@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,665 @@
1
+ {
2
+ // Everything renders into a 640x360 buffer, upscaled 2x with nearest neighbour.
3
+ const BW = 640, BH = 360;
4
+ const UI = { face: '#c0c0c0', hi: '#ffffff', lt: '#dfdfdf', sh: '#808080', dk: '#000000' };
5
+ // Classic 28-colour default palette
6
+ const PALETTE = [
7
+ ['#000000', '#808080', '#800000', '#808000', '#008000', '#008080', '#000080', '#800080', '#808040', '#004040', '#0080ff', '#004080', '#8000ff', '#804000'],
8
+ ['#ffffff', '#c0c0c0', '#ff0000', '#ffff00', '#00ff00', '#00ffff', '#0000ff', '#ff00ff', '#ffff80', '#00ff80', '#80ffff', '#8080ff', '#ff0080', '#ff8040'],
9
+ ];
10
+
11
+ const rect = (c, x, y, w, h, col) => { c.fillStyle = col; c.fillRect(x, y, w, h); };
12
+ function bevel(c, x, y, w, h, kind) {
13
+ let o1, o2, i1, i2;
14
+ if (kind === 'button') [o1, o2, i1, i2] = [UI.hi, UI.dk, UI.lt, UI.sh];
15
+ else if (kind === 'window') [o1, o2, i1, i2] = [UI.lt, UI.dk, UI.hi, UI.sh];
16
+ else if (kind === 'pressed') [o1, o2, i1, i2] = [UI.dk, UI.hi, UI.sh, UI.lt];
17
+ else if (kind === 'field') [o1, o2, i1, i2] = [UI.sh, UI.hi, UI.dk, UI.lt];
18
+ else { rect(c, x, y, w, 1, UI.sh); rect(c, x, y, 1, h, UI.sh); rect(c, x, y + h - 1, w, 1, UI.hi); rect(c, x + w - 1, y, 1, h, UI.hi); return; }
19
+ rect(c, x, y, w - 1, 1, o1); rect(c, x, y, 1, h - 1, o1); rect(c, x, y + h - 1, w, 1, o2); rect(c, x + w - 1, y, 1, h, o2);
20
+ rect(c, x + 1, y + 1, w - 3, 1, i1); rect(c, x + 1, y + 1, 1, h - 3, i1); rect(c, x + 1, y + h - 2, w - 2, 1, i2); rect(c, x + w - 2, y + 1, 1, h - 2, i2);
21
+ }
22
+ let scratch = null;
23
+ function rasterText(s, font, thr = 110) { // returns {w,h,mask(Uint8Array), base}
24
+ if (!scratch) scratch = H.layer(600, 80);
25
+ const sx = scratch.getContext('2d', { willReadFrequently: true });
26
+ sx.clearRect(0, 0, scratch.width, scratch.height);
27
+ sx.font = font; sx.fillStyle = '#000'; sx.textBaseline = 'alphabetic';
28
+ const m = sx.measureText(s), w = Math.ceil(m.width) + 4, h = 60, base = 44;
29
+ sx.fillText(s, 2, base);
30
+ const d = sx.getImageData(0, 0, w, h).data, mask = new Uint8Array(w * h);
31
+ for (let i = 0; i < w * h; i++) mask[i] = d[i * 4 + 3] > thr ? 1 : 0;
32
+ return { w, h, mask, base };
33
+ }
34
+ function ptext(c, s, x, y, font, col, align = 'left') {
35
+ const r = rasterText(s, font, 105);
36
+ let dx = x - 2; if (align === 'center') dx = Math.round(x - (r.w - 4) / 2) - 2; if (align === 'right') dx = x - (r.w - 4) - 2;
37
+ c.fillStyle = col;
38
+ for (let j = 0; j < r.h; j++) for (let i = 0; i < r.w; i++) if (r.mask[j * r.w + i]) c.fillRect(dx + i, y - r.base + j, 1, 1);
39
+ return r.w - 4;
40
+ }
41
+ const SYS = '400 9px "Inter"';
42
+
43
+ // ---------------- pixel canvas (the "document") ----------------
44
+ function PixelDoc(w, h) {
45
+ const d = new Uint32Array(w * h);
46
+ const C = (hex) => { const [r, g, b] = H.hex(hex); return (0xff000000 | (b << 16) | (g << 8) | r) >>> 0; };
47
+ d.fill(C('#ffffff'));
48
+ const inb = (x, y) => x >= 0 && y >= 0 && x < w && y < h;
49
+ const plot = (x, y, c) => { x = Math.round(x); y = Math.round(y); if (inb(x, y)) d[y * w + x] = c; };
50
+ const stamp = (x, y, c, size) => {
51
+ if (size <= 1) return plot(x, y, c);
52
+ const r = size / 2;
53
+ for (let j = -Math.ceil(r); j <= Math.ceil(r); j++) for (let i = -Math.ceil(r); i <= Math.ceil(r); i++) if (i * i + j * j <= r * r) plot(x + i, y + j, c);
54
+ };
55
+ const line = (x0, y0, x1, y1, c, size = 1) => {
56
+ x0 = Math.round(x0); y0 = Math.round(y0); x1 = Math.round(x1); y1 = Math.round(y1);
57
+ const dx = Math.abs(x1 - x0), dy = -Math.abs(y1 - y0), sx = x0 < x1 ? 1 : -1, sy = y0 < y1 ? 1 : -1;
58
+ let err = dx + dy;
59
+ for (;;) { stamp(x0, y0, c, size); if (x0 === x1 && y0 === y1) break; const e2 = 2 * err; if (e2 >= dy) { err += dy; x0 += sx; } if (e2 <= dx) { err += dx; y0 += sy; } }
60
+ };
61
+ const poly = (pts, c, size = 1, closed = false) => { for (let i = 0; i < pts.length - 1; i++) line(...pts[i], ...pts[i + 1], c, size); if (closed) line(...pts[pts.length - 1], ...pts[0], c, size); };
62
+ // mouse-drawn: densify + jitter, and occasionally overshoot
63
+ const hand = (pts, c, size, rng, jit = 1.2, closed = false, p = 1) => {
64
+ const out = [];
65
+ const P = closed ? [...pts, pts[0]] : pts;
66
+ for (let i = 0; i < P.length - 1; i++) {
67
+ const [ax, ay] = P[i], [bx, by] = P[i + 1], n = Math.max(2, Math.round(Math.hypot(bx - ax, by - ay) / 6));
68
+ for (let k = 0; k < n; k++) { const u = k / n; out.push([ax + (bx - ax) * u + rng.gauss() * jit, ay + (by - ay) * u + rng.gauss() * jit]); }
69
+ }
70
+ out.push(P[P.length - 1]);
71
+ const n = Math.max(1, Math.ceil(p * (out.length - 1)));
72
+ poly(out.slice(0, n + 1), c, size);
73
+ };
74
+ const rectO = (x, y, ww, hh, c, size = 1) => { line(x, y, x + ww, y, c, size); line(x + ww, y, x + ww, y + hh, c, size); line(x + ww, y + hh, x, y + hh, c, size); line(x, y + hh, x, y, c, size); };
75
+ const rectF = (x, y, ww, hh, c) => { for (let j = 0; j <= hh; j++) for (let i = 0; i <= ww; i++) plot(x + i, y + j, c); };
76
+ const ellipse = (cx, cy, rx, ry, c, size = 1, gapFrom = null, gapTo = null, p = 1) => {
77
+ if (p < 1) { const nrx = Math.max(1, rx * p), nry = Math.max(1, ry * p); cx = cx - rx + nrx; cy = cy - ry + nry; rx = nrx; ry = nry; } // rubber-band drag from the corner
78
+ const n = Math.ceil((rx + ry) * 2.2); let prev = null;
79
+ for (let k = 0; k <= n; k++) {
80
+ const a = (k / n) * Math.PI * 2;
81
+ const p = [cx + Math.cos(a) * rx, cy + Math.sin(a) * ry];
82
+ const inGap = gapFrom != null && a > gapFrom && a < gapTo;
83
+ if (prev && !inGap) line(...prev, ...p, c, size);
84
+ prev = p;
85
+ }
86
+ };
87
+ const flood = (x, y, c) => {
88
+ x = Math.round(x); y = Math.round(y); if (!inb(x, y)) return;
89
+ const target = d[y * w + x]; if (target === c) return;
90
+ const st = [[x, y]];
91
+ while (st.length) {
92
+ const [px, py] = st.pop(); let lx = px;
93
+ while (lx >= 0 && d[py * w + lx] === target) lx--;
94
+ lx++; let up = false, dn = false;
95
+ for (let xx = lx; xx < w && d[py * w + xx] === target; xx++) {
96
+ d[py * w + xx] = c;
97
+ if (py > 0) { const m = d[(py - 1) * w + xx] === target; if (m && !up) { st.push([xx, py - 1]); up = true; } else if (!m) up = false; }
98
+ if (py < h - 1) { const m = d[(py + 1) * w + xx] === target; if (m && !dn) { st.push([xx, py + 1]); dn = true; } else if (!m) dn = false; }
99
+ }
100
+ }
101
+ };
102
+ const spray = (cx, cy, r, n, c, rng) => { for (let i = 0; i < Math.round(n); i++) { const a = rng() * Math.PI * 2, rr = Math.sqrt(rng()) * r; plot(cx + Math.cos(a) * rr, cy + Math.sin(a) * rr, c); } };
103
+ const text = (s, x, y, font, c, bg = null, nChars = null) => { // y = baseline
104
+ const r = rasterText(s, font, 120);
105
+ if (nChars != null && nChars < s.length) {
106
+ const vis = nChars > 0 ? rasterText(s.slice(0, nChars), font, 120) : null;
107
+ if (bg != null) { let y0 = r.h, y1 = 0; for (let j = 0; j < r.h; j++) for (let i = 0; i < r.w; i++) if (r.mask[j * r.w + i]) { y0 = Math.min(y0, j); y1 = Math.max(y1, j); } rectF(x - 4, y - r.base + y0 - 3, r.w + 4, y1 - y0 + 7, bg); }
108
+ if (vis) for (let j = 0; j < vis.h; j++) for (let i = 0; i < vis.w; i++) if (vis.mask[j * vis.w + i]) plot(x + i - 2, y - vis.base + j, c);
109
+ return { w: r.w, vw: vis ? vis.w - 4 : 0 };
110
+ }
111
+ if (bg != null) {
112
+ let y0 = r.h, y1 = 0;
113
+ for (let j = 0; j < r.h; j++) for (let i = 0; i < r.w; i++) if (r.mask[j * r.w + i]) { y0 = Math.min(y0, j); y1 = Math.max(y1, j); }
114
+ rectF(x - 4, y - r.base + y0 - 3, r.w + 4, y1 - y0 + 7, bg);
115
+ }
116
+ for (let j = 0; j < r.h; j++) for (let i = 0; i < r.w; i++) if (r.mask[j * r.w + i]) plot(x + i - 2, y - r.base + j, c);
117
+ return { w: r.w, vw: r.w - 4 };
118
+ };
119
+ const toImageData = () => new ImageData(new Uint8ClampedArray(d.buffer), w, h);
120
+ return { w, h, C, plot, line, poly, hand, rectO, rectF, ellipse, flood, spray, text, toImageData, stamp };
121
+ }
122
+
123
+ // The painting is a timeline of tool operations, replayed up to time t (partial strokes = mouse still dragging).
