@autoaiai/aicut 0.1.7 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/MANUAL.md +94 -84
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/aicut/SKILL.md +4 -4
  5. package/skills/aicut/references/commands.md +15 -15
  6. package/skills/aicut/references/film-format.md +1 -1
  7. package/skills/aicut/references/recipes.md +4 -4
  8. package/skills/aicut/references/troubleshooting.md +2 -2
  9. package/skills/aicut-motion/SKILL.md +75 -9
  10. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  11. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  12. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  13. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  14. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  17. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  20. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  23. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  26. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  29. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  32. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  35. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  38. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  41. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  44. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  47. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  50. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  53. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  56. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  59. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  62. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  65. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  68. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  71. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  74. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  77. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  80. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  83. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  86. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  89. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  92. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  95. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  98. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  101. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  104. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  107. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  110. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  113. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  116. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  119. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  122. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  123. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  124. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  125. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
  128. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
  129. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
  130. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  131. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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@@ -0,0 +1,793 @@
1
+ // Blueprint — cyanotype engineering drawing of a service robot.
2
+ {
3
+ // >>>XE-ENGINE
4
+ // ===================== explainer story engine (shared script: "How does AI learn?") =====================
5
+ // Builds the diagram as timed world-space strokes/texts; each style renders them with its own medium.
6
+ const XC = {}; // cache for static textures (output still depends only on t)
7
+ const XE = (() => {
8
+ const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
9
+ const win = (t, a, b) => clamp((t - a) / (b - a));
10
+ const eio = (x) => (x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2);
11
+ const camAt = (keys, t) => {
12
+ if (t <= keys[0][0]) return keys[0].slice(1);
13
+ for (let i = 0; i < keys.length - 1; i++) {
14
+ const a = keys[i], b = keys[i + 1];
15
+ if (t <= b[0]) {
16
+ const u = eio((t - a[0]) / Math.max(1e-6, b[0] - a[0]));
17
+ return [a[1] + (b[1] - a[1]) * u, a[2] + (b[2] - a[2]) * u, Math.exp(Math.log(a[3]) + (Math.log(b[3]) - Math.log(a[3])) * u)];
18
+ }
19
+ }
20
+ return keys[keys.length - 1].slice(1);
21
+ };
22
+ const circ = (x, y, rx, ry, a0 = 0, a1 = Math.PI * 2, n = 0) => {
23
+ n = n || Math.max(12, Math.ceil(Math.abs(a1 - a0) * Math.max(rx, ry) / 6)); const o = [];
24
+ for (let i = 0; i <= n; i++) { const a = a0 + (a1 - a0) * i / n; o.push([x + Math.cos(a) * rx, y + Math.sin(a) * ry]); }
25
+ return o;
26
+ };
27
+ const quad = (p0, p1, p2, n = 30) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * p0[0] + 2 * m * t * p1[0] + t * t * p2[0], m * m * p0[1] + 2 * m * t * p1[1] + t * t * p2[1]]); } return o; };
28
+ const cubic = (p0, p1, p2, p3, n = 40) => { const o = []; for (let i = 0; i <= n; i++) { const t = i / n, m = 1 - t; o.push([m * m * m * p0[0] + 3 * m * m * t * p1[0] + 3 * m * t * t * p2[0] + t * t * t * p3[0], m * m * m * p0[1] + 3 * m * m * t * p1[1] + 3 * m * t * t * p2[1] + t * t * t * p3[1]]); } return o; };
29
+ const rrect = (x, y, w, h, r) => {
30
+ const o = [[x + r, y], [x + w - r, y]]; o.push(...circ(x + w - r, y + r, r, r, -Math.PI / 2, 0, 5).slice(1));
31
+ o.push([x + w, y + h - r]); o.push(...circ(x + w - r, y + h - r, r, r, 0, Math.PI / 2, 5).slice(1));
32
+ o.push([x + r, y + h]); o.push(...circ(x + r, y + h - r, r, r, Math.PI / 2, Math.PI, 5).slice(1));
33
+ o.push([x, y + r]); o.push(...circ(x + r, y + r, r, r, Math.PI, Math.PI * 1.5, 5).slice(1));
34
+ o.push([x + r + 6, y - 1]); return o;
35
+ };
36
+ const head = (P, len = 20, spread = 0.5) => {
37
+ const a = P[P.length - 1], b = P[Math.max(0, P.length - 4)], an = Math.atan2(a[1] - b[1], a[0] - b[0]);
38
+ return [[a[0] - Math.cos(an - spread) * len, a[1] - Math.sin(an - spread) * len], a, [a[0] - Math.cos(an + spread) * len, a[1] - Math.sin(an + spread) * len]];
39
+ };
40
+ const cat = (x, y, s) => [
41
+ circ(x, y + 0.06 * s, 0.3 * s, 0.27 * s, -1.2, 5.1),
42
+ [[x - 0.27 * s, y - 0.02 * s], [x - 0.24 * s, y - 0.34 * s], [x - 0.07 * s, y - 0.2 * s]],
43
+ [[x + 0.07 * s, y - 0.2 * s], [x + 0.24 * s, y - 0.34 * s], [x + 0.27 * s, y - 0.02 * s]],
44
+ [[x - 0.03 * s, y + 0.1 * s], [x, y + 0.13 * s], [x + 0.03 * s, y + 0.1 * s]],
45
+ [[x - 0.12 * s, y + 0.12 * s], [x - 0.36 * s, y + 0.08 * s]], [[x - 0.12 * s, y + 0.16 * s], [x - 0.35 * s, y + 0.2 * s]],
46
+ [[x + 0.12 * s, y + 0.12 * s], [x + 0.36 * s, y + 0.08 * s]], [[x + 0.12 * s, y + 0.16 * s], [x + 0.35 * s, y + 0.2 * s]],
47
+ ];
48
+ const dog = (x, y, s) => [
49
+ circ(x, y + 0.04 * s, 0.26 * s, 0.28 * s, -1.4, 4.9),
50
+ circ(x - 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
51
+ circ(x + 0.29 * s, y + 0.04 * s, 0.09 * s, 0.2 * s, 0, 6.4),
52
+ circ(x, y + 0.15 * s, 0.07 * s, 0.045 * s, 0, 6.4),
53
+ [[x - 0.08 * s, y + 0.23 * s], [x, y + 0.26 * s], [x + 0.08 * s, y + 0.23 * s]],
54
+ ];
55
