / 2 - 18, sz, sz, 4), role: k % 2 ? 'acc1' : 'acc3', w: 2.5, a: -1, b: 0, g: 'F', inst: true });
131
+ }
132
+ }
133
+ // counter (numerals redrawn on twos)
134
+ if (t > 4.5) {
135
+ const u = win(Math.floor(t * 12) / 12, 4.55, 5.25), n = u >= 1 ? 1e6 : (Math.pow(10, u * 6) - 1) / (1e6 - 1) * 1e6;
136
+ items.push({ k: 'text', s: fmt(n), x: cx0 + 150, y: cy0 + 425, size: 76, font: 'num', role: 'ink', a: -1, b: 0, align: 'center', g: 'B', inst: true, live: true });
137
+ text('examples', cx0 + 150, cy0 + 472, 36, 'label', 'ink', 4.55, 4.8, { align: 'center', g: 'B' });
138
+ }
139
+ if (L.model2At) L.model(MX, MY, mAdj, (it) => { it.g = 'M2'; if (!it.inst) { it.a += L.model2At - 2.5; it.b += L.model2At - 2.5; } items.push(it); }, { line: (p, r, w, a, b) => line(p, r, w, a + L.model2At - 2.5, b + L.model2At - 2.5, 'M2'), text: (s2, x, y, sz, f, r, a, b, o = {}) => text(s2, x, y, sz, f, r, a + L.model2At - 2.5, b + L.model2At - 2.5, { ...o, g: 'M2' }), dot }, t - (L.model2At - 2.5));
140
+ // ---- 3 GUESS -> CHECK -> ADJUST ----
141
+ const qx = MX, qy = MY - 300;
142
+ line(rrect(qx - 62, qy - 62, 124, 124, 12), 'acc2', 4, 6.4, 6.55, 'C');
143
+ cat(qx, qy - 4, 100).forEach((p) => line(p, 'ink', 3.2, 6.5, 6.7, 'C'));
144
+ eyes(qx, qy - 4, 100).forEach(([ex, ey]) => dot(ex, ey, 3, 'ink', 6.7, 'C'));
145
+ text('new!', qx + 72, qy - 30, 30, 'label', 'acc2', 6.65, 6.8, { g: 'C' });
146
+ const dn = [[qx, qy + 70], [qx + 2, MY - 170]];
147
+ line(dn, 'ink', 5, 6.8, 6.95, 'C'); line(head(dn, 18), 'ink', 5, 6.95, 7.02, 'C');
148
+ const gA = [[MX + 175, MY - 10], [MX + 300, MY - 14], [MX + 400, MY - 8]];
149
+ line(gA, 'ink', 5, 7.02, 7.2, 'C'); line(head(gA, 20), 'ink', 5, 7.2, 7.26, 'C');
150
+ text('Guess', MX + 290, MY - 40, 38, 'label', 'ink', 7.15, 7.4, { align: 'center', g: 'C' });
151
+ const BX = MX + 540, BY = MY - 10;
152
+ line(rrect(BX - 120, BY - 55, 240, 110, 40), 'ink', 5, 7.3, 7.5, 'C');
153
+ line([[BX - 70, BY + 52], [BX - 96, BY + 92], [BX - 40, BY + 54]], 'ink', 5, 7.48, 7.55, 'C');
154
+ text('dog?', BX, BY + 18, 52, 'title', 'ink', 7.52, 7.75, { align: 'center', g: 'C' });
155
+ text('Check', BX, BY - 82, 38, 'label', 'acc2', 7.85, 8.05, { align: 'center', g: 'C' });
156
+ line([[BX + 140, BY - 40], [BX + 200, BY + 30]], 'acc2', 8, 8.0, 8.08, 'C');
157
+ line([[BX + 200, BY - 40], [BX + 140, BY + 30]], 'acc2', 8, 8.08, 8.16, 'C');
158
+ line(circ(BX + 4, BY + 2, 150, 82, -2.2, 4.4), 'acc2', 5, 8.15, 8.45, 'C'); // emphasis ring
159
+ const back = cubic([BX - 60, BY + 70], [BX - 80, BY + 290], [MX + 290, MY + 300], [MX + 155, MY + 190]);
160
+ line(back, 'acc2', 6, 8.45, 8.95, 'C'); line(head(back, 22), 'acc2', 6, 8.95, 9.02, 'C');
161
+ text('Adjust', (BX + MX) / 2 - 10, MY + 315, 40, 'label', 'acc2', 8.8, 9.05, { align: 'center', g: 'C' });
162
+ if (t > 8.95 && t < 9.4) { // error signal travelling back
163
+ const u = win(t, 8.95, 9.35), p = back[Math.min(back.length - 1, Math.floor((1 - u) * (back.length - 1)))];
164
+ items.push({ k: 'dot', x: p[0], y: p[1], r: 13, role: 'acc2', a: -1, b: 0, g: 'C', inst: true });
165
+ }
166
+ line([[BX - 66, BY + 4], [BX - 20, BY - 6], [BX + 24, BY + 6], [BX + 66, BY - 4]], 'ink', 5, 9.5, 9.62, 'C'); // strike
167
+ text('cat', BX + 30, BY + 118, 52, 'title', 'acc3', 9.62, 9.85, { align: 'center', g: 'C' });
168
+ line([[BX + 92, BY + 96], [BX + 112, BY + 122], [BX + 156, BY + 66]], 'acc3', 8, 9.85, 10.05, 'C');
169
+ if (L.bridge) { // a connector the hand draws while the camera travels to the next part
170
+ const B = L.bridge;
171
+ line(B.pts, 'acc1', 5, B.a, B.b, 'D'); line(head(B.pts, 22), 'acc1', 5, B.b, B.b + 0.06, 'D');
172
+ text(B.label, B.lx, B.ly, 40, 'label', 'acc1', B.b + 0.06, B.b + 0.3, { align: 'center', rot: B.rot || 0, g: 'D' });
173
+ }
174
+ // ---- 4 PROGRESS ----
175
+ const D = L.D;
176
+ const ox = D[0] - 380, oy = D[1] + 150, cw = 560, ch = 330;
177
+ line([[ox, oy - ch], [ox, oy], [ox + cw, oy]], 'ink', 5, L.pT, L.pT + 0.35, 'D');
178
+ line(head([[ox, oy], [ox, oy - ch]], 16), 'ink', 5, L.pT + 0.35, L.pT + 0.4, 'D');
179
+ line(head([[ox, oy], [ox + cw, oy]], 16), 'ink', 5, L.pT + 0.4, L.pT + 0.45, 'D');
180
+ text('training rounds', ox + cw / 2, oy + 48, 34, 'label', 'ink', L.pT + 0.3, L.pT + 0.55, { align: 'center', g: 'D' });
181
+ const cpts = [];
182
+ for (let i = 0; i <= 40; i++) {
183
+ const u = i / 40, acc = 61 + 36 * (1 - Math.pow(1 - u, 2.2)) + (i % 3 === 1 ? -2.5 : i % 3 === 2 ? 1.5 : 0) * (1 - u);
184
+ cpts.push([ox + 20 + u * (cw - 50), oy - (acc - 50) / 50 * ch]);
185
+ }
186
+ line(cpts, 'acc1', 6, L.pT + 0.5, L.pT + 1.7, 'D');
187
+ text('accuracy', D[0] + 330, D[1] - 120, 40, 'label', 'ink', L.pT + 0.45, L.pT + 0.7, { align: 'center', g: 'D' });
188
+ if (t > L.pT + 0.55) {
189
+ const u = win(Math.floor(t * 12) / 12, L.pT + 0.6, L.pT + 1.7), v = 61 + 36 * (1 - Math.pow(1 - u, 2.2));
190
+ items.push({ k: 'text', s: Math.round(v) + '%', x: D[0] + 330, y: D[1] + 10, size: 110, font: 'num', role: u >= 1 ? 'acc3' : 'ink', a: -1, b: 0, align: 'center', g: 'D', inst: true, live: true });
191
+ }
192
+ line(circ(D[0] + 335, D[1] - 25, 140, 90, -2.4, 4.2), 'acc2', 6, L.pT + 1.75, L.pT + 2.05, 'D');
193
+ // ---- 5 TAKEAWAY ----
194
+ text('More examples → better guesses', D[0], D[1] + 290, 62, 'title', 'ink', L.kT, L.kT + 0.75, { align: 'center', rot: -0.01, g: 'E' });
195
+ line([[D[0] - 450, D[1] + 316], [D[0] + 455, D[1] + 308]], 'acc1', 6, L.kT + 0.75, L.kT + 0.95, 'E');
