@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,756 @@
1
+ {
2
+ const TAU = Math.PI * 2;
3
+ const nrm = (a) => { const l = Math.hypot(a[0], a[1], a[2]) || 1; return [a[0] / l, a[1] / l, a[2] / l]; };
4
+ const LIGHT = nrm([-0.5, -0.66, 0.58]);
5
+ const HALF = nrm([LIGHT[0], LIGHT[1], LIGHT[2] + 1]);
6
+
7
+ // lumpy closed shape from a centre + radius function
8
+ const lumpy = (c, nz, cx, cy, rx, ry, seed, amp = 0.05, rot = 0) => {
9
+ c.beginPath();
10
+ const N = 72, cr = Math.cos(rot), sr = Math.sin(rot);
11
+ for (let i = 0; i <= N; i++) {
12
+ const a = (i / N) * TAU, k = 1 + amp * nz.n2(Math.cos(a) * 1.3 + seed, Math.sin(a) * 1.3 + seed * 0.7);
13
+ const x = Math.cos(a) * rx * k, y = Math.sin(a) * ry * k;
14
+ const px = cx + x * cr - y * sr, py = cy + x * sr + y * cr;
15
+ i ? c.lineTo(px, py) : c.moveTo(px, py);
16
+ }
17
+ c.closePath();
18
+ c.fill();
19
+ };
20
+
21
+ let WALL = null; // static set wall: identical every frame, rendered once
22
+ const SEQ = {
23
+ pop: [[0.5, 0.42], [1.16, 0.8], [0.9, 1.14], [1.04, 0.97], [1, 1]],
24
+ lid: [[1, 0.12], [1, 0.38], [1, 0.66], [1, 0.9], [1, 1.05], [1, 1]],
25
+ };
26
+ // =====================================================================
27
+ // EXPLAINER: a fixed clay set; every prop is a baked plasticine lump that
28
+ // is placed, popped, slid and dropped on twos (12 fps) like a real animator
29
+ // moving pieces between exposures. Sprites are baked once and cached.
30
+ // =====================================================================
31
+ const CLX = {};
32
+ const cnz = () => CLX.nz || (CLX.nz = H.makeNoise(8));
33
+ // bake a clay lump; draw(c) paints the silhouette in local coords [0..w]x[0..h]
34
+ const bake = (key, w, h, o) => {
35
+ if (CLX[key]) return CLX[key];
36
+ const nz = cnz(), R = o.R || 14, pad = Math.ceil(R * 2 + 6), ox = o.ox || 0, oy = o.oy || 0;
37
+ const W2 = Math.ceil(w + pad * 2), H2 = Math.ceil(h + pad * 2);
38
+ const M = H.layer(W2, H2), mc = M.getContext('2d', { willReadFrequently: true });
39
+ mc.translate(pad, pad); mc.fillStyle = '#fff'; mc.strokeStyle = '#fff'; o.draw(mc);
40
+ const ds = 3, sw = Math.ceil(W2 / ds), sh = Math.ceil(H2 / ds);
41
+ const Bs = H.layer(sw, sh), bsc = Bs.getContext('2d'); bsc.filter = `blur(${R / ds}px)`; bsc.drawImage(M, 0, 0, sw, sh);
42
+ const B = H.layer(W2, H2), bc = B.getContext('2d', { willReadFrequently: true }); bc.drawImage(Bs, 0, 0, W2, H2);
43
+ const md = mc.getImageData(0, 0, W2, H2).data, bd = bc.getImageData(0, 0, W2, H2).data;
44
+ const Hh = new Float32Array(W2 * H2), A = new Float32Array(W2 * H2), lump = o.lump ?? 1.2, seed = o.seed || 1;
45
+ for (let y = 0; y < H2; y++) for (let x = 0; x < W2; x++) {
46
+ const i = y * W2 + x, a = bd[i * 4 + 3] / 255, ap = H.clamp((a - 0.42) / 0.58);
47
+ A[i] = ap;
48
+ if (!md[i * 4 + 3]) continue;
49
+ const X = x + ox, Y = y + oy;
50
+ Hh[i] = Math.sqrt(1 - (1 - ap) * (1 - ap)) * R * (o.dome ?? 1.1) + nz.n2(X * 0.025 + seed, Y * 0.025) * lump + nz.n2(X * 0.11 + (o.boil || 0) * 1.7, Y * 0.11 + seed) * 0.35;
51
+ }
52
+ (o.fps || []).forEach((f) => {
53
+ const R2 = f[2], ang = f[3], ca = Math.cos(ang), sa = Math.sin(ang);
54
+ for (let y = Math.max(0, Math.floor(f[1] + pad - R2)); y <= Math.min(H2 - 1, f[1] + pad + R2); y++) for (let x = Math.max(0, Math.floor(f[0] + pad - R2)); x <= Math.min(W2 - 1, f[0] + pad + R2); x++) {
55
+ const dx0 = x - pad - f[0], dy0 = y - pad - f[1], dx = dx0 * ca + dy0 * sa, dy = (-dx0 * sa + dy0 * ca) * 1.45, d = Math.hypot(dx, dy);
56
+ if (d >= R2) continue;
57
+ Hh[y * W2 + x] += Math.sin(d * 1.6 + nz.n2(dx * 0.06 + ang, dy * 0.06) * 2.5) * 0.22 * Math.pow(1 - d / R2, 1.5) * H.smooth(-0.6, 0.4, Math.cos(Math.atan2(dy, dx) - ang * 2));
58
+ }
59
+ });
60
+ (o.marks || []).forEach((m) => {
61
+ const [ax, ay, bx, by] = m.map((v, i) => (i < 4 ? v + pad : v)), vx = bx - ax, vy = by - ay, L2 = vx * vx + vy * vy || 1, dep = m[4] || 1.2;
62
+ for (let y = Math.max(0, Math.floor(Math.min(ay, by) - 9)); y <= Math.min(H2 - 1, Math.max(ay, by) + 9); y++) for (let x = Math.max(0, Math.floor(Math.min(ax, bx) - 9)); x <= Math.min(W2 - 1, Math.max(ax, bx) + 9); x++) {
63
+ const u = H.clamp(((x - ax) * vx + (y - ay) * vy) / L2), d = Math.hypot(x - ax - vx * u, y - ay - vy * u);
64
+ if (d > 8) continue;
65
+ Hh[y * W2 + x] += Math.sin(Math.PI * Math.min(1, u * 1.05 + 0.02)) * (-dep * Math.exp((-d * d) / (o.markW || 3.2)) + 0.4 * dep * Math.exp(-((d - 3.4) ** 2) / 2));
66
+ }
67
+ });
68
+ const out = mc.createImageData(W2, H2), od = out.data, base = H.hex(o.color), sss = o.sss || [1.12, 0.92, 0.85];
69
+ for (let y = 1; y < H2 - 1; y++) for (let x = 1; x < W2 - 1; x++) {
70
+ const i = y * W2 + x, ma = md[i * 4 + 3];
71
+ if (!ma) continue;
72
+ const n = nrm([-(Hh[i + 1] - Hh[i - 1]) * 0.5, -(Hh[i + W2] - Hh[i - W2]) * 0.5, 1]);
73
+ const diff = H.clamp((n[0] * LIGHT[0] + n[1] * LIGHT[1] + n[2] * LIGHT[2] + 0.42) / 1.42);
74
+ const spec = Math.pow(Math.max(0, n[0] * HALF[0] + n[1] * HALF[1] + n[2] * HALF[2]), 26) * (o.spec ?? 0.3);
75
+ const k = (0.3 + 0.86 * diff) * (0.72 + 0.28 * Math.min(1, A[i] * 1.4)), sh2 = 1 - diff, k4 = i * 4;
76
+ od[k4] = Math.min(255, base[0] * k * (1 + (sss[0] - 1) * sh2) + spec * 255);
77
+ od[k4 + 1] = Math.min(255, base[1] * k * (1 + (sss[1] - 1) * sh2) + spec * 245);
78
+ od[k4 + 2] = Math.min(255, base[2] * k * (1 + (sss[2] - 1) * sh2) + spec * 230);
79
+ od[k4 + 3] = ma;
80
+ }
81
+ const O = H.layer(W2, H2); O.getContext('2d').putImageData(out, 0, 0); O.pad = pad; O.w = w; O.h = h;
82
+ return (CLX[key] = O);
83
+ };
84
+ // place a sprite: (x,y) = top-left of its shape box; anchor (ax,ay) in local coords for squash/rotate
85
+ const place = (ctx, spr, x, y, o = {}) => {
86
+ if (!spr) return;
87
+ const ax = o.ax ?? spr.w / 2, ay = o.ay ?? spr.h;
88
+ ctx.save();
89
+ if (o.shadow !== false) { const s = o.shadow || {}; ctx.shadowColor = `rgba(40,20,10,${s.a ?? 0.4})`; ctx.shadowBlur = s.blur ?? 10; ctx.shadowOffsetX = s.dx ?? 6; ctx.shadowOffsetY = s.dy ?? 7; }
90
+ ctx.translate(x + ax, y + ay); if (o.rot) ctx.rotate(o.rot); ctx.scale(o.sx ?? 1, o.sy ?? 1); ctx.translate(-ax, -ay);
91
+ ctx.drawImage(spr, -spr.pad, -spr.pad); ctx.restore();
92
+ };
93
+ const prn = (seed, w, h, n, R) => { const r = H.rng(seed); return Array.from({ length: n }, () => [r.range(w * 0.15, w * 0.85), r.range(h * 0.15, h * 0.85), R * r.range(0.7, 1.2), r() * 50]); };
94
+ const FR = (px) => `700 ${px}px "Fredoka"`;
95
+ const mctx = () => CLX.m || (CLX.m = H.layer(4, 4).getContext('2d'));