+ const eyes = (x, y, s, dy = 0.02) => [[x - 0.1 * s, y + dy * s], [x + 0.1 * s, y + dy * s]];
56
+ const fmt = (n) => Math.round(n).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
57
+
58
+ // L: layout options. mode: 'same' (progress drawn where the loop was) | 'below' | 'right'
59
+ // model(cx, cy, adj, add): style supplies its model drawing; adj 0..1 = how far the knobs have been adjusted.
60
+ const story = (t, L) => {
61
+ const items = [];
62
+ const line = (pts, role, w, a, b, g) => items.push({ k: 'line', pts, role, w, a, b, g });
63
+ const text = (s, x, y, size, font, role, a, b, opt = {}) => items.push({ k: 'text', s, x, y, size, font, role, a, b, rot: opt.rot || 0, align: opt.align || 'left', g: opt.g });
64
+ const dot = (x, y, r, role, a, g) => items.push({ k: 'dot', x, y, r, role, a, b: a + 0.05, g });
65
+ const S = L.s || 1;
66
+ // ---- 1 HOOK ----
67
+ const TX = L.titleX ?? 640, TY = L.titleY ?? 350;
68
+ text('How does AI learn?', TX, TY, 84 * S, 'title', 'ink', 0.15, 1.3, { align: 'center', rot: -0.015, g: 'A' });
69
+ line([[TX - 330 * S, TY + 32 * S], [TX + 330 * S, TY + 24 * S]], 'acc1', 7, 1.3, 1.55, 'A');
70
+ // ---- 2 DATA ----
71
+ const MX = L.modelX ?? 2250, MY = L.modelY ?? 640;
72
+ const mAdj = eio(win(t, 8.95, 9.5));
73
+ L.model(MX, MY, mAdj, (it) => { it.g = it.g || 'M'; items.push(it); }, { line, text, dot }, t);
74
+ text(L.modelName || 'model', MX, MY + 228, 38, 'label', 'ink', 3.15, 3.4, { align: 'center', g: 'M' });
75
+ const CS = 118, cx0 = MX - 870, cy0 = MY - 175;
76
+ for (let i = 0; i < 6; i++) {
77
+ const col = i % 3, row = (i / 3) | 0, x = cx0 + col * 150 + (row ? 40 : 0), y = cy0 + row * 170, isCat = [1, 0, 1, 1, 0, 0][i];
78
+ const a = 3.0 + i * 0.17;
79
+ line(rrect(x - CS / 2, y - CS / 2, CS, CS, 12), 'ink', 4, a, a + 0.12, 'B');
80
+ (isCat ? cat : dog)(x, y - 6, CS * 0.82).forEach((p) => line(p, 'ink', 3.2, a + 0.1, a + 0.22, 'B'));
81
+ eyes(x, y - 6, CS * 0.82).forEach(([ex, ey]) => dot(ex, ey, 3.2, 'ink', a + 0.22, 'B'));
82
+ // label tag hanging off the card
83
+ const tx = x + 18, ty = y + CS / 2 - 4;
84
+ line([[tx, ty], [tx + 70, ty], [tx + 84, ty + 19], [tx + 70, ty + 38], [tx, ty + 38], [tx, ty]], isCat ? 'acc1' : 'acc3', 3, a + 0.2, a + 0.3, 'B');
85
+ text(isCat ? 'cat' : 'dog', tx + 8, ty + 30, 31, 'label', isCat ? 'acc1' : 'acc3', a + 0.28, a + 0.36, { g: 'B' });
86
+ }
87
+ // flow arrow into the model
88
+ const fa = cubic([cx0 + 370, MY - 10], [cx0 + 470, MY - 60], [MX - 260, MY - 40], [MX - 165, MY - 10]);
89
+ line(fa, 'ink', 5, 4.15, 4.45, 'B'); line(head(fa, 24), 'ink', 5, 4.45, 4.55, 'B');
90
+ // little example cards streaming along the arrow
91
+ if (t > 4.5 && t < 6.2) {
92
+ for (let k = 0; k < 9; k++) {
93
+ const u = ((t - 4.5) * 0.9 + k / 9) % 1, ix = Math.min(fa.length - 1, Math.floor(u * fa.length));
94
+ const [px, py] = fa[ix], sz = 26 * (1 - 0.5 * u);
95
+ if (t - 4.5 < k / 9 / 0.9) continue;
96
+ items.push({ k: 'line', pts: rrect(px - sz / 2, py - sz / 2 - 18, sz, sz, 4), role: k % 2 ? 'acc1' : 'acc3', w: 2.5, a: -1, b: 0, g: 'F', inst: true });
97
+ }
98
+ }
99
+ // counter (numerals redrawn on twos)
100
+ if (t > 4.5) {
101
+ const u = win(Math.floor(t * 12) / 12, 4.55, 5.25), n = u >= 1 ? 1e6 : (Math.pow(10, u * 6) - 1) / (1e6 - 1) * 1e6;
102
+ items.push({ k: 'text', s: fmt(n), x: cx0 + 150, y: cy0 + 425, size: 76, font: 'num', role: 'ink', a: -1, b: 0, align: 'center', g: 'B', inst: true, live: true });
103
+ text('examples', cx0 + 150, cy0 + 472, 36, 'label', 'ink', 4.55, 4.8, { align: 'center', g: 'B' });
104
+ }
105
+ if (L.model2At) L.model(MX, MY, mAdj, (it) => { it.g = 'M2'; if (!it.inst) { it.a += L.model2At - 2.5; it.b += L.model2At - 2.5; } items.push(it); }, { line: (p, r, w, a, b) => line(p, r, w, a + L.model2At - 2.5, b + L.model2At - 2.5, 'M2'), text: (s2, x, y, sz, f, r, a, b, o = {}) => text(s2, x, y, sz, f, r, a + L.model2At - 2.5, b + L.model2At - 2.5, { ...o, g: 'M2' }), dot }, t - (L.model2At - 2.5));
106
+ // ---- 3 GUESS -> CHECK -> ADJUST ----
107
+ const qx = MX, qy = MY - 300;
108
+ line(rrect(qx - 62, qy - 62, 124, 124, 12), 'acc2', 4, 6.4, 6.55, 'C');
109
+ cat(qx, qy - 4, 100).forEach((p) => line(p, 'ink', 3.2, 6.5, 6.7, 'C'));
110
+ eyes(qx, qy - 4, 100).forEach(([ex, ey]) => dot(ex, ey, 3, 'ink', 6.7, 'C'));
111
+ text('new!', qx + 72, qy - 30, 30, 'label', 'acc2', 6.65, 6.8, { g: 'C' });
112
+ const dn = [[qx, qy + 70], [qx + 2, MY - 170]];
113
+ line(dn, 'ink', 5, 6.8, 6.95, 'C'); line(head(dn, 18), 'ink', 5, 6.95, 7.02, 'C');
114
+ const gA = [[MX + 175, MY - 10], [MX + 300, MY - 14], [MX + 400, MY - 8]];
115
+ line(gA, 'ink', 5, 7.02, 7.2, 'C'); line(head(gA, 20), 'ink', 5, 7.2, 7.26, 'C');
116
+ text('Guess', MX + 290, MY - 40, 38, 'label', 'ink', 7.15, 7.4, { align: 'center', g: 'C' });
117
+ const BX = MX + 540, BY = MY - 10;
118
+ line(rrect(BX - 120, BY - 55, 240, 110, 40), 'ink', 5, 7.3, 7.5, 'C');
119
+ line([[BX - 70, BY + 52], [BX - 96, BY + 92], [BX - 40, BY + 54]], 'ink', 5, 7.48, 7.55, 'C');
120
+ text('dog?', BX, BY + 18, 52, 'title', 'ink', 7.52, 7.75, { align: 'center', g: 'C' });
121
+ text('Check', BX, BY - 82, 38, 'label', 'acc2', 7.85, 8.05, { align: 'center', g: 'C' });
122
+ line([[BX + 140, BY - 40], [BX + 200, BY + 30]], 'acc2', 8, 8.0, 8.08, 'C');
123
+ line([[BX + 200, BY - 40], [BX + 140, BY + 30]], 'acc2', 8, 8.08, 8.16, 'C');
124
+ line(circ(BX + 4, BY + 2, 150, 82, -2.2, 4.4), 'acc2', 5, 8.15, 8.45, 'C'); // emphasis ring
125
+ const back = cubic([BX - 60, BY + 70], [BX - 80, BY + 290], [MX + 290, MY + 300], [MX + 155, MY + 190]);
126
+ line(back, 'acc2', 6, 8.45, 8.95, 'C'); line(head(back, 22), 'acc2', 6, 8.95, 9.02, 'C');
127
+ text('Adjust', (BX + MX) / 2 - 10, MY + 315, 40, 'label', 'acc2', 8.8, 9.05, { align: 'center', g: 'C' });
128
+ if (t > 8.95 && t < 9.4) { // error signal travelling back
129
+ const u = win(t, 8.95, 9.35), p = back[Math.min(back.length - 1, Math.floor((1 - u) * (back.length - 1)))];
130
+ items.push({ k: 'dot', x: p[0], y: p[1], r: 13, role: 'acc2', a: -1, b: 0, g: 'C', inst: true });
131
+ }
132
+ line([[BX - 66, BY + 4], [BX - 20, BY - 6], [BX + 24, BY + 6], [BX + 66, BY - 4]], 'ink', 5, 9.5, 9.62, 'C'); // strike
133
+ text('cat', BX + 30, BY + 118, 52, 'title', 'acc3', 9.62, 9.85, { align: 'center', g: 'C' });
134
+ line([[BX + 92, BY + 96], [BX + 112, BY + 122], [BX + 156, BY + 66]], 'acc3', 8, 9.85, 10.05, 'C');
135
+ if (L.bridge) { // a connector the hand draws while the camera travels to the next part
136
+ const B = L.bridge;
137
+ line(B.pts, 'acc1', 5, B.a, B.b, 'D'); line(head(B.pts, 22), 'acc1', 5, B.b, B.b + 0.06, 'D');
138
+ text(B.label, B.lx, B.ly, 40, 'label', 'acc1', B.b + 0.06, B.b + 0.3, { align: 'center', rot: B.rot || 0, g: 'D' });
139
+ }
140
+ // ---- 4 PROGRESS ----
141
+ const D = L.D;
142
+ const ox = D[0] - 380, oy = D[1] + 150, cw = 560, ch = 330;
143
+ line([[ox, oy - ch], [ox, oy], [ox + cw, oy]], 'ink', 5, L.pT, L.pT + 0.35, 'D');
144
+ line(head([[ox, oy], [ox, oy - ch]], 16), 'ink', 5, L.pT + 0.35, L.pT + 0.4, 'D');
145
+ line(head([[ox, oy], [ox + cw, oy]], 16), 'ink', 5, L.pT + 0.4, L.pT + 0.45, 'D');
146