196
+ return items;
197
+ };
198
+ // the 'tip' of whatever is currently being drawn (for the hand/tool)
199
+ const tipOf = (items, t, measure) => {
200
+ let tip = null;
201
+ for (const it of items) {
202
+ if (it.inst || it.k === 'dot') continue;
203
+ const p = win(t, it.a, it.b);
204
+ if (p > 0 && p < 1) {
205
+ if (it.k === 'line') { const P = it.pts; tip = P[Math.min(P.length - 1, Math.floor(p * (P.length - 1)))]; }
206
+ else tip = measure ? measure(it, p) : [it.x, it.y];
207
+ }
208
+ }
209
+ return tip;
210
+ };
211
+ return { clamp, win, eio, camAt, circ, quad, cubic, rrect, head, cat, dog, story, tipOf, fmt };
212
+ })();
213
+ // <<<XE-ENGINE
214
+ registerStyle({
215
+ id: 'chalkboard',
216
+ name: 'Chalkboard Lesson',
217
+ category: 'Hand-Drawn',
218
+ description: 'Dusty chalk on a green slate: grainy, broken strokes that skip over the board tooth, colored chalk accents, cloudy eraser smears from past lessons, and a worn oak frame with a dusty chalk tray.',
219
+ motion: 'Chalk lines scratch on with a little dust fall, the ball hops down the curve step by step, and old eraser clouds slowly drift as the board is wiped.',
220
+ fonts: ['700 66px "Kalam"', '400 40px "Kalam"', '700 44px "Patrick Hand"', '400 34px "Patrick Hand"'],
221
+ frameT: 6.4,
222
+ duration: 6.5,
223
+ readsPixels: true,
224
+ draw(ctx, W, H_, t) {
225
+ const nz = H.makeNoise(31);
226
+ const F = 30, TRAY = 646;
227
+
228
+ // ---------- slate ----------
229
+ H.paper(ctx, W, H_, '#2c4639', 17, 0.05);
230
+ const lit = ctx.createRadialGradient(560, 260, 100, 640, 360, 900);
231
+ lit.addColorStop(0, 'rgba(120,150,130,0.10)'); lit.addColorStop(1, 'rgba(0,10,5,0.35)');
232
+ ctx.fillStyle = lit; ctx.fillRect(0, 0, W, H_);
233
+
234
+ // ghost of an older lesson + eraser smears
235
+ {
236
+ const g = H.layer(W, H_), gc = g.getContext('2d');
237
+ gc.fillStyle = '#e8eee6'; gc.font = '400 40px "Kalam"';
238
+ gc.fillText('photosynthesis', 760, 120); gc.fillText('6CO2 + 6H2O', 820, 190);
239
+ gc.fillText('Homework p. 112', 120, 600);
240
+ gc.strokeStyle = '#e8eee6'; gc.lineWidth = 6; gc.beginPath(); gc.arc(1060, 330, 70, 0, 7); gc.stroke();
241
+ ctx.save(); ctx.filter = 'blur(2.5px)'; ctx.globalAlpha = 0.07; ctx.drawImage(g, 0, 0); ctx.restore();
242
+ const rr = H.rng(12);
243
+ const sm = H.layer(W, H_), sc = sm.getContext('2d'); sc.lineCap = 'round';
244
+ for (let i = 0; i < 26; i++) {
245
+ // eraser swipes: arcs and figure-eights
246
+ const x = rr.range(80, 1200), y = rr.range(70, 600), R = rr.range(60, 170), a0 = rr.range(0, 6.28);
247
+ sc.strokeStyle = `rgba(215,228,215,${rr.range(0.035, 0.075)})`; sc.lineWidth = rr.range(45, 80);
248
+ sc.beginPath(); sc.ellipse(x, y, R, R * rr.range(0.3, 0.7), rr.range(-0.4, 0.4), a0, a0 + rr.range(1.5, 3.5)); sc.stroke();
249
+ }
250
+ for (let i = 0; i < 10; i++) {
251
+ const x = rr.range(150, 1100), y = rr.range(90, 560);
252
+ sc.strokeStyle = `rgba(215,228,215,${rr.range(0.03, 0.05)})`; sc.lineWidth = rr.range(50, 70);
253
+ sc.beginPath(); sc.moveTo(x, y); sc.lineTo(x + rr.range(150, 360), y + rr.range(-20, 20)); sc.stroke();
254
+ }
255
+ ctx.save(); ctx.filter = 'blur(7px)'; ctx.drawImage(sm, 0, 0); ctx.restore();
256
+ // streaky texture inside smears (felt lines)
257
+ ctx.save(); ctx.globalAlpha = 0.5; ctx.filter = 'blur(1px)';
258
+ const st = H.layer(W, H_), stc = st.getContext('2d');
259
+ for (let i = 0; i < 260; i++) {
260
+ const x = rr.range(60, 1200), y = rr.range(60, 620);
261
+ stc.strokeStyle = `rgba(220,230,220,${rr.range(0.015, 0.04)})`; stc.lineWidth = rr.range(0.8, 2);
262
+ stc.beginPath(); stc.moveTo(x, y); stc.quadraticCurveTo(x + 40, y + rr.range(-6, 6), x + rr.range(60, 140), y + rr.range(-8, 8)); stc.stroke();
263
+ }
264
+ ctx.drawImage(st, 0, 0); ctx.restore();
265
+ }
266
+
267
+ // ---------- chalk layer ----------
268
+ const CL = H.layer(W, H_), c = CL.getContext('2d');
269
+ c.lineCap = 'round'; c.lineJoin = 'round';
270
+ const COL = { w: [240, 242, 236], y: [246, 222, 120], p: [244, 150, 175], b: [150, 205, 240] };
271
+ // chalk stroke: several parallel sub-strokes (flat of the stick) at varying pressure
272
+ const T = (a, b) => H.clamp((t - a) / (b - a));
273
+ let TIP = null;
274
+ const chalk = (pts, col, w, seed, pr = 0.85, prog = 1) => {
275
+ if (prog <= 0) return;
276
+ let P = pts; if (prog < 1) { P = pts.slice(0, Math.max(2, Math.ceil(pts.length * prog))); TIP = P[P.length - 1]; }
277
+ const rr = H.rng(seed), N = normals(P), rgb = COL[col];
278
+ const n = 4;
279
+ for (let k = 0; k < n; k++) {
280
+ const off = (k / (n - 1) - 0.5) * w * 0.7 + rr.range(-0.5, 0.5);
281
+ const a = pr * rr.range(0.75, 1);
282
+ c.lineWidth = w * rr.range(0.5, 0.72);
283
+ for (let i = 0; i < P.length - 1; i += 6) {
284
+ const fl = 0.7 + 0.3 * nz.n2(i * 0.04 + k, seed * 0.17);
285
+ c.strokeStyle = H.rgba(rgb, Math.min(1, a * fl));
286
+ c.beginPath();
287
+ for (let j = i; j <= Math.min(P.length - 1, i + 6); j++) {
288
+ const x = P[j][0] + N[j][0] * off, y = P[j][1] + N[j][1] * off;
289
+ j === i ? c.moveTo(x, y) : c.lineTo(x, y);
290
+ }
291
+ c.stroke();
292
+ }
293
+ }
294
+ };
295
+ const L = (pts, s, amp = 1.4) => wob(seg(pts), nz, s, amp);
296
+ const write = (str, x, y, font, col, rot, seed, a = 0.95, t0 = -1, t1 = 0) => {
297
+ c.save(); c.font = font; c.translate(x, y); c.rotate(rot);
298
+ const rr = H.rng(seed); let px = 0;