96
+ const glyph = (ch, px, col) => {
97
+ const c = mctx(); c.font = FR(px); const w = Math.ceil(c.measureText(ch).width) + 4, h = Math.ceil(px * 1.05);
98
+ return bake('g' + ch + px + col, w, h, { R: Math.max(4, px * 0.075), dome: 1.3, lump: 0.8, seed: ch.charCodeAt(0), color: col, draw: (x) => { x.font = FR(px); x.fillText(ch, 2, px * 0.82); }, fps: px > 60 ? prn(ch.charCodeAt(0) + px, w, h, 1, px * 0.18) : [] });
99
+ };
100
+ const PAL = ['#f2c14e', '#f07b5a', '#f6efe3', '#ef8fb0', '#a8dd8a', '#7fd0e0'];
101
+
102
+ const EXPLAIN = (ctx, W, H_, t) => {
103
+ const nz = cnz();
104
+ const tq = Math.floor(t * 12) / 12, fr = Math.floor(t * 12);
105
+ // ---- stepped life of a piece: pops on (squash & stretch), then leaves by falling / sliding ----
106
+ const life = (st, en = 99, seed = 0, mode = 'fall') => {
107
+ if (tq + 1e-6 < st) return null;
108
+ const k = Math.floor((tq - st) * 12 + 1e-6), e = SEQ.pop[Math.min(4, k >> 1)];
109
+ let sx = e[0], sy = e[1], dx = 0, dy = 0, rot = 0;
110
+ if (tq >= en) {
111
+ const d = tq - en + 1 / 12;
112
+ if (mode === 'fall') { dy = 2400 * d * d; rot = ((((seed * 37) % 10) / 10) - 0.5) * d * 5; }
113
+ else if (mode === 'right') dx = 2600 * d * d;
114
+ else if (mode === 'left') dx = -2600 * d * d;
115
+ if (dy > 900 || Math.abs(dx) > 1500) return null;
116
+ }
117
+ return { sx, sy, dx, dy, rot };
118
+ };
119
+ const word = (str, x, y, px, st, en, mode = 'fall', cols = PAL, step = 1 / 12, colOff = 0) => {
120
+ const c = mctx(); c.font = FR(px);
121
+ let cx = x, i = 0;
122
+ for (const ch of str) {
123
+ const w = c.measureText(ch).width;
124
+ if (ch !== ' ') {
125
+ const L = life(st + i * step, en == null ? 99 : en + (mode === 'fall' ? i * (1 / 24) : 0), i + colOff, mode);
126
+ if (L) {
127
+ const jr = H.rng(ch.charCodeAt(0) * 7 + i + colOff);
128
+ const col = typeof cols === 'string' ? cols : cols[(i + colOff) % cols.length];
129
+ place(ctx, glyph(ch, px, col), cx + L.dx, y - px * 0.82 + L.dy, { sx: L.sx, sy: L.sy, rot: (jr() - 0.5) * 0.14 + L.rot, shadow: { blur: px * 0.09, dx: px * 0.05, dy: px * 0.07, a: 0.45 } });
130
+ }
131
+ }
132
+ cx += w + px * 0.04; i++;
133
+ }
134
+ return cx;
135
+ };
136
+ const wordW = (str, px) => { const c = mctx(); c.font = FR(px); let w = 0; for (const ch of str) w += c.measureText(ch).width + px * 0.04; return w; };
137
+ const obj = (spr, x, y, L, o = {}) => { if (L) place(ctx, spr, x + L.dx, y + L.dy, { ...o, sx: (o.sx ?? 1) * L.sx, sy: (o.sy ?? 1) * L.sy, rot: (o.rot || 0) + L.rot }); };
138
+ const boil = fr % 3;
139
+ // contact AO: one cached blurred ellipse, scaled under anything resting on the table
140
+ const AO = CLX.ao || (CLX.ao = (() => { const C = H.layer(240, 100), c = C.getContext('2d'); c.filter = 'blur(10px)'; c.fillStyle = 'rgb(70,20,5)'; c.beginPath(); c.ellipse(120, 50, 90, 22, 0, 0, TAU); c.fill(); return C; })());
141
+ const contact = (cx, cy, rx, ry, a = 0.45) => { ctx.save(); ctx.globalAlpha = a; ctx.drawImage(AO, cx - (rx * 120) / 90, cy - (ry * 50) / 22, (rx * 240) / 90, (ry * 100) / 22); ctx.restore(); };
142
+
143
+ // ---------- set: wall + table, baked once ----------
144
+ if (!CLX.bg) {
145
+ const C = H.layer(W, H_), c = C.getContext('2d');
146
+ c.fillStyle = '#3f8593'; c.fillRect(0, 0, W, H_);
147
+ const wall = bake('wall', W, 520, { R: 4, dome: 0, lump: 3.2, seed: 3, color: '#4f9fae', spec: 0.12, draw: (x) => x.fillRect(-30, -30, W + 60, 580), fps: prn(11, W, 470, 12, 30), markW: 14 });
148
+ c.save(); c.filter = 'blur(1.6px)'; c.drawImage(wall, -wall.pad, -wall.pad); c.restore();
149
+ const g = c.createRadialGradient(620, 220, 30, 640, 300, 760); g.addColorStop(0, 'rgba(255,240,200,0.22)'); g.addColorStop(1, 'rgba(10,20,30,0.35)');
150
+ c.fillStyle = g; c.fillRect(0, 0, W, H_);
151
+ const tab = bake('table', W + 80, 240, { R: 22, dome: 1.0, lump: 2.4, seed: 80, color: '#d0703f', draw: (x) => { x.beginPath(); x.moveTo(0, 14); for (let X = 0; X <= W + 80; X += 20) x.lineTo(X, 6 + nz.n2(X * 0.01, 3) * 8); x.lineTo(W + 80, 300); x.lineTo(0, 300); x.closePath(); x.fill(); }, fps: prn(81, W, 200, 7, 30), marks: (() => { const r = H.rng(82); return Array.from({ length: 6 }, () => { const x = r.range(40, W), y = r.range(40, 200), a = r() * TAU, l = r.range(50, 110); return [x, y, x + Math.cos(a) * l, y + Math.sin(a) * l, 1.2]; }); })(), markW: 16 });
152
+ c.save(); c.shadowColor = 'rgba(40,20,10,0.35)'; c.shadowBlur = 30; c.shadowOffsetY = -10; c.drawImage(tab, -40 - tab.pad, 500 - tab.pad); c.restore();
153
+ const g2 = c.createLinearGradient(0, 600, 0, H_); g2.addColorStop(0, 'rgba(60,20,10,0)'); g2.addColorStop(1, 'rgba(60,20,10,0.35)');
154
+ c.fillStyle = g2; c.fillRect(0, 600, W, 120);
155
+ CLX.bg = C;
156
+ }
157
+ ctx.drawImage(CLX.bg, 0, 0);
158
+
159
+ // ---------- props (baked) ----------
160
+ const brainS = bake('brain' + boil, 280, 210, { R: 26, lump: 1.6, seed: 31, color: '#ef8fb0', boil, draw: (c) => {
161
+ [[70, 90, 70], [130, 60, 68], [200, 75, 66], [225, 130, 58], [160, 140, 70], [85, 145, 62], [140, 100, 80]].forEach(([x, y, r]) => { c.beginPath(); c.arc(x, y, r * 0.95, 0, TAU); c.fill(); });
162
+ }, markW: 7, marks: [[140, 18, 140, 192, 3.0], [40, 80, 75, 70, 2.2], [75, 70, 100, 100, 2.2], [55, 125, 105, 120, 2.2], [90, 165, 125, 145, 2.2], [100, 40, 120, 60, 2.0], [170, 40, 200, 65, 2.2], [200, 65, 240, 60, 2.2], [175, 105, 230, 120, 2.2], [165, 160, 210, 150, 2.2], [210, 150, 245, 165, 2.0], [60, 100, 120, 92, 1.8]], fps: prn(33, 280, 210, 2, 24) });
163
+ const card = (kind) => CLX['card' + kind] || (CLX['card' + kind] = (() => {
164
+ const cat = kind === 'cat', C = H.layer(190, 210), c = C.getContext('2d');
165
+ const slab = bake('slab', 150, 170, { R: 10, dome: 0.7, lump: 0.8, seed: 5, color: '#f6efe3', sss: [1.04, 1, 1], draw: (x) => { x.beginPath(); x.roundRect(0, 0, 150, 170, 14); x.fill(); }, fps: prn(6, 150, 170, 2, 18) });
166
+ const pc = (spr, x, y) => { c.save(); c.shadowColor = 'rgba(40,20,10,0.4)'; c.shadowBlur = 5; c.shadowOffsetX = 3; c.shadowOffsetY = 4; c.drawImage(spr, x - spr.pad, y - spr.pad); c.restore(); };
167
+ pc(slab, 15, 10);
168
+ const head = bake('head' + kind, 104, 96, { R: 14, lump: 0.8, seed: cat ? 41 : 42, color: cat ? '#f08a3c' : '#a8673c', draw: (x) => {
169
+ x.beginPath(); x.ellipse(52, 56, 46, 38, 0, 0, TAU); x.fill();
170
+ if (cat) { x.beginPath(); x.moveTo(12, 40); x.lineTo(20, 0); x.lineTo(46, 24); x.fill(); x.beginPath(); x.moveTo(92, 40); x.lineTo(84, 0); x.lineTo(58, 24); x.fill(); }
171