+ text('training rounds', ox + cw / 2, oy + 48, 34, 'label', 'ink', L.pT + 0.3, L.pT + 0.55, { align: 'center', g: 'D' });
147
+ const cpts = [];
148
+ for (let i = 0; i <= 40; i++) {
149
+ const u = i / 40, acc = 61 + 36 * (1 - Math.pow(1 - u, 2.2)) + (i % 3 === 1 ? -2.5 : i % 3 === 2 ? 1.5 : 0) * (1 - u);
150
+ cpts.push([ox + 20 + u * (cw - 50), oy - (acc - 50) / 50 * ch]);
151
+ }
152
+ line(cpts, 'acc1', 6, L.pT + 0.5, L.pT + 1.7, 'D');
153
+ text('accuracy', D[0] + 330, D[1] - 120, 40, 'label', 'ink', L.pT + 0.45, L.pT + 0.7, { align: 'center', g: 'D' });
154
+ if (t > L.pT + 0.55) {
155
+ const u = win(Math.floor(t * 12) / 12, L.pT + 0.6, L.pT + 1.7), v = 61 + 36 * (1 - Math.pow(1 - u, 2.2));
156
+ items.push({ k: 'text', s: Math.round(v) + '%', x: D[0] + 330, y: D[1] + 10, size: 110, font: 'num', role: u >= 1 ? 'acc3' : 'ink', a: -1, b: 0, align: 'center', g: 'D', inst: true, live: true });
157
+ }
158
+ line(circ(D[0] + 335, D[1] - 25, 140, 90, -2.4, 4.2), 'acc2', 6, L.pT + 1.75, L.pT + 2.05, 'D');
159
+ // ---- 5 TAKEAWAY ----
160
+ text('More examples → better guesses', D[0], D[1] + 290, 62, 'title', 'ink', L.kT, L.kT + 0.75, { align: 'center', rot: -0.01, g: 'E' });
161
+ line([[D[0] - 450, D[1] + 316], [D[0] + 455, D[1] + 308]], 'acc1', 6, L.kT + 0.75, L.kT + 0.95, 'E');
162
+ return items;
163
+ };
164
+ // the 'tip' of whatever is currently being drawn (for the hand/tool)
165
+ const tipOf = (items, t, measure) => {
166
+ let tip = null;
167
+ for (const it of items) {
168
+ if (it.inst || it.k === 'dot') continue;
169
+ const p = win(t, it.a, it.b);
170
+ if (p > 0 && p < 1) {
171
+ if (it.k === 'line') { const P = it.pts; tip = P[Math.min(P.length - 1, Math.floor(p * (P.length - 1)))]; }
172
+ else tip = measure ? measure(it, p) : [it.x, it.y];
173
+ }
174
+ }
175
+ return tip;
176
+ };
177
+ return { clamp, win, eio, camAt, circ, quad, cubic, rrect, head, cat, dog, story, tipOf, fmt };
178
+ })();
179
+ // <<<XE-ENGINE
180
+ registerStyle({
181
+ id: 'blueprint',
182
+ name: 'Engineering Blueprint',
183
+ category: 'Hand-Drawn',
184
+ description: 'A drafted cyanotype: white line-work bleeding slightly into mottled, sun-faded Prussian-blue paper, orthographic front/side views with a hatched section, dimension chains, a zoned border, title block and worn fold creases.',
185
+ motion: 'Construction and projection lines sweep across first, object lines ink in view by view, then dimensions and lettering pop in as the camera slowly pans along the sheet.',
186
+ fonts: ['700 26px "Space Mono"', '400 13px "IBM Plex Mono"', '600 15px "IBM Plex Mono"', '700 15px "Space Mono"'],
187
+ frameT: 5.4,
188
+ duration: 5.5,
189
+ readsPixels: true,
190
+ draw(ctx, W, H_, t) {
191
+ const nz = H.makeNoise(88);
192
+
193
+ // ---------- paper: mottled, sun-faded prussian blue (half-res) ----------
194
+ {
195
+ const w2 = W / 2, h2 = H_ / 2, pl = H.layer(w2, h2), pc = pl.getContext('2d');
196
+ const id = pc.createImageData(w2, h2), d = id.data;
197
+ const base = [22, 58, 112];
198
+ for (let y = 0; y < h2; y++) for (let x = 0; x < w2; x++) {
199
+ const m = nz.fbm2(x * 0.008, y * 0.008, 4) * 0.2 + nz.fbm2(x * 0.05 + 10, y * 0.05, 2) * 0.06 + Math.max(0, nz.fbm2(x * 0.004 + 40, y * 0.004, 3) - 0.15) * 0.5;
200
+ const fade = Math.max(0, 1 - Math.hypot(x - w2 * 0.2, y - h2 * 0.15) / (w2 * 0.9)) * 0.16; // sun-faded corner
201
+ const ex = Math.min(x, w2 - x) / w2, ey = Math.min(y, h2 - y) / h2;
202
+ const edge = (1 - H.smooth(0, 0.12, Math.min(ex * 1.8, ey))) * 0.3;
203
+ const k = 1 + m + fade - edge;
204
+ const i = (y * w2 + x) * 4;
205
+ d[i] = base[0] * k + fade * 40; d[i + 1] = base[1] * k + fade * 30; d[i + 2] = base[2] * k + fade * 25; d[i + 3] = 255;
206
+ }
207
+ pc.putImageData(id, 0, 0);
208
+ ctx.imageSmoothingEnabled = true; ctx.drawImage(pl, 0, 0, W, H_);
209
+ // speckle flaws
210
+ const rr = H.rng(4);
211
+ for (let i = 0; i < 1600; i++) {
212
+ ctx.fillStyle = rr.chance(0.7) ? `rgba(160,190,230,${rr.range(0.05, 0.25)})` : `rgba(5,20,50,${rr.range(0.1, 0.3)})`;
213
+ ctx.fillRect(rr.range(0, W), rr.range(0, H_), rr.range(0.6, 1.8), rr.range(0.6, 1.8));
214
+ }
215
+ }
216
+
217
+ // ---------- line layer ----------
218
+ const LL = H.layer(W, H_), lc = LL.getContext('2d');
219
+ let c = lc;
220
+ const ink = (k) => { k.strokeStyle = '#eef4ff'; k.fillStyle = '#eef4ff'; k.lineCap = 'round'; k.lineJoin = 'round'; };
221
+ ink(c);
222
+ const T = (a, b) => H.clamp((t - a) / (b - a));
223
+ // each group "develops" onto the print behind a soft wipe
224
+ const group = (t0, t1, dir, x0, y0, x1, y1, fn) => {
225
+ const p = T(t0, t1); if (p <= 0) return;
226
+ const GLy = H.layer(W, H_); c = GLy.getContext('2d'); ink(c);
227
+ fn();
228
+ if (p < 1) {
229
+ const e = H.ease.inOut(p), soft = 60;
230
+ const g = dir === 'x' ? c.createLinearGradient(x0 - soft + (x1 - x0 + 2 * soft) * e - soft, 0, x0 - soft + (x1 - x0 + 2 * soft) * e, 0)
231
+ : c.createLinearGradient(0, y0 - soft + (y1 - y0 + 2 * soft) * e - soft, 0, y0 - soft + (y1 - y0 + 2 * soft) * e);
232
+ g.addColorStop(0, 'rgba(0,0,0,1)'); g.addColorStop(1, 'rgba(0,0,0,0)');
233
+ c.save(); c.globalCompositeOperation = 'destination-in'; c.fillStyle = g; c.fillRect(0, 0, W, H_); c.restore();
234
+ }
235
+ lc.drawImage(GLy, 0, 0); c = lc;
236
+ };
237
+ let POP = 2.45;
238
+ const pop = () => { const tp = POP; POP += 0.085; return t >= tp; };
239
+ const lw = (w) => { c.lineWidth = w; };
240
+ const dash = (d) => c.setLineDash(d || []);
241
+ const ln = (x0, y0, x1, y1, w = 1, d) => { lw(w); dash(d); c.beginPath(); c.moveTo(x0, y0); c.lineTo(x1, y1); c.stroke(); dash(); };
242
+ const rr_ = (x, y, w, h, r, lwid = 2.2, d) => { lw(lwid); dash(d); c.beginPath(); c.roundRect(x, y, w, h, r); c.stroke(); dash(); };
243
+ const circ = (x, y, r, lwid = 2.2, d) => { lw(lwid); dash(d); c.beginPath(); c.arc(x, y, r, 0, 7); c.stroke(); dash(); };
244
+ const CENTER = [18, 4, 3, 4], HIDDEN = [7, 4];
245
+ const arrow = (x, y, ang, s = 11) => {
246
+ c.save(); c.translate(x, y); c.rotate(ang);
247
+ c.beginPath(); c.moveTo(0, 0); c.lineTo(-s, -3); c.lineTo(-s, 3); c.closePath(); c.fill(); c.restore();
248
+ };
249
+ const label = (str, x, y, font = '400 13px "IBM Plex Mono"', align = 'center', rot = 0) => {
250
+ c.save(); c.font = font; c.textAlign = align; c.textBaseline = 'middle'; c.translate(x, y); c.rotate(rot); c.fillText(str, 0, 0); c.restore();
251
+ };
252
+ // horizontal dimension: object span x0..x1, extension from yObj to yDim
253
+ const dimH = (x0, x1, yObj, yDim, txt) => {
254
+ if (!pop()) return;
255
+ const s = Math.sign(yDim - yObj) || 1;
256
+ ln(x0, yObj + s * 4, x0, yDim + s * 6, 0.9); ln(x1, yObj + s * 4, x1, yDim + s * 6, 0.9);
257
+ ln(x0, yDim, x1, yDim, 0.9); arrow(x0, yDim, Math.PI); arrow(x1, yDim, 0);
258
+ // gap behind text
259
+ c.save(); c.font = '400 13px "IBM Plex Mono"'; const tw = c.measureText(txt).width; c.restore();
260
+ c.save(); c.globalCompositeOperation = 'destination-out'; c.fillRect((x0 + x1) / 2 - tw / 2 - 4, yDim - 8, tw + 8, 16); c.restore();
261
+ label(txt, (x0 + x1) / 2, yDim);
262
+ };
263