299
+ const nCh = Math.ceil(str.length * T(t0, t1));
300
+ if (nCh > 0 && nCh < str.length) { const ww = c.measureText(str.slice(0, nCh)).width; TIP = [x + Math.cos(rot) * ww - Math.sin(rot) * -14, y + Math.sin(rot) * ww - 14]; }
301
+ let ci = 0;
302
+ for (const ch of str) {
303
+ if (ci++ >= nCh) { px += c.measureText(ch).width; continue; }
304
+ const w = c.measureText(ch).width;
305
+ c.fillStyle = H.rgba(COL[col], a * rr.range(0.8, 1));
306
+ c.save(); c.translate(px, rr.range(-1.5, 1.5)); c.rotate(rr.range(-0.04, 0.04)); c.fillText(ch, 0, 0); c.restore();
307
+ px += w + rr.range(-0.5, 1);
308
+ }
309
+ c.restore();
310
+ return px;
311
+ };
312
+ const arrowHead = (P, col, w, seed, len = 18, pg = 1) => {
313
+ if (pg <= 0) return;
314
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 6)], ang = Math.atan2(a[1] - b[1], a[0] - b[0]);
315
+ chalk(L([[a[0] - Math.cos(ang - 0.5) * len, a[1] - Math.sin(ang - 0.5) * len], a], seed, 0.4), col, w, seed, 0.85, H.clamp(pg * 2));
316
+ chalk(L([[a[0] - Math.cos(ang + 0.5) * len, a[1] - Math.sin(ang + 0.5) * len], a], seed + 1, 0.4), col, w, seed + 1, 0.85, H.clamp(pg * 2 - 1));
317
+ };
318
+
319
+ // title
320
+ const tw = write('Gradient Descent', 84, 108, '700 66px "Kalam"', 'w', -0.015, 1, 0.95, 0.10, 0.8);
321
+ chalk(L([[80, 128], [84 + 516, 120]], 2, 2), 'y', 6, 2, 0.85, T(0.8, 0.95));
322
+ write('Lesson 4', 98 + 516 + 30, 100, '400 40px "Kalam"', 'b', -0.04, 3, 0.85, 0.95, 1.10);
323
+
324
+ // axes
325
+ const OX = 170, OY = 590;
326
+ const yAx = L([[OX, OY + 10], [OX + 2, 190]], 4, 1.2), xAx = L([[OX - 10, OY], [800, OY - 3]], 5, 1.2);
327
+ chalk(yAx, 'w', 8, 4, 0.85, T(1.10, 1.26)); arrowHead(yAx, 'w', 6, 40, 18, T(1.26, 1.33));
328
+ chalk(xAx, 'w', 8, 5, 0.85, T(1.33, 1.55)); arrowHead(xAx, 'w', 6, 42, 18, T(1.55, 1.62));
329
+ write('loss', OX - 70, 236, '400 34px "Patrick Hand"', 'w', -1.5708, 6, 0.85, 1.62, 1.70);
330
+ write('weight w', 680, OY + 44, '400 34px "Patrick Hand"', 'w', 0, 7, 0.85, 1.70, 1.80);
331
+
332
+ // loss curve: a lopsided valley
333
+ const yOn = (x) => { const u = (x - 560) / 330; return OY - 80 - 300 * u * u * (1 - 0.15 * u); };
334
+ const valley = []; for (let x = 246; x <= 792; x += 5) valley.push([x, yOn(x)]);
335
+ chalk(L(valley, 8, 1.6), 'w', 10, 8, 0.95, H.ease.inOut(T(1.80, 2.30)));
336
+
337
+ // tangent "slope" at the start point (dashed)
338
+ const x0 = 285, y0 = yOn(x0), dydx = (yOn(x0 + 1) - yOn(x0 - 1)) / 2, ang = Math.atan(dydx);
339
+ const tl = 150;
340
+ const tan = L([[x0 - Math.cos(ang) * tl, y0 - Math.sin(ang) * tl], [x0 + Math.cos(ang) * tl, y0 + Math.sin(ang) * tl]], 9, 0.6);
341
+ const tanP = T(2.30, 2.46);
342
+ for (let i = 0; i < tan.length; i += 14) chalk(tan.slice(i, i + 8), 'b', 6, 900 + i, 0.95, H.clamp(tanP * tan.length / 8 - i / 8));
343
+ write('slope', x0 + 40, y0 - 70, '400 34px "Patrick Hand"', 'b', -0.1, 10, 0.9, 2.46, 2.55);
344
+
345
+ // steps: ball lands (stepped), hop arc draws to the next
346
+ const xs = [285, 388, 458, 508, 540];
347
+ const ST = 2.55, SD = 0.18;
348
+ for (let i = 0; i < xs.length; i++) {
349
+ const tb = ST + i * SD;
350
+ if (t < tb) break;
351
+ const x = xs[i], y = yOn(x) - 12;
352
+ for (let k = 0; k < 3; k++) chalk(wob(ell(x, y, 11 - k * 3.5, 11 - k * 3.5, 0, 6.6), nz, 100 + i * 5 + k, 0.6), 'y', 5, 100 + i * 5 + k, 0.95, T(tb + k * 0.02, tb + k * 0.02 + 0.05));
353
+ if (i < xs.length - 1) {
354
+ const xa = x + 10, xb = xs[i + 1] - 6, ya = y - 12, yb = yOn(xs[i + 1]) - 26;
355
+ const hop = quad([xa, ya], [(xa + xb) / 2, Math.min(ya, yb) - 40 + i * 5], [xb, yb], 24);
356
+ const hp = L(hop, 120 + i, 0.6);
357
+ chalk(hp, 'y', 5.5, 120 + i, 0.95, T(tb + 0.07, tb + 0.15));
358
+ arrowHead(hp, 'y', 5.5, 140 + i * 2, 11, T(tb + 0.15, tb + 0.18));
359
+ }
360
+ }
361
+ // minimum marker
362
+ const mx = 560, my = yOn(560);
363
+ chalk(L(ell(mx, my + 6, 38, 22, -2, 4.6), 11, 1.2), 'p', 7, 11, 0.85, T(3.45, 3.64));
364
+ write('min!', mx + 34, my + 64, '700 44px "Patrick Hand"', 'p', -0.08, 12, 0.95, 3.64, 3.75);
365
+
366
+ // update rule, boxed
367
+ const EX = 860, EY = 300;
368
+ write('w', EX, EY, '700 44px "Patrick Hand"', 'w', 0, 13, 0.95, 3.75, 3.79);
369
+ const la = L([[EX + 74, EY - 15], [EX + 36, EY - 14]], 14, 0.4);
370
+ chalk(la, 'w', 6, 14, 0.85, T(3.79, 3.86)); arrowHead(la, 'w', 6, 15, 14, T(3.86, 3.92));
371
+ write('w − α ∇L', EX + 86, EY, '700 44px "Patrick Hand"', 'w', 0, 16, 0.95, 3.92, 4.25);
372
+ chalk(L([[EX + 134, EY + 10], [EX + 162, EY + 9]], 17, 0.4), 'y', 4, 17, 0.85, T(4.50, 4.57));
373
+ chalk(L([[EX - 26, EY - 64], [EX + 300, EY - 70], [EX + 306, EY + 34], [EX - 22, EY + 38], [EX - 30, EY - 60]], 18, 2.2), 'p', 7, 18, 0.85, T(4.25, 4.50));
374
+ write('α = step size', EX + 40, EY + 98, '400 34px "Patrick Hand"', 'y', -0.03, 19, 0.95, 4.57, 4.77);
375
+ const al = L(quad([EX + 140, EY + 64], [EX + 120, EY + 40], [EX + 146, EY + 18]), 20, 0.4);
376
+ chalk(al, 'y', 4.00, 20, 0.85, T(4.77, 4.83)); arrowHead(al, 'y', 4.00, 21, 10, T(4.83, 4.86));
377
+ write('repeat until flat', EX - 4, EY + 160, '400 34px "Patrick Hand"', 'w', 0.0, 22, 0.85, 4.86, 5.05);
378
+ chalk(L([[EX - 8, EY + 174], [EX + 228, EY + 170]], 23, 1), 'w', 3, 23, 0.6, T(5.05, 5.12));
379
+ // contour-map doodle: the same descent seen from above
380
+ {
381
+ const cx = 1062, cy = 562, rot = -0.18, cr = Math.cos(rot), sr = Math.sin(rot);
382