+ else { x.beginPath(); x.ellipse(10, 54, 12, 30, 0.25, 0, TAU); x.fill(); x.beginPath(); x.ellipse(94, 54, 12, 30, -0.25, 0, TAU); x.fill(); }
172
+ }, fps: prn(cat ? 43 : 44, 104, 96, 1, 16) });
173
+ pc(head, 38, 28);
174
+ const eye = bake('eye', 12, 12, { R: 5, dome: 1.4, lump: 0.2, seed: 9, color: '#23202a', spec: 0.9, draw: (x) => { x.beginPath(); x.arc(6, 6, 6, 0, TAU); x.fill(); } });
175
+ pc(eye, 66, 72); pc(eye, 100, 72);
176
+ const nose = bake('nose' + kind, 16, 11, { R: 5, dome: 1.4, lump: 0.2, seed: 10, color: cat ? '#e0607a' : '#23202a', spec: 0.6, draw: (x) => { x.beginPath(); x.ellipse(8, 5.5, 8, 5.5, 0, 0, TAU); x.fill(); } });
177
+ pc(nose, 82, 92);
178
+ // the label is part of the card: clay letters pressed into the slab
179
+ const lw = wordW(kind, 40); let lx = 95 - lw / 2;
180
+ for (const ch of kind) { const g = glyph(ch, 40, cat ? '#e0607a' : '#2e6f9a'); pc(g, lx, 132); lx += mctx().measureText(ch).width + 1.6; }
181
+ C.pad = 0; C.w = 190; C.h = 210;
182
+ return C;
183
+ })());
184
+ const coilAbs = (key, pts, col, L, wdt) => {
185
+ if (!L) return;
186
+ let x0 = 1e9, y0 = 1e9, x1 = -1e9, y1 = -1e9; pts.forEach(([x, y]) => { x0 = Math.min(x0, x); y0 = Math.min(y0, y); x1 = Math.max(x1, x); y1 = Math.max(y1, y); });
187
+ x0 -= 30; y0 -= 30; x1 += 30; y1 += 30;
188
+ const spr = bake('coil' + key, x1 - x0, y1 - y0, { R: 7, dome: 1.3, lump: 0.6, seed: key.length * 7, color: col, draw: (c) => {
189
+ c.translate(-x0, -y0); c.lineCap = 'round'; c.lineJoin = 'round'; c.lineWidth = wdt || 16;
190
+ c.beginPath(); pts.forEach(([x, y], i) => (i ? c.lineTo(x, y) : c.moveTo(x, y))); c.stroke();
191
+ const [ex, ey] = pts[pts.length - 1], [px, py] = pts[pts.length - 2], a = Math.atan2(ey - py, ex - px);
192
+ c.beginPath(); c.moveTo(ex + Math.cos(a) * 22, ey + Math.sin(a) * 22); c.lineTo(ex + Math.cos(a + 2.3) * 26, ey + Math.sin(a + 2.3) * 26); c.lineTo(ex + Math.cos(a - 2.3) * 26, ey + Math.sin(a - 2.3) * 26); c.closePath(); c.fill();
193
+ } });
194
+ place(ctx, spr, x0 + L.dx, y0 + L.dy, { sx: L.sx, sy: L.sy, ax: pts[0][0] - x0, ay: pts[0][1] - y0, rot: L.rot, shadow: { blur: 6, dx: 4, dy: 6, a: 0.4 } });
195
+ };
196
+ const curve = (ax, ay, cx, cy, bx, by) => Array.from({ length: 21 }, (_, i) => { const u = i / 20; return [(1 - u) * (1 - u) * ax + 2 * u * (1 - u) * cx + u * u * bx, (1 - u) * (1 - u) * ay + 2 * u * (1 - u) * cy + u * u * by]; });
197
+
198
+ // ================= BEAT 1: the question, pressed letters on the wall =================
199
+ word('How does', 640 - wordW('How does', 104) / 2, 230, 104, 0.1, 2.0, 'fall', PAL);
200
+ word('AI learn?', 640 - wordW('AI learn?', 120) / 2, 390, 120, 0.85, 2.15, 'fall', PAL, 1 / 12, 3);
201
+ // header: the question rides along, top-left
202
+ word('How does AI learn?', 28, 64, 44, 2.35, null, 'fall', '#f6efe3', 1 / 24);
203
+
204
+ // ================= BEAT 2: labelled examples slide into the clay brain =================
205
+ // brain position: on the right in beat 2, pushed to centre for beat 3, off right for beat 4
206
+ const bShift = Math.round(H.ease.inOut(H.clamp((tq - 5.9) / 0.5)) * 6) / 6;
207
+ let bx = H.lerp(880, 470, bShift), by = 300;
208
+ let gulp = 0;
209
+ const KINDS = ['cat', 'dog', 'dog', 'cat', 'dog', 'cat', 'cat', 'dog'];
210
+ KINDS.forEach((k, i) => { const s0 = 2.5 + i * 0.36, arrive = s0 + (bx - 40 + 150) / 600; if (tq >= arrive && tq < arrive + 0.17) gulp = 1; });
211
+ const exitB = tq >= 10.25 ? 2600 * (tq - 10.25 + 1 / 12) ** 2 : 0;
212
+ const drawBrain = () => { if (tq >= 2.4 && exitB < 1400) {
213
+ const L = life(2.4);
214
+ contact(bx + 140 + exitB, by + 206, 128 * L.sx, 13 * L.sy, 0.55);
215
+ contact(bx + 140 + exitB, by + 210, 70 * L.sx, 6, 0.4);
216
+ place(ctx, brainS, bx + exitB, by, { sx: L.sx * (gulp ? 1.07 : 1), sy: L.sy * (gulp ? 0.93 : 1), shadow: { blur: 22, dx: 12, dy: 14, a: 0.42 } });
217
+ word('model', bx + 140 - wordW('model', 52) / 2 + exitB, 600, 52, 2.6, 6.25, 'fall', '#ef8fb0');
218
+ } };
219
+ if (tq < 6.3) {
220
+ // counter: clay digits re-pressed each time the number changes
221
+ const n = Math.round(1e6 * Math.pow(H.clamp((tq - 2.7) / 2.5), 2)), str = n.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
222
+ if (tq >= 2.55) {
223
+ const e = word(str, 40, 200, 88, 2.55, 5.8, 'fall', '#f2c14e', 0);
224
+ word('examples', e + 14, 196, 48, 2.7, 5.85, 'fall', '#a8dd8a', 1 / 24);
225
+ }
226
+ coilAbs('a1', curve(70, 270, 420, 235, 800, 290), '#f6efe3', life(2.55, 5.75, 3), 16);
227
+ KINDS.forEach((k, i) => {
228
+ const s0 = 2.5 + i * 0.36;
229
+ if (tq < s0) return;
230
+ const x = -190 + (tq - s0) * 600;
231
+ if (x > bx - 40) return;
232
+ const hop = ((fr + i) % 2) * 5;
233
+ const L = life(s0, 5.75, i);
234
+ if (L && L.dy < 40) contact(x + L.dx + 95, 512, 78, 9 - hop * 0.6, 0.32 - hop * 0.02);
235
+ if (L) place(ctx, card(k), x + L.dx, 300 - hop + L.dy, { rot: (((i * 37) % 10) / 100 - 0.05) + L.rot, shadow: { blur: 12, dx: 8, dy: 8, a: 0.4 } });
236
+ });
237
+ }
238
+
239
+ drawBrain();
240
+ // ================= BEAT 3: guess -> check -> adjust =================
241
+ if (tq >= 6.1 && tq < 10.7) {
242
+ const out = 10.25;
243
+ { const L = life(6.2, out, 1, 'right'); if (L) contact(135 + L.dx, 512, 78 * L.sx, 9, 0.32); }
244
+ obj(card('cat'), 40, 300, life(6.2, out, 1, 'right'), { shadow: { blur: 12, dx: 8, dy: 8, a: 0.4 } });
245
+ coilAbs('a2', curve(250, 400, 330, 380, 440, 400), '#f6efe3', life(6.45, out, 2, 'right'));
246
+ coilAbs('a3', curve(770, 360, 810, 320, 860, 340), '#f6efe3', life(6.9, out, 3, 'right'));
247
+ word('Guess', 735, 290, 50, 7.0, out, 'right', '#f2c14e', 1 / 24);
248
+ // knobs (weights) under the brain turn in steps
249
+ const kn = bake('knob', 64, 64, { R: 12, dome: 1.2, lump: 0.6, seed: 61, color: '#c9c5bd', sss: [1.04, 1, 1.02], draw: (c) => { c.beginPath(); c.arc(32, 32, 32, 0, TAU); c.fill(); }, fps: [[32, 32, 14, 1]] });
250
+ const ptr = bake('ptr', 10, 30, { R: 4, dome: 1.3, lump: 0.2, seed: 62, color: '#c43a46', draw: (c) => c.fillRect(0, 0, 10, 30) });
251
+ const turn = Math.round(H.clamp((tq - 8.9) / 0.6) * 4) / 4;
252
+ [0, 1, 2].forEach((i) => {
253
+ const L = life(6.3 + i * 0.08, out, i, 'right'); if (!L) return;
254
+ const kx = bx + 30 + i * 80, ky = 540;
255
+ contact(kx + 34 + L.dx, ky + 60, 38 * L.sx, 8, 0.7);
256
+ place(ctx, kn, kx + L.dx, ky, { sx: L.sx, sy: L.sy, shadow: { blur: 8, dx: 5, dy: 6, a: 0.45 } });
257
+ const a = [-0.9, 0.6, -0.3][i] + [1.5, -1.1, 1.2][i] * turn;
258
+ place(ctx, ptr, kx + 27 + L.dx, ky + 2, { ax: 5, ay: 30, rot: a, sx: L.sx, sy: L.sy, shadow: { blur: 3, dx: 2, dy: 3, a: 0.4 } });