+ const dimV = (y0, y1, xObj, xDim, txt) => {
264
+ if (!pop()) return;
265
+ const s = Math.sign(xDim - xObj) || 1;
266
+ ln(xObj + s * 4, y0, xDim + s * 6, y0, 0.9); ln(xObj + s * 4, y1, xDim + s * 6, y1, 0.9);
267
+ ln(xDim, y0, xDim, y1, 0.9); arrow(xDim, y0, -Math.PI / 2); arrow(xDim, y1, Math.PI / 2);
268
+ c.save(); c.font = '400 13px "IBM Plex Mono"'; const tw = c.measureText(txt).width; c.restore();
269
+ c.save(); c.globalCompositeOperation = 'destination-out'; c.fillRect(xDim - 8, (y0 + y1) / 2 - tw / 2 - 4, 16, tw + 8); c.restore();
270
+ label(txt, xDim, (y0 + y1) / 2, undefined, 'center', -Math.PI / 2);
271
+ };
272
+ const leader = (x0, y0, x1, y1, txt, align = 'left') => {
273
+ if (!pop()) return;
274
+ ln(x0, y0, x1, y1, 0.9); ln(x1, y1, x1 + (align === 'left' ? 30 : -30), y1, 0.9);
275
+ c.beginPath(); c.arc(x0, y0, 2.5, 0, 7); c.fill();
276
+ label(txt, x1 + (align === 'left' ? 36 : -36), y1, '400 13px "IBM Plex Mono"', align);
277
+ };
278
+
279
+ // ---------- sheet border with zones ----------
280
+ group(0.0, 0.5, 'x', 0, 0, W, H_, () => {
281
+ lw(2.4); c.strokeRect(30, 30, W - 60, H_ - 60);
282
+ lw(1); c.strokeRect(20, 20, W - 40, H_ - 40);
283
+ for (let i = 1; i < 6; i++) { const x = 30 + (W - 60) * i / 6; ln(x, 20, x, 30, 1); ln(x, H_ - 30, x, H_ - 20, 1); }
284
+ for (let i = 1; i < 4; i++) { const y = 30 + (H_ - 60) * i / 4; ln(20, y, 30, y, 1); ln(W - 30, y, W - 20, y, 1); }
285
+ for (let i = 0; i < 6; i++) { const x = 30 + (W - 60) * (i + 0.5) / 6; label(String(6 - i), x, 25.5, '400 9px "IBM Plex Mono"'); label(String(6 - i), x, H_ - 25, '400 9px "IBM Plex Mono"'); }
286
+ ['D', 'C', 'B', 'A'].forEach((L, i) => { const y = 30 + (H_ - 60) * (i + 0.5) / 4; label(L, 25, y, '400 9px "IBM Plex Mono"'); label(L, W - 25, y, '400 9px "IBM Plex Mono"'); });
287
+
288
+ });
289
+ // ---------- FRONT VIEW ----------
290
+ const fx = 270, GY = 560;
291
+ group(0.2, 1.3, 'y', 0, 90, W, 640, () => {
292
+ ln(fx, 88, fx, 584, 0.8, CENTER);
293
+ // antenna + head
294
+ ln(fx, 140, fx, 112, 1.8); circ(fx, 105, 7, 1.8);
295
+ rr_(fx - 62, 140, 124, 86, 14);
296
+ rr_(fx - 48, 158, 96, 42, 10, 1.6);
297
+ circ(fx - 22, 179, 9, 1.6); circ(fx + 22, 179, 9, 1.6);
298
+ rr_(fx - 72, 164, 10, 36, 3, 1.6); rr_(fx + 62, 164, 10, 36, 3, 1.6);
299
+ // neck + torso
300
+ rr_(fx - 18, 226, 36, 18, 2, 1.8);
301
+ rr_(fx - 86, 244, 172, 166, 18);
302
+ rr_(fx - 74, 256, 148, 142, 12, 1, [3, 3]);
303
+ circ(fx, 304, 30, 2); circ(fx, 304, 18, 1.4);
304
+ for (let k = 0; k < 6; k++) { const a = k * Math.PI / 3; ln(fx + Math.cos(a) * 19, 304 + Math.sin(a) * 19, fx + Math.cos(a) * 29, 304 + Math.sin(a) * 29, 1); }
305
+ rr_(fx - 46, 346, 92, 48, 4, 1.3, HIDDEN); // battery (hidden)
306
+ // shoulders + arms
307
+ [-1, 1].forEach((s) => {
308
+ const ax = fx + s * 104;
309
+ circ(ax, 266, 20, 2); circ(ax, 266, 6, 1.2);
310
+ rr_(ax - 13, 284, 26, 48, 6, 2); circ(ax, 340, 11, 1.8);
311
+ rr_(ax - 12, 350, 24, 46, 6, 2);
312
+ c.beginPath(); lw(2); c.moveTo(ax - 10, 396); c.lineTo(ax - 14, 418); c.lineTo(ax - 4, 426); c.moveTo(ax + 10, 396); c.lineTo(ax + 14, 418); c.lineTo(ax + 4, 426); c.stroke();
313
+ });
314
+ // waist skirt + base + tracks
315
+ c.beginPath(); lw(2.2); c.moveTo(fx - 70, 410); c.lineTo(fx - 96, 470); c.lineTo(fx + 96, 470); c.lineTo(fx + 70, 410); c.stroke();
316
+ for (let k = 0; k < 4; k++) ln(fx - 52 + k * 2, 426 + k * 11, fx + 52 - k * 2, 426 + k * 11, 1.2);
317
+ rr_(fx - 100, 470, 200, 36, 6);
318
+ rr_(fx - 116, 500, 46, 60, 8); rr_(fx + 70, 500, 46, 60, 8);
319
+ for (let k = 0; k < 5; k++) { ln(fx - 116, 510 + k * 10, fx - 70, 510 + k * 10, 0.8); ln(fx + 70, 510 + k * 10, fx + 116, 510 + k * 10, 0.8); }
320
+ // ground line
321
+ ln(110, GY, 760, GY, 1.2);
322
+ for (let x = 116; x < 760; x += 12) ln(x, GY + 1, x - 8, GY + 9, 0.7);
323
+ // section cut A-A
324
+ ln(fx - 140, 304, fx + 140, 304, 1.4, [22, 5, 4, 5]);
325
+ lw(3); c.beginPath(); c.moveTo(fx - 140, 304); c.lineTo(fx - 120, 304); c.moveTo(fx + 120, 304); c.lineTo(fx + 140, 304); c.stroke();
326
+ [-1, 1].forEach((s) => { ln(fx + s * 140, 304, fx + s * 140, 282, 1.4); arrow(fx + s * 140, 280, -Math.PI / 2, 12); label('A', fx + s * 140 + s * 14, 278, '700 15px "Space Mono"'); });
327
+ // dims
328
+ dimV(98, GY, fx - 116, 130, '1450');
329
+ dimV(140, 226, fx + 62, 362, '320');
330
+ dimH(fx - 116, fx + 116, GY, 592, '620');
331
+ label('FRONT VIEW', fx, 626, '600 15px "IBM Plex Mono"');
332
+ ln(fx - 52, 636, fx + 52, 636, 1);
333
+ leader(fx + 22, 179, fx + 96, 128, 'LiDAR ARRAY');
334
+
335
+ });
336
+ // ---------- projection lines ----------
337
+ group(0.95, 1.35, 'x', 400, 0, 520, H_, () => {
338
+ c.save(); c.globalAlpha = 0.35;
339
+ [105, 140, 226, 244, 410, 470, 500].forEach((y) => ln(400, y, 520, y, 0.7, [2, 5]));
340
+ c.restore();
341
+
342
+ });
343
+ // ---------- SIDE VIEW ----------
344
+ const sx = 620;
345
+ group(1.1, 2.15, 'y', 0, 90, W, 640, () => {
346
+ ln(sx, 88, sx, 584, 0.8, CENTER);
347
+ ln(sx - 10, 140, sx - 10, 112, 1.8); circ(sx - 10, 105, 7, 1.8);
348
+ rr_(sx - 50, 140, 100, 86, 14);
349
+ rr_(sx + 50, 158, 14, 42, 6, 1.8);
350
+ ln(sx + 20, 150, sx + 20, 216, 1, HIDDEN);
351
+ rr_(sx - 16, 226, 32, 18, 2, 1.8);
352
+ rr_(sx - 60, 244, 120, 166, 18);
353
+ c.beginPath(); lw(2); c.arc(sx + 60, 304, 30, -Math.PI / 2, Math.PI / 2); c.stroke();
354
+ ln(sx + 60, 274, sx + 60, 334, 1.2);
355
+ rr_(sx - 40, 346, 80, 48, 4, 1.3, HIDDEN);
356
+ // the arm sits in front of the torso: knock out what it hides
357
+ c.save(); c.globalCompositeOperation = 'destination-out'; c.beginPath();
358
+ c.arc(sx, 266, 21.5, 0, 7); c.roundRect(sx - 14.5, 282, 29, 51, 7); c.arc(sx, 340, 12.5, 0, 7); c.roundRect(sx - 13.5, 349, 27, 49, 7); c.fill(); c.restore();
359
+ circ(sx, 266, 20, 2); circ(sx, 266, 6, 1.2);
360
+ rr_(sx - 13, 284, 26, 48, 6, 2); circ(sx, 340, 11, 1.8); rr_(sx - 12, 350, 24, 46, 6, 2);
361
+ c.beginPath(); lw(2); c.moveTo(sx + 10, 396); c.lineTo(sx + 26, 414); c.lineTo(sx + 18, 426); c.moveTo(sx - 6, 396); c.lineTo(sx + 2, 420); c.lineTo(sx + 12, 428); c.stroke();
362
+ c.beginPath(); lw(2.2); c.moveTo(sx - 48, 410); c.lineTo(sx - 70, 470); c.lineTo(sx + 70, 470); c.lineTo(sx + 48, 410); c.stroke();
363
+ rr_(sx - 82, 470, 164, 32, 6);
364
+ rr_(sx - 100, 502, 200, 58, 29);
365
+ [-66, 0, 66].forEach((o) => { circ(sx + o, 531, 22, 1.8); circ(sx + o, 531, 7, 1.2); ln(sx + o - 4, 531, sx + o + 4, 531, 0.8); ln(sx + o, 527, sx + o, 535, 0.8); });
366
+ dimH(sx - 100, sx + 100, GY, 592, '480');
367
+ dimV(244, 410, sx - 60, sx - 112, '410');
368
+ label('SIDE VIEW', sx, 626, '600 15px "IBM Plex Mono"');
369
+ ln(sx - 46, 636, sx + 46, 636, 1);
370
+ leader(sx + 60, 266, sx + 110, 228, 'SERVO JOINT ×4');
371
+
372
+ });
373
+ // ---------- SECTION A-A ----------
374
+ group(1.85, 2.7, 'x', 900, 0, 1230, H_, () => {
375
+ {
376
+ const qx = 1050, qy = 290, w = 248, h = 176, th = 12;
377
+ ln(qx - w / 2 - 30, qy, qx + w / 2 + 30, qy, 0.8, CENTER); ln(qx, qy - h / 2 - 30, qx, qy + h / 2 + 30, 0.8, CENTER);
378
+ // hatched shell
379
+ c.save();
380