+ const R = (pts) => pts.map(([x, y]) => [cx + (x - cx) * cr - (y - cy) * sr, cy + (x - cx) * sr + (y - cy) * cr]);
383
+ [150, 112, 76, 42, 14].forEach((rx, i) => chalk(wob(R(ell(cx + i * 6, cy, rx, rx * 0.38, 0.3 * i, 0.3 * i + 6.5)), nz, 50 + i, 1.2), 'b', 4.5, 50 + i, 0.8, T(5.05 + i * 0.03, 5.12 + i * 0.03)));
384
+ const zz = L(R([[cx - 150, cy - 10], [cx - 104, cy + 30], [cx - 70, cy - 22], [cx - 34, cy + 18], [cx - 6, cy - 8], [cx + 18, cy + 2]]), 60, 0.8);
385
+ chalk(zz, 'y', 4.5, 60, 0.95, T(5.25, 5.45)); arrowHead(zz, 'y', 4.5, 61, 12, T(5.45, 5.52));
386
+ }
387
+
388
+ // ---------- chalk grain: only the board's high points take chalk ----------
389
+ {
390
+ const id = c.getImageData(0, 0, W, H_), d = id.data;
391
+ const sm = H.layer(W / 2, H_ / 2), sx = sm.getContext('2d');
392
+ const ns = sx.createImageData(W / 2, H_ / 2), rr = H.rng(77);
393
+ for (let i = 0; i < ns.data.length; i += 4) { const v = rr() * 255; ns.data[i] = ns.data[i + 1] = ns.data[i + 2] = v; ns.data[i + 3] = 255; }
394
+ sx.putImageData(ns, 0, 0);
395
+ const big = H.layer(W, H_), bx = big.getContext('2d'); bx.drawImage(sm, 0, 0, W, H_);
396
+ const gd = bx.getImageData(0, 0, W, H_).data, r2 = H.rng(78);
397
+ for (let i = 0, p = 0; i < d.length; i += 4, p++) {
398
+ const a = d[i + 3] / 255; if (!a) continue;
399
+ const x = p % W, y = (p / W) | 0;
400
+ const g = gd[i] / 255 * 0.55 + r2() * 0.45 + nz.n2(x * 0.05, y * 0.05) * 0.12;
401
+ const k = H.clamp((g - (1 - a) * 0.95 - 0.08) * 3.0);
402
+ d[i + 3] = 255 * Math.min(1, a * 1.15) * k;
403
+ }
404
+ c.putImageData(id, 0, 0);
405
+ }
406
+ // dust halo around strokes then the chalk itself
407
+ ctx.save(); ctx.filter = 'blur(4px)'; ctx.globalAlpha = 0.22; ctx.drawImage(CL, 0, 0); ctx.restore();
408
+ ctx.drawImage(CL, 0, 0);
409
+ // falling dust specks under writing
410
+ {
411
+ const rr = H.rng(90);
412
+ for (let i = 0; i < 500; i++) {
413
+ const x = rr.range(60, 1220), y = rr.range(60, 630);
414
+ ctx.fillStyle = `rgba(235,240,232,${rr.range(0.05, 0.25)})`;
415
+ ctx.fillRect(x, y, rr.range(0.8, 1.8), rr.range(0.8, 1.8));
416
+ }
417
+ // slowly drifting dust motes in the air (ambient life)
418
+ for (let i = 0; i < 70; i++) {
419
+ const x0 = rr.range(40, 1240), sp = rr.range(8, 22), ph = rr.range(0, 700);
420
+ const y = 40 + ((ph + t * sp) % 600), x = x0 + Math.sin(t * 0.8 + i) * 8;
421
+ ctx.fillStyle = `rgba(240,244,236,${rr.range(0.12, 0.35)})`;
422
+ ctx.beginPath(); ctx.arc(x, y, rr.range(0.6, 1.5), 0, 7); ctx.fill();
423
+ }
424
+ // puff of dust where the chalk touches
425
+ if (TIP) {
426
+ for (let i = 0; i < 26; i++) {
427
+ const r3 = H.rng(Math.floor(t * 30) * 100 + i);
428
+ ctx.fillStyle = `rgba(240,244,236,${r3.range(0.15, 0.5)})`;
429
+ ctx.fillRect(TIP[0] + r3.range(-12, 12), TIP[1] + r3.range(0, 30), r3.range(0.8, 2), r3.range(0.8, 2));
430
+ }
431
+ }
432
+ }
433
+ H.vignette(ctx, W, H_, 0.35, '0,8,4');
434
+ // the chalk stick in hand
435
+ if (TIP) {
436
+ const [tx, ty] = TIP, ang = 0.8;
437
+ ctx.save();
438
+ ctx.save(); ctx.filter = 'blur(6px)'; ctx.fillStyle = 'rgba(0,10,5,0.4)'; ctx.translate(tx + 16, ty + 20); ctx.rotate(ang); ctx.fillRect(4, -7, 80, 14); ctx.restore();
439
+ ctx.translate(tx, ty); ctx.rotate(ang);
440
+ const g2 = ctx.createLinearGradient(0, -8, 0, 8); g2.addColorStop(0, '#ffffff'); g2.addColorStop(0.45, '#ecece4'); g2.addColorStop(1, '#a9aaa2');
441
+ ctx.fillStyle = g2; ctx.beginPath(); ctx.moveTo(0, -5); ctx.lineTo(6, -8); ctx.lineTo(86, -8); ctx.lineTo(86, 8); ctx.lineTo(6, 8); ctx.lineTo(0, 4); ctx.closePath(); ctx.fill();
442
+ ctx.fillStyle = 'rgba(255,255,255,0.6)'; ctx.beginPath(); ctx.ellipse(86, 0, 3, 8, 0, 0, 7); ctx.fill();
443
+ ctx.restore();
444
+ }
445
+
446
+ // ---------- oak frame ----------
447
+ const wood = (x, y, w, h, horiz, seed, base = [128, 84, 46]) => {
448
+ ctx.save(); ctx.beginPath(); ctx.rect(x, y, w, h); ctx.clip();
449
+ ctx.fillStyle = H.rgba(base); ctx.fillRect(x, y, w, h);
450
+ const rr = H.rng(seed);
451
+ const n = 70;
452
+ for (let i = 0; i < n; i++) {
453
+ const o = rr() * (horiz ? h : w), dark = rr.chance(0.6);
454
+ ctx.strokeStyle = dark ? `rgba(60,34,14,${rr.range(0.1, 0.35)})` : `rgba(210,160,100,${rr.range(0.06, 0.18)})`;
455
+ ctx.lineWidth = rr.range(0.6, 2.2);
456
+ ctx.beginPath();
457
+ const len = horiz ? w : h, fq = rr.range(0.004, 0.012), amp = rr.range(0.5, 3), ph = rr.range(0, 6);
458
+ for (let s = 0; s <= len; s += 12) {
459
+ const off = o + Math.sin(s * fq + ph) * amp + nz.n2(s * 0.01, i) * 2;
460
+ const px = horiz ? x + s : x + off, py = horiz ? y + off : y + s;
461
+ s ? ctx.lineTo(px, py) : ctx.moveTo(px, py);
462
+ }
463
+ ctx.stroke();
464
+ }
465
+ // bevel shading
466
+ const g = horiz ? ctx.createLinearGradient(0, y, 0, y + h) : ctx.createLinearGradient(x, 0, x + w, 0);
467
+ g.addColorStop(0, 'rgba(255,220,170,0.25)'); g.addColorStop(0.5, 'rgba(0,0,0,0)'); g.addColorStop(1, 'rgba(30,15,5,0.4)');
468
+ ctx.fillStyle = g; ctx.fillRect(x, y, w, h);
469
+ ctx.restore();
470
+ };
471
+ wood(0, 0, W, F, true, 1);
472
+ wood(0, 0, F, TRAY, false, 2);
473
+ wood(W - F, 0, F, TRAY, false, 3);
474
+ // inner shadow of frame on slate
475
+ ctx.fillStyle = 'rgba(0,0,0,0.35)'; ctx.fillRect(F, F, W - 2 * F, 5); ctx.fillRect(F, F, 5, TRAY - F);
476
+ ctx.fillStyle = 'rgba(0,0,0,0.2)'; ctx.fillRect(F, F + 5, W - 2 * F, 4);
477
+ // tray: ledge top + front lip
478
+ wood(0, TRAY, W, 30, true, 4, [150, 102, 58]);