124
+ function paintScene(t) {
125
+ const W = 540, Hh = 246;
126
+ const P = PixelDoc(W, Hh), C = P.C;
127
+ const HX = { K: '#000000', NAVY: '#000080', Y: '#ffff00', LIME: '#00ff00', GRN: '#008000', GRY: '#c0c0c0', DG: '#808080', RED: '#ff0000', ORG: '#ff8040', WHT: '#ffffff', CY: '#00ffff', OL: '#808000' };
128
+ const K = C(HX.K), NAVY = C(HX.NAVY), Y = C(HX.Y), LIME = C(HX.LIME), GRN = C(HX.GRN), GRY = C(HX.GRY), DG = C(HX.DG), RED = C(HX.RED), ORG = C(HX.ORG), WHT = C(HX.WHT), CY = C(HX.CY), OL = C(HX.OL);
129
+ const ry = 19, rx = 262, fl = -3;
130
+ const ops = [];
131
+ // tool ids: 2 eraser, 3 fill, 6 pencil, 7 brush, 8 airbrush, 9 text, 10 line, 12 rect, 14 ellipse
132
+ const op = (t0, dur, tool, col, fn, pen) => ops.push({ t0, dur, tool, col, fn, pen, seed: ops.length + 11 });
133
+ const handOp = (t0, dur, tool, col, pts, size, jit) => op(t0, dur, tool, col, (p, r) => P.hand(pts, C(col), size, r, jit, false, p), (p) => { const k = Math.min(pts.length - 1, Math.floor(p * (pts.length - 1) + 0.5)); return pts[k]; });
134
+ const rectOp = (t0, dur, x, y, w, h, size) => op(t0, dur, 12, HX.K, (p) => P.rectO(x, y, Math.round(w * p), Math.round(h * p), K, size), (p) => [x + w * p, y + h * p]);
135
+ const fillOp = (t0, x, y, col) => op(t0, 0.001, 3, col, () => P.flood(x, y, C(col)), () => [x, y]);
136
+
137
+ const ground = [[0, 206], [60, 198], [120, 204], [190, 214], [260, 207], [330, 200], [400, 196], [470, 203], [539, 199]];
138
+ handOp(0.1, 0.45, 7, HX.K, ground, 2, 1.4);
139
+ op(0.58, 0.001, 2, HX.WHT, () => P.rectF(36, 117, 71, 88, WHT), () => [70, 160]); // tidy-up erase where the building goes
140
+ rectOp(0.6, 0.18, 34, 118, 74, 88, 1);
141
+ rectOp(0.8, 0.15, 37, 115, 74, 91, 1); // wonky second rectangle
142
+ op(0.98, 0.1, 10, HX.K, (p) => { P.line(70, 115, 70, Math.round(115 - 23 * p), K, 1); if (p >= 1) P.line(66, 96, 74, 96, K, 1); }, (p) => [70, 115 - 23 * p]);
143
+ for (let j = 0; j < 4; j++) for (let i = 0; i < 3; i++) rectOp(1.1 + (j * 3 + i) * 0.03, 0.025, 46 + i * 21 + (j % 2), 126 + j * 17, 12, 9, 1);
144
+ rectOp(1.48, 0.07, 64, 188, 14, 18, 1);
145
+ rectOp(1.6, 0.18, rx - 20, ry + 64, 40, 74, 2);
146
+ handOp(1.8, 0.2, 7, HX.K, [[rx - 20, ry + 64], [rx - 2, ry + 26], [rx + 20, ry + 64]], 2, 0.8);
147
+ handOp(2.02, 0.12, 7, HX.K, [[rx - 20, ry + 112], [rx - 38, ry + 140], [rx - 20, ry + 136]], 2, 0.6);
148
+ handOp(2.16, 0.12, 7, HX.K, [[rx + 20, ry + 112], [rx + 38, ry + 141], [rx + 20, ry + 136]], 2, 0.6);
149
+ op(2.3, 0.1, 14, HX.K, (p) => P.ellipse(rx, ry + 88, 10, 10, K, 2, null, null, p), (p) => [rx - 10 + 20 * p, ry + 78 + 20 * p]);
150
+ handOp(2.43, 0.22, 7, HX.RED, [[rx - 16, ry + 140], [rx - 22, ry + 158], [rx - 10, ry + 154], [rx - 6, ry + 176 + fl], [rx + 2, ry + 158], [rx + 10, ry + 172 - fl], [rx + 12, ry + 154], [rx + 22, ry + 160], [rx + 16, ry + 140]], 2, 0.7);
151
+ op(2.7, 0.18, 14, HX.K, (p) => P.ellipse(470, 52, 34, 33, K, 2, null, null, p), (p) => [436 + 68 * p, 19 + 66 * p]);
152
+ op(2.92, 0.23, 14, HX.K, (p) => P.ellipse(410, 120, 92, 30, K, 2, 5.05, 5.17, p), (p) => [318 + 184 * p, 90 + 60 * p]);
153
+ handOp(3.17, 0.1, 7, HX.K, [[338, 138], [rx + 26, ry + 92], [350, 145]], 2, 0.5);
154
+ // bucket fills: instant pops (the sky leaks into the bubble through its gap)
155
+ fillOp(3.4, 5, 5, HX.NAVY);
156
+ fillOp(3.6, 10, 240, HX.LIME);
157
+ fillOp(3.68, 42, 200, HX.GRY);
158
+ fillOp(3.74, rx, ry + 120, HX.GRY);
159
+ fillOp(3.79, rx - 2, ry + 50, HX.RED);
160
+ fillOp(3.83, rx - 26, ry + 132, HX.RED);
161
+ fillOp(3.86, rx + 26, ry + 133, HX.RED);
162
+ fillOp(3.9, rx, ry + 88, HX.CY);
163
+ fillOp(3.95, 470, 52, HX.Y);
164
+ fillOp(4.0, rx, ry + 150, HX.ORG);
165
+ let wk = 0;
166
+ for (let j = 0; j < 4; j++) for (let i = 0; i < 3; i++) if ((i * 7 + j * 3) % 4 !== 0) fillOp(4.05 + (wk++) * 0.035, 52 + i * 21 + (j % 2), 130 + j * 17, HX.Y);
167
+ // pencil details
168
+ op(4.4, 0.15, 6, HX.K, (p, r) => {
169
+ P.plot(460, 44, K); P.plot(461, 44, K); P.plot(460, 45, K); P.plot(461, 45, K);
170
+ if (p > 0.3) { P.plot(478, 44, K); P.plot(479, 44, K); P.plot(478, 45, K); P.plot(479, 45, K); }
171
+ if (p > 0.5) P.hand([[456, 60], [464, 66], [474, 66], [482, 59]], K, 1, r, 0.3, false, (p - 0.5) * 2);
172
+ }, (p) => [456 + 26 * p, 44 + 20 * p]);
173
+ op(4.56, 0.06, 14, HX.OL, (p) => { P.ellipse(446, 34, 4, 3, OL, 1); P.ellipse(488, 72, 5, 3, OL, 1); }, () => [488, 72]);
174
+ op(4.62, 0.25, 6, HX.GRN, (p) => { const r = H.rng(99); const n = Math.round(26 * p); for (let i = 0; i < 26; i++) { const gx = r.range(4, 530), gy = r.range(214, 240), a = r.range(-2, 2), b = r.range(4, 8), c2 = r.range(3, 7); if (i < n) { P.line(gx, gy, gx + a, gy - b, GRN, 1); P.line(gx + 3, gy, gx + 5, gy - c2, GRN, 1); } } }, (p) => [4 + 526 * p, 226]);
175
+ op(4.9, 0.25, 8, HX.Y, (p) => { const sr = H.rng(17); const n = 9 * p; for (let i = 0; i < 9; i++) { const x = sr.range(10, 330), y = sr.range(8, 90); P.spray(x, y, 5, i < Math.floor(n) ? 14 : i < n ? 14 * (n - i) : 0, i % 2 ? Y : WHT, sr); } }, (p) => [10 + 320 * p, 50]);
176
+ op(5.15, 0.1, 6, HX.Y, (p) => { const sr = H.rng(18); for (let i = 0; i < 7; i++) { const sx = sr.range(120, 520), sy = sr.range(8, 80); if (i > p * 7) break; if (Math.hypot(sx - 470, sy - 52) < 44) continue; P.line(sx - 3, sy, sx + 3, sy, Y, 1); P.line(sx, sy - 3, sx, sy + 3, Y, 1); } }, (p) => [120 + 400 * p, 40]);
177
+ const sm = [[0, 186, 16, 110], [-18, 196, 18, 120], [20, 194, 16, 110], [-40, 204, 20, 110], [42, 206, 18, 100], [-66, 210, 18, 90], [70, 212, 16, 80]];
178
+ op(5.3, 0.3, 8, HX.DG, (p) => { const smk = H.rng(41); const n = sm.length * p; sm.forEach(([ox, oy, rad, cnt], i) => { const f = H.clamp(n - i); P.spray(rx + ox, oy, rad, cnt * 2 * f, DG, smk); P.spray(rx + ox, oy - 3, rad * 0.7, cnt * f, WHT, smk); }); }, (p) => { const k = Math.min(sm.length - 1, Math.floor(p * sm.length)); return [rx + sm[k][0], sm[k][1]]; });
179
+ handOp(5.62, 0.035, 6, HX.WHT, [[rx - 52, ry + 70], [rx - 50, ry + 120]], 1, 0.3);
180