259
+ });
260
+ // speech bubble with the guess
261
+ const bub = bake('bubble', 330, 220, { R: 18, lump: 1.0, seed: 71, color: '#f6efe3', sss: [1.05, 1, 0.98], draw: (c) => { c.beginPath(); c.ellipse(170, 90, 160, 88, 0, 0, TAU); c.fill(); c.beginPath(); c.moveTo(60, 140); c.lineTo(20, 215); c.lineTo(120, 165); c.closePath(); c.fill(); }, fps: prn(72, 330, 180, 2, 22) });
262
+ const shake = tq >= 7.92 && tq < 8.4 ? ((fr % 2) * 2 - 1) * 9 : 0;
263
+ obj(bub, 880 + shake, 210, life(7.25, out, 4, 'right'), { shadow: { blur: 16, dx: 10, dy: 10, a: 0.4 } });
264
+ if (tq < out) {
265
+ word('dog?', 945 + shake, 340, 96, 7.4, 9.55, 'fall', '#2e3760', 1 / 12);
266
+ // wrong: red clay X slapped on, "Check" pressed below
267
+ const xs = bake('xmark', 120, 120, { R: 10, lump: 0.6, seed: 73, color: '#d9473b', draw: (c) => { c.lineWidth = 28; c.lineCap = 'round'; c.beginPath(); c.moveTo(16, 16); c.lineTo(104, 104); c.moveTo(104, 16); c.lineTo(16, 104); c.stroke(); } });
268
+ obj(xs, 1130, 160, life(7.9, 9.5, 5), { rot: 0.1, shadow: { blur: 10, dx: 6, dy: 8, a: 0.45 } });
269
+ word('Check', 935, 492, 52, 8.0, 9.55, 'fall', '#f07b5a', 1 / 24);
270
+ coilAbs('a4', curve(1010, 520, 980, 640, 760, 600), '#d9473b', life(8.35, 9.55, 6));
271
+ word('Adjust', 520, 690, 52, 8.6, 9.6, 'fall', '#f07b5a', 1 / 24);
272
+ word('cat', 965, 340, 104, 9.7, out, 'right', '#4f9a52', 1 / 12);
273
+ const ck = bake('check', 120, 100, { R: 10, lump: 0.6, seed: 74, color: '#4f9a52', draw: (c) => { c.lineWidth = 26; c.lineCap = 'round'; c.lineJoin = 'round'; c.beginPath(); c.moveTo(14, 54); c.lineTo(44, 84); c.lineTo(106, 16); c.stroke(); } });
274
+ obj(ck, 1130, 160, life(9.9, out, 7, 'right'), { shadow: { blur: 10, dx: 6, dy: 8, a: 0.45 } });
275
+ }
276
+ }
277
+
278
+ // ================= BEAT 4: accuracy bars squished up from the table =================
279
+ if (tq >= 10.4) {
280
+ const accs = [61, 72, 80, 86, 90, 93, 95, 97];
281
+ let shown = 61;
282
+ accs.forEach((a, i) => {
283
+ const st = 10.6 + i * 0.25, hgt = Math.round(a * 3.4);
284
+ if (tq < st) return;
285
+ const spr = bake('bar' + i, 70, hgt, { R: 16, lump: 1.2, seed: 90 + i, color: i === 7 ? '#d9473b' : i % 2 ? '#7fd0e0' : '#f2c14e', draw: (c) => { c.beginPath(); c.roundRect(0, 0, 70, hgt + 20, 22); c.fill(); }, fps: prn(95 + i, 70, hgt, 1, 18) });
286
+ const k = Math.floor((tq - st) * 12 + 1e-6), e = [[1.25, 0.2], [1.12, 0.55], [0.95, 1.08], [1.03, 0.97], [1, 1]][Math.min(4, k >> 1)];
287
+ contact(187 + i * 96, 538, 46 * e[0], 9, 0.7);
288
+ place(ctx, spr, 150 + i * 96, 520 - hgt, { sx: e[0], sy: e[1], ay: hgt + 20, shadow: { blur: 14, dx: 9, dy: 6, a: 0.4 } });
289
+ shown = H.lerp(i ? accs[i - 1] : 61, a, H.clamp((tq - st) / 0.25));
290
+ });
291
+ word('Accuracy', 40, 175, 64, 10.45, null, 'fall', '#a8dd8a', 1 / 24);
292
+ const v = Math.round(shown) + '%';
293
+ const big = tq >= 12.6 ? [1.25, 1.12, 1.05, 1][Math.min(3, Math.floor((tq - 12.6) * 6))] : 1;
294
+ ctx.save(); ctx.translate(560, 140); ctx.scale(big, big); ctx.translate(-560, -140);
295
+ word(v, 400, 205, 128, 10.5, null, 'fall', tq >= 12.6 ? '#f07b5a' : '#f6efe3', 0);
296
+ ctx.restore();
297
+ if (tq >= 12.6) {
298
+ const star = bake('star', 120, 120, { R: 12, lump: 0.6, seed: 75, color: '#f2c14e', spec: 0.5, draw: (c) => { c.beginPath(); for (let i = 0; i < 10; i++) { const a = -Math.PI / 2 + (i / 10) * TAU, r = i % 2 ? 24 : 58; c.lineTo(60 + Math.cos(a) * r, 62 + Math.sin(a) * r); } c.closePath(); c.fill(); } });
299
+ obj(star, 822, 40, life(12.6), { rot: Math.round((tq - 12.6) * 6) * 0.08, ax: 60, ay: 60, shadow: { blur: 10, dx: 6, dy: 8, a: 0.45 } });
300
+ }
301
+ word('training rounds', 640 - wordW('training rounds', 44) / 2, 600, 44, 11.0, 12.95, 'fall', '#f6efe3', 1 / 24);
302
+ }
303
+
304
+ // ================= BEAT 5: takeaway pressed into the table front =================
305
+ if (tq >= 13.0) {
306
+ const p = 50, l1 = 'More examples', l2 = 'better guesses';
307
+ const w1 = wordW(l1, p), w2 = wordW(l2, p), tot = w1 + 90 + w2, x0 = 640 - tot / 2;
308
+ word(l1, x0, 640, p, 13.0, null, 'fall', '#f6efe3', 1 / 24);
309
+ coilAbs('a5', [[x0 + w1 + 14, 622], [x0 + w1 + 52, 622]], '#f2c14e', life(13.5), 12);
310
+ word(l2, x0 + w1 + 90, 640, p, 13.55, null, 'fall', '#f2c14e', 1 / 24, 2);
311
+ }
312
+
313
+ // ---------- lens finish ----------
314
+ ctx.save(); ctx.globalCompositeOperation = 'soft-light';
315
+ const gg = ctx.createLinearGradient(0, 0, W, H_); gg.addColorStop(0, 'rgba(255,220,170,0.5)'); gg.addColorStop(1, 'rgba(40,60,90,0.4)');
316
+ ctx.fillStyle = gg; ctx.fillRect(0, 0, W, H_); ctx.restore();
317
+ H.vignette(ctx, W, H_, 0.42, '20,12,8');
318
+ { const f = (H.rng(900 + fr)() - 0.5) * 0.06; ctx.fillStyle = f > 0 ? `rgba(255,240,220,${f})` : `rgba(0,0,0,${-f})`; ctx.fillRect(0, 0, W, H_); }
319
+ H.grain(ctx, W, H_, 0.03, 4 + fr);
320
+ };
321
+
322
+ registerStyle({
323
+ id: 'claymation',
324
+ name: 'Claymation Set',
325
+ category: 'Paper & Craft',
326
+ description: 'A plasticine stop-motion still: chunky hand-squished characters and props with soft waxy subsurface shading, thumbprints, tool marks and lumpy silhouettes on a sculpted clay set, shot with shallow depth of field.',
327
+ motion: 'Animated on twos: the character boils subtly between frames, fingerprints shift, the waving arm snaps pose-to-pose and the chat-bubble dots pop like little clay balls.',
328
+ fonts: ['700 92px "Fredoka"', '700 44px "Fredoka"'],
329
+ frameT: 4.8,
330
+ duration: 5,
331
+ readsPixels: true,
332
+ explainerDuration: 15,
333
+ explainerNote: 'Animated on twos on one clay set: every piece is a baked plasticine lump that the "animator" pops on with squash-and-stretch, slides along the table or knocks off so it falls out of frame; arrows are rolled clay coils, labels and the counter are pressed clay letters re-sculpted each time the number changes, and the wrong guess gets a red clay X slapped on with a shake.',
334
+ explainer(ctx, W, H_, t) { EXPLAIN(ctx, W, H_, t); },
335
+ // Sound: plasticine on a stop-motion set, animated on twos. Every event lands on the 12 fps grid (a piece set to
336
+ // appear at s shows on the first frame >= s), and every piece that pops on gets a soft, low clay "plop" (no
337
+ // chirps); squashes squelch, coils slap down, pieces knocked off the table land offscreen as dull thuds, pieces
338
+ // swept off to the right smear across the table. Times mirror EXPLAIN() above (life()/word() starts, step 1/12 or 1/24).