479
+ wood(0, TRAY + 30, W, H_ - TRAY - 30, true, 5, [110, 70, 36]);
480
+ ctx.fillStyle = 'rgba(0,0,0,0.45)'; ctx.fillRect(F, TRAY - 6, W - 2 * F, 6);
481
+ ctx.fillStyle = 'rgba(255,230,190,0.25)'; ctx.fillRect(0, TRAY + 30, W, 1.5);
482
+ // chalk dust on the ledge
483
+ {
484
+ const rr = H.rng(55);
485
+ const dg = ctx.createLinearGradient(0, TRAY, 0, TRAY + 30);
486
+ dg.addColorStop(0, 'rgba(235,235,225,0.32)'); dg.addColorStop(1, 'rgba(235,235,225,0.08)');
487
+ ctx.fillStyle = dg; ctx.fillRect(F, TRAY, W - 2 * F, 30);
488
+ for (let i = 0; i < 1400; i++) {
489
+ const x = rr.range(F, W - F), y = TRAY + Math.pow(rr(), 1.6) * 28;
490
+ ctx.fillStyle = `rgba(245,245,238,${rr.range(0.1, 0.5)})`; ctx.fillRect(x, y, rr.range(0.8, 2.2), rr.range(0.8, 1.6));
491
+ }
492
+ for (let i = 0; i < 6; i++) {
493
+ const x = rr.range(100, 1150);
494
+ const g = ctx.createRadialGradient(x, TRAY + 16, 2, x, TRAY + 16, 60);
495
+ g.addColorStop(0, 'rgba(240,240,230,0.25)'); g.addColorStop(1, 'rgba(240,240,230,0)');
496
+ ctx.fillStyle = g; ctx.fillRect(x - 60, TRAY, 120, 30);
497
+ }
498
+ }
499
+ // chalk sticks
500
+ const stick = (x, len, col, rot) => {
501
+ ctx.save(); ctx.translate(x, TRAY + 15); ctx.rotate(rot);
502
+ ctx.fillStyle = 'rgba(30,15,5,0.35)'; ctx.beginPath(); ctx.ellipse(len / 2 + 3, 7, len / 2 + 2, 4, 0, 0, 7); ctx.fill();
503
+ const g = ctx.createLinearGradient(0, -7, 0, 7);
504
+ g.addColorStop(0, H.rgba(H.mix(col, '#ffffff', 0.5))); g.addColorStop(0.4, H.rgba(col)); g.addColorStop(1, H.rgba(H.mix(col, '#000000', 0.35)));
505
+ ctx.fillStyle = g; ctx.beginPath(); ctx.roundRect(0, -7, len, 14, 6); ctx.fill();
506
+ ctx.fillStyle = H.rgba(H.mix(col, '#ffffff', 0.3)); ctx.beginPath(); ctx.ellipse(len - 2, 0, 3, 7, 0, 0, 7); ctx.fill();
507
+ ctx.restore();
508
+ };
509
+ stick(180, 96, [242, 242, 236], -0.03);
510
+ stick(310, 44, [246, 220, 110], 0.05);
511
+ stick(380, 62, [242, 150, 172], -0.02);
512
+ stick(470, 38, [150, 205, 238], 0.08);
513
+ // felt eraser
514
+ ctx.save(); ctx.translate(980, TRAY - 2);
515
+ ctx.fillStyle = 'rgba(20,10,5,0.4)'; ctx.fillRect(4, 22, 170, 10);
516
+ const eg = ctx.createLinearGradient(0, 0, 0, 22); eg.addColorStop(0, '#c48a52'); eg.addColorStop(1, '#8a5a30');
517
+ ctx.fillStyle = eg; ctx.beginPath(); ctx.roundRect(0, 0, 170, 22, 4); ctx.fill();
518
+ ctx.fillStyle = '#5c5c5c'; ctx.fillRect(2, 20, 166, 12);
519
+ ctx.fillStyle = 'rgba(240,240,235,0.55)'; ctx.fillRect(2, 26, 166, 6);
520
+ ctx.restore();
521
+
522
+ H.grain(ctx, W, H_, 0.03, 5);
523
+ },
524
+ // >>>EXPLAINER
525
+ explainerDuration: 15,
526
+ explainerNote: 'A teacher-style lesson on one long slate: a chalk stick writes and draws while the camera tracks along the board (the hook is left behind, the chart is on the next stretch of board), arrows are dusty chalk strokes, numbers are re-chalked as they count, and pink chalk rings the key moments.',
527
+ explainer(ctx, W, H_, t) {
528
+ const nz = H.makeNoise(31);
529
+ const COL = { ink: [240, 242, 236], acc1: [246, 222, 120], acc2: [244, 150, 175], acc3: [205, 250, 190] };
530
+ const FONT = { title: '700 KPX "Kalam"', label: '400 KPX "Patrick Hand"', num: '700 KPX "Kalam"' };
531
+ const fontOf = (it) => FONT[it.font].replace('KPX', (it.size * (it.font === 'label' ? 1.08 : 1)).toFixed(1) + 'px');
532
+ const D = [3700, 640];
533
+ const L = {
534
+ D, pT: 10.95, kT: 13.05, modelName: 'the model',
535
+ bridge: { pts: XE.cubic([3010, 760], [3120, 860], [3220, 860], [3290, 790]), a: 10.15, b: 10.6, label: 'repeat x1000', lx: 3150, ly: 785 },
536
+ model: (cx, cy, adj, push, api, tt) => {
537
+ const g = 'M';
538
+ api.line(XE.rrect(cx - 165, cy - 150, 330, 325, 16), 'ink', 6, 2.5, 2.85, g);
539
+ api.line([[cx - 60, cy - 150], [cx - 95, cy - 200], [cx + 95, cy - 200], [cx + 60, cy - 150]], 'ink', 5, 2.85, 3.0, g); // hopper
540
+ api.text('f(x)', cx, cy - 10, 92, 'title', 'acc1', 2.95, 3.2, { align: 'center', g });
541
+ [-1, 0, 1].forEach((k, i) => {
542
+ const x = cx + k * 92, y = cy + 95;
543
+ api.line(XE.circ(x, y, 27, 27, -1.2, 5.2), 'ink', 4.5, 3.05 + i * 0.05, 3.17 + i * 0.05, g);
544
+ if (tt > 3.2 + i * 0.05) {
545
+ const a0 = [-2.4, -0.6, -1.9][i], a1 = [-0.7, -2.2, -0.4][i], a = a0 + (a1 - a0) * adj + Math.sin(adj * Math.PI) * 0.3;
546
+ push({ k: 'line', pts: [[x, y], [x + Math.cos(a) * 21, y + Math.sin(a) * 21]], role: adj > 0 && adj < 1 ? 'acc2' : 'ink', w: 5, a: -1, b: 0, inst: true, g });
547
+ }
548
+ });
549
+ api.text('knobs', cx, cy + 160, 31, 'label', 'ink', 3.25, 3.4, { align: 'center', g });
550
+ },
551
+ };
552
+ const items = XE.story(t, L);
553
+ const cam = XE.camAt([[0, 640, 360, 1.0], [2.0, 650, 362, 1.05], [2.8, 1830, 610, 0.95], [5.95, 1860, 620, 0.97], [6.55, 2580, 640, 0.9], [10.3, 2600, 645, 0.93],
554
+ [11.0, 3700, 690, 0.92], [12.9, 3710, 690, 0.95], [13.6, 3700, 760, 0.88], [15, 3700, 760, 0.9]], t);
555
+ const z = cam[2];
556
+ const apply = (c) => { c.translate(W / 2, H_ / 2); c.scale(z, z); c.translate(-cam[0], -cam[1]); };
557
+ const toS = ([x, y]) => [(x - cam[0]) * z + W / 2, (y - cam[1]) * z + H_ / 2];
558
+
559
+ // ---------- long slate (world texture at 1:1, built once) ----------
560
+ // world extent: x -200..4600, y -200..1200. The low-frequency slate mottle is the half-res H.paper base,
561
+ // everything on top of it (eraser swirls, felt streaks, ghost lesson, settled dust) is drawn at full resolution.