+ handOp(5.66, 0.035, 6, HX.WHT, [[rx - 62, ry + 86], [rx - 60, ry + 128]], 1, 0.3);
181
+ handOp(5.7, 0.035, 6, HX.WHT, [[rx + 52, ry + 60], [rx + 50, ry + 104]], 1, 0.3);
182
+ op(5.75, 0.17, 2, HX.WHT, (p) => { for (let k = 0; k < Math.round(13 * p); k++) { const ex = 112 + k * 6, ey = 16 + Math.round(Math.sin(k * 0.6) * 5 + k * 1.6); P.rectF(ex, ey, 8, 8, WHT); } }, (p) => { const k = Math.round(12 * p); return [116 + k * 6, 20 + Math.sin(k * 0.6) * 5 + k * 1.6]; });
183
+ const typeOp = (t0, dur, str, x, y, font, col, bg, box) => op(t0, dur, 9, col, (p) => { const res = P.text(str, x, y, font, C(col), bg, Math.floor(p * str.length + 1e-6)); box.vw = res.vw; }, () => [box.x + box.vw + 4, box.y + box.h / 2], box);
184
+ const box1 = { x: 42, y: 95, w: 58, h: 22, vw: 0 }, box2 = { x: 344, y: 109, w: 146, h: 26, vw: 0 };
185
+ typeOp(5.95, 0.15, 'AI HQ', 47, 112, '400 15px "Patrick Hand"', HX.RED, null, box1);
186
+ typeOp(6.2, 0.36, 'TO THE MOON!!', 350, 128, '400 23px "Patrick Hand"', HX.K, WHT, box2);
187
+ ops[ops.length - 1].pen = () => [box2.x + box2.vw + 4, box2.y + box2.h / 2];
188
+ ops[ops.length - 1].box = box2; ops[ops.length - 2].box = box1;
189
+
190
+ // replay
191
+ let cur = null, curIdx = -1;
192
+ ops.forEach((o, i) => {
193
+ if (t < o.t0) return;
194
+ const p = H.clamp((t - o.t0) / o.dur);
195
+ o.fn(Math.max(p, 1e-3), H.rng(o.seed));
196
+ cur = o; curIdx = i;
197
+ });
198
+ // cursor: on the active op's pen, or gliding to the next op's start during gaps
199
+ let pen = [270, 120], tool = 7, col = HX.K, box = null;
200
+ if (cur) {
201
+ const p = H.clamp((t - cur.t0) / cur.dur);
202
+ pen = cur.pen(p); tool = cur.tool; col = cur.col;
203
+ const nxt = ops[curIdx + 1];
204
+ if (p >= 1 && nxt) {
205
+ const g = H.clamp((t - cur.t0 - cur.dur) / Math.max(0.001, nxt.t0 - cur.t0 - cur.dur));
206
+ const a = cur.pen(1), b = nxt.pen(0), e = H.ease.inOut(g);
207
+ pen = [H.lerp(a[0], b[0], e), H.lerp(a[1], b[1], e)];
208
+ if (g > 0.5) { tool = nxt.tool; col = nxt.col; }
209
+ }
210
+ if (cur.box && (curIdx === ops.length - 1 || t < ops[curIdx + 1].t0)) box = cur.box;
211
+ } else { const b = ops[0].pen(0); pen = [H.lerp(300, b[0], H.clamp(t / 0.1)), H.lerp(150, b[1], H.clamp(t / 0.1))]; }
212
+ return { P, tool, col, pen, textBox: box, blink: Math.floor(t * 2) % 2 === 0 };
213
+ }
214
+
215
+ function drawCursor(c, x, y, tool) {
216
+ x = Math.round(x); y = Math.round(y);
217
+ const R = (a, b, w, h, col) => rect(c, x + a, y + b, w, h, col);
218
+ if (tool === 9) { R(-2, -7, 2, 1, '#000'); R(1, -7, 2, 1, '#000'); R(0, -6, 1, 12, '#000'); R(-2, 6, 2, 1, '#000'); R(1, 6, 2, 1, '#000'); return; }
219
+ if (tool === 6) { // pencil cursor, tip at (x,y)
220
+ for (let k = 0; k < 9; k++) { R(k, -k - 1, 2, 2, k < 2 ? '#000' : k < 7 ? '#ffd040' : '#c06060'); } R(0, -1, 1, 1, '#000'); return;
221
+ }
222
+ if (tool === 3) { R(1, -12, 9, 8, '#000'); R(2, -11, 7, 6, '#fff'); R(8, -14, 3, 5, '#000'); R(-1, -4, 2, 3, '#000'); return; }
223
+ if (tool === 2) { R(-4, -4, 9, 1, '#000'); R(-4, 4, 9, 1, '#000'); R(-4, -4, 1, 9, '#000'); R(4, -4, 1, 9, '#000'); return; }
224
+ // crosshair (brush, line, shapes, airbrush)
225
+ R(-7, 0, 5, 1, '#000'); R(3, 0, 5, 1, '#000'); R(0, -7, 1, 5, '#000'); R(0, 3, 1, 5, '#000');
226
+ R(-7, 1, 5, 1, '#fff'); R(3, 1, 5, 1, '#fff'); R(1, -7, 1, 5, '#fff'); R(1, 3, 1, 5, '#fff');
227
+ }
228
+
229
+ // ---------------- toolbox icons (approximate, 16x16) ----------------
230
+ function toolIcon(c, x, y, k) {
231
+ const R = (a, b, w, h, col = '#000') => rect(c, x + a, y + b, w, h, col);
232
+ switch (k) {
233
+ case 0: for (let i = 0; i < 14; i += 2) { R(1 + i, 2, 1, 1); R(1 + i, 13, 1, 1); } for (let j = 2; j < 14; j += 2) { R(1, j, 1, 1); R(14, j, 1, 1); } R(5, 5, 6, 1); R(4, 6, 1, 4); break; // free select
234
+ case 1: for (let i = 0; i < 14; i += 2) { R(1 + i, 2, 1, 1); R(1 + i, 13, 1, 1); } for (let j = 2; j < 14; j += 2) { R(1, j, 1, 1); R(14, j, 1, 1); } break; // select
235
+ case 2: R(3, 5, 10, 7, '#000'); R(4, 6, 8, 3, '#ff80c0'); R(4, 9, 8, 2, '#fff'); break; // eraser
236
+ case 3: R(3, 6, 8, 8); R(4, 7, 6, 6, '#fff'); R(10, 3, 4, 6, '#000'); R(11, 4, 2, 4, '#c00'); R(12, 13, 2, 2, '#c00'); break; // bucket
237
+ case 4: R(9, 2, 4, 4); R(7, 5, 3, 3); R(4, 8, 3, 3); R(2, 11, 3, 3); break; // picker
238
+ case 5: R(3, 2, 7, 7); R(4, 3, 5, 5, '#c0e0ff'); R(9, 9, 2, 2); R(11, 11, 3, 3); break; // magnifier
239
+ case 6: R(10, 2, 3, 3, '#c80'); R(8, 4, 3, 3, '#ff0'); R(6, 6, 3, 3, '#ff0'); R(4, 8, 3, 3, '#ff0'); R(3, 11, 2, 2); break; // pencil
240
+ case 7: R(9, 2, 3, 7, '#840'); R(7, 9, 5, 3, '#888'); R(6, 12, 4, 3, '#000'); break; // brush
241
+ case 8: R(4, 6, 5, 8, '#888'); R(5, 4, 3, 2); R(9, 3, 1, 1); R(11, 2, 1, 1); R(10, 5, 1, 1); R(12, 4, 1, 1); R(11, 7, 1, 1); break; // airbrush
242
+ case 9: R(4, 3, 8, 2); R(7, 3, 2, 10); R(5, 12, 6, 1); break; // text "A"
243
+ case 10: for (let i = 0; i < 11; i++) R(2 + i, 13 - i, 1, 1); break; // line
244
+ case 11: for (let i = 0; i < 12; i++) R(2 + i, Math.round(8 + Math.sin(i / 1.8) * 4), 1, 1); break; // curve
245
+ case 12: R(2, 3, 12, 1); R(2, 12, 12, 1); R(2, 3, 1, 10); R(13, 3, 1, 10); break; // rect
246
+ case 13: R(3, 3, 8, 1); R(10, 3, 1, 4); R(10, 7, 4, 1); R(13, 7, 1, 6); R(3, 12, 11, 1); R(3, 3, 1, 10); break; // polygon
247
+ case 14: for (let a = 0; a < 6.28; a += 0.2) R(8 + Math.round(Math.cos(a) * 6), 8 + Math.round(Math.sin(a) * 4), 1, 1); break; // ellipse
248
+ case 15: R(4, 3, 8, 1); R(4, 12, 8, 1); R(2, 5, 1, 6); R(13, 5, 1, 6); R(3, 4, 1, 1); R(12, 4, 1, 1); R(3, 11, 1, 1); R(12, 11, 1, 1); break; // rounded rect
249
+ }
250
+ }
251
+
252
+ // =====================================================================================
253
+ // EXPLAINER: someone paints the explanation live on one wide bitmap. Transition = the canvas scrolls
254
+ // (scrollbar thumb slides) so the camera pans along the drawing; arrows are line/curve-tool strokes,
255
+ // numbers are retyped in a text box, emphasis is a big red brush X and an ellipse-tool circle.