339
+ explainerSound(k) {
340
+ const q = (s) => Math.ceil(s * 12 - 1e-6) / 12;
341
+ const pan = (x) => H.clamp((x / 1280) * 2 - 1, -1, 1) * 0.6;
342
+ const plop = (t, g = 1, f = 170, p = 0, minor = true) => {
343
+ k.tone(t, { f: [[0, f * 1.6], [0.06, f * 0.7]], dur: 0.11, gain: 0.3 * g, pan: p, minor });
344
+ k.noise(t, { dur: 0.05, color: 'brown', filter: 'lowpass', f: 700, gain: 0.28 * g, a: 0.002, pan: p, minor });
345
+ k.noise(t, { dur: 0.04, filter: 'bandpass', f: 520, q: 1.5, gain: 0.1 * g, a: 0.002, pan: p, minor });
346
+ };
347
+ const squelch = (t, g = 1, p = 0, d = 0.14, minor = true) => {
348
+ k.noise(t, { dur: d, color: 'pink', filter: 'bandpass', f: [[0, 280], [d, 650]], q: 2, gain: 0.3 * g, a: 0.02, pan: p, minor });
349
+ k.tone(t, { f: [[0, 90], [d, 130]], dur: d, gain: 0.12 * g, pan: p, minor });
350
+ };
351
+ const floor = (t, n, g = 1, minor = true) => { // pieces knocked off the table landing offscreen
352
+ for (let i = 0; i < n; i++) k.noise(t + i * 0.07 + (i % 2) * 0.02, { dur: 0.09, color: 'brown', filter: 'lowpass', f: 260, gain: 0.32 * g * (1 - i * 0.08), a: 0.003, pan: (i % 3 - 1) * 0.3, minor });
353
+ };
354
+ const smear = (t, d, g = 1) => { // lumps pushed along the table
355
+ k.noise(t, { dur: d, color: 'brown', filter: 'bandpass', f: [[0, 260], [d, 520]], q: 1.3, gain: 0.28 * g, a: d * 0.3 });
356
+ for (let x = 0; x < d; x += 1 / 12) k.noise(t + x, { dur: 0.05, color: 'pink', filter: 'bandpass', f: 380, q: 2.5, gain: 0.08 * g, a: 0.01, minor: true });
357
+ };
358
+ // a clay word: one plop per frame on which new letters appear
359
+ const word = (str, x, w, st, step, g = 0.6, f = 190) => {
360
+ const fr = new Map(); [...str].forEach((ch, i) => { if (ch !== ' ') { const t = q(st + i * step); if (!fr.has(t)) fr.set(t, i / str.length); } });
361
+ [...fr].forEach(([t, u]) => plop(t, g * 0.42, f, pan(x + w * u)));
362
+ };
363
+
364
+ k.bed('room', 0, 15, { gain: 0.45 });
365
+
366
+ // BEAT 1: the question pressed onto the wall letter by letter, then knocked off (fall at 2.0 / 2.15)
367
+ word('How does', 410, 460, 0.1, 1 / 12, 0.7, 200);
368
+ word('AI learn?', 380, 520, 0.85, 1 / 12, 0.75, 180);
369
+ floor(2.45, 4, 0.9, false); floor(2.62, 4, 0.7);
370
+ word('How does AI learn?', 28, 420, 2.35, 1 / 24, 0.35, 240); // header
371
+
372
+ // BEAT 2: brain plopped down, coil arrow, cards slide in, counter re-pressed
373
+ plop(q(2.4), 1.05, 110, pan(1020), false); squelch(q(2.4) + 1 / 12, 0.7, pan(1020));
374
+ word('model', 960, 160, 2.6, 1 / 12, 0.5, 210);
375
+ plop(q(2.55), 0.9, 140, pan(420)); squelch(q(2.55) + 1 / 12, 0.6, pan(420), 0.2); // coil laid down
376
+ word('examples', 420, 220, 2.7, 1 / 24, 0.4, 230);
377
+ [0, 1, 2, 3, 4, 5, 6, 7].forEach((i) => plop(q(2.5 + i * 0.36), 0.4, 150, -0.6)); // each card set on
378
+ { // brain gulps a card (squash for 0.17 s) when it arrives; bx moves with bShift from 5.9
379
+ let was = false;
380
+ for (let f = 30; f < 80; f++) {
381
+ const tq = f / 12, bx = H.lerp(880, 470, Math.round(H.ease.inOut(H.clamp((tq - 5.9) / 0.5)) * 6) / 6);
382
+ let gulp = false; for (let i = 0; i < 8; i++) { const a = 2.5 + i * 0.36 + (bx - 40 + 150) / 600; if (tq >= a && tq < a + 0.17) gulp = true; }
383
+ if (gulp && !was && tq < 6.3) squelch(tq, 0.9, pan(bx + 140), 0.12);
384
+ was = gulp;
385
+ }
386
+ }
387
+ { // counter: n = 1e6 * ((tq-2.7)/2.5)^2 re-pressed; a squish every other frame, 1,000,000 at 5.25
388
+ for (let f = 33; f < 63; f += 2) plop(f / 12, 0.28, 230, pan(200));
389
+ plop(q(5.2), 1.1, 160, pan(200), false); squelch(q(5.2) + 1 / 12, 0.5, pan(200));
390
+ }
391
+ // everything knocked off at 5.75..5.85, lands offscreen; brain shoved to centre (5.9..6.4, steps of 1/6)
392
+ floor(6.3, 5, 0.8);
393
+ smear(q(5.9), 0.5, 0.8);
394
+
395
+ // BEAT 3
396
+ plop(q(6.2), 0.9, 150, pan(130));
397
+ [6.3, 6.38, 6.46].forEach((s, i) => plop(q(s), 0.35, 200, pan(520 + i * 80))); // knobs
398
+ plop(q(6.45), 0.6, 140, pan(340)); plop(q(6.9), 0.6, 140, pan(810)); // coils
399
+ word('Guess', 735, 140, 7.0, 1 / 24, 0.45, 220);
400
+ plop(q(7.25), 1.0, 120, pan(1040)); // bubble
401
+ word('dog?', 945, 200, 7.4, 1 / 12, 0.7, 170);
402
+ // wrong guess: red clay X slapped on (7.92) and the bubble shakes (7.92..8.4)
403
+ const tX = q(7.9);
404
+ k.play('slap', tX, { gain: 0.7, pan: pan(1190) });
405
+ plop(tX, 1.3, 100, pan(1190), false);
406
+ k.tone(tX + 0.02, { f: 'D3', type: 'triangle', dur: 0.16, gain: 0.22, filter: 'lowpass', f2: 700 });
407
+ k.tone(tX + 0.18, { f: 'A2', type: 'triangle', dur: 0.32, gain: 0.24, filter: 'lowpass', f2: 600 });
408
+ for (let f = 96; f < 101; f += 2) squelch(f / 12 + 1 / 12, 0.45, pan(1040), 0.08); // wobble
409
+ word('Check', 935, 150, 8.0, 1 / 24, 0.45, 200);
410
+ plop(q(8.35), 0.6, 140, pan(880)); squelch(q(8.35) + 1 / 12, 0.4, pan(880), 0.18); // red coil back to the knobs
411
+ word('Adjust', 520, 170, 8.6, 1 / 24, 0.45, 200);
412
+ [9.0, 9.125, 9.3333, 9.5].forEach((t) => k.play('tock', q(t), { f: 240, gain: 0.45, pan: pan(600), minor: true })); // knobs twisted
413
+ floor(10.05, 4, 0.6); // X, dog?, Check, Adjust dropped off (9.5..9.6)
414
+ // correction: 'cat' pressed in, green tick plopped on
415
+ word('cat', 965, 170, 9.7, 1 / 12, 0.75, 170);
416
+ plop(q(9.9), 0.85, 130, pan(1190), false);
417
+ k.play('success', q(9.9), { f: 'G5', gain: 0.55, pan: pan(1190) });
418
+ // everything swept off to the right (10.25)
419
+ smear(q(10.25), 0.45, 1.1);
420
+
421
+ // BEAT 4: bars squeezed up out of the table (squash 1.25x0.2 -> stretch), % re-pressed
422
+ word('Accuracy', 40, 260, 10.45, 1 / 24, 0.45, 200);
423
+ for (let i = 0; i < 8; i++) { const t = q(10.6 + i * 0.25); squelch(t, 0.6, pan(185 + i * 96), 0.16); }
424
+ for (let f = 129; f < 151; f += 2) plop(f / 12, 0.24, 240, pan(500)); // % changing
425
+ word('training rounds', 450, 380, 11.0, 1 / 24, 0.3, 230);
426
+ // 97% (12.6): number swells red, gold clay star plopped on: biggest hit
427
+ k.play('impact', 12.6, { gain: 1.45, pan: 0.2 });
428
+ plop(12.6, 2.1, 95, pan(880), false);
429
+ squelch(12.6 + 1 / 6, 0.7, pan(560), 0.2);
430
+ k.play('ding', 12.6, { f: 'E5', gain: 0.6, pan: 0.3 });
431
+ floor(13.45, 4, 0.5); // 'training rounds' knocked off at 12.95
432
+
433
+ // BEAT 5: takeaway pressed into the table front, then it resolves
434
+ word('More examples', 300, 330, 13.0, 1 / 24, 0.45, 200);
435
+ plop(q(13.5), 0.6, 150, pan(660));
436
+ word('better guesses', 720, 360, 13.55, 1 / 24, 0.45, 200);
437
+ ['C4', 'G4', 'E5'].forEach((f, i) => k.play('ding', 14.25 + i * 0.08, { f, gain: 0.45 - i * 0.04, pan: (i - 1) * 0.25 }));
438
+ },
439
+ draw(ctx, W, H_, t) {
440
+ const nz = H.makeNoise(8);