562
+ if (!XC.slate) {
563
+ const SW = 4800, SH = 1400, OX = 200, OY = 200, sl = H.layer(SW, SH), sc = sl.getContext('2d');
564
+ // soft half-res layer: slate mottle, ghost lessons and eraser swirls (all blurred anyway)
565
+ const base = H.layer(2400, 700), bc = base.getContext('2d'); H.paper(bc, 2400, 700, '#2c4639', 17, 0.05);
566
+ const rr = H.rng(12);
567
+ { // ghost text drawn unfiltered, then blurred in a single pass
568
+ const gl = H.layer(2400, 700), gc = gl.getContext('2d'); gc.fillStyle = gc.strokeStyle = '#e8eee6'; gc.font = '400 20px "Kalam"';
569
+ [['photosynthesis', 800, 120], ['6CO2 + 6H2O', 860, 190], ['Homework p. 112', 120, 610], ['x² + y² = r²', 2560, 250], ['Ch. 7 fractions', 1500, 1010],
570
+ ['3/4 = 0.75', 3200, 300], ['E = mc²', 4300, 1020], ['due Friday', 4240, 260]].forEach(([s2, x, y]) => gc.fillText(s2, (x + OX) / 2, (y + OY) / 2));
571
+ gc.lineWidth = 3; gc.beginPath(); gc.arc((1080 + OX) / 2, (330 + OY) / 2, 35, 0, 7); gc.stroke();
572
+ gc.beginPath(); gc.moveTo((2950 + OX) / 2, (1020 + OY) / 2); gc.lineTo((3150 + OX) / 2, (1000 + OY) / 2); gc.lineTo((3060 + OX) / 2, (880 + OY) / 2); gc.closePath(); gc.stroke();
573
+ bc.save(); bc.filter = 'blur(1.3px)'; bc.globalAlpha = 0.08; bc.drawImage(gl, 0, 0); bc.restore();
574
+ }
575
+ // eraser swipes: arcs and figure-eights plus straight passes, softened
576
+ const sm = H.layer(2400, 700), smc = sm.getContext('2d'); smc.lineCap = 'round';
577
+ for (let i = 0; i < 150; i++) {
578
+ const x = rr.range(0, 2400), y = rr.range(0, 700), R = rr.range(30, 85), a0 = rr.range(0, 6.28);
579
+ smc.strokeStyle = `rgba(215,228,215,${rr.range(0.035, 0.075)})`; smc.lineWidth = rr.range(20, 38);
580
+ smc.beginPath(); smc.ellipse(x, y, R, R * rr.range(0.3, 0.7), rr.range(-0.4, 0.4), a0, a0 + rr.range(1.5, 3.5)); smc.stroke();
581
+ }
582
+ for (let i = 0; i < 60; i++) {
583
+ const x = rr.range(0, 2300), y = rr.range(20, 680);
584
+ smc.strokeStyle = `rgba(215,228,215,${rr.range(0.03, 0.05)})`; smc.lineWidth = rr.range(25, 35);
585
+ smc.beginPath(); smc.moveTo(x, y); smc.lineTo(x + rr.range(75, 190), y + rr.range(-10, 10)); smc.stroke();
586
+ }
587
+ bc.filter = 'blur(3.5px)'; bc.drawImage(sm, 0, 0); bc.filter = 'none';
588
+ sc.imageSmoothingEnabled = true; sc.drawImage(base, 0, 0, SW, SH);
589
+ // crisp full-res felt streaks inside the smears: fine parallel lines left by the eraser
590
+ sc.lineCap = 'round';
591
+ for (let i = 0; i < 1700; i++) {
592
+ const x = rr.range(0, SW), y = rr.range(0, SH);
593
+ sc.strokeStyle = `rgba(220,230,220,${rr.range(0.01, 0.025)})`; sc.lineWidth = rr.range(0.8, 2);
594
+ sc.beginPath(); sc.moveTo(x, y); sc.quadraticCurveTo(x + 40, y + rr.range(-6, 6), x + rr.range(60, 140), y + rr.range(-8, 8)); sc.stroke();
595
+ }
596
+ // settled chalk dust specks
597
+ for (let i = 0; i < 3500; i++) {
598
+ sc.fillStyle = `rgba(235,240,232,${rr.range(0.04, 0.2)})`;
599
+ sc.fillRect(rr.range(0, SW), rr.range(0, SH), rr.range(0.8, 1.8), rr.range(0.8, 1.8));
600
+ }
601
+ XC.slate = sl;
602
+ // fine slate tooth: a seamless 256px tile of 1-2px light/dark grain, laid over the board in world space
603
+ const TS = 256, tile = H.layer(TS, TS), tc = tile.getContext('2d'), img = tc.createImageData(TS, TS), d = img.data, r2 = H.rng(21);
604
+ const coarse = new Float32Array(64 * 64); for (let i = 0; i < coarse.length; i++) coarse[i] = r2() - 0.5;
605
+ for (let y = 0, p = 0; y < TS; y++) for (let x = 0; x < TS; x++, p++) {
606
+ const v = (r2() - 0.5) * 0.9 + coarse[((y >> 2) & 63) * 64 + ((x >> 2) & 63)] * 0.7 + coarse[((y >> 1) & 63) * 64 + ((x * 3 >> 3) & 63)] * 0.4;
607
+ const i = p * 4, on = v > 0 ? 255 : 0; d[i] = on; d[i + 1] = on; d[i + 2] = on; d[i + 3] = Math.min(255, Math.abs(v) * 24);
608
+ }
609
+ tc.putImageData(img, 0, 0);
610
+ XC.tooth = tile;
611
+ }
612
+ ctx.save(); apply(ctx);
613
+ ctx.imageSmoothingEnabled = true;
614
+ ctx.drawImage(XC.slate, -200, -200, 4800, 1400);
615
+ ctx.fillStyle = XC.toothPat || (XC.toothPat = ctx.createPattern(XC.tooth, 'repeat')); ctx.fillRect(-200, -200, 4800, 1400);
616
+ ctx.restore();
617
+ // classroom light: warm hot-spot upper-left of centre, darker falloff to the edges (as in the still)
618
+ {
619
+ const lit = ctx.createRadialGradient(560, 260, 100, 640, 360, 900);
620
+ lit.addColorStop(0, 'rgba(120,150,130,0.10)'); lit.addColorStop(1, 'rgba(0,10,5,0.35)');
621
+ ctx.fillStyle = lit; ctx.fillRect(0, 0, W, H_);
622
+ }
623
+
624
+ // ---------- chalk ----------
625
+ const CL = H.layer(W, H_), c = CL.getContext('2d');
626
+ c.lineCap = 'round'; c.lineJoin = 'round';
627
+ const chalk = (P, rgb, w, seed, prog) => {
628
+ if (prog < 1) P = P.slice(0, Math.max(2, Math.ceil(P.length * prog)));
629
+ const rr = H.rng(seed), N = normals(P);
630
+ for (let k = 0; k < 4; k++) {
631
+ const off = (k / 3 - 0.5) * w * 0.7 + rr.range(-0.5, 0.5), a = 0.9 * rr.range(0.75, 1);
632
+ c.lineWidth = w * rr.range(0.5, 0.72);
633
+ for (let i = 0; i < P.length - 1; i += 6) {
634
+ c.strokeStyle = H.rgba(rgb, Math.min(1, a * (0.7 + 0.3 * nz.n2(i * 0.04 + k, seed * 0.17))));
635
+ c.beginPath();
636
+ for (let j = i; j <= Math.min(P.length - 1, i + 6); j++) { const x = P[j][0] + N[j][0] * off, y = P[j][1] + N[j][1] * off; j === i ? c.moveTo(x, y) : c.lineTo(x, y); }
637
+ c.stroke();
638
+ }
639
+ }
640
+ };
641
+ const measure = (it, p) => {
642
+ c.save(); c.font = fontOf(it); const w = c.measureText(it.s).width, x0 = it.align === 'center' ? it.x - w / 2 : it.x;
643
+ const w2 = c.measureText(it.s.slice(0, Math.ceil(it.s.length * p))).width; c.restore();
644
+ return [x0 + w2, it.y - it.size * 0.3];
645
+ };
646
+ c.save(); apply(c);
647
+ for (const it of items) {
648
+ const p = it.inst ? 1 : XE.win(t, it.a, it.b);
649
+ if (p <= 0) continue;
650
+ const rgb = COL[it.role];
651
+ if (it.k === 'line') {
652
+ const seed = ((it.pts[0][0] * 13 + it.pts[0][1] * 7) | 0) + 3;
653
+ chalk(wob(seg(it.pts, 2.5), nz, seed % 89, it.inst ? 0.5 : 1.3), rgb, it.w * 1.45, seed, p);
654
+ } else if (it.k === 'dot') {
655
+ c.fillStyle = H.rgba(rgb, 0.9); c.beginPath(); c.arc(it.x, it.y, it.r * 1.1, 0, 7); c.fill();
656
+ } else {
657
+ c.save(); c.font = fontOf(it);
658
+ const wAll = c.measureText(it.s).width, x0 = it.align === 'center' ? it.x - wAll / 2 : it.x;
659
+ c.translate(x0, it.y); c.rotate(it.rot);
660
+ const rr = H.rng((it.s.length * 31 + (it.x | 0)) % 991), n = Math.ceil(it.s.length * p);