256
+ // =====================================================================================
257
+ const EXW = 2100, EXH = 230, VIEWW = 540;
258
+ const PH = (px) => `400 ${px}px "Patrick Hand"`;
259
+ function paintEx(t) {
260
+ const P = PixelDoc(EXW, EXH), C = P.C;
261
+ const HX = { K: '#000000', Y: '#ffff00', GRN: '#008000', LIME: '#00ff00', RED: '#ff0000', ORG: '#ff8040', BRN: '#804000', PNK: '#ff80c0', MAG: '#ff00ff', WHT: '#ffffff', NAVY: '#000080', BLU: '#0000ff', DG: '#808080' };
262
+ const K = C(HX.K), RED = C(HX.RED), GRN = C(HX.GRN), WHT = C(HX.WHT);
263
+ const ops = [];
264
+ const op = (t0, dur, tool, col, fn, pen, extra = {}) => ops.push({ t0, dur, tool, col, fn, pen, seed: ops.length + 31, ...extra });
265
+ const handOp = (t0, dur, tool, col, pts, size, jit) => op(t0, dur, tool, col, (p, r) => P.hand(pts, C(col), size, r, jit, false, p), (p) => pts[Math.min(pts.length - 1, Math.floor(p * (pts.length - 1) + 0.5))]);
266
+ const lineOp = (t0, dur, col, x0, y0, x1, y1, size = 3, head = true) => op(t0, dur, 10, col, (p) => {
267
+ const ex = H.lerp(x0, x1, p), ey = H.lerp(y0, y1, p);
268
+ P.line(x0, y0, ex, ey, C(col), size);
269
+ if (head && p >= 1) { const a = Math.atan2(y1 - y0, x1 - x0); for (const s of [-1, 1]) P.line(x1, y1, x1 - Math.cos(a + s * 0.5) * 14, y1 - Math.sin(a + s * 0.5) * 14, C(col), size); }
270
+ }, (p) => [H.lerp(x0, x1, p), H.lerp(y0, y1, p)]);
271
+ const curveOp = (t0, dur, col, a, b, cp, size = 3) => op(t0, dur, 11, col, (p) => {
272
+ const pts = []; for (let i = 0; i <= 30 * p; i++) { const u = i / 30; pts.push([(1 - u) * (1 - u) * a[0] + 2 * (1 - u) * u * cp[0] + u * u * b[0], (1 - u) * (1 - u) * a[1] + 2 * (1 - u) * u * cp[1] + u * u * b[1]]); }
273
+ if (pts.length > 1) P.poly(pts, C(col), size);
274
+ if (p >= 1) { const ang = Math.atan2(b[1] - cp[1], b[0] - cp[0]); for (const s of [-1, 1]) P.line(b[0], b[1], b[0] - Math.cos(ang + s * 0.5) * 14, b[1] - Math.sin(ang + s * 0.5) * 14, C(col), size); }
275
+ }, (p) => { const u = p; return [(1 - u) * (1 - u) * a[0] + 2 * (1 - u) * u * cp[0] + u * u * b[0], (1 - u) * (1 - u) * a[1] + 2 * (1 - u) * u * cp[1] + u * u * b[1]]; });
276
+ const rectOp = (t0, dur, x, y, w, h, size = 1) => op(t0, dur, 12, HX.K, (p) => P.rectO(x, y, Math.round(w * p), Math.round(h * p), K, size), (p) => [x + w * p, y + h * p]);
277
+ const fillOp = (t0, x, y, col) => op(t0, 0.001, 3, col, () => P.flood(x, y, C(col)), () => [x, y]);
278
+ const typeOp = (t0, dur, str, x, y, px, col, bg = null) => { const box = { x: x - 6, y: y - px * 0.95, w: 0, h: px * 1.25, vw: 0 }; op(t0, dur, 9, col, (p) => { const res = P.text(str, x, y, PH(px), C(col), bg, Math.floor(p * str.length + 1e-6)); box.vw = res.vw; box.w = res.w + 6; }, () => [box.x + box.vw + 8, box.y + box.h / 2], { box }); };
279
+ // crude critters, drawn with pencil/ellipse; p = drag progress
280
+ const cat = (x, y, p, r) => {
281
+ P.ellipse(x + 35, y + 34, 22, 19, K, 2, null, null, H.clamp(p * 2.5));
282
+ if (p > 0.4) { P.hand([[x + 16, y + 26], [x + 18, y + 8], [x + 30, y + 17]], K, 2, r, 0.5); P.hand([[x + 40, y + 17], [x + 52, y + 8], [x + 54, y + 26]], K, 2, r, 0.5); }
283
+ if (p > 0.7) { P.stamp(x + 27, y + 31, K, 3); P.stamp(x + 43, y + 31, K, 3); P.line(x + 33, y + 39, x + 37, y + 39, K, 2); }
284
+ if (p > 0.85) { P.line(x + 6, y + 36, x + 22, y + 39, K, 1); P.line(x + 6, y + 44, x + 22, y + 42, K, 1); P.line(x + 48, y + 39, x + 64, y + 36, K, 1); P.line(x + 48, y + 42, x + 64, y + 44, K, 1); }
285
+ };
286
+ const dog = (x, y, p, r) => {
287
+ P.ellipse(x + 35, y + 32, 19, 22, K, 2, null, null, H.clamp(p * 2.5));
288
+ if (p > 0.4) { P.ellipse(x + 11, y + 30, 7, 15, K, 2); P.ellipse(x + 59, y + 30, 7, 15, K, 2); } // floppy ears hang outside the head outline
289
+ if (p > 0.7) { P.stamp(x + 28, y + 26, K, 3); P.stamp(x + 42, y + 26, K, 3); P.ellipse(x + 35, y + 40, 5, 3, K, 2); }
290
+ if (p > 0.85) P.hand([[x + 30, y + 47], [x + 35, y + 51], [x + 40, y + 47]], K, 1, r, 0.2);
291
+ };
292
+ const card = (x, y, kind, label, fillIt = true) => {
293
+ P.rectF(x, y, 70, 76, WHT); // opaque paste
294
+ P.rectO(x, y, 70, 76, K, 1);
295
+ const r = H.rng(kind === 'cat' ? 3 : 4);
296
+ (kind === 'cat' ? cat : dog)(x, y, 1, r);
297
+ if (fillIt) { P.flood(x + 35, y + 34, C(kind === 'cat' ? HX.ORG : HX.BRN)); if (kind === 'dog') { P.flood(x + 13, y + 30, K); P.flood(x + 57, y + 30, K); } }
298
+ if (label) P.text(label, x + 22, y + 72, PH(18), C(HX.NAVY));
299
+ };
300
+
301
+ // ---- beat 1: question typed big, then selected, dragged to the corner and stretched smaller ----
302
+ const qBox = { x: 54, y: 82, w: 0, h: 50, vw: 0 };
303
+ op(0.1, 0.7, 9, HX.K, (p) => {
304
+ if (t < 1.3) { const res = P.text('How does AI learn?', 60, 122, PH(44), K, null, Math.floor(p * 18 + 1e-6)); qBox.vw = res.vw; qBox.w = res.w + 6; }
305
+ }, () => [qBox.x + qBox.vw + 8, qBox.y + 25], { box: qBox });
306
+ op(1.3, 0.6, 1, HX.K, (p) => { if (p >= 1) P.text('How does AI learn?', 10, 23, PH(24), C(HX.NAVY)); }, (p) => [H.lerp(200, 90, p), H.lerp(100, 14, p)]);
307
+ // ---- beat 2: labelled examples, the model, copy-paste pile, arrow, counter ----
308
+ rectOp(2.0, 0.15, 24, 34, 70, 76);
309
+ op(2.15, 0.35, 6, HX.K, (p, r) => cat(24, 34, p, H.rng(3)), (p) => [44 + 30 * p, 60]);
310
+ fillOp(2.55, 59, 68, HX.ORG);
311
+ typeOp(2.6, 0.15, 'cat', 46, 106, 18, HX.NAVY);
312
+ rectOp(2.8, 0.15, 24, 130, 70, 76);
313
+ op(2.95, 0.35, 6, HX.K, (p) => dog(24, 130, p, H.rng(4)), (p) => [44 + 30 * p, 160]);
314
+ fillOp(3.32, 59, 162, HX.BRN); fillOp(3.34, 37, 160, HX.K); fillOp(3.36, 81, 160, HX.K);
315
+ typeOp(3.4, 0.15, 'dog', 46, 202, 18, HX.NAVY);
316
+ // brain (brush blob + squiggles, bucket pink)
317
+ const br = [[392, 112], [400, 84], [422, 70], [446, 68], [470, 76], [486, 96], [488, 122], [474, 144], [446, 152], [418, 150], [398, 136], [392, 112]];
318
+ handOp(3.6, 0.3, 7, HX.K, br, 3, 1.0);
319
+ fillOp(3.92, 440, 110, HX.PNK);
320
+ handOp(3.95, 0.12, 7, HX.MAG, [[408, 100], [420, 92], [428, 104], [440, 94], [452, 106], [464, 96], [476, 108]], 2, 0.6);
321
+ handOp(4.08, 0.1, 7, HX.MAG, [[410, 126], [424, 118], [436, 130], [450, 120], [466, 132]], 2, 0.6);
322
+ typeOp(4.2, 0.12, 'model', 418, 182, 22, HX.K);
323
+ // Ctrl+V pile: pasted copies stack up toward the model
324
+ const pastes = 8, pt0 = 4.4, pdt = 0.14;