441
+ // stop-motion "boil": texture seeds change on twos (12 fps)
442
+ const fr = Math.floor(t * 12);
443
+ const boil = H.rng(500 + fr);
444
+ const tq = fr / 12; // all animation is stepped on 12 fps (shot on twos)
445
+ const boilOff = (Math.floor(t * 12) % 3) * 1.7;
446
+
447
+ // ---------- core: inflate a 2D mask into a lit clay lump ----------
448
+ const blob = (o) => {
449
+ let SX = 1, SY = 1, AX = (o.bb[0] + o.bb[2]) / 2, AY = o.bb[3];
450
+ if (o.at) {
451
+ const k = Math.floor((tq - o.at[0]) * 12 + 1e-6);
452
+ if (k < 0) return;
453
+ const seq = SEQ[o.at[1] || 'pop'], e = seq[Math.min(seq.length - 1, k >> 1)];
454
+ SX = e[0]; SY = e[1];
455
+ if (o.at[2] != null) { AX = o.at[2]; AY = o.at[3]; }
456
+ }
457
+ if (o.sc) { SX *= o.sc[0]; SY *= o.sc[1]; if (o.sc[2] != null) { AX = o.sc[2]; AY = o.sc[3]; } }
458
+ const R = o.R || 14, pad = Math.ceil(R * 2 + 6);
459
+ let [x0, y0, x1, y1] = o.bb;
460
+ x0 = Math.floor(Math.max(0, x0 - pad)); y0 = Math.floor(Math.max(0, y0 - pad));
461
+ x1 = Math.ceil(Math.min(W, x1 + pad)); y1 = Math.ceil(Math.min(H_, y1 + pad));
462
+ const w = x1 - x0, h = y1 - y0;
463
+ if (w < 3 || h < 3) return;
464
+ const M = H.layer(w, h), mc = M.getContext('2d', { willReadFrequently: true });
465
+ mc.translate(-x0, -y0); mc.fillStyle = '#fff'; o.draw(mc);
466
+ const ds = 3, sw = Math.ceil(w / ds), sh = Math.ceil(h / ds);
467
+ const Bs = H.layer(sw, sh), bsc = Bs.getContext('2d');
468
+ bsc.filter = `blur(${R / ds}px)`; bsc.drawImage(M, 0, 0, sw, sh);
469
+ const B = H.layer(w, h), bc = B.getContext('2d', { willReadFrequently: true });
470
+ bc.imageSmoothingEnabled = true; bc.drawImage(Bs, 0, 0, w, h);
471
+ const md = mc.getImageData(0, 0, w, h).data, bd = bc.getImageData(0, 0, w, h).data;
472
+ const Hh = new Float32Array(w * h), A = new Float32Array(w * h);
473
+ const fps = o.fps || [], marks = o.marks || [], lump = o.lump ?? 2.2;
474
+ for (let y = 0; y < h; y++) for (let x = 0; x < w; x++) {
475
+ const i = y * w + x;
476
+ const a = bd[i * 4 + 3] / 255, ap = H.clamp((a - 0.42) / 0.58);
477
+ A[i] = ap;
478
+ if (md[i * 4 + 3] === 0) continue;
479
+ const X = x + x0, Y = y + y0;
480
+ let hh = Math.sqrt(1 - (1 - ap) * (1 - ap)) * R * (o.dome ?? 1.1);
481
+ hh += nz.n2(X * 0.025 + o.seed, Y * 0.025) * lump + nz.n2(X * 0.11 + (o.target ? 0 : boilOff), Y * 0.11 + o.seed) * 0.35;
482
+ Hh[i] = hh;
483
+ }
484
+ // thumbprints: partial, warped whorls (only inside their own box)
485
+ for (const f of fps) {
486
+ const R2 = f[2], fx0 = Math.max(0, Math.floor(f[0] - R2 - x0)), fx1 = Math.min(w - 1, Math.ceil(f[0] + R2 - x0));
487
+ const fy0 = Math.max(0, Math.floor(f[1] - R2 - y0)), fy1 = Math.min(h - 1, Math.ceil(f[1] + R2 - y0));
488
+ const ang = f[3], ca = Math.cos(ang), sa = Math.sin(ang);
489
+ for (let y = fy0; y <= fy1; y++) for (let x = fx0; x <= fx1; x++) {
490
+ const dx0 = x + x0 - f[0], dy0 = y + y0 - f[1];
491
+ const dx = dx0 * ca + dy0 * sa, dy = (-dx0 * sa + dy0 * ca) * 1.45;
492
+ const d = Math.hypot(dx, dy);
493
+ if (d >= R2) continue;
494
+ const fall = Math.pow(1 - d / R2, 1.5) * H.smooth(-0.6, 0.4, Math.cos(Math.atan2(dy, dx) - ang * 2));
495
+ const warp = nz.n2(dx * 0.06 + ang, dy * 0.06) * 2.5;
496
+ Hh[y * w + x] += Math.sin(d * 1.6 + warp) * 0.22 * fall;
497
+ }
498
+ }
499
+ // sculpting-tool smears: soft wide grooves with a raised lip
500
+ for (const m of marks) {
501
+ const [ax, ay, bx, by] = m, vx = bx - ax, vy = by - ay, L2 = vx * vx + vy * vy || 1, dep = m[4] || 1.2;
502
+ const mx0 = Math.max(0, Math.floor(Math.min(ax, bx) - 9 - x0)), mx1 = Math.min(w - 1, Math.ceil(Math.max(ax, bx) + 9 - x0));
503
+ const my0 = Math.max(0, Math.floor(Math.min(ay, by) - 9 - y0)), my1 = Math.min(h - 1, Math.ceil(Math.max(ay, by) + 9 - y0));
504
+ for (let y = my0; y <= my1; y++) for (let x = mx0; x <= mx1; x++) {
505
+ const X = x + x0, Y = y + y0;
506
+ const u = H.clamp(((X - ax) * vx + (Y - ay) * vy) / L2);
507
+ const d = Math.hypot(X - ax - vx * u, Y - ay - vy * u);
508
+ if (d > 8) continue;
509
+ const taper = Math.sin(Math.PI * Math.min(1, u * 1.05 + 0.02));
510
+ Hh[y * w + x] += taper * (-dep * Math.exp((-d * d) / (o.markW || 3.2)) + 0.4 * dep * Math.exp((-(d - 3.4) * (d - 3.4)) / 2));
511
+ }
512
+ }
513
+ const out = mc.createImageData(w, h), od = out.data;
514
+ const base = H.hex(o.color);
515
+ const sss = o.sss || [1.12, 0.92, 0.85];
516
+ for (let y = 1; y < h - 1; y++) for (let x = 1; x < w - 1; x++) {
517
+ const i = y * w + x, ma = md[i * 4 + 3];
518
+ if (!ma) continue;
519
+ const dx = (Hh[i + 1] - Hh[i - 1]) * 0.5, dy = (Hh[i + w] - Hh[i - w]) * 0.5;
520
+ const n = nrm([-dx, -dy, 1]);
521
+ const nl = n[0] * LIGHT[0] + n[1] * LIGHT[1] + n[2] * LIGHT[2];
522
+ const diff = H.clamp((nl + 0.42) / 1.42);
523
+ const nh = Math.max(0, n[0] * HALF[0] + n[1] * HALF[1] + n[2] * HALF[2]);
524
+ const spec = Math.pow(nh, 26) * (o.spec ?? 0.3);
525
+ const ao = 0.72 + 0.28 * Math.min(1, A[i] * 1.4);
526
+ const k = (0.3 + 0.86 * diff) * ao;
527
+ const sh = 1 - diff;
528
+ const k4 = i * 4;
529
+ od[k4] = Math.min(255, base[0] * k * (1 + (sss[0] - 1) * sh) + spec * 255);
530
+ od[k4 + 1] = Math.min(255, base[1] * k * (1 + (sss[1] - 1) * sh) + spec * 245);
531
+ od[k4 + 2] = Math.min(255, base[2] * k * (1 + (sss[2] - 1) * sh) + spec * 230);
532
+ od[k4 + 3] = ma;
533
+ }
534
+ const O = H.layer(w, h); O.getContext('2d').putImageData(out, 0, 0);
535
+ const tgt = o.target || ctx;
536
+ tgt.save();
537
+ if (o.shadow !== false) {
538
+ const s = o.shadow || {};
539
+ tgt.shadowColor = `rgba(40,20,10,${s.a ?? 0.38})`; tgt.shadowBlur = s.blur ?? 16; tgt.shadowOffsetX = s.dx ?? 7; tgt.shadowOffsetY = s.dy ?? 9;
540
+ }
541
+ if (o.dof) tgt.filter = `blur(${o.dof}px)`;
542
+ if (SX !== 1 || SY !== 1) { tgt.translate(AX, AY); tgt.scale(SX, SY); tgt.translate(-AX, -AY); }
543
+ tgt.drawImage(O, x0, y0);
544
+ tgt.restore();
545
+ };
546
+ // random thumbprints within a box
547
+ const prints = (seed, bb, n, R = 22) => { const r = H.rng(seed); return Array.from({ length: n }, () => [r.range(bb[0], bb[2]), r.range(bb[1], bb[3]), R * r.range(0.7, 1.2), r() * 50]); };
548
+ const marksIn = (seed, bb, n, len = 30) => { const r = H.rng(seed); return Array.from({ length: n }, () => { const x = r.range(bb[0], bb[2]), y = r.range(bb[1], bb[3]), a = r() * TAU, l = r.range(len * 0.5, len); return [x, y, x + Math.cos(a) * l, y + Math.sin(a) * l, r.range(0.8, 1.6)]; }); };
549
+
550
+ // ---------- clay set: smeared back wall (slightly out of focus) ----------
551
+ if (!WALL) {
552
+ WALL = H.layer(W, H_);
553
+ const wc = WALL.getContext('2d');
554
+ wc.fillStyle = '#3f8593'; wc.fillRect(0, 0, W, H_);
555
+ blob({
556