661
+ let px = 0;
662
+ for (let i = 0; i < n; i++) {
663
+ const ch = it.s[i], w = c.measureText(ch).width;
664
+ c.fillStyle = H.rgba(rgb, 0.95 * rr.range(0.8, 1));
665
+ c.save(); c.translate(px, rr.range(-1.5, 1.5)); c.rotate(rr.range(-0.04, 0.04)); c.fillText(ch, 0, 0);
666
+ if (it.font === 'num' && it.role === 'acc3') { c.fillStyle = H.rgba([228, 255, 215], 0.9); c.fillText(ch, 0.8, -0.6); } // final result: pressed harder, a second pass of chalk
667
+ c.restore();
668
+ px += w;
669
+ }
670
+ c.restore();
671
+ }
672
+ }
673
+ c.restore();
674
+ // grain anchored to the board: chalk only catches the slate's high points
675
+ {
676
+ const id = c.getImageData(0, 0, W, H_), d = id.data, iz = 1 / z;
677
+ for (let i = 0, p = 0; i < d.length; i += 4, p++) {
678
+ const a = d[i + 3] / 255; if (!a) continue;
679
+ const x = p % W, y = (p / W) | 0;
680
+ const wx = ((x - W / 2) * iz + cam[0]) * 1.1 | 0, wy = ((y - H_ / 2) * iz + cam[1]) * 1.1 | 0;
681
+ let h = Math.imul(wx, 374761393) + Math.imul(wy, 668265263); h = Math.imul(h ^ (h >>> 13), 1274126177); h = ((h ^ (h >>> 16)) >>> 0) / 4294967296;
682
+ const h2 = nz.n2(wx * 0.18, wy * 0.18) * 0.5 + 0.5;
683
+ const g = h * 0.5 + h2 * 0.5;
684
+ d[i + 3] = 255 * Math.min(1, a * 1.15) * H.clamp((g - (1 - a) * 0.95 - 0.06) * 3.0);
685
+ }
686
+ c.putImageData(id, 0, 0);
687
+ }
688
+ ctx.save(); ctx.filter = 'blur(4px)'; ctx.globalAlpha = 0.22; ctx.drawImage(CL, 0, 0); ctx.restore();
689
+ ctx.drawImage(CL, 0, 0);
690
+
691
+ // ---------- chalk tray along the bottom of the board ----------
692
+ ctx.save(); apply(ctx);
693
+ const ty = 1110;
694
+ ctx.fillStyle = 'rgba(0,0,0,0.45)'; ctx.fillRect(-300, ty - 8, 5000, 8);
695
+ if (!XC.tray) { // oak ledge with grain, a chalk-dust drift and specks, built once at 1:1
696
+ const TW = 5000, TH = 90, tr = H.layer(TW, TH), tc = tr.getContext('2d'), r4 = H.rng(55);
697
+ const tg2 = tc.createLinearGradient(0, 0, 0, TH);
698
+ tg2.addColorStop(0, '#9a6a3c'); tg2.addColorStop(0.35, '#7a4f2a'); tg2.addColorStop(0.36, '#5e3a1c'); tg2.addColorStop(1, '#3e2510');
699
+ tc.fillStyle = tg2; tc.fillRect(0, 0, TW, TH);
700
+ for (let i = 0; i < 90; i++) {
701
+ const o = r4() * TH, dark = r4.chance(0.6), fq = r4.range(0.002, 0.008), amp = r4.range(0.5, 2.5), ph = r4.range(0, 6);
702
+ tc.strokeStyle = dark ? `rgba(50,28,10,${r4.range(0.12, 0.35)})` : `rgba(210,160,100,${r4.range(0.06, 0.16)})`; tc.lineWidth = r4.range(0.6, 2);
703
+ tc.beginPath(); for (let x = 0; x <= TW; x += 20) { const y = o + Math.sin(x * fq + ph) * amp + nz.n2(x * 0.004, i) * 2; x ? tc.lineTo(x, y) : tc.moveTo(x, y); } tc.stroke();
704
+ }
705
+ tc.fillStyle = 'rgba(255,230,190,0.28)'; tc.fillRect(0, 31, TW, 1.5); // front lip highlight
706
+ const dg = tc.createLinearGradient(0, 0, 0, 30); dg.addColorStop(0, 'rgba(235,235,225,0.34)'); dg.addColorStop(1, 'rgba(235,235,225,0.07)');
707
+ tc.fillStyle = dg; tc.fillRect(0, 0, TW, 30);
708
+ for (let i = 0; i < 26; i++) { const x = r4.range(0, TW), g3 = tc.createRadialGradient(x, 15, 2, x, 15, 70); g3.addColorStop(0, 'rgba(240,240,230,0.22)'); g3.addColorStop(1, 'rgba(240,240,230,0)'); tc.fillStyle = g3; tc.fillRect(x - 70, 0, 140, 30); }
709
+ for (let i = 0; i < 5000; i++) { tc.fillStyle = `rgba(245,245,238,${r4.range(0.1, 0.5)})`; tc.fillRect(r4.range(0, TW), Math.pow(r4(), 1.6) * 28, r4.range(0.8, 2.2), r4.range(0.8, 1.6)); }
710
+ XC.tray = tr;
711
+ }
712
+ ctx.drawImage(XC.tray, -300, ty);
713
+ [[2300, 90, [242, 242, 236], -0.03], [2480, 46, [246, 220, 110], 0.05], [3400, 60, [242, 150, 172], -0.02], [3560, 40, [150, 205, 238], 0.08]].forEach(([x, len, col, rot]) => {
714
+ ctx.save(); ctx.translate(x, ty + 11); ctx.rotate(rot);
715
+ ctx.fillStyle = 'rgba(30,15,5,0.35)'; ctx.beginPath(); ctx.ellipse(len / 2 + 3, 8, len / 2 + 2, 4, 0, 0, 7); ctx.fill();
716
+ const g2 = ctx.createLinearGradient(0, -8, 0, 8); g2.addColorStop(0, H.rgba(H.mix(col, '#ffffff', 0.5))); g2.addColorStop(0.4, H.rgba(col)); g2.addColorStop(1, H.rgba(H.mix(col, '#000000', 0.35)));
717
+ ctx.fillStyle = g2; ctx.beginPath(); ctx.roundRect(0, -8, len, 16, 7); ctx.fill();
718
+ ctx.fillStyle = H.rgba(H.mix(col, '#ffffff', 0.3)); ctx.beginPath(); ctx.ellipse(len - 2, 0, 3, 8, 0, 0, 7); ctx.fill();
719
+ ctx.restore();
720
+ });
721
+ ctx.restore();
722
+
723
+ // ---------- air dust + chalk stick ----------
724
+ const rr = H.rng(90);
725
+ for (let i = 0; i < 60; i++) {
726
+ const x0 = rr.range(0, W), sp = rr.range(8, 22), ph = rr.range(0, 800);
727
+ const y = ((ph + t * sp) % 760) - 20, x = x0 + Math.sin(t * 0.8 + i) * 8;
728
+ ctx.fillStyle = `rgba(240,244,236,${rr.range(0.1, 0.3)})`; ctx.beginPath(); ctx.arc(x, y, rr.range(0.6, 1.4), 0, 7); ctx.fill();
729
+ }
730
+ H.vignette(ctx, W, H_, 0.35, '0,8,4');
731
+ const tp = XE.tipOf(items, t, measure);
732
+ if (tp) {
733
+ const [tx, ty2] = toS(tp), ang = 0.8;
734
+ for (let i = 0; i < 22; i++) {
735
+ const r3 = H.rng(Math.floor(t * 30) * 100 + i);
736
+ ctx.fillStyle = `rgba(240,244,236,${r3.range(0.15, 0.5)})`;
737
+ ctx.fillRect(tx + r3.range(-12, 12), ty2 + r3.range(0, 30), r3.range(0.8, 2), r3.range(0.8, 2));
738
+ }
739
+ ctx.save();
740
+ ctx.save(); ctx.filter = 'blur(6px)'; ctx.fillStyle = 'rgba(0,10,5,0.4)'; ctx.translate(tx + 16, ty2 + 20); ctx.rotate(ang); ctx.fillRect(4, -7, 80, 14); ctx.restore();
741
+ ctx.translate(tx, ty2); ctx.rotate(ang);
742
+ const g2 = ctx.createLinearGradient(0, -8, 0, 8); g2.addColorStop(0, '#ffffff'); g2.addColorStop(0.45, '#ecece4'); g2.addColorStop(1, '#a9aaa2');
743
+ ctx.fillStyle = g2; ctx.beginPath(); ctx.moveTo(0, -5); ctx.lineTo(6, -8); ctx.lineTo(86, -8); ctx.lineTo(86, 8); ctx.lineTo(6, 8); ctx.lineTo(0, 4); ctx.closePath(); ctx.fill();
744
+ ctx.restore();
745
+ }
746
+ H.grain(ctx, W, H_, 0.03, 5 + (Math.floor(t * 12) % 4));
747
+ },
748
+ // <<<EXPLAINER
749
+ // Sound: a chalk stick on a slate in a quiet classroom. Every draw-on is a dry, papery chalk drag of the same length
750
+ // with a dull knock where the stick meets the board (the slate's low body, a touch of room); dots and re-chalked
751
+ // numbers are chalk taps; the hard strokes (underline, red X, rings) shed a soft fall of dust. The "repeat x1000"
752
+ // leader carries the camera along the board to the chart. Times mirror explainer()/XE.story (pT 10.95, kT 13.05,
753
+ // bridge 10.15-10.6, model timings from explainer()).