325
+ for (let k = 0; k < pastes; k++) op(pt0 + k * pdt, 0.001, 1, HX.K, () => card(116 + k * 16, 40 + k * 8, k % 2 ? 'dog' : 'cat', k % 2 ? 'dog' : 'cat'), () => [151 + k * 16, 78 + k * 8], { sel: [116 + k * 16, 40 + k * 8, 71, 77], selUntil: pt0 + (k + 1) * pdt });
326
+ lineOp(5.55, 0.15, HX.K, 312, 112, 372, 112, 3); // ends short of the 380 scroll stop so no arrowhead peeks in later
327
+ typeOp(5.72, 0.1, 'train', 326, 100, 20, HX.K);
328
+ const nEx = 1e6 * H.ease.inOut(H.clamp((t - 4.4) / 1.5));
329
+ op(4.4, 0.001, 9, HX.NAVY, () => P.text(Math.round(nEx).toLocaleString('en-US') + ' examples', 112, 224, PH(34), C(HX.NAVY), WHT), () => [330, 206]);
330
+
331
+ // ---- beat 3 (canvas scrolled right): new picture, guess, red X, adjust knobs, guess again ----
332
+ rectOp(6.65, 0.12, 560, 24, 70, 76);
333
+ op(6.77, 0.18, 6, HX.K, (p) => cat(560, 24, p, H.rng(5)), (p) => [580 + 30 * p, 50]);
334
+ fillOp(6.97, 595, 58, HX.ORG);
335
+ typeOp(7.0, 0.06, '???', 576, 96, 18, HX.NAVY);
336
+ typeOp(7.08, 0.12, 'new picture', 552, 18, 18, HX.K);
337
+ lineOp(7.25, 0.15, HX.K, 556, 70, 492, 100, 3);
338
+ lineOp(7.45, 0.15, HX.K, 488, 128, 628, 150, 3);
339
+ typeOp(7.62, 0.12, 'Guess', 520, 172, 24, HX.BLU);
340
+ op(7.78, 0.22, 14, HX.K, (p) => P.ellipse(708, 152, 74, 30, K, 2, null, null, p), (p) => [634 + 148 * p, 122 + 60 * p]);
341
+ const dogQ = t < 9.75;
342
+ if (dogQ) typeOp(8.05, 0.14, 'dog?', 680, 164, 32, HX.K);
343
+ // emphasis: big red brush X over the wrong guess
344
+ if (dogQ) handOp(8.3, 0.12, 7, HX.RED, [[660, 128], [760, 180]], 5, 1.0);
345
+ if (dogQ) handOp(8.44, 0.12, 7, HX.RED, [[760, 126], [662, 182]], 5, 1.0);
346
+ typeOp(8.6, 0.2, "Check: it's a cat!", 638, 214, 22, HX.RED);
347
+ curveOp(8.85, 0.25, HX.RED, [800, 150], [496, 204], [820, 228], 3);
348
+ // knobs (weights): circles with pointer lines, re-drawn at new angles = adjusting
349
+ const knobs = [[410, 204], [444, 208], [478, 204]];
350
+ const angA = [-2.4, -0.6, -1.9], angB = [-1.0, -2.2, -0.4];
351
+ const kst = H.clamp(Math.floor((t - 9.2) / 0.12) / 3);
352
+ op(5.85, 0.001, 14, HX.K, () => { knobs.forEach(([x, y], i) => { P.ellipse(x, y, 13, 13, K, 2); const a = H.lerp(angA[i], angB[i], t >= 9.2 ? kst : 0); P.line(x, y, x + Math.cos(a) * 10, y + Math.sin(a) * 10, t >= 9.2 && t < 9.6 ? RED : K, 2); }); }, () => [444, 200]);
353
+ typeOp(9.15, 0.14, 'Adjust', 496, 222, 22, HX.RED);
354
+ op(9.2, 0.4, 6, HX.K, () => {}, (p) => [knobs[Math.min(2, Math.floor(p * 3))][0], knobs[Math.min(2, Math.floor(p * 3))][1] - 6]);
355
+ curveOp(9.62, 0.12, HX.GRN, [390, 180], [402, 130], [372, 160], 3);
356
+ typeOp(9.72, 0.02, '', 0, 0, 10, HX.K);
357
+ // second guess: erase, then the right answer + check mark
358
+ op(9.75, 0.15, 2, HX.WHT, (p) => { for (let k = 0; k <= p * 10; k++) P.rectF(652 + k * 11, 130, 14, 50, WHT); }, (p) => [656 + 110 * p, 155]);
359
+ op(9.75, 0.15, 2, HX.WHT, (p) => { P.ellipse(708, 152, 74, 30, K, 2); }, (p) => [656 + 110 * p, 155]);
360
+ typeOp(9.92, 0.12, 'cat', 690, 166, 34, HX.GRN);
361
+ handOp(10.08, 0.14, 7, HX.GRN, [[796, 150], [808, 166], [834, 124]], 5, 0.6);
362
+
363
+ // ---- beat 4 (scroll on): axes, climbing pencil line, retyped accuracy number, red circle ----
364
+ lineOp(10.9, 0.12, HX.K, 1000, 20, 1000, 200, 2, false);
365
+ lineOp(11.02, 0.12, HX.K, 1000, 200, 1330, 200, 2, true);
366
+ typeOp(11.14, 0.08, 'accuracy', 1008, 22, 20, HX.K);
367
+ typeOp(11.22, 0.1, 'training rounds', 1110, 224, 20, HX.K);
368
+ const curve = []; for (let i = 0; i <= 16; i++) { const u = i / 16; curve.push([1006 + u * 314, 172 - (1 - Math.pow(1 - u, 2.2)) * 130]); }
369
+ handOp(11.3, 0.85, 6, HX.GRN, curve, 3, 2.2);
370
+ const acc = Math.round(H.lerp(61, 97, H.ease.inOut(H.clamp((t - 11.3) / 0.85))));
371
+ typeOp(11.3, 0.05, 'accuracy', 1360, 60, 22, HX.K);
372
+ op(11.32, 0.85, 9, HX.K, () => P.text(acc + '%', 1366, 118, PH(52), K, WHT), () => [1440, 100]);
373
+ op(12.22, 0.2, 14, HX.RED, (p) => P.ellipse(1408, 98, 60, 38, RED, 3, null, null, p), (p) => [1348 + 120 * p, 60 + 76 * p]);
374
+ typeOp(12.44, 0.06, '!!', 1474, 72, 34, HX.RED);
375
+
376
+ // ---- beat 5 (scroll on): the takeaway, underlined, airbrush sparkle ----
377
+ typeOp(13.05, 0.32, 'More examples', 1540, 90, 46, HX.K);
378
+ lineOp(13.4, 0.1, HX.K, 1544, 136, 1594, 136, 4);
379
+ typeOp(13.52, 0.32, 'better guesses', 1606, 152, 46, HX.NAVY);
380
+ handOp(13.88, 0.16, 7, HX.RED, [[1606, 166], [1700, 170], [1830, 164]], 4, 0.8);
381
+ op(14.06, 0.3, 8, HX.Y, (p) => { const r = H.rng(77); for (const [x, y] of [[1880, 40], [1500, 40], [1860, 150]]) P.spray(x, y, 12, 70 * p, C('#ff8040'), r); }, (p) => [1500 + 380 * p, 40]);
382
+
383
+ // replay up to t
384
+ let cur = null, curIdx = -1;
385
+ ops.forEach((o, i) => { if (t < o.t0) return; o.fn(Math.max(1e-3, H.clamp((t - o.t0) / o.dur)), H.rng(o.seed)); cur = o; curIdx = i; });
386
+ let pen = [300, 120], tool = 9, col = HX.K, box = null, sel = null;
387
+ if (cur) {
388
+ const p = H.clamp((t - cur.t0) / cur.dur);
389
+ pen = cur.pen(p); tool = cur.tool; col = cur.col;
390
+ const nxt = ops.slice(curIdx + 1).find((o) => o.t0 > t);
391
+ if (p >= 1 && nxt) {
392
+ const g = H.clamp((t - cur.t0 - cur.dur) / Math.max(0.001, nxt.t0 - cur.t0 - cur.dur));
393
+ const a = cur.pen(1), b = nxt.pen(0), e = H.ease.inOut(g);
394
+ pen = [H.lerp(a[0], b[0], e), H.lerp(a[1], b[1], e)];
395
+ if (g > 0.5) { tool = nxt.tool; col = nxt.col; }
396
+ }
397
+ if (cur.box && (!nxt || t < nxt.t0)) box = cur.box;
398
+ for (const o of ops) if (o.sel && t >= o.t0 && t < o.selUntil) sel = o.sel;
399
+ }
400
+ // floating selection while the question is dragged + stretched
401
+ let floatQ = null;
402
+ if (t >= 1.3 && t < 1.9) {
403
+ const e = H.ease.inOut(H.clamp((t - 1.3) / 0.6));
404
+ floatQ = { x: H.lerp(60, 10, e), y: H.lerp(122, 23, e), px: Math.round(H.lerp(44, 24, e)) };
405
+ }
406
+ if (t >= 1.9 && t < 2.0) sel = [4, 1, 196, 30];
407
+ const scroll = (() => {
408
+ const keys = [[0, 0], [6.0, 0], [6.6, 380], [10.3, 380], [10.85, 960], [12.6, 960], [13.0, 1500]];
409
+ for (let i = 0; i < keys.length - 1; i++) if (t < keys[i + 1][0]) return Math.round(H.lerp(keys[i][1], keys[i + 1][1], H.ease.inOut(H.clamp((t - keys[i][0]) / (keys[i + 1][0] - keys[i][0])))));
410
+ return 1500;
411
+ })();
412