+ c.beginPath(); c.roundRect(qx - w / 2, qy - h / 2, w, h, 26); c.roundRect(qx - w / 2 + th, qy - h / 2 + th, w - 2 * th, h - 2 * th, 16); c.clip('evenodd');
381
+ for (let o = -400; o < 400; o += 6) ln(qx + o, qy - 120, qx + o + 240, qy + 120, 0.9);
382
+ c.restore();
383
+ rr_(qx - w / 2, qy - h / 2, w, h, 26); rr_(qx - w / 2 + th, qy - h / 2 + th, w - 2 * th, h - 2 * th, 16, 1.6);
384
+ // power core: solid, cross-hatched
385
+ c.save(); c.beginPath(); c.arc(qx, qy, 44, 0, 7); c.arc(qx, qy, 18, 0, 7); c.clip('evenodd');
386
+ for (let o = -120; o < 120; o += 7) { ln(qx + o, qy - 60, qx + o + 120, qy + 60, 0.9); ln(qx + o, qy + 60, qx + o + 120, qy - 60, 0.9); }
387
+ c.restore();
388
+ circ(qx, qy, 44, 2); circ(qx, qy, 18, 1.6);
389
+ // bosses + cable bundle
390
+ [[-1, -1], [1, -1], [-1, 1], [1, 1]].forEach(([a, b]) => { circ(qx + a * (w / 2 - 30), qy + b * (h / 2 - 28), 8, 1.4); circ(qx + a * (w / 2 - 30), qy + b * (h / 2 - 28), 3, 1); });
391
+ [[70, -20], [80, -6], [72, 8], [86, 10]].forEach(([dx, dy]) => circ(qx + dx, qy + dy, 6, 1.2));
392
+ ln(qx + 44, qy, qx + 64, qy - 6, 1.2, HIDDEN);
393
+ dimH(qx - w / 2, qx + w / 2, qy + h / 2, qy + h / 2 + 34, '520');
394
+ dimV(qy - h / 2, qy + h / 2, qx + w / 2, qx + w / 2 + 34, '360');
395
+ leader(qx - 30, qy - 30, qx - 90, qy - 128, 'POWER CORE', 'right');
396
+ leader(qx - w / 2 + 6, qy + 30, qx - w / 2 - 10, qy + 120, 'SHELL t=12', 'right');
397
+ label('SECTION A-A', qx, qy + h / 2 + 76, '600 15px "IBM Plex Mono"');
398
+ ln(qx - 54, qy + h / 2 + 86, qx + 54, qy + h / 2 + 86, 1);
399
+ label('SCALE 1:5', qx, qy + h / 2 + 102, '400 12px "IBM Plex Mono"');
400
+ }
401
+
402
+ });
403
+ // ---------- notes ----------
404
+ group(3.35, 3.75, 'x', 50, 0, 420, H_, () => {
405
+ label('NOTES: 1. ALL DIMS IN MM 2. BREAK SHARP EDGES', 52, 668, '400 12px "IBM Plex Mono"', 'left');
406
+
407
+ });
408
+ // ---------- title block ----------
409
+ group(3.0, 3.6, 'x', 868, 0, W - 30, H_, () => {
410
+ {
411
+ const x0 = 868, y0 = 560, x1 = W - 30, y1 = H_ - 30;
412
+ lw(2.2); c.strokeRect(x0, y0, x1 - x0, y1 - y0);
413
+ ln(x0, y0 + 56, x1, y0 + 56, 1.2); ln(x0, y0 + 92, x1, y0 + 92, 1.2);
414
+ const cw = (x1 - x0) / 3;
415
+ ln(x0 + cw, y0 + 56, x0 + cw, y1, 1.2); ln(x0 + 2 * cw, y0 + 56, x0 + 2 * cw, y1, 1.2);
416
+ label('SERVICE ROBOT MK-II', x0 + 14, y0 + 24, '700 26px "Space Mono"', 'left');
417
+ label('GENERAL ARRANGEMENT', x0 + 14, y0 + 46, '400 12px "IBM Plex Mono"', 'left');
418
+ const cell = (i, row, k, v) => {
419
+ label(k, x0 + cw * i + 8, y0 + (row ? 102 : 66), '400 9px "IBM Plex Mono"', 'left');
420
+ label(v, x0 + cw * i + 8, y0 + (row ? 118 : 82), '600 15px "IBM Plex Mono"', 'left');
421
+ };
422
+ cell(0, 0, 'DWG NO.', 'SR-2042'); cell(1, 0, 'SCALE', '1:10'); cell(2, 0, 'SHEET', '1 OF 3');
423
+ cell(0, 1, 'DRAWN', 'J.K.'); cell(1, 1, 'DATE', '09.10.26'); cell(2, 1, 'REV', 'B');
424
+ }
425
+
426
+ });
427
+ // ---------- cyanotype line character: uneven exposure + bleed ----------
428
+ {
429
+ const id = lc.getImageData(0, 0, W, H_), d = id.data;
430
+ for (let i = 3, p = 0; i < d.length; i += 4, p++) {
431
+ if (!d[i]) continue;
432
+ const x = p % W, y = (p / W) | 0;
433
+ const k = 0.72 + 0.28 * (0.5 + 0.5 * nz.n2(x * 0.03, y * 0.03)) - (nz.n2(x * 0.5, y * 0.5) > 0.55 ? 0.3 : 0);
434
+ d[i] = d[i] * k;
435
+ }
436
+ lc.putImageData(id, 0, 0);
437
+ }
438
+ ctx.save(); ctx.filter = 'blur(2.5px)'; ctx.globalAlpha = 0.45; ctx.drawImage(LL, 0, 0); ctx.restore();
439
+ ctx.save(); ctx.filter = 'blur(0.6px)'; ctx.globalAlpha = 0.95; ctx.drawImage(LL, 0, 0); ctx.restore();
440
+
441
+ // fine grid (printed underneath conceptually, but faint so draw after)
442
+ ctx.save();
443
+ for (let x = 30; x < W - 30; x += 20) { ctx.fillStyle = (x - 30) % 100 === 0 ? 'rgba(200,220,255,0.10)' : 'rgba(200,220,255,0.045)'; ctx.fillRect(x, 30, 1, H_ - 60); }
444
+ for (let y = 30; y < H_ - 30; y += 20) { ctx.fillStyle = (y - 30) % 100 === 0 ? 'rgba(200,220,255,0.10)' : 'rgba(200,220,255,0.045)'; ctx.fillRect(30, y, W - 60, 1); }
445
+ ctx.restore();
446
+
447
+ // ---------- fold creases + wear ----------
448
+ {
449
+ const rr = H.rng(31);
450
+ const fold = (vertical, pos) => {
451
+ const g = vertical ? ctx.createLinearGradient(pos - 40, 0, pos + 40, 0) : ctx.createLinearGradient(0, pos - 34, 0, pos + 34);
452
+ g.addColorStop(0, 'rgba(0,10,30,0)'); g.addColorStop(0.48, 'rgba(0,10,30,0.22)'); g.addColorStop(0.5, 'rgba(190,210,240,0.22)'); g.addColorStop(0.56, 'rgba(190,210,240,0.06)'); g.addColorStop(1, 'rgba(190,210,240,0)');
453
+ ctx.fillStyle = g;
454
+ if (vertical) ctx.fillRect(pos - 40, 0, 80, H_); else ctx.fillRect(0, pos - 34, W, 68);
455
+ // abraded fibres along the crease
456
+ for (let i = 0; i < 700; i++) {
457
+ const a = rr.range(0, vertical ? H_ : W), o = rr.gauss() * 1.8;
458
+ ctx.fillStyle = `rgba(200,220,245,${rr.range(0.1, 0.45)})`;
459
+ const s = rr.range(0.6, 2.2);
460
+ if (vertical) ctx.fillRect(pos + o, a, s * 0.7, s); else ctx.fillRect(a, pos + o, s, s * 0.7);
461
+ }
462
+ };
463
+ fold(true, 427); fold(true, 853); fold(false, 362);
464
+ // crossing points wear most
465
+ [[427, 362], [853, 362]].forEach(([x, y]) => {
466
+ const g = ctx.createRadialGradient(x, y, 0, x, y, 26); g.addColorStop(0, 'rgba(200,220,245,0.28)'); g.addColorStop(1, 'rgba(200,220,245,0)');
467
+ ctx.fillStyle = g; ctx.fillRect(x - 26, y - 26, 52, 52);
468
+ });
469
+ }
470
+ // slow camera drift across the sheet, settling on the full drawing
471
+ {
472
+ const e = H.ease.inOut(T(0, 4.6)), k = 1 + 0.05 * (1 - e);
473
+ if (k > 1.0005) {
474
+ const cv = ctx.canvas, snap = H.layer(cv.width, cv.height);
475
+ snap.getContext('2d').drawImage(cv, 0, 0);
476
+ const fx0 = W * (0.3 + 0.2 * e), fy0 = H_ * (0.4 + 0.1 * e);
477
+ ctx.save(); ctx.translate(fx0, fy0); ctx.scale(k, k); ctx.translate(-fx0, -fy0); ctx.drawImage(snap, 0, 0, W, H_); ctx.restore();
478
+ }
479
+ }
480
+ H.grain(ctx, W, H_, 0.04, 6 + (Math.floor(t * 12) % 4));
481
+ H.vignette(ctx, W, H_, 0.3, '0,8,25');
482
+ },
483
+ // >>>EXPLAINER
484
+ explainerDuration: 15,
485
+ explainerNote: 'One large drafting sheet: a plotter head inks crisp white line-work and stencilled lettering while the camera tracks across and then down the sheet to the chart detail; the model is a gear-and-knob mechanism whose dials turn, arrows are drafted leaders, and numbers tick over in mono lettering inside dimension-style callouts.',
486
+ explainer(ctx, W, H_, t) {
487
+ const nz = H.makeNoise(88);
488
+ const seg = (pts, step = 3) => {
489
+ const out = [];
490
+ for (let i = 0; i < pts.length - 1; i++) {
491
+ const [x0, y0] = pts[i], [x1, y1] = pts[i + 1], n = Math.max(1, Math.ceil(Math.hypot(x1 - x0, y1 - y0) / step));
492
+ for (let j = 0; j < n; j++) out.push([x0 + (x1 - x0) * j / n, y0 + (y1 - y0) * j / n]);
493
+ }
494
+ out.push(pts[pts.length - 1]); return out;
495
+ };
496
+ const D = [2560, 1520];
497
+ const L = {
498
+ D, pT: 10.95, kT: 13.05, modelName: 'MODEL UNIT M-1',
499
+ bridge: { pts: [[2760, 1010], [2760, 1150], [2700, 1210], [2620, 1290]], a: 10.15, b: 10.6, label: 'REPEAT x1000', lx: 2960, ly: 1250 },
500