+ bb: [0, 0, W, H_], R: 4, dome: 0, lump: 3.2, seed: 3, color: '#4f9fae', shadow: false, spec: 0.12, dof: 1.6, target: wc,
557
+ draw: (c) => c.fillRect(-40, -40, W + 80, H_ + 80),
558
+ fps: prints(11, [0, 0, W, 470], 12, 30),
559
+ marks: marksIn(12, [0, 0, W, 480], 10, 90), markW: 14,
560
+ });
561
+ }
562
+ ctx.drawImage(WALL, 0, 0);
563
+ // soft key-light pool on the wall
564
+ {
565
+ const g = ctx.createRadialGradient(620, 220, 30, 640, 300, 760);
566
+ g.addColorStop(0, 'rgba(255,240,200,0.22)'); g.addColorStop(1, 'rgba(10,20,30,0.35)');
567
+ ctx.fillStyle = g; ctx.fillRect(0, 0, W, H_);
568
+ }
569
+
570
+ // ---------- pressed clay letters on the wall ----------
571
+ {
572
+ const txt = 'ASK ME ANYTHING';
573
+ const cols = ['#f2c14e', '#f07b5a', '#f6efe3', '#ef8fb0', '#a8dd8a'];
574
+ ctx.save(); ctx.font = '700 92px "Fredoka"';
575
+ const sp = 4;
576
+ let total = 0; for (const ch of txt) total += ctx.measureText(ch).width + sp;
577
+ ctx.restore();
578
+ let x = W / 2 - total / 2;
579
+ const r = H.rng(77);
580
+ let ci = 0;
581
+ for (const ch of txt) {
582
+ ctx.save(); ctx.font = '700 92px "Fredoka"'; const cw = ctx.measureText(ch).width; ctx.restore();
583
+ if (ch !== ' ') {
584
+ const rot = r.range(-0.09, 0.09) + (boil() - 0.5) * 0.015, yy = 140 + r.range(-6, 6), lx = x;
585
+ blob({
586
+ bb: [lx - 10, yy - 90, lx + cw + 10, yy + 20], R: 7, dome: 1.3, lump: 1.2, seed: 20 + ci, color: cols[ci % cols.length],
587
+ draw: (c) => { c.save(); c.translate(lx + cw / 2, yy - 34); c.rotate(rot); c.font = '700 92px "Fredoka"'; c.fillText(ch, -cw / 2, 34); c.restore(); },
588
+ fps: prints(40 + ci, [lx, yy - 70, lx + cw, yy], 1, 16),
589
+ shadow: { blur: 8, dx: 5, dy: 7, a: 0.45 }, dof: 0.8, at: [0.25 + ci * 0.1, 'pop', lx + cw / 2, yy + 8],
590
+ });
591
+ ci++;
592
+ }
593
+ x += cw + sp;
594
+ }
595
+ }
596
+
597
+ // ---------- character (behind the table) ----------
598
+ const wave = Math.round(Math.sin(t * 5) * 2) / 2; // pose-to-pose
599
+ const rise = H.clamp((tq - 1.6) / 0.6);
600
+ const CH = { x: 945, y: 380 + 330 * (1 - H.ease.back(rise)) };
601
+ const land = tq - 2.2;
602
+ const bodySc = rise < 1 ? [0.94, 1.07] : land < 0.17 ? [1.08, 0.92] : land < 0.34 ? [0.97, 1.03] : [1, 1];
603
+ const showCH = tq >= 1.6;
604
+ const blink = tq >= 3.75 && tq < 3.92;
605
+ if (showCH) blob({ // body bean
606
+ sc: [...bodySc, CH.x, CH.y + 170],
607
+ bb: [CH.x - 140, CH.y - 175, CH.x + 140, CH.y + 180], R: 30, lump: 2.6, seed: 31, color: '#f2b84b',
608
+ draw: (c) => lumpy(c, nz, CH.x, CH.y, 118, 168, 3.1 + boil() * 0.02, 0.05, 0.05),
609
+ fps: prints(32, [CH.x - 100, CH.y - 140, CH.x + 100, CH.y + 120], 7, 24),
610
+ marks: marksIn(33, [CH.x - 90, CH.y - 120, CH.x + 90, CH.y + 120], 4, 26),
611
+ shadow: { blur: 26, dx: 14, dy: 16, a: 0.4 },
612
+ });
613
+ // waving arm (behind-right) + mitten
614
+ {
615
+ const ax = CH.x + 100, ay = CH.y + 10, a = (tq < 2.5 ? 0.9 : -1.05 + wave * 0.18), L = 120;
616
+ const hx = ax + Math.cos(a) * L, hy = ay + Math.sin(a) * L;
617
+ blob({
618
+ bb: [Math.min(ax, hx) - 50, Math.min(ay, hy) - 50, Math.max(ax, hx) + 50, Math.max(ay, hy) + 50], R: 12, lump: 1.2, seed: 41, color: '#f2b84b',
619
+ draw: (c) => { c.lineCap = 'round'; c.strokeStyle = '#fff'; c.lineWidth = 40; c.beginPath(); c.moveTo(ax - 20, ay + 10); c.quadraticCurveTo(ax + 30, ay - 20, hx, hy); c.stroke(); lumpy(c, nz, hx, hy, 32, 28, 9, 0.12, a); c.fill(); lumpy(c, nz, hx - 22, hy + 6, 13, 10, 4, 0.1, a); c.fill(); },
620
+ fps: prints(42, [hx - 25, hy - 25, hx + 25, hy + 25], 2, 14), at: [2.3, 'pop', ax, ay],
621
+ });
622
+ }
623
+ // eyes: white balls + glossy black pupils
624
+ [[-48, -70, 40], [44, -74, 44]].forEach(([dx, dy, rr], i) => {
625
+ const ex = CH.x + dx, ey = CH.y + dy;
626
+ blob({ at: [2.2 + i * 0.08, 'pop', ex, ey], sc: blink ? [1.04, 0.14, ex, ey] : null, bb: [ex - rr, ey - rr, ex + rr, ey + rr], R: 14, dome: 1.3, lump: 0.6, seed: 50 + i, color: '#f7f3ea', spec: 0.45, sss: [1.04, 1.0, 1.0],
627
+ draw: (c) => lumpy(c, nz, ex, ey, rr * 0.92, rr, 7 + i, 0.05), fps: prints(52 + i, [ex - 20, ey - 20, ex + 20, ey + 20], 1, 14), shadow: { blur: 6, dx: 3, dy: 4, a: 0.35 } });
628
+ const px = ex - 10 + i * 4 + (tq > 2.9 && tq < 4.3 ? -10 : 0), py = ey + 4;
629
+ if (!blink) blob({ at: [2.3 + i * 0.08, 'pop', px, py], bb: [px - 18, py - 18, px + 18, py + 18], R: 7, dome: 1.4, lump: 0.3, seed: 60 + i, color: '#23202a', spec: 0.9, sss: [1, 1, 1.05],
630
+ draw: (c) => lumpy(c, nz, px, py, 15, 16, 2 + i, 0.06), shadow: { blur: 3, dx: 1.5, dy: 2, a: 0.4 } });
631
+ });
632
+ // nose bump + mouth
633
+ blob({ at: [2.35, 'pop', CH.x, CH.y + 5], bb: [CH.x - 22, CH.y - 30, CH.x + 26, CH.y + 10], R: 10, lump: 0.6, seed: 70, color: '#f0a63e',
634
+ draw: (c) => lumpy(c, nz, CH.x + 2, CH.y - 12, 22, 16, 1, 0.08), shadow: { blur: 7, dx: 4, dy: 5, a: 0.35 } });
635
+ blob({ at: [2.45, 'pop', CH.x, CH.y + 40], bb: [CH.x - 60, CH.y + 15, CH.x + 60, CH.y + 70], R: 6, dome: 0.6, lump: 0.4, seed: 71, color: '#7a2230', spec: 0.15,
636
+ draw: (c) => { c.beginPath(); c.moveTo(CH.x - 50, CH.y + 24); c.quadraticCurveTo(CH.x, CH.y + 92, CH.x + 52, CH.y + 20); c.quadraticCurveTo(CH.x, CH.y + 48, CH.x - 50, CH.y + 24); c.fill(); },
637
+ shadow: { blur: 3, dx: -1, dy: -2, a: 0.4 } });
638
+ blob({ at: [2.5, 'pop', CH.x, CH.y + 60], bb: [CH.x - 30, CH.y + 40, CH.x + 30, CH.y + 70], R: 5, lump: 0.3, seed: 72, color: '#e9737c',
639
+ draw: (c) => lumpy(c, nz, CH.x + 4, CH.y + 52, 18, 7, 5, 0.1), shadow: false });
640
+
641
+ // ---------- table slab ----------
642
+ blob({
643
+ bb: [0, 490, W, H_], R: 22, dome: 1.0, lump: 2.4, seed: 80, color: '#d0703f',
644
+ draw: (c) => { c.beginPath(); c.moveTo(-40, 520); for (let x = -40; x <= W + 40; x += 20) c.lineTo(x, 506 + nz.n2(x * 0.01, 3) * 8); c.lineTo(W + 40, H_ + 60); c.lineTo(-40, H_ + 60); c.closePath(); c.fill(); },
645
+ fps: prints(81, [0, 520, W, 700], 7, 30),
646
+ marks: marksIn(82, [0, 520, W, 700], 7, 110), markW: 16,
647
+ shadow: { blur: 30, dx: 0, dy: -10, a: 0.35 },
648
+ });
649
+ // table front-edge shading (slab turns down)
650
+ {
651
+ const g = ctx.createLinearGradient(0, 600, 0, H_);
652
+ g.addColorStop(0, 'rgba(60,20,10,0)'); g.addColorStop(1, 'rgba(60,20,10,0.35)');
653
+ ctx.fillStyle = g; ctx.fillRect(0, 600, W, 120);
654
+ }
655
+ // contact shadows on the table
656
+ const contact = (cx, cy, rx, ry, a = 0.45) => {
657
+ ctx.save(); ctx.filter = 'blur(10px)'; ctx.fillStyle = `rgba(70,20,5,${a})`; ctx.beginPath(); ctx.ellipse(cx, cy, rx, ry, 0, 0, TAU); ctx.fill(); ctx.restore();
658
+ };
659
+ if (tq >= 0.9) contact(600, 588, 230, 26);
660
+ if (tq >= 0.6) contact(1165, 590, 70, 16);
661