+ return { P, tool, col, pen, textBox: box, sel, floatQ, scroll, blink: Math.floor(t * 2) % 2 === 0 };
413
+ }
414
+
415
+ function paintExUI(c, t, scene) {
416
+ rect(c, 0, 0, BW, BH, UI.face);
417
+ const g = c.createLinearGradient(0, 0, BW, 0); g.addColorStop(0, '#000080'); g.addColorStop(1, '#1084d0');
418
+ c.fillStyle = g; c.fillRect(2, 2, BW - 4, 16);
419
+ rect(c, 5, 4, 12, 11, '#000'); rect(c, 6, 5, 10, 9, '#fff'); rect(c, 7, 6, 3, 3, '#f00'); rect(c, 11, 6, 3, 3, '#00f'); rect(c, 7, 10, 3, 3, '#ff0'); rect(c, 11, 10, 3, 3, '#0a0');
420
+ ptext(c, 'how_does_AI_learn.bmp - Paint', 21, 14, '700 9px "Inter"', '#fff');
421
+ const tb = (x, k) => { rect(c, x, 4, 14, 12, UI.face); bevel(c, x, 4, 14, 12, 'button'); c.fillStyle = '#000'; if (k === 'x') for (let i = 0; i < 6; i++) { c.fillRect(x + 4 + i, 7 + i, 2, 1); c.fillRect(x + 9 - i, 7 + i, 2, 1); } if (k === '_') c.fillRect(x + 4, 12, 6, 2); if (k === 'o') { c.fillRect(x + 3, 6, 8, 2); c.fillRect(x + 3, 6, 1, 7); c.fillRect(x + 10, 6, 1, 7); c.fillRect(x + 3, 12, 8, 1); } };
422
+ tb(BW - 20, 'x'); tb(BW - 38, 'o'); tb(BW - 52, '_');
423
+ let mx = 8;
424
+ for (const m of ['File', 'Edit', 'View', 'Image', 'Colors', 'Help']) { const w = ptext(c, m, mx, 30, SYS, '#000'); rect(c, mx, 31, 5, 1, '#000'); mx += w + 14; }
425
+ rect(c, 0, 35, BW, 1, UI.sh); rect(c, 0, 36, BW, 1, UI.hi);
426
+ const tx = 4, ty0 = 40;
427
+ for (let i = 0; i < 16; i++) {
428
+ const bx = tx + (i % 2) * 25, by = ty0 + Math.floor(i / 2) * 25, sel = i === scene.tool;
429
+ if (sel) { rect(c, bx, by, 25, 25, '#fff'); for (let j = 0; j < 25; j++) for (let k = j & 1; k < 25; k += 2) rect(c, bx + k, by + j, 1, 1, UI.face); bevel(c, bx, by, 25, 25, 'pressed'); }
430
+ else { rect(c, bx, by, 25, 25, UI.face); bevel(c, bx, by, 25, 25, 'button'); }
431
+ toolIcon(c, bx + 4 + (sel ? 1 : 0), by + 4 + (sel ? 1 : 0), i);
432
+ }
433
+ const ox = 8, oy = ty0 + 8 * 25 + 6;
434
+ rect(c, ox, oy, 42, 62, UI.face); bevel(c, ox, oy, 42, 62, 'thin');
435
+ rect(c, ox + 4, oy + 6, 34, 22, '#000080'); rect(c, ox + 9, oy + 10, 24, 14, '#fff');
436
+ for (let i = 0; i < 4; i++) rect(c, ox + 12 + i * 5, oy + 13, 3, 8, ['#f00', '#0f0', '#00f', '#ff0'][i]);
437
+ // canvas well with horizontal scrollbar
438
+ const wx = 58, wy = 38, ww = BW - wx - 2, wh = 262;
439
+ rect(c, wx, wy, ww, wh, '#808080'); bevel(c, wx, wy, ww, wh, 'field');
440
+ const cx0 = wx + 4, cy0 = wy + 4, sx = scene.scroll;
441
+ c.putImageData(scene.P.toImageData(), cx0 - sx, cy0, sx, 0, VIEWW, EXH);
442
+ // floating (being dragged) question
443
+ if (scene.floatQ) {
444
+ const f = scene.floatQ, r = rasterText('How does AI learn?', PH(f.px), 120);
445
+ c.fillStyle = '#000';
446
+ for (let j = 0; j < r.h; j++) for (let i = 0; i < r.w; i++) if (r.mask[j * r.w + i]) { const X = cx0 + f.x + i - 2 - sx, Y = cy0 + f.y - r.base + j; if (X >= cx0 && X < cx0 + VIEWW && Y >= cy0 && Y < cy0 + EXH) c.fillRect(X, Y, 1, 1); }
447
+ scene.sel = [f.x - 6, f.y - f.px, r.w + 6, f.px * 1.3];
448
+ }
449
+ const dash = (x, y, w, h) => {
450
+ x = Math.round(cx0 + x - sx); y = Math.round(cy0 + y); w = Math.round(w); h = Math.round(h);
451
+ for (let i = 0; i < w; i += 2) { rect(c, x + i, y, 1, 1, i % 4 ? '#fff' : '#000'); rect(c, x + i, y + h, 1, 1, i % 4 ? '#fff' : '#000'); }
452
+ for (let j = 0; j < h; j += 2) { rect(c, x, y + j, 1, 1, j % 4 ? '#fff' : '#000'); rect(c, x + w, y + j, 1, 1, j % 4 ? '#fff' : '#000'); }
453
+ };
454
+ // clip overlays to the canvas view
455
+ c.save(); c.beginPath(); c.rect(cx0, cy0, VIEWW, EXH); c.clip();
456
+ if (scene.sel) dash(...scene.sel);
457
+ if (scene.textBox && scene.textBox.w > 0) {
458
+ const b = scene.textBox; dash(b.x, b.y, b.w, b.h);
459
+ if (scene.blink) rect(c, Math.round(cx0 + b.x - sx + Math.min(b.w - 3, b.vw + 6)), Math.round(cy0 + b.y + 4), 1, Math.round(b.h - 8), '#000');
460
+ }
461
+ drawCursor(c, cx0 + scene.pen[0] - sx, cy0 + scene.pen[1], scene.tool);
462
+ c.restore();
463
+ // scrollbar
464
+ const sby = cy0 + EXH + 1, sbx = cx0, sbw = VIEWW;
465
+ for (let j = 0; j < 16; j++) for (let i = (j & 1); i < sbw; i += 2) rect(c, sbx + i, sby + j, 1, 1, '#fff');
466
+ rect(c, sbx, sby, 16, 16, UI.face); bevel(c, sbx, sby, 16, 16, 'button'); for (let k = 0; k < 4; k++) rect(c, sbx + 6 + k, sby + 8 - k, 1, k * 2 + 1, '#000');
467
+ rect(c, sbx + sbw - 16, sby, 16, 16, UI.face); bevel(c, sbx + sbw - 16, sby, 16, 16, 'button'); for (let k = 0; k < 4; k++) rect(c, sbx + sbw - 7 - k, sby + 8 - k, 1, k * 2 + 1, '#000');
468
+ const trk = sbw - 32, thw = Math.round(trk * VIEWW / EXW), thx = sbx + 16 + Math.round((trk - thw) * sx / (EXW - VIEWW));
469
+ rect(c, thx, sby, thw, 16, UI.face); bevel(c, thx, sby, thw, 16, 'button');
470
+ // palette
471
+ const py = 304;
472
+ rect(c, 0, py - 2, BW, 1, UI.hi);
473
+ rect(c, 4, py, 30, 32, UI.face); bevel(c, 4, py, 30, 32, 'field');
474
+ for (let j = 0; j < 30; j++) for (let i = (j & 1); i < 26; i += 2) rect(c, 6 + i, py + 2 + j, 1, 1, '#fff');
475
+ rect(c, 16, py + 13, 13, 13, '#ffffff'); bevel(c, 16, py + 13, 13, 13, 'button'); rect(c, 18, py + 15, 9, 9, '#ffffff');
476
+ rect(c, 9, py + 6, 13, 13, scene.col); bevel(c, 9, py + 6, 13, 13, 'button'); rect(c, 11, py + 8, 9, 9, scene.col);
477
+ PALETTE.forEach((row, j) => row.forEach((col, i) => { const x = 36 + i * 16, y = py + j * 16; rect(c, x, y, 16, 16, col); bevel(c, x, y, 16, 16, 'field'); rect(c, x + 2, y + 2, 12, 12, col); }));
478
+ const sy = BH - 18;
479
+ rect(c, 2, sy, 420, 16, UI.face); bevel(c, 2, sy, 420, 16, 'thin');
480
+ ptext(c, 'For Help, click Help Topics on the Help Menu.', 6, sy + 12, SYS, '#000');
481
+ rect(c, 425, sy, 100, 16, UI.face); bevel(c, 425, sy, 100, 16, 'thin');
482
+ ptext(c, `${Math.round(scene.pen[0])},${Math.round(scene.pen[1])}`, 430, sy + 12, SYS, '#000');
483
+ rect(c, 528, sy, 110, 16, UI.face); bevel(c, 528, sy, 110, 16, 'thin');
484
+ }
485
+
486
+ // ---- SOUND: someone at a 90s PC painting with the mouse. Everything is the person's hardware: mouse-button clicks
487
+ // (down + release) bracketing every tool drag, the mouse sliding on its pad while a stroke drags, keyboard keys for
488
+ // the text tool / Ctrl+V / retyped numbers, mouse-wheel notches when the canvas scrolls, a soft "bloop" for each
489
+ // bucket fill and a hiss for the airbrush. A tower hums underneath. All times copy the ops in paintEx().