+ model: (cx, cy, adj, push, api, tt) => {
501
+ const g = 'M';
502
+ api.line([[cx - 165, cy - 150], [cx + 165, cy - 150], [cx + 165, cy + 175], [cx - 165, cy + 175], [cx - 165, cy - 150]], 'ink', 5, 2.5, 2.8, g);
503
+ api.line([[cx - 150, cy - 135], [cx + 150, cy - 135], [cx + 150, cy + 160], [cx - 150, cy + 160], [cx - 150, cy - 135]], 'ink', 2, 2.75, 2.95, g);
504
+ api.line([[cx - 55, cy - 150], [cx - 85, cy - 195], [cx + 85, cy - 195], [cx + 55, cy - 150]], 'ink', 4, 2.85, 2.98, g);
505
+ const gear = (x, y, r, n, rot) => { const o = []; for (let i = 0; i <= n * 4; i++) { const k = i % 4, b = Math.floor(i / 4) * (Math.PI * 2 / n) + rot; const a = b + [0, 0.1, 0.4, 0.5][k] * (Math.PI * 2 / n); const rr = k === 1 || k === 2 ? r : r * 0.82; o.push([x + Math.cos(a) * rr, y + Math.sin(a) * rr]); } return o; };
506
+ const spin = adj * 1.4;
507
+ const gears = [[cx - 60, cy - 40, 62, 12, spin], [cx + 58, cy - 62, 44, 9, -spin * 1.38 + 0.2]];
508
+ gears.forEach(([x, y, r, n, rot], i) => {
509
+ if (adj > 0) push({ k: 'line', pts: gear(x, y, r, n, rot), role: adj < 1 ? 'acc2' : 'ink', w: 3.5, a: -1, b: 0, inst: true, g });
510
+ else api.line(gear(x, y, r, n, rot), 'ink', 3.5, 2.95 + i * 0.12, 3.12 + i * 0.12, g);
511
+ api.line(XE.circ(x, y, r * 0.3, r * 0.3), 'ink', 2.5, 3.1 + i * 0.1, 3.16 + i * 0.1, g);
512
+ api.line([[x - r - 12, y], [x + r + 12, y]], 'cl', 1.2, 3.0, 3.1, g);
513
+ api.line([[x, y - r - 12], [x, y + r + 12]], 'cl', 1.2, 3.0, 3.1, g);
514
+ });
515
+ [-1, 0, 1].forEach((k, i) => {
516
+ const x = cx + k * 90, y = cy + 100;
517
+ api.line(XE.circ(x, y, 26, 26), 'ink', 3.5, 3.15 + i * 0.05, 3.25 + i * 0.05, g);
518
+ for (let m = 0; m < 7; m++) { const a = -Math.PI + m * Math.PI / 6; api.line([[x + Math.cos(a) * 30, y + Math.sin(a) * 30], [x + Math.cos(a) * 37, y + Math.sin(a) * 37]], 'ink', 1.5, 3.25 + i * 0.05, 3.27 + i * 0.05, g); }
519
+ if (tt > 3.25 + i * 0.05) {
520
+ const a0 = [-2.4, -0.6, -1.9][i], a1 = [-0.7, -2.2, -0.4][i], a = a0 + (a1 - a0) * adj + Math.sin(adj * Math.PI) * 0.3;
521
+ push({ k: 'line', pts: [[x, y], [x + Math.cos(a) * 22, y + Math.sin(a) * 22]], role: adj > 0 && adj < 1 ? 'acc2' : 'ink', w: 4, a: -1, b: 0, inst: true, g });
522
+ }
523
+ });
524
+ },
525
+ };
526
+ const items = XE.story(t, L);
527
+ const cam = XE.camAt([[0, 640, 360, 1.0], [2.0, 650, 362, 1.05], [2.8, 1830, 610, 0.95], [5.95, 1860, 620, 0.97], [6.55, 2580, 640, 0.9], [10.3, 2600, 660, 0.93],
528
+ [11.0, 2560, 1540, 0.92], [12.9, 2570, 1550, 0.95], [13.6, 2680, 1620, 0.84], [15, 2680, 1620, 0.85]], t);
529
+ const z = cam[2];
530
+ const apply = (c) => { c.translate(W / 2, H_ / 2); c.scale(z, z); c.translate(-cam[0], -cam[1]); };
531
+ const toS = ([x, y]) => [(x - cam[0]) * z + W / 2, (y - cam[1]) * z + H_ / 2];
532
+ const vx0 = cam[0] - W / 2 / z, vx1 = cam[0] + W / 2 / z, vy0 = cam[1] - H_ / 2 / z, vy1 = cam[1] + H_ / 2 / z;
533
+
534
+ // ---------- the sheet (mottled prussian blue, built once; 2 world px per texel so the mottle stays crisp) ----------
535
+ // world sheet: outer border 232..3418 x 42..2068; the paper's own edge sits a little outside it and darkens like the still's
536
+ const PX0 = 172, PY0 = -18, PX1 = 3478, PY1 = 2128;
537
+ if (!XC.sheet) {
538
+ const sw = 2000, sh = 1300, sl = H.layer(sw, sh), sc = sl.getContext('2d'), id = sc.createImageData(sw, sh), d = id.data, base = [22, 58, 112];
539
+ // the broad terms are smooth, so they are sampled on coarser grids and interpolated; only the fine mottle is per texel
540
+ const grid = (step, fn) => { const gw = Math.ceil(sw / step) + 2, gh = Math.ceil(sh / step) + 2, G = new Float32Array(gw * gh);
541
+ for (let j = 0; j < gh; j++) for (let i = 0; i < gw; i++) G[j * gw + i] = fn(i * step, j * step);
542
+ return (x, y) => { const fx = x / step, fy = y / step, i = fx | 0, j = fy | 0, u = fx - i, v = fy - j, o = j * gw + i;
543
+ return (G[o] * (1 - u) + G[o + 1] * u) * (1 - v) + (G[o + gw] * (1 - u) + G[o + gw + 1] * u) * v; }; };
544
+ const gA = grid(2, (x, y) => nz.fbm2(x * 0.006, y * 0.006, 4) * 0.24), gB = grid(4, (x, y) => Math.max(0, nz.fbm2(x * 0.003 + 40, y * 0.003, 3) - 0.15) * 0.55);
545
+ // fine mottle: cheap 2-octave value noise per texel
546
+ const VN = 256, vl = new Float32Array(VN * VN), vr = H.rng(881); for (let i = 0; i < vl.length; i++) vl[i] = vr() * 2 - 1;
547
+ const vn = (x, y) => { const ix = Math.floor(x), iy = Math.floor(y), u = x - ix, v = y - iy, su = u * u * (3 - 2 * u), sv = v * v * (3 - 2 * v);
548
+ const x0 = ix & 255, x1 = (ix + 1) & 255, y0 = (iy & 255) * VN, y1 = ((iy + 1) & 255) * VN;
549
+ const a = vl[y0 + x0], b = vl[y0 + x1], c2 = vl[y1 + x0], e = vl[y1 + x1]; return (a + (b - a) * su) * (1 - sv) + (c2 + (e - c2) * su) * sv; };
550
+ for (let y = 0; y < sh; y++) for (let x = 0; x < sw; x++) {
551
+ const m = gA(x, y) + (vn(x * 0.06 + 10, y * 0.06) * 0.65 + vn(x * 0.14, y * 0.14 + 7) * 0.35) * 0.07 + gB(x, y);
552
+ const fade = Math.max(0, 1 - Math.hypot(x - 240, y - 160) / 1400) * 0.16;
553
+ const wx = x * 2 - 300, wy = y * 2 - 300, dE = Math.min(wx - PX0, PX1 - wx, wy - PY0, PY1 - wy);
554
+ const edge = (1 - H.smooth(0, 230, dE)) * 0.3;
555
+ const k = 1 + m + fade - edge, i = (y * sw + x) * 4;
556
+ d[i] = base[0] * k + fade * 40; d[i + 1] = base[1] * k + fade * 30; d[i + 2] = base[2] * k + fade * 25; d[i + 3] = 255;
557
+ }
558
+ sc.putImageData(id, 0, 0); XC.sheet = sl;
559
+ // speckle flaws (the still's light/dark flecks), as a 1024px tile anchored to the paper
560
+ const TS = 1024, tl = H.layer(TS, TS), tc = tl.getContext('2d'), rr = H.rng(4);
561
+ for (let i = 0; i < 1900; i++) {
562
+ tc.fillStyle = rr.chance(0.7) ? `rgba(160,190,230,${rr.range(0.05, 0.25)})` : `rgba(5,20,50,${rr.range(0.1, 0.3)})`;
563
+ tc.fillRect(rr.range(0, TS - 2), rr.range(0, TS - 2), rr.range(0.6, 1.8), rr.range(0.6, 1.8));
564
+ }
565
+ XC.speck = tl;
566
+ // abraded fibres along the fold creases (the still's fold() scatter), pre-rendered as strips
567
+ const fr = H.rng(31), fib = (vert) => {
568
+ const len = vert ? 2600 : 4000, st = vert ? H.layer(24, len) : H.layer(len, 24), fc = st.getContext('2d');
569
+ for (let i = 0; i < 2300; i++) {
570
+ const a = fr.range(0, len), o = 12 + fr.gauss() * 1.8, sz = fr.range(0.6, 2.2);
571
+ fc.fillStyle = `rgba(200,220,245,${fr.range(0.1, 0.45)})`;
572
+ if (vert) fc.fillRect(o, a, sz * 0.7, sz); else fc.fillRect(a, o, sz, sz * 0.7);
573
+ }
574
+ return st;
575
+ };
576
+ XC.fibV = [fib(true), fib(true)]; XC.fibH = fib(false);
577
+ }
578
+ ctx.save(); apply(ctx);
579
+ ctx.imageSmoothingEnabled = true; ctx.drawImage(XC.sheet, -300, -300, 4000, 2600);
580
+ ctx.fillStyle = ctx.createPattern(XC.speck, 'repeat'); ctx.fillRect(vx0 - 4, vy0 - 4, vx1 - vx0 + 8, vy1 - vy0 + 8);
581
+ for (let x = Math.floor(vx0 / 40) * 40; x < vx1; x += 40) { ctx.fillStyle = x % 200 === 0 ? 'rgba(200,220,255,0.10)' : 'rgba(200,220,255,0.045)'; ctx.fillRect(x, vy0, 1 / z, vy1 - vy0); }
582
+ for (let y = Math.floor(vy0 / 40) * 40; y < vy1; y += 40) { ctx.fillStyle = y % 200 === 0 ? 'rgba(200,220,255,0.10)' : 'rgba(200,220,255,0.045)'; ctx.fillRect(vx0, y, vx1 - vx0, 1 / z); }