+ if (tq >= 2.25) contact(CH.x - 120, 545, 60, 12, 0.35);
662
+
663
+ // resting arm on the table
664
+ blob({
665
+ bb: [CH.x - 190, CH.y + 60, CH.x - 60, CH.y + 190], R: 13, lump: 1.0, seed: 90, color: '#f2b84b',
666
+ draw: (c) => { c.lineCap = 'round'; c.strokeStyle = '#fff'; c.lineWidth = 40; c.beginPath(); c.moveTo(CH.x - 80, CH.y + 70); c.quadraticCurveTo(CH.x - 120, CH.y + 150, CH.x - 150, CH.y + 160); c.stroke(); lumpy(c, nz, CH.x - 152, CH.y + 160, 28, 22, 6, 0.12); c.fill(); },
667
+ fps: prints(91, [CH.x - 170, CH.y + 130, CH.x - 120, CH.y + 180], 1, 14), at: [2.2, 'pop', CH.x - 80, CH.y + 70],
668
+ });
669
+
670
+ // ---------- laptop ----------
671
+ const LX = 600;
672
+ blob({ // lid
673
+ bb: [LX - 170, 270, LX + 170, 540], R: 12, dome: 0.8, lump: 1.0, seed: 100, color: '#c9c5bd', sss: [1.04, 1.0, 1.02],
674
+ draw: (c) => { const P = [[LX - 155, 290], [LX + 160, 282], [LX + 150, 535], [LX - 150, 538]]; c.beginPath(); c.moveTo((P[0][0] + P[3][0]) / 2, (P[0][1] + P[3][1]) / 2); for (let i = 0; i < 4; i++) c.arcTo(P[i][0], P[i][1], P[(i + 1) % 4][0], P[(i + 1) % 4][1], 12); c.closePath(); c.fill(); },
675
+ fps: prints(101, [LX - 140, 300, LX + 140, 520], 4, 20), at: [1.1, 'lid', LX, 536],
676
+ shadow: { blur: 22, dx: 12, dy: 10, a: 0.4 },
677
+ });
678
+ blob({ // screen inset
679
+ bb: [LX - 140, 300, LX + 140, 520], R: 6, dome: 0.4, lump: 0.6, seed: 102, color: '#2b3c64', spec: 0.5,
680
+ draw: (c) => { c.beginPath(); c.moveTo(LX - 132, 308); c.lineTo(LX + 138, 302); c.lineTo(LX + 130, 512); c.lineTo(LX - 128, 515); c.closePath(); c.fill(); },
681
+ marks: marksIn(103, [LX - 120, 320, LX + 120, 500], 3, 40), at: [1.1, 'lid', LX, 536],
682
+ shadow: { blur: 4, dx: -2, dy: -3, a: 0.5 },
683
+ });
684
+ blob({ // chat bubble on the screen
685
+ bb: [LX - 105, 340, LX + 100, 470], R: 12, lump: 0.9, seed: 104, color: '#f6f1e7',
686
+ draw: (c) => { lumpy(c, nz, LX - 5, 395, 95, 50, 12, 0.05); c.fill(); c.beginPath(); c.moveTo(LX - 70, 425); c.lineTo(LX - 92, 470); c.lineTo(LX - 30, 438); c.closePath(); c.fill(); },
687
+ fps: prints(105, [LX - 70, 360, LX + 60, 430], 2, 18), at: [2.6, 'pop', LX - 80, 460],
688
+ shadow: { blur: 8, dx: 5, dy: 6, a: 0.45 },
689
+ });
690
+ ['#ef7f9e', '#f2c14e', '#7fd0b8'].forEach((col, i) => {
691
+ const pop = 1 + 0.25 * Math.max(0, Math.sin(tq * 6 - i * 1.2));
692
+ const dx = LX - 55 + i * 50, dy = 395, rr = 15 * pop;
693
+ blob({ bb: [dx - rr, dy - rr, dx + rr, dy + rr], R: 8, dome: 1.4, lump: 0.3, seed: 110 + i, color: col, spec: 0.5,
694
+ draw: (c) => lumpy(c, nz, dx, dy, rr, rr * 0.95, i * 3, 0.08), shadow: { blur: 4, dx: 3, dy: 4, a: 0.4 }, at: [2.85 + i * 0.12, 'pop', dx, dy + rr] });
695
+ });
696
+ blob({ // keyboard deck
697
+ bb: [LX - 200, 528, LX + 205, 600], R: 10, dome: 0.7, lump: 0.9, seed: 120, color: '#d3cfc6', sss: [1.04, 1.0, 1.02],
698
+ draw: (c) => { c.beginPath(); c.moveTo(LX - 160, 532); c.lineTo(LX + 160, 530); c.lineTo(LX + 200, 590); c.lineTo(LX - 198, 594); c.closePath(); c.fill(); },
699
+ marks: (() => {
700
+ const m = [];
701
+ for (let row = 0; row < 3; row++) {
702
+ const y = 546 + row * 14, inset = 150 - row * 8 + (row ? 0 : 0);
703
+ m.push([LX - inset - row * 4, y, LX + inset + row * 4, y - 1, 1.6]);
704
+ for (let k = -6; k <= 6; k++) m.push([LX + k * 22 * (1 + row * 0.06) - 2, y - 6, LX + k * 22 * (1 + row * 0.06) + 1, y + 6, 1.2]);
705
+ }
706
+ m.push([LX - 40, 586, LX + 40, 586, 1.4]);
707
+ return m;
708
+ })(),
709
+ fps: prints(121, [LX - 150, 540, LX + 150, 590], 3, 16), at: [0.9, 'pop', LX, 594],
710
+ shadow: { blur: 12, dx: 6, dy: 6, a: 0.4 },
711
+ });
712
+
713
+ // ---------- potted plant (right) ----------
714
+ {
715
+ const px = 1165, py = 540;
716
+ [[-30, -95, -0.5, '#5aa65b'], [26, -105, 0.45, '#4f9a52'], [-2, -125, 0.02, '#6bb865'], [-42, -55, -1.0, '#5aa65b'], [40, -60, 0.95, '#4f9a52']].forEach(([dx, dy, a, col], i) => {
717
+ blob({ bb: [px + dx - 50, py + dy - 50, px + dx + 50, py + dy + 50], R: 10, lump: 0.8, seed: 130 + i, color: col,
718
+ draw: (c) => lumpy(c, nz, px + dx, py + dy, 18, 44, i * 2, 0.08, a),
719
+ marks: [[px + dx - Math.sin(a) * 30, py + dy - Math.cos(a) * 30 * -1 - 30, px + dx + Math.sin(a) * 30, py + dy + 30, 1.0]],
720
+ shadow: { blur: 10, dx: 6, dy: 7, a: 0.35 }, at: [0.75 + i * 0.08, 'pop', px, py - 25] });
721
+ });
722
+ blob({ bb: [px - 60, py - 40, px + 60, py + 50], R: 14, lump: 1.2, seed: 140, color: '#e07d4f',
723
+ draw: (c) => { c.beginPath(); c.moveTo(px - 52, py - 30); c.lineTo(px + 52, py - 30); c.lineTo(px + 38, py + 44); c.lineTo(px - 38, py + 44); c.closePath(); c.fill(); },
724
+ marks: [[px - 50, py - 12, px + 50, py - 12, 1.8]], fps: prints(141, [px - 40, py - 20, px + 40, py + 40], 2, 16), shadow: { blur: 14, dx: 8, dy: 6, a: 0.4 }, at: [0.6, 'pop', px, py + 44] });
725
+ }
726
+
727
+ // ---------- stray clay crumbs on the table ----------
728
+ {
729
+ const r = H.rng(160);
730
+ [[330, 640, '#f2b84b'], [905, 655, '#ef8fb0'], [968, 668, '#4f9fae'], [1040, 610, '#f2b84b'], [780, 690, '#a8dd8a'], [420, 600, '#f6efe3']].forEach(([x, y, col], i) => {
731
+ const rr = r.range(5, 9);
732
+ blob({ bb: [x - rr, y - rr, x + rr, y + rr], R: 4, dome: 1.4, lump: 0.3, seed: 170 + i, color: col, spec: 0.35,
733
+ draw: (c) => lumpy(c, nz, x, y, rr * 1.2, rr * 0.85, i, 0.2, r() * 3), shadow: { blur: 4, dx: 3, dy: 3, a: 0.45 } });
734
+ });
735
+ }
736
+
737
+ // ---------- out-of-focus foreground mug ----------
738
+ {
739
+ const mx = 150, my = 610;
740
+ blob({ bb: [mx - 120, my - 110, mx + 120, my + 130], R: 20, lump: 2, seed: 150, color: '#e86f7f', dof: 3.5,
741
+ draw: (c) => { c.beginPath(); c.moveTo(mx - 85, my - 95); c.lineTo(mx + 85, my - 95); c.lineTo(mx + 80, my + 130); c.lineTo(mx - 80, my + 130); c.closePath(); c.fill(); c.lineWidth = 30; c.strokeStyle = '#fff'; c.beginPath(); c.arc(mx + 78, my + 10, 45, -1.5, 1.5); c.stroke(); },
742
+ fps: prints(151, [mx - 60, my - 70, mx + 60, my + 100], 3, 24), shadow: { blur: 30, dx: 16, dy: 10, a: 0.35 } });
743
+ }
744
+
745
+ // ---------- lens finish: soft DOF falloff on far wall edges, warm grade, vignette ----------
746
+ ctx.save(); ctx.globalCompositeOperation = 'soft-light';
747
+ const gg = ctx.createLinearGradient(0, 0, W, H_);
748
+ gg.addColorStop(0, 'rgba(255,220,170,0.5)'); gg.addColorStop(1, 'rgba(40,60,90,0.4)');
749
+ ctx.fillStyle = gg; ctx.fillRect(0, 0, W, H_); ctx.restore();
750
+ H.vignette(ctx, W, H_, 0.45, '20,12,8');
751
+ // stop-motion exposure flicker (changes on twos)
752
+ { const f = (H.rng(900 + fr)() - 0.5) * 0.06; ctx.fillStyle = f > 0 ? `rgba(255,240,220,${f})` : `rgba(0,0,0,${-f})`; ctx.fillRect(0, 0, W, H_); }
753
+ H.grain(ctx, W, H_, 0.03, 4 + fr);
754
+ },
755
+ });
756
+ }