490
+ function paintSound(k) {
491
+ const END = 14.6;
492
+ const down = (t, g = 1, pan = 0) => { k.noise(t, { dur: 0.01, filter: 'bandpass', f: 2600, q: 1.6, gain: 0.26 * g, a: 0.0005, pan }); k.tone(t, { f: [[0, 230], [0.03, 150]], dur: 0.035, gain: 0.08 * g, pan }); };
493
+ const up = (t, g = 1, pan = 0) => k.noise(t, { dur: 0.008, filter: 'bandpass', f: 3100, q: 1.6, gain: 0.13 * g, a: 0.0005, pan, minor: true });
494
+ const slide = (t, d, g = 1, pan = 0) => k.noise(t, { dur: d + 0.03, color: 'pink', filter: 'bandpass', f: 650, q: 0.8, gain: 0.09 * g, a: Math.min(0.03, d * 0.3), hold: d * 0.6, pan, minor: true }); // mouse on the pad
495
+ const drag = (t, d, g = 1, pan = 0) => { down(t, g, pan); slide(t, d, g, pan); up(t + d, g, pan); };
496
+ const key = (t, g = 1, pan = 0.2) => k.play('key', t, { gain: 1.3 * g, pan, minor: true });
497
+ // text tool: one key per character, thinned to <= ~12 keys/s so fast typing does not turn into a buzz
498
+ const type = (t0, dur, n, g = 1) => { const m = Math.max(1, Math.min(n, Math.floor(dur * 10) + 1)); for (let i = 0; i < m; i++) key(t0 + (dur * (i + 1)) / m, g); }; // char i shows at t0 + dur*(i+1)/n
499
+ const textOp = (t0, dur, n, g) => { down(t0, 0.7); type(t0 + 0.005, dur, n, g); };
500
+ const fill = (t, pan = 0) => { down(t, 1, pan); k.tone(t + 0.005, { f: [[0, 260], [0.07, 520]], type: 'triangle', dur: 0.12, gain: 0.12, a: 0.004, pan, minor: true }); };
501
+ const wheel = (t0, t1, n) => { for (let i = 0; i < n; i++) { const u = (i + 0.5) / n, t = t0 + (t1 - t0) * (u < 0.5 ? Math.sqrt(u / 2) : 1 - Math.sqrt((1 - u) / 2)); k.noise(t, { dur: 0.012, filter: 'bandpass', f: 1500, q: 3, gain: 0.2, a: 0.0005, minor: true }); k.tone(t, { f: 180, dur: 0.02, gain: 0.05, minor: true }); } };
502
+ const counter = (t0, t1, fn, step, play) => { let last = -1, lastV = fn(t0); for (let t = t0; t <= t1 + 1e-6; t += 1 / 120) { const v = fn(t); if (v - lastV >= step && t - last >= 1 / 10) { play(t); last = t; lastV = v; } } };
503
+
504
+ k.bed('room', 0, END, { gain: 0.35 });
505
+ k.bed('hum', 0, END, { gain: 0.35 });
506
+
507
+ // ---- beat 1: type the question, then select-drag it into the corner (1.3..1.9)
508
+ textOp(0.1, 0.7, 18);
509
+ down(1.3); k.noise(1.3, { dur: 0.62, color: 'brown', filter: 'lowpass', f: [[0, 300], [0.6, 180]], gain: 0.09, a: 0.15, hold: 0.25, minor: true }); slide(1.3, 0.6, 0.8); up(1.9);
510
+
511
+ // ---- beat 2: examples drawn, filled, labelled; the model; Ctrl+V pile; arrow; counter
512
+ drag(2.0, 0.15, 1, -0.5); drag(2.15, 0.35, 1, -0.5); fill(2.55, -0.5); textOp(2.6, 0.15, 3);
513
+ drag(2.8, 0.15, 1, -0.5); drag(2.95, 0.35, 1, -0.5); fill(3.32, -0.5); down(3.34, 0.7, -0.5); down(3.36, 0.7, -0.5); textOp(3.4, 0.15, 3);
514
+ drag(3.6, 0.3, 1, 0.4); fill(3.92, 0.4); drag(3.95, 0.12, 0.8, 0.4); drag(4.08, 0.1, 0.8, 0.4); textOp(4.2, 0.12, 5);
515
+ // 8 pastes, one every 0.14 s: Ctrl+V key + the copy landing with a dull paper-less "thup" (bitmap paste, no rustle)
516
+ for (let i = 0; i < 8; i++) { const t = 4.4 + i * 0.14; key(t - 0.03, 0.9, -0.2); k.tone(t, { f: [[0, 340], [0.05, 190]], type: 'triangle', dur: 0.07, gain: 0.11, pan: -0.3 + i * 0.05, minor: true }); }
517
+ // counter retyped 0 -> 1,000,000 (4.4..5.9): soft keys, thinned to <= 10/s, slowing as it settles
518
+ counter(5.45, 5.9, (t) => H.ease.inOut(H.clamp((t - 4.4) / 1.5)), 1 / 400, (t) => key(t, 0.8, -0.4)); // while pasting, the paste rhythm carries the count
519
+ drag(5.55, 0.15, 1, 0.1); textOp(5.72, 0.1, 5); down(5.85, 1, 0.3);
520
+ wheel(6.0, 6.6, 7);
521
+
522
+ // ---- beat 3: new picture, guess, red X (wrong), check, adjust knobs, erase, right answer
523
+ drag(6.65, 0.12, 1, 0.3); drag(6.77, 0.18, 1, 0.3); fill(6.97, 0.3); textOp(7.0, 0.06, 3); textOp(7.08, 0.12, 11);
524
+ drag(7.25, 0.15); drag(7.45, 0.15); textOp(7.62, 0.12, 5); drag(7.78, 0.22, 1, 0.3);
525
+ textOp(8.05, 0.14, 4); // "dog?" typed
526
+ // the wrong guess: two fat red brush slashes (8.3, 8.44), hard and fast, with a dull low "nope" under the first
527
+ const X1 = 8.3, X2 = 8.44;
528
+ [X1, X2].forEach((t, i) => { down(t, 1.3, 0.3); k.noise(t, { dur: 0.13, color: 'pink', filter: 'bandpass', f: [[0, 900], [0.12, 500]], q: 0.9, gain: 0.22, a: 0.01, pan: 0.3 - i * 0.2 }); up(t + 0.12, 1.2, 0.3); });
529
+ k.play('thud', X1, { f: 120, gain: 0.7, pan: 0.3 });
530
+ k.tone(X1, { f: [[0, 'D3'], [0.3, 'A2']], type: 'triangle', dur: 0.4, gain: 0.18, hold: 0.15, pan: 0.3 });
531
+ k.tone(X2, { f: [[0, 'C#3'], [0.35, 'G#2']], type: 'triangle', dur: 0.45, gain: 0.15, hold: 0.15, pan: 0.1 });
532
+ textOp(8.6, 0.2, 18); drag(8.85, 0.25, 1, 0.3);
533
+ textOp(9.15, 0.14, 6);
534
+ // knobs re-drawn at new angles: three steps at 9.32 / 9.44 / 9.56
535
+ [9.32, 9.44, 9.56].forEach((t, i) => { down(t, 0.9, -0.2 + i * 0.1); k.play('tock', t, { f: 700 + i * 60, gain: 0.25, pan: -0.2 + i * 0.1, minor: true }); });
536
+ drag(9.62, 0.12, 0.9, -0.2);
537
+ drag(9.75, 0.15, 1.1, 0.4); // eraser wipes the guess
538
+ textOp(9.92, 0.12, 3);
539
+ // correct: the green check mark lands (10.08..10.22)
540
+ drag(10.08, 0.14, 1, 0.4);
541
+ k.play('success', 10.22, { f: 'C5', gain: 0.4, pan: 0.3 });
542
+ wheel(10.3, 10.85, 9);
543
+
544
+ // ---- beat 4: axes, labels, the long climbing pencil line + retyped accuracy, red ellipse, "!!"
545
+ drag(10.9, 0.12); drag(11.02, 0.12); textOp(11.14, 0.08, 8); textOp(11.22, 0.1, 15);
546
+ down(11.3); slide(11.3, 0.85, 1.1, -0.2); up(12.15);
547
+ counter(11.45, 12.17, (t) => Math.round(H.lerp(61, 97, H.ease.inOut(H.clamp((t - 11.3) / 0.85)))), 1, (t) => key(t, 0.8, 0.4));
548
+ drag(12.22, 0.2, 1, 0.4);
549
+ // 97%: the ellipse closes (12.42) and "!!" is hammered in (12.44, 12.47): biggest moment, a bright chord + thump
550
+ const BEST = 12.44;
551
+ k.play('key', BEST, { gain: 1.4, pan: 0.4 }); k.play('key', BEST + 0.03, { gain: 1.4, pan: 0.4 });
552
+ k.play('impact', BEST, { f: 110, gain: 1.0 });
553
+ ['C4', 'E4', 'G4', 'C5', 'E5'].forEach((n, i) => k.tone(BEST + i * 0.05, { f: n, type: 'triangle', dur: 1.3, gain: 0.2, a: 0.004, verb: 0.4, pan: 0.4 }));
554
+ wheel(12.6, 13.0, 8);
555
+
556
+ // ---- beat 5: takeaway typed, arrow, red underline (lands 14.04), airbrush sparkle (14.06..14.36)
557
+ textOp(13.05, 0.32, 13); drag(13.4, 0.1); textOp(13.52, 0.32, 14);
558
+ drag(13.88, 0.16, 1, 0.2);
559
+ const TAKE = 14.04;
560
+ k.tone(TAKE, { f: 'G4', type: 'triangle', dur: 0.25, gain: 0.12, verb: 0.3 }); k.tone(TAKE + 0.1, { f: 'C5', type: 'triangle', dur: 1.0, gain: 0.14, verb: 0.35 }); k.tone(TAKE + 0.1, { f: 'C3', type: 'triangle', dur: 1.0, gain: 0.14 });
561
+ down(14.06, 0.8, 0.5); k.noise(14.06, { dur: 0.32, filter: 'bandpass', f: 1800, q: 0.7, gain: 0.07, a: 0.02, hold: 0.24, pan: 0.5, minor: true }); up(14.36, 0.8, 0.5);
562
+ }
563
+
564
+ registerStyle({
565
+ id: 'ms-paint',
566
+ name: 'Bitmap Paint Doodle',
567
+ category: 'Retro UI & Neon',
568
+ description: 'A proudly crude early-2000s bitmap painting: aliased pencil lines, real flood fills that leak through gaps, airbrush speckle, double-drawn rectangles and an opaque text-tool box, all inside a grey paint-program window.',