583
+ ctx.restore();
584
+
585
+ // ---------- line work ----------
586
+ const LL = H.layer(W, H_), c = LL.getContext('2d');
587
+ c.save(); apply(c);
588
+ c.strokeStyle = '#eef4ff'; c.fillStyle = '#eef4ff'; c.lineCap = 'round'; c.lineJoin = 'round';
589
+ // sheet border, zone ticks and title block
590
+ c.lineWidth = 4; c.strokeRect(250, 60, 3150, 1990); c.lineWidth = 1.5; c.strokeRect(232, 42, 3186, 2026);
591
+ for (let x = 250; x <= 3400; x += 525) { c.beginPath(); c.moveTo(x, 42); c.lineTo(x, 60); c.moveTo(x, 2050); c.lineTo(x, 2068); c.stroke(); }
592
+ c.lineWidth = 3; c.strokeRect(3030, 1880, 370, 170); c.lineWidth = 1.5;
593
+ c.beginPath(); c.moveTo(3030, 1945); c.lineTo(3400, 1945); c.moveTo(3150, 1945); c.lineTo(3150, 2050); c.moveTo(3275, 1945); c.lineTo(3275, 2050); c.stroke();
594
+ c.font = '700 32px "Space Mono"'; c.fillText('HOW AI LEARNS', 3045, 1925);
595
+ c.font = '400 16px "IBM Plex Mono"'; c.fillText('DWG NO.', 3042, 1968); c.fillText('SCALE', 3162, 1968); c.fillText('SHEET', 3287, 1968);
596
+ c.font = '600 24px "IBM Plex Mono"'; c.fillText('ML-0001', 3042, 2015); c.fillText('NTS', 3162, 2015); c.fillText('1/1', 3287, 2015);
597
+ const font = (it) => (it.font === 'label' ? `600 ${it.size * 0.86}px "IBM Plex Mono"` : `700 ${it.size * (it.font === 'num' ? 0.95 : 0.9)}px "Space Mono"`);
598
+ const measure = (it, p) => {
599
+ c.save(); c.font = font(it); const s = it.s.toUpperCase(), w = c.measureText(s).width, x0 = it.align === 'center' ? it.x - w / 2 : it.x;
600
+ const w2 = c.measureText(s.slice(0, Math.ceil(s.length * p))).width; c.restore(); return [x0 + w2, it.y - it.size * 0.3];
601
+ };
602
+ for (const it of items) {
603
+ const p = it.inst ? 1 : XE.win(t, it.a, it.b);
604
+ if (p <= 0) continue;
605
+ const alpha = it.role === 'acc2' ? 1 : it.role === 'cl' ? 0.7 : 0.95;
606
+ c.globalAlpha = alpha;
607
+ if (it.k === 'line') {
608
+ let P = seg(it.pts, 3); if (p < 1) P = P.slice(0, Math.max(2, Math.ceil(P.length * p)));
609
+ c.lineWidth = it.role === 'acc2' ? it.w * 0.75 : Math.max(1.8, it.w * 0.55);
610
+ c.setLineDash(it.role === 'cl' ? [22, 5, 4, 5] : it.role === 'acc2' && it.w <= 6 && it.pts.length > 30 ? [16, 7] : []);
611
+ c.beginPath(); P.forEach(([x, y], i) => (i ? c.lineTo(x, y) : c.moveTo(x, y))); c.stroke(); c.setLineDash([]);
612
+ // drafted arrows: fill arrowheads
613
+ if (it.pts.length === 3 && it.w >= 4 && p >= 1 && Math.hypot(it.pts[0][0] - it.pts[2][0], it.pts[0][1] - it.pts[2][1]) < 40) { c.beginPath(); c.moveTo(...it.pts[0]); c.lineTo(...it.pts[1]); c.lineTo(...it.pts[2]); c.closePath(); c.fill(); }
614
+ } else if (it.k === 'dot') {
615
+ c.beginPath(); c.arc(it.x, it.y, it.r * 0.8, 0, 7); c.fill();
616
+ } else {
617
+ c.save(); c.font = font(it); const s = it.s.toUpperCase(), w = c.measureText(s).width;
618
+ c.translate(it.align === 'center' ? it.x - w / 2 : it.x, it.y); c.rotate(it.rot * 0.3);
619
+ c.fillText(s.slice(0, Math.ceil(s.length * p)), 0, 0);
620
+ if (it.live) { c.globalAlpha = 0.6; c.lineWidth = 1.5; c.strokeRect(-14, -it.size * 0.8, w + 28, it.size * 1.0); } // counter callout box
621
+ c.restore();
622
+ }
623
+ }
624
+ c.globalAlpha = 1; c.restore();
625
+ // uneven exposure: knock a little out of the lines (anchored to the sheet)
626
+ {
627
+ const id = c.getImageData(0, 0, W, H_), d = id.data, iz = 1 / z;
628
+ for (let i = 3, q = 0; i < d.length; i += 4, q++) {
629
+ if (!d[i]) continue;
630
+ const x = q % W, y = (q / W) | 0, wx = (x - W / 2) * iz + cam[0], wy = (y - H_ / 2) * iz + cam[1];
631
+ // + the still's pinhole dropouts (unexposed specks in the white line), hashed on 2px world cells
632
+ const hx = (wx * 0.5) | 0, hy = (wy * 0.5) | 0, hh = Math.imul(hx * 73856093 ^ hy * 19349663, 0x9E3779B1) >>> 0;
633
+ d[i] *= 0.74 + 0.26 * (0.5 + 0.5 * nz.n2(wx * 0.03, wy * 0.03)) - ((hh & 1023) < 70 ? 0.3 : 0);
634
+ }
635
+ c.putImageData(id, 0, 0);
636
+ }
637
+ ctx.save(); ctx.filter = 'blur(2.5px)'; ctx.globalAlpha = 0.45; ctx.drawImage(LL, 0, 0); ctx.restore();
638
+ ctx.save(); ctx.filter = 'blur(0.5px)'; ctx.drawImage(LL, 0, 0); ctx.restore();
639
+
640
+ // fold creases (on the sheet)
641
+ ctx.save(); apply(ctx);
642
+ [[1480, true], [2760, true], [1180, false]].forEach(([pos, vert]) => {
643
+ const g = vert ? ctx.createLinearGradient(pos - 40, 0, pos + 40, 0) : ctx.createLinearGradient(0, pos - 34, 0, pos + 34);
644
+ g.addColorStop(0, 'rgba(0,10,30,0)'); g.addColorStop(0.48, 'rgba(0,10,30,0.22)'); g.addColorStop(0.5, 'rgba(190,210,240,0.22)'); g.addColorStop(0.56, 'rgba(190,210,240,0.06)'); g.addColorStop(1, 'rgba(190,210,240,0)');
645
+ ctx.fillStyle = g; if (vert) ctx.fillRect(pos - 40, vy0, 80, vy1 - vy0); else ctx.fillRect(vx0, pos - 34, vx1 - vx0, 68);
646
+ });
647
+ // abraded fibres along each crease, and the extra wear where the creases cross
648
+ if (vx0 < 1500 && vx1 > 1460) ctx.drawImage(XC.fibV[0], 1480 - 12, -300);
649
+ if (vx0 < 2780 && vx1 > 2740) ctx.drawImage(XC.fibV[1], 2760 - 12, -300);
650
+ if (vy0 < 1200 && vy1 > 1160) ctx.drawImage(XC.fibH, -300, 1180 - 12);
651
+ [[1480, 1180], [2760, 1180]].forEach(([x, y]) => {
652
+ if (x + 70 < vx0 || x - 70 > vx1 || y + 70 < vy0 || y - 70 > vy1) return;
653
+ const g = ctx.createRadialGradient(x, y, 0, x, y, 64); g.addColorStop(0, 'rgba(200,220,245,0.28)'); g.addColorStop(1, 'rgba(200,220,245,0)');
654
+ ctx.fillStyle = g; ctx.fillRect(x - 64, y - 64, 128, 128);
655
+ });
656
+ ctx.restore();
657
+
658
+ // plotter head over the current stroke
659
+ const tp = XE.tipOf(items, t, measure);
660
+ if (tp) {
661
+ const [x, y] = toS(tp);
662
+ const gl = ctx.createRadialGradient(x, y, 0, x, y, 26); gl.addColorStop(0, 'rgba(230,245,255,0.8)'); gl.addColorStop(1, 'rgba(230,245,255,0)');
663
+ ctx.fillStyle = gl; ctx.fillRect(x - 26, y - 26, 52, 52);
664
+ ctx.strokeStyle = 'rgba(240,248,255,0.9)'; ctx.lineWidth = 1.2;
665
+ ctx.beginPath(); ctx.arc(x, y, 9, 0, 7); ctx.moveTo(x - 18, y); ctx.lineTo(x - 5, y); ctx.moveTo(x + 5, y); ctx.lineTo(x + 18, y); ctx.moveTo(x, y - 18); ctx.lineTo(x, y - 5); ctx.moveTo(x, y + 5); ctx.lineTo(x, y + 18); ctx.stroke();
666
+ ctx.setLineDash([3, 4]); ctx.globalAlpha = 0.35; ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, H_); ctx.moveTo(0, y); ctx.lineTo(W, y); ctx.stroke(); ctx.setLineDash([]); ctx.globalAlpha = 1;
667
+ }
668
+ H.grain(ctx, W, H_, 0.04, 6 + (Math.floor(t * 12) % 4));
669
+ H.vignette(ctx, W, H_, 0.3, '0,8,25');
670
+ },
671
+ // <<<EXPLAINER
672
+ // Sound: a pen plotter drafting on a big sheet in a quiet drawing office. Each line is a plot move: the pen solenoid
673
+ // drops (a dull "tuk"), the stepper motors sing a low square-ish whine whose pitch changes from move to move while the
674
+ // technical pen drags faintly, then the pen lifts. Stencil lettering is quick pen-down ticks with tiny motor blips per
675
+ // character. The drafted "REPEAT x1000" leader is a long carriage run that carries the camera down the sheet; the head
676
+ // parks when the drawing is done. Times mirror explainer()/XE.story (pT 10.95, kT 13.05, bridge 10.15-10.6, model
677
+ // timings from explainer()).