754
+ explainerSound(k) {
755
+ const pT = 10.95, kT = 13.05;
756
+ // first time XE.eio(win(t, t0, t1)) reaches u (the knob needles' eased turn)
757
+ const when = (t0, t1, u) => { for (let i = 0; i <= 400; i++) if (XE.eio(i / 400) >= u - 1e-6) return t0 + (t1 - t0) * i / 400; return t1; };
758
+ // the stick meets the slate: a dull knock with a little classroom air
759
+ const knock = (t, g = 1, pan = 0, minor = true) => {
760
+ k.tone(t, { f: [[0, 150], [0.05, 90]], dur: 0.07, gain: 0.1 * g, pan, minor, verb: 0.12 });
761
+ k.noise(t, { dur: 0.025, filter: 'bandpass', f: 900, q: 1.2, gain: 0.15 * g, a: 0.001, pan, minor, verb: 0.12 });
762
+ };
763
+ // one chalk line: knock, then the drag for the whole draw-on
764
+ const LV = 0.45; // drawing sits well under the hits
765
+ const ch = (a, b, g = 1, pan = 0, minor = true) => {
766
+ const d = Math.max(0.03, b - a); g *= LV;
767
+ knock(a, g, pan, minor);
768
+ k.play('stroke', a, { material: 'chalk', dur: d, gain: 0.95 * g, pan, minor });
769
+ };
770
+ // handwriting: one chalk stroke per word, timed by character position like the explainer's per-letter reveal
771
+ const write = (s, a, b, g = 0.9, pan = 0, minor = true) => {
772
+ const n = s.length, re = /\S+/g; let m;
773
+ while ((m = re.exec(s))) ch(a + (b - a) * m.index / n, a + (b - a) * (m.index + m[0].length) / n, g, pan, minor);
774
+ };
775
+ const tap = (t, g = 1, pan = 0) => { k.noise(t, { dur: 0.02, filter: 'bandpass', f: 1500, q: 1.4, gain: 0.25 * g, a: 0.001, pan, minor: true }); k.tone(t, { f: 180, dur: 0.035, gain: 0.07 * g, pan, minor: true }); };
776
+ // chalk dust drifting off the board after a hard stroke (soft, slow, low)
777
+ const dust = (t, g = 1, pan = 0) => k.noise(t, { dur: 0.45, color: 'pink', filter: 'bandpass', f: 1400, q: 0.5, gain: 0.05 * g, a: 0.12, pan, minor: true });
778
+
779
+ k.bed('room', 0, 15, { gain: 0.6 });
780
+
781
+ // 1 HOOK
782
+ write('How does AI learn?', 0.15, 1.3, 1.0);
783
+ ch(1.3, 1.55, 1.3, 0, false); dust(1.5, 1); // yellow underline: one fast, hard swipe
784
+
785
+ // 2 DATA: the f(x) machine (box, hopper, f(x), knobs), then six cards
786
+ ch(2.5, 2.85, 1.05, 0.1, false); // machine box: first mark in the new scene
787
+ ch(2.85, 3.0, 0.8, 0.1); // hopper
788
+ for (let i = 0; i < 6; i++) { const a = 3.0 + i * 0.17; ch(a, a + (i < 5 ? 0.15 : 0.21), 0.85, (i % 3 - 1) * 0.15); }
789
+ write('f(x)', 3.05, 3.2, 0.55, 0.1); // yellow f(x) inside the box, under the first cards
790
+ ch(4.15, 4.45, 1.0); ch(4.46, 4.55, 0.85); // flow arrow + head
791
+ write('examples', 4.55, 4.8, 0.35);
792
+ for (let f = 55; f < 63; f++) k.play('count', f / 12, { gain: 1.5, f: 1900 + (f - 55) * 90, minor: true }); // numerals re-chalked on the 12 fps grid
793
+ k.play('tock', 63 / 12, { f: 420, gain: 0.5 }); knock(63 / 12, 0.8, 0, false); // 1,000,000 lands
794
+
795
+ // 3 GUESS -> CHECK -> ADJUST
796
+ ch(6.4, 6.53, 0.9); // pink frame of the new photo
797
+ ch(6.55, 6.7, 0.85); tap(6.7, 0.9); // cat + eyes tapped on
798
+ write('new!', 6.67, 6.8, 0.6, 0.2);
799
+ ch(6.8, 6.94, 0.9); ch(6.96, 7.02, 0.8); // arrow down into the model
800
+ ch(7.02, 7.15, 0.9); // guess arrow out
801
+ write('Guess', 7.15, 7.4, 0.6);
802
+ ch(7.3, 7.47, 0.85); ch(7.48, 7.53, 0.75); // speech bubble + tail
803
+ write('dog?', 7.54, 7.75, 1.0);
804
+ write('Check', 7.86, 8.0, 0.6);
805
+ // the wrong guess: two hard pink slashes (knock hard into the slate) + a low "nope"
806
+ ch(8.0, 8.08, 1.8, 0.1, false); ch(8.08, 8.16, 1.8, 0.1, false); dust(8.12, 1.4, 0.1);
807
+ k.play('error', 8.0, { f: 'F3', gain: 0.55 });
808
+ ch(8.16, 8.45, 1.1, 0); // pink ring
809
+ ch(8.45, 8.8, 1.0, -0.1); // long arrow back to the knobs
810
+ write('Adjust', 8.8, 9.05, 0.6, -0.1);
811
+ // knob needles swing (eio 8.95..9.5): a soft wooden detent every 1/7 of the turn, slowing as they settle
812
+ for (let j = 1; j <= 7; j++) k.play('tock', when(8.95, 9.5, j / 7), { f: 640, gain: 0.3, pan: -0.15, minor: true });
813
+ ch(9.5, 9.62, 1.1); // strike through "dog?"
814
+ write('cat', 9.62, 9.85, 1.0);
815
+ ch(9.85, 10.05, 1.15, 0, false); // check mark
816
+ k.play('success', 9.98, { f: 'A5', gain: 0.6 });
817
+
818
+ // bridge: the "repeat x1000" leader is chalked as the camera tracks along the board to the chart
819
+ ch(10.15, 10.6, 1.5, 0.2, false); ch(10.6, 10.66, 1.0, 0.25);
820
+ write('repeat x1000', 10.66, 10.9, 0.7, 0.3);
821
+
822
+ // 4 PROGRESS
823
+ ch(pT, pT + 0.3, 1.0, 0, false); // axes
824
+ write('training rounds', pT + 0.3, pT + 0.55, 0.5);
825
+ write('accuracy', pT + 0.45, pT + 0.7, 0.55, 0.3);
826
+ ch(pT + 0.7, pT + 1.7, 0.45); // the rising curve
827
+ { // % counter: a chalk tap whenever the shown number changes (12 fps grid), slowing as it settles
828
+ // the 97% turns green when the count settles (first frame where win(...) reaches 1): that frame gets the hit
829
+ const fG = Math.ceil((pT + 1.7) * 12 - 1e-6), tG = fG / 12;
830
+ let last = -1;
831
+ for (let f = Math.ceil((pT + 0.6) * 12); f < fG; f++) {
832
+ const u = Math.min(1, (f / 12 - (pT + 0.6)) / 1.1), v = Math.round(61 + 36 * (1 - Math.pow(1 - u, 2.2)));
833
+ if (v !== last) { k.play('tick', f / 12, { gain: 1.1, f: 1900 + (v - 61) * 20, pan: 0.25, minor: true }); last = v; }
834
+ }
835
+ k.play('impact', tG, { gain: 1.0, pan: 0.2 });
836
+ k.play('ding', tG + 0.01, { f: 'D6', gain: 0.42, pan: 0.2 });
837
+ }
838
+ ch(pT + 1.75, pT + 2.05, 1.25, 0.25, false); dust(pT + 2.0, 1.2, 0.25); // pink ring round the 97%
839
+
840
+ // 5 TAKEAWAY
841
+ write('More examples → better guesses', kT, kT + 0.75, 0.9);
842
+ k.play('success', kT + 0.75, { f: 'G5', gain: 0.7 }); // resolving landing
843
+ ch(kT + 0.75, kT + 0.95, 1.2, 0, false); dust(kT + 0.9, 1);
844
+ },
845
+ });
846
+ }