569
+ motion: 'Strokes appear as if dragged by a mouse in real time, the bucket floods regions in one instant pop (and leaks), the airbrush speckles accumulate while held, and the text cursor blinks.',
570
+ fonts: ['400 9px "Inter"', '700 9px "Inter"', '400 23px "Patrick Hand"', '400 15px "Patrick Hand"', '400 44px "Patrick Hand"', '400 20px "Patrick Hand"'],
571
+ frameT: 7.8,
572
+ duration: 8,
573
+ explainerDuration: 14.6,
574
+ explainerNote: 'Someone paints the explanation live on one wide bitmap: the camera move is the canvas scrolling (scrollbar thumb sliding), arrows are line/curve-tool strokes, examples pile up via Ctrl+V pastes, numbers are retyped in a text box, and emphasis is a fat red brush X and an ellipse-tool circle.',
575
+ explainer(ctx, W, H_, t) {
576
+ const buf = H.layer(BW, BH), c = buf.getContext('2d', { willReadFrequently: true });
577
+ c.imageSmoothingEnabled = false;
578
+ paintExUI(c, t, paintEx(t));
579
+ ctx.imageSmoothingEnabled = false;
580
+ ctx.drawImage(buf, 0, 0, W, H_);
581
+ },
582
+ explainerSound(k) { paintSound(k); },
583
+ readsPixels: true,
584
+ draw(ctx, W, H_, t) {
585
+ const buf = H.layer(BW, BH), c = buf.getContext('2d', { willReadFrequently: true });
586
+ c.imageSmoothingEnabled = false;
587
+ rect(c, 0, 0, BW, BH, UI.face);
588
+ // title bar
589
+ const g = c.createLinearGradient(0, 0, BW, 0); g.addColorStop(0, '#000080'); g.addColorStop(1, '#1084d0');
590
+ c.fillStyle = g; c.fillRect(2, 2, BW - 4, 16);
591
+ // app icon: tiny palette
592
+ rect(c, 5, 4, 12, 11, '#000'); rect(c, 6, 5, 10, 9, '#fff'); rect(c, 7, 6, 3, 3, '#f00'); rect(c, 11, 6, 3, 3, '#00f'); rect(c, 7, 10, 3, 3, '#ff0'); rect(c, 11, 10, 3, 3, '#0a0');
593
+ ptext(c, 'rocket_FINAL_v2.bmp - Paint', 21, 14, '700 9px "Inter"', '#fff');
594
+ const tb = (x, k) => { rect(c, x, 4, 14, 12, UI.face); bevel(c, x, 4, 14, 12, 'button'); c.fillStyle = '#000'; if (k === 'x') for (let i = 0; i < 6; i++) { c.fillRect(x + 4 + i, 7 + i, 2, 1); c.fillRect(x + 9 - i, 7 + i, 2, 1); } if (k === '_') c.fillRect(x + 4, 12, 6, 2); if (k === 'o') { c.fillRect(x + 3, 6, 8, 2); c.fillRect(x + 3, 6, 1, 7); c.fillRect(x + 10, 6, 1, 7); c.fillRect(x + 3, 12, 8, 1); } };
595
+ tb(BW - 20, 'x'); tb(BW - 38, 'o'); tb(BW - 52, '_');
596
+ // menu
597
+ let mx = 8;
598
+ for (const m of ['File', 'Edit', 'View', 'Image', 'Colors', 'Help']) { const w = ptext(c, m, mx, 30, SYS, '#000'); rect(c, mx, 31, 5, 1, '#000'); mx += w + 14; }
599
+ rect(c, 0, 35, BW, 1, UI.sh); rect(c, 0, 36, BW, 1, UI.hi);
600
+
601
+ const scene = paintScene(t);
602
+ // toolbox
603
+ const tx = 4, ty0 = 40;
604
+ for (let i = 0; i < 16; i++) {
605
+ const bx = tx + (i % 2) * 25, by = ty0 + Math.floor(i / 2) * 25;
606
+ const sel = i === scene.tool;
607
+ if (sel) { rect(c, bx, by, 25, 25, '#fff'); for (let j = 0; j < 25; j++) for (let k = j & 1; k < 25; k += 2) rect(c, bx + k, by + j, 1, 1, UI.face); bevel(c, bx, by, 25, 25, 'pressed'); }
608
+ else { rect(c, bx, by, 25, 25, UI.face); bevel(c, bx, by, 25, 25, 'button'); }
609
+ toolIcon(c, bx + 4 + (sel ? 1 : 0), by + 4 + (sel ? 1 : 0), i);
610
+ }
611
+ // tool options box (opaque / transparent text bg)
612
+ const ox = 8, oy = ty0 + 8 * 25 + 6;
613
+ rect(c, ox, oy, 42, 62, UI.face); bevel(c, ox, oy, 42, 62, 'thin');
614
+ rect(c, ox + 4, oy + 6, 34, 22, '#000080');
615
+ rect(c, ox + 9, oy + 10, 24, 14, '#fff'); for (let i = 0; i < 4; i++) rect(c, ox + 12 + i * 5, oy + 13, 3, 8, ['#f00', '#0f0', '#00f', '#ff0'][i]);
616
+ rect(c, ox + 9, oy + 36, 24, 14, '#fff'); rect(c, ox + 9, oy + 36, 24, 1, '#000'); rect(c, ox + 9, oy + 49, 24, 1, '#000'); rect(c, ox + 9, oy + 36, 1, 14, '#000'); rect(c, ox + 32, oy + 36, 1, 14, '#000');
617
+ for (let i = 0; i < 4; i++) rect(c, ox + 12 + i * 5, oy + 39, 3, 8, ['#f00', '#0f0', '#00f', '#ff0'][i]);
618
+
619
+ // canvas well
620
+ const wx = 58, wy = 38, ww = BW - wx - 2, wh = 262;
621
+ rect(c, wx, wy, ww, wh, '#808080'); bevel(c, wx, wy, ww, wh, 'field');
622
+ const cx0 = wx + 4, cy0 = wy + 4;
623
+ c.putImageData(scene.P.toImageData(), cx0, cy0);
624
+ // resize handles
625
+ const cw = scene.P.w, ch = scene.P.h;
626
+ for (const [hx, hy] of [[cx0 + cw, cy0 + ch / 2], [cx0 + cw / 2, cy0 + ch], [cx0 + cw, cy0 + ch]]) rect(c, Math.round(hx), Math.round(hy), 3, 3, '#000080');
627
+ // text box being edited: dashed frame + cursor
628
+ if (scene.textBox) {
629
+ const tbx = cx0 + scene.textBox.x, tby = cy0 + scene.textBox.y, tbw = scene.textBox.w, tbh = scene.textBox.h;
630
+ for (let i = 0; i < tbw; i += 2) { rect(c, tbx + i, tby, 1, 1, i % 4 ? '#fff' : '#000'); rect(c, tbx + i, tby + tbh, 1, 1, i % 4 ? '#fff' : '#000'); }
631
+ for (let j = 0; j < tbh; j += 2) { rect(c, tbx, tby + j, 1, 1, j % 4 ? '#fff' : '#000'); rect(c, tbx + tbw, tby + j, 1, 1, j % 4 ? '#fff' : '#000'); }
632
+ for (const [hx, hy] of [[tbx, tby], [tbx + tbw, tby], [tbx, tby + tbh], [tbx + tbw, tby + tbh], [tbx + tbw / 2, tby], [tbx + tbw / 2, tby + tbh], [tbx, tby + tbh / 2], [tbx + tbw, tby + tbh / 2]]) rect(c, Math.round(hx) - 1, Math.round(hy) - 1, 3, 3, '#000080');
633
+ if (scene.blink) rect(c, tbx + Math.min(tbw - 3, scene.textBox.vw + 4), tby + 5, 1, tbh - 9, '#000');
634
+ }
635
+
636
+ // palette
637
+ const py = 304;
638
+ rect(c, 0, py - 2, BW, 1, UI.hi);
639
+ rect(c, 4, py, 30, 32, UI.face); bevel(c, 4, py, 30, 32, 'field');
640
+ for (let j = 0; j < 30; j++) for (let i = (j & 1); i < 26; i += 2) rect(c, 6 + i, py + 2 + j, 1, 1, '#fff');
641
+ rect(c, 16, py + 13, 13, 13, '#ffffff'); bevel(c, 16, py + 13, 13, 13, 'button'); rect(c, 18, py + 15, 9, 9, '#ffffff');
642
+ rect(c, 9, py + 6, 13, 13, scene.col); bevel(c, 9, py + 6, 13, 13, 'button'); rect(c, 11, py + 8, 9, 9, scene.col);
643
+ PALETTE.forEach((row, j) => row.forEach((col, i) => { const sx = 36 + i * 16, sy = py + j * 16; rect(c, sx, sy, 16, 16, col); bevel(c, sx, sy, 16, 16, 'field'); rect(c, sx + 2, sy + 2, 12, 12, col); }));
644
+
645
+ // status bar
646
+ const sy = BH - 18;
647
+ rect(c, 2, sy, 420, 16, UI.face); bevel(c, 2, sy, 420, 16, 'thin');
648
+ ptext(c, 'For Help, click Help Topics on the Help Menu.', 6, sy + 12, SYS, '#000');
649
+ rect(c, 425, sy, 100, 16, UI.face); bevel(c, 425, sy, 100, 16, 'thin');
650
+ const mxp = Math.round(scene.pen[0]), myp = Math.round(scene.pen[1]);
651
+ ptext(c, `${mxp},${myp}`, 430, sy + 12, SYS, '#000');
652
+ rect(c, 528, sy, 110, 16, UI.face); bevel(c, 528, sy, 110, 16, 'thin');
653
+ // size grip
654
+ for (let i = 0; i < 3; i++) { for (let k = 0; k <= i * 4 + 2; k++) rect(c, BW - 4 - k, sy + 14 - (i * 4 + 2) + k, 1, 1, UI.sh); }
655
+
656
+ // I-beam text cursor over the canvas
657
+ // tool cursor follows the "mouse"; while typing it parks below the text box like a real I-beam would
658
+ const pen = scene.tool === 9 && scene.textBox ? [scene.textBox.x + scene.textBox.w * 0.4, scene.textBox.y + scene.textBox.h + 22] : scene.pen;
659
+ drawCursor(c, cx0 + pen[0], cy0 + pen[1], scene.tool);
660
+
661
+ ctx.imageSmoothingEnabled = false;
662
+ ctx.drawImage(buf, 0, 0, W, H_);
663
+ },
664
+ });
665
+ }