678
+ explainerSound(k) {
679
+ const pT = 10.95, kT = 13.05, LV = 0.5; // LV: drawing sits well under the hits
680
+ const rnd = (i) => { const x = Math.sin(i * 12.9898 + 78.233) * 43758.5453; return x - Math.floor(x); };
681
+ // first time XE.eio(win(t, t0, t1)) reaches u (the gears' and dials' eased turn)
682
+ const when = (t0, t1, u) => { for (let i = 0; i <= 400; i++) if (XE.eio(i / 400) >= u - 1e-6) return t0 + (t1 - t0) * i / 400; return t1; };
683
+ const penDown = (t, g = 1, pan = 0, minor = true) => {
684
+ k.noise(t, { dur: 0.02, filter: 'bandpass', f: 1300, q: 1.5, gain: 0.25 * g, a: 0.001, pan, minor });
685
+ k.tone(t, { f: [[0, 180], [0.03, 110]], dur: 0.045, gain: 0.1 * g, pan, minor });
686
+ };
687
+ const penUp = (t, g = 1, pan = 0) => k.noise(t, { dur: 0.012, filter: 'bandpass', f: 1900, q: 2, gain: 0.12 * g, a: 0.001, pan, minor: true });
688
+ // the steppers during a move: a square whine (lowpassed) plus a sub an octave down; f = steps per second
689
+ const motor = (t, d, f, g = 1, pan = 0, minor = true) => {
690
+ k.tone(t, { f, type: 'square', dur: d, gain: 0.03 * g, a: 0.012, hold: d * 0.75, filter: 'lowpass', f2: 950, q: 0.7, pan, minor });
691
+ k.tone(t, { f: f / 2, type: 'triangle', dur: d, gain: 0.05 * g, a: 0.012, hold: d * 0.75, pan, minor });
692
+ };
693
+ // one drafted line from a to b: pen down, move, pen up. The pitch is per-move (seeded from its start time).
694
+ const plot = (a, b, g = 1, pan = 0, minor = true, f = 0) => {
695
+ const d = Math.max(0.03, b - a); g *= LV;
696
+ f = f || 200 + Math.round(rnd(a * 100) * 6) * 25;
697
+ penDown(a, g, pan, minor);
698
+ motor(a + 0.01, d, f, g, pan, minor);
699
+ k.noise(a, { dur: d, filter: 'bandpass', f: 2800, q: 0.9, gain: 0.03 * g, a: 0.02, hold: d * 0.7, pan, minor }); // pen drag
700
+ penUp(b, g, pan);
701
+ };
702
+ // stencil lettering: per character a pen tick and a short motor blip (spaces are pen-up travel);
703
+ // long fast lines tick on every 2nd/3rd character so it stays under ~20 ticks a second
704
+ const letter = (s, a, b, g = 0.9, pan = 0) => {
705
+ g *= LV; const n = s.length, step = (b - a) / n, stride = Math.max(1, Math.ceil(n / (b - a) / 20));
706
+ for (let i = 0; i < n; i++) {
707
+ if (s[i] === ' ' || i % stride) continue;
708
+ const t = a + step * i, c = s.charCodeAt(i);
709
+ k.noise(t, { dur: 0.012, filter: 'bandpass', f: 1500, q: 1.6, gain: 0.2 * g, a: 0.001, pan, minor: true });
710
+ motor(t + 0.005, Math.min(0.06, step * stride * 0.75), 220 + (c % 5) * 30, 0.8 * g, pan, true);
711
+ }
712
+ };
713
+
714
+ k.bed('room', 0, 15, { gain: 0.35 });
715
+ k.bed('hum', 0, 15, { gain: 0.25 }); // the plotter powered up, idling
716
+
717
+ // 1 HOOK
718
+ letter('HOW DOES AI LEARN?', 0.15, 1.3, 1.0);
719
+ plot(1.3, 1.55, 1.3, 0, false, 300); // underline: one long straight move
720
+
721
+ // 2 DATA: the gear-and-dial unit, then six cards
722
+ plot(2.5, 2.8, 1.1, 0.1, false, 250); // outer frame: first mark in the new scene
723
+ plot(2.8, 2.95, 0.7, 0.1); // inner frame
724
+ plot(2.95, 3.19, 0.8, 0.1, true, 175); // the two gears, tooth by tooth (lower, slower stepping)
725
+ for (let i = 0; i < 6; i++) { const a = 3.0 + i * 0.17; plot(a + 0.02, a + (i < 5 ? 0.15 : 0.21), 0.8, (i % 3 - 1) * 0.15); }
726
+ for (let j = 0; j < 4; j++) penDown(3.0 + j * 0.025, 0.35 * LV, 0.15); // centre-line dashes
727
+ plot(4.15, 4.45, 1.0, 0, true, 275); plot(4.46, 4.55, 0.8); // flow leader + arrowhead
728
+ letter('EXAMPLES', 4.55, 4.8, 0.6);
729
+ // counter digits roll over in the callout (12 fps grid): a small relay click each change
730
+ for (let f = 55; f < 63; f++) { k.play('count', f / 12, { gain: 1.4, f: 2000 + (f - 55) * 100, minor: true }); k.tone(f / 12, { f: 140, dur: 0.03, gain: 0.04, minor: true }); }
731
+ k.play('tock', 63 / 12, { f: 480, gain: 0.45 }); // 1,000,000 lands
732
+
733
+ // 3 GUESS -> CHECK -> ADJUST
734
+ plot(6.4, 6.55, 0.9, 0, true, 250); // frame of the new photo
735
+ plot(6.55, 6.7, 0.8); penDown(6.7, 0.5 * LV); // cat + eyes
736
+ letter('NEW!', 6.65, 6.8, 0.6, 0.2);
737
+ plot(6.8, 6.95, 0.9, 0, true, 225); plot(6.96, 7.02, 0.7); // leader down into the unit + head
738
+ plot(7.02, 7.15, 0.9, 0, true, 275); // guess leader out
739
+ letter('GUESS', 7.15, 7.4, 0.6);
740
+ plot(7.3, 7.55, 0.85, 0, true, 200); // speech bubble + tail
741
+ letter('DOG?', 7.52, 7.75, 1.0);
742
+ letter('CHECK', 7.85, 8.0, 0.6);
743
+ // the wrong guess: two hard cross strokes (pen slams down) + a low "nope"
744
+ plot(8.0, 8.08, 2.0, 0.1, false, 350); plot(8.08, 8.16, 2.0, 0.1, false, 350);
745
+ k.play('error', 8.0, { f: 'F3', gain: 0.55 });
746
+ plot(8.16, 8.45, 1.0, 0, true, 225); // dashed ring
747
+ plot(8.45, 8.8, 1.0, -0.1, true, 200); // long dashed leader back to the unit
748
+ letter('ADJUST', 8.8, 9.05, 0.6, -0.1);
749
+ // gears and dials turn (eio 8.95..9.5, gear 1.4 rad): a soft detent click every 0.2 rad, slowing as they settle
750
+ for (let j = 1; j <= 7; j++) k.play('tock', when(8.95, 9.5, j / 7), { f: 900, gain: 0.3, pan: -0.15, minor: true });
751
+ plot(9.5, 9.62, 1.0, 0, true, 300); // strike through "DOG?"
752
+ letter('CAT', 9.62, 9.85, 1.0);
753
+ plot(9.85, 10.05, 1.15, 0, false, 250); // check mark
754
+ k.play('success', 9.98, { f: 'A5', gain: 0.6 });
755
+
756
+ // bridge: the "REPEAT x1000" leader, a long carriage run while the camera tracks down the sheet
757
+ penDown(10.15, 1.3 * LV, 0.2, false);
758
+ k.tone(10.16, { f: [[0, 180], [0.2, 320], [0.45, 240]], type: 'square', dur: 0.45, gain: 0.03 * LV * 1.4, a: 0.02, hold: 0.36, filter: 'lowpass', f2: 950, q: 0.7, pan: 0.2 });
759
+ k.tone(10.16, { f: [[0, 90], [0.2, 160], [0.45, 120]], type: 'triangle', dur: 0.45, gain: 0.05 * LV * 1.4, a: 0.02, hold: 0.36, pan: 0.2 });
760
+ k.noise(10.15, { dur: 0.45, filter: 'bandpass', f: 2800, q: 0.9, gain: 0.03 * LV * 1.4, a: 0.02, hold: 0.3, pan: 0.2, minor: true });
761
+ plot(10.6, 10.66, 0.8, 0.25);
762
+ letter('REPEAT X1000', 10.66, 10.9, 0.7, 0.3);
763
+
764
+ // 4 PROGRESS
765
+ plot(pT, pT + 0.3, 1.0, 0, false, 250); // axes
766
+ letter('TRAINING ROUNDS', pT + 0.3, pT + 0.55, 0.5);
767
+ letter('ACCURACY', pT + 0.45, pT + 0.7, 0.5, 0.3);
768
+ plot(pT + 0.7, pT + 1.7, 0.45, 0, true, 175); // the rising curve: one long slow move
769
+ { // % counter: a relay click whenever the shown number changes (12 fps grid), slowing as it settles.
770
+ // The digits don't change colour, so the hit lands on the frame 97% first shows.
771
+ let last = -1;
772
+ for (let f = Math.ceil((pT + 0.6) * 12); f < 160; f++) {
773
+ const u = Math.min(1, (f / 12 - (pT + 0.6)) / 1.1), v = Math.round(61 + 36 * (1 - Math.pow(1 - u, 2.2)));
774
+ if (v === 97) { // 97% lands: the biggest hit
775
+ k.play('impact', f / 12, { gain: 1.0, pan: 0.2 });
776
+ k.play('ding', f / 12 + 0.01, { f: 'C6', gain: 0.42, pan: 0.2 });
777
+ break;
778
+ }
779
+ if (v !== last) { k.play('tick', f / 12, { gain: 1.2, f: 2200 + (v - 61) * 20, pan: 0.25, minor: true }); last = v; }
780
+ }
781
+ }
782
+ plot(pT + 1.75, pT + 2.05, 1.2, 0.25, false, 225); // dashed ring round the 97%
783
+
784
+ // 5 TAKEAWAY
785
+ letter('MORE EXAMPLES → BETTER GUESSES', kT, kT + 0.75, 0.85);
786
+ k.play('success', kT + 0.75, { f: 'G5', gain: 0.7 }); // resolving landing
787
+ plot(kT + 0.75, kT + 0.95, 1.15, 0, false, 300);
788
+ // the head parks: one last quick run, then the motors settle
789
+ k.tone(kT + 1.05, { f: [[0, 300], [0.25, 180]], type: 'square', dur: 0.3, gain: 0.025 * LV, a: 0.02, hold: 0.2, filter: 'lowpass', f2: 900, minor: true });
790
+ k.play('tock', kT + 1.37, { f: 300, gain: 0.35, minor: true });
791
+ },
792
+ });
793
